--- license: apache-2.0 tags: - gaming pretty_name: league of legends match data --- # League of Legends Match Data A comprehensive dataset collection and processing system for League of Legends match data using the Riot Games API. ## 📊 Data Structure ### Match-Level Fields - `match_id`: Unique match identifier - `game_duration`: Match duration in seconds - `queue_id`: Game queue type (filtered to 420 for ranked solo/duo) ### Player-Level Fields #### Basic Information - `summoner_name`: Player's summoner name - `summoner_id`: Unique summoner identifier - `puuid`: Player's unique identifier - `riot_id_game_name`: Riot ID game name - `riot_id_tagline`: Riot ID tagline - `profile_icon`: Profile icon ID - `summoner_level`: Player's summoner level #### Champion Data - `champion_id`: Champion ID - `champion_name`: Champion name - `champion_level`: Champion level in game - `champion_experience`: Champion experience gained - `champion_skin_id`: Skin ID used #### Team & Position - `team_id`: Team identifier (100 or 200) - `team_position`: Team position (TOP, JUNGLE, MIDDLE, BOTTOM, UTILITY) - `individual_position`: Individual position - `role`: Player role - `lane`: Lane played #### Game Outcome - `win`: Boolean indicating if player won #### Combat Statistics - `kills`, `deaths`, `assists`: Basic KDA - `double_kills`, `triple_kills`, `quadra_kills`, `penta_kills`: Multikills - `largest_killing_spree`: Longest kill streak - `largest_multi_kill`: Largest multikill - `killing_sprees`: Number of killing sprees #### Damage Statistics - `total_damage_dealt`: Total damage dealt - `total_damage_dealt_to_champions`: Damage to champions - `total_damage_taken`: Total damage taken - `physical_damage_dealt`, `magic_damage_dealt`, `true_damage_dealt`: Damage types - `damage_self_mitigated`: Self-mitigated damage #### Economy - `gold_earned`: Gold earned - `gold_spent`: Gold spent - `items_purchased`: Number of items purchased - `consumables_purchased`: Number of consumables purchased #### Minion & Jungle - `total_minions_killed`: CS count - `neutral_minions_killed`: Jungle monsters killed - `total_ally_jungle_minions_killed`: Ally jungle monsters - `total_enemy_jungle_minions_killed`: Enemy jungle monsters #### Vision Control - `vision_score`: Vision score - `wards_placed`: Wards placed - `wards_killed`: Wards destroyed - `vision_wards_bought_in_game`: Control wards bought - `detector_wards_placed`: Control wards placed #### Objectives - `dragon_kills`, `baron_kills`: Epic monster kills - `turret_kills`, `inhibitor_kills`, `nexus_kills`: Structure kills - `turret_takedowns`, `inhibitor_takedowns`, `nexus_takedowns`: Structure takedowns - `objectives_stolen`: Objectives stolen - `objectives_stolen_assists`: Assists on stolen objectives #### First Blood/Tower - `first_blood_kill`, `first_blood_assist`: First blood participation - `first_tower_kill`, `first_tower_assist`: First tower participation #### Summoner Spells - `summoner_1_id`, `summoner_2_id`: Summoner spell IDs - `summoner_1_casts`, `summoner_2_casts`: Summoner spell casts #### Ability Usage - `spell_1_casts`, `spell_2_casts`, `spell_3_casts`, `spell_4_casts`: Ability casts #### Time & Healing - `time_played`: Time played in seconds - `total_time_spent_dead`: Time spent dead - `total_time_cc_dealt`: Time CC'd - `time_ccing_others`: Time spent CCing others - `total_heal`: Total healing - `total_heals_on_teammates`: Healing on teammates - `effective_heal_and_shielding`: Effective healing/shielding #### Additional Stats - `largest_critical_strike`: Largest crit damage - `longest_time_spent_living`: Longest time alive - `eligible_for_progression`: Progression eligibility - `game_ended_in_surrender`: Surrender status #### Communication - `all_in_pings`, `assist_me_pings`, `basic_pings`: Various ping types - `command_pings`, `danger_pings`, `enemy_missing_pings`: Strategic pings - `get_back_pings`, `hold_pings`, `need_vision_pings`: Team coordination pings - `on_my_way_pings`, `push_pings`, `retreat_pings`: Movement pings #### Runes - `rune_primary_style`: Primary rune tree - `rune_secondary_style`: Secondary rune tree - `rune_stat_defense`, `rune_stat_flex`, `rune_stat_offense`: Stat runes #### Advanced Metrics (Challenges) - `kda`: KDA ratio - `kill_participation`: Kill participation percentage - `damage_per_minute`: Damage per minute - `gold_per_minute`: Gold per minute - `vision_score_per_minute`: Vision score per minute - `solo_kills`: Solo kills - `outnumbered_kills`: Outnumbered kills - `skillshots_hit`, `skillshots_dodged`: Skillshot accuracy - `wards_guarded`: Wards guarded #### Team Bans - `ban_1_champion_id` through `ban_5_champion_id`: Champion bans for player's team ### Dataset Sources [optional] - Riot Games API ## Dataset Card Authors - Jonathan Paserman ## Dataset Card Contact - [https://huggingface.co/BoostedJonP](https://huggingface.co/BoostedJonP) - [https://github.com/BigJonP](https://github.com/BigJonP)