--- license: cc-by-4.0 size_categories: - 100K

⚠️ Warning: Any warnings that apply to the CS2CD dataset at commit 44e5129654508b22802a050a45bcdbb44b103d87 also apply to this project.

In the context of this project a context window(CW) is a sequence of ticks containing gameplay information. The CW in this dataset are centered around kills. These CWs capture the data of two parties: The attacker(the player performing the kill) and the victim(the player being killed). Given that the attacker was a cheater, the CW would be marked as a "cheater kill". Kills not performed by a cheater were marked as not-cheater kills regardless of whether the victim was a cheater or not. Counter-Strike 2 gameplay data is recorded in 64 ticks/second. With the CW length being 1024 ticks, the CWs capture 16 seconds of gameplay. | Ticks before kill | Ticks after kill | Total Number of ticks | |-------------------|------------------|-----------------------| | 896 (14 S) | 128 (2 S) | 1024 (16 S) | ### Tick structure A single tick in the CW is composed of the following information: **#** | **Data point** | **Description** -------|-------------------------------|--------------------------------------------------------------- 1 | attacker\_X | X coordinate of the attacking player 2 | attacker\_Y | Y coordinate of the attacking player 3 | attacker\_Z | Z coordinate of the attacking player 4 | attacker\_vel | Velocity of the attacking player 5 | attacker\_pitch | Pitch angle of the attacking player 6 | attacker\_yaw | Yaw angle of the attacking player 7 | attacker\_pitch\_delta | Change in pitch angle of the attacking player since last tick 8 | attacker\_yaw\_delta | Change in yaw angle of the attacking player since last tick 9 | attacker\_pitch\_head\_delta | Pitch angle distance from the victim's head 10 | attacker\_yaw\_head\_delta | Yaw angle distance from victim's head 11 | attacker\_flashed | Is the attacker currently flashed 12 | attacker\_shot | Did the attacker shoot their weapon on this specific tick 13 | attacker\_kill | Did the attacker kill the victim on this specific tick 14 | is\_kill\_headshot | Was the kill a headshot 15 | is\_kill\_through\_smoke | Was the kill through a smoke 16 | is\_kill\_wallbang | Was the kill through some wall or surface 17 | attacker\_midair | Did the kill happen while the attacker was midair 18 | attacker\_weapon\_knife | Is the attacker holding a knife 19 | attacker\_weapon\_auto\_rifle | Is the attacker holding an automatic rifle 20 | attacker\_weapon\_semi\_rifle | Is the attacker holding a semi\-automatic rifle 21 | attacker\_weapon\_pistol | Is the attacker holding a pistol 22 | attacker\_weapon\_grenade | Is the attacker holding a grenade 23 | attacker\_weapon\_smg | Is the attacker holding a submachine gun 24 | attacker\_weapon\_shotgun | Is the attacker holding a shotgun 25 | victim\_X | X coordinate of the victim player 26 | victim\_Y | Y coordinate of the victim player 27 | victim\_Z | Z coordinate of the victim player 28 | victim\_health | Health of the victim player 29 | victim\_noise | Did the victim player make noise 30 | map\_dust2 | Is the played map de\_dust2 31 | map\_mirage | Is the played map map\_mirage 32 | map\_inferno | Is the played map de\_inferno 33 | map\_train | Is the played map de\_train 34 | map\_nuke | Is the played map de\_nuke 35 | map\_ancient | Is the played map de\_ancient 36 | map\_vertigo | Is the played map de\_vertigo 37 | map\_anubis | Is the played map de\_anubis 38 | map\_office | Is the played map cs\_office 39 | map\_overpass | Is the played map de\_overpass 40 | map\_basalt | Is the played map de\_basalt 41 | map\_edin | Is the played map de\_edin 42 | map\_italy | Is the played map cs\_italy 43 | map\_thera | Is the played map de\_thera 44 | map\_mills | Is the played map de\_mills In order to capture the weapon used by the attacker without increasing the size of the tick vector too much, a weapon grouping was used as can be seen in row 18-24. The weapon groups were made based on similarity in gameplay. **#** | **Weapon group** | **Weapons** -------|-----------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1 | attacker\_weapon\_knife | Zeus x27, knifet, knife, Bayonet, Bowie Knife, Butterfly Knife, Classic Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, Karambit, Kukri Knife, M9 Bayonet, Navaja Knife, Nomad Knife, Paracord Knife, Shadow Daggers, Skeleton Knife, Stiletto Knife, Survival Knife, Talon Knife, Ursus Knife 2 | attacker\_weapon\_autorifle | AK\-47, M4A1\-S, Galil AR, SG 553, M4A4, AUG, FAMAS, M249, Negev 3 | attacker\_weapon\_semirifle | G3SG1, SSG 08, AWP, SCAR\-20 4 | attacker\_weapon\_pistol | CZ75\-Auto, Desert Eagle, Dual Berettas, Five\-SeveN, Glock\-18, P2000, P250, R8 Revolver, Tec\-9, USP\-S 5 | attacker\_weapon\_grenade | C4 Explosive, Decoy Grenade, Flashbang, High Explosive Grenade, Incendiary Grenade, Molotov, Smoke Grenade 6 | attacker\_weapon\_smg | MAC\-10, MP5\-SD, MP7, MP9, P90, PP\-Bizon, UMP\-45 7 | attacker\_weapon\_shotgun | MAG\-7, Nova, Sawed\-Off, XM1014 ## Usage notes - The dataset is formated in UTF-8 encoding. - Researchers should **cite this dataset appropriately** in publications. ## Application - Cheat detection ## Acknowledgements A big heartfelt thanks to [Paolo Burelli](http://paoloburelli.com/) for supervising the project.