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+ Alice: Madness Returns
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+ VIEW SOURCE
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+ This page is semi-protected. Alice: Madness Returns This article is about the real world.
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+ Alice: Madness Returns
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+ AMR cover
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+ Developer Spicy Horse
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+ Publisher Electronic Arts
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+ Release date June 14, 2011 (NA)
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+ June 16, 2011 (EU)
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+ July 21, 2011 (JP)
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+ Platform(s) PC, Mac, PlayStation 3, Xbox 360, Xbox One (backwards compatibility), Xbox Series X/S (backwards compatibility)
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+ More information
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+ Image gallery (686)
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+ Alice: Madness Returns is a video game directed by American McGee and developed by Spicy Horse and published by Electronic Arts on June 14, 2011 in North America, June 16 in Europe, and July 21 in Japan for the PC, PlayStation 3 and Xbox 360. Madness Returns crosses genres such as action-adventure, platforming and fantasy horror.
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+ Madness Returns is the second installment in the Alice series and a direct sequel to American McGee's Alice. A third game called Alice: Asylum was proposed, but was unfortunately cancelled. There is a sequel to Madness Returns called Alice: Otherlands, although it is currently two animated short films and artwork.
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+ The PlayStation 3 and Xbox 360 versions of Madness Returns are bundled with a remaster of American McGee's Alice for free. On PC, however, it is only possible to obtain this remaster of American McGee's Alice through a Madness Returns bundle called "Alice: Madness Returns - The Complete Collection" on non-Steam digital distribution sites, or unofficial means. The Xbox 360 versions of both games are also playable on Xbox One and Xbox Series X/S via backwards compatibility.
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+ Madness Returns focuses on a nineteen-year-old Alice Liddell after her release from Rutledge Asylum a year ago. She was currently living in Victorian London in the late 1875 under the medical counsel of a psychiatrist, Dr. Angus Bumby. Referenced by her former nurse Pris Witless in order to keep Alice off the streets and from becoming a prostitute, Alice has received a job and a room at the Houndsditch Home for Wayward Youth where she assists Bumby in caring for the orphans as a maid and errand runner.
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+ Contents
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+ 1 Plot
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+ 2 Gameplay
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+ 2.1 Combat
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+ 2.2 Platforming
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+ 2.3 Collectables
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+ 2.4 Mini-games
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+ 2.5 Achievements and trophies
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+ 2.6 Where To Find
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+ 3 Downloadable content
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+ 3.1 Weapons
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+ 3.2 Dresses
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+ 4 Related media
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+ 4.1 Soundtrack
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+ 4.2 Storybook
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+ 4.3 Art book
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+ 5 Reception
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+ 6 Beta edition
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+ 7 Trivia
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+ 8 References
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+ 9 External links
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+ Plot
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+ Alice_Madness_Returns_-_Cinematic_Story_Trailer_(Opening)
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+ Alice Madness Returns - Cinematic Story Trailer (Opening)
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+ Alice dying in her nightmare.
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+ Although a year has passed since she was deemed sane enough to return to society, the traumatic childhood memories of the deaths of her father, mother, and older sister in a fire continued to haunt her. Alice still had fits of violence and mad ramblings, suffering from post-traumatic stress disorder, survivor's guilt, schizophrenia and hallucinations. Wonderland became destroyed and corrupted again until it was shattered and dead to her. With no family or friends, even her imaginary animal friends from Wonderland, Alice became very lonely.
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+ Alice in a therapy session with Bumby
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+ Alice in therapy with Dr. Bumby.
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+ One day, after her session with the doctor was over, Bumby sent Alice to pick up medicine at the pharmacist. On her way, Alice became side-tracked with following a stray cat. Upon entering a dark alley, she experienced a hallucination of several monstrous figures with Jabberwock heads surrounding her, until it was interrupted by Pris Witless, who had found her wandering around. Alice was not very happy to see the old woman as Witless was using Alice's "confession" to blackmail her in order to get money to buy alcohol. In return, Witless would not report Alice's "confession" to the police. Alice was surprised to hear that Witless might have information about her missing rabbit toy, a sentimental object to Alice as it was the only item that survived the fire. Witless then brought Alice to her rooftop, where Alice had another hallucination of Witless transforming into the Jabberwock. The fear Alice had from seeing Witless turn into a monster triggered an even greater mental breakdown, and Alice fell into Wonderland again.
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+ Alice's return in Vale of Tears
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+ Alice arrives in Wonderland for the fourth time.
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+ Alice landed in the Vale of Tears, and found Wonderland appearing to be much more peaceful than when she was in Rutledge. However, greeted by her old friend Cheshire Cat, he told her that there was a new ruler in Wonderland and Alice's sanity was at risk once again. After traversing through the Vale of Tears and watching it fall apart around her, she entered Hatter's Domain again, and found the Mad Hatter in pieces, after the March Hare and Dormouse turned against him and took over the factory. The Mad Hatter informed Alice about the changes Dormouse and March Hare made to the factory. Alice agreed to reconstruct him in exchange for information about the source of Wonderland's corruption.
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+ After recovering his limbs, Alice and Hatter broke into the main hub of the factory, and Alice witnessed the sight of the Infernal Train leaving the factory and heading into Wonderland, which several Wonderlanders considered the cause of all the corruption. Upon the departure of the Train, Dormouse and the March Hare lifted the Hatter away with a giant hook and confronted Alice in a mechanical robot controlled by the both of them. However, the Hatter freed himself and dropped a teapot upon the battle robot causing it to fall apart and eject Dormouse and March Hare on to the floor in front of Alice. The Mad Hatter's factory began to fall apart around him, Alice, and the corpses of Dormouse and March Hare.
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+ The Mad Hatter suddenly slipped into a delusional state and began conversing with Dormouse and March Hare, claiming he only wanted another tea party. Alice urged Hatter to give more information about the Infernal Train, but the Hatter quickly turned down Alice's questions and returned to drinking tea with his dead friends. Alice pleaded with the Hatter only for him to be crushed by the debris of the collapsed roof of the factory. Alice scoffed, claiming he deserved to die from not keeping his end of the bargain by helping her and was quickly overwhelmed by a sea of tea and drowned.
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+ Two labormen that found Alice
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+ Alice waking up at the docks.
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+ Alice woke up in the real world to find two fishermen who pulled her out of the River Thames and planned on raping her, but she told them off. She navigated the docks to find Nan Sharpe, her former nanny, at the Mangled Mermaid, a whorehouse. Inside, she interrupted a possible assault between Nanny and Jack Splatter. Alice ordered Jack to leave Nan Sharpe alone but was knocked unconscious by him, triggering a return trip to Wonderland.
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+ Waking up in Tundraful, she met Mock Turtle again, the former stationmaster of the Looking Glass Railway and the current captain of the HMS Gryphon. They both go underwater to the Deluded Depths, but when Alice questioned Turtle about the Train, he was unable to give her information, as he was too terrified to speak of it after being replaced as stationmaster. Mock Turtle gave Alice a ticket to the Carpenter's show, urging her to use it. Traversing the depths, Alice arrived at the Carpenter's show, and performed several errands for him in exchange information about the train.
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+ However, Carpenter betrayed her and trapped her in a ghost-filled cemetery. Alice managed to make it for the start of the show, where Walrus started eating the Oyster Starlets and other citizens of Barrelbottom. Alice became angry with Carpenter for his actions, but he told her that he was only trying to hide Wonderland from the Infernal Train. As the said train came crashing in, he implied that Alice was partially responsible for the train and that someone was misleading her. His last words of advice to Alice was to seek Caterpillar.
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+ Nan talking to Alice
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+ Nan Sharpe escorting Alice to Radcliffe.
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+ Alice woke up to find that Splatter had set the Mangled Mermaid on fire. Her nanny, unwilling to talk about the fire that killed the Liddells, escorted Alice to Wilton J. Radcliffe, the Liddell family lawyer so she could ask him questions and collect her rabbit doll, but after Radcliffe voiced his suspicions regarding Alice's role in the fire, she had a psychotic break. Alice arrived in Wonderland in the abandoned house of Radcliffe. She exited the house and into the twisted and corrupted Vale of Tears now called the Vale of Doom.
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+ After traversing the disjointed Vale of Doom, Alice came to a small pool with a tiny mountain reaching out from the middle of it. Caterpillar surrounded her in smoke, shrinking her into Oriental Grove, the Caterpillar's domain. While going through the area and dispatching the vicious Wasps, she recovered a repressed memory: she remembered that Dinah was in her room with her on the night of the fire, and the only lit oil lamp in the house was upstairs serving as a hallway night-light, so it could not have been Dinah that started the fire. Upon reaching Caterpillar's temple, Caterpillar led her to the bottom of the temple where he was encased in a cocoon.
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+ Alice was distressed about saving the world, doubting her ability when she cannot save herself. Caterpillar answered that by saving Wonderland meant she would also help herself. He also mentioned that the train was Alice's creation, and that she must seek out the Queen of Hearts, whom Caterpillar described as "someone she once knew and loved." The mountain began to crumble and shake as Caterpillar broke free of his cocoon and flew out of the mountain and into the sky as a butterfly. Alice was exposed to the blinding sunlight which beckoned her back to reality. She saw the fluttering silhouette of a butterfly on a window.
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+ Two policemen talking about Alice
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+ Alice waking up in the gaol.
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+ Alice woke up again, this time in gaol, where the police brought her in after she had a hysterical fit in the middle of the street. Upon leaving gaol, Alice quickly fell into another fit and entered Cardbridge, a land high in the sky of Wonderland consisting of numerous platforms made of playing cards which moved randomly. After leaving Cardbridge, she descended from the sky to the rotting remains of Queensland. Cheshire Cat conversed with Alice about her triumph over the Queen and urged her to proceed forward.
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+ She reached the entrance to the palace to find it blocked by the defeated White King. He informed her that after she left, the Queen took over and imprisoned him there. He also mentioned that destroying him will allow her to move forward. Before Alice killed him, the White King warned her of an "out-sized killer," revealed to be the Executioner, patrolling Queensland and discouraged Alice from fighting him. Soon after, Alice met the "out-sized killer" himself and escaped with her life. Cheshire appeared saying the Executioner did not normally chase after those who escape him but Alice was his only exception. Through her trek through Queensland, the Executioner found Alice and either tried to kill her or send her to different parts of Queensland.
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+ Queen of Hearts ready to eat Alice
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+ The Queen of Hearts ready to consume Alice.
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+ However, while Alice made her way through the Red Queen's courtyard, she was pursued by the Executioner and found a cake labelled "Eat Me." Alice ate a slice and grew to enormous size to stomp on the Executioner, killing him. While looking for the Queen, Alice deduced that her older sister, who was found dead but unburnt, had not been killed by the fire, but had been killed by the real arsonist. However, she still did not know who the arsonist was. When she reached the center of the castle, the Queen angrily chastised Alice for allowing the train to run amok and not seeing what was around her. The Queen wrapped Alice in her tentacles and consumed her, sending her into a nightmare.
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+ Alice's return in the asylum
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+ Alice's return to Rutledge Asylum.
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+ After seeing a vision of Dr. Wilson, and Nurse Cratchet, Alice went on a surreal walk through Rutledge and had been incarcerated there. However, it turned out to just be another hallucination mixed with her memories of her time in the asylum. She saw Tweedledum and Tweedledee and Orderlies before she entered the waiting room where Bumby, Nan Sharpe, Nurse Witless, and Mr. Radcliffe rumbled about Alice's resistance to forget from their point of view, declaring that she either conformed and forget or go back to Rutledge forever. Alice soon broke free of the hallucination and found herself in Hyde Park.
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+ Alice meets the Insane Child in Hyde Park
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+ Alice talking to the dying girl in Hyde Park.
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+ She encountered a mortally wounded Insane Child bleeding to death on the ground. She had been bisected, and the lower part of her body was unseen. With her dying breath, she implored Alice to help the other children. Alice stated that she did not think the children were in danger anymore as the Queen of Hearts had been defeated, which symbolized her failure to recognize and act upon the abuse happening to the orphans she lived with at Houndstitch. The little girl then told her that though their enemies come and go, a new evil reigns, worse than the conquered Queen. The child then died, leaving Alice to find a burning premonition of her home. Alice then proceeded into the Dollhouse.
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+ Alice confronting the Dollmaker
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+ Alice meeting the Dollmaker.
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+ Within the wasteland of abandoned toys, Alice met the Insane Children. Their leader asked for her help and offered a very cryptic explanation for what was going on, saying that "parts" of the children were being taken from them by the mastermind behind the Infernal Train and the Ruin monsters, the Dollmaker. However, the Insane Children were forced into hiding before they could explain further. After traveling through the Dollhouse, Alice came to realize that the person on the night of the fire, started said fire, and as a result, was responsible for the eradication of the Liddells was none other than Dr. Angus Bumby. It was confirmed when she met the Dollmaker, who greatly resembled Bumby, and he essentially bragged about what he did. The Dollmaker captured Alice and made her into a doll. She was able to break free from his hold moments later.
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+ Alice confronting Bumby
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+ Alice confronting Bumby at Moorgate Station about his murder and abuse.
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+ Almost immediately after this confrontation, Alice, in reality, confronted Bumby at Moorgate Station. Alice called Bumby out on his actions, and for exploiting and abusing children and destroying their innocence, memories and identities for his own monetary gain. He bragged about his abuse towards the children placed in his care, making them forget everything and turning them into prostitutes. He casually confirmed her accusations, and admitted he was trying to break down Alice herself into a mindless sex slave too, but she proved too stubborn and too powerful, even in her insanity, to allow herself to forget. He even called Alice a "beauty", implying that he may have been attracted to her as well. Bumby claimed Alice was "mad" like her sister, claiming Lizzie was a tease who pretended to despise him, and that she got what she wanted in the end, hinting at his molestation of her.
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+ Dollmaker battle
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+ Alice confronting the Dollmaker.
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+ At the same time, in Wonderland, Alice made her way through the Infernal Train, and along the way talked to Hatter, Caterpillar, and the Queen. The Hatter rumbled in delusion about Alice's quest for the truth and mentioned in a very roundabout way that forcing herself to forget was not her solution but the source of her confusion. Next, Alice confronted Caterpillar, who said that because Alice was so consumed by her own pain, she became oblivious of Bumby's motives with the children, and that she perhaps deserves punishment for not realizing this before. She also talked to the Queen, who told her that her sister was not talking in her sleep the night of the fire, making Alice realize that Bumby, who was obsessed with Lizzie, had raped her before starting the fire. The Queen told her to make her survival of the fire mean something or Wonderland and herself would all be doomed. At the end of the Infernal Train, Alice confronted the Dollmaker.
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+ Bumby being pushed into the train
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+ Alice shoving Bumby onto the tracks.
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+ After Alice destroyed the Dollmaker, she finally stood up to Bumby in the real world and threatened to tell the police about his crimes. Bumby was not scared of her words as he knew that no one would believe a madwoman and he implies that he already covered up his tracks by destroying all evidence and traces of his crimes. Bumby called her a "psychotic silly bitch" and simply told her to go away. Alice felt so much animosity and hatred towards Bumby, and was looking at the source of her family's deaths, the one responsible for stealing 10 years of life and putting her in mental hell, and abusing children. Knowing that Bumby would unlikely be convicted and that she may never have another chance to seek revenge, Alice made a choice. As she was about to leave, Alice hesitated and, in her Wonderland dress, turned back and pushed him in front of an oncoming train, killing him.
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+ Alice in Londerland
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+ Alice in Londerland.
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+ As she exited the station, Alice walked into Londerland, where Wonderland and London had woven into one existence. Cat said, "Alice, we can't go home again... Only a very few find the way, and most of them don't recognize it when they do. Delusions, too, die hard. Only the savage regard the endurance of pain as the measure of worth. Forgetting pain is convenient, remembering it... agonizing. But recovering the truth is worth the suffering and our Wonderland, though damaged, is safe in memory... for now."
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+ When asked about what happened and what this ending means, American McGee clarified:[1]
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+ "Alice defeats Bumby by pushing him under the train. Then walks out into a new world full of hope and imagination. This leaves Alice in a position to use her "abilities" in new chapters of the story. Suffice to say she's in a better place. Not in the asylum and not otherwise in pain, troubled or tortured. The ending of the game means that Alice has mastered the physical world (the real-world threat from Bumby). And in the first game she mastered the psychological (using her mind to free herself from the asylum). Put those two things together and she's quite super-hero like. It's a common device in hero's journey type tales. Alice's story is a pretty classic hero's journey. Also, none of us can ever "go home". Life moves on, our decisions matter. Can you go back to the way things were 5 years ago? I can't. Alice certainly can't. But the point is that she's now a fully-realized and whole person. She's overcome the demons that inspired these two games. What's next? If not her own demons..."
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+ Gameplay
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+ Combat
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+ Madness Returns plays very similar to that of its predecessor, as in most of game consists of the player exploring Wonderland, fighting enemies, and navigating the environments along the way. All of the enemies that Alice has to face have weak spots and/or have weakness to certain attacks and weapons, and it is up to the player to find out the weaknesses and use them against the enemy.
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+ Hysteria
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+ Alice covered in blood in Hysteria.
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+ In this installment, Alice's health is represented by Roses and there is no Will bar, as she can use her weapons without requiring willpower. When Alice's health drops on her last Rose, she can use Hysteria, which is similar to Rage from the first game, where her attacks become extremely powerful for a limited time in addition to invulnerability. Alice also has a Dodging ability, which turns her into a fast-moving cluster of butterflies to evade attacks.
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+ Throughout the game, Alice gains six weapons to use against foes, as well as to use when navigating the various environments, which include:
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+ The Vorpal Blade: A melee knife which deals quick slashes to the target.
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+ The Pepper Grinder: A long-range, machine gun-like weapon which sends a fast round of pepper corns straight at the target.
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+ Alice versus the Card Guards
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+ Alice facing various Card Guards with the Hobby Horse.
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+ The Hobby Horse: A heavy, melee hammer which deals slow, but strong attacks.
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+ The Teapot Cannon: A powerful cannon which shoots one arcing projectile at a time, but has a large splash radius when the projectile lands.
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+ The Umbrella: A defensive shield use for deflecting projectile attacks.
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+ The Clockwork Bomb: An explosive with a timer, used for distracting enemies and blowing them up as well as certain obstacles.
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+ Alice can obtain Teeth throughout Wonderland to upgrade her weapons, excluding the Umbrella and Clockwork Bomb. Each weapon can receive up to 3 upgrades, which will change their appearances and improve their power. There are normal white Teeth, as well as rarer golden Teeth which amount to 5 white Teeth. Both Roses and Teeth can be found in breakable boxes, as well as dropped by enemies upon their defeat.
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+ There are four difficulty modes: Easy, Normal, Hard and Nightmare. Unlike American McGee's Alice, Madness Returns features adjustable difficulty so the player can change it anytime in the menu.
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+ Platforming
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+ Cardbridge
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+ The Cardbridge is a location which requires plenty of platform navigation.
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+ Madness Returns is heavy on platforming elements. Alice is able to triple jump mid-air and float to navigate from level to level between long distances. Alice can also ride bursts of steam which will lift her upwards; she is able to turn around while suspended. Many sections of the game involve Alice locating and using various switches to open doors or move platforms. Pressure Pads require Alice to use the Clockwork Bomb as a weight so she can proceed to solve a puzzle while the Bomb lasts.
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+ Early in the game, Alice is imbued with the power of Shrink Sense which enables her to shrink at will. Shrink Sense has three uses: to locate keyholes to find hidden items, to see hidden messages and platforms, and to be able to use Shrinking Violets.
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+ Collectables
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+ Bottle
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+ A golden bottle.
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+ Throughout the game, the player has plenty of collectables and unlockables to find. While some collectables can be found along the linear path, most must be found down hidden paths or by using shrink sense. The types of collectables include:
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+ Memories: Fragments of dialogue from people who have had a great impact on Alice's life, represented by glistening, crystal-like objects.
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+ Pig Snouts: Large pig snouts that can be found flying in the air or mounted on walls. To collect them, Alice must season them using the Pepper Grinder. When full of pepper, the snouts sneeze and disappear. When they disappear, hidden paths open up to lead Alice to other collectables, or reveal baskets of teeth and roses.
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+ Bottles: Glowing white and gold bottles. Finding every bottle in a chapter will unlock pieces of concept art relating to that said chapter.
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+ Radula Rooms: Secret rooms in which Alice must perform certain tasks. Completing the tasks result in Alice gaining Paint Pots. Four Paint Pots complete a Rose, which is added to Alice's health bar to increase the maximum amount of health she can have.
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+ Mini-games
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+ Chess board challenge
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+ The chess board mini-game.
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+ Madness Returns features many mini-games. These are small quests that Alice must accomplish in order to continue her journey in Wonderland. Various kinds of mini-games are available in several areas and the player can choose to skip them. Some mini-games, however, must be played to further explore the area.
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+ Achievements and trophies
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+ By meeting certain criteria in the game, the player can unlock achievements and trophies in the Xbox 360 and PlayStation 3 versions, respectively. While there are some that are easy to achieve, which simply involve completing chapters and playing through the game on different difficulty settings, some require the player to find collectables, or to kill a number of the same type of foe in a certain way.
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+ Where To Find
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+ Head over to Collectable_Locations for all the collectible locations with screenshots.
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+ Downloadable content
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+ Alongside Madness Returns, a DLC pack titled the "Weapons of Madness and Dresses Pack" was released. The pack contains four special weapon versions, and 6 new dresses which, like the six dresses already in the game, have special powers that can change the player's experience. The PC version comes with this DLC, though it is set to false by default in the game's .ini file. When set to true, the content becomes available.
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+ Weapons
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+ Vorpal Cleaver: A larger version of the Vorpal Blade, which reduces damage from enemies by 50%.
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+ Octo-grinder: An octopus version of the Pepper Grinder, which has an increased ammo limit and provides double the ammo.
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+ Knightmare: A skeletal version of the Hobby Horse, which restores Alice's health with each hit.
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+ Catnip Cannon: A Cheshire Cat version of the Teapot Cannon, which increases the amount of damage Alice deals to enemies by 50%.
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+ Vorpal Cleaver.
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+ Vorpal Cleaver.
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+ Octo-grinder.
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+ Octo-grinder.
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+ Knightmare.
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+ Knightmare.
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+ Catnip Cannon.
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+ Catnip Cannon.
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+ Dresses
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+ Caterpillar: Stylized after the Caterpillar and gives Alice black eyes. In this dress, shrink sense is always active.
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+ Checkmate: Designed with red and white chess pieces, and gives Alice aqua eyes. This dress deals out double the damage for all weapons.
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+ Cheshire: Designed after the Cheshire Cat, giving Alice a bony cat tail, cat ears and amber cat eyes. It disables all Health Rose Drops from enemies.
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+ Fleshmaiden: A dress made from monstrous flesh which gives Alice silvery white eyes. It allows Alice to use Hysteria at any time.
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+ Hattress: Designed after the Mad Hatter; in this dress, Alice's hair is cut short and her eyes are golden-brown cogs. In this outfit, the player loses teeth instead of health.
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+ Late but Lucky: Stylized after the White Rabbit, with rabbit feet worn around the waist and gives Alice purple eyes. It allows Alice to constantly regenerate health at the rate of using Shrinking Violets.