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update: complete dataset card

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  1. README.md +7 -9
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@@ -51,9 +51,7 @@ Unlike monocular video-based datasets, ChingMu provides **sub-millimeter accurac
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  | **Task categories** | 500+ standardized tasks |
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  | **Interactive objects** | 1000+ tracked props (6D pose) |
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  | **Modalities** | Full-body skeleton · Finger DoF · Object 6D pose · Multi-view sync video · Task labels |
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- | **Output formats** | BVH · Retargeted joint trajectories · NPZ · CSV |
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-
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- 🔒 **Access note:** Metadata, samples, and documentation are publicly browsable. Full raw captures and retargeted datasets are released under a **gated license** — click *Request access* to agree to the license terms and receive download instructions.
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  ---
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@@ -66,7 +64,7 @@ Data is captured using **optical mocap systems** (sub-mm precision, 120 fps) and
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  - **Full-body skeleton motion** (23–67 joints, BVH-compatible hierarchies)
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  - **Finger & hand motion** (per-hand 20+ DoF, glove + marker hybrid)
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  - **Object 6D pose tracking** (rigid-body markers → position + quaternion @120Hz)
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- - **Multi-view video** (48 synchronized cameras, co-registered with mocap timeline)
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  - **Semantic labels**: task name, scenario tag, skill category, quality flag
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  Scenarios span industrial assembly, household service, retail interaction, healthcare assistance, logistics handling, agricultural work, and staged performance.
@@ -87,7 +85,7 @@ Scenarios span industrial assembly, household service, retail interaction, healt
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  | Raw motion | `.bvh` | Y-up, 120 fps, ZYX rotation, cm units, 47–67 joints |
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  | Retargeted trajectories | `.csv` | Root position (m), root quaternion, joint angles (rad) |
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  | Object 6D pose | `.csv` | Position (m) + quaternion per object, 120 Hz |
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- | Multi-view video | `.mp4` | 48 synchronized cameras, co-registered timeline |
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  ## ✅ Quality Assurance
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@@ -105,11 +103,11 @@ Typical accuracy:
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  ## 📸 Sample Visualization
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- Below is a snapshot from our motion capture studio showing a subject performing a box-moving task, with real-time skeleton overlay and object tracking:
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  ![Sample](assets/logo.png)
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- *Figure: Optical mocap data visualized with skeleton (blue) and tracked object (red bounding box).*
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  ## 🎥 Preview Video
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@@ -126,7 +124,7 @@ Watch a short demonstration of the motion capture data in action:
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  - Imitation learning / motion policy training for humanoids
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  - Dexterous manipulation datasets (hand-object interaction)
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  - Motion generation & retrieval (text/motion cross-modal)
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- - Sim-to-real validation (MuJoCo / Isaac Sim via retargeted trajectories)
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  - Virtual production & animation reference
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  ---
@@ -182,7 +180,7 @@ All motion takes are indexed in `metadata/index.csv`. The key **filter columns**
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  - Gap-fill ≤ 6 frames via cubic spline; longer gaps tagged `quality_flag=warning`
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  ### Known limitations
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- - Performer population: currently skewed toward 2035yo (planned expansion in v2)
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  - Finger data precision depends on glove calibration per session
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  - Object 6D pose accuracy: ±2mm translation, ±0.5° orientation
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  | **Task categories** | 500+ standardized tasks |
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  | **Interactive objects** | 1000+ tracked props (6D pose) |
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  | **Modalities** | Full-body skeleton · Finger DoF · Object 6D pose · Multi-view sync video · Task labels |
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+ | **Output formats** | BVH · Retargeted joint trajectories · NPY · CSV · FBX |
 
 
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  ---
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  - **Full-body skeleton motion** (23–67 joints, BVH-compatible hierarchies)
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  - **Finger & hand motion** (per-hand 20+ DoF, glove + marker hybrid)
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  - **Object 6D pose tracking** (rigid-body markers → position + quaternion @120Hz)
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+ - **Multi-view video** (24 synchronized cameras, co-registered with mocap timeline)
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  - **Semantic labels**: task name, scenario tag, skill category, quality flag
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  Scenarios span industrial assembly, household service, retail interaction, healthcare assistance, logistics handling, agricultural work, and staged performance.
 
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  | Raw motion | `.bvh` | Y-up, 120 fps, ZYX rotation, cm units, 47–67 joints |
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  | Retargeted trajectories | `.csv` | Root position (m), root quaternion, joint angles (rad) |
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  | Object 6D pose | `.csv` | Position (m) + quaternion per object, 120 Hz |
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+ | Multi-view video | `.mp4` | 24 synchronized cameras, co-registered timeline |
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  ## ✅ Quality Assurance
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  ## 📸 Sample Visualization
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+ Display is a snapshot from our motion capture studio showing a subject performing a box-moving task, with real-time skeleton overlay and object tracking:
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  ![Sample](assets/logo.png)
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+ *Figure: Optical mocap data visualized with skeleton and tracked object.*
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  ## 🎥 Preview Video
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  - Imitation learning / motion policy training for humanoids
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  - Dexterous manipulation datasets (hand-object interaction)
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  - Motion generation & retrieval (text/motion cross-modal)
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+ - Sim-to-real validation (MuJoCo via retargeted trajectories)
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  - Virtual production & animation reference
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  ---
 
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  - Gap-fill ≤ 6 frames via cubic spline; longer gaps tagged `quality_flag=warning`
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  ### Known limitations
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+ - Performer population: currently skewed toward 1840yo (planned expansion in v2)
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  - Finger data precision depends on glove calibration per session
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  - Object 6D pose accuracy: ±2mm translation, ±0.5° orientation
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