Download MrLeea/src/game/GamePanel (2).java from Beifengdo/Java-Programming: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Beifengdo/Java-Programming/resolve/ea096ef5332b31ae7bc908968a813c285f9b09ec/MrLeea/src/game/GamePanel%20(2).java
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curl -L -o 'GamePanel (2).java' 'https://huggingface.co/datasets/Beifengdo/Java-Programming/resolve/ea096ef5332b31ae7bc908968a813c285f9b09ec/MrLeea/src/game/GamePanel%20(2).java'
4.53 kB
| package game; | |
| import java.awt.Graphics; | |
| import java.awt.event.MouseAdapter; | |
| import java.awt.event.MouseEvent; | |
| import javax.swing.JPanel; | |
| public class GamePanel extends JPanel {//画板类 | |
| //放置背景图片的变量 | |
| Ground ground; | |
| Column column1; | |
| Column column2; | |
| Column column3; | |
| Bird bird; | |
| boolean start;//游戏准备状态 | |
| boolean gameOver; | |
| static int[] s = new int[4]; | |
| static int score = s[1] + s[2] * 10 + s[3] * 100; | |
| static int j = 1; | |
| public boolean judge; | |
| //构造器 | |
| public GamePanel() { | |
| //设置背景图片 | |
| ground = new Ground(); | |
| column1 = new Column(1); | |
| column2 = new Column(2); | |
| column3 = new Column(3); | |
| bird = new Bird(); | |
| start = false; | |
| gameOver = false; | |
| score = 0; | |
| change(); | |
| MouseAdapter adapter = new MouseAdapter(){ | |
| public void mousePressed(MouseEvent e) { | |
| super.mousePressed(e); | |
| if(start == false) { | |
| //运行启动 | |
| start = true; | |
| start(); | |
| } | |
| else if(gameOver) {//游戏回到准备状态 | |
| start = false; | |
| gameOver = false; | |
| //重制所有对象; | |
| ground = new Ground(); | |
| column1 = new Column(1); | |
| column2 = new Column(2); | |
| column3 = new Column(3); | |
| bird = new Bird(); | |
| for(int i = 1 ; i <= 3 ; i++) { | |
| s[i] = 0; | |
| } | |
| repaint(); | |
| } | |
| else { | |
| bird.moveUp(); | |
| } | |
| } | |
| }; | |
| this.addMouseListener(adapter); | |
| } | |
| //游戏开始 | |
| public void start() { | |
| //启动游戏运行线程; | |
| Thread1 thread1 = new Thread1();//创建线程; | |
| //将线程装入thread1; | |
| Thread thread0 = new Thread(thread1); | |
| thread0.start();//将线程纳入调度 调度时未必运行 | |
| } | |
| public void change() { | |
| Thread2 thread2 = new Thread2(); | |
| Thread thread0 = new Thread(thread2); | |
| thread0.start(); | |
| } | |
| //向画板中绘制内容的方法; | |
| public void paint(Graphics g) { | |
| super.paint(g); | |
| //绘制背景图片(图片,x,y,null画满) | |
| g.drawImage(Tools.getImg("../img/bg"+j+".png"),0,0,null); | |
| //绘制柱子图片 | |
| g.drawImage(column1.img1,column1.x,column1.y ,null);//生成上面柱子 | |
| g.drawImage(column1.img2,column1.x,column1.y + 377 + 50 + column1.j * 60,null);//生成下面柱子 | |
| g.drawImage(column2.img1,column2.x,column2.y ,null); | |
| g.drawImage(column2.img2,column2.x,column2.y + 377 + 50 + column2.j * 60,null); | |
| g.drawImage(column3.img1,column3.x,column3.y ,null); | |
| g.drawImage(column3.img2,column3.x,column3.y + 377 + 50 + column3.j * 60,null); | |
| //绘制地面图片 | |
| g.drawImage(ground.img,ground.x,ground.y,null); | |
| //绘制小鸟图片 | |
| g.drawImage(bird.img,bird.x,bird.y,null); | |
| //绘制准备图片 | |
| if(start == false) { | |
| g.drawImage(Tools.getImg("../img/tutorial.png"),46,200,null); | |
| g.drawImage(Tools.getImg("../img/text_ready.png"),40,100,null); | |
| } | |
| if(gameOver) { | |
| g.drawImage(Tools.getImg("../img/text_game_over.png"),30,200,null); | |
| } | |
| //绘制成绩 | |
| for(int i = 1 ; i <= 3 ; i++) { | |
| g.drawImage(Tools.getImg("../img/font_"+s[i]+".png"),160 - i * 20 ,20,null); | |
| } | |
| } | |
| void score(int[] score) { | |
| for(int i = 1; i <= 2 ; i++) { | |
| if(score[3] == 10) { | |
| score[3] = score[2] = score[1] =0; | |
| } | |
| if(score[i] == 10) { | |
| score[i + 1]++; | |
| score[i] -= 10; | |
| } | |
| } | |
| } | |
| class Thread2 implements Runnable { | |
| public void run() { | |
| int i = 0; | |
| while(true){ | |
| while(start == false) {//在游戏未开始时可以对所有图片进行重画 | |
| column1 = new Column(1); | |
| column2 = new Column(2); | |
| column3 = new Column(3); | |
| bird = new Bird(); | |
| repaint(); | |
| } | |
| try { | |
| Thread.sleep(100);//节省内存 | |
| } catch (InterruptedException e) { | |
| e.printStackTrace(); | |
| } | |
| } | |
| } | |
| } | |
| class Thread1 implements Runnable { //多线程 | |
| public void run() {//编写该线程需要运行的方法 | |
| //让地面移动 | |
| while(true) { | |
| ground.move(); | |
| column1.move(); | |
| column2.move(); | |
| column3.move(); | |
| bird.fly(); | |
| bird.move(); | |
| boolean bool = bird.hit();//检测小鸟时候在上下发生碰撞 | |
| boolean bool1 = bird.hit(column1);//检测柱子 | |
| boolean bool2 = bird.hit(column2); | |
| boolean bool3 = bird.hit(column3); | |
| //检测小鸟是否发生碰撞 | |
| if(bool||bool1||bool2||bool3) { | |
| gameOver = true; | |
| return;//结束 | |
| } | |
| //计算分数 | |
| if(bird.x == column1.x + column1.w ||bird.x == column2.x + column2.w ||bird.x == column3.x + column3.w ) { | |
| s[1]++; | |
| score(s); | |
| } | |
| try { | |
| Thread.sleep(9);//每移动一次休息一秒 | |
| } catch (InterruptedException e) { | |
| e.printStackTrace(); | |
| } | |
| repaint(); | |
| } | |
| } | |
| } | |
| } | |