update: full dataset card with taxonomy and usage guide
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README.md
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pretty_name: "ChingMu Robot Motion Dataset"
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tags:
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- motion-capture
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- humanoid-
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- imitation-learning
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license: custom
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size_categories: 1M<n
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---
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# ChingMu
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> High-precision optical motion capture data for
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## Contact
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-
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pretty_name: "ChingMu Robot Motion Dataset"
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tags:
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- motion-capture
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- humanoid-robotics
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- imitation-learning
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- optical-mocap
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- bvh
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- dexterous-hands
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- whole-body-control
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license: custom
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size_categories: 1M<n
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configs:
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- config_name: metadata
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default: true
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data_files:
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- split: train
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path: "metadata/index.csv"
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- config_name: samples
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data_files:
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- split: train
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path: "samples/**/*"
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---
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# ChingMu 1000-Hour Embodied Motion Dataset
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### 青瞳1000小时具身智能动作数据集
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> High-precision **optical motion capture** data for humanoid robots, dexterous hands, embodied AI, and virtual production.
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|---|---:|
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| **Motion Capture Duration** | **1000+ hours** @ 120 Hz |
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| **Scenarios** | 15+ real-world scenes |
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| **Task categories** | 500+ standardized tasks |
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| **Interactive objects** | 1000+ tracked props (6D pose) |
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| **Modalities** | Full-body skeleton · Finger DoF · Object 6D pose · Multi-view sync video · Task labels |
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| **Output formats** | BVH · Retargeted joint trajectories · NPZ · CSV |
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🔒 **Access note:** Metadata, samples, and documentation are publicly browsable. Full raw captures and retargeted datasets are released under a **gated license** — click *Request access* to agree to the license terms and receive download instructions.
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---
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## Dataset Summary
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ChingMu 1000H is a high-precision, multi-modal motion capture dataset built for training and validating embodied AI and humanoid robot controllers.
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Data is captured using **optical mocap systems** (sub-mm precision, 120 fps) and covers:
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- **Full-body skeleton motion** (23–67 joints, BVH-compatible hierarchies)
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- **Finger & hand motion** (per-hand 20+ DoF, glove + marker hybrid)
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- **Object 6D pose tracking** (rigid-body markers → position + quaternion @120Hz)
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- **Multi-view video** (4–8 synchronized cameras, co-registered with mocap timeline)
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- **Semantic labels**: task name, scenario tag, skill category, quality flag
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Scenarios span industrial assembly, household service, retail interaction, healthcare assistance, logistics handling, agricultural work, and staged performance.
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### Intended Uses
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- Imitation learning / motion policy training for humanoids
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- Dexterous manipulation datasets (hand-object interaction)
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- Motion generation & retrieval (text/motion cross-modal)
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- Sim-to-real validation (MuJoCo / Isaac Sim via retargeted trajectories)
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- Virtual production & animation reference
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---
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## Task & Scenario Taxonomy (How to Filter)
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All motion takes are indexed in `metadata/index.csv`. The key **filter columns** you'll use most:
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| Column | Values (examples) | Use |
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|---|---|---|
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| `scenario` | `industrial`, `household`, `retail`, `healthcare`, `logistics`, `agri`, `performance` | Filter by scene |
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| `task_category` | `locomotion`, `manipulation`, `dexterous_hand`, `tool_use`, `interaction` | Broad category |
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| `task_label` | `walk_carrying_box`, `screw_with_driver`, `pinch_grasp_bottle`, `open_fridge_door` … | Specific task |
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| `has_finger_data` | `true` / `false` | Needs hand DoF? |
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| `has_object_6d` | `true` / `false` | Needs object tracking? |
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| `quality_flag` | `pass` / `warning` / `fail` | Skip bad takes |
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| `retarget_available` | `g1` / `soma` / `none` | Which robot formats exist |
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### Full Taxonomy (abridged)
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- **Locomotion** → walk, jog, crouch-walk, stairs, uneven-terrain, carry-while-walk
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- **Manipulation (whole-body)** → shelf-pick-place, counter-clear, laundry-move
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- **Dexterous Hand** → pinch, precision-grasp, rotate-lid, insert-plug, button-press, tool-grip
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- **Tool Use** → screwdriver, wrench, scissors, tweezers, spray-bottle
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- **Object Interaction** → door-open/close, drawer, fridge, cabinet, lid-on/off
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- **Social / Contact** → handoff-object, guided-motion, two-person handoff
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- **Performance** → dance, martial-arts-inspired, stylized-gesture
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---
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## Dataset Structure
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After requesting access and downloading:
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---
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## Quick Start — Browse & Download
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### Step 1: Load the index (NO need to download big files yet)
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### Step 2: Filter by your tags
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### Step 3: Download ONLY the files you selected
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> ⚠️ **Don't** `git clone` the whole repo without sparse checkout — the full dataset is very large.
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---
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## Data Format Specifications
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| Property | Value |
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| Up axis | Y-up |
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| Frame rate | 120 fps |
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| Rotation order | ZYX (BVH standard per-joint) |
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| Units | cm for position, degrees for channels |
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| Joint count | 47–67 depending on finger inclusion |
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---
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## Quality & Limitations
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### Quality controls applied
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- Marker swap detection & auto-correct (per-take)
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- Rigid-body jitter filter (median + threshold)
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- Foot-skating metric computed (flagged when >2cm/s static-foot drift)
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- Gap-fill ≤ 6 frames via cubic spline; longer gaps tagged `quality_flag=warning`
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### Known limitations
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- Performer population: currently skewed toward 20–35yo (planned expansion in v2)
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- Finger data precision depends on glove calibration per session
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- Object 6D pose accuracy: ±2mm translation, ±0.5° orientation
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### Ethical & Privacy
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- All performers signed informed-consent & appearance release
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- Faces are **not** included in skeleton/metric data
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- No biometric identifier is retained in the released features
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---
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## Citation
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## Contact
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- Issues / Requests: [Discussions](https://huggingface.co/datasets/ZIHLING/Chingmu-RobotData/discussions)
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- Email: dataset@chingmu.ai
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