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default_scene:	    "" # path to .blend to load a default scene
output_dir:         "" # output directory
train_models_dir:   "Assets/CADs/Manual"
distractors_dir:    "Assets/General/distractors"
backgrounds_dir:    "Assets/General/backgrounds"
planes_dir:         "Assets/General/plane_materials"
material_randomization_dir: "SynMfg_Code/data/PBR_Textures" # path to folder containing random PBR textures

seed: 1                                                     # If seed is set to -1, it will be a random seed
cycles_samples: 100 #100                                         # By default it is set to 1024
render_options: ["segmasks", "depth", "normals"]            # Possible render options: [segmasks, depth, normals]
save_hdf5: True                                             # If enabled, saves the rendered data as an hdf5 file (Needed for coco and yolo annotations)
save_raw: False                                             # If enabled, saves the rendered raw data separated in (rgb/, depth/, normals/, segmasks/)

coco_to_yolo_category_mapping: {"1": 0, "2": 1, "3": 2, "4": 3, "5": 4, "6": 5, "7": 6, "8": 7, "9": 8, "10": 9, "11": 10, "12": 11, "13": 12, "14": 13, "15": 14, "16": 15, "17": 16, "18": 17, "19": 18, "20": 19, "21": 20, "22": 21, "23": 22, "24": 23, "25": 24, "26": 25, "27": 26, "28": 27, "29": 28, "30": 29, "31": 30, "32": 31, "33": 32}

# Dataload white lists:
train_models_whitelist:         []
distraction_models_whitelist:   []
backgrounds_whitelist:          []
planes_whitelist:               []

# Dataload black lists:
train_models_blacklist:         ["washer.ply"]
distraction_models_blacklist:   ["Dining_table_2.blend"]
backgrounds_blacklist:          []
planes_blacklist:               []

physics:
    simulate_physics: True             # If enabled, simulates the physics.
    simulate_actives: True              # Sets train models as rigidbody active (can move and can collide with other rigidbodies).
    simulate_passives: True             # Sets the distractors as rigidbody passive (fixed but can collide with other rigidbodies).
    reorientate_camera: True            # Recalculates the orientation of the camera to look towards the active objects.
    default_scene_as_passives: True     # Enables pasive physics for the loaded models of the default scene.
    create_ground_plane: True           # Create invisible ground so objects can fall on it.
    max_simulation_time: 10             # Simulation is accelerated: 1 simulation second != 1 real second (this depends on how slow is the simulation)
    check_interval: 2.5                 # Interval at which check if objects stopped moving (In simulation seconds).
    stopped_location_threshold: 0.5     # Minimum movement per second to be considered as stopped.
    stopped_rotation_threshold: 0.5       # Minimum rotation per second to be considered as stopped.

world:
    background_light_strength: [0.01, 1]            # with steps of 0.01
    default_background_img: "sylvan_highlands.exr"
    random_backgrounds: True

lights:
    lights_dir: [[0.323, -0.855, 0.405], [0.914, 0.028, 0.405], [-0.895, -0.186, 0.405]]
    light_size: 0.25
    contrasts: [1, 1, 1]            # Energy multiplier for each light.
    distance: 6
    light_intensity: [0, 160]
    randomize_color: True
    exponential_lights: True
    exponential_factor: 2.33

camera:
    resolution: [1024, 1024]
    f-stop: [128, 256]                     # A higher fstop value makes the resulting image look sharper, while a low value decreases the sharpness.
    sensor_size: 36                     # Sensor size in milimiters.
    intrinsic_parameters_path: "/media/vrt/shared/Synthetic_Data/zivid_intrinics.yaml"       # Path to a YAML file containing the camera intrinsic parameters matrix (k)
    pos_shell_radius: [0.4, 0.65]
    pos_shell_elevation: [60, 80]       # Angle in degrees (min and max)

empty_object:
    center: [0, 0, 0.25] 
    pos_shell_radius: [0, 0.15]
    pos_shell_elevation: [0, 0]

models:
    trains:
        sample_size: [-1, -1]               # If value is set to -1, it will be the maximum
        scale: 1
        n_copies: 1                        # Creates copies of loaded models. If the model has a custom n_copies value it will use the custom one.
        dynamic_origin: True                # Uses the emtpy object as origin.
        static_origin: [0, 0, 0.5]          # If "dynamic_origin" is False, it will use this location as fixed origin.
        pos_min: [-0.1, -0.1, 0]         # Min value for x,y,z using origin as reference frame.
        pos_max: [0.1, 0.1, 0]            # Max value of x,y,z using origin as reference frame.
        rot_min: [0,0,0]                    # Angles in radians
        rot_max: [3.1415, 3.1415, 3.1415]   # Angles in radians
        keep_children: False                 # If true, keeps al the mesh models loaded with a common parent. Else, joins all the meshes into a single model.
        combined_parent: True               # If true, sets as parent a merged copy of the children.
        simplify_models: False              # If true, runs convex hull decomposition (on parent if combined_parent enabled or on children otherwise)

    distractors:
        sample_size: [5, -1]                # If value is set to -1, it will be the maximum
        scale: 1
        n_copies: 0                         # Creates copies of loaded train_models. If the model has a custom n_copies value it will use the custom one.
        pos_min: [-1.5, -1.5, 0]
        pos_max: [1.5, 1.5, 0]
        rot_min: [0, 0, 0]                  # Angles in radians
        rot_max: [0, 0, 3.1415]             # Angles in radians
        keep_children: True                 # If true, keeps al the mesh models loaded with a common parent. Else, joins all the meshes into a single model.
        combined_parent: True               # If true, sets as parent a merged copy of the children.
        simplify_models: False              # If true, runs convex hull decomposition (on parent if combined_parent enabled or on children otherwise)

    material_randomization: False            # Acts only if material randomization is set to true 
            
    material_randomization_options:
        material_limit: 200    
        assign_mode: "per_object"           # "per_object" or "shared_single"
        randomize_mapping: true             # random UV/box mapping transform per object
        mapping_scale_range: [0.6, 1.8]     # uniform scale range
        mapping_rotation_range_deg: [-15, 15]  # per-axis degrees
        use_box_projection_if_no_uv: true
        box_blend: 0.15                     # soft edge for box projection
        use_ao_in_basecolor: true           # multiply AO into base color if present
        recurse: true
        max_depth: 4
        material_anim:
            enabled: true
            stride: 1           # keyframe every N frames (Blender interpolates in between)
            ranges:
                roughness: [0.15, 0.85]
                metallic:  [0.0,  0.9]
                specular:  [0.1,  0.5]

fake_models:
    trains:
        sample_size: [-1, -1]               # If value is set to -1, it will be the maximum
        scale: 1
        n_copies: 0
        simple_trains: 0                   # If bigger than 0, creates simple distractors that will replace train models.
        similar_trains: 0                   # If bigger than 0, creates n deformed copies of each loaded train model.

    distractors:
        sample_size: [-1, -1]
        scale: 1
        n_copies: 0
        simple_distractors: 0              # If bigger than 0, creates distractors with simple geometric shapes.

plane:
    simple_planes: 0
    x_length: 4
    y_length: 4

custom_models:
    example.obj:
        scale: 0.001            # Scale factor for the model.
        n_copies: 0             # Number of copies of the model.
        keep_children: True     # If true, keeps al the mesh models loaded with a common parent. Else, joins all the meshes into a single model.
        combined_parent: True   # If true, sets as parent a joined copy of the children.
        simplify_models: True   # Applies convex hull decomposition on the model.

        children_whitelist: []  # Childrens to load. (If empty, loads all of them)
        children_blacklist: []  # Childrens to discard.
        segment_whitelist: []   # Childrens from which generate annotations. (If empty, loads all of them)
        segment_blacklist: []   # Childrens from which not generate annotations.