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Update README.md

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  1. README.md +35 -21
README.md CHANGED
@@ -9,29 +9,32 @@ tags:
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  - storytelling
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  - procedural-generation
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  - game-development
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- - creative-writing
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  - synthetic
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  - ai-training
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  - tabletop
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- - interactive-fiction
 
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  - scene-prompt
 
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  - modular
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- - dungeon
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  - json
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- - open-domain
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  - worldbuilding
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- - huggingface-dataset
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- - location-generation
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- - npc
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  task_categories:
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  - text-generation
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  - text2text-generation
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  - other
 
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  dataset_info:
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  features:
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  Primary Setting:
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  _type: Value
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- Condition:
 
 
 
 
 
 
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  _type: Value
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  Character Present:
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  _type: Value
@@ -39,19 +42,30 @@ dataset_info:
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  _type: Value
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  Immediate Event:
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  _type: Value
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- Atmospheric Effects:
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- _type: struct
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- struct:
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- Lighting:
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- _type: Value
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- Sounds:
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- _type: Value
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- Phenomena:
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- _type: Value
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- Gameplay Tags:
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- _type: Sequence
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- feature:
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- _type: Value
 
 
 
 
 
 
 
 
 
 
 
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  splits:
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  train:
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  name: train
 
9
  - storytelling
10
  - procedural-generation
11
  - game-development
 
12
  - synthetic
13
  - ai-training
14
  - tabletop
15
+ - creative-writing
16
+ - dungeon
17
  - scene-prompt
18
+ - interactive-fiction
19
  - modular
 
20
  - json
 
21
  - worldbuilding
 
 
 
22
  task_categories:
23
  - text-generation
24
  - text2text-generation
25
  - other
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+
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  dataset_info:
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  features:
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  Primary Setting:
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  _type: Value
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+ Cause of Ruin:
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+ _type: Value
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+ Current Occupants:
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+ _type: Value
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+ Remaining Features:
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+ _type: Value
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+ Dwarven Artifacts:
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  _type: Value
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  Character Present:
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  _type: Value
 
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  _type: Value
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  Immediate Event:
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  _type: Value
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+ Lighting:
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+ _type: Value
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+ Weather/Condition:
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+ _type: Value
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+ Ambient Sounds:
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+ _type: Value
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+ Background Details:
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+ _type: Value
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+ Time of Day:
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+ _type: Value
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+ Magic Status:
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+ _type: Value
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+ Structural Integrity:
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+ _type: Value
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+ Undead Presence:
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+ _type: Value
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+ Trap Density:
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+ _type: Value
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+ Navigation Status:
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+ _type: Value
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+ Divine Energy:
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+ _type: Value
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+ Basic Description:
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+ _type: Value
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  splits:
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  train:
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  name: train