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- tree_materials/Leaf001_1K-JPG/Leaf001_1K-JPG.usda +111 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K-JPG.usdc +0 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_AmbientOcclusion.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_Color.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_Displacement.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeAmbientOcclusion.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeColor.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeDisplacement.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeNormalDX.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeOpacity.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeRoughness.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_NormalDX.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_NormalGL.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_Opacity.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_Roughness.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_PREVIEW.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K-JPG.usda +98 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K-JPG.usdc +0 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_Color.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_Displacement.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeColor.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeDisplacement.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeNormalDX.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeOpacity.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeRoughness.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_NormalDX.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_NormalGL.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_Opacity.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_Roughness.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_PREVIEW.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K-JPG.usda +111 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K-JPG.usdc +0 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_AmbientOcclusion.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_Color.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_Displacement.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeAmbientOcclusion.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeColor.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeDisplacement.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeNormalDX.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeOpacity.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeRoughness.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_NormalDX.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_NormalGL.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_Opacity.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_Roughness.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_PREVIEW.jpg +3 -0
- tree_materials/LeafSet001_1K-JPG/LeafSet001_1K-JPG.usda +98 -0
- tree_materials/LeafSet001_1K-JPG/LeafSet001_1K-JPG.usdc +0 -0
- tree_materials/LeafSet001_1K-JPG/LeafSet001_1K_Color.jpg +3 -0
- tree_materials/LeafSet001_1K-JPG/LeafSet001_1K_Displacement.jpg +3 -0
tree_materials/Leaf001_1K-JPG/Leaf001_1K-JPG.usda
ADDED
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| 1 |
+
#usda 1.0
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| 2 |
+
(
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| 3 |
+
customLayerData = {
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| 4 |
+
string author = "ambientCG (ambientCG.com)"
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| 5 |
+
string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
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| 6 |
+
string generator = "ambientCG USD Script (v2)"
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| 7 |
+
string title = "Leaf001 by ambientCG"
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| 8 |
+
string url = "https://ambientcg.com/a/Leaf001"
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| 9 |
+
}
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| 10 |
+
defaultPrim = "ambientCG_Leaf001_1K_JPG"
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| 11 |
+
)
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| 12 |
+
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| 13 |
+
def Material "ambientCG_Leaf001_1K_JPG"
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| 14 |
+
{
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| 15 |
+
token outputs:surface.connect = </ambientCG_Leaf001_1K_JPG/PBRShader.outputs:surface>
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| 16 |
+
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| 17 |
+
def Shader "TextureCoordinateReader"
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| 18 |
+
{
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| 19 |
+
uniform token info:id = "UsdPrimvarReader_float2"
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| 20 |
+
token inputs:varname = "st"
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| 21 |
+
float2 outputs:result
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| 22 |
+
}
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| 23 |
+
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| 24 |
+
def Shader "PBRShader"
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| 25 |
+
{
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| 26 |
+
uniform token info:id = "UsdPreviewSurface"
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| 27 |
+
color3f inputs:diffuseColor.connect = </ambientCG_Leaf001_1K_JPG/diffuseColor.outputs:rgb>
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| 28 |
+
float inputs:displacement.connect = </ambientCG_Leaf001_1K_JPG/displacement.outputs:r>
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| 29 |
+
normal3f inputs:normal.connect = </ambientCG_Leaf001_1K_JPG/normal.outputs:rgb>
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| 30 |
+
float inputs:occlusion.connect = </ambientCG_Leaf001_1K_JPG/occlusion.outputs:r>
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| 31 |
+
float inputs:roughness.connect = </ambientCG_Leaf001_1K_JPG/roughness.outputs:r>
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| 32 |
+
float inputs:opacity.connect = </ambientCG_Leaf001_1K_JPG/opacity.outputs:r>
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| 33 |
+
int inputs:useSpecularWorkflow = 0
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| 34 |
+
token outputs:surface
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| 35 |
+
}
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| 36 |
+
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| 37 |
+
def Shader "diffuseColor"
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| 38 |
+
{
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| 39 |
+
uniform token info:id = "UsdUVTexture"
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| 40 |
+
float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
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| 41 |
+
asset inputs:file = @Leaf001_1K_Color.jpg@
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| 42 |
+
float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
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| 43 |
+
token inputs:sourceColorSpace = "sRGB"
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| 44 |
+
token inputs:wrapS = "repeat"
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| 45 |
+
token inputs:wrapT = "repeat"
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| 46 |
+
float3 outputs:rgb
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| 47 |
+
}
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| 48 |
+
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| 49 |
+
def Shader "occlusion"
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| 50 |
+
{
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| 51 |
+
uniform token info:id = "UsdUVTexture"
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| 52 |
+
float4 inputs:fallback = (1, 1, 1, 1)
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| 53 |
+
asset inputs:file = @Leaf001_1K_AmbientOcclusion.jpg@
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| 54 |
+
float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
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| 55 |
+
token inputs:sourceColorSpace = "raw"
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| 56 |
+
token inputs:wrapS = "repeat"
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| 57 |
+
token inputs:wrapT = "repeat"
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| 58 |
+
float outputs:r
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| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
def Shader "displacement"
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| 62 |
+
{
|
| 63 |
+
uniform token info:id = "UsdUVTexture"
|
| 64 |
+
float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
|
| 65 |
+
asset inputs:file = @Leaf001_1K_Displacement.jpg@
|
| 66 |
+
float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 67 |
+
token inputs:sourceColorSpace = "raw"
|
| 68 |
+
token inputs:wrapS = "repeat"
|
| 69 |
+
token inputs:wrapT = "repeat"
|
| 70 |
+
float outputs:r
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
def Shader "roughness"
|
| 74 |
+
{
|
| 75 |
+
uniform token info:id = "UsdUVTexture"
|
| 76 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
| 77 |
+
asset inputs:file = @Leaf001_1K_Roughness.jpg@
|
| 78 |
+
float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 79 |
+
token inputs:sourceColorSpace = "raw"
|
| 80 |
+
token inputs:wrapS = "repeat"
|
| 81 |
+
token inputs:wrapT = "repeat"
|
| 82 |
+
float outputs:r
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
def Shader "normal"
|
| 86 |
+
{
|
| 87 |
+
uniform token info:id = "UsdUVTexture"
|
| 88 |
+
float4 inputs:fallback = (0, 0, 1, 1)
|
| 89 |
+
asset inputs:file = @Leaf001_1K_NormalGL.jpg@
|
| 90 |
+
float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 91 |
+
float4 inputs:bias = (-1, -1, -1, 0)
|
| 92 |
+
float4 inputs:scale = (2, 2, 2, 1)
|
| 93 |
+
token inputs:sourceColorSpace = "raw"
|
| 94 |
+
token inputs:wrapS = "repeat"
|
| 95 |
+
token inputs:wrapT = "repeat"
|
| 96 |
+
float3 outputs:rgb
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
def Shader "opacity"
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| 100 |
+
{
|
| 101 |
+
uniform token info:id = "UsdUVTexture"
|
| 102 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
| 103 |
+
asset inputs:file = @Leaf001_1K_Opacity.jpg@
|
| 104 |
+
float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 105 |
+
token inputs:sourceColorSpace = "raw"
|
| 106 |
+
token inputs:wrapS = "repeat"
|
| 107 |
+
token inputs:wrapT = "repeat"
|
| 108 |
+
float outputs:r
|
| 109 |
+
}
|
| 110 |
+
}
|
| 111 |
+
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tree_materials/Leaf001_1K-JPG/Leaf001_1K-JPG.usdc
ADDED
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Binary file (2.78 kB). View file
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tree_materials/Leaf001_1K-JPG/Leaf001_1K_AmbientOcclusion.jpg
ADDED
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Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_Color.jpg
ADDED
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Git LFS Details
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tree_materials/Leaf001_1K-JPG/Leaf001_1K_Displacement.jpg
ADDED
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Git LFS Details
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tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeAmbientOcclusion.jpg
ADDED
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Git LFS Details
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tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeColor.jpg
ADDED
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Git LFS Details
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tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeDisplacement.jpg
ADDED
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Git LFS Details
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tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeNormalDX.jpg
ADDED
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Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeOpacity.jpg
ADDED
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Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeRoughness.jpg
ADDED
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Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_NormalDX.jpg
ADDED
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Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_NormalGL.jpg
ADDED
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Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_Opacity.jpg
ADDED
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Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_Roughness.jpg
ADDED
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Git LFS Details
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tree_materials/Leaf001_1K-JPG/Leaf001_PREVIEW.jpg
ADDED
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Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K-JPG.usda
ADDED
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@@ -0,0 +1,98 @@
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|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
customLayerData = {
|
| 4 |
+
string author = "ambientCG (ambientCG.com)"
|
| 5 |
+
string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
|
| 6 |
+
string generator = "ambientCG USD Script (v2)"
|
| 7 |
+
string title = "Leaf002 by ambientCG"
|
| 8 |
+
string url = "https://ambientcg.com/a/Leaf002"
|
| 9 |
+
}
|
| 10 |
+
defaultPrim = "ambientCG_Leaf002_1K_JPG"
|
| 11 |
+
)
|
| 12 |
+
|
| 13 |
+
def Material "ambientCG_Leaf002_1K_JPG"
|
| 14 |
+
{
|
| 15 |
+
token outputs:surface.connect = </ambientCG_Leaf002_1K_JPG/PBRShader.outputs:surface>
|
| 16 |
+
|
| 17 |
+
def Shader "TextureCoordinateReader"
|
| 18 |
+
{
|
| 19 |
+
uniform token info:id = "UsdPrimvarReader_float2"
|
| 20 |
+
token inputs:varname = "st"
|
| 21 |
+
float2 outputs:result
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
def Shader "PBRShader"
|
| 25 |
+
{
|
| 26 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 27 |
+
color3f inputs:diffuseColor.connect = </ambientCG_Leaf002_1K_JPG/diffuseColor.outputs:rgb>
|
| 28 |
+
float inputs:displacement.connect = </ambientCG_Leaf002_1K_JPG/displacement.outputs:r>
|
| 29 |
+
normal3f inputs:normal.connect = </ambientCG_Leaf002_1K_JPG/normal.outputs:rgb>
|
| 30 |
+
float inputs:roughness.connect = </ambientCG_Leaf002_1K_JPG/roughness.outputs:r>
|
| 31 |
+
float inputs:opacity.connect = </ambientCG_Leaf002_1K_JPG/opacity.outputs:r>
|
| 32 |
+
int inputs:useSpecularWorkflow = 0
|
| 33 |
+
token outputs:surface
|
| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
def Shader "diffuseColor"
|
| 37 |
+
{
|
| 38 |
+
uniform token info:id = "UsdUVTexture"
|
| 39 |
+
float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
|
| 40 |
+
asset inputs:file = @Leaf002_1K_Color.jpg@
|
| 41 |
+
float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 42 |
+
token inputs:sourceColorSpace = "sRGB"
|
| 43 |
+
token inputs:wrapS = "repeat"
|
| 44 |
+
token inputs:wrapT = "repeat"
|
| 45 |
+
float3 outputs:rgb
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
def Shader "displacement"
|
| 49 |
+
{
|
| 50 |
+
uniform token info:id = "UsdUVTexture"
|
| 51 |
+
float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
|
| 52 |
+
asset inputs:file = @Leaf002_1K_Displacement.jpg@
|
| 53 |
+
float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 54 |
+
token inputs:sourceColorSpace = "raw"
|
| 55 |
+
token inputs:wrapS = "repeat"
|
| 56 |
+
token inputs:wrapT = "repeat"
|
| 57 |
+
float outputs:r
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
def Shader "roughness"
|
| 61 |
+
{
|
| 62 |
+
uniform token info:id = "UsdUVTexture"
|
| 63 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
| 64 |
+
asset inputs:file = @Leaf002_1K_Roughness.jpg@
|
| 65 |
+
float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 66 |
+
token inputs:sourceColorSpace = "raw"
|
| 67 |
+
token inputs:wrapS = "repeat"
|
| 68 |
+
token inputs:wrapT = "repeat"
|
| 69 |
+
float outputs:r
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
def Shader "normal"
|
| 73 |
+
{
|
| 74 |
+
uniform token info:id = "UsdUVTexture"
|
| 75 |
+
float4 inputs:fallback = (0, 0, 1, 1)
|
| 76 |
+
asset inputs:file = @Leaf002_1K_NormalGL.jpg@
|
| 77 |
+
float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 78 |
+
float4 inputs:bias = (-1, -1, -1, 0)
|
| 79 |
+
float4 inputs:scale = (2, 2, 2, 1)
|
| 80 |
+
token inputs:sourceColorSpace = "raw"
|
| 81 |
+
token inputs:wrapS = "repeat"
|
| 82 |
+
token inputs:wrapT = "repeat"
|
| 83 |
+
float3 outputs:rgb
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
def Shader "opacity"
|
| 87 |
+
{
|
| 88 |
+
uniform token info:id = "UsdUVTexture"
|
| 89 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
| 90 |
+
asset inputs:file = @Leaf002_1K_Opacity.jpg@
|
| 91 |
+
float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 92 |
+
token inputs:sourceColorSpace = "raw"
|
| 93 |
+
token inputs:wrapS = "repeat"
|
| 94 |
+
token inputs:wrapT = "repeat"
|
| 95 |
+
float outputs:r
|
| 96 |
+
}
|
| 97 |
+
}
|
| 98 |
+
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K-JPG.usdc
ADDED
|
Binary file (2.65 kB). View file
|
|
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_Color.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_Displacement.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeColor.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeDisplacement.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeNormalDX.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeOpacity.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeRoughness.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_NormalDX.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_NormalGL.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_Opacity.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_Roughness.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_PREVIEW.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K-JPG.usda
ADDED
|
@@ -0,0 +1,111 @@
|
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|
|
|
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|
|
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|
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|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
customLayerData = {
|
| 4 |
+
string author = "ambientCG (ambientCG.com)"
|
| 5 |
+
string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
|
| 6 |
+
string generator = "ambientCG USD Script (v2)"
|
| 7 |
+
string title = "Leaf003 by ambientCG"
|
| 8 |
+
string url = "https://ambientcg.com/a/Leaf003"
|
| 9 |
+
}
|
| 10 |
+
defaultPrim = "ambientCG_Leaf003_1K_JPG"
|
| 11 |
+
)
|
| 12 |
+
|
| 13 |
+
def Material "ambientCG_Leaf003_1K_JPG"
|
| 14 |
+
{
|
| 15 |
+
token outputs:surface.connect = </ambientCG_Leaf003_1K_JPG/PBRShader.outputs:surface>
|
| 16 |
+
|
| 17 |
+
def Shader "TextureCoordinateReader"
|
| 18 |
+
{
|
| 19 |
+
uniform token info:id = "UsdPrimvarReader_float2"
|
| 20 |
+
token inputs:varname = "st"
|
| 21 |
+
float2 outputs:result
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
def Shader "PBRShader"
|
| 25 |
+
{
|
| 26 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 27 |
+
color3f inputs:diffuseColor.connect = </ambientCG_Leaf003_1K_JPG/diffuseColor.outputs:rgb>
|
| 28 |
+
float inputs:displacement.connect = </ambientCG_Leaf003_1K_JPG/displacement.outputs:r>
|
| 29 |
+
normal3f inputs:normal.connect = </ambientCG_Leaf003_1K_JPG/normal.outputs:rgb>
|
| 30 |
+
float inputs:occlusion.connect = </ambientCG_Leaf003_1K_JPG/occlusion.outputs:r>
|
| 31 |
+
float inputs:roughness.connect = </ambientCG_Leaf003_1K_JPG/roughness.outputs:r>
|
| 32 |
+
float inputs:opacity.connect = </ambientCG_Leaf003_1K_JPG/opacity.outputs:r>
|
| 33 |
+
int inputs:useSpecularWorkflow = 0
|
| 34 |
+
token outputs:surface
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
def Shader "diffuseColor"
|
| 38 |
+
{
|
| 39 |
+
uniform token info:id = "UsdUVTexture"
|
| 40 |
+
float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
|
| 41 |
+
asset inputs:file = @Leaf003_1K_Color.jpg@
|
| 42 |
+
float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 43 |
+
token inputs:sourceColorSpace = "sRGB"
|
| 44 |
+
token inputs:wrapS = "repeat"
|
| 45 |
+
token inputs:wrapT = "repeat"
|
| 46 |
+
float3 outputs:rgb
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
def Shader "occlusion"
|
| 50 |
+
{
|
| 51 |
+
uniform token info:id = "UsdUVTexture"
|
| 52 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
| 53 |
+
asset inputs:file = @Leaf003_1K_AmbientOcclusion.jpg@
|
| 54 |
+
float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 55 |
+
token inputs:sourceColorSpace = "raw"
|
| 56 |
+
token inputs:wrapS = "repeat"
|
| 57 |
+
token inputs:wrapT = "repeat"
|
| 58 |
+
float outputs:r
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
def Shader "displacement"
|
| 62 |
+
{
|
| 63 |
+
uniform token info:id = "UsdUVTexture"
|
| 64 |
+
float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
|
| 65 |
+
asset inputs:file = @Leaf003_1K_Displacement.jpg@
|
| 66 |
+
float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 67 |
+
token inputs:sourceColorSpace = "raw"
|
| 68 |
+
token inputs:wrapS = "repeat"
|
| 69 |
+
token inputs:wrapT = "repeat"
|
| 70 |
+
float outputs:r
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
def Shader "roughness"
|
| 74 |
+
{
|
| 75 |
+
uniform token info:id = "UsdUVTexture"
|
| 76 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
| 77 |
+
asset inputs:file = @Leaf003_1K_Roughness.jpg@
|
| 78 |
+
float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 79 |
+
token inputs:sourceColorSpace = "raw"
|
| 80 |
+
token inputs:wrapS = "repeat"
|
| 81 |
+
token inputs:wrapT = "repeat"
|
| 82 |
+
float outputs:r
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
def Shader "normal"
|
| 86 |
+
{
|
| 87 |
+
uniform token info:id = "UsdUVTexture"
|
| 88 |
+
float4 inputs:fallback = (0, 0, 1, 1)
|
| 89 |
+
asset inputs:file = @Leaf003_1K_NormalGL.jpg@
|
| 90 |
+
float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 91 |
+
float4 inputs:bias = (-1, -1, -1, 0)
|
| 92 |
+
float4 inputs:scale = (2, 2, 2, 1)
|
| 93 |
+
token inputs:sourceColorSpace = "raw"
|
| 94 |
+
token inputs:wrapS = "repeat"
|
| 95 |
+
token inputs:wrapT = "repeat"
|
| 96 |
+
float3 outputs:rgb
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
def Shader "opacity"
|
| 100 |
+
{
|
| 101 |
+
uniform token info:id = "UsdUVTexture"
|
| 102 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
| 103 |
+
asset inputs:file = @Leaf003_1K_Opacity.jpg@
|
| 104 |
+
float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 105 |
+
token inputs:sourceColorSpace = "raw"
|
| 106 |
+
token inputs:wrapS = "repeat"
|
| 107 |
+
token inputs:wrapT = "repeat"
|
| 108 |
+
float outputs:r
|
| 109 |
+
}
|
| 110 |
+
}
|
| 111 |
+
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K-JPG.usdc
ADDED
|
Binary file (2.78 kB). View file
|
|
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_AmbientOcclusion.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_Color.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_Displacement.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeAmbientOcclusion.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeColor.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeDisplacement.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeNormalDX.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeOpacity.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeRoughness.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_NormalDX.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_NormalGL.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_Opacity.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_Roughness.jpg
ADDED
|
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_PREVIEW.jpg
ADDED
|
Git LFS Details
|
tree_materials/LeafSet001_1K-JPG/LeafSet001_1K-JPG.usda
ADDED
|
@@ -0,0 +1,98 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
customLayerData = {
|
| 4 |
+
string author = "ambientCG (ambientCG.com)"
|
| 5 |
+
string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
|
| 6 |
+
string generator = "ambientCG USD Script (v2)"
|
| 7 |
+
string title = "LeafSet001 by ambientCG"
|
| 8 |
+
string url = "https://ambientcg.com/a/LeafSet001"
|
| 9 |
+
}
|
| 10 |
+
defaultPrim = "ambientCG_LeafSet001_1K_JPG"
|
| 11 |
+
)
|
| 12 |
+
|
| 13 |
+
def Material "ambientCG_LeafSet001_1K_JPG"
|
| 14 |
+
{
|
| 15 |
+
token outputs:surface.connect = </ambientCG_LeafSet001_1K_JPG/PBRShader.outputs:surface>
|
| 16 |
+
|
| 17 |
+
def Shader "TextureCoordinateReader"
|
| 18 |
+
{
|
| 19 |
+
uniform token info:id = "UsdPrimvarReader_float2"
|
| 20 |
+
token inputs:varname = "st"
|
| 21 |
+
float2 outputs:result
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
def Shader "PBRShader"
|
| 25 |
+
{
|
| 26 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 27 |
+
color3f inputs:diffuseColor.connect = </ambientCG_LeafSet001_1K_JPG/diffuseColor.outputs:rgb>
|
| 28 |
+
float inputs:displacement.connect = </ambientCG_LeafSet001_1K_JPG/displacement.outputs:r>
|
| 29 |
+
normal3f inputs:normal.connect = </ambientCG_LeafSet001_1K_JPG/normal.outputs:rgb>
|
| 30 |
+
float inputs:roughness.connect = </ambientCG_LeafSet001_1K_JPG/roughness.outputs:r>
|
| 31 |
+
float inputs:opacity.connect = </ambientCG_LeafSet001_1K_JPG/opacity.outputs:r>
|
| 32 |
+
int inputs:useSpecularWorkflow = 0
|
| 33 |
+
token outputs:surface
|
| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
def Shader "diffuseColor"
|
| 37 |
+
{
|
| 38 |
+
uniform token info:id = "UsdUVTexture"
|
| 39 |
+
float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
|
| 40 |
+
asset inputs:file = @LeafSet001_1K_Color.jpg@
|
| 41 |
+
float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 42 |
+
token inputs:sourceColorSpace = "sRGB"
|
| 43 |
+
token inputs:wrapS = "repeat"
|
| 44 |
+
token inputs:wrapT = "repeat"
|
| 45 |
+
float3 outputs:rgb
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
def Shader "displacement"
|
| 49 |
+
{
|
| 50 |
+
uniform token info:id = "UsdUVTexture"
|
| 51 |
+
float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
|
| 52 |
+
asset inputs:file = @LeafSet001_1K_Displacement.jpg@
|
| 53 |
+
float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 54 |
+
token inputs:sourceColorSpace = "raw"
|
| 55 |
+
token inputs:wrapS = "repeat"
|
| 56 |
+
token inputs:wrapT = "repeat"
|
| 57 |
+
float outputs:r
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
def Shader "roughness"
|
| 61 |
+
{
|
| 62 |
+
uniform token info:id = "UsdUVTexture"
|
| 63 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
| 64 |
+
asset inputs:file = @LeafSet001_1K_Roughness.jpg@
|
| 65 |
+
float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 66 |
+
token inputs:sourceColorSpace = "raw"
|
| 67 |
+
token inputs:wrapS = "repeat"
|
| 68 |
+
token inputs:wrapT = "repeat"
|
| 69 |
+
float outputs:r
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
def Shader "normal"
|
| 73 |
+
{
|
| 74 |
+
uniform token info:id = "UsdUVTexture"
|
| 75 |
+
float4 inputs:fallback = (0, 0, 1, 1)
|
| 76 |
+
asset inputs:file = @LeafSet001_1K_NormalGL.jpg@
|
| 77 |
+
float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 78 |
+
float4 inputs:bias = (-1, -1, -1, 0)
|
| 79 |
+
float4 inputs:scale = (2, 2, 2, 1)
|
| 80 |
+
token inputs:sourceColorSpace = "raw"
|
| 81 |
+
token inputs:wrapS = "repeat"
|
| 82 |
+
token inputs:wrapT = "repeat"
|
| 83 |
+
float3 outputs:rgb
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
def Shader "opacity"
|
| 87 |
+
{
|
| 88 |
+
uniform token info:id = "UsdUVTexture"
|
| 89 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
| 90 |
+
asset inputs:file = @LeafSet001_1K_Opacity.jpg@
|
| 91 |
+
float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
|
| 92 |
+
token inputs:sourceColorSpace = "raw"
|
| 93 |
+
token inputs:wrapS = "repeat"
|
| 94 |
+
token inputs:wrapT = "repeat"
|
| 95 |
+
float outputs:r
|
| 96 |
+
}
|
| 97 |
+
}
|
| 98 |
+
|
tree_materials/LeafSet001_1K-JPG/LeafSet001_1K-JPG.usdc
ADDED
|
Binary file (2.66 kB). View file
|
|
|
tree_materials/LeafSet001_1K-JPG/LeafSet001_1K_Color.jpg
ADDED
|
Git LFS Details
|
tree_materials/LeafSet001_1K-JPG/LeafSet001_1K_Displacement.jpg
ADDED
|
Git LFS Details
|