update: complete dataset card
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README.md
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@@ -51,9 +51,7 @@ Unlike monocular video-based datasets, ChingMu provides **sub-millimeter accurac
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| **Task categories** | 500+ standardized tasks |
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| **Interactive objects** | 1000+ tracked props (6D pose) |
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| **Modalities** | Full-body skeleton · Finger DoF · Object 6D pose · Multi-view sync video · Task labels |
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| **Output formats** | BVH · Retargeted joint trajectories ·
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🔒 **Access note:** Metadata, samples, and documentation are publicly browsable. Full raw captures and retargeted datasets are released under a **gated license** — click *Request access* to agree to the license terms and receive download instructions.
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---
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- **Full-body skeleton motion** (23–67 joints, BVH-compatible hierarchies)
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- **Finger & hand motion** (per-hand 20+ DoF, glove + marker hybrid)
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- **Object 6D pose tracking** (rigid-body markers → position + quaternion @120Hz)
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- **Multi-view video** (
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- **Semantic labels**: task name, scenario tag, skill category, quality flag
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Scenarios span industrial assembly, household service, retail interaction, healthcare assistance, logistics handling, agricultural work, and staged performance.
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| Raw motion | `.bvh` | Y-up, 120 fps, ZYX rotation, cm units, 47–67 joints |
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| Retargeted trajectories | `.csv` | Root position (m), root quaternion, joint angles (rad) |
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| Object 6D pose | `.csv` | Position (m) + quaternion per object, 120 Hz |
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| Multi-view video | `.mp4` |
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## ✅ Quality Assurance
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## 📸 Sample Visualization
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*Figure: Optical mocap data visualized with skeleton
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## 🎥 Preview Video
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- Imitation learning / motion policy training for humanoids
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- Dexterous manipulation datasets (hand-object interaction)
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- Motion generation & retrieval (text/motion cross-modal)
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- Sim-to-real validation (MuJoCo
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- Virtual production & animation reference
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---
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- Gap-fill ≤ 6 frames via cubic spline; longer gaps tagged `quality_flag=warning`
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### Known limitations
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- Performer population: currently skewed toward
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- Finger data precision depends on glove calibration per session
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- Object 6D pose accuracy: ±2mm translation, ±0.5° orientation
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| **Task categories** | 500+ standardized tasks |
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| **Interactive objects** | 1000+ tracked props (6D pose) |
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| **Modalities** | Full-body skeleton · Finger DoF · Object 6D pose · Multi-view sync video · Task labels |
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| **Output formats** | BVH · Retargeted joint trajectories · NPY · CSV · FBX |
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---
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- **Full-body skeleton motion** (23–67 joints, BVH-compatible hierarchies)
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- **Finger & hand motion** (per-hand 20+ DoF, glove + marker hybrid)
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- **Object 6D pose tracking** (rigid-body markers → position + quaternion @120Hz)
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- **Multi-view video** (2–4 synchronized cameras, co-registered with mocap timeline)
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- **Semantic labels**: task name, scenario tag, skill category, quality flag
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Scenarios span industrial assembly, household service, retail interaction, healthcare assistance, logistics handling, agricultural work, and staged performance.
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| Raw motion | `.bvh` | Y-up, 120 fps, ZYX rotation, cm units, 47–67 joints |
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| Retargeted trajectories | `.csv` | Root position (m), root quaternion, joint angles (rad) |
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| Object 6D pose | `.csv` | Position (m) + quaternion per object, 120 Hz |
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| Multi-view video | `.mp4` | 2–4 synchronized cameras, co-registered timeline |
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## ✅ Quality Assurance
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## 📸 Sample Visualization
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Display is a snapshot from our motion capture studio showing a subject performing a box-moving task, with real-time skeleton overlay and object tracking:
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*Figure: Optical mocap data visualized with skeleton and tracked object.*
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## 🎥 Preview Video
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- Imitation learning / motion policy training for humanoids
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- Dexterous manipulation datasets (hand-object interaction)
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- Motion generation & retrieval (text/motion cross-modal)
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- Sim-to-real validation (MuJoCo via retargeted trajectories)
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- Virtual production & animation reference
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---
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- Gap-fill ≤ 6 frames via cubic spline; longer gaps tagged `quality_flag=warning`
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### Known limitations
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- Performer population: currently skewed toward 18–40yo (planned expansion in v2)
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- Finger data precision depends on glove calibration per session
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- Object 6D pose accuracy: ±2mm translation, ±0.5° orientation
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