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+# A Theory of Learning Unified Model via Knowledge Integration from Label Space Varying Domains
+
+Dexuan Zhang1 Thomas Westfechtel1 Tatsuya Harada1,2
+1The University of Tokyo, 2RIKEN
+
+{dexuan.zhang, thomas, harada}@mi.t.u-tokyo.ac.jp
+
+# Abstract
+
+Existing domain adaptation systems can hardly be applied to real-world problems with new classes presenting at deployment time, especially regarding source-free scenarios where multiple source domains do not share the label space despite being given a few labeled target data. To address this, we consider a challenging problem: multi-source semi-supervised open-set domain adaptation and propose a learning theory via joint error, effectively tackling strong domain shift. To generalize the algorithm into source-free cases, we introduce a computationally efficient and architecture-flexible attention-based feature generation module. Extensive experiments on various data sets demonstrate the significant improvement of our proposed algorithm over baselines.
+
+# 1. Introduction
+
+Generally, a supervised learning algorithm trained on a particular distribution of labeled samples (source domain) often fails to generalize when deployed on a new environment (target domain) in the presence of domain shift. In this regard, Domain adaptation (DA) [1] algorithms address the domain-shift problem by aligning the data distributions of the source and target domains through learning a domain-invariant feature space using statistical or adversarial learning approaches, which have made remarkable success. However, the problem setting still needs to be relaxed for real-world applications when we aim to integrate the knowledge learned from multiple source domains. Current DA methods can hardly cover the case for varying label space across domains, and the corresponding learning theory has yet to be proposed. Moreover, the solution is limited if this heterogeneous domain setting is extended to source-free situations where each source model may be trained on different network architectures and the label space. This work tackles a challenging multi-source semi-supervised open-set domain adaptation paradigm with varying label space, illustrated in Fig. 1.
+
+In general, multi-source DA (MSDA) [45] and semi-supervised DA (SSDA) [41] are regarded as more practical than the single-source DA setup, considering that labeled data may come from various domains. More precisely, in these cases, the labeled samples can be differently distributed among themselves in addition to the usual domain shit between the source and the target domains. One naive approach to MSDA and SSDA is to group all labeled data into a single domain and deploy any unsupervised DA (UDA) method. However, such a trivial solution may lead to sub-optimal classification due to the gaps among labeled data [41].
+
+Most DA techniques assume the same label space in source and target domains, usually called the closed-set setting. The paradigm of closed-set DA has been substantially explored in the literature for UDA [11, 32, 33, 39, 47, 62, 64], SSDA [23, 37, 41, 43, 59, 61], and MSDA [19, 36, 51, 53, 57, 65, 67]. In contrast, the open-set DA (OSDA) [4] setting allows the presence of target-specific classes in addition to the shared classes. Such an open-set arrangement is more challenging due to a huge label shift across domains. The closed-set DA techniques cannot be directly applied in this case since these target-specific open-set samples, in turn, may jeopardize the domain alignment process. This work formalizes a more generalized problem where source domains may not share the label space, and the unlabeled target domain additionally contains novel classes.
+
+Motivated by these, we consider a learning scenario in this work as the multi-source semi-supervised open-set DA (MSODA) where each source domain has a diverse label space, the labeled target domain consists of a few-shot of target data whose label space, i.e., the known class, is a superset of any source label space, and the unlabeled target domain contains data either from the known or a combined unknown class. Under this setup, the task is to classify the unlabeled data either into one of the known categories or a common unknown class. Such a setup invariably holds huge applications in fields relating to real-world visual perception like medical imaging and remote sensing, where acquisition of multi-domain data is feasible, and novel categories may show up abruptly [4]. Nonetheless, this MSODA problem
+
+cannot be effectively solved by directly utilizing the single source open-set paradigm of [2, 10, 20, 27, 34, 40, 54, 63] mainly because of the following factors: i) the varying label space of multiple source domains becomes an obstacle to the traditional OSDA techniques, and ii) the unknown recognition can be non-trivial since the target domain may be related to each source domain in a different degree. Regarding multi-source models, recent works [25, 55] consider various label spaces but require largely shared common classes for all domains to align the features, where we accept source domains with zero overlap.
+
+[36] argued that reducing the domain gap among the source domains leads to a more robust and effective MSDA model. This idea is particularly relevant to our problem setting since aligning the source domains among themselves inherently helps distinguish unknown from known categories in the target domain. Otherwise, the domain shift among the source domains may lead to an unstable alignment of unlabeled target data. Inspired by this idea, we combine the theoretical results from [62, 63] to build a learning theory that can align all source domains with the labeled target domain via joint error, which is crucial to dealing with label shift [66]. Then we introduce PU learning [58] to detect unknowns with an end-to-end algorithm such that the generalization error is guaranteed, unlike those methods applying closed-set DA after unknown separation. Our major contributions can be summarized as:
+
+- We introduce a challenging problem setting of multi-source semi-supervised open-set DA with varying label space and propose a learning theory via joint error.
+- We design a framework to generate labeled source features via an attention-based mechanism for source-free cases.
+- We demonstrate the efficacy of our proposal through extensive experiments on two benchmark datasets where we perform thorough robustness analysis.
+
+
+Figure 1. Knowledge integration from heterogeneous domains can be considered a task for multi-source semi-supervised open-set domain adaptation. Given a few labeled target data as the key, we aim to build a unified target model from multiple source domains with varying label space, which can be applied to query data containing unknown categories.
+
+# 2. Learning Theory of Unified Model
+
+In this section, we present the theory that transfers the knowledge from multiple source domains to the target domain given a few labeled target data under the open-set situation. First, we propose a target error bound via joint error based on the theoretical results from [62, 63]. Then, we derive the generalization error of the proposed learning theory based on the generalized Vapnik-Chervonenkis (VC) complexity [49, 50] of real-valued function space. Finally, we proceed with the empirical objective function as an upper bound of a trivial convex combination with the log-sum-exp trick, which leads to a smoother optimization process.
+
+We consider the unified model (UM) as a solution to multi-source semi-supervised open-set domain adaptation (MSODA) tasks, where the learning algorithm has access to multiple source domains that may have different label spaces. A set of $n_i$ ( $i = 1,..,N$ ) labeled points $\{(x_{s_i}^j, y_{s_i}^j) \in (\mathcal{X} \subseteq \mathbb{R}^D \times \mathcal{Y}_i' \subseteq \mathcal{Y}')\}_{j=1}^{n_i}$ sampled i.i.d. from each source domain $S_i'$ . In addition, a set of $l$ labeled points (few-shot) $\{(x_v^j, y_v^j) \in (\mathcal{X} \subseteq \mathbb{R}^D \times \mathcal{Y}' = \{1, ..., K-1\})\}_{j=1}^l$ sampled i.i.d. from the labeled target domain $V'$ is available during learning. We seek a hypothesis that can classify a set of $m$ unlabeled points $\{(x_t^j) \in X \subseteq \mathbb{R}^D\}_{j=1}^m$ sampled i.i.d. from target domain $T$ where $\mathcal{Y} = \{1,..,K\}$ containing unknown class $K$ . Let $\mathcal{K} = \{k | k \in \mathbb{R}^K : \sum_{y \in \mathcal{Y}} k[y] = 1, k[y] \in [0,1]\}$ denotes output space and $S_i, V$ indicate the complete domains with label space $\mathcal{Y}$ .
+
+Theorem 2.1 (Target Error Bound for MSODA via Joint Error1). Given source $(S_i)$ , labeled $(V)$ and unlabeled target $(T)$ domains that contain data from the unknown class, let $f_{S_i}, f_V, f_T: \mathcal{X} \to \mathcal{K}$ be the true labeling functions of $S_i, V, T$ respectively whose outputs are one-hot vectors denoting the corresponding classes of inputs. Let $\epsilon: \mathcal{K} \times \mathcal{K} \to \mathbb{R}$ denote a distance metric and $\epsilon_D(f, f') := \mathbb{E}_{x \sim D} \epsilon(f(x), f'(x))$ measure the expected disagreement between the outputs of $f, f': \mathcal{X} \to \mathcal{K}$ over a distribution $D$ on $\mathcal{X}$ . Regarding the source error of a hypothesis $h \in \mathcal{H}: \mathcal{X} \to \mathcal{K}$ where $h(x)[y]$ indicates the probability of $x \in \mathcal{X}$ labeled as $y \in \mathcal{Y}$ , we use the shorthand $\epsilon_{S_i}(h) := \epsilon_{S_i}(h, f_{S_i})$ . Similarly, we use $\epsilon_V(h), \epsilon_T(h)$ to denote the labeled and unlabeled target error. For $\forall h, f_{S_i}', f_V', f_T' \in \mathcal{H}: \mathcal{X} \to \mathcal{K}$ , the expected target error is bounded,
+
+$$
+\begin{array}{l} 2 \epsilon_ {T} (h) \leq \epsilon_ {V} (h) + \sum_ {i = 1} ^ {N} \alpha_ {i} U _ {i} (h), \quad s. t. \quad \sum_ {i = 1} ^ {N} \alpha_ {i} = 1 \\ = \epsilon_ {V} (h) + \sum_ {i = 1} ^ {N} \alpha_ {i} \left[ \epsilon_ {S _ {i}} (h) + 2 D _ {S _ {i}, V, T} \left(f _ {S _ {i}} ^ {*}, f _ {V} ^ {*}, f _ {T} ^ {*}, h\right) + 2 \theta_ {i} \right], \tag {1} \\ \end{array}
+$$
+
+$$
+\begin{array}{l} 2 D _ {S _ {i}, V, T} (f _ {S _ {i}} ^ {*}, f _ {V} ^ {*}, f _ {T} ^ {*}, h) \\ = \epsilon_ {T} (f _ {S _ {i}} ^ {*}, f _ {T} ^ {*}) + \epsilon_ {T} (f _ {V} ^ {*}, f _ {T} ^ {*}) + \epsilon_ {T} (h, f _ {S _ {i}} ^ {*}) + \epsilon_ {T} (h, f _ {V} ^ {*}) \\ + \epsilon_ {V} (f _ {S _ {i}} ^ {*}, f _ {V} ^ {*}) + \epsilon_ {S _ {i}} (f _ {V} ^ {*}, f _ {S _ {i}} ^ {*}) - \epsilon_ {V} (h, f _ {S _ {i}} ^ {*}) - \epsilon_ {S _ {i}} (h, f _ {V} ^ {*}) \tag {2} \\ \end{array}
+$$
+
+$$
+\begin{array}{l} \theta_ {i} = \underbrace {\epsilon_ {S _ {i}} (f _ {S _ {i}} , f _ {S _ {i}} ^ {*}) / 2 + \epsilon_ {V} (f _ {S _ {i}} , f _ {S _ {i}} ^ {*}) + \epsilon_ {T} (f _ {S _ {i}} , f _ {S _ {i}} ^ {*})} _ {\theta_ {S} ^ {i}} \\ + \underbrace {\epsilon_ {V} (f _ {V} , f _ {V} ^ {*}) / 2 + \epsilon_ {S _ {i}} (f _ {V} , f _ {V} ^ {*}) + \epsilon_ {T} (f _ {V} , f _ {V} ^ {*})} _ {\theta_ {V} ^ {i}} + \underbrace {\epsilon_ {T} (f _ {T} , f _ {T} ^ {*})} _ {\theta_ {T} ^ {i}} \quad (3) \\ \end{array}
+$$
+
+In the following, we discuss the approach to obtain generalization guarantees for multiple source domain adaptation in classification settings by a trivial union-bound argument.
+
+Assumption 2.2 (Substitutes for True Labeling Functions). For finite training data $\{\hat{S}_i\}_{i = 1}^N,\hat{T},\hat{V}$ , we assume there exist approximated labeling functions $\{f_{S_i}^*\}_{i = 1}^N,f_T^*,f_V^*$ that can lead the empirical deviation $\sum_{i}\alpha_{i}\hat{\theta}_{i}$ very close to zero such that it can be ignored during the practical learning process.
+
+Theorem 2.3 (Generalization Error $^1$ ). Let $\hat{S}_i, \hat{V}, \hat{T}$ denote the empirical distributions generated with $m$ i.i.d. samples from each domain. Let $\mathcal{F} = \{f(x) = \epsilon(h(x), h'(x)): \mathcal{X} \to [0, M] | h, h' \in \mathcal{H}\}$ be a function space with complexity measured by uniform covering number $\mathcal{N}_1(\xi, \mathcal{F}, m)$ . Let $\alpha_i = \frac{\exp(\nu \hat{U}_i(h))}{\sum_j \exp(\nu \hat{U}_j(h))}$ , $\nu > 0$ , given Jensen's & Cauchy's inequality and Assumption 2.2, there exist $f_{S_i}^* \in \mathcal{H}_{S_i} \subseteq \mathcal{H}$ , $f_V^* \in \mathcal{H}_V \subseteq \mathcal{H}$ , $f_T^* \in \mathcal{H}_T \subseteq \mathcal{H}$ , such that for $0 < \delta < 1$ , with probability at least $1 - \delta$ , for $\forall h \in \mathcal{H}$ :
+
+$$
+\begin{array}{l} \epsilon_ {T} (h) \leq \frac {1}{2} [ \underbrace {\epsilon_ {\hat {V}} (h)} _ {L _ {c l s} ^ {V} (h)} + \frac {1}{\nu} \log \sum_ {i = 1} ^ {N} \exp (\nu \hat {U} _ {i} (h)) ] \\ + \mathcal {O} \left(\inf _ {\sqrt {\frac {2}{m}} \leq \gamma \leq M} (\gamma + \int_ {\gamma} ^ {M} \sqrt {\frac {1}{m} \log \frac {2 (1 1 N + 6) \mathcal {N} _ {1} (\frac {\xi}{8} , \mathcal {F} , 2 m)}{\delta}} d \xi)\right) \tag {4} \\ \end{array}
+$$
+
+$$
+\hat {U} _ {i} (h) = \underbrace {\epsilon_ {\hat {S} _ {i}} (h)} _ {L _ {c l s} ^ {S _ {i}} (h)} + 2 \underbrace {D _ {\hat {S} _ {i} , \hat {V} , \hat {T}} \left(f _ {S _ {i}} ^ {*}, f _ {V} ^ {*}, f _ {T} ^ {*}, h\right)} _ {L _ {d i s} ^ {i} \left(f _ {S _ {i}} ^ {*}, f _ {V} ^ {*}, f _ {T} ^ {*}, h\right)} \tag {5}
+$$
+
+The log-sum-exp trick [30] yields an upper bound of the convex combination as Theorem 2.3, where we no longer need to heuristically decide the value of $\alpha_{i}$ in the unified model. It smooths the objective and provides a principled and adaptive way to combine all the gradients from the $N$ source domains. This often leads to better generalizations in practice because of the ensemble effect of multiple sources implied by the upper bound [65].
+
+According to [13, 56, 63], for $\forall f, f': \mathcal{X} \to \mathcal{K}, \epsilon_V(f, f')$ can be approximated by the expectation on $V'$ based on PU learning. Moreover, source data $S_i'$ may be unavailable due to privacy concerns (e.g., medical data) during the adaptation phase. To tackle this source-free domain adaptation (SFDA) problem, we propose a source features generation pipeline based on the attention mechanism, which can transfer the knowledge between models with different architectures.
+
+# 3. Methodology
+
+In this section, we first recall several preliminaries crucial to the learning algorithm of open-set domain adaptation. Then, we propose a pipeline to transfer the knowledge between models with different architectures based on the attention mechanism to recover feature space under the source-free setting. Finally, we define constrained hypothesis space to obtain a rigorous objective function.
+
+# 3.1. Discrepancy Measurement
+
+As introduced in [63], we recall the definition of Open-set Margin Discrepancy and Unknown Predictive Discrepancy, which serve as key components to bridging the gap between the theory and algorithm for open-set domain adaptation.
+
+Definition 3.1 (Open-set Margin Discrepancy). Let $y, y'$ denote outputs of $f, f': \mathcal{X} \to \mathcal{K}$ where $y = l(f(x)), l(f'(x)) = y'$ given induced labeling function:
+
+$$
+l \circ f: x \rightarrow \underset {y \in \mathcal {Y}} {\arg \max } f (x) [ y ] \tag {6}
+$$
+
+The Open-set Margin Discrepancy between two functions $f, f'$ over a distribution $D$ is given by:
+
+$$
+\begin{array}{l} \epsilon_ {D} (f, f ^ {\prime}) = \mathbb {E} _ {x \sim D} [ \operatorname {o m d} (f (x), f ^ {\prime} (x)) ] (7) \\ \operatorname {o m d} (f (x), f ^ {\prime} (x)) = \max \left(\left| \log (1 - f (x) [ y ]) - \log (1 - f ^ {\prime} (x) [ y ]) \right|\right), \\ | \log (1 - f (x) [ y ^ {\prime} ]) - \log (1 - f ^ {\prime} (x) [ y ^ {\prime} ]) |) (8) \\ \end{array}
+$$
+
+Definition 3.2 (Unknown Predictive Discrepancy). Let $v: \mathcal{K} \times \mathcal{K} \to \mathbb{R}$ denote the Unknown Predictive Discrepancy as a distance metric and $v_{D}(f, f') := \mathbb{E}_{x \sim D} v(f(x), f'(x))$ measure the expected disagreement between the $K$ -th outputs of $f, f': \mathcal{X} \to \mathcal{K}$ over a distribution $D$ on $\mathcal{X}$ . Let $e^{K}: \mathcal{X} \to [0, \dots, 1] \in \mathcal{K}$ denote a function that can predict any input as the unknown class. The deviation from $e^{K}$ for a hypothesis $h \in \mathcal{H}$ is further referred to as the shorthand $v_{D}(h) := v_{D}(h, e^{K})$ that measures the probability that samples from $D$ not classified as unknowns.
+
+$$
+v _ {D} (f, f ^ {\prime}) = \mathbb {E} _ {x \sim D} | \log (1 - f (x) [ K ]) - \log (1 - f ^ {\prime} (x) [ K ]) | \tag {9}
+$$
+
+# 3.2. Inference on Expectation with PU Learning
+
+In this section, we introduce the techniques from PU learning [58] to estimate the expectation over source domain $S_{i}$ by the incomplete source domain $S_{i}^{\prime}$ and target domain $T$ for the open-set scenario. The expectation over $V$ can be derived analogously.
+
+Assumption 3.3. Let $S_{i}^{k} = P_{S_{i}}(x|y = k), V^{k} = P_{V}(x|y = k), T^{k} = P_{T}(x|y = k)$ denote class conditional distributions, $S_{i}^{\backslash K} = P_{S_{i}}(x|y \neq K), V' = P_{V}(x|y \neq K), T' = P_{T}(x|y \neq K)$ indicate incomplete domains that do not contain unknown class $S_{i}^{K}, V^{K}, T^{K}$ . Given a feature extractor $g: \mathcal{X} \subseteq \mathbb{R}^{D} \to \mathcal{Z} \subseteq \mathbb{R}^{F}$ , assume that the feature space can be aligned by DA techniques such that $Z^{K} = P_{S_{i}^{K}}(z) = P_{V^{K}}(z) = P_{T^{K}}(z), Z' = P_{S_{i}^{\backslash K}}(z) = P_{V'}(z) = P_{T'}(z)$ .
+
+Lemma 3.4 (PU Estimation $^1$ ). Let $g: \mathcal{X} \subseteq \mathbb{R}^D \to \mathcal{Z} \subseteq \mathbb{R}^F$ denote the feature extractor. Let $h \in \mathcal{H}^F: \mathcal{Z} \to \mathcal{K}$ where $h \circ g \in \mathcal{H}: \mathcal{X} \to \mathcal{K}$ and $f_V^* \in \mathcal{H}_V^F, f_T^* \in \mathcal{H}_T^F, f_{S_i}^* \in \mathcal{H}_{S_i}^F: \mathcal{Z} \to \mathcal{K}$ denote the decomposed approximated labeling functions. Let $\sum_{k=1}^{K} \pi_{S_i}^k = 1, \sum_{k=1}^{K} \pi_V^k = 1, \sum_{k=1}^{K} \pi_T^k = 1$ denote the class priors of each domain. Given Assumption 3.3, the expectation on $S_i$ can be estimated by expectation on $S_i^{\backslash K}$ and Unknown Predictive Discrepancy (Definition 3.2) with a mild condition that $\pi_{S_i}^K = \pi_T^K = 1 - \alpha$ :
+
+$$
+\epsilon_ {S _ {i}} (h \circ g) = \alpha \left[ \epsilon_ {S _ {i} ^ {\backslash K}} (h \circ g) - v _ {S _ {i} ^ {\backslash K}} (h \circ g) \right] + v _ {T} (h \circ g) \tag {10}
+$$
+
+$$
+\begin{array}{l} \epsilon_ {S _ {i}} (f _ {S _ {i}} ^ {*} \circ g, f _ {V} ^ {*} \circ g) = \alpha [ \epsilon_ {S _ {i} \backslash K} (f _ {S _ {i}} ^ {*} \circ g, f _ {V} ^ {*} \circ g) - v _ {S _ {i} \backslash K} (f _ {S _ {i}} ^ {*} \circ g, f _ {V} ^ {*} \circ g) ] \\ + v _ {T} \left(f _ {S _ {i}} ^ {*} \circ g, f _ {V} ^ {*} \circ g\right) (11) \\ \epsilon_ {S _ {i}} (f _ {V} ^ {*} \circ g, h \circ g) = \alpha [ \epsilon_ {S _ {i} ^ {\backslash} K} (f _ {V} ^ {*} \circ g, h \circ g) - v _ {S _ {i} ^ {\backslash} K} (f _ {V} ^ {*} \circ g, h \circ g) ] \\ + v _ {T} \left(f _ {V} ^ {*} \circ g, h \circ g\right) (12) \\ \end{array}
+$$
+
+Assumption 3.5. Given a feature extractor $g: \mathcal{X} \to \mathcal{Z}$ , assume that the covariate shift between each source and labeled target domain can be addressed for known categories as $P_{S_i^k}(z) = P_{V^k}(z), k = 1,..K - 1$ .
+
+Corollary 3.6. Let $\mathcal{Y}_i^{\prime \prime} = \{k|k\notin \mathcal{Y}_i^\prime ,k = 1,..K - 1\}$ denote the label space that is absent from $S_{i}^{\prime}$ . Given Assumption 3.5, we further decompose the source error as:
+
+$$
+\begin{array}{l} \alpha \epsilon_ {S _ {i} ^ {\backslash K}} (h \circ g) = \sum_ {k \in \mathcal {Y} _ {i} ^ {\prime \prime}} \pi_ {S _ {i}} ^ {k} \epsilon_ {S _ {i} ^ {k}} (h \circ g) + \sum_ {k \in \mathcal {Y} _ {i} ^ {\prime}} \pi_ {S _ {i}} ^ {k} \epsilon_ {S _ {i} ^ {k}} (h \circ g) \\ = \rho_ {i} \sum_ {k \in \mathcal {Y} _ {i} ^ {\prime \prime}} \epsilon_ {V _ {i} ^ {k}} (h \circ g) + (1 - \rho_ {i}) \epsilon_ {S _ {i} ^ {\prime}} (h \circ g), \tag {13} \\ \end{array}
+$$
+
+where $\rho_{i} = |\mathcal{Y}_{i}^{\prime \prime}| / K$ under a mild condition that $\pi_{S_i}^k = 1 / K$ for $k\in \mathcal{Y}_i^{\prime \prime}$
+
+Remark 3.7. According to Definition 3.2, minimizing $v_{\hat{T}}(h \circ g)$ means mapping target samples to the unknown class. In practice, a multiplier $\beta < 1$ is applied on $v_{\hat{T}}(h \circ g)$ to prevent all target samples from being classified as unknown.
+
+# 3.3. Towards Source-Free Knowledge Transfer with Attention-based Feature Generation
+
+Source-free domain adaptation (SFDA) has been considered a means of reducing reliance on source data. As described in [24], the existing SFDA research can generally be categorized into data-centric and model-centric methods. Model-centric methods employ techniques such as self-supervision, while data-centric methods focus on image-based reconstruction. Model-centric methods like [28, 29, 35, 60] require source model fine-tuning, where the generalization to multi-source cases with label shift can be nontrivial since it may fail to fully leverage the few-shot labeled data due to the missing classes in source domains. Meanwhile, for data-centric methods like [6, 26], the pipeline to generate source-like images is generally computationally intensive
+
+
+Figure 2. The mechanism of attention-based feature generation for source-free domain adaptation. Given a similarity-based weight estimated by the knowledge preserved in the pre-trained source model consisting of a black-box feature extractor $g_{i}$ and a visible classifier $f_{i}$ , labeled features generated with the attention module can be considered a weighted average of unlabeled target features, which serve as the anchor for the target distribution alignment in the adaptation phase.
+
+and time-consuming, which can hardly be applied to highly structured domains. Furthermore, it might violate the intention of SFDA to protect privacy by recovering source-like images. Motivated by this, in this section, we propose a novel attention-based feature generation (AFG) algorithm that can produce labeled anchors for the alignment of unlabeled target data by leveraging the knowledge equipped in source models, which is more computationally efficient and independent from source model fine-tuning.
+
+The SFDA scenario involves two phases: pre-training and adaptation. During pre-training, $N$ models are trained on labeled data from each source domain $x_{s_i} \sim S_i'$ , $i = 1\dots N$ . Subsequently, the goal of the adaptation stage is to adapt the pre-trained source model to the unlabeled target data $x_t \sim T$ given few-shot labeled target data $x_v \sim V'$ . The proposed approach assumes a challenging open-set form, implying that the label spaces among the target and source domains are distinct.
+
+Inspired by [28], which uses a single-layer linear classifier in source models to store the cluster center of source features, we choose the Bayesian linear classifier during pre-training such that source features can be sampled by the re-parameterization trick [21] in the adaptation phase. Let $g_{i}:\mathcal{X}\rightarrow \mathcal{Z}_{i}\subseteq \mathbb{R}^{F_{i}}$ and $f_{i}\coloneqq \{\mu_{i},\sigma_{i}\}$ denote each pre-trained source model. As illustrated in Fig. 2, given the source features approximated by the weight samples
+
+of Bayesian linear classifier as $g_{i}(\hat{S}_{i}^{\prime}) = \left( \begin{array}{c} g_{i}(x_{s_{i}}^{1}) \\ \vdots \\ g_{i}(x_{s_{i}}^{\| \mathcal{Y}_{i}^{\prime}\|}) \end{array} \right) :=$
+
+$$
+\mu_ {i} + \sigma_ {i} \odot \left( \begin{array}{c} \zeta_ {i} ^ {1} \\ \vdots \\ \zeta_ {i} ^ {\| \mathcal {Y} _ {i} ^ {\prime} \|} \end{array} \right), \zeta_ {i} ^ {j} \sim \mathcal {N} (0, I) \text {w i t h s i z e} \| \mathcal {Y} _ {i} ^ {\prime} \| \times F _ {i}
+$$
+
+(multiple samples can be generated from each class in practice), along with the query and key mapping functions $w_{q_i}, w_{k_i}: \mathcal{Z}_i \to \mathcal{Z}_i' \subseteq \mathbb{R}^{F_i'}$ , the corresponding labeled anchor defined as $\{(g(x_{s_i}^j), y_i^j \in \mathcal{Y}_i')\}_{j=1}^{\|\mathcal{Y}_i'\|}, y_i^j \neq y_i^{j'}$ is given
+
+by:
+
+$$
+g (\hat {S} _ {i} ^ {\prime}) = \operatorname {s o f t m a x} \left(\frac {w _ {q _ {i}} \left(g _ {i} \left(\hat {S} _ {i} ^ {\prime}\right)\right) \cdot w _ {k _ {i}} \left(g _ {i} \left(\hat {T} ^ {\prime}\right)\right) ^ {\top}}{\sqrt {F _ {i} ^ {\prime}}}\right) g (\hat {T} ^ {\prime}), \tag {14}
+$$
+
+where $\hat{T}'$ denotes the estimated known-class data from the target. To produce meaningful features for the distribution alignment in the adaptation phase, we propose two objective functions to learn the query and key mapping $\{w_{q_i}, w_{k_i}\}_{i=1}^N$ of each source domain. Analogous to [5], we train $w_{q_i}, w_{k_i}$ by maximizing the similarity between the projections of the same target features extracted by the per-trained source model $g_i$ while pushing the different target features far apart, which can be achieved with minimizing reconstruction loss $L_{rec}^i$ such that the output of the attention module can approximate target features $g(\hat{T}')$ given target data as query and key. To further regularize $w_{q_i}, w_{k_i}$ , we introduce a cycle-consistency loss $L_{cyc}^i$ that can bring the features generated by labeled and unlabeled target data $\hat{V}', \hat{T}'$ close to each other.
+
+$$
+L _ {r e c} ^ {i} = \left| \operatorname {s o f t m a x} \left(\frac {w _ {q _ {i}} \left(g _ {i} \left(\hat {T} ^ {\prime}\right)\right) \cdot w _ {k _ {i}} \left(g _ {i} \left(\hat {T} ^ {\prime}\right)\right) ^ {\top}}{\sqrt {F _ {i} ^ {\prime}}}\right) g \left(\hat {T} ^ {\prime}\right) - g \left(\hat {T} ^ {\prime}\right) \right| \tag {15}
+$$
+
+$$
+L _ {c y c} ^ {i} = | \mathrm {s o f t m a x} (\frac {w _ {q _ {i}} (g _ {i} (\hat {S} _ {i} ^ {\prime})) \cdot w _ {k _ {i}} (g _ {i} (\hat {V} ^ {\prime})) ^ {\top}}{\sqrt {F _ {i} ^ {\prime}}}) g (\hat {V} ^ {\prime}) - g (\hat {S} _ {i} ^ {\prime}) | \quad (1 6)
+$$
+
+Progressive Unknown Rejection (PUR) is additionally proposed to improve the recognition accuracy on unknown class. In the open-set setting, empirical target data $\hat{T}$ includes the unknown class, while the generated labeled anchors $g(\hat{S}_i^{\prime})$ should be limited to the known class. According to the generation mechanism defined by Eq. (14), labeled anchors can be considered a similarity-based weighted average of target features, which are not supposed to contain components from irrelevant features of the unknown class. However, it is impractical to learn the ideal results where the weights assigned to those unrelated target features are zero by pure regularization of mapping functions $w_{q_i}, w_{k_i}$ . To address this problem, we introduce a scheme to gradually reject the target features from the unknown class by removing the target data labeled as unknown given the current hypothesis $h$ from $\hat{T}$ . Specifically, at each training iteration during the adaptation stage, for a batch of input target data, we rank the likelihood of the unknown class for each target sample $p(y = K|x_t) = h(x_t)[K]$ in ascending order. Given a threshold $0 < \tau < 1$ progressively increasing from zero according to the exponential ramp-up function [22], we select bottom $1 - \tau$ target samples as $\hat{T}'$ .
+
+# 3.4. Hypothesis Constraint
+
+Proposition 3.8. If $\mathcal{H}_{S_i}^F, \mathcal{H}_V^F, \mathcal{H}_T^F$ are sets of functions that can minimize a part of $\hat{\theta}_S^i, \sum_i \hat{\theta}_V^i, \sum_i \hat{\theta}_T^i$ respectively, then $f_{S_i}^* \in \mathcal{H}_{S_i}^F, f_V^* \in \mathcal{H}_V^F, f_T^* \in \mathcal{H}_T^F$ must hold such that we can relax $L_{\text{dis}}$ in Theorem 2.3 by considering maximum w.r.t. functions $f_{S_i}', f_V', f_T'$ as:
+
+$$
+\begin{array}{l} \log \sum_ {i} \exp \left(\nu \left[ L _ {c l s} ^ {S _ {i}} (h; g) + 2 L _ {d i s} ^ {i} \left(f _ {S _ {i}} ^ {*}, f _ {V} ^ {*}, f _ {T} ^ {*}, h; g\right) \right]\right) \\ \leq \sup _ {\{f _ {S _ {i}} ^ {\prime} \in \mathcal {H} _ {S _ {i}} ^ {F} \} _ {i = 1} ^ {N}, f _ {V} ^ {\prime} \in \mathcal {H} _ {V} ^ {F}, f _ {T} ^ {\prime} \in \mathcal {H} _ {T} ^ {F}} \log \sum_ {i} \exp (\nu [ L _ {c l s} ^ {S _ {i}} (h; g) + 2 L _ {d i s} ^ {i} (f _ {S _ {i}} ^ {\prime}, f _ {V} ^ {\prime}, f _ {T} ^ {\prime}, h; g) ]) \\ \end{array}
+$$
+
+(17)
+
+Definition 3.9 (Approximated Labeling Function Space). Let $L_{\mathcal{H}_S}^i, L_{\mathcal{H}_V}^i, L_{\mathcal{H}_T}^i$ denote the hypothesis constraints, i.e., a part of the empirical deviation between approximated and true labeling functions $\hat{\theta}_S^i, \hat{\theta}_T^i, \hat{\theta}_V^i$ . Approximated Labeling Function Space $\mathcal{H}_{S_i}^F, \mathcal{H}_V^F, \mathcal{H}_T^F$ can be defined as the sets whose members $f_{S_i}', f_V', f_T' \in \mathcal{H}^F$ can minimize $L_{\mathcal{H}_S}^i, \sum_i L_{\mathcal{H}_V}^i, \sum_i L_{\mathcal{H}_T}^i$ :
+
+$$
+\begin{array}{l} \left\{\mathcal {H} _ {S _ {i}} ^ {F} = \left\{f _ {S _ {i}} ^ {\prime} | \arg \min _ {g, f _ {S _ {i}} ^ {\prime} \in \mathcal {H} ^ {F}} \left[ L _ {\mathcal {H} _ {S}} ^ {i} \left(f _ {S _ {i}} ^ {\prime}; g\right) = L _ {c l s} ^ {S _ {i}} \left(f _ {S _ {i}} ^ {\prime}; g\right) / 2 + L _ {c l s} ^ {V} \left(f _ {S _ {i}} ^ {\prime}; g\right) \right] \right\} \right. \\ \left\{\mathcal {H} _ {V} ^ {F} = \left\{f _ {V} ^ {\prime} \mid \arg \min _ {g, f _ {V} ^ {\prime} \in \mathcal {H} ^ {F}} \sum_ {i} \left[ L _ {\mathcal {H} _ {V}} ^ {i} \left(f _ {V} ^ {\prime}; g\right) = L _ {c l s} ^ {V} \left(f _ {V} ^ {\prime}; g\right) / 2 + L _ {c l s} ^ {S _ {i}} \left(f _ {V} ^ {\prime}; g\right) \right] \right\} \right. \\ \left\{\mathcal {H} _ {T} ^ {F} = \left\{f _ {T} ^ {\prime} \mid \arg \min _ {g, f _ {T} ^ {\prime} \in \mathcal {H} ^ {F}} \sum_ {i} \left[ L _ {\mathcal {H} _ {T}} ^ {i} \left(f _ {T} ^ {\prime}; g\right) = \left[ L _ {\text {c l s}} ^ {S _ {i}} \left(f _ {T} ^ {\prime}; g\right) + L _ {\text {c l s}} ^ {V} \left(f _ {T} ^ {\prime}; g\right) \right] / 2 + L _ {\text {s s l}} \right] \right\} \right. \\ \end{array}
+$$
+
+(18)
+
+To build a more reliable target function space $\mathcal{H}_T^F$ , we approximate the target error with the error rate on labeled samples and a semi-supervised regularization term $L_{ssl}^2$ including entropy minimization [14, 15], pseudo labeling [44, 46] and consistency regularization [22, 42], which has been intensively discussed in [23, 43, 59, 63].
+
+# 3.5. Algorithm
+
+As described in Algorithm 1, we introduce a gradient reversal layer [12] to train the overall objective together. ImageNet [8] pre-trained ResNet-50 [16] is used as feature extractor $g$ and randomly initialized 2-layer fully-connected networks are used for classifiers $f_{S_i}^{\prime}, f_V^{\prime}, f_T^{\prime}, h$ . We adopt SGD with a momentum of 0.9 for optimization, where the initial learning rate is empirically set to 0.001. We employ the learning rate annealing strategy proposed in [12]. We use RandomFlip, RandomCrop, and RandAugment [7] as data augmentation with the batch size fixed to 24.
+
+
+Figure 3. Alignment mechanism of UM, where unknown target data $\hat{T}^K$ (green) is pushed away from labeled data into a separated cluster, while known target data $\hat{T}'$ is aligned back towards labeled clusters by $\min_g L_{dis}$ .
+
+# Algorithm 1 UM
+
+Input: source $\{\hat{S}_i^{\prime}\}_{i = 1}^{N}$ , labeled target $\hat{V}^{\prime}$ , unlabeled target $\hat{T}$
+
+Output: updated parameters $\phi = (\{f_{S_i}^{\prime}\}_{i=1}^{N}, g, h, f_V^{\prime}f_T^{\prime})$ , $w = \{w_{q_i}, w_{k_i}\}_{i=1}^{N}$
+
+Parameter: trade-off parameter $\lambda$ ; learning rate $\eta$ ; known class ratio estimator $\alpha$ ; coefficients $\nu, \beta, \tau$
+
+Notation: gradient reversal operator $R(\cdot)$
+
+for epoch $= 1,2,\dots$ do
+
+Estimate known class ratio $\alpha$ on $\hat{T}$ with $g,h$
+
+if source-free then
+
+Estimate $\hat{T}^{\prime}$ according to PUR and Update $w$ to optimize AFG:
+
+$$
+w \leftarrow w - \eta \Delta w, \Delta w = \frac {\partial \sum_ {i = 1} ^ {N} \left(L _ {r c c} ^ {i} + L _ {c y c} ^ {i}\right)}{\partial w}
+$$
+
+Generate labeled features $g(\hat{S}_i^{\prime})$ according to Eq. (14)
+
+# end if
+
+Compute labeled target error $L_{cls}^{V}(h;g) = L_{V}$ , source error $L_{cls}^{S_i}(h;g) = L_S^i$ , hypothesis constraints $L_{\mathcal{H}_S}^i (f_{S_i}';g) + L_{\mathcal{H}_V}^i (f_V';g) + L_{\mathcal{H}_T}^i (f_T';g) = L_H^i$ for $i = 1,..N$
+
+Compute discrepancy $L_{dis}^{i}(f_{S_{i}}^{\prime}, f_{V}^{\prime}, f_{T}^{\prime}, R \circ h \circ R; R \circ g) = L_{D}^{i}$ given the gradient reversal layer for $i = 1,..N$
+
+Update $\phi$ to minimize the target error bound:
+
+$$
+\phi \leftarrow \phi - \eta \Delta \phi ,
+$$
+
+$$
+\Delta \phi = \frac {\partial (\frac {1}{2} [ L _ {V} + \frac {1}{\nu} \log \sum_ {i = 1} ^ {N} \exp (\nu [ L _ {S} ^ {i} + L _ {H} ^ {i} - \lambda L _ {D} ^ {i} ]) ])}{\partial \phi}
+$$
+
+end for
+
+# 4. Evaluation
+
+We evaluated our proposal using two benchmarks, Office-Home and DomainNet. The trade-off parameter $\lambda$ is set to 0.01 during the training procedure according to [62, 63]. In addition, we empirically set the PU, scaling, and threshold coefficients $\beta$ to 0.15, $\nu$ to 0.1, and $\tau$ to 0.3 for all experiments. For the semi-supervised setting, we select the same few-shot labeled target data according to [41]. Regarding the open-set setting, we assign a distinct label space for each source domain as a subset of the target label space described below. We quantitatively compare our results against various baselines, including OSBP [40], PGL [34], ANNA [27], PUJE [63], MOSDANET [38], HyMOS [3], and MPU [58].
+
+Evaluation Metrics for the proposed method and baselines are the widely used measures [34, 40], i.e., normalized accuracy for the known class only $(\mathrm{OS}^{*})$ and harmonic mean $\mathrm{HOS} = 2(\mathrm{OS}^{*} \times \mathrm{UNK}) / (\mathrm{OS}^{*} + \mathrm{UNK})$ [2, 27, 31, 54, 63].
+
+Office-Home [52] is a widely-used domain adaptation benchmark, which consists of 15,500 images from 65 categories and four domains: Art, Clipart, Product, and RealWorld. We select the first 30 classes alphabetically as the known class and group the rest as the unknown. Each source domain contains 10 classes without overlap, leading to a large label shift scenario.
+
+DomainNet [36] is a more challenging benchmark dataset for large-scale domain adaptation that has 345 classes and
+
+
| METHOD | TYPE | →Clipart | →Product | →RealWorld | →Art | Avg. |
| 1-shot | 3-shot | 1-shot | 3-shot | 1-shot | 3-shot | 1-shot | 3-shot | 1-shot | 3-shot |
| OSBP | Source-Combine | 60.4 | 62.6 | 70.1 | 72.3 | 69.7 | 68.3 | 60.7 | 64.3 | 65.2 | 66.9 |
| PGL | | 59.0 | 61.8 | 67.7 | 69.9 | 66.7 | 68.9 | 61.2 | 64.0 | 63.7 | 66.2 |
| ANNA | | 65.8 | 67.7 | 71.0 | 73.4 | 70.3 | 70.3 | 61.0 | 63.7 | 67.0 | 68.8 |
| PUJE | | 65.8 | 71.7 | 73.3 | 74.2 | 75.0 | 78.1 | 65.5 | 67.3 | 69.9 | 72.8 |
| MOSDANET | Multi-Source | 61.5 | 65.9 | 70.0 | 73.8 | 71.4 | 69.6 | 61.6 | 63.6 | 66.1 | 68.2 |
| HyMOS | | 56.6 | 64.4 | 64.4 | 67.3 | 66.2 | 68.4 | 59.0 | 62.2 | 61.6 | 65.6 |
| UM | | 68.0 | 72.1 | 79.0 | 83.0 | 79.4 | 80.8 | 67.7 | 70.3 | 73.5 | 76.6 |
| MPU* | Source-Free | 46.3 | 54.4 | 59.7 | 66.3 | 57.8 | 60.2 | 58.3 | 62.5 | 55.5 | 60.9 |
| OSBP* | | 44.5 | 56.5 | 55.6 | 65.1 | 59.3 | 64.3 | 55.6 | 59.9 | 53.8 | 61.5 |
| PUJE* | | 52.2 | 58.4 | 65.0 | 70.3 | 66.2 | 70.0 | 58.7 | 62.7 | 60.5 | 65.4 |
| UM+AFG | | 61.1 | 66.0 | 77.0 | 80.1 | 72.0 | 78.8 | 60.3 | 64.6 | 67.6 | 72.4 |
+
+Table 1. HOS (%) of ResNet-50 model fine-tuned on Office-Home dataset under 1-shot/3-shot setting
+
+| METHOD | TYPE | →Clipart | →Painting | →Real | →Sketch | Avg. |
| 1-shot | 3-shot | 1-shot | 3-shot | 1-shot | 3-shot | 1-shot | 3-shot | 1-shot | 3-shot |
| OSBP | Source-Combine | 54.2 | 57.4 | 49.8 | 53.1 | 62.6 | 64.0 | 49.5 | 50.1 | 54.0 | 56.2 |
| PGL | | 59.8 | 62.0 | 59.4 | 61.4 | 67.4 | 69.4 | 59.7 | 61.2 | 61.6 | 63.5 |
| ANNA | | 55.6 | 61.5 | 53.6 | 54.3 | 67.5 | 66.5 | 57.9 | 58.1 | 58.7 | 60.1 |
| PUJE | | 64.4 | 66.2 | 59.8 | 61.7 | 67.7 | 69.3 | 61.2 | 64.2 | 63.3 | 65.4 |
| MOSDANET | Multi-Source | 56.4 | 55.3 | 55.6 | 58.2 | 68.5 | 69.8 | 54.1 | 54.9 | 58.7 | 59.6 |
| HyMOS | | 53.0 | 54.4 | 54.1 | 56.0 | 65.1 | 67.4 | 56.3 | 57.1 | 57.1 | 58.7 |
| UM | | 70.3 | 71.5 | 66.0 | 68.8 | 75.1 | 78.5 | 66.1 | 69.5 | 69.4 | 72.1 |
| MPU* | Source-Free | 54.5 | 57.6 | 55.0 | 60.1 | 62.4 | 66.4 | 48.4 | 52.9 | 55.1 | 59.3 |
| MOSDANET* | | 58.1 | 60.5 | 54.3 | 59.3 | 63.2 | 62.5 | 49.4 | 54.3 | 56.3 | 59.2 |
| PUJE* | | 60.5 | 62.2 | 55.3 | 61.4 | 64.0 | 67.8 | 53.1 | 56.2 | 58.2 | 61.9 |
| UM+AFG | | 64.8 | 69.7 | 60.0 | 64.2 | 67.6 | 73.4 | 60.0 | 64.8 | 63.1 | 68.0 |
+
+Table 2. HOS (%) of ResNet-50 model fine-tuned on DomainNet dataset under 1-shot/3-shot setting
+
+6 domains. Following the protocol established in [41], we pick 4 domains (Real, Clipart, Painting, Sketch) with 126 classes for the experiments. We select the first 60 classes alphabetically as the known class and group the rest as the unknown. Similarly, each source domain contains 20 classes without any overlap.
+
+As reported in Tabs. 1 and 2, under the same setting given 1-shot/3-shot labeled target data (1/3 samples per class), we observe that our method UM consistently outperforms the state-of-the-art results, improving HOS by $3.6\% / 3.8\%$ and $6.1\% / 6.7\%$ on the benchmark datasets of Office-Home and DomainNet respectively, when source data is available. Furthermore, $\mathrm{UM + AFG}$ enhances HOS by $7.1\% / 7.0\%$ in Office-Home and $4.9\% / 6.1\%$ in DomainNet under the challenging source-free setting. Note that our proposed approach provides significant performance gains for the more complex datasets like DomainNet, which requires knowledge transfer across different modalities, regardless of covariate or label shift. We group all source domains with labeled target data as a single domain for the baselines that require the source-combine strategy. For the source-free cases, we introduce a few confident target data labeled by pre-trained models as pseudo-source data to enable several algorithms denoted by $*$ under this problem setting since none of the existing methods can directly address the open-set task under the source-free condition with a huge label shift across source domains.
+
+# 4.1. Feature Space Visualization
+
+To intuitively visualize the effectiveness of different approaches, we extracted features from the baseline models and our proposed model on the $\rightarrow$ Art task (Office-Home) and $\rightarrow$ Real task (DomainNet) with the ResNet-50 backbone
+
+| METHOD | TYPE | Office-Home →RealWorld | DomainNet →Clipart |
| UNK | OS* | HOS | UNK | OS* | HOS |
| DEFAULT | Source-Free | 73.7 | 70.4 | 72.0 | 72.6 | 58.6 | 64.8 |
| w/o Lsim | | 70.9 | 70.6 | 70.7 | 69.3 | 59.1 | 63.8 |
| w/o Lcyc | | 74.0 | 68.5 | 71.1 | 72.8 | 56.9 | 63.9 |
| w/o PUR | | 39.6 | 87.0 | 54.4 | 47.3 | 72.9 | 57.4 |
+
+[16]. The feature distributions were processed with t-SNE [48] afterward. As shown in Fig. 4, compared with baselines, our method UM achieves a better alignment between source and target distributions, especially when the domain shift is large. Benefiting from our joint error-based adversarial alignment mechanism, the extracted feature space, including the cluster of unknown target data (green), has a more discriminative class-wise decision boundary.
+
+# 4.2. Ablation Study
+
+Self-supervised learning methods have shown that, by relying only on unlabeled data, it is still possible to obtain classification performance close to those of the supervised approaches [5, 17, 18]. In the source-free setting, we adopt the typical SimCLR [5] to help group the feature of unknown target data into a single cluster. As expected in Tab. 3, $L_{sim}^2$ can slightly improve the accuracy of the unknown class for a higher HOS. Furthermore, Progressive Unknown Rejection (PUR), a denoising of generated labeled features, is crucial to detecting unknowns in source-free cases. As also illustrated in Fig. 7d, generally, a larger threshold $\tau$ will lead to a higher UNK at the cost of low OS*, characterized as the trade-off between recognizing known and unknown data for open-set tasks. In addition, we verify the effectiveness of cycle-consistency regularization $L_{cyc}$ and find it helps maintain the normalized accuracy of the known class.
+
+# 4.3. Robustness against Varying Openness
+
+To verify the robustness of the proposed method, we conducted experiments on the $\rightarrow$ Painting task (DomainNet) with the openness varying in $\{0.25, 0.5, 0.75\}$ . Here, openness is defined by the ratio of unknown samples in the entire target data. PGL approach heuristically sets the hyperparameter according to the true unknown ratio to control the openness, while PUJE and UM automatically estimate the weight $\alpha$ during the training procedure. From Fig. 5a, we observe that our proposal consistently outperforms baselines by a large margin, which confirms its robustness to the change in openness.
+
+# 4.4. Stabel Coverage
+
+In Fig. 5b, we illustrate the recognition performance of UM over training steps on the $\rightarrow$ Art task of the Office-Home
+
+Table 3. Ablation study verified with ResNet-50 model on OfficeHome & DomainNet dataset
+
+| METHOD | TYPE | BACKBONE | Office-Home | DomainNet | Avg.
+O* | HOS | |
| →Art | →Product | →Painting | →Real | |
| UNK | OS* | HOS | UNK | OS* | HOS | UNK | OS* | HOS | UNK | OS* | HOS | UNK | OS* | HOS |
| UM | Multi-Source | ResNet-50 | 72.8 | 63.3 | 67.7 | 78.7 | 79.3 | 79.0 | 77.9 | 57.3 | 66.0 | 74.9 | 75.2 | 75.1 | 76.1 | 68.8 | 72.0 |
| UM+AFG | Source-Free | ResNet-50 | 66.1 | 55.5 | 60.3 | 83.3 | 71.6 | 77.0 | 63.9 | 56.5 | 60.0 | 76.6 | 60.6 | 67.6 | 72.5 | 61.1 | 66.2 |
| UM+AFG | | ViT-16 | 77.7 | 59.8 | 67.5 | 87.6 | 80.9 | 84.1 | 68.5 | 57.4 | 62.5 | 82.8 | 73.2 | 77.7 | 79.2 | 67.8 | 73.0 |
+
+Table 4. Accuracy of ViT-B/16 model fine-tuned on Office-Home & DomainNet dataset under 1-shot setting
+
+dataset. OS* experiences a downward while the UNK keeps improving, which characterizes a trade-off between the accuracy of knowns and the accuracy of unknowns. We further observe that some previous works [27, 34] do not converge at the optimum. In contrast, our method always reaches a reliable convergence without suffering from a severe performance drop in recognizing known classes.
+
+# 4.5. Flexibility in Backbone Architecture
+
+As presented in Sec. 3.3, AFG allows the target model to use a different backbone architecture from the pre-trained source models. Therefore, unlike those model-centric methods whose performance is deeply limited by source model architecture, our method can be effectively applied to real-world problems where each source model is trained using various networks by leveraging the power of advanced backbones like ViT [9] for the target model. Tab. 4 reveals a clear advantage of AFG when changing the target backbone to ViT-B/16 as the HOS scores under the source-free condition approach and even outperform the source data results. The same ResNet-50 backbone is used for pre-trained source models across different experiments.
+
+# 4.6. Advantage in Increasing Labeled Target Data
+
+Sec. 4.6 shows the behavior of different methods when the number of labeled examples in the target domain increases from 1 to 10 per class on DomainNet using ResNet50 backbone. Cluster-based methods like OSBP, MOSDANET, and HyMOS will finally be caught up by a simple multi-class PU learning (MPU) when the sample size increases. On the contrary, our method consistently outperforms the most competitive baseline PUJE for various sizes of labeled target data. Furthermore, along with the growth in the size of $\hat{V}$ , the HOS score achieved by UM+AFG in the source-free setting gradually approaches, even surpasses those methods using source data.
+
+# 4.7. Sensitivity to PU, Scaling, and Threshold Coefficients
+
+We show the sensitivity of our approach to varying PU coefficient $\beta$ , scaling factor $\nu$ , and threshold $\tau$ in Sec. 4.7. We can draw two observations from this: the OS* score is relatively stable, and the unknown recognition achieves a more reliable performance for a larger coefficient $\beta$ ; generally, a larger $\nu$ means focusing on the source domain that contributes more error and ignoring others, while a smaller $\nu$ will equalize
+
+
+(a) OSBP
+
+
+(b) HyMOS
+
+
+(c) PUJE
+
+
+
+
+(e) MOSDANET
+
+
+(f) PGL
+
+
+(g) ANNA
+
+
+(d) UM
+(h) UM
+
+
+Figure 4. T-SNE visualization of feature distributions in (a)-(d) $\rightarrow$ Art task (Office-Home dataset); (e)-(h) $\rightarrow$ Real task (DomainNet dataset).
+(a) robust against openness
+Figure 5. (a) Performance comparisons w.r.t. varying openness of the $\rightarrow$ Painting task from DomainNet dataset; (b) Convergence analysis of the $\rightarrow$ Art task from Office-Home dataset compared to other baselines with confidence intervals
+
+
+(b) stable convergence
+
+
+(a) $\rightarrow$ Clipart task
+Figure 6. Accuracy vs the number of labeled target samples on DomainNet using ResNet50 backbone. Our method maintains a high level of performance for different sample sizes of the labeled target data.
+
+
+(b) $\rightarrow$ Sketch task
+
+the importance of each domain, which can harm the performance when a remarkable label shift exists among source domains implied by Fig. 7c (the imbalance setting indicates a case where one source contains 20 classes while the other two sources take 5 classes respectively).
+
+
+
+
+
+
+(a) sensitivity to $\beta$
+(c) sensitivity to $\nu$
+Figure 7. (a)-(d) Sensitivity to varying loss coefficient $\beta, \nu, \tau$ verified in Office-Home dataset.
+
+
+(b) sensitivity to $\beta$
+(d) sensitivity to $\tau$
+
+# 5. Conclusion
+
+In this work, we addressed the semi-supervised open-set domain shift problem in multi-source cases with inconsistent label space by introducing a novel learning theory based on joint error and multi-class PU learning that can reduce the open-set risk, where the generalization error is bounded by the extension of VC learning theory based on uniform covering number. We generalize our method into source-free scenarios by attention-based feature generation, which is computationally efficient with reliable performance. We conduct extensive experiments on multiple domain adaptation benchmarks. Our model achieves the best performance regardless of source data, compared with recent baseline methods, proving our proposed approach's efficacy.
+
+# Acknowledgements
+
+# References
+
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+# A Unified Approach to Interpreting Self-supervised Pre-training Methods for 3D Point Clouds via Interactions
+
+Qiang Li, Jian Ruan, Fanghao Wu, Yuchi Chen, Zhihua Wei*, and Wen Shen* Tongji University, Shanghai, China
+
+{qli, jianruan, 2432055, 1953721, zhihua_wei, wenshen}@tongji.edu.cn
+
+# Abstract
+
+Recently, many self-supervised pre-training methods have been proposed to improve the performance of deep neural networks (DNNs) for 3D point clouds processing. However, the common mechanism underlying the effectiveness of different pre-training methods remains unclear. In this paper, we use game-theoretic interactions as a unified approach to explore the common mechanism of pre-training methods. Specifically, we decompose the output score of a DNN into the sum of numerous effects of interactions, with each interaction representing a distinct 3D substructure of the input point cloud. Based on the decomposed interactions, we draw the following conclusions. (1) The common mechanism across different pre-training methods is that they enhance the strength of high-order interactions encoded by DNNs, which represent complex and global 3D structures, while reducing the strength of low-order interactions, which represent simple and local 3D structures. (2) Sufficient pre-training and adequate fine-tuning data for downstream tasks further reinforce the mechanism described above. (3) Pre-training methods carry a potential risk of reducing the transferability of features encoded by DNNs. Inspired by the observed common mechanism, we propose a new method to directly enhance the strength of high-order interactions and reduce the strength of low-order interactions encoded by DNNs, improving performance without the need for pre-training on large-scale datasets. Experiments show that our method achieves performance comparable to traditional pre-training methods.
+
+# 1. Introduction
+
+Self-supervised pre-training methods for 3D point clouds have developed rapidly in recent years [1, 9, 13, 16, 21, 23, 30, 32, 38, 43]. Pre-training methods first train DNNs on large-scale unlabeled datasets, then fine-tune the DNNs on downstream tasks, generally enhancing their performance.
+
+However, the common mechanism underlying different pretraining methods remains unclear, posing challenges for gaining insights into effective model training strategies.
+
+In this paper, we aim to explore the common mechanism behind the performance improvements of different pre-training methods, thereby providing insights into pretraining, and offering better guidance for the training process. Recent studies have employed interactions to explain the reasoning processes of DNNs [20, 25, 41]. Inspired by these studies, we use interactions to provide a unified interpretation of different pre-training methods.
+
+Specifically, given a point cloud $x$ with $n$ regions indexed by $N = \{1,2,\dots,n\}$ , an interaction represents the collaborations among regions within a specific 3D structure $S \subseteq N$ , where each interaction has a numerical effect $I(S)$ on the network output. For example, as shown in Fig. 1, the interaction between the regions in $S_{1} = \{\text{wingtip}, \text{wing root}\}$ form a concept of "wing", contributing $I(S_{1})$ to push the classification result toward the class "airplane". It has been proven by [6, 44] that the output score of a DNN consistently equals the sum of the effects of all activated interactions, regardless of how the input regions are masked. In this way, interactions can be seen as the detailed inference patterns encoded by the DNN.
+
+Based on interactions, we conduct comparative experiments to explore the common reasons behind the performance improvements of different pre-training methods. Specifically, we explore the impact of pre-training methods on the complexity of interactions encoded by DNNs. Here, the complexity refers to the number of regions contained in an interaction, i.e., the order of the interaction. A high-order interaction, e.g., $S_{3}$ in Fig. 1, captures collaborations among massive point regions, representing complex and global 3D structures. In contrast, a low-order interaction, e.g., $S_{1}$ , measures collaborations between a few regions, representing simple and local 3D structures. From the experiments, we draw the following key conclusions.
+
+- The common mechanism across different pre-training
+
+
+
+
+Figure 1. (a) Illustration of how interactions can be used to explain a DNN. Given an input point cloud with $n$ regions, the output score of the DNN can be decomposed into the sum of the numerical effects of $2^{n}$ interactions, where each interaction $S$ encodes the collaborations among the point cloud regions in the set $S$ . (b) Comparing the strength of interactions across different orders encoded by the DGCNN trained from scratch (scr) and the DGCNN using a pre-training method (pt). Results show that the pre-trained DGCNN encodes stronger high-order interactions and weaker low-order interactions than the DGCNN trained from scratch.
+
+methods is that they enhance the strength of high-order interactions encoded by DNNs while reducing the strength of low-order interactions. This common mechanism indicates that pre-training methods enhance the DNNs' ability to capture global 3D structures, while reducing their reliance on local 3D structures.
+
+- Sufficient pre-training and adequate fine-tuning data for downstream tasks further reinforce the mechanism described above. We observe that the strength of high-order interactions increases with the number of pretraining epochs while the strength of low-order interactions decreases. Additionally, increasing the amount of data for downstream tasks also amplifies this effect.
+- Pre-training methods carry a potential risk of reducing the transferability of features encoded by DNNs. We observe that the performance of the pre-trained DNNs may decrease on unseen test datasets, possibly due to pretraining methods causing the DNNs to encode high-order interactions with excessively high strength.
+
+Building on the common mechanism we identified, we propose a new method to directly enhance the strength of high-order interactions encoded by DNNs while reducing the strength of low-order interactions. Experimental results on classification and semantic segmentation benchmarks show that our method achieves performance comparable to pre-training methods, without the need for pre-training on large-scale unlabeled datasets.
+
+# 2. Related work
+
+Self-supervised learning (SSL) of 3D point clouds. Recently, 3D point cloud processing has developed rapidly [5, 11, 14, 15, 24, 27, 35, 37, 40], with many self-supervised methods proposed to learn representations from individual 3D objects [1, 9, 13, 16, 21, 23, 30, 32, 38, 43]. The goal of SSL is to design pretext tasks to help the model learn the
+
+data distribution and features in advance, preparing it for downstream tasks. In this paper, we explore the common mechanism behind the performance improvement of the following five widely used open-source pre-training methods.
+
+- Occlusion Completion (OcCo) [32]. OcCo masks occluded points from a camera view and trains an encoder-decoder model to reconstruct these missing points.
+- Jigsaw [21]. Jigsaw trains a model to reconstruct point clouds with parts rearranged in random order.
+- Implicit Auto-encoder (IAE) [38]. IAE trains the model as an encoder to map the point clouds to a high-dimensional space and uses a decoder to reconstruct the encoder's outputs back into 3D geometry.
+- Spatio-Temporal Representation Learning (STRL) [9]. STRL captures spatio-temporal information from 3D sequences by using two temporally correlated frames to learn invariant representations.
+- CrossPoint [1]. CrossPoint learns transferable representations by maximizing the agreement between 3D point clouds and corresponding 2D images.
+
+Using game-theoretical interactions to explain DNNs. Game-theoretical interactions provide a solid theoretical foundation for explaining DNNs. Ren et al. [17] proposed a mathematical formulation for the concepts encoded by a DNN, while Ren et al. [18] further leveraged these concepts to define optimal baseline values for Shapley values. Li et al. [10] provided a theoretical guarantee that interactions accurately capture the true concepts encoded by a DNN. At the application level, interactions have been widely used to explain the representation capacity of DNNs from various perspectives, including adversarial robustness [17, 34], adversarial transferability [33], and generalization power [41, 45]. In this paper, we use interactions to investigate the common mechanism underlying different pre-training methods for 3D point clouds.
+
+
+Figure 2. Process of dividing an input point cloud into $n$ regions.
+
+# 3. Interactions in 3D point cloud processing
+
+Preliminaries: interactions. As a new explanatory metric, interaction has been used to clarify the inference logic [7], generalization power [34], and robustness of a DNN [45]. It can be viewed as a universal measure due to its close theoretical connections with other metrics. As proven by [19], the Harsanyi interaction serves as the basis for existing game-theoretic attributions and interactions, including the Shapley value [22], the Shapley interaction index [8], and the Shapley Taylor interaction index [28]. Please see the supplementary material for additional details.
+
+Quantifying interactions for 3D point cloud processing. We extend interactions to 3D point clouds. Considering an point cloud $x \in \mathbb{R}^{P \times 3}$ , we divide it into $n$ regions, as shown in Fig. 2. First, we apply the farthest point sampling (FPS) algorithm to select $n$ points from the point cloud as the centers of each region. Then, we use the $k$ -dimensional tree (KDTree) algorithm to assign the remaining points to their nearest region. By doing so, we divide the input point cloud $x$ into $n$ regions, indexed by $N = \{1, 2, \dots, n\}$ .
+
+Given a trained DNN $v: \mathbb{R}^{P \times 3} \to \mathbb{R}$ , we follow [10, 20, 25] to define the DNN's output score as $v(x) = \log \frac{p}{1 - p}$ to represent the classification confidence, where $p$ is the output probability of the ground truth class. Then, the output score can be rewritten as the sum of the numerical effects of all $2^n$ interactions between the point regions, as follows.
+
+$$
+v (x) = \sum_ {S \subseteq N} I (S). \tag {1}
+$$
+
+Here, $I(S)$ represents the numerical effect of the interaction among the point regions in $S \subseteq N$ , defined as follows.
+
+$$
+I (S) \triangleq \sum_ {T \subseteq S} (- 1) ^ {| S | - | T |} \cdot v \left(x _ {T}\right), \tag {2}
+$$
+
+where $x_{T}$ represents the input point cloud with the regions in $T \subseteq N$ unchanged, while the regions in $N \backslash T$ are masked by replacing them with the centroid of the point cloud.
+
+Understanding interactions in 3D point cloud processing. The interaction extracted from the input point cloud $x$ encodes an AND relationship among the point regions in $S$ , with the numerical effect $I(S)$ representing the combined contribution of these regions to the output score $v(x)$ . As shown in Fig. 1, when the point regions in the set $S_{1} = \{wingtip, wing root\}$ are unmasked, they form a "wing" pattern and contribute a numerical effect $I(S_{1})$ that pushes the output score $v(x)$ towards the "airplane" category. Masking any region in $S_{1}$ will deactivate this AND
+
+interaction and remove $I(S_{1})$ from $v(x)$ . In fact, Tang et al. [29] has proven that interaction satisfies the universal matching property, which states that the DNN's inference score $v(x_{T})$ can always be faithfully explained as the sum of the numerical effects of all activated interactions, regardless of how the point cloud regions are masked.
+
+Theorem 1 (Universal matching property, proven by [29]). Given an input sample $x$ with $n$ variables indexed by $N = \{1,2,\dots,n\}$ , we can generate $2^n$ masked samples $x_{T}$ where $T \subseteq N$ . Let us construct the following surrogate logical model $\phi(\cdot)$ to use interactions for inference, which are extracted from the DNN $v(\cdot)$ on the sample $x$ . Then, the output of the surrogate logical model $\phi(\cdot)$ can always match the output of the DNN $v(\cdot)$ , regardless of how the input sample is masked.
+
+$$
+\begin{array}{l} \forall T \subseteq N, \phi (x _ {T}) = v (x _ {T}), \\ \phi \left(x _ {T}\right) = v \left(x _ {\emptyset}\right) + \sum_ {S \subseteq N} I (S) \cdot \mathbb {1} \binom {x _ {T} \text {t r i g g e r s}} {\text {A N D r e l a t i o n} S} \tag {3} \\ = v (x _ {\emptyset}) + \sum_ {\emptyset \neq S \subseteq T} I (S). \\ \end{array}
+$$
+
+Defining and quantifying the representation complexity of DNNs. The order of an interaction is defined as $m = |S|$ , which reflects the representation complexity of DNNs. High-order interactions measure the effects of collaborations among massive point cloud regions, representing global and complex 3D structures, while low-order interactions measure the effects of collaborations between a few point regions, representing simple and local 3D structures. We introduce a new metric for measuring the representation complexity of DNNs, as follows.
+
+$$
+\kappa^ {(m)} \triangleq \frac {\mathbb {E} _ {x} \mathbb {E} _ {S \subseteq N , | S | = m} [ | I (S) | ]}{Z}, \tag {4}
+$$
+
+where $\mathbb{E}$ denotes the mathematical expectation, and $Z = \mathbb{E}_x\mathbb{E}_{S\subseteq N}[|I(S)|]$ is a normalization term to ensure fair comparisons across different DNNs. Here, $\kappa^{(m)}$ measures the normalized average strength of the $m$ -th order interactions. If the value of $\kappa^{(m)}$ of a high-order is larger than that of a low-order, the DNN's representation complexity is enough to capture global and complex 3D structures. Otherwise, the DNN's representation complexity is limited to encoding only local and simple 3D structures.
+
+We further propose the following metrics to measure the strength of high-order interactions and low-order interactions encoded by the DNN.
+
+$$
+\begin{array}{l} \kappa^ {\text {h i g h}} = \sum_ {m \in \Omega^ {\text {h i g h}}} \kappa^ {(m)}, s. t. \Omega^ {\text {h i g h}} \stackrel {{\text {d e f}}} {{=}} \left\{m \mid \lceil \frac {2}{3} n \rceil < m \leq n \right\}, \\ \kappa^ {\text {l o w}} = \sum_ {m \in \Omega^ {\text {l o w}}} \kappa^ {(m)}, s. t. \Omega^ {\text {l o w}} \stackrel {{\text {d e f}}} {{=}} \left\{m \mid 1 \leq m \leq \lceil \frac {1}{3} n \rceil \right\}, \end{array} \tag {5}
+$$
+
+where $\Omega^{\mathrm{high}}$ and $\Omega^{\mathrm{low}}$ denote the ranges of high-order and low-order interactions, respectively.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Figure 3. [Conclusion 1] (a) Comparing the normalized average strength of interactions encoded by different DNNs, including DNNs trained from scratch and DNNs trained with different pre-training methods. Results show that the DNNs using pre-training methods consistently encode stronger high-order interactions and weaker low-order interactions than the DNNs trained from scratch. (b) The relationship between the strength of high-order interactions encoded by different DNNs and their corresponding classification accuracy. Results show that DNNs encoding stronger high-order interactions tend to exhibit higher accuracy.
+
+
+
+
+
+
+
+
+
+
+
+# 4. Interpreting different pre-training methods using interactions
+
+# 4.1. Comparative study setup
+
+For a given network architecture, we compare the interactions encoded by the model trained from scratch with those encoded by models trained using various pre-training methods. This comparison aims to explore whether these pretraining methods share a common underlying reason for performance improvement, which we define as the common mechanism across these methods. To provide a unified explanation for most pre-training methods, we conduct experiments on five widely used open-source pre-training methods, including IAE [38], STRL [9], CrossPoint [1], OcCo [32] and JigSaw [21], as detailed in Sec. 2.
+
+Networks and datasets. We conduct experiments on three network architectures: DGCNN [35], PointNet [14], and PCN [40]. For DGCNN, we utilize all five pre-training methods, while for PointNet and PCN, we focus on OcCo [32] and Jigsaw [21], depending on the accessibility of open-source implementations for each pre-training method.
+
+To compare the interactions encoded by different DNNs, we use three benchmark datasets for 3D classification task: ModelNet40 [36], ShapeNet² [3], and ScanObjectNN [31]. Tab. 1 shows the statistics of these datasets. We randomly select 10 samples per class from each dataset and use the
+
+| Name | Type | # Class | # Training / Testing |
| ModelNet | synthesized | 40 | 9,843 / 2,468 |
| ShapeNet | synthesized | 16 | 12,137 / 4,744 |
| ScanObjectNN | real world | 15 | 2,304 / 576 |
+
+Table 1. Statistics of datasets for classification.
+
+method in Sec. 3 to divide each point cloud sample into $n$ regions for quantifying the interactions encoded by DNNs.
+
+# 4.2. Exploring the common mechanism of different pre-training methods
+
+Conclusion 1. The common mechanism across different pre-training methods is that they enhance the strength of high-order interactions encoded by DNNs, while reducing the strength of low-order interactions.
+
+Fig. 3 (a) shows the normalized average strength of the interactions encoded by different DNNs, including DNNs trained from scratch and DNNs using different pre-training methods. Results show that the strength of high-order interactions encoded by the DNNs using pre-training methods is consistently greater than that of the DNNs trained from scratch, across all datasets and network architectures. Conversely, the DNNs using pre-training methods typically encode weaker low-order interactions than the DNNs trained from scratch. Fig. 3 (b) further illustrates the relationship between the strength of high-order interactions and the clas
+
+
+Figure 4. Visualization of interactions encoded by the DGCNN trained from scratch (scr) and the DGCNN pre-trained (pt) with IAE. The pre-trained DGCNN typically encodes stronger high-order interactions and weaker low-order interactions compared to the DGCNN trained from scratch.
+
+
+
+sification accuracy across different DNNs. We observe that DNNs encoding stronger high-order interactions tend to exhibit higher accuracy. Thus, we regard this shared phenomenon as the common mechanism behind the performance improvement of different pre-training methods, i.e., different pre-training methods generally enhance the strength of high-order interactions encoded by DNNs, while reducing the strength of low-order interactions, as summarized in Conclusion 1.
+
+Conclusion 1 reveals that pre-training methods enhance the ability of DNNs to encode complex and global 3D structures, while reducing their reliance on simple and local 3D structures. As simple and local 3D structures (e.g., a curve, a corner) can appear across different categories, they often lack sufficient classification information, so an over-reliance on them may lead to incorrect classifications. For example, as shown in Fig. 4, the DNN trained from scratch incorrectly classifies a "plant" sample as a "stool". This misclassification may occur because the local structures the DNN learns for the plant, such as the "stem" and the "leaf", are similar to some local structures of a stool, such as the "legs". However, the DNN still encodes a high strength for these local structures (i.e., low-order interactions), which results in an incorrect classification. In contrast, pre-training methods improve the modeling of complex and global 3D structures, allowing DNNs to get a more comprehensive understanding of the input, which in turn enhances their performance. Thus, beyond traditional accuracy metrics, interactions can help identify the potential reasons for classification errors by revealing which 3D structures modeled by the DNN have inappropriate weights, offering a new perspective for debugging.
+
+Comparison with transformer-based pre-training methods. We also measure interactions encoded by transformer-
+
+
+Figure 5. Comparing the normalized average strength of interactions encoded by (1) transformer-based models, (2) traditional DNNs (e.g., DGCNN and PointNet) trained from scratch, and (3) traditional DNNs using pre-training methods (e.g., DGCNN with IAE, and PointNet with OcCo). Results show that transformer-based models also encode stronger high-order interactions and weaker low-order interactions, exhibiting a similar pattern to traditional DNNs using pre-training methods.
+
+based models, including PointBERT [39], PointMAE [12], PointM2AE [42], and PointGPT [4]. These models integrate pre-training methods into the model architecture, making them incompatible with traditional DNNs (e.g., DGCNN). Therefore, we directly compare the interactions encoded by transformer-based models with the interactions encoded by traditional DNNs, including the DNNs trained from scratch and the DNNs trained with pre-training methods. As shown in Fig. 5, transformer-based models also encode stronger high-order interactions and weaker low-order interactions than traditional DNNs trained from scratch, which exhibit a similar pattern to the interactions encoded by traditional DNNs using pre-training methods. This further supports Conclusion 1.
+
+# 4.3. Exploring the impact of different factors on the common mechanism
+
+We further explore two factors that impact the common mechanism: (a) the extent of pre-training, and (b) the amount of fine-tuning data used for downstream tasks.
+
+Conclusion 2(a). The pre-training process progressively enhances the strength of high-order interactions encoded while weakening the strength of low-order interactions as the extent of pre-training increases.
+
+In this subsection, we first investigate the relationship between the extent of pre-training and the strength of interactions encoded by DNNs. Here, the extent of pre-training refers to the number of pre-training epochs, i.e., the range of epochs from the start of pre-training to the epoch at which pre-training converges. To this end, we conduct experiments on DGCNN with two pre-training methods, including IAE and CrossPoint. For each pre-training method, let $T_{\mathrm{max}}$ denote the total number of epochs at which the pre-training process of the DNN converges. We select the DNNs at training epochs $0, 0.2T_{\mathrm{max}}, 0.4T_{\mathrm{max}}, \ldots, T_{\mathrm{max}}$ , covering six different stages of the pre-training process. Then, for all
+
+
+Figure 6. [Conclusion 2(a)] Comparing the normalized average strength of interactions encoded by DGCNNs pre-trained for different extents, ranging from initial pre-training (0%) to full convergence (100%). As the extent of pre-training increases, the strength of high-order interactions encoded by the DNNs typically rises, while the strength of low-order interactions generally decreases.
+
+
+Figure 7. [Conclusion 2(b)] Comparing the normalized average strength of interactions encoded by DNNs fine-tuned with varying amounts of data. Results show that as the amount of fine-tuning data increases from $1\%$ to $100\%$ , the strength of high-order interactions encoded by the DNNs generally increases, while the strength of low-order interactions generally decreases.
+
+DNNs at different pre-training extents, we fine-tune them on the same downstream task and quantify the interactions encoded by these fine-tuned DNNs.
+
+Fig. 6 presents the experimental results. We observe that as the extent of pre-training increases, the strength of high-order interactions encoded by the DNNs generally increases, while the strength of low-order interactions typically decreases. We summarize this relationship between the extent of pre-training and the interactions encoded by DNNs in Conclusion 2(a). This conclusion suggests that sufficient pre-training enhances the model's ability to capture complex and global 3D contexts, further validating the common mechanism outlined in Conclusion 1.
+
+Conclusion 2(b). Increasing the amount of fine-tuning data further enhances the strength of high-order interactions encoded by DNNs, while weakening the strength of low-order interactions.
+
+To investigate the relationship between the amount of fine-tuning data for downstream tasks and the interactions encoded by DNNs, we construct seven training sets of varying sizes from the ModelNet40 dataset, containing $1\%$ , $10\%$ , $20\%$ , $30\%$ , $50\%$ , $70\%$ , and $100\%$ of the original ModelNet40 training data, respectively. Note that we ensure
+
+
+Figure 8. Comparing the classification accuracy and the strength of high-order interactions encoded by different DNNs fine-tuned with varying amounts of data. As the amount of data increases, the accuracy gap between the DNN trained from scratch and the DNN pre-trained with IAE narrows, while the gap in the strength of high-order interactions encoded by these DNNs widens.
+
+at least one sample from each class is included, allowing the model to learn from all categories. We then use the different-sized training sets to fine-tune DGCNNs, including those pre-trained using the IAE method and the Cross-Point method. As shown in Fig. 7, as the amount of fine-tuning data increases, the strength of high-order interactions encoded by DNNs gradually increases, while the strength of low-order interactions decreases. We summarize this relationship between the amount of fine-tuning data and the interactions encoded by DNNs in Conclusion 2(b).
+
+# 4.4. Exploring the potential risk of pre-training methods in reducing DNN's transferability
+
+Conclusion 3. Pre-training methods carry a potential risk of reducing the transferability of features encoded by DNNs.
+
+When exploring the relationship between the amount of fine-tuning data and the interactions encoded by DNNs, we observe the following anomalous phenomenon. As shown in Fig. 8, the gap in classification accuracy between the pretrained DNN and the DNN trained from scratch becomes marginal as the fine-tuning data increases. For example, when the fine-tuning data reaches $100\%$ , the accuracy gap is only $0.2\%$ . However, the gap in the strength of high-order interactions between the two DNNs gradually increases, indicating that high-order interactions with excessively high strength are not necessary for performance improvement.
+
+Since high-order interactions generally carry a greater risk of overfitting [41], we investigate the potential risk of pre-training methods in reducing the transferability of features encoded by DNNs. Here, the transferability of features refers to the generalization ability of the features. For example, if the features learned from one dataset (e.g., the features of the airplane class in ModelNet) can be applied to another unseen dataset (e.g., identifying the airplane class in ShapeNet), we consider these features to have high transferability. To this end, we use ShapeNet as the unseen
+
+
+Figure 9. [Conclusion 3] Comparing the zero-shot classification accuracy of DNNs with and without pre-training, followed by fine-tuning with varying amounts of data. Results show that the zero-shot accuracy of the pre-trained DNN initially exceeds that of the DNN trained from scratch when the fine-tuning data is limited $(e.g., 1\%)$ , but falls below that of the DNN trained from scratch as the fine-tuning data becomes sufficient $(e.g., 100\%)$ .
+
+dataset and compare the classification accuracy of different DNNs, including DGCNNs trained with varying amounts of data from ModelNet, as well as DGCNNs pre-trained and then fine-tuned with varying amounts of data. Since the category labels in the two datasets do not completely align, we identify eight common categories. Please see the supplementary material for more implementation details.
+
+Fig. 9 shows the results. We find that when the amount of fine-tuning data is limited (e.g., $1\%$ ), pre-trained DNNs, such as the DNN pre-trained with CrossPoint, achieve higher zero-shot accuracy $(+8.9\%)$ compared to the DNN trained from scratch. In contrast, when the fine-tuning data is sufficient (e.g., $100\%$ ), the accuracy of the DNN pretrained with CrossPoint significantly lags behind that of the DNN trained from scratch $(-14.7\%)$ . We attribute this to pre-training methods causing DNNs to encode high-order interactions with excessively high strength, which in turn reduces the transferability of the features encoded by the DNNs. Note that we are not criticizing the use of pretraining methods to enhance the strength of high-order interactions encoded by DNNs as inherently negative. Rather, we are proposing this potential risk and offering new insights for the design of pre-training methods.
+
+# 5. Guiding the training process using the common mechanism
+
+Traditional pre-training methods, while improving performance, inevitably require extensive pre-training on large-scale unlabeled datasets, which demands considerable time and computational resources. As discussed above, we find that the common mechanism underlying different pre-training methods is that they universally enhance the strength of high-order interactions encoded by DNNs while reducing the strength of low-order interactions. Building on this insight, we propose a new method that directly enhances the strength of high-order interactions encoded by DNNs while reducing the strength of low-order interactions. In this way, our method achieves performance
+
+
+Figure 10. (a) Curves showing the values of the proposed loss term $\mathcal{L}_{\text{interaction}}$ for different values of $\alpha$ throughout the training process. (b) Comparison of the normalized average strength of interactions encoded by DNNs for various $\alpha$ values in the loss term.
+
+comparable to traditional pre-training methods while avoiding the need for pre-training on large-scale unlabeled datasets. Specifically, we introduce a new heuristic loss term defined as follows.
+
+$$
+\mathcal {L} _ {\text {i n t e r a c t i o n}} = \mathbb {E} _ {x} \left[ \mathbb {E} _ {| S | \in \Omega^ {\mathrm {l o w}}} [ | I (S) | ] - \mathbb {E} _ {| S | \in \Omega^ {\mathrm {h i g h}}} [ | I (S) | ] \right], \tag {6}
+$$
+
+where $\Omega^{\mathrm{high}}$ and $\Omega^{\mathrm{low}}$ define the ranges of high-order and low-order interactions, as detailed in Sec. 3. Minimizing the loss term $\mathcal{L}_{\mathrm{interaction}}$ forces the DNN to weaken the strength of low-order interactions, i.e., decreasing $\mathbb{E}_x\mathbb{E}_{|S|\in \Omega^{\mathrm{low}}}[|I(S)|]$ , while enhancing the strength of high-order interactions, i.e., increasing $\mathbb{E}_x\mathbb{E}_{|S|\in \Omega^{\mathrm{high}}}[|I(S)|]$ .
+
+However, computing Eq. (6) is NP-hard. To overcome this challenge, we approximate $\mathcal{L}_{\mathrm{interaction}}$ using a sampling-based approach. Specifically, given a point cloud $x$ with $n$ regions indexed by $N = \{1,2,\dots,n\}$ , we sample three disjoint subsets $S_{1}, S_{2}, S_{3} \subseteq N$ where the orders of the subsets $|S_1|, |S_2|, |S_3| \in \Omega^{\mathrm{low}}$ , with each subset representing a low-order interaction encoded by the DNN. We consider the union $S_{\mathrm{union}} = S_{1} \cup S_{2} \cup S_{3}$ as a relatively high-order interaction. Then, we can approximate the interaction loss $\mathcal{L}_{\mathrm{interaction}}$ as follows.
+
+$$
+\mathcal {L} _ {\text {i n t e r a c t i o n}} ^ {\prime} = \mathbb {E} _ {S _ {1}, S _ {2}, S _ {3} \subseteq N} \left[ \mathbb {E} _ {i \in \{1, 2, 3 \}} [ | I (S _ {i}) | ] - | I (S _ {\text {u n i o n}}) | \right]. \tag {7}
+$$
+
+Given a traditional DNN, we incorporate the interaction loss into the training process using the following loss function for the classification task, without the need for additional pre-training on large-scale unlabeled datasets.
+
+$$
+\mathcal {L} = \mathcal {L} _ {\text {c l a s s i f i c a t i o n}} + \alpha \mathcal {L} _ {\text {i n t e r a c t i o n}}, \tag {8}
+$$
+
+where $\mathcal{L}_{\mathrm{classification}}$ denotes the standard classification loss function (e.g., cross-entropy loss), and $\alpha > 0$ is the hyperparameter controlling the strength of the interaction loss. Please see Tab. 4 for the effects of varying $\alpha$ . As shown in Fig. 10 (b), the strength of high-order interactions encoded by the DNN with $\alpha > 0$ is generally higher than the result when $\alpha = 0$ , but it does not increase indefinitely as $\alpha$ grows. This shows the effectiveness of our interaction loss.
+
+Experiments and results analysis. To evaluate the effectiveness of the proposed loss term, we conduct experi-
+
+| Method | ModelNet40 | ScanObjectNN | No Pre-train |
| PointNet | 89.2 | 68.0 | ✓ |
| PointNet + JigSaw | 89.6 | - | ✗ |
| PointNet + OcCo | 90.1 | - | ✗ |
| PointNet + Linteraction (Ours) | 90.1 | 69.0 | ✓ |
| DGCNN | 92.5 | 78.1 | ✓ |
| DGCNN + JigSaw | 92.6 | 83.5 | ✗ |
| DGCNN + OcCo | 93.0 | 84.3 | ✗ |
| DGCNN + STRL | 93.1 | - | ✗ |
| DGCNN + CrossPoint | 92.8 | - | ✗ |
| DGCNN + IAE | 94.2 | 85.6 | ✗ |
| DGCNN + Linteraction (Ours) | 93.3 | 79.4 | ✓ |
| CurveNet | 92.8 | 79.2 | ✓ |
| CurveNet + Linteraction (Ours) | 93.1 | 82.0 | ✓ |
| GDANet | 92.3 | 78.7 | ✓ |
| GDANet + Linteraction (Ours) | 92.8 | 80.0 | ✓ |
+
+Table 2. Classification accuracy (\%) on ModelNet40 and ScanObjectNN datasets. The best results are shown in bold and the second-best results are underlined. Our method achieves results comparable to pre-training methods, while not requiring pretraining on large-scale datasets.
+
+ments on 3D point cloud classification and semantic segmentation tasks. For the classification task, we use the ModelNet40 and ScanObjectNN datasets, as described in Sec. 4.1. Specifically, for the ScanObjectNN dataset, we conduct experiments using the PB_T50_RS variant, which is the most challenging variant. We train PointNet and DGCNN using the proposed loss term and set $\alpha$ to 0.0005. As shown in Tab. 2, our proposed loss term consistently improves the performance of PointNet, DGCNN, CurveNet [11], and GDANet [37] on both the ModelNet40 and the ScanObjectNN testing splits, compared to their original versions. Moreover, our method demonstrates performance comparable to pre-training methods, without the need for pre-training on large-scale datasets.
+
+For the semantic segmentation task, we conduct experiments on the Stanford Large-Scale 3D Indoor Spaces (S3DIS) dataset [2]. The S3DIS consists of 3D point clouds collected from six distinct large-scale indoor environments, with each point cloud annotated with per-point categorical labels. We randomly subsample 4,096 points from the original point cloud and apply 6-fold cross-validation during fine-tuning. Since the proposed interaction loss is specifically designed for 3D classification, it cannot be directly applied to segmentation tasks. Instead, we adopt a two-stage training approach: first, we train a DNN on the classification task with our interaction loss, and then fine-tune the model on the semantic segmentation task. As shown in Tab. 3, the DGCNN using the proposed loss term achieves $86.8\%$ overall accuracy and $59.0\%$ mIoU, outperforming the majority of pre-training methods. Additionally, our loss term also improves the performance of the PointNet.
+
+Effects of the hyper-parameter $\alpha$ . We train the
+
+| Method | S3DIS 6-Fold |
| OA | mIoU |
| PointNet | 78.5 | 47.6 |
| PointNet + Linteraction (Ours) | 82.1 | 50.8 |
| DGCNN | 84.1 | 56.1 |
| DGCNN + JigSaw | 84.4 | 56.6 |
| DGCNN + OcCo | 85.1 | 58.5 |
| DGCNN + STRL | 84.2 | 57.1 |
| DGCNN + IAE | 85.9 | 60.7 |
| DGCNN + Linteraction (Ours) | 86.8 | 59.0 |
+
+Table 3. Semantic segmentation on S3DIS. We report Overall Accuracy (OA) and mean Intersection over Union (mIoU) across six folds. Our method surpasses most pre-training methods.
+
+| α | ModelNet40 | ScanObjectNN |
| 0.0 | 92.5 | 78.1 |
| 0.0001 | 93.0 | 79.0 |
| 0.0005 | 93.3 | 79.4 |
| 0.001 | 91.3 | 78.1 |
+
+Table 4. Classification accuracy (\%) for DGCNNs trained with varying hyper-parameters $\alpha$ for the interaction loss.
+
+DGCNN with various interaction loss weights $\alpha$ and evaluate the testing accuracy, as shown in Tab. 4. The accuracy initially increases and then decreases as $\alpha$ rises. We attribute this to the loss term enhancing the strength of high-order interactions encoded by the DNN. At lower $\alpha$ values, the interaction loss improves the DNN's modeling of global 3D structures. However, excessively high values of $\alpha$ lead to excessively high strength of high-order interactions, increasing the risk of overfitting, as discussed in Conclusion 3. With an appropriately chosen $\alpha$ , the interaction loss effectively enhances the training process, further supporting the common mechanism outlined in Conclusion 1.
+
+# 6. Conclusion
+
+In this paper, we use interactions to investigate the common mechanism underlying the effectiveness of different pretraining methods for 3D point clouds. Specifically, these methods generally enhance the strength of high-order interactions encoded by DNNs, while reducing the strength of low-order interactions. We then explore the impact of various factors on the mechanism and find that sufficient pretraining and adequate fine-tuning data further reinforce this mechanism. Additionally, we identify a potential risk that pre-training may reduce the transferability of DNNs. Based on the common mechanism, we propose a new method that directly enhances the strength of high-order interactions encoded by DNNs while weakening the strength of low-order interactions. Experiments show that our method achieves performance comparable to pre-training methods, without the need for pre-training on large-scale datasets.
+
+# Acknowledgments
+
+This work is partially supported by the National Nature Science Foundation of China (No. 62206170, 62376199).
+
+# References
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+# A Unified Framework for Heterogeneous Semi-supervised Learning
+
+Marzi Heidari*, Abdullah Alchihabi*, Hao Yan*, Yuhong Guo*†
+*School of Computer Science, Carleton University, Ottawa, Canada†Canada CIFAR AI Chair, Amii, Canada
+
+{marziheidari@cmail., abdullahalchihibi@cmail., haoyan6@cmail., yuhong.guo@}carleton.ca
+
+# Abstract
+
+In this work, we introduce a novel problem setup termed as Heterogeneous Semi-Supervised Learning (HSSL), which presents unique challenges by bridging the semi-supervised learning (SSL) task and the unsupervised domain adaptation (UDA) task, and expanding standard semi-supervised learning to cope with heterogeneous training data. At its core, HSSL aims to learn a prediction model using a combination of labeled and unlabeled training data drawn separately from heterogeneous domains that share a common set of semantic categories. This model is intended to differentiate the semantic categories of test instances sampled from both the labeled and unlabeled domains. In particular, the labeled and unlabeled domains have dissimilar label distributions and class feature distributions. This heterogeneity, coupled with the assorted sources of the test data, introduces significant challenges to standard SSL and UDA methods. Therefore, we propose a novel method, Unified Framework for Heterogeneous Semi-supervised Learning (Uni-HSSL), to address HSSL by directly learning a fine-grained classifier from the heterogeneous data, which adaptively handles the inter-domain heterogeneity while leveraging both the unlabeled data and the inter-domain semantic class relationships for cross-domain knowledge transfer and adaptation. We conduct comprehensive experiments and the experimental results validate the efficacy and superior performance of the proposed Uni-HSSL over state-of-the-art semi-supervised learning and unsupervised domain adaptation methods.
+
+# 1. Introduction
+
+Deep learning models, owing to their hierarchical learned representations and intricate architectures, have monumentally advanced the state-of-the-art across a myriad of tasks [18]. Nonetheless, the success of deep learning has been often contingent on the availability of copious amounts of labeled data. Data annotation, especially in specialized domains, is not only resource-intensive but can also entail exorbitant costs [32]. Consequently, semi-supervised learn
+
+ing (SSL) has been popularly studied, aiming to successfully utilize the free available unlabeled data to help train deep models in an annotation efficient manner [35].
+
+However, current SSL methods assume that the unlabeled and labeled data are sampled from similar (homogeneous) distributions [25]. Such an assumption presents substantial practical limitations to applying traditional SSL methods to a wide range of application domains, where labeled and unlabeled data can have different distributions. For example, in the field of medical imaging, it is common for labeled MRI scans to be sourced from state-of-the-art research hospitals, while an influx of unlabeled scans could emanate from a myriad of rural clinics, each with its distinct scanning equipment and calibration idiosyncrasies. Similar heterogeneity patterns manifest in domains like aerial imagery, wildlife monitoring, and retail product classification. In such settings, the challenge lies in leveraging the unlabeled data given its dissimilarity with its labeled counterpart.
+
+Therefore, to address the current limitations of the traditional SSL, we propose a novel heterogeneous semi-supervised learning (HSSL) task, where the training data consist of labeled and unlabeled data sampled from different distribution domains. The two domains contain a common set of semantic classes, but have different label and class feature distributions. The goal of HSSL is to train a model using the heterogeneous training data so that it can perform well on a held-out test set sampled from both the labeled and unlabeled domains. Without posing distribution similarity assumptions between the labeled and unlabeled data, HSSL is expected to be applicable to a broader range of real-world scenarios compared to standard SSL. This novel heterogeneous semi-supervised learning task however is much more challenging due to the following characteristics: (1) The domain gap, expressed as divergence between class feature distributions across the labeled and unlabeled domains, presents a significant impediment to model generalization and learning. (2) The absence of annotated samples from the unlabeled domain during training further compounds the complexity of the task. (3) Considering that the test set comprises samples from both domains, the devised so
+
+lution methods need to accurately model the distributions inherent to each domain. It is imperative for the models to discern not only the domain from which a sample originates but also the specific semantic class it belongs to. This requires either an explicit or implicit methodology to categorize samples accurately with respect to both domain origin and semantic class categories, distinguishing the task from both conventional SSL and unsupervised domain adaptation (UDA)—traditional SSL overlooks the domain heterogeneity within both the training and testing data, whereas UDA exclusively concentrates on the unlabeled domain as the target domain [11, 21]. Therefore, traditional SSL and UDA methods are not readily applicable or effective in addressing the proposed HSSL task. A recent work [14] has made an effort to expand the traditional SSL task beyond its homogeneous assumptions. However, the proposed solution method learns separately in different domains using distinct components where an off-the-shelf UDA technique is employed to generate pseudo-labels for the unlabeled samples, bypassing the opportunity to train a unified cohesive model that could harness insights from both domains. Furthermore, their test set is confined to a labeled domain, while HSSL aims to train a model that generalizes across labeled and unlabeled domains. HSSL presents a more complex challenge, requiring the model to adapt and perform accurately across heterogeneous test data.
+
+In this work, we propose a novel method, named as Unified framework for Heterogeneous Semi-Supervised Learning (Uni-HSSL), to address the HSSL problem. The proposed method learns a fine-grained classification model cohesively under a unified framework by amalgamating the labeled and unlabeled class categories within an extended and precisely doubled label space. The framework consists of three technical components designed to tackle the HSSL challenges: a weighted moving average pseudo-labeling component, a cross-domain prototype alignment component, and a progressive inter-domain mixup component. The pseudo-labeling component leverages a weighted moving average strategy to assign and update pseudo-labels for the unlabeled data. In this manner, it generates smooth and adaptive assignment of pseudo-labels, reducing the potential pitfalls of oscillating updates or noisy label assignments, which is crucial given the significant domain gap between labeled data and unlabeled data. The cross-domain prototype alignment ensures that the inherent semantic structures of similar classes across the labeled and unlabeled domains are aligned. This alignment of class-centric prototypes between domains leverages inter-domain semantic class relationships, enabling knowledge transfer from the labeled domain to the unlabeled domain. The progressive inter-domain mixup component generates new synthetic instances by interpolating between labeled and unlabeled samples and bridges the gap between the two domains. By adopting a progressive
+
+augmentation schedule, it gradually adapts the model to the distribution of the unlabeled domain, facilitating a steady and reliable knowledge transfer. Comprehensive experiments are conducted on several benchmark datasets. The empirical results demonstrate the efficacy and superior performance of our proposed unified framework compared to multiple state-of-the-art SSL and unsupervised domain adaptation baselines for HSSL.
+
+# 2. Related Works
+
+# 2.1. Semi-Supervised Learning
+
+Conventional Semi-Supervised Learning (SSL) In conventional SSL, the labeled and unlabeled segments of the dataset encompass identical classes, sharing consistent class and feature distributions. SSL methods are primarily classified into three categories: regularization-based techniques, teacher-student models, and pseudo-labeling strategies. Regularization-based techniques like II-model [16] modify the loss function with additional terms for model refinement. Teacher-student models like MT [33] and ICT [37] involve training a student network to mimic a teacher model using unlabeled data. Pseudo-labeling strategies like Pseudo-Label [19], FixMatch [31], FlexMatch [39], and SimMatch [41] expand labeled datasets using unlabeled data with pseudo-labels in various ways.
+
+Open-Set Semi-Supervised Learning (OS-SSL) OS-SSL deals with unknown or additional classes present in the unlabeled data but absent in the labeled set. OS-SSL assumes the same feature distribution over labeled and unlabeled sets. This is different from HSSL, which operates under the assumption that labeled and unlabeled data come from separate domains with different feature distributions. The concept of OS-SSL, introduced in [25], focuses on class distribution mismatches in open-set scenarios. Methods for OS-SSL like UASD [6] use self-distillation to exclude outliers from unlabeled data. DS3L [12] and MTCF [38] employ diverse weighting strategies for subset mismatches, minimizing the impact of private data in unlabeled sets. OpenMatch [3] utilizes one-vs-all classifiers for outlier detection but faces difficulties with unseen categories. While OS-SSL has advanced SSL towards practical use, it lacks capacity to handle feature distribution mismatches between labeled and unlabeled data.
+
+Universal Semi-Supervised Learning (USSL) Universal SSL [13] involves both shared and unique classes across the labeled and unlabeled sets, with the test set matching the labeled set's class distribution. HSSL, however, assumes shared classes across the labeled and unlabeled domains and tests on samples from both domains without their domain identities, adding complexity.
+
+Similar to our work, bidirectional Adaptation [14] addresses the disparity between limited labeled and abundant unlabeled data, but it tests only within the labeled domain's feature distribution. It uses UDA techniques for pseudolabeling, avoiding the complexities and benefits of cross-domain modeling. In contrast, HSSL aims for effective generalization across both domains, posing a more intricate challenge in model adaptation and generalization.
+
+# 2.2. Unsupervised Domain Adaptation
+
+Unsupervised domain adaptation aims at learning a target model given labeled data from a source domain and unlabeled data from a target domain. Typical deep UDA approaches can be categorized into three types: alignment-based, regularization-based, and self-training-based methods. Alignment-based methods aim to reduce the cross-domain feature discrepancy with adversarial alignment [11, 22] and distance-based methods [4, 21, 27, 29]. Regularization-based methods utilize regularization terms to leverage knowledge from the unlabeled target data. Typical regularization terms include entropy minimization [30], virtual adversarial training [30], batch spectral penalization [5], batch nuclear-norm maximization [9], and mutual information maximization [17]. Self-training-based methods explore effective pseudo-labeling for unlabeled target data fitting, including confidence threshold [2, 42] and cycle self-training [20].
+
+# 3. Method
+
+# 3.1. Problem Setup
+
+We consider the following Heterogeneous Semi-Supervised Learning (HSSL) setup. The training data consist of a set of labeled instances $\mathcal{D}_L = \{(\mathbf{x}_i^l,\mathbf{y}_i^l)\}_{i = 1}^{N_l}$ , where each instance $\mathbf{x}_i^l$ is annotated with a one-hot label indicator vector $\mathbf{y}_i^l$ with length $C$ , and a set of unlabeled instances $\mathcal{D}_U = \{\mathbf{x}_i^u\}_{i = 1}^{N_u}$ . The labeled data and unlabeled data are from two different domains that have dissimilar label distributions such that $p_L(\mathbf{y})\neq p_U(\mathbf{y})$ and heterogeneous feature distributions such that $p_L(\mathbf{x}|\mathbf{y})\neq p_U(\mathbf{x}|\mathbf{y})$ , but share the same set of $C$ semantic classes. The goal is to train a prediction model using both the labeled set $\mathcal{D}_L$ and unlabeled set $\mathcal{D}_U$ so that the trained model would generalize well on a held-out test set that is indistinguishably sampled from both the labeled and unlabeled domains.
+
+# 3.2. Proposed Method
+
+In this section, we present the proposed Uni-HSSL method, which tackles the $C$ -class HSSL problem by combining the labeled and unlabeled class categories to a doubled label space and learning a fine-grained $2C$ -class classification model under a unified framework, aiming to adaptively handle the heterogeneous distributions across domains and gain better generalization over test instances randomly sampled
+
+from both the labeled and unlabeled domains. The core idea centers on simultaneously facilitating effective knowledge transfer from the labeled domain to the unlabeled domain while harnessing the information within the unlabeled data.
+
+We start by first pre-training a feature encoder and a $C$ -class semantic classifier on the labeled dataset, which can be used to produce the initial pseudo-labels of the unlabeled training data and provide partial initialization for our Uni-HSSL model. Then the $2C$ -class Uni-HSSL model, which consists of a feature encoder $f$ and a $2C$ -class classifier $h$ , will be learned within the proposed unified semi-supervised framework shown in Figure 1. The framework introduces three technical components to facilitate heterogeneous SSL. The weighted-moving-average (WMA) based pseudo-labeling component is deployed to support the effective exploitation of the unlabeled data, while the cross-domain prototype alignment component and progressive inter-domain mixup component are designed to promote information sharing and efficient and steady knowledge transfer from the labeled domain to the unlabeled domain. Further elaboration will be provided in the following sections.
+
+# 3.2.1. Supervised Pre-training
+
+The initial challenge in training a $2C$ -class classification model with the given heterogeneous data is the absence of labeled instances entirely in the unlabeled domain. To tackle this problem, we exploit the assumption that the labeled and unlabeled domains share the same set of $C$ semantic class categories, and pre-train a $C$ -class classification model in the labeled domain to provide initial pseudo-labels for the training instances in the unlabeled domain.
+
+Specifically, we pre-train a $C$ -class model, which consists of a feature encoder $f$ and a $C$ -class probabilistic classifier $g$ , on the labeled data $\mathcal{D}_L$ by minimizing the following supervised cross-entropy loss:
+
+$$
+\mathcal {L} _ {c e} ^ {L} = \mathbb {E} _ {\left(\mathbf {x} _ {i} ^ {l}, \mathbf {y} _ {i} ^ {l}\right) \in \mathcal {D} _ {L}} \left[ \ell_ {c e} \left(\mathbf {y} _ {i} ^ {l}, g (f (\mathbf {x} _ {i} ^ {l}))\right) \right] \tag {1}
+$$
+
+where $\ell_{ce}$ denotes the cross-entropy function. Then we deploy the pre-trained classification model to make predictions on the unlabeled training instances in $\mathcal{D}_U$ to generate their initial pseudo-labels:
+
+$$
+\bar {\mathbf {y}} _ {i} ^ {0} = g \left(f \left(\mathbf {x} _ {i} ^ {u}\right)\right), \quad \forall \mathbf {x} _ {i} ^ {u} \in \mathcal {D} _ {U} \tag {2}
+$$
+
+where $\bar{\mathbf{y}}_i^0$ denotes the predicted class probability vector with length $C$ for the unlabeled instance $\mathbf{x}_i^u$ . To provide initial labels on the unlabeled data for training the $2C$ -class model, we further expand each $\bar{\mathbf{y}}_i^0$ by concatenating it with a zero vector with length $C$ , $\mathbf{0}_C$ :
+
+$$
+\hat {\mathbf {y}} _ {i} ^ {0} = \operatorname {c o n c a t} \left(\mathbf {0} _ {C}, \bar {\mathbf {y}} _ {i} ^ {0}\right) \tag {3}
+$$
+
+This results in the first set of $C$ classes out of the $2C$ classes corresponding to the classes in the labeled domain, with
+
+
+Figure 1. An overview of the proposed Uni-HSSL training framework. The classification model consists of a feature encoder $f$ and a $2C$ -class classifier $h$ . After initialization with pre-training, the model is trained by jointly minimizing the combination of a supervised loss $\mathcal{L}_{cl}^{L}$ on the labeled data, a WMA pseudo-labeling loss $\mathcal{L}_{pl}^{U}$ on the unlabeled data, a cross-domain prototype alignment loss $\mathcal{L}_{pa}$ , and a prediction loss $\mathcal{L}_{\mathrm{Mixup}}$ on the augmentation data produced via progressive inter-domain mixup.
+
+the remaining set of $C$ classes corresponding to the classes in the unlabeled domain. Moreover, the parameters of the pre-trained $C$ -class model $(g \circ f)$ can also be utilized to initialize the feature encoder $f$ and part of the classifier $h$ corresponding to the first $C$ classes in the $2C$ -class model, while the other part of $h$ will be randomly initialized.
+
+# 3.2.2. Semi-Supervised Training with Adaptive Pseudo-Labeling
+
+After initialization, the proposed $2C$ -class classification model (feature encoder $f$ and probabilistic classifier $h$ ) will be trained by leveraging both the labeled set $\mathcal{D}_L$ and the unlabeled set $\mathcal{D}_U$ within a pseudo-labeling based SSL framework. On the labeled set $\mathcal{D}_L$ , the following standard supervised cross-entropy loss will be used as the training objective:
+
+$$
+\mathcal {L} _ {c l} ^ {L} = \mathbb {E} _ {\left(\mathbf {x} _ {i} ^ {l}, \mathbf {y} _ {i} ^ {l}\right) \in \mathcal {D} _ {L}} \left[ \ell_ {c e} \left(h \left(f \left(\mathbf {x} _ {i} ^ {l}\right)\right), \operatorname {c o n c a t} \left(\mathbf {y} _ {i} ^ {l}, \mathbf {0} _ {C}\right)\right) \right] \tag {4}
+$$
+
+where the concatenated label vector, $\operatorname{concat}(\mathbf{y}_i^l, \mathbf{0}_C)$ , expands the ground-truth label vector $\mathbf{y}_i^l$ into the $2C$ -class label space by appending a zero vector with length $C$ to it.
+
+Although we have obtained initial pseudo-labels for the unlabeled set $\mathcal{D}_U$ by utilizing the pre-trained $C$ -class classifier, those initial labels are unavoidably noisy due to the existence of domain gap between the labeled and unlabeled domains. In order to effectively leverage the unlabeled data, we update the pseudo-label for each unlabeled instance $\mathbf{x}_i^u$ during each training iteration in a weighted moving average (WMA) fashion as follows:
+
+$$
+\hat {\mathbf {y}} _ {i} ^ {t} = \beta \hat {\mathbf {y}} _ {i} ^ {t - 1} + (1 - \beta) h \left(f \left(\mathbf {x} _ {i} ^ {u}\right)\right) \tag {5}
+$$
+
+where $\beta \in (0,1)$ is a hyper-parameter that controls the rate of update, and $\hat{\mathbf{y}}_i^t$ is the updated pseudo-label for $\mathbf{x}_i^u$ at the $t$ -th training iteration. This weighted moving average update strategy can yield a smooth and adaptive assignment of pseudo-labels by promptly incorporating the progress in the classification model and mitigating the risk of oscillatory updates. Moreover, to further mitigate the adverse impact of noisy pseudo-labels, we deploy the following cross-entropy loss on the unlabeled set during training, selectively utilizing only instances with more reliable pseudo-labels:
+
+$$
+\mathcal {L} _ {p l} ^ {U} = \mathbb {E} _ {\mathbf {x} _ {i} ^ {u} \in \mathcal {D} _ {U}} [ \mathbb {1} (\max (\hat {\mathbf {y}} _ {i} ^ {t}) > \epsilon) \ell_ {c e} (h (f (\mathbf {x} _ {i} ^ {u})), \hat {\mathbf {y}} _ {i} ^ {t}) ] \tag {6}
+$$
+
+where $\mathbb{1}(\cdot)$ denotes an indicator function; $\epsilon \in (0,1)$ is a predefined confidence threshold to ensure that only unlabeled instances with the maximum prediction probabilities larger than $\epsilon$ are used for the current training iteration.
+
+By treating semantic classes in distinct domains as separate categories, the $2C$ -class classification model serves as a strategic choice to differentiate samples across domains. This approach avoids the additional complexity associated with a dedicated domain classifier and naturally handles the divergence in class-feature distributions across domains. It also simplifies the process and has the potential to enhance domain generalization through a shared feature encoder.
+
+# 3.2.3. Cross-Domain Semantic Prototype Alignment
+
+Given that the labeled domain and unlabeled domain are comprised of the same set of $C$ semantic classes, there is a one-to-one correspondence relationship between each cross-domain class pair for the same semantic concept. In order to facilitate knowledge sharing and transfer across domains,
+
+we propose to align each semantic class from the labeled domain with its corresponding semantic class in the unlabeled domain within the learned feature embedding space. To this end, we represent each class using a class-prototype vector and design a cross-domain semantic class-prototype alignment component to enforce the corresponding semantic class pairs across the domains are more similar in the feature embedding space than non-corresponding class pairs.
+
+Specifically, we compute the prototype vector for the $k$ -th class in the labeled set as the average feature embedding of the labeled instances belonging to the class:
+
+$$
+\mathbf {p} _ {k} = \mathbb {E} _ {\left(\mathbf {x} _ {i} ^ {l}, \mathbf {y} _ {i} ^ {l}\right) \in \mathcal {D} _ {L}} \left[ \mathbb {1} \left(\arg \max _ {j} \mathbf {y} _ {i j} ^ {l} = k\right) f \left(\mathbf {x} _ {i} ^ {l}\right) \right] \tag {7}
+$$
+
+where $\mathbf{y}_{ij}^{l}$ denotes the $j$ -th entry of the label vector $\mathbf{y}_i^l$ . The corresponding $k$ -th semantic class in the unlabeled set is the $(C + k)$ -th class in the $2C$ -class label space. We compute the class prototype vectors in the unlabeled set based on the instances with reliable pseudo-labels, such that:
+
+$$
+\mathbf {p} _ {C + k} = \mathbb {E} _ {\mathbf {x} _ {i} ^ {u} \in \mathcal {D} _ {U}} \left[ \mathbb {1} \left(\max (\hat {\mathbf {y}} _ {i} ^ {t}) > \epsilon \wedge \right. \left. \arg \max _ {j} \hat {\mathbf {y}} _ {i j} ^ {t} = C + k\right) f \left(\mathbf {x} _ {i} ^ {u}\right) \right] \tag {8}
+$$
+
+Then for each semantic class $k \in \{1, \dots, C\}$ , we align the prototypes of the corresponding class pairs from the labeled and unlabeled domains, $(\mathbf{p}_k, \mathbf{p}_{C + k})$ , by employing a cross-domain contrastive prototype alignment loss as follows:
+
+$$
+\begin{array}{l} \mathcal {L} _ {p a} = - \sum_ {k = 1} ^ {C} \left[ \log \frac {\exp \left(\cos \left(\mathbf {p} _ {k} , \mathbf {p} _ {C + k}\right) / \tau\right)}{\sum_ {k ^ {\prime} = 1} ^ {C} \mathbb {1} \left(k ^ {\prime} \neq k\right) \exp \left(\cos \left(\mathbf {p} _ {k} , \mathbf {p} _ {C + k ^ {\prime}}\right) / \tau\right)} \right. \\ \left. + \log \frac {\exp \left(\cos \left(\mathbf {p} _ {k} , \mathbf {p} _ {C + k}\right) / \tau\right)}{\sum_ {k ^ {\prime} = 1} ^ {C} \mathbb {1} \left(k ^ {\prime} \neq k\right) \exp \left(\cos \left(\mathbf {p} _ {k ^ {\prime}} , \mathbf {p} _ {C + k}\right) / \tau\right)} \right] \tag {9} \\ \end{array}
+$$
+
+where $\tau$ is a temperature hyper-parameter, and $\cos (\cdot ,\cdot)$ denotes the cosine similarity function. This contrastive loss promotes the sharing of predictive information between the labeled and unlabeled domains by encouraging the corresponding class prototype pairs to be closer to each other while simultaneously pushing the non-corresponding cross-domain class prototype pairs farther apart.
+
+# 3.2.4. Progressive Inter-Domain Mixup
+
+In order to bridge the gap between the labeled domain and the unlabeled domain, we propose a progressive inter-domain mixup mechanism to augment the training set by dynamically generating synthetic instances between the labeled set and unlabeled set, with the objective of facilitating steady and efficient knowledge transfer from the labeled domain to the unlabeled domain.
+
+Specifically, we generate an inter-domain synthetic instance $(\mathbf{x}^m,\mathbf{y}^m)$ by mixing a labeled instance $(\mathbf{x}^l,\mathbf{y}^l)$ from the labeled set $\mathcal{D}_L$ with a pseudo-labeled instance $(\mathbf{x}^u,\hat{\mathbf{y}}^t)$
+
+from the unlabeled set $\mathcal{D}_U$ through linear interpolation:
+
+$$
+\mathbf {x} ^ {m} = \lambda \mathbf {x} ^ {u} + (1 - \lambda) \mathbf {x} ^ {l}, \tag {10}
+$$
+
+$$
+\mathbf {y} ^ {m} = \lambda \hat {\mathbf {y}} ^ {t} + (1 - \lambda) \operatorname {c o n c a t} (\mathbf {y} ^ {t}, \mathbf {0} _ {C}),
+$$
+
+where $\lambda \in [0,1]$ is the mixing coefficient. To fully utilize the available data in both domains, we can generate $N^{m} = \max (N^{l},N^{u})$ synthetic instances to form a synthetic set $\mathcal{D}_{\mathrm{Mixup}}$ by mixing each instance in the larger domain with a randomly selected instance in the other domain.
+
+In the standard mixup [40], the mixing coefficient $\lambda$ is sampled from a fixed $\mathrm{Beta}(\alpha, \alpha)$ distribution with hyperparameter $\alpha$ . To facilitate a steady and smooth adaptation from the labeled domain to the unlabeled domain for HSSL, we propose to dynamically generate the mixup data in each training iteration $t$ by deploying a progressive mixing up strategy that samples $\lambda$ from a shifted $\mathrm{Beta}(\alpha, \alpha)$ distribution based on a schedule function $\psi(t)$ , such that:
+
+$$
+\lambda \sim \psi (t) \times \operatorname {B e t a} (\alpha , \alpha), \quad \psi (t) = 0. 5 + \frac {t}{2 T} \tag {11}
+$$
+
+where $T$ denotes the total number of training iterations. Following this schedule, at the beginning of the training process, we have $\psi(0) \approx 0.5$ and $\lambda$ is sampled from the approximate interval [0, 0.5) as the model prioritizes the labeled domain, guarding against noisy pseudo-label predictions from unlabeled data. As the training progresses, the model gradually increases its reliance on the unlabeled data, and the interval [0, $\psi(t)$ ] from which $\lambda$ is sampled is expanded gradually towards [0, 1] (with $\psi(T) = 1$ ), allowing it to adapt seamlessly between domains.
+
+Following previous works on using mixup data [1], we employ the mixup set $\mathcal{D}_{\mathrm{Mixup}}$ for model training by minimizing the following mean squared error:
+
+$$
+\mathcal {L} _ {\text {M i x u p}} = \mathbb {E} _ {\left(\mathbf {x} _ {i} ^ {m}, \mathbf {y} _ {i} ^ {m}\right) \in \mathcal {D} _ {\text {M i x u p}}} \left[ \left\| h \left(f \left(\mathbf {x} _ {i} ^ {m}\right)\right) - \mathbf {y} _ {i} ^ {m}\right) \right\| ^ {2} \tag {12}
+$$
+
+# 3.2.5. Training Objective
+
+By integrating the classification loss terms on the labeled set, the unlabeled set, and the mixup set, with the class prototype alignment loss, we obtain the following joint training objective for the Uni-HSSL model:
+
+$$
+\mathcal {L} _ {\text {t o t a l}} = \mathcal {L} _ {c l} ^ {L} + \lambda_ {p l} \mathcal {L} _ {p l} ^ {U} + \lambda_ {p a} \mathcal {L} _ {p a} + \lambda_ {\text {M i x u p}} \mathcal {L} _ {\text {M i x u p}} \tag {13}
+$$
+
+where $\lambda_{pl},\lambda_{pa}$ and $\lambda_{\mathrm{Mixup}}$ are trade-off hyper-parameters.
+
+# 4. Experiments
+
+# 4.1. Experimental Setup
+
+Datasets We conducted comprehensive experiments to evaluate the performance of our proposed framework on four image classification benchmark datasets: Office-31,
+
+ | Supervised | FlexMatch | FixMatch | SimMatch | CDAN+Sup | MCC+Sup | BiAdapt | Uni-HSSL |
| A/C | 53.1(0.7) | 51.1(1.2) | 51.9(1.5) | 57.8(1.6) | 47.0(0.5) | 54.9(1.2) | 55.1(1.8) | 60.1(0.9) |
| C/A | 66.0(1.2) | 68.1(1.3) | 63.8(0.7) | 69.7(0.9) | 63.9(0.7) | 70.5(0.3) | 65.1(1.2) | 72.0(0.7) |
| C/R | 77.5(0.9) | 72.1(0.9) | 79.5(0.5) | 78.5(0.5) | 67.1(0.8) | 75.4(0.5) | 75.2(1.2) | 80.5(0.4) |
| R/C | 63.9(1.2) | 67.8(1.6) | 66.2(0.7) | 64.3(0.8) | 67.0(1.2) | 69.3(0.5) | 61.2(1.8) | 72.8(0.6) |
| R/A | 72.6(0.9) | 59.0(1.2) | 74.1(0.5) | 70.5(0.5) | 74.6(0.9) | 75.1(0.8) | 69.1(0.9) | 75.8(0.6) |
| A/R | 75.1(0.7) | 73.5(0.9) | 70.4(0.6) | 75.8(0.5) | 66.5(0.8) | 77.3(0.8) | 72.1(1.4) | 78.3(0.5) |
| A/P | 67.4(1.5) | 64.0(0.9) | 62.7(0.6) | 68.9(0.6) | 56.5(0.5) | 71.8(0.4) | 64.9(1.3) | 70.9(0.8) |
| P/A | 69.1(1.0) | 64.1(1.2) | 62.8(0.8) | 69.7(0.9) | 74.9(1.2) | 76.1(0.2) | 64.1(0.8) | 78.7(0.4) |
| C/P | 69.1(0.9) | 65.6(1.0) | 65.1(1.1) | 70.0(0.4) | 65.5(1.2) | 71.2(0.5) | 69.1(1.4) | 72.8(0.7) |
| P/C | 64.6(0.9) | 64.3(1.1) | 65.2(1.5) | 68.5(0.8) | 66.8(0.6) | 68.0(0.5) | 67.7(0.9) | 69.9(0.9) |
| P/R | 80.0(0.5) | 73.3(0.7) | 78.1(0.4) | 78.1(0.2) | 89.5(0.4) | 82.1(0.6) | 76.2(1.2) | 82.9(0.4) |
| R/P | 77.9(0.1) | 68.1(1.2) | 74.7(0.3) | 74.0(0.7) | 78.2(1.3) | 77.0(1.2) | 74.1(1.4) | 82.1(0.5) |
| Avg. | 69.7 | 65.9 | 67.9 | 70.5 | 67.4 | 72.3 | 67.8 | 74.7 |
+
+Table 1. Mean classification accuracy (standard deviation is within parentheses) on the Office-Home dataset using the ResNet-50 backbone. The first domain in each row indicates the labeled domain while the second domain indicates the unlabeled domain.
+
+Office-Home, VisDA, and ISIC-2019. In all four datasets, we split the samples of each domain into 90/10 train/test data. Office-31 [28] is comprised of a collection of 4,652 images spanning 31 different categories. The images are sourced from 3 distinct domains: Amazon (A), DSLR (D), and Webcam (W) with different image resolutions, quality, and lighting conditions. Office-Home [36] is a large collection of over 15,500 images spanning 65 categories. The images are sourced from 4 diverse domains: Artistic images (A), Clip Art (C), Product images (P), and Real-World images (R). VisDA-2017 [26] is a large-scale dataset tailored specifically for the visual domain adaptation task. This dataset includes images of 12 distinct categories from two domains, Synthetic (S) and Real (R). With the significant domain shift between the synthetic and real images, VisDA highlights the difficulties associated with bridging significant domain gaps. ISIC-2019 is a comprehensive repository of skin cancer research images sourced from 4 different sources: BCN-20000 (BCN) [8], Skin Cancer MNIST (HAM) [34], MSK4 [7], and an undefined source. We only utilize BCN and HAM sources as they include samples from all eight distinct classes.
+
+Implementation Details For all baselines we compared our Uni-HSSL against, we strictly followed the implementation details and hyper-parameters specified in the corresponding original papers. In order to ensure consistent comparisons with a multitude of earlier studies across various benchmark datasets, we employed two common backbone networks: ResNet-50 and ResNet-101 which are pre-trained on the ImageNet [10] dataset. We utilized ResNet-101 for VisDA dataset experiments and ResNet-50 for all the other benchmark datasets. The supervised pre-training stage is made up of 10 epochs while the semi-supervised training stage is made up of 100 epochs. In both stages, we em
+
+ployed an SGD optimizer with a learning rate of $5e^{-4}$ and Nesterov momentum [24] of 0.9. In the semi-supervised training stage, the learning rate is adjusted using a cosine annealing strategy [23, 37]. We set the L2 regularization coefficient to $1e^{-3}$ and the batch size to 32 for all datasets. The trade-off hyper-parameters $\lambda_{pl},\lambda_{pa},\lambda_{\mathrm{Mixup}}$ take the values 1, $1e^{-2}$ and 1 respectively, while $\tau$ and $\epsilon$ take the value 0.5 and $\beta$ is set to 0.8. Furthermore, similar to [1], we apply random translations and horizontal flips to the input images prior to applying the Progressive Inter-Domain Mixup. We report the mean classification accuracy and the corresponding standard deviation over 3 runs in each experiment.
+
+# 4.2. Comparison Results
+
+We evaluate the proposed Uni-HSSL framework on the heterogeneous semi-supervised learning tasks and compare it to four categories of baselines: Supervised Learning baselines, Semi-Supervised Learning (SSL) baselines, Unsupervised Domain Adaptation (UDA) baselines, and Bidirectional Adaptation baselines. The supervised baseline is exclusively trained on the labeled data and does not leverage the unlabeled data during training. We employ a set of representative SSL baselines (FlexMatch [39], FixMatch [31], and SimMatch [41]) and a set of representative UDA baselines (CDAN [22] and MCC [15]). In particular, we also compare our work with the state-of-the-art bidirectional adaptation method (BiAdapt) [14]. As the traditional UDA methods are trained to perform well solely on an unlabeled target domain, to ensure a fair comparison, we equip the UDA methods with a Supervised classifier (Sup) trained on the labeled set and a domain classifier and refer to them as $\mathrm{MCC} + \mathrm{Sup}$ and $\mathrm{CDAN} + \mathrm{Sup}$ . At inference time, the domain classifier assigns each test sample to the appropriate classifier in the corresponding domain—either the supervised classifier for samples predicted to originate from the labeled domain or
+
+ | Supervised | FlexMatch | FixMatch | SimMatch | CDAN+Sup | MCC+Sup | BiAdapt | Uni-HSSL |
| Plane | 93.8(0.2) | 98.3(0.7) | 94.9(0.5) | 93.6(0.8) | 98.4(0.3) | 98.6(0.3) | 90.1(1.4) | 98.2(0.5) |
| Bicycle | 74.1(0.5) | 74.8(0.9) | 53.5(0.2) | 81.1(0.8) | 94.4(0.7) | 96.6(0.5) | 79.1(1.2) | 97.5(0.9) |
| Bus | 79.4(0.7) | 53.9(1.2) | 79.5(0.8) | 56.9(1.2) | 90.1(0.5) | 88.6(0.7) | 54.7(1.3) | 91.4(0.8) |
| Car | 86.2(0.9) | 36.4(2.1) | 88.5(0.3) | 59.6(1.5) | 85.1(0.5) | 84.8(0.9) | 56.1(1.2) | 89.0(0.9) |
| Horse | 90.9(0.2) | 97.4(0.5) | 76.0(0.8) | 65.6(1.0) | 96.6(0.1) | 97.6(0.3) | 62.1(1.4) | 98.2(0.3) |
| Knife | 87.5(0.7) | 77.2(0.8) | 78.8(0.9) | 71.9(0.5) | 95.0(1.4) | 95.1(0.9) | 68.2(0.1) | 98.9(0.4) |
| Motor. | 94.5(0.4) | 66.6(1.2) | 40.8(1.2) | 70.8(0.9) | 96.6(0.5) | 94.2(0.2) | 68.1(1.5) | 97.0(0.6) |
| Person | 80.0(0.7) | 80.5(0.8) | 58.9(1.6) | 64.1(0.8) | 94.3(0.6) | 94.6(0.2) | 62.5(1.2) | 95.6(0.7) |
| Plant | 91.1(0.7) | 91.8(0.8) | 62.7(0.7) | 65.5(0.9) | 96.5(0.4) | 97.3(0.5) | 63.5(1.9) | 95.7(0.2) |
| Skateboard | 81.8(0.9) | 90.0(0.5) | 68.9(1.2) | 57.0(1.7) | 85.5(0.5) | 83.0(0.8) | 59.3(1.7) | 91.5(0.8) |
| Train | 96.0(0.3) | 96.8(0.7) | 94.2(0.4) | 74.2(0.9) | 95.7(0.7) | 95.6(0.1) | 71.3(1.5) | 97.0(0.3) |
| Truck | 59.8(0.9) | 49.2(1.2) | 49.5(1.2) | 52.1(1.7) | 79.8(0.2) | 80.6(1.0) | 50.1(1.5) | 82.4(0.7) |
| Avg. | 84.1 | 82.4 | 87.3 | 80.8 | 92.1 | 92.0 | 79.1 | 93.1 |
+
+Table 2. Mean classification accuracy (standard deviation is within parentheses) on the VisDA dataset using the ResNet-101 backbone. The rows correspond to the different classes of the dataset.
+
+ | B/H | H/B | Avg. |
| Supervised | 70.5(0.9) | 65.4(1.2) | 67.9 |
| FlexMatch | 71.3(1.4) | 68.7(0.8) | 70.0 |
| FixMatch | 77.5(0.8) | 65.0(0.7) | 71.3 |
| SimMatch | 75.1(1.5) | 69.2(1.7) | 72.2 |
| CDAN+Sup | 72.9(1.0) | 65.2(0.4) | 69.1 |
| MCC+Sup | 60.2(1.8) | 56.7(1.7) | 58.7 |
| BiAdapt | 74.2(0.7) | 68.3(1.3) | 71.2 |
| Uni-HSSL | 79.9(0.7) | 71.0(0.9) | 75.4 |
+
+Table 3. Mean classification accuracy (standard deviation is within parentheses) on ISIC-2019 using the ResNet-50 backbone. The first domain in each row indicates the labeled domain the second domain indicates the unlabeled domain.
+
+the UDA classifier for those predicted to come from the unlabeled domain.
+
+The comparison results on the Office-Home, VisDA, ISIC-2019 and Office-31 datasets are reported in Tables 1, 2, 3 and 4, respectively, where the first domain indicates the labeled domain and the second domain indicates the unlabeled domain. In the case of the VisDA dataset, the labeled dataset is sampled from the synthetic domain (S) and the unlabeled dataset is sampled from the real domain (R) and we report the average classification accuracy for each class and the overall average classification accuracy. The tables show that Uni-HSSL consistently outperforms all baselines on all datasets across all setups. The performance gains over the supervised baseline are notable exceeding $9\%$ , $4\%$ , $9\%$ , and $7\%$ on average in the cases of the Office-31, Office-Home, VisDA, and ISIC-2019 datasets, respectively. In the case of the VisDA dataset, the performance improvement over the supervised baseline at the class level is substantial, exceeding $22\%$ for some classes. Furthermore, Uni-HSSL consistently outperforms all the SSL baselines, achieving
+
+performance gains exceeding $3\%$ , $4\%$ , $5\%$ , and $3\%$ over the most effective SSL baselines on the Office-31, Office-Home, VisDA, and ISIC-2019 datasets, respectively. In some cases, such as A/W on Office-31 and P/A on Office-Home, the performance improvement over SSL baselines is notable, surpassing $6\%$ and $8\%$ , respectively, highlighting the limitations of traditional SSL baselines in the proposed HSSL task. In the case of the UDA baselines, Uni-HSSL yields superior performance with all domain setups on all four datasets with performance gains around $4\%$ , $2\%$ , $1\%$ , and $6\%$ on Office-31, Office-Home, VisDA and ISIC-2019 datasets, respectively. Uni-HSSL outperforms the UDA baselines on almost all classes of the VisDA dataset, with the UDA baselines slightly excelling in only two classes. However, Uni-HSSL still maintains superior overall performance compared to the UDA baselines. Furthermore, the MCC+Sup baseline does not perform well on the ISIC-2019 dataset, where it suffers a major drop in performance which can be attributed to the MCC baseline's sensitivity to the class imbalance inherent in this dataset. Moreover, our Uni-HSSL also substantially outperforms BiAdapt, with performance gains surpassing $5\%$ , $6\%$ , $14\%$ , and $4\%$ on the Office-31, Office-Home, VisDA and ISIC-2019 datasets, respectively. These results underscore the robustness of Uni-HSSL and highlight the limitations of BiAdapt in effectively addressing the challenges posed by the proposed HSSL task.
+
+# 4.3. Ablation Study
+
+In order to investigate the contribution of each component of the proposed framework, we conducted an ablation study to compare the proposed Uni-HSSL with its six variants: (1) “-w/o WMA”, which drops the Weighted Moving Average component of the pseudo-label update and simply uses the model predictions to generate pseudo-labels; (2) “-w/o $\mathcal{L}_{\mathrm{cl}}^{L}$ ”, which drops the cross-entropy classification loss on the la
+
+ | W/A | A/W | A/D | D/A | D/W | W/D | Avg. |
| Supervised | 68.6(1.6) | 82.8(1.2) | 85.1(1.8) | 35.5(0.9) | 96.9(0.4) | 98.2(0.5) | 77.8 |
| FlexMatch | 68.1(1.8) | 81.3(1.3) | 85.1(1.8) | 63.0(2.1) | 98.5(0.2) | 98.9(0.2) | 82.4 |
| FixMatch | 69.1(1.3) | 83.4(0.9) | 86.4(0.8) | 53.7(1.3) | 98.1(0.2) | 98.2(0.2) | 81.5 |
| SimMatch | 71.1(0.9) | 84.1(1.0) | 86.5(0.5) | 68.6(1.1) | 96.8(0.5) | 98.8(0.4) | 84.3 |
| CDAN+Sup | 61.2(1.2) | 82.5(1.3) | 87.4(2.2) | 58.3(2.6) | 79.2(0.4) | 97.5(0.4) | 77.7 |
| MCC+Sup | 71.5(2.7) | 88.8(0.7) | 89.1(0.5) | 67.6(1.3) | 81.7(0.7) | 99.5(0.4) | 83.0 |
| BiAdopt | 70.2(0.9) | 85.0(0.5) | 77.4(0.7) | 67.1(1.0) | 94.2(0.5) | 98.5(0.3) | 82.0 |
| Uni-HSSL | 73.1(1.0) | 90.2(0.8) | 90.0(0.2) | 72.1(0.7) | 100(0.0) | 100(0.0) | 87.5 |
+
+Table 4. Mean classification accuracy (standard deviation is within parentheses) on the Office-31 dataset using the ResNet-50 backbone. The first domain in each column indicates the labeled domain the second domain indicates the unlabeled domain.
+
+ | W/A | A/W | A/D | D/A | D/W | W/D | Avg. |
| Uni-HSSL | 73.1(1.0) | 90.2(0.8) | 90.0(0.2) | 72.1(0.7) | 100(0.0) | 100(0.0) | 87.5 |
| -w/o WMA | 72.8(0.5) | 87.1(0.8) | 88.3(0.9) | 71.0(0.8) | 100(0.0) | 100(0.0) | 86.8 |
| -w/o \( \mathcal{L}_{cl}^{L} \) | 67.6(1.7) | 85.5(0.8) | 86.1(1.2) | 64.8(2.0) | 93.2(0.5) | 92.9(0.6) | 81.7 |
| -w/o \( \mathcal{L}_{pl}^{U} \) | 72.5(0.8) | 87.9(0.9) | 88.1(0.7) | 71.0(0.9) | 98.0(0.2) | 98.5(0.2) | 86.1 |
| -w/o \( \mathcal{L}_{pa} \) | 72.7(0.5) | 88.9(0.7) | 87.2(0.6) | 71.3(0.9) | 99.1(0.0) | 100(0.0) | 86.5 |
| -w/o \( \mathcal{L}_{Mixup} \) | 71.9(1.2) | 86.7(0.9) | 88.1(0.8) | 71.3(1.1) | 98.0(0.4) | 99.9(0.0) | 86.1 |
| -w/o Prog. Mixup | 71.3(0.9) | 84.8(0.9) | 88.1(1.0) | 70.0(1.3) | 99.2(0.5) | 99.9(0.0) | 85.6 |
+
+Table 5. Ablation study results in terms of mean classification accuracy (standard deviation is within parentheses) on the Office-31 dataset using the ResNet-50 backbone. The first domain in each column indicates the labeled domain while the second domain indicates the unlabeled domain.
+
+beled set $\mathcal{D}_L$ ; (3) “ $-\mathrm{w/o}\mathcal{L}_{\mathrm{pl}}^U$ , which drops the cross-entropy pseudo-label classification loss on the unlabeled set $\mathcal{D}_U$ ; (4) “ $-\mathrm{w/o}\mathcal{L}_{\mathrm{pa}}$ , which drops the Cross-Domain Prototype Alignment component; (5) “ $-\mathrm{w/o}\mathcal{L}_{\mathrm{Mixup}}$ , which drops the Progressive Inter-Domain Mixup component; and (6) “ $-\mathrm{w/o}$ Prog. Mixup”, which drops the progressive component of the Inter-Domain Mixup and uses a simple mixup for inter-domain data augmentation. We compare the proposed UniHSSL with all the six variants on the Office-31 dataset and report the results in Table 5.
+
+From the table, we can see that dropping any component from the proposed unified framework results in performance degradation in all cases. “-w/o $\mathcal{L}_{\mathrm{cl}}^{L}$ ” variant suffered the largest performance degradation, which highlights the importance of the ground-truth labels of $\mathcal{D}_L$ in guiding the learning process of the framework. Dropping the WMA from the pseudo-label generation component led to a slight average performance drop to $86.8\%$ , underscoring its role in obtaining stable and confident pseudo-labels. Similarly, dropping the classification loss on the unlabeled data $\mathcal{L}_{pl}^{U}$ led to a performance degradation to $86.1\%$ . Furthermore, the variant “-w/o Prog. Mixup” suffers a larger drop in performance in comparison with the variant “-w/o $\mathcal{L}_{\mathrm{Mixup}}$ ”, which highlights the importance of progressively generating the augmented samples to ensure the accuracy of their corresponding augmented labels. Generating inter-domain augmented samples without taking into account the domain gap between the labeled domain and unlabeled domain can
+
+lead to a degradation in performance due to the noisy augmented labels of the generated samples. Overall, the consistent performance drops across all the tasks of Office-31 for each variant validate the essential contribution of each corresponding component of the Uni-HSSL framework.
+
+# 5. Conclusion
+
+In this paper, we introduced a challenging heterogeneous semi-supervised learning problem, where the labeled and unlabeled training data come from different domains and possess different label and class feature distributions. To address this demanding setup, we proposed a Unified Framework for Heterogeneous Semi-Supervised Learning (Uni-HSSL), which trains a fine-grained classification model over the concatenated label space by effectively exploiting the labeled and unlabeled data as well as their relationships. Uni-HSSL adopts a WMA pseudo-labeling strategy to obtain stable and confident pseudo-labels for the unlabeled data, while deploying a cross-domain class prototype alignment component to support knowledge transfer and sharing between domains. A novel progressive inter-domain mixup component is further devised to augment the training data and bridge the significant gap between the labeled and unlabeled domains. The experimental results demonstrate the effectiveness and superiority of the proposed Uni-HSSL over state-of-the-art semi-supervised learning methods and unsupervised domain adaptation baselines.
+
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\ No newline at end of file
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+# A Unified Image-Dense Annotation Generation Model for Underwater Scenes
+
+Hongkai Lin Dingkang Liang Zhenghao Qi Xiang Bai* Huazhong University of Science and Technology {hklin,dkliang,xbai}@hust.edu.cn
+
+
+Figure 1. We present TIDE, a unified underwater image-dense annotation generation model. Its core lies in the shared layout information and the natural complementarity between multimodal features. Our model, derived from the text-to-image model and fine-tuned with underwater data, enables the generation of highly consistent underwater image-dense annotations from solely text conditions.
+
+# Abstract
+
+Underwater dense prediction, especially depth estimation and semantic segmentation, is crucial for gaining a comprehensive understanding of underwater scenes. Nevertheless, high-quality and large-scale underwater datasets with dense annotations remain scarce because of the complex environment and the exorbitant data collection costs. This paper proposes a unified Text-to-Image and DEnse annotation generation method (TIDE) for underwater scenes. It relies solely on text as input to simultaneously generate realistic underwater images and multiple highly consistent dense annotations. Specifically, we unify the generation of
+
+text-to-image and text-to-dense annotations within a single model. The Implicit Layout Sharing mechanism (ILS) and cross-modal interaction method called Time Adaptive Normalization (TAN) are introduced to jointly optimize the consistency between image and dense annotations. We synthesize a large-scale underwater dataset using TIDE to validate the effectiveness of our method in underwater dense prediction tasks. The results demonstrate that our method effectively improves the performance of existing underwater dense prediction models and mitigates the scarcity of underwater data with dense annotations. We hope our method can offer new perspectives on alleviating data scarcity issues in other fields. The code is available at https://github.com/HongkLin/TIDE.
+
+# 1. Introduction
+
+Underwater dense prediction, particularly depth estimation and semantic segmentation, is essential for underwater exploration and environmental monitoring. However, the complex environment and the prohibitive data collection costs result in a scarcity of underwater data with dense annotations. Such conditions severely hinder the advancement of dense prediction technologies in underwater scenes.
+
+Fortunately, the recent success of the image generative technique [14, 28, 42] provides a breakthrough in addressing the scarcity of underwater scene data. In the field of general object understanding, controllable data synthesis [22, 30, 31, 37] demonstrates its effectiveness in few-shot scenarios. A straightforward solution is to apply them to underwater scenes directly. For instance, Atlantis [41], a pioneering controllable generation method for underwater depth data that takes ControlNet as its core, utilizes terrestrial depth maps as conditions. It effectively mitigates the issue of scarce underwater depth data and achieves consistent performance improvements across multiple underwater depth datasets and models.
+
+Despite remarkable progress, there are still challenges in Atlantis, as follows: 1) Atlantis, as shown in Fig. 2(a), generates underwater depth data using terrestrial depth maps as conditions due to the lack of underwater depth maps. It is considered a suboptimal approach since it may not align with natural underwater scenes. Better recreating authentic underwater environments is equally essential. 2) It generates data with only a single type of dense annotations, which is insufficient for understanding complex underwater scenes. Thus, a natural question arises: How can we simultaneously generate highly consistent, one-to-many, and vivid underwater images and dense annotation pairs?
+
+In this paper, we explore the possibility of simultaneously generating highly consistent, realistic underwater scene images and multiple types of dense annotations using only text conditions. Our approach, which we refer to as TIDE, is illustrated in Fig. 2(b), presents a unified Text-to-Image and DEnse annotation generation method. TIDE is an end-to-end training and inference model that integrates denoising models in parallel for both text-to-image generation and text-to-dense annotation generation.
+
+To align the images and multiple type dense annotations generated by parallel denoising models, we propose the Implicit Layout Sharing (ILS) mechanism. Specifically, the cross-attention map as an implicit layout is the key to controlling the image layout in the text-to-image model [6, 28], inspiring us to share the implicit layout for aligning images and dense annotations. ILS effortlessly replaces the cross-attention map in the text-to-dense annotation model with that from the text-to-image model, effectively improving the consistency between the image and dense annotations. Furthermore, considering the intrinsic
+
+
+Figure 2. The comparison between Atlantis [41] and our method. Unlike Atlantis, which requires text and depth map conditions, our method only needs text as the input condition to generate image-dense annotations (e.g., depth maps and semantic masks).
+
+complementarity between features of different modalities, we introduce a cross-modal interaction method called Time Adaptive Normalization (TAN), a normalization layer that modulates the activations using different modal features. The consistency of the image and dense annotations can further be jointly optimized through cross-modal feature interaction among different dense annotation generation and between image and dense annotation generation.
+
+To verify the effectiveness of our method, we use TIDE to generate a large-scale dataset of underwater images with dense annotations named SynTIDE. Extensive experiments demonstrate the effectiveness of SynTIDE for underwater dense prediction tasks. In the underwater depth estimation task, SynTIDE presents consistent improvements in various fine-tuning models. For example, when adopting representative NewCRFs [40] as the fine-tuning model, our approach achieves significance gains over previous work, particularly in the $SI_{log}$ and $\delta_1$ metrics, with improvements of 14.73 and 36% on the D3 and D5 subsets of Sea-thru [3] dataset, respectively. In underwater semantic segmentation, pre-training with SynTIDE yields consistent improvements across different models. For instance, when using ViT-Adapter [7] as the training model, pre-training with the SynTIDE dataset leads to improvements of 2.1% mIoU on the USIS10K [20] dataset.
+
+TIDE demonstrates powerful data generation capabilities for underwater scenes. Using only easily accessible text prompts, TIDE can generate highly consistent and realistic underwater images and multiple types of dense annotations. It holds potential as a mainstream data synthesis method for underwater scenes and offers a promising direction for alleviating data scarcity in other fields. The main contribu
+
+tions of this work are as follows: 1) We propose a novel data synthesis method, TIDE, which uses text as the sole condition to generate images and their corresponding multitype dense annotations simultaneously. To our knowledge, TIDE is the first method capable of simultaneously synthesizing both images and multiple dense annotations from text. 2) To align the images and dense annotations, we introduce the Implicit Layout Sharing mechanism. The text-to-image and text-to-dense annotation models share the same layout information, ensuring proper alignment between the image and dense annotations. Meanwhile, the consistency between image and dense annotations can be further optimized through the cross-modal interaction method called Time Adaptive Normalization.
+
+# 2. Relate Work
+
+# 2.1. Underwater Dense Prediction
+
+Dense prediction tasks in underwater scenes are crucial for comprehensively understanding underwater scenes. The publication of SUIM [16] provides a fundamental dataset and benchmark for the exploration of underwater semantic segmentation. To fill the gap in underwater instance segmentation, WaterMask [19] publishes the UIIS dataset, and a model is designed to cater to the unique characteristics of underwater images, improving the accuracy of underwater instance segmentation. Recently, the rise of general foundational segmentation models [17, 27] drives further development in the field of underwater segmentation [20, 36, 43].
+
+Due to the lack of underwater depth estimation datasets, most underwater depth estimation methods focus on traditional techniques, unsupervised, or self-supervised approaches. Traditional methods [9] mainly rely on statistical priors, such as the dark channel prior [12], to estimate underwater depth. Gupta et al. [10] model the relationship between underwater and above-water hazy appearances to depth estimation. UW-GAN [11] and Atlantis [41] improve the performance of underwater depth estimation by synthesizing training datasets through generative models.
+
+While these methods make notable contributions to underwater dense prediction tasks, the large-scale and high-quality dataset in underwater scenes with only segmentation or depth annotations remains insufficient for achieving comprehensive underwater scene understanding.
+
+# 2.2. Controllable Data Synthesis
+
+Thanks to the success of diffusion models [14] and the availability of large-scale, high-quality text-image training data, text-to-image models [6, 23, 26, 28] and controllable image generation models [21, 35, 42] achieve unprecedented success in image quality, diversity, and consistency.
+
+He et al. [13] are the first to explore and demonstrate the effectiveness of state-of-the-art text-to-image genera
+
+tion models for image recognition. This makes it possible to achieve diverse data collection and accurate annotation at a lower cost. Wu et al. and Nguyen et al. [22, 31] explore the ability of pre-trained diffusion models to enhance real data in few-shot settings for segmentation tasks. Diffumask [32] ingeniously combines text-to-image models with AffinityNet [2], achieving open-vocabulary segmentation data synthesis. Freemask [37] demonstrates that synthetic data can further enhance the performance of semantic segmentation models under fully supervised settings by incorporating freestyle, a controllable image generation method using semantic masks as input conditions. Seggen [39] designs a multi-stage semantic segmentation data synthesis method, text2mask and mask2image, which achieves high semantic consistency semantic segmentation data only using text as the condition. Detdiffusion [30] synthesizes object detection data by incorporating object categories and spatial coordinates into the text.
+
+Unlike the aforementioned single-task data synthesis methods, we propose a novel end-to-end underwater data synthesis approach that simultaneously generates semantic masks and depth maps, relying solely on text conditions.
+
+# 3. Preliminaries
+
+Diffusion Models (DMs) [14] emerge as leading text-to-image (T2I) generation models, recognized for their ability to produce realistic images. DMs can reconstruct data distribution by learning the reverse process of a diffusion process. Denoting $z_{t}$ as the random variable at $t$ -th timestep, the diffusion process is modeled as a Markov Chain:
+
+$$
+z _ {t} \sim \mathcal {N} (\sqrt {\alpha_ {t}} z _ {t - 1}, (1 - \alpha_ {t}) I), \tag {1}
+$$
+
+where $\alpha_{t}$ is the fixed coefficient predefined in the noise schedule, and $I$ refers to identity matrix. A prominent variant, the Latent Diffusion Model (LDM) [28], innovatively shifts the diffusion process of standard DMs into a latent space. This transition notably decreases computational costs while preserving the generative quality and flexibility of the original model. The resulting efficiency gain primarily arises from the reduced dimensionality of the latent space, which allows for lower training costs without compromising the model's generative capabilities.
+
+Stable Diffusion, an exemplary implementation of LDM, comprises an AutoEncoder [29] and a latent diffusion model. The AutoEncoder $\varepsilon$ is designed to learn a latent space that is perceptually equivalent to the image space. Meanwhile, the LDM $\epsilon_{\theta}$ is parameterized as a denoising model with cross-attention and trained on a large-scale dataset of text-image pairs via:
+
+$$
+\mathcal {L} _ {L D M} := \mathbb {E} _ {\varepsilon (x), y, \epsilon \sim N (0, 1), t} [ \| \epsilon - \epsilon_ {\theta} (z _ {t}, t, \tau_ {\theta} (y)) \| _ {2} ^ {2} ], \tag {2}
+$$
+
+where $\epsilon$ is the target noise. $\tau_{\theta}$ and $y$ are the pre-trained
+
+
+(a) Training phase of our TIDE
+
+
+(b) Inference phase
+Figure 3. Training and Inference. The denoising model of TIDE mainly consists of three transformers, each dedicated to text-to-image, text-to-depth, and text-to-mask. The proposed Implicit Layout Sharing mechanism (ILS) and Time Adaptive Normalization (TAN) are used to align the generated image, depth map, and semantic mask.
+
+text encoder (e.g., CLIP [24], T5 [25]) and text prompts, respectively. This equation represents the mean-squared error (MSE) between the target noise $\epsilon$ and the noise predicted by the model, encapsulating the core learning mechanism of the latent diffusion model.
+
+# 4. Our Method
+
+An overview of our method, a unified text-to-image and dense annotation generation model (TIDE), is shown in Fig. 3. TIDE is built upon a pre-trained transformer [6] for text-to-image generation, along with two fine-tuned mini-transformers (details provided in Sec. 5.1.1) dedicated to text-to-depth and text-to-mask generation. Simply parallelizing multiple text-to-image processes does not ensure consistency between the images and dense annotations. To enable consistency between them, we propose Implicit Layout Sharing (ILS) and the cross-modal interaction method named Time Adaptive Normalization (TAN). After training, TIDE simultaneously generates images and multiple dense annotations with high consistency using only text as input.
+
+# 4.1. Data Preparation
+
+We aim to generate realistic underwater images, corresponding highly consistent depth maps, and semantic masks. However, existing high-quality, dense annotation data primarily consists of mask annotations. Therefore, we construct training data around these datasets with semantic masks, as shown in Tab. 1. On this basis, we obtain the corresponding depth map and caption for each image using existing foundation models. Specifically, for each underwater image, the corresponding depth map is obtained by pre-trained Depth Anything [38]. Meanwhile, the caption of
+
+each image is obtained from the pre-trained BLIP2 [18]. We construct approximately 14K quadruples {Image, Depth, Mask, Caption} for TIDE training.
+
+Table 1. Segmentation Datasets and Data Splits. \* denotes the training set of TIDE, while the others are used for evaluation.
+
+| Datasets | Seg Task | Train | Val | Test |
| SUIM [16] | Semantic | 1,488* | 110* | / |
| UIIS [19] | Instance | 3,937* | 691 | / |
| USIS10K [20] | Instance | 7,442* | 1,594 | 1,596* |
+
+# 4.2. Implicit Layout Sharing Mechanism
+
+In advanced text-to-image models [6, 28], the cross-attention map plays a crucial role in controlling the image layout. Existing methods [21, 35] demonstrate that adjusting the cross-attention map during the text-to-image process can effectively control the layout of the generated image. Therefore, the cross-attention map can be considered as the implicit layout information. Intuitively, sharing the implicit layout between text-to-image and text-to-dense annotations may establish a strong correlation between the generated image and dense annotations. To this end, we propose an Implicit Layout Sharing mechanism to align the generated image and dense annotations. Specifically, cross-attention, as a crucial process for generating implicit layouts in text-to-image/mask/depth model, can first be formulated as:
+
+$$
+\operatorname {A t t n} _ {i} \left(\boldsymbol {Q} _ {i}, \boldsymbol {K} _ {i}, \boldsymbol {V} _ {i}\right) = \operatorname {s o f t m a x} \left(\boldsymbol {Q} _ {i} \boldsymbol {K} _ {i} ^ {\top} / \sqrt {c}\right) \boldsymbol {V} _ {i},
+$$
+
+$$
+\operatorname {A t t n} _ {d} \left(\boldsymbol {Q} _ {d}, \boldsymbol {K} _ {d}, \boldsymbol {V} _ {d}\right) = \operatorname {s o f t m a x} \left(\boldsymbol {Q} _ {d} \boldsymbol {K} _ {d} ^ {\top} / \sqrt {c}\right) \boldsymbol {V} _ {d}, \tag {3}
+$$
+
+$$
+\operatorname {A t t n} _ {m} \left(\boldsymbol {Q} _ {m}, \boldsymbol {K} _ {m}, \boldsymbol {V} _ {m}\right) = \operatorname {s o f t m a x} \left(\boldsymbol {Q} _ {m} \boldsymbol {K} _ {m} ^ {\top} / \sqrt {c}\right) \boldsymbol {V} _ {m},
+$$
+
+where $c$ refers to the feature channel. $Q_{i} / Q_{d} / Q_{m}$ , $K_{i} / K_{d} / K_{m}$ , and $V_{i} / V_{d} / V_{m}$ represent the query, key, and value within the text-to-image/depth/mask cross-attention module, respectively. Since text-to-image models are pre-trained on high-quality and large-scale image-caption datasets, they exhibit strong controllability and generalization. Therefore, sharing the implicit layouts from the text-to-image model is the optimal choice to ensure the quality of the generated data. As shown in Fig. 3(a), the implicit layouts from the block in the text-to-image model are shared with the cross-attention in the block of text-to-dense annotation models. The implicit layouts refer to:
+
+$$
+\boldsymbol {M} _ {i} = \operatorname {s o f t m a x} \left(\boldsymbol {Q} _ {i} \boldsymbol {K} _ {i} ^ {\top} / \sqrt {c}\right). \tag {4}
+$$
+
+By sharing the implicit layouts from the text-to-image model, the cross-attention of text-to-depth $(\mathsf{Attn}_d)$ and text-to-mask $(\mathsf{Attn}_m)$ can be simplified as follows:
+
+$$
+\operatorname {A t t n} _ {d} \left(\boldsymbol {Q} _ {d}, \boldsymbol {K} _ {d}, \boldsymbol {V} _ {d}\right) = \boldsymbol {M} _ {i} \times \boldsymbol {V} _ {d},
+$$
+
+$$
+\operatorname {A t t n} _ {m} \left(\boldsymbol {Q} _ {m}, \boldsymbol {K} _ {m}, \boldsymbol {V} _ {m}\right) = \boldsymbol {M} _ {i} \times \boldsymbol {V} _ {m}, \tag {5}
+$$
+
+where $\times$ refers to matrix multiplication. Implicit Layout Sharing is an elegant and efficient method that unifies image and dense annotation generation, improving consistency between them. It also reduces the overall generation cost, as there is no need to compute separate cross-attention maps for the text-to-dense annotation models.
+
+# 4.3. Time Adaptive Normalization
+
+Considering the complementary nature of different modality features, we propose a cross-modal feature interaction method called Time Adaptive Normalization (TAN), as shown in Fig. 4.
+
+Specifically, TAN is utilized to adjust the image layout by leveraging the cross-modal features $\boldsymbol{x}_f$ from different branches. The cross-modal features are mapped to two normalization parameters, $\gamma$ and $\beta$ , by MLPs, which are used to control the variation in the image layout. In this context, the features from text-to-depth and text-to-mask serve as cross-modal input features for each other. For instance, in the TAN corresponding to the $i$ -th text-to-depth block, the outputs from both the $i$ -th text-to-depth block and the $i$ -th text-to-mask block serve as the input feature $\boldsymbol{x}$ and cross-modal input feature $\boldsymbol{x}_f$ , respectively. A slight difference is that for text-to-image, the features from both text-to-depth and text-to-mask serve as the cross-modal features. In the TAN cross-modal interaction process of text-to-image, two sets of $\gamma$ and $\beta$ are obtained, provided by the different modalities features from text-to-depth and text-to-mask. These two sets of parameters are averaged to the $\bar{\gamma}$ and $\bar{\beta}$ . Then, time embeddings $\boldsymbol{x}_t$ is introduced to adaptively control the influence of the cross-modal features. The normalization can be formalized as follows:
+
+$$
+\boldsymbol {x} ^ {\prime} = \alpha \cdot \gamma \boldsymbol {x} + \alpha \cdot \beta , \boldsymbol {x} ^ {*} = \boldsymbol {x} ^ {\prime} + \boldsymbol {x}, \tag {6}
+$$
+
+
+Sigmoid $\oplus$ Element-wise add $\otimes$ Element-wise product
+Figure 4. In TAN, the cross-modal features are first mapped to the modulation parameters $\gamma$ and $\beta$ . Then, a time-adaptive confidence $\alpha$ is introduced to control the degree of normalization.
+
+where $\pmb{x}$ , $\pmb{x}'$ , and $\pmb{x}^*$ are the input feature, normalized feature, and output feature, respectively. $\alpha$ is the time adaptive coefficients obtained from $\pmb{x}_t$ through linear transformation and sigmoid. The TAN will be applied not only from text-to-dense annotations to text-to-image but also between text-to-depth and text-to-mask to improve the consistency among dense annotations. Implicit Layout Sharing and Time Adaptive Normalization are two complementary methods that construct a joint interaction process, optimizing the consistency between the generated image and dense annotations during training.
+
+# 4.4. Learning Objective
+
+During training, the learnable parameters include only the proposed TAN module and the LoRA [15] used to fine-tune the pre-trained transformer. The overall loss $\mathcal{L}$ is composed equally of the denoising losses from the three branches: text-to-image, text-to-depth, and text-to-mask:
+
+$$
+\mathcal {L} = \mathcal {L} _ {m s e} ^ {I} + \mathcal {L} _ {m s e} ^ {D} + \mathcal {L} _ {m s e} ^ {M}. \tag {7}
+$$
+
+# 4.5. Data Synthesis
+
+Thanks to the proposed ILS and TAN, TIDE can generate realistic and highly consistent underwater images and dense annotations after training, using only text conditions, as shown in Fig. 3(b).
+
+We filter out redundant parts from the 14K captions obtained in Sec. 4.1, resulting in approximately 5K nonredundant captions as text conditions. For each caption, we generate ten samples to construct a large-scale synthetic dataset named SynTIDE. Some representative examples are shown in Fig. 1. The SynTIDE dataset is utilized to validate the effectiveness of our method in the dense prediction task for underwater scenes.
+
+# 4.6. Analysis
+
+Insights of framework design. In the text-to-image model, the cross-attention map contains the layout information of
+
+Table 2. Quantitative comparisons on real underwater depth estimation datasets.
+
+| Method | Fine-tuning Dataset | Reference | \( S I_{log} \)↓ | A.Rel↓ | \( log_{10} \)↓ | RMSE↓ | S.Rel↓ | RMSElog↓ | \( \delta_1 \uparrow \) | \( \delta_2 \uparrow \) | \( \delta_3 \uparrow \) |
| Quantitative comparisons on the D3 and D5 subsets of Sea-thru [3] dataset. |
| AdaBins [5] | Atlantis [41]SynTIDE (Ours) | CVPR 24- | 38.2426.92(-11.32) | 1.331.31(-0.02) | 0.120.08(-0.04) | 1.411.12(-0.29) | 12.8915.74(+2.85) | 0.390.27(-0.12) | 0.500.71(+0.21) | 0.810.95(+0.14) | 0.920.99(+0.07) |
| NewCRFs [40] | Atlantis [41]SynTIDE (Ours) | CVPR 24- | 37.1022.37(-14.73) | 1.681.50(-0.18) | 0.120.06(-0.06) | 1.441.24(-0.20) | 14.7622.50(+7.74) | 0.380.23(-0.15) | 0.480.84(+0.36) | 0.840.97(+0.13) | 0.950.99(+0.04) |
| PixelFormer [1] | Atlantis [41]SynTIDE (Ours) | CVPR 24- | 23.7021.39(-2.31) | 1.341.46(+0.12) | 0.060.05(-0.01) | 1.171.15(-0.02) | 17.2921.79(+4.50) | 0.240.22(-0.02) | 0.810.88(+0.07) | 0.970.98(+0.01) | 0.990.99(+0.00) |
| MIM [34] | Atlantis [41]SynTIDE (Ours) | CVPR 24- | 37.0122.49(-14.52) | 1.371.27(-0.10) | 0.110.06(-0.05) | 1.511.01(-0.50) | 14.4216.46(+2.04) | 0.380.23(-0.15) | 0.560.85(+0.29) | 0.840.97(+0.13) | 0.940.99(+0.05) |
| Quantitative comparisons on the SQUID [4] dataset. |
| AdaBins [5] | Atlantis [41]SynTIDE (Ours) | CVPR 24- | 29.5625.63(-3.93) | 0.280.23(-0.05) | 0.110.09(-0.02) | 2.242.69(+0.45) | 0.690.92(+0.23) | 0.310.27(-0.04) | 0.560.67(+0.11) | 0.860.90(+0.04) | 0.940.97(+0.03) |
| NewCRFs [40] | Atlantis [41]SynTIDE (Ours) | CVPR 24- | 25.1925.55(+0.36) | 0.230.23(-0.00) | 0.090.09(+0.00) | 2.563.02(+0.46) | 0.831.07(+0.24) | 0.260.27(+0.01) | 0.680.68(+0.00) | 0.900.91(+0.01) | 0.960.97(+0.01) |
| PixelFormer [1] | Atlantis [41]SynTIDE (Ours) | CVPR 24- | 21.3419.08(-2.26) | 0.180.16(-0.02) | 0.070.07(-0.00) | 1.861.75(-0.11) | 0.430.36(-0.07) | 0.220.19(-0.03) | 0.760.79(+0.03) | 0.940.97(+0.03) | 0.980.99(+0.01) |
| MIM [34] | Atlantis [41]SynTIDE (Ours) | CVPR 24- | 27.4526.98(-0.47) | 0.260.25(-0.01) | 0.100.09(-0.01) | 2.143.04(+0.90) | 0.681.11(+0.43) | 0.280.28(-0.00) | 0.610.65(+0.04) | 0.880.89(+0.01) | 0.950.96(+0.01) |
+
+the image. Thus, the cross-attention map can be viewed as an implicit layout. If two text-to-image models share the same implicit layout and undergo proper fine-tuning, the generated images are likely to exhibit strong layout similarity. Therefore, we share the same implicit layout across multiple text-to-image models. Meanwhile, we use LoRA to fine-tune the multiple text-to-image models [6].
+
+Zero-shot generation ability. Thanks to our training strategy, which fine-tunes the pre-trained text-to-image model using only LoRA, the generalization ability of the text-to-image model is retained to some extent. This enables TIDE to generate underwater images during inference that are not seen during training. Furthermore, due to the proposed Implicit Layout Sharing and Time Adaptive Normalization mechanisms, the generated depth maps align well with these images. Therefore, TIDE has the ability to generate zero-shot underwater image-depth map pairs.
+
+# 5. Experiments
+
+# 5.1. Dataset and Evaluation Metrics
+
+Underwater Depth Estimation. We follow the work [41], the D3 and D5 subsets of Sea-thru [3], and the SQUID dataset [4] used to evaluate the depth estimation capability in underwater scenes. These datasets include underwater images with depth maps obtained via the Structure-fromMotion (SfM) algorithm.
+
+The quantitative evaluation metrics include root
+
+mean square error (RMSE) and its logarithmic variant $(RMSE_{log})$ , absolute error in log-scale $(\log_{10})$ , absolute relative error (A.Rel), squared relative error (S.Rel), the percentage of inlier pixels $(\delta_i)$ with thresholds of $1.25^i$ , and scale-invariant error in log-scale $(SI_{log})$ : $100\sqrt{Var(\epsilon_{log})}$ .
+
+Underwater Semantic Segmentation. The UIIS [19] and USIS10K [20] datasets are chosen to validate the effectiveness of our method in underwater semantic segmentation tasks. Instance masks belonging to the same semantic category are merged to construct semantic segmentation annotations for the UIIS and USIS10K datasets.
+
+We calculate the mean Intersection over Union (mIoU) for six categories (i.e., Fish, Reefs, Aquatic Plants, Wrecks, Human Divers, and Robots) to evaluate the accuracy of the segmentation results.
+
+# 5.1.1 Implementation Details
+
+The training process consists of two parts: pre-training the mini-transformer and training TIDE. In the first stage, the mini-transformer is initialized with the first ten layers of the PixArt- $\alpha$ [6] pre-trained transformer. Then, the mini-transformer is trained for 60K iterations on the text-to-image task with all parameters. The training data consists of 14K underwater image-caption pairs from Sec. 4.1. In the second stage, the PixArt- $\alpha$ pre-trained transformer and the mini-transformer are used as initial weights for the text-to-image and text-to-dense annotation models, respectively.
+
+Table 3. Quantitative results of underwater semantic segmentation.
+
+| Method | Backbone | Training Data | mIoU |
| Real | SynTIDE | UIIS | USIS10K |
| Segformer [33] (NeurIPS 21) | MiT-B4 | ✓ | | 70.2 | 74.6 |
| ✓ | 76.5 | 72.8 |
| ✓ | ✓ | 75.4(+5.2) | 76.1(+1.5) |
| Mask2former [8] (CVPR 22) | Swin-B | ✓ | | 72.7 | 76.1 |
| ✓ | 74.2 | 72.9 |
| ✓ | ✓ | 74.3(+1.6) | 77.1(+1.0) |
| ViT-Adapter [7] (ICLR 23) | ViT-Adapter-B | ✓ | | 73.5 | 74.6 |
| ✓ | 75.7 | 72.6 |
| ✓ | ✓ | 75.1(+1.6) | 76.7(+2.1) |
+
+Meanwhile, they are fine-tuned using LoRA [15] for 200K iterations with a batch size of 4. The LoRA ranks of the text-to-image/depth/mask branches are 32, 64, and 64, respectively. All experiments are conducted on a server with four NVIDIA 4090 24G GPUs.
+
+# 5.2. Main results
+
+# 5.2.1 Underwater Depth Estimation
+
+We train four representative depth estimation models, Adasbin [5], NewCRFs [29], PixelFormer [1], and MIM [34], to present quantitative results, as shown in Tab. 2. Compared to previous underwater data synthesis work Atlantis [41], depth estimation models trained on our SynTIDE dataset show consistent improvements across most quantitative metrics on two evaluated datasets. Especially on MIM [34], a powerful pre-trained model, our method reduces the $SI_{\text{log}}$ metric from $37.01 \rightarrow 22.49$ (-14.52) and improves $\delta_1$ from $0.56 \rightarrow 0.85$ (+0.29) on the D3 and D5 subsets of the Seathru dataset. Meanwhile, on PixelFormer [1], a depth estimation model with outstanding generalization that also performs best for Atlantis, our method achieves better performance across nearly all quantitative metrics on both evaluated underwater depth estimation datasets.
+
+These results demonstrate that our method achieves highly competitive consistency compared to Atlantis, which uses stronger dense conditions. Furthermore, the data generated by TIDE is closer to natural underwater scenes and shows rich species diversity. Most importantly, TIDE unifies the generation of images and multiple highly consistent dense annotations, capabilities that Atlantis lacks.
+
+# 5.3. Underwater Semantic Segmentation
+
+In the underwater semantic segmentation task, we validate the effectiveness of our method by pre-training with the SynTIDE dataset in three representative semantic segmentation models, Segformer [33], Mask2former [8], and ViT
+
+Table 4. Ablation on the impact of each TIDE component.
+
+| ILS | TAN | SIlog ↓ | A.Rel ↓ | δ1 ↑ | mIoU |
| ✓ | | 24.46 | 1.23 | 0.76 | 36.8 |
| ✓ | 24.59 | 1.40 | 0.78 | 36.2 |
| ✓ | ✓ | 23.71 | 1.37 | 0.79 | 42.1 |
+
+Table 5. Ablation on the impact of the component positions. " {Start, End}" indicates the starting and ending positions where the operations are applied, with a step size of 3.
+
+| {Start, End} | SIlog ↓ | A.Rel ↓ | δ1 ↑ | mIoU |
| {0,12} | 22.06 | 1.46 | 0.86 | 34.7 |
| {15,27} | 44.86 | 1.09 | 0.43 | 8.6 |
| {0,27} | 23.71 | 1.37 | 0.79 | 42.1 |
+
+Table 6. Ablation on the impact of scaling synthetic data for underwater dense prediction tasks.
+
+| N Sample | SIlog ↓ | A.Rel ↓ | δ1↑ | mIoU |
| 1 | 23.49 | 1.46 | 0.82 | 55.3 |
| 3 | 22.94 | 1.54 | 0.85 | 60.9 |
| 6 | 22.96 | 1.56 | 0.85 | 63.6 |
| 10 | 22.37 | 1.50 | 0.84 | 64.2 |
+
+Adapter [7]. Following the work [37], we filter the noise in the generated annotations with 1.5 tolerance.
+
+Pre-training on high-quality synthetic datasets is widely recognized as a way to gain strong prior knowledge. On the UIIS dataset, models trained on the SynTIDE dataset consistently achieve superior results compared to real data. On the other larger USIS10K dataset, by further fine-tuning the model on the UIIS10K train set, we achieve notable improvements. Especially on ViT-Adapter, we enhance the performance of the model from $74.6\% \rightarrow 76.7\%$ .
+
+These results show that models pre-trained on the SynTIDE dataset exhibit strong prior knowledge in the underwater semantic segmentation task. Additionally, these results demonstrate that the unified image and dense annotation generation model proposed in this paper can generate highly consistent image-dense annotation pairs, making it suitable for various underwater dense prediction tasks.
+
+# 5.4. Ablation Studies
+
+Unless otherwise specified, we conduct ablation studies by training TIDE for 30K iterations. We synthesize three samples for each caption, as described in Sec. 4.5. We conduct ablation studies on the USIS10K dataset with SegFormer-B4 for semantic segmentation and the D3 and D5 subsets of the Sea-thru dataset with NewCRFs for depth estimation.
+
+Ablation on the effectiveness of each component. We first evaluate the contribution of each component within
+
+TIDE, as shown in Tab. 4. When utilizing only the Implicit Layout Sharing (ILS) mechanism or Time Adaptive Normalization (TAN), the former outperforms the latter in depth estimation and semantic segmentation. Combining both methods results in a significant improvement $(36.8\% \rightarrow 42.1\%)$ in semantic segmentation. These results indicate that ILS and TAN are complementary methods. By combining them for end-to-end training, the consistency between images and dense annotations can be further optimized. Additionally, we further demonstrate the effectiveness of the time-adaptive operation. As shown in the last row of Tab. 4, without time-adaptive parameters, the quality of the generated data will be varying degrees of degradation, especially for the semantic segmentation task.
+
+Ablation on the position of components. We then study the effect of the position of ILS and TAN, as shown in Tab. 5. We find that applying the ILS and TAN mechanisms in the first half of the transformer of text-to-image yields better performance than using them in the second half. This can be attributed to the layout information produced in the first half of the transformer, which is mismatched with the ILS introduced in the latter part. Meanwhile, the results demonstrate that combining both achieves better consistency between the image and dense annotations.
+
+Ablation on data scaling. Finally, we synthesize $N$ samples for each caption to validate the impact of synthetic data scale on underwater dense prediction tasks, as shown in Tab. 6. It can be observed that as the amount of synthetic data increases, there is no substantial improvement in the underwater depth estimation task. However, for the underwater semantic segmentation task, a significant gain is observed in the early stages as $N$ increases, but the tendency of improvement begins to flatten after $N = 6$ .
+
+# 5.5. More Challenging Underwater Data Synthesis
+
+We validate whether TIDE can generate more challenging data by adding extra text prompts about underwater lighting or water quality (e.g., low light, turbidity) to the original underwater scene caption. As shown in Fig. 5, the results demonstrate that TIDE can generate more challenging underwater images. While annotating these underwater images may be extremely difficult for humans, TIDE can effortlessly produce highly consistent and accurate dense annotations, which hold great practical value for real-world underwater applications. In additional, to demonstrate the diversity of generated underwater data, we generate twelve underwater images from the same text prompt, as shown in Fig. 6. It can be observed that, despite sharing the same text prompt, the generated images exhibit rich diversity.
+
+# 5.6. Limitation
+
+Despite the promising results achieved, our method still has some limitations. First, our approach cannot gener-
+
+
+Figure 5. More challenging underwater data generated by TIDE.
+
+
+Figure 6. Visualization of generated data diversity.
+
+ate instance-level semantic masks from the generation perspective. Relying on text prompts to guide the generation of instance-level masks with semantic annotations remains challenging. Additionally, although TIDE can leverage the powerful priors of pre-trained T2I models to generate highly challenging underwater images (e.g., low light, turbidity), there is still room for improvement. These will be key directions for future expansion.
+
+# 6. Conclusion
+
+This paper introduces a unified text-to-image and dense annotation generation model for underwater scenes. The model can generate realistic underwater images and multiple highly consistent dense annotations using only text prompts as input. We validate the effectiveness of our method on underwater depth estimation and semantic segmentation tasks by synthesizing a large-scale underwater dataset containing images along with highly consistent depth and semantic segmentation annotations. In the depth estimation task, extensive experimental results show that our method, using only text as input, achieves highly competitive results compared to previous methods that required stronger dense conditions for underwater depth synthesis. Meanwhile, pre-training with data synthesized using our method further improves model performance in the semantic segmentation task. Our study provides a new perspective for alleviating data scarcity in other fields.
+
+Acknowledgement. This work was supported by the NSFC (Grant U234120202 and 62225603).
+
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\ No newline at end of file
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+# A Unified Latent Schrödinger Bridge Diffusion Model for Unsupervised Anomaly Detection and Localization
+
+Shilhora Akshay $^{1,*}$ Niveditha Lakshmi Narasimhan $^{2}$ Jacob George $^{2}$ Vineeth N Balasubramanian $^{1}$ $^{1}$ Indian Institute of Technology, Hyderabad $^{2}$ KLA Corporation *shilhora.akshay333@gmail.com
+
+# Abstract
+
+Anomaly detection and localization remain pivotal challenges in computer vision, with applications ranging from industrial inspection to medical diagnostics. While current supervised methods offer high precision, they are often impractical due to the scarcity of annotated data and the infrequent occurrence of anomalies. Recent advancements in unsupervised approaches, particularly reconstruction-based methods, have addressed these issues by training models exclusively on normal data, enabling them to identify anomalies during inference. However, these methods frequently rely on auxiliary networks or specialized adaptations, which can limit their robustness and practicality. This work introduces the Latent Anomaly Schrödinger Bridge (LASB), a unified unsupervised anomaly detection model that operates entirely in the latent space without requiring additional networks or custom modifications. LASB transforms anomaly images into normal images by preserving structural integrity across varying anomaly classes, lighting, and pose conditions, making it highly robust and versatile. Unlike previous methods, LASB does not focus solely on reconstructing anomaly features, but emphasizes anomaly transformation, achieving smooth anomaly-to-normal image conversions. Our method achieves state-of-the-art performance on both the MVTec-AD and VisA datasets, excelling in detection and localization tasks. Our code is available at https://github.com/ShilhoraAkshayPatel/LASB.
+
+# 1. Introduction
+
+Anomaly detection and localization is a critical task in computer vision with several applications in medical [4, 18, 52, 53] and industrial [21, 31, 43, 60], which has attracted significant attention from the research community. The main goal of anomaly detection is to identify and localize abnormal patterns that are unusual from those seen in normal
+
+
+Figure 1. Illustration of the Gaussian and Bridge diffusion processes, with reverse image trajectory from LASB. LASB learns a direct diffusion bridge between anomaly and normal distributions, enhancing interpretability and anomaly-free transformation.
+
+instances. In the past few years the research community has proposed various supervised anomaly detection methods [15, 24, 30, 44, 50, 59]. The extensive need for annotations is expensive and the infrequent presence of anomalous samples makes these methods unsuitable for practical applications due to their limitations in addressing real-world scenarios.
+
+Recent research has sought to overcome the limitations of supervised anomaly detection methods by relying solely on normal images during training and localizing abnormal patterns at inference time. Among the various categories within the unsupervised paradigm, reconstruction-based methods have garnered significant attention due to their promising results and strong performance in real-world scenarios. The core concept behind these methods is that the model is trained exclusively on normal images and during inference, it reconstructs abnormal samples as normal samples. Thus, doing so benefits in two directions, one can interpret how the model's ability to detect and localize anomalies. Second, it aids the model to perform better while reconstructing the anomalies. Recent advancements have introduced novel approaches lever
+
+aging AutoEncoder-based (AE) [3, 6, 56-58], Generative Adversarial Networks-based (GANs) [1, 26, 45, 62], and diffusion-based approaches [4, 18, 21, 31, 43, 52, 60]. Our research specifically focuses on various diffusion models tailored for anomaly detection tasks.
+
+Existing diffusion-based methods primarily focus on developing novel noise-conditioning techniques, often incorporating an additional discriminative sub-network [60]. Another approach utilizes a score-based diffusion model to identify anomalies by evaluating how effectively samples can return to the normal data distribution after perturbation, though it fails to deliver competitive performance [43]. Additionally, DiAD [21] proposes novel semantic guidance to specifically understand the anomalies and showcase its robustness. However, earlier diffusion-based methods generally depend on auxiliary networks or tailored diffusion processes to extract anomaly features. Moreover, most of these methods prioritize the extraction and reconstruction of anomaly features.
+
+In this work, we introduce an intuitive mechanism that neither requires model-specific adaptations to extract anomaly features nor relies on an additional feature extractor for training or inference, to extract discriminative features. By leveraging the capabilities of Schrödinger Bridge [8, 11, 14, 42, 51], we propose the Latent Anomaly Schrödinger Bridge (LASB), which operates entirely in the latent space, transforming anomalous images into normal ones, regardless of anomaly class, and demonstrating robustness to variations in lighting and pose. In the following, we outline the key contributions of our study.
+
+- We propose LASB, a unsupervised bridge-based anomaly detection model that operates in latent space. LASB transforms anomaly images into normal images, regardless of the anomaly class.
+- Unified Framework: LASB offers a comprehensive framework for both anomaly detection and localization without the need for auxiliary networks. Unlike conventional methods that rely on Gaussian diffusion, LASB employs a bridge-based diffusion process that inherently preserves structural integrity, marking the first application of such a process in latent diffusion model for anomaly detection.
+- Efficient and Scalable: By utilizing the Linear Schrödinger Bridge in latent space, LASB significantly reduces training time, memory consumption, and sampling speed, enhancing overall efficiency and scalability.
+- Our method achieves state-of-the-art performance on the MVtec dataset, with a image-level $\mathrm{AUROC}_{cls} / \mathrm{AP}_{cls}$ of $99.2\% / 99.3\%$ and an pixel-level $\mathrm{AUROC}_{seg} / \mathrm{AP}_{seg}$ of $98.6\% / 78.2\%$ on the test set, establishing a new benchmark for unsupervised anomaly detection.
+
+# 2. Related Work
+
+Reconstruction-based Methods: Reconstruction-based anomaly detection models operate on the premise that networks trained exclusively on normal images will fail to accurately reconstruct anomalous ones due to their unfamiliarity with the abnormal distribution. Notably, autoencoder [6, 10, 28] and Generative Adversarial Network (GAN) [1, 41] frameworks have been widely utilized for this task, where anomaly scores are computed based on the reconstruction error between the input and its generated counterpart. Nevertheless, such approaches frequently struggle with direct copy issues and elevated false positive rates due to their limited generalization capacity over anomalous regions or due to the overgeneralization capacity of reconstructive methods. To mitigate these generalization challenges, recent innovations have pivoted towards inpainting strategies [35, 57] or integrating supplementary memory modules [17, 47]. Furthermore, the DRAEM [56] model enhances performance by leveraging pseudoanomalies and coupling autoencoders with a segmentation network, though its effectiveness diminishes when faced with substantial deviations between real and pseudo anomalies.
+
+Diffusion-based Methods: Diffusion models, known for their high-fidelity image synthesis, are increasingly applied to anomaly detection in both medical and industrial domains [18, 21, 43, 52, 60]. In the medical field, SANO [18] leverages score-based diffusion models to localize skin conditions such as eczema, while AnoDDPM [52] employs the Denoising Diffusion Probabilistic Model (DDPM) [23] to segment tumors, initiating with simplex noise. These methods primarily utilize standard DDPM [23] or Score-based Generative Models (SGMs) [46], yet they often struggle to capture structural features because they rely on starting from pure Gaussian or simplex noise and frequently require external guidance for complex feature integration. In industrial applications, DiffAD [60] introduces a noise interpolation technique coupled with a discriminative sub-network to enhance detection capabilities. AD-SPR [43] emphasizes the significance of perturbed resilience using SGMs [46] to identify anomalies. Additionally, DiAD [21] presents a novel semantic guidance network that directs a stable diffusion model [37] to effectively detect and localize anomalies in both industrial and selected medical imaging applications. However, these models often require class-specific training or additional networks to guide the diffusion process or to perform further segmentation via a discriminative sub-network.
+
+Unified/Multi-class Methods: Early approaches in the literature developed models on a per-class basis, which limited their generalizability. More recent research has shifted towards unified or multi-class models that are trained on
+
+
+
+
+Figure 2. The LASB model framework consists of two key stages: training and inference. During training, anomaly augmentations are applied to images, introducing distortions that the LASB model learns to remove, ultimately reconstructing a normal image. This iterative process continues until the model effectively filters out the anomalies. In the inference stage, the model processes real anomalous images, reconstructing normal versions. The anomaly detection is achieved by computing the difference $(p_B - p_A)$ between the original and reconstructed images, with anomalies visualized via a heatmap.
+
+
+
+entire datasets, demonstrating improved robustness [21, 22, 32, 55]. For instance, UniAD [55] utilizes layer-wise query decoding, neighbor-masked attention, and feature jittering techniques to enhance multi-class anomaly detection. In contrast, HVQ-Trans [32] employs a hierarchical vector quantized prototype-oriented Transformer to improve discriminative capacity across multiple classes. Both methods focus on tackling the "identical shortcut" issue. On the other hand, RLR [22] introduces a novel framework using learnable reference representations with locality constraints to explicitly learn normal patterns and circumvent "learning shortcuts", achieving superior results on standard datasets (MVTec-AD and VisA). Additionally, the DiAD [21] model, designed for multi-class settings and based on diffusion-based reconstruction, outperforms UniAD [55], RLR [22], and HVQ-Trans [32] in terms of localization and detection performance.
+
+# 3. Proposed Methodology
+
+# 3.1. Preliminaries
+
+Before introducing the full methodology, we begin with a preliminary overview of score-based generative models (SGMs). Next, we explain the Schrödinger Bridge concept and discuss its connection to SGMs. Finally, we present the core methodology, detailing how and why the latent Schrödinger Bridge effectively addresses anomaly detection and localization.
+
+Notations. Here we introduce some notations and use them throughout the work. Let $X_{t}(\in \mathbb{R}^{d})$ denote a stochastic process, where $t\in [0,1]$ is a continuous time step. The intermediate steps are uniformly distributed in the interval
+
+$(\mathcal{U}(t \sim [0,1]))$ . The initial distribution is the corrupted data distribution is denoted as $p_A$ and the terminal distribution is clean data distribution and is denoted as $p_B$ . The Wiener process and its reversed counterpart, adopted from Anderson et al. [2], are represented as $W_t$ and $\overline{W}_t$ , respectively, both in $\mathbb{R}^d$ . $\mathbb{I} \in \mathbb{R}^{d \times d}$ is the identity matrix.
+
+Score-based Generative Models. Score-based Generative Models (SGMs) perturb the data stochastically across continuous noise scales and then use reverse-time stochastic differential equations (SDEs) to learn the reverse-time diffusion process. This reverse-time SDE relies on a score function enabling the reconstruction of any distribution starting from a Gaussian [46]. Given data $X_0 \sim p_A$ , forward and backward SDEs are formulated as:
+
+$$
+d X _ {t} = f _ {t} \left(X _ {t}\right) d t + \sqrt {\beta_ {t}} d W _ {t}, \quad X _ {0} \sim p _ {A}, \tag {1}
+$$
+
+$$
+d X _ {t} = \left[ f _ {t} - \beta_ {t} \nabla \log p \left(X _ {t}, t\right) \right] d t + \sqrt {\beta_ {t}} d \bar {W} _ {t}, \tag {2}
+$$
+
+where, $f(\cdot ,t):\mathbb{R}^n\to \mathbb{R}^n$ and the terminal distributions (i.e., at $t = 1$ ) approach Gaussian $(X_{1}\sim \mathcal{N}(0,I))$ . To achieve this, diffusion coefficient $\beta_{t}\in \mathbb{R}$ is carefully tuned and ensuring that the base drift $f_{t}$ is linear in $X_{t}$ . Here, $p$ is the marginal density of equation (2) at time $t$ , and $\nabla \log p$ denotes its score [46].
+
+SGMs as Schrödinger Bridge. The absence of flexibility in SGM's to transport data to desired distribution, demands a versatile strategy. The Schrödinger Bridge (SB) is a strategy often applied in optimal transport to find the optimal path measure between two marginal densities and it is expressed as,
+
+$$
+\min _ {Q \in P \left(p _ {A}, p _ {B}\right)} \operatorname {K L} (\mathbb {Q} | | \mathbb {P}), \tag {3}
+$$
+
+Here, $\mathbb{Q}$ represents a path measure within $\mathbb{P}(p_A,p_B)$ , characterized by having marginal densities $p_A$ and $p_B$ at times $t = 0$ and 1, respectively. We consider $\mathbb{P}$ as the reference measure, specifically chosen as the path measure in equation (1). We will further elaborate on the conditions that define the optimality of the SB (as shown in equation (3)) with specified boundary conditions. The optimality condition for SB is characterized by solving PDEs [9][8]. Let $\Psi (t,x)$ and $\widehat{\Psi} (t,x)$ be the solutions to the following PDEs:
+
+$$
+\frac {\partial \Psi (z , t)}{\partial t} = - \nabla \Psi^ {T} f - \frac {1}{2} \beta \Delta \Psi \tag {4}
+$$
+
+$$
+\frac {\partial \widehat {\Psi} (z , t)}{\partial t} = - \nabla \cdot (\widehat {\Psi} f) + \frac {1}{2} \beta \Delta \widehat {\Psi} \tag {5}
+$$
+
+subject to the conditions,
+
+$$
+\Psi (z, 0) \widehat {\Psi} (z, 0) = p _ {A} (z), \quad \Psi (z, 1) \widehat {\Psi} (z, 1) = p _ {B} (z).
+$$
+
+Then, the solution to optimization (3) can be expressed by the path measure of the following forward equation (6), or equivalently backward equation (7), SDE:
+
+$$
+d X _ {t} = \left[ f _ {t} + \beta_ {t} \nabla \log \Psi (X _ {t}, t) \right] d t + \sqrt {\beta_ {t}} d W _ {t}, \tag {6}
+$$
+
+$$
+d X _ {t} = \left[ f _ {t} - \beta_ {t} \nabla \log \hat {\Psi} \left(X _ {t}, t\right) \right] d t + \sqrt {\beta_ {t}} d \bar {W} _ {t}, \tag {7}
+$$
+
+where $\nabla \log \Psi$ and $\nabla \log \widehat{\Psi}$ represent the non-linear optimal forward and backward drifts for the Schrödinger Bridge. This SB has a non-linear behavior and it generalizes the SGMs with variation in prior data. Note that, forward and backward equations (6, 7) of Schrödinger Bridge are same as SGMs forward-backward equations (1, 2) except the forward drift term ( $\nabla \log \Psi$ ). Thus, from the Nelson's Duality [34] we obtain $\Psi(x,t)\widehat{\Psi}(x,t) = q^{\mathrm{SB}}(x,t)$ . As the backward drift of Schrödinger Bridge does not act as a score function anymore with two indivisible components. Thus, from equation (7) and Nelson's Duality [34] we obtain $dX_{t} = [f_{t} - \beta_{t}(\nabla \log q^{\mathrm{SB}}(X_{t},t) - \nabla \log \Psi(X_{t},t))]dt + \sqrt{\beta_{t}} d\overline{W}_{t}$ .
+
+Linear-SB. The constraints posed above cause the model to be intractable and to overcome this impediment existing literature suggests various lines of strategies such as Iterative Proportional Fitting [11, 25], likelihood-based training of SB [8] etc. These methods help the SGMs to construct non-linear diffusion bridges. But, we can make them tractable by posing some linear conditions. A more detailed examination of SB theory with SGM framework reveals that the nonlinear drifts specified in equations (6, 7) correspond to the score functions described in equation (2). Assuming that $\Psi (\cdot ,t)$ and $\widehat{\Psi} (\cdot ,t)$ function as probability density functions, we reformulate equations (4, 5) to effectively address the solutions of the Fokker-Planck equation [36].
+
+The Schrödinger Bridges in equation (4, 5) are satisfied, the backward and forward drifts, $\nabla \log \widehat{\Psi}(X_t, t)$ and $\nabla \log \Psi(X_t, t)$ represent the score functions for the following linear SDEs, respectively [36][27]:
+
+$$
+d X _ {t} = f _ {t} \left(X _ {t}\right) d t + \sqrt {\beta_ {t}} d W _ {t}, \quad X _ {0} \sim \Psi (\cdot , 0), \tag {8}
+$$
+
+$$
+d X _ {t} = f _ {t} \left(X _ {t}\right) d t + \sqrt {\beta_ {t}} d \overline {{W}} _ {t}, \quad X _ {1} \sim \widehat {\Psi} (\cdot , 1). \qquad (9)
+$$
+
+The key characteristic of the linear SDEs presented in equations (8, 9) lies in their differing boundary conditions, resulting in distinct distributions compared to nonlinear SDEs. Sampling is facilitated by parameterizing $\nabla \log \widehat{\Psi}$ using a score network and applying established SGM methods. However, the computational complexity arises due to the intractability of the boundary conditions $\Psi(\cdot, 0)$ and $\widehat{\Psi}(\cdot, 1)$ . To resolve this, we introduce Dirac delta functions as boundary conditions for these previously intractable terms, thus rendering them manageable. Now to address this we impose Dirac delta boundary conditions [36][27]. Assume $p_A(\cdot) = \delta_\kappa(\cdot)$ is Dirac delta distribution that is centered at $\kappa \in \mathbb{R}^d$ . Then, the initial distributions of the linear SDEs (equation (8,9)) are:
+
+$$
+p _ {B} = \Psi (\cdot , 1) \widehat {\Psi} (\cdot , 1), \quad \widehat {\Psi} (\cdot , 0) = \delta_ {\kappa} (\cdot), \tag {10}
+$$
+
+The above equation (10) suggests that the optimal backward drift of the process in equation (8) consistently targets the Dirac delta $\delta_{\kappa}(\cdot)$ , achieving convergence to $\kappa$ independent of $p_B$ . This concept is integrated into the loss function, where the score is recalculated as $\nabla \log p(X_t,t|X_0 = \kappa)$ for each instance $\kappa$ . This approach enhances computational efficiency and establishes a robust mathematical basis for training $\nabla \log \widehat{\Psi} (\cdot)$ .
+
+# 3.2. Linear Schrödinger Bridge in the Latent Space
+
+We now describe how the above discussion on linear Schrödinger bridges can be used for anomaly detection and localization.
+
+Overall Pipeline. Figure 2 illustrates the entire pipeline of the proposed method. Initially, anomaly augmentation [56] is applied to a normal image, which is then processed by the Latent Anomaly Schrödinger Bridge (LASB) model. The LASB model learns the anomaly statistics and transforms the augmented anomaly image back into a normal image. Crucially, the aim of this step is not to learn the anomalies themselves, but rather to reconstruct the normal image regardless of the anomalies introduced during training. During training, various masks and noise patterns are applied to augment the images. After training, the LASB model is evaluated on anomaly images from the test set, with its weights frozen. During the inference phase, the model is presented with an anomaly image from the test
+
+Algorithm 1 Training Procedure
+
+1: Input: normal and anomaly latent $p_A^{(z)}(\cdot), p_B^{(z)}(\cdot | z_0)$
+2: repeat
+3: $z_0\sim p_A^{(z)}(z_0),z_1\sim p_B^{(z)}(z_1|z_0)$
+4: $z_{t}\sim q(z_{t}|z_{0},z_{1})$ according to equation (11)
+5: calculate gradient $\nabla \epsilon (z_t,t;\theta)$ using equation (12)
+6: until convergence
+
+set, which it then reconstructs as a normal image. Both the original anomaly image and its reconstructed normal image are subsequently passed through a difference block. In this step, multi-scale features are extracted using a pre-trained ImageNet model, and the discrepancies between these features are computed to pinpoint regions of interest (ROI). These differences are then detected and localized, following a strategy akin to DiAD [21].
+
+Latent Anomaly Schrödinger Bridge. The foundational basis of Latent Anomaly Schrödinger Bridge (LASB) is inspired by linear Schrödinger Bridge's from equation (10) i.e., the optimal backward drift in equation (8) consistently aims for the Dirac delta $\delta_{\kappa}(\cdot)$ , ensuring convergence to $\kappa$ regardless of $p_B$ . That means, the forward process transforms the noisy anomaly image statistics and learns to reconstruct a normal image irrespective of terminal distribution. Now to elucidate the working mechanism of the LASB diffusion model which will consider a Chang et al. [7] design strategy
+
+SGMs and diffusion models operating in pixel space require significant computational resources and memory. To address this challenge, we introduce the LASB model. Before training the Linear-SB, we first train $E_{VQ}$ and $D_{VQ}$ , the encoder and decoder of the VQ-VAE model [49], for perceptual compression, following the approach of stable diffusion [37]. During VQ-VAE training, we input either normal or anomaly-augmented images from the training set into $E_{VQ}$ and aim to reconstruct the input using $D_{VQ}$ . Once the model converges, its weights are frozen, and we proceed to train the Linear-SB in the latent space. Unlike Gaussian diffusion models, where noise is progressively added at each time step, leading to the deterioration of image structure at later stages, we adopt a semidegradation strategy similar to Saharia et al. [40]. This ensures that, during the forward pass, the LASB model performs a smooth transformation while preserving structural information. Figure 1 illustrates the contrast between the Gaussian diffusion process and the Schrödinger Bridge diffusion process when applied to anomaly-free reconstruction. According to Liu et al. [27] for this smooth structural transformation the posterior for the SB (equation 6, 7)
+
+Algorithm 2 Inference/Sampling Procedure
+
+1: Input: $z_{N} \sim p_{B}^{(z)}(z_{N})$ , trained $\epsilon_{\theta}(\cdot, \cdot)$
+2: for $n = N$ to 1 do
+3: Predict $z_0^\epsilon$ using $\epsilon_{\theta}(z_n, t_n)$
+4: $z_{n - 1}\sim p(z_{n - 1}|z_0^\epsilon ,z_n)$
+5: end for
+6: return $z_0$
+
+given a boundary pair condition $(X_0, X_1)$ reveals an analytic. Now as we inject the image statistics via perceptual compression using VQ-VAE into latent space, the analytical form can be formulated as,
+
+$$
+q \left(z _ {t} \mid z _ {0}, z _ {1}\right) = \mathcal {N} \left(z _ {t}, \mu_ {t} \left(z _ {0}, z _ {1}\right), \Sigma_ {t}\right) \tag {11}
+$$
+
+where $\mu_t = \frac{\bar{\sigma}_t^{(z)2}}{\bar{\sigma}_t^{(z)2} + \sigma_t^{(z)2}} z_0 + \frac{\sigma_t^{(z)2}}{\bar{\sigma}_t^{(z)2} + \sigma_t^{(z)2}} z_1$ , and
+
+$$
+\Sigma_ {t} = \frac {\bar {\sigma} _ {t} ^ {(z) 2} \sigma_ {t} ^ {(z) 2}}{\bar {\sigma} _ {t} ^ {(z) 2} + \sigma_ {t} ^ {(z) 2}} \mathbb {I}.
+$$
+
+The accumulated variances are, $\sigma_t^{(z)2}$ $\begin{array}{r}\int_0^t\beta_\tau d\tau \quad \mathrm{and}\quad \overline{\sigma}_t^2 \coloneqq \int_t^1\beta_\tau d\tau . \end{array}$
+
+We hence train the proposed LASB using our objective function:
+
+$$
+\mathcal {L} _ {L A S B} := \left| \left| \epsilon_ {\theta} \left(z _ {t}, t\right) - \left(\frac {z _ {t} - z _ {0}}{\sigma_ {t} ^ {(z)}}\right) \right| \right| \tag {12}
+$$
+
+where $\epsilon (\cdot)$ is the network and $\theta$ are the parameters associated with it. The training and the inference procedures are summarized in Algorithms 1 and 2.
+
+# 4. Experiments and Results
+
+Datasets. To validate the efficacy of the LASB method, we utilize two challenging datasets in industrial anomaly detection: the MVTec-AD [5] dataset and the VisA [63] dataset. The MVTec-AD dataset comprises 15 categories, including 10 object types and 5 texture types, with a total of 5,354 high-resolution images. Of these, 3,629 anomaly-free images are used for training, while the remaining 1,725 test images include both normal and anomalous samples. The VisA dataset consists of 12 distinct objects organized into 12 subsets, categorized into complex Structures, Multiple Instances, and Single Instance types. It includes 10,821 high-resolution images, with 9,621 normal images and 1,200 anomalous images exhibiting 78 distinct anomalies, offering a comprehensive benchmark for anomaly detection and localization methods. Both datasets provide pixel-level ground truth annotations to facilitate the evaluation of anomaly localization performance.
+
+Evaluation Metrics. For a rigorous quantitative evaluation of our experimental results in anomaly detection and localization, we employ AUROC (Area Under the Receiver Operating Characteristic Curve), AP (Average Precision),
+
+
+Figure 3. Comparison of training time (left), training memory (middle), and sampling time (right) across different image resolutions for SGM, SB, DDPM, and LASB models. The LASB model (green) demonstrates consistently lower training time, memory usage, and sampling time, particularly in contrast to the SB model (red), which exhibits the highest resource consumption.
+
+
+
+
+
+and F1max (maximum F1-score) as our primary metrics [21]. Here, $cls$ denotes image-level anomaly detection, while seg pertains to pixel-level anomaly localization. A detailed class-specific comparison and results for all the aforementioned metrics are provided in Section S2 of supplementary material. In Table 1, we present the average performance of each model across the evaluated dataset.
+
+| Method | Venue | Adopted Method | MvTec | ViSA |
| Class-based |
| SimpleNet [29] | CVPR 2023 | Embedding-based | 99.6 / 98.1 | 96.2 / 98.5 |
| PatchCore [38] | CVPR 2022 | Embedding-based | 99.1 / 98.1 | 91.0 / 98.1 |
| DSR [58] | ECCV 2022 | - | 98.2 / 70.2 | - |
| PaDiM [12] | ICPR 2021 | Memory Bank | 97.5 / 92.1 | 89.1 / 85.9 |
| CS-Flow [39] | WACV 2022 | Normalization Flow | 97.2 / 84.5 | - |
| CFLOW-AD [19] | WACV 2022 | Normalization Flow | 96.2 / 97.1 | - |
| OCR-GAN [26] | TIP 2023 | GAN | 98.3 / - | 97.9 / - |
| DRAEM [56] | ICCV 2021 | Encoder | 98.0 / 97.3 | 88.7/93.5 |
| RD4AD [13] | CVPR 2022 | Embedding-based | 98.5 / 97.8 | 96.9 / 98.3 |
| ADSPR [43] | ICCV 2023 | Diffusion | 97.67 / 97.36 | - |
| DiffAD [60] | ICCV 2023 | Diffusion | 98.72 / 98.26 | 89.79 / 68.28 |
| D3AD [48] | CVPR 2024 | Diffusion | 97.15 / 97.44 | 95.51 / 94.27 |
| DDAD [33] | Arxiv 2023 | Diffusion | 99.84 / 98.05 | 98.9 / 97.58 |
| TransFusion [16] | ECCV 2024 | Diffusion | 99.24 / 94.33 | 98.53 / 86.26 |
| LASB (Ours) | - | Diffusion | 99.66 / 99.15 | 98.52 / 99.06 |
| Unified (multi-class) |
| DRAEM [56] | ICCV 2021 | Encoder | 88.1 / 87.2 | 79.1 / 91.3 |
| HVQ-Trans [32] | NeurIPS 2023 | Non-Diffusion | 98.0 / 97.3 | 93.2 / 98.7 |
| MambaAD [20] | NeurIPS 2024 | Non-Diffusion | 98.6 / 97.7 | 94.3 / 98.5 |
| OmniAL [61] | CVPR 2023 | Non-Diffusion | 97.2 / 98.3 | 94.2 / 96.0 |
| GLAD [54] | ECCV 2024 | Diffusion | 97.5 / 97.4 | 91.8 / 97.8 |
| UniAD [55] | NeurIPS 2022 | Transformer | 96.52 / 96.8 | 85.5 / 95.925 |
| DIAD [21] | AAAI 2024 | Diffusion | 97.15 / 96.76 | 86.75 / 96.04 |
| LASB (Ours) | - | Diffusion | 99.14 / 98.66 | 94.2 / 98.18 |
+
+Table 1. Comparison of state-of-the-art (SOTA) anomaly detection methods categorized into class-based and unified (multi-class) approaches. The table highlights the adopted methodologies and their class-wise average performance in terms of AUROCcls / AUROCseg metrics on two datasets: MvTec and ViSA respectively. An exhaustive list of metrics along with class specific performance details is comprehensively illustrated in Section S2 of supplementary material.
+
+Implementation Details. For all our experiments, we resized MVTec-AD images to $256 \times 256$ resolution. To fine-tune the VQ-VAE (Auto-encoder) utilizing the KL-based method, we initialized the network weights from the Stable Diffusion [37] model, where the image is encoded into a latent vector with a size of $64 \times 64 \times 3$ . We chose this latent vector size due to its preservation of details and low FID generation capabilities. After training the auto-encoder, we froze the weights and trained the latent denoising network.
+
+We used the U-Net model as in [23] as our latent denoising network. During inference, we pass only the anomaly test image as input to the DDPM sampler [23]. Further details on batch size and various other network hyperparameters are in Section S4 of the appendix.
+
+Baselines. To benchmark LASB, we provide a detailed comparison with state-of-the-art (SOTA) reconstruction methods, as summarized in Table 1. These methods are categorized into two distinct groups: class-based and unified (multi-class) approaches. Class-based methods train models specific to each class, with the number of models increasing linearly with the number of classes, making scalability a challenge. In contrast, unified approaches handle multiple classes within a single model, offering a more scalable solution. By separating the class-based and unified approaches, we ensure a fair and comprehensive comparison.
+
+Class-based Methods: Performance Analysis. Among the class-based methods, PaDiM [12], with its memory bank-based architecture, achieves $97.5\%$ on MVtec-AD and $89.1\%$ on ViSA. While effective for simpler anomalies, its scalability and ability to model inter-class variations remain limited. In contrast, DiffAD [60] demonstrates strong competitiveness, achieving $98.72\%$ on MVtec-AD. However, its performance on ViSA drops to $89.79\%$ , indicating its difficulty in adapting to diverse industrial anomalies. DDAD [33] shows highly competitive results, achieving $99.84\%$ on MVtec-AD and $98.9\%$ on ViSA. Its diffusion-based modeling effectively captures structural patterns, making it one of the closest competitors to LASB. However, LASB surpasses DDAD on ViSA by a margin of $0.38\% \uparrow$ , demonstrating superior adaptability to multi-class industrial scenarios.
+
+| Task | Metrics | Pixel Space | Latent Space |
| DDPM [23] | DDAD [33] | GLAD [54] | LDM [37] | DiAD [21] | LASB (Ours) |
| Detection | AUROCcls | 71.9 | 99.8 | 97.5 | 76.6 | 97.2 | 99.2 (-0.6%) |
| APcls | 81.6 | 99.5 | 99.1 | 87.6 | 99.0 | 99.3 (-0.2%) |
| F1maxcls | 86.6 | 97.9 | 96.6 | 88.1 | 96.5 | 98.5 (+2.0%) |
| Localization | AUROCseg | 75.6 | 98.0 | 97.4 | 85.1 | 96.8 | 98.6 (+0.60%) |
| APseg | 13.3 | 59.0 | 60.8 | 27.6 | 52.6 | 78.2 (+17.4%) |
| F1maxseg | 19.5 | 59.4 | 60.7 | 31.0 | 55.5 | 70.7 (+10.0%) |
+
+Table 2. Performance comparison of LASB with diffusion-based models on MVTec-AD using AUROC, AP, and F1max. The best results are in bold; the second-best is underline. Improvements are shown as a percentage over the second-best.
+
+
+Figure 4. Visual representation of test samples from the MVtec dataset, depicted through heatmaps for various models for different categories.
+
+Unified Models: Performance Analysis. For unified approaches, DRAEM [56] emerges as one of the least competitive models, with AUROCcls scores of $88.1\%$ on MVTec-AD and $79.1\%$ on ViSA. Its reliance on autoencoder-based reconstruction, combined with limited augmentation strategies, hampers its ability to generalize to diverse and complex anomaly scenarios, particularly in the multi-class ViSA dataset. Similarly, UniAD [55] performs less competitively, achieving $96.52\%$ on MVTec-AD and $85.5\%$ on ViSA. Its transformer-based architecture, while robust for certain tasks, struggles to balance efficiency and accuracy in anomaly detection across diverse classes. Similarly, DIAD [21] achieves $97.15\%$ on MVTec-AD and $86.75\%$ on ViSA but falls short in handling the intricate class variations present in the datasets. Among the competitive unified methods, MambaAD [20] achieves $98.6\%$ on MVTec-AD and $94.3\%$ on ViSA, showcasing its strength in handling multi-class scenarios using state-space models. However, LASB outperforms MambaAD with a score of $99.14\%$ on MVTec-AD and $94.2\%$ on ViSA, highlighting its superior capability to balance computational efficiency with detection accuracy. Furthermore, HVQ-Trans [32], with scores of $98.0\%$ on MVTec-AD and $93.2\%$ on ViSA, demonstrates solid performance but remains slightly behind LASB in scalability and robustness. Detailed class-specific results are available in Section S2 of supplementary material, and Figure 4 provides qualitative heat-map visualizations of anomaly regions, further demonstrating LASB's efficacy in both class-based and unified settings.
+
+| Task | Metrics | Non-Diffusion Method | Diffusion-based Method |
| DRAEM [23] | UniAD [55] | DiffAD [60] | DiAD [21] | LASB (Ours) |
| Detection | AUROCcls | 79.1 | 85.5 | 89.5 | 86.8 | 94.2 |
| APcls | 81.9 | 85.5 | - | 88.3 | 92.2 |
| F1maxcls | 78.9 | 84.4 | - | 85.1 | 94.5 |
| Localization | AUROCseg | 91.3 | 95.9 | 71.2 | 96.0 | 98.2 |
| APseg | 23.5 | 21.0 | - | 26.1 | 46.4 |
| F1maxseg | 29.5 | 27.0 | - | 33.0 | 52.6 |
+
+Table 3. Results for multi-class anomaly detection and localization on VisA dataset. The best results are indicated in bold, and the second-best results are denoted with an underline.
+
+# 5. Ablation Studies and Analysis
+
+In this section, we first differentiate the proposed LASB method's performance in latent spaces and explain the advantages of utilizing Linear-SB in the latent space. We then assess the LASB model's effectiveness when compared with Stable Diffusion [37] and other models for anomaly localization and detection tasks. Finally, we demonstrate the robustness of our proposed method, demonstrating its ability to deliver precise and consistent outcomes during test-time evaluations.
+
+LASB vs Standard Diffusion Models. In the realm of anomaly detection, standard diffusion models such as DDPM [23] and LDM [37] achieve competitive performance in anomaly detection tasks but exhibit significant limitations in localization, as evidenced in Table 2. To mitigate these limitations, DiAD [21] integrates a semantic guidance network to improve LDM's localization by incorporating additional contextual information. Despite these improvements, DiAD [21] still falls short of achieving state-of-the-art (SOTA) results, indicating persistent challenges in fully leveraging diffusion models for comprehensive anomaly detection tasks. In contrast, our LASB employs a novel approach that leverages Linear-SB within the latent space, avoiding the limitations associated with reconstructing from pure Gaussian noise, a common issue in standard diffusion processes when applied to anomaly-free reconstruction. Moreover, LASB semi-degrades latent space to retain structural integrity, facilitating more effective anomaly detection and localization. This method not only enhances the robustness of the detection process but also significantly improves localization accuracy. Consequently, the LASB model surpasses standard diffusion models across multiple metrics, demonstrating superior performance in multi-class anomaly detection, as evidenced in Table 2.
+
+We compare the performance of our proposed Latent Anomaly Schrödinger Bridge (LASB) method with the DDPM [23], DDAD [33], GLAD [54], LDM [37], and DiAD [21] models to demonstrate the effectiveness and efficiency of our approach. First, we evaluate the models on the MVTec-AD dataset for both anomaly detection and localization tasks. As shown in Table 2, LASB significantly outperforms all the other models in localization tasks for all the metrics. Specifically, LASB achieves a $0.6\% \uparrow$ , $17.4\% \uparrow$ , and $10.0\% \uparrow$ improvement in AUROC $_{seg}$ , AP $_{seg}$ , F1max $_{seg}$ respectively. Also, it shows $2.0\% \uparrow$ enhancement in F1max $_{cls}$ for detection, compared to GLAD [54]. These improvements highlight the robustness and effectiveness of the latent space approach specifically for localization. Furthermore, as shown in Figure 3, pixel-space models like DDPM [23], SGM [46], and SB models trained via Iterative Proportional Fitting [11, 25] or likelihood-based methods [8] re
+
+ | NFE-1 | NFE-2 | NFE-5 | NFE-10 | NFE-100 | NFE-500 | NFE-1000 |
| MVTec-AD | 97.42 / 96.82 | 98.16 / 97.84 | 98.94 / 98.16 | 99.14 / 98.66 | 99.14 / 98.66 | 99.14 / 98.66 | 99.14 / 98.66 |
| VisA | 92.74 / 96.71 | 93.21 / 97.15 | 93.96 / 97.90 | 94.2 / 98.18 | 94.2 / 98.18 | 94.2 / 98.18 | 94.2 / 98.18 |
| Inference Time (secs) | 0.12 | 0.25 | 0.52 | 0.74 | 1.5 | 7.5 | 15 |
+
+Table 4. Performance evaluation across varying numbers of function evaluations (NFEs) on the MVTec-AD and VisA datasets. The tabulated metrics, AUROCcls / AUROCseg, provide a comprehensive overview of image-level and pixel-level anomaly detection performance at each NFE. Additionally, the inference time, measured in wall-clock seconds on an NVIDIA V100 GPU, underscores the computational trade-offs associated with increasing NFEs, reflecting the balance between model efficiency and performance.
+
+| Method | DR/EM [56] | PatchCore [38] | DiffAD [60] | TransFusion [16] | DIAD [21] | GLAD [54] | ADSPR [43] | DDAD [33] | LASB (ours) |
| Inference Time (secs) | 0.15 | 0.44 | 2.6 | 1.2 | 2.8 | 1.8 | 1.6 | 1.5 | 0.74 |
+
+require more training time, memory, and exhibit slower sampling. In contrast, latent-space LASB excels in all areas, achieving up to $5 \times$ and $2 \times$ faster training, $3 \times$ and $2 \times$ memory reduction, and $4 \times$ and $2 \times$ faster sampling compared to SB-based models [8, 11, 25] and DDPM [23], respectively.
+
+Table 5. Inference times for various methods where the inference time, measured in wall-clock seconds on an NVIDIA V100 GPU.
+
+| Task | Metrics | 1× | 2× | 4× | 8× |
| Detection | AUROCcls | 99.05 | 99.01 | 99.01 | 98.98 |
| APcls | 99.15 | 99.14 | 99.14 | 99.11 |
| F1maxcls | 98.59 | 98.33 | 99.83 | 98.32 |
| Localization | AUROCseg | 98.58 | 98.58 | 98.59 | 98.57 |
| APseg | 78.17 | 78.14 | 78.14 | 78.12 |
| F1maxseg | 70.62 | 70.59 | 70.61 | 70.58 |
+
+Table 6. Stability analysis of LASB on the MVTec-AD dataset for detection and localization tasks by performing the sampling multiple times. Results reported are mean values across classes and multiple samplings (see Section S1 of appendix for more detailed results).
+
+Generalization and Sampling Stability. In the field of anomaly detection using diffusion models, achieving consistent outcomes during the sampling or inference stage is notably challenging due to the inherent stochastic nature of generative processes. This inconsistency can be particularly problematic in real-world applications where reliable and stable detection is critical. Therefore, assessing the stability of model outputs across multiple inferences is essential. Our approach involves training the model once and then conducting multiple sampling or inference tests to evaluate if the outcomes remain consistent over time. A critical consideration for real-world applicability is achieving fast inference while minimizing computational overhead. The proposed LASB model strikes a balance between performance and efficiency, ensuring its suitability for deployment in practical scenarios.
+
+Our findings, as detailed in Table 6, reveal that the LASB model exhibits remarkable stability across all evaluation metrics, showing negligible variance across numerous inferences. This consistency is attributed to the model's capability to maintain structural integrity and effectively tran
+
+sition from anomalous to normal latent spaces. The LASB model is designed to reconstruct a normal image regardless of the underlying anomalies, compelling it to disregard anomalous features during reconstruction. This process not only ensures that anomalies of various patterns, sizes, and orientations are effectively handled but also enhances the overall reliability of the model.
+
+Inference Complexity. As shown in Table 4, LASB demonstrates exceptional efficiency with its rapid sampling capabilities, achieving near-optimal performance with as few as 10 NFEs (Number of Function Evaluations) and an inference time of only 0.74 seconds on an NVIDIA V100 GPU. This highlights LASB's practicality for real-world applications, where fast and reliable anomaly detection and localization are crucial. To further illustrate its efficiency, we compare LASB's inference time with existing state-of-the-art (SOTA) models in Table 5. LASB is approximately $1.6 \times$ faster than TransFusion [16], a leading class-based method, while also outperforming it in both anomaly localization and detection tasks. Compared to DiAD [21], LASB achieves $2 \times$ faster inference times, delivering significantly stronger performance in both detection and localization metrics. This demonstrates LASB's clear advantage in balancing computational efficiency and robust anomaly detection.
+
+# 6. Conclusions and Future Work
+
+The proposed Latent Anomaly Schrödinger Bridge (LASB) model demonstrates robust performance in anomaly detection and localization tasks. Its unified nature delimits the need for extra guidance or additional network components. LASB also excels in producing stable inferential results, requires less computational memory, and benefits from faster training and sampling rates. Given these advantages, LASB is well-suited for deployment in real-world industrial applications. Looking ahead, future research could focus on enhancing the robust translation mechanisms specific to anomaly detection and localization tasks.
+
+Acknowledgements. We thank the anonymous reviewers for their valuable feedback that improved the presentation of this paper.
+
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+# A Unified Model for Compressed Sensing MRI Across Undersampling Patterns
+
+Armeet Singh Jatyani* Miguel Liu-Schiaffini
+
+Jiayun Wang* Aditi Chandrashekar Zihui Wu Bahareh Tolooshams Anima Anandkumar Ifornia Institute of Technology
+
+{armeet,peterw,ajchandr,zwu2,mliuschi,btoloosh,ana}@caltech.edu
+
+# Abstract
+
+Compressed Sensing MRI reconstructs images of the body's internal anatomy from undersampled measurements, thereby reducing scan time—the time subjects need to remain still. Recently, deep learning has shown great potential for reconstructing high-fidelity images from highly undersampled measurements. However, one needs to train multiple models for different undersampling patterns and desired output image resolutions, since most networks operate on a fixed discretization. Such approaches are highly impractical in clinical settings, where undersampling patterns and image resolutions are frequently changed to accommodate different real-time imaging and diagnostic requirements.
+
+We propose a unified MRI reconstruction model robust to various measurement undersampling patterns and image resolutions. Our approach uses neural operators—a discretization-agnostic architecture applied in both image and measurement spaces—to capture local and global features. Empirically, our model improves SSIM by $11\%$ and PSNR by 4 dB over a state-of-the-art CNN (End-to-End VarNet), with $600\times$ faster inference than diffusion methods. The resolution-agnostic design also enables zero-shot super-resolution and extended field-of-view reconstruction, offering a versatile and efficient solution for clinical MR imaging. Our unified model offers a versatile solution for MRI, adapting seamlessly to various measurement undersampling and imaging resolutions, making it highly effective for flexible and reliable clinical imaging. Our code is available at https://armeet.ca/nomri.
+
+# 1. Introduction
+
+Magnetic Resonance Imaging (MRI) is a popular noninvasive imaging technology, used in numerous medical and scientific applications such as neurosurgery [38], clinical oncology [20], diagnostic testing [16], neuroscience [22], and pharmaceutical research [36]. MRI is greatly limited by a
+
+slow data acquisition process, which sometimes requires patients to remain still for an hour [4, 39]. Hence, accelerating MRI scan has garnered tremendous attention [11, 18, 28].
+
+Compressed Sensing (CS) [9] enables MRI at sub-Nyquist rates and reduces acquisition time for greater clinical utility. This is framed as an ill-posed inverse problem [12], where prior knowledge about MR images is crucial for reconstruction. Traditional Compressed Sensing MRI assumes a sparse prior in a transform domain (e.g., wavelets [3]). Recent deep learning methods learn underlying data structures to achieve superior performance [5, 40]. Current state-of-the-art models establish an end-to-end mapping [15, 40] from undersampled measurements to image reconstruction in both image and frequency domains. However, these models often struggle with generalization across varying resolutions, a critical need in clinical practice where flexible resolution adjustments are necessary. A unified model that is agnostic to discretizations would greatly improve efficiency.
+
+Neural Operators (NOs) [21] are a deep learning framework that learns mappings between infinite-dimensional function spaces, making them agnostic to discretizations (resolutions). This property makes them suitable for tasks with data at varying resolutions, such as partial differential equations (PDEs) [21, 25, 34] and PDE-related applications [32, 35]. NOs could also be suitable for compressed sensing MRI due to measurements with multiple undersampling patterns. Various NO architectures [24, 26, 34] have been proposed. Recently, discrete-continuous (DISCO) convolutions [26, 31] have emerged as an efficient neural operator that captures local features and leverages GPU acceleration for standard convolutions. Due to the similarity to standard convolutions, the building blocks of many existing MRI deep learning models [5, 40], DISCO is a good candidate for resolution-agnostic MRI reconstruction.
+
+Our approach: We propose a unified model based on NOs, that is robust to different undersampling patterns and image resolutions in compressed sensing MRI (Fig. 1a). Our model follows an unrolled network design [15, 40] with DISCO [26, 31]. As the image resolution increases, DISCO maintains a resolution-agnostic kernel with a consistent con
+
+
+
+
+
+
+Figure 1. (a) We propose a unified model for MRI reconstruction, called neural operator (NO), which works across various measurement undersampling patterns, overcoming the resolution dependency limit of CNN-based methods like [40] that require a specific model for each pattern. (b) NO achieves consistent performance across undersampling patterns and outperforms CNN architectures such as [40] (for $2 \times$ acceleration with one unrolled network cascade). (c) NO is resolution-agnostic. As image resolution increases, it maintains a consistent kernel size for alias-free rescaling, unlike CNNs with variable kernel sizes that risk aliasing. (d) NO enhances zero-shot super-resolution MRI reconstruction, outperforming CNNs [40].
+
+
+
+volution patch size, while the regular convolution kernel contracts to a point (Fig. 1c). The DISCO operators learn in both measurement/frequency $\mathbf{k}$ space $(\mathrm{NO_k})$ and image space $(\mathrm{NO_i})$ . $\mathrm{NO_k}$ makes our framework agnostic to different measurement undersampling patterns, and $\mathrm{NO_i}$ makes the framework agnostic to different image resolutions. Additionally, the learning in both frequency and image space allows the model to capture both local and global features of images due to the duality of the Fourier transform that connects the frequency and image space. The resolution-agnostic design also enables super-resolution in both frequency and image space, allowing the extended field of view (FOV) and super-resolution of the reconstructed MR images.
+
+We empirically demonstrate that our model is robust to different measurement undersampling rates and patterns (Fig. 1a). Our model performs consistently across these pattern variations, whereas the existing method drops in performance (Fig. 1b). We achieve up to $4 \times$ lower NMSE and 5 dB PSNR improvement from the baseline when evaluating on different undersampling patterns. The model is efficient and $600 \times$ faster than the diffusion baseline [5, 17, 43]. We also show that our model outperforms the state-of-the-art in
+
+zero-shot super-resolution inference (Fig. 1d) and extended FOV reconstruction (Fig. 5).
+
+Our work has two main contributions: 1) We propose a unified neural operator model that learns in function space and shows robust performance across different undersampling patterns and image resolutions in compressed sensing MRI. To the best of our knowledge, this is the first resolution-agnostic framework for MRI reconstruction. 2) Our model demonstrates empirical robustness across measurement undersampling rates and patterns, reconstructing MR images with zero-shot higher resolutions and a larger field of view.
+
+# 2. Related Works
+
+Accelerated MRI. One way to accelerate MRI scan speed is parallel imaging, in which multiple receiver coils acquire different views of the object of interest simultaneously, and then combine them into a single image [11, 30, 37]. When MRI reconstruction is paired with compressed sensing, predefined priors or regularization filters can be leveraged to improve reconstruction quality [27, 28]. Recent works have shown that learned deep-learning priors outperform handcrafted priors in reconstruction fidelity. Convolutional neural
+
+networks (CNNs) [8, 15, 18, 40], variational networks (based on variational minimization) [15, 40], and generative adversarial networks (GANs) [7, 18] have all demonstrated superior performance than traditional optimization approach for compressed sensing MRI reconstruction from undersampled measurements. However, unlike conventional compressed sensing which operates in the function space and is agnostic to measurement undersampling patterns, the aforementioned deep learning methods operate on a fixed resolution. As a result, changes in resolution lead to degradation in performance, and multiple models are needed for different settings. We propose a resolution-agnostic unified model.
+
+Discretization-Agnostic Learning and Neural Operators. Empirically, diffusion models have shown relatively consistent performance with different measurement undersampling patterns in accelerated MRI [14]. However, diffusion models usually take more runtime at inference and need extensive hyperparameter tuning for good performance (Section 4.5). Additionally, they are not fundamentally discretization-agnostic by design. Neural operators [1, 21] are deep learning architectures specifically designed to learn mappings between infinite-dimensional function spaces. They are discretization-agnostic, allowing evaluation at any resolution, and converge to a desired operator as the resolution approaches infinity. Neural operators have empirically achieved good performance as surrogate models of numerical solutions to partial differential equations (PDEs) [21, 25, 34] with various applications, such as material science [35], weather forecasting [32], and photoacoustic imaging [13]. The design of neural operators often depends on the application at hand. For example, the Fourier neural operator (FNO) [24], which performs global convolutions, has shown consistent discretization-agnostic performance in various applications [1]. Other designs of neural operators [23, 26] rely on integration with locally-supported kernels to capture local features, which has shown to be useful in applications where local features are important, such as modeling turbulent fluids [23]. Additionally, neural operators with local integrals can be made efficient with parallel computing compared to those requiring global integrals. Our MRI framework, based on neural operators with local integrals, is agnostic to undersampling patterns and output image resolutions.
+
+# 3. Methods
+
+We first discuss the background of compressed sensing MRI and the unrolled network framework we use. We then discuss how we can extend the existing network building block, standard convolution, to resolution-agnostic neural operators. We also introduce DISCO [31], a neural operator design we adopt, and we capture global and local image features with DISCO. We conclude the section with the super-resolution designs. We call the measurement or frequency space $\mathbf{k}$ -space, and physical or spatial space image space hereafter.
+
+# 3.1. MRI Reconstruction with Unrolled Networks
+
+Background. In MRI, anatomical images $\mathbf{x}$ of the patient are reconstructed by acquiring frequency-domain measurements $\mathbf{k}$ , where the relationship is defined as:
+
+$$
+\mathbf {k} := \mathcal {F} (\mathbf {x}) + \epsilon \tag {1}
+$$
+
+where $\epsilon$ is the measurement noise and $\mathcal{F}$ is the Fourier transform. In this paper, we consider the parallel imaging setting with multiple receiver coils [19, 44], where each coil captures a different region of the anatomy. The forward process of the $i^{\mathrm{th}}$ coil measures $\mathbf{k}_i\coloneqq \mathcal{F}(S_i\mathbf{x}) + \epsilon_i$ where $S_{i}$ is a position-dependent sensitivity map for the $i^{\mathrm{th}}$ coil. To speed up the imaging process, measurements are undersampled as $\tilde{\mathbf{k}} = M\mathbf{k}$ in the compressed sensing MRI setting, where $M$ is a binary mask that selects a subset of the k-space points. Classical compressed sensing methods reconstruct the image $\hat{\mathbf{x}}$ by solving an optimization problem
+
+$$
+\hat {\mathbf {x}} = \operatorname {a r g m i n} _ {\mathbf {x}} \frac {1}{2} \sum_ {i} \left\| \mathcal {A} (\mathbf {x}) - \tilde {\mathbf {k}} \right\| _ {2} ^ {2} + \lambda \Psi (\mathbf {x}) \tag {2}
+$$
+
+where $i$ is the coil index, $\mathcal{A}(\cdot) \coloneqq MFS_{i}(\cdot)$ is the linear forward operator, and $\Psi(\mathbf{x})$ is a regularization term. The optimization objective can be considered as a combination of physics constraint and prior. While the above optimization can be solved using classical optimization toolboxes, an increasing line of works uses deep neural networks to learn data priors and show improved reconstruction performance [15, 40]. Among them, unrolled networks [15, 40] have gained popularity as they incorporate the known forward model, resulting in state-of-the-art performance. Unrolling, which started with the nominal work of LISTA [10], proposes to design networks using iterations of an optimization algorithm to solve inverse problems. This approach incorporates domain knowledge (i.e., the forward model) and leverages deep learning to learn implicit priors from data [29, 41]. In the context of MRI and assuming a differential regularization term, the optimization problem is expanded to iterative gradient descent steps with injected CNN-based data priors. Each layer mimics the gradient descent step from $\mathbf{x}^t$ to $\mathbf{x}^{t+1}$ :
+
+$$
+\mathbf {x} ^ {t + 1} \leftarrow \mathbf {x} ^ {t} - \eta^ {t} \mathcal {A} ^ {*} (\mathcal {A} (\mathbf {x} ^ {t}) - \tilde {\mathbf {k}}) + \lambda^ {t} \operatorname {C N N} (\mathbf {x} ^ {t}) \tag {3}
+$$
+
+where $\eta^t$ controls the weight of data consistency term and $\lambda^t$ controls that of the data-driven prior term. The data consistency term samples the data in the frequency domain, hence it is applicable to any spatial resolution. However, the prior term only operates on a specific resolution with CNNs. This means when changing the undersampling patterns, one needs another CNN trained for that setting, which greatly limits the flexibility of the reconstruction system.
+
+Extending to Neural Operators. We learn the prior in function space via discretization-agnostic neural operators
+
+
+Figure 2. MRI reconstruction pipeline. NO learns data priors in function space with infinite resolution. Specifically we propose NOs in the k (frequency) space $\mathrm{NO_k}$ (k space NO) and image space $\mathrm{NO_i}$ (image space NO), which capture both global and local image features, due to the duality between physical and frequency space. $\mathcal{F}^{-1}$ refers to the inverse Fourier transform. We provide the framework design details in Section 3.1 and NO design details in Section 3.2.
+
+in $\mathbf{k}$ space $(\mathrm{NO_k})$ and image space $(\mathrm{NO_i})$ . Specifically, we first use a $\mathbf{k}$ space neural operator $\mathrm{NO_k}$ to learn $\mathbf{k}$ space prior and then apply a cascade of unrolled layers, each of which features a data consistency loss and the image space $\mathrm{NO_i}$ for image prior learning:
+
+$$
+\mathbf {x} ^ {0} \leftarrow \mathcal {F} ^ {- 1} \left(\mathrm {N O} _ {\mathbf {k}} (\tilde {\mathbf {k}})\right) \tag {4}
+$$
+
+$$
+\mathbf {x} ^ {t + 1} \leftarrow \mathbf {x} ^ {t} - \eta^ {t} \mathcal {A} ^ {*} (\mathcal {A} (\mathbf {x} ^ {t}) - \tilde {\mathbf {k}}) + \lambda^ {t} \mathrm {N O} _ {\mathbf {i}} ^ {t} (\mathbf {x} ^ {t}) \tag {5}
+$$
+
+where $\mathrm{NO}_{\mathbf{i}}^{t}$ refers to the image-space NO at cascade $t$ . We follow existing works [15, 40] and only have one $\mathrm{NO}_{\mathbf{k}}$ for the first cascade. Our framework flexibly works for different resolutions with the design details in Section 3.2.
+
+Framework Overview. Fig. 2 depicts the pipeline of our neural operator framework for MRI reconstruction. The undersampled measurement $\tilde{\mathbf{k}}$ is first fed to a neural operator $\mathrm{NO_k}$ which operates in measurement $\mathbf{k}$ space to learn global image features and then inverse Fourier transformed to get an image. Following Eqn. 4 and 5, we iterate a few cascades of unrolled layers, consisting of a neural operator $\mathrm{NO_i}$ which operates in image $\mathbf{x}$ space and a data consistency update.
+
+# 3.2. Neural Operator Design
+
+Neural operators, which learn mappings between function spaces, offer a unified approach to discretization-agnostic MRI reconstruction. Given that accurate MRI reconstruction depends on capturing both local and global image features, we propose a neural operator architecture that incorporates both global and local inductive biases. We first discuss how we learn local features with local integration operators.
+
+Local Features via Local Integration Operator. Historically, the most common method of embedding a local inductive bias into deep neural networks has been by using locally-supported convolutional kernels, as in convolutional neural networks (CNNs). However, standard discrete convolutional kernels used in CNNs do not satisfy the resolution-agnostic properties of neural operators. Specifically, Liu et al. [26] show that CNN-style convolutional kernels converge to pointwise linear operators as the resolution is increased, instead of the desired local integration in the limit of infinite
+
+resolution. For a kernel $\kappa$ and input function $g$ defined over some compact subset $D\subset \mathbb{R}^d$ , the local convolution operator in a standard convolution layer, which transforms input $u$ to output $v$ , is given by
+
+$$
+(k \star g) (v) = \int_ {D} \kappa (u - v) \cdot g (u) d u. \tag {6}
+$$
+
+Given a particular set of input points $(u_{j})_{j = 1}^{m}\subset D$ with corresponding quadrature weights $q_{j}$ and output positions $v_{i}\in D$ , we adopt the discrete-continuous convolutions (DISCO) framework for operator learning [26, 31] and approximate the continuous convolution (Eqn. 6) as
+
+$$
+(k \star g) (v _ {i}) \approx \sum_ {j = 1} ^ {m} \kappa \left(u _ {j} - v _ {i}\right) \cdot g \left(x _ {j}\right) q _ {j}. \tag {7}
+$$
+
+We follow parameterize $\kappa$ as a linear combination of predefined basis functions $\kappa^{\ell}$ : $\kappa = \sum_{\ell=1}^{L} \theta^{\ell} \cdot \kappa^{\ell}$ , where $\theta^{\ell}$ are learnable parameters. We choose the linear piecewise basis from [26] as this achieves the greatest empirical results (see Sections B.3 & E of the supplementary). The convolutional kernel is thus parameterized by a finite number of parameters, independently of the grid on which the kernel is evaluated. The kernel is resolution-agnostic because we disentangle the resolution-agnostic basis and discrete learnable parameters. The basis $\kappa^{\ell}$ is defined in the function space, and will be discretized at the desired resolution; discrete parameters $\theta^{\ell}$ can be learned with gradient descent. Since we are operating on an equidistant grid on a compact subset of $\mathbb{R}^2$ , we follow [26] and implement Eqn. 7 using standard convolutional kernels (thus enjoying the benefits of acceleration on GPUs using standard deep learning libraries) with two crucial modifications: 1) the kernel itself is defined as a linear combination of basis functions $\kappa^{\ell}$ , and 2) the size of the kernel scales with the input resolution so as to remain a fixed size w.r.t. the input domain. We adopt the same basis functions as [26] in our experiments, and we use the local integration operator as the resolution-agnostic building block for the measurement space and image space operators.
+
+DISCO vs Standard 2D Convolution with Varying Resolutions. As the input resolution increases (the discretization
+
+becomes denser), DISCO [31] maintains the kernel size for each convolution and finally converges to a local integral. The standard 2D convolution kernel, however, gets increasingly smaller and finally converges to a point-wise operator (Fig. 1c). Although one could alleviate the issue of standard convolutions by interpolating the convolutional kernel shape to match with corresponding convolution patch sizes for different resolutions, the interpolated kernel will have artifacts that affect performance at new resolutions (Fig. 1d). DISCO, however, is agnostic to resolution changes as the kernel is in the function space.
+
+Global Features. A common neural operator architecture for learning global features is the Fourier neural operator (FNO) [24]. FNO takes the Fourier transform of the input, truncates the result beyond some fixed number of modes, and pointwise multiplies the result with a learned weight tensor, which is equivalent to a global convolution on the input by the convolution theorem. Interestingly, the forward process of MRI is a Fourier transformation, which means that local operations in measurement $\mathbf{k}$ space are equivalent to global operators in image $\mathbf{x}$ space and vice versa, due to their duality. Following FNO, we could apply a pointwise multiplication between the measurement $\mathbf{k}$ and a learned weight tensor to capture global image features. However, FNO truncates high frequencies, which are crucial for MRI reconstruction. To address this, we directly apply the DISCO local integration operator on the measurement space to capture global image features without feature map truncation.
+
+UDNO: the Building Block. Without loss of generality, we make both the image-space $\mathrm{NO}_{\mathrm{i}}$ and $\mathbf{k}$ space $\mathrm{NO}_{\mathbf{k}}$ be local neural operators that capture local features in the corresponding domain. Such a design learns both global and local image features due to domain duality. Motivations for adopting the U-shaped architecture are in Fig. 7 and Section A of the Supplementary. Each operator consists of multiple sub-layers, to which we refer as the U-Shaped DISCO Neural Operator, or UDNO. The motivation is that multi-scale designs have shown great success in capturing features at different scales in images and that U-shaped networks are among the most popular architectures in computer vision, demonstrating strong performance in various applications from medical imaging to diffusion [6, 33, 37]. Further, UDNO makes our framework very similar to an existing state-of-the-art E2E-VN [40], with the difference being standard convolutions replaced by DISCO operators. The UDNO follows the encoder/decoder architecture of the U-Net [37], replacing regular convolutions with DISCO layers.
+
+Loss. The parameters of the proposed neural operator are estimated from the training data by minimizing the structural similarity loss between the reconstruction $\mathbf{x}$ and the ground truth image $\mathbf{x}^*$ (the same as the E2E-VN [40]):
+
+$$
+\mathcal {L} (\hat {\mathbf {x}}, \mathbf {x} ^ {*}) = - \operatorname {S S I M} (\hat {\mathbf {x}}, \mathbf {x} ^ {*}), \tag {8}
+$$
+
+where SSIM is the Structural Similarity Index Measure [42].
+
+
+Figure 3. Super resolution (denser discretization) in $\mathbf{k}$ space or image space increases the FOV or resolution of the reconstructed image. With denser discretization, NO maintains a resolution-agnostic kernel while CNN kernels become relatively smaller in size. Empirically our NO outperforms CNNs [40] (Section 4.4).
+
+# 3.3. Super-Resolution
+
+Neural operators enable zero-shot super-resolution. As shown in Fig. 3, increasing resolution corresponds to denser discretization between fixed minimum and maximum values, while the overall domain range remains constant. Due to the dual nature of frequency and image space, enhancing resolution in $\mathbf{k}$ space extends the field of view (FOV) in the reconstructed image, whereas increasing resolution in image space enhances the image's detail. Our proposed NO framework includes resolution-agnostic neural operators for both $\mathbf{k}$ space $(\mathrm{NO_k})$ and image space $(\mathrm{NO_i})$ , facilitating zero-shot super-resolution in both domains. We present empirical zero-shot super-resolution results in Section 4.4, comparing our NO framework to E2E-VN [40], a CNN-based architecture with a similar design.
+
+# 4. Experiments
+
+We discuss the datasets and experimental setup, followed by comparisons of our and baseline methods with different k undersampling rates and patterns. We conclude the section with zero-shot super-resolution and additional analysis.
+
+# 4.1. Dataset and Setup
+
+Datasets: The fastMRI dataset [44] is a large and open dataset of knee and brain fully-sampled MRIs.
+
+- fastMRI knee: We use the multi-coil knee reconstruction dataset with 34,742 slices for training and 7,135 slices for evaluation. All samples contain data from 15 coils.
+- fastMRI brain: We use the T2 contrast subset of the multi-coil brain reconstruction dataset with 6,262 training slices and 502 evaluation slices. We filter for samples with data from 16 coils.
+
+Undersampling Patterns and Rates. We use equispaced,
+
+| Category | Method | fastMRI knee | fastMRI brain |
| PSNR (dB) | SSIM | PSNR (dB) | SSIM |
| Learning-free | Zero-filled | 31.00±3.33 | 0.7848±0.0616 | 30.86±1.73 | 0.8065±0.0376 |
| ℓ1-Wavelet [27] | 25.67±3.91 | 0.5667±0.2001 | 28.68±1.31 | 0.6783±0.0684 |
| Diffusion | CSGM [17] | 26.52±3.21 | 0.6789±0.1220 | - | - |
| ScoreMRI [5] | 25.72±1.80 | 0.5789±0.0910 | - | - |
| PnP-DM [43] | 26.52±3.14 | 0.6383±0.1320 | - | - |
| End-to-end | U-Net [37] | 37.07±2.47 | 0.8803±0.0504 | 37.27±1.76 | 0.9211±0.0272 |
| E2E-VN [40] | 38.33±3.06 | 0.9048±0.0732 | 38.06±2.70 | 0.9620±0.0107 |
| Ours | 39.14±2.93 | 0.9219±0.0724 | 38.82±2.77 | 0.9621±0.0086 |
+
+Table 1. MRI reconstruction performance on $4 \times$ equispaced undersampling. NO outperforms existing methods (classical, diffusion, and end-to-end). NO also shows consistent performance across k space undersampling patterns (Section 4.3). Zero-filled refers to reconstructing the image from zero-filled k space.
+
+random, magic, Gaussian, radial, and Poisson undersampling patterns [5, 44] and $2\mathrm{x}$ , $4\times$ , $6\times$ , and $8\times$ undersampling rates (visualizations are in Fig. 8 in the Supplementary). Higher rates result in sparser $\mathbf{k}$ space samples and shorter imaging time at the cost of a more ill-posed/harder inversion process. Section B in the Supplementary provides additional undersampling details along with mask visualizations.
+
+Neural Operator Model. NO follows Fig. 2. The $\mathrm{NO_k}$ (k space neural operator) and $\mathrm{NO_i}$ (image space neural operator) are implemented as UDNOs with 2 input and output channels. This is because complex numbers, commonly used in MRI data, are represented using two channels: one for the real part and one for the imaginary part. We provide UDNO details, DISCO kernel basis configurations and training hyper-parameters in Section B of the Supplementary.
+
+Baseline: Compressed Sensing. We compare with a learning-free compressed sensing method with wavelet $\ell_1$ regularization for a classical comparison [27].
+
+Baselines: Unrolled Networks. We compare with the E2E-VN (End-to-End VarNet) [40], which shares a similar network structure with our approach, but uses the standard CNNs with resolution-dependent convolutions. Since E2E-VN [40] is only trained on specific resolution, we also consider E2E-VN++, where we train [40] with multiple-patterns that match our NO's training data for fair comparisons. Number of cascades $t$ is set to 12 following [40].
+
+Baselines: Diffusion. Diffusion models have shown strong performance on inverse problems such as MRI reconstruction. We compare our approach to three prominent diffusion-based methods that leverage these capabilities: Score-based diffusion models for accelerated MRI (ScoreMRI) [5], Compressive Sensing using Generative Models (CSGM) [17], and Plug-and-Play Diffusion Models (PnP-DM) [43]. We replicate the experimental settings described in their respective papers. While they report results on MVUE targets, we evaluate metrics on RSS targets at inference for a fair comparison with our methods.
+
+Hardware and Training. While models can be trained on a single RTX 4090 GPU, we accelerate the training of our
+
+model and baselines with a batch size of 16 across 4 A100 (40G) GPUs. We follow baseline settings for comparison.
+
+Evaluation Protocols. We evaluate image reconstruction performance using normalized mean square error (NMSE), peak signal-to-noise ratio (PSNR), and structural similarity index measure (SSIM) which are standard for the fastMRI dataset and MRI [44].
+
+# 4.2. Reconstruction with Different k Space Undersampling Patterns
+
+We train our NO model, E2E-VN and E2E-VN++ on $4 \times$ equispaced samples for 50 epochs. The performance on the single $4 \times$ equispace undersampling pattern in Table 1. We further fine-tune NO and E2E-VN++ for an additional 20 epochs on a small dataset (3,474 samples) of equispaced, random, magic, Gaussian, radial, and Poisson samples.
+
+fastMRI Knee. We also provide detailed metric results in Table 2, with a line plot in Fig. 6a, where our NO achieves consistent performance across different patterns. Across all patterns, we achieve an average improvement of $4.17\mathrm{dB}$ PSNR and $8.4\%$ SSIM over the E2E-VN. On rectilinear patterns (equispaced, magic, random), our performance remains comparable to $\mathrm{E2E - VN + + }$ (0.3 dB PSNR gain). Across the irregular patterns (radial, Gaussian, Poisson), we achieve a 0.6 dB PSNR improvement over the improved baseline $(\mathrm{E2E - VN + + })$
+
+fastMRI Brain. On irregular patterns, we achieve an average improvement of 4.7 dB PSNR and $10\%$ SSIM over the E2E-VN. On rectilinear patterns (equispaced, magic, random), our performance remains comparable to the E2E-VN. Detailed numbers are reported in Table 7 of Supplementary. Visualization. We observe visual improvements in reconstruction integrity (see Fig. 4). Our model is robust to inference across multiple patterns. We highlight important local regions where our NO is better.
+
+The setting here where multiple patterns are trained together is a common clinical setting where the undersampling patterns are known. We also consider the setting where undersampling patterns are unknown. Zero-shot evaluations of the equispaced-trained $(4\times)$ model across different patterns show that our NO shows 1.8 dB PSNR gain over E2E-VN.
+
+# 4.3. Reconstruction with Different k Space Undersampling Rates
+
+We train our NO model, E2E-VN and E2E-VN++ on $4 \times$ equispaced samples for 50 epochs. We further fine-tune NO and E2E-VN++ for an additional 20 epochs on a small dataset (3,474 samples) of $4 \times$ , $6 \times$ , $8 \times$ , and $16 \times$ equispaced samples.
+
+For fastMRI Knee, we report the multi-rate performance in Fig. 6b and Table 6 of the Supplementary. For fastMRI Brain, we report the multi-rate performance in Table 8 of the Supplementary. Our neural operator model consistently out
+
+
+Figure 4. MRI reconstructions with different undersampling patterns of various methods: NO (ours), E2E-VN++, E2E-VN [40], L1-Wavelet (learning-free compressed sensing) [27], and CSGM (diffusion) [17]. NO reconstructs high-fidelity images across various downsampling patterns. Zoom-in view in the lower right of each image. Row 1: $4 \times$ Equispaced undersampling. Row 2: $4 \times$ Gaussian 2d undersampling. Row 3: $4 \times$ Radial 2d undersampling.
+
+ | Pattern | PSNR (dB) ↑ | SSIM ↑ | NMSE ↓ |
| NO (ours) | E2E-VN++ | E2E-VN [40] | NO (ours) | E2E-VN++ | E2E-VN [40] | NO (ours) | E2E-VN++ | E2E-VN [40] |
| In-domain | Equispaced | 37.40 ± 2.61 | 37.50 ± 2.79 | 38.35 ± 3.05 | 0.899 ± 0.072 | 0.900 ± 0.072 | 0.905 ± 0.073 | 0.007 ± 0.006 | 0.007 ± 0.006 | 0.006 ± 0.006 |
| Random | 36.66 ± 2.48 | 36.79 ± 2.65 | 37.34 ± 2.75 | 0.891 ± 0.070 | 0.892 ± 0.072 | 0.897 ± 0.071 | 0.008 ± 0.006 | 0.008 ± 0.007 | 0.007 ± 0.005 |
| Magic | 38.46 ± 2.99 | 38.34 ± 3.06 | 38.94 ± 3.55 | 0.914 ± 0.070 | 0.914 ± 0.069 | 0.917 ± 0.071 | 0.006 ± 0.006 | 0.007 ± 0.006 | 0.006 ± 0.006 |
| OOD | Radial | 36.23 ± 2.21 | 35.50 ± 2.24 | 27.02 ± 3.92 | 0.900 ± 0.071 | 0.892 ± 0.070 | 0.764 ± 0.070 | 0.009 ± 0.006 | 0.011 ± 0.009 | 0.069 ± 0.030 |
| Poisson | 33.42 ± 2.34 | 33.01 ± 2.67 | 23.61 ± 3.85 | 0.878 ± 0.062 | 0.873 ± 0.060 | 0.687 ± 0.083 | 0.016 ± 0.008 | 0.017 ± 0.008 | 0.152 ± 0.068 |
| Gaussian | 31.25 ± 2.70 | 30.65 ± 2.55 | 23.14 ± 3.95 | 0.863 ± 0.058 | 0.851 ± 0.059 | 0.673 ± 0.088 | 0.024 ± 0.005 | 0.028 ± 0.007 | 0.170 ± 0.073 |
+
+Table 2. MRI reconstruction performance across different undersampling patterns. Across multiple patterns, NO maintains reconstruction performance, while baselines do not perform well on out-of-domain (OOD) undersampling patterns (Poisson, radial, Gaussian). Metrics are calculated for the fastMRI knee dataset with a fixed $4 \times$ acceleration rate. We observe that the E2E-VN overfits to rectilinear patterns, and drops off heavily when evaluated on the irregular patterns (Poisson, radial, Gaussian).
+
+performs the E2E-VN [40], achieving 3.2 dB higher PSNR and $5.8\%$ higher SSIM on fastMRI knee and 2.0 dB higher PSNR and $7.5\%$ higher SSIM on fastMRI brain.
+
+# 4.4. Zero-Shot Super-Resolution
+
+We study $\mathrm{NO_i}$ and $\mathrm{NO_k}$ zero-shot super-resolution performance and compare them with E2E-VN [40].
+
+Higher MRI Resolution with $\mathrm{NO_i}$ super-resolution. We train our NO model and the E2E-VN models on $320\times 320$ knee samples. We then keep the $\mathrm{NO_k}$ unchanged and use bilinear interpolation to increase the input to $\mathrm{NO_i}$ to $640\times$ 640. We directly evaluate models without fine-tuning against fully sampled $640\times 640$ bilinear interpolated ground truth reconstructions. For [40] relying on CNNs, the absolute kernel size stays the same, and the ratio of kernel size over feature map is halved, while the ratio of NO stays the same. Compared to our NO model, the CNN-based E2E-VN [40] produces reconstructions with noticeable artifacts and higher
+
+PSNR and image reconstruction quality (Fig. 1d and Fig. 5b). Larger MRI FOV with $\mathrm{NO_k}$ super-resolution. k space super-resolution expands the MRI reconstruction field of view (FOV). To validate model performance, we design a proof-of-concept FOV experiment. Our NO model and the E2E-VN [40] train on $160\times 160$ downsampled k space brain slice samples, where sparse k space sampling results in a reduced FOV in image space. We then perform zero-shot inference on $320\times 320$ full-FOV k space data. Although neither model encounters data outside the $160\times 160$ FOV during training, our NO model reconstructs features in this extended region with significantly fewer artifacts compared to E2E-VN [40] (visualizations in Fig. 5a).
+
+# 4.5. Additional Analysis
+
+Model Inference and Tuning Time. In Table 3, we compare the model development and inference times of our end-to-end neural operator (NO) with diffusion models. We
+
+
+Figure 5. Zero-shot super-resolution results in both extended FOV $(\mathrm{NO_k})$ and high-resolution image space $(\mathrm{NO_i})$ . (a) Zero-shot extended FOV reconstructions: Our NO model shows fewer artifacts and higher PSNR in the reconstructed brain slices compared to the CNN-based E2E-VN [40] on $4\times$ Gaussian, despite neither model seeing data outside the initial $160\times 160$ FOV during training. (b) Zero-shot super-resolution reconstructions in image space on $2\times$ radial: with input resolution increased to $640\times 640$ through bilinear interpolation, our NO model preserves reconstruction quality, while E2E-VN [40] produces visible artifacts.
+
+
+
+
+Figure 6. Performance across different undersampling patterns and rates of ours and baseline methods: end-to-end [40], diffusion [17] and learning-free [27]. Our NO remains relatively consistent in performance when evaluated at different undersampling patterns and rates. Note that a high undersampling rate makes the task more difficult and thus a worse score is expected.
+
+
+
+| Category | Method | Inference Time (s) | Tuning* Required |
| Learning-free | \( \ell_1 \)-Wavelet [27] | 5.45 | ✓ |
| Diffusion | CSGM [17] | 93.84 | ✓ |
| PnP-DM [43] | 84.46 | ✓ |
| ScoreMRI [5] | 96.16 | ✓ |
| Variational | E2E-VN [40] | 0.104 | ✗ |
| NO (ours) | 0.158 | ✗ |
+
+Table 3. Inference and tuning time of methods tested on NVIDIA A100. NO is approximately $600 \times$ faster than diffusion, and $35 \times$ faster than the classical baseline based on learning-free compressed sensing methods. *Tuning refers to the $\mathbf{k}$ undersampling pattern-specific hyperparameter tuning during inference/after model training. Both the $\ell_{1}$ -Wavelet [27] ( $\sim 0.5$ hrs per pattern) and diffusion methods ( $\sim 6$ hrs per pattern) require pattern-specific tuning, while our NO is trained once for all patterns.
+
+observe that diffusion models require pattern-specific hyperparameter tuning and are over 600 times slower in inference. MRI-diffusion models [5, 17, 43] are unconditionally trained and undersampling patterns are not available during training.
+
+Thus, we empirically tune hyperparameters such as learning rate and guidance scale for each downsampling pattern for approximately 6 hours each time. Traditional learning-free methods like $\ell_1$ -Wavelet [27] still require hyperparameter tuning for specific $\mathbf{k}$ undersampling patterns during optimization. Consequently, end-to-end methods, e.g. NO, are significantly more efficient.
+
+Performance Under Same Parameter Size. We show our NO outperforms baseline unrolled network E2E-VN [40] on different patterns and rates with a similar architecture and number of parameters in the Supplementary.
+
+# 5. Conclusion
+
+Our unified model for compressed sensing MRI addresses the need to train multiple models for different measurement undersampling patterns and image resolutions, a common clinical issue. By leveraging discretization-agnostic neural operators, the model captures both local and global features, enabling flexible MRI reconstruction. With extensive experiments on fastMRI knee and brain datasets, our model maintains consistent performance across undersampling patterns and outperforms state-of-the-art methods in accuracy and robustness. It also enhances zero-shot super-resolution and extended FOV (field of view). The work has some limitations: 1) We only explore one neural operator design, DISCO, and future work could explore other operator learning architectures for MRI. 2) We only benchmark the image reconstruction performance without diagnostic accuracy, which is of more clinical relevance.
+
+In short, our approach offers a versatile solution for efficient MRI, with significant utility in clinical settings where flexibility and adaptability to varying undersampling patterns and image resolutions are crucial.
+
+# Acknowledgement
+
+This work is supported in part by ONR (MURI grant N000142312654 and N000142012786). J.W. is supported in part by Schmidt Sciences. A.S.J. and A.C. are supported in part by the Undergraduate Research Fellowships (SURF) at Caltech. Z.W. is supported in part by the Amazon AI4Science Fellowship. B.T. is supported in part by the Swartz Foundation Fellowship. M.L.-S. is supported in part by the Mellon Mays Undergraduate Fellowship. A.A. is supported in part by Bren endowed chair and the AI2050 senior fellow program at Schmidt Sciences.
+
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+[37] Olaf Ronneberger, Philipp Fischer, and Thomas Brox. U-net: Convolutional networks for biomedical image segmentation. In Medical image computing and computer-assisted intervention-MICCAI 2015: 18th international conference, Munich, Germany, October 5-9, 2015, proceedings, part III 18, pages 234-241. Springer, 2015. 2, 5, 6, 11
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+[40] Anuroop Sriram, Jure Zbontar, Tullie Murrell, Aaron Defazio, C Lawrence Zitnick, Nafissa Yakubova, Florian Knoll, and Patricia Johnson. End-to-end variational networks for accelerated mri reconstruction. In Medical Image Computing and Computer Assisted Intervention-MICCAI 2020: 23rd International Conference, Lima, Peru, October 4-8, 2020, Proceedings, Part II 23, pages 64-73. Springer, 2020. 1, 2, 3, 4, 5, 6, 7, 8, 11, 12, 13
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+# A Unified, Resilient, and Explainable Adversarial Patch Detector
+
+Vishesh Kumar, Akshay Agarwal
+Trustworthy BiometraVision Lab, IISER Bhopal, India
+
+{vishesh22,akagarwal}@iiserb.ac.in
+
+# Abstract
+
+Deep Neural Networks (DNNs), backbone architecture in 'almost' every computer vision task, are vulnerable to adversarial attacks, particularly physical out-of-distribution (OOD) adversarial patches. Existing defense models often struggle with interpreting these attacks in ways that align with human visual perception. Our proposed AdvPatchXAI approach introduces a generalized, robust, and explainable defense algorithm designed to defend DNNs against physical adversarial threats. AdvPatchXAI employs a novel patch decorrelation loss that reduces feature redundancy and enhances the distinctiveness of patch representations, enabling better generalization across unseen adversarial scenarios. It learns prototypical parts self-supervised, enhancing interpretability and correlation with human vision. The model utilizes a sparse linear layer for classification, making the decision process globally interpretable through a set of learned prototypes and locally explainable by pinpointing relevant prototypes within an image. Our comprehensive evaluation shows that AdvPatchXAI closes the "semantic" gap between latent space and pixel space and effectively handles unseen adversarial patches even perturbed with unseen corruptions, thereby significantly advancing DNN robustness in practical settings1.
+
+# 1. Introduction
+
+Besides being dominant in computer vision over the years, deep neural networks (DNNs) have been found vulnerable to adversarial attacks [1, 19]. Early adversarial attacks on DNNs tricked models using slight, barely noticeable noise [18, 52]. While the above attack perturbs an entire image, a few attacks often target the main object in the scene naturally [29, 63]. Another type of adversaries are poisoning attacks, misled models during training by introducing incorrect patterns, such as in poison frogs and backdoor attacks [3, 9, 50]. Surprisingly, many of these minute adversarial attacks are ineffective in the physical world due to
+
+several unconstrained environmental factors, including rotation and translation properties of the objects. This led to the development of adversarial patch attacks, where a patterned sub-image is placed over the input image to deceive the model [8]. Due to expectation over transformation (EoT) constraints while learning the patches, they are highly effective in real-world scenarios. They can fool any possible deep networks, including vision transformers [5, 12, 20, 37, 53, 64].
+
+Therefore, securing DNN-based systems against stealthy and practical attacks is vital, especially in safety-critical domains such as autonomous driving, robotics, smart homes/cities, smart industries, video surveillance, and healthcare. Researchers are constantly developing new defenses or protection strategies [17, 21, 24, 39, 57] to tackle the limitations of DNNs against physical adversarial patches, but understanding their decision-making processes and evaluating the resiliency of the defense algorithms is increasingly important [42, 47]. It is to be noted that physical adversarial patches are visible to the human eye; however, they need extra precautions since the added patch can also be a real-world object. Due to this, automated detection of patches is challenging and leads to several false rejections. It is essential to align human and machine vision to address this issue. One way can be to align the functional properties of human and machine vision [16]. This alignment will help improve the machine's ability to detect and respond to out-of-distribution (OOD) adversarial patches more effectively in several generalized settings, such as unseen patches and unseen perturbation, ensuring better security and performance. "To the best of our knowledge, no existing defense provides both high generalizability and explainability against adversarial patch attacks."
+
+For the first time, we propose a generalized, robust, and explainable adversarial patch detector, namely AdvPatchXAI, by adding the model explainability since the beginning of the development of the network in contrast to the traditional methods, which plug in the explainability module once the model is thoroughly trained. Proposed AdvPatchXAI uses a sparse linear layer that connects learned prototypical parts to classes. This setup allows a user to
+
+interpret the model by inspecting the prototypes and their relation to the classes. The weights of the linear layer are restricted to non-negative, ensuring that the presence of a class-relevant prototype increases the evidence for that class. This layer functions like a scoring sheet: the score for a class is the sum of all present prototypes multiplied by their weights. Using this interpretable and predictive linear layer, AdvPatchXAI ensures a direct relation between the prototypes and the classification. This approach improves the interpretability of the model's decisions and enhances its ability to detect and respond to adversarial patches. The significant strength of the proposed approach is that it can be plugged in with any deep learning architecture, including CNN and transformer-based architecture. In brief, the contributions of this research are:
+
+- We have proposed a generalized, robust, and explainable patch detector (AdvPatchXAI), which effectively detects unseen and out-of-distribution adversarial patches.
+- For the first time in the literature, we have evaluated the robustness of adversarial patch detectors against several common corruptions, ensuring their practicality in the unconstrained physical world.
+- Extensive experimental comparison with benchmark and state-of-the-art works demonstrate the proposed defense algorithm's effectiveness, generalizability, and explainability.
+
+# 2. Literature review
+
+We identify three main philosophies for developing robust defenses against adversarial patch attacks. These approaches are not mutually exclusive and can be adopted together.
+
+Adversarial Patched Dataset: The first time Brown et al.[8] introduced the concept of adversarial patches to fool the object detectors. Since then, several advancements have been made to create more effective and stealthy adversarial patches, including LaVAN (focusing on weaknesses) [28], Adversarial QR codes (appearing less suspicious) [10, 11], PS-GAN (improved quality) [34], and DiAP (data-independent) [61]. A survey [51] reveals the vulnerability of various state-of-the-art pre-trained models YOLOv4 [7], ViT-B/16, Unet++ [62], YOLOv3 [45], YOLOv2 [46], YOLOv5 against physical adversarial patch attacks. Our first philosophy lies in the lack of a standardized dataset. While several effective adversarial patch generation algorithms exist [10, 32, 38, 61, 64], a lack of standardized datasets hinders the development of robust defense mechanisms. Recent efforts by Pintor et al. [44] and Ojaswee et al.[43] propose benchmark datasets specifically for adversarial patches but missing the effect of natural noises in real-world scenarios [2, 23]. While Kumar & Agarwal [31], for the first time, explored the combined effect of both adversarial patches and natural noises, they have not
+
+proposed any novel defense algorithm. Our Second philosophy lies with the defense algorithm. It is also to be noted that minimal defense works exist that can effectively detect adversarial patch attacks in several generalized settings such as unseen datasets, unseen adversarial patches, and unseen threat model [25, 27, 32, 43] and also lack explainability. To address these gaps, in our research, we have regenerated a large-scale dataset followed by [31] containing 10 different adversarial patches [44] and three natural noises (gaussian noise, shot noise, and impulse noise); the detailed description of the dataset given in subsection 4.1. Our third philosophy concerns the lack of a generalized and explainable patch defense algorithm. Generalized & Explainable Patch Defense: While several studies have been explored for adversarial example detection in image classification task [6, 15, 59, 60], very few studies talk about adversarial patch detection in image classification. Pintor et al. [44] introduced an ImageNet-Patch dataset to benchmark machine learning models' robustness against adversarial patches. This dataset includes patches optimized to generalize across different models, allowing for a more efficient and transferable robustness evaluation. The dataset's utility has been demonstrated by testing its effectiveness against 127 models, showcasing its potential as a standard benchmark for assessing and improving model robustness against adversarial patches. Further, Ojaswee et al. [43], using subsets of ImageNet [13] and COCO [33] datasets, developed benchmark datasets and generalized the effect of these patches by finetuning several state-of-the-art DNNs in different generalized settings such as (i) seen patch settings (same patches during testing and training), (ii) unseen patch setting (different patches during training and testing), (iii) seen patch + unseen dataset, and (iv) unseen patch + unseen dataset. Again, Kumar & Agarwal [31] extended this work by training traditional machine learning algorithm using the features extracted by state-of-the-art DNNs in several conditions such as (i) seen patch, (ii) seen patch + natural noises, (iii) unseen patch, and (iv) unseen patch + noise. These findings indicate that defending against adversarial patches in unseen settings is challenging, as the effectiveness of defenses is closely tied to the attributes of the patches used during training. This means detectors have a lower detection rate for new, unseen patches. It has been noticed that none of these studies propose novel algorithms for patch detection. Moreover, to our knowledge, existing detectors do not provide sufficient explanations for the alerts they raise, leaving the reasoning behind their decisions unclear. This research primarily focused on unseen settings such as (i) unseen patch setting, (ii) unseen patch + noise, (iii) Unseen patch + unseen dataset, and (iv) unseen patch + unseen dataset + noise. Generalized better than existing defenses and provided detailed explanations through the proposed AdvPatchXAI patch detector.
+
+
+Figure 1. Overview of our proposed method. OOD Adversarial patches used in this research show on top of the proposed architecture. Patch Decorrelation: A novel patch decorrelation loss $L_{PD}$ followed the contrastive learning approach applying to the backbone features along with loss $L_{A}$ applying on softmax output to assign the same prototype of two representations of patches for an image pair. To avoid trivial solutions and encourage the utilization of all prototypes, a tanh-loss $L_{T}$ is applied during the self-supervised pretraining phase. Connections between learned part-prototypes and classes are established through a sparse linear layer. The standard loss used is negative log-likelihood, denoted $L_{C}$ . Model outputs remain unnormalized during testing, allowing them to serve as straightforward scoring metrics.
+
+# 3. Proposed Framework for AdvPatchXAI
+
+This section first briefly describes the binary classification problem of adversarial patch detection, followed by a comprehensive discussion of the proposed explainable adversarial patch detector, i.e., AdvPatchXAI.
+
+# 3.1. Problem Statement & Notations
+
+Given a binary classification problem with training dataset $D_{tr} = \{(x,y), x \in X_{tr}, y \in Y_{tr}\}$ containing known classes $C_2 = \{c_1 \text{ (real)}, c_2 \text{ (patched)}\}$ and a testing dataset $D_{te} = \{(x', y'), x' \in X_{te}, y' \in Y_{te}\}$ , where, $X_{tr}$ and $X_{te}$ represent the input images of the training and testing dataset, respectively, while $Y_{tr}$ and $Y_{te}$ are the corresponding class labels. We aim to learn interpretable prototypes that can be used as input features for the model explainability. The backbone of our model consists of pre-trained CNNs and ViT, which learn an interpretable, 1-dimensional image encoding $p$ that indicates the presence or absence of prototypical parts in an image. These prototypical parts (prototypes) are then connected to classes through a sparse linear layer.
+
+Our framework introduces two steps to effectively iden-
+
+tify and classify the given input accurately: (i) data augmentation followed by TrivialAugment [40] to perform self-supervised pretraining of learned prototype patches and (ii) training AdvPatchXAI for effective and explainable adversarial patch detection.
+
+# 3.2. Self-Supervised Pretraining of Prototypes
+
+Following prior self-supervised learning methods [26], we generate a positive pair, denoted as $x'$ and $x''$ by using TrivialAugment [40]. This recently introduced augmentation strategy is efficient, requiring no hyperparameter tuning, and applies a single augmentation per image. However, in contrast to the standard approach, we applied TrivialAugment twice, as shown in Figure 1. The first augmentation operation applies location-related transformations or focuses on spatial transformations, including shearing, rotation, and translation. This augmented image is then used as input to another TrivialAugment operation, which involves color alterations, including brightness, sharpness, hue, and contrast. In our approach, we followed grayscale conversion in the second augmentation stage. We also experimented with RGB and YCbCr conversion but found a less
+
+effective strategy than grayscale (see subsection 6.1).
+
+# 3.2.1. Patch Decoration Loss
+
+To reduce redundancy and enhance the distinctiveness of the patch features, we propose a patch decorrelation loss applied to patch features. We adopt a contrastive learning strategy similar to [56] to achieve alignment and uniformity of patch representations. However, unlike their image-level approach, we focus on patch-level alignment. The Patch Decorrelation Module plays a critical role in our method by promoting the similarity between features extracted from different views of the same patch while simultaneously reducing redundancy across different feature dimensions. An input image is first forwarded through the backbone DNN $f$ . The resulting output $z = f(x; w_f)$ consists of $D$ two-dimensional $(H \times W)$ feature maps, where $w_f$ denotes the trainable parameters of $f$ . So, the feature maps for two different views of $x$ , $z' = f(x'; w_f)$ and $z'' = f(x''; w_f)$ . Since the feature dimensions of each are initially $(B, D, H, W)$ , where $B$ denotes the batch size and $D$ represents the total number of feature maps of dimension $H \times W$ . We have converted it to $(B \times H \times W, D)$ , representing each image patch's features within the batch. Compute the cross-correlation matrix using the converted feature maps for both $x'$ and $x''$ as $[D_{cr}] = [d_{ij}]_{(D,D)} = \frac{1}{B \times H \times W} [x']_{(B \times H \times W,D)}^{T} [x'']_{(B \times H \times W,D)}$ , where $i, j = 1, 2, \dots, D$ . Consider an identity matrix $I = [I_{ij}]_{(D,D)}$ . Finally, the patch decorrelation loss (i.e., $L_{PD}$ ) is defined as:
+
+$$
+L _ {P D} = \frac {\sum_ {i = 1} ^ {D} \left(d _ {i i} - I _ {i i}\right) ^ {2} + \lambda \times \left(\left(d _ {i j} - I _ {i j}\right) _ {i \neq j}\right) ^ {2}}{D} \tag {1}
+$$
+
+Here, $\lambda = 5 \cdot e^{-3}$ is a trade-off parameter of the loss function. Our objective revolves around diagonalizing this cross-correlation matrix, which mitigates the risk of trivial solutions, such as activating the same prototype for all patches and promoting utilizing the entire prototype space.
+
+# 3.2.2. Alignment Loss on Softmax Outputs
+
+After obtaining raw features aligned using the Patch Decorrelation Module, we further refine the alignment using a softmax-based alignment loss. This alignment loss, denoted as $L_{A}$ [41], ensures that the softmax-normalized feature vectors of corresponding patches from two views are closely aligned. Apply a softmax over $D$ such that $\sum_{i=1}^{D} s_{h,w,i} = 1$ , ensuring that a patch located at $h, w \in H \times W$ corresponds to prototype $i$ . Ideally, $s_{h,w,:}$ is a one-hot encoded vector indicating a perfect assignment to one prototype. To measure the similarity between corresponding patches from two augmented views, we calculate the dot product between their latent representations, $(s_{h,w,:}^{\prime})$ and $s_{h,w,:}^{\prime \prime}$ :
+
+$$
+L _ {A} = - \frac {1}{H W} \sum_ {(h, w) \in H \times W} \log \left(s _ {h, w,:} ^ {\prime} \cdot s _ {h, w,:} ^ {\prime \prime}\right) \tag {2}
+$$
+
+Our goal is to identify the presence or absence of prototypical parts within an image, for which a max-pooling operation across each feature map dimension (denoted as $s::,d$ ) is applied. This results in a presence score tensor, $p \in [0,1]^D$ , where each element $p_d$ represents the strength of the $d$ th prototype's presence in the image. We introduce the tanh-based regularization loss $L_{T}$ [41] to prevent trivial solutions. The tanh-loss encourages the presence of each prototype at least once in a mini-batch. The tanh loss is defined as:
+
+$$
+L _ {T} (p) = - \frac {1}{D} \sum_ {i = 1} ^ {D} \log (\tanh (\sum_ {b = 1} ^ {B} p _ {b}) + \epsilon), \tag {3}
+$$
+
+Where tanh and log are element-wise operations, $B$ is the number of samples in a mini-batch, $D$ is the number of prototypes, and $\epsilon$ is a small number for numerical stability. This loss ensures that each prototype is utilized across the mini-batch, preventing any prototype from dominating and promoting a balanced representation across all prototypes.
+
+The combination of patch decorrelation loss, alignment loss, and tanh loss enables our model to achieve robust patch-level alignment and uniformity. The patch decorrelation loss $(L_{PD})$ enhances the raw feature alignment, the alignment loss $(L_A)$ ensures the softmax-normalized features are closely matched, and the tanh loss $(L_T)$ prevents trivial solutions by promoting diversity in prototype assignments. The final objective of our pre-training phase of AdvPatchXAI is: $\lambda_{PD}L_{PD} + \lambda_{A}L_{A} + \lambda_{T}L_{T}$ .
+
+# 3.3. Training AdvPatchXAI
+
+After the pretraining phase of the prototypes, the patch presence score tensor, $p$ , is fed into a linear classification layer having non-negative weights, $w_{c} \in \mathbb{R}^{(D \times C)} \geq 0$ . It looks for only positive or true class evidence in an input image to which the image belongs. These weights connect prototypes to classes $(C)$ to ensure that the presence of prototypical parts contributes positively to the evidence for their associated class, enhancing interpretability. The bias term adjusts the classifier's decision threshold and is independent of the prototype's contributions. This separation ensures that the model remains interpretable, as each prototype's influence on the decision is straightforward and non-contradictory. The output score for each class is calculated by summing the element-wise product of the presence scores and the corresponding class weights from the linear layer. We incorporate a classification loss term, $L_{C}$ , to optimize model performance. This loss is calculated as the standard negative log-likelihood between the predicted
+
+class probabilities $\hat{y}$ and the one-hot encoded ground truth label $y$ . While $L_{C}$ primarily influences the weights of the linear layer, it also fine-tunes the prototypes to discriminate features relevant to the classification task better. The overall objective for the second training phase of AdvPatchXAI is: $\lambda_{PD}L_{PD} + \lambda_{A}L_{A} + \lambda_{T}L_{T} + \lambda_{C}L_{C}$ .
+
+# 4. Experimental Result and Analysis
+
+The dataset used in this research for evaluating the proposed and existing defenses is discussed in subsection 4.1, followed by the implementation details of the proposed algorithm. Finally, the analysis of the proposed defense algorithm is discussed in detail.
+
+# 4.1. Out-of-Distribution Adversarial Patch Dataset
+
+Following the procedure outlined by Kumar & Agarwal [31], this paper introduces two datasets focusing on physical adversarial patches and natural noises using ImageNet and COCO datasets. Images are attacked with 10 different styles of physical adversarial patches and three types of natural noises (Gaussian, Shot, and Impulse noise). For COCO, we randomly selected 2,000 clean images from the validation set. These images served as a clean subset. Another set of 2,000 images from the COCO validation set is selected, and 10 different adversarial patches are applied to each, generating 20,000 adversarial patch images. Clean and patched images are divided into training and testing sets in a 3:2 ratio. For example, 2,000 clean images of COCO and 2,000 images with a single patch are divided into 800 test images and 1200 train images. Also, applying three natural noises resulted in 2,400 noisy test images for both clean and patched sets. Since our primary focus is generalizability, we use ImageNet to test our model when trained on the COCO patched train subset. For ImageNet, we randomly selected 800 clean images from the validation set. Another set of 800 images is selected, and 10 different adversarial patches are applied to each image, generating 8000 adversarial patch images. Again, three different types of natural noise applied to each patch give 24,00 noisy images for clean and patched test sets. In total, the dataset includes 2,800 clean images, 28,000 adversarial patch images (20,000 from COCO and 8,000 from ImageNet), 4,800 noisy test images, and 48,000 images with both adversarial patches and natural noise.
+
+# 4.2. Implementation Details
+
+We utilize three convolutional backbones in AdvPatchXAI: ResNet50 [22] (R), ConvNext-tiny [36] (C), and MobileNetV2 [48] (M). A transformer-based network ViT [14] is also incorporated. The pre-trained models are used, but the strides of the last layers are modified from 2 to 1 to increase the width $(W)$ and height $(H)$ of the output feature maps (from $7 \times 7$ to $28 \times 28$ for ResNet and MobileNet,
+
+$26 \times 26$ for ConvNext, and reshaped the output feature into $14 \times 14$ for ViT). This adjustment results in a finer-grained patch grid $z$ , improving patch similarity optimization. The backbone $f$ is fine-tuned using Adam with a learning rate 0.0005 and a cosine annealing schedule. The linear layer is trained with a learning rate of 0.05. Loss weights are set to $\lambda_{C} = \lambda_{T} = 2$ and $\lambda_{PD} = \lambda_{A} = 5$ . Prototypes are trained for 10 epochs, followed by training AdvPatchXAI for an additional 60 epochs. Images are resized to $224 \times 224$ and augmented with TrivialAugment [40] in two stages: the first stage is related to location, and the second stage is related to color transformation (grayscale). Experiments are performed with seed value one to ensure reproducibility.
+
+# 4.3. Result Analysis
+
+We evaluated our proposed method, AdvPatchXAI, employed various backbone DNNs using a comprehensive set of experiments. We have trained our network on the COCO training subset for all 10 patches separately and evaluated them under several generalized zero-shot settings. These settings included scenarios with seen datasets with unseen patches and unseen datasets with unseen patches, both with and without natural noises. The effectiveness of AdvPatchXAI can be assessed through two key metrics: the robustness of the chosen backbone DNN and the success of the training patch in identifying unseen patches. The presence of natural noises during the testing ensures the detector's robustness in a black-box setting. To further strengthen the effectiveness of the proposed defense algorithm, we have evaluated its resiliency against adaptive attacks (discussed in supplementary).
+
+# 4.3.1. Zero-Shot OOD Patch Detection in the Absence of Noise
+
+Table 1 and Table 2 present the average classification accuracy (Mean) of our proposed AdvPatchXAI on COCO and ImageNet datasets, respectively, combined with OOD unseen patches in silent (without noise) settings. Based on our findings, it can be seen that AdvPatchXAI-R (i.e., with backbone R) achieved the highest mean accuracy of $99.33\%$ and $98.94\%$ , particularly with Patch-9 on COCO and ImageNet datasets, respectively, demonstrating exceptional performance and robustness. AdvPatchXAI-ViT (i.e., with backbone ViT) also performed well, especially for Patch-4 on COCO $96.42\%$ and Patch-0 on ImageNet $94.31\%$ , showing reliability with moderate standard deviation (SD) (see supplementary for more detail) but found more vulnerable on Patch-5. However, AdvPatchXAI-M (MobileNet) and AdvPatchXAI-C (ConvNeXt) exhibited higher variability, with significant accuracy drops for specific patches such as Patch-3. Figure 2 gives a clearer picture of the robustness of AdvPatchXAI-R and AdvPatchXAI-ViT on both the COCO and ImageNet datasets. For example, the performance of AdvPatchXAI-R on COCO and ImageNet, $91.8\%$
+
+Table 1. Adversarial patch detection accuracy of the proposed AdvPatchXAI with different backbone on COCO (seen dataset) subset in several generalized settings such as Silent (unseen patch without any noise), Noisy (unseen patch+noise). The results are reported as mean. Patch-{0-9}\{1} indicates models are trained on Patch-1 and tested on all other patches except Patch-1. R, M, ViT, and C represent ResNet50, MobileNet, Vision Transformer, and ConvNeXt backbones, respectively. The best mean values are highlighted.
+
+| Method | Test | Patch-{0-9}\{0} | Patch-{0-9}\{1} | Patch-{0-9}\{2} | Patch-{0-9}\{3} | Patch-{0-9}\{4} | Patch-{0-9}\{5} | Patch-{0-9}\{6} | Patch-{0-9}\{7} | Patch-{0-9}\{8} | Patch-{0-9}\{9} |
| AdvPatchXAI-R | Silent | 94.09 | 95.57 | 84.69 | 83.30 | 97.99 | 79.65 | 85.53 | 96.91 | 94.76 | 99.33 |
| Noisy | 85.81 | 88.86 | 78.07 | 72.01 | 96.09 | 69.05 | 78.95 | 94.59 | 83.79 | 95.92 |
| AdvPatchXAI-M | Silent | 94.17 | 97.45 | 77.33 | 64.88 | 98.47 | 72.28 | 93.90 | 98.61 | 92.90 | 97.24 |
| Noisy | 76.09 | 70.82 | 56.91 | 50.24 | 89.63 | 51.34 | 70.45 | 83.65 | 71.13 | 68.11 |
| AdvPatchXAI-ViT | Silent | 95.84 | 95.19 | 93.20 | 81.74 | 96.42 | 67.27 | 89.08 | 93.90 | 89.00 | 94.32 |
| Noisy | 92.31 | 92.61 | 88.91 | 78.91 | 92.95 | 64.57 | 85.74 | 90.52 | 80.56 | 93.13 |
| AdvPatchXAI-C | Silent | 90.08 | 85.29 | 86.08 | 75.94 | 96.27 | 82.42 | 78.63 | 87.18 | 92.73 | 95.28 |
| Noisy | 79.16 | 79.88 | 74.62 | 64.69 | 86.57 | 59.72 | 72.74 | 71.09 | 76.41 | 84.06 |
+
+and $90.91\%$ , respectively, is at least ranges in $[2.2 - 4.81]\%$ better than AdvPatchXAI with other backbones on both datasets. It can be seen that there is only a minor difference $[0.66 - 1.95]\%$ in performance when both the dataset and patches are unknown to the model.
+
+# 4.3.2. Zero-Shot OOD Patch Detection Under Noise Perturbation
+
+To demonstrate the robustness capabilities of our defense, we evaluated its resiliency when trained on clean images (without exposure to any noise during training) using COCO subsets. This approach is crucial because natural noises are inherent in the environment [4], and training on every possible type of noise is impractical. Therefore, detectors must be resilient enough to handle unseen natural noises.
+
+The resiliency results of AdvPatchXAI in unseen patch detection in noisy (applying all three noise Gaussian, Shot, and Impulse with severity $= 2$ separately on test subset and taking the average patch wise) settings on COCO and ImageNet datasets are shown in Figure 2. While a drop in detection performance is expected, AdvPatchXAI-ViT exhibits only a marginal reduction. For example, its performance drops from $89.6\%$ to $86.02\%$ on COCO and from $87.65\%$ to $83.97\%$ on ImageNet. In contrast, other backbones suffer more significant decreases in accuracy. For instance, the performance of AdvPatchXAI-R drops by $7.49\%$ on COCO and $7.73\%$ on ImageNet, whereas the accuracy of AdvPatchXAI-M drops by $19.88\%$ on COCO and $19.47\%$ on ImageNet. Tables 1 and 2 provide detailed average 10-fold cross-validation performance in the unseen patch noise evaluation setting for COCO and ImageNet datasets, respectively. Notably, in zero-shot evaluations where images (clean and patched) are perturbed, AdvPatchXAI with ViT outperforms other backbones by a significant margin. Patch-4 proves to be more effective in 9 out of 16 evaluations, exhibiting higher mean accuracy. The performance difference between AdvPatch-ViT with the best-performing patch, and Patch-4 is less than $1.4\%$ on both datasets and in each setting (silent, noisy), yet Patch-4 shows very low SD (see supplementary for more detail), indicating its higher effectiveness. Extensive experimental evaluation reveals that AdvPatchXAI-ViT with Patch-4 generalizes well in unseen patch settings and maintains high resiliency when images
+
+
+Figure 2. Comparison with SOTA in terms of average adversarial patch detection accuracy for unseen patch and unseen patch + unseen noise detection on both COCO and ImageNet datasets.
+
+are perturbed by noise. Therefore, in real-world applications, we recommend using AdvPatchXAI-ViT with Patch-4 to defend against adversarial patches.
+
+# 5. Explainability and Comparison with SOTA
+
+To demonstrate the effectiveness of the proposed patch detector, we have performed an extensive comparison with state-of-the-art algorithms, which we are going to discuss first. Then, we will discuss the explainability of the proposed approach.
+
+# 5.1. Comparison with SOTA and Baseline
+
+To demonstrate the effectiveness of our proposed model, we compared it with recent state-of-the-art (SOTA) methods: Ojaswee et al. [43] and Kumar & Agarwal [31]. For a fair comparison, we followed the same experimental protocol we used to evaluate the proposed algorithm. As shown in Figure 2, our method outperforms all SOTA methods except in the case of AdvPatchXAI-M on both the COCO and ImageNet datasets when clean and patched images are perturbed with noise. Specifically, our AdvPatchXAI-R exceeds the performance of [43] by $13.35\%$ and [31] by $11.9\%$ on the COCO dataset. On the ImageNet dataset, AdvPatchXAI-R outperforms [43] by $12.03\%$ and [31] by $14.01\%$ when clean and unseen patched images are used for evaluation. Moreover, when clean and patched images are perturbed with noise, AdvPatchXAI-ViT surpasses [43] by $13.64\%$ and [31] by $12.22\%$ on the COCO dataset. On the ImageNet dataset, AdvPatchXAI-ViT outperforms [43] by $13.33\%$ and [31] by $12.67\%$ . Our proposed model, based on prototypical parts, is unique in its approach to OOD adver
+
+Table 2. Adversarial patch detection accuracy of the proposed AdvPatchXAI with different backbone on ImageNet (unseen dataset) subset in several generalized settings such as Silent (unseen patch without any noise), Noisy (unseen patch+noise). The results are reported as mean. Patch-{0-9} \{3} indicates models are trained on Patch-3 and tested on all other patches except Patch-3. R, M, ViT, and C represent ResNet50, MobileNet, Vision Transformer, and ConvNeXt backbones, respectively. The best mean values are highlighted.
+
+| Method | Test | Patch-{0-}\{0} | Patch-{0-}\{1} | Patch-{0-}\{2} | Patch-{0-}\{3} | Patch-{0-}\{4} | Patch-{0-}\{5} | Patch-{0-}\{6} | Patch-{0-}\{7} | Patch-{0-}\{8} | Patch-{0-}\{9} |
| AdvPatchXAI-R | Silent | 92.96 | 95.12 | 84.49 | 82.56 | 98.17 | 79.40 | 84.68 | 97.18 | 95.60 | 98.94 |
| Noisy | 84.39 | 88.51 | 77.81 | 71.42 | 95.67 | 68.34 | 78.30 | 93.72 | 78.88 | 94.76 |
| AdvPatchXAI-M | Silent | 93.68 | 95.28 | 77.30 | 64.13 | 95.71 | 70.72 | 91.93 | 96.81 | 91.90 | 95.92 |
| Noisy | 75.10 | 70.16 | 56.88 | 50.22 | 87.74 | 51.15 | 69.73 | 82.00 | 68.55 | 67.21 |
| AdvPatchXAI-ViT | Silent | 94.31 | 92.67 | 92.03 | 81.37 | 92.94 | 66.41 | 86.71 | 91.77 | 87.37 | 90.94 |
| Noisy | 90.18 | 90.14 | 87.98 | 78.88 | 89.19 | 64.22 | 83.73 | 87.19 | 78.16 | 90.04 |
| AdvPatchXAI-C | Silent | 89.41 | 85.26 | 85.12 | 75.91 | 96.23 | 81.21 | 77.30 | 86.67 | 91.53 | 94.65 |
| Noisy | 78.14 | 79.55 | 73.29 | 63.66 | 85.20 | 59.13 | 71.54 | 70.16 | 75.21 | 83.41 |
+
+
+Figure 3. t-SNE visualization of feature space of proposed AdvPatchXAI with backbone ViT and ConvNeXt trained on the most effective patch, Patch-4, and tested on other patches, Patch-0, Patch-1, and Patch-2. Red and blue represent patched and real class, respectively.
+
+sarial patch detection. To demonstrate that, we compared it to PIP-Net [41], a recent prototypical-parts-based model that is the closest architecture to our proposed method. Since PIP-Net is designed for a convolutional backbone, we integrated ViT into PIP-Net and evaluated results on the COCO subset in an unseen patch (silent) setting. The average patch detection accuracy of PIP-Net with backbone R, M, and ViT are $87.07\%$ , $81.82\%$ , and $89.32\%$ , respectively. In comparison, our AdvPatchXAI method achieved accuracies of $91.8\%$ , $88.72\%$ , and $89.6\%$ with the identical respective backbones. In other words, proposed AdvPatchXAI shows $4.73\%$ , $6.9\%$ , and $0.28\%$ improvement over the baseline PIP-Net with backbone R, M, and ViT, respectively.
+
+Apart from the above datasets, we have benchmarked our proposed model on other standard datasets CUB-200-2011 [55] and Stanford Cars [30] (results discussed in supplementary). These results highlight the robustness and effectiveness of our proposed model in detecting adversarial patches, particularly when utilizing ViT and ResNet backbones.
+
+# 5.2. Explainable AdvPatchXAI
+
+While quantitative analysis is essential for assessing a model's effectiveness and robustness, explainability is
+
+
+Figure 4. Heat map visualization of the proposed AdvPatchXAI trained on Patch-4 and visualized on Patch-0 on the COCO dataset under both silent (without noise) and noisy (gaussian noise with severity=2) settings. The same image has been taken under both silent and noisy settings for a fair comparison.
+
+equally vital in supporting these findings. To address this, we performed several explainability analyses on our proposed AdvPatchXAI, including feature visualization, prototype prediction, prototype visualization, and Grad-CAM [49] visualization. Feature visualization helps in understanding the clusters formed by network features, leading to image classification or misclassification. Figure 3 shows the t-SNE [54] plot of the proposed model using an attention backbone (ViT) and a convolutional backbone (ConvNeXt) when trained on Patch-4 and tested on Patches 0 to 2. The clear separation of feature clusters supports the quantitative effectiveness of our proposed model. We also performed prototype prediction and visualization, along with Grad-CAM visualizations, as shown in Figure 4. The first column shows the unseen patch images and unseen patched+noisy image, and the second column highlights relevant prototypes within the image using yellow boxes, providing a
+
+Table 3. Mean adversarial patch detection accuracy of the proposed AdvPatchXAI across different color channels RGB, YCbCr, and grayscale with backbone ViT and ResNet50 on COCO under silent (unseen patch without any noise) setting.
+
+| Model (Channel) | Patch- \{0-9\} \\{0} | Patch- \{0-9\} \\{1} | Patch- \{0-9\} \\{2} | Patch- \{0-9\} \\{3} | Patch- \{0-9\} \\{4} |
| ViT (RGB) | 64.78 | 80.90 | 73.13 | 62.22 | 74.11 |
| ViT (YCbCr) | 65.57 | 90.50 | 84.36 | 66.72 | 78.44 |
| ViT (Grayscale) | 92.31 | 92.61 | 88.91 | 78.91 | 92.95 |
| R (RGB) | 63.71 | 77.49 | 61.44 | 62.95 | 81.26 |
| R (YCbCr) | 70.56 | 87.01 | 79.64 | 70.33 | 78.27 |
| R (Grayscale) | 85.81 | 88.86 | 78.07 | 72.01 | 96.09 |
+
+local explanation. The third column collects these relevant prototypes, further connecting them to the classes with sparse linear layers to predict the correct image class. It can be seen that when noise comes with a patched image, the prototype prediction is compromised, and the extracted prototypes are not as fine-grained and less relevant as clean images. The fourth column presents the Grad-CAM for each prototypical part, illustrating the image regions that the network focuses on while determining its class. This detailed insight into the model's decision-making process supports the robustness and effectiveness of AdvPatchXAI in detecting adversarial patches (further discussed in supplementary).
+
+# 6. Ablation Studies
+
+In this section, we have presented ablation studies highlighting the impact of color channels, real-world robustness, and different terms used in the loss function. To ensure fairness, experiments are conducted using the pre-defined experimental protocol.
+
+# 6.1. Effects of Different Color Augmentations
+
+Table 3 showcases the advantage of converting images into grayscale. Since unseen patches and datasets can have diverse color distributions, having color information makes the system biased toward learning color information rather than focusing on patch information. We assert that suppressing non-useful information can make the system generalized, which can also be visible from the results. For example, when AdvPatchXAI-ViT is trained on Patch 4 using grayscale images, it yields at least $14.51\%$ higher accuracy than RGB & YCbCr color channel-trained models.
+
+# 6.2. Physical-World Effectiveness and Robustness Against Adversarial Patch Attack
+
+We have further evaluated the robustness of AdvPatchXAI for real-world adaptation by printing and applying the adversarial patches in the real world, as demonstrated by Pinton et al. [44]. Our proposed defense algorithm is robust in handling the attacks in the physical world and yields an average accuracy of $91.11\%$ and $88.88\%$ when the proposed ViT defense is trained with Patch 0 and Patch 4, respectively.
+
+Table 4. Ablation study concerning loss terms reflecting the total number of relevant prototypes with at least one non-zero weight present in our proposed AdvPatchXAI algorithm. The mean accuracy demonstrates the advantage of a combined loss function.
+
+ | Number of Prototypes | |
| Method | Backbone | Patch-0 | Patch-1 | Patch-2 | Patch-3 | Patch-4 | Mean Acc. ↑ |
| AdvPatchXAI | R | 263 | 220 | 182 | 209 | 232 | 91.13 |
| ViT | 187 | 168 | 203 | 166 | 203 | 92.48 |
| {LPD, LA, LT, LC} | M | 82 | 55 | 79 | 87 | 65 | 88.46 |
| AdvPatchXAI | R | 370 | 284 | 251 | 252 | 347 | 86.44 |
| ViT | 195 | 151 | 161 | 152 | 161 | 92.66 |
| {LA, LT, LC} | M | 67 | 61 | 100 | 91 | 101 | 77.71 |
+
+We generated perturbation-based PGD patch attacks followed by [35, 58] for a fair comparison to evaluate the adversarial robustness of our proposed defense model. We wanted to highlight that the performance of our proposed AdvPatchXAI-R and AdvPatchXAI-ViT yields $98.04\%$ and $95.67\%$ average detection accuracy, respectively, in a silent setting when a patch attack based on PGD perturbation is available for evaluation. Even in noisy settings, our proposed network is better robust against PGD perturbation-based patch attacks with average detection performances of $95.55\%$ and $93.05\%$ with the same respective backbone.
+
+# 6.3. Effect of Proposed Loss Function
+
+We further examine the impact of the proposed algorithm's different linear combinations of loss functions. The corresponding outcomes presented in Table 4 reveal that the linear combination of our proposed patch decorrelation loss $L_{PD}$ with other loss functions improves interpretability. In other words, it reduces the number of relevant prototypes for a class and enhances the detection accuracy.
+
+# 7. Conclusion
+
+In this research, we present AdvPatchXAI to significantly advance the development of a generalized, robust, and explainable adversarial patch detector. By incorporating prototypical parts and a novel patch decorrelation module, our model achieves unprecedented accuracy in physical adversarial patch detection, particularly in zero-shot settings with and without unseen noise perturbations. Furthermore, the explainable nature of AdvPatchXAI provides deep insights into the decision-making process, enabling better understanding and trust in AI systems. Future work will focus on enhancing the scalability of this approach and exploring its applicability to other forms of adversarial attacks, aiming to fortify AI defenses in increasingly complex applications.
+
+# Acknowledgement
+
+V. Kumar is partially supported through the Visvesvaraya PhD Fellowship. A. Agarwal is partially funded through the ANRF PMECRG grant of Govt. of India.
+
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+masking. In USENIX Security Symposium, pages 2237-2254, 2021. 1
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+# A Universal Scale-Adaptive Deformable Transformer for Image Restoration across Diverse Artifacts
+
+Xuyi He
+
+Yuhui Quan
+
+$\mathbf{R}$ uotao $\mathrm{Xu^{2,3}*}$
+
+Hui Ji
+
+$^{1}$ School of Computer Science and Engineering, South China University of Technology $^{2}$ Institute for Super Robotics, South China University of Technology $^{3}$ Key Laboratory of Large-Model Embodied-Intelligent Humanoid Robot $^{4}$ Department of Mathematics, National University of Singapore
+
+csxuyihe@mail.scut.edu.cn, csyhquan@scut.edu.cn, rtxu@superobots.com, matjh@nus.edu.sg
+
+# Abstract
+
+Structured artifacts are semi-regular, repetitive patterns that closely intertwine with genuine image content, making their removal highly challenging. In this paper, we introduce the Scale-Adaptive Deformable Transformer, an network architecture specifically designed to eliminate such artifacts from images. The proposed network features two key components: a scale-enhanced deformable convolution module for modeling scale-varying patterns with abundant orientations and potential distortions, and a scale-adaptive deformable attention mechanism for capturing long-range relationships among repetitive patterns with different sizes and non-uniform spatial distributions. Extensive experiments show that our network consistently outperforms state-of-the-art methods in diverse artifact removal tasks, including image deraining, image demoiring, and image debanding.
+
+# 1. Introduction
+
+Structured artifacts, in contrast to random noise, are repetitive patterns with similar appearance. Examples include Moiré patterns caused by overlapping pattern interference, rain streaks formed during image acquisition in rainy conditions, and banding effects resulting from color quantization. See Figure 1 for an illustration. These artifacts often display similar appearance that repeat in a quasi-periodic way over large image regions. However, they can differ in size, intensity, orientation, and may exhibit certain shape distortions. Additionally, their characteristics can vary across different images due to changes in image content and capturing.
+
+Removing structured artifacts has many applications. Eliminating moiré patterns improves digital photography
+
+
+
+
+
+
+
+
+Figure 1. Structured artifacts with varying orientations, scales, and may involve warping effect. From left to right: moiré, rain, band.
+
+
+
+
+
+and screen captures. Rain streak removal improves the reliability of outdoor vision systems in rainy conditions, i.e., those used in autonomous driving and video surveillance. Addressing banding artifacts is necessary in professional imaging and printing to achieve smooth gradients and high dynamic range. Additionally, structured artifact removal finds applications in medical imaging, industrial quality inspection, and consumer electronics, enhancing image quality and reliability. All these highlight a broad impact of structured artifacts removal across many real-world applications.
+
+Structured artifact removal presents significant challenges that differ from random noise removal. The primary difficulties arise due to the quasi-periodic nature of these artifacts and their resemblance to authentic repeating image patterns (e.g., textures). These artifacts often intertwine with natural image features, creating complex overlapping structures that are difficult to disentangle from genuine image content. For instance, moiré patterns can closely mimic textile textures, and banding effects may align with natural linear features. Additionally, these artifacts often display noticeable variations in pattern size and geometric shape, further complicating their identification and removal.
+
+# 1.1. Challenges and Existing Works
+
+Traditional approaches, relying on handcrafted priors to distinguish structured artifacts from genuine image features, often struggle to handle variations in these artifacts, resulting in limited effectiveness for artifacts with noticeable variations. While deep learning methods have shown promising performance in removing these artifacts, they also face notable challenges. Early approaches are based on convolutional neural networks (CNNs) [1, 12, 23, 28, 29, 33, 48], which have limited capacity on capturing long-range relationships due to their local receptive fields. However, the quasi-periodicity of local patterns with certain similarities is a crucial cue for identifying structured artifacts. Thus, the design of the NN for removing structured artifacts removal must be capable of effectively exploiting long-range relationships among local structures to accurately identify these artifacts.
+
+Recent works addressed this limitation by leveraging transformers with self-attention mechanisms [5, 6, 51]. However, challenges remain. The significant variations in the geometric shapes and pattern sizes of structured artifacts make it challenging to synthesize sufficient training data to have a comprehensive coverage of all possible variations. In addition, training NNs on very large datasets can be also computationally expensive. Consequently, relying solely on extensive datasets may not lead to robust generalization. To conclude, an effective transformer-based NN for structured artifacts removal should be designed with deformable capacity and scale adaptability, enabling them to generalize effectively to unseen data even with limited training samples.
+
+# 1.2. Main Idea
+
+An effective NN for structured artifact removal requires specialized mechanisms that can efficiently adapt to the varying scales and distortions of these artifacts, as well as exploit long-range dependencies among local structures. In this paper, we propose a transformer-based NN designed with specific optimization for handling scale variations and distortions of structured artifacts. Our proposed architecture, the Scale-Adaptive Deformable Transformer (SADT), leverages the transformer's capacity to capture long-range dependencies while incorporating new modules for scale adaptation and deformable transformations, enabling effective removal of structured artifacts with noticeable variations.
+
+Scale-enhanced deformable convolution (SEDC): Structured artifacts are semi-regular, exhibiting repetitive patterns with similar appearances but noticeable variations in size, orientation, and shape distortion. Classic convolution with fixed geometric structures struggle to capture such variable patterns effectively. Existing deformable convolutions offer some flexibility through spatial adaptations but remain ineffective in handling large-scale and orientation variations. To address these issues, we introduce the SEDC module, a convolution module designed to better manage these variations.
+
+The cascaded deformable convolutions are used to generate intermediate features from different perspectives, scales, and orientations, enabling flexible sampling and effective modeling of warped patterns. Furthermore, the subsequent Spatial-Channel Mixing Convolution (SCMC) with large-scale convolution kernel is introduced, which helps capture broader contextual information while preserving positional cues. Finally, the parallel features are adaptively aggregated for modeling scale-varying and deformable patterns.
+
+Scale-adaptive deformable attention (SADA): Structured artifacts are repetitive patterns spanning over large image regions. These patterns are quasi-periodic with non-uniform spatial distribution and size variation. While transformer is effective in capturing such repetitive patterns through attention mechanisms, the significant variations in size and non-uniform spatial distribution of these patterns demand better scale adaptability and more effective sampling within the attention mechanisms.
+
+This motivates us to propose Scale-Adaptive Deformable Attention (SADA), which assigns multi-scale multi-head mechanism for capturing long-range dependencies within a semantic layer. Moreover, SADA introduces deformable-sampling offset to effectively handle the non-uniform spatial distribution of repetitive patterns. These two techniques enable local self-attention to better capture long-range quasi-periodic patterns through selective information aggregation.
+
+# 1.3. Our Contributions
+
+In summary, our contributions are listed as follows:
+
+- We propose the SEDC module to model scale-varying artifacts with abundant orientations and potential distortions.
+- We introduce the SADA module, enhancing local selfattention by incorporating a multi-scale multi-head mechanism and deformable technique, to capture long-range contextual information of quasi-periodic patterns.
+- Leveraging on SEDC and SADA, we construct the transformer-based SADT for structured artifact removal.
+
+Extensive experiments on diverse artifact removal tasks, including image demoiring, deraining, and debanding, showed that SADT achieves the state-of-the-art performance.
+
+# 2. Related Work
+
+Non-learning structured artifact removal method: Traditional methods rely on pre-defined priors on structured artifacts to distinguish them from genuine image content. For moiré pattern removal from texture images, Liu et al. [22] proposed using a low rank prior for textures and a sparse prior of Moiré patterns in the discrete cosine transform to separate two. For removing rain streak, Luo et al. [27] separates the rain streak and background layers via discriminative sparse coding. Li et al. [19] introduces a patch-based approach leveraging Gaussian mixture model priors to separate
+
+rain streak and background layers. These handcrafted priors are often overly simplistic and tend to fail in removing artifacts with large variations in scale, orientation, and shape.
+
+Multi-scale deep learning methods for structured artifact removal: There is extensive literature on deep learning for structured artifact removal. Here, we focus exclusively on the most relevant works employing multi-scale strategies to address artifact patterns of varying scales. To remove Moiré patterns from images, Sun et al. [33] proposed a multiresolution encoder-decoder architecture designed to model Moiré patterns at varying scales. Yu et al. [48] introduced a semantic-aligned scale-aware module that combines multiscale features through an attention mechanism to reduce scale discrepancies in Moiré patterns. Nguyen et al. [28] developed a multiscale guided restoration block targeting both low- and high-frequency noise. For deraining, Wang et al. [38] proposed a wavelet-inspired multi-level module for rain removal. For debanding, Liu et al. [23] introduced a dual-branch depthwise group fusion module to capture both inter-scale and intra-scale correlations of banding patterns. Quan et al. [30] introduced a cross-Scale invertible NN with deformable convolutions to handle scale variations of banding artifacts. For shadow removal, built upon the Retinex decomposition model, Huang et al. [15] proposed a neural network with a multi-scale structure. These methods have shown promising results in structured artifact removal tasks. However, these methods neither fully exploit the repetitive nature of artifacts for accurate separation from genuine image structures, nor do they effectively address the significant orientation or shape variations of artifacts in their designs.
+
+Transformer for removing structured artifacts: Transformer is an effective architecture for modeling global and local relationship of local structures. In image processing, an image is partitioned into small patches to fit the transformer architecture [3]. Many transformer methods have been proposed for different structured artifact removal tasks. For deraining, Xiao et al. [44] introduced a combination of window-based and global self-attention mechanisms. Chen et al. [5] developed sparse channel self-attention to selectively retain key values. For image debanding, Wen et al. [42] utilized local self-attention with varying window sizes across different heads to capture features at multiple scales.
+
+However, these transformer methods have not fully leveraged self-attention's ability to capture long-range dependencies of repetitive patterns. Such weakness arises from the high computational costs of standard transformers due to quadratic scaling with patch numbers. To reduce costs, these transformers rely on techniques such as window-based self-attention [21, 41], channel-only self-attention in Restormer [51], and local self-attention (LSA) [18, 31]. While computationally efficient, these methods' limited spatial perceptive fields weaken their ability to capture long-range information. To address these limitations, the proposed SADT extends the
+
+LSA with scale-adaptive deformable sampling to effectively capture long-range dependencies of repetitive artifacts with varying scales, orientations, and distortions. This design enables SADT to model structured artifacts more effectively.
+
+Deformable convolution and attention: Deformable convolutions [10, 40, 45, 56] introduce learnable offsets to convolution kernels, enabling adaptive feature sampling to handle geometric variations and spatial transformations. Deformable attention [2, 43, 57] extends this adaptability to the self-attention mechanism, allowing transformers to focus on relevant spatial locations and better capture complex patterns. Zhu et al. [57] proposed a multi-scale deformable attention module for generating a feature pyramid and allocating several keys per query to capture multi-scale features. Xia et al. [43] introduced the deformable attention transformer, which learns shared deformed points for efficient computations. Cao et al. [2] developed a reference-based deformable attention module to enhance low-resolution feature representations using multiple relevant features.
+
+The design of deformable self-attention in our work differs significantly from that of [43]. Xia et al. [43] combines self-attention with deformable convolution, computing the relevance between input and reference images for offset prediction. In contrast, our method integrates deformable sampling within self-attention by first predicting offsets and then calculating the similarity between predicted keys and the query. It is more effective in modeling long-range dependence of patterns with varying appearances. Furthermore, we enhance the scale adaptability of deformable convolution and attention for handle scale variations among artifacts.
+
+# 3. Methodology
+
+In this section, we introduce the two key components of the proposed transformer. SEDC, an advanced deformable convolution module designed to capture local patterns with large-scale and orientation variations of local patterns. SADA, a deformable attention module that exploits long-range relationships among repetitive patterns with varying sizes and non-uniform spatial distributions. Subsequently, detail present the proposed transformer, SADT, which integrates SEDC and SADA within a multi-in multi-out framework, together with the training loss.
+
+# 3.1. Scale-Enhanced Deformable Convolution
+
+SEDC is for effectively capturing scale-varying and deformable patterns. The module consists of two key components: the cascaded DCNs [56] for modeling complex patterns with distortions, and the parallel Spatial-Channel Mixing Convolution (SCMC) layers for capturing patterns with large scale variations. The pipeline of SEDC is illustrated in Figure 2.
+
+To capture patterns of large size, we introduce the SCMC layer for the expansion of receptive field. For each $i$ -th
+
+
+Figure 2. SEDC configuration.
+
+channel of an input feature $\mathbf{X} \in \mathbb{R}^{H \times W \times C}$ , SCMC first partitions each feature map into several non-overlapping patches of size $K \times K$ , and subsequently reshape it into a matrix $\mathbf{X}_i \in \mathbb{R}^{K^2 \times \frac{HW}{K^2}}$ . Denote such an operation by
+
+$$
+\Psi : \boldsymbol {X} \in \mathbb {R} ^ {H \times W \times C} \to \left\{\boldsymbol {X} _ {i} \in \mathbb {R} ^ {K ^ {2} \times \frac {H W}{K ^ {2}}}, \forall i \right\},
+$$
+
+Then, a learnable linear transform $\mathbf{W} \in \mathbb{R}^{K^2 \times K^2}$ is applied to each $\mathbf{X}_i$ : for each $\mathbf{X}_i$ ,
+
+$$
+\Phi_ {\boldsymbol {W}}: \boldsymbol {X} _ {i} \in \mathbb {R} ^ {K ^ {2} \times \frac {H W}{K ^ {2}}} \to W \boldsymbol {X} _ {i} \in \mathbb {R} ^ {K ^ {2} \times \frac {H W}{K ^ {2}}},
+$$
+
+where $W$ is shared across different $X_{i}$ s. Afterward, the output of $\Phi_W$ is reshaped and concatenated to the original dimension $(H,W,C)$ , using the inversion of $\Psi$ . A gating mechanism is then applied, performing an element-wise product between the original input and processed feature:
+
+$$
+\operatorname {S C M C} (\boldsymbol {X}) = \boldsymbol {X} \odot \Psi^ {- 1} \left(\Phi_ {\boldsymbol {W}} \left(\Psi (\boldsymbol {X})\right)\right). \tag {1}
+$$
+
+SCMC can effectively capture large pattern with minimal computation overhead. However, similar to other MLP-based architectures (e.g., MLP Mixer [35]), its non-overlapping partitions may struggle with patterns that span across regions, particularly when intersected by partition boundaries. This issue will be mitigated by the cascaded DCNs, which helps the aggregation of relevant non-local information into local windows, and provides features with different scales into parallel SCMCs. The efficient DCN utilizes a PConv operation [4] followed by a pointwise convolution to generate deformable offsets and modulation scalars.
+
+The complete pipeline of SEDC is shown in Fig. 2. In the main branch, input feature channels are first reduced by a factor of 4. The cascaded DCN processes corresponding features, while parallel SCMCs handle the original input features. Finally, features with different receptive field shapes are merged via pointwise convolution. Overall, this design effectively captures local patterns with varying sizes, orientations, geometric distortions, and warping effects.
+
+# 3.2. Scale-Adaptive Deformable Attention
+
+SADA integrates the multi-scale multi-head mechanism with deformable-sampled offsets to effectively model long-range dependencies in repetitive artifact patterns. Given the input feature map $\mathbf{X} \in \mathbb{R}^{H \times W \times C}$ , we first generate query $Q$ , key $K$ and value $V$ projections, enriched with local context
+
+by applying pointwise convolutions to aggregate pixel-wise cross-channel context, followed by $3 \times 3$ depth-wise convolutions to encode channel-wise spatial context. A multi-head mechanism is then used, where $Q, K, V$ are split into $S$ parts along channels for subsequent process.
+
+Revisiting standard LSA: Omitting head index, let $V_{u}$ , $Q_{u}$ , $K_{u}$ denote the $u$ -th feature vector in $V$ , $Q$ , $K$ , and $u$ denote the related spatial location. In the standard LSA [31], for query $Q_{u}$ , the output $Y_{u}$ is defined as
+
+$$
+\boldsymbol {Y} _ {u} = \sum_ {v \in \mathcal {N} (u)} \omega_ {u \rightarrow v} \boldsymbol {V} _ {u}, \omega_ {u \rightarrow v} = \frac {\exp \left(\boldsymbol {Q} _ {u}\right) ^ {\top} \boldsymbol {K} _ {v}}{\sum_ {w \in \mathcal {N} (u)} \exp \left(\boldsymbol {Q} _ {u}\right) ^ {\top} \boldsymbol {K} _ {w}}, \tag {2}
+$$
+
+where $\mathcal{N}(u) = u + \{-1,0,1\}^2$ denotes the index set of neighboring points of the position $u$ , the size of $\mathcal{N}(u)$ is rather small and results in poor capability to capture long-range dependencies with varying locations.
+
+Multi-scale multi-head mechanism for LSA: To leverage the long-range dependencies of patterns, we introduce multi-dilatation initial grids, denoted as $\Delta^{(s)} = \{-M_s,0, + M_s\} ^2$ , to construct a multi-scale neighborhood. Specifically, for the $s$ -th head, the neighborhood is denoted as $\mathcal{N}^s (u) = u + \Delta^s$ . By assigning different sampling scales to each attention head, a broad and sparse receptive field, as shown in Figure 3(c), is formed through the aggregation of information across heads, enabling the layer to effectively capture long-range contextual information more effectively.
+
+Deformable-sampling offset for LSA: To handle non-uniform distribution of structured artifacts, we integrate deformable sampling into LSA by predicting offsets $\delta_u^s$ for different position $u$ and different scale $s$ . The neighboring set is given by
+
+$$
+\bar {\mathcal {N}} ^ {s} (u) = u + \Delta^ {(s)} + \delta_ {u} ^ {s},
+$$
+
+Let $D_u^s$ denote $\delta_u^s$ in vector form, and $D^s$ combines all $D_u^s$ . Then, the offsets $D^s$ are extracted from $Q$ as
+
+$$
+\boldsymbol {D} ^ {s} = \phi^ {s} (\boldsymbol {Q}) \in \mathbb {R} ^ {H \times W \times 2 | \Delta^ {(s)} |}, \tag {3}
+$$
+
+Here, $\phi^s$ is implemented using PConv [4] followed by a pointwise convolution. Instead of a single head $Q_s$ , the full $Q$ is fed to $\phi^s$ for a holistic query view, enabling consistent head-specific adaptations. Learnable deformable offsets $D^s$ adjust sampling locations within a head, enhancing the relevance of sampled key and value to the central query and improving the layer's handling of complex patterns.
+
+Finally, the $s$ -th head output of SADA is calculated by
+
+$$
+\boldsymbol {Y} _ {u} ^ {s} = \sum_ {v \in \tilde {\mathcal {N}} ^ {s} (u)} \omega_ {u \rightarrow v} \boldsymbol {V} _ {u} ^ {s}. \tag {4}
+$$
+
+To mitigate the negative effects caused by statistical-based offset generator $\phi^s$ , the low-relevance points, referred to
+
+
+(a) Overall SADA.
+
+
+(b) Deformable sampling process of the $s$ -th head.
+
+
+
+
+(c) Initial sampling grids $\{\Delta^{(s)}\}$
+
+
+(d) The process instance for one head.
+Figure 3. Overview of SADA: (a) SADA employs multi-scale multi-head mechanism to aggregate (c) a broad, sparse receptive field for capturing long-range context, while utilizing (b) deformable sampling offsets to model complex patterns. (d) A process instance of SADA within a head.
+
+invalid points, are filtered out in the weighted sum with a low $\omega_{u\rightarrow v}$ in Eq. 4. The remaining points are considered valid. The output $Y^{s}$ s are combined into $\pmb{Y}$ along channels and fed into a feed-forward network (FFN) for subsequent processing. The FFN is implemented by FRFN [55]. See Fig. 3 for an illustration.
+
+# 3.3. SADT for Structured Artifact Removal
+
+Building on SEDC and SADA, we propose a transformer, called SADT, for structured artifact removal. SADT employs a multi-input multi-output (MIMO) strategy, as shown in Fig. 4. Given a degraded image $\mathbf{Y} \in \mathbb{R}^{W \times H \times 3}$ , SADT initially extracts shallow features of size $H \times W \times C$ via a convolution layer. These features then pass through 4 encoder blocks, capturing fine to coarse scales, with each block comprising $N_{i}$ cascaded SADA layers to flexibly model long-range dependencies of repetitive artifacts and a pair of SEDC layers in the end for capturing scale-varying features.
+
+Within the encoder, channels are expanded and spatial resolution is reduced. Following [8, 9], features from downsampled degraded images are merged into the main path through a fusion module and subsequently processed by 3 decoders to progressively reconstruct the image from coarse to fine scales. Features in the decoder are concatenated with those from the encoder via skip connections, followed by a convolutional layer for channel dimension adjustment. The convolutional layer followed the decoder generates a residual image, which is added to the corresponding downsampled input to restore the image. The image at the finest scale
+
+serves as the final output, while other scales also contribute to the loss function during training.
+
+# 3.4. Loss Function for NN Training
+
+A multi-scale loss is used for training. Let $O_{t}$ be the output from the $t$ -th scale decoder block, while $X^{gt}$ be the ground truth. Besides standard $L_{1}$ fitting loss, we also include an auxiliary loss function that minimizes the distance between input and output in feature space, tailed for each task.
+
+Image demoiréing: The perceptual loss [16] $\mathcal{L}_p$ is used as an auxiliary loss, and the overall loss is
+
+$$
+\mathcal {L} = \sum_ {t = 1} ^ {3} \mathcal {L} _ {1} \left(\boldsymbol {O} _ {t}, \boldsymbol {X} _ {\downarrow 2 ^ {t - 1}} ^ {g t}\right) + \lambda_ {p} \cdot \mathcal {L} _ {p} \left(\boldsymbol {O} _ {t}, \boldsymbol {X} _ {\downarrow 2 ^ {t - 1}} ^ {g t}\right), \tag {5}
+$$
+
+where $\lambda_p > 0$ is a hyper-parameter, set to 1 in experiments.
+
+Image debanding/deraining: Unlike moiré patterns, band effects and rain streaks exhibit more pronounced stripe-like appearances, yielding strong responses in the frequency domain. Thus, the frequency loss $\mathcal{L}_f$ is introduced as an additional loss term, and the overall loss is
+
+$$
+\mathcal {L} = \sum_ {t = 1} ^ {3} \mathcal {L} _ {1} \left(\boldsymbol {O} _ {t}, \boldsymbol {X} _ {\downarrow 2 ^ {t - 1}} ^ {g t}\right) + \lambda_ {f} \cdot \mathcal {L} _ {f} \left(\boldsymbol {O} _ {t}, \boldsymbol {X} _ {\downarrow 2 ^ {t - 1}} ^ {g t}\right), \tag {6}
+$$
+
+where $\lambda_{f} > 0$ is a hyper-parameter, set to 0.1 in experiments.
+
+
+Figure 4. The proposed network employs a multiscale hierarchical encoder-decoder architecture. Each block comprises $N$ cascaded SADA layers while utilizing a pair of SEDC layers at the ends.
+
+# 4. Experiments
+
+In this section, we first discuss the experimental setting, followed by the evaluation of the effectiveness of our SADT for several structured artifact removal tasks, including image demoiring, debanding and deraining. Ablation studies are then conducted to assess each component of SADT. More results can be found in supplementary material.
+
+# 4.1. Experimental Settings
+
+In our SADT, The number of channels is set to $C = 32$ while $\{N_0, N_1, N_2, N_3\}$ are set to $\{0, 4, 4, 4\}$ . The partition size in SCMC is $K = 8$ . 4 heads are used in SADA, and $M_s$ is set as $\{1, 3, 5, 7\}$ . Model training employs the Adam optimizer [17] with $\beta_1 = 0.9$ and $\beta_2 = 0.999$ . Code will be released upon acceptance. Experimental datasets and implementation details are listed below:
+
+Image demoiréing: Three datasets are used for benchmarking: TIP2018 [33], FHDMi [13], and LCDMoiré [49]. The training employs cyclic cosine annealing [26], with an initial learning rate of $2 \times 10^{-4}$ decaying to $10^{-6}$ over each cycle. For two high-definition datasets, FHDMi and LCDMoiré, we randomly crop $512 \times 512$ patches from the images, and train the model for 150 epochs with the annealing cycle 50 and batch size of 2. For TIP2018 dataset, the model is trained for 70 epochs with annealing cycle 10. Consistent with [48], no data augmentation is utilized in training.
+
+Image debanding: DID dataset [54] is used for benchmarking, which contains 51,490 pairs of banded and latent image patches with size $256\times 256$ (30,829 training pairs, 10,237 validation pairs and 10,354 testing pairs) The initial learning rate is 0.0002, and decreased to $10^{-6}$ for 300K iter
+
+ations with the cosine annealing scheme [26]. Batch size is 4. Data augmentations include horizontal/vertical flipping and rotations of $0^{\circ}$ , $90^{\circ}$ , $180^{\circ}$ and $270^{\circ}$ .
+
+Image deraining: The large-scale real-world dataset, SPAD [39], is used for benchmarking the task of rain streak removal. It contains 638,492 image pairs for training and 1,000 for testing. Batch size is 32 and th total iteration number is $300\mathrm{K}$ . The initial learning rate is fixed as $3\times 10^{-4}$ for the first 92K iterations, and then decreased to $1\times 10^{-6}$ for 208K iterations with the cosine annealing scheme [26]. Random vertical/horizontal flips are used in data augmentation.
+
+Two common quantitative evaluation metrics are used for all tasks: PSNR (Peak Signal-to-Noise Ratio) and SSIM (Structural Similarity Index). Consistent with existing deraining methods [5, 44], PSNR/SSIM scores are computed using the Y channel in YCbCr color space. For image demoiring and debanding where periodic patterns significantly impact perception, the LPIPS metric [52] is also used.
+
+# 4.2. Quantitative and Qualitative Evaluation
+
+Image demoiréing: See Tab. 1 for the comparison of different methods. SADT outperforms all compared methods on the PSNR metric and achieves the best SSIM scores on both TIP2018 and FHDMi datasets. While many methods, including SADT, achieve comparable SSIM scores on the LCDmoiré dataset, SADT maintains its superiority with the highest PSNR performance. The substantial performance gains on these datasets demonstrate SADT's effectiveness in handling moiré artifacts. Qualitative analysis also reveals that SADT exhibits remarkable improvement in moiré pattern removal, particularly in challenging scenarios such as patterns intertwined with hair details and those distributed
+
+| Method | TIP2018 [33] | FHDMi [13] | LCDMoiré [49] |
| LPIPS↓ | PSNR↑ | SSIM↑ | LPIPS | PSNR | SSIM | LPIPS | PSNR | SSIM |
| MopNet [12] | - | 27.75 | 0.895 | 0.1794 | 22.76 | 0.7958 | - | - | - |
| FHDe2Net [13] | - | 27.78 | 0.896 | 0.1688 | 22.93 | 0.7885 | - | 41.40 | - |
| WDNet [24] | - | 28.08 | 0.904 | - | - | - | - | 29.66 | 0.9670 |
| MBCNN [53] | - | 30.03 | 0.893 | 0.1980 | 22.31 | 0.8095 | - | 44.04 | 0.9948 |
| ESDNet [48] | 0.0816 | 29.81 | 0.916 | 0.1354 | 24.50 | 0.8351 | 0.0097 | 44.83 | 0.9963 |
| CDDF [37] | - | 28.87 | 0.894 | 0.1610 | 23.63 | 0.8040 | - | 44.10 | - |
| RVDNet [7] | - | - | - | - | 24.29 | 0.8352 | - | 44.54 | 0.9932 |
| RRID [46] | - | - | - | - | 24.39 | 0.8300 | - | - | - |
| Ours | 0.0608 | 30.77 | 0.926 | 0.1238 | 24.96 | 0.8463 | 0.0065 | 46.43 | 0.9923 |
+
+| Method | PSNR↑ | SSIM↑ | LPIPS↓ |
| FCDR [14] | 25.73 | 0.7170 | 0.3766 |
| FFmpeg [11] | 35.33 | 0.9352 | 0.0622 |
| AdaDeband [36] | 35.35 | 0.9392 | 0.0639 |
| BitNet [1] | 38.24 | 0.9633 | 0.0505 |
| ADNet [34] | 38.29 | 0.9612 | 0.0499 |
| MWCNN [25] | 39.24 | 0.9688 | 0.4854 |
| MPRNet [50] | 39.42 | 0.9697 | 0.0461 |
| Restormer [51] | 39.50 | 0.9709 | 0.0478 |
| Ours | 39.78 | 0.9729 | 0.0453 |
+
+
+Figure 5. Visual inspection of the results from different image demoiring methods on sample images; see zoom-in box for details inspection.
+
+across flat clothing regions, as shown in Fig. 5.
+
+Image debanding: Given the limited availability of open-source deep learning methods specifically for debanding, we extended our evaluation to include methods adapted from related tasks. As shown in Tab.2, SADT demonstrates superior performance across all evaluation metrics. See Fig. 6 for visual comparison, where SADT achieves optimal results with minimal banding artifacts and superior color fidelity.
+
+Image deraining: The SPAD dataset [39] is used for benchmarking. As shown in Tab. 3, SADT outperformed all other methods, in PSNR and SSIM. Notably, SADT achieved a $0.23\mathrm{dB}$ improvement over the second best performer, NeRD-Rain-S [6], with $42\%$ fewer parameter count. (See Tab. 4). As shown in Fig. 7, the visual comparison further validate our method's effectiveness. While exhibits residual streaks and NeRD-Rain-S produces discontinuous blocks in their outputs, SADT effectively removes rain streaks while maintaining high visual quality.
+
+Complexity comparison: See Tab. 4 for the comparison of different methods in terms of FLOPs and parameter numbers. Our model, SADT, maintains relatively low FLOPs and a small number of parameters, while achieving SOTA performance as evidenced in Tab. $1\sim 3$ . This shows that the effectiveness of our model is from its design, not model size.
+
+# 4.3. Ablation Study
+
+This study evaluates the contribution of key designs, SADA, SEDC, and MIMO architecture, toward performance gain
+
+Table 1. Quantitative results for image demoiring. The best and second-best results are Table 2. Quantitative results of image deboldfaced and underlined, respectively. banding on the DID dataset [54].
+
+| Method | Source | PSNR↑ | SSIM↑ |
| PReLU [32] | CVPR'19 | 40.16 | 0.9816 |
| RCDNet [38] | CVPR'20 | 43.36 | 0.9831 |
| SPDNet [47] | ICCV'21 | 43.55 | 0.9875 |
| MPRNet [50] | CVPR'21 | 45.00 | 0.9897 |
| ECNet [20] | WACV'22 | 44.32 | 0.9913 |
| IDT [44] | TPAMI'22 | 47.34 | 0.9929 |
| Uformer-B [41] | CVPR'22 | 47.84 | 0.9925 |
| Restormer [51] | CVPR'22 | 47.98 | 0.9921 |
| DRSformer [5] | CVPR'23 | 48.53 | 0.9924 |
| NeRD-Rain-S [6] | CVPR'24 | 48.90 | 0.9936 |
| Ours | - | 49.13 | 0.9939 |
+
+Table 3. Image deraining results on the SPAD dataset [39]. The best and second-best results are boldfaced and underlined, respectively.
+
+| Task | Method | #Params(M) | #FLOPs(G) |
| Demoiréing | ESDNet [48] | 5.93 | 17.6 |
| MBCNN [53] | 13.9 | - |
| Debanding | Restormer [51] | 26.13 | 150.0 |
| MPRNet [50] | 20.13 | 777.0 |
| Deraining | NeRD-Rain-S [6] | 10.53 | 79.2 |
| DRSformer [5] | 33.65 | 242.9 |
| Ours | 6.13 | 39.7 |
+
+Table 4. Complexity comparison with SOTA methods in different tasks. The test image is of size $256 \times 256$ .
+
+of our model. For SADA, we removed the multi-scale head mechanism and deformable sampling offset, reducing it to multi-head LSA. For SEDC, we substituted it with a single
+
+
+Degraded
+
+
+Reference
+
+
+FFmpeg
+
+
+BitNet
+
+
+ADNet
+
+
+MWCNN
+
+
+MPRNet
+
+
+Restormer
+
+
+Ours
+
+
+Figure 6. Visual inspection of the results from different image debanding methods on sample images; see zoom-in box for details inspection
+Degraded
+Figure 7. Visual inspection of the results from different image deraining methods on sampled images.
+
+
+Reference
+
+
+SPDNet
+
+
+Restormer
+
+
+DRSformer
+
+
+NeRD-Rain-S
+
+
+Ours
+
+SCMC. To ensure a fair comparison, all models were adjusted for comparable sizes by modifying channel numbers, and are trained on the DID [54] dataset for 300K iterations. As shown in Tab. 5, each component makes significant contribution to performance improvement. Notably, SADA contributes a PSNR gain of $0.78\mathrm{dB}$ and an SSIM improvement of 0.003, while the inclusion of SEDC yields an additional PSNR increase of $0.17\mathrm{dB}$ .
+
+| SADA | SEDC | MIMO | PSNR(dB)↑ | SSIM↑ | LPIPS↓ |
| - | - | - | 38.62 | 0.9663 | 0.0587 |
| - | - | ✓ | 38.82 | 0.9678 | 0.0533 |
| - | ✓ | ✓ | 39.05 | 0.9692 | 0.0521 |
| ✓ | - | ✓ | 39.61 | 0.9712 | 0.0480 |
| ✓ | ✓ | ✓ | 39.78 | 0.9729 | 0.0453 |
+
+Impact of the grid dilation: In this study, we investigate the performance benefits of the multi-head mechanism in SADA by comparing different settings of $M_{s}$ on the DID dataset. Tab. 6 shows that the multi-dilation offset grid improves performance with similar model size. Compared to assigning each head same small dilation (1,1,1,1), our setting (1,3,5,7) better exploits long-range dependencies, resulting in a PSNR gain of 0.2dB and a LPIPS reduction of 0.0039.
+
+Visualization of deformable offsets: Refer to Fig. 8 for a comparison of the sampling points between the standard LSA and our SADA. The purple star indicates the central point, while the yellow points and red circles represent the initial and final sampling positions, respectively. This shows SADA can better capture long-range and multi-scale context, which proves advantageous for the ensuing weighted aggregation.
+
+Table 5. Results of ablation studies. Boldfaced: best values.
+
+| Ms | PSNR(dB)↑ | SSIM↑ | LPIPS↓ |
| {1,1,1,1} | 39.58 | 0.9708 | 0.0492 |
| {1,2,3,4} | 39.70 | 0.9723 | 0.0463 |
| {1,3,5,7} | 39.78 | 0.9729 | 0.0453 |
+
+
+Table 6. Results using different setting of dilation $M_{s}$ .
+
+
+0-th head
+Figure 8. Visualization of sampling points for LSA and SADA.
+
+
+1-st head
+(c) Sampling points for each SADA head.
+
+
+
+(b) Sampling points for each LSA head.
+
+
+2-nd head
+
+
+(a) Corresponding down-sampled image. (b) Sampling points for each LSA head.
+3-rd head
+
+# Conclusion
+
+In this paper, we presented SADT, a universal transformer-based architecture for image restoration across diverse artifacts. Our approach integrates the SEDC module to capture scale-varying patterns with abundant orientations and potential distortions, and the SADA module to model long-range relationships among repetitive patterns with diverse sizes and non-uniform distributions. Extensive experiments showed that SADT consistently outperforms SOTA methods in the tasks including image demoiréing, debanding, and deraining.
+
+# Acknowledgements.
+
+This work was supported by National Key R&D Pogram of China (2023YFA1011601), the Basic and Applied Basic Research Foundation of Guangdong Province (2024A1515012287), Science and Technology Key Program of Guangzhou, China (2023B03J1388), National Natural Science Foundation of China (62372186), Natural Science Foundation of Guangdong Province (2023A1515012841), Fundamental Research Funds for the Central Universities (x2jsD2230220), National Natural Science Foundation of China (62106077), Natural Science Foundation of Guangdong Province (2022A1515011087) and Singapore MOE AcRF Tier 1 (Grant No. A-8000981-00-00).
+
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+# A3: Few-shot Prompt Learning of Unlearnable Examples with Cross-Modal Adversarial Feature Alignment
+
+Xuan Wang*
+
+Anhui Key Lab of CSSAE, National University of Defense Technology wangxuan21d@nudt.edu.cn
+
+Tianrui Qin
+
+OPPO Research Institute qintianrui123@gmail.com
+
+Xitong Gao*†
+
+Shenzhen Institutes of Advanced Technology, CAS; Shenzhen University of Advanced Technology xt.gao@siat.ac.cn
+
+Yu-liang Lu†
+
+Anhui Key Lab of CSSAE, National University of Defense Technology publicLuYL@126.com
+
+Dongping Liao
+
+State Key Lab of IoTSC, CIS Dept, University of Macau yb97428@um.edu.mo
+
+Cheng-zhong Xu
+
+State Key Lab of IoTSC, CIS Dept, University of Macau czxu@um.edu, mo
+
+# Abstract
+
+In the age of pervasive machine learning applications, protecting digital content from unauthorized use has become a pressing concern. Unlearnable examples (UEs)—data modified with imperceptible perturbations to inhibit model training while preserving human usability—have emerged as a promising approach. However, existing UE methods assume unauthorized trainers have extensive exposure to UEs or that models are trained from scratch, which may not hold in practical scenarios. This paper investigates the effectiveness of UEs under the few-shot learning paradigm, pitching it against prompt learning (PL) models that leverage pretrained vision-language models (VLMs), like CLIP, capable of generalizing to new classes with minimal data. To address this, we introduce an adaptive UE framework to generate unlearnable examples that specifically target the PL process. In addition, we propose a novel UE countermeasure, $A^3$ , with cross-modal adversarial feature alignment, specifically designed to circumvent UEs under few-shot PL. Experimental evaluations on 7 datasets show that $A^3$ outperforms existing PL methods, achieving up to $33\%$ higher performance in learning from UEs. For example, in the scenario involving $\ell_{\infty}$ -bounded EM perturbations, $A^3$ has an average harmonic mean accuracy across 7 datasets of $82.43\%$ , compared to CoCoOp's baseline of $65.47\%$ . Our findings highlight the limitations of existing UEs against PL and lay the foundation for future data protection mechanisms.
+
+# 1. Introduction
+
+In the era of pervasive machine learning applications, protecting digital content from unauthorized use is an escalating concern. An emerging solution involves unlearnable ex
+
+amples (UEs) [9, 11, 29, 36, 40]. — data modified with imperceptible perturbations that prevent machine learning models from effectively learning and generalizing from it, while preserving its utility for human observers. Unlike traditional data poisoning attacks intended for malicious use, UEs serve content creators by providing a way to inhibit unauthorized model training. Beyond this, UEs can also be used to shed light on vulnerabilities and learning preferences [36] of deep learning models, and prevent unlawful use of personal features [24]. However, existing UE methods are primarily designed for models trained from scratch, and make strong assumptions where all or a large proportion of training data is used unknowingly by unauthorized trainers. These assumptions may not hold in the wilderness, for several reasons: (a) Creators may release limited data. (b) Unauthorized trainers may have limited exposure to the UEs: they may curate their training data from various sources and may only use a small fraction of the creator's data. (c) Trainers may leverage pretrained models to improve training efficiency, and to generalize well to new classes and contexts.
+
+In this paper, we found that recent advances in prompt learning (PL) with pretrained vision-language models (VLMs) can indeed challenge the robustness of UEs. VLMs use contrastive learning to align images and text features, enabling strong zero-shot and downstream tasks [15, 30, 32, 35]. PL further adapts CLIP by fine-tuning prompts instead of model weights, making it ideal for data-limited scenarios, and novel tasks and classes. This paper thus investigates a central question: Are UEs effective in protecting data against PL-enabled models? This question has profound implications from both the content creator's and the unauthorized trainer's perspectives.
+
+For content creators, understanding this question is crucial for several reasons: (a) To effectively prevent unauthorized usage, creators need to know the minimum amount of modified data required to maintain protection. (b) Content
+
+creators typically control and release a limited quantity of data, making it impractical to assume access to large datasets. This constraint naturally leads to a few-shot scenario, which is the focus of this study.
+
+For unauthorized trainers, PL represents an appealing tool to bypass UEs, as PL exploits the generalization strengths of VLMs: (a) The pretrained encoders of VLMs enables it to generalize well to novel classes, potentially circumventing perturbations that would normally deter training from scratch. (b) While existing methods to circumvent UEs typically involve adversarial training [19], or image augmentations [16, 25], which affect only the image seen by the model. PL may be able to enhance its robustness by incorporating text augmentations, offering a broader strategy to bypass unlearnability protections.
+
+To address these challenges, we propose an adaptive framework that targets UEs in the few-shot PL setting. The contributions of this paper are as follows:
+
+- We introduced a scenario designed to examine the effectiveness of UEs against prompt learning, particularly in a few-shot context where data availability is constrained. Beyond existing UE methods, we introduced an adaptive UE framework that incorporates PL-specific considerations for surrogate-based UEs, generating stronger UEs that are more effective against PL.
+- We propose a novel method, $\mathrm{A}^3$ , which employs cross-modal adversarial augmented feature alignment to enhance PL's ability to generalize when learned from UEs. This method adversarially aligns diversely-augmented image and text augmentations to make PL robust against UEs.
+- Experimental results demonstrate that $\mathrm{A}^3$ achieves significant performance gains over existing methods, proving more effective against other UE methods in few-shot scenarios, even when faced with larger perturbations, and partial poisoning. $\mathrm{A}^3$ also generalizes well to novel classes.
+
+This work offers new insights into the capabilities and limitations of UEs against PL, laying a foundation for more robust data protection strategies in the era of knowledge transfer with large pretrained models and multimodal machine learning.
+
+# 2. Related Work & Preliminaries
+
+# 2.1. Unlearnable Examples
+
+The primary goal of unlearnable examples [9, 11, 29, 33, 36, 40] is to safeguard the privacy and copyright of content providers by adding small, human-imperceptible perturbations to data. These perturbations prevent machine learning models from effectively generalizing to the data's original distribution. Unlike traditional data poisoning attacks [10], which aim to introduce backdoor patterns into a model, unlearnable examples are not intended for malicious purposes but solely to protect data from unauthorized use.
+
+Definition of Unlearnable Examples Consider a dataset with $N$ clean samples $\mathcal{D}_{\mathrm{clean}} = \{(x_i,y_i)\}_{i = 1}^N$ , where $\mathbf{x}_i\in \mathcal{X} = [0,1]^{C\times H\times W}$ and $y_{i}\in \mathcal{V} = \{1,\dots ,K\}$ represent the $i^{\mathrm{th}}$ input sample with $C$ channels and $H\times W$ spatial dimensions, and its corresponding true label. Each sample is drawn from a distribution $\mathcal{S}$ . The content provider aims to add small perturbations $\delta_{i}\in \mathcal{B}_{p}(\mathbf{x}_{i},\epsilon)$ to the clean samples in $\mathbf{x}_i\in \mathcal{D}_{\mathrm{clean}}$ to generate unlearnable examples $\mathcal{D}_{\mathrm{ue}}(\boldsymbol {\delta})\triangleq \{(\mathbf{x}_i + \boldsymbol {\delta}_i,y_i)\mid (\mathbf{x}_i,y_i)\in \mathcal{D}_{\mathrm{clean}}\}$ . The set $\mathcal{B}_p(\mathbf{x}_i,\epsilon)$ is:
+
+$$
+\mathcal {B} _ {p} \left(\mathbf {x} _ {i}, \epsilon\right) \triangleq \left\{\mathbf {d} \mid \| \mathbf {d} \| _ {p} \leq \epsilon , \mathbf {x} _ {i} + \mathbf {d} \in \mathcal {X} \right\}. \tag {1}
+$$
+
+It bounds the noise $\delta_{i}$ of each sample $\mathbf{x}_i$ within the $\epsilon$ -ball of $\ell_p$ -distance with respect to the sample, and the perturbed sample $\mathbf{x}_i + \delta_i$ remain within the input domain $\mathcal{X}$ . A small $\epsilon$ is crucial to ensure that the perturbations do not significantly alter the original content, thus preserving the data's utility, and typically $p \in \{0,2,\infty\}$ .
+
+When this perturbed dataset is used for training, the goal is for the resulting model to generalize poorly to the original distribution $S$ . The optimization for the noise can be formulated as the following bi-level optimization problem to solve for the bounded perturbations $\delta \triangleq \{\delta_i \in \mathcal{B}_p(\mathbf{x}_i, \epsilon)\}_{i=1}^N$ :
+
+$$
+\max _ {\delta} \mathbb {E} _ {\left(\mathbf {x} _ {i}, y _ {i}\right) \sim \mathcal {S}} \left[ \mathcal {L} \left(f _ {\boldsymbol {\theta} ^ {*} (\delta)} \left(\mathbf {x} _ {i}\right), y _ {i}\right) \right], \tag {2}
+$$
+
+where $f_{\theta}:\mathcal{X}\to \mathbb{R}^{K}$ denotes the model with parameters $\pmb{\theta}$ , $\mathcal{L}:\mathbb{R}^K\times \mathcal{V}\rightarrow \mathbb{R}$ is the loss function (typically cross-entropy), and $\pmb{\theta}^{\star}$ represents the model parameters optimized on the perturbed images:
+
+$$
+\boldsymbol {\theta} ^ {\star} (\boldsymbol {\delta}) = \operatorname {a r g m i n} _ {\boldsymbol {\theta}} \mathbb {E} _ {(\mathbf {x} _ {i}, y _ {i}) \sim \mathcal {D} _ {\text {c l e a n}}} [ \mathcal {L} (f _ {\boldsymbol {\theta}} (\mathbf {x} _ {i} + \boldsymbol {\delta} _ {i}), y _ {i}) ]. \tag {3}
+$$
+
+As the above problem is intractable, many works have proposed alternative methods to approximate the solution, commonly involving surrogate models:
+
+- Hypocritical perturbations (HYPO) [33] assumes a surrogate model $g_{\theta} : \mathcal{X} \to \mathbb{R}^{K}$ with pretrained weights $\theta$ learned on samples from $S$ , and directly finds the perturbations $\delta$ that makes the model easily produce correct predictions for $\mathcal{D}_{\mathrm{clean}}$ images.
+- Error maximization (EM) [11] further considers a randomly-initialized surrogate $g_{\theta}$ , and optimizes the noise $\delta$ , and the surrogate model $g_{\theta}$ simultaneously.
+- Robust error maximization (REM) [9] extends EM to optimize the surrogate $g_{\theta}$ under adversarial training [19], where the adversarial noise is also bounded within the $\epsilon$ -ball of $\ell_p$ -norm, and optimized via projected gradient descent (PGD) [19]. This helps to improve the effectiveness of the perturbations even under adversarial training.
+
+Interestingly, recent works have shown that unlearnable examples can also be curated without the need for optimization, where the perturbations form a linearly-separable subspace that can be learned easily by the model. This bias is so strong that it makes the underlying features less learnable by model training algorithms:
+
+- Linearly-separable perturbations (LSP) [40] generates random color patches as perturbations, and apply them to the images while ensuring the added noise is bounded within a small $\ell_2$ -distance from the original image. This simple method can enable strong unlearnable examples without the expensive optimization process and the need for surrogate models.
+- Autoregressive Poisoning (AR) [29] Similar to LSP, AR prescribes a simple perturbation strategy which first fills all channels of the first 2 rows and columns of the image with Gaussian noise, then uses an autoregressive process to fill the remaining pixels with a $3 \times 3$ sliding window. It then re-scales the perturbations to be within the noise bound $\mathcal{B}_p(\mathbf{x}_i, \epsilon)$ , before adding them to the image $\mathbf{x}_i$ .
+- One-pixel Shortcuts (OPS) [36] For each image belonging to a specific class, OPS searches for an optimal pixel and color value for the class, such that it results in the largest change in the pixel's color value for all perturbed images. This constitutes a simple $\ell_0$ -bounded perturbation where only one pixel is modified for each image. Surprisingly, when training models from scratch, OPS can generate even stronger unlearnable examples than EM with a 8/255 noise budget [25, 36]. It also resists even $\ell_{\{2,\infty\}}$ -bounded adversarial training, as the noise added by adversarial training cannot effectively perturb the pixel values for the erasure of $\ell_0$ -perturbations.
+
+As $\mathsf{A}^3$ considers the problem of learning from unlearnable examples from the perspective of few-shot learning with prompt learning (PL), we provide a framework that adapts the above methods to this setting, by making the surrogate models $g$ our prompt learners. It also shows that PL can be in a certain degree effective against unlearnable examples produced by these methods.
+
+# 2.2. Learning from Unlearnable Examples
+
+The emergence of unlearnable examples prompts investigation into the mechanisms that unauthorized trainers might exploit to extract useful features.
+
+Adversarial Training (AT) [2, 19] involves the generation of adversarial examples [4, 12, 41] specifically tailored to the model under training, which are in turn used to train the model to enhance the model's robustness. It also has been known to be an effective approach to improve the model generalization when trained on unlearnable examples [11]. However, adversarial training is known to be computationally expensive, and also affects the model's performance on clean data [38], especially when the sample size is small [5].
+
+For this reason, Image Shortcut Squeezing (ISS) [16] introduces a suite of simple image processing methods can show surprising effectiveness in mitigating the impact of unlearnable examples, without the costs associated with adversarial training. Grayscale removes the color information from the training images, and JPEG Compression
+
+(JPEG) instead performs a lossy JPEG with high compression rate on the training images. However, it was recently discovered [26] that simple image processing is much less effective against adaptively-optimized unlearnable examples. Building upon this idea, UEraser [25] further proposes a stochastic augmentation pipeline with a wider range of transformations, and uses a simple adversarial augmentation to optimize models only on augmented images with the maximum loss. This allows the model to learn the underlying features without being affected by the easily learnable shortcuts in unlearnable examples. While all these methods have shown effectiveness against unlearnable examples, they consider the problem of training models from scratch rather than leveraging pretrained models.
+
+# 2.3. Prompt Learning
+
+Vision-language pretrained models (VLMs), such as CLIP [27] and ALIGN [13], represent a significant advancement in multi-modal learning. Trained on extensive image-text pair datasets, The VLM have two main components: an image encoder $f_{\mathrm{im}}: \mathcal{X} \to \mathbb{R}^d$ and a text encoder $f_{\mathrm{tx}}: \mathcal{W} \to \mathbb{R}^d$ , where $\mathcal{X}$ and $\mathcal{W}$ are the input image and text, respectively, and learn a shared embedding space $\mathbb{R}^d$ for images and texts. Image and text pairs that are semantically similar will have similar embeddings in this space, and vice versa. This makes them versatile for a wide range of downstream tasks, including image classification [27], captioning [1], retrieval [18], and providing guidance for image generation [7, 28]. Notably, VLMs show impressive zero-shot performance, where they can perform well on new tasks without task-specific training, showcasing their generalization capabilities.
+
+Prompt Engineering for VLMs seeks to use VLMs for image classification tasks by constructing class-specific text prompts, e.g., "a photo of a c1s" for the class c1s, and comparing the model's similarity scores between the features of these prompts and the target image. The class yielding the highest similarity score is selected as the predicted class for the image. Formally, prompt engineering creates $M$ text prompts, embedded as a tensor $\mathbf{V} = \{\mathbf{v}_m\}_{m=1}^M \in \mathbb{R}^{M \times T \times h}$ , where $\mathbf{v}_m$ denotes an embedded prompt prefix sequence of $T$ tokens. By appending each prefix $\mathbf{v}_i$ with $\mathbf{c}_k \in \mathbb{R}^h$ , the constant embedding vector of the $k^{\text{th}}$ class, the model can thus construct a holistic classifier $h_\phi: \mathcal{X} \to \mathbb{R}^K$ by averaging the similarity scores across all $M$ prompts, where $\phi = \{\theta, \mathbf{V}, \ldots\}$ denotes all parameters in $h_\phi$ , consisting of the pretrained CLIP weights $\pmb{\theta}$ , a manually-designed prompt embedding $\mathbf{V}$ , and other potential parameters used by the prompt learning algorithm. For the $k^{\text{th}}$ class, we can obtain its logit as follows:
+
+$$
+h _ {\phi} (\mathbf {x}) _ {k} = \frac {1}{M} \sum_ {m = 1} ^ {M} \operatorname {s i m} \left(f _ {\mathrm {i m}} (\mathbf {x}), f _ {\mathrm {t x}} \left(\left[ \mathbf {v} _ {m}, \mathbf {c} _ {k} \right]\right)\right). \tag {4}
+$$
+
+Here, sim denotes the similarity function used to compute the closeness between the image and text features, typically
+
+the cosine similarity. The $k^{\mathrm{th}}$ class probabilities can thus be computed using the softmax function, where $\tau$ is the softmax temperature and is usually set to 1:
+
+$$
+p (y = k \mid \mathbf {x}, \phi) = e ^ {h _ {\phi} (\mathbf {x}) _ {k} / \tau} / \sum_ {j = 1} ^ {K} e ^ {h _ {\phi} (x) _ {j} / \tau}. \quad (5)
+$$
+
+Prompt Learning (PL) While the above zero-shot method is effective for many tasks, it is limited by the quality of the manually-designed prompts and may require extensive labor and expert knowledge to construct. In contrast, PL aims to automatically learn the prompt embeddings $\mathbf{V}$ , and possibly other parameters in $\phi$ , by optimizing them during training. To improve downstream task performance, CoOp [43] learns the prompt embeddings $\mathbf{V}$ , show that even with few-shot examples, can generate better prompts than manual designs, and generalize well to unseen tasks. CoCoOp [42] builds upon CoOp by introducing a trainable meta-net to learn to generate prompt embeddings from the extracted image features, in order to improve the model's performance on unseen tasks. KgCoOp [39] further regularizes the prompt embeddings to be close to the initial handcrafted prompts, showing that by retaining proximity to the original prompts, unseen tasks can be generalized better. Finally, ProDA [17] uses Gaussian to model the prompt embedding distribution, and encourages orthogonality among the prompt embeddings. This paper presents the first work to highlight that prompt learning can be effective in learning useful features from unlearnable examples, even under few-shot scenarios.
+
+# 3. The $\mathbf{A}^3$ Method
+
+# 3.1. Adaptive UEs Targeting PL
+
+Surrogate-based methods (EM [11], REM [9], and HYPO [33]) for synthesizing UEs typically train models from scratch, and do not assume low data availability, which makes them an unsuitable choice for affecting the PL process of the pretrained CLIP model (Table 1). To address this limitation, we first introduce an adaptive approach for all methods that uses the PL process as the surrogate model. To make the UEs stronger, we also assume that the UEs are synthesized with the same PL method using the same pretrained CLIP model. We implemented adaptive-variations of EM, REM, and HYPO. As they are stronger UEs than the original methods, our experiments by default use these adaptive variants. Recall REM [9] in Section 2, we adapt its objective to PL, specifically CoCoOp [42] in this paper, by using the holistic classifier $h_{\phi}$ in (4) as the surrogate model. The REM objective to seek $\delta$ under PL is thus:
+
+$$
+\min _ {(\boldsymbol {\delta}, \mathbf {V}, \dots)} \max _ {\boldsymbol {\eta}} \mathbb {E} _ {(\mathbf {x} _ {i}, y _ {i}) \sim \mathcal {D} _ {\text {c l e a n}}} [ \mathcal {L} (h _ {\phi} (\mathbf {x} _ {i} + \boldsymbol {\delta} _ {i} + \boldsymbol {\eta}), y _ {i}) ], \tag {6}
+$$
+
+where $\pmb {\eta}\in \mathcal{B}_p(\mathbf{x}_i,\epsilon)$ is the $\epsilon$ -bounded $\ell_p$ -norm noise.
+
+In this adaptive context, EM [11] simplifies the above REM objective by removing the inner maximization over $\pmb{\eta}$
+
+and $\eta = 0$ . Similarly, HYPO [33] further assumes that $\mathbf{V}$ is kept constant to its initial manual design, and searches for the perturbations $\delta$ directly.
+
+Surrogate-free methods such as LSP [40], AR [29] and OPS [36] do not rely on a surrogate model training process and directly prescribe the perturbations for a given set of clean examples. Therefore, they do not have an adaptive counterpart. In our experiments, we examine the performance of these methods by directly applying them to the training data used by the prompt learning process.
+
+# 3.2. An Overview of $\mathbf{A}^3$
+
+Figure 1 provides an overview of $\mathrm{A}^3$ . The overall algorithm is in Algorithm 1 of Appendix A.3. $\mathrm{A}^3$ provides a pool of diverse image and text augmentation strategies $\mathcal{A}_{\mathrm{im}}$ and $\mathcal{A}_{\mathrm{tx}}$ . For each image-class training pair, it first samples $K_{\mathrm{im}}$ and $K_{\mathrm{tx}}$ different image and text augmentation strategies, and applies them to the image and text sample respectively. This results in $K_{\mathrm{im}} \times K_{\mathrm{tx}}$ distinct augmented pairs for each training sample. Following the prompt learning technique of CoCoOp [42], it then optimizes the prompt embeddings $\mathbf{V}$ and the meta-net weights $\psi$ to align the pair of augmented samples with the minimum similarity. Intuitively, training prompts with the most dissimilar augmented pairs of image and text features forces the model to learn from the underlying features rather than fixating on spurious correlations typically exploited by UEs.
+
+# 3.3. Augmentations for Image and Text Modalities
+
+Image Augmentations As noted by Qin et al. [26], the effectiveness of simple augmentation strategies, such as Grayscale and JPEG compression, is greatly diminished in the context of adaptively synthesized UEs. To address this, we follow the approach of UEraser [25], which proposes an extensive set of image augmentation strategies, including not only standard techniques (e.g., random cropping, rotation, etc.), and more complex strategies including fractal-based transformations [21], and TrivialAugment [20].
+
+Text Augmentations Since CLIP models can leverage not only image features but also text embeddings, which makes it particularly effective in zero-shot classification tasks, and few-shot learning facilitated by PL algorithms. In our context of using PL as an effective defense against UEs, we also introduce a set of text augmentation strategies, which include techniques such as random token masking and reordering that operates in the discrete token space of the text input, and small random rotations of the text embeddings.
+
+For the details of the augmentation strategies used in $\mathrm{A}^3$ for both image and text, please refer to Appendix A.2.
+
+# 3.4. Cross-modal Adversarial Feature Alignment
+
+Given an image $\mathbf{x}$ and its corresponding label $y$ , we can use the above augmentation strategies to find $K_{\mathrm{im}}$ augmented
+
+
+Figure 1. An overview of $A^3$ . For each image-class training pair, $A^3$ respectively sample $K_{\mathrm{im}}$ and $K_{\mathrm{tx}}$ different image and text augmentation strategies ( $a_{\mathrm{im}} \sim \mathcal{A}_{\mathrm{im}}$ and $a_{\mathrm{tx}} \sim \mathcal{A}_{\mathrm{tx}}$ ). It then optimizes the prompt embeddings $\mathbf{V}$ and the meta-net $m_{\psi}$ for empirical risk minimization by aligning pairs of augmented samples with the minimum similarity (i.e., maximum loss) between the image and text features.
+
+images and $K_{\mathrm{tx}}$ text embeddings, by drawing from the sets of image $a_{\mathrm{im}} \sim \mathcal{A}_{\mathrm{im}}$ and text $a_{\mathrm{tx}} \sim \mathcal{A}_{\mathrm{tx}}$ augmentation strategies, and applying them to the image and text embeddings respectively, forming a set of augmented images $\tilde{\mathbf{x}} \triangleq \{\tilde{\mathbf{x}}_i\}_{i=1}^{K_{\mathrm{im}}}$ and a set of text embeddings $\tilde{\mathbf{t}} \triangleq \{\tilde{\mathbf{t}}_j\}_{j=1}^{K_{\mathrm{tx}}}$ :
+
+$$
+\tilde {\mathbf {x}} _ {i} = a _ {\mathrm {i m}} (\mathbf {x}), \quad \quad \quad \quad \quad \quad \quad \quad \quad \quad \quad \quad \quad \quad \quad \quad \quad \quad \quad \quad \quad a _ {\mathrm {i m}} \sim \mathcal {A} _ {\mathrm {i m}}, \text {f o r} i \in [ 1, \dots , K _ {\mathrm {i m}} ],
+$$
+
+$$
+\tilde {\mathbf {t}} _ {j} = a _ {\mathrm {t x}} \left(\left[ \mathbf {v} _ {j \bmod M}, \mathbf {c} _ {y} \right]\right), a _ {\mathrm {t x}} \sim \mathcal {A} _ {\mathrm {t x}}, \quad \text {f o r} j \in [ 1, \dots , K _ {\mathrm {t x}} ], \tag {7}
+$$
+
+Here, we note that the text embedding before augmentation $[\mathbf{v}_{j\mathrm{mod}M},\mathbf{c}_y]$ is a concatenation of the prompt embedding $\mathbf{v}_{j\mathrm{mod}M}$ and the class embedding $\mathbf{c}_y$ . Recall that $M$ is the number of prompt embeddings, and the modulus operation $j\mathrm{mod}M$ is to ensure that the prompt embedding is selected cyclically, if $K_{\mathrm{tx}}$ exceeds $M$ .
+
+Using the augmented samples, we can compute the similarity between the image and text features for each pair of augmented samples, assuming $S(\tilde{\mathbf{x}},\tilde{\mathbf{t}})\in [-1,1]^{K_{\mathrm{im}}\times K_{\mathrm{tx}}}$ is the (cosine) similarity matrix containing the similarity between each image-text pair of augmented samples. Namely, for the $\tilde{\mathbf{x}}_i$ and $\tilde{\mathbf{t}}_j$ pair, we have:
+
+$$
+\mathcal {S} (\tilde {\mathbf {x}}, \tilde {\mathbf {t}}) _ {i j} = \operatorname {s i m} \left(f _ {\mathrm {i m}} \left(\tilde {\mathbf {x}} _ {i}\right), f _ {\mathrm {t x}} \left(\tilde {\mathbf {t}} _ {j}\right)\right), \tag {8}
+$$
+
+and we optimize the trainable weights in $\phi$ by maximizing the similarity alignment between the least similar image and text augmented features. Putting it all together, we have the following min-max problem, which can be optimized using mini-batch stochastic gradient descent (SGD):
+
+$$
+\min _ {\phi} \mathbb {E} _ {(\mathbf {x}, y) \sim \mathcal {D} _ {\mathrm {u e}}} \left[ \max _ {(i, j)} \mathcal {L} \left(\mathcal {S} (\tilde {\mathbf {x}}, \tilde {\mathbf {t}}) _ {i j}, y\right) \right], \tag {9}
+$$
+
+where $\mathcal{L}$ is the softmax cross-entropy loss, and $\mathcal{D}_{\mathrm{ue}}$ is the set of unlearnable training examples.
+
+# 3.5. More Augmentation Diversity with Meta-Net
+
+To further enhance the diversity of the augmented samples, we introduce a meta-net $m_{\psi}:\mathbb{R}^d\to \mathbb{R}^{M\times (T - 1)\times h}$ with trainable weights $\psi$ , which is a small neural network that learns to predict prompt embeddings $\mathbf{V}$ from $f_{\mathrm{im}}(\tilde{\mathbf{x}})$ , i.e., the feature extracted from an augmented image by the image encoder. This allows us to generate more diverse augmented text embeddings in addition to the text augmentation strategies. While this can yield $K_{\mathrm{im}}\times K_{\mathrm{tx}}$ different augmented prompt features, with the computational cost of CLIP's feature extraction, we only use the meta-net for a random augmented image for each augmented text embedding. Using the meta-net, the similarity matrix in (8) thus becomes:
+
+$$
+\mathcal {S} (\tilde {\mathbf {x}}, \tilde {\mathbf {t}}) _ {i j} = \operatorname {s i m} \left(\mathbf {p} _ {i}, \mathbf {q} _ {j}\right),
+$$
+
+where $\mathbf{p}_i = f_{\mathrm{im}}(\tilde{\mathbf{x}}_i)$ (10)
+
+$$
+\mathbf {q} _ {j} = f _ {\mathrm {t x}} \left(\tilde {\mathbf {t}} _ {j} + m _ {\psi} \left(\mathbf {p} _ {k}\right)\right), k \sim \mathcal {U} \{1, K _ {\mathrm {i m}} \}.
+$$
+
+# 4. Experiments
+
+Datasets For the main experiments, We evaluate $A^3$ under 7 datasets, including ImageNet [6] Caltech-101 [8], Oxford Flowers-102 [22], Food-101 [3], Oxford-Pets [23], and UCF-101 [31]. These datasets cover various recognition tasks, including classification of generic objects, fine-grained classification, and action recognition. We also proportionally resized and cropped all images to $224 \times 224$ , the input size for the image encoder $f_{\mathrm{im}}$ .
+
+Models In our experiments, unless otherwise specified, we use either the ViT-B/16 or ResNet-50 as the backbone for the image encoder $f_{\mathrm{im}}$ , and the text encoder $f_{\mathrm{tx}}$ is a Transformer-based model [34]. All pretrained models are obtained from the official CLIP repository [27].
+
+Evaluation For all experiments in this section, unless otherwise specified, we consider a common few-shot learning setup with $S$ labeled training examples per class, i.e., $S$ -shot learning, where $S = 16$ by default. We used a context length $T$ of 4, and $M = 1$ number of prompt embeddings. For all surrogate-based attacks we optimized perturbations $\delta$ for 15 epochs with the cosine annealing scheduler and a learning rate 0.002. For learning, we adopted the SGD optimizer with a momentum of 0.9 and a weight decay of $5 \times 10^{-4}$ . We consider the following dataset split protocols:
+
+- Standard We used the standard train-test splits from [42, 43] to ensure reproducibility. In this setting, all classes are included in the training phase, where each class contains $S$ labeled examples.
+- Base-to-Novel To better evaluate the model's generalization ability in few-shot scenarios, we also followed [42] to divide each datasets into two equal and non-overlapping groups of classes, where the first group (base) is used for training the prompt learning model and validation, and the second group (novel) which contains unseen classes is also used for performance testing. For this protocol, we reported the test accuracies on the base classes $\alpha_{\mathrm{b}}$ , the novel classes $\alpha_{\mathrm{n}}$ , and also their harmonic mean $\alpha_{\mathrm{h}} = 2 / (\alpha_{\mathrm{b}}^{-1} + \alpha_{\mathrm{n}}^{-1})$ .
+
+Unlearnable Example Methods Different methods consider distinct perturbation types and perturbation budgets:
+
+- Surrogate-based methods such as EM [11], REM [9], and HYPO [33], consider $\ell_{\infty}$ -bounded perturbations, with a perturbation budget of $8/255$ . As these methods require surrogate models, we used Section 3.1 to adapt them to the prompt learning setting.
+- LSP [40] and AR [29] both use the $\ell_2$ -norm perturbations, but their perturbation budgets are different due to their original setups. LSP assumes a perturbation budget of 1.30, while AR uses 1.00.
+- OPS [36] is model-agnostic, and uses the $\ell_0$ -norm perturbations with a perturbation budget of 1 by default.
+
+For additional details regarding the experimental setup, please refer to Appendix B. We will now present the results and main findings of our experiments below. Appendix C provides additional results including sensitivity analysis of the hyperparameters, and more adaptive variants.
+
+# 4.1. Prompt Learning under UEs
+
+Prompt learning generalizes well to existing UEs. Table 1 compares EM-0 and EM, where EM-0 synthesizes UEs by training ResNet-18 surrogate models from scratch on the Caltech-101 dataset, and EM adapts the EM method to prompt learning using Section 3.1. Notably, we found that UE methods that can effectively thwart [26] supervised learning of small models (e.g., ResNet-18) on small datasets (e.g., CIFAR-10 [14]) are much less effective when transferred to CLIP-based prompt learning algorithms.
+
+Prompt learning generalizes better with increasing number of shots $S$ . Table 1 also shows that the performance of all prompt learning algorithms increases with the number of shots $S$ , even when all shots are UEs. This trend can be observed across all UE methods, but the adaptive EM method consistently suppresses the performance gains from increasing $S$ the most.
+
+CoCoOp and ProDA show increased robustness against UEs, while KgCoOp is the most fragile in Table 1. We speculate that this is because the meta-net used in CoCoOp may be able to absorb the shortcut present in the UEs, and ProDA models the Gaussian distribution of prompt embeddings, making it more robust to input-side perturbations. While trained on clean data, KgCoOp [42] exhibits the best performance, as shown in the "Clean" row of Table 1. However, it is notably prone to UEs, showing the largest performance drop when UEs are introduced, especially when using the adaptive EM method. This suggests that KgCoOp, guided by the regularization to be in close proximity to the initial manual prompts, cannot effectively evade crafted UEs by EM based on the initial prompts. Because of the robustness of CoCoOp under our default number of shots ( $S = 16$ ), we chose it as the baseline algorithm for the subsequent experiments.
+
+Without proper defenses, it is better off not learning from UEs. It is interesting to note that usually, the performance of CoCoOp when trained with UEs is worse than the zero-shot performance. This suggests that UEs can indeed be harmful to the model's performance. This behavior can be observed in Tables 1 and 2.
+
+# 4.2. Prompt Learning with $\mathbf{A}^3$
+
+$\mathbf{A}^3$ is very effective (up to $33\%$ better than CoCoOp) in mitigating UEs. In Table 2, we observe that $\mathrm{A}^3$ consistently outperforms CoCoOp across all datasets, producing $15\%$ to $33\%$ higher $\alpha_{\mathrm{h}}$ than CoCoOp for surrogate-based methods (EM, REM, HYPO), and $6\%$ to $30\%$ higher for surrogate-free methods (LSP, AR, OPS).
+
+The image and text augmentations in $\mathbf{A}^3$ are both crucial for its effectiveness. Table 3 performs an ablation study on the individual contributions of image and text augmentations. We note that using either image-only or text-only augmentations can improve the model's performance, but the combination of both is the most effective, giving large accuracy gains over CoCoOp.
+
+Simple augmentation strategies fall short of $\mathbf{A}^3$ 's performance. We also highlight in Table 3 that applying simple augmentation strategies such as Grayscale and JPEG compression on CoCoOp can certainly gain improvement over the CoCoOp baseline. However, they are still outperformed by $\mathbf{A}^3$ , sometimes with a large margin ( $\geq 25\%$ ).
+
+A large arsenal of image augmentation strategies also fall short of $\mathrm{A}^3$ 's performance. Table 3 also shows that while
+
+Table 1. Test accuracies $(\%)$ of prompt learning algorithms on an unlearnability-poisoned Caltech-101 dataset under varying number of shots $S$ . Note that "EM-0" is the original EM [11] method, and "EM" is our adaptive variant (Section 3.1). The image encoder of the CLIP model is ResNet-50, and the zero-shot accuracy is $86.00\%$ . We also report the average accuracy across unlearnability methods (the "Avg." rows) and prompt learning algorithms (the "Avg." column). We highlight the best prompt learning algorithm against each unlearnability method in bold, and underline the strongest unlearnability methods for each prompt learning algorithm.
+
+| S | Method | CoOp | CoCoOp | ProDA | KgCoOp | Avg. |
| 2 | EM-0 | 78.23 | 80.45 | 81.91 | 77.86 | 79.61 |
| EM | 61.78 | 64.13 | 65.05 | 59.26 | 62.56 |
| OPS | 74.40 | 76.91 | 75.75 | 73.10 | 75.04 |
| AR | 80.63 | 81.83 | 80.74 | 79.89 | 80.77 |
| Avg. | 73.76 | 75.83 | 75.86 | 72.53 | 74.50 |
| 4 | EM-0 | 83.29 | 85.19 | 86.02 | 80.83 | 83.83 |
| EM | 68.41 | 70.45 | 70.14 | 64.91 | 68.48 |
| OPS | 78.80 | 80.88 | 80.15 | 78.07 | 79.48 |
| AR | 82.54 | 83.70 | 84.41 | 82.66 | 83.33 |
| Avg. | 78.26 | 80.06 | 80.18 | 76.62 | 78.78 |
| 8 | EM-0 | 86.18 | 89.44 | 90.64 | 85.42 | 87.92 |
| EM | 70.50 | 72.28 | 73.03 | 67.07 | 70.72 |
| OPS | 80.74 | 83.35 | 82.63 | 79.31 | 81.51 |
| AR | 85.81 | 88.41 | 88.50 | 83.77 | 86.62 |
| Avg. | 80.81 | 83.37 | 83.70 | 78.89 | 81.69 |
| 16 | EM-0 | 90.76 | 90.85 | 90.48 | 89.60 | 90.42 |
| EM | 71.42 | 72.83 | 72.10 | 69.34 | 71.42 |
| OPS | 82.40 | 84.09 | 84.43 | 80.02 | 82.74 |
| AR | 88.63 | 90.74 | 90.08 | 86.46 | 88.98 |
| Avg. | 83.30 | 84.63 | 84.27 | 81.36 | 83.39 |
| 16 | Clean | 91.20 | 91.70 | 91.60 | 91.80 | 91.58 |
+
+UEraser [25] is the most effective strategy to learn from UEs among all tested existing methods, the performance of UEraser is still inferior to $\mathrm{A}^3$ , particularly on HYPO, LSP and AR, with increased perturbation budgets. To preserve image semantics while maximizing augmentation diversity, such image augmentation strategies are often designed with a balance between the two. This trade-off choice may limit the ability to suppress UE perturbations in images. While this is also true for $\mathrm{A}^3$ , but the additional text augmentation strategies of $\mathrm{A}^3$ can help to work around this limitation.
+
+Adversarial training (AT) may not be the most effective defense against UEs. As the settings of AT in Table 3 assume $\ell_{\infty}$ -bounded perturbations with $\epsilon = 8 / 255$ , it notably struggles against large $\ell_{\infty}$ perturbation budgets ( $\epsilon = 16 / 255$ ), and other types of perturbation norm-bounds ( $\ell_{2}$ and $\ell_{0}$ ), as it is not designed to handle them. There may also be an intricate balance between accuracy and robustness [38], which could result in a seesaw effect in the performance as the perturbation budget increases.
+
+Increasing the number of shots $S$ improves $\mathbf{A}^3$ 's performance. In Table 4, we found that while CoCoOp's performance metrics continue to improve with increasing $S$ , it never surpassed the performance of zero-shot CLIP. This echoes the findings in Table 1. On the other hand, $\mathbf{A}^3$ im
+
+Table 2. Base-to-novel prompt learning accuracies (\%) for CoCoOp and $\mathrm{A}^3$ trained with unlearnable examples under $\ell_{\infty}$ -bounded attacks. Rows with "+" indicate when $\mathrm{A}^3$ is applied. $\alpha_{\mathrm{b}}$ refers to the model accuracy on poisoned data, while $\alpha_{\mathrm{n}}$ refers to the model accuracy on novel classes, excluding the poisoned classes. We also report the harmonic mean $\alpha_{\mathrm{h}} = 2 / (\alpha_{\mathrm{b}}^{-1} + \alpha_{\mathrm{n}}^{-1})$ . For the "Δ" column, we report the test accuracy drop for the CoCoOp baseline from the clean training setting, and accuracy gain for $\mathrm{A}^3$ over CoCoOp. The backbone is VIT-B/16.
+
+ | ImNet | Caltech | Pets | Flowers | Food | SUN | UCF | Avg. | Δ |
| Zero-Shot [27] |
| αb | 67.50 | 92.60 | 87.40 | 67.90 | 82.90 | 64.80 | 66.10 | 75.60 | — |
| αn | 60.20 | 87.40 | 83.70 | 60.80 | 75.50 | 56.90 | 59.50 | 69.14 | — |
| αh | 63.64 | 89.00 | 85.52 | 64.80 | 79.05 | 60.60 | 62.81 | 72.20 | — |
| Baseline (CoCoOp [42]) |
| αb | 75.25 | 96.30 | 94.35 | 92.86 | 90.18 | 78.38 | 80.53 | 86.84 | — |
| αn | 69.43 | 93.23 | 96.88 | 70.17 | 90.80 | 74.72 | 73.28 | 81.22 | — |
| αh | 72.39 | 94.74 | 95.58 | 79.74 | 90.34 | 76.28 | 76.61 | 83.67 | — |
| +αb | 76.03 | 97.95 | 94.06 | 92.41 | 90.68 | 77.59 | 80.25 | 87.00 | |
| +αn | 70.47 | 93.80 | 93.18 | 70.29 | 91.29 | 74.83 | 71.89 | 80.82 | |
| +αh | 73.09 | 95.73 | 93.63 | 79.74 | 90.98 | 76.14 | 75.88 | 83.60 | |
| EM [11] (l∞, ε = 8/255) |
| αb | 56.47 | 80.68 | 78.44 | 74.40 | 79.93 | 58.90 | 63.71 | 70.36 | -16.48 |
| αn | 43.27 | 74.90 | 76.38 | 51.66 | 78.15 | 53.33 | 52.09 | 61.40 | -19.82 |
| αh | 48.77 | 77.54 | 77.40 | 61.03 | 79.04 | 56.01 | 57.38 | 65.31 | -18.36 |
| +αb | 73.48 | 95.49 | 93.71 | 91.84 | 89.38 | 77.65 | 79.34 | 85.82 | 15.46 |
| +αn | 67.85 | 93.07 | 93.53 | 68.08 | 88.00 | 73.17 | 71.69 | 79.30 | 17.90 |
| +αh | 70.41 | 94.34 | 93.74 | 78.20 | 88.87 | 75.18 | 75.12 | 82.27 | 16.96 |
| REM [9] (l∞, ε = 8/255) |
| αb | 43.51 | 62.63 | 64.60 | 61.98 | 60.21 | 48.29 | 50.53 | 55.94 | -30.90 |
| αn | 30.49 | 54.77 | 60.12 | 46.64 | 58.08 | 44.30 | 41.98 | 48.05 | -33.16 |
| αh | 35.74 | 58.39 | 62.25 | 53.17 | 59.06 | 46.18 | 46.02 | 51.54 | -32.12 |
| +αb | 72.76 | 94.52 | 93.28 | 91.00 | 88.06 | 76.94 | 78.46 | 85.00 | 29.06 |
| +αn | 66.42 | 92.16 | 91.94 | 66.74 | 87.34 | 71.98 | 71.22 | 78.26 | 30.21 |
| +αh | 69.37 | 93.69 | 92.74 | 76.73 | 87.54 | 74.43 | 74.94 | 81.35 | 29.80 |
| HYPO [33] (l∞, ε = 8/255) |
| αb | 40.08 | 58.59 | 59.83 | 57.33 | 56.50 | 44.11 | 47.66 | 52.01 | -34.83 |
| αn | 30.64 | 54.82 | 57.11 | 44.76 | 56.90 | 41.25 | 43.58 | 47.01 | -34.21 |
| αh | 34.68 | 56.57 | 58.46 | 50.30 | 56.55 | 42.47 | 45.45 | 49.21 | -34.46 |
| +αb | 71.80 | 94.28 | 93.59 | 90.75 | 88.55 | 77.67 | 78.92 | 85.08 | 33.07 |
| +αn | 65.29 | 90.37 | 92.01 | 65.25 | 84.93 | 70.04 | 69.85 | 76.82 | 29.81 |
| +αh | 68.39 | 92.13 | 93.05 | 76.20 | 86.69 | 73.73 | 74.43 | 80.66 | 31.45 |
| LSP [40] (l2, ε = 1.30) |
| αb | 49.72 | 68.49 | 65.99 | 63.33 | 61.88 | 50.69 | 51.47 | 58.80 | -28.04 |
| αn | 36.04 | 56.29 | 63.35 | 50.62 | 59.41 | 46.20 | 48.88 | 51.54 | -29.67 |
| αh | 41.79 | 61.84 | 64.47 | 56.18 | 60.53 | 48.43 | 50.04 | 54.75 | -28.91 |
| +αb | 72.53 | 94.97 | 94.02 | 91.29 | 88.64 | 77.04 | 78.17 | 85.24 | 26.44 |
| +αn | 67.37 | 92.44 | 93.80 | 67.52 | 87.40 | 72.21 | 71.11 | 78.84 | 27.30 |
| +αh | 69.97 | 93.74 | 94.27 | 77.09 | 87.77 | 74.47 | 74.54 | 81.69 | 26.94 |
| AR [29] (l2, ε = 1.00) |
| αb | 42.33 | 61.73 | 60.58 | 59.01 | 57.20 | 46.23 | 49.06 | 53.73 | -33.11 |
| αn | 31.67 | 56.42 | 58.08 | 44.54 | 55.96 | 43.30 | 42.69 | 47.52 | -33.69 |
| αh | 36.29 | 59.00 | 59.27 | 50.63 | 56.52 | 44.74 | 45.67 | 50.30 | -33.37 |
| +αb | 71.68 | 94.38 | 92.55 | 90.82 | 87.77 | 76.67 | 77.58 | 84.49 | 30.76 |
| +αn | 66.09 | 91.59 | 91.67 | 66.06 | 86.25 | 71.19 | 70.86 | 77.67 | 30.15 |
| +αh | 68.74 | 92.98 | 92.10 | 78.40 | 87.00 | 73.93 | 74.21 | 81.05 | 30.75 |
| OPS [36] (l0, ε = 1) |
| αb | 68.28 | 88.60 | 86.20 | 81.59 | 85.65 | 65.60 | 68.98 | 77.84 | -9.00 |
| αn | 54.50 | 80.21 | 80.83 | 58.70 | 79.06 | 60.49 | 60.32 | 67.73 | -13.49 |
| αh | 60.57 | 84.05 | 83.45 | 68.28 | 82.24 | 62.89 | 64.39 | 72.37 | -11.40 |
| +αb | 73.08 | 95.10 | 93.39 | 91.50 | 89.56 | 76.97 | 78.13 | 83.96 | 7.55 |
| +αn | 67.20 | 92.63 | 93.88 | 68.03 | 88.01 | 72.64 | 71.28 | 79.10 | 11.37 |
| +αh | 70.06 | 93.86 | 93.63 | 78.05 | 88.87 | 74.69 | 74.50 | 81.42 | 9.68 |
+
+Table 3. Clean test accuracies (\%) on Caltech-101 datasets (16-shots, standard protocol). "UEr" means UEraser. Baseline and compared methods are adapted to CoCoOp [42]. Image encoder backbone is ResNet-50. "Text" and "Image" refer to the augmented modalities, "Full" includes both.
+
+ | Baseline | Gray | JPEG | AT | UEr | Text | Image | Full |
| EM | 8/255 | 75.53 | 74.28 | 79.21 | 82.84 | 90.37 | 84.69 | 92.51 | 94.28 |
| 16/255 | 59.36 | 60.96 | 64.58 | 77.03 | 88.79 | 82.45 | 90.40 | 91.86 |
| REM | 8/255 | 52.33 | 63.71 | 70.22 | 78.96 | 90.73 | 86.89 | 92.32 | 93.88 |
| 16/255 | 37.97 | 59.54 | 66.78 | 74.10 | 86.96 | 83.33 | 89.35 | 90.25 |
| HYPO | 8/255 | 47.36 | 50.02 | 64.56 | 78.89 | 87.74 | 84.07 | 91.47 | 93.21 |
| 16/255 | 27.18 | 34.67 | 59.11 | 72.26 | 82.48 | 79.27 | 86.09 | 89.33 |
| LSP | 1.30 | 43.23 | 64.70 | 80.01 | 81.58 | 90.66 | 83.37 | 92.83 | 94.02 |
| 1.74 | 25.41 | 42.58 | 68.30 | 76.29 | 83.05 | 80.77 | 87.24 | 91.62 |
| AR | 1.00 | 50.18 | 53.24 | 81.40 | 76.73 | 90.12 | 84.96 | 91.63 | 93.41 |
| 1.30 | 32.65 | 35.57 | 69.26 | 64.22 | 82.89 | 81.17 | 86.61 | 90.06 |
| OPS | 1 | 86.17 | 86.52 | 89.73 | 83.16 | 88.61 | 89.93 | 90.50 | 93.86 |
| 4 | 73.24 | 73.34 | 80.23 | 69.59 | 80.12 | 81.37 | 84.07 | 87.10 |
+
+Table 4. Base-to-novel metrics for different number of shots $S \in \{ 0,2,4,8,{16}\}$ . The image encoder backbone is ResNet-50.
+
+| S | Caltech | Food | ImageNet |
| A3 | - | + | - | + | - | + |
| 0 | αb | 86.7 | 78.1 | 62.7 |
| αn | 78.4 | 74.9 | 52.8 |
| αh | 82.6 | 76.4 | 57.2 |
| 2 | αb | 69.34 | 88.51 | 66.11 | 84.34 | 44.04 | 66.04 |
| αn | 61.78 | 83.45 | 60.29 | 81.77 | 30.9 | 60.03 |
| αh | 65.34 | 85.91 | 63.07 | 83.04 | 36.32 | 62.89 |
| 4 | αb | 76.09 | 91.23 | 75.21 | 87.81 | 50.43 | 68.1 |
| αn | 67.51 | 87.93 | 66.19 | 86.15 | 36.61 | 62.9 |
| αh | 71.54 | 89.55 | 70.41 | 86.97 | 42.42 | 65.4 |
| 8 | αb | 77.86 | 92.89 | 75.85 | 88.03 | 51.65 | 69.01 |
| αn | 70.19 | 89.11 | 70.09 | 86.44 | 39.22 | 64.58 |
| αh | 73.83 | 90.96 | 72.86 | 87.23 | 44.58 | 66.72 |
| 16 | αb | 77.52 | 93.36 | 76.67 | 88.52 | 53.72 | 71.08 |
| αn | 72.43 | 91.02 | 73.34 | 87.76 | 40.74 | 64.95 |
| αh | 74.89 | 92.18 | 74.97 | 88.14 | 46.34 | 67.88 |
+
+
+αoriginal αunlearn 01 αtest αtrain
+
+
+
+
+(a) $\mathrm{EM} + \mathrm{CoCoOp}$
+(c) $\mathrm{REM} + \mathrm{CoCoOp}$
+
+
+(b) $\mathrm{EM} + \mathrm{A}^3$
+(d) $\mathrm{REM} + \mathrm{A}^3$
+
+
+
+
+(f) $\mathrm{AR} + \mathrm{A}^3$
+
+
+(e) $\mathrm{AR} + \mathrm{CoCoOp}$
+(g) $\mathrm{LSP} + \mathrm{CoCoOp}$
+Figure 2. CoCoOp vs. A3 under partial poisoning with rates $R \in \{\frac{1}{8}, \frac{1}{4}, \frac{1}{2}, 1\}$ (x-axis, %). Accuracy metrics (y-axis, %): $\alpha_{\text{unlearn}} = \text{UEs}$ in the training set; $\alpha_{\text{original}} = \text{original clean images of the UEs}$ ; $\alpha_{\text{test}} = \text{clean images in the test set}$ ; $\alpha_{\text{train}} = \text{clean images in the training set}$ . The image encoder backbone is ResNet-50.
+
+
+(h) $\mathrm{LSP} + \mathrm{A}^3$
+
+proves notably with increasing $S$ , where CoCoOp falls behind while $A^3$ leads by a large margin.
+
+With partially poisoned datasets, $\mathbf{A}^3$ learns the underlying features while CoCoOp likely does not. In practice, model trainers may curate datasets from a variety of sources,
+
+and only a portion of the data may contain UE perturbations. Training on such partially poisoned datasets typically result in minimal performance loss over the clean dataset, and is not indicative of the model's ability to learn the underlying features of the UEs. In Figure 2, we thus investigate whether CoCoOp and $\mathbf{A}^3$ can learn such features when trained on partially poisoned datasets. It evaluates the accuracy metrics of the unlearnable part ( $\alpha_{\mathrm{unlearn}}$ ), the original images of the unlearnable part ( $\alpha_{\mathrm{original}}$ , i.e., before perturbation), the samples from the test set ( $\alpha_{\mathrm{test}}$ ), and the clean part of the train set ( $\alpha_{\mathrm{train}}$ ). Importantly, if the model can learn the underlying features, then the $\alpha_{\mathrm{original}}$ should be close to $\alpha_{\mathrm{train}}$ , otherwise, it should be close to $\alpha_{\mathrm{test}}$ . It is evident that CoCoOp actually struggles to learn useful features from the UEs, as $\alpha_{\mathrm{original}}$ closely tracks $\alpha_{\mathrm{test}}$ , while $\alpha_{\mathrm{unlearn}}$ is higher than $\alpha_{\mathrm{train}}$ . This suggests that CoCoOp is likely overfitting to the UE perturbations, even more so than the clean training data. In contrast, $\mathbf{A}^3$ shows that $\alpha_{\mathrm{original}}$ follows $\alpha_{\mathrm{train}}$ closely, and $\alpha_{\mathrm{unlearn}}$ is close to $\alpha_{\mathrm{test}}$ , hinting that $\mathbf{A}^3$ is learning the underlying features instead of the UE-crafted perturbations.
+
+# 5. Conclusion
+
+First, PLs' generalization combined with $A^3$ make them challenging adversaries for traditional UEs. Second, Augmenting PL with diverse image and text perturbations significantly improves their resilience against UEs, pointing to the need for multimodal considerations in both UEs and countermeasures. Third, compared to simpler augmentations or adversarial training, $A^3$ 's cross-modal feature alignment proved especially effective in mitigating PL's adaptation to UEs than preexisting learning methods. Finally, we emphasize the need for adaptive, multimodal approaches in UEs and open pathways toward more sophisticated protections against unauthorized training in an era of large multimodal and pretrained models.
+
+# Acknowledgment
+
+This work is supported in part by National Natural Science Foundation of China (62376263, 62372443 and 62271496), Guangdong Basic and Applied Basic Research Foundation (2023B1515130002), Natural Science Foundation of Guangdong (2024A1515030209 and 2024A1515011970), Shenzhen Science and Technology Innovation Commission (JCYJ20230807140507015 and JCYJ20220531100804009), and Yu-Liang Lu's Project Team Development Funding (KY23A102). This work was carried out in part at SICC, which is supported by SKL-IOTSC, University of Macau.
+
+# References
+
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+[2] Battista Biggio and Fabio Roli. Wild patterns: Ten years after the rise of adversarial machine learning. In Proceedings of the 2018 ACM SIGSAC Conference on Computer and Communications Security, pages 2154-2156, 2018. 3
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\ No newline at end of file
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+# A4A: Adapter for Adapter Transfer via All-for-All Mapping for Cross-Architecture Models
+
+Keyu Tu, Mengqi Huang, Zhuowei Chen, Zhendong Mao*
+University of Science and Technology of China
+
+{kytu,huangmq,chenzw01}@mail.ustc.edu.cn,{zdmao}@ustc.edu.cn
+
+# Abstract
+
+Large-scale text-to-image models evolve rapidly in size and architecture. The existing adapters struggle to keep pace with these models, requiring extensive retraining. This paper proposes a novel adapter transfer framework, A4A (Adapter for Adapter), which uses an all-for-all mapping approach to seamlessly transfer attention-based adapters across different model architectures (e.g., U-Net to transformer). The framework consists of Coupling Space Projection and Upgraded Space Mapping. During Coupling Space Projection, all attention features of the pretrained adapter are aggregated to fully capture the coupling relationship before being projected into a unified space. The unified space maintains coupling features in a consistent dimension, effectively and efficiently addressing feature scale discrepancies arising from the base model's architecture. In the Upgraded Space Mapping Module, randomly initialized learnable features are introduced to connect the unified and upgraded spaces by integrating reference features via the attention mechanism. The learned features are adaptively injected into the upgrade model through the Alignment module, which bridges the discrepancies between the models using the all-for-all mapping. Experimental results on personalized image generation tasks demonstrate that A4A outperforms previous methods in transferring adapters while being the first to achieve adapter transfer across model architectures.
+
+# 1. Introduction
+
+Recent advancements in large-scale text-to-image diffusion models [5, 11, 23, 26] have significantly improved their ability to generate high-quality, realistic images based on user-friendly textual prompts. Building on these generative capabilities, numerous adapters have been developed upon these pretrained models to further endow them with new control conditions, such as pose and human identity control,
+
+thereby fostering the growth of downstream real-world applications like personalized image creation. As pretrained models rapidly evolve, with increasing parameters (e.g., from SD1.5's 860M to SDXL's 2600M) and developing architectures (e.g., from the convolution U-Net [27] to the transformer [22]), the original adapters built on base models require substantial resources for retraining and significant effort for redesign to accommodate upgraded models. This leads to a lag in adapter development compared to the progression of upgraded models1. Therefore, the adapter transfer task, i.e., effectively and efficiently transferring existing adapters from base models to upgraded models to leverage the strong control capabilities of the original well-developed adapters and the superior generative abilities of the upgraded models, has become an increasingly important and urgent requirement in both academia and industry.
+
+Given the substantial potential benefits of adapter transfer, several prior studies have been conducted in this field. For instance, Ctrl-Adapter [19] has been proposed to transfer the ControlNet [41] architecture by fusing the output of the zero-convolution from the pretrained ControlNet into the corresponding layer in the upgraded model. Concurrently, X-Adapter [25] has been explored for mapping the latent from the base model's decoder block and adding them to the corresponding location within the upgraded model's decoder. In summary, existing adapter transfer methods primarily focus on addition-based adapters (i.e., the control conditions are injected into the pretrained models by simple addition, typically, ControlNet), through a layer-by-layer mapping, i.e., the output of each layer in the base model's adapters are mapped to the semantically equivalent layer in the upgraded model.
+
+However, in this study, we argue that the existing layer-by-layer mapping fails to fully exploit the coupling between original adapters and base models to effectively bridge the
+
+discrepancies between base models and upgraded models. Here, coupling refers to the already well-trained compatibility between the original adapters and base models, while differences refer to the architectural discrepancies between base models and upgraded models. The reason behind this is that the original adapters and base models function as an integrated whole, and the layer-by-layer mapping disrupts this holistic consistency by isolating the output of each layer. Consequently, during the subsequent mapping to the upgraded models, this overall consistency cannot be effectively utilized. As a result, existing adapter transfer methods suffer from limited transfer scopes. On the one hand, they can only transfer addition-based adapters (typically, ControlNet) but fail to generalize to the attention-based adapters, which are more widely used. This is technically more challenging because attention-based adapters (i.e. the control conditions are injected into pretrained models by attention mechanisms) involve more complex interactions and dependencies across different layers of the model. On the other hand, these methods are limited to transferring between similar pretrained model architectures (e.g., from a U-Net model to another U-Net model) but fail when transferring from a U-Net model to a transformer model. This limitation is particularly critical, as the latest state-of-the-art pretrained text-to-image models [1, 6] are predominantly transformer-based, while the current most mature adapters remain developed on the U-Net architecture.
+
+To address this challenge, we propose a novel adapter transfer framework, A4A (Adapter for Adapter), which utilizes an innovative all-for-all mapping approach to seamlessly transfer the intrinsic coupling between all layers of the original adapters and base models to all layers of the upgraded models, thereby enabling the transfer of more difficult and widely used attention-based adapters and facilitating cross-architecture model transfers. Specifically, A4A achieves all-for-all mapping through the Coupling Space Projection and Upgraded Space Mapping. In the Coupling Space Projection phase, all attention features of the pretrained adapter are collected, capturing the complete coupling relationship between the adapter and the base model, and then projected into a unified space. The coupling relationship treats the features of all layers of the adapter as a unified whole, conveying a continuous representation of the new control conditions throughout the generation process, distinguishing it from isolated layer mappings. Upgraded space refers to the coupled feature space that corresponds to the upgraded model, where we randomly initialize learnable attention features to transfer the coupling relationship from the base model to the upgraded model. By integrating the reference features through the attention mechanism and aligning them with the upgraded architecture, the learnable features bridge the discrepancies between the models.
+
+The contributions of this work are as follows:
+
+1. To alleviate the limited transfer scopes, we introduce a novel all-for-all mapping approach that enables the transfer of attention-based adapters and facilitates cross-architecture model transfers.
+2. A4A projects the adapter's complete features into the unified coupling space and bridges it with the upgraded space by fusing these features with randomly initialized learnable features through the attention mechanism.
+3. Experiments in various types of personalized image creation demonstrate that A4A is an effective attention-based adapter transfer approach for cross-architecture models, achieving better performance than the pretrained adapter from the upgraded model with minimal training costs.
+
+# 2. Related work
+
+# 2.1. Latent Diffusion Models
+
+Recent diffusion-based text-to-image models [11, 23, 26, 29] have received wide acclaim for their outstanding image fidelity and diversity. Ho et al. [11] introduce the denoising diffusion process into generation models in the seminal work DDPM. Diffusion models learn the generation process through iterative denoising steps. Latent Diffusion Model (LDM) [26] proposed to perform the diffusion process in the latent space of a Variational Autoencoder [31]. Under the LDM architecture, two primary backbone models are employed: the convolutional U-Net [27] and the transformer [22]. While these models share a similar generation process, there are significant differences between the two models. The most notable example of U-Net models is the StableDiffusion [23, 26] series, excluding SDv3.0 [6], which consists of the symmetric encoder and decoder. The encoder is composed of multiple blocks of diverse dimensions, interconnected by down-sampling layers. Each block incorporates several attention layers [32] to fuse latents and conditions. Another series of models [4, 6, 9, 28] adopts DiT blocks [22] for denoising. The transformer model has been widely used in recent video generation tasks [20], where it has achieved state-of-the-art results. After patchification, the resulting features are progressively processed through a series of DiT blocks. In the DiT blocks, the features are scaled and shifted using AdaLN, maintaining the same dimension, which distinguishes them from U-Net-based models. Transformer-based models, with their flexible structure and impressive generative capabilities, have garnered significant attention due to their great potential.
+
+# 2.2. Adapters for Text-to-Image Diffusion Models
+
+Given the inefficiencies of fine-tuning large pretrained models, an alternative strategy is to utilize adapters, which introduce a limited number of trainable parameters while keeping the pretrained model frozen. Due to their flexibility and
+
+greater efficiency compared to fine-tuning, adapters have gained significant interest. By designing conditional modules, an adapter can introduce new control conditions, such as personalized characters, objects, layouts, and style information, to a pretrained text-to-image model. Downstream tasks for these adapters include personalized character generation (ID customization) [7, 34, 40, 42, 44], personalized object generation (IP customization) [2, 7, 13, 21, 30, 36, 37, 40, 42], attribute and layout control [3, 16, 18, 35, 38, 43], and stylization [10, 39]. As discussed in Sec. 1, these adapters can be categorized into two main types: attention-based and addition-based. In the addition-based adapter (typically, ControlNet [41]), the encoded new conditions are directly added to the output of the sub-blocks of the generation model. In contrast, the attention-based adapter processes the encoded conditions through attention layers, modifying the original attention values based on both the new conditions and the text prompts. Attention-based adapters [7, 10, 30, 34, 36-40, 42-44] have received widespread attention due to their efficient and precise condition control capabilities, dominating the field of adapters.
+
+# 2.3. Adapter Transferring
+
+The rapid evolution and diverse architectures of text-to-image generation models place constraints on transferring the aforementioned adapters. Consequently, to accommodate new models, adapters often require retraining from scratch on these pretrained diffusion models. X-Adapter [25] designates models equipped with the well-trained adapter as base models, with the upgraded version referred to as the upgraded model. It establishes manual connections between decoder blocks of the same dimensions in both the base and upgraded models. Specifically, the decoder of SD1.5 and SDXL consists of blocks with dimensions 1280, 640, and 320. X-Adapter [25] maps the output of the base model's blocks to the corresponding blocks of identical dimensions in the upgraded model. As a result, X-Adapter is specifically suited for SD-series models and faces challenges when transferring to transformer-based models [4, 6, 9, 22, 28]. Ctrl-Adapter [19] aims to transfer the addition-based adapter, ControlNet [41], for video generation models or upgraded image generation models. It connects the output of the zero-convolutional layers of both models through mappers to transfer the ControlNet.
+
+# 3. Method
+
+We propose a novel framework for transferring well-trained adapters from the base model to the upgraded model with architectural discrepancies, specifically U-Net model and transformer model. For the sake of brevity, we define PTA as the Pre-Trained Adapter. Specifically, pretrained refers to the version that has been officially published. Additionally, we denote $M_{base}$ and $M_{up}$ as the previously mentioned
+
+base model and upgraded model. A4A first projects the extracted attention features into the unified coupling to maintain the coupling relationship between PTAs and $M_{base}$ . Then, the coupling space is mapped to the upgraded space, where learnable features integrate the reference coupling features with attention layers. These learned features are then adaptively aligned with $M_{up}$ through the Alignment component.
+
+# 3.1. Preliminaries
+
+Before presenting our method, we introduce the diffusion model with various backbones. The Latent Diffusion Model (LDM), which perform noise addition and denoising in the latent space $z$ of the VAE encoder, is the most prominent open-source community for text-to-image generation. The objective of training LDMs is:
+
+$$
+\min _ {\theta} \mathcal {L} _ {L D M} = \mathbb {E} _ {z, \epsilon \sim \mathcal {N} (0, I), t} | | \epsilon - \epsilon_ {\theta} (z _ {t}, t, E _ {t} (y _ {t})) | | _ {2} ^ {2}, \tag {1}
+$$
+
+where $t$ is uniformly sampled from the time steps $\{1, \dots, T\}$ , $y_{t}$ denotes the conditional text prompt, and $E_{t}$ represents the text encoder. The parameterized denoising network denoted as $\epsilon_{\theta}$ , may take the form of either a U-Net model or a transformer model. The U-Net architecture consists of blocks with varying dimensions. Each U-Net block includes down-sampling or up-sampling layers along with attention layers. The transformer model primarily consists of multiple DiT blocks grounded on the transformer architecture. Since our method aims to transfer the widely used attention-based adapters, we define the cross-attention process and its associated signals as follows:
+
+$$
+\boldsymbol {q} = \boldsymbol {W} ^ {q} \cdot \boldsymbol {i}, \quad \boldsymbol {k} = \boldsymbol {W} ^ {k} \cdot \boldsymbol {c}, \quad a n d \quad \boldsymbol {v} = \boldsymbol {W} ^ {v} \cdot \boldsymbol {c} \tag {2}
+$$
+
+where $i$ denotes the latents of the image, and $c$ signifies the embeddings of the condition, such as the text prompt in the original model. Additionally, $W$ represents the weights for attention projection. Attention is conducted as follows:
+
+$$
+\operatorname {A t t e n t i o n} (\boldsymbol {q}, \boldsymbol {k}, \boldsymbol {v}) = \operatorname {S o f t m a x} \left(\frac {\boldsymbol {q} \cdot \boldsymbol {k} ^ {T}}{\sqrt {d}}\right) \boldsymbol {v} \tag {3}
+$$
+
+where $d$ represents the dimensions of $\pmb{k}$ and $\pmb{v}$ . Through cross-attention, the image latents and condition embeddings are comprehensively integrated.
+
+# 3.2. Coupling Space Projection
+
+Condition Encoder of PTA. For new control conditions $y_{n}$ beyond the original text prompt, adapters typically incorporate a condition encoder as illustrated in Fig. 1. We denote $E_{n}$ to distinguish it from the original text encoder $E_{t}$ of the pretrained large-scale T2I models:
+
+$$
+\boldsymbol {c} _ {n} = E _ {n} \left(y _ {n}\right), \tag {4}
+$$
+
+
+Figure 1. The illustration of the Adapter for Adapter (A4A) framework. Both the base model and the upgraded model are kept frozen. (a) Coupling Space Projection: The pretrained Adapter, consisting of the condition encoder and attention layers (highlighted in pink), is loaded. The adapter features $k_{i}$ and $v_{i}$ are projected into a unified coupling space, reshaping them as $K$ and $V$ . (b) Upgraded Space Mapping: Randomly initialized learnable upgraded features, $\bar{K}$ and $\bar{V}$ , are concatenated with $K$ and $V$ as references. The learning process of $\bar{K}$ and $\bar{V}$ bridges the discrepancy between the base model and the upgraded model. These features are then aligned with the original cross-attention layers of the upgraded model through Alignment, which can be a U-Net or Transformer model. Best viewed in color.
+
+where $c_{n}$ denotes the new condition embeddings. Taking IP-Adapter [40] as an example, the Image Encoder external to the original generation model serves as the condition encoder. And we directly integrate the pretrained condition encoder $E_{n}$ from the adapter to efficiently transfer the well-trained adapter to the upgraded model.
+
+Attention Layers of PTA. As illustrated in Fig. 1, the encoded new condition embeddings $c_{n}$ are processed through the attention mechanism coupling with the base model. We explicitly depict the attention layers associated with the pretrained adapter in the figure, denoting the weights of the $i$ -th attention layer of the adapter as $W_{A,i}$ , distinguishing them from the original attention weights $W$ in the base model. Subscript $A$ represents the adapter, and $i$ represents the $i$ -th adapter attention layer. For instance, the fine-tuned cross-attention layers in the Decoupled Cross-Attention module of IP-Adapter [40] exemplify this. $c_{n}$ are sequentially fed into the aforementioned adapter's attention layers $W_{A,i}$ :
+
+$$
+\boldsymbol {k} _ {i} = \boldsymbol {W} _ {A, i} ^ {k} \left(\boldsymbol {c} _ {n}\right), \quad \boldsymbol {k} _ {i} \in \mathbb {R} ^ {N \times d _ {i}}, \tag {5}
+$$
+
+$$
+\boldsymbol {v} _ {i} = \boldsymbol {W} _ {A, i} ^ {v} \left(\boldsymbol {c} _ {n}\right), \quad \boldsymbol {v} _ {i} \in \mathbb {R} ^ {N \times d _ {i}}, \tag {6}
+$$
+
+where $d_{i}$ is the dimension of the feature, and $\mathbf{N}$ denotes the number of tokens for feature $k_{i}$ and $\boldsymbol{v}_{i}$ . To extract the attention features from $\boldsymbol{c}_{n}$ , we employ the attention layers of the adapter rather than utilizing the entire base model.
+
+Projection onto the Coupling Space. The features obtained from multiple layers form a sequence of length $l$ , $[k_1, k_2, \dots, k_l]$ and $[v_1, v_2, \dots, v_l]$ , where $l$ represents the number of attention layers of PTA. The dimensions $d_i$ of the features vary, as shown in Fig. 1. To achieve the all-for-all mapping for the attention-based adapter from $M_{base}$ to $M_{up}$ , the features of all cross-attention layers need to be
+
+projected into a unified coupling space $S_{co}$ which is defined by the smallest common multiple $d_{scm}$ of all dimensions $d_{i}$ :
+
+$$
+\boldsymbol {K} = \operatorname {P r o j} ([ \boldsymbol {k} _ {1}, \boldsymbol {k} _ {2}, \dots , \boldsymbol {k} _ {l} ]), \quad \boldsymbol {K} \in \mathbb {R} ^ {l \times N \times d _ {s c m}}, \quad (7)
+$$
+
+$$
+\pmb {V} = \mathrm {P r o j} ([ \pmb {v} _ {1}, \pmb {v} _ {2}, \dots , \pmb {v} _ {l} ]), \quad \pmb {V} \in \mathbb {R} ^ {l \times N \times d _ {s c m}}. \quad (8)
+$$
+
+The projection module consists of several linear layers designed to map dimensions $d_{i}$ to $d_{scm}$ . After the sequences are projected to $S_{co}$ , they are reshaped into matrices $K$ , and $V$ . Mapping to $S_{co}$ defined by $d_{scm}$ strikes the best balance between efficiency and effectiveness. Sec. 7.3 in the supplementary material demonstrates this through experiments. It reduces computational complexity by aligning features to a common dimension, avoiding the overhead of larger spaces. At the same time, it maintains sufficient representational capacity, preventing the loss of important information, which can happen with smaller spaces. This ensures effective feature alignment without excessive resource usage, making it an optimal choice for both computational efficiency and model performance.
+
+# 3.3. Upgraded Space Mapping
+
+Similarly, we define the number of the cross-attention layers in the upgraded model as $\bar{l}$ , and the space for upgraded models as $S_{up}$ . To transfer the unified adapter features to the upgraded space, inspired by BLIP-2 [17], we randomly initialize two learnable parameters $\bar{K} \in \mathbb{R}^{\bar{l} \times N \times d_{\text{scm}}}$ and $\bar{V} \in \mathbb{R}^{\bar{l} \times N \times d_{\text{scm}}}$ . Given that the attention layer is effective for integrating features, we adopt this architecture to learn the aforementioned parameters. Consider the learning of $\bar{K}$ as an example. To enhance the robustness, we first
+
+normalize $\bar{\pmb{K}}$ and $\pmb{K}$ using layer normalization. And then, the following operation is performed:
+
+$$
+\begin{array}{l} \bar {\boldsymbol {K}} = \operatorname {F F N} \left[ \boldsymbol {W} ^ {o u t} \cdot \text {A t t e n t i o n} \left(\bar {\boldsymbol {K}} \boldsymbol {W} _ {1} ^ {k}, \right. \right. \tag {9} \\ [ \boldsymbol {K}, \bar {\boldsymbol {K}} ] W _ {2} ^ {k}, [ \boldsymbol {K}, \bar {\boldsymbol {K}} ] W _ {3} ^ {k}) ]. \\ \end{array}
+$$
+
+where $[\pmb{K},\bar{\pmb{K}} ]$ denotes the concatenation of $\pmb{K}$ and $\bar{\pmb{K}}$ along dimension $N$ . The projection weights $\pmb{W}_1^k,\pmb{W}_2^k,\pmb{W}_3^k\in \mathbb{R}^{d_{scm}\times d_{in}}$ map $\bar{\pmb{K}}$ and $\pmb{K}$ , respectively, to the intermediate space with dimension $d_{in}$ . Following the processing of features using the Attention as described in Eq. (3), they are subsequently transformed back to the original space via the $\pmb{W}^{out}$ . The Feed Forward Network (FFN) is composed of layers arranged sequentially, including layer normalization, linear transformations, GELU activation, and additional linear layers. The aforementioned process of Eq. (9) is iterated $\mathbf{R}$ times, with $\mathbf{R}$ serving as a hyperparameter. The learning process of $\bar{\pmb{V}}$ is similar to $\bar{\pmb{K}}$ :
+
+$$
+\bar {\boldsymbol {V}} = \operatorname {F F N} \left[ \boldsymbol {W} ^ {\text {o u t}} \cdot \text {A t t e n t i o n} \left(\bar {\boldsymbol {V}} \boldsymbol {W} _ {1} ^ {v}, \right. \right. \\ \left. [ \boldsymbol {V}, \bar {\boldsymbol {V}} ] \boldsymbol {W} _ {2} ^ {v}, [ \boldsymbol {V}, \bar {\boldsymbol {V}} ] \boldsymbol {W} _ {3} ^ {v}) \right]. \tag {10}
+$$
+
+We clarify that two distinct modules with an identical structure are responsible for learning $\bar{K}$ and $\bar{V}$ , respectively. Throughout this process, the learnable features $\bar{\bar{K}}$ and $\bar{V}$ are seamlessly integrated with the adapter features $K$ and $V$ of the PTA, effectively bridging the unified coupling space to the upgraded space.
+
+Alignment with the Upgraded Model. The learned features in the upgraded space should be aligned with the attention layers of $M_{up}$ to fully leverage the adapter's capabilities. Specifically, we first fetch the dimensions $\bar{d}_i$ of the cross-attention layers within the original upgraded model. Then, we employ the linear layer to align the $i$ -th row of the matrix $\bar{\mathbf{K}}$ to $\bar{d}_i$ dimensions through Alignment, which we denote as $\bar{k}_i$ :
+
+$$
+[ \bar {\boldsymbol {k}} _ {1}, \dots , \bar {\boldsymbol {k}} _ {\bar {l}} ] = \operatorname {A l i g n} (\bar {\boldsymbol {K}}). \tag {11}
+$$
+
+Similarly, the identical operation is applied to the $\bar{\mathbf{V}}$ matrix in order to derive the vector $\bar{\pmb{v}}_i$ :
+
+$$
+[ \bar {\boldsymbol {v}} _ {1}, \dots , \bar {\boldsymbol {v}} _ {\bar {l}} ] = \operatorname {A l i g n} (\bar {\boldsymbol {V}}). \tag {12}
+$$
+
+For the $i$ -th cross-attention layer, let $\pmb{q}_i^{up}$ , $\pmb{k}_i^{up}$ , and $\pmb{v}_i^{up}$ be the original features. The extracted features, $\bar{\pmb{k}}_i$ and $\bar{\pmb{v}}_i$ , are combined through linear weighting and summation with the prior values of the upgraded model using Attention Eq. (3):
+
+$$
+\begin{array}{l} \bar {\boldsymbol {Z}} = \operatorname {A t t e n t i o n} \left(\boldsymbol {q} _ {i} ^ {u p}, \boldsymbol {k} _ {i} ^ {u p}, \boldsymbol {v} _ {i} ^ {u p}\right) + \tag {13} \\ \lambda \text {A t t e n t i o n} \left(\boldsymbol {q} _ {i} ^ {u p}, \bar {\boldsymbol {k}} _ {i}, \bar {\boldsymbol {v}} _ {i}\right). \\ \end{array}
+$$
+
+The result of Eq. (13), $\bar{Z}$ , serves as the output for the $i$ -th cross-attention layer and will be forwarded to the next layer of the upgraded model. The parameter $\lambda$ serves as a balancing factor, fixed at 1.0 during training and subsequently adjusted for downstream tasks during inference.
+
+# 3.4. Optimization Loss Function
+
+To optimize the A4A framework, we employ the loss function $\mathcal{L}_{LDM}$ of the upgraded model $M_{up}$ as defined in Equation Eq. (1):
+
+$$
+\mathcal {L} _ {L D M} = \mathbb {E} _ {z, \epsilon \sim \mathcal {N} (0, I), t} \| \epsilon - \epsilon_ {\theta} ^ {u p} \left(z _ {t}, t, c ^ {u p}\right) \| _ {2} ^ {2}, \tag {14}
+$$
+
+The condition $c^{up}$ includes the original text prompt $y_{t}$ and new control conditions $y_{n}$ . The upgraded model $\epsilon_{\theta}^{up}$ acquires new control conditions and capabilities by injecting learned adapter features.
+
+The base model and upgraded model remain frozen. The loss function is exclusively used to update the A4A module, which consists of the network with learnable features and the PTA for fine-tuning. To optimize model training, given the varying numbers of parameters in each trainable module, we adopt an asynchronous training strategy. Specifically, for training the projection in $S_{co}$ and alignment in $S_{up}$ , a learning rate of $1 \times 10^{-5}$ is employed to avoid overfitting, while a learning rate of $1 \times 10^{-4}$ is applied to the other components. If the pretrained adapter is fine-tuned, a smaller learning rate of $1 \times 10^{-6}$ is used to effectively retain PTA's conditional encoding capabilities.
+
+# 4. Experiments
+
+# 4.1. Experimental Settings
+
+Datasets. In our study, we utilize the CelebAMask-HQ dataset [15], which consists of approximately 20,000 high-quality facial images, each with a resolution of $1024 \times 1024$ pixels, and the OpenImages dataset [14], which offers a diverse collection of images featuring a wide range of clearly identifiable objects. We employ the BLIP-2 model [17] to generate captions for the aforementioned datasets, which serve as text prompts paired with the images. For validation, we randomly select 100 images from CelebAMask-HQ, ensuring they are distinct from those in the training set, and generate four images for each reference image.
+
+Implementation Details. We implement A4A using SD1.5 [26] as the base model, and SDXL [23] and Pixart-Alpha (XL) [4] as the upgraded models. Both SDXL and Pixart-Alpha are significantly larger text-to-image models compared to SD1.5, and we use them as upgraded models for the U-Net and transformer architectures, respectively. In this paper, we utilize the IP-Adapter [40] as our pretrained adapter. The IP-Adapter series has recently demonstrated remarkable capabilities, garnering significant interest for its ability to enhance personalization in generative models. Its performance across a variety of tasks highlights its increasing potential to advance text-to-image generation. Due to variations in GPU types across compared methods and the absence of comprehensive GPU hour reports, we use Sample Count (SC), which represents the number of samples processed up to a specific time point, as a metric
+
+
+Figure 2. The visualization of personalized human generation using SDXL with U-Net architecture as the upgraded model. A4A(ours) compares with the previous work X-Adapter and pretrained adapter from the upgraded model (PTA-UM).
+
+
+Figure 3. The visualization of personalized object generation using SDXL with U-Net architecture as the upgraded model. A4A(ours) compares with the previous work X-Adapter and pretrained adapter from the upgraded model (PTA-UM).
+
+for evaluating training costs and efficiency. For example, the officially published PTA has an SC of 64M (i.e., the PTA is trained with 8 V100 GPUs for 1M steps with a batch size of 8 per GPU). The terms in the following charts are defined as: (1) A4A (ours): transferring the PTA from the base model to the upgraded model using our method A4A; (2) X-Adapter: transferring the PTA using the published X-Adapter [25] checkpoint; (3) PTA-UM: the officially published pretrained adapter from the upgraded model.
+
+Evaluation Metrics. To verify the effectiveness and effi
+
+ciency of our method, we evaluate A4A on two tasks: personalized human generation (ID customization) and personalized object generation (IP customization). For ID customization, we utilize IDentity Alignment scores (IDA) to measure the similarity between generated and reference facial features, alongside the OMG method [12]. Specifically, we employ the Antelopev2 model from the InsightFace library [8] to detect faces and extract facial embeddings from both reference and generated images. For IP customization, we extract image embeddings using pretrained CLIP
+
+# A4A(ours)
+
+Photo of a man/woman standing in a garden, dressed in casual clothing, dressed in casual clothing
+
+
+
+
+
+
+
+
+Figure 4. The visualization of transferring the IP-Adapter from SD1.5 (U-Net architecture) to Pixart-Alpha (Transformer architecture). The middle line, framed in orange, serves as the reference for comparison. The left side shows the A4A effect, which closely resembles the reference, while the right side (IP-Adapter*) displays the results of training IP-Adapter from scratch.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Text Prompt
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+# IP-Adapter\*
+
+Photo of a man/woman standing in a garden, dressed in casual clothing, dressed in casual clothing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+model [24] and report the embedding similarity between generated and reference images, referred to as the CLIP-score. In the graph, we use the previously defined SC as the horizontal axis to represent the training process.
+
+# 4.2. Transferring to the U-Net model
+
+We use SDXL as the upgraded model and compare our results with the officially published PTA-UM [40] (represented by the green star in Fig. 5). To facilitate comparison, we extend a horizontal line from this point to represent the performance of PTA-UM, rather than the actual training curve. As illustrated in Fig. 5, transferring the PTA using A4A achieves an IDA comparable to that of the PTA-UM at approximately $\mathrm{SC}0.5\mathrm{M}^2$ . Furthermore, as shown in Fig. 2, the lines "A4A (ours)" and "PTA-UM" demonstrate that A4A not only preserves the intellectual property of the characters but also maintains the editing capabilities of the upgraded model with minimal training cost.
+
+For personalized object generation (IP customization), as shown in Fig. 6, transferring the PTA using A4A achieves a CLIP-score comparable to that of PTA-UM at approximately 2.5M SC, compared to 64M SC for PTA-UM. As illustrated in Fig. 3, the lines labeled "A4A (ours)" and "PTA-UM" demonstrate that control ability, as guided by the text prompt, is also preserved. When the attention-based adapter is transferred to the upgraded U-Net model, A4A ef
+
+
+Figure 5. The graph shows the IDA of ID preservation when transferring to SDXL, compared to the pretrained adapter from SDXL (PTA-UM). The horizontal axis is in units of M.
+
+
+Figure 6. The graph shows the CLIP-score of personalized object generation when transferring to SDXL, compared to PTA-UM. The horizontal axis is in units of M.
+
+fectively retains and transfers the adapter's capabilities with minimal training cost. The data of the quantitative indica
+
+tors corresponding to the line chart are shown in Tab. 1.
+
+# 4.3. Transferring to Transformer model
+
+We use Pixart-Alpha [4] with the transformer architecture as the upgraded model. Given the absence of a corresponding published version of the IP-Adapter for Pixart-Alpha, we train it from scratch using the CelebAMask-HQ dataset as our baseline, represented by the orange line labeled "IP-Adapter*" in Fig. 7 and Fig. 4. As illustrated in Fig. 7, employing A4A to transfer pretrained adapters to transformer models offers a significant advantage over training adapters directly on the transformer models. It is worth noting that our work is the first to transfer the adapter from the U-Net model to the transformer model, achieving strong results. Fig. 4 presents a visualization comparing our method with training the IP-Adapter from scratch, both at 30k steps with a batch size of 8. The images generated by A4A show significant facial similarity to the reference image, while the image on the right does not yield comparable results.
+
+
+Figure 7. The IDA of transferring the pretrained IP-Adapter from SD1.5 to Pixart-Alpha using A4A (red line with dots), compared to training the IP-Adapter from scratch (orange line with stars). The horizontal axis is in units of K. Best viewed in color.
+
+# 4.4. Ablation Study
+
+In the previous section, we adopted the A4A paradigm, which includes training our modules, namely Coupling Space Projection and Upgraded Space Mapping, along with fine-tuning the PTA. To demonstrate that fine-tuning is not the core driving force of our method, we conducted the following experiment. As shown, the two curves are very close, with the fine-tuning paradigm showing only a slight improvement over the non-fine-tuning version.
+
+We present experiments on the hyperparameter settings of the learning rates for each component in Sec. 7. It is worth mentioning that, since Projection and Alignment have similar numbers of parameters, we group them together. The ablation study of the two core modules is presented in Sec. 8, which demonstrates that our design achieves a satisfactory transfer effect with an efficient structure.
+
+
+Figure 8. The yellow line labeled "A4A(ours w/fine-tuning)" represents training A4A without fine-tuning the PTA, while the red line represents the full A4A approach with fine-tuning the PTA.
+
+| PTA: IP-Adapter | IDA↑ | CLIP-score↑ |
| X-Adapter | 0.062 | 0.7894 |
| PTA-UM | 0.4531 | 0.9124 |
| A4A(ours) | 0.5127 | 0.9154 |
+
+Table 1. The evaluation metrics for IP customization (CLIP-score) and ID customization (IDA) are presented. Using SDXL as the upgraded model and IP-Adapter as the pretrained adapter, A4A (ours) is compared with the transfer method X-Adapter and the pretrained adapter from the upgraded model (PTA-UM).
+
+# 4.5. Comparison with X-Adapter
+
+The previous work X-Adapter [25] is designed specifically for transferring adapters from U-Net models. To demonstrate the effectiveness of A4A, we also compare it with X-Adapter. As shown in Tab. 1, our method achieves better results in generation using the transferred adapter for both IP and ID customization. The visualizations in Figure 2 and Fig. 3, particularly the row labeled "X-Adapter", further substantiate this when compared to the adjacent rows. It is also worth noting that our method requires only the adapter for training and inference, without the need for denoising using the base model as in X-Adapter, which makes it more efficient.
+
+# 5. Conclusion
+
+We propose A4A (Adapter for Adapter), a novel framework designed to address the challenges of transferring pretrained adapters across rapidly evolving model architectures. By employing an all-for-all mapping approach, A4A seamlessly transfers attention-based adapters from U-Net to transformer models without the need for extensive retraining. The framework's two key components, Coupling Space Projection and Upgraded Space Mapping, enable effective bridging of adapter features with upgraded model structures. Our experimental results demonstrate that A4A preserves both the generative power of upgraded models and the controllability of the original adapters. This work offers a scalable solution for cross-architecture adapter transfer.
+
+# 6. Acknowledgment
+
+This research is supported by Artificial Intelligence National Science and Technology Major Project 2023ZD0121200, and National Natural Science Foundation of China under Grant 62222212 and 623B2094.
+
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\ No newline at end of file
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+# AA-CLIP: Enhancing Zero-Shot Anomaly Detection via Anomaly-Aware CLIP
+
+Wenxin Ma $^{1,2}$ Xu Zhang $^{1,2}$ Qingsong Yao $^{5}$ Fenghe Tang $^{1,2}$ Chenxu Wu $^{1,2}$
+
+Yingtai Li $^{1,2}$ Rui Yan $^{1,2}$ Zihang Jiang $^{1,2*}$ S.Kevin Zhou $^{1,2,3,4*}$
+
+1 School of Biomedical Engineering, Division of Life Sciences and Medicine, USTC
+
+$^{2}$ MIRACLE Center, Suzhou Institute for Advance Research, USTC
+
+3 Key Laboratory of Intelligent Information Processing of CAS, ICT, CAS
+
+$^{4}$ State Key Laboratory of Precision and Intelligent Chemistry, USTC
+
+5 Stanford University
+
+wxma@mail.ustc.edu.cn jzh0103@ustc.edu.cn s.kevin.zhou@gmail.com
+
+
+Features from Original CLIP
+(Left)
+Figure 1. (Left) CLIP's anomaly unawareness: Category-level image-text alignment in pre-training leads to CLIP's vague distinctions in anomaly/normal semantics and inaccurate patch-text alignment. (Middle) Our two-stage adaptation strategy: In Stage1, anomaly and normal text features are disentangled as anchors in text space; in Stage2, patch-level visual features are trained to align to these anchors, forming Anomaly-Aware CLIP. (Right) Generalizable anomaly awareness: Our method enables CLIP with generalizable anomaly awareness for both known and unseen classes.
+
+
+Stage1: Disentangling Anomaly-Aware Text Anchors
+(Middle)
+
+
+Stage2: Aligning Patch Features According to Text Anchors
+
+
+Features from our Anomaly-Aware CLIP
+(Right)
+
+# Abstract
+
+Anomaly detection (AD) identifies outliers for applications like defect and lesion detection. While CLIP shows promise for zero-shot AD tasks due to its strong generalization capabilities, its inherent Anomaly-Unawareness leads to limited discrimination between normal and abnormal features. To address this problem, we propose Anomaly-Aware CLIP (AA-CLIP), which enhances CLIP's anomaly discrimination ability in both text and visual spaces while preserving its generalization capability. AA-CLIP is achieved through a straightforward yet effective two-stage approach: it first creates anomaly-aware text anchors to differentiate normal and abnormal semantics clearly, then aligns patch-level visual features with these anchors for precise anomaly localization. This two-stage strategy, with the help of residual adapters, gradually adapts CLIP in a controlled man
+
+ner, achieving effective AD while maintaining CLIP's class knowledge. Extensive experiments validate AA-CLIP as a resource-efficient solution for zero-shot AD tasks, achieving state-of-the-art results in industrial and medical applications. The code is available at https://github.com/Mwxinnn/AA-CLIP.
+
+# 1. Introduction
+
+Anomaly detection (AD) involves modeling the distribution of a dataset to identify outliers, such as defects in industrial products [2] or lesions in medical images [13]. Despite that previous AD frameworks [10, 11, 15, 23, 31, 58] effectively detect anomalies when sufficient labeled data is available for specific classes, their high resource demands often limit their generalization ability to novel and rare classes. This limitation is particularly challenging in real-world scenarios where collecting comprehensive labeled datasets for AD is often infeasible, necessitating the exploration of low-shot
+
+learning and transfer learning approaches.
+
+Contrastive Language-Image Pretraining (CLIP) model has emerged as a promising solution, demonstrating remarkable generalization capabilities across various zero-shot tasks [24-26, 42]. Building upon CLIP's success, several recent studies have adapted CLIP for few/zero-shot AD tasks by utilizing anomaly-related descriptions to guide the detection of anomalous regions. Specifically, the vision encoder is trained to map anomaly images to visual features that align more closely with text features of abnormal descriptions than with those of normal descriptions [29, 30, 49, 60]. Further works [6, 7, 17, 41] have focused on enhancing CLIP's patch-level feature representations to achieve better alignment with text features, resulting in improved anomaly localization performance.
+
+These methods depend on text features that need to be anomaly-aware to effectively differentiate abnormalities. However, recent studies highlight CLIP's limitations in fine-grained semantic perception and reasoning [21, 22, 36, 38, 45, 46]. Upon exploring CLIP's texture features for AD, we observe that while CLIP's text encoder effectively captures object-level information, it struggles to reliably distinguish between normal and abnormal semantics. As shown in conceptual visualization Fig. 1(left) and sampled examples in Fig. 2, CLIP has the intrinsic Anomaly-Unawareness problem: the overlap of normal and abnormal texture features hampers the precision of text-guided anomaly detection. We argue that making CLIP anomaly-aware — by establishing clearer distinctions between normal and abnormal semantics in the text space — is essential for guiding the vision encoder to precisely detect and localize anomalies.
+
+This observation drives us to improve CLIP-based zero-shot AD through enhancing anomaly discrimination in text space, achieved with our method Anomaly-Aware CLIP (AA-CLIP) — a CLIP model with anomaly-aware information encoded. AA-CLIP is implemented through a novel two-stage adaptation approach. In the first stage, AA-CLIP adapts the text encoder with frozen visual encoder, creating "anchors" for anomaly-aware semantics within the text space for each trained class. As illustrated in Fig. 1(middle), each class's text features are disentangled to distinct anchors, with clear abnormality discrimination. Notably, this disentanglement also applies to novel, unseen classes, supporting effective zero-shot inference in AD tasks (refer to Fig. 1(right)). In the second stage, AA-CLIP aligns patch-level visual features with these specially adapted texture anchors, guiding CLIP's visual encoder to concentrate on anomaly-relevant regions. This two-stage approach ensures a focused and precise anomaly detection framework.
+
+Importantly, as CLIP is extensively trained on massive data, to preserve its pre-trained knowledge, we utilize simple-structured Residual Adapters in both stages. This design enables a controlled adaptation of CLIP while en
+
+hancing its capability to handle fine-grained AD tasks without sacrificing its generalization ability.
+
+Our extensive experiments in both industrial and medical domains demonstrate that our straightforward approach equips CLIP with improved zero-shot AD ability, even in data-limited scenarios. By training with a minimal sample — such as one normal sample and one anomaly sample (2-shot) per class — and testing across unseen datasets, our method achieves zero-shot performance comparable to other CLIP-based AD techniques. With only 64-shot of each class seen in the training set, our method reaches state-of-the-art (SOTA) results in cross-dataset zero-shot testing, validating our method's ability to maximize the CLIP's potential for AD with a minimal data requirement.
+
+Our contributions are summarized as follows:
+
+1. Anomaly-Aware CLIP with enhanced and generalizable anomaly-discriminative ability. We introduce AA-CLIP which is more sensitive to anomalies sequentially in text and visual spaces, encoding anomaly-aware information into the original CLIP.
+2. Efficient adaptation using residual adapters. We implement simple residual adapters to boost zero-shot anomaly detection performance without compromising the model's generalization ability.
+3. SOTA performance with high training efficiency. Our method achieves SOTA results across diverse datasets, showing robust anomaly detection capabilities even with limited training samples.
+
+# 2. Related Work
+
+Traditional Anomaly Detection in images involves modeling the normal data distribution to detect rare and diverse unexpected signals within visual data [44, 52, 53, 61]. Reconstruction-based [11, 16, 32, 33, 54, 56], augmentation-based [31, 44, 48, 55, 58] and discriminative [10, 15, 23, 31, 43, 61] methods are typically used to facilitate better modeling. Despite the huge progress of traditional anomaly detection methods, their effectiveness relies heavily on a well-modeled normal data distribution. Without sufficient normal data, their ability to accurately detect anomalies is significantly reduced.
+
+CLIP, trained on a vast amount of image-text data, leverages contrastive learning alongside powerful language models and visual feature encoders to capture robust concepts. This combination enables CLIP to achieve impressive zero-shot performance on image classification, as it can generalize well to new categories without requiring task-specific training [24-27, 42, 51]. More recently, numerous studies [9, 12, 35, 39] have explored ways to transfer the knowledge embedded in CLIP models to a variety of downstream tasks, yielding promising results in fields like image captioning, image-text retrieval, and image generation. These efforts demonstrate CLIP's versatility and potential to drive
+
+advancements across diverse applications.
+
+Despite the rapid advancements achieved by CLIP, numerous studies have highlighted persistent limitations in the features it extracts. While CLIP demonstrates strong generalization across various tasks, it often struggles to capture nuanced details and essential spatial relationships, which are crucial for tasks demanding precise boundary delineation and fine-grained feature extraction. This limitation results in suboptimal performance in downstream applications, especially that require high levels of detail, such as object detection, scene segmentation, or tasks in medical imaging [14, 29, 30, 37, 49, 50, 57, 60]. As a result, leveraging CLIP for fine-granular tasks frequently necessitates task-specific adaptations to bridge the gap between its generalized feature extraction and the precision required for specialized applications.
+
+CLIP-based Anomaly Detection There have been several efforts to leverage CLIP for AD tasks. One of the pioneering approaches, WinCLIP [19], proposes a method for extracting and aggregating visual features from multiple levels to align with text features, demonstrating the potential of CLIP in this context. Subsequent research investigates various adaptation methods to bridge the gap between natural domains and the AD domain, resulting in performance improvements. For instance, [7, 8, 18] focus on refining visual features by employing adapters to enhance patch-level visual representations. However, these approaches often rely on text embeddings from the original CLIP model as soft supervision and overlook a critical limitation of CLIP in AD: itsunclearness in distinguishing between anomalous and normal semantics, particularly within the text encoder, resulting in suboptimal performance. Other works have employed prompt-learning-based methods[5, 6, 41, 59], introducing learnable embeddings into the text encoder to better represent abnormality. However, the class information in CLIP can be damaged, potentially degrading generalization, especially in data-limited and zero-shot settings.
+
+Different from previous methods, we are the first to investigate CLIP's inherent limitation in capturing anomaly-aware information, specifically in differentiating between normal and anomalous semantics in text prompts. Rather than relying solely on the original anomaly-unaware text embeddings or unaltered feature spaces, our method is able to refine the embeddings to actively incorporate anomaly-discriminative representations.
+
+# 3. Method
+
+# 3.1. Overview
+
+# 3.1.1. Problem Formulation
+
+Zero-shot AD models are trained to identify anomalous samples whose categories may be unseen in the training dataset. Specifically, the model is expected to learn
+
+
+
+
+
+"This is a [ ] carpet."
+
+| Semantics | Similarity | Probabilityτ=0.01 |
| broken | 0.18 | 0.22 |
| normal | 0.19 | 0.78 |
+
+"This is a [ ] zipper."
+
+| Semantics | Similarity | Probabilityτ=0.01 |
| broken | 0.20 | 0.38 |
| normal | 0.21 | 0.62 |
+
+
+Figure 2. (Top) Examples illustrating CLIP's Anomaly Unawareness. Despite the obvious anomalies present in the images, image features have higher similarities to normal descriptions, rather than anomaly descriptions, mistakenly. This problem is enlarged with a low temperature $\tau$ . (Bottom) Text Feature Similarity Heatmap among Normal and Anomaly Descriptions: Original CLIP vs. After Text Adaptation. Red indicates high similarity. In original CLIP, normal features exhibit strong similarity with anomaly features, whereas text adaptation successfully separates them, clarifying the semantic distinctions between normal and anomaly descriptions.
+
+both normal and abnormal patterns that are shared across different classes given a training set $\mathcal{D}_{train}$ with normal or anomalous samples, in order to be capable of performing AD tasks on a series of different test datasets $\{\mathcal{D}_{test}^{1},\mathcal{D}_{test}^{2},\dots,\mathcal{D}_{test}^{n}\}$ , where each $\mathcal{D}_{test}^{i}$ is distinct from $\mathcal{D}_{train}$ . Image-level AD can be formally defined as a binary classification problem, where the model aims to classify samples $x\in \mathcal{D}$ as either normal ( $y = 0$ ) or anomalous ( $y = 1$ ). Anomaly segmentation extends this concept to pixel-level with mask $S$ , aiming to identify anomalous regions by highlighting pixels associated with anomalies.
+
+# 3.1.2. Current Challenges
+
+Anomaly Unawareness in CLIP: The CLIP-based AD method classifies visual features as "anomalies" if they exhibit greater similarities to anomaly prompt embeddings than to normal prompt embeddings, thus requiring well-defined boundaries between these two kinds of prompts. However, in real applications, CLIP's text embeddings often lack the clear separability needed to reliably distinguish between normal and anomaly classes.
+
+We observe that, despite the visible defects in example images from the MVTec-AD [2], their features exhibit higher cosine similarity with "normal" prompts than with correct "anomaly" descriptions (see Fig. 2 (top)), indicating CLIP's inaccurate semantic understanding. Without adap
+
+
+Figure 3. t-SNE Visualization of Text Features from Original CLIP vs. AA-CLIP. Each point represents a text feature encoded from a prompt. Original CLIP's normal and anomaly text features are intertwined, while our method effectively disentangles them. This disentanglement is generalizable to novel classes, validating the anomaly-awareness of our model.
+
+tation, there persists a high similarity between the normal and abnormal text embeddings of a single class, as shown in Fig. 2 (bottom), suggesting a potential entanglement of normal and anomaly semantics within text space. We term this limitation Anomaly Unawareness and attribute it to the training process of CLIP: it is primarily trained on general, non-anomalous datasets and lacks specific guidance on defect detection. Consequently, it is challenging to rely on original CLIP embeddings to detect subtle or context-specific anomalies.
+
+This issue remains evident across different categories in our t-SNE analysis: as shown in Fig. 3 (top), only subtle separations are observed within an object cluster, where text embeddings for both normal and abnormal semantics are intermixed. This entangled pattern may potentially lead to anomaly-unaware text-image alignment, which reinforces the necessity to adapt CLIP's to enhance its ability of anomaly-awareness.
+
+**Embedding Adaptation Dilemma:** Discussion above renders the adaptation of CLIP essential for effective AD. However, since CLIP's embeddings are already optimized through extensive pretraining, it could be susceptible to overfitting to new dataset during adaptation. Overfitting convergence leads to minimized intra-class distinctions in the training data, often at the expense of the feature separability for effective generalization to unseen data.
+
+To address this, a carefully controlled refinement is crucial to preserve CLIP's generalization capabilities while enhancing its sensitivity to anomalies.
+
+# 3.1.3. Overview of Our Solution
+
+Motivated by Sec. 3.1.2, we propose Anomaly-Aware CLIP (AA-CLIP) with improved anomaly awareness. As shown in Fig. 4, AA-CLIP is trained through a two-stage training strategy that sequentially adapts the semantic-rich text space and detail-focused visual space, with original CLIP parameters remaining frozen. In the first stage (see Fig. 4 (Top)), we incorporate Residual Adapters into the shallow layers of the text encoder, and the visual features from the fixed image encoder serve as a stable reference for optimization. A Disentangle Loss is proposed to enforce effective discrimination by ensuring independence between normal and anomaly embeddings. In the second stage, we integrate Residual Adapters into the shallow layers of the visual encoder to align patch-level features with the fixed, specially adapted texture features from the fixed text encoder (see in Fig. 4 (Bottom)). Ultimately, our AA-CLIP succeeds in equipping CLIP with anomaly awareness across seen and unseen classes, as shown in Fig. 3 (bottom).
+
+# 3.2. AA-CLIP with Two-Stage Adaptation Strategy
+
+# 3.2.1. Residual Adapter
+
+To preserve CLIP's pre-trained knowledge while enabling targeted adaptation, we introduce lightweight Residual Adapters in the shallow layers (up to layer $K$ ) of both text and vision encoders.
+
+The output feature $x^{i} \in \mathbb{R}^{N \times d}$ of CLIP's $i$ -th ( $i \leq K$ ) transformer layer is fed into the $i$ -th adapter, outputting adapted feature $x_{residual}^{i}$ , as shown in Eq. (1),
+
+$$
+x _ {\text {r e s i d u a l}} ^ {i} = \operatorname {N o r m} \left(\operatorname {A c t} \left(W ^ {i} x ^ {i}\right)\right), \tag {1}
+$$
+
+where $W^{i} \in \mathbb{R}^{d \times d}$ is the trainable linear weight of $i$ -th adapter, $Act(\cdot)$ is an activation function, and $Norm(\cdot)$ is a normalizing function. The original feature $x^{i}$ and the enhanced feature $x_{residual}^{i}$ are fused in a weighted manner, generating $x_{enhanced}^{i}$ , the input to the next transformer layer, as shown in Eq. (2),
+
+$$
+x _ {\text {e n h a n c e d}} ^ {i} = \lambda x _ {\text {r e s i d u a l}} ^ {i} + (1 - \lambda) x ^ {i}, \tag {2}
+$$
+
+where $\lambda$ is a hyper-parameter to control the residual ratio, adjusting the fusing degree of AD-specific knowledge for preserving the original CLIP's generalization ability and improved performance.
+
+# 3.2.2. Two-Stage Training Strategy
+
+Disentangling Anomaly-Aware Text Anchors: In the first stage, our objective is to learn anomaly-discriminative text anchors by adapting the text encoder while keeping the
+
+
+Stage1: Disentangling Anomaly-Aware Text Anchors
+
+
+Stage2: Aligning Patch Features According to Text Anchors
+Figure 4. The Two-Stage Training Pipeline of Anomaly-Aware CLIP. In the first stage, the text encoder of AA-CLIP is trained to identify anomaly-related semantics, helped by a disentangle loss. In the second stage, patch features are aligned with these text anchors. Both stages are achieved by the integration of Residual Adapters into the shallow layers of CLIP's backbone. This controlled adaptation enables CLIP to effectively distinguish anomalies, which forms our Anomaly-Aware CLIP.
+
+image encoder fixed. We incorporate Residual Adapters into the first $K_{T}$ layers of the CLIP text encoder, as illustrated in Fig. 4 (Top), and set the final projector in the text encoder to be learnable to facilitate improved alignment.
+
+Using prompts designed to encapsulate both normal and anomalous semantics (as detailed in Appendix), text encoder generates corresponding high-level embeddings. The average embeddings of the normal and anomaly prompts serve as our initial text anchors, denoted as $T_{N}$ and $T_{A} \in \mathbb{R}^{d}$ , respectively. These anchors are refined by being aligned with visual features extracted from an enhanced CLIP visual encoder, as [28, 59]. Alignment is conducted at both image and patch levels to incorporate both global and local semantics. By calculating the cosine similarity between these anchors and the image features $V_{image} \in \mathbb{R}^{d}$ or patch features $V_{patch} \in \mathbb{R}^{N \times d}$ , as shown in Eq. (3),
+
+$$
+p _ {c l s} = \operatorname {C o s S i m} \left(V _ {\text {i m a g e}}, \left[ T _ {N}, T _ {A} \right]\right), \tag {3}
+$$
+
+$$
+p _ {s e g} ^ {o} = \operatorname {C o s S i m} (V _ {p a t c h}, [ T _ {N}, T _ {A} ]),
+$$
+
+where $[\cdot, \cdot]$ means concatenate operation, we obtain the classification prediction $p_{cls} \in \mathbb{R}^2$ and the segmentation prediction $p_{seg}^{o} \in \mathbb{R}^{N \times 2}$ . The segmentation prediction $p_{seg}^{o}$ is then reshaped and upsampled to $p_{seg} \in \mathbb{R}^{H \times W \times 2}$ to align
+
+with the height $H$ and width $W$ of segmentation mask $S$ . Following previous works [6, 7, 18, 59], we compute the classification loss $\mathcal{L}_{cls}$ and segmentation loss $\mathcal{L}_{seg}$ to optimize parameters, as specified in Eq. (4). Specifically, the classification loss is a binary cross-entropy that compares classification predictions with ground-truth labels $y$ , and the segmentation loss is a combination of dice loss and focal loss applied to segmentation predictions and the anomaly segmentation mask $S$ .
+
+$$
+\mathcal {L} _ {c l s} = \operatorname {B C E} (p _ {c l s}, y),
+$$
+
+$$
+\mathcal {L} _ {\text {s e g}} = \operatorname {D i c e} \left(p _ {\text {s e g}}, S\right) + \operatorname {F o c a l} \left(p _ {\text {s e g}}, S\right), \tag {4}
+$$
+
+$$
+\mathcal {L} _ {\text {a l i g n}} = \mathcal {L} _ {\text {c l s}} + \mathcal {L} _ {\text {s e g}}.
+$$
+
+To enhance the separation between normal and anomaly text embeddings, we introduce a Disentangle Loss encouraging orthogonality between $T_{N}$ and $T_{A}$ to minimize correlation, as in Eq. (5):
+
+$$
+\mathcal {L} _ {\text {d i s}} = | < T _ {N}, T _ {A} > | ^ {2}. \tag {5}
+$$
+
+The Disentangle Loss $\mathcal{L}_{dis}$ is incorporated into the alignment loss $\mathcal{L}_{\text {align }}$ as a regularization term, weighted by a factor $\gamma$ , which forms the total loss, as in Eq. (6):
+
+$$
+\mathcal {L} _ {\text {t o t a l}} = \mathcal {L} _ {\text {a l i g n}} + \gamma \mathcal {L} _ {\text {d i s}}. \tag {6}
+$$
+
+In this stage, the distinction between normal and anomaly semantics is embedded into CLIP's text encoder while its original object-recognition capability is preserved. Figure 3 indicates that this ability of anomaly-awareness is robust and generalizable to novel classes.
+
+Aligning Patch Features According to Text Anchors: Anomaly-aware semantic anchors can facilitate the adaptation of patch features, thereby improving the effectiveness and generalizability of anomaly localization. To achieve alignment between patch features and anchors from the previous stage, we introduce trainable Residual Adapters within the initial $K_{I}$ layers of the CLIP visual encoder.
+
+Features with multi-granularities are utilized to enhance segmentation [7, 19, 59]. Specifically, as shown in Fig. 4 (bottom), the intermediate output feature $F^i$ are extracted from four distinct granularities. These multi-granularity features are then projected to align with the channel of text anchors via a trainable projector $Proj_i(\cdot)$ , yielding $V_{patch}^i$ at four distinct levels of granularity. The aggregated output $V_{patch}$ is computed by summing individual $V_{patch}^i$ outputs, as in Eq. (7):
+
+$$
+\begin{array}{l} V _ {p a t c h} ^ {i} = \operatorname {P r o j} _ {i} \left(F ^ {i}\right), i \in \{1, 2, 3, 4 \} \\ V _ {p a t c h} = \sum_ {i = 1} ^ {4} V _ {p a t c h} ^ {i}. \tag {7} \\ \end{array}
+$$
+
+The cosine similarity scores between the aggregated $V_{patch}$ and the text anchors are calculated to generate patch-level predictions as Eq. (3), resulting in the prediction maps.
+
+During training, alignment is guided by the loss function defined in Eq. (4), facilitating both global and local alignment. During inference, anomaly prediction maps and corresponding anomaly scores are derived by comparing the similarity scores of visual features against normal and anomaly text embeddings.
+
+# 4. Experiments
+
+# 4.1. Experiment Setups
+
+Datasets We evaluate our model on 11 widely used benchmarks, as previous AD works [6, 7, 18, 19, 59], with distinct foreground objects spanning a variety of modalities, including photography, endoscopy, CT, MRI, and OCT. For the industrial domain, we use MVtec AD [2], VisA [62], BTAD [34] and MPDD [20]. For medical domain, we use brain MRI, liver CT and retina OCT from BMAD [1], and four different colon polyp detection datasets with different views (CVC-ClinicDB [4], CVC-ColonDB [3], Kvasir-SEG [40] and CVC-300 [47]). Each dataset has both image-level labels and pixel-level masks for evaluation.
+
+We train our model on a real-world industrial AD dataset - VisA [62] - in which objects are different from other datasets. Results of VisA are obtained using MVtec-AD as
+
+the training dataset. To demonstrate adaptation efficiency, we conduct training under various data levels: 2-shot per class, 16-shot per class, 64-shot per class, and full-shot. The corresponding number of samples are randomly selected from each class, while maintaining a consistent 1:1 ratio between normal and anomaly samples.
+
+Metrics Following [6, 7, 10, 11, 18, 19, 43, 55], we use the Area Under the Receiver Operating Characteristic Curve (AUROC) as the metric. We compute AUROC at both the image and pixel levels to comprehensively assess the model's effectiveness in detecting and localizing anomalies. Implementation Details Following [6, 7, 41, 59], we use OpenCLIP with the ViT-L/14 architecture as the backbone, and input images are resized to $518 \times 518$ . All parameters of CLIP remain frozen. We set $\lambda$ to 0.1, $K_{T}$ to 3, $K_{I}$ to 6, and $\gamma$ to 0.1. For multi-level feature extraction, we utilize outputs from the 6-th, 12-th, 18-th, and 24-th layers of the visual encoder to compose the overall output. For the first stage, we train the model for 5 epochs with a learning rate of $1 \times 10^{-5}$ . For the second stage, we continue training for 20 epochs, adjusting the learning rate to $5 \times 10^{-4}$ . Parameters are updated by Adam optimizers. All experiments are conducted on a single NVIDIA GeForce RTX 3090 GPU. More details are available in Appendix.
+
+# 4.2. Comparison with SOTA Methods
+
+We compare our method against CLIP and several recent SOTA models. Among them, WinCLIP [19], VAND [7] and MVFA-AD [18] use original CLIP text encoder, and AnomalyCLIP [59] and AdaCLIP [6] incorporate learnable prompts. To ensure a fair comparison, we re-train models that are originally trained on different datasets to match the dataset settings of other approaches (detailed in Appendix).
+
+Quantitative results are presented in Tab. 1 and Tab. 2. Although adapting only the patch feature with original text embeddings has made progress in AD, the superior performance of AA-CLIP highlights its effective disentanglement of anomaly-discriminative semantics, leading to further progress. Notably, even in data-limited situations, our method consistently demonstrates top performance. At the pixel level, with only 2 shots per class used for training, our method achieves improved average zero-shot performance compared to previous methods. With the full dataset, we set a new pixel-level SOTA with an AUROC of $93.4\%$ . At the image level, our method is competitive with just 2 shots for training and establishes a new SOTA of $83.1\%$ with 64 shots per class.
+
+Unlike previous methods, our approach does not rely heavily on data resources to achieve top-tier performance. Comparison under different levels of data available, as shown in Fig. 5, reveals that our approach consistently outperforms other methods in general. Even with limited data, our model reaches competitive results, while other methods
+
+| Domain | Dataset | CLIP* | WinCLIP* | VAND* | MVFA-AD | AnomalyCLIP* | AdaCLIP | Ours |
| OpenCLIP | CVPR 2023 | CVPRw 2023 | CVPR 2024 | ICLR2024 | ECCV2024 | - |
| Available training shots | - | - | full | full | full | full | 2 | 16 | 64 | full |
| Industrial | BTAD | 30.6 | 32.8 | 91.1 | 90.1 | 93.3 | 90.8 | 92.8 | 94.4 | 96.5 | 97.0 |
| MPDD | 62.1 | 95.2 | 94.9 | 94.5 | 96.2 | 96.6 | 96.3 | 96.5 | 96.3 | 96.7 |
| MVTec-AD | 38.4 | 85.1 | 87.6 | 84.9 | 91.1 | 89.9 | 91.0 | 91.2 | 91.6 | 91.9 |
| VisA | 46.6 | 79.6 | 94.2 | 93.4 | 95.4 | 95.5 | 93.4 | 93.8 | 94.0 | 95.5 |
| Medical | Brain MRI | 68.3 | 86.0 | 94.5 | 95.6 | 96.2 | 93.9 | 96.3 | 96.4 | 96.5 | 95.5 |
| Liver CT | 90.5 | 96.2 | 95.6 | 96.8 | 93.9 | 94.5 | 97.3 | 97.7 | 97.7 | 97.8 |
| Retina OCT | 21.3 | 80.6 | 88.5 | 90.9 | 92.6 | 88.5 | 94.2 | 95.1 | 94.4 | 95.5 |
| ColonDB | 49.5 | 51.2 | 78.2 | 78.4 | 82.9 | 80.0 | 83.9 | 83.5 | 84.7 | 84.0 |
| ClinicDB | 47.5 | 70.3 | 85.1 | 83.9 | 85.0 | 85.9 | 89.2 | 87.6 | 87.8 | 89.9 |
| Kvasir | 44.6 | 69.7 | 80.3 | 81.9 | 81.9 | 86.4 | 82.1 | 84.6 | 85.2 | 87.2 |
| CVC-300 | 49.9 | - | 92.8 | 82.6 | 95.4 | 92.9 | 96.0 | 97.4 | 96.0 | 96.4 |
| Average | 49.9 | 74.7 | 89.3 | 88.5 | 91.3 | 90.4 | 92.0 | 92.6 | 92.8 | 93.4 |
+
+Table 1. Pixel-level AUROC of zero-shot AD methods in Industrial and Medical domains. Method sources and the number of shots used for training are noted. Results of methods with * are copied from the papers or inferred from official weight. Best results are highlighted as first, second and third.
+
+| Domain | Dataset | CLIP&VAND* | WinCLIP* | MVFA-AD | AnomalyCLIP* | AdaCLIP | Ours |
| OpenCLIP | CVPR 2023 | CVPR 2024 | ICLR2024 | ECCV2024 | - |
| Available training shots | - | - | full | full | full | 2 | 16 | 64 | full |
| Industrial | BTAD | 73.6 | 68.2 | 94.3 | 85.3 | 90.9 | 88.0 | 90.9 | 94.7 | 94.8 |
| MPDD | 73.0 | 63.6 | 70.9 | 73.7 | 72.1 | 63.6 | 78.3 | 75.7 | 75.1 |
| MVTec-AD | 86.1 | 91.8 | 86.6 | 90.9 | 90.0 | 85.9 | 89.7 | 92.0 | 90.5 |
| VisA | 66.4 | 78.0 | 76.5 | 82.1 | 84.3 | 78.4 | 84.0 | 84.1 | 84.6 |
| Medical | Brain MRI | 58.8 | 66.5 | 70.9 | 83.3 | 80.2 | 84.3 | 80.4 | 83.4 | 80.2 |
| Liver CT | 54.7 | 64.2 | 63.0 | 61.6 | 64.2 | 69.4 | 68.1 | 69.2 | 69.7 |
| Retina OCT | 65.6 | 42.5 | 77.3 | 75.7 | 82.7 | 77.4 | 81.0 | 82.9 | 82.7 |
| Average | 68.3 | 67.8 | 77.1 | 78.4 | 80.6 | 78.1 | 81.8 | 83.1 | 82.5 |
+
+display signs of underfitting. As data increases, our method maintains its lead, establishing a new SOTA at both pixel and image levels.
+
+# 4.3. Visualization
+
+To illustrate the alignment intuitively, we present visualization examples in Fig. 6 with original configuration for previous works. Although previous methods with can detect anomalous regions, our AA-CLIP demonstrates fewer false-negative predictions in both industrial and medical domains, accurately highlighting the correct anomaly regions.
+
+# 4.4. Ablations Analysis
+
+We conduct thorough ablation experiments of our refinement of both visual and text space, as shown in Tab. 3 and Fig. 7. The second row in Tab. 3, which mirrors the structure of VAND [7], serves as our baseline.
+
+Image Space: As shown in Tab. 3 line “2,” inserting the vallina linear adapter into transformer layers results in a significant decline in zero-shot performance, indicating the
+
+Table 2. Image-level AUROC of zero-shot AD methods in Industrial and Medical domains. Method sources and the number of shots used for training are noted. Results of methods with * are copied from the papers or inferred from official weight. Best results are highlighted as first, second and third.
+
+| Method | Avg. AUROC |
| Pixel-Level | Image-Level |
| CLIP | 50.3 | 69.3 |
| Image | 1. + Linear Proj. (VAND [7]) | 88.9 | 69.3 |
| 2. + Adapter | 48.9(-40.0) | 53.4(-15.9) |
| 3. + Residual Adapter | 91.3(+2.4) | 80.7(+11.4) |
| Text | 4. + Residual Adapter | 92.1(+3.2) | 82.6(+13.3) |
| 5. + Disentangle Loss | 92.7(+3.8) | 83.3(+14.0) |
+
+Table 3. Ablation Study of Our Training Strategy with VisA-Trained 64-Shot Setup. Our contributions are bold. While VAND uses linear projectors to improve AD performance, incorporating Residual Adapters further refines patch feature adaptation. Moreover, integrating our Disentangle Loss yields the best overall results.
+
+damage of the original generalization ability of CLIP. Incorporating our Residual Adapters mitigates this issue (shown in line "3"). enhancing performance while preserving original information stored in CLIP.
+
+Text Space: The last two rows in Tab. 3 highlight the impact of our approach in equipping CLIP's encoder with
+
+
+Figure 5. Average Results (Top) and Results on BTAD (Bottom) of Different methods Trained on 2-, 16-, 64-shot per Class and Full Data of VisA. Our method shows high fitting efficiency, achieving strong results across all data scales.
+
+
+
+
+Figure 6. Visualization of Anomaly Localization Results of Original CLIP [42], AnomalyCLIP [59], VAND [7] and our AA-CLIP. Compared to previous methods, AA-CLIP demonstrates more reliable prediction capabilities in localizing anomaly.
+
+anomaly-aware semantics. Line "4." validates that, with AA-CLIP, the model's ability to discriminate anomalies further improves, as the AA-CLIP's text encoder provides a more precise semantic foundation. Adding Disentangle Loss leads to an additional improvement (shown in Line "5"), especially at image-level, validating the necessity of independence between normal and anomaly anchors. These results underscore the crucial role of text space refinement in improved anomaly localization and classification.
+
+Two-Stage Training: To validate the necessity of two-stage training, we adapt both text and image encoders together within one stage (also adopted by AdaCLIP). As shown
+
+
+Figure 7. Visualization of Text Space from One-Stage Training and from AdaCLIP. During one-stage training, class information collapses easily, leading to damaged zero-shot performance.
+
+in Fig. 7, one-stage model can easily exaggerate anomaly semantics and forget class information embedded in CLIP, damaging the model's generalization ability. The two-stage training strategy allows controlled adaptation, preserving CLIP's class-relevant knowledge in one end while adapting the other, as shown in Fig. 3.
+
+# 5. Conclusion and Discussion
+
+To our knowledge, this is the first work to explicitly analyze the intrinsic Anomaly Unawareness problem in CLIP. To tackle this issue, we propose a simple yet effective two-stage training strategy to embed anomaly-aware information into CLIP, enabling clear disentanglement of anomaly representations across both seen and novel classes. By leveraging residual adapters, our method preserves CLIP's strong generalization ability, achieving outstanding zero-shot performance across multiple datasets.
+
+Our adapted AA-CLIP, developed through this two-stage adaptation strategy, reveals the potential of refining CLIP's feature space for improved performance in downstream applications. Beyond addressing anomaly unawareness, our work also provides a potential foundation for tackling other "unawareness" issues within CLIP. These may include limitations in context-awareness or specificity to domain-relevant nuances, suggesting further applications of our method in expanding CLIP's adaptability across diverse tasks. Additionally, we observe signs of overfitting with full-shot training, suggesting potential saturation during CLIP adaptation and warranting further investigation.
+
+# Acknowledgement
+
+This work is supported by Natural Science Foundation of China under Grant 62271465, Suzhou Basic Research Program under Grant SYG202338, Open Fund Project of Guangdong Academy of Medical Sciences, China (No. YKY-KF202206), and Jiangsu Province Science Foundation for Youths (NO. BK20240464).
+
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\ No newline at end of file
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+# ABBSPO: Adaptive Bounding Box Scaling and Symmetric Prior based Orientation Prediction for Detecting Aerial Image Objects
+
+Woojin Lee $^{1*}$ Hyugjae Chang $^{1*}$ Jaeho Moon $^{1}$ Jaehyup Lee $^{2\dagger}$ Munchurl Kim $^{1\dagger}$ $^{1}$ KAIST ${}^{2}$ KNU
+
+{woojin412, hmnc97, jaeho.moon, mkimee}@kaist.ac.kr jaehyuplee@knu.ac.kr
+
+https://kaist-viclab.github.io/ABBSPO_site/
+
+
+① GT RBox ② GT C-HBox
+
+
+
+
+(a) Two types of GT HBox
+(b) Visual comparison of HBox-supervised oriented detectors
+Figure 1. Performance comparison of HBox-supervised orientated detectors. (a) Top: A coarse horizontal bounding box (C-HBox) $(②)$ and its corresponding rotated bounding box (RBox) $(①)$ . Bottom: A tight horizontal bounding box (T-HBox)( $(2)$ ) and its corresponding RBox $(①)$ . (b) Our ABBSPO is capable of accurately detecting both orientations and scales for GT C-HBoxes and T-HBoxes. (c) Average Precision $\left(\mathrm{AP}_{50}\right)$ for H2RBox [42], H2RBox-v2 [48], and our ABBSPO. $3-\mathrm{AP}_{50}$ represents the mean $\mathrm{AP}_{50}$ for three complex shaped objects: (i) DIOR: 'airplane', 'expressway service area', and 'overpass' and (ii) DOTA: 'plane', 'swimming pool', and 'helicopter'.
+
+
+
+
+
+
+
+
+
+
+
+
+H2RBox H2RBox-v2 ABBSPO) Performance overview 3-AP50 AP50
+
+# Abstract
+
+Weakly supervised Oriented Object Detection (WS-OOD) has gained attention as a cost-effective alternative to fully supervised methods, providing efficiency and high accuracy. Among weakly supervised approaches, horizontal bounding box (HBox) supervised OOD stands out for its ability to directly leverage existing HBox annotations while achieving the highest accuracy under weak supervision settings. This paper introduces adaptive bounding box scaling and symmetry-prior-based orientation prediction, called ABBSPO that is a framework for WS-OOD. Our ABB-
+
+SPO addresses the limitations of previous HBox-supervised OOD methods, which compare ground truth (GT) HBoxes directly with predicted RBoxes' minimum circumscribed rectangles, often leading to inaccuracies. To overcome this, we propose: (i) Adaptive Bounding Box Scaling (ABBS) that appropriately scales the GT HBoxes to optimize for the size of each predicted RBox, ensuring more accurate prediction for RBoxes' scales; and (ii) a Symmetric Prior Angle (SPA) loss that uses the inherent symmetry of aerial objects for self-supervised learning, addressing the issue in previous methods where learning fails if they consistently make incorrect predictions for all three augmented views (original, rotated, and flipped). Extensive experimental results demonstrate that our ABBsPO achieves state-of-the-art results, outperforming existing methods.
+
+# 1. Introduction
+
+Object detection often leverages supervised learning with ground truth horizontal bounding box labels (GT HBoxes) to locate the objects of interest. However, the usage of GT HBoxes limits the precise localization of the objects with their orientations and tight surrounding boundaries, especially for objects such as airplanes and ships of various orientations in aerial images. To handle object detection as an oriented object detection problem, more precise rotated bounding box labels (GT RBoxes) are required, which is very costly to generate [49]. So, to mitigate this challenge, previous methods [17, 23, 42, 47-49] have explored weakly supervised oriented object detection (OOD) that utilizes less expensive forms of annotations, such as image-level, point and HBox annotations. Among these, the use of HBoxes is the most popular due to their widespread availability in existing public datasets [4, 9, 12, 21, 30, 31] to predict the RBoxes for objects of interest. So, this approach can detour the costly process of generating GT RBoxes.
+
+The previous weakly supervised (WS) learning of OOD [22, 27, 42, 48] utilizes GT HBoxes in the forms of coarse HBoxes, called GT C-HBoxes, as supervision to compare with the HBoxes derived as the minimum circumscribed rectangles from the predicted RBoxes by their OOD models. As shown in the upper figure of Fig. 1-(a), the GT C-HBoxes are defined as coarse horizontal bounding boxes that loosely encompass the boundaries of objects (not tightly bounded). The GT HBoxes of the DOTA [29] dataset are in the forms of C-HBoxes which are derived as the minimum circumscribed horizontal bounding boxes of their GT RBoxes. However, when the previous OOD methods [42, 48] are supervised with the other GT HBoxes that are in the form of tight HBoxes, called GT T-HBoxes (e.g. DIOR dataset [13]), as shown in the bottom figure of Fig. 1-(a), we found that their performances are significantly degraded because GT T-HBoxes tend to have different scales, compared to those of GT C-HBoxes (see Fig. 1-(c)). As shown in Fig. 1-(b), this causes the previous methods to predict either RBoxes with accurate orientations but inaccurate scales smaller than the sizes of their corresponding objects, or the RBoxes with inaccurate (close to horizontal) orientations but somewhat accurate scales (almost the same as HBoxes).
+
+To overcome the above limitations of the previous WS-OOD methods, we propose an adaptive bounding box scaling and symmetry-prior-based orientation prediction, called as ABBSPO, as a WS-OOD framework that can be effectively trained with either GT C-HBoxes or GT T-Hboxes for aerial images. For this, (i) a novel Adaptive Bounding Box Scaling (ABBS) module is designed to have the flexibility of adjusting the GT HBoxes for each object into random sizes and then selecting the optimal scaled GT HBoxes that allow it to encompass the predicted RBoxes. Note that
+
+the previous methods are not possible to have such flexibility for the adjustment of GT HBoxes; (ii) An angle learning module is proposed in a self-supervised manner that utilizes the symmetric priors of the objects that open appear in top-down views of aerial images. As shown in Figs 1-(b) and (c), Our proposed method predicts accurate orientation and surrounding boxes of objects for both cases of using GT C-HBoxes and GT T-HBoxes, outperforming the previous methods in angle accuracy and localization in terms of average precision (AP). Our contributions are summarized as:
+
+- To the best of our knowledge, our work is the first to address the limitations of previous weakly supervised OOD learning methods with T-HBoxes as GT. To overcome this, we propose a novel weakly supervised OOD method that can be effectively trained with T-HBoxes or C-HBoxes that can be cheaply annotated as GT;
+- The adaptive bounding box scaling (ABBS) module is proposed to flexibly adjust the HBox (GT) for each object toward an appropriately scaled HBox. This allows part of the predicted RBoxes to place outside the T-HBox (GT), yielding precise RBox prediction;
+- A symmetric prior angle (SPA) loss is presented to enhance the orientation prediction accuracy by leveraging the symmetric priors of the objects in aerial images;
+- Our method significantly outperforms the state-of-the-art OOD methods using weakly supervised learning with HBoxes (GT) for aerial datasets.
+
+# 2. Related Work
+
+# 2.1. RBox-supervised Oriented Object Detection
+
+Oriented Object Detection (OOD) has gained significant attention, leading to extensive research in RBox-supervised methods (using GT RBoxes) such as Rotated RetinaNet [20], Rotated FCOS [24], $\mathrm{R}^3\mathrm{Det}$ [37], ROI Transformer [6], ReDet [8], and $\mathrm{S}^2\mathrm{A}$ -Net [7]. Rotated FCOS [24] improves OOD performance by introducing center-ness, which assigns weights to samples based on their proposal locations, thereby emphasizing well-positioned proposals. OrientedRepPoints methods [3, 14, 43], in contrast, utilize flexible receptive fields to extract key object points. However, a common challenge in RBox-supervised OOD methods is the boundary discontinuity problem that arises from the definition and prediction of angle parameters $(\theta)$ [33, 34]. To address this, several methods modified the ways of defining the RBox representations, such as Gaussian distributions [25, 26, 35, 36, 38-41], thereby avoiding straightforward regression of angle parameters. On the other hand, in weakly supervised learning, the boundary discontinuity issue does not arise thanks to the absence of direct RBox supervision, allowing for more stable angle predictions without the need for complex mitigation strategies.
+
+
+
+
+Figure 2. Overall pipeline of our ABBsPO framework. Our ABBsPO leverages weakly supervised learning from HBox annotations to accurately predict RBoxes. The framework incorporates the Orientation Learning Branch (OLB) for precise angle estimation, using the Symmetric Prior Angle (SPA) loss, and the Scale Learning Branch (SLB) for optimal scale adjustment via the Adaptive Bounding Box Scaling (ABBS) module. The framework supports both C-HBox and T-HBox ground truths, ensuring robust and accurate predictions.
+
+
+
+# 2.2. Weakly-supervised Orientd Object Detection
+
+Weakly supervised OOD methods learn to predict RBoxes without directly utilizing GT RBoxes. The approaches in this domain are primarily categorized based on the types of labels they employ: image-based [23], point-based [17, 47], and HBox-based [42, 48].
+
+Image-based supervision. WSODet [23], aims to generate pseudo-RBoxes without explicit localization supervision, thus encountering significant limitations when relying solely on image labels, especially for the scenes with numerous and diverse object types.
+
+Point-based supervision. By leveraging one representative point at the center location as a label for each object, point label-based methods offer the advantage of being cost-effective [1, 2, 11, 16, 19, 44]. PointOBB [17] estimates angles from geometric relationships across original, rotated, and flipped views, and determines scales by analyzing proposal distributions between original and scaled input images. PointOBB-v2 [18] improves single point supervision by refining pseudo-label generation, leading to enhanced efficiency and accuracy. Point2RBox [47] employed fundamental patterns as priors to guide the regression of RBoxes. Point-based methods are cost-effective and straightforward, but still struggle with limited supervision.
+
+HBox-based supervision. As annotating HBoxes is more
+
+straightforward than RBoxes, the HBox-supervised OOD has gained increasing attention in recent studies. H2RBox [42] utilized rotated views from the original view and provided self-supervision of object orientations without requiring the GT angles. H2RBox-v2 [48] expanded the use of geometric relationships between views by adding flipped views. These methods learn to predict RBoxes by converting minimum circumscribed HBoxes that encompass the predicted RBoxes to directly compare IoU with the GT HBoxes, thereby enabling HBox-supervised OOD. However, these methods only guarantee performance when trained with GT C-HBoxes that are derived from GT RBoxes. These methods struggle to learn precise OOD when being trained with GT T-HBoxes, because of the significant gap between the GT T-HBoxes and the HBoxes derived from predicted RBoxes. To address the issue, we propose an ABBS module to effectively handle both types of GTs (C-HBoxes and T-HBoxes).
+
+# 3. Method
+
+# 3.1. Overall Pipeline
+
+Weakly supervised OOD aims to predict RBoxes using less expensive annotations such as HBoxes. Existing methods such as H2RBox [42] and its improved version H2RBox-v2 [48] have laid the foundation for directly predicting RBoxes from HBoxes. Our proposed pipeline builds upon the H2RBox-v2 [48] framework to effectively enable weakly
+
+supervised OOD from either C-HBoxes or T-Boxes. Figure 2 depicts the conceptual framework of our weakly supervised OOD method. Given an input image $\mathrm{I}_{\mathrm{ori}}$ and its rotated and flipped version $\mathrm{I}_{\mathrm{rot}}$ and $\mathrm{I}_{\mathrm{flp}}$ , our proposed pipeline obtains the RBox for each input view ( $\mathrm{I}_{\mathrm{ori}}$ , $\mathrm{I}_{\mathrm{rot}}$ , $\mathrm{I}_{\mathrm{flp}}$ ), including the center position $(x,y)$ , size $(w,h)$ , angle $(\theta)$ , class scores $(p)$ , and the center-ness $(cn)$ . To classify each detected object, we follow FCOS [24] by supervising both the classification $(p)$ and the center-ness $(cn)$ . The angle $(\theta)$ prediction is obtained by using the method proposed in PSC [46]. Our contribution mainly lies in the supervision for localization, consisting of two branches: a scale learning branch (SLB) and an orientation learning branch (OLB).
+
+In the SLB, the adaptive bounding box scaling (ABBS) module addresses the relationships between GT HBoxes and predicted RBoxes. This ABBS module provides proper minimum circumscribed rectangle for the accurately predicted RBoxes, by adaptively scaling the HBoxes based on a predefined scale range. The OLB guides accurate prediction of object orientation by utilizing three input views $(\mathrm{I}_{\mathrm{ori}},\mathrm{I}_{\mathrm{rot}},\mathrm{I}_{\mathrm{flp}})$ , following H2RBox-v2 [48]. Additionally, the OLB utilizes these orientation predictions for our symmetric prior angle (SPA) loss, which leverages the inherent left-right symmetry of objects in aerial images. The SPA loss enforces to further adjust the orientations of the predicted RBoxes to be aligned with the orientations of the symmetric objects such as airplanes, ships, ground track fields etc.
+
+# 3.2. Adaptive Bounding Box Scaling Module
+
+In Fig. 2, 'Scale Learning Branch' illustrates the conceptual process of our adaptive bounding box scaling module (ABBS) module. In HBox-supervised OOD learning, the predicted RBoxes $(RB^{\mathrm{pred}})$ must be compared with the GT HBoxes $(HB^{\mathrm{gt}})$ . Since they cannot be directly compared, $RB^{\mathrm{pred}}$ is first converted to $HB^{\mathrm{pred}}$ , defined as the minimum circumscribed HBox of $RB^{\mathrm{pred}}$ as:
+
+$$
+H B ^ {\text {p r e d}} = M C R (R B ^ {\text {p r e d}}), \tag {1}
+$$
+
+where $MCR(\cdot)$ is an operator converting $RB$ to the minimum circumscribed $HB$ , allowing $HB^{\mathrm{pred}}$ to be compared with $HB^{\mathrm{gt}}$ . $HB^{\mathrm{pred}}$ and $RB^{\mathrm{pred}}$ are given by:
+
+$$
+R B ^ {\text {p r e d}} = \left[ x _ {r b} ^ {\text {p r e d}}, y _ {r b} ^ {\text {p r e d}}, w _ {r b} ^ {\text {p r e d}}, h _ {r b} ^ {\text {p r e d}}, \theta_ {r b} ^ {\text {p r e d}} \right], \tag {2}
+$$
+
+$$
+H B ^ {\text {p r e d}} = \left[ x _ {h b} ^ {\text {p r e d}}, y _ {h b} ^ {\text {p r e d}}, w _ {h b} ^ {\text {p r e d}}, h _ {h b} ^ {\text {p r e d}} \right],
+$$
+
+where $(x_{rb}^{\mathrm{pred}},y_{rb}^{\mathrm{pred}})$ and $(x_{hb}^{\mathrm{pred}},y_{hb}^{\mathrm{pred}})$ are the centers of $RB^{\mathrm{pred}}$ and $HB^{\mathrm{pred}}$ , respectively. The width $w$ and height $h$ of $HB^{\mathrm{pred}}$ can be computed as:
+
+$$
+w _ {h b} ^ {\text {p r e d}} = w _ {r b} ^ {\text {p r e d}} \left| \cos \theta_ {r b} ^ {\text {p r e d}} \right| + h _ {r b} ^ {\text {p r e d}} \left| \sin \theta_ {r b} ^ {\text {p r e d}} \right|, \tag {3}
+$$
+
+$$
+h _ {h b} ^ {\text {p r e d}} = w _ {r b} ^ {\text {p r e d}} | \sin \theta_ {r b} ^ {\text {p r e d}} | + h _ {r b} ^ {\text {p r e d}} | \cos \theta_ {r b} ^ {\text {p r e d}} |.
+$$
+
+If $RB^{\mathrm{opt}}$ is defined as the tightly surrounding object boundary RBox with the precise orientation, then we have
+
+
+(a)
+
+
+(b)
+
+
+(c)
+
+
+(d)
+
+
+(e)
+
+
+(f)
+Figure 3. Analysis of scale adjustment function $(f(\cdot))$ based on the shape and angle of objects. (a) rectangular shape, (b) rounded rectangular shape, (c) complex shape, (d) horizontal orientation, (e) slightly tilted orientation, (f) diagonal orientation. The cyan solid box, green solid box and red dotted box represent GT T-HBox, RBox and adjusted GT HBox, respectively.
+
+$HB^{\mathrm{opt}} = MCR(RB^{\mathrm{opt}})$ for the 'Predicted RBox Projection Process' block in the SLB of Fig. 2. When the size of $HB^{\mathrm{gt}}$ is larger or smaller than that of $HB^{\mathrm{opt}}$ , the model needs to adaptively adjust and find the optimal scale within a predefined range of scale variations. We propose an ABBS module that estimates $RB^{\mathrm{opt}}$ by adaptively adjusting the scale of $HB^{\mathrm{gt}}$ . Notably, even if $RB^{\mathrm{pred}}$ is accurately estimated, its $HB^{\mathrm{pred}}$ may not overlap well with $HB^{\mathrm{gt}}$ , leading to a low Intersection over Union (IoU) value. Enforcing $HB^{\mathrm{pred}}$ to match $HB^{\mathrm{gt}}$ can cause a misalignment with $RB^{\mathrm{pred}}$ because $HB^{\mathrm{gt}}$ may not be ideal in estimating $RB^{\mathrm{opt}}$ . To address this, our ABBS module adaptively scales and adjusts $HB^{\mathrm{gt}}$ in the context of $RB^{\mathrm{pred}}$ , rather than forcing $HB^{\mathrm{pred}}$ to match $HB^{\mathrm{gt}}$ .
+
+For the detailed explanation of our ABBS module, we first define a set of scaled versions of $HB^{\mathrm{gt}}$ for the 'Scaled GT HBoxes Generation Process' in the SLB of Fig. 2 as:
+
+$$
+\mathbf {H B} _ {\mathrm {s}} ^ {\mathrm {g t}} = \left\{H B _ {\mathrm {s}, 1} ^ {\mathrm {g t}}, H B _ {\mathrm {s}, 2} ^ {\mathrm {g t}}, \dots , H B _ {\mathrm {s}, \mathrm {K}} ^ {\mathrm {g t}} \right\}, \tag {4}
+$$
+
+where $HB_{s,k}^{\mathrm{gt}}$ is the k-th scaled version of $HB^{\mathrm{gt}}$ and $\mathbf{K}$ is the total number of scaled variations of $HB^{\mathrm{gt}}$ . $\mathbf{HB}_{\mathbf{S}}^{\mathrm{gt}}$ is determined as the combinations of angle-adjusted width and height scale factors, $\{s_{adj,i}^{w}\}_{i=1}^{N_s}$ and $\{s_{adj,j}^{h}\}_{j=1}^{N_s}$ , that are transformed from basic width and height scale factors, $\{s_i^{w}\}_{i=1}^{N_s}$ and $\{s_j^{h}\}_{j=1}^{N_s}$ by considering angle prediction. Basic scale factors are uniformly spaced in a predefined scale range as:
+
+$$
+S _ {w} = \left\{s _ {1} ^ {w}, s _ {2} ^ {w}, \dots , s _ {N _ {s}} ^ {w} \right\}, S _ {h} = \left\{s _ {1} ^ {h}, s _ {2} ^ {h}, \dots , s _ {N _ {s}} ^ {h} \right\}, \tag {5}
+$$
+
+where $S_w$ and $S_h$ are the sets of basic width and height scale factors, respectively. $s_i^w$ and $s_i^h$ are calculated as:
+
+$$
+s _ {i} ^ {w} = s _ {1} ^ {w} + \left(s _ {N _ {s}} ^ {w} - s _ {1} ^ {w}\right) / \left(N _ {s} - 1\right) \cdot (i - 1),
+$$
+
+$$
+s _ {j} ^ {h} = s _ {1} ^ {h} + \left(s _ {N _ {s}} ^ {h} - s _ {1} ^ {h}\right) / \left(N _ {s} - 1\right) \cdot (j - 1), \tag {6}
+$$
+
+where $s_{N_s}^w = s_{N_s}^h$ is the predefined largest basic scale factor for both width and height of $HB^{\mathrm{gt}}$ , and $N_{s}$ is the number of uniform quantization for the both range $[s_1^w..s_{N_s}^w]$ and $[s_1^h..s_{N_s}^h]$ . In order to generate $HB_{s,i}^{\mathrm{gt}}$ , we transform the basic width and height scale factors, $\{s_i^w\}_{i=1}^{N_s}$ and $\{s_j^h\}_{j=1}^{N_s}$ , into angle-adjusted width and height scale factors, $\{s_{adj,i}^w\}_{i=1}^{N_s}$ and $\{s_{adj,j}^h\}_{j=1}^{N_s}$ , using the predicted angle $\theta^{\mathrm{pred}}$ through the scale adjustment function $f$ :
+
+$$
+s _ {a d j, i} ^ {w} = f \left(\theta_ {r b} ^ {\text {p r e d}}, s _ {i} ^ {w}\right), s _ {a d j, j} ^ {h} = f \left(\theta_ {r b} ^ {\text {p r e d}}, s _ {j} ^ {h}\right). \tag {7}
+$$
+
+To define $f(\cdot)$ , it's essential to consider the object types and rotation angles. Fig. 3 shows the effect of scale adjustments on T-HBoxes for three object types: (i) For rectangular objects like tennis courts (Fig. 3-(a)), the adjusted T-HBox (red dotted box) aligns precisely with the GT T-HBox (cyan solid box) and tightly circumscribes the optimal RBox (green solid box); (ii) For rounded rectangular objects (Fig. 3-(b)), the optimal RBox slightly exceeds the GT T-HBox; (iii) Complex shapes like airplanes (Fig. 3-(c)) show a larger discrepancy, with parts of the optimal RBox lying outside the GT T-HBox. Furthermore, scale adjustments also depend on rotation angles: (i) Fig. 3-(d) for a vertically (or horizontally) aligned airplane, the GT T-HBox and optimal RBox are identical; (ii) For Fig. 3-(e) with a small rotation angle, they differ slightly; (iii) For Fig. 3-(f) with a larger angle, the difference is more pronounced. Therefore, to take the object's shape types and orientation degrees into account for the scale adjustment for the widths and heights of T-HBoxes, $f(\cdot)$ in Eq. 7 is defined as:
+
+$$
+f (\theta , s) = \left\{ \begin{array}{l l} \frac {4}{\pi} (s - 1) \cdot \theta + 1, & \text {i f} 0 \leq \theta < \frac {\pi}{4}, \\ \frac {4}{\pi} (1 - s) \cdot \theta + (2 s - 1), & \text {i f} \frac {\pi}{4} \leq \theta < \frac {\pi}{2}, \end{array} \right. \tag {8}
+$$
+
+where the angle range is set to $\theta \in [0,\pi /2)$ due to the periodicity of the angle. According to $f(\cdot)$ and Eq. 7, $HB_{s,k}^{\mathrm{gt}}$ in $\mathbf{HB}_s^{\mathrm{gt}}$ can be expressed as:
+
+$$
+H B _ {s, k} ^ {\mathrm {g t}} = \left[ x ^ {\mathrm {g t}}, y ^ {\mathrm {g t}}, w ^ {\mathrm {g t}} \cdot s _ {a d j, i} ^ {w}, h ^ {\mathrm {g t}} \cdot s _ {a d j, j} ^ {h} \right], \tag {9}
+$$
+
+where $(x^{\mathrm{gt}},y^{\mathrm{gt}})$ is the center point, and $w^{\mathrm{gt}}$ and $h^{\mathrm{gt}}$ are width and height of $HB^{\mathrm{gt}}$ . As shown in the 'IoU Calculation' and 'Optimal Scale Learning' blocks in the SLB of Fig. 2, $HB^{\mathrm{opt}}$ among $\{HB_{s,k}^{\mathrm{gt}}\}_{k=1}^{K}$ can be determined which minimizes the IoU loss for all proposals by an ABBS loss as:
+
+$$
+\mathcal {L} _ {\mathrm {a s}} = \frac {1}{N _ {p}} \sum_ {l = 1} ^ {N _ {p}} \min _ {s _ {i} ^ {w} \in S _ {w}, \atop s _ {j} ^ {h} \in S _ {h}} \mathcal {L} _ {\mathrm {I o U}} \left(H B _ {l} ^ {\text {p r e d}}, H B _ {s, k} ^ {\text {g t}, l} \left(s _ {i} ^ {w}, s _ {j} ^ {h}\right)\right), \tag {10}
+$$
+
+where $N_{p}$ is the total number of proposals for input I. $HB_{l}^{\mathrm{pred}}$ is $HB^{\mathrm{pred}}$ for $l$ -th proposal, and $HB_{s,k}^{\mathrm{gt},l}(s_i^w,s_j^h)$ is $k$ -th scaled $HB^{\mathrm{gt}}$ , as $HB_{s,k}^{\mathrm{gt}}$ , whose width and height are scaled for $l$ -th proposal according to Eq. 7 to Eq. 9. Finally, by adding a regularization term using the IoU loss between $HB^{\mathrm{pred}}$ and non-scaled $HB^{\mathrm{gt}}$ , we formed the regression loss as:
+
+
+Airplane
+
+
+Ship
+
+
+Tennis court
+
+
+Vehicle
+Figure 4. Examples of symmetric objects in aerial images. In SPA loss, the $x,y$ coordinates and angle $\theta$ are used to define the symmetry axis, splitting the object into two parts for comparison.
+
+$$
+\mathcal {L} _ {\mathrm {r e g}} = \mathcal {L} _ {\mathrm {a s}} + \alpha \cdot \left(1 / N _ {p}\right) \sum_ {l = 1} ^ {N _ {p}} \mathcal {L} _ {\mathrm {I o U}} \left(H B _ {l} ^ {\text {p r e d}}, H B ^ {\mathrm {g t}, l}\right), \tag {11}
+$$
+
+where $\alpha$ is a hyperparameter which is set to 0.01 by default.
+
+# 3.3. Symmetric Prior Angle Loss
+
+In aerial images, objects such as airplanes, ships, tennis courts, and vehicles are often captured from top-down viewpoints, where most of these objects exhibit symmetries in their appearance, as shown in Fig. 4.
+
+In the previous pipelines [42, 48], both the regression loss associated with the bounding box's center point, width, and height, and the angle loss for accurate angle prediction were trained in a balanced manner. However, they tended to inaccurately predict the angles by maximizing the bounding box's IoUs at the same time. This issue stems from the fact that, since the angles could not be directly supervised due to the absence of angle annotations, the angles were indirectly supervised from augmented views with rotations and flips. This is problematic because, when the difference between two predicted angles for the same object in the original view and its rotated view are equal to the rotation angle applied for the original view, the angle loss is zero although the predicted angles are inaccurate.
+
+To mitigate such a predicted angle ambiguity, we propose a symmetric prior angle (SPA) loss. Based on the SPA loss, the model can be trained to predict precise angles by indirectly utilizing the object's symmetric characteristics. As shown in Fig. 4, the detected objects are symmetric against the symmetry axes (blue-dotted lines) passing the center points of their RBoxes. That is, the pixel contents in the two parts divided by the symmetry axis of the RBox are compared in similarity whose difference is used as supervision for our SPA loss. It is noted that our SPA loss utilizes only symmetric objects, incorporating the symmetry prior from GT class labels for proposals identified as symmetric, such as 'airplane,' 'ship,' 'vehicle,' and 'tennis court'
+
+To avoid applying the SPA loss when $RB^{pred}$ are inaccurate for the respective objects, we first check the fidelity scores of proposal, and sample the Top- $k$ proposals as supervision in the SPA loss as:
+
+$$
+\left\{R B _ {n} ^ {p r e d} \right\} _ {n = 1} ^ {N _ {\mathrm {s p a}}} = \operatorname {T o p - k} \left(\left\{R B _ {l} ^ {p r e d} \right\} _ {l = 1} ^ {N _ {p}} \mid \mathrm {s c} _ {\mathrm {c l s}} ^ {i} + \mathrm {s c} _ {\mathrm {l o c}} ^ {i}\right) \tag {12}
+$$
+
+where $\mathrm{sc}_{\mathrm{cls}}^{(i)}$ and $\mathrm{sc}_{\mathrm{loc}}^{(i)}$ are the classification and localization scores for the $l$ -th $RB^{pred}$ , and $N_{p}$ is the total number of proposals. From Eq. 12, the selected $N_{spa}$ proposals are considered in the SPA loss by which the predicted angles of $RB^{pred}(\theta_{rb}^{pred})$ are enforced to align with the orientations of objects in the sense of maximizing the similarity, Structural Similarity Index (SSIM [28]), between the pixel contents in the two parts of each $RB^{pred}$ . It should be noted that, even in cases where symmetric objects may not appear perfectly symmetric due to contextual factors like shadows or asymmetrical cargo arrangements, their symmetry is still maintained by the inherent structural symmetry between the two parts. Our SPA loss is defined as:
+
+$$
+\mathcal {L} _ {\mathrm {S P A}} = \left(1 / N _ {\mathrm {s p a}}\right) \sum_ {n = 1} ^ {N _ {\mathrm {s p a}}} \left(1 - \operatorname {S S I M} \left(I _ {p 1} ^ {(n)}, I _ {p 2} ^ {(n)}\right)\right) \tag {13}
+$$
+
+To remove the influence of object sizes in $L_{\mathrm{SPA}}$ computation, the proposals $(RB^{pred})$ are projected onto a fixed-size grid of $50 \times 50$ . Then, the pixel content $(I_{p1})$ in one part of the proposal's projection is compared with that $(I_{p2})$ of the other part that is flipped before the comparison.
+
+# 3.4. Loss Functions
+
+In the orientation learning branch (OLB), two angle-based losses [48], $\mathcal{L}_{\mathrm{rot}}$ and $\mathcal{L}_{\mathrm{flp}}$ , are adopted to leverage the consistency between the original, rotated, and flipped views of each object proposal. For the rotated and flipped views, $\mathcal{L}_{\mathrm{rot}}$ and $\mathcal{L}_{\mathrm{flp}}$ are computed by comparing with the predicted angle $\theta$ in the original view $(\mathrm{I}_{\mathrm{ori}})$ :
+
+$$
+\mathcal {L} _ {\mathrm {r o t}} = l _ {s} \left(\theta_ {\mathrm {r o t}} - \theta , R\right), \mathcal {L} _ {\mathrm {f l p}} = l _ {s} \left(\theta_ {\mathrm {f l p}} + \theta , 0\right), \tag {14}
+$$
+
+where $l_{s}$ denotes a smooth L1 loss-based snap loss [48], and $R$ denotes the angle applied to $\mathbf{I}_{ori}$ . The final angle loss is:
+
+$$
+\mathcal {L} _ {\text {a n g}} = \beta \left(\lambda_ {r} \mathcal {L} _ {\text {r o t}} + \lambda_ {f} \mathcal {L} _ {\text {f l p}}\right) + \gamma \mathcal {L} _ {\text {S P A}}, \tag {15}
+$$
+
+where $\lambda_r = 1.0, \lambda_f = 0.05, \beta = 0.6$ , and $\gamma = 0.05$ are empirically determined for all our experiments. In the shape learning branch (SLB), we use our IoU-based [45] regression loss $\mathcal{L}_{\mathrm{reg}}$ in Eq. 11. The overall loss is defined as:
+
+$$
+\mathcal {L} _ {\text {t o t a l}} = \lambda_ {\text {a n g}} \mathcal {L} _ {\text {a n g}} + \lambda_ {\text {r e g}} \mathcal {L} _ {\text {r e g}} + \lambda_ {\text {c n}} \mathcal {L} _ {\text {c n}} + \lambda_ {\text {c l s}} \mathcal {L} _ {\text {c l s}} \tag {16}
+$$
+
+where $\mathcal{L}_{\mathrm{cn}}$ is the center-ness loss [24], and $\mathcal{L}_{\mathrm{cls}}$ is the classification loss based on the focal loss [20]. The weighting factors, $\lambda_{\mathrm{ang}}, \lambda_{\mathrm{reg}}, \lambda_{\mathrm{cn}}$ , and $\lambda_{\mathrm{cls}}$ are all set to 1.
+
+# 4. Experiments
+
+# 4.1. Datasets
+
+We trained and tested all the methods across four different datasets: DIOR [5, 13], DOTA-v1.0 [29], SIMD [9] and NWPU VHR-10 [4], which are summarized in Table 1. The details for the datasets and results for SIMD and NWPU are described in Suppl.
+
+| Datasets | # of Images | Image Widths | # of Objects | # of Classes | Annotation Types |
| DIOR [13] | 22,463 | 800 | 190,288 | 20 | T-HBox |
| DIOR-R [5] | 22,463 | 800 | 190,288 | 20 | RBox |
| DOTA-v1.0 [29] | 2,806 | 800 ~ 4K | 188,282 | 15 | C-HBox, RBox |
| SIMD [9] | 5,000 | 1024 | 45,096 | 15 | T-HBox |
| NWPU VHR-10 [4] | 800 | ~1000 | 3,775 | 10 | T-HBox |
+
+Table 1. Characteristics of datasets used for experiments
+
+# 4.2. Implementation Details
+
+Our proposed ABBSPO pipeline adopts the FCOS [24] detector as the baseline architecture, utilizing a ResNet-50 [10] backbone and an FPN [15] neck, based on the H2RBox-v2 [48] framework. To ensure fairness, all models are configured with the ResNet-50 [10] backbone and trained for 12 epochs on NVIDIA RTX3090 GPUs.
+
+# 4.3. Experimental Results
+
+# 4.3.1 Quantitative Comparison
+
+It should be noted that objects such as round-shaped pools have orientation ambiguities regardless of their annotations (RBoxes) [42]. In order to avoid confusion in orientation learning, annotations are modified as having horizontal orientations if the objects belong to the following categories: (i) DIOR-R: 'baseball field', 'chimney', 'golf field', 'stadium', 'storage tank', 'windmill'; and (ii) DOTA-v1.0: 'baseball diamond', 'stadium', 'roundabout'. Accordingly, their orientation learning is enforced to predict the horizontal orientations, similar to previous works [42, 48].
+
+Results on DIOR-R. Table 2 shows the OOD results. In addition to $\mathrm{AP}_{50}$ metric, we use $3\text{-AP}_{50}$ that focuses on the detection performance of the three complex-shaped object categories: 'airplane' (APL), 'expressway service area' (ESA), and 'overpass' (OP). As shown, our ABBSPO outperforms all weakly supervised OOD methods. Especially, in terms of $3\text{-AP}_{50}$ , our ABBSPO is superior to the HBox-supervised SOTA methods, H2RBox and H2RBox-v2, with large margins of average $12.9\%$ -point and average $9.1\%$ -point improvements. In overall $\mathrm{AP}_{50}$ performance, our ABBSPO surpasses H2RBox by $5.13\%$ -point and the H2RBox-v2 by $3.03\%$ -point. It is noted that our ABBSPO not only surpasses our base detector (H2RBox-v2 [48]) but also performs comparably to other RBox-supervised OOD methods, such as FCOS [24] and Oriented R-CNN [32]. It is worth noting that, compared to the RBox-supervised OOD methods, our ABBSPO shows even superior performance with large margins from $6.5\%$ -point to $11.7\%$ -point, especially on the 'airplane' that has the most complex shape. Notably, the ABBS module is less effective for rectangular objects, such as 'tennis court' (TC) and 'vehicle' (VE), as scaling is often unnecessary. However, it proves highly beneficial for complex-shaped objects, such as the ESA. The SPA loss is applied only to symmetric categories and helps
+
+| Methods | \( \underline{\mathbf{APL}} \) | \( \mathbf{APO} \) | \( \mathbf{BF} \) | \( \mathbf{{BC}} \) | \( \mathbf{{BR}} \) | \( \mathbf{{CH}} \) | \( \underline{\mathbf{ESA}} \) | \( \mathbf{{ETS}} \) | \( \mathbf{{DAM}} \) | \( \mathbf{{GF}} \) | \( \mathbf{{GTF}} \) | \( \mathbf{{HA}} \) | \( \mathbf{{OP}} \) | \( \mathbf{{SH}} \) | \( \mathbf{{STA}} \) | \( \mathbf{{STO}} \) | \( \mathbf{{TC}} \) | \( \mathbf{{TS}} \) | \( \mathbf{{WE}} \) | \( \mathbf{{WM}} \) | \( 3-AP_{50} \) | \( AP_{50} \) |
| \( S_R \) | RetinaNet [20] | 59.8 | 19.3 | 69.7 | 81.3 | 17.2 | 72.7 | 68.7 | 49.4 | 18.4 | 69.5 | 71.3 | 33.3 | 34.1 | 75.8 | 67.1 | 59.6 | 81.0 | 44.1 | 38.0 | 62.5 | 54.20 | 54.64 |
| FCOS [24] | 62.1 | 37.9 | 74.6 | 81.2 | 32.9 | 72.1 | 75.3 | 61.8 | 27.4 | 69.1 | 78.7 | 34.4 | 50.6 | 80.1 | 68.6 | 68.1 | 81.3 | 49.1 | 43.4 | 64.5 | 62.67 | 60.66 |
| Oriented R-CNN [32] | 63.0 | 36.7 | 71.9 | 81.6 | 41.1 | 72.6 | 77.8 | 65.5 | 24.8 | 72.9 | 82.1 | 40.9 | 56.5 | 81.2 | 73.4 | 62.4 | 81.5 | 53.3 | 65.6 | 65.77 | 62.41 | |
| GWD [38] (RetinaNet) | 61.5 | 23.6 | 73.6 | 81.1 | 17.4 | 72.7 | 68.3 | 47.2 | 20.7 | 71.2 | 73.2 | 33.9 | 34.3 | 77.6 | 64.7 | 57.5 | 80.9 | 42.1 | 39.7 | 60.2 | 54.70 | 55.07 |
| KLD [39] (RetinaNet) | 57.8 | 22.6 | 71.5 | 81.2 | 16.9 | 72.7 | 68.9 | 52.1 | 20.6 | 73.5 | 71.0 | 33.7 | 33.2 | 77.1 | 68.9 | 59.9 | 80.9 | 43.9 | 39.1 | 60.9 | 53.30 | 55.32 |
| KFIoU [41] (RetinaNet) | 60.6 | 36.6 | 73.6 | 80.9 | 27.0 | 72.6 | 73.4 | 56.5 | 25.4 | 73.9 | 72.0 | 32.9 | 45.8 | 75.8 | 65.2 | 57.6 | 80.0 | 48.0 | 40.1 | 58.8 | 59.93 | 57.84 |
| \( \underline{\mathbf{S_I}} \) | \( WSODet^† \)[23] | 20.7 | 29.0 | 63.2 | 67.3 | 0.2 | 65.5 | 0.4 | 0.1 | 0.3 | 49.0 | 28.9 | 0.3 | 1.5 | 1.2 | 53.4 | 16.4 | 40.0 | 0.1 | 6.1 | 0.1 | 7.53 | 22.20 |
| \( S_P \) | \( PointOBB^† \)[17] | 58.2 | 15.3 | 70.5 | 78.6 | 0.1 | 72.2 | 69.6 | 1.8 | 3.7 | 0.3 | 77.3 | 16.7 | 40.4 | 79.2 | 39.6 | 32.4 | 29.6 | 16.8 | 33.6 | 27.7 | 56.07 | 38.08 |
| Point2RBox-SK [47] | 41.9 | 9.1 | 62.9 | 52.8 | 10.8 | 72.2 | 3.0 | 43.9 | 5.5 | 9.7 | 25.1 | 9.1 | 21.0 | 24.0 | 20.4 | 25.1 | 71.7 | 4.5 | 16.1 | 16.3 | 21.97 | 27.26 |
| \( S_H \) | H2RBox [42] | 57.1 | 14.4 | 72.2 | 82.6 | 17.5 | 71.2 | 56.5 | 55.2 | 14 | 67.7 | 77.9 | 31 | 40.7 | 76.3 | 66.2 | 63.4 | 81.5 | 50.4 | 38 | 57.6 | 51.43 | 54.57 |
| H2RBox-v2 [48] | 55.5 | 17.8 | 76.9 | 80.5 | 27.7 | 72.2 | 63.0 | 58.6 | 24.4 | 73.9 | 80.3 | 33.9 | 47.2 | 77.4 | 58.7 | 60.9 | 81.4 | 48.1 | 41.1 | 53.9 | 55.23 | 56.67 |
| ABBSPO (Ours) | 69.5 | 15.7 | 76.2 | 87.5 | 29.9 | 72.3 | 75.3 | 61.2 | 28.1 | 74.1 | 81.7 | 34.7 | 48.2 | 79.3 | 67.4 | 61.4 | 81.5 | 54.7 | 41.5 | 53.8 | 64.33 | 59.70 |
+
+Table 2. Quantitative results of each category on the DIOR-R [5] test dataset for RBox-supervised $(S_R)$ , Image-supervised $(S_I)$ , Point-supervised $(S_P)$ and HBox-supervised $(S_H)$ methods. The $3-\mathrm{AP}_{50}$ represents the mean $\mathrm{AP}_{50}$ scores for three complex-shaped object categories: 'airplane' (APL), 'expressway service area' (ESA), and 'overpass' (OP). The notation $\dagger$ indicates its results in the paper [17].
+
+| Methods | PL | BD | BR | GTF | SV | LV | SH | TC | BC | ST | SBF | RA | HA | SP | HC | 3-AP50 | AP50 |
| SR | RetinaNet [20] | 87.5 | 75.1 | 39.9 | 59.6 | 66.3 | 66.3 | 78.2 | 90.5 | 55.0 | 62.7 | 47.1 | 63.6 | 59.4 | 55.1 | 43.0 | 61.87 | 63.3 |
| FCOS [24] | 88.8 | 74.0 | 46.8 | 59.1 | 70.1 | 81.4 | 87.7 | 90.7 | 67.7 | 68.3 | 60.2 | 66.1 | 64.9 | 58.7 | 44.0 | 63.83 | 68.6 |
| Oriented R-CNN [32] | 89.3 | 76.1 | 53.8 | 78.7 | 68.6 | 84.9 | 89.3 | 90.8 | 74.3 | 62.8 | 66.3 | 66.5 | 74.7 | 58.6 | 46.8 | 64.90 | 72.1 |
| Oriented RepPoints[14] | 89.7 | 80.1 | 50.5 | 74.4 | 75.0 | 82.0 | 88.7 | 90.4 | 64.0 | 70.0 | 45.7 | 60.6 | 73.6 | 60.4 | 42.8 | 64.30 | 69.86 |
| GWD [38] (RetinaNet) | 88.2 | 74.9 | 41.3 | 60.5 | 66.7 | 68.1 | 85.8 | 90.5 | 50.4 | 66.8 | 45.8 | 65.1 | 60.7 | 52.9 | 38.9 | 60.0 | 63.77 |
| KLD [39] (RetinaNet) | 88.4 | 75.8 | 41.4 | 60.0 | 66.1 | 68.8 | 84.7 | 90.6 | 56.8 | 60.4 | 50.4 | 70.1 | 60.0 | 50.5 | 45.7 | 61.53 | 64.65 |
| KFIuU [41] (RetinaNet) | 84.4 | 74.3 | 40.7 | 55.2 | 57.9 | 56.9 | 76.4 | 71.2 | 46.1 | 64.8 | 54.3 | 65.0 | 58.3 | 48.7 | 42.9 | 58.67 | 59.81 |
| SP | PointOBB [17]+FCOS | 32.4 | 67.3 | 0.8 | 53.6 | 2.3 | 9.7 | 18.8 | 0.3 | 9.9 | 12.8 | 0.5 | 54.0 | 11.0 | 34.1 | 11.4 | 25.97 | 21.26 |
| Point2RBox-SK [47] | 50.1 | 63.7 | 1.6 | 44.7 | 23.9 | 34.7 | 32.7 | 78.8 | 41.2 | 32.2 | 2.1 | 34.3 | 20.8 | 42.5 | 7.2 | 33.27 | 34.03 |
| SH | H2RBox [42] | 89.5 | 73.1 | 37.3 | 55.1 | 70.7 | 76.4 | 85.4 | 90.3 | 66.5 | 67.3 | 59.6 | 64.9 | 60.6 | 57.9 | 36.5 | 61.30 | 66.07 |
| H2RBox-v2 [48] | 89.4 | 74.8 | 45.4 | 56.0 | 70.3 | 76.6 | 87.9 | 90.5 | 69.3 | 67.5 | 56.7 | 64.7 | 65.3 | 55.5 | 45.5 | 63.47 | 67.69 |
| ABBSPO (Ours) | 89.2 | 75.6 | 47.4 | 52.8 | 70.3 | 77.6 | 88.2 | 90.5 | 67.9 | 66.8 | 68.2 | 66.2 | 71.6 | 55.6 | 51.0 | 65.27 | 69.26 |
+
+Table 3. Quantitative results of each category on the DOTA-v1.0 [29] validation dataset for $S_R$ , $S_I$ , $S_P$ and $S_H$ methods. The $\underline{3 - AP}_{50}$ represents the mean $\mathrm{AP}_{50}$ scores for three complex-shaped object categories: plane (PL), swimming pool (SP), and helicopter (HC). All the methods are re-trained using only train dataset for fair comparison.
+
+improve their performance, except for the categories with orientation ambiguities, such as 'storage tank' (STO). Since the predicted angles learned through the SPA loss are also utilized in the ABBS module for scale adjustment, both the SPA loss and the ABBS module jointly contribute to performance improvement in symmetric categories. This joint effect is particularly evident in complex-shaped symmetric categories, such as APL and ESA, where performance gains are more significant. Nevertheless, the performance gains for the two symmetric and rectangular categories, TC and VE, are marginal. This is mainly because the ABBS module has limited impact on rectangular shapes, and the small object sizes lead to an insufficient number of pixels for reliably determining the symmetry axis via the SPA loss.
+
+Results on DOTA-v1.0. Table 3 shows the detection performance results on the DOTA-v1.0 [29]. Due to the nonresponsiveness of the DOTA evaluation server, we report our experimental results on the validation dataset (458 images) instead of the test dataset (937 images). It should be noted that the validation dataset was not used for training all the methods for fair comparison. We use $3\mathrm{-AP}_{50}$ that measures the detection performance for the three complex-shaped object categories: 'plane', 'swimming pool' and 'helicopter'. Our ABBsPO achieves SOTA performance, outperforming H2RBox by $3.19\%$ -point and H2RBox-v2 by $1.57\%$ -point improvements. Moreover, our ABBsPO
+
+even surpasses the FCOS Baseline by $0.66\%$ -point lift.
+
+# 4.3.2 Qualitative Comparison
+
+Results on DIOR. As shown in the figures of the first row in Fig. 5, our ABBSPO is the only method that accurately captures both the orientation and scale of the airplane. Since DIOR annotations provide GT in T-HBox format, direct usage of T-HBoxes as GT for training to predict RBox leads to degradations in orientation and scale prediction accuracy for the existing HBox-supervised OOD methods as shown in the figures of columns 2 and 3 in Fig. 5. In contrast, our ABBSPO avoids such degradation by utilizing the ABBS module that optimally scales the GT HBox sizes for precise RBox prediction during training. It is also worthwhile to mention that the predicted orientations by our ABBSPO are more precisely obtained via our SPA loss. Furthermore, it should be noted that compared to the RBox-supervised baseline method (Rotated FCOS [24]), our approach demonstrates superior visual results, even under weakly supervised learning.
+
+Results on DOTA-v1.0. As shown in the figures of the second row in Fig. 5, ABBSPO very accurately predicts both the orientation and scale of the swimming pool, achieving similar accuracy for tennis court. Interestingly, only ABBSPO successfully detects the two tennis courts that are partially occluded by trees (red solid circle) while the other
+
+| Module | DIOR-R | DOTA-v1.0 |
| ABBS | SPA | 3-AP50 | AP50 | AP50 |
| | 55.23 | 56.67 | 67.69 |
| ✓ | | 62.13 | 58.35 | 68.59 |
| ✓ | 58.77 | 58.99 | 69.16 |
| ✓ | ✓ | 64.33 | 59.70 | 69.26 |
+
+Table 4. Ablation results on ABBS module and SPA loss $(\mathcal{L}_{\mathrm{SPA}})$
+
+| Sampling | DIOR-R |
| L SPA | Others | 3-AP50 | AP50 |
| | 61.67 | 58.93 |
| ✓ | | 64.33 | 59.70 |
| ✓ | 43.63 | 50.51 |
| ✓ | ✓ | 45.1 | 50.91 |
+
+Table 5. Ablation results on proposal sampling in ${\mathcal{L}}_{\mathrm{{SPA}}}$ and other components.
+
+| Scale Range | DIOR-R | DOTA-v1.0 |
| Min | Max | Interval | 3-AP50 | AP50 | AP50 |
| 0.9 | 1.1 | 0.05 | 57.97 | 58.15 | 69.26 |
| 0.5 | 1.5 | 0.1 | 61.67 | 59.62 | 68.8 |
| 1.0 | 1.5 | 0.1 | 64.33 | 59.70 | 68.9 |
| 1.0 | 2.0 | 0.1 | 56.07 | 55.46 | 66.55 |
+
+Table 6. Ablation results on scale range in ABBS module.
+
+
+Figure 5. Qualitative results on DIOR [5, 13] and DOTA-v1.0 [29]. Zoom-in for better visualization. Rotated FCOS was trained only with GT RBoxes, while H2RBox, H2RBox-v2 and our ABBsPO were trained with GT T-HBoxes (1st row) and GT C-HBoxes (2nd row).
+
+methods failed. These results visually support the effectiveness of our ABBS module and SPA loss in learning the scales and orientations of objects accurately.
+
+# 4.4. Ablation Studies
+
+Ablation study on SPA loss and ABBS module. As shown in Table 4, both components contribute to performance improvements. The ABBS module effectively scales the GT HBoxes, leading to an increase in $\mathrm{AP}_{50}$ performance on the DIOR dataset. Notably, it has a greater effect on complex-shaped object categories, resulting in a significant improvement in $3\text{-AP}_{50}$ . Similarly, the SPA loss enhances angle prediction accuracy, also bringing an improvement in $\mathrm{AP}_{50}$ .
+
+Ablation study on proposal sampling. As shown in Table 5, applying Top- $k$ proposal sampling exclusively to the SPA loss $(\mathcal{L}_{\mathrm{SPA}})$ yields the highest $\mathrm{AP}_{50}$ performance, as the symmetric proposals of high-quality benefits $\mathcal{L}_{\mathrm{SPA}}$ . But, additional proposal sampling to the others $(\mathcal{L}_{\mathrm{rot}},\mathcal{L}_{\mathrm{flp}},\mathcal{L}_{\mathrm{reg}},\mathcal{L}_{\mathrm{cn}},\mathcal{L}_{\mathrm{cls}})$ significantly lowers the performance.
+
+Ablation study on scale range in the ABBS module. As shown in Table 6, the optimal scale range is influenced by the type of GT HBoxes. For DIOR's T-HBoxes, a scale range of 1 to 1.5 works well because it ensures that the
+
+predicted RBoxes fully cover the objects boundary. On the other hand, for DOTA's C-HBoxes, which are already close to the optimal HBoxes, the optimal scale range is closer to 1. By adjusting the scale range based on the type of HBoxes, the ABBS module achieves high accuracy in predicting RBoxes for both datasets.
+
+# 5. Conclusion
+
+Our ABBSPO, a weakly supervised OOD framework, effectively learns RBox prediction regardless of the type of HBox annotations (T-HBox and C-HBox). With our proposed Adaptive Bounding Box Scaling (ABBS) and Symmetric Prior Angle (SPA) loss, we achieved enhanced orientation and scale accuracy for OOD, which is comparable to or even better than RBox-supervised methods. Extensive experimental results underscore the superiority of our approach, surpassing state-of-the-art HBox-supervised methods. Our method effectively bridges the gap between weakly supervised OOD and fully supervised OOD, making it a promising solution for applications requiring efficient and accurate object detection via training with relatively cheap annotations of HBoxes compared to RBoxes.
+
+# Acknowledgement
+
+This research was supported by Korea Institute of Marine Science & Technology Promotion (KIMST) funded by the Korea Coast Guard (RS-2023-00238652, Integrated Satellite-based Applications Development for Korea Coast Guard, $100\%$ ).
+
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+# ABC-Former: Auxiliary Bimodal Cross-domain Transformer with Interactive Channel Attention for White Balance
+
+Yu-Cheng Chiu* Guan-Rong Chen* Zihao Chen Yan-Tsung Peng† National Chengchi University
+
+No. 64, Section 2, Zhinan Rd, Wenshan District, Taipei City, 116
+
+111753202@nccu.edu.tw 111753139@nccu.edu.tw 113761501@nccu.edu.tw ytpeng@cs.nccu.edu.tw
+
+# Abstract
+
+The primary goal of white balance (WB) for sRGB images is to correct inaccurate color temperatures, ensuring that images display natural, neutral colors. While existing WB methods yield reasonable results, their effectiveness is limited. They either focus solely on global color adjustments applied before the camera-specific image signal processing pipeline or rely on end-to-end models that generate WB outputs without accounting for global color trends, leading to suboptimal correction. To address these limitations, we propose an Auxiliary Bimodal Cross-domain Transformer (ABC-Former) that enhances WB correction by leveraging complementary knowledge from global color information from CIELab and RGB histograms alongside sRGB inputs. By introducing an Interactive Channel Attention (ICA) module to facilitate cross-modality global knowledge transfer, ABC-Former achieves more precise WB correction. Experimental results on benchmark WB datasets show that ABC-Former performs favorably against state-of-the-art WB methods. The source code is available at https://github.com/ytpeng-aimlab/ABC-Former.
+
+# 1. Introduction
+
+White balance (WB) correction ensures consistent and accurate color production across varying lighting conditions. However, camera Image Signal Processing (ISP) can introduce color casts in sRGB images due to inaccurate or customized WB settings applied to raw-RGB inputs. These distortions can degrade the accuracy of tasks like image classification and segmentation, where precise color is crucial [10, 12, 23]. Consequently, WB correction has gained significant research interest.
+
+Significant effort has been made to improve WB within the camera's ISP pipeline. Raw-WB methods estimate the
+
+
+
+
+
+
+Figure 1. (a) Traditional raw-WB methods predict the scene's illuminant, perform Illumination Correction (IC), and generate the sRGB output via camera-specific ISP. (b) DNN-based sRGB-WB methods apply end-to-end models directly to sRGB images for WB correction. (c) ABC-Former improves WB accuracy by converting the input into multiple modalities, enhancing illumination correction through auxiliary and primary models.
+
+scene's illuminant to correct color shifts in raw images before further processing. However, due to the non-linear transformations applied by the ISP during rendering, these corrections may not fully compensate for color shifts in the final sRGB output [1].
+
+Several sRGB-WB methods address color shifts caused by imprecise WB in the camera's ISP, categorized into exemplar-based and DNN-based approaches. Exemplar-based methods like KNN [3] classify images from the Rendered WB dataset and apply the best-matching nonlinear
+
+mappings for correction. DNN-based methods such as DEEP-WB [2] use CNNs for single-illuminant color correction, while WBFlow [18] extracts pseudo-raw features via a reversible flow model for sRGB correction. SWBNet [19] employs a transformer in the DCT domain to refine color-sensitive features. While effective, these methods fail to fully integrate global color trends and scene information for more comprehensive WB correction.
+
+Our work utilizes alternative modalities, such as color histograms, to learn global color temperature for effective WB correction. Unlike images, which encode spatial and color information, histograms capture color distribution across channels without spatial details. While per-channel histograms do not fully preserve color relationships between pixels, we can explore both sRGB and CIELab color histograms to go beyond sRGB-input images, extracting global color information. Inspired by [26], we propose ABC-Former, an Auxiliary Bimodal Cross-domain Transformer architecture that integrates global color information from both sRGB and CIELab histograms. It consists of two auxiliary models for histogram-based learning and a target model for sRGB image WB correction, where the sRGB histogram supervises raw color intensity, and CIELab ensures perceptually uniform color distribution. To enhance WB correction in the target sRGB model, we introduce the Interactive Channel Attention (ICA) module, which transfers modality-complementary knowledge using re-parameterization, allowing the target model to adaptively reweight image features for improved accuracy. Our key contributions are listed as follows:
+
+- We propose ABC-Former, which leverages histogram-based global color features via auxiliary models to refine WB correction in the target sRGB model.
+- We introduce the ICA module to facilitate effective cross-modality knowledge transfer, optimizing sRGB feature reweighting for better WB results.
+- Extensive experiments on benchmark WB datasets demonstrate that ABC-Former outperforms state-of-the-art (SOTA) sRGB-WB methods.
+
+# 2. Related Works
+
+Raw-WB Approaches. The WB module in a camera's ISP corrects raw images for accurate color temperature, compensating for lighting variations. Traditional WB methods estimate the global light source color and apply uniform gain coefficients for illumination correction. However, they assume a consistent color temperature across the scene, making them ineffective under mixed lighting. Additionally, these methods irreversibly alter raw images, limiting precise sRGB adjustments in post-processing [4, 7-9, 15, 20, 21, 24].
+
+sRGB-WB Approaches. To address the shortcomings of traditional WB methods, recent research has explored
+
+sRGB-WB approaches, which refine color correction beyond the ISP stage. These methods can be classified into exemplar-based methods [3, 5] and DNN-based methods [18, 19]. Exemplar-based methods apply trained nonlinear mappings for color correction. For example, Affi et al. [3] use histogram features to find images with similar color distributions and derive a correction matrix to adjust colors accordingly. Mixed-WB [5] generates multiple WB versions of an image, averaging their weighting maps to achieve optimal correction. However, these methods rely heavily on predefined training data, making them less adaptable to diverse lighting conditions.
+
+DNN-based methods, such as WBFlow [18], use neural flow for reversible color correction, mapping color-cast sRGB images to a pseudo-raw feature space for linear WB. WBFlow also incorporates a camera transformation module for few-shot adaptation, improving generalization ability. SWBNet [19] suppresses temperature-sensitive low-frequency information and employs a contrast loss to align scene features across varying temperatures, enhancing WB stability. It also uses adaptive weights to correct multiple color shifts under mixed lighting. Although these methods are effective, they remain constrained by the sRGB image modality.
+
+Multimodal Training Approaches. Unimodal training uses data from a single modality, limiting its ability to generalize across different modalities. In contrast, multimodal training enables models to learn from multiple modalities, which can be strongly correlated (paired data) or weakly correlated (irrelevant data). CLIP [22] exemplifies strongly correlated multimodal data, using contrastive learning to align image and text features, requiring paired data. In contrast, M2PT [26] integrates irrelevant data from different modalities by leveraging re-parameterization to transfer knowledge from pre-trained auxiliary models. While this enhances cross-modal learning, it increases data collection costs and pre-training demands.
+
+Inspired by M2PT, we adopt multimodal training to capture global color information from sRGB images to enhance WB correction. Unlike M2PT, which uses irrelevant data, we train sRGB images to learn corrected histogram-based color features from their color and CIELab histograms. Figure 1 compares conventional DNN-based raw-WB and sRGB-WB methods with the proposed ABC-Former.
+
+# 3. Proposed Method
+
+The proposed ABC-Former consists of three transformer models: two auxiliary transformers that learn to correct color and CIELab histograms, and a primary transformer that processes the input sRGB image for the final WB correction. Unlike M2PT [26], which tokenizes irrelevant multimodal data for unified processing, our approach leverages sRGB images with their strongly related color information.
+
+To efficiently transfer complementary color knowledge, we introduce the Interactive Channel Attention (ICA) module, which utilizes condensed histogram-based features to enhance color temperature correction, improving accuracy and visual quality. The overall architecture is shown in Figure 2.
+
+# 3.1. Auxiliary Model — PDFformer
+
+Most prior sRGB-WB works [2, 3, 5, 18] focus on local pixel information within the sRGB domain, often overlooking global color temperature and perceptual color relationships, which are crucial for effective WB correction. Therefore, integrating global color information from alternative modalities can enhance accuracy by providing a broader context for color adjustments. Given an input sRGB image $\mathbf{I} \in \mathbb{R}^{H \times W \times 3}$ , where $H$ and $W$ denote the image's height and width, and the three channels represent the RGB color components, we first convert it to the CIELab color space, represented as $\mathbf{I}_{\mathrm{Lab}} \in \mathbb{R}^{H \times W \times 3}$ , where the three channels correspond to the $L^*$ , $a^*$ , and $b^*$ components. To efficiently capture global color temperature while maintaining low model complexity, we convert $\mathbf{I}$ into its probability density function (PDF) representation, $\mathbf{H}_{\mathrm{sRGB}} \in \mathbb{R}^{L \times 3}$ , where $L = 256$ represents the number of histogram bins per channel. Similarly, we transform $\mathbf{I}_{\mathrm{Lab}}$ into its PDF form, referred to as $\mathbf{H}_{\mathrm{Lab}} \in \mathbb{R}^{L \times 3}$ , with $L = 256$ , providing a histogram-based representation for each color space.
+
+The ABC-Former framework incorporates two auxiliary models to enhance the target model's performance. These models process global color PDF data, $\mathbf{H}^{\mathrm{sRGB}}$ and $\mathbf{H}^{\mathrm{Lab}}$ , which serve as distinct inputs. Each auxiliary model, called PDFformer, employs a 1D transformer architecture with a shared structure but separate training. Initially, the input histograms, $\mathbf{H}^{\mathrm{sRGB}}$ or $\mathbf{H}^{\mathrm{Lab}}$ , pass through a one-dimensional convolutional layer to produce histogram features $\mathbf{H}_0^{\mathbf{A}} \in \mathbb{R}^{L \times C}$ , where $\mathbf{A} \in [\mathbf{sRGB}, \mathbf{Lab}]$ , and $C$ is the feature dimension. These features are subsequently processed through a U-shape transformer structure with PDFformer blocks that facilitate upsampling and downsampling in the encoding and decoding paths. Each block consists of two sequences of Layer Normalization (LN), Channel Attention (CA) [14], and a feed-forward Multilayer Perceptron (MLP) [11], arranged in the following order:
+
+$$
+\hat {\mathbf {H}} _ {\mathbf {i}} ^ {\mathbf {A}} = \operatorname {C A} \left(\operatorname {L N} \left(\mathbf {H} _ {\mathbf {i} - 1} ^ {\mathbf {A}}\right)\right) + \mathbf {H} _ {\mathbf {i} - 1} ^ {\mathbf {A}}; \tag {1}
+$$
+
+$$
+\mathbf {H} _ {\mathbf {i}} ^ {\mathbf {A}} = \operatorname {G E L U} (\operatorname {M L P} (\operatorname {L N} (\hat {\mathbf {H}} _ {\mathbf {i}} ^ {\mathbf {A}}))) + \hat {\mathbf {H}} _ {\mathbf {i}} ^ {\mathbf {A}},
+$$
+
+where $\mathrm{GELU}(\cdot)$ denotes the GELU activation function, and $\mathbf{i}$ is the block index, starting from 1. PDFformer has $K$ PDFformer blocks in the encoding path, followed by a bottleneck stage, which is also a PDFformer block. These blocks are interconnected via downsampling, implemented through a $4\times 1$ convolution with a stride of 2 and channel doubling. This process yields an output of $\mathbf{H}_{\mathbf{K} + 1}^{\mathbf{A}}\in$
+
+$\mathbb{R}^{\frac{L}{2K}\times 2^K C}$ . Following the bottleneck, the decoding path contains $K$ PDFformer blocks, with upsampling and channel reduction applied between blocks. The first two blocks halve the number of channels, while the remaining blocks quarter them, as in [25]. Upsampling is achieved using a $2\times 1$ transposed convolution with a stride of 2. Additionally, each block in the decoding path takes the output from the previous block and concatenates it with the corresponding output from the encoding path of the same spatial size. The final output, $\mathbf{H}^{\mathbf{A}}\in \mathbb{R}^{L\times 2C}$ , passes through a convolutional layer with a residual connection to the input histograms and a softmax function to produce the corrected color or CIELab histograms $\mathbf{H}_{\mathbf{c}}^{\mathbf{A}}\in \mathbb{R}^{L\times 3}$ as:
+
+$$
+\mathbf {H} _ {\mathrm {c}} ^ {\mathbf {A}} = \operatorname {S O F T M A X} \left(\operatorname {C o n v} _ {3 \times 1} \left(\mathbf {H} _ {2 \mathrm {K} + 1} ^ {\mathbf {A}}\right) + \mathbf {H} _ {0} ^ {\mathbf {A}}\right). \tag {2}
+$$
+
+# 3.2. Target model — sRGBformer
+
+To achieve a color-calibrated correction, we employ sRGBformer, a vision transformer designed to address color deviations. It systematically processes input features $\mathbf{X}_0$ to generate the final WB-corrected image. Similar to PDFformer, sRGBformer employs a U-shaped transformer architecture with upsampling and downsampling. However, it uniquely integrates cross-modality knowledge from auxiliary models, using their corrected global color information as guidance. To enable this, we introduce our proposed Interactive
+
+Channel Attention (ICA) in each sRGBformer block, incorporating auxiliary model knowledge through dedicated pathways. Each sRGBformer block consists of two sets of LN, ICA, and an MLP, structured as follows:
+
+$$
+\hat {\mathbf {X}} _ {\mathbf {i}} = \operatorname {I C A} (\ln (\mathbf {X} _ {\mathbf {i} - \mathbf {1}})) + \mathbf {X} _ {\mathbf {i} - \mathbf {1}}; \tag {3}
+$$
+
+$$
+\mathbf {X} _ {\mathbf {i}} = \operatorname {G E L U} (\operatorname {M L P} (\ln (\hat {\mathbf {X}} _ {\mathbf {i}}))) + \hat {\mathbf {X}} _ {\mathbf {i}},
+$$
+
+where $\mathbf{X_i}$ is the image features produced by the sRGBformer block at $i$ -th level. The encoder and decoder each consist of $K$ sRGBformer blocks, connected via a bottleneck stage with one sRGBformer block. In the encoder, downsampling is achieved using a $4\times 4$ convolution with a stride of 2 and channel doubling, while the decoder applies upsampling via a $2\times 2$ transposed convolution with a stride of 2 and channel halving. As in PDFformer, each decoder block receives the output from the previous block, concatenated with the corresponding output from the encoder of the same spatial size. The final decoder output $\mathbf{X_{2K + 1}}\in \mathbb{R}^{H\times W\times 2C}$ passes through a $3\times 3$ convolutional layer with a residual connection to the input, producing the final WB-corrected image, $\mathbf{X_c}\in \mathbb{R}^{H\times W\times 3}$ .
+
+Interactive Channel Attention. The goal of ICA is to facilitate knowledge transfer from auxiliary models to sRGBformer, enhancing WB correction. In sRGBformer, each encoder and decoder block is equipped with an ICA module to correspond to the respective blocks in the encoders and decoders of the auxiliary models. First, $\mathbf{X}_{\mathrm{i}}$ is condensed
+
+
+Figure 2. The ABC-Former framework consists of two key components:: Auxiliary models (PDFformers) and a Target model (sRG-Bformer). The auxiliary models process sRGB and CIELab histograms to learn color features from different modalities, while the ICA module in the target model integrates this information to generate the final WB correction.
+
+into a vector with one value per channel by global average pooling (Avg.), followed by a convolution and sigmoid activation, generating a channel-wise weighting vector $\mathbf{W}_{\mathrm{i}}^{\mathrm{T}} \in \mathbb{R}^{1 \times 1 \times C}$ at the $i$ -th level of the sRGBformer block. Similarly, weighting vectors $\mathbf{W}_{\mathrm{i}}^{\mathrm{sRGB}}$ , $\mathbf{W}_{\mathrm{i}}^{\mathrm{Lab}} \in \mathbb{R}^{1 \times 1 \times C}$ are extracted by feeding $\mathbf{H}_{\mathrm{i}}^{\mathrm{sRGB}}$ and $\mathbf{H}_{\mathrm{i}}^{\mathrm{Lab}}$ into the CA module within their corresponding PDFformer's blocks, which include the average pooling $\mathrm{Avg}(\cdot)$ , convolution, the unsqueeze operation, and the excitation operation (sigmoid activation) at the $i$ -th level. Next, to integrate cross-modal knowledge, we apply cross-modal re-parameterization [26], introducing learnable parameters $\lambda_{\mathrm{i}}^{\mathrm{sRGB}}$ and $\lambda_{\mathrm{i}}^{\mathrm{Lab}}$ to adjust $\mathbf{W}_{\mathrm{i}}^{\mathrm{sRGB}}$ and $\mathbf{W}_{\mathrm{i}}^{\mathrm{Lab}}$ , respectively. These are then combined with $\mathbf{W}_{\mathrm{i}}^{\mathrm{T}}$ along the channel dimension to obtain $\mathbf{W}_{\mathrm{total}}$ as:
+
+$$
+\mathbf {W} _ {\mathbf {i}} ^ {\mathbf {T}} = \text {S i g m o i d} (\mathbf {C o n v} (\operatorname {A v g} (\mathbf {X} _ {\mathbf {i}}))) \tag {4}
+$$
+
+$$
+\mathbf {W} _ {\mathrm {i}} ^ {\text {t o t a l}} = \mathbf {W} _ {\mathrm {i}} ^ {\mathrm {T}} + \lambda_ {\mathrm {i}} ^ {\text {L a b}} \mathbf {W} _ {\mathrm {i}} ^ {\text {L a b}} + \lambda_ {\mathrm {i}} ^ {\text {s R G B}} \mathbf {W} _ {\mathrm {i}} ^ {\text {s R G B}}.
+$$
+
+At last, $\mathbf{X_i}$ is channel-wise re-weighted by $\mathbf{W_i^{total}}$ to gen-
+
+erate the refined sRGB features $\tilde{\mathbf{X}}_{\mathrm{i}}$ as:
+
+$$
+\tilde {\mathbf {X}} _ {\mathbf {i}} = \mathbb {F} _ {\text {s c a l e}} \left(\mathbf {W} _ {\mathbf {i}} ^ {\text {t o t a l}}, \mathbf {X} _ {\mathbf {i}}\right), \tag {5}
+$$
+
+where $\mathbb{F}_{scale}(\cdot, \cdot)$ represents the channel-wise multiplication function, applying scalar weights to the corresponding feature maps. Through ICA, we leverage calibrated global color information from modality-specific histogram-based features, enabling effective knowledge transfer for improved WB correction.
+
+# 3.3. Loss Function
+
+The proposed framework optimizes two auxiliary models and one target model. Specifically, two auxiliary PDF-formers process histogram inputs in a PDF format from either the sRGB or CIELab domains, while the target model, sRGBformer, is responsible for the final WB sRGB output. The cooperative interaction between the auxiliary and target models is crucial for achieving accurate WB in the output sRGB image. To train the auxiliary models, we use L2 loss
+
+to measure the difference between the PDFs of the predicted and ground-truth color channel histograms, formulated as:
+
+$$
+\begin{array}{l} \mathcal {L} _ {\mathrm {p d f}} ^ {s R G B} = \left\| \mathbf {H} _ {\mathbf {c}} ^ {\mathbf {R}} - \mathbf {H} _ {\mathbf {g t}} ^ {\mathbf {R}} \right\| _ {2} + \left\| \mathbf {H} _ {\mathbf {c}} ^ {\mathbf {G}} - \mathbf {H} _ {\mathbf {g t}} ^ {\mathbf {G}} \right\| _ {2} + \left\| \mathbf {H} _ {\mathbf {c}} ^ {\mathbf {B}} - \mathbf {H} _ {\mathbf {g t}} ^ {\mathbf {B}} \right\| _ {2}; \\ \mathcal {L} _ {\mathrm {p d f}} ^ {L a b} = \left\| \mathbf {H} _ {\mathbf {c}} ^ {\mathbf {L}} - \mathbf {H} _ {\mathbf {g t}} ^ {\mathbf {L}} \right\| _ {2} + \left\| \mathbf {H} _ {\mathbf {c}} ^ {\mathbf {a}} - \mathbf {H} _ {\mathbf {g t}} ^ {\mathbf {a}} \right\| _ {2} + \left\| \mathbf {H} _ {\mathbf {c}} ^ {\mathbf {b}} - \mathbf {H} _ {\mathbf {g t}} ^ {\mathbf {b}} \right\| _ {2}, \tag {6} \\ \end{array}
+$$
+
+where $\mathbf{H}_{\mathrm{c}}^{\mathrm{sRGB}} = [\mathbf{H}_{\mathrm{c}}^{\mathrm{R}};\mathbf{H}_{\mathrm{c}}^{\mathrm{G}};\mathbf{H}_{\mathrm{c}}^{\mathrm{B}}]$ and $\mathbf{H}_{\mathrm{c}}^{\mathrm{Lab}} = [\mathbf{H}_{\mathrm{c}}^{\mathrm{L}};\mathbf{H}_{\mathrm{c}}^{\mathrm{a}};\mathbf{H}_{\mathrm{c}}^{\mathrm{b}}]$ denote the corrected RGB and CIELab histograms, respectively, as estimated by PDFformers. $\mathbf{H}_{\mathrm{gt}}^{\mathrm{sRGB}}$ and $\mathbf{H}_{\mathrm{gt}}^{\mathrm{Lab}}$ represent the ground-truth histograms. We adopt L2 loss as it penalizes large deviations more heavily, encouraging the model to align histogram bins across the distribution evenly.
+
+For sRGBformer, we use the L1 loss for training, as follows:
+
+$$
+\mathcal {L} _ {\mathrm {r e c}} = \left\| \mathbf {X} _ {\mathbf {c}} - \mathbf {X} _ {\mathbf {g t}} \right\| _ {1}, \tag {7}
+$$
+
+where $\mathbf{X}_{\mathbf{c}}$ is the estimated WB image produced by sRGBformer, and $\mathbf{X}_{\mathbf{gt}}$ is the ground truth. The total loss is defined as $\mathcal{L}_{\mathrm{total}} = \mathcal{L}_{\mathrm{pdf}}^{sRGB} + \mathcal{L}_{\mathrm{pdf}}^{Lab} + \mathcal{L}_{\mathrm{rec}}$ .
+
+# 4. Experimental Results
+
+Datasets. The commonly used public dataset, the Rendered WB dataset Set1 [3], is divided into three non-overlapping folds. For training, we randomly selected 12,000 rendered sRGB images with different WB settings from two of the folds. For testing, we use the third fold of Set1, also known as Set1-Test (21,046 images), as well as other datasets that have no overlap in scenes or cameras with the training data: Set2 of the Rendered WB dataset (2,881 images) [3] and the Rendered Cube+ dataset (10,242 images) [3, 6]. These datasets serve as benchmarks to evaluate the WB correction performance of our ABC-Former.
+
+Evaluation Metrics. We evaluated our results using three widely used metrics: Mean Squared Error (MSE), Mean Angular Error (MAE), and $\Delta E$ 2000 [13], which quantify the differences between the predicted WB images and the ground truth. For each metric, we reported the mean, first quantile (Q1), median (Q2), and upper quantile (Q3) of the error. Lower values in these metrics indicate better WB correction performance, consistent with those used in recent works [2, 3, 5, 18, 19].
+
+Implementation Details. We implemented ABC-Former using PyTorch. During training, we optimize both the auxiliary and target models simultaneously over 350 epochs using the Adam optimizer [17] with $\beta_{1} = 0.5$ and $\beta_{2} = 0.999$ for each model. The learning rate is set to $2 \times 10^{-4}$ , and the embedding feature dimension to 16. For training, we randomly cropped four $128 \times 128$ patches from each training image as input. Additionally, we apply geometric transformations, including rotation and flipping, to augment the data.
+
+Quantitative Experimental Results. The quantitative results in Table 1 show that ABC-Former performs favorably against five SOTA methods [2, 3, 5, 18, 19] across three
+
+public benchmark datasets [3, 6]. The compared methods were evaluated using either their publicly available pretrained models or results directly cited from their respective publications. However, SWBNet [19] was retrained to be tested on the Set1-Test and Set2 datasets, as its code and original results for these datasets were not provided (marked with * in Table 1). SWBNet's scores on the Cube+ Dataset were taken from the original paper. On the Rendered WB Dataset Set1-Test and Set2, ABC-Former achieved the best performance on MSE, MAE, and $\Delta E$ 2000, indicating that it effectively removes color casts from images and achieves superior WB correction. On the Rendered Cube+ dataset, ABC-Former also delivered superior results, with the lowest mean scores in MSE, MAE, and $\Delta E$ 2000. Additionally, it maintains a competitive model size, only larger than Deep-WB [2] and Mixed-WB [5]. These results demonstrate ABC-Former's efficiency in achieving efficient WB correction across various datasets without significantly increasing model complexity, showcasing its robustness and generalization capabilities.
+
+Qualitative Experimental Results. We present the qualitative comparison results on the Rendered WB and Rendered Cube+ datasets in Figure 3 and Figure 4. Analyzing the color correction performance of different methods, we see that while KNN [3], Deep-WB [2], Mixed-WB [5], and WBFlow [18] generally reduce color casts, they often exhibit color inconsistencies across different regions of the image. For example, in Figure 3, these methods tend to correct the colors of objects while neglecting the sky's color accuracy, resulting in an undesirable yellow tint. Similarly, in Figure 4, strong color casts lead to suboptimal WB correction, often leaving the image with an overall blue or yellow tone. In contrast, our method, guided by corrected global color information from multiple modalities, achieves a more balanced and consistent color correction across the entire image, producing natural and harmonious results.
+
+In addition, Figure 5 demonstrates a comparative analysis of global color distribution accuracy in the average WB results across different methods. The Bhattacharyya coefficient, as introduced in [16], is employed to measure the similarity between the red, green, and blue histograms of the processed images and those of the ground-truth WB images across three benchmark datasets. This coefficient ranges from 0 to 1, with higher values indicating a closer match to the ground truth color distributions. The results show that ABC-Former achieves a higher similarity compared to other methods. Additionally, the visualization at the bottom of the figure illustrates an example of the color distributions in WB results obtained by the compared methods, highlighting that ABC-Former produces color distributions more consistent with the ground truth.
+
+Ablation Studies. In the ablation studies, we investigated the impact of various combinations of modalities used for
+
+Table 1. The quantitative results of ABC-Former and competing WB methods are evaluated on three public benchmark datasets, including Rendered WB Dataset (Set1-Test and Set2) [3], and Rendered Cube+ Dataset [3, 6]. The best results are highlighted in red, while the second-best results are highlighted in blue.
+
+| Method | MSE ↓ | MAE ↓ | ΔE 2000 ↓ | Size |
| Mean | Q1 | Q2 | Q3 | Mean | Q1 | Q2 | Q3 | Mean | Q1 | Q2 | Q3 | MB |
| Rendered WB Dataset: Set1-Test (21,046 images) [3] |
| KNN [3] | 77.49 | 13.74 | 39.62 | 94.01 | 3.06° | 1.74° | 2.54° | 3.76° | 3.58 | 2.07 | 3.09 | 4.55 | 21.8 |
| Deep-WB [2] | 82.55 | 13.19 | 42.77 | 102.09 | 3.12° | 1.88° | 2.70° | 3.84° | 3.77 | 2.16 | 3.30 | 4.86 | 16.7 |
| Mixed-WB [5] | 142.25 | 26.81 | 67.17 | 164.66 | 4.07° | 2.64° | 3.68° | 5.16° | 4.55 | 3.00 | 4.15 | 5.63 | 5.1 |
| WBFlow [18] | 78.89 | 12.99 | 35.09 | 79.35 | 2.67° | 1.73° | 2.39° | 3.24° | 3.13 | 1.92 | 2.79 | 3.94 | 30.2 |
| SWBNet* [19] | 111.62 | 20.61 | 60.68 | 137.91 | 4.11° | 2.56° | 3.75° | 5.22° | 4.54 | 2.73 | 4.16 | 5.86 | 258.8 |
| ABC-Former | 20.47 | 4.65 | 10.02 | 21.05 | 1.99° | 1.25° | 1.73° | 2.33° | 2.18 | 1.38 | 1.86 | 2.59 | 20.2 |
| Rendered WB Dataset: Set2 (2,881 images) [3] |
| KNN [3] | 171.09 | 37.04 | 87.04 | 190.88 | 4.48° | 2.26° | 3.64° | 5.95° | 5.60 | 3.43 | 4.90 | 7.06 | 21.8 |
| Deep-WB [2] | 124.07 | 30.13 | 76.32 | 154.44 | 3.75° | 2.02° | 3.08° | 4.72° | 4.90 | 3.13 | 4.35 | 6.08 | 16.7 |
| Mixed-WB [5] | 188.76 | 48.64 | 112.32 | 219.91 | 4.92° | 2.69° | 4.10° | 6.37° | 6.05 | 3.45 | 4.92 | 7.20 | 5.1 |
| WBFlow [18] | 117.60 | 31.25 | 61.68 | 143.90 | 3.51° | 1.93° | 2.92° | 4.47° | 4.64 | 3.16 | 4.07 | 5.56 | 30.2 |
| SWBNet* [19] | 219.02 | 55.45 | 113.98 | 236.25 | 5.46° | 3.45° | 4.78° | 6.63° | 6.51 | 4.39 | 5.84 | 8.08 | 258.8 |
| ABC-Former | 104.31 | 25.55 | 58.61 | 132.90 | 3.39° | 1.87° | 2.73° | 4.30° | 4.56 | 2.97 | 4.13 | 5.63 | 20.2 |
| Rendered Cube+ Dataset (10,242 images) [3, 6] |
| KNN [3] | 194.98 | 27.43 | 57.08 | 118.21 | 4.12° | 1.96° | 3.17° | 5.04° | 5.68 | 3.22 | 4.61 | 6.70 | 21.8 |
| Deep-WB [2] | 80.46 | 15.43 | 33.88 | 74.42 | 3.45° | 1.87° | 2.82° | 4.26° | 4.59 | 2.68 | 3.81 | 5.53 | 16.7 |
| Mixed-WB [5] | 161.80 | 16.96 | 19.33 | 90.81 | 4.05° | 1.40° | 2.12° | 4.88° | 4.89 | 2.16 | 3.10 | 6.78 | 5.1 |
| WBFlow [18] | 75.39 | 14.22 | 30.90 | 72.91 | 3.34° | 1.87° | 2.82° | 4.11° | 4.28 | 2.68 | 3.77 | 5.21 | 30.2 |
| SWBNet [19] | 74.35 | 20.46 | 40.04 | 86.95 | 3.15° | 1.33° | 2.09° | 4.12° | 4.28 | 2.40 | 3.56 | 5.09 | 258.8 |
| ABC-Former | 60.60 | 12.15 | 26.92 | 57.20 | 2.99° | 1.63° | 2.45° | 3.69° | 3.95 | 2.35 | 3.40 | 4.86 | 20.2 |
+
+
+
+
+
+
+Input
+
+
+
+
+
+
+KNN
+
+
+
+
+
+
+Deep-WB
+
+
+
+
+
+
+Mixed-WB
+Figure 3. Qualitative comparisons with other sRGB-WB methods on the Rendered WB dataset [3], with the $\Delta$ E 2000 indicated in the bottom-right corner of each image.
+
+
+
+
+
+
+WBFlow
+
+
+
+
+
+
+Ours
+
+
+
+
+
+
+GT
+
+
+Figure 4. Qualitative comparisons with other sRGB-WB methods on the Rendered Cube+ dataset [3, 6], with the $\Delta$ E 2000 displayed in the bottom-right corner of each image.
+
+
+Figure 5. Evaluation of the Bhattacharyya coefficient [16] for color histograms across three benchmark datasets [3, 6], showing global color accuracy for red, green, and blue histograms in sRGB-WB methods. ABC-Former achieves more consistent color distributions by leveraging global color temperature features from both sRGB and CIELab histograms.
+
+WB correction on the Rendered Cube+ dataset. We report the mean values across three evaluation metrics, along with model sizes for each combination of auxiliary models. As shown in Table 2, using only the target model (sRGB-former) without additional guidance of global color information from other modalities results in suboptimal WB accuracy. Adding a single auxiliary model (e.g., $\mathrm{PDF}_{\mathrm{sRGB}} + \mathrm{sRGB}$ or $\mathrm{PDF}_{\mathrm{Lab}} + \mathrm{sRGB}$ ) improves WB performance over the target model alone. However, utilizing a single auxiliary model to jointly learn both sRGB and CIELab histograms $(\mathrm{PDF}_{\mathrm{sRGB:Lab}} + \mathrm{sRGB})$ proves less effective, as a single
+
+model struggles to disentangle the information from both modalities. Our full ABC-Former design leverages global color temperature features from multiple modalities through two auxiliary models to guide color adjustment, achieving the highest WB accuracy. To ensure a fair comparison across these combinations, we matched the model size to that of ABC-Former by doubling the bottleneck channels in sRGBformer (Baseline) and evenly increasing channels across layers when using a single auxiliary model.
+
+Table 3 compares different loss functions that train auxiliary models for learning sRGB and CIELab histograms.
+
+Table 2. Ablation studies of ABC-Former w/ and w/o guidance from different modalities on the Rendered Cube+ dataset [3, 6]. Here, sRGB denotes sRGBformer, while $\mathrm{PDF}_{\mathrm{sRGB}}$ , and $\mathrm{PDF}_{\mathrm{Lab}}$ represent auxiliary PDFformer models for sRGB and CIELab histograms, respectively.
+
+| Modalities | MSE ↓ | MAE ↓ | ΔE 2000 ↓ | Size(MB) |
| sRGB | 76.56 | 3.35° | 4.31 | 20.4 |
| PDFLab + sRGB | 73.35 | 3.26° | 4.20 | 20.4 |
| PDFsRGB + sRGB | 68.65 | 3.12° | 4.08 | 20.4 |
| PDFsRGB:Lab + sRGB | 72.38 | 3.38° | 4.38 | 20.4 |
| PDFsRGB + PDFLab + sRGB | 60.60 | 2.99° | 3.95 | 20.2 |
+
+Table 3. Ablation studies on the loss function used to train auxiliary models for learning sRGB and CIELab histograms. We compare the KL divergence, Wasserstein distance, and our chosen L2 loss on the Rendered Cube+ dataset [3, 6].
+
+| Loss function | MSE ↓ | MAE ↓ | ΔE 2000 ↓ | Size(MB) |
| KL divergence | 72.67 | 3.29° | 4.17 | 20.2 |
| Wasserstein distance | 70.22 | 3.12° | 4.15 | 20.2 |
| L2 loss (Proposed) | 60.60 | 2.99° | 3.95 | 20.2 |
+
+Table 4. WB manipulation on the Rendered Cube+ dataset [3, 6].
+
+| Method | MSE ↓ | MAE ↓ | ΔE 2000 ↓ |
| Mean | Q1 | Q2 | Q3 | Mean | Q1 | Q2 | Q3 | Mean | Q1 | Q2 | Q3 |
| Deep-WB [2] | 199.38 | 32.30 | 63.34 | 142.76 | 5.40° | 2.67° | 4.04° | 6.36° | 5.98 | 3.44 | 4.78 | 7.29 |
| ABC-Former | 82.37 | 0.01 | 17.76 | 65.36 | 2.78° | 1.06° | 2.85° | 3.22° | 2.89 | 0.07 | 2.36 | 4.12 |
+
+
+Figure 6. Analysis on learned weights on Rendered Cube+ dataset [3, 6], $\lambda_{\mathbf{i}}^{\mathbf{sRGB}}$ and $\lambda_{\mathbf{i}}^{\mathbf{Lab}}$ , for cross-modality knowledge transfer. Here, $i \in \{e_0, e_1, e_2, b_0, d_0, d_1, d_2\}$ represents the level of the sRGBformer block, where $e, b,$ and $d$ denote the encoder, bottleneck, and decoder layers, respectively.
+
+As can be seen, the L2 loss shows better performance compared to KL divergence and Wasserstein distance, at
+
+tributed to its stability and effectiveness in aligning histograms. In contrast, KL divergence may encounter issues with zero-probability bins, and Wasserstein distance can be non-smooth and challenging to optimize in high-dimensional spaces.
+
+Analyzing Learned Weights for Cross-Modality Transfer. We present the learned weights, $\lambda_{\mathrm{i}}^{\mathrm{sRGB}}$ and $\lambda_{\mathrm{i}}^{\mathrm{Lab}}$ , at each level of ABC-Former to illustrate how modality-complementary knowledge guides WB correction. As shown in Figure 6, the influence of calibrated global color information from sRGB and CIELab histogram modalities intensifies toward the bottleneck block, peaking at the bottleneck. This indicates that high-level WB color histogram-based features from both modalities, capturing global, semantically rich color information, are crucial for reweighting sRGB image features for accurate WB correction. Notably, the sRGB histogram modality has a slightly greater impact than CIELab, though the difference is minimal. This suggests that both color modalities collaborate effectively, allowing ABC-Former to balance raw color intensity with perceptually uniform CIELab properties.
+
+WB Manipulation. Following the setup described in [2], we conduct experiments to alter the input image's colors to match the target white balance (WB) settings. These settings correspond to the following color temperatures: tungsten $(2850\mathrm{K})$ , fluorescent $(3800\mathrm{K})$ , daylight $(5500\mathrm{K})$ , cloudy $(6500\mathrm{K})$ , and shade $(7500\mathrm{K})$ . As shown in Table 4, ABC-Former significantly outperforms Deep-WB [2] in achieving accurate color transformations.
+
+# 5. Conclusion
+
+We presented ABC-Former, an Auxiliary Bimodal Cross-domain Transformer that enhances sRGB WB correction by leveraging complementary information from multiple modalities. ABC-Former uses Interactive Channel Attention to facilitate cross-modality knowledge transfer, integrating calibrated color features from both sRGB and CIELab histograms. This multimodal approach enables a more nuanced fusion of color information, allowing the model to handle diverse color temperatures and complex scenes with pronounced color shifts. Extensive experiments have demonstrated that ABC-Former consistently outperforms state-of-the-art methods in both quantitative and qualitative evaluations. For future work, extending into 2D histograms is a promising direction.
+
+# 6. Acknowledgments
+
+This paper was supported in part by the National Science and Technology Council, Taiwan, under grants NSTC 113-2221-E-004-001-MY3, 113-2622-E-004-001, 113-2221-E-004-006-MY2, 112-2634-F-002-005, 113-2634-F-002-008, and 113-2923-E-A49-003-MY2.
+
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+[21] Taishi Ono, Yuhi Kondo, Legong Sun, Teppei Kurita, and Yusuke Moriuchi. Degree-of-linear-polarization-based color constancy. In CVPR, 2022. 2
+[22] Alec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh, Gabriel Goh, Sandhini Agarwal, Girish Sastry, Amanda Askell, Pamela Mishkin, Jack Clark, et al. Learning transferable visual models from natural language supervision. In ICML, 2021. 2
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\ No newline at end of file
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+# AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers
+
+Sherwin Bahmani $^{1,2,3}$ Ivan Skorokhodov $^{3}$ Guocheng Qian $^{3}$ Aliaksandr Siarohin $^{3}$ Willi Menapace $^{3}$ Andrea Tagliasacchi $^{1,4}$ David B. Lindell $^{1,2}$ Sergey Tulyakov $^{3}$
+
+1University of Toronto 2Vector Institute 3Snap Inc. 4SFU
+
+*equal contribution
+
+https://snap-research.github.io/ac3d
+
+
+
+
+Figure 1. Camera-controlled video generation. Our method enables precise camera controllability in pre-trained video diffusion transformers, allowing joint conditioning of text and camera sequences. We synthesize the same scene with two different camera trajectories as input. The inset images visualize the cameras for the videos in the corresponding columns. The left camera sequence consists of a rotation to the right, while the right camera visualizes a zoom-out and up trajectory.
+
+
+
+# Abstract
+
+Numerous works have recently integrated 3D camera control into foundational text-to-video models, but the resulting camera control is often imprecise, and video generation quality suffers. In this work, we analyze camera motion from a first principles perspective, uncovering insights that enable precise 3D camera manipulation without compromising synthesis quality. First, we determine that motion induced by camera movements in videos is low-frequency in nature. This motivates us to adjust train and test pose conditioning schedules, accelerating training convergence while improving visual and motion quality. Then, by probing the representations of an unconditional video diffusion transformer, we observe that they implicitly perform camera pose estimation under the hood, and only a sub-partion of their layers contain the camera information. This suggested us to limit the injection of camera conditioning to a subset of the
+
+architecture to prevent interference with other video features, leading to a $4 \times$ reduction of training parameters, improved training speed, and $10\%$ higher visual quality. Finally, we complement the typical dataset for camera control learning with a curated dataset of 20K diverse, dynamic videos with stationary cameras. This helps the model distinguish between camera and scene motion and improves the dynamics of generated pose-conditioned videos. We compound these findings to design the Advanced 3D Camera Control (AC3D) architecture, the new state-of-the-art model for generative video modeling with camera control.
+
+# 1. Introduction
+
+Foundational video diffusion models (VDMs) trained on internet-scale data, acquire abundant knowledge about the physical world [10]. They not only learn appearance and
+
+plausible 2D dynamics, but they also have abundant understanding of 3D structure [7]. However, most of this knowledge is stored implicitly within the model, as these models do not expose fine-grained control mechanisms, such as camera motion control. We recently witnessed a surge of works that bring 3D camera control into foundational video models [39, 149, 166], but the control they provide is not very precise, and the synthesis quality is often compromised [6]. We analyze camera motion control in video diffusion models from first principles, and develop several findings that allow us to incorporate precise 3D camera conditioning without degrading synthesis quality. To perform our analysis we train a 11.5B-parameter VDiT (video latent diffusion transformer) [100] on a dataset of 100M text/video pairs. On this model, we perform three key studies. With what we learn, we adapt the camera control solution from VD3D [6] from a pixel-based to latent-based diffusion model, and significantly improve its performance.
+
+1) The spectral properties of camera motion. To study the statistical nature of motion control, we analyze motion spectral volumes (MSV) [75] of the videos generated by a large-scale video DiT model. MSVs show the amount of energy in different portions of the frequency spectra (i.e., high energy in the low frequencies indicate smooth motion) and we measure them across 200 generated videos of different types (camera motion, scene motion, scene plus camera motion) and at various stages of the denoising synthesis process. We observe that camera motion mostly affects the lower portion of the spectrum and kicks in very early ( $\approx 10\%$ ) in the denoising trajectory. Then, as diffusion models are inherently coarse-to-fine in nature [25], we restrict our camera conditioning to only being injected on the subset of the denoising steps corresponding to low-frequencies. This results in $\approx 15\%$ higher visual fidelity, $\approx 30\%$ better camera following, and mitigates scene motion degradation.
+
+2) Camera motion knowledge in VDiTs. Then, we consider our text-only VDiT, and determine whether such a model possesses knowledge about cameras, and where this knowledge is expressed within its architecture. With this objective, we feed the (unseen during training) RealEstate10k [199] videos to our VDiT, and perform linear probing [27] to determine if camera poses can be recovered from its internal representation. Our analysis revealed that a video DiT implicitly performs camera pose estimation under the hood, and the presence of camera knowledge in a disentangled form peaks in its middle layers. This implies that the camera signal emerges in its early blocks to allow the later ones rely on it to build subsequent visual representations. Therefore, we adjust our conditioning scheme to only affect the first $30\%$ of the architecture, leading to a $\approx 4\times$ reduction in training parameters, $15\%$ training and inference acceleration, and $10\%$ improved visual quality.
+
+3) Re-balancing the training distribution. Finally, to supervise camera control architectures, the typical solution is to rely on the camera pose annotations provided by RealEstate10k [199]. However, this dataset contains mostly static scenes, which results in significant motion degradation of the fine-tuned video model. To overcome this problem, we curate a subset of 20K diverse videos with dynamic scenes but static cameras. As the camera conditioning branch is still activated for these videos, this helps the model disambiguate the camera from scene movement. Our experiments show that this simple adjustment in the data is sufficient to recover the scene dynamism while still enabling an effective pose-conditioned video model.
+
+Contributions. We compound the knowledge gained from these three studies into the design of the Advanced 3D Camera Control (AC3D) method. We perform extensive ablation studies and compare against state-of-the-art models for camera control, including MotionCtrl [149], CameraCtrl [39], and VD3D [6]. We demonstrate $18\%$ higher video fidelity and $25\%$ more precise camera steering in terms of quantitative metrics than a closest competitor, and our generated videos are favored to others in $90\%$ of cases.
+
+# 2. Related work
+
+Our approach lies at the intersection of text-to-video, text-to-3D, and text-to-4D generation approaches. We refer to recent state-of-the-reports [101, 180] for a more thorough analysis of previous work.
+
+Text-to-video generation. Our approach builds on recent advancements in 2D video diffusion models. One prominent technique in this area enhances text-to-image models by adding temporal layers to support video generation [7, 8, 37, 119, 151]. While these methods use the U-Net architecture, more recent ones [10, 92, 93, 168] have been adapting transformer-based architectures for more scalable, realistic, and highly dynamic scene generation. We are interested in controlling the camera movements during the generation process of recent transformer-based video models based on precise camera extrinsics, i.e., cameras represented as rotation and translation sequences for each frame.
+
+4D generation. Early 4D generation works [2, 164] used 4D GANs to learn category-specific generators with an underlying dynamic 3D representation. More recent approaches [4, 5, 81, 120, 196] have tackled 4D generation by distilling motion priors from pre-trained video diffusion models into an explicit 4D representation, enabling category-agnostic 4D generation. Follow-up works investigate image or video conditioned 4D generation [33, 76, 81, 98, 109, 173, 182, 193, 196] instead of pure text inputs, improving flexibility in the generation process. While most of these works are object-centric, recent approaches [4, 159] shifted towards more complex scenes, including methods [23, 175] which
+
+
+Figure 2. VDiT-CC model with ControlNet [71, 188] camera conditioning built on top of VDiT. Video synthesis is performed by large 4,096-dimensional DiT-XL blocks of the frozen VDiT backbone, while VDiT-CC only processes and injects the camera information through lightweight 128-dimensional DiT-XS blocks (FC stands for fully-connected layers); see Section 3.2 for details.
+
+model the background. However, all these methods are optimization-based, i.e., each scene is generated independently from scratch. Recently, L4GM [110] proposes a feed-forward 4D generator trained on object-centric synthetic 4D data. While these approaches are explicit and provide space-time control, they are limited in their photorealism compared to recent 2D video diffusion models. We investigate dynamic 3D scene generation from a different perspective by extending pre-trained video diffusion models with 3D camera control.
+
+Camera control for video models. Recently, there has been significant progress in adding camera control to video diffusion models. As the pioneering work, MotionCtrl [149] learns camera control by conditioning pre-trained video models [7, 17] with extrinsic matrices. Follow-up works [39, 65, 160] further improve the conditioning mechanisms by representing cameras as Plücker coordinates. Another line of work [49, 50, 82, 155] controls camera motion without training additional parameters. However, all of these approaches use U-Net-based architectures as their backbone. More recently, 4DiM [150] trains a space-time diffusion model from scratch for novel view synthesis from a single image input. Closely related to our work, VD3D [6] incorporates camera control into a pre-trained video diffusion transformer. While the motion and camera control improves over U-Net-based approaches, the synthesized motion in the scenes and the visual quality are still degraded compared to the base video model. In contrast to VD3D, we first thoroughly investigate the pre-trained base video model and its knowledge of camera motion. We derive an improved training and architecture design for high-quality and dynamic video generation based on our findings.
+
+Concurrent works. Concurrent approaches [68, 158, 177, 185, 194, 195] further improve camera control in U-Net-based architectures, while another work [22] tackles video diffusion transformer. However, the scene and visual quality
+
+is still limited in that approach. DimensionX [127] controls space and time in video diffusion transformers but the camera trajectories are pre-defined and not continuous. Chun-Hao et al. [51] explore pose estimation with a video DiT by pairing it with DUSt3R [145] and fine-tuning, while we perform linear probing without any training to assess its existing camera knowledge. CAT4D [152] proposes a multi-view video diffusion model fine-tuned from a multi-view model.
+
+# 3. Method
+
+We first describe our base video diffusion model (Sec. 3.1), and the baseline camera control method built on top of it (Sec. 3.2). Then, we proceed with the analysis of motion (Sec. 3.3), linear probing (Sec. 3.4) and dataset biases (Sec. 3.5), and additional insights on how to build an effective model for camera control (Sec. 3.6)
+
+# 3.1. Base model (VDiT)
+
+Following Sora [10], most modern foundational text-to-video generators use the diffusion framework [45, 122] to train a large-scale transformer [139] in the latent space of a variational autoencoder [64, 111]. We adopt the same design and, for a base video model, pre-train an 11.5B-parameter Video DiT model [100] with 32 blocks of hidden dimension 4,096 for text-to-video generation. We use the rectified flow diffusion parametrization [85] and learn in the latent space of CogVideoX [168] (using an autoencoder with a 16-channel output and compression factors of $4 \times 8 \times 8$ in the temporal and spatial dimensions). The T5 [108] encoder produces text embeddings, which are passed into VDiT via cross-attention. We train our base model on a large-scale dataset of images and videos with text annotations, with resolutions ranging from $17 \times 144 \times 256$ to $121 \times 576 \times 1024$ . This design is fairly standard and followed by many existing works with little deviation [32, 102, 168, 197]; we describe our specific architectural and training setup in detail in Appendix D.
+
+# 3.2. VDiT with Camera Control (VDiT-CC)
+
+To construct a baseline architecture for camera control, we implement ControlNet [18, 188] conditioning on top of the VDiT. Similar to previous work [6, 39, 149], we use the RealEstate10k [199] dataset, consisting of $65\mathrm{k}$ (text, video, camera trajectory) triplets $(\pmb{t}_n,\pmb{x}_n,\pmb{c}_n)_{n = 1}^N$ and train a new set of model parameters to input the camera information into the model. Camera trajectories $\pmb {c}\in \mathbb{R}^{f\times 25}$ are provided in the form of camera extrinsics $\pmb {C_f}\in \mathbb{R}^{4\times 4}$ and intrinsics $\pmb {K}_f\in \mathbb{R}^{3\times 3}$ for each $f$ -th frame $\pmb{x}_f$ .
+
+Camera conditioning. For base camera control, we adapt VD3D [6] since it was designed for transformer-based models and suits our setup the most, while other methods are built on top of UNet-based [112] backbones. We use Plücker camera representations [6, 16, 39, 59, 121], which are projected to the same dimensionality and resolution as the video tokens via a fully-convolutional encoder to produce camera tokens. These camera tokens are processed by a sequence of lightweight DiT-XS blocks with hidden dimension 128 and four attention heads each. To mix the camera information with the video tokens of VDiT, we use summation before each main DiT block. We also found it useful to perform cross-attention from video tokens to camera tokens as a form of a feedback connection [71]. We illustrate this model architecture, which we call VDiT-CC, in Figure 2; see implementation details in Appendix D. VDiT-CC describes the camera-controlled video model architecture used by AC3D, while AC3D describes our proposed work including analysis and additional adjustments based on the analysis.
+
+Training. Keeping the VDiT backbone frozen, we train the new parameters with a rectified flow objective [85] and standard (location of 0 and scale of 1) logit-normal noise distribution [28]. Similar to prior works [6, 150], we apply a $10\%$ camera dropout to support classifier-free guidance (CFG) [44] later. Notably, we train VDiT-CC only at the $256^2$ resolution: since camera motion is a low-frequency type of signal (which can be observed at lower resolutions) and the main VDiT backbone is frozen, we found that our design generalizes to higher resolutions out-of-the-box. During inference, we input text prompts and camera embeddings with classifier-free guidance at each time step.
+
+Model behavior. This baseline model, being built on top of our powerful VDiT, already achieves decent-quality camera control. However, it struggles with degraded visual quality and reduced scene motion, and sometimes, the camera control inputs are ignored. To improve the design, we analyze our VDiT backbone to understand how camera motion is modeled and represented. Then, we inspect VDiT-CC's failure cases and where they arise to address them.
+
+
+Figure 3. Average magnitude of motion spectral volumes along spatial, temporal offset, and video batch dimensions for scenes with different motion types. We compute the flow of each video in a sliding window manner with temporal offsets and average the frequencies across all offsets. Videos with camera motion (purple) exhibit stronger overall motion than the videos with scene motion (orange), especially for the low-frequency range, suggesting that the motion induced by camera transitions is heavily biased towards low-frequency components. Frequency refers to the temporal frequency.
+
+# 3.3. How is camera motion modeled by diffusion?
+
+We start by analyzing how camera motion is modeled by a pre-trained video diffusion model (i.e., before camera control is incorporated). We hypothesize that the motion induced by changes in camera pose is a low-frequency type of signal and investigate the motion spectral volumes [75] of the generated videos at different steps of the denoising process. To perform this analysis, we generate 200 diverse videos with our VDiT model with 80 denoising steps and manually annotate them into four categories: videos with only scene motion, videos with only camera motion, videos with both scene and camera motion, and others; see Appendix E for details. During generation, we save the denoised predictions at each denoising step and estimate optical flow to compute the motion spectral volumes.
+
+Analysis. We visualize motion spectral volumes with $95\%$ confidence intervals in Figure 3. Videos with camera motion exhibit higher amplitudes than scene-motion-only videos for low-frequency components while having similar characteristics for high-frequency ones. This supports the conjecture that the camera motion is a low-frequency type of signal. We also depict an example of a generated video with both scene and camera motion with four denoising steps on Fig. 4a: one can observe that the camera movement has been fully produced by $t = 0.9$ (first $10\%$ of the rectified flow denoising process). In contrast, scene motion details like the hand movements of the subjects are not finalized even till $t = 0.5$ .
+
+Inspired by this finding, we pose the question: when exactly does a video diffusion model determine the camera pose? To answer this question, we plot aggregated spectral volumes for different timesteps in Figure 4b. We also show the ratio with respect to the last timestep $t = 0$ (i.e.,
+
+
+(a) A generated video at different diffusion timesteps. The camera has already been decided by the model even at $t = 0.9$ (first $10\%$ of the denoising process) and does not change after that.
+
+
+(b) Motion spectral volumes of VDiT's generated videos for different diffusion timesteps (left) and their ratio w.r.t. the motion spectral volume at $t = 0$ (i.e., a fully denoised video).
+Figure 4. How camera motion is modeled by diffusion? As visualized in Figure 4a and Figure 3, the motion induced by camera transitions is a low-frequency type of motion. We observe that a video DiT creates low-frequency motion very early in the denoising trajectory: Figure 4b (left) shows that even at $t = 0.96$ (first $\approx 4\%$ of the steps), the low-frequency motion components have already been created, while high frequency ones do not fully unveil even till $t = 0.5$ . We found that controlling the camera pose later in the denoising trajectory is not only unnecessary but detrimental to both scene motion and overall visual quality.
+
+
+
+when all motion has been generated). We then inspect when different types of motion appear during the denoising process. Figure 4b (right) shows that the low-frequency motion components fill up to $\approx 84\%$ at $t = 0.9$ (the first $10\%$ of the denoising process), while high-frequency components are not well-modeled until $t = 0.6$ .
+
+An immediate consequence of this observation is that trying to control the camera later in the denoising trajectory is simply unnecessary and will not influence the manipulation result. In this way, instead of using the standard logit-normal noise level distribution of SD3 [28] with a location of 0.0 and scale of 1.0 (which we use by default for VDiT), we switch to using truncated normal with a location of 0.8 and scale of 0.075 on the [0.6, 1] interval to cover the early steps of the denoising rectified flow trajectory. At inference time, we apply camera conditioning on the same [0.6, 1] interval. Surprisingly, we observe that not using truncation is detrimental to the scene motion and overall visual quality. Following this insight, we restrict both our train-time noise levels and test-time camera conditioning schedules to cover only the first $40\%$ of the reverse diffusion trajectory. As Sec. 4.3 shows, this improves FID and FVD by $14\%$ on average, and camera following by $30\%$ on MSR-VTT (the dataset used to measure generalization to diverse, out-of-fine-tuning-distribution scenes). Further, truncated noise sampling enhances the overall scene motion.
+
+# 3.4. What does VDiT know about camera pose?
+
+Foundational video models acquire rich knowledge about the physical world, and we hypothesize that they store information about the camera pose within their representations. To investigate this, we perform linear probing of our base VDiT model on the RealEstate10k [199] dataset (not seen
+
+during training) for camera extrinsics.
+
+Specifically, we take 1,000 random 49-frame videos from RealEstate10K, feed them into VDiT under 8 noise levels $(1/8, 2/8, \dots, 1)$ , and extract the activations for all 32 DiT blocks. Next, we split the random videos into 900 train and 100 test videos and train a linear ridge regression model to predict the rotation pitch/yaw/roll angles and translation vectors for the entire viewpoint trajectory $(49 \times 6$ target values in total). This results in $8 \times 32$ trained models, and we report the rotation and (normalized) translation errors [39] on a held-out test set of 100 videos in Figure 5. Surprisingly, VDiT can accurately predict the camera pose, achieving minimum test errors of $\approx 0.025$ for rotation and for $\approx 0.48$ translation prediction. The knowledge quality increases around layer #9 and peaks in the range of #13-21. We reason that since the camera information in block #13 is stored in such a disentangled manner, then the model is using it to build other representations; hence, conditioning the camera in this block is risky and unnecessary and would interfere with other visual features, as shown in our ablations. In this way, we propose to input the camera conditioning only in the first #8 blocks and leave the remaining 24 DiT blocks unconditioned. We find in Section 4.3 that this not only reduces the number of trainable parameters by $\approx 4$ times and improves training speed by $\approx 15\%$ , but also enhances the visual quality by $\approx 10\%$ .
+
+# 3.5. Mitigating training data limitations
+
+Estimating camera parameters from in-the-wild videos remains challenging, as leading methods like [114, 115, 145, 192] frequently fail when processing videos containing dynamic scene content. This limitation results in camera-annotated datasets being heavily biased
+
+
+Figure 5. Video DiT is secretly a camera pose estimator. We perform linear probing of camera poses in each of VDiT blocks for various noise levels and observe that video DiT performs pose estimation under the hood. Its middle blocks carry the most accurate information about the camera locations and orientations, which indicates that the camera signal emerges in the early layers to help the middle and late blocks render other visual features aligned with the viewpoint.
+
+
+
+toward static scenes, which is particularly evident in RealEstate10K (RE10K) [199], the predominant dataset for training camera-controlled video models [6, 39, 149]. We hypothesize that models fine-tuned on such data interpret camera position information as a signal to suppress scene dynamics. This bias persists even when jointly training on unconstrained 2D video data [150], because the camera conditioning branch is only activated when camera parameters are available, which occurs exclusively for static scenes from RE10K, as static scenes remain the only reliable source for accurate camera annotation.
+
+To address this fundamental limitation, we propose an alternative approach: rather than attempting to annotate dynamic scenes, which proved unsuccessful in our extensive preliminary research, even with state-of-the-art methods [145], we curate a collection of 20K diverse videos featuring dynamic scenes captured by stationary cameras (see Figure 6). With stationary cameras, the camera position is inherently known, (we can assign fixed arbitrary extrinsic), allowing us to maintain active camera conditioning during training. This approach enables the camera conditioning branch to remain active during training while exposing the model to dynamic content, helping it distinguish between viewpoint conditioning and scene stillness. On top of this secondary dataset, following [150], we remove the scale ambiguity in RE10K by leveraging an off-the-shelf metric depth estimator; see Appendix H. Our experiments in Sec. 4.3 demonstrate that this straightforward yet effective data curation strategy successfully mitigates the distributional limitations of RE10K, restoring much of the lost scene dynamics, while maintaining precise camera control.
+
+# 3.6. Miscellaneous improvements
+
+In addition to our core analysis, we introduce several auxiliary techniques that enhance model performance.
+
+Separate text and camera guidance. Text and camera signals require different guidance weights due to their dis
+
+
+Figure 6. RealEstate10k [199] videos (upper 2 rows) contain diverse camera trajectories, but are strongly biased towards static scenes. To mitigate this bias and also increase the concepts diversity, we curate 20K videos with stationary cameras, but dynamic content (lower 2 rows). Such datasets are easy to construct, and surprisingly effective. Section 4.3 shows that integrating the dataset into our training improves visual quality on out-of-distribution prompts by $17\%$ .
+
+tinct nature, motivating us to separate their classifier-free guidance (CFG) [9, 44]. We formulate the equation as:
+
+$$
+\begin{array}{l} \hat {s} (\boldsymbol {x} \mid \boldsymbol {t}, \boldsymbol {c}) = (1 + w _ {y} + w _ {c}) s _ {\theta} (\boldsymbol {x} \mid \boldsymbol {t}, \boldsymbol {c}) \tag {1} \\ - w _ {y} s _ {\theta} (\boldsymbol {x} | \boldsymbol {c}) - w _ {c} s _ {\theta} (\boldsymbol {x} | \boldsymbol {t}), \\ \end{array}
+$$
+
+where $\hat{s}(.)$ denotes the final update direction used during synthesis, $s_{\theta}$ represents the model's predicted update direction, $\pmb{t}$ and $\pmb{c}$ are text and camera conditions, and $w_{y}$ and $w_{c}$ are their respective CFG weights. We zero-out the tensor for unconditional generation.
+
+ControlNet with feedback. Traditional ControlNet [188] conditioning, used in recent camera control methods [6, 39, 149], only processes conditioning signals without accessing the main branch. Our experiments show that using a bidirectional ControlNet produces better camera representations.
+
+| Method | Human Preference |
| CA | MQ | TA | VQ | Overall |
| Ours vs. VD3D (FIT) | 89.5% | 79.0% | 87.5% | 97.5% | 95.0% |
| Ours vs. VD3D (DiT) | 65.0% | 87.5% | 83.5% | 95.0% | 92.5% |
+
+Table 1. User study. We compare our approach to the original VD3D (FIT) and reimplemented VD3D (DiT) on top of our base model. We conduct a user study where participants indicate their preference based on camera alignment (CA), motion quality (MQ), text alignment (TA), visual quality (VQ), and overall preference (Overall).
+
+This modification behaves as a feedback mechanism [71] provided by the main synthesis branch to the camera processing branch.
+
+Dropping context in the camera branch. Applying cross-attention over the context information (text prompts, resolution, etc.) in the camera DiT-XS blocks worsens visual quality and camera steering due to harmful interference of the context embeddings with camera representations.
+
+# 4. Experiments
+
+Datasets. Our base VDiT model was trained on a large-scale dataset of text-annotated images and videos. VDiT-CC is fine-tuned from VDiT on RealEstate10K [199], contains $\approx 65\mathrm{M}$ video clips with per-frame camera parameters since it is the setup used by existing methods [6, 39, 149].
+
+Metrics. To assess the performance, we rely on a wide range of automatic quantitative metrics. We use FID [43], FVD [136], and CLIP score [42] to evaluate visual quality, and rotation and normalized translation errors [39] of ParticleSfM [192]-reconstructed trajectories to assess camera steerability. We evaluate them both on RE10K and MSR-VTT [161], since the latter allows to assess zero-shot generalization on out-of-distribution data. Moreover, we conduct a user study with details in the appendix in Sec. J.
+
+# 4.1. Baselines
+
+We select three camera-control methods: MotionCtrl [149], CameraCtrl [39], and VD3D [6]. MotionCtrl and CameraCtrl use a UNet-based video diffusion backbone [37], while VD3D builds on top of FIT [21, 93] and as such, is easily extendable to our video DiT [100] setup. Hence, we re-implement VD3D on top of our VDiT model to obtain an additional "VD3D+DiT" baseline. Moreover, we provide comparisons for an open-source model, i.e., CogVideoX [169]. See Sec. C of the appendix for more details.
+
+# 4.2. Main results
+
+We present quantitative comparisons with the baselines in Tab. 2. One can observe that just switching from the 4B-
+
+parameter pixel-space FIT [21] backbone, employed by the original VD3D approach, to our larger 11.5B-parameter latent-space DiT yields clear improvements across most metrics. Next, the results demonstrate that AC3D establishes a new state-of-the-art in performance against all baselines. Evaluating the quality of camera motion from still images is difficult, so we instead visualize all qualitative results in the website provided within our supplementary material. Therein, we can observe that AC3D better follows pose conditioning and achieves higher visual fidelity. We conduct user studies against VD3D+FIT (the original model) and VD3D+DiT (our improved re-implementation on top of the bigger video transformer). The results are presented in Table 1: AC3D outperforms them across all qualitative aspects, achieving a $90\%+$ overall preference score. Finally, we encourage the reader to assess the visual quality by observing videos on our website.
+
+# 4.3. Ablations
+
+No camera conditioning. The first ablation we conduct is to drop all camera conditioning, which makes the model equivalent to the vanilla VDiT. This is needed to understand the degradation of visual quality and text alignment. The results (Tab. 2, row w/o camera cond) show that our model loses less only $\approx 7\%$ of the original visual fidelity on MSR-VTT (as measured by FVD), while (as expected) greatly improving on its in-domain RE10K data. In comparison, VD3D-DiT (the closest baseline) loses $\approx 20\%$ of its visual fidelity on MSR-VTT.
+
+Importance of biasing the noise towards higher levels. As Sec. 3.3 shows, we use the truncated normal distribution with location of 0.8 and scale of 0.075 with the [0.6, 1] bounds for training AC3D. We ablate the importance of biasing the noise sampling towards high noise and observe higher motion, visual quality, and camera controllability.
+
+Importance of truncating the noise schedule. We change the training and inference procedure by using no truncation during noise sampling. Instead, we condition the model with camera inputs over the whole noise range and observe decreased visual quality.
+
+No camera guidance. We assess the importance of classifier-free guidance [44] on the camera conditioning in Tab. 2 (w/o camera CFG). It attains the same visual quality on both indistribution (RE10K) and out-of-distribution (MSR-VTT) data, but degrades camera following, resulting in $\approx 5\%$ worse pose reconstruction errors.
+
+Training without our data with scene motion. To understand how well our curated data with scene motion but stationary cameras mitigates static scene bias, we train AC3D exclusively on RE10K, and report the results in Tab. 2 (w/o our dynamic data). The model maintains similar visual quality and text alignment on RE10K (in-domain data), but
+
+| Method | RealEstate10K [199] | MSR-VTT [161] |
| TransErr ↓ | RotErr ↓ | FID ↓ | FVD ↓ | CLIP ↑ | TransErr ↓ | RotErr ↓ | FID ↓ | FVD ↓ | CLIP ↑ |
| MotionCtrl (U-Net) | 0.477 | 0.094 | 2.99 | 61.70 | 26.46 | 0.593 | 0.137 | 16.85 | 283.12 | 24.11 |
| CameraCtrl (U-Net) | 0.465 | 0.089 | 2.48 | 55.64 | 26.81 | 0.587 | 0.132 | 12.33 | 201.33 | 25.05 |
| VD3D (FIT) | 0.409 | 0.043 | 1.40 | 42.43 | 28.07 | 0.504 | 0.050 | 7.80 | 165.18 | 26.89 |
| VD3D (CogVideoX) | 0.467 | 0.063 | 1.66 | 43.14 | 28.08 | 0.501 | 0.068 | 7.45 | 148.11 | 27.65 |
| AC3D (CogVideoX) (ours) | 0.374 | 0.039 | 1.27 | 38.20 | 28.62 | 0.431 | 0.039 | 5.52 | 116.04 | 28.38 |
| MotionCtrl (VDiT) | 0.504 | 0.126 | 1.74 | 43.81 | 27.69 | 0.589 | 0.146 | 9.92 | 150.20 | 27.25 |
| CameraCtrl (VDiT) | 0.513 | 0.138 | 1.62 | 42.10 | 27.73 | 0.566 | 0.143 | 8.15 | 146.77 | 27.51 |
| VD3D (VDiT) | 0.421 | 0.056 | 1.21 | 38.57 | 28.34 | 0.486 | 0.047 | 6.88 | 137.62 | 27.90 |
| AC3D (VDiT) (ours) | 0.358 | 0.035 | 1.18 | 36.55 | 28.76 | 0.428 | 0.038 | 5.34 | 110.71 | 28.58 |
| w/o camera cond | +0.233 | +0.153 | +4.02 | +53.83 | -1.63 | +0.266 | +0.157 | -0.48 | -8.53 | +0.35 |
| w/o biasing noise | +0.093 | +0.015 | +0.02 | +1.78 | -0.32 | +0.138 | +0.033 | +0.59 | +16.92 | -0.54 |
| w/o noise truncation | +0.020 | -0.003 | +0.06 | +1.69 | -0.20 | +0.016 | +0.005 | +0.76 | +6.63 | -0.18 |
| w/o camera CFG | +0.014 | +0.004 | +0.49 | +4.57 | -0.54 | +0.025 | +0.003 | +0.03 | +1.42 | -0.27 |
| w/o our dynamic data | -0.005 | -0.004 | -0.06 | +0.22 | -0.20 | +0.004 | -0.001 | +0.89 | +4.40 | -0.55 |
| w/o metric scaled data | +0.013 | +0.005 | +0.17 | +4.65 | 0.00 | +0.023 | +0.002 | -0.01 | 0.00 | -0.12 |
| w/o dropping camera context | +0.013 | +0.001 | +0.04 | +2.46 | -0.65 | +0.029 | +0.003 | +1.25 | +7.41 | -0.36 |
| w/o limiting camera cond to 8 blocks | -0.001 | +0.001 | +0.09 | +0.56 | -0.02 | +0.003 | 0.000 | +0.32 | +9.23 | -0.33 |
| w/ 2D training | +0.129 | +0.068 | +2.60 | +33.85 | -1.17 | +0.128 | +0.093 | -0.26 | -3.83 | +0.21 |
+
+Table 2. Quantitative evaluation. We evaluate all the models using camera pose and visual quality metrics based on unseen camera trajectories. We compute translation and rotation errors based on the estimated camera poses from generations using ParticleSfM [192]. We evaluate both in-distribution performance with RealEstate10K [199] and out-of-distribution performance with MSR-VTT [161].
+
+performance on out-of-distribution samples from MSR-VTT worsens ( $\approx 17\%$ worse FID and $\approx 4\%$ worse FVD). The quality of scene motion is better assessed by referring to our qualitative video comparisons in the supplementary.
+
+Importance of metric scaled cameras. We train AC3D using the original RE10K's camera parameters without our scaling procedure and present the results in Tab. 2 (w/o metric scaled data). This is a more ambiguous conditioning signal, and results in worse visual quality ( $\approx 10\%$ FVD on RE10K) and camera following performance ( $\approx 12\%$ worse trajectory reconstruction).
+
+Providing context into the camera branch. As discussed in Sec. 3.6, we chose not to input the context information (text embeddings, resolution conditioning, etc.) into the camera branch to avoid potential interference with the camera representations. As Tab. 2 (w/o dropping camera context) shows, providing this information indeed results in $\approx 4\%$ worse camera following and $\approx 15\%$ lower visual quality.
+
+Importance of limiting conditioning to the first 8 VDiT blocks. Following our insights in Sec. 3.4, we condition AC3D only in the first 8 blocks. Trying to condition in all the 32 DiT blocks (w/o limiting camera cond to 8 blocks) worsens the visual quality by $\approx 10\%$ , while keeping the quality control at the same level. This suggests that the middle and late VDiT layers indeed rely on processed camera information and conditioning them on external camera poses might lead to interference with other visual features.
+
+Joint training with 2D data. To mitigate visual quality and scene motion degradation, we attempted to perform joint fine-tuning on 2D video data (without camera annotations)
+
+which was used in base VDiT training by applying dropout on camera inputs for it. Prior work shows performance benefits with this strategy [150] and, as Tab. 2 (with $2D$ training) shows, it indeed helps to maintain slightly higher visual fidelity in our case ( $\approx 3\%$ better FVD on MSR-VTT). However, camera steering severely deteriorates, leading to up to $3\times$ worse results for translation/rotation errors.
+
+# 5. Conclusions
+
+Our findings demonstrate that principled analysis of camera motion in video diffusion models leads to significant improvements in control precision and efficiency. Through enhanced conditioning schedules, targeted layerspecific camera control, and better-calibrated training data, AC3D achieves state-of-the-art performance in 3D camera-controlled video synthesis while maintaining high visual quality and natural scene dynamics. This work establishes a foundation for more precise and efficient camera control in text-to-video generation. We discuss the limitations of our approach in Appendix B. In future work, we plan to focus on further improving data limitations and developing control mechanisms for camera trajectories far outside of the training distribution.
+
+# 6. Acknowledgements
+
+DBL acknowledges support from NSERC under the RGPIN program, the Canada Foundation for Innovation, and the Ontario Research Fund.
+
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\ No newline at end of file
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+# ACAttack: Adaptive Cross Attacking RGB-T Tracker via Multi-Modal Response Decoupling
+
+Xinyu Xiang Qinglong Yan Hao Zhang* Jiayi Ma* Wuhan University, China
+
+xiangxinyu@whu.edu.cn, qinglong_yan@whu.edu.cn, zhpersonalbox@gmail.com, jyma2010@gmail.com
+
+# Abstract
+
+The research on adversarial attacks against trackers primarily concentrates on the RGB modality, whereas the methodology for attacking RGB-T multi-modal trackers has seldom been explored so far. This work represents an innovative attempt to develop an adaptive cross attack framework via multi-modal response decoupling, generating multi-modal adversarial patches to evade RGB-T trackers. Specifically, a modal-aware adaptive attack strategy is introduced to weaken the modality with high common information contribution alternately and iteratively, achieving the modal decoupling attack. In order to perturb the judgment of the modal balance mechanism in the tracker, we design a modal disturbance loss to increase the distance of the response map of the single-modal adversarial samples in the tracker. Besides, we also propose a novel spatio-temporal joint attack loss to progressively deteriorate the tracker's perception of the target. Moreover, the design of the shared adversarial shape enables the generated multi-modal adversarial patches to be readily deployed in real-world scenarios, effectively reducing the interference of the patch posting process on the shape attack of the infrared adversarial layer. Extensive digital and physical domain experiments demonstrate the effectiveness of our multi-modal adversarial patch attack. Our code is available at https://github.com/Xinyu-Xiang/ACAttack.
+
+# 1. Introduction
+
+The adversarial attack on visual object tracking (VOT) [1, 26] aims to mislead the prediction results of the tracker through the generated adversarial disturbance, find the model vulnerabilities, and then promote the security of the tracking model in real-life. Single-modal tracking attack methods have been extensively studied, but with the wide application of multi-modal devices [19, 20, 24], multimodal trackers are widely used in safety-critical real-world
+
+
+Figure 1. Our attack strategy against RGB-T trackers. An adaptive attack strategy, sensitive to modality, is introduced to alternately and iteratively suppress the modality with a high contribution of shared information. Additionally, a modal disturbance loss is crafted to enlarge the response map distance for single-modal adversarial samples within the tracker.
+
+fields such as autonomous driving and urban security [16].
+
+To address the urgent need to explore the security of trackers, adversarial attack techniques for trackers have emerged in rapid succession, including traditional gradient-based attack approaches and deep-network-based attacks. The former methods [10, 11] utilize hand-crafted parameters and apply many times of gradient ascent to maximize an adversarial loss function for misguiding deep networks. Although it can achieve certain attack effects for specific types of trackers, it is challenging to comprehensively explore and attack the potential vulnerabilities of the different trackers due to the limitations of inflexible pattern design. Nonetheless, the latter one [6] applies tremendous data to train an adversarial patches-generator including flexible architectures and optimization strategies to better automatically search for model weaknesses and realize tracker attacks. Therefore, in comparison with a traditional gradient-based attack approach, deep-network-based paradigm can more automatically and flexibly excavate the security issues within the tracker.
+
+Although prior efforts for adversarial attack methods are effective in interference trackers, several challenges still need to be addressed. Notably, existing adversarial attack methods [5, 15, 25] on tracking are designed for RGB modality, whereas the methodologies for attacking RGB-T multi-modal trackers are less explored so far. Considering the widespread deployment of multi-modal tracking technology [17, 27, 28] in several safety-critical areas, it is urgent to explore and implement adversarial attacks of multimodal tracking to understand the potential vulnerabilities of the trackers. However, as shown in Fig. 1, the unique modal coupling and structural design of RGB-T trackers make it a great challenge to successfully find model vulnerabilities. Firstly, due to the modal equilibrium mechanism and coupled multi-modal information, it is difficult to successfully jam the RGB-T tracking model itself. Specifically, the modal balancing strategy in the multi-modal tracker can effectively prevent the attack of adversarial perturbation in a single modal. Secondly, the coupling of multi-modal information can effectively weaken the attacks against the consensus region of the target. Thirdly, the deployment of patches in the physical world is also challenging because the stacked placement of multi-modal patches has a probability of compromising the expression of infrared adversarial shapes, reducing their synergy performance.
+
+Considering these challenges, we propose ACAttack, an adaptive cross attack framework via multi-modal response decoupling. It aims to generate multi-modal adversarial patches to evade RGB-T trackers in both digital and physical domains. Specifically, this framework can gradually and adaptively optimize, discover plenty of rough adversarial samples, and then map them to the high-dimensional adversarial space of different modalities according to the modal response contribution factor, forming multi-modal adversarial patches. Secondly, a modal-aware adaptive attack strategy is introduced to weaken tracker's deep semantic attention to the modality with high common information contribution according to the contribution degree of modal response alternately and iteratively, achieving the modal decoupling attack. When the contributions of two modalities are similar, we design a modal disturbance loss to search the modal imbalance vulnerabilities of the tracker, expand the distance of the response map of the single-modal adversarial samples in the tracker, and perturb the judgment of the balance modal in the tracker. We also design a spatio-temporal joint attack loss to build progressively enlarged pseudo-GT between consecutive frames, which progressively deteriorates the tracker's perception of the target. Thirdly, the design of the shared adversarial shape is deployed to eliminate the interference of visible patches on the expression of infrared adversarial shapes. After the shape is shared, it can not only reduce the consumption of the adversarial shape's inter-modal attack ability but also realize
+
+attacks other than texture in the visible modal.
+
+In summary, we make the following contributions:
+
+- We make an innovative attempt to propose an adaptive cross attack framework via multi-modal response decoupling. It can generate multi-modal adversarial patches to mislead RGB-T trackers effectively.
+- We develop a novel modal attack flow, in which modal-aware adaptive attack strategy and modal attack constraints alternately disturb the modes with high contribution to achieve modal decoupling and destroy modal balance mechanism of tracker, respectively.
+- We design the shape-shared stack strategy to linkage the visible and infrared adversarial shapes, reducing the attack consumption of multi-modal patches mutual deployment in physical scenarios.
+- Experimental results show that multi-modal patches can efficiently fool RGB-T trackers in standard RGB-T tracking datasets and real scenes.
+
+# 2. Related Work
+
+# 2.1. Visual Object Tracking
+
+Given the tracked object in the first frame, object tracking aims to recognize and locate the object in subsequent frames. Many RGB tracking methods [2, 7, 14, 18, 21] have been proposed and achieved commendable tracking performance. However, RGB sensors struggle to capture objects effectively under challenging conditions such as occlusion and low light, limiting the performance of RGB trackers. To address this, the RGB-T tracking paradigm is introduced, which is not restricted to a single RGB modality but instead integrates the complementary information from both RGB and thermal modalities. This fusion enables more robust tracking capabilities. ViPT [29] introduces a vision prompt tracking framework that leverages the foundational model with strong representation capabilities, enabling interaction between the thermal and RGB modalities through a modality-complementing prompter. BAT [3] proposes a universal bidirectional adapter, which enables mutual prompt between the thermal and RGB modalities and further improves tracking performance. SDSTrack [9] designs a complementary masked patch distillation strategy based on self-distillation learning, which enhances the tracking robustness in extreme weather.
+
+# 2.2. Adversarial Attacks
+
+Currently, adversarial attacks in the tracking task primarily target RGB trackers. For instance, APYVOT [4] proposes an optimization objective function with a dual-attention mechanism to generate perturbations, disrupting tracking by interfering solely with the initial frame. MTD [8] introduces a maximum textural discrepancy loss function that misleads the visual trackers by decorrelating the template
+
+
+
+
+Figure 2. The overall framework of our ACAttack.
+
+and search frame at hierarchical feature scales. These methods, however, fail to disrupt the significant feature enhancement resulting from the interactions between RGB and thermal modalities, which limits their effectiveness against RGB-T trackers. Therefore, it is essential to develop the attack strategy specifically designed for RGB-T tracking.
+
+# 3. Methodology
+
+# 3.1. Coarse-to-Fine Modality Attack Framework
+
+With the help of the progressive modality information integration strategy, the multi-modal trackers gradually strengthen the common scene representation and target response, thereby achieving a robust tracking performance superior to that of the single-modal trackers. Consequently, a coarse-to-fine architecture is designed to progressively degrade the modality integration capability of RGB-T models named ACAAttack, which can be divided into two stages. The overall architecture of our ACAAttack is illustrated in Fig. 2 and Algorithm 1. First, we employ projected gradient descent (PGD) in stage1 to identify a set of adversarial examples $\{p_i\}_{i=1}^k$ with sufficient aggressiveness, narrowing the search space for refined attacks and increasing the likelihood of discovering strong adversarial examples, formulated as:
+
+$$
+\left\{p _ {i} \right\} _ {i = 1} ^ {k} = P G D \left(p _ {i} ^ {\text {i n i t}}\right), \tag {1}
+$$
+
+where $p_i^{init}$ is randomly initialized with noise patches. The generated patches are subsequently loaded onto the visible image $I_{vi}$ to form a visible adversarial sample $I_{vi}^{adv}$ . This
+
+process can be formulated as follows:
+
+$$
+I _ {v i} ^ {a d v} = p _ {i} \odot M + I _ {v i} \odot (1 - M), \tag {2}
+$$
+
+where $M$ is the binary mask for applying adversarial patch. $\odot$ represents the element-wise Hadmard product. The adversarial visible image $I_{vi}^{adv}$ concat with clean infrared image $I_{ir}$ are sent to RGB-T tracker $T(\cdot)$ to predict final bounding box $Bbox_{pred}$ of target, which is expressed as:
+
+$$
+B b o x _ {p r e d} = T \left(I _ {v i} ^ {a d v}, I _ {i r}\right). \tag {3}
+$$
+
+We optimize this process by minimizing the conventional attack loss $L_{att}$ relative to the center point, which is defined as:
+
+$$
+L _ {a t t} = - \left\| \left(C p (B b o x _ {p r e d}) - C p (B b o x _ {g t})\right) \right\| _ {2} ^ {2}, \tag {4}
+$$
+
+where $C_p$ denotes the operator to obtain the center point of bounding box $Bbox$ . Specifically, when the attack loss $L_{att}$ reaches a predefined threshold, the iteration is halted, and a rough adversarial sample is generated. This process is repeated $k$ times to generate a set of $k$ rough adversarial samples. Considering the different imaging principles of infrared and visible modalities, the multi-modal patches will be specially designed according to their differences in principles. Specifically, the visible modal mainly employs the attack texture to interfere. For the infrared modal, it is difficult to detect the texture, so the adversarial shape is used to attack. Subsequently, the set of adversarial samples generated in the coarse attack stage (stage1) is fed into the
+
+subsequent fine attack process (stage2) for further refinement, resulting in the generation of multi-modal adversarial patches with strong attack performance. Finally, through continuous iterative optimization, the multi-mode patch will share the same attack shape, while the visible patch will also possess adversarial texture to confuse the tracker. The fine-grained attack phase targets the modality of the multi-modal tracker and consists of modal decoupling attacks and modal balance interference, which will be detailed in the subsequent sections.
+
+# 3.2. Modal Decoupling Attack
+
+The RGB-T tracker implicitly couples the contributions of the two modalities, thereby enhancing tracking accuracy. Given the significant role of modal contribution in the tracker, we propose a modal decoupling attack to adaptively diminish the influence of advantageous modalities. Specifically, we use the coarse adversarial samples from the stage1 as input for the stage2, feeding them simultaneously into the adversarial texture generation network $G_{tex}^{Adv}$ and the adversarial shape generation network $G_{shape}^{Adv}$ . For attacking the infrared modality, the rough adversarial sample set from the first stage is encoded into $r$ dimensions via continuous downsampling and an MLP, controlling the adversarial shape. The infrared patch $p_{ir}$ generation process can be expressed as follows:
+
+$$
+p _ {i r} = G _ {s h a p e} ^ {A d v} \left(\left\{p _ {i} \right\} _ {i = 1} ^ {k}\right). \tag {5}
+$$
+
+The adversarial texture generation network generates adversarial textures to attack the visible modality using residual connections and upsampling [23], which is defined as:
+
+$$
+p _ {v i} = \left(1 - p _ {i r}\right) \odot G _ {\text {s h a p e}} ^ {\text {A d v}} \left(\left\{p _ {i} \right\} _ {i = 1} ^ {k}\right), \tag {6}
+$$
+
+where the visible patch with adversarial textures is $p_{vi}$ .
+
+Subsequently, the modal contribution of the current network input is calculated as the reciprocal of the difference between the response map obtained from single-modal data and the response map from dual-modal input. A larger reciprocal distance indicates that the response maps from dual-modal and single-modal inputs are more similar, suggesting a greater contribution from the current single modality to the tracker. The modal response contribution can be expressed as follows:
+
+$$
+c _ {m} = \frac {1}{\operatorname {d i s} (R (m , m) , R (v i , i r))}, \tag {7}
+$$
+
+where $c_{m}$ represents the contribution value of $m \in \{vi, ir\}$ modal to the tracker. $dis$ stands for the distance function and is used to measure the Euclidean distance between response maps. $R(\cdot, \cdot)$ shows the response map acquired by the tracker under the current input.
+
+To normalize the modal contribution, a softmax operation is applied to the reciprocal distance, yielding the final
+
+Algorithm 1: The ACAcAttack Algorithm
+Input: Random patches $p_i^{init}$ , parameters $k$ , $M_{stage1}$ , $M_{stage2}$ , $\xi$ , $\zeta$
+Output: Optimized multi-modal patches $p_{vi}, p_{ir}$
+1 Iteration:
+2 Initialize a random patch $p_i^{init}$ ;
+3 $i = i + 1$ ;
+4 Iteration:
+5 Generate $p_i$ through Eq. (1);
+6 Use Eq. (2) to generate adversarial sample $I_{vi}^{adv}$ ;
+7 Calculate $Bbox_{pred}$ using Eq. (3);
+8 Optimize $PGD(\cdot)$ with Eq. (4);
+9 Until: $L_{att} < \xi$ or iter $\geq M_{stage1}$
+10 Until: $i \geq k$
+11 Determine $\{p_i\}_{i=1}^k$ after optimization in stage1;
+12 Iteration:
+13 iter $= iter + 1$ ;
+14 Obtain $p_{ir}, p_{vi}$ via Eqs. (5) and (6);
+15 Apply multi-modal patches $p_{ir}, p_{vi}$ on $I_{ir}, I_{vi}$ ;
+16 Calculate $c_{vi}, c_{ir}$ using Eq. (7);
+17 Send to Tracker $T(\cdot)$ to predict bounding box;
+18 if $|c_{vi} - c_{ir}| < \zeta$ ;
+19 Optimize $G_{shape}^{Adv}$ with Eq. (9);
+20 elif $c_{vi} - c_{ir} > \zeta$ ;
+21 Optimize $G_{tex}^{Adv}$ with Eqs. (4) and (10);
+22 elif $c_{ir} - c_{vi} > \zeta$ ;
+23 Optimize $G_{shape}^{Adv}$ with Eqs. (4) and (10);
+24 Until: iter $\geq M_{stage2}$
+
+modal contribution score, formulated as:
+
+$$
+c _ {n o r m} = \operatorname {s o f t m a x} \left(c _ {v i}, c _ {i r}\right). \tag {8}
+$$
+
+Finally, an automatic discriminant attack is executed based on the modal contribution score. As illustrated, when the visible contribution is higher in the input data, only the visible modal is attacked, specifically by optimizing the generation of adversarial textures. When the infrared contribution is higher in the input data, only the adversarial shape is modified to attack the infrared modal, thereby reducing its contribution to the tracker. Given that the tracker employs a modal balance mechanism, the contributions of the two modalities may be similar in certain scenarios, as detailed in the subsequent section.
+
+# 3.3. Modal Balance Interference
+
+Previous work on tracking attacks has attempted to design explicit attack losses to detect model vulnerabilities, but this approach often fails to account for the inherent characteristics of the model, making it challenging to execute effective attacks. Inspired by the concept of implicit attacks [25] and the multi-modal aggregation properties in
+
+RGB-T tracker [22], we develop a loss function with modal-balanced interference to target multi-modal trackers. In cases where the contributions of infrared and visible modal are similar (i.e., modal balance), the response map of single-modal input closely resembles that of dual-modal input. To disrupt this balance, we extract the response maps of the two single-modal adversarial examples and increase the distance between them. The details are provided as follows:
+
+$$
+L _ {m i} = - \left\| R \left(v i _ {a d v}, v i _ {a d v}\right) - R \left(i r _ {a d v}, i r _ {a d v}\right) \right\| _ {2} ^ {2}. \tag {9}
+$$
+
+Notably, the infrared and visible patches in our method share the same adversarial shape to achieve simultaneous attacks on both modalities. Therefore, under conditions of modal balance, only the adversarial shape is optimized. Additionally, a spatio-temporal joint attack loss $L_{st}$ is employed in conjunction with the modal jamming loss $L_{mi}$ to disrupt the tracker's semantic perception. The specific design is presented in the following formula:
+
+$$
+L _ {s t} = \left\| \sum_ {i = 1} ^ {s} B b o x _ {p r e d} (w, h) - r _ {i} * B b o x _ {g t} (w, h) \right\| _ {2} ^ {2}, \tag {10}
+$$
+
+where $s$ denotes the consecutive $s = 5$ frames extracted from a video. $r_i$ represents the scaling factor over time to construct the pseudo-GT, which is set as [1.90, 1.95, 2.00, 2.05, 2.10].
+
+# 3.4. Implementation Process in Real-world
+
+After completing the digital domain optimization, the multimodal adversarial patches require deployment in the real world. However, during real-world deployment, visible and infrared patches are stacked, leading to inevitable interactions between the two modalities, as illustrated in Fig. 3. Specifically, the coverage of visible patches impacts the adversarial shape expression of infrared patches, while the presence of infrared patches hinders the rendering of the adversarial texture in visible modality. To address these challenges, we propose a shape-shared stacking strategy, where both the visible and infrared patches adopt the same attack shape. This design not only effectively mitigates interactions between infrared and visible patches in the real world but also enhances the attack shapes of visible patches, thereby improving overall attack performance.
+
+# 4. Experiments
+
+# 4.1. Experimental Settings
+
+# 4.1.1. Datasets and Evaluation Metrics
+
+We conduct experiments on RGBT234 [12] and LasHeR [13] datasets and assess the effectiveness of our ACAttack by evaluating precision rate (PR) and success rate (SR), both of which are commonly used metrics in tracking tasks. Taking PR as an example, we
+
+
+
+
+VI on IR
+
+
+
+
+IR on VI
+
+
+
+
+Ours
+
+
+Figure 3. Process of physical implementation.
+
+
+(a) ViPT patch
+Figure 4. Visualization of generated patches.
+
+
+(b) BAT patch
+
+
+(c) SDSTrack patch
+
+calculate the Euclidean distance of the center between the predicted bounding box and ground truth box in both RGB and thermal modalities, using the smaller distance to represent the precision RGBT234 provides 234 pairs of RGB and thermal video, with a total frame of about $234\mathrm{K}$ and a maximum of 8K per sequence. LasHeR is comprised of 1224 visible and thermal video pairs, totaling over $730\mathrm{K}$ frame pairs. Since the tracking performance on the background is not of interest, LasHeR performs strict alignment of the object area, allowing the object to share the same ground truth of the bounding box in both visible and thermal modalities. Therefore, we use PR and SR as evaluation metrics.
+
+# 4.1.2. Victimized Trackers and Comparison Attackers
+
+We select several state-of-the-art trackers as targets for our attack, including ViPT [29], BAT [3], and SDSTrack [9]. To demonstrate the challenges in exploiting vulnerabilities in RGB-T trackers, we use a patch composed of random noise as a baseline for comparison, emphasizing the need for meticulous exploration. Furthermore, we compare the performance of our proposed ACAttack with the representative attack method MTD [8], which is specifically designed
+
+
+(a) ViPT on RGBT234
+
+
+(b) BAT on RGBT234
+
+
+(c) SDS on RGBT234
+
+
+Figure 5. Quantitative comparison of tracking performance on the RGBT234 dataset. The tracking performance of ViPT, BAT, and SDSTrack trackers is reported, including the original performance without attacks and the performance under attacks. Lower tracking metrics PR and SR represent better attack. Please zoom in for a better view.
+Figure 6. Qualitative comparison of tracking performance on the RGBT234 dataset.
+
+for RGB trackers, highlighting the advantages of our approach in the multi-modal setting.
+
+# 4.1.3. Implementation Details
+
+The multi-spectral video in the physical domain is captured by a DJI Mavic 3T UAV equipped with thermal and RGB cameras, and the video frame rate is 30 fps. The hyperparameters in adaptive iteration $\xi$ and $\zeta$ is 9 and 0.02. Training epoch in stage1 is set as $M_{\text{stage1}} = 180$ . Experiments are conducted on the RTX 3090 GPU with PyTorch.
+
+# 4.2. Comparisons in the Digital Domain
+
+We first validate the attack effectiveness of our ACAttack in the digital domain. It is important to note that we only train on the RGBT234 dataset and generate multi-modal patches $\{p_{vi}, p_{ir}\}$ . As shown in Fig. 4, the RGB patch exhibits color and texture, while the thermal patch has an irregular shape, which aligns with the imaging characteristics of each modality. Subsequently, the patches $\{p_{vi}, p_{ir}\}$ generated on RGBT234 are directly applied to the LasHeR dataset to verify their generalization.
+
+# 4.2.1.Quantitative Evaluation
+
+Fig. 5 illustrates a quantitative comparison of the RGBT234 dataset. The results clearly show that, under our attack, the tracking performance of existing state-of-the-art trackers suffers a significant degradation compared to clean tracking conditions. In contrast, random noise only leads to a modest decline in PR and SR, emphasizing that exploiting tracker vulnerabilities goes beyond the simplicity of random noise—it requires a more sophisticated, optimized ap
+
+proach. Additionally, the performance drop observed with MTD is smaller than that of our ACAttack, suggesting that attack methods designed specifically for RGB trackers may not effectively mitigate the feature enhancement resulting from RGB-T coupling. On the other hand, our ACAttack achieves substantial attack success. For instance, against ViPT, ACAttack reduces PR from 0.835 to 0.621 and SR from 0.617 to 0.417. Similarly, for SDSTrack, it lowers PR from 0.848 to 0.616 and SR from 0.625 to 0.426. The substantial performance drops suggest that our ACAttack succeeds in keeping the predicted bounding box far away from actual object, which will be further confirmed in subsequent qualitative results.
+
+# 4.2.2. Qualitative Evaluation
+
+As shown in Fig. 6, we present the tracking results of BAT and SDSTrack. The clean trackers perform exceptionally well in maintaining precise tracking, while our attack leads to a significant decline in tracking performance. This degradation can be attributed to our progressive generation framework, which iteratively weakens the tracker's deep semantic attention on modalities with high commonality by decoupling multi-modal responses.
+
+# 4.3. Generalization Evaluation
+
+We conduct generalization experiments on the LasHeR dataset, with quantitative and qualitative results shown in Fig. 7 and Fig. 8, respectively. Compared to random noise and MTD, our ACAttack leads to a significant drop in tracking performance across all trackers, even without training on LasHeR. Additionally, we present the IoU plots for both
+
+
+(a) ViPT on LasHeR
+
+
+(b) BAT on LasHeR
+
+
+(c) SDSTrack on LasHeR
+
+
+Figure 7. Quantitative comparison of tracking performance on the LasHeR dataset. The tracking performance of ViPT, BAT, and SDSTrack trackers is reported, including the original performance without attacks and the performance under attacks. Lower tracking metrics PR and SR represent better attack. Please zoom in for a better view.
+
+
+Figure 8. Qualitative comparison of tracking performance on the LasHeR dataset.
+Figure 9. Qualitative comparison of tracking performance on the LasHeR dataset. The blue and red lines represent the IoU variation over frames of the predicted boxes under the clean trackers and the victimized trackers, respectively.
+
+clean and attacked tracking results, as shown in Fig. 9. It is clear that our ACAttack can maintain a sustained attack over extended periods. Due to the existence of our adaptive attack strategy and the modal balance interference loss, the response value of the tracker for the real target is reduced, and then the tracker is easy to deviate from the original target and is attracted by similar targets.
+
+# 4.4. Application in the Physical Domain
+
+After having verified our adversarial patches in digital scenes, we also extend experiments to demonstrate their efficacy in the physical domain. We directly apply the patches trained in the digital domain to the real world and use aero
+
+gel and paper to make thermal and RGB patches for deployment on pedestrians, respectively. A dual-spectral camera in DJI Mavic 3T is used for video capture. Thirty sets of videos of different scenes are taken as test samples. The orientation results of the test are shown in Fig. 10. It can be seen that the tracking prediction bounding box is enlarged and cannot be accurately positioned due to the interference of the multi-modal adversarial patch. Specifically, the optimization of spatio-temporal joint loss makes the patch learn the effect of expanding the tracker's prediction box. Therefore, in the physical world, the tracker will not be able to accurately locate the target after being affected by the adversarial patch.
+
+# 4.5. Ablation Studies
+
+We conduct ablation studies to assess the effectiveness of our unique design and parameter configuration, including: (I) loss function, (II) parameter K, (III) iteration mode, and (IV) applied modal. The ablation studies are performed on the RGBT234 dataset against ViPT, with quantitative results presented in Table 1.
+
+# 4.5.1. Loss Function
+
+The loss $L_{st}$ interferes with the tracker from both temporal and spatial dimensions, while $L_{mi}$ is used to disrupt the tracker's semantic perception. To demonstrate their effectiveness, we remove each of them individually, with the results shown in Table 1. In the absence of $L_{st}$ or $L_{mi}$ , the attack performance weakens, demonstrating their role in diminishing the enhanced target localization accuracy achieved through multi-modal interaction.
+
+
+Figure 10. Practical application in the physical domain.
+
+| Metric | ViPT | Config. I: loss function | Config. II: parameter K | Config. III: iteration mode | Config. IV: applied modal | Ours |
| w/o Lst | w/o Lmi | K = 0 | K = 9 | cross | combine | Only RGB | Only TIR |
| PR | 0.835 | 0.709 | 0.735 | 0.672 | 0.651 | 0.645 | 0.703 | 0.691 | 0.669 | 0.621 |
| SR | 0.617 | 0.486 | 0.505 | 0.450 | 0.425 | 0.428 | 0.482 | 0.482 | 0.462 | 0.417 |
+
+Table 1. Quantitative comparison of ablation studies, which is performed on the RGBT234 dataset against the ViPT tracker.
+
+# 4.5.2. Parameter K
+
+In our progressive attack framework, we first employ projected gradient descent to identify K sets of coarse adversarial examples with effective attack performance. In order to verify its effectiveness, we set the number of coarse adversarial samples K growth from 0 to 9 and 18. As shown in the Table 1, as K increases from 0 to 9 and 18, the tracker's PR and SR consistently decrease. This indicates that such coarse-grained adversarial examples can effectively narrow the search space for refined attacks, thus facilitating a more effective attack. Specifically, this progressive method for finding adversarial examples prioritizes identifying multiple sets of coarse adversarial representations from a broad spectrum of noise. Subsequently, multi-modal patch generation refines the adversarial details to produce the final adversarial patch, leveraging numerous samples that contain adversarial information. Consequently, this approach results in an enhancement in performance.
+
+# 4.5.3. Iteration Mode
+
+One of the key contributions of this paper is the adaptive iterative strategy for attacking the RGB-T tracker. To demonstrate the effectiveness of the adaptive strategy, we conduct ablation experiments using the iterative strategy. The alternating iteration strategy and the joint optimization strategy are selected for the comparison test. The former alternately optimizes the adversarial texture network and the adversarial shape network, while the latter simultaneously propagates the gradient flow to both networks. As shown in Table 1, our adaptive iteration approach can more effectively identify model vulnerabilities and generate more aggressive adversarial patches. Specifically, according to the contribution degree, our strategy can weaken deep semantic attention and break the balance of modality in tracker.
+
+# 4.5.4. Applied Modal
+
+In order to verify the multi-modal patch joint and single-modal patch attack performance, we try to conduct patch apply modal ablation experiment. Multi-modal patches $\{p_{vi}, p_{ir}\}$ are generated to simultaneously disrupt both RGB and thermal modalities. As shown in the Table 1, we use only one of these patches in an ablation setup. The adversarial patch of a single modal produces a certain attack effect and makes the tracker confused. Evidently, our multi-modal patch achieves the best attack performance, underscoring the necessity of designing joint multi-modal attacks for RGB-T trackers.
+
+# 5. Conclusion
+
+In this work, we present a pioneering framework for adversarial attacks on RGB-T multi-modal trackers by introducing an adaptive cross-attack mechanism through multimodal response decoupling. Our approach leverages a modal-aware adaptive attack strategy and introduces novel modal disturbance loss and spatio-temporal joint attack loss to progressively impair the tracker's capability to perceive the target. The shared adversarial shape design also enhances our method's practicality, allowing seamless deployment of multi-modal patches in the real world. Experiments across digital and physical domains confirm the robustness and effectiveness of our approach in evading RGB-T trackers, highlighting the potential and significance of adaptive, multi-modal adversarial attacks in advancing the understanding of tracker vulnerabilities.
+
+# Acknowledgments
+
+This work was supported by National Natural Science Foundation of China (62276192).
+
+# References
+
+[1] Luca Bertinetto, Jack Valmadre, Joao F Henriques, Andrea Vedaldi, and Philip HS Torr. Fully-convolitional siamese networks for object tracking. In Proceedings of the European Conference on Computer Vision Workshops, pages 850-865, 2016. 1
+[2] Goutam Bhat, Martin Danelljan, Luc Van Gool, and Radu Timofte. Learning discriminative model prediction for tracking. In Proceedings of the IEEE International Conference on Computer Vision, pages 6182-6191, 2019. 2
+[3] Bing Cao, Junliang Guo, Pengfei Zhu, and Qinghua Hu. Bidirectional adapter for multimodal tracking. In Proceedings of the AAAI Conference on Artificial Intelligence, pages 927-935, 2024. 2, 5
+[4] Xuesong Chen, Xiyu Yan, Feng Zheng, Yong Jiang, Shu-Tao Xia, Yong Zhao, and Rongrong Ji. One-shot adversarial attacks on visual tracking with dual attention. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pages 10176-10185, 2020. 2
+[5] Xuesong Chen, Xiyu Yan, Feng Zheng, Yong Jiang, Shu-Tao Xia, Yong Zhao, and Rongrong Ji. One-shot adversarial attacks on visual tracking with dual attention. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pages 10176-10185, 2020. 2
+[6] Xuesong Chen, Canmiao Fu, Feng Zheng, Yong Zhao, Hongsheng Li, Ping Luo, and Guo-Jun Qi. A unified multi-scenario attacking network for visual object tracking. In Proceedings of the AAAI Conference on Artificial Intelligence, pages 1097-1104, 2021. 1
+[7] Martin Danelljan, Luc Van Gool, and Radu Timofte. Probabilistic regression for visual tracking. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pages 7183-7192, 2020. 2
+[8] Li Ding, Yongwei Wang, Kaiwen Yuan, Minyang Jiang, Ping Wang, Hua Huang, and Z Jane Wang. Towards universal physical attacks on single object tracking. In Proceedings of the AAAI Conference on Artificial Intelligence, pages 1236-1245, 2021. 2, 5
+[9] Xiaojun Hou, Jiazheng Xing, Yijie Qian, Yaowei Guo, Shuo Xin, Junhao Chen, Kai Tang, Mengmeng Wang, Zhengkai Jiang, Liang Liu, et al. Sdstrack: Self-distillation symmetric adapter learning for multi-modal visual object tracking. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pages 26551-26561, 2024. 2, 5
+[10] Shuai Jia, Chao Ma, Yibing Song, and Xiaokang Yang. Robust tracking against adversarial attacks. In Proceedings of the European Conference on Computer Vision, pages 69-84, 2020. 1
+[11] Shuai Jia, Yibing Song, Chao Ma, and Xiaokang Yang. Iou attack: Towards temporally coherent black-box adversarial attack for visual object tracking. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pages 6709-6718, 2021. 1
+[12] Chenglong Li, Xinyan Liang, Yijuan Lu, Nan Zhao, and Jin Tang. Rgb-t object tracking: Benchmark and baseline. Pattern Recognition, 96:106977, 2019. 5
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+[13] Chenglong Li, Wanlin Xue, Yaqing Jia, Zhichen Qu, Bin Luo, Jin Tang, and Dengdi Sun. Lasher: A large-scale high-diversity benchmark for rgbt tracking. IEEE Transactions on Image Processing, 31:392-404, 2022. 5
+[14] Liting Lin, Heng Fan, Zhipeng Zhang, Yong Xu, and Haibin Ling. Swintrack: A simple and strong baseline for transformer tracking. Advances in Neural Information Processing Systems, 35:16743-16754, 2022. 2
+[15] Siao Liu, Zhaoyu Chen, Wei Li, Jiwei Zhu, Jiafeng Wang, Wenqiang Zhang, and Zhongxue Gan. Efficient universal shuffle attack for visual object tracking. In Proceedings of the IEEE International Conference on Acoustics, Speech and Signal Processing, pages 2739-2743, 2022. 2
+[16] Andong Lu, Chenglong Li, Yuqing Yan, Jin Tang, and Bin Luo. Rgbt tracking via multi-adapter network with hierarchical divergence loss. IEEE Transactions on Image Processing, 30:5613-5625, 2021. 1
+[17] Andong Lu, Cun Qian, Chenglong Li, Jin Tang, and Liang Wang. Duality-gated mutual condition network for rgbt tracking. IEEE Transactions on Neural Networks and Learning Systems, 36(3):4118-4131, 2025. 2
+[18] Hyeonseob Nam and Bohyung Han. Learning multi-domain convolutional neural networks for visual tracking. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pages 4293-4302, 2016. 2
+[19] Wuqiang Qi, Zhuoqun Zhang, and Zhishe Wang. Dmfuse: Diffusion model guided cross-attention learning for infrared and visible image fusion. Chinese Journal of Information Fusion, 1(3):226-241, 2024. 1
+[20] Linfeng Tang, Hao Zhang, Han Xu, and Jiayi Ma. Deep learning-based image fusion: A survey. Journal of Image and Graphics, 28(1):3-36, 2023. 1
+[21] Ning Wang, Wengang Zhou, Yibing Song, Chao Ma, Wei Liu, and Houqiang Li. Unsupervised deep representation learning for real-time tracking. International Journal of Computer Vision, 129(2):400-418, 2021. 2
+[22] Yun Xiao, Mengmeng Yang, Chenglong Li, Lei Liu, and Jin Tang. Attribute-based progressive fusion network for rgbt tracking. In Proceedings of the AAAI Conference on Artificial Intelligence, pages 2831-2838, 2022. 5
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+# ACE: Anti-Editing Concept Erasure in Text-to-Image Models
+
+Zihao Wang $^{1}$ Yuxiang Wei $^{1}$ Fan Li $^{2}$ Renjing Pei $^{2}$ Hang Xu $^{2}$ Wangmeng Zuo $^{1,3(\text{图})}$
+
+$^{1}$ Harbin Institute of Technology $^{2}$ Huawei Noah's Ark Lab $^{3}$ Pazhou Lab (Huangpu)
+
+
+
+
+(a) Common methods for creating copyrighted content
+
+
+
+
+(b) Comparisons of Pikachu erasure on generation and editing
+Figure 1. (a) Given a text-to-image (T2I) model, there are two common methods to adopt it to create undesired contents, i.e., generating new images based on text prompts or editing existing images. (b) Current concept erasure methods primarily focus on preventing the generation of erased concepts but fail to protect against image editing. In contrast, our ACE method can prevent the production of such content during both generation and editing processes. As shown, after erasing Pikachu, it successfully prevents the edits involving Pikachu.
+
+# Abstract
+
+Recent advance in text-to-image diffusion models have significantly facilitated the generation of high-quality images, but also raising concerns about the illegal creation of harmful content, such as copyrighted images. Existing concept erasure methods achieve superior results in preventing the production of erased concept from prompts, but typically perform poorly in preventing undesired editing. To address this issue, we propose an Anti-Editing Concept Erasure (ACE) method, which not only erases the target concept during generation but also filters out it during editing. Specifically, we propose to inject the erasure guidance into both conditional and the unconditional noise prediction, enabling the model to effectively prevent the creation of erasure concepts during both editing and generation. Furthermore, a stochastic correction guidance is introduced during training to address the erosion of unrelated concepts. We conducted erasure editing experiments with
+
+representative editing methods (i.e., LEDs++ and Ma-saCtrl) to erase IP characters, and the results indicate that our ACE effectively filters out target concepts in both types of edits. Additional experiments on erasing explicit concepts and artistic styles further demonstrate that our ACE performs favorably against state-of-the-art methods. Our code will be publicly available at https://github.com/120L020904/ACE.
+
+# 1. Introduction
+
+Recent text-to-image (T2I) diffusion models trained with large-scale datasets [49] have demonstrated an impressive ability to generate high-quality images [12, 42, 46]. Their extraordinary creative capabilities enable users to produce high-quality images, and facilitate a wide range of applications, such as image editing [4, 58] and artistic creation [13, 55, 67]. However, alongside these advancements, a significant concern has arisen regarding the potential mis
+
+use of these text-to-image models. For example, these models might be employed to generate unsafe content, such as copyrighted material or sexually explicit images.
+
+To prevent the creation of unsafe content, a straightforward solution is filtering training data and retraining the model. Nonetheless, such a process is both labor-intensive and resource-consuming. Post-hoc safety checker [45, 46] and negative guidance [48] are alternative plug-and-play ways to filter undesired contents, which heavily rely on pre-trained detectors or hand-crafted prompts. More recent, concept erasure methods [14, 17, 35, 36, 68] are proposed to directly unlearn undesired concepts through model finetuning. These methods mainly focus on precisely removing the target concept, while faithfully preserving the generation of non-target concepts. For instance, ESD [14] injects the negative erase guidance into target noise prediction to guide the image away from the target concept. SPM [36] employs a lightweight adapter to eliminate concepts and further adopts latent anchoring to preserve non-target concepts.
+
+Although these concept erasure methods can effectively prevent the generation of unsafe content giving corresponding text prompt, they can be circumvented by editing techniques. As illustrated in Fig. 1, after removing Pikachu from the model, users can still create an image of Pikachu wearing sunglasses by editing a Pikachu image using LEDIT++ [4]. This is because these methods are typically trained to remove target concept from conditional noise prediction (as shown in Fig. 2(b)), and rely on the input text (e.g., "Pikachu") to trigger the guard. Therefore, when editing the image with the text "Add sunglasses" as input, the guard fails. In practice, protection from editing should also be considered in concept erasure, which we refer to as editing filtration.
+
+To address the above issues, we propose an Anti-Editing Concept Erasure method, termed ACE, to prevent the production of unsafe content during both generation and editing. Based on the above analysis, we explore the capabilities of CFG [20], and propose incorporating erasure guidance into both conditional and unconditional noise for anti-editing concept erasure. During erasure training, ACE additionally aligns the unconditional noise prediction of the tuned model with the proposed unconditional erasure guidance. After that, during generation or editing, the CFG prediction in the tuned model can implicitly mitigate the presence of the erased concept, thereby preventing the production of unwanted content. A prior constraint loss further adopted address the overfitting of training. Additionally, to reduce the impact of the added target concept noise guidance on the generation of non-target concepts, we further incorporate a random correction guidance with unconditional erasure guidance by subtracting randomly sampled prior concept noise guidance. With that, our ACE can thoroughly erase the target concept while preserving the generation of
+
+non-target concepts. We conducted extensive evaluations across different erasure tasks, including intellectual property (IP), explicit content, and artistic style. Our method demonstrate significant advantages in both generation and editing filtration, showcasing its effectiveness.
+
+The contributions of this work can be summarized as:
+
+- We investigate the potential risks of unsafe content creation through image editing, and propose an Anti-Editing Concept Erasure (ACE) method to prevent the production of such content during both generation and editing.
+- A unconditional erasure guidance is proposed for anti-editing concept erasure, along with concept preservation mechanism to ensure the generation of non-target concepts.
+- Extensive experiments demonstrate that our ACE can successfully erase target concepts and exhibits superior filtration capabilities during both generation and editing.
+
+# 2. Related Work
+
+# 2.1. Concept Erasure in T2I Models
+
+The concept erasure [9, 11, 15, 16, 18, 21, 23-25, 28-30, 33, 39, 41, 43, 48, 51, 52, 59, 62-64, 71] in T2I models has been the subject of numerous studies. Fine-tuning models are an important method in concept erasure. ESD [14] suggests integrating negative guidance into target concept noise through training. SPM [36] proposes prior correction based on the cosine similarity of text and utilizes a comparable Lora approach to train the model. MACE [35] leverages a closed-form solution to amalgamate multiple erasure Lora weights. RECE [17] employs analytical methods to search inappropriate text embedding and integrates it into erasure closed-form solution. AdvUnlearn [68] incorporate adversarial training to improve the robustness of the erasure method. To the best of our knowledge, current fine-tuning methods lack consideration for editing filtration, thus rendering them ineffective in preventing customized editions to target concept images.
+
+# 2.2. Text-driven Image Editing
+
+Due to the broad generative capacities inherent in text-to-image DMs, the employment of DMs for image editing [3, 5, 7, 8, 26, 27, 32, 37, 38, 40, 47, 50, 54, 56, 57, 60, 65, 70] has progressively garnered traction. MasaCtrl [6] introduces source image data into the image editing process by substituting keys and values in the self-attention layer, thus modifying the actions of objects in the image. LEDITS++[4] uses inference guidance and attention masks from DM to confine editing regions while using DDPM inversion for enhanced restoration of source image. Image editing enables users to customize images to meet their specific requirements using only a single image, posing new challenges in terms of security for generative models.
+
+
+(a) Calculation of Classifier Free Guidance
+
+
+
+
+(b) Concept Erasure on Conditional Noise Prediction
+(c) Our ACE learns to erase concept on both Conditional and Unconditional Noise Predictions
+Figure 2. Overview of our proposed ACE. (a) In CFG, both conditional noise and unconditional noise are adopted to generate high-quality images. (b) ESD [14] unlearns the target concept (e.g., Mickey) by aligning conditional noise prediction with conditional erasure guidance (CEG). (c) During the fine-tuning, our ACE injects erasure guidance into both conditional and unconditional noise prediction, preventing the production of unsafe content during both generation and editing. PG-UEG denotes the prior-guided unconditional erasure guidance calculated following Eqn 9.
+
+# 2.3. Attacks in T2I Models
+
+As research on concept erasure in T2I models advances, red team studies focusing on the robustness of detection erasure methods are also increasingly emerging. P4D [10] processes a method of inserting adversarial text into regular input text to facilitate the production of insecure images using the T2I model. Ring-A-Bell [53] extracts the discrepancy vector between the embeddings of insecure concept text and secure concept text and employs it to derive the attack text embedding. UnlearnDiff [69] employs Projected Gradient Descent (PGD) to tackle the optimization challenge inherent in adversarial attacks and maps the optimized text embeddings onto discrete tokens.
+
+# 3. Proposed Method
+
+Given a target concept (e.g., Fukushima), concept erasure task [14, 36] aims to unlearn it from pre-trained text-to-image (T2I) models, preventing the illegal use of these models to create copyrighted content. However, existing methods can be circumvented and fail to prevent users from producing new undesirable images through image editing, which raises new concerns. To address this, we propose an Anti-Editing Concept Erasure (ACE) method, as illustrated in Fig. 2, to prevent the production of undesirable content through both generation and editing. In this section, we will first introduce the prior knowledge of our method (Sec. 3.1),
+
+including employed T2I model and concept erasure method. To address the editing issue, we further propose to erase the target concept from both conditional and unconditional prediction for anti-editing erasure (Sec. 3.2). Finally, to preserve the generation of non-target concepts, a prior concept preservation mechanism is introduced (Sec. 3.3).
+
+# 3.1. Preliminaries
+
+Stable Diffusion. In this work, we adopt Stable Diffusion 1.4 [46] as text-to-image model, which is one of the representative T2I diffusion models. It first employs a variational autoencoder (VAE) to transform real images $x$ into an image latent $z$ . Then, a text-conditioned diffusion model $\epsilon_{\theta}$ is trained on the latent space to predict latent codes, and mean-squared loss is adopted,
+
+$$
+\mathcal {L} _ {\mathrm {L D M}} = \mathbb {E} _ {z _ {t}, t, c, \epsilon \sim \mathcal {N} (0, I)} \left[ \| \epsilon - \epsilon_ {\theta} \left(z _ {t}, c, t\right) \| _ {2} ^ {2} \right], \tag {1}
+$$
+
+where $\epsilon$ denotes the unscaled noise and $c$ is the text embedding encoded by text encoders. $z_{t}$ is the latent noised to time $t$ . During inference, a random Gaussian noise $z_{T}$ is iteratively denoised to $z_{0}$ , and decoded to final image.
+
+Classifier-Free Guidance. To improve the quality of generated images, classifier-free guidance [20] is adopted during diffusion inference. Based on Tweedie's formula and the principles of diffusion model, we have:
+
+$$
+\nabla_ {z _ {t}} \log p (c | z _ {t}) = - \frac {1}{\sigma_ {t}} \left(\epsilon_ {\theta} \left(z _ {t}, c, t\right) - \epsilon_ {\theta} \left(z _ {t}, t\right)\right). \tag {2}
+$$
+
+
+Figure 3. Qualitative comparisons of IP character removal. Our ACE effectively erases the target concept while generating other concepts successfully.
+
+Here, $\sigma_{t}$ is a constant. To increase the probability of text condition $c$ appearing in the final image, the final noise prediction is the composition of noise prediction from both conditional and unconditional texts,
+
+$$
+\tilde {\epsilon} = \epsilon_ {\theta} \left(z _ {t}, t\right) + \omega \left(\epsilon_ {\theta} \left(z _ {t}, c, t\right) - \epsilon_ {\theta} \left(z _ {t}, t\right)\right), \tag {3}
+$$
+
+where $\epsilon_{\theta}(z_t,t)$ denote the unconditional noise prediction, and $\omega$ is a hyperparameter controlling the guidance scale.
+
+Concept Erasure. Given a target concept indicated by text $c$ (e.g., Pikachu), concept erasure task finetunes the model to reduce the probability of generating images containing this concept. For example, ESD [14] removes the target concept from the conditional noise prediction, and a conditional erasure guidance (CEG) is defined as:
+
+$$
+\tilde {\epsilon} _ {c} = \epsilon_ {\theta^ {*}} \left(z _ {t}, t\right) - \eta_ {c} \left(\epsilon_ {\theta^ {*}} \left(z _ {t}, c, t\right) - \epsilon_ {\theta^ {*}} \left(z _ {t}, t\right)\right), \tag {4}
+$$
+
+where $\epsilon_{\theta^{\star}}(\cdot)$ represents the original T2I model, and $z_{t}$ is the encoded latent image contains target concept $c$ . $\eta_c$ is a control scale hyperparameter. During training, ESD aligns the noise prediction of the target concept in tuned model $\epsilon_{\theta}(z_t,c,t)$ with the above CEG,
+
+$$
+\mathcal {L} _ {\mathrm {E S D}} = \mathbb {E} _ {z _ {t}, t, c} \left[ \| \epsilon_ {\theta} (z _ {t}, c, t) - \tilde {\epsilon} _ {c} \| _ {2} ^ {2} \right]. \tag {5}
+$$
+
+After the training, the erasure guidance $-\nabla_{z_t}\log p(c|z_t)$ is introduced into conditional noise prediction of the target concept. Therefore, the prediction of tuned model will be guided away from the erased concept, preventing the generation of images containing the erased concept.
+
+# 3.2. Anti-Editing Concept Erasure
+
+Editing Filtration. Although existing erasure methods can successfully prevent the generation of an erased concept through text prompts, they can be easily circumvented by editing techniques. As shown in Fig. 1, when utilizing tuned ESD model to add sunglasses on an image of Pikachu using LEDs++ [4], it successfully produces an image of Pikachu with sunglasses, raising potential copyright concerns. This is because these methods are typically trained to erase the concept from the noise prediction of the target concept (as shown in Fig. 2 (b)), and rely on inputting concept text (e.g., "Pikachu" or "Mickey") to trigger the guard. However, during the editing process, the target concept may not necessarily be used in the text prompt. Therefore, these erasure methods fail to prevent the reconstruction of the erased concept. In practice, the erasure model should also have the ability to prevent the creation of undesired concepts through image editing, a feature we refer to as editing filtration.
+
+Unconditional Erasure Guidance. As we all know, current generation and editing methods heavily rely on classifier-free guidance [20] (CFG) to improve the quality of generated images, where unconditional noise prediction performs an important role. To address the issue of editing filtration, we further propose to erase the target concept from both conditional and unconditional noise prediction, thereby preventing edited images from containing target concepts. Specifically, similar to ESD, we define the unconditional erasure guidance (UEG) as,
+
+$$
+\tilde {\epsilon} _ {\mathrm {u}} = \epsilon_ {\theta^ {*}} \left(z _ {t}, t\right) + \eta_ {\mathrm {u}} \left(\epsilon_ {\theta^ {*}} \left(z _ {t}, c, t\right) - \epsilon_ {\theta^ {*}} \left(z _ {t}, t\right)\right). \tag {6}
+$$
+
+During training, we additionally align the unconditional noise prediction of the tuned model with the UEG,
+
+$$
+\mathcal {L} _ {\mathrm {U n c}} = \mathbb {E} _ {z _ {t}, t, c} \left[ \| \epsilon_ {\theta} (z _ {t}, t) - \tilde {\epsilon} _ {\mathrm {u}} \| _ {2} ^ {2} \right]. \tag {7}
+$$
+
+When fine-tuned unconditional noise (our UEG) is subtracted in the CFG process, the erased concept guidance will be subtracted, thereby reducing the probability of the erased concept appearing regardless of the input text prompt. Then, the CFG noise prediction during inference will move away from the target concept regardless of any text input, thereby effectively preventing the production image containing the target concept. As erasure models are usually trained on a small dataset, they are prone to be overfitting, where the erasure guidance is introduced into the noise prediction for other conditional text prompts. This weakens the erasure effects and leads to incomplete erasures. To address the issue of overfitting, we introduce a prior constraint loss during the training process. Specifically, we regularize the prediction of the prior concept in the new model to be consistent with that of the original model:
+
+$$
+\mathcal {L} _ {\text {C o n s}} = \mathbb {E} _ {z _ {t}, t, c _ {p} \in \mathcal {C} _ {p}} \left[ \| \epsilon_ {\theta} \left(z _ {t}, c _ {p}, t\right) - \epsilon_ {\theta^ {*}} \left(z _ {t}, c _ {p}, t\right) \| _ {2} ^ {2} \right], \tag {8}
+$$
+
+
+Figure 4. Comparison of our ACE method with other methods in terms of editing filtering. After erasing Mickey Mouse, our method filtered out edits involving Mickey Mouse while not affecting edits related to other IP characters. In contrast, the competing methods either fail to prevent editing (e.g., ESD, SPM, RECE, and MACE) or cannot perform editing on non-target concepts (e.g., AdvUnlearn).
+
+
+Figure 5. Qualitative results of nudity removal. Figure (a) shows the results of explicit editing using SD-Inpainting, while Figure (b) displays images generated using text with explicit label. Static adversarial text is used for editing text, while dynamic adversarial attacks are employed for generation. It can be observed that our method effectively reduces exposure in both editing and generation tasks. Moreover, our method maintains its effectiveness when editing and generating using adversarial text, indicating its robustness.
+
+where $c_p$ represents prior concept, and $\mathcal{C}_p$ represents the set of prior concepts. Intuitively, the larger the set of priors, the better it helps mitigate overfitting. However, it is challenging to traverse all the prior concepts as the pre-trained models have a large general semantic space. Our goal is to preserve the concepts more likely to be affected, thus minimizing the influence to other concepts. We assume that these concepts are semantic-related concepts to the erased concept and use LLM [1] to obtain them. By adding this loss, it ensures that the erasure guidance introduced during training aligns with our conceptualization in the Eqn. 7.
+
+# 3.3. Prior Concept Preservation
+
+In practice, training with the method proposed in Sec. 3.2 affects the generation prior of relevant concepts (see Sec. 4.4). This is because incorporating UEG not only decreases the probability of producing erased concepts, but also decreases probability of adjacent concepts. Therefore, we reverse mechanism of UEG by subtracting the guidance of prior concepts from the unconditional noise, which prevents the probability reduction of these concepts and minimizes concept forgetting. The prior concepts are sampled from the semantic-related concepts obtained using LLM,
+
+(a) Generation Prevention
+(b) Editing Filtration
+
+ | Method | Erase Concept | Prior Concept | Overall | Erase Concept | Prior Concept | Overall |
| ESD | Unc | Cons | Cor | CLIPe↓ | LPIPSe↑ | CLIPp↑ | LPIPSp↓ | CLIPd↑ | LPIPSd↑ | CLIPe↓ | LPIPSe↑ | CLIPp↑ | LPIPSp↓ | CLIPd↑ | LPIPSd↑ |
| (1) | ✓ | | | | 0.171 | 0.440 | 0.246 | 0.286 | 0.075 | 0.153 | 0.301 | 0.060 | 0.305 | 0.050 | 0.004 | 0.011 |
| (2) | ✓ | ✓ | | | 0.166 | 0.551 | 0.283 | 0.236 | 0.117 | 0.315 | 0.285 | 0.149 | 0.305 | 0.057 | 0.019 | 0.092 |
| (3) | ✓ | ✓ | ✓ | | 0.159 | 0.507 | 0.254 | 0.337 | 0.095 | 0.170 | 0.274 | 0.168 | 0.300 | 0.077 | 0.026 | 0.091 |
| (4) | | ✓ | ✓ | ✓ | 0.211 | 0.303 | 0.293 | 0.199 | 0.082 | 0.104 | 0.273 | 0.175 | 0.301 | 0.079 | 0.028 | 0.096 |
| (5) | ✓ | ✓ | ✓ | ✓ | 0.175 | 0.397 | 0.295 | 0.196 | 0.120 | 0.201 | 0.274 | 0.168 | 0.303 | 0.070 | 0.029 | 0.097 |
+
+Table 1. Quantitative Evaluation of generation and editing after ablation. The best results are highlighted in bold. The results in the table indicate that the prior constraint loss function, as expected, enhanced the erasure capability of the trained model, while the correction guidance greatly mitigated concept erosion during the erasure process without affecting editing filtration.
+
+
+Figure 6. Qualitative results of artistic style removal. Our method erases the target style effectively and has minimal impact on other artistic styles.
+
+which is mentioned in the previous section. We call this new guidance prior-guided unconditional erasure guidance (PG-UEG), which is defined as:
+
+$$
+\begin{array}{l} \tilde {\epsilon} _ {\mathrm {p u}} = \epsilon_ {\theta^ {*}} (z _ {t}, t) + \eta_ {\mathrm {u}} \left(\epsilon_ {\theta^ {*}} (z _ {t}, c, t) - \epsilon_ {\theta^ {*}} (z _ {t}, t)\right) \\ - \eta_ {p} \gamma_ {p} \left(\epsilon_ {\theta^ {*}} \left(z _ {t}, c _ {p}, t\right) - \epsilon_ {\theta^ {*}} \left(z _ {t}, t\right)\right), \tag {9} \\ \end{array}
+$$
+
+where $\gamma_{p}$ represents the guidance control term related to the prior retained concept. $c_{p}$ refers to the same prior concept in $\mathcal{L}_{\mathrm{Cons}}$ which are obtained through random sampling from the set $\mathcal{C}_p$ . We calculate $\gamma_{p}$ using the CLIP model to measure the relevance of different prior concepts to the target concept image and then compare it to the relevance of the target concept text to its image. Specifically, $\gamma_{p} = \frac{\mathrm{CLIP}(x,c_{p})}{\mathrm{CLIP}(x,c)}$ . The new loss for our ACE is:
+
+$$
+\mathcal {L} _ {\mathrm {P U n c}} = \mathbb {E} _ {z _ {t}, t, c, c _ {p} \in \mathcal {C} _ {p}} \left[ \| \epsilon_ {\theta} (z _ {t}, t) - \tilde {\epsilon} _ {\mathrm {p u}} \| _ {2} ^ {2} \right]. \tag {10}
+$$
+
+The final training loss for our ACE is summarized as: $\mathcal{L}_{\mathrm{ACE}} = \lambda_{\mathrm{PUnc}}\mathcal{L}_{\mathrm{PUnc}} + \lambda_{\mathrm{Cons}}\mathcal{L}_{\mathrm{Cons}} + \lambda_{\mathrm{ESD}}\mathcal{L}_{\mathrm{ESD}}$
+
+In our implementation, we adopt LORA [22] for parameter-efficient tuning, and the training process follows [14]. More details are provided in Suppl.
+
+# 4. Experiments
+
+We conduct experiments on various tasks to evaluate our ACE, including IP characters erasure, artistic styles erasure, and nudity erasure. ESD [12], SPM [36], AdvUnlearn [68], MACE [35], and RECE [17] are adopted as competing methods. Unless otherwise specified, the experiments are conducted on the Sable Diffusion v1.4.
+
+# 4.1. IP Character Removal
+
+Experiment Setup. To access our ACE on IP character removal, we employ ten iconic IP characters as examples, including Hello Kitty, Snoopy, Mickey Mouse, Elsa, Donald Duck, Dora the Explorer, Winnie the Pooh, Sonic the Hedgehog, Elsa, and Fukushima. For each erasure method, we finetune ten models, with each model designed to erase one IP character. Following [14, 17], we adopted CLIP [44] score and LPIPS [66] score as metrics for evaluation. CLIP score calculates the similarity between the generated image and concept text, while LPIPS calculates the perceptual difference between images generated by the erasure model and the original T2I model. $\mathrm{CLIP}_e$ calculates the CLIP similarity between images generated with erased concept text and their corresponding text, where lower value indicates more thorough erasure. $\mathrm{CLIP}_p$ calculates the relevance under prior concepts, and higher value indicates better prior preservation. $\mathrm{LPIPS}_e$ calculates the LPIPS similarity between images generated with erased concept text by the trained model and the original model, and higher value indicates more thorough erasure. $\mathrm{LPIPS}_p$ calculates the similarity under prior concepts, in which lower values indicate better prior preservation. When erasing one concept, the other nine concepts are used as related concepts. Following RECE [17], we further calculate the overall scores between erased and related characters to measure the trade-off between the concept erasure and prior preservation, where
+
+(a) Generation Prevention
+(b) Editing Filtration
+
+| Method | Erase Concept | Prior Concept | Overall | Erase Concept | Prior Concept | Overall |
| \(CLIP_e\downarrow\) | \(LPIPS_e\uparrow\) | \(CLIP_p\uparrow\) | \(LPIPS_p\downarrow\) | \(CLIP_d\uparrow\) | \(LPIPS_d\uparrow\) | \(CLIP_e\downarrow\) | \(LPIPS_e\uparrow\) | \(CLIP_p\uparrow\) | \(LPIPS_p\downarrow\) | \(CLIP_d\uparrow\) | \(LPIPS_d\uparrow\) |
| SD v1.4 [46] | 0.301 | 0.000 | 0.301 | 0.000 | 0.000 | 0.000 | 0.308 | 0.063 | 0.308 | 0.063 | 0.000 | 0.000 |
| ESD [14] | 0.227 | 0.331 | 0.276 | 0.255 | 0.049 | 0.076 | 0.306 | 0.042 | 0.307 | 0.041 | 0.001 | 0.000 |
| SPM [36] | 0.239 | 0.288 | 0.296 | 0.107 | 0.056 | 0.181 | 0.302 | 0.061 | 0.303 | 0.056 | 0.001 | 0.005 |
| AdvUnlearn [68] | 0.166 | 0.468 | 0.209 | 0.403 | 0.043 | 0.065 | 0.310 | 0.011 | 0.311 | 0.010 | 0.001 | 0.001 |
| MACE [35] | 0.250 | 0.317 | 0.298 | 0.134 | 0.048 | 0.184 | 0.303 | 0.056 | 0.304 | 0.054 | 0.001 | 0.002 |
| RECE [17] | 0.176 | 0.426 | 0.257 | 0.270 | 0.081 | 0.156 | 0.300 | 0.066 | 0.303 | 0.054 | 0.003 | 0.012 |
| Ours | 0.175 | 0.397 | 0.295 | 0.196 | 0.120 | 0.201 | 0.274 | 0.168 | 0.303 | 0.070 | 0.029 | 0.097 |
+
+Table 2. Quantitative comparisons of IP character erasure. The best two results are highlighted with bold and underline.
+
+ | Buttocks | Breast (F) | Genitalia (F) | Breast (M) | Genitalia (M) | Feet | Armpits | Belly | Total↓ | FID30k↓ | CLIP30k↑ |
| SD v1.4 [46] | 61 | 204 | 37 | 38 | 16 | 70 | 241 | 183 | 850 | 14.07 | 0.313 |
| ESD [14] | 15 | 29 | 5 | 11 | 10 | 37 | 68 | 36 | 211 | 13.80 | 0.304 |
| SPM [36] | 14 | 29 | 7 | 2 | 12 | 41 | 53 | 28 | 186 | 14.63 | 0.312 |
| AdvUnlearn [68] | 4 | 6 | 2 | 0 | 8 | 13 | 12 | 7 | 52 | 15.35 | 0.293 |
| MACE [35] | 7 | 24 | 8 | 10 | 9 | 35 | 61 | 35 | 189 | 12.60 | 0.294 |
| RECE [17] | 14 | 20 | 7 | 16 | 10 | 39 | 45 | 35 | 186 | 14.45 | 0.309 |
| Ours | 3 | 2 | 3 | 4 | 9 | 6 | 5 | 7 | 39 | 14.69 | 0.308 |
+
+Table 3. Exposure detection of generated images in the I2P dataset. The best two results are highlighted with bold and underline.
+
+ | Erase Concept | Relate Concept | Overall |
| CLIPp↓ | LPIPSe↑ | CLIPp↑ | LPIPSp↓ | CLIPd↑ | LPIPSd↑ |
| SD v1.4 [46] | 0.310 | 0.000 | 0.310 | 0.000 | 0.000 | 0.000 |
| ESD [14] | 0.216 | 0.444 | 0.296 | 0.241 | 0.080 | 0.202 |
| SPM [36] | 0.266 | 0.268 | 0.308 | 0.074 | 0.042 | 0.195 |
| AdvUnlearn [68] | 0.186 | 0.476 | 0.229 | 0.410 | 0.043 | 0.066 |
| MACE [35] | 0.228 | 0.366 | 0.298 | 0.196 | 0.069 | 0.169 |
| RECE [17] | 0.253 | 0.307 | 0.309 | 0.051 | 0.057 | 0.255 |
| Ours | 0.160 | 0.471 | 0.303 | 0.126 | 0.143 | 0.345 |
+
+Table 4. Quantitative evaluation of artist style erasure. The best two results are highlighted with bold and underline. Our ACE performs better in terms of thorough erasure and also demonstrates comparable prior preservation.
+
+ | Unlearn Diffusion↓ | P4D↓ | Ring a Bell↓ | Average↓ |
| SD v1.4 [46] | 100% | 100% | 85.21% | 95.07% |
| ESD [14] | 73.05% | 74.47% | 38.73% | 62.08% |
| SPM [36] | 91.49% | 91.49% | 57.75% | 80.24% |
| AdvUnlearn [68] | 25.53% | 19.15% | 4.93% | 16.54% |
| MACE [35] | 64.53% | 66.67% | 14.79% | 48.66% |
| RECE [17] | 70.92% | 65.96% | 26.76% | 54.55% |
| Ours | 27.65% | 28.37% | 2.82% | 19.61% |
+
+Table 5. Robustness evaluation of nudity erasure. The best two results are highlighted with bold and underline. We report the attack success rates (ASR) of different adversarial methods under various erasure models. Our method achieved the second-best results without using adversarial training.
+
+$\mathrm{CLIP}_d = \mathrm{CLIP}_p - \mathrm{CLIP}_e$ and $\mathrm{LPIPS}_d = \mathrm{LPIPS}_e - \mathrm{LPIPS}_p$ . Higher $\mathrm{CLIP}_d$ and $\mathrm{LPIPS}_d$ indicate better trade-off.
+
+For generation evaluation, we adopt 33 text templates for each character concept, and five images are generated for each text template using the erased model. To evaluate the effectiveness of editing filtration, we adopt the widely used LEDs++ [4] and MasaCtrl [6] as editing methods. For each concept, we utilize Stable Diffusion 3 [12] to generate 15 images based on 3 text templates as initial images, and
+
+then perform editing on them using erased models. Each image is manipulated using 11 editing texts, such as "sun-glasses". Finally, the CLIP score and LPIPS score are calculated based on edited images, concept text and original images. The final results are all reported by averaging 10 characters. More details can be found in Suppl.
+
+Experiment Results. Fig. 3 illustrates the comparison of generation results against competing methods. One can see that, our ACE can successfully erase the target concept (i.e., Donald Duck) while retaining the capability to generate related prior concepts (e.g., Mickey Mouse and Pikachu). In contrast, methods such as ESD, AdvUnlearn, and RECE generate examples with noticeable concept erosion. From Table 2, our ACE demonstrates a comparable CLIP score for both the erased and related concepts. This indicates that our ACE achieves a better trade-off between target concept erasure and prior concept preservation, as further validated by the overall metrics in Table 2 (a). SPM and MACE exhibit inferior performance in thoroughly erasing the target concept. While AdvUnlearn performs well at erasing the target concept, it shows poor performance in prior preservation.
+
+Fig. 4 further presents the comparison of editing results by LEDITS++. As shown in the figure, the competing method generates the erased concept with desired attributes after performing the editing on the given image, which is not wanted in practice. In contrast, our method can successfully hinder the editing of images containing erased concepts (e.g., Mickey), while keeping the editability of nontarget concepts (e.g., Hello Kitty and Elsa). Table 2 (b) reports the quantitative comparisons evaluated with LEDITS++. Our method shows a significant improvement in erasing concepts, demonstrating its ability to edit filtration.
+
+The comparison on MasaCtrl and more results can be found in Suppl.
+
+# 4.2. Explicit Content Removal
+
+Experimental Setup. To evaluate our ACE on explicit content removal, we employ "nudity" as the target concept to train the model. Following [36], we utilize the I2P dataset [48] to evaluate the performance of explicit content generation. Specifically, we select 856 text prompts with explicit labels, and each prompt generates one image. Then, Nudenet [2] is used to quantify the number of nude body parts in these generated images. Additionally, following [14, 36], we employ COCO-30k Caption dataset [31] to evaluate the conditional generation capability of erased models. Specifically, we generate one image for each caption in COCO-30k and FID [19] is calculated between generated and natural images. CLIP score is also calculated between the generated images and the captions to access the semantic alignment of generated images. For robustness evaluation, we adopt UnlearnDiff [69], P4D [10] and Ring-A-Bell [53] as adversarial tools to calculate attack success rate (ASR). Adversarial attacks were conducted on 142 sensitive texts provided by UnlearnDiff. More details can be found in Suppl.
+
+Experiment Results. From Table 5, we can see that our method has a lower success rate in adversarial attacks when trained only for "nudity", with only AdvUnlearn performing slightly better than us with using adversarial training. As shown in Fig. 5 and Table 3, our method can effectively erase nudity content and results in fewer exposure parts. In the generation evaluation, we dynamically attack the erased models using adversarial tools. As shown in Fig. 5, our method demonstrates excellent robustness. To further showcase our method's efficacy in editing filtration, we employ SD-Inpainting [46] as an editing tool to assess the exposure levels of images after different text-guided inpainting processes. In addition to conventional text editing (e.g., bikini) adversarial edited text in MMA-Diffusion [61] is also used for explicit editing. GroundingDINO [34] is used to detect clothing in the images. As shown in Fig. 5, our method successfully prevents inappropriate inpainting of exposed parts in masked areas, making it more practical for real-world applications.
+
+More results for robustness and editing filtration evaluation can be found in Suppl.
+
+# 4.3. Artistic Style Removal
+
+Experiment Setup. To validate the performance of our model in unlearning styles, we choose ten representative artistic styles, including Leonardo da Vinci, Pablo Picasso, Michelangelo, Van Gogh, Salvador Dali, Claude Monet, Andy Warhol, Jackson Pollock, Frida Kahlo, Georgia O'Keeffe. The evaluation process and metrics are simi
+
+lar to the IP character removal (Sec. 4.1).
+
+Experiment Results. Fig. 6 illustrates the results of erasing artistic styles. As shown in the figure, our method can erase the style of Van Gogh and Andy Warhol from the T2I model, while generating other styles faithfully. From Table 4, our method achieves better $\mathrm{CLIP}_e$ on erased concept.
+
+# 4.4. Ablation Study
+
+We further conduct the ablation study on the IP character erasure to evaluate the effectiveness of each component proposed in our ACE. Specifically, it contains the following variants: (1) Baseline: by only adopting the ESD loss to finetune the model. (2) Baseline + Unc: by employing unconditional erasure guidance alignment with ESD Loss to finetune the model. (3) Baseline + Unc + $\mathcal{L}_{\mathrm{Cons}}$ : by adopting ESD Loss, unconditional erasure guidance alignment, and $\mathcal{L}_{\mathrm{Cons}}$ to finetune the model. (4) Our method without ESD: Ours w/o $\mathcal{L}_{\mathrm{ESD}}$ is also effective in concept erasure and editing filtration, and performs better than ESD, indicating that our PG-UEG plays a crucial role in editing filtering. (5) Ours full method: by incorporating the ESD Loss, prior-guided unconditional erasure guidance alignment and $\mathcal{L}_{\mathrm{Cons}}$ together. From Table 1, we can see that: (i) Introducing unconditional erasure guidance improves the model's editing filtration performance, indicating its effectiveness in preventing unwanted edits. (ii) We use both unconditional erasure guidance and $\mathcal{L}_{\mathrm{Cons}}$ together leading to significant improvements in concept erasure and editing filtration performance, although it compromises the generation of related prior concepts. (iii) $\mathcal{L}_{\mathrm{PUnc}}$ enhances the prior preservation, and without affecting editing filtration.
+
+More ablation results are provided in Suppl.
+
+# 5. Conclusion
+
+In this paper, we investigate the potential risks of unsafe content creation through image editing, and propose an Anti-Editing Concept Erasure (ACE) method to prevent the production of such content during both generation and editing. In addition to the conditional erasure guidance used by existing methods, we further propose an unconditional noise erasure technique to enhance anti-editing concept erasure. This guidance steers the noise prediction away from the target concept, thereby effectively preventing the production of images containing the target concept. Moreover, a concept preservation mechanism is introduced to maintain the generation prior of non-target concepts. Experiments demonstrate that our ACE can successfully erase specific concepts and exhibits superior filtration capabilities during both generation and editing compared to existing methods.
+
+Acknowledgement. The work was supported by National Key R&D Program of China under Grant No. 2022YFA1004100.
+
+# References
+
+[1] Josh Achiam, Steven Adler, Sandhini Agarwal, Lama Ahmad, Ilge Akkaya, Florencia Leoni Aleman, Diogo Almeida, Janko Altenschmidt, Sam Altman, Shyamal Anadkat, et al. Gpt-4 technical report. arXiv preprint arXiv:2303.08774, 2023.5
+[2] P Bedapudi. Nudenet: Neural nets for nudity classification, detection and selective censoring, 2019. 8
+[3] Manuel Brack, Felix Friedrich, Dominik Hintersdorf, Lukas Struppek, Patrick Schramowski, and Kristian Kersting. Sega: Instructing text-to-image models using semantic guidance. Advances in Neural Information Processing Systems, 36: 25365-25389, 2023. 2
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+# ACL: Activating Capability of Linear Attention for Image Restoration
+
+Yubin Gu $^{1}$ , Yuan Meng $^{1}$ , Jiayi Ji $^{1,2}$ , Xiaoshuai Sun $^{1*}$
+
+1Key Laboratory of Multimedia Trusted Perception and Efficient Computing, Ministry of Education of China, Xiamen University, 361005, P.R. China
+
+$^{2}$ National University of Singapore, Singapore
+
+{guyubin,aprilmyy}@stu.xmu.edu.cn,jjyxmu@gmail.com,xssun@xmu.edu.cn
+
+# Abstract
+
+Image restoration (IR), a key area in computer vision, has entered a new era with deep learning. Recent research has shifted toward Selective State Space Models (Mamba) to overcome CNNs' limited receptive fields and Transformers' computational inefficiency. However, due to Mamba's inherent one-dimensional scanning limitations, recent approaches have introduced multi-directional scanning to bolster inter-sequence correlations. Despite these enhancements, these methods still struggle with managing local pixel correlations across various directions. Moreover, the recursive computation in Mamba's SSM leads to reduced efficiency. To resolve these issues, we exploit the mathematical congruences between linear attention and SSM within Mamba to propose a novel model, ACL, which leverages news designs to Activate the Capability of Linear attention for IR. ACL integrates linear attention blocks instead of SSM within Mamba, serving as the core component of encoders/decoders, and aims to preserve a global perspective while boosting computational efficiency. Furthermore, we have designed a simple yet robust local enhancement module with multi-scale dilated convolutions to extract both coarse and fine features to improve local detail recovery. Experimental results confirm that our ACL model excels in classical IR tasks such as de-raining and de-blurring, while maintaining relatively low parameter counts and FLOPs1.
+
+# 1. Introduction
+
+In the field of image processing, restoring degraded images to clarity is a crucial technology. High-quality image restoration (IR) methods play a key role in ensuring the smooth progression of downstream vision tasks. Vanilla IR methods rely primarily on manually designed feature extraction, but often perform poorly when faced with complicated degradation factors in reality.
+
+
+Figure 1. Comparison of our method's core block design with those of recent mainstream approaches.
+
+Over the past decade, with the rapid development of deep learning, many fields have been propelled forward, such as image segmentation and generation [11, 12, 14, 17, 48], and of course, IR as well. The initial IR models were primarily based on CNN designs [6, 41], whose translational invariance and high inferential efficiency have made them widely applied, as depicted in the core structure in Fig. 1(a). However, these CNN-based models face challenges in processing global features and often require stacking additional network layers to compensate for this deficiency. With the rise of attention mechanisms [34], particularly the application of the Transformer, which boasts exceptional global feature modeling capabilities, an increasing number of researchers have shifted toward Transformer-based designs [23, 36, 44], achieving remarkable restoration results, as shown in the core structure in Fig. 1 (b). Although the Transformer broadens the global perspective, its softmax attention mechanism's quadratic computational complexity significantly reduces efficiency during inference.
+
+Recently, state-space models from the field of control science, especially the Mamba model [8], have been proposed by related IR methods [13, 30] demonstrating superior training and inference efficiency on sequential data. These models have even outperformed some Transformer-
+
+based IR methods in terms of performance. Mamba is initially designed for one-dimensional sequence data modeling, direct adaptation to two-dimensional image poses challenges. The improved SSM module in Mamba, a one-dimensional unidirectional scanning, recursive computing structure, faces major issues when applied to the image, including: 1) conversion of image data into a one-dimensional sequence increases the distance between adjacent pixels, leading to the loss of local relationships [30]; 2) unidirectional modeling neglects the spatial relationships of pixels in multiple directions. Recently, MambaIR [13] and VMambaIR [30] have adopted multi-directional scanning methods to mitigate these problems, as illustrated in the main structure in Fig. 1 (c), but these methods have yet to effectively and directly establish multi-directional connections in the spatial dimension of pixels.
+
+In response to the limitations of the Mamba model, we propose a method that aims to leverage the advantages of the Mamba structure while addressing its unidirectional modeling constraint. A direct approach to overcoming this limitation is to introduce a long-range dependency attention mechanism, such as Linear Attention (LA) or Softmax Attention (SA). Although SA generally outperforms LA in traditional vision tasks, its computational complexity is significantly higher than that of LA. Upon further analysis, we observe that LA and the State-Space Model (SSM) in Mamba share a highly similar mathematical formulation, which has also been deeply analyzed in the work [15]. Inspired by this insight, we replace the SSM module in Mamba with LA layers, thereby designing a novel foundational IR architecture, as illustrated in Fig. 1 (d), and propose a new IR model, ACL.
+
+Specifically, the proposed ACL consists of two main components: the Mamba-based module with LA at its core (denoted as LAMA), which serves as the central part of the encoder/decoder and establishes global feature dependencies with linear computational complexity. Additionally, optimizing local features is equally essential. A recent approach involves partitioning the global features in the spatial domain into small windows and optimizing attention within these windows to enhance local feature modeling. While this approach has shown some effectiveness, it incurs high computational costs. In contrast, we propose a simple yet efficient multi-scale dilated convolution module (MDC), which captures local features at varying granularities by employing different dilation factors, thus improving detail restoration. By combining the Mamba structure with LA, ACL activates the capability of LA, achieving advanced performance on two classic IR tasks—deblurring and deraining. Compared to Transformer-based models [32, 44], ACL not only significantly reduces computational cost and parameter count, but also achieves superior or comparable performance.
+
+Our contributions are summarized as follows:
+
+- We explore an alternative CNN and Transformer-based architecture for Image Restoration, providing global receptive fields while maintaining computational efficiency. Specifically, we propose ACL, which upgrades the SSM in Mamba with the LA structure, enabling the model to perform global multi-directional scanning.
+- The proposed ACL consists of two modules: LAMA and MDC. LAMA captures global feature dependencies, and MDC captures local features at varying granularities. Both modules enhance detail restoration.
+- The proposed ACL demonstrates advanced performance in de-raining and de-blurring tasks, proving its advantages in terms of parameter count and computational cost.
+
+# 2. Related Work
+
+# 2.1. Image Restorations
+
+Image restoration (IR) technology provides clear visual data essential for numerous advanced downstream visual tasks. In recent years, the advent of deep learning has eclipsed traditional methods that rely on manually designed features, shifting the paradigm toward deep-learning-based approaches [9, 13, 20, 22, 45]. Initially, models were predominantly designed using CNNs, achieving significant advancements through sophisticated network designs that incorporated encoder-decoder patterns [5], dense connections, and residual connections [10]. However, CNN-based techniques face challenges in establishing global feature dependencies. With the evolution of Transformers in both Natural Language Processing (NLP) and Computer Vision (CV), many researchers have pivoted towards Transformer-based IR methods [23, 38, 44], leveraging their robust global receptive capabilities and marking substantial progress. Despite these improvements, the computational burden of calculating SA remains a drawback. Recently, the Mamba model [8], known for its efficient training and inference capabilities, has introduced a new potential paradigm in the IR field. Methods such as VMambaIR [30] and MambaIR [13], which employ multidirectional scanning strategies, aim to address the issues of unidirectional modeling inherent in Mamba's SSM blocks. Nonetheless, these methods have yet to establish multidirectional pixel connections directly. Thus, exploring how to utilize Mamba's superior design to establish comprehensive multidirectional global pixel correlations remains a promising direction.
+
+# 2.2. Attention Mechanisms
+
+Originally applied in the NLP field, attention mechanisms [34], particularly the Transformer with its SA mechanism, have achieved remarkable success. Subsequently, these mechanisms have been successfully adapted to the
+
+visual domain. In recent years, numerous IR methods based on the Transformer structure have emerged [1, 3, 23, 24], primarily utilizing various design modules to leverage self-attention mechanisms and enhance model efficiency. SwinIR [23] introduces twin-shifted window attention to boost performance. IPT [1] enhances local detail restoration by dividing images into multiple small windows and processing each window's features independently. However, adopting SA to establish global or local feature dependencies inevitably leads to quadratic computational complexity. Linear attention, which operates with linear complexity, has yet to match the performance of SA in classical vision tasks, thus its application remains limited. In this paper, we introduce a new IR model, ACL, activating the potential of linear attention.
+
+# 2.3. State Space Model
+
+The Mamba model, a newly proposed state space model (SSM), effectively facilitates sequence modeling with linear complexity [8]. Owing to its efficient training and inference speeds, many researchers have adapted it for visual tasks [16, 25, 30, 39, 50]. For instance, Local-Mamba [16] employs a cross-scanning module to scan image spaces. VMambaIR [30] enhances multidirectional relationships between pixels by scanning images from six directions. These methods focus on overcoming the limitations of unidirectional modeling in SSMs by proposing various scanning techniques. However, the features captured in each direction remain unidirectionally connected and potentially lead to redundant computational costs. The Mamba model is efficient due to its structural design, yet its unidirectional scanning is not entirely suitable for images. Therefore, we combine linear attention with the Mamba structure to achieve a new balance between computational efficiency and restoration effectiveness.
+
+# 3. Methods
+
+# 3.1. Preliminary Analysis
+
+In recent years, very few IR models based on linear attention have been proposed, as they tend to perform slightly worse than SA in classical vision tasks. Leveraging the computational advantages of Linear Attention (LA) to further explore its potential in visual tasks is crucial.
+
+The improved SSM in Mamba shows significant potential in sequence processing. In fact, linear attention has a similar expression to SSM [15]. In linear attention, if the attention of the $i$ -th token is restricted to only be related to the previous $i$ tokens, it is expressed as follows:
+
+$$
+\mathbf {A} _ {i} = \frac {\mathbf {Q} _ {i} \left(\sum_ {j = 1} ^ {i} \mathbf {K} _ {j} ^ {\top} \mathbf {V} _ {j}\right)}{\mathbf {Q} _ {i} \left(\sum_ {j = 1} ^ {i} \mathbf {K} _ {j} ^ {\top}\right)} = \frac {\left(\mathbf {Q} _ {i} \mathbf {D} _ {i}\right)}{\left(\mathbf {Q} _ {i} \mathbf {U} _ {i}\right)}, \tag {1}
+$$
+
+where $\mathbf{D}_i = \sum_{j=1}^i \mathbf{K}_j^\top \mathbf{V}_j$ , $\mathbf{U}_i = \sum_{j=1}^i \mathbf{K}_j^\top$ . Therefore, the recursive expressions are:
+
+$$
+\mathbf {U} _ {i} = \mathbf {U} _ {i - 1} + \mathbf {K} _ {i} ^ {\top}, \tag {2}
+$$
+
+$$
+\mathbf {D} _ {i} = \mathbf {D} _ {i - 1} + \mathbf {K} _ {i} ^ {\top} \mathbf {V} _ {i}, \quad \mathbf {A} _ {i} = \frac {\left(\mathbf {Q} _ {i} \mathbf {D} _ {i}\right)}{\left(\mathbf {Q} _ {i} \mathbf {U} _ {i}\right)}. \tag {3}
+$$
+
+To enable applications in deep neural networks, it is necessary to discretize the initial SSM using zero-order hold [8]. This involves discretizing the continuous parameters $\mathbf{A}$ and $\mathbf{B}$ into $\bar{\mathbf{A}}$ and $\bar{\mathbf{B}}$ through the time scale parameter $\Delta$ . The specific expressions are as follows:
+
+$$
+\mathbf {h} _ {i} = \bar {\mathbf {A}} \mathbf {h} _ {i - 1} + \mathbf {B} \mathbf {x} _ {i}, \quad \mathbf {y} _ {i} = \mathbf {C h} _ {i} + \mathbf {D x} _ {i}, \tag {4}
+$$
+
+where $\bar{\mathbf{A}} = \exp (\Delta \mathbf{A})$ and $\bar{\mathbf{B}} = (\Delta \mathbf{A})^{-1}(\exp (\Delta \mathbf{A}) - I)\Delta \mathbf{B}\approx \Delta \mathbf{B}$ . For simplicity, we have omitted the feature dimension information of each part in the formulas.
+
+Further, Mamba enhances the discrete SSM by making $\bar{\mathbf{A}}$ , $\bar{\mathbf{B}}$ , and $\Delta$ dependent on the input $\mathbf{x}_i$ , breaking away from the assumption of input-independent models. Additionally, since $\bar{\mathbf{A}}_i$ in Mamba is a diagonal matrix, we have $\tilde{\mathbf{A}}_i = diag(\tilde{\mathbf{A}}_i)$ . The expression is thus transformed into:
+
+$$
+\mathbf {h} _ {i} = \tilde {\mathbf {A}} _ {i} \mathbf {h} _ {i - 1} + \mathbf {B} _ {i} (\Delta_ {i} \mathbf {x} _ {i}), \quad \mathbf {y} _ {i} = \mathbf {C} _ {i} \mathbf {h} _ {i} + \mathbf {D} \mathbf {x} _ {i}. \quad (5)
+$$
+
+The primary distinctions between Eq. 3 and Eq. 5 are as follows: 1) The improved State Space Model (SSM) incorporates an additional parameter for hidden state transitions, denoted as $\tilde{\mathbf{A}}_i$ . This parameter functions similarly to a forget gate, filtering previous states to enhance selective retention. 2) An additional term, $\mathbf{D}\mathbf{x}_i$ , is introduced, akin to an input skip connection. In the Mamba model, which aims to achieve input-dependent modeling, $\tilde{\mathbf{A}}_i$ must be recursively computed. Despite the utilization of hardware acceleration mechanisms, this process still adheres to unidirectional modeling. Linear attention represents an alternative form of SSM within Mamba and can transcend the limitations of unidirectional pixel modeling, presenting a potential capability. For a more in-depth analysis, one can refer to another outstanding analytical works [15].
+
+# 3.2. Overall Structure of the Model
+
+As illustrated in Fig. 2 (a), the proposed IR model, ACL, is based on an encoder-decoder architecture. In this model, multiple downsampled degraded images are fed into the main pathway of the encoder through lateral convolution layers, and images restored at three different scales are output during the decoding phase. Both the encoder and decoder comprise three fundamental core blocks, the structure of which is depicted in Fig. 2. Each core unit consists of several successive LAMA modules. Furthermore, as shown in the framework diagram, following two core units with higher feature resolution in both encoding and decoding
+
+
+(a) Overall Pipeline
+(b) Encoder and Decoder
+
+
+Figure 2. (a) The overall framework of ACL, based on the encoder-decoder architecture. (b) The core structure of the encoder-decoder, which includes the improved LA-based Mamba (LAMA) module. (c) The structure of the LAMA module. (d) The MDC module.
+
+
+(c) LA-based Mamba
+(d) Multi-Dilated Convolutions Module
+
+
+
+phases, a local enhancement module is appended to augment the model's capability for local detail restoration. The structure of this local enhancement module is presented in Fig. 2 (d).
+
+Specifically, the network process begins with a degraded image $\mathbf{I} \in \mathbb{R}^{3 \times 256 \times 256}$ . The model first transforms this image through a convolution layer into a feature map $\mathbf{I}' \in \mathbb{R}^{C \times H \times W}$ , expanding the number of feature channels from 3 to $C$ , where $C = 32$ . Subsequently, this feature map is further processed through three encoder units $E_{i}$ and a local enhancement module, each unit encoding the feature maps at different scales into a latent space state, denoted as $\mathbf{I}_e^i \in \mathbb{R}^{2^{(i-1)}C \times \frac{H}{2^{(i-1)}} \times \frac{W}{2^{(i-1)}}}$ , where $i = 1, 2, 3$ . Here, $C, H$ , and $W$ respectively represent the number of feature channels, the height, and the width of the feature maps. These processed feature maps are then passed to the decoder, where they are fused through direct or skip connections. In the decoder, the feature maps are gradually restored by decoding units $D_{i}$ , generating $\mathbf{I}_d^i \in \mathbb{R}^{2^{(i-1)}C \times \frac{H}{2^{(i-1)}} \times \frac{W}{2^{(i-1)}}}$ . Each feature map is processed by the subsequent $D_{i}$ and, following lateral convolution operations, yields multi-scale output results, with $D_{1}$ producing the final restored image. Subsequently, we will elaborate on the two key modules that constitute ACL and the model's optimization function.
+
+# 3.3. Linear Attention-based Mamba Module
+
+The original Mamba model is an auto-regressive model capable of efficiently capturing sequence dependencies, and it has been proven effective in modeling temporal causal sequence data. However, due to its unidirectional modeling approach, Mamba exhibits limitations when handling data with weak causality, such as images, necessitating further improvements to address these challenges. To overcome
+
+the limitations of unidirectional modeling, recent methods have proposed multi-directional cross-scanning techniques for image processing. Unlike these approaches, we embed linear attention into the Mamba structure, enabling it to establish global pixel dependencies when processing image data, and avoiding the need for recursive computation of the forget matrix $\mathbf{A}_i$ . The module structure is illustrated in Fig. 2 (c).
+
+The input to the model is a feature map $\mathbf{F} \in \mathbb{R}^{B \times C \times H \times W}$ . First, $\mathbf{F}$ undergoes a dimensional transformation, resulting in $\mathbf{F}' \in \mathbb{R}^{B \times HW \times C}$ . Subsequently, $\mathbf{F}'$ is passed into two branches: a main branch and a residual branch. The operations of the residual branch can be expressed as follows:
+
+$$
+\mathbf {F} _ {r e s} = \sigma (\operatorname {L i n e a r} \left(\mathbf {F} ^ {\prime}\right)), \tag {6}
+$$
+
+where $\sigma (\cdot)$ represents the SiLU activation function.
+
+The main branch comprises a linear mapping layer, a convolutional layer, and linear attention. The process can be expressed as follows:
+
+$$
+\mathbf {F} _ {1} = \operatorname {T o 4 D} \left(\operatorname {L i n e a r} \left(\mathbf {F} ^ {\prime}\right)\right), \tag {7}
+$$
+
+$$
+\mathbf {F} _ {2} = \sigma \left(\operatorname {C o n v} \left(\mathbf {F} _ {1}\right)\right), \tag {8}
+$$
+
+where $\mathrm{To4D}(\cdot)$ indicates reshaping the feature map into a four-dimensional tensor to adapt convolution operation. Next, linear attention is applied to $\mathbf{F}_2$ . The specific process is expressed as follows:
+
+$$
+\mathbf {F} _ {2} ^ {\prime} = \operatorname {T o 3 D} \left(\mathbf {F} _ {2}\right), \tag {9}
+$$
+
+$$
+\mathbf {Q} = \phi \left(\operatorname {L i n e a r} \left(\mathbf {F} _ {2} ^ {\prime}\right)\right), \quad \mathbf {K} = \phi \left(\operatorname {L i n e a r} \left(\mathbf {F} _ {2} ^ {\prime}\right)\right), \tag {10}
+$$
+
+$$
+\mathbf {K} \mathbf {V} = \mathbf {K} ^ {\top} \cdot \mathbf {F} _ {2} ^ {\prime}, \tag {11}
+$$
+
+$$
+\mathbf {F} _ {\text {a t t e n}} = \mathbf {Q} \cdot \mathbf {K V}, \tag {12}
+$$
+
+$$
+\mathbf {F} _ {\text {a t t e n}} = \mathbf {F} _ {\text {a t t e n}} + \operatorname {C o n v} _ {\text {p o s}} (\mathbf {F} _ {2}), \tag {13}
+$$
+
+where $\mathrm{To3D}(\cdot)$ reshapes the feature map into a three-dimensional tensor for linear attention layer, $\phi (\cdot)$ is the kernel function, and $\mathrm{Conv}_{pos}(\cdot)$ is learnable position embedding function. Subsequently, $\mathbf{F}_{atten}$ is multiplied by $\mathbf{F}_{res}$ , followed by a linear mapping layer, yielding $\mathbf{F}_{atten}$ , which is expressed as:
+
+$$
+\mathbf {F} _ {\text {e n h e n c e}} = \operatorname {L i n e a r} \left(\mathbf {F} _ {\text {a t t e n}} \times \mathbf {F} _ {\text {r e s}}\right). \tag {14}
+$$
+
+Finally, $\mathbf{F}_{\textit{enhence}}$ is processed through a simple feedforward neural network to produce the output of the LAMA.
+
+# 3.4. Multi-Dilated Convolutions Module
+
+The LAMA module primarily functions to establish global feature connections, necessitating the learning of local features to enhance the quality of detail restoration. While some previous methods employed feature window-based self-attention strategies and achieved certain advancements, they incurred substantial computational costs. Consequently, we adopted a more straightforward and effective approach, namely the multi-scale dilated convolution module, the structure of which is depicted in Fig. 2(d). This module is equipped with filtering operations using various dilation factors aimed at capturing local features of different granularities within the image to enhance the detail restoration effects. The module comprises two dilated convolutions along with skip connections. The input feature, denoted as $\mathbf{F}$ , is split into two pathways: one passes through a convolution layer with a kernel size of 5 and a dilation rate of 2, and the other through a convolution layer with a kernel size of 3 and a dilation rate of 2, resulting in two feature sets:
+
+$$
+\mathbf {F} _ {1} = \operatorname {C o n v} _ {5 \times 5, d = 2} (\mathbf {F}), \tag {15}
+$$
+
+$$
+\mathbf {F} _ {2} = \operatorname {C o n v} _ {3 \times 3, d = 2} (\mathbf {F}). \tag {16}
+$$
+
+These are then concatenated to form $\mathbf{F}'$ , which subsequently passes through a convolution layer with a kernel size of 1 to halve the channel count, aligning it with the dimensions of the input features. Furthermore, the input feature $\mathbf{F}$ is merged with $\mathbf{F}'$ via a skip connection, culminating in the output $\mathbf{F}_{out}$ . The expressions are as follows:
+
+$$
+\mathbf {F} _ {\text {o u t}} = \operatorname {C o n v} _ {1 \times 1} \left(\operatorname {C o n c a t} \left(\mathbf {F} _ {1}, \mathbf {F} _ {2}\right)\right) + \mathbf {F}. \tag {17}
+$$
+
+# 3.5. Optimization Objectives
+
+The ACL model, during its decoding phase, outputs restoration results at three distinct scales and computes the corresponding loss values. Following prior methodologies, we calculate the loss values concurrently in both the spatial and frequency domains. The traditional L1 loss function is employed to measure the discrepancy between the restored
+
+outputs and the pristine reference images. Consequently, the total loss is computed as follows:
+
+$$
+L _ {t o t a l} = \sum_ {i = 1} ^ {3} \frac {1}{N _ {i}} \left| \mathbf {P} _ {i} - \mathbf {I} _ {i} \right| + \lambda \cdot \sum_ {i = 1} ^ {3} \frac {1}{N _ {i}} | f f t (\mathbf {P} _ {i}) - f f t (\mathbf {I} _ {i}) | \tag {18}
+$$
+
+where $\mathbf{P}_i$ and $\mathbf{I}_i$ represent the restored result and the corresponding true image, respectively, and $N_i$ denotes the total number of pixels in the image. $fft(\cdot)$ signifies the fast Fourier transform function. The hyperparameter $\lambda$ , utilized to balance the contributions of spatial domain loss and frequency domain loss to the total loss, is set at 0.1, following previous methods.
+
+# 4. Experiments
+
+This section focuses on showcasing the effectiveness of our proposed ACL model in addressing various degraded image tasks, such as deraining and deblurring, evaluated across six test sets. We will outline the experimental procedures and datasets utilized, and confirm the impact of the proposed modules through a series of ablation studies.
+
+# 4.1. Implementation Setup
+
+For each type of degradation, datasets are trained and evaluated independently. Unless specifically mentioned, all tests are conducted with the same hyperparameters. The training set undergoes random cropping of $256 \times 256$ patches and random flipping as a data augmentation strategy. To compare computational complexity with other methods, FLOPs are tested at the mentioned crop size. A cosine annealing strategy is adopted to gradually adjust the learning rate each epoch, setting a minimum learning rate limit of 1e-6. The batch size is set to 8, and the Adam optimizer is adopted. Following the evaluation of previous methods, for deraining, the Peak Signal-to-Noise Ratio (PSNR) and Structural Similarity Index (SSIM) are calculated on the YCbCr color mode. For other tasks, evaluation metrics are calculated on RGB color mode. All experiments are implemented in an environment equipped with the NVIDIA 24GB 3090 GPUs, based on the PyTorch.
+
+# 4.2. Single Image Deraining Results
+
+We utilized several different rain removal datasets, including Rain100L/H [40], Rain200L/H, and DID-Data [46], to evaluate the model's ability to restore images with streaklike degradation elements. Each dataset was independently trained for 800 epochs, with an initial learning rate set to 1e-3. We compared our approach with previous methods, including the advanced Restormer (Transformer) [44], NAFNet (CNN) [2], IRNeXt (CNN) [6], and MambaIR (Mamba) [13]. The comparative results are shown in Table 1 and Table 2. Upon comparison of PSNR, it can
+
+Table 1. Quantitative comparison results of the proposed model and seven other advanced models on the Rain100L and Rain100H. The larger the PSNR and SSIM values, the better the model effect.
+
+| Methods | Restormer [44] | MAXIM [33] | DRT [24] | MPRNet [43] | DAWN [19] | IRNeXt [6] | MambaIR [13] | ACL(Ours) |
| Dataset | PSNR | SSIM | PSNR | SSIM | PSNR | SSIM | PSNR | SSIM | PSNR | SSIM | PSNR | SSIM | PSNR | SSIM | PSNR | SSIM |
| Rain100L | 38.99 | 0.978 | 38.06 | 0.977 | 37.61 | 0.948 | 37.84 | 0.959 | 36.73 | 0.971 | 38.24 | 0.972 | 38.78 | 0.977 | 39.18 | 0.983 |
| Rain100H | 31.46 | 0.904 | 30.81 | 0.903 | 29.47 | 0.846 | 30.41 | 0.874 | 30.62 | 0.896 | 31.64 | 0.902 | 30.62 | 0.893 | 32.22 | 0.920 |
| Average | 35.23 | 0.941 | 34.44 | 0.940 | 33.54 | 0.897 | 34.13 | 0.917 | 33.68 | 0.934 | 34.94 | 0.937 | 34.70 | 0.935 | 35.70 | 0.952 |
+
+Table 2. Quantitative comparison results of the proposed model with 13 other advanced models, including CNN and Transformer-based methods, on three datasets.
+
+| Methods | Rain200L | Rain200H | DID-Dataset | Average |
| PSNR | SSIM | PSNR | SSIM | PSNR | SSIM | PSNR | SSIM |
| RESCAN [21] | 33.82 | 0.955 | 26.22 | 0.822 | 32.60 | 0.927 | 30.88 | 0.901 |
| PreNet [29] | 37.12 | 0.976 | 29.04 | 0.890 | 33.37 | 0.919 | 33.18 | 0.928 |
| DRT [24] | 38.81 | 0.983 | 28.67 | 0.880 | 33.88 | 0.928 | 33.79 | 0.930 |
| CCN [28] | 38.26 | 0.981 | 29.99 | 0.914 | 32.13 | 0.924 | 33.46 | 0.940 |
| Restormer [44] | 40.58 | 0.986 | 30.83 | 0.914 | 33.19 | 0.926 | 34.87 | 0.942 |
| Uformer [38] | 40.20 | 0.986 | 30.31 | 0.911 | 34.36 | 0.933 | 34.96 | 0.943 |
| MPRNet [43] | 39.82 | 0.986 | 29.94 | 0.900 | 34.50 | 0.937 | 34.75 | 0.941 |
| SmartAssign [37] | 38.41 | 0.981 | 27.71 | 0.854 | 33.11 | 0.915 | 33.08 | 0.917 |
| SFNet [7] | 39.50 | 0.982 | 29.75 | 0.901 | 34.51 | 0.938 | 34.59 | 0.940 |
| NAFNet [2] | 39.48 | 0.982 | 29.19 | 0.888 | 34.69 | 0.937 | 34.45 | 0.936 |
| ELFformer [18] | 38.85 | 0.980 | 28.93 | 0.885 | 33.54 | 0.936 | 33.77 | 0.934 |
| ESDNet [31] | 39.85 | 0.986 | 30.01 | 0.913 | 34.52 | 0.939 | 34.79 | 0.946 |
| MSGNN [35] | 39.09 | 0.987 | 29.63 | 0.918 | 33.11 | 0.927 | 33.94 | 0.944 |
| ACL(Ours) | 40.74 | 0.988 | 30.45 | 0.916 | 34.81 | 0.938 | 35.33 | 0.947 |
+
+
+Figure 3. Visual comparison of ACL and other recent SOTA models on rainy image removal. The first two scenes contain slight rain streak degradation, while the last two scenes contain severe rain streak degradation.
+
+Table 3. Quantitative results of our method compared to recent approaches in blurry image restoration.
+
+| Methods | GoPro |
| PSNR ↑ | SSIM ↑ | FLOPs(G) ↓ | Param(M) ↓ |
| MIMO [4] | 32.68 | 0.959 | 617 | 16.1 |
| DMPHN [47] | 31.20 | 0.940 | - | 21.7 |
| DBGAN [49] | 31.10 | 0.942 | 759 | 11.6 |
| MPRNet [43] | 32.66 | 0.959 | 777 | 20.1 |
| Restormer [44] | 32.92 | 0.961 | 140 | 26.1 |
| IRNeXt [6] | 33.16 | 0.962 | 114 | 13.21 |
| Stripformer [32] | 33.08 | 0.962 | 170 | 20 |
| SSAMAN [42] | 33.53 | 0.965 | 165 | 18.3 |
| LoFormer [26] | 33.73 | 0.966 | 47 | 16.4 |
| Ours | 33.25 | 0.964 | 55 | 4.6 |
+
+
+(a) Blur Region
+
+
+(b) Reference
+
+
+(c) DMPHN
+
+
+(e) IRNeXt
+Figure 4. Visual results of ACL and four other advanced models on motion blurred image restoration.
+
+
+(f) Restormer
+
+
+(g) Ours
+
+be observed that our method outperforms the other compared methods, except for the powerful Transformer-based Restormer on the Rain200H. Additionally, Fig. 3 further illustrates the visual comparison results, where ACL demonstrates superior performance in restoring image details.
+
+# 4.3. Single Image Deblurring Results
+
+We conducted evaluations on motion blur image restoration using the GoPro dataset [27], which includes 2,103 training images and 1,111 testing images. The compared methods include the recently proposed 9 advanced methods. In Table 3, we present the comparative results of various metrics on this dataset. As shown, ACL achieves advanced performance while maintaining a low parameter count and low FLOPs. Additionally, Fig. 4 displays visual comparison results with other methods. We selected critical numerical information within the images, and it can be observed that ACL also exhibits good performance in restoring motion-blurred images.
+
+# 4.4. Ablation Studies
+
+To further understand the contributions of each module in the ACL model and other factors affecting model performance, we conducted a unified experiment on the
+
+Table 4. Comparison of ablation experiments between two modules on Rain100L.
+
+| Settings | PSNR ↑ | SSIM ↑ |
| Baseline | 38.24 | 0.978 |
| Baseline + LAMA | 38.89 | 0.981 |
| Baseline + LAMA + MDC | 39.18 | 0.983 |
+
+Rain100L/H rain removal dataset. Specifically, we performed ablation studies on the two main modules of the model. Additionally, to verify that the linear attention capability can be restored using the Mamba structure, we conducted experiments by replacing LAMA with other structures to compare the results under different configurations.
+
+# 4.4.1. LAMA and MDC modules:
+
+To validate the roles of the two main modules in ACL, namely LAMA and MDC, as well as their respective importance, we conducted ablation experiments. We removed the MDC module and replaced the core encoder/decoder modules with the structure shown in Fig. 1(b), where the Transformer block in the baseline model is implemented based on Linear Attention. We then gradually replaced the encoder-decoder modules with LAMA and added the MDC module to the baseline model, resulting in two different configurations, which were trained and tested separately. The experimental results are shown in Table 4. By comparing the "Baseline" and "Baseline+LAMA" configurations, it is evident that the Mamba structure, implemented with linear attention, achieves better results, proving the potential of the Mamba structure to activate linear attention. Besides, adding the MDC further enhances the model's performance.
+
+# 4.4.2. Different Mechanisms for Core Modules:
+
+To validate the effectiveness of LAMA, we replaced the LA structure within LAMA with the original one-dimensional scanning SSM structure and the bidirectional scanning SSM structure for verification. Additionally, replacing LAMA with a standard LA structure resulted in a new configuration, referred to as the Baseline model. The results obtained from these various configurations are presented in Table 5. On one hand, the proposed method outperforms both the Baseline and the strategies employing unidirectional and multi-directional scanning for modeling. On the other hand, compared to the unidirectional Mamba model, the multi-directional scanning strategy demonstrates superior performance, indicating that unidirectional modeling is not optimal for image data. Furthermore, Fig. 5 provides visual examples corresponding to each configuration. It can be observed that while the SSM-based scanning methods are capable of removing rainy degradation elements, they result in significant loss of image details. In contrast, our method achieves superior visual outcomes.
+
+Table 5. Quantitative results of different mechanisms used in the core module on rainy streak removal.
+
+| Settings | Rain100L | Rain100H |
| PSNR | SSIM | PSNR | SSIM |
| Baseline | 38.24 | 0.978 | 31.02 | 0.913 |
| Mamba (w. 1D Scan) | 36.47 | 0.959 | 29.72 | 0.887 |
| Mamba (w. 2D Scan) | 38.07 | 0.977 | 30.93 | 0.907 |
| Ours | 39.18 | 0.983 | 32.22 | 0.920 |
+
+
+(a) Rainy Image
+
+
+(b) Ground Truth
+
+
+(c) LA Block
+
+
+(d) 1D scan Mamba
+Figure 5. Visual results of the encoder/decoder blocks adopting different mechanisms.
+
+
+(e) 2D scan Mamba
+
+
+(f) LA Mamba
+
+Table 6. Evaluation results of different $N_{i}$ configurations on the Rain100L dataset in ACL. $\star$ represents the combination we adopted.
+
+| (N1,N2,N3) | PSNR↑ | SSIM↑ |
| (3,3,3) | 38.95 | 0.978 |
| (4,4,4) | 39.03 | 0.980 |
| (6,3,3)★ | 39.18 | 0.983 |
| (6,6,6) | 39.19 | 0.983 |
+
+# 4.4.3. The Impact of the Number of Encoders/Decoders
+
+As mentioned in the above, a crucial hyper-parameter in the model is the number of feature processing blocks at each encoding/decoding stage, denoted as $N_{i}$ . To investigate the impact of $N_{i}$ , we conducted a series of experiments on the deraining dataset using different combinations, with the results presented in Table 6. Additionally, Fig. 6 illustrates the output images generated by the models with various configurations. The numerical results indicate that increasing $N_{i}$ contributes to performance improvement, but the effect is limited. Notably, a significant enhancement is observed when $N_{1}$ is increased, suggesting that learning high-resolution feature maps plays a critical role in improving the model's recovery performance.
+
+# 4.4.4. The Dilation Rate of Convolution in MDC Module
+
+We propose a local feature enhancement module, MDC, which includes two dilated convolution layers, as shown in
+
+
+Input
+Figure 6. Visual Results on Various $N_{i}$
+
+
+(4,4,4)
+
+
+(6,6,6)
+
+
+(6,3,3)
+
+Table 7. The evaluation results of the MDC module's convolution operations with varying dilation rates on the Rain100L dataset. $\star$ represents the combination we adopted.
+
+| dilation | PSNR↑ | SSIM↑ |
| 1 | 38.12 | 0.981 |
| 2★ | 39.18 | 0.983 |
| 3 | 39.10 | 0.981 |
+
+Fig. 2 (d). We further investigate the impact of dilation rates on the module's performance. As shown in Table 7, the results indicate that compared to the non-dilated convolution setting $(d = 1)$ , the performance is inferior to the other two configurations. However, with increased dilation rates, performance improves to varying degrees, with the best overall performance observed at $d = 2$ .
+
+# 4.5. Conclusion and Limitations
+
+We introduced ACL, a novel image restoration model that addresses the limitations of traditional CNNs and Transformer-based approaches in handling global receptive fields and computational efficiency. By integrating linear attention into the Mamba structure, we developed the LAMA module, which enhances global feature dependencies with linear computational complexity. Additionally, the MDC module was designed to improve local detail restoration through multi-scale dilated convolutions. Our experiments confirmed that the ACL achieves promising performance in de-raining tasks, demonstrating its effectiveness in both quantitative metrics and visual quality. Furthermore, our work provides a new perspective on leveraging the Mamba structure in the IR domain. Nevertheless, our method also has some limitations. The ACL model does not have an advantage over CNN-based models when processing large-sized images. Moreover, in the image deblurring task, there is still a gap between ACL and SOTA Transformer models. In the future, the ACL model still has room for further optimization to adapt more IR tasks.
+
+# Acknowledgments
+
+This work was supported by the National Key R&D Program of China (No.2023YFB4502804), the National Science Fund for Distinguished Young Scholars (No.62025603), the National Natural Science Foundation of China (No. U22B2051, No. 62302411), the Natural Science Foundation of Fujian Province of China (No.2021J06003), and China Postdoctoral Science Foundation (No. 2023M732948).
+
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\ No newline at end of file
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+# ADD: Attribution-Driven Data Augmentation Framework for Boosting Image Super-Resolution
+
+Ze-Yu Mi Yu-Bin Yang*
+
+State Key Laboratory for Novel Software Technology, Nanjing University, Nanjing, China
+
+mizeyu@smail.nju.edu.cn yangyubin@nju.edu.cn
+
+# Abstract
+
+Data augmentation (DA) stands out as a powerful technique to enhance the generalization capabilities of deep neural networks across diverse tasks. However, in low-level vision tasks, DA remains rudimentary (i.e., vanilla DA), facing a critical bottleneck due to information loss. In this paper, we introduce a novel Calibrated Attribution Maps (CAM) to generate saliency masks, followed by two saliency-based DA methods—Attribution-Driven Data augmentation (ADD) and $\text{ADD+}$ —designed to address this issue. CAM leverages integrated gradients and incorporates two key innovations: a global feature detector and calibrated integrated gradients. Based on CAM and the proposed methods, we have two new insights for low-level vision tasks: (1) increasing pixel diversity, as seen in vanilla DA, can improve performance, and (2) focusing on salient features while minimizing the impact of irrelevant pixels, as seen in saliency-based DA, more effectively enhances model performance. Additionally, we find and highlight the key guiding principle for designing saliency-based DA: a wider spectrum of degradation patterns. Extensive experiments demonstrate the compatibility and consistency of our method, as well as the significant performance improvement across various SR tasks and networks. Our code is available at https://github.com/mizeyu/ADD.
+
+# 1. Introduction
+
+Data augmentation (DA) is a fundamental technique for improving the generalization ability of deep neural networks (DNNs). In high-level vision tasks such as image recognition and semantic segmentation, early vanilla approaches like Mixup [35] and CutMix [34] laid the groundwork. Recently, saliency-based DA methods [13, 14, 18, 28, 29] have gained considerable attention, demonstrating superior performance over vanilla counterparts in high-level vision tasks.
+
+However, applying saliency-based DA techniques directly to low-level vision tasks remains challenging due to a mismatch in task objectives, inconsistent feature requirements, differences in data characteristics, and inappropriate method designs (see Appendix for further details). These challenges have led to the continued use of vanilla DA techniques, such as rotation, flipping [27], Mixup [8], and Cutblur [33], in low-level vision tasks.
+
+In low-level vision tasks [2, 3, 5-7, 10, 12, 15, 16, 19, 25, 31, 36, 40], the use of vanilla DA methods [8, 20, 27, 32, 33] is hindered by the issue of information loss, which can severely degrade the quality of the reconstructed images. As shown in Fig. 1, vanilla DA techniques often generate images with flat regions and simplistic edges (e.g., a3), which provide minimal support for model learning in tasks like super-resolution (SR), leading to significant loss of crucial information. In contrast, saliency-based DA methods [13, 14, 18, 28, 29] target information-rich regions (e.g., b3), which facilitate better reconstruction performance. The phase spectrum analysis in Fig. 1 (c, d, e) further illustrates that augmented images incorporating saliency information (b3) retain more critical details, alleviating the problem of information loss. This observation motivates the need for new DA techniques that focus on more meaningful regions in low-level tasks.
+
+Existing saliency methods, however, are often prone to background noise and struggle to accurately capture important features. To address these limitations, we propose a new attribution method, the Calibrated Attribution Maps (CAM), which is capable of identifying important features without being influenced by background noise. CAM builds upon LAM [9] and integrated gradients (IG) [11, 26], introducing two key innovations: a global feature detector and calibrated integrated gradients. Using CAM, we introduce Attribution-Driven Data augmentation (ADD) techniques, and its enhanced version $\mathrm{ADD+}$ , which represent the first attempt to explore saliency in DA from an attribution analysis perspective.
+
+Through CAM, we derive two key insights for low-level vision tasks: (1) incorporating a broader range of pixels,
+
+
+a1. Input Image
+
+
+a2. Vanilla DA
+
+
+a3. Aug. Image of (a2)
+
+
+c. Phase Spec. of (a3)
+
+
+
+
+b1. Saliency Image
+
+
+b2. Saliency-based DA
+
+
+b3. Aug. Image of (b2)
+Figure 1. Motivation: Provide more meaningful information for vanilla DA to address the critical bottleneck of information loss. (a1) Input image. (a2) Vanilla DA randomly selects an area. (a3) Augmented image of vanilla DA. (b1) Saliency map of the input image. (b2) Select the maximum saliency region. (b3) Augmented image of saliency-based DA. (c) Phase spectrum of augmented image (a3). (d) Phase spectrum of augmented image (b3). (e) Residual map calculated between (c) and (d).
+
+
+d. Phase Spec. of (b3)
+
+
+e. Residual Map of d & c
+
+as in vanilla DA, can improve model performance, and (2) focusing on more influential pixels—using saliency information—while minimizing the inclusion of irrelevant pixels, as in saliency-based DA, results in more effective enhancement. This insight explains why ADD, which utilizes saliency to prioritize important pixels, alleviates information loss and outperforms traditional vanilla DA methods, which indiscriminately incorporate additional pixels.
+
+Furthermore, to design effective saliency-based DA methods in low-level vision tasks, we propose the key guiding principle: a wider spectrum of degradation patterns. Specifically, DA methods should: (1) prefer maintaining continuous boundaries to avoid boundary effects, and (2) prioritize diverse augmentation strategies over single augmented images to provide richer learning signals.
+
+# Contributions:
+
+- We introduce CAM, a robust attribution method that accurately identifies important features while mitigating background noise, improving saliency map generation in low-level vision tasks.
+- We propose ADD, a novel attribution-driven DA method, which overcomes the limitations of vanilla DA and significantly reduces information loss in low-level tasks.
+- We provide new insights and guiding principles for saliency-based DA in low-level vision, offering a framework for improving model performance.
+- Our extensive experiments validate the effectiveness of our methods, demonstrating significant performance gains across a range of super-resolution tasks.
+
+# 2. Related Works
+
+# 2.1. Image Super-Resolution
+
+Image super-resolution (SR) is a key technology in computer vision [21, 39]. Since SRCNN [5], numerous CNN-based methods have emerged, incorporating residual [12,
+
+36] and dense blocks [25, 31, 40], as well as attention mechanisms [2, 19]. More recently, transformer-based SR models [6, 7, 16] have achieved state-of-the-art performance.
+
+# 2.2. Data Augmentation in Vision Tasks
+
+Traditional data augmentation (DA) methods in high-level vision include geometric and intensity transformations [4, 41], as well as mixed-based techniques [34, 35]. Recently, saliency-based DA has gained popularity, focusing on preserving critical regions [13, 14, 18, 28, 29]. In low-level vision, DA remains largely limited to conventional approaches [27]. Some works explore Mixup [8] and Cutblur [33], with CutMIB extending them to light-field SR [32].
+
+# 3. Methods
+
+In this section, we first discuss the key challenges and motivations for incorporating saliency-based data augmentation (DA) in low-level vision tasks in Sec. 3.1. Then, in Sec. 3.2, we briefly review prior attribution methods, which serve as the foundation for our proposed approach. Next, we introduce the concept of Calibrated Attribution Maps (CAM) in Sec. 3.3, followed by the presentation of saliency-based DA techniques, ADD and $\mathrm{ADD + }$ , in Sec. 3.4.
+
+# 3.1. Integrating Saliency into Low-Level DA
+
+Why introduce saliency into low-level vanilla DA? As discussed in Sec. 1, leveraging saliency provides valuable insights into the most important image features, addressing the problem of information loss. This motivates the integration of saliency information into data augmentation strategies for low-level vision tasks, where preserving critical image details is essential for enhancing performance.
+
+How to introduce saliency into low-level vanilla DA? Traditional saliency methods, such as LAM and integrated gradient (IG), are limited by the challenge of distinguishing
+
+relevant features from irrelevant background noise. To overcome this limitation, we build upon LAM and IG and introduce a novel approach, CAM, which incorporates two new components: a global feature detector and a calibrated integrated gradient. These innovations, detailed in Sec. 3.3, effectively address the noise issue and improve the accuracy of saliency estimation in low-level tasks.
+
+# 3.2. Overview of Vanilla Attribution Methods
+
+Before presenting our method, we first provide a brief overview of existing attribution methods that form the foundation for our approach [1, 11, 22-24]. Let $\mathcal{I} \in \mathbb{R}^d$ be the input image, and let $\mathcal{C}: \mathbb{R}^d \mapsto \mathbb{R}$ represent a classification network. Gradient-based methods, such as Integrated Gradients (IG), quantify the impact of changes in the input dimensions by computing the gradient of the output with respect to the input image:
+
+$$
+\mathrm {I G} _ {\mathcal {C}} \mathcal {I} = (\mathcal {I} - \mathcal {I} ^ {\prime}) \int_ {0} ^ {1} \frac {\partial \mathcal {C} (\mathcal {I} ^ {\prime} + \alpha (\mathcal {I} - \mathcal {I} ^ {\prime}))}{\partial \mathcal {I}} d \alpha , (1)
+$$
+
+where $\mathcal{I}'$ is a baseline image (often a blank image in high-level tasks) and $\alpha$ is a continuous parameter that interpolates between the baseline and the target input.
+
+In the context of image SR, Local Attribution Maps (LAM) convert the original baseline image $\mathcal{I}'$ to a blurred version $\mathcal{I}' = \omega(\sigma) \otimes \mathcal{I}$ , where $\omega(\sigma)$ is a Gaussian blur kernel with width $\sigma$ , and $\otimes$ represents convolution. Besides, LAM adapts IG for SR tasks by using a gradient detection method $D$ that focuses on local feature detection in SR networks. However, LAM suffers from the limitation of irrelevant gradient accumulations, which can easily lead to a focus on irrelevant areas. To address this issue, we introduce CAM to eliminate irrelevant area interference.
+
+# 3.3. Calibrated Attribution Maps (CAM)
+
+In this section, we introduce the concept of Calibrated Attribution Maps (CAM) as shown in Fig. 2 (a), which is inspired by the IG [26] and LAM [9]. The goal of CAM is to provide a more accurate and reliable estimation of feature importance, particularly in the context of image SR tasks.
+
+Global Feature Detector (GD). Given an input image pair $\mathcal{I}^{LR}$ (low resolution) and $\mathcal{I}^{HR}$ (high resolution), we aim to learn a mapping function $\mathcal{F}$ that produces the super-resolved image $\mathcal{I}^{SR}$ . Traditional attribution methods such as LAM detect local pixel-wise gradients, which can easily lead to saturation effects, as shown in Fig. 2 (d). To alleviate this problem, we introduce a Global Feature Detector (GD), which aims to capture global features in the image by applying convolutional filters such as the Sobel filter. This approach smoothes the detected gradients and enhances the robustness of saliency maps. To achieve a more robust global feature representation, the GD operation is defined
+
+as:
+
+$$
+\boldsymbol {G} \boldsymbol {D} (\mathcal {I} ^ {S R}) = \| \boldsymbol {S o b e l} _ {x y} (\mathcal {I} ^ {S R}) \| _ {2}, \tag {2}
+$$
+
+where $Sobel_{xy}$ denotes the Sobel filter applied in both the $x$ and $y$ directions to capture edge features in the image. This approach smooths the gradients and reduces the saturation problem, as demonstrated in Fig. 2 (d) & (g).
+
+To analyze the attributes of the SR network, given the current input image $\mathcal{I}$ , a baseline image $\mathcal{I}'$ satisfies that $\mathcal{F}(\mathcal{I}')$ absent certain features existed in $\mathcal{F}(\mathcal{I})$ is also needed. Accordingly, feature scalar $GD(\mathcal{F}(\mathcal{I}))$ will show significant numerical advantage over $GD(\mathcal{F}(\mathcal{I}'))$ . We calculate the path-integrated gradient along the gradually changing path from $\mathcal{I}'$ to $\mathcal{I}$ and obtain the attribution map for $GD(\mathcal{F}(\mathcal{I}))$ . Then, the $i$ th dimension of the calibrated attribution maps is defined as follows:
+
+$$
+\phi_ {i} ^ {C A M} (\mathcal {F}, \boldsymbol {G D}) = \left(\mathcal {I} _ {i} - \mathcal {I} _ {i} ^ {\prime}\right) \int_ {a = 0} ^ {1} \frac {\partial \boldsymbol {G D} \left(\boldsymbol {F} \left(\mathcal {I} ^ {\prime} + \alpha \left(\mathcal {I} - \mathcal {I} ^ {\prime}\right)\right)\right)}{\partial \mathcal {I} _ {i}} d \alpha . \tag {3}
+$$
+
+Calibrated Path Integrated Gradient (CPIG). We now introduce the Calibrated Path Integrated Gradient (CPIG), which can efficiently and effectively analyze global attribution. In SR tasks, the high-frequency components (e.g., edges and textures) contribute much more than the low-frequency components (e.g., color and brightness) to the network performance. In this work, we obtain baseline inputs by eliminating high-frequency components, setting them as the blurred version of LR images denoted as $\mathcal{I}' = \omega(\sigma) \otimes \mathcal{I}$ . Here, $\omega(\sigma)$ represents the Gaussian blur kernel parameterized by the kernel width $\sigma$ and $\otimes$ is the convolution operation. Following previous works, we construct a smooth transformation from $\mathcal{I}'$ to $\mathcal{I}$ , which is expressed as $\gamma(a) = \omega(\sigma - \alpha\sigma) \otimes \mathcal{I}$ . Accordingly, we have $\gamma(0) = \mathcal{I}'$ and $\gamma(1) = \mathcal{I}$ . The gradients at points are sampled in $k$ steps along the path and the gradient of the $i$ -th step is:
+
+$$
+\phi_ {i} ^ {C A M} (\mathcal {F}, \boldsymbol {G D}, \gamma) = \tag {4}
+$$
+
+$$
+\left(\gamma \left(\frac {i}{k}\right) - \gamma \left(\frac {i + 1}{k}\right)\right) \times \frac {\partial G D \left(\mathcal {F} \left(\gamma \left(\frac {i}{k}\right)\right)\right)}{\partial \gamma \left(\frac {i}{k}\right)} d \alpha .
+$$
+
+To improve the stability and accuracy of the path-integrated gradients, we introduce a calibration step that limits the deviation at each step and ensures that the gradients focus on the most relevant features of the image. This is achieved by limiting the range of each step to fluctuate around a central value, $a_{\mathrm{min}} = \max (a - d,0.0)$ and $a_{\mathrm{max}} = \min (a + d,1.0)$ .
+
+Attribution analysis progressively adjusts the value of each pixel to make the interpolated image $\mathcal{I}'$ gradually approach the target image $\mathcal{I}$ , and the overall loss function can be defined as: $\mathcal{L}_{OA} = \| \mathcal{I}' - \mathcal{I}\|_1$ . Correspondingly, the target loss function for approximating the target image with the interpolation image in step $i$ is: $\mathcal{L}_{TG} = \| \mathcal{I}' - \mathcal{I}\|_1 \times (1 - \frac{i}{k})$ . Then, the difference between the actual current interpolated image and the target image can be represented by the current loss: $\mathcal{L}_{CU} = \| \gamma (\frac{i}{k}) - \mathcal{I}\|_1$ .
+
+
+Figure 2. The illustration of CAM, the ADD framework, and the CAM-LAM comparison. (a) Illustration of CAM. (b) Process of ADD and $\mathrm{ADD + }$ . (c) Comparison of global attribution analysis between CAM and LAM, with red boxes highlighting regions where gradients are presented after global attribution analysis.
+
+To further prevent instability caused by large gradient changes and to maintain the smoothness of the path, we select only those pixels with gradient magnitudes below a predefined threshold $T_{f}$ for updating:
+
+$$
+T _ {f} = \operatorname {s o r t e d} \left(\left| \phi_ {i} ^ {C A M} \right|\right) _ {\left[ p _ {f} \cdot \text {n u m . p i x e l s} \right]} ^ {\min },
+$$
+
+$$
+M _ {f} = \left\{ \begin{array}{l l} 1, & \text {i f} | \phi_ {i} ^ {C A M} | \leq T _ {f}, \\ 0, & \text {o t h e r w i s e}, \end{array} \right. \tag {5}
+$$
+
+where $M_{f}$ is a binary mask representing the pixels that need to be calibrated. Based on the difference between the current loss $\mathcal{L}_{CU}$ and the target loss $\mathcal{L}_{TG}$ , combined with the mask threshold loss function $\mathcal{L}_{MF}$ between the pixels to be corrected and the target image, we generate calibration factor $\delta$ to control the step size of each update:
+
+$$
+\mathcal {L} _ {M F} = \left\| M _ {f} \odot (\gamma (a) - \gamma \left(a _ {\max }\right)) \right\| _ {1},
+$$
+
+$$
+\delta = \frac {\mathcal {L} _ {C U} - \mathcal {L} _ {T G}}{\mathcal {L} _ {M F}}. \tag {6}
+$$
+
+With the calibration factor $\delta$ , the calibrated interpolation image $\gamma_{c}(a)$ can be formulated as: $\gamma_{c}(a) = \gamma (a + \delta \times (a_{\mathrm{max}} - a))$ . Accordingly, the calibrated gradient $\psi_i^{CAM}$ in step $i$ can be updated by the calibrated interpolation image $\gamma_{c}(a)$ and represented as: $\psi_i^{CAM} = \phi_i^{CAM} + (\gamma_c(a) - \gamma (a))\times$ $\phi_i^{CAM}$ . Finally, we obtain the approximate integrated gra
+
+dient by summing up the calibrated gradients of $k$ steps:
+
+$$
+\mathcal {I} _ {s} ^ {L R} = \sum_ {i = 0} ^ {k} \psi_ {i} ^ {C A M}. \tag {7}
+$$
+
+As shown in the Fig. 2 (f) and (i), our calibrated attribution maps focus on the most important edge texture information compared to LAM, and are not affected by the noise of flat areas and background.
+
+# 3.4. Attribution-Driven Data Augmentation (ADD)
+
+In this section, as depicted in Fig. 2 (b), we introduce the specific process of the proposed ADD and the enhanced version $\mathrm{ADD + }$ . Let $\mathcal{I}^{LR}\in R^{H\times W\times C}$ be the input LR image, and the corresponding saliency map $\mathcal{I}_s^{LR}$ can be obtained with Eq. (7). To accurately obtain the region of maximum saliency, we follow the principle (1) of continuous boundaries in Sec. 3.5 and select the maximum saliency pixels with a proportion of $p$ and obtain the corresponding irregularly shaped patch:
+
+$$
+T _ {p} = \operatorname {s o r t e d} \left(\mathcal {I} _ {s} ^ {L R}\right) _ {\lceil p \cdot \text {n u m . p i x e l s} \rceil} ^ {m a x},
+$$
+
+$$
+M (i, j) = \left\{ \begin{array}{l l} 1, & \text {i f} \mathcal {I} _ {s} ^ {L R} (i, j) \geq T _ {p}, \\ 0, & \text {o t h e r w i s e}, \end{array} \right. \tag {8}
+$$
+
+where the $T_{p}$ represents the maximum saliency value of the top $p$ proportion in the $\mathcal{I}_s^{LR}$ and the $M\in \{0,1\}^{H\times W}$ is a
+
+binary mask indicating the area to be cut. Following the second principle (2) of diverse augmented images in Sec. 3.5, we use the mask $M$ to cut the patch to the corresponding position on another image and combine it with different DA strategies. Given the LR-HR image pair $\{\mathcal{I}_i^{LR},\mathcal{I}_i^{HR}\}$ and the corresponding binary mask $M$ , the augmentation process is explained below.
+
+ADD. We first adopt a mixed strategy to generate augmented input images to enable the model to learn richer and more complex degradation patterns. We cut the patch and mix it with the patch from another LR-HR image pair $\{\mathcal{I}_j^{LR},\mathcal{I}_j^{HR}\}$ and generate new training samples:
+
+$$
+P _ {m i x} ^ {L R} = \lambda \times M \odot \mathcal {I} _ {i} ^ {L R} + (1 - \lambda) \times M \odot \mathcal {I} _ {j} ^ {L R}, \tag {9}
+$$
+
+$$
+P _ {m i x} ^ {H R} = \lambda \times M \odot \mathcal {I} _ {i} ^ {H R} + (1 - \lambda) \times M \odot \mathcal {I} _ {j} ^ {H R},
+$$
+
+$$
+\mathcal {I} _ {i} ^ {L R} = P _ {m i x} ^ {L R} + (1 - M) \odot \mathcal {I} _ {j} ^ {L R}, \tag {10}
+$$
+
+$$
+\mathcal {I} _ {i} ^ {H R} = P _ {m i x} ^ {H R} + (1 - M) \odot \mathcal {I} _ {j} ^ {H R}.
+$$
+
+Then we adopt an intensity strategy to make the model learn how and where to augment the input images. We cut the patch $P_{i}^{LR}$ by $M \odot \mathcal{I}_{i}^{LR}$ and upsample it by scale $s$ with bicubic kernel, get $P_{i}^{LR(s \times \uparrow)}$ . The HR patch can be generated similarly and we can get augmented samples as:
+
+$$
+\hat {\mathcal {I}} _ {i} ^ {L R \rightarrow H R} = P _ {i} ^ {L R (s \times \uparrow)} + (\mathbf {1} - M) \odot \mathcal {I} _ {i} ^ {H R}, \tag {11}
+$$
+
+$$
+\hat {\mathcal {I}} _ {i} ^ {H R \rightarrow L R} = P _ {i} ^ {H R (s \times \downarrow)} + (\mathbf {1} - M) \odot \mathcal {I} _ {i} ^ {L R}.
+$$
+
+$\mathbf{ADD}+$ . To validate the efficacy of saliency in mixed enhancement and surpass the performance limits, we proposed the method with an enhanced version. We additionally generate a pair of new training samples with another LR-HR image pair $\{\mathcal{I}_j^{LR},\mathcal{I}_j^{HR}\}$ :
+
+$$
+\mathcal {I} _ {i} ^ {L R} = M \odot \mathcal {I} _ {i} ^ {L R} + (1 - M) \odot \mathcal {I} _ {j} ^ {L R}, \tag {12}
+$$
+
+$$
+\mathcal {I} _ {i} ^ {H R} = M \odot \mathcal {I} _ {i} ^ {H R} + (1 - M) \odot \mathcal {I} _ {j} ^ {H R},
+$$
+
+where $\odot$ denotes the element-wise Hadamard product operation. Following previous work [33], in each training iteration, using $\mathrm{ADD + }$ , each above augmentation method and traditional augmentation method (e.g., color, channel) have a probability $p$ of being applied by the model to enhance the input image.
+
+# 3.5. Discussions
+
+Incorporate saliency into vanilla DA. Incorporating saliency into existing vanilla DA methods revolves around two key aspects: patch cutting and pasting. Consequently, two fundamental questions arise: (1) What manner should be used for segmenting the source image? (2) Where should the cut patches be pasted? To address these questions, we
+
+conduct a comprehensive analysis and reveal the key principle: a wider spectrum of degradation patterns. Specifically, it includes: (1) continuous boundaries rather than abrupt boundaries, and (2) diverse augmented images over single augmented images. The results and analysis of saliency in DA methods are presented in Tab. 1 and further elaborated in the experiments (see Sec. 4.4).
+
+Table 1. Quantitative PSNR comparison of various saliency incorporation methods in super-resolution. $Patch_{n \times n}$ denotes image division into $n \times n$ patches. $X\mathcal{Q}Y$ indicates cutting a patch from area $X$ and pasting it onto region $Y$ in another image, where 'Sa' stands for 'Saliency', 'Non' for 'Non-saliency', 'Ce' for 'Center', and 'Cor' for 'Corresponding'.
+
+| Method | Scale | Types of Saliency Utilization | DIV2K | RealSR |
| PSNR | Δ | PSNR | Δ |
| EDSR | ×4 | baseline | 29.21 | - | 28.86 | - |
| Patch1×1 | ×4 | Granularity | 29.28 | +0.07 | 29.10 | +0.24 |
| Patch2×2 | ×4 | Granularity | 29.26 | +0.05 | 29.07 | +0.21 |
| Patch3×3 | ×4 | Granularity | 29.24 | +0.03 | 29.02 | +0.16 |
| Patch4×4 | ×4 | Granularity | 29.22 | +0.01 | 28.91 | +0.05 |
| Patch5×5 | ×4 | Granularity | 29.14 | -0.07 | 28.75 | -0.11 |
| Patch6×6 | ×4 | Granularity | 29.07 | -0.14 | 28.61 | -0.25 |
| Patch7×7 | ×4 | Granularity | 28.92 | -0.29 | 28.45 | -0.41 |
| Sa2Cor | ×4 | Diversity | 29.27 | +0.06 | 29.11 | +0.25 |
| Ce2Ce | ×4 | Diversity | 29.26 | +0.05 | 29.08 | +0.22 |
| Sa2Sa | ×4 | Diversity | 29.21 | +0.00 | 28..89 | +0.03 |
| Sa2Non | ×4 | Diversity | 29.24 | +0.03 | 29.97 | +0.11 |
| Non2Sa | ×4 | Diversity | 29.19 | -0.02 | 28.79 | -0.07 |
| Non2Non | ×4 | Diversity | 29.16 | -0.05 | 28.76 | -0.10 |
| ADD+ | ×4 | Granularity&Diversity | 29.32 | +0.11 | 29.14 | +0.28 |
+
+# 4. Experiments
+
+# 4.1. Preliminaries
+
+Network structures. We adopt several advanced and typical SR networks to verify the effectiveness and compatibility of our ADD and the proposed three new DA strategies. We consider CNN-based methods: RCAN [38], and EDSR [17], in which well-designed CNN-based structures are proven effective on SR tasks. The transformer-based method, SwinIR [16], is also adopted in our experiments.
+
+Datasets and implementation details. We use the DIV2K and RealSR datasets for training. We select ten images (index 0801-0810) from the DIV2K validation set for validation during training. For evaluation, we use six benchmark datasets, including Set5, Set14, BSD100, Urban100, Manga109, and test sets of RealSR. We keep the hyperparameters (e.g., learning rate, batch size) the same as reported in the original paper. All experiments are conducted using PyTorch on NVIDIA V100 GPUs.
+
+# 4.2. Comparison of Interpretation Capability
+
+We conduct visualization experiments to evaluate the effectiveness of the proposed CAM. As shown in the left part of
+
+
+
+
+Fig. 3, the blue arrow highlights important regions, while the red arrow points to areas considered background noise. CAM accurately identifies relevant information, demonstrating robustness to background noise, unlike LAM.
+
+
+
+
+Figure 3. Saliency maps (Left) and Insertion/Deletion curves (Right) on DIV2K etc. super-resolution sets. The blue arrow indicates that the proposed CAM accurately reflects important and intuitive content without being affected by background noise, while the red arrow indicates that LAM is affected by background noise and produces undesired attribution results.
+
+
+
+
+
+Table 2. Quantitative PSNR (dB) comparison of our ADD and existing DA methods in SR on DIV2K and RealSR datasets. $\Delta$ denotes the performance gap.
+
+| Method | Scale | Training Set | DIV2K | Training Set | RealSR |
| PSNR | Δ | PSNR | Δ |
| RCAN | ×4 | DIV2K | 29.22 | - | RealSR | 29.20 | - |
| + CutMix | ×4 | DIV2K | 29.24 | +0.02 | RealSR | 29.25 | +0.05 |
| + CutMixup | ×4 | DIV2K | 29.28 | +0.06 | RealSR | 29.30 | +0.10 |
| + CutBlur | ×4 | DIV2K | 29.25 | +0.03 | RealSR | 29.29 | +0.09 |
| + ADD | ×4 | DIV2K | 29.32 | +0.10 | RealSR | 29.34 | +0.14 |
| + ADD+ | ×4 | DIV2K | 29.36 | +0.14 | RealSR | 29.46 | +0.26 |
| EDSR | ×4 | DIV2K | 29.21 | - | RealSR | 28.86 | - |
| + CutMix | ×4 | DIV2K | 29.22 | +0.01 | RealSR | 28.90 | +0.04 |
| + CutMixup | ×4 | DIV2K | 29.26 | +0.05 | RealSR | 28.97 | +0.11 |
| + CutBlur | ×4 | DIV2K | 29.25 | +0.04 | RealSR | 28.94 | +0.08 |
| + ADD | ×4 | DIV2K | 29.30 | +0.09 | RealSR | 29.01 | +0.15 |
| + ADD+ | ×4 | DIV2K | 29.32 | +0.11 | RealSR | 29.14 | +0.28 |
| SwinIR | ×4 | DIV2K | 29.40 | - | RealSR | 29.26 | - |
| + CutMix | ×4 | DIV2K | 29.40 | +0.00 | RealSR | 29.29 | +0.03 |
| + CutMixup | ×4 | DIV2K | 29.43 | +0.03 | RealSR | 29.34 | +0.08 |
| + CutBlur | ×4 | DIV2K | 29.43 | +0.03 | RealSR | 29.32 | +0.06 |
| + ADD | ×4 | DIV2K | 29.46 | +0.06 | RealSR | 29.37 | +0.11 |
| + ADD+ | ×4 | DIV2K | 29.48 | +0.08 | RealSR | 29.43 | +0.17 |
+
+Following established protocols [30, 37], we perform Insertion and Deletion tests, as shown in the right part of Fig. 3. In the Insertion test, a progressively increasing fraction $(3.6\%)$ of pixels from the high-resolution (HR) image is inserted into the super-resolved image, guided by the pixel
+
+importance values in the attribution map, until the reconstructed image closely matches the HR image. In the Deletion test, $3.6\%$ of the pixels in the HR image, starting from those with the highest attribution map values, are progressively replaced with black pixels until the entire image is replaced. The Insertion and Deletion curves provide further evidence that CAM more effectively captures the network's critical information compared to LAM.
+
+# 4.3. Results on Various Models and Datasets
+
+We conduct quantitative comparisons between the proposed ADD method and existing vanilla DA approaches across classical benchmark datasets, namely DIV2K and RealSR, as detailed in Tab. 2. The results demonstrate that both ADD and $\mathrm{ADD + }$ consistently outperform vanilla DA methods on both synthetic (DIV2K) and real-world (RealSR) datasets, with performance improvements reaching up to $0.28\mathrm{dB}$ . Further comparisons between $\mathrm{ADD + }$ and baseline models on the Set5, Set14, Manga109, Urban100, and BSD100 datasets, presented in Tab. 3, show that networks trained with $\mathrm{ADD + }$ consistently achieve superior reconstruction performance. Qualitative results, depicted in Fig. 4, reveal that networks trained with $\mathrm{ADD + }$ exhibit enhanced visual quality compared to their baseline counterparts, capturing finer details. Notably, in the area of stripes on the building in Fig. 4 (img_012), $\mathrm{ADD + }$ yields more accurate and sharper details than the baselines.
+
+Table 3. Quantitative comparison with baseline methods in SR and the $\Delta$ denotes the performance gap.
+
+| Method | Scale | Training Dataset | Set5 | Set14 | Manga109 | Urban100 | BSD100 |
| PSNR | Δ | PSNR | Δ | PSNR | Δ | PSNR | Δ | PSNR | Δ |
| RCAN | ×2 | DIV2K | 38.23 | - | 34.11 | - | 39.41 | - | 33.29 | - | 32.37 | - |
| + ADD+ | ×2 | DIV2K | 38.34 | +0.11 | 34.21 | +0.10 | 39.55 | +0.14 | 33.55 | +0.26 | 32.44 | +0.07 |
| EDSR | ×2 | DIV2K | 38.11 | - | 33.92 | - | 39.10 | - | 32.93 | - | 32.32 | - |
| + ADD+ | ×2 | DIV2K | 38.20 | +0.09 | 34.04 | +0.12 | 39.27 | +0.17 | 33.16 | +0.23 | 32.43 | +0.11 |
| SwinIR | ×2 | DIV2K | 38.31 | - | 34.41 | - | 39.89 | - | 33.75 | - | 32.46 | - |
| + ADD+ | ×2 | DIV2K | 38.43 | +0.12 | 34.49 | +0.08 | 39.99 | +0.10 | 33.90 | +0.15 | 32.51 | +0.05 |
| RCAN | ×4 | DIV2K | 32.58 | - | 28.84 | - | 31.22 | - | 26.75 | - | 27.74 | - |
| + ADD+ | ×4 | DIV2K | 32.64 | +0.06 | 28.91 | +0.07 | 31.43 | +0.21 | 26.92 | +0.17 | 27.79 | +0.05 |
| EDSR | ×4 | DIV2K | 32.43 | - | 28.76 | - | 31.04 | - | 26.63 | - | 27.66 | - |
| + ADD+ | ×4 | DIV2K | 32.51 | +0.08 | 28.88 | +0.12 | 31.24 | +0.20 | 26.81 | +0.18 | 27.77 | +0.11 |
| SwinIR | ×4 | DIV2K | 32.63 | - | 28.92 | - | 31.54 | - | 27.01 | - | 27.82 | - |
| + ADD+ | ×4 | DIV2K | 32.71 | +0.08 | 28.99 | +0.07 | 31.60 | +0.06 | 27.13 | +0.12 | 27.85 | +0.03 |
+
+
+Urban100(x4): img_092
+
+
+HR
+
+
+Bicubic
+
+
+RCAN
+
+
+RCAN
+
+
+EDSR
+
+
++proposed +proposed +proposed
+EDSR
+
++proposed +proposed
+
+
+Urban100(x4): img_095
+
+
+HR
+
+
++proposed +proposed +proposed
+
+
+RCAN
+
+
+RCAN
+
+
+EDSR
+
+
+EDSR
+
+
+SwinIR
+
+
+SwinIR
+
+
+Manga109(x4):
+PrayerHaNemurenai
+
+
+HR
+
+
+Bicubic
+
+
+RCAN
+
+
+RCAN
++proposed +proposed +proposed
+
+
+EDSR
+
+
+EDSR
+
++proposed +proposed
+
+
+SwinIR
+
+
+SwinIR
+
+
+Urban100(x4): img_012
+Figure 4. Visual comparison on $\times 4$ SR with the baseline model and proposed method. The patches for comparison are marked with red boxes in the original images. Please zoom in for better visualization.
+
+
+HR
+
+
+Bicubic
+
+
+RCAN
+
+
+RCAN
++proposed +proposed +proposed
+
+
+SwinLR
+
+
+SwinIR
+
+# 4.4. Guiding Principles for Saliency-based DA methods
+
+As discussed in Sec. 3.5, the key questions for incorporating saliency are: (1) the manners for segmenting the source image, and (2) the position for pasting the patches. We define the following settings for a comprehensive analysis. For question (1), we examined the impact of different granularities on DA strategies. We categorized granularity into coarse $(1\times 1,2\times 2)$ , medium $(3\times 3,4\times 4)$ , and fine $(5\times 5,6\times 6,7\times 7)$ patches. We observed a decline in network performance with increasing granularity refinement as shown in Tab. 1, indicating that a lack of continuity at the boundary can cause serious boundary effects and subsequently impair performance. For question (2), we investigate six schemes for extracting and merging patches from the source image to
+
+the target image: (i) Saliency to Corresponding, extracting the most salient region from the source image and merging it with the corresponding region of the target image; (ii) Center to Center, extracting the central region from the source image and merging it with the central region of the target image; (iii) Saliency to Saliency, extracting the most salient region from the source image and merging it with the most salient region of the target image; (iv) Saliency to Non-Saliency, extracting the most salient region from the source image and merging it with the non-salient region of the target image; (v) Non-Saliency to Saliency, extracting the non-salient region from the source image and merging it with the most salient region of the target image; (vi) Non-Saliency to Non-Saliency, extracting the non-salient region from the source image and merging it with the non-salient
+
+
+Figure 5. Attribution results for the baseline model, vanilla DA (CutMixup), and saliency-based DA (ADDCutMixup). The attribution results showcase the importance of each pixel in the input LR image for reconstructing the marked path. The diffusion index (DI) reflects the range of involved pixels, with a higher DI indicating a broader range of utilized pixels. Two key observations from the attribution and DI results emerge: (1) Vanilla DA methods enhance network performance by involving more pixels. (2) Saliency-based DA methods guide the model to focus more on meaningful details, reducing attention to irrelevant pixels. Please zoom in for better visualization.
+
+region of the target image. As depicted in Tab. 1, scheme (i) Sa2Cor (with source 'Sa')—which incorporates a broader range of target positions such as 'Sa', 'Non', and others— aligns with a diversity principle and outperforms others. This highlights the importance of the saliency region in the source image and diverse augmented patterns. Based on these findings, we propose the key principle for low-level DA: a wider spectrum of degradation patterns.
+
+# 4.5. What Vanilla And Saliency-Based DA learn
+
+We conduct attribution analysis on baseline models, models trained with vanilla DA strategies, and models trained with our proposed saliency-based DA strategies. As depicted in Fig. 5, the model trained with DA methods exhibits a higher diffusion index (DI), indicating a broader range of involved pixels. Our ADD, highlighted by black arrows, focuses on more accurate details. Notably, we observe two key findings: (1) Both vanilla and saliency-based DA methods enhance the model's ability to involve more pixels, leading to improved performance. (2) Saliency-based DA directs the model to concentrate on influential pixels rather than indiscriminately incorporating more pixels.
+
+Table 4. Gradients comparison with and without global feature detector (GD) on the DIV2K validation dataset.
+
+| Method | Backbone | step = 1 | step = 10 | step = 20 | step = 30 | step = 50 |
| LAM | EDSR | 33.9k | 108.7k | 119.9k | 120.0k | 120.0k |
| w/ GD | EDSR | 228.6k | 419.2k | 643.8k | 784.9k | 869.1k |
| LAM | RCAN | 29.8k | 660.0k | 962.6k | 969.5k | 987.3k |
| w/ GD | RCAN | 174.9k | 494.1k | 749.2k | 815.7k | 1291.3k |
+
+# 4.6. Ablation Studies
+
+The effectiveness of the CAM was demonstrated in Sec. 4.2. To further evaluate the impact of the proposed global feature detector (GD), we conduct additional experiments using EDSR and RCAN as backbone models, as outlined in Sec. 4.1. In these ablation studies, we substitute the global feature detector with the absolute cumulative value of the entire image. The results, shown in Tab. 4, highlight that the
+
+inclusion of GD leads to smoother gradient changes, making uniformly sampled points more effective.
+
+# 4.7. Extensions: Other Low-level Vision Tasks
+
+We explore the applicability of our method to various low-level vision tasks, specifically examining its effectiveness in JPEG artifact removal. Utilizing CNN-based EDSR and Transformer-based SwinIR as baselines, we train the models from scratch. Following the prior works [33], we create a synthetic dataset with a compression quality parameter $q$ set to 10 (lower $q$ indicating stronger artifacts) for color images. Results in Tab. 5 reveal substantial improvements in PSNR and SSIM metrics, particularly at low compression levels ( $q$ ), highlighting the versatility of our method in benefiting various low-level vision tasks.
+
+Table 5. Quantitative comparison of JPEG compression artifact reduction on the LIVE1 dataset. The best results are highlighted, where $q$ denotes the compression level, with a smaller value indicating a higher compression level.
+
+| Method | q = 10 | q = 20 | q = 30 |
| PSNR | SSIM | PSNR | SSIM | PSNR | SSIM |
| EDSR | 30.14 | 0.8391 | 31.83 | 0.8840 | 32.45 | 0.8992 |
| + ADD | 30.15 | 0.8394 | 32.31 | 0.8949 | 33.44 | 0.9173 |
| SwinIR | 29.86 | 0.8287 | 32.25 | 0.8909 | 33.69 | 0.9174 |
| + ADD | 29.86 | 0.8285 | 32.56 | 0.8957 | 34.48 | 0.9287 |
+
+# 5. Conclusion
+
+In this work, we introduce CAM and ADD, specifically designed for SR. Through a dedicated analysis, we reveal two new insights (i.e., involving more pixels and focusing on influential pixels rather than incorporating irrelevant pixels) for low-level tasks. Besides, We propose the key principle of the wider spectrum of degradation patterns for designing DA in low-level tasks. Experimental results underscore the effectiveness and adaptability of our method, significantly improving the performance of various SR tasks. Our work opens new avenues for exploring a more effective way to utilize image information in DA and low-level tasks.
+
+# Acknowledgments
+
+This work was supported by the Natural Science Foundation of China (Grant No. 62176119), and the Jiangsu Graduate Research Innovation Program (Grant No. KYCX24_0258).
+
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+# ADU: Adaptive Detection of Unknown Categories in Black-Box Domain Adaptation
+
+Yushan Lai, Guowen Li, Haoyuan Liang, Juepeng Zheng*, and Zhiyu Ye School of Artificial Intelligence, Sun Yat-Sen University
+
+{laiysh6,ligw8,lianghy68,yezhy26}@mail2.sysu.edu.cn,zhengjp8@mail.sysu.edu.cn
+
+# Abstract
+
+Black-box Domain Adaptation (BDA) utilizes a black-box predictor of the source domain to label target domain data, addressing privacy concerns in Unsupervised Domain Adaptation (UDA). However, BDA assumes identical label sets across domains, which is unrealistic. To overcome this limitation, we propose a study on BDA with unknown classes in the target domain. It uses a black-box predictor to label target data and identify "unknown" categories, without requiring access to source domain data or predictor parameters, thus addressing both data privacy and category shift issues in traditional UDA. Existing methods face two main challenges: (i) Noisy pseudo-labels in knowledge distillation (KD) accumulate prediction errors, and (ii) relying on a preset threshold fails to adapt to varying category shifts. To address these, we propose ADU, a framework that allows the target domain to autonomously learn pseudo-labels guided by quality and use an adaptive threshold to identify "unknown" categories. Specifically, ADU consists of Selective Amplification Knowledge Distillation (SAKD) and Entropy-Driven Label Differentiation (EDLD). SAKD improves KD by focusing on high-quality pseudo-labels, mitigating the impact of noisy labels. EDLD categorizes pseudo-labels by quality and applies tailored training strategies to distinguish "unknown" categories, improving detection accuracy and adaptability. Extensive experiments show that ADU achieves state-of-the-art results, outperforming the best existing method by $3.1\%$ on VisDA in the OPBDA scenario.
+
+# 1. Introduction
+
+Unsupervised domain adaptation (UDA) [12] aims to transfer knowledge from a well-labeled source domain to an unlabeled target domain, which can ease the burden of manual labeling. Recently, UDA has been applied in a range of computer vision tasks, including image classification
+
+[13, 33, 48], objection detection [7, 20, 56] and semantic segmentation [6, 35, 47]. However, UDA methods may raise concerns about data privacy and portability issues due to their requirement for access to raw source data and source model parameters. Therefore, source-free domain adaptation (SFDA) [19, 27, 58] is proposed to protect the source data privacy. In the SFDA scenario, only the source model is provided to the target domain without access to source data. However, it still faces the issue of source information privacy, which can be compromised through techniques such as white-box attacks [45, 46]. To mitigate these concerns, Black-box Domain Adaptation (BDA) [28, 61] has been proposed recently, as shown in Figure 1(a), which aims to learn a model solely using the unlabeled data from the target domain, based on the predictions from a black-box predictor trained on the source data. This setting can effectively mitigate data privacy issues related to data and model parameter leakage.
+
+However, traditional BDA [28, 57, 60] always assumes that the source and target domains share identical category sets, which frequently fails to apply in practice. In real-world scenarios, the target domain is typically unlabeled, making it difficult to satisfy this assumption due to potential category shifts. Currently, there are two UDA settings that involve unknown classes in the target domain: Open-Set Domain Adaptation (OSDA) [36, 42] and Open-Partial Domain Adaptation (OPDA) [25, 41, 59]. OSDA deals with scenarios where the target domain contains private classes that are unknown to the source domain, while OPDA handles cases where both the source and target domains each have their own private classes. Black-box Domain Adaptation has been applied to OPDA recently [9]. As shown in Figure 1(b), this setting is designed to learn a robust model for the target domain that not only recognizes classes shared by two domains but also identifies "unknown" categories absent in the source domain despite having no information about difference of two label sets.
+
+Currently, only one study has addressed the above problem. [9] applies knowledge distillation to train the target model to mimic source predictor outputs and uses a man
+
+
+(a) Black-box Domain Adaptation
+
+
+(b) Open-patial Black-box Domain Adaptation
+Figure 1. Black-box domain adaptation and Open-partial black-box domain adaptation settings with respect to label sets of source and target domains (red labels indicate common labels of two domains). Compared to BDA, ADU is able to deal with BDA with unknown classes in the target by adaptively detecting unknown categories.
+
+ually preset threshold to identify "unknown" categories. Though inspiring, it still has the following limitations. (i) Due to domain and category shifts between the source and target domains, predictions from the source model are inevitably noisy. Directly utilizing these noisy pseudo-labels will accumulate model prediction errors, making the adaptation process unreliable. (ii) Employing a preset threshold fails to accommodate the variability and complexity of category shifts in different target domains, which is inadequate for accurately detecting "unknown" classes across diverse domains, often resulting in misclassification and reduced adaptability.
+
+To address the issues mentioned above, we propose a simple yet effective framework called ADU, specifically designed for Open-Set BDA (OSBDA) and Open-Partial BDA (OPBDA). ADU incorporates two core modules: Selective Amplification Knowledge Distillation (SAKD) and Entropy-Driven Label Differentiation (EDLD). For the first challenge, SAKD enhances traditional knowledge distillation techniques, specifically tailoring KD to BDA with unknown classes in the target domain by amplifying learning from high-quality pseudo-labels produced by source API. This refinement ensures that the target model emphasizes learning from high-quality pseudo-labels, effectively mitigating the impact of noisy data. For the second challenge, EDLD enhances the framework's ability to handle diverse domain conditions. Initially, EDLD categorizes pseudo-labels based on their quality and then applies tailored training strategies to widen the distance between "unknown" classes and the others, while minimizing the impact of noisy pseudo-labels. This adaptive differentiation of labels heightens the effectiveness of employing the av
+
+erage entropy of the target model's predictions as a threshold. Consequently, this refined approach significantly improves the detection accuracy of "unknown" categories and adapts more adeptly to category shifts across various target domains. Additionally, we iteratively refine the pseudolabels generated by the source API, which can significantly enhance their quality.
+
+Our main contributions in this paper could be summarized as follows:
+
+1. We propose Selective Amplification Knowledge Distillation (SAKD), a refined knowledge distillation technique specifically designed for the OPBDA and OSBDA scenarios, which can effectively mitigate the impact of noisy pseudo-labels.
+2. We introduce Entropy-Driven Label Differentiation (EDLD), which categorizes pseudo-labels by quality and applies customized training strategies to enhance the distinction between "unknown" and others, thereby improving detection accuracy and domain adaptability through adaptive entropy-based thresholding.
+3. Extensive experiments on four public benchmarks demonstrate the superior performance of our proposed method compared with existing SOTA works, surpassing the best existing method by $3.1\%$ on VisDA in the OPBDA scenario.
+
+# 2. Related work
+
+Black-box domain adaptation. Unsupervised Domain Adaptation (UDA) [12] aims to adapt a model trained on a labeled source domain to an unlabeled target domain. Many early methods relied on techniques such as instance weighting [52, 55], feature transformation [18, 26, 43], and feature
+
+space [30, 51]. Despite their effectiveness, these methods require access to source domain data, raising privacy and portability concerns [22]. To address privacy issues associated with UDA, Source-Free Domain Adaptation (SFDA) methods [19, 27, 58] have been proposed. These methods adapt models using only the source model and unlabeled target data, eliminating the need for source data during adaptation. Techniques such as entropy minimization [2] and pseudo-labeling [62] have been explored. However, SFDA methods still face potential privacy risks due to the use of generative models and other techniques that might inadvertently reveal source data characteristics. Therefore, Black-box Domain Adaptation (BDA) [28, 61] has emerged as a solution to further mitigate privacy concerns by only accessing the source model's outputs without any internal details. This approach ensures better privacy preservation compared to traditional UDA and SFDA methods. Recent methods such as DINE [28] and BETA [57] have made significant strides in this area. Nevertheless, they struggle with inconsistent label sets between domains.
+
+Open-set and open-partial domain adaptation. Closed-set domain adaptation assumes identical label sets between source and target domains, focusing on minimizing distribution shifts using techniques like discrepancy minimization [31, 32] and adversarial training [8, 15]. However, these methods often struggle when label sets are not perfectly aligned. To address this issue, Partial Domain Adaptation (PDA) assumes that only the source domain contains private classes, with methods such as SAN [4] employing class-wise domain discriminators, and ETN [5] using progressive weighting schemes. Meanwhile, Open-Set Domain Adaptation (OSDA) handles scenarios where the target domain has private classes unknown to the source. Besides, Open-Partial Domain Adaptation (OPDA) addresses both domains having their own private classes. UAN [59] quantifies sample-level uncertainty using entropy and domain similarity, and Fu et al. [11] combines entropy, confidence, and consistency for better uncertainty measurement. To address the challenges faced by black-box domain adaptation, [9] combines OPDA with BDA to address both category shift and privacy concerns. It applies knowledge distillation to train the target model to emulate source predictor outputs, using a preset threshold to identify "unknown" categories. Though inspiring, it still faces significant limitations regarding pseudo-label quality and the detection of "unknown" categories. To address these issues, we propose the ADU framework, applying it to Open-Set BDA (OSBDA) and Open-Partial BDA (OPBDA) to mitigate the impact of noisy pseudo-labels and enhance adaptability to category shifts across varied target domains. This approach provides a robust solution to the limitations of existing methods.
+
+Learning with noisy labels. Deep learning models often
+
+overfit on noisy labels, leading to poor generalization [60]. To address this, various approaches have been proposed, including noise-robust losses [23, 44], noise-transition matrix estimation [14], clean sample selection [53], and loss reweighting [34]. However, these methods often require noise-free validation sets or make assumptions about the noise distribution, which are impractical in BDA settings. These methods [29, 34] differ by not assuming any specific noise distribution and leveraging noisy scores from source training classes. Recently, NEL [1] introduced a novel approach by integrating a Negative Learning loss with a pseudo-label refinement framework that leverages ensembling techniques. Negative Learning [23] is an indirect learning method that employs complementary labels to address noise issues effectively. In our work, we use Negative Learning to refine high-quality pseudo-labels without ensembling, reducing computational cost and making our approach more flexible and robust for OSBDA and OPBDA.
+
+# 3. Methodology
+
+In this paper, we are provided with a target domain $\mathcal{D}_t = \left\{x_t^i\right\}_{i=1}^{N_t}$ with $N_t$ unlabeled samples where $x_t^i \in \mathcal{X}_t$ , and a black-box predictor $f_s$ trained by a source domain $\mathcal{D}_s = \left\{\left(x_s^i, y_s^i\right)\right\}_{i=1}^{N_s}$ with $N_s$ labeled samples where $x_s^i \in \mathcal{X}_s$ . We use $L_s$ and $L_t$ to denote the label spaces of the source domain and target domain respectively. In general, model $f$ consists of a feature extractor $G$ and a fully connected layer-based classifier $C$ . We have no access to the source domain data $\mathcal{D}_s$ and the parameters of the source model $f_s$ . Only a black-box predictor trained on the source domain, i.e., an API, is available. The objective is to leverage the predictions of the API of the source domain to learn a mapping model $f_t$ which can label the target samples with either one of the $L_s$ labels or the "unknown" label. The overall workflow is shown in Fig. 2.
+
+# 3.1. Selective amplification knowledge distillation
+
+Knowledge distillation (KD) [17] has been widely applied to address the black-box domain adaptation problem [9, 28, 57], as it enables the transfer of knowledge from one model (teacher) to another (student) by guiding the target model (student) to emulate the predictions of the source model (teacher). This approach is particularly suitable for BDA scenarios, where only the predictions of the source model are accessible. To better leverage the information available from the source domain's API, we use a knowledge distillation loss with both the source model's probabilities and hard pseudo-labels. This can be formulated as:
+
+$$
+\mathcal {L} _ {K D} = \mathbb {E} _ {x _ {t} \sim \mathcal {X} _ {t}} \left[ C E \left(\tilde {\boldsymbol {y}} _ {t}, p _ {t}\right) + C E \left(p _ {s}, p _ {t}\right) \right], \tag {1}
+$$
+
+where $CE(\cdot ,\cdot)$ denotes the cross entropy function, and
+
+
+Figure 2. An overview of the proposed ADU framework. We utilize the black-box source predictor solely as an API service, obtaining only the source predictions from it. "PL" in the figure means pseudo-labels.
+
+$\tilde{\pmb{y}}_t$ is a one-hot pseudo-label derived from $f_{s}(x_{t})$ . In addition, we use $p_s$ and $p_t$ to replace $f_{s}(x_{t})$ and $f_{t}(x_{t})$ for simplicity. However, due to domain and category shifts, the predictions from the source model are inevitably noisy. Consequently, Eq. (1) processes information from these predictions equally, which can adversely affect the performance of the target model. In order to solve the issue, we propose Selective Amplification Knowledge Distillation (SAKD), a method that enhances knowledge distillation by leveraging the confidence of pseudo-labels produced by the source model.
+
+Firstly, we simplify Eq. (1) to derive the following formulation:
+
+$$
+\begin{array}{l} \mathcal {L} _ {K D} = - \mathbb {E} _ {x _ {t} \sim \chi_ {t}} (\log p _ {t} ^ {\hat {c}} + \sum_ {c = 1} ^ {| L _ {s} |} p _ {s} ^ {c} \log p _ {t} ^ {c}) \\ = - \mathbb {E} _ {x _ {t} \sim \chi_ {t}} [ (1 + p _ {s} ^ {\hat {c}}) \log p _ {t} ^ {\hat {c}} + \sum_ {\substack {c = 1 \\ c \neq \hat {c}}} ^ {| L _ {s} |} p _ {s} ^ {c} \log p _ {t} ^ {c} ], \end{array} \tag{2}
+$$
+
+where $\hat{c}$ represents the label predicted by the source model, defined as $\hat{c} = \arg \max_c p_s^c$ . Subsequently, we formulate the SAKD loss by incorporating a modulating parameter $\theta \geq 1$ into the term $(1 + p_s^{\hat{c}})$ , which only pertains to $\hat{c}$ :
+
+$$
+\mathcal {L} _ {S A K D} = - \mathbb {E} _ {x _ {t} \sim \chi_ {t}} \left[ \left(1 + p _ {s} ^ {\hat {c}}\right) ^ {\theta} \log p _ {t} ^ {\hat {c}} + \sum_ {\substack {c = 1 \\ c \neq \hat {c}}} ^ {| L _ {s} |} p _ {s} ^ {c} \log p _ {t} ^ {c} \right], \tag{3}
+$$
+
+Discussion of SAKD loss: For simplicity, we consider the case with a single sample, where the SAKD loss simplifies to:
+
+$$
+\mathcal {L} _ {\mathrm {S A K D}} = - \left[ \left(1 + p _ {s} ^ {\hat {c}}\right) ^ {\theta} \log p _ {t} ^ {\hat {c}} + \sum_ {c = 1, c \neq \hat {c}} ^ {| L _ {s} |} p _ {s} ^ {c} \log p _ {t} ^ {c} \right] \tag {4}
+$$
+
+Next, we apply the generalized binomial theorem to expand $\left(1 + p_s^{\hat{c}}\right)^\theta$ as follows:
+
+$$
+\begin{array}{l} \mathcal {L} _ {\mathrm {S A K D}} = - \left[ \sum_ {k = 0} ^ {\infty} \binom {\theta} {k} \left(p _ {s} ^ {\hat {c}}\right) ^ {k} \log p _ {t} ^ {\hat {c}} + \sum_ {c = 1, c \neq \hat {c}} ^ {| L _ {s} |} p _ {s} ^ {c} \log p _ {t} ^ {c} \right] \\ = \mathcal {L} _ {\mathrm {K D}} - \left[ \sum_ {k = 1} ^ {\infty} \binom {\theta} {k} \left(p _ {s} ^ {\hat {c}}\right) ^ {k} - p _ {s} ^ {\hat {c}} \right] \log p _ {t} ^ {\hat {c}} \\ \approx \mathcal {L} _ {\mathrm {K D}} - \left[ (\theta - 1) p _ {s} ^ {\hat {c}} + \frac {\theta (\theta - 1)}{2} \left(p _ {s} ^ {\hat {c}}\right) ^ {2} \right] \log p _ {t} ^ {\hat {c}} \tag {5} \\ \end{array}
+$$
+
+In Eq. (5), the first term $\mathcal{L}_{\mathrm{KD}}$ represents the original KD loss in Eq. (2), while the second term introduces an additional term, which is positive and solely depends on the target class $\hat{c}$ . We demonstrate that this additional term enables the SAKD loss to capture more information from pseudolabels with high confidence, meaning those with higher values of $p_s^{\hat{c}}$ , thereby reducing the impact of noisy pseudolabels. A comprehensive proof of this claim is provided in the supplemental material.
+
+# 3.2. Entropy-driven label differentiation
+
+As stated above, the outputs from the source model are highly likely to be inaccurate and noisy due to the domain shift [3] and category shift. Even if we propose a promising solution in Eq. (3), we still face a tough challenge to detect the "unknown" categories, which means we should widen the difference between "unknown" and others. [59] shows entropy is an effective tool to detect "unknown" in domain adaptation. Entropy quantifies the prediction uncertainty, and smaller entropy represents a more certain prediction. In order to effectively address the influence brought by the category shift, we implement an automatic threshold determined by average entropy. The prediction process can be formulated as follows:
+
+$$
+y _ {t} = \left\{ \begin{array}{l l} \arg \max _ {c} p _ {t} ^ {c} & H \left(p _ {t}\right) < w \\ \text {u n k n o w n} & H \left(p _ {t}\right) \geq w, \end{array} \right. \tag {6}
+$$
+
+where $H(p_{t})$ and $w$ are computed as:
+
+$$
+H \left(p _ {t}\right) = - \sum_ {c = 1} ^ {\left| L _ {s} \right|} p _ {t} ^ {c} \log p _ {t} ^ {c}, \tag {7}
+$$
+
+$$
+w = \mathbb {E} _ {x _ {t} \sim \mathcal {X} _ {t}} H (p _ {t}). \tag {8}
+$$
+
+Taking the average as a threshold eliminates the requirement of per-dataset hyper-parameter tuning and makes our selection process highly adaptive. As we employ entropy as a threshold to detect "unknown" categories, we still face a challenge to widen the gap between "unknown" and others. In order to address the issue, we propose Entropy-Driven Label Differentiation (EDLD) to make the "unknown" distinguishable and enhance the quality of pseudo-labels with high certainty. We use entropy to calculate the uncertainty level of pseudo-labels. Higher entropy always shows more uncertain predictions. We define the EDLD loss by dividing pseudo-labels into high-quality (HQ) and low-quality (LQ) by their entropy, the loss is defined as follows:
+
+$$
+\mathcal {L} _ {E D L D} = \mathbb {E} _ {x _ {t} \sim \mathcal {X} _ {t}} \left[ \left\{ \begin{array}{l l} \mathcal {L} _ {H Q} (p _ {t}) & \text {i f} H (p _ {t}) < w \\ \mathcal {L} _ {L Q} (p _ {t}) & \text {i f} H (p _ {t}) \geq w \end{array} \right. \right], \tag {9}
+$$
+
+$$
+\mathcal {L} _ {H Q} = H \left(p _ {t}\right) + \mathcal {L} _ {N L} \left(p _ {t}, \bar {y} _ {t}\right), \quad \mathcal {L} _ {L Q} = - H \left(p _ {t}\right), \tag {10}
+$$
+
+In the EDLD module, we not only use the entropy loss to widen the entropy gap between high-quality and low-quality pseudo-labels but also use a negative learning loss [21] to refine the high-quality pseudo-labels, the negative loss is the following:
+
+$$
+\mathcal {L} _ {N L} \left(p _ {t}, \bar {y} _ {t}\right) = - \sum_ {c = 1} ^ {| L _ {s} |} \bar {\mathbf {y}} _ {t} ^ {c} \log \left(1 - p _ {t} ^ {c}\right), \tag {11}
+$$
+
+where is $\bar{y}_t$ a complementary label $\bar{y}_t \in \{1, \dots, |L_s|\} \setminus \{y_t\}$ chosen randomly from the set of labels, and $\bar{y}_t$ is one-hot label derived from $\bar{y}_t$ . Eq. (11) enables the probability value of the complementary label to be optimized as zero, resulting in an increase in the probability values of other classes, which can effectively refine the high-quality pseudo-labels.
+
+# 3.3. Adaptive refinement of pseudo labels
+
+To further mitigate the impact of noise in the pseudo-labels generated by the source model, we employ an exponential moving average (EMA) of the target predictions. This allows for a gradual and controlled update of the pseudolabels supplied by the source model at each iteration. The update process is defined as follows:
+
+$$
+p _ {s} \leftarrow \gamma p _ {s} + (1 - \gamma) f _ {t} \left(x _ {t}\right), \quad \forall x _ {t} \in \mathcal {X} _ {t}, \tag {12}
+$$
+
+where $\gamma$ is a smoothing factor that determines the extent to which the pseudo-labels should adapt to the most recent predictions from the target model. A higher value of $\gamma$ places more weight on the existing pseudo-labels, while a lower value allows quicker adaptation to new information.
+
+This strategy refines the pseudo-labels iteratively, balancing consistency with adaptability. By adjusting the pseudo-labels in a controlled manner, the model can better handle noise and gradually align the source model's outputs with the distribution of the target data. The EMA strategy ensures that updates are not overly reactive to fluctuations, thus enhancing the robustness of the model and improving performance in scenarios with diverse target domains.
+
+# 3.4. The overall objective
+
+Integrating these objectives introduced in Eqs. (3, 9) together, we obtain the final loss function as follows:
+
+$$
+\mathcal {L} = \mathcal {L} _ {S A K D} + \lambda \mathcal {L} _ {E D L D}, \tag {13}
+$$
+
+where $\lambda$ is a hyper-parameter empirically set to 1.0, controlling the importance of $L_{SAKD}$ and $L_{EDLD}$ during distillation.
+
+# 4. Experiments
+
+# 4.1. Setup
+
+Datasets. To assess the effectiveness of our approach, we conduct experiments using the Office31 [40], OfficeHome [50], VisDA [38], DomainNet [39] datasets. Office31 is a popular benchmark for UDA, consisting of three domains (Amazon, Webcam, Dslr) in 31 categories. OfficeHome is a more challenging benchmark for its distant domain shifts, which consists of four domains (Art, Clipart, Product, Real World) in 65 categories. VisDA is a large-scale benchmark containing 2 different 12-class domains, with a source domain with 152k synthetic images and a target domain with
+
+Table 1. H-score (\%) comparison in OPBDA scenario on the OfficeHome dataset.
+
+| Method | Ar→Cl | Ar→Pr | Ar→Re | Cl→Ar | Cl→Pr | Cl→Re | Pr→Ar | Pr→Cl | Pr→Re | Re→Ar | Re→Cl | Re→Pr | Avg. |
| No Adapt. | 55.8 | 67.3 | 72.8 | 64.2 | 62.3 | 70.5 | 65.7 | 52.1 | 71.7 | 66.1 | 56.7 | 69.2 | 64.5 |
| DINE [28] | 45.3 | 46.1 | 54.6 | 51.0 | 45.3 | 52.4 | 49.9 | 44.5 | 52.1 | 52.4 | 46.7 | 45.7 | 48.8 |
| BETA [57] | 45.9 | 47.4 | 54.8 | 49.3 | 45.1 | 50.1 | 49.3 | 45.5 | 53.5 | 51.5 | 45.8 | 48.8 | 48.9 |
| SEAL [54] | 40.6 | 46.8 | 47.8 | 44.5 | 42.7 | 45.2 | 47.3 | 40.0 | 47.1 | 45.5 | 46.7 | 46.6 | 45.1 |
| UB²DA [9] | 60.9 | 69.6 | 76.3 | 74.4 | 69.2 | 76.5 | 74.5 | 60.3 | 76.2 | 74.1 | 62.0 | 71.1 | 70.4 |
| ADU | 61.2 | 72.7 | 77.9 | 70.3 | 72.5 | 77.3 | 75.9 | 62.0 | 84.7 | 73.2 | 64.1 | 74.9 | 72.2 |
+
+Table 2. H-score (%) comparison in OPBDA scenario on the Office31, VisDA, and DomainNet datasets, respectively.
+
+| Method | Office31 | VisDA | DomainNet |
| A→D | A→W | D→A | D→W | W→A | W→D | Avg. | S→R | P→R | P→S | R→P | R→S | S→P | S→R | Avg. |
| No Adapt. | 79.9 | 71.9 | 80.1 | 91.5 | 78.7 | 89.8 | 82.0 | 37.7 | 52.8 | 35.0 | 43.6 | 32.5 | 35.7 | 51.8 | 41.9 |
| DINE [28] | 50.3 | 51.4 | 56.6 | 63.0 | 54.0 | 60.1 | 55.9 | 43.5 | 48.4 | 39.5 | 43.4 | 38.1 | 37.6 | 45.6 | 42.1 |
| BETA [57] | 52.4 | 54.0 | 51.6 | 61.2 | 53.4 | 57.6 | 55.0 | 45.5 | 49.2 | 40.3 | 43.1 | 38.2 | 38.0 | 48.4 | 42.9 |
| SEAL [54] | 73.8 | 70.3 | 51.1 | 55.6 | 47.0 | 57.0 | 59.1 | 45.6 | 52.7 | 39.9 | 43.6 | 38.4 | 39.2 | 49.7 | 43.9 |
| UB2DA [9] | 80.9 | 78.2 | 92.6 | 92.6 | 89.4 | 87.9 | 86.9 | 45.2 | 57.1 | 47.2 | 54.8 | 44.0 | 41.4 | 51.5 | 49.3 |
| ADU | 87.5 | 85.2 | 87.0 | 94.4 | 83.8 | 90.5 | 88.1 | 48.7 | 59.8 | 47.8 | 52.5 | 46.6 | 42.7 | 56.4 | 51.0 |
+
+55k real images from Microsoft COCO. DomainNet is the largest DA dataset with about 0.6 million images. Like [11, 24], we conduct experiments on three subsets of it, i.e., Painting, Real, and Sketch. Following existing works [11, 24, 59], we separate the label set into three parts: common $(|L_s \cap L_t|)$ , source-private $(|L_s - L_t|)$ and target-private $(|L_t - L_s|)$ . The classes are separated according to their alphabetical order. We evaluate ADU in OPBDA using the four datasets, and in OSBDA using the first three datasets.
+
+Evaluation protocols. Considering the trade-off between the accuracy of known and unknown classes is important in evaluating OSDA and OPDA methods. We evaluate methods using H-score [11]. H-score is the harmonic mean of the accuracy on common classes $(\mathrm{Acc}_c)$ and accuracy on the "unknow" classes $(\mathrm{Acc}_u)$ and is defined as:
+
+$$
+h = 2 \cdot \frac {A c c _ {c} \cdot A c c _ {u}}{A c c _ {c} + A c c _ {u}} \tag {14}
+$$
+
+So, this metric is designed to provide a more comprehensive evaluation by ensuring that improvements in one area do not come at the expense of the other. It can measure both accuracies well.
+
+Implementation details. All experiments are implemented in Pytorch [37]. For fair comparisons to previous methods, we use the same backbone of ResNet50 [16] pre-trained on ImageNet [10] as the feature extractor in all experiments. For the source model, we fine-tune the model on source examples optimizing with cross-entropy loss function and then treat it like a black-box by only requiring the input-output interfaces of this model in our experiments. We
+
+use SGD optimizer with a learning rate of 0.01, a momentum of 0.9 with a weight decay of 5e-4 and a batch size of 128. Concerning the parameters in ADU, We set $\theta = 1.1$ , $\gamma = 0.6$ and $\lambda = 1.0$ for all datasets and tasks. Additionally, following [23], we set the ratio of $L_{NL}(p_t,\bar{y}_t)$ to $H(p_{t})$ as 0.01:1 in Eq. (10).
+
+Baselines. We compare the proposed ADU with (i) BDA: DINE [28], BETA [57], SEAL [54] (ii) OPBDA: $\mathbf{UB}^2\mathbf{DA}$ [9]. These methods represent the state-of-the-art in their respective settings. Notably, owing to black-box DA lacking the capability to identify "unknown" categories, we apply the average entropy as the threshold to them, similar to our setting. The term "No Adapt." refers to the baseline scenario where the source model is used directly for target label prediction, without any form of adaptation.
+
+# 4.2. Results
+
+Results for OPBDA. We first perform experiments under the most challenging scenario, namely OPBDA, in which both the source and target domains contain private categories. The results for the OfficeHome dataset are presented in Table 1, while those for the Office31, VisDA, and DomainNet datasets are shown in Table 2. As illustrated in these tables, our proposed ADU method achieves a new state-of-the-art, surpassing all existing methods across the four datasets. Notably, ADU consistently improves the H-score compared to the "No Adapt." baseline in each experimental setting, with a significant increase of $11.0\%$ on the VisDA dataset. This improvement demonstrates that our method effectively mitigates the influence of noise from
+
+Table 3. H-score (\%) comparison in OSBDA scenario on the OfficeHome dataset.
+
+| Method | Ar→Cl | Ar→Pr | Ar→Re | Cl→Ar | Cl→Pr | Cl→Re | Pr→Ar | Pr→Cl | Pr→Re | Re→Ar | Re→Cl | Re→Pr | Avg. |
| No Adapt. | 59.6 | 68.1 | 75.7 | 67.1 | 66.7 | 70.4 | 63.8 | 54.9 | 55.7 | 71.4 | 58.6 | 70.5 | 65.2 |
| DINE [28] | 47.0 | 45.8 | 52.2 | 49.7 | 47.1 | 50.0 | 48.2 | 43.8 | 50.4 | 52.6 | 46.0 | 46.8 | 48.3 |
| BETA [57] | 46.6 | 48.3 | 54.9 | 47.7 | 48.4 | 50.5 | 49.1 | 42.9 | 51.8 | 50.2 | 45.2 | 48.9 | 48.7 |
| SEAL [54] | 43.3 | 46.5 | 47.1 | 43.7 | 45.9 | 45.4 | 45.3 | 40.8 | 45.6 | 43.5 | 41.3 | 46.5 | 44.6 |
| UB2DA [9] | 65.5 | 70.4 | 75.5 | 67.8 | 69.3 | 74.4 | 71.2 | 56.7 | 75.0 | 70.7 | 63.3 | 69.8 | 69.1 |
| ADU | 66.0 | 70.5 | 77.4 | 72.2 | 70.1 | 75.0 | 69.0 | 63.6 | 76.1 | 73.4 | 64.1 | 75.2 | 71.1 |
+
+Table 4. H-score $(\%)$ comparison in OSBDA scenario on the Office31 and VisDA datasets, respectively.
+
+| Method | Office31 | VisDA |
| A→D | A→W | D→A | D→W | W→A | W→D | Avg. | S→R |
| No Adapt. | 81.4 | 80.8 | 85.3 | 88.1 | 78.0 | 88.0 | 83.6 | 44.6 |
| DINE [28] | 60.5 | 54.6 | 56.8 | 69.0 | 56.3 | 61.5 | 59.8 | 43.1 |
| BETA [57] | 48.3 | 53.0 | 54.3 | 60.6 | 54.4 | 57.3 | 54.7 | 48.3 |
| SEAL [54] | 50.4 | 43.7 | 53.4 | 44.8 | 54.0 | 50.8 | 49.5 | 40.6 |
| UB2DA [9] | 85.7 | 87.4 | 91.0 | 89.2 | 85.1 | 84.1 | 87.1 | 48.1 |
| ADU | 86.9 | 84.9 | 89.7 | 91.3 | 86.3 | 89.2 | 88.1 | 50.8 |
+
+source model predictions on the target model and accurately identifies unknown categories within the target data. An examination of Tables 1 and 2 reveals that methods such as DINE [28], BETA [57], and SEAL [54] perform poorly compared to our approach and $\mathrm{UB}^2\mathrm{DA}$ [9], with performance even falling below the "No Adapt." baseline on the Office31 and OfficeHome datasets. This underperformance is likely due to the lack of design tailored specifically for the OPBDA scenario in these methods, which hinders their ability to effectively differentiate unknown categories from other classes. These results underscore the importance of our ADU approach, which is specifically designed for OPBDA. When compared to $\mathrm{UB}^2\mathrm{DA}$ [9], ADU achieves higher H-scores on the Office31, OfficeHome, VisDA, and DomainNet datasets, with improvements of $1.2\%$ , $1.8\%$ , $3.5\%$ , and $1.7\%$ , respectively. These gains further highlight the effectiveness of our proposed approach.
+
+Results for OSBDA. We subsequently conduct experiments under OSBDA scenarios, where only the target domain includes categories absent from the source domain. The results for the OfficeHome dataset are provided in Table 3, while those for the Office31 and VisDA datasets are presented in Table 4. As shown in these tables, our proposed ADU method achieves performance that surpasses the current state-of-the-art. Specifically, ADU consistently outperforms the "No Adapt." baseline in terms of H-score across all experimental settings. Notably, for the $\mathrm{Pr} \rightarrow \mathrm{Re}$ scenario, it achieves an improvement of $20.4\%$ . This substantial enhancement demonstrates that our method effectively reduces the influence of noise from source model pre
+
+Table 5. Ablation Study. H-score $(\%)$ of different variants in OPBDA scenarios. $\mathcal{L}_{HQ}^{1}$ , $\mathcal{L}_{HQ}^{2}$ , $\mathcal{L}_{LQ}$ refer to the objectives corresponding to the negative loss in $\mathcal{L}_{HQ}$ , entropy loss in $\mathcal{L}_{HQ}$ , and loss associated with low-quality labels, respectively.
+
+| L1HQ | L2HQ | L2Q | Office31 | OfficeHome | Avg. |
| A → W | D → W | Ar → Cl | Cl → Re | Pr → Ar | Re → Cl |
| - | - | - | 82.9 | 92.6 | 61.2 | 72.9 | 71.5 | 62.0 | 73.7 |
| ✓ | - | - | 84.3 | 93.5 | 61.1 | 73.0 | 72.0 | 62.7 | 74.6 |
| - | ✓ | - | 83.5 | 92.7 | 61.7 | 74.3 | 72.1 | 62.5 | 74.5 |
| - | - | ✓ | 84.1 | 93.8 | 61.4 | 74.1 | 72.6 | 62.6 | 74.8 |
| ✓ | ✓ | - | 84.3 | 94.1 | 62.7 | 73.7 | 71.7 | 61.3 | 74.6 |
| ✓ | - | ✓ | 83.1 | 94.2 | 63.3 | 74.7 | 72.3 | 62.6 | 75.0 |
| - | ✓ | ✓ | 85.1 | 94.0 | 62.6 | 74.6 | 72.1 | 62.8 | 75.2 |
| ✓ | ✓ | ✓ | 85.2 | 94.4 | 61.2 | 77.3 | 75.9 | 64.1 | 76.3 |
+
+dictions on the target model, allowing for accurate identification of unknown categories within the target data. Compared to $\mathrm{UB^{2}DA}$ [9], ADU achieves higher H-scores on the Office31, OfficeHome and Visda datasets, with improvements of $1.0\%$ , $2.0\%$ , and $2.7\%$ , respectively. These results further validate the effectiveness of our proposed approach.
+
+# 4.3. Analysis
+
+Ablation study. To comprehensively assess the individual contribution of the components comprising our method, we conduct extensive ablation studies on two tasks from the Office31 dataset and four tasks from the OfficeHome dataset in OPBDA scenarios. The results are summarized in Table 5. Here, $\mathcal{L}_{HQ}^{1}$ , $\mathcal{L}_{HQ}^{2}$ , $\mathcal{L}_{LQ}$ refer to the objectives corresponding to the negative loss in $\mathcal{L}_{HQ}$ , entropy loss in $\mathcal{L}_{HQ}$ , and loss associated with low-quality labels, respectively. More detailed results can be found in supplementary material. It is important to emphasize that in all ablation experiments, we consistently employ the SAKD loss, which is a critical component of the ADU framework. Without it, the model would be unable to transfer knowledge from the source domain to the target model effectively. From the ablation study results, we can draw the following conclusions: (i) The introduction of any component alongside the SAKD loss leads to performance improvements, underscoring the vital role of the EDLD module. (ii) The full EDLD loss, which includes the negative loss term, yields better performance compared to its version without the negative loss,
+
+
+Figure 3. Parameters sensitivity analysis for six tasks. (a-b) plot the H-score with different values of $\lambda$ , $\theta$ ; (c) plot the H-score, $\mathrm{Acc}_c$ , $\mathrm{Acc}_u$ with different values of $\gamma$ . The default values of these hyperparameters are set to $\lambda = 1.0$ , $\theta = 1.1$ , and $\gamma = 0.6$ .
+
+
+
+
+
+
+(a) No Adapt.
+Figure 4. t-SNE feature visualization of target representations in $\mathrm{D}\rightarrow \mathrm{A}$ OPBDA task. Blue dots represent target "known" examples $(L_{s}\cap L_{t})$ while red dots are unknown" examples $(L_{s} - L_{t})$
+
+
+(b) ADU
+
+demonstrating the effectiveness of incorporating this term. (iii) The integration of all components results in the highest H-scores, providing clear evidence of the synergy and efficacy of the combined modules.
+
+Feature visualization. Fig. 4 displays the visualization of the target feature with t-SNE [49], providing a clear representation of the feature distribution. As expected, ADU achieves excellent alignment between the source and target domain features. Taking a closer look at the visualization, it is evident that ADU excels in distinguishing the "unknown" categories from the other classes. This improvement aligns well with the intended function of the EDLD module, which is designed to enhance the separation of "unknown" categories from known categories. This result further highlights the effectiveness of ADU in handling the challenges posed by unknown classes in black-box domain adaptation tasks.
+
+Parameters sensitivity analysis. To better assess the impact of different hyperparameters, we conduct a detailed sensitivity analysis. We investigate the sensitivity of the parameters $\lambda$ , $\theta$ , and $\gamma$ by performing experiments on two tasks from the Office31 dataset and four tasks from the OfficeHome dataset in OPBDA scenarios, as shown in Fig. 3.
+
+The parameter $\lambda$ is varied over the range [0.0, 0.2, 0.5, 1.0, 2.0, 5.0], $\theta$ spans [1.00, 1.05, 1.10, 1.15, 1.20, 1.25], and $\gamma$ is explored within the range [0.0, 0.2, 0.4, 0.6, 0.8, 1.0]. It is evident that the results are stable around the selected values of $\lambda = 1.0$ , $\theta = 1.1$ , and $\gamma = 0.6$ . Additionally, as shown in Fig. 3(b), we examine the effect of varying $\theta$ in Eq. (3). The results around the chosen parameter $\theta = 1.1$ remain stable, and we also observe that increasing $\theta$ slightly from 1.0 leads to an improvement in the H-score, thereby highlighting the effectiveness of Eq. (3). Finally, we analyze the impact of $\gamma$ . As shown in Fig. 3(c), there is an inverse relationship between $\mathrm{Acc}_c$ and $\mathrm{Acc}_u$ . However, when $\gamma = 0.6$ , the two metrics reach a relatively balanced state, and at this point, the H-score achieves an optimal result.
+
+# 5. Conclusion
+
+In this paper, we introduce the ADU model, a framework specifically designed to tackle Black-box Domain Adaptation with unknown classes in the target domain. ADU integrates two key innovations: Selective Amplification Knowledge Distillation (SAKD) and Entropy-Driven Label Differentiation (EDLD). SAKD enhances model accuracy by selectively amplifying high-confidence pseudolabels, thereby effectively mitigating the influence of noisy pseudo-labels. Meanwhile, EDLD improves the recognition of unknown categories through an entropy-driven threshold, expanding the difference between unknown categories and others and bolstering the robustness of the method across a range of diverse target domains. Experiments across four benchmark datasets demonstrate that ADU outperforms existing state-of-the-art approaches, highlighting its exceptional adaptability and efficacy, setting a new benchmark for future research in the field.
+
+Acknowledgement. This work was supported by the National Natural Science Foundation of China (Grant T2125006 and 42401415) and Jiangsu Innovation Capacity Building Program (Project BM2022028).
+
+# References
+
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+# AFL: A Single-Round Analytic Approach for Federated Learning with Pre-trained Models
+
+Run He $^{1}$ , Kai Tong $^{1}$ , Di Fang $^{1}$ , Han Sun $^{2,3}$ , Ziqian Zeng $^{1}$ , Haoran Li $^{4}$ , Tianyi Chen $^{5}$ , Huiping Zhuang $^{1*}$
+
+$^{1}$ South China University of Technology $^{2}$ Tsinghua University
+
+3 Beijing National Research Center for Information Science and Technology
+
+4 The Hong Kong University of Science and Technology 5 Microsoft
+
+\*corresponding: hpzhuang@scut.edu.cn
+
+# Abstract
+
+In this paper, we introduce analytic federated learning (AFL), a new training paradigm that brings analytical (i.e., closed-form) solutions to the federated learning (FL) with pretrained models. Our AFL draws inspiration from analytic learning—a gradient-free technique that trains neural networks with analytical solutions in one epoch. In the local client training stage, the AFL facilitates a one-epoch training, eliminating the necessity for multi-epoch updates. In the aggregation stage, we derive an absolute aggregation (AA) law. This AA law allows a single-round aggregation, reducing heavy communication overhead and achieving fast convergence by removing the need for multiple aggregation rounds. More importantly, the AFL exhibits a property that invariance to data partitioning, meaning that regardless of how the full dataset is distributed among clients, the aggregated result remains identical. This could spawn various potentials, such as data heterogeneity invariance and client-number invariance. We conduct experiments across various FL settings including extremely non-IID ones, and scenarios with a large number of clients (e.g., $\geq 1000$ ). In all these settings, our AFL constantly performs competitively while existing FL techniques encounter various obstacles. Our codes are available at https://github.com/ZHUANGHP/Analytic-federated-learning.
+
+# 1. Introduction
+
+Federated learning (FL) [24] aims to collectively train a machine learning model over data silos by aggregating their individual trained weights, while preserving the privacy of their source data. This training paradigm has received high popularity, particularly in sensitive domains where data privacy is crucial, such as in banks [27, 41] and hospitals [11, 13].
+
+Conventional FL techniques rely on weight aggregation
+
+among clients over multiple rounds of training. The objective is to achieve convergence and approximate its joint-training counterpart, where all clients' data are accessible in a single location. To accomplish this, many contributions have been made. One widely recognized method is FedAvg [24]. Relying on a large number of aggregation rounds, the FedAvg employs a simple yet effective weight averaging technique across local clients. Building upon this, various methods have been proposed (e.g., the FedProx [17] and the FedNova [35]), each with its own specific focus within the field of FL.
+
+However, training a model from scratch via FL can be computationally intensive and demanding in terms of communication bandwidth, especially with large models and numerous participating clients. Several efforts have explored utilizing pre-trained models to mitigate these challenges [23, 45]. Typically, this involves freezing the backbone and only updating and sharing lightweight parameters, such as prototypes [29, 30] or prompts [7, 40], to reduce the substantial training costs.
+
+Although leveraging pre-trained models can circumvent the high costs associated with training backbones from scratch, existing FL techniques with pre-trained models are primarily based on a gradient-based iterative approach, necessitating iterative optimization on each client and multi-round aggregation across clients. The gradient-based optimization used in the existing FL faces various challenges and imposes several constraints. The faced challenges include, but are not limited to: 1) Data heterogeneity, where the data distribution in each client is not independently identical (non-IID), even with mutually exclusive data categories across different clients (i.e., pathological distribution), 2) Large client number, where the aggregation involving a significant number of clients (i.e., $\geq 1000$ ) can lead to substantial performance degradation in FL systems as the client count increases [16], 3) Slow convergence: where FL methods may struggle to converge within limited communication rounds, especially
+
+in severe non-IID scenarios, and 4) High communication cost, where multi-round aggregation in existing FL methods escalates the communication costs associated with parameter sharing between clients and servers.
+
+In this paper, we propose a new FL training framework named analytic federated learning (AFL), which provides a single-round aggregation for federated learning with pretrained models. The AFL draws inspiration from analytic learning [8, 32, 48]—a gradient-free technique with a closed-form solution obtained from reshaping the network training into linearized formulation. The AL paradigm receives several benefits over gradient-based techniques. First, it is gradient-free, thereby avoiding gradient-related issues, such as vanishing and exploding gradients. Second, the analytical solution frees AL from convergence issues during training. Also, the AL requires only one visit to the dataset while gradient-based mechanism usually needs hundreds of epochs or beyond. These properties are attractive in FL to accomplish fast convergence and low communication cost. Here, we are able to incorporate this mechanism into the FL domain to overcome limitations inherent in gradient-based techniques. Our contributions are summarized as follows:
+
+- We propose the AFL, a gradient-free FL framework with analytical (closed-form) solutions. These analytical solutions apply both in the local client training stage and the aggregation stage.
+- In the local stage, we adopt a pre-trained network to harness input embeddings, and formulate the training in each client into a localized linear regression problem. This leads to a least squares (LS) based one-epoch client training, eliminating the need for multi-epoch training and enabling fast convergence in local clients.
+- In the aggregation stage, we derive an absolute aggregation (AA) law in analytical form, optimally establishing a single-round aggregation. That is, the aggregation happens only once, avoiding multiple FL rounds that bring high communication costs. Additionally, in scenarios where the AA law becomes suboptimal due to a large number of clients, we introduce a regularization intermediary (RI) process to restore its optimality.
+- Owing to analytical solutions, the AFL exhibits a property that invariance to data partitioning. This means that regardless of how the full dataset is distributed (e.g., nonIID) among local clients, the result remains identical. This property spawns several appealing characteristics: i) Data heterogeneity invariance where the result is invariant to arbitrary heterogeneous data partition scenarios. ii) Client-number invariance, which produces identical results regardless of the number of clients involved.
+- We conduct extensive experiments spanning diverse scenarios, including a wide variety of non-IID partitions and large client number (up to 1000) settings. Our AFL consistently showcases competitive performance throughout all
+
+these settings when compared with other methods.
+
+# 2. Related Works
+
+In this section, we review existing related FL literature. Additionally, we explore various AL techniques and their variants to reveal their underlying mechanisms.
+
+# 2.1. Federated Learning Methods
+
+Following the FedAvg [24], to address non-IID issues in FL, various methods have been proposed. One common approach involves assessing the significance of parameters during aggregation to ensure that local updates do not diverge substantially from the global model. For instance, the FedProx [17] restricts the size of local updates, while the FedNova [35] employs a normalized averaging method to eliminate target inconsistency while maintaining fast error convergence. These methods are frequently used as baselines, and we compare our results against them in our experiments. Another set of methods focuses on determining adaptive aggregation weights obtained from multiple clients. The Fed-LAW [19] learns these weights to achieve a global model with state-of-the-art performance, though it requires a proxy dataset to learn the weights, making the results sensitive to the selection of the proxy dataset. To address this sensitivity, the FedCDA [34] proposes a proxy-free method that reduces each client's deviation from the local models of other participants and selects a local model from its multiple recent models acquired over several rounds.
+
+Some methods address the parameter order mismatch issue across clients, which can occur during global aggregation. The Fed2 [43] designs a model structure adaptation method to ensure explicit feature allocation across different network structures. Similarly, the method in [18] seeks a position-aware neuron to fuse position-related values (i.e., position encodings) into neuron outputs. Distillation methods [2, 9, 33, 38] represent another branch, where the average of logits from client models is used for the local model aggregation, thereby enhancing generalization. [21] pioneers to apply knowledge distillation on the server side, transferring knowledge from multiple local models to the global model using an unlabeled proxy dataset. To overcome the limitation of using a proxy dataset, recent studies such as [47] and [44] suggest substituting the proxy dataset with generated data.
+
+Existing FL techniques have several significant drawbacks, including challenges with data heterogeneity, large client numbers, convergence issues and high communication costs. Our AFL framework addresses these issues by utilizing a gradient-free, closed-form analytic learning approach, avoiding gradient-related problems (e.g., multi-epoch training, convergence issues and multi-round aggregation).
+
+# 2.2. Analytic Learning
+
+The AL has been developed as a strategy to address issues associated with gradient-based update, such as gradient vanishing/exploding, divergence during iteration, and long training time due to multi-epoch training. The AL is also referred to as pseudoinverse learning [8] owing to its utilization of matrix inversion. The AL starts from shallow learning, which is investigated prior to the advent of deep networks in the realm of research. For instance, the radial basis network [26] trains parameters using an LS estimation after performing a kernel transformation in the first layer. The multilayer AL [31, 37] comes up with a one-epoch training style, using LS techniques to resolve linear segments transformed by nonlinear network. One instance of this method is the dense pseudoinverse autoencoder [36], which uses LS solutions to combine shallow and deep features to train a stacked autoencoder layer-by-layer.
+
+Nonetheless, earlier AL techniques train their weights by processing the entire dataset simultaneously, therefore facing memory challenge. This memory concern is alleviated by the block-wise recursive Moore-Penrose inverse [48], which equivalently replaces the joint learning with a recursive approach. This recursive equivalent property echoes well with the continual learning community. Naturally, analytic continual learning techniques [50, 51, 53] adopt this equivalent characteristic, thrive in handling the catastrophic forgetting problem, and are invariant to the sequential data partition in continual learning. Our AFL draws inspiration from these adaptations, aiming to introduce similar equivalent patterns (e.g., invariant to heterogeneous data) to the FL community.
+
+# 3. Analytic Federated Learning
+
+In this section, we provide a detailed exposition of AFL derivations, organized into a local training stage and a centralized aggregation stage. In the local stage, a pre-trained backbone serves as a feature extractor, facilitating an AL network learning that allows the training to be completed in one epoch. In the aggregation stage, we introduce the AA law, establishing a single-round aggregation. We elaborate on AFL's invariance to data partitioning here, bringing benefits such as data heterogeneity invariance, client-number invariance and fast convergence in a single round. An Overview of the proposed AFL paradigm is depicted in Figure 1.
+
+Prior to further developments, here let $\mathcal{D} = \{\mathcal{D}_k\}_{k=1}^K$ be the complete training data, where $\mathcal{D}_k \sim \{\mathcal{X}_{k,i}, y_{k,i}\}_{i=1}^{N_k}$ suggests an $N_k$ -sample sub-dataset accessible to the $k$ -th client with $\mathcal{X}_{k,i}$ and $y_{k,i}$ representing the $i$ -th input-label pair. In this paper, all these $K$ clients share the same backbone network $f_{\mathrm{backbone}}$ parameterized by $\Theta$ to map their inputs (e.g., $\mathcal{X}$ ) to embedding vectors.
+
+# 3.1. Local Stage: Localized Analytic Learning
+
+In this stage, each local client's network is trained using the AL technique. This involves transforming the neural network's classification head into a linear regression problem, thereby enabling the derivation of a closed-form LS solution.
+
+At the initial step, client $k$ extracts its embedding vector $\mathbf{x}_{k,i}$ by passing the $i$ -th data $\mathcal{X}_{k,i}$ from $\mathcal{D}_k$ through the frozen backbone network $f_{\mathrm{backbone}}$ , i.e.,
+
+$$
+\boldsymbol {x} _ {k, j} = f _ {\text {b a c k b o n e}} \left(\mathcal {X} _ {k, j}, \Theta\right) \tag {1}
+$$
+
+where $\pmb{x}_{k,j} \in \mathbb{R}^{1 \times y_{\mathrm{e}}}$ , with $y_{\mathrm{e}}$ indicating the embedding length.
+
+For the $k$ -th client (with $N_{k}$ samples in $\mathcal{D}_k$ ), we can stack the extracted embeddings and their corresponding one-hoted labels via mapping $\mathcal{D}_k \sim \{\mathcal{X}_{k,i}, y_{k,i}\}_{i=1}^{N_k}$ to $\bar{\mathcal{D}}_k \sim \{\pmb{X}_k, \pmb{Y}_k\}$ , i.e.,
+
+$$
+\boldsymbol {X} _ {k} = \left[ \begin{array}{c} \boldsymbol {x} _ {k, 1} \\ \boldsymbol {x} _ {k, 2} \\ \vdots \\ \boldsymbol {x} _ {k, N _ {k}} \end{array} \right] = \left[ \begin{array}{c} f _ {\text {b a c k b o n e}} \left(\mathcal {X} _ {k, 1}, \Theta\right) \\ f _ {\text {b a c k b o n e}} \left(\mathcal {X} _ {k, 2}, \Theta\right) \\ \vdots \\ f _ {\text {b a c k b o n e}} \left(\mathcal {X} _ {k, N _ {k}}, \Theta\right) \end{array} \right] \boldsymbol {Y} _ {k} = \left[ \begin{array}{c} \text {o n e h o t} \left(y _ {k, 1}\right) \\ \text {o n e h o t} \left(y _ {k, 2}\right) \\ \vdots \\ \text {o n e h o t} \left(y _ {k, N _ {k}}\right) \end{array} \right], \tag {2}
+$$
+
+where the embedding matrix $\mathbf{X}_k \in \mathbb{R}^{N_k \times y_e}$ , and the label matrix $\mathbf{Y}_k \in \mathbb{R}^{N_k \times C}$ has $C$ classes. The onehot(*) operator converts the index label $y_{k,j}$ into a $C$ -dimension one-hot row vector.
+
+Subsequently, we approach the local client training with AL technique [8]. Specially, the target of the $k$ -th client is to linearly map the extracted embeddings onto the one-hoted labels by minimizing the mean square error (MSE) loss function as follows.
+
+$$
+\mathcal {L} \left(\boldsymbol {W} _ {k}\right) = \left\| \boldsymbol {Y} _ {k} - \boldsymbol {X} _ {k} \boldsymbol {W} _ {k} \right\| _ {\mathrm {F}} ^ {2}, \tag {3}
+$$
+
+where $\| *\|_{\mathrm{F}}$ indicates the Frobenius norm. This leads to an optimal weight estimation $\hat{\mathbf{W}}_k$ , i.e.,
+
+$$
+\hat {\boldsymbol {W}} _ {k} = \underset {\boldsymbol {W} _ {k}} {\operatorname {a r g m i n}} \mathcal {L} (\boldsymbol {W} _ {k}) = \boldsymbol {X} _ {k} ^ {\dagger} \boldsymbol {Y} _ {k}, \tag {4}
+$$
+
+where $\dagger$ denotes the Moore-Penrose (MP) inverse (also referred as generalized inverse or pseudoinverse) [8, 48].
+
+The solution presented in (4) optimally addresses the MSE loss function described in (3), effectively establishing an LS-based AL solution for localized network learning.
+
+Why One-epoch Analytic Learning Works. AL methods are generally effective for training shallow networks but face challenges when applied to deeper ones. This can be attributed to the fact that AL techniques are often designed as classifiers rather than end-to-end learning approaches. Despite this limitation, recent research has demonstrated that with a well-trained backbone, the AL performs adequately in various complex scenarios [52]. The practice of using a "pre-trained backbone + downstream tasks" has become increasingly common. This has allowed the one-epoch AL
+
+
+Figure 1. An overview of the AFL. During the local stage, each client calculates $C_k^{\mathrm{r}}$ and $\hat{W}_k^{\mathrm{r}}$ based on the same pre-trained backbone and its own dataset. The server obtained the $C_{\mathrm{agg},K}^{\mathrm{r}}$ and $\hat{W}_{\mathrm{agg},K}^{\mathrm{r}}$ then get $\hat{W}$ in the aggregation stage.
+
+to thrive in various areas such as continual learning [50] and reinforcement learning [22]. Hence, it could also be well incorporated in the individual client training.
+
+Adopting AL is the key to enforcing the upcoming single-round aggregation (by deriving the AA law). The affine characteristic of linear regression in each client opens up new possibilities for exploration in FL. We provide a comprehensive explanation of such an exploration in later sections.
+
+# 3.2. Aggregation Stage: Absolute Aggregation Law
+
+In the aggregation stage, we introduce the Absolute Aggregation (AA) law, a key contribution in AFL. The AA law facilitates a single-round aggregation, i.e., the aggregation happens only once. Additionally, in scenarios where the AA law becomes suboptimal due to a large number of clients, we introduce a regularization intermediary (RI) process to restore its optimality.
+
+The MP inverse partition [4] inspires our derivation, which is reformulated into Lemma 1.
+
+Lemma 1. Let $\mathbf{X} = \begin{bmatrix} \mathbf{X}_u \\ \mathbf{X}_v \end{bmatrix}$ with $\mathbf{X}_u$ and $\mathbf{X}_v$ having full column ranks, and $\mathbf{X}$ follows a partition
+
+$$
+\boldsymbol {X} ^ {\dagger} = \left[ \begin{array}{l l} \bar {U} & \bar {V} \end{array} \right], \tag {5}
+$$
+
+where
+
+$$
+\left\{ \begin{array}{l} \bar {U} = X _ {u} ^ {\dagger} - R _ {u} C _ {v} X _ {u} ^ {\dagger} - R _ {u} C _ {v} (C _ {u} + C _ {v}) ^ {- 1} C _ {v} X _ {u} ^ {\dagger} \\ \bar {V} = X _ {v} ^ {\dagger} - R _ {v} C _ {u} X _ {v} ^ {\dagger} - R _ {v} C _ {u} (C _ {u} + C _ {v}) ^ {- 1} C _ {u} X _ {v} ^ {\dagger} \end{array} \right.,
+$$
+
+$$
+\left\{ \begin{array}{l} \boldsymbol {C} _ {u} = \boldsymbol {X} _ {u} ^ {\top} \boldsymbol {X} _ {u} \\ \boldsymbol {C} _ {v} = \boldsymbol {X} _ {v} ^ {\top} \boldsymbol {X} _ {v} \end{array} , \quad \left\{ \begin{array}{l} \boldsymbol {R} _ {u} = \boldsymbol {C} _ {u} ^ {- 1} \\ \boldsymbol {R} _ {v} = \boldsymbol {C} _ {v} ^ {- 1} \end{array} . \right. \right. \tag {6}
+$$
+
+Proof. See Supplementary Materials A.
+
+Lemma 1 points out that, a matrix's MP inverse (e.g., $X^{\dagger}$ ) can be computed using the inverse matrices of its block
+
+components (e.g., $\pmb{X}_u^\dagger$ and $\pmb{X}_v^\dagger$ ). This introduces possibilities for aggregating a weight $\pmb{W} = \pmb{X}^\dagger \pmb{Y}$ equally from manipulating constituent counterparts $\pmb{W}_u = \pmb{X}_u^\dagger \pmb{Y}_u$ and $\pmb{W}_v = \pmb{X}_v^\dagger \pmb{Y}_v$ . That is, $\pmb{W} = f_{\mathrm{agg}}(\pmb{W}_u, \pmb{W}_v)$ , i.e., a single-aggregation strategy.
+
+Bearing the above intuition in mind, we are able to derive such a single-aggregation strategy in action. This is delivered in Theorem 1.
+
+Theorem 1. Absolute Aggregation Law: Let $\hat{W} = X^{\dagger}Y$ , where $X = \begin{bmatrix} X_u \\ X_v \end{bmatrix}$ and $Y = \begin{bmatrix} Y_u \\ Y_v \end{bmatrix}$ with $X_u$ and $X_v$ having full column ranks. Let $\hat{W}_u = X_u^\dagger Y_u$ , $\hat{W}_v = X_v^\dagger Y_v$ , and we have
+
+$$
+\boldsymbol {W} = \boldsymbol {\mathcal {W}} _ {u} \boldsymbol {W} _ {u} + \boldsymbol {\mathcal {W}} _ {u} \boldsymbol {W} _ {v}, \tag {7}
+$$
+
+where
+
+$$
+\left\{ \begin{array}{l} \mathcal {W} _ {u} = I - R _ {u} C _ {v} - R _ {u} C _ {v} \left(C _ {u} + C _ {v}\right) ^ {- 1} C _ {v} \\ \mathcal {W} _ {v} = I - R _ {v} C _ {u} - R _ {v} C _ {u} \left(C _ {u} + C _ {v}\right) ^ {- 1} C _ {u} \end{array} \right.
+$$
+
+$$
+\left\{ \begin{array}{l} \boldsymbol {C} _ {u} = \boldsymbol {X} _ {u} ^ {\top} \boldsymbol {X} _ {u} \\ \boldsymbol {C} _ {v} = \boldsymbol {X} _ {v} ^ {\top} \boldsymbol {X} _ {v} \end{array} \quad \left\{ \begin{array}{l} \boldsymbol {R} _ {u} = \boldsymbol {C} _ {u} ^ {- 1} \\ \boldsymbol {R} _ {v} = \boldsymbol {C} _ {v} ^ {- 1} \end{array} \right. \right. \tag {8}
+$$
+
+Proof. See Supplementary Materials B.
+
+The AA law, as stated in Theorem 1, provides a powerful insight. It establishes an intuition that we can aggregate two independently trained weights, such as $W_{u}$ and $W_{v}$ , into their jointly trained counterpart $W$ . This is achieved in an optimal way without any approximation or parameter tuning.
+
+Invariance to data partitioning. To a certain extent, the achievement in Theorem 1 attains the ultimate goal of FL, i.e., the equivalence between weights trained in FL fashion and that trained on a centralized joint dataset. Traditionally, the FL aims to approximate or converge to the performance of the joint-trained model through multiple rounds of aggregation in a central server. However, the AA law provides a
+
+more direct path to this goal. It allows for an equivalence (not approximation or convergence) to manifest in a linear regression standpoint.
+
+Supported by the AA law, the AFL achieves a level of performance that is on par with the joint-trained model, without the need for multiple rounds of aggregation. This direct equivalence could establish significant advancement in FL, as it simplifies the process and reduces the heavy computational overhead associated with multiple aggregation rounds.
+
+Although the AA law in Theorem 1 admits the absolute aggregation between two clients (i.e., $\hat{W}_u$ and $\hat{W}_v$ ), this pattern can be trivially broadcast to multi-client scenario. To elaborate, without loss of generality, we denote $\hat{W}_{\mathrm{agg},k - 1}$ as the accumulated aggregation (AcAg) weight that has aggregated $k - 1$ clients. By rewriting (1), the next aggregation with $\hat{W}_k$ ( $i = k,\dots ,K$ ) reads
+
+$$
+\hat {W} _ {\text {a g g}, k} = \mathcal {W} _ {\text {a g g}} \hat {W} _ {\text {a g g}, k - 1} + \mathcal {W} _ {k} \hat {W} _ {k}. \tag {9}
+$$
+
+According to (1), let $C_u \to C_{\mathrm{agg},k-1}$ , $C_v \to C_k$ , and we have $C_{\mathrm{agg},k} = C_{\mathrm{agg},k-1} + C_k$ . Hence,
+
+$$
+\left\{ \begin{array}{l} \mathcal {W} _ {\text {a g g}} = I - C _ {\text {a g g}, k - 1} ^ {- 1} C _ {k} \left(I + C _ {\text {a g g}, k} ^ {- 1} C _ {k}\right), \\ \mathcal {W} _ {k} = I - C _ {k} ^ {- 1} C _ {\text {a g g}, k - 1} \left(I + C _ {\text {a g g}, k} ^ {- 1} C _ {\text {a g g}, k - 1}\right), \end{array} \right. \tag {10}
+$$
+
+where
+
+$$
+\left\{ \begin{array}{l} C _ {\text {a g g}, k} = C _ {\text {a g g}, k - 1} + C _ {k} = \sum_ {i} ^ {k} C _ {i}, \\ C _ {i} = X _ {i} ^ {\top} X _ {i}. \end{array} \right. \tag {11}
+$$
+
+As such, the joint-trained weight $\hat{W} = \hat{W}_{\mathrm{agg},k}$ is produced by aggregating among individual clients in a pair-wise manner. It is interesting to find that the optimal aggregation is in fact a linear combination between two matrices (e.g., $\hat{W}_{\mathrm{agg},k - 1}$ and $\hat{W}_k$ ) weighted by $\mathcal{W}_{\mathrm{agg}}$ and $\mathcal{W}_k$ respectively.
+
+Note that the aggregation does NOT necessarily follow a sequential index from 1 to $K$ . We can randomly sample an available client to aggregate with the AcAg weight. This is revealed by the fact that elements in the weighting matrices are somewhat interchangeable (e.g., see (10)).
+
+# 3.3. RI Process: AA Law in Rank-deficient Scenario
+
+As indicated in Theorem 1, the equivalence in AA law relies on an assumption of a full-column rank in each client, e.g., $X_{k}$ having full-column rank. This may not hold in the large client number scenario where each client has limited data (e.g., $N_{k} < y_{\mathrm{e}}$ ), rendering the full-column rank assumption invalid. To address this, we implement the AA law with an RI process. Specially, we include a regularization term as an intermediary during the local stage, and remove it after the aggregation stage.
+
+To this end, we include an regularization term controlled by $\gamma$ in the objective function, i.e.,
+
+$$
+\mathcal {L} \left(\boldsymbol {W} _ {k} ^ {\mathrm {r}}\right) = \left\| \boldsymbol {Y} _ {k} - \boldsymbol {X} _ {k} \boldsymbol {W} _ {k} ^ {\mathrm {r}} \right\| _ {\mathrm {F}} ^ {2} + \gamma \left\| \boldsymbol {W} _ {k} ^ {\mathrm {r}} \right\| _ {\mathrm {F}} ^ {2}, \tag {12}
+$$
+
+which rewrites the MP inverse based solution in (4) into
+
+$$
+\hat {\boldsymbol {W}} _ {k} ^ {\mathrm {r}} = \underset {\boldsymbol {W} _ {k} ^ {\mathrm {r}}} {\operatorname {a r g m i n}} \mathcal {L} \left(\boldsymbol {W} _ {k} ^ {\mathrm {r}}\right) = \left(\boldsymbol {X} _ {k} ^ {\top} \boldsymbol {X} _ {k} + \gamma \boldsymbol {I}\right) ^ {- 1} \boldsymbol {X} _ {k} ^ {\top} \boldsymbol {Y} _ {k}. \tag {13}
+$$
+
+Such a solution does not suffer from rank-deficiency issues, as $\pmb{X}_k^\top \pmb{X}_k + \gamma \pmb{I}$ is positive-definite thereby a full-rank matrix.
+
+During aggregation, we substitute $\hat{\mathbf{W}}_k$ in (4) with $\hat{\mathbf{W}}_k^{\mathrm{r}}$ using (13). This substitution would clearly result in deviations (i.e., $\hat{\mathbf{W}}_{\mathrm{agg},k}^{\mathrm{r}}\neq \hat{\mathbf{W}}_{\mathrm{agg},k}$ ), which is depicted in Theorem 2.
+
+Theorem 2. RI-AA Law: The relation between $\hat{W}_{agg,k}^{r}$ and $\hat{W}_{agg,k}$ follows
+
+$$
+\hat {W} _ {\text {a g g}, k} ^ {\mathrm {r}} = \left(C _ {\text {a g g}, k} ^ {\mathrm {r}}\right) ^ {- 1} C _ {\text {a g g}, k} \hat {W} _ {\text {a g g}, k}, \tag {14}
+$$
+
+where
+
+$$
+C _ {\text {a g g}, k} ^ {\mathrm {r}} = C _ {\text {a g g}, k} + k \gamma I = \sum_ {i} ^ {k} C _ {i} ^ {\mathrm {r}}, \quad C _ {i} ^ {\mathrm {r}} = X _ {i} ^ {\top} X _ {i} + \gamma I. \tag {15}
+$$
+
+Proof. See Supplementary Materials C.
+
+Theorem 2 establishes the relation between $\hat{W}_{\mathrm{agg},k}^{\mathrm{r}}$ and $\hat{W}_{\mathrm{agg},k}$ , which is a one-to-one mapping, such that $\hat{W}_{\mathrm{agg},k}$ can be restored by manipulating $\hat{W}_{\mathrm{agg},k}^{\mathrm{r}}$ , i.e.,
+
+$$
+\begin{array}{l} \hat {W} _ {\text {a g g}, k} = \left(C _ {\text {a g g}, k}\right) ^ {- 1} C _ {\text {a g g}, k} ^ {\mathrm {r}} \hat {W} _ {\text {a g g}, k} ^ {\mathrm {r}} \\ = \left(\boldsymbol {C} _ {\text {a g g}, k} ^ {\mathrm {r}} - k \gamma \boldsymbol {I}\right) ^ {- 1} \boldsymbol {C} _ {\text {a g g}, k} ^ {\mathrm {r}} \hat {\boldsymbol {W}} _ {\text {a g g}, k} ^ {\mathrm {r}}. \tag {16} \\ \end{array}
+$$
+
+That is, we are able to attain $\hat{W}_{\mathrm{agg},k}$ by removing the impact of the regularization term $\gamma$ to counter the ill-conditioned constraint in the large client number scenario. The implementation of AFL is summarized in Algorithm 1.
+
+Benefits of Adopting AL in AFL. Inheriting from the AL technique, the AFL admits several merits over its gradient-based counterparts as follows. i) Fast training and convergence: the analytical solutions allow AFL to finish the training and aggregation in one shot, exhibiting fast training and convergence. Also, the analytical solutions free the AFL from any convergence issue as no iterative-search based action is executed. ii) Low communication cost: the single-round aggregation only requires a single communication between the clients and the server, which significantly reduces the communication cost. iii) Data heterogeneity invariance: the invariance to data partitioning does not pose any constraint on data partition strategy. That is, the equivalence is hold across all possible data heterogeneous scenarios (e.g., see Section 4.2). iv) Client-number invariance: for a complete dataset $\mathcal{D}$ partitioned among $K$ clients (i.e., $\{\mathcal{D}_k\}_{k=1}^K$ ), according to Theorem 1 and (9), when the weights from all $K$ clients are aggregated, the resulting weight is identical to that trained on the full dataset $\mathcal{D}$ . To validate AA law with RI-process, we conduct an experiment on a dummy dataset and show the invariance (see Supplementary Materials D).
+
+Algorithm 1 Analytic Federated Learning
+Input: $\mathcal{D}_k, k = 0, \dots, K$ , $\gamma$ , and pre-trained backbone $\Theta$ .
+Server Executes:
+1. for each client $k$ in parallel do
+2. $\hat{W}_k^{\mathrm{r}}, C_k^{\mathrm{r}} \gets \text{Local Stage}(k, \mathcal{D}_k, \gamma)$ .
+3. end for
+4. $\hat{W} \gets \text{Aggregation Stage}(\{\hat{W}_k^{\mathrm{r}}, C_k^{\mathrm{r}}, \gamma\}_{k=1}^K)$ .
+Local Stage: client $k$ with $\mathcal{D}_k$ and $\gamma$ .
+1. Get embedding and label matrices using (2).
+2. Obtain weight matrix $\hat{W}_k^{\mathrm{r}}$ by (13).
+3. Get $C_k^{\mathrm{r}} = X_k^\top X_k + \gamma I$ .
+4. Return $\hat{W}_k^{\mathrm{r}}, C_k^{\mathrm{r}}$ .
+Aggregation Stage: with $\{\hat{W}_k^{\mathrm{r}}, C_k^{\mathrm{r}}, \gamma\}_{k=1}^K$ .
+1. Initialize $\hat{W}_{\text{agg},0}^{\mathrm{r}} = 0$ , $C_{\text{agg},0}^{\mathrm{r}} = 0$ .
+2. for $k$ in range(K):
+ i) Aggregate $\hat{W}_{\text{agg},k}^{\mathrm{r}}$ with $\hat{W}_k^{\mathrm{r}}$ using (9).
+ ii) Update $C_{\text{agg},k}^{\mathrm{r}} = C_{\text{agg},k-1}^{\mathrm{r}} + C_k^{\mathrm{r}}$ .
+3. end for.
+4. Restore $\hat{W} = \hat{W}_{\text{agg},K}$ with $\hat{W}_{\text{agg},K}^{\mathrm{r}}$ in (16).
+
+An AL Branch of Federated Learning. The AFL incorporates the AL technique and can be considered as an AL branch within the FL context. The AL and its recursive formulation have demonstrated remarkable adaptability in continual learning utilizing a well-trained backbone [52, 54]. In this case, this intuition has been extended to the FL field through non-trivial derivations.
+
+# 4. Experiments
+
+In this section, we provide extensive experiments to validate the proposed AFL, including comparison with FL state-of-the-arts and analysis under various settings. The training time and ablation study of regularization are also investigated.
+
+# 4.1. Comparison with FL Techniques
+
+We conduct comparison with FL state-of-the-arts, including FedAvg [24], FedProx [17], MOON [15], FedGen [46], FedDyn [1], FedNTD [14] and FedDisco [42] under various non-IID settings.
+
+Dataset and Model. We validate the baselines and our proposed AFL in 3 popular benchmark datasets in FL: CIFAR-10 [12], CIFAR-100 [12] and Tiny-ImageNet [25]. For all datasets, we use a ResNet-18 [10] pretrained on ImageNet-1k [5] as backbone. We freeze the backbones in all FL methods.
+
+Data Partition. For simulating Non-IID scenarios in FL, we specify two Non-IID data partition methods including Latent Dirichlet Allocation [20] (LDA, denoted as NIID-1) and Sharding [20] (denoted as NIID-2). In the LDA setting, data assigned to each client is forced to satisfy the Dirichlet distribution, and degree of the data heterogeneity is controlled
+
+by parameter $\alpha$ . Smaller $\alpha$ leads to a more heterogeneous data distribution. In the Sharding strategy, the data is sorted by labels and divided into same-sized shards, and $s$ controls the heterogeneity, i.e. the number of shards per client. When $s$ takes a smaller value, the data is more heterogeneous. We choose $\alpha = 0.1, 0.01$ and $s = 10, 4$ for CIFAR-100 and Tiny-ImageNet. For CIFAR-10, $\alpha$ is set to 0.1 and 0.01, and $s$ is set to 4 and 2. Most existing methods are validated on data partition of $\alpha = 0.3$ to 1.0 and $s = 10$ [14, 19]. Here we provide more challenging settings to validate the robustness under extremely heterogeneous cases.
+
+Implementation Details. In all the experiments, we use 100 clients for each method and use the same partitioned dataset within experiments of the same data setting. We implement the AFL with a $\gamma = 1$ RI process (any $\gamma$ would suffice, see the ablation study). Each experiment setting is run 3 times and the mean and standard deviation of the best top-1 classification accuracy during training are reported. The implementation details of gradient-based compared methods can be found in Supplementary Materials E.
+
+Experimental Results. We report the results of the compared methods under the setting of NIID-1 and NIID-2 in Table 1. As shown in the table, except for slightly weaker results than those of FedDyn in the NIID-2 setting, the AFL obtains very competitive performance compared with other methods across various settings. The degree of data heterogeneity does not at all affect the AFL. For instance, the accuracy remains $80.75\%$ on CIFAR-10 for various NIID-1 and NIID-2 settings. Although slight differences could occur among various settings, it barely impacts the classification accuracy (an AL property indicated in [48]). The same pattern repeats on CIFAR-100 and Tiny/ImageNet. Uniquely, the AFL obtains identical results for all 3 repeated runs, i.e., the standard deviations are zeros! This is because the AFL does not introduce any stochastic element, so the repeated computation in each run is naturally equivalent to one another, hence the zero standard deviation.
+
+Notably, when introducing a pre-trained backbone, the compared methods yield similar results and even FedAvg can become a competitive baseline. The reason could be that, when incorporating a pret-trained backbone, the FL process can be more stable with a better start point and methods stabilizing the FL process could be less effective. This phenomena has also been witnessed in other FL studies [3, 7]. However, other FL methods still experience performance reductions under severe non-IID scenarios. For example, FedDyn performs relatively well (e.g., $57.55\%$ ) under NIID-1 $(\alpha = 0.1)$ on CIFAR-100 but undergoes a performance degradation (to $36.12\%$ ) when $\alpha = 0.01$ . This pattern is rather consistent in other compared methods, such as FedAvg $(56.62\% \rightarrow 32.99\%)$ , FedProx $(56.45\% \rightarrow 33.37\%)$ , and MOON $(56.58\% \rightarrow 33.34\%)$ , and is also true across all datasets. The performance distributions regarding NIID-2 for
+
+Table 1. The top-1 accuracy (%) of compared methods under two non-IID settings. Settings controlled by $\alpha$ and $s$ are NIID-1 and NIID-2 respectively. The data is reported as average and standard deviation after 3 runs. Results in bold are the best within the compared methods in the same setting.
+
+| Dataset | Setting | FedAvg | FedProx | MOON | FedGen | FedDyn | FedNTD | FedDisco | AFL |
| CIFAR-10 | α = 0.1 | 64.02±0.18 | 64.07±0.08 | 63.84±0.03 | 64.14±0.24 | 64.77±0.11 | 64.64±0.02 | 63.83±0.08 | 80.75±0.00 |
| α = 0.05 | 60.52±0.39 | 60.39±0.09 | 60.28±0.17 | 60.65±0.19 | 60.35±0.54 | 61.16±0.33 | 59.90±0.05 | 80.75±0.00 |
| s = 4 | 68.47±0.13 | 68.46±0.08 | 68.47±0.15 | 68.24±0.28 | 73.50±0.11 | 70.24±0.11 | 65.04±0.11 | 80.75±0.00 |
| s = 2 | 57.81±0.03 | 57.61±0.12 | 57.72±0.15 | 57.02±0.18 | 64.07±0.09 | 58.77±0.18 | 58.78±0.02 | 80.75±0.00 |
| CIFAR-100 | α = 0.1 | 56.62±0.12 | 56.45±0.22 | 56.58±0.02 | 56.48±0.17 | 57.55±0.08 | 56.60±0.14 | 55.79±0.04 | 58.56±0.00 |
| α = 0.01 | 32.99±0.20 | 33.37±0.09 | 33.34±0.11 | 33.09±0.09 | 36.12±0.08 | 32.59±0.21 | 25.72±0.08 | 58.56±0.00 |
| s = 10 | 55.76±0.13 | 55.80±0.16 | 55.70±0.25 | 60.93±0.17 | 61.09±0.09 | 54.69±0.15 | 54.65±0.09 | 58.56±0.00 |
| s = 5 | 48.33±0.15 | 48.29±0.14 | 48.34±0.19 | 48.12±0.06 | 59.34±0.11 | 47.00±0.19 | 45.86±0.18 | 58.56±0.00 |
| Tiny-ImageNet | α = 0.1 | 46.04±0.27 | 46.47±0.23 | 46.21±0.14 | 46.27±0.14 | 47.72±0.22 | 46.17±0.16 | 47.48±0.06 | 54.67±0.00 |
| α = 0.01 | 32.63±0.19 | 32.26±0.14 | 32.38±0.20 | 32.33±0.14 | 35.19±0.06 | 31.86±0.44 | 27.15±0.10 | 54.67±0.00 |
| s = 10 | 39.06±0.26 | 38.97±0.23 | 38.79±0.14 | 38.82±0.16 | 41.36±0.06 | 37.55±0.09 | 38.86±0.12 | 54.67±0.00 |
| s = 5 | 29.66±0.19 | 29.17±0.16 | 29.24±0.30 | 29.37±0.25 | 35.18±0.18 | 29.01±0.14 | 27.72±0.18 | 54.67±0.00 |
+
+these compared methods resemble those in NIID-1, where smaller $s$ values invite performance degradation among existing FL counterparts. For instance, the FedDyn exhibits $73.50\% \rightarrow 64.07\%$ for $s = 4 \rightarrow 2$ on CIFAR-10 while the AFL obtains competitive and identical results (e.g., $80.75\%$ ).
+
+# 4.2. Analysis on Data Partition
+
+Here we provide broaden non-IID partitions to demonstrate AFL's invariance to data partitioning. This includes varying the client number and the non-IID degree. We also provide the IID partition results.
+
+Client-number Invariance. We compare our AFL and the FedAvg under NIID-1 setting on CIFAR-100 and TinyImageNet with $\alpha = 0.1$ , and vary the number of clients from 100 to 500 and 1000. The results are shown in Figure 2. We observe that the AFL keeps an identical performance when scaling the number of clients, while the FedAvg experiences a performance decline along the increasing number (e.g., $56.57\% \rightarrow 41.01\%$ for $K = 100 \rightarrow 1000$ on CIFAR-100). This provides a strong evidence to support the invariance to data partitioning in our AFL. It also showcases the capability of pushing the AFL to large-scale client training scenario without any performance compromise.
+
+Data Heterogeneity Invariance. Here, we fix the client number to 100 and partition the CIFAR-100 under the setting of NIID-1 with $\alpha = 0.005, 0.01, 0.1, 1$ , including the IID setting as well. We report the results of AFL and FedAvg in Table 2. The FedAvg suffers from more accuracy losses (e.g., $57.72\% \to 24.74\%$ for $\alpha = 0.1 \to 0.005$ ) as the data heterogeneity grows higher. Under the IID partition, the FedAvg receives its best performance (i.e., $57.89\%$ ), which is still less competitive than our AFL (i.e., $58.56\%$ ). On the other hand, AFL obtains identical results (i.e., $58.56\%$ ) across various settings, including non-IID and IID ones. This is another strong proof of the AA law indicating the weight-invariant property of AFL. Our AFL is invariant to any degree of data heterogeneity, leading to unchanged performance in all possible data heterogeneous partition scenarios, even in extreme data heterogeneous cases (e.g., $\alpha = 0.005$ ).
+
+Table 2. The top-1 classification accuracy $(\%)$ of AFL and FedAvg under different data heterogeneity.
+
+| Acc. (%) | α = 0.005 | α = 0.01 | α = 0.1 | α = 1 | IID |
| FedAvg | 24.74 | 33.09 | 56.57 | 57.72 | 57.89 |
| AFL | 58.56 | 58.56 | 58.56 | 58.56 | 58.56 |
+
+
+(a) CIFAR-100
+Figure 2. Accuracy over various number of clients.
+
+
+(b) Tiny-ImageNet
+
+# 4.3. Training Efficiency
+
+Fast Training with Single-round Aggregation. We plot the training evolution curves of accuracy on CIFAR-100 and Tiny-ImageNet in Figure 3 and report the execution time for each method in the legend bars. Compared FL methods take 60s to 100s on CIFAR-100 (100s to 160s on Tiny-ImageNet) to complete an aggregation round, leading to a total training time of 30,000s to 50,000 (50,000s to 80,000s). AFL, however, spends 236.61s on CIFAR-100 and 349.50s on Tiny-ImageNet, achieving approximately $150 \times -200 \times$ speedups over its FL counterparts due to only one aggregation.
+
+
+Figure 3. Accuracy curves with communication rounds. Average training time is reported in the legends.
+
+
+
+# 4.4. Ablation Study of RI Process
+
+Here, we conduct an ablation study regarding the RI process by reporting accuracies of AFL with $\alpha = 0.1$ and $K = 100,500,1000$ under different values of $\gamma$ . The results without and with the RI process are provided in Table 3. When $\gamma = 0$ (i.e., no regularization involved), the AFL stops working with $K = 500$ and 1000 due to the ill-conditioned matrix scenario (e.g., $N_{k} < y_{\mathrm{e}}$ ). Such an ill-conditioned case is avoided by introducing $\gamma$ . However, the lack of RI process (see left columns in Table 3) could lead to accuracy loss. For instance, for $\gamma = 100$ , the AFL could suffer a loss of $9\%$ (i.e., $58.56\% \rightarrow 49.62\%$ ). This is the result of regularization accumulation (see (15)). With the RI process, the AFL obtains an identical result across various $\gamma$ values. More importantly, this demonstrates that adopting the RI avoids the need to find proper $\gamma$ values. That is, the regularization is a removable intermediary, not a hyperparameter that requires tuning.
+
+Table 3. Ablation study of RI under various $\gamma$ and $K$ . The left/right results are performance w/o and w/ the RI process in (16).
+
+| Acc.(%) | γ = 0 | γ = 0.1 | γ = 1 | γ = 10 | γ = 100 |
| K=100 | 58.56 | N/A | 58.54 | 58.56 | 58.51 | 58.56 | 58.15 | 58.56 | 55.77 | 58.56 |
| K=500 | 1.11 | N/A | 58.52 | 58.56 | 58.30 | 58.56 | 56.72 | 58.56 | 51.77 | 58.56 |
| K=1000 | 0.75 | N/A | 58.51 | 58.56 | 58.15 | 58.56 | 55.77 | 58.56 | 49.62 | 58.56 |
+
+# 4.5. Validation with Different Backbones
+
+To explore the effect of different backbones used in the AFL, we extend the experiments with VGG11 [28] and ViT-B-16 [6]. All these backbone are pre-trained in ImageNet-1k and we conduct the experiments under the same setting in Section 4.2. Due to the invariance to data partitioning, we only report one result in single dataset. As shown in the Table 4, with different pre-trained backbones, the AFL can all obtain competitive results.
+
+# 5. Limitations and Future Work
+
+Utilizing Pre-trained Backbone. The AFL approach is both facilitated and constrained by the requirement of having a well-trained feature extractor. However, this limitation has
+
+Table 4. The results of top-1 accuracy in % of the AFL with different backbones including ResNet-18, VGG11 and ViT-B-16.
+
+| Acc.(%) | CIFAR-10 | CIFAR-100 | Tiny-ImageNet |
| ResNet-18 | 80.75 | 58.56 | 54.67 |
| VGG11 | 82.72 | 60.43 | 54.73 |
| ViT-B-16 | 93.92 | 75.45 | 82.02 |
+
+been significantly mitigated by the emergence of reusing pretrained models for new tasks. This "pre-trained backbone + downstream task" paradigm has become a standard practice in numerous deep learning domains, offering improved generalization and reduced computational costs. FL can further enhance this paradigm and we validate that collaboration can still be beneficial with pre-trained backbones in Supplementary Materials F. The proposal of the AFL aligns with these recent research trends, making it a sensible FL advancement.
+
+Partially Participating and Stragglers. The AFL formulates a single-round aggregation for FL systems, promoting rapid convergence and reducing communication overhead. However, challenges arise when clients engage partially or when stragglers impede progress. Since clients can only contribute to the aggregation after finishing local computations, the AFL needs to wait for all the clients. This potentially hampers the AFL's overall efficiency and inspires us to further refine the AFL to address these issues.
+
+Linear Assumptions of AFL. The AFL is established upon linear classifiers and may be less effective with nonlinear data distribution. To address this, AFL can incorporate non-linear projections including non-linear activations or kernel functions. Also, for multi-layer model, AFL can formulate local least-square problem at each layer by label projection [49]. These techniques have been utilized in various AL-based work [39] and the AA law holds theoretically. We will conduct a further exploration in future.
+
+# 6. Conclusion
+
+In this paper, we introduce a gradient-free FL framework named analytic federated learning (AFL). The AFL unveils analytical solutions both in the local client training stage and the aggregation stage. This leads to one-epoch local training, single-round aggregation, and fast convergence. In particular, the single-round aggregation property is theoretically supported and proved by the well-formulated AA law. Additionally, by introducing the RI process, we re-establish the AFL's optimality which could be compromised in the scenario of rank-deficient with normally a large number of clients. The AFL demonstrates its invariance to data partitioning, a property that allows several appealing FL characteristics such as data heterogeneity invariance and client-number invariance. These characteristics are empirically validated through experiments across various settings, where the AFL achieves a consistent and competitive performance.
+
+# Acknowledgment
+
+This research was supported by the National Natural Science Foundation of China (62306117, 62406114), the Guangzhou Basic and Applied Basic Research Foundation (2024A04J3681, 2023A04J1687), GJYC program of Guangzhou (2024D03J0005), the National Key R & D Project from Minister of Science and Technology (2024YFA1211500), and the Fundamental Research Funds for the Central Universities (2024ZYGXZR074).
+
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+# AG-VPReID: A Challenging Large-Scale Benchmark for Aerial-Ground Video-based Person Re-Identification
+
+Huy Nguyen1, Kien Nguyen1, Akila Pemasiri1, Feng Liu2, Sridha Sridharan1, Clinton Fookes1
+
+$^{1}$ School of Electrical Engineering and Robotics, Queensland University of Technology $^{2}$ Department of Computer Science, Drexel University
+
+$^{1}\{t497.nguyen, k.nguyenthanh, a.thondilege, s.sridharan, c.fookes\}@qut.edu.au,$ $^{2}f1397@drexel.edu$
+
+# Abstract
+
+We introduce AG-VPReLU, a new large-scale dataset for aerial-ground video-based person re-identification (ReID) that comprises 6,632 subjects, 32,321 tracklets and over 9.6 million frames captured by drones (altitudes ranging from 15–120m), CCTV, and wearable cameras. This dataset offers a real-world benchmark for evaluating the robustness to significant viewpoint changes, scale variations, and resolution differences in cross-platform aerial-ground settings. In addition, to address these challenges, we propose AG-VPReLU-Net, an end-to-end framework composed of three complementary streams: (1) an Adapted Temporal-Spatial Stream addressing motion pattern inconsistencies and facilitating temporal feature learning, (2) a Normalized Appearance Stream leveraging physics-informed techniques to tackle resolution and appearance changes, and (3) a MultiScale Attention Stream handling scale variations across drone altitudes. We integrate visual-semantic cues from all streams to form a robust, viewpoint-invariant whole-body representation. Extensive experiments demonstrate that AG-VPReLU-Net outperforms state-of-the-art approaches on both our new dataset and existing video-based ReID benchmarks, showcasing its effectiveness and generalizability. Nevertheless, the performance gap observed on AG-VPReLU across all methods underscores the dataset's challenging nature. The dataset, code and trained models are available at AG-VPReLU-Net.
+
+# 1. Introduction
+
+Video-based person re-identification (ReID) is a challenging and in-demand task, with significant real-world applications in surveillance, search and rescue operations, and urban monitoring [25, 35, 37]. While traditional ReID methods focus on ground-based cameras [7, 50], the inte
+
+gration of aerial perspectives through aerial-ground person ReID presents a paradigm shift in this field [32]. This approach enables the identification and matching of individuals across non-overlapping aerial and ground-based camera views, substantially enhancing situational awareness and response times in complex environments [31, 46]. The motivation behind this research stems from the increasing deployment of aerial platforms, such as unmanned aerial vehicles (UAVs), which provide unique vantage points that complement ground-based observations. However, the development of robust aerial-ground ReID systems faces a significant challenge: the scarcity of diverse and large-scale datasets that capture the nuances of both aerial and ground perspectives. As demonstrated by ImageNet [4], large and diverse benchmarks are crucial for deep learning based methods, indicating a need for a comprehensive ReID dataset integrating multiple platforms, environments, and real-world challenges.
+
+Initial efforts in aerial-ground person ReID have focused primarily on image-based tasks. For instance, Nguyen et al. [31] pioneer this area by releasing the first aerial-ground ReID dataset, which includes images from one drone and one CCTV camera capturing 21,983 images of 388 identities. They later expand the dataset to 100,502 images of 1,615 individuals [32]. Recently, Zhang et al. [46] collect a synthetic dataset named CARGO, containing 108,563 images representing 5,000 subjects, to complement real-world datasets. Within video-based tasks, Zhang et al. [47] collect a video-based dataset called G2A-VReID, which consists of 185,907 images and 5,576 tracklets from one drone and one CCTV camera, featuring 2,788 identities. Building on these advancements, G2A-VReID could be expanded compared to ground-based datasets like MARS [51], which includes 20,000 tracklets and 1.19 million frames from six cameras. While current aerial-ground datasets are valuable, increasing identity variation and environmental diversity would
+
+| Dataset | Year | #Identities | #Tracklets | #Frames (M) | #CV | CC | Att. | Platform | Dur. | Altitude (m) |
| Ground | Wearable | Aerial |
| MARS [51] | 2016 | 1,261 | 20,478 | 1.19 | 6 | X | X | ✓ | X | X | - | - |
| LSVID [18] | 2019 | 3,772 | 14,943 | 2.98 | 15 | X | X | ✓ | X | X | 4 | - |
| VCCR [10] | 2022 | 392 | 4,384 | 0.15 | 1 | ✓ | X | ✓ | X | X | 90 | - |
| CCVID [8] | 2022 | 226 | 2,856 | 0.34 | 1 | ✓ | X | ✓ | X | X | - | - |
| MEVID [3] | 2023 | 158 | 8,092 | 10.46 | 33 | ✓ | X | ✓ | X | X | 73 | - |
| PDestre [17] | 2020 | 253 | 1,894 | 0.10 | 1 | ✓ | ✓ | X | X | ✓ | - | 5-6 |
| G2A-VReID [47] | 2024 | 2,788 | 5,576 | 0.18 | 2 | X | X | ✓ | X | ✓ | - | 20 - 60 |
| AG-VPRelD | 2024 | 6,632 | 32,321 | 9.6 | 6 | ✓ | ✓ | ✓ | ✓ | ✓ | 20 | 15 - 120 |
+
+Table 1. Comparison of AG-VPReID with existing video-based person ReID datasets. Above: ground-based datasets, Below: aerial-based datasets. CV: Camera Views, CC: Clothes-Change, Att.: Attributes (Soft-biometrics annotations), Dur.: Duration (days).
+
+improve model robustness for real-world applications.
+
+In light of this, we introduce AG-VPReID, a comprehensive large-scale benchmark dataset for Aerial-Ground Video-based Person ReID. AG-VPReID comprises 6,632 subjects, 32,321 tracklets, and over 9.6 million frames, captured across multiple dates and times of day using a combination of three platforms: aerial drones operating at various altitudes (15-120m), stationary CCTV cameras and wearable mobile cameras. This dataset significantly surpasses existing video-based ReID benchmarks in terms of scale, diversity, and real-world applicability with the highest number of identities, the highest number of tracklets, the highest drone flying altitudes, and the most diverse platforms. The key characteristics of AG-VPReID include: drastic view changes between aerial and ground perspectives; a large number of annotated identities across multiple sessions; rich outdoor scenarios with varying environmental conditions; significant differences in resolution between aerial and ground footage; and both controlled scenarios with clothing changes and in-the-wild pedestrian traffic.
+
+Aerial-ground person ReID presents unique challenges due to significant appearance variations between aerial and ground-level views. These variations include extreme viewpoint differences, drastic changes in resolution and scale, partial occlusions, and temporal discontinuities caused by high-flying altitudes and long-range captures. Traditional video-based person ReID methods, although effective in ground-based settings [26, 45], often struggle in aerial-ground scenarios due to the complex combination of inconsistent motion patterns and the aforementioned variations.
+
+To address these challenges, we introduce AG-VPReID-Net, an end-to-end framework for Aerial-Ground Video-based Person Re-Identification. Unlike existing state-of-the-art methods focused on single-view or ground scenarios, AG-VPReID-Net features three complementary streams tailored for aerial-ground challenges: i) An Adapted Temporal-Spatial Stream enhances traditional temporal modeling by integrating identity-specific memory and temporal shape analysis. This improves the extraction of consistent motion patterns and body shape representations, addressing the temporal discontinuity and motion
+
+inconsistencies of aerial footage, outperforming standard LSTM [6, 14] or 3D CNN [20] approaches; ii) A Normalized Appearance Stream addresses the resolution and appearance differences between aerial and ground views by using UV maps aggregation across frames for a normalized appearance representation. This provides robustness against pose changes, viewpoint shifts, and varying image quality, excelling where current appearance-based methods [19, 29] falter; and iii) A Multi-Scale Attention Stream addresses scale variations inherent in aerial-ground data by incorporating multi-scale feature extraction, motion analysis, temporal context, and a transformer decoder, effectively improving identification across drone altitudes compared to single-scale [13, 43] methods. By integrating these streams, AG-VPReID-Net offers incremental improvements in aerial-ground video-based re-identification, highlighting its potential in addressing this challenging scenario.
+
+In summary, our main contributions are as follows:
+
+(1) We introduce AG-VPReID, a challenging large-scale benchmark for aerial-ground video-based person ReID, bridging the gap with a diverse dataset that captures nuanced challenges from both aerial and ground perspectives.
+(2) We propose AG-VPReLUID-Net, an innovative end-to-end framework that integrates adapted temporal-spatial processing, normalized appearance representation, and multiscale attention mechanisms to effectively address the challenges of aerial-ground ReID.
+(3) AG-VPReLU-Net sets new state-of-the-art performance on the AG-VPReLU and existing video-based ReID benchmarks, demonstrating our approach's effectiveness and generalizability across different settings.
+
+# 2. Prior Work
+
+Video-based Person ReID Datasets. Existing person ReID datasets are numerous but severely lack the ability to address real-world challenges, particularly in aerial-ground scenarios. Ground-based datasets like MARS [51] and LSVID [18] provide large-scale benchmarks but focus mainly on ground perspectives, highlighting the need for multi-platform surveillance datasets. The inclusion of clothing
+
+
+Figure 1. Our AG-VPReID dataset was captured using a variety of six cameras, including aerial drones, CCTVs, and GoPros. Sample images and camera locations are illustrated on the right side of the figure. The left side depicts the cross-camera appearance variations of two pedestrians, showcasing differences across various sessions and times of the day.
+
+changes in datasets such as MEVID [3], CCVID [8], and VCCR [10] represents progress in addressing real-world challenges, though they could benefit from more identities and diverse environments. The BRIAR dataset [2], while featuring 1,000 subjects and UAV footage, primarily targets face recognition with restricted access. P-Destre [17] pioneered aerial view exploration, though its use of a single drone at lower altitudes (5-6m) creates opportunities for datasets covering higher operational altitudes more common in surveillance applications. The G2A-VReID dataset by Zhang et al. [47] represents an important step in combining aerial and ground views. While innovative, it contains 2,788 identities within a $20 - 60\mathrm{m}$ altitude range using 2 cameras, suggesting opportunities for future datasets to expand in scale, altitude diversity, camera count, and environmental variety. Tab. 1 compares our AG-VPReID dataset with others across multiple dimensions.
+
+Video-based Person ReID. Video-based person ReID methods have evolved to leverage both spatial and temporal cues. Early approaches used recurrent neural networks and 3D convolutional networks [20, 30], while later works incorporated temporal pooling [51] and attention mechanisms [25]. Recent advancements include temporal complementary learning [13], Transformer-based architectures [11, 28], and techniques addressing cross-platform and cloth-changing scenarios [10, 39, 47]. The
+
+AG-ReID 2023 Challenge [33] highlighted aerial-ground ReID challenges, with winners employing re-ranking, data augmentation, and centroid-based representations. Recent works include Instruct-ReID [12] with instruction-guided retrieval, Domain Shifting [15] for distribution adaptation, and SEAS [53] using 3D body shape guidance. Despite these developments, most existing methods employ uni-modal frameworks trained on predefined label sets. In contrast, recent work has proposed a visual-language multi-modal learning paradigm [45], potentially offering more flexibility and robustness in feature representation for video-based person ReID.
+
+# 3. AG-VPReID Dataset
+
+This section offers a detailed overview of the creation process for our AG-VPReID dataset. We describe the methods used for collecting video footage in Sec. 3.1. Sec. 3.2 introduces our annotation procedures. Sec. 3.3 compares AG-VPReID with existing datasets, highlighting its unique features.
+
+# 3.1. Dataset Collection
+
+The AG-VPReLU dataset was collected over a period of 20 days, including 10 morning sessions (8:30am-10:00am) and 10 afternoon sessions (3:30pm-5:00pm), with each session lasting 60 minutes. Data capture involved two drones, two
+
+CCTV cameras, and two wearable cameras. Each drone operated at four different altitudes—15m, 30m, 80m, and 120m—for 15 minutes per session, providing a comprehensive range of aerial views. In total, the dataset comprises 240 hours of video footage, documented in Tab. 2, which includes detailed specifications of the equipment used. The dataset features diverse resolutions, frame rates, and perspectives, extending from ground level to 120-meter aerial views. Fig. 1 shows example frames across different viewpoints and image qualities from different platforms. The drones, CCTV, and wearable devices are positioned to view individuals from different angles, as illustrated in Fig. 1, forcing person ReID models to learn robust multiview and partial-view representations to be effective.
+
+| Type | Model | Resolution | Lens | FPS |
| CCTV | Bosch (Outdoor) | 704 × 480 | 24mm | 15 |
| Bosch (Indoor) | 1280 × 720 | 18mm | 25 |
| Wearable | GoPro10 (Front) | 3840 × 2160 | 16mm | 30 |
| GoPro10 (Side) | 1920 × 1080 | 16mm | 60 |
| Drones | DJI Inspire2 | 3840 × 2160 | 24mm | 25 |
| DJI M300RTK | 8192 × 5460 | 35mm | 1 |
+
+Table 2. Equipment specifications for the AG-VPReID dataset.
+
+To ensure professional drone operations, a specialized team (one RPAS engineer, one Chief Remote Pilot, one RPAS technician) managed all 20 data collection days, handling flights, capturing aerial footage, and performing initial data preprocessing.
+
+# 3.2. Labeling Process
+
+The AG-VPReID dataset uses YOLOv8x for person detection and tracking [16], extracting images from all frames across multiple cameras. It includes both short-term and long-term ReID scenarios, the latter including instances where participants change clothes to test long-term identity persistence. Identity matching was performed by a team of expert annotators, supported by research assistants, to ensure both accuracy and consistency in the matching process. Following [32], we manually annotated each identity with 15 selective soft-biometrics attributes to enhance the dataset's utility for attribute-based person ReID applications. For a detailed list of these attributes, refer to 8.1.
+
+# 3.3. Dataset Characteristics
+
+Compared with existing video-based ReID datasets, our AG-VPReID dataset has five unique characteristics:
+
+1) The highest number of identities and tracklets. AGVPReID sets a new benchmark with 6,632 unique identities and 32,321 tracklets, substantially surpassing existing datasets. It holds nearly twice as many identities as prominent ground-based datasets such as LSVID [18], which contains 3,772 identities, and more than six times
+
+the tracklets of the next largest aerial-ground dataset, G2AVReID [47], which includes 5,576 tracklets. Additionally, AG-VPReID encompasses over 9.6 million frames, providing 50 times the volume of frames compared to other aerial-ground datasets. While MEVID [3] exceeds in frame count with 10.46 million, it does not match AG-VPReID in terms of identity and tracklet numbers.
+
+2) The most diverse platforms. Our AG-VPReLUID dataset is the first to incorporate aerial, ground, and wearable platforms for video-based person ReID. The inclusion of wearable cameras provides a novel dimension with high-quality first-person perspectives. This combination results in extreme variations in resolution and subject size across platforms: UAV (18×37 to 293×542 pixels), CCTV (22×23 to 172×413 pixels), and GoPro (25×48 to 483×1078 pixels).
+3) The highest flying altitudes. AG-VPReID features footage from altitudes reaching up to 120 meters, exceeding existing datasets' 60-meter maximum [47]. This introduces challenges: 1) extreme viewpoints with perspective distortions; 2) multiple scales with varying resolutions; and 3) image quality issues (Fig. 2). We used two drones—one with a wide-angle camera for area monitoring and another with a narrow-angle camera for detailed observation.
+4) Rich outdoor scenarios with real-world challenges. Our AG-VPReID dataset presents diverse outdoor campus scenarios with real-world challenges including complex occlusions, varied poses from different activities, and uniform-wearing individuals. Fig. 2 shows examples of these diverse scenarios.
+5) Other notable characteristics. AG-VPReLU includes comprehensive attributes for each identity (gender, age, clothing style, accessories), enabling fine-grained analysis. The dataset features long-term tracking data of 14 diverse individuals recorded across multiple days, each wearing different clothing per session to capture real-world variations. We also provide camera calibration information and GPS coordinates to support multi-camera tracking research. See supplementary material Sec. 8 for details.
+
+# 3.4. Ethics and Privacy
+
+This research received ethics approval for data collection and usage. We implement "Deface" [5] to blur faces, secure data storage, and obtained informed consent from all participants. Details are available at our project repository.
+
+# 4. AG-VPReID-Net
+
+We propose AG-VPReLU-DNet, a purpose-built framework addressing aerial-ground ReID's unique challenges. In particular, we propose an Adapted Temporal-Spatial Stream for robust temporal-spatial representations to deal with the temporal discontinuity challenge caused by drone motion
+
+
+Aerial Camera
+
+
+
+
+
+
+
+
+(f) Clothing similarity
+Figure 2. The AG-VPReID dataset presents several key challenges: extreme viewpoints, varying resolutions and subject sizes, pose/illumination variations, occlusions, and similar clothing among subjects.
+
+from unstable tracking between frames. We propose a Normalized Appearance Stream for resolution and appearance changes to deal with extreme viewpoint shifts. To deal with altitude-driven scale variance, we introduce a Multi-Scale Attention Stream for scale variations. Fig. 3 illustrates our architecture. Detailed stream contributions are provided in Tab. 9 of the supplementary material.
+
+# 4.1. Stream 1: Adapted Temporal-Spatial Stream
+
+When performing video-based person ReID, a key challenge is handling inconsistent motion patterns and temporal gaps between video frames. To address this, we propose an Adapted Temporal-Spatial stream that combines CLIP's visual encoder with temporal and 3D shape modeling to create a comprehensive representation of individuals. Our method operates on a sequence $\mathcal{V}$ of $T$ frames through the following components:
+
+Visual Feature Extraction: Using CLIP's visual encoder $E_{v}(\cdot)$ , we extract frame-level features,
+
+$$
+F _ {t} = E _ {v} \left(\mathcal {I} _ {t}\right), \quad t \in \{1, \dots , T \}, \tag {1}
+$$
+
+where $\mathcal{I}_t$ and $F_{t}$ are the $t$ -th frame and its features.
+
+Temporal Processing: We incorporate temporal modeling through two key components:
+
+1) Temporal 3D Shape Modeling (TSM): Following [34], we extract 3D shape representations,
+
+$$
+g _ {t} = \operatorname {G R U} \left(F _ {t}, g _ {t - 1}\right), \beta_ {t} = 3 \mathrm {D} \operatorname {R e g u s s o r} \left(g _ {t}\right), \tag {2}
+$$
+
+where $g_{t}$ captures temporal dynamics and $\beta_{t}$ represents SMPL model parameters.
+
+2) Temporal Feature Enhancement (TFE): Adapting from [45], we enhance features by combining appearance and shape,
+
+$$
+F _ {\text {e n h a n c e d}} = \operatorname {T F E} \left(F _ {1: T}, \beta_ {1: T}\right). \tag {3}
+$$
+
+Identity-Aware Processing: We incorporate identity information through,
+
+$$
+\mathcal {M} _ {y _ {i}} = \frac {1}{N _ {y _ {i}}} \sum_ {V \in \mathcal {V} _ {y _ {i}}} \operatorname {T A P} \left(F _ {\text {e n h a n c e d}}\right),
+$$
+
+$$
+\mathcal {M} _ {y _ {i}} ^ {\text {r e f i n e d}} = \operatorname {S S P} \left(F _ {\text {e n h a n c e d}}, \mathcal {M} _ {y _ {i}}\right),
+$$
+
+$$
+R _ {s t r e a m 1} = \left[ F _ {e n h a n c e d}; \mathcal {M} _ {y _ {i}} ^ {r e f i n e d} \right], \tag {4}
+$$
+
+where $\mathcal{M}_{y_i}$ is the identity memory bank constructed through Temporal Average Pooling (TAP), and the Sequence-Specific Prompt (SSP) module refines this representation for the final output $R_{stream1}$ .
+
+# 4.2. Stream 2: Normalized Appearance Stream
+
+The Adapted Temporal-Spatial (ATS) stream provides robust temporal-spatial representation, but may not fully capture fine-grained appearance details across viewpoints, especially in aerial footage. To address this limitation, we propose a Normalized Appearance (NA) stream that effectively aggregates appearance details from multiple viewpoints.
+
+The NA stream normalizes and combines appearance information across frames using UVTexture maps and visibility masks. Our process involves: (1) Extracting UVTexture maps and visibility masks per frame, (2) Normalizing UVTexture maps brightness, (3) Aligning maps across frames, (4) Weighted aggregation using visibility masks, and (5) Generating the final normalized representation. The brightness normalization and weighted aggregation of UVTexture maps can be formulated as,
+
+$$
+T _ {i} ^ {\text {n o r m}} = \gamma (H (N (T _ {i}))), \tag {5}
+$$
+
+$$
+T _ {\text {a g g r e g a t e d}} = \frac {\sum_ {i = 1} ^ {N} V _ {i} \odot T _ {i} ^ {\text {n o r m}}}{\sum_ {i = 1} ^ {N} V _ {i}}, \tag {6}
+$$
+
+where $T_{i}^{norm}$ is the normalized UVTexture map for frame $i$ , $N(\cdot), H(\cdot)$ , and $\gamma(\cdot)$ are normalization, histogram matching and gamma correction functions respectively. $T_{aggregated}$ is the final aggregated map. We leverage PhysPT [49]
+
+
+Figure 3. The three-stream AG-VPReLU-DNet architecture addresses aerial-ground ReID challenges: Temporal-Spatial stream for motion modeling and temporal features, Normalized Appearance for resolution/appearance variations, and Multi-Scale Attention for aerial-ground scale variations.
+
+for pose estimation and Texformer [41] to generate UV maps from PhysPT's output 3D meshes. The maps are improved through inter-frame consistency before feeding into the DGC Omni-scale Module [52].
+
+# 4.3. Stream 3: Multi-Scale Attention Stream
+
+While the ATS stream provides a robust temporal-spatial representation and the NA stream addresses viewpoint and occlusion challenges, aerial-ground person ReID still faces significant hurdles due to extreme scale variations between drone and ground-level footage. The first two streams effectively capture temporal dynamics, 3D shape information, and viewpoint-invariant appearance details, but they may not fully address the drastic scale differences inherent in aerial-ground scenarios. To complement the ATS stream and NA stream and address this limitation, we propose a Multi-Scale Attention (MSA) stream.
+
+In detail, this stream leverages the power of frozen large vision models combined with lightweight, adaptive processing. Specifically, this stream utilizes a frozen large vision model to extract multi-scale features for video-based person ReID. By combining a lightweight Transformer decoder with a local temporal module, this approach dynamically integrates spatial and temporal information, thereby enhancing our framework's ability to accurately capture essential person-specific details.
+
+Specifically, for each frame $\mathcal{I}_t$ within the sequence $\nu y_{i}$ the CLIP vision encoder [36] is employed to extract features independently. The process collects tokens from various layers at regular intervals to compile a detailed feature map that captures spatial correspondences. These frame feature maps are subsequently concatenated and assembled
+
+into a spatiotemporal feature volume $\mathbf{G}$ . Following the methods [23, 44], we integrate temporal information into this volume before processing it through a Transformer decoder. This decoder globally aggregates features across multiple layers, employing a video-level classification token as a query, with feature volumes from different layers of the backbone serving as keys and values. A linear layer then maps the output of the decoder's final block to produce class predictions. The operational dynamics of the Transformer decoder are outlined as follows,
+
+$$
+Y _ {i} = \operatorname {T e m p} _ {i} ([ \mathbf {G} _ {N - M + i, 1}, \mathbf {G} _ {N - M + i, 2}, \dots , \mathbf {G} _ {N - M + i, T} ]),
+$$
+
+$$
+\tilde {q} _ {i} = q _ {i - 1} + \mathrm {M H A} _ {i} \left(q _ {i - 1}, Y _ {i}, Y _ {i}\right),
+$$
+
+$$
+q _ {i} = \tilde {q} _ {i} + \operatorname {M L P} _ {i} (\tilde {q} _ {i}),
+$$
+
+$$
+f _ {G} = \operatorname {F C} \left(q _ {M}\right), \tag {7}
+$$
+
+where $\mathbf{G}_{n,t}$ represents the features of frame $t$ extracted from the $n$ -th layer of CLIP vision encoder. The feature volume $Y_{i}$ , which undergoes temporal modulation, is input into the $i$ -th layer of the Transformer decoder. The query token $q_{i}$ is incrementally refined, beginning with $q_{0}$ as learnable initial parameters. The final output $f_{G}$ , corresponds to the final feature. The spatiotemporal decoder comprises $M$ blocks. $N$ denotes the number of encoder layers. Multi-head attention (MHA) involves query, key, and value, each of which plays a distinct role. The operator $\mathrm{Temp}(\cdot)$ is utilized to model temporal dynamics, which produces feature tokens influenced by detailed temporal information.
+
+# 5. Experimental Results
+
+# 5.1. Datasets and Evaluation Metrics
+
+We conducted evaluations of our method using the AG-VPReID and four established video-based person ReID datasets: iLIDS [38], Mars [51], LS-VID [18] and G2AVReID [47]. For AG-VPReID, we used a balanced split of 3,013 identities with both ground and aerial views, dividing them equally for training and testing purposes [31, 32]. Details on the training and testing configurations are provided in Table 3. We evaluate performance using the Cumulative Matching Characteristic (CMC) at Rank-1 and the mean Average Precision (mAP).
+
+| Case | Subset | #IDs | #Tracklets | #Images (M) |
| Training | All | 1,555 | 13,300 | 3.85 |
| Testing (A2G) | All | 1,456 | 13,566 | 3.94 |
| 15m | 506 | 4,907 | 1.50 |
| 30m | 377 | 2,885 | 0.89 |
| 80m | 356 | 2,592 | 0.69 |
| 120m | 308 | 3,182 | 0.86 |
| Testing (G2A) | All | 5,075* | 19,021 | 5.79 |
| 15m | 1,403 | 6,362 | 2.14 |
| 30m | 1,406 | 4,468 | 1.41 |
| 80m | 1,162 | 3,866 | 1.13 |
| 120m | 1,195 | 4,325 | 1.11 |
+
+Table 3. Statistics of AG-VPReID dataset. A2G: aerial-to-ground, G2A: ground-to-aerial. *3,619 additional IDs as distractors.
+
+# 5.2. Implementation Details
+
+Our pipeline leverages UV maps generated by Texformer [41] using 3D human meshes from PhysPT [49] with refined pose estimation. The UV maps are processed through normalization, histogram matching, and gamma correction before weighted blending with visibility masks. The architecture consists of three streams: an Adapted Temporal-Spatial Stream (CLIP ViT-B/16), a Normalized Appearance Stream for 3D coordinates and UV textures, and a Multi-Scale Attention Stream (CLIP ViT-L/14). More implementation details can be found in the supplementary.
+
+# 5.3. Comparison with State-of-the-Art Methods
+
+We evaluate our proposed method AG-VPReID-Net against several state-of-the-art approaches across multiple video-based person ReID datasets. Tab. 4 summarizes the results.
+
+Ground-to-Ground Datasets. Our method achieves superior performance on MARS (91.5% mAP, 93.2% Rank-1), outperforming CLIP-ReID by 3.4% mAP. On LS-VID (87.3% mAP, 93.2% Rank-1), we surpass LSTRL by 4.9% mAP. For iLIDS-VID, we reach 96.3% Rank-1, which is 3.0% higher than MFA.
+
+Cross-Platform Datasets. On G2A-VReID, we achieve $81.3\%$ mAP and $73.1\%$ Rank-1, surpassing MGH by $4.6\%$ mAP. Note that the G2A-VReID dataset only provides a
+
+
+Figure 4. Baseline vs our method on AG-VPReLU dataset. Green/red: correct/incorrect labels. First tracklet image shown. Ranks show improvements in bold.
+
+ground-to-aerial testing set. For AG-VPReID, we demonstrate strong results in both Ground-to-Aerial (58.0% mAP, 75.6% Rank-1, exceeding CLIP-ReID by 8.8% Rank-1) and aerial-to-ground scenarios (64.0% mAP, 71.9% Rank-1, surpassing CLIP-ReID by 1.7% mAP and 0.3% Rank-1).
+
+# 5.4. Ablation Study
+
+We conduct an ablation study on AG-VPReLU to evaluate each stream. St-1 is our temporal modeling stream, St-2 is the appearance normalization stream, and St-3 is the multiscale feature stream. Their combinations (St-12/13/23/123) merge multiple streams.
+
+Stream Contributions. Tab. 5 shows that St-1 achieves the strongest individual performance (71.52% A2G, 74.80% G2A Rank-1). St-2 and St-3 show moderate results (58.40% and 61.65% A2G Rank-1). Combined streams demonstrate complementary strengths, with St-123 achieving the best results (71.91% A2G, 75.57% G2A Rank-1) by integrating the three streams.
+
+Impact of Altitude. Table 6 shows performance decreasing with altitude, most significantly between $30\mathrm{m} - 80\mathrm{m}$ . A2G Rank-1 drops $\sim 11\%$ across streams. At $120\mathrm{m}$ , St-1 demonstrates robustness (52.47% vs 38.12%/35.13%), achieving +17.34% improvement through temporal modeling. St-2's physics-informed UV mapping provides +7.57% improvement (42.70% vs. 35.13%), while St-3's multi-scale attention yields +17.72% improvement (52.85% vs. 35.13%). St-123 maintains best performance across all altitudes by combining stream strengths.
+
+Clothing Changes vs. Camera Angles. Analysis shows altitude increases $(15\mathrm{m} \rightarrow 120\mathrm{m})$ reduce Rank-1 by $27.66\%$ , significantly more than clothing changes $(7.85\%$ in ground-to-ground). Without clothing changes, aerial-ground matching $(71.91\%$ Rank-1) still underperforms ground-to-ground $(91.52\%)$ due to viewpoint differences. When combining aerial views with clothing changes $(65.83\%$ Rank-1), these factors create synergistic challenges where viewpoint differences amplify clothing ambi
+
+| Method | MARS | LS-VID | iLIDS-VID | G2A-VReID | AG-VPReID |
| Ground → Ground | Ground → Aerial | Aerial → Ground | Ground → Aerial |
| mAP | Rank-1 | mAP | Rank-1 | Rank-1 | Rank-5 | mAP | Rank-1 | mAP | Rank-1 | mAP | Rank-1 |
| STMP[29] | 72.7 | 84.4 | 39.1 | 56.8 | 84.3 | 96.8 | - | - | 50.7 | 60.3 | 45.2 | 55.8 |
| M3D[20] | 74.1 | 84.4 | 40.1 | 57.7 | 74.0 | 94.3 | - | - | 52.4 | 62.6 | 47.9 | 57.3 |
| GLTR[19] | 78.5 | 87.0 | 44.3 | 63.1 | 86.0 | 98.0 | - | - | 55.6 | 65.8 | 50.1 | 60.5 |
| TCLNet[13] | 85.1 | 89.8 | 70.3 | 81.5 | 86.6 | - | 65.4 | 54.7 | 57.2 | 67.9 | 52.7 | 62.4 |
| MGH[43] | 85.8 | 90.0 | 61.8 | 79.6 | 85.6 | 97.1 | 76.7 | 69.9 | 60.3 | 70.8 | 55.5 | 65.2 |
| GRL[25] | 84.8 | 91.0 | - | - | 90.4 | 98.3 | - | - | 58.7 | 68.4 | 53.9 | 63.6 |
| BiCnet-TKS[14] | 86.0 | 90.2 | 75.1 | 84.6 | - | - | 63.4 | 51.7 | 59.8 | 69.2 | 54.3 | 64.7 |
| CTL[24] | 86.7 | 91.4 | - | - | 89.7 | 97.0 | - | - | 56.4 | 66.9 | 51.8 | 61.3 |
| STMN[6] | 84.5 | 90.5 | 69.2 | 82.1 | - | - | 66.7 | 56.1 | 61.6 | 71.5 | 56.9 | 66.2 |
| PSTA[39] | 85.8 | 91.5 | - | - | 91.5 | 98.1 | - | - | 60.5 | 70.2 | 55.8 | 65.7 |
| DIL[11] | 87.0 | 90.8 | - | - | 92.0 | 98.0 | - | - | 61.2 | 70.9 | 56.3 | 66.1 |
| STT[48] | 86.3 | 88.7 | 78.0 | 87.5 | 87.5 | 95.0 | - | - | 61.0 | 70.7 | 56.1 | 65.9 |
| TMT[28] | 85.8 | 91.2 | - | - | 91.3 | 98.6 | - | - | 60.8 | 70.5 | 55.9 | 65.8 |
| CAVIT[40] | 87.2 | 90.8 | 79.2 | 89.2 | 93.3 | 98.0 | - | - | 61.4 | 71.1 | 56.5 | 66.3 |
| SINet[1] | 86.2 | 91.0 | 79.6 | 87.4 | 92.5 | - | - | - | 61.3 | 71.0 | 56.4 | 66.2 |
| MFA[9] | 85.0 | 90.4 | 78.9 | 88.2 | 93.3 | 98.7 | - | - | 61.1 | 70.8 | 56.2 | 66.0 |
| DCCT[27] | 87.5 | 92.3 | - | - | 91.7 | 98.6 | - | - | 61.5 | 71.2 | 56.6 | 66.4 |
| LSTRL[26] | 86.8 | 91.6 | 82.4 | 89.8 | 92.2 | 98.6 | - | - | 61.7 | 71.3 | 56.7 | 66.5 |
| CLIP-ReID[21] | 88.1 | 91.7 | 80.6 | 88.8 | - | - | - | - | 62.3 | 71.6 | 57.2 | 66.8 |
| AG-VPReID-Net | 91.5 | 93.2 | 87.3 | 93.2 | 96.3 | 99.5 | 81.3 | 73.1 | 64.0 | 71.9 | 58.0 | 75.6 |
+
+Table 4. Performance comparison across datasets. Bold shows best results.
+
+| Method | Aerial → Ground | Ground → Aerial |
| Rank-1 | Rank-5 | Rank-10 | Rank-1 | Rank-5 | Rank-10 |
| St-1 | 71.52 | 80.42 | 83.88 | 74.80 | 84.27 | 86.90 |
| St-2 | 58.40 | 70.20 | 75.80 | 61.50 | 73.60 | 78.20 |
| St-3 | 61.65 | 74.53 | 79.15 | 67.38 | 78.82 | 82.3 |
| St-12 | 69.50 | 78.80 | 82.50 | 72.80 | 82.60 | 85.40 |
| St-13 | 71.80 | 80.60 | 83.91 | 75.40 | 84.48 | 86.91 |
| St-23 | 65.70 | 76.55 | 80.90 | 70.10 | 80.45 | 83.91 |
| St-123 | 71.91 | 80.67 | 83.92 | 75.57 | 84.50 | 86.92 |
+
+Table 5. Ranking accuracy (%) improvement on AG-VPReID dataset.
+
+| Method | Aerial → Ground | Ground → Aerial |
| 15m | 30m | 80m | 120m | 15m | 30m | 80m | 120m |
| St-1 | 80.28 | 78.76 | 67.24 | 52.47 | 83.25 | 83.03 | 67.07 | 62.31 |
| St-2 | 69.75 | 68.13 | 52.62 | 38.12 | 72.87 | 71.41 | 52.22 | 45.43 |
| St-3 | 74.25 | 74.01 | 52.53 | 35.13 | 77.18 | 78.91 | 56.59 | 52.56 |
| St-12 | 78.32 | 76.82 | 65.24 | 50.53 | 81.34 | 81.27 | 65.17 | 60.43 |
| St-13 | 80.55 | 78.95 | 67.50 | 52.85 | 83.70 | 83.55 | 67.60 | 63.10 |
| St-23 | 76.45 | 74.90 | 57.40 | 42.70 | 79.55 | 79.40 | 57.40 | 52.80 |
| St-123 | 80.66 | 79.00 | 67.63 | 53.00 | 83.92 | 83.66 | 67.82 | 63.32 |
+
+Table 6. Rank-1 accuracy (%) on AG-VPReID at various altitudes.
+
+guity. See Table 7.
+
+# 5.5. Visualization
+
+We further visualize the ReID results with Top-5 ranking to understand how our model improves compared to the baseline [21] for aerial-to-ground person ReID in Fig. 4. Unlike the baseline which may be biased by image resolution and clothing textures, our approach pays attention to more robust features like motion patterns and body shape characteristics, which explains its successful identification of similar walking postures and body proportions despite the significant viewpoint differences between the aerial query and ground-view gallery pair. Additional examples are in Figs. 7 and 8 of the supplementary material.
+
+| Scenario | Rank-1 | mAP | Key Observation |
| Camera Angle Impact |
| 15m altitude (AG) | 80.66 | 77.23 | Baseline performance |
| 30m altitude (AG) | 79.00 | 75.81 | Minimal degradation |
| 80m altitude (AG) | 67.63 | 63.42 | -13.03% Rank-1 vs. 15m |
| 120m altitude (AG) | 53.00 | 48.75 | -27.66% Rank-1 vs. 15m |
| Clothing Change Impact |
| GG-SameClothes | 91.52 | 88.74 | Upper-bound performance |
| GG-DiffClothes | 83.67 | 79.92 | -7.85% Rank-1 (CC-only impact) |
| AG-SameClothes | 71.91 | 64.00 | -19.61% Rank-1 (AG-only impact) |
| AG-DiffClothes | 65.83 | 57.52 | -6.08% Rank-1 (CC impact in AG) |
+
+Table 7. Impact of clothing changes (CC) vs. camera angles.
+
+# 6. Conclusion
+
+We introduce AG-VPReLU, a comprehensive dataset for video-based aerial-ground person ReID, addressing the critical need for a large and challenging aerial-ground dataset. We also propose AG-VPReLU-Net, a purpose-built three-stream person ReID framework that combines temporal-spatial processing, physics-informed normalized appearance representation, and multi-scale attention mechanisms. This approach achieves state-of-the-art performance on both the AG-VPReLU dataset and existing video-based ReID benchmarks. Notably, the relatively lower performance across all approaches on AG-VPReLU highlights its demanding nature and establishes it as a robust benchmark for advancing future research in the field.
+
+# 7. Acknowledgement
+
+This work was supported by the Australian Research Council (ARC) Discovery Project (DP200101942) and a QUT Postgraduate Research Award. We gratefully acknowledge the Research Engineering Facility (REF) team at QUT for providing expertise and the research infrastructure essential for data collection and processing within this project.
+
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+
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+# AI-Face: A Million-Scale Demographically Annotated AI-Generated Face Dataset and Fairness Benchmark
+
+Li Lin $^{1}$ , Santosh $^{1}$ , Mingyang Wu $^{1}$ , Xin Wang $^{2}$ , Shu Hu $^{1\dagger}$
+
+$^{1}$ Purdue University, West Lafayette, USA {lin1785, santosh2, wu2415, hu968}@purdue.edu
+
+$^{2}$ University at Albany, State University of New York, New York, USA xwang56@albany.edu
+
+# Abstract
+
+AI-generated faces have enriched human life, such as entertainment, education, and art. However, they also pose misuse risks. Therefore, detecting AI-generated faces becomes crucial, yet current detectors show biased performance across different demographic groups. Mitigating biases can be done by designing algorithmic fairness methods, which usually require demographically annotated face datasets for model training. However, no existing dataset encompasses both demographic attributes and diverse generative methods simultaneously, which hinders the development of fair detectors for AI-generated faces. In this work, we introduce the AI-Face dataset, the first million-scale demographically annotated AI-generated face image dataset, including real faces, faces from deepfake videos, and faces generated by Generative Adversarial Networks and Diffusion Models. Based on this dataset, we conduct the first comprehensive fairness benchmark to assess various AI face detectors and provide valuable insights and findings to promote the future fair design of AI face detectors. Our AI-Face dataset and benchmark code are publicly available at https://github.com/Purdue-M2/AI-Face-FairnessBench.
+
+# 1. Introduction
+
+AI-generated faces are created using sophisticated AI technologies that are visually difficult to discern from real ones [1]. They can be summarized into three categories: deepfake videos [2] created by typically using Variational Autoencoders (VAEs) [3, 4], faces generated from Generative Adversarial Networks (GANs) [5-8], and Diffusion Models (DMs) [9]. These technologies have significantly advanced the realism and controllability of synthetic facial representations. Generated faces can enrich media and increase creativity [10]. However, they also carry significant risks of misuse. For example, during the 2024 United States presidential election, fake face images of Donald Trump surrounded by groups of black people smiling and laughing to
+
+
+Figure 1. Comparison between AI-Face and other datasets in terms of demographic annotation, generation category, and the number of generation methods. 'DF', 'GAN', and 'DM' stand for Deepfake Videos, Generative Adversarial Networks, and Diffusion Models.
+
+encourage African Americans to vote Republican are spreading online [11]. This could distort public opinion and erode people's trust in media [12, 13], necessitating the detection of AI-generated faces for their ethical use.
+
+However, one major issue existing in current AI face detectors [24-27] is biased detection (i.e., unfair detection performance among demographic groups [19, 28-30]). Mitigating biases can be done by designing algorithmic fairness methods, but they usually require demographically annotated face datasets for model training. For example, works like [29, 30] have made efforts to enhance fairness in the detection based on A-FF++ [19] and A-DFD [19]. However, both datasets are limited to containing only faces from deepfake videos, which could cause the trained models not to be applicable for fairly detecting faces generated by GANs and DMs. While some datasets (e.g., GenData [17], DF40 [31]) include GAN and DM faces, they either lack demographic annotations or provide only limited demographic attributes. Most importantly, no existing dataset offers sufficient diversity in generation methods while also providing demographic labels. A comparison of existing datasets is shown in Fig. 1. These limitations of existing datasets hamper the development of fair technologies for detecting AI-generated faces.
+
+| Dataset | Year | Face Images | Generation Category | #Generation Methods | Source of Real Images | Demographic Annotation |
| #Real | #Fake | Deepfake Videos | GAN | DM | Skin Tone | Gender | Age |
| DF-1.0 [14] | 2020 | 2.9M | 14.7M | ✓ | | | 1 | Self-Recording | | ✓ | |
| DeePhy [15] | 2022 | 1K | 50.4K | ✓ | ✓ | | 3 | YouTube | ✓ | ✓ | ✓ |
| DF-Platter [16] | 2023 | 392.3K | 653.4K | ✓ | ✓ | | 3 | YouTube | ✓ | ✓ | ✓ |
| GenData [17] | 2023 | - | 20K | | ✓ | ✓ | 3 | CelebA [18] | | ✓ | |
| A-FF++ [19] | 2024 | 29.8K | 149.1K | ✓ | | | 5 | YouTube | | ✓ | ✓ |
| A-DFD [19] | 2024 | 10.8K | 89.6K | ✓ | | | 5 | Self-Recording | | ✓ | ✓ |
| A-DFDC [19] | 2024 | 54.5K | 52.6K | ✓ | ✓ | | 8 | Self-Recording | | ✓ | ✓ |
| A-Celeb-DF-v2 [19] | 2024 | 26.3K | 166.5K | ✓ | | | 1 | Self-Recording | | ✓ | |
| A-DF-1.0 [19] | 2024 | 870.3K | 321.5K | ✓ | | | 1 | Self-Recording | | ✓ | ✓ |
| AI-Face | 2025 | 400K | 1.2M | ✓ | ✓ | ✓ | 37 | FFHQ [6], IMDB-WIKI [20], real from FF++ [2], DFDC [21], DFD [22],Celeb-DF-v2 [23] | ✓ | ✓ | ✓ |
+
+Table 1. Quantitative comparison of existing datasets with ours on demographically annotated AI-generated faces.
+
+Moreover, benchmarking fairness provides a direct method to uncover prevalent and unique fairness issues in recent AI-generated face detection. However, there is a lack of a comprehensive benchmark to estimate the fairness of existing AI face detectors. Existing benchmarks [32-35] primarily assess utility, neglecting systematic fairness evaluation. Two studies [28, 36] do evaluate fairness in detection models, but their examination is based on a few outdated detectors. Furthermore, detectors' fairness reliability (e.g., robustness with test set post-processing, fairness generalization) has not been assessed. The absence of a comprehensive fairness benchmark impedes a thorough understanding of the fairness behaviors of recent AI face detectors and obscures the research path for detector fairness guarantees.
+
+In this work, we build the first million-scale demographically annotated AI-generated face image dataset: AI-Face. The face images are collected from various public datasets, including the real faces that are usually used to train AI face generators, faces from deepfake videos, and faces generated by GANs and DMs. Each face is demographically annotated by our designed measurement method and Contrastive Language-Image Pretraining (CLIP) [37]-based lightweight annotator. Next, we conduct the first comprehensive fairness benchmark on our dataset to estimate the fairness performance of 12 representative detectors coming from four model types. Our benchmark exposes common and unique fairness challenges in recent AI face detectors, providing essential insights that can guide and enhance the future design of fair AI face detectors. Our contributions are as follows:
+
+- We build the first million-scale demographically annotated AI-generated face dataset by leveraging our designed measure and developed lightweight annotator.
+- We conduct the first comprehensive fairness benchmark of AI-generated face detectors, providing an extensive fairness assessment of current representative detectors.
+- Based on our experiments, we summarize the unsolved questions and offer valuable insights within this research field, setting the stage for future investigations.
+
+# 2. Background and Motivation
+
+AI-generated Faces and Biased Detection. AI-generated face images, created by advanced AI technologies, are vi
+
+sually difficult to discern from real ones. They can be summarized into three categories: 1) Deepfake Videos. Initiated in 2017 [13], these use face-swapping and face-reenactment techniques with a variational autoencoder to replace a face in a target video with one from a source [3, 4]. Note that our paper focuses solely on images extracted from videos. 2) GAN-generated Faces. Post-2017, Generative Adversarial Networks (GANs) [38] like StyleGANs [6-8] have significantly improved generated face realism. 3) DM-generated Faces. Diffusion models (DMs), emerging in 2021, generate detailed faces from textual descriptions and offer greater controllability. Tools like Midjourney [39] and DALLE2 [40] facilitate customized face generation. While these AI-generated faces can enhance visual media and creativity [10], they also pose risks, such as being misused in social media profiles [41, 42]. Therefore, numerous studies focus on detecting AI-generated faces [24-27], but current detectors often show performance disparities among demographic groups [19, 28-30]. This bias can lead to unfair targeting or exclusion, undermining trust in detection models. Recent efforts [29, 30] aim to enhance fairness in deepfake detection but mainly address deepfake videos, overlooking biases in detecting GAN- and DM-generated faces.
+
+The Existing Datasets. Current AI-generated facial datasets with demographic annotations are limited in size, generation categories, methods, and annotations, as illustrated in Table 1. For instance, A-FF++, A-DFD, A-DFDC, and A-Celeb-DF-v2 [19] are deepfake video datasets with fewer than one million images. Datasets like DF-1.0 [14] and DF-Platter [16] lack various demographic annotations. Additionally, existing datasets offer limited generation methods. These limitations hinder the development of fair AI face detectors, motivating us to build a million-scale demographically annotated AI-Face dataset.
+
+Benchmark for Detecting AI-generated Faces. Benchmarks are essential for evaluating AI-generated face detectors under standardized conditions. Existing benchmarks, as shown in Table 2, mainly focus on detectors' utility, often overlooking fairness [31-35]. Loc et al. [28] and CCv1 [36] examined detector fairness. However, their study did not have an analysis on DM-generated faces and only measured bias between groups in basic scenarios without considering
+
+| Existing Benchmarks | Year | Category | Scope of Benchmark |
| Deepfake Videos | GAN | DM | Utility | Fairness General Reliability |
| Loc et al. [28] | 2021 | ✓ | | | ✓ | ✓ |
| CCv1 [36] | 2021 | ✓ | ✓ | | ✓ | ✓ |
| DeepfakeBench [34] | 2023 | ✓ | ✓ | | ✓ | |
| CDDB [32] | 2023 | | ✓ | | ✓ | |
| Lin et al. [33] | 2024 | ✓ | ✓ | | ✓ | |
| Le et al. [35] | 2024 | ✓ | ✓ | | ✓ | |
| DF40 [31] | 2024 | ✓ | ✓ | ✓ | ✓ | |
| Ours | 2025 | ✓ | ✓ | ✓ | ✓ | ✓ |
+
+Table 2. Comparison of existing AI-generated face detection benchmarks and ours. Fairness 'General' means fairness evaluation under default/basic settings. Fairness 'Reliability' measures fairness consistency across dynamic scenarios (e.g., post-processing).
+
+fairness reliability under real-world variations and transformations. This motivates us to conduct a comprehensive benchmark to evaluate AI face detectors' fairness.
+
+The Definition of Demographic Categories. Demography-related labels are highly salient to measuring bias. Following prior works [36, 43-47], we will focus on three key demographic categories: Skin Tone, Gender, and Age, in this work. For skin tone, this vital attribute spans a range from pale to dark. We use the Monk Skin Tone scale [48], specifically designed for computer vision applications. For gender, we adopt binary categories (i.e., Male and Female), following practices by many governments [49, 50] and facial recognition research [45, 51, 52], based on sex at birth. For age, using definitions from the United Nations [53] and Statistics Canada [54], we define five age groups: Child (0-14), Youth (15-24), Adult (25-44), Middle-age Adult (45-64), and Senior $(65+)$ . More discussion is in Appendix A.
+
+# 3.AI-Face Dataset
+
+This section outlines the process of building our demographically annotated AI-Face dataset (see Fig. 2), along with its statistics and annotation quality assessment.
+
+# 3.1. Data Collection
+
+We build our AI-Face dataset by collecting and integrating public real and AI-generated face images sourced from academic publications, GitHub repositories, and commercial tools. We strictly adhere to the license agreements of all datasets to ensure that they allow inclusion in our datasets and secondary use for training and testing. More details are in Appendix B.1. Specifically, the fake face images in our dataset originate from 4 Deepfake Video datasets (i.e., $\mathrm{FF} + +$ [2], DFDC [21], DFD [22], and Celeb-DFv2 [23]), generated by 10 GAN models (i.e., AttGAN [55], MMDGAN [56], StarGAN [55], StyleGANs [55, 57, 58], MSGGAN [56], ProGAN [59], STGAN [56], and VQGAN [60]), and 8 DM models (i.e., DALLE2 [61], IF [61], Midjourney [61], DCFace [62], Latent Diffusion [63], Palette [64], Stable Diffusion v1.5 [65], Stable Diffusion Inpainting [65]). This constitutes a total of 1,245,660 fake face images in our dataset. We include 6 real source datasets
+
+(i.e., FFHQ [6], IMDB-WIKI [20], and real images from $\mathrm{FF}++$ [2], DFDC [21], DFD [22], and Celeb-DF-v2 [23]). All of them are usually used as a training set for generative models to generate fake face images. This constitutes a total of 400,885 real face images in our dataset. In general, our dataset contains 28 subsets and 37 generation methods (i.e., 5 in $\mathrm{FF}++$ , 5 in DFD, 8 in DFDC, 1 in Celeb-DF-v2, 10 GANs, and 8 DMs). For all images, we use RetinaFace [66] for detecting and cropping faces.
+
+# 3.2. Annotation Generation
+
+# 3.2.1. Skin Tone Annotation Generation
+
+Skin tone is typically measured using an intuitive approach [67, 68], without requiring a predictive model. Inspired by [67], we developed a method to estimate skin tone using the Monk Skin Tone (MST) Scale [48] (including 10-shade scales: Tone 1 to 10) by combining facial landmark detection with color analysis. Specifically, utilizing Mediapipe's FaceMesh [69] for precise facial landmark localization, we isolate skin regions while excluding non-skin areas such as the eyes and mouth. Based on the detected landmarks, we generate a mask to extract skin pixels from the facial area. These pixels are then subjected to K-Means clustering [70] (we use $\mathrm{K} = 3$ in practice) to identify the dominant skin color within the region of interest. The top-1 largest color cluster is mapped to the closest tone in the MST Scale by calculating the Euclidean distance between the cluster centroid and the MST reference colors in RGB space.
+
+# 3.2.2. Gender and Age Annotation Generation
+
+For generating gender and age annotations, the existing online software (e.g., Face++ [71]) and open-source tools (e.g., InsightFace [72]) can be used for the prediction. However, they fall short in our task due to two reasons: 1) They are mostly designed for face recognition and trained on datasets of real face images but lack generalization capability for annotating AI-generated face images. 2) Their use may introduce bias into our dataset, as they are typically designed and trained without careful consideration of bias and imbalance in the training set. See Appendix B.3 for our experimental study on these tools. To this end, we have to develop our specific annotators to predict gender and age annotations for each image in our dataset.
+
+Problem Definition. Given a training dataset $\mathbb{D} = \{(X_i, A_i)\}_{i=1}^n$ with size $n$ , where $X_i$ represents the $i$ -th face image and $A_i$ signifies a demographic attribute associated with $X_i$ . Here, $A_i \in \mathcal{A}$ , where $\mathcal{A}$ represents user-defined groups (e.g., for gender, $\mathcal{A} = \{\text{Female, Male}\}$ . For age, $\mathcal{A} = \{\text{Child, Youth, Adult, Middle-age Adult, Senior}\}$ ). Our goal is to design a lightweight, generalizable annotator based on $\mathbb{D}$ that reduces bias while predicting facial demographic attributes for each image in our dataset. In practice, we use IMDB-WIKI [20] as training dataset, which contains
+
+
+Figure 2. Generation pipeline of our Demographically Annotated AI-Face Dataset. First, we collect and filter face images from Deepfake Videos, GAN-generated faces, and DM-generated faces found in public datasets. Second, we perform skin tone, gender, and age annotation generation. Skin tone is estimated by combining facial landmark detection with color analysis to generate the corresponding annotation. For gender and age, we develop annotators trained on the IMDB-WIKI dataset [20], then use them to predict attributes for each image.
+
+images along with profile metadata sourced from IMDb and Wikipedia, ensuring that the demographic annotations are as accurate as possible. We trained two annotators with identical architecture and training procedures for gender and age annotations, respectively.
+
+Annotator Architecture. We build a lightweight annotator based on the CLIP [37] foundation model by leveraging its strong zero-shot and few-shot learning capabilities. Specifically, our annotator employs a frozen pre-trained CLIP ViT L/14 [73] as a feature extractor $\mathbf{E}$ followed by a trainable classifier parameterized by $\theta$ , which contains 3-layer Multi-layer Perceptron (MLP) M and a classification head $h$ .
+
+Learning Objective. Aware that neural networks can perform poorly when the training dataset suffers from class-imbalance [74] and CLIP is not free from demographic bias [75-77], we introduce an imbalance loss and fairness loss to address these challenges in the annotator training. Specifically, for image $X_{i}$ , its feature $f_{i}$ is obtained through $f_{i} = \mathbf{M}(\mathbf{E}(X_{i}))$ . Next, two losses are detailed below.
+
+Imbalance Loss: To mitigate the impact of imbalance data, we use Vector Scaling [78] loss, which is a re-weighting method for training models on the imbalanced data with distribution shifts and can be expressed as
+
+$$
+L _ {i m b} = \frac {1}{n} \sum_ {i = 1} ^ {n} - u _ {A _ {i}} \log \frac {e ^ {\zeta_ {A _ {i}} h (f _ {i}) _ {A _ {i}} + \Delta_ {A _ {i}}}}{\sum_ {A \in \mathcal {A}} e ^ {\zeta_ {A} h (f _ {i}) _ {A} + \Delta_ {A}}},
+$$
+
+where $u_{A_i}$ is the weighting factor for attribute $A_i$ . $h(f_i)_{A_i}$ is the predict logit on $A_i$ . $\zeta_{A_i}$ is the multiplicative logit scaling factor, calculated as the inverse of $A_i$ 's frequency. $\Delta_{A_i}$ is the additive logit scaling factor, calculated as the log of $A_i$ probabilities. More details about them are in appendix B.4.
+
+Fairness Loss: We introduce a fairness loss to minimize
+
+the disparity between the distribution $\mathcal{D}^f$ of $f$ and the conditional distribution $\mathcal{D}^{f_A}$ of $f$ on attribute $A\in \mathcal{A}$ . Specifically, we follow [79, 80] to minimize the summation of the following Sinkhorn distance between these two distributions:
+
+$$
+L_{fair} = \sum_{A\in \mathcal{A}}\inf_{\gamma \in \Gamma (\mathcal{D}^{f},\mathcal{D}^{f_{A}})}\bigl\{\mathbb{E}_{X\sim \gamma}[c(p,q)] + \alpha H(\gamma |\mu \otimes \nu)\bigr \} ,
+$$
+
+where $\Gamma(\mathcal{D}^f, \mathcal{D}^{f_A})$ is the set of joint distributions based on $\mathcal{D}^f$ and $\mathcal{D}^{f_A}$ . Let $p$ and $q$ be the points from $\mathcal{D}^f$ and $\mathcal{D}^{f_A}$ , respectively. Then, $c(p, q)$ represents the transport cost [80]. Let $\mu$ and $\nu$ be the reference measures from the set of measures on $f$ . Then, $H(\gamma | \mu \otimes \nu)$ represents the relative entropy of $\gamma$ with respect to the product measure $\mu \otimes \nu$ . $\alpha \geq 0$ is a regularization hyperparameter. In practice, we use the empirical form of $L_{fair}$ .
+
+Total Loss: Therefore, the final learning objective becomes $\mathcal{L}(\theta) = L_{imb} + \lambda L_{fair}$ , where $\lambda$ is a hyperparameter. Train. Traditional optimization methods like stochastic gradient descent can lead to poor model generalization due to sharp loss landscapes with multiple local and global minima. To address this, we use Sharpness-Aware Minimization (SAM) [81] to enhance our annotator's generalization by flattening the loss landscape. Specifically, flattening is attained by determining the optimal $\epsilon^{*}$ for perturbing model parameters $\theta$ to maximize the loss, formulated as: $\epsilon^{*} = \arg \max_{\| \epsilon \|_{2} \leq \beta} \mathcal{L}(\theta + \epsilon) \approx \arg \max_{\| \epsilon \|_{2} \leq \beta} \epsilon^{\top} \nabla_{\theta} \mathcal{L} = \beta \text{sign}(\nabla_{\theta} \mathcal{L})$ , where $\beta$ controls the perturbation magnitude. The approximation is based on the first-order Taylor expansion with assuming $\epsilon$ is small. The final equation is obtained by solving a dual norm problem, where sign represents a sign function and $\nabla_{\theta} \mathcal{L}$ being the gradient of $\mathcal{L}$ with respect to $\theta$ . As a result, the model parameters are updated by solving: $\min_{\theta} \mathcal{L}(\theta + \epsilon^{*})$ .
+
+
+Figure 3. Distribution of face images of the AI-Face dataset. The figure shows the (a) subset distribution and the demographic distribution for (b) skin tone, (c) gender, and (d) gender. The outer rings in (b), (c), and (d) represent the proportion of groups within each attribute category, while the inner rings indicate the distribution of fake $(F)$ and real $(R)$ images within those groups.
+
+
+
+
+
+
+
+Inference. We use the trained annotators to predict demographic labels for each image in AI-Face dataset, except for those from IMDB-WIKI, which already contain true labels.
+
+# 3.3. Dataset Statistics
+
+Fig. 3 illustrates the subset distribution and demographic attributes of the AI-Face dataset. The dataset contains approximately three times more generated images than real images, with diffusion model-generated images constituting the majority. In terms of demographic attributes, the majorities in skin tone are Tone 5 (31.14%) and Tone 6 (35.16%). The lightest skin tones (Tones 1-3) are underrepresented, comprising only 0.97% of the dataset. The dataset is relatively balanced across gender. Adult (25-44) (49.67%) is the predominant representation in age groups.
+
+# 3.4. Annotation Quality Assessment
+
+To assess the quality of demographic annotations in our AI-Face dataset, we conducted a user study. Three participants label the demographic attributes for the given images (the details of labeling activities are in appendix B.5), with the final ground truth determined by majority vote. We then compare our annotations with those in A-FF++, A-DFDC, A-CelebDF-V2, and A-DFD datasets. Specifically, we perform two assessments: 1) Strategic comparison: We select 1,000 images from A-FF++ and A-DFDC that have different annotations from AI-Face. These images likely represent challenging cases. 2) Random comparison: We randomly sampled 1,000 images from A-Celeb-DF-V2 and A-DFD. Due to the limited age classes in these datasets, only gender was evaluated. The results, presented in Table 3, demonstrate the high correctness of the AI-Face annotations and their superior quality compared to the annotations of other datasets. For example, our annotation quality (ACC) surpasses those in A-FF++ by $78.714\%$ on gender and $48.000\%$ on age.
+
+# 4. Fairness Benchmark Settings
+
+This section demonstrates the fairness benchmark settings for detection methods and evaluation metrics on AI-Face (80%/20%: Train/Test). More settings are in Appendix C.1.
+
+Detection Methods. Our benchmark has implemented 12 detectors. The methodologies cover a spectrum that
+
+| Evaluation Type | Dataset | Gender | Age |
| ACC | Precision | Recall | ACC | Precision | Recall |
| Strategic | A-FF++ | 8.143 | 17.583 | 5.966 | 37.700 | 39.459 | 45.381 |
| AI-Face | 86.857 | 74.404 | 77.367 | 85.700 | 74.024 | 63.751 |
| A-DFDC | 21.600 | 28.604 | 23.082 | 33.400 | 38.011 | 40.165 |
| AI-Face | 91.700 | 92.129 | 83.448 | 77.000 | 76.184 | 62.646 |
| Random | A-Celeb-DF-V2 | 89.628 | 90.626 | 90.494 | - |
| AI-Face | 91.206 | 91.474 | 91.767 | - |
| A-DFD | 70.900 | 71.686 | 74.435 | - |
| AI-Face | 92.300 | 91.060 | 91.727 | - |
+
+Table 3. Annotation quality assessment results $(\%)$ for $A - FF + +$ A- DFDC, A-Celeb-DF-V2, A-DFD, and our AI-Face. ACC: Accuracy.
+
+is specifically tailored to detect AI-generated faces from Deepfake Videos, GANs, and DMs. They can be classified into four types: Naive detectors: refer to backbone models that can be directly utilized as the detector for binary classification, including CNN-based (i.e., Xception [82], EfficientB4 [83]) and transformer-based (i.e., ViT-B/16 [84]). Frequency-based: explore the frequency domain for forgery detection (i.e., F3Net [85], SPSL [86], SRM [87]). Spatial-based: focus on mining spatial characteristics (e.g., texture) within images for detection (i.e., UCF [26], UnivFD [88], CORE [89]). Fairness-enhanced: focus on improving fairness in AI-generated face detection by designing specific algorithms (i.e., DAW-FDD [29], DAGFDD [29], PG-FDD [30]).
+
+Evaluation Metrics. To provide a comprehensive benchmarking, we consider 5 fairness metrics commonly used in fairness community [90-94] and 5 widely used utility metrics [95-98]. For fairness metrics, we consider Demographic Parity $(F_{DP})$ [90, 91], Max Equalized Odds $(F_{MEO})$ [93], Equal Odds $(F_{EO})$ [92], and Overall Accuracy Equality $(F_{OAE})$ [93] for evaluating group (e.g., gender) and intersectional (e.g., individuals of a specific gender and simultaneously a specific skin tone) fairness. In experiments, the intersectional groups are Female-Light (F-L), Female-Medium (F-M), Female-Dark (Dark), Male-Light (M-L), Male-Medium (M-M), and Male-Dark (M-D), where we group 10 categories of skin tones into Light (Tone 1-3), Medium (Tone 4-6), and Dark (Tone 7-10) for simplicity according to [99]. We also use individual fairness $(F_{IND})$ [94, 100] (i.e., similar individuals should have similar predicted outcomes) for estimation. For utility metrics, we employ the Area Under the ROC Curve (AUC), Accuracy (ACC), Average Precision (AP), Equal Error Rate (EER),
+
+| Measure | Attribute | Metric | Model Type | |
| Naive | Frequency | Spatial | Fairness-enhanced | |
| Xception [82] | EfficientB4 [83] | ViT-B/16 [84] | F3Net [85] | SPSL [86] | SRM [87] | UCF [26] | UnivFD [88] | CORE [89] | DAW-FDD [29] | DAG-FDD [29] | PG-FDD [30] |
| Fairness(%)↓ | Skin Tone | FMEO | 8.836 | 8.300 | 6.264 | 19.938 | 8.055 | 10.002 | 17.325 | 2.577 | 10.779 | 14.118 | 6.551 | 6.465 |
| FDP | 9.751 | 6.184 | 7.728 | 12.876 | 9.379 | 10.897 | 12.581 | 8.556 | 10.317 | 10.706 | 8.617 | 9.746 |
| FOAE | 1.271 | 4.377 | 2.168 | 2.818 | 1.135 | 0.915 | 1.883 | 2.748 | 1.332 | 1.667 | 1.388 | 0.882 |
| FEO | 12.132 | 11.062 | 8.813 | 23.708 | 9.789 | 14.239 | 21.92 | 5.536 | 13.069 | 16.604 | 7.383 | 9.115 |
| Gender | FMEO | 3.975 | 5.385 | 5.104 | 4.717 | 4.411 | 6.271 | 5.074 | 4.503 | 5.795 | 5.510 | 5.910 | 3.190 |
| FDP | 1.691 | 1.725 | 1.344 | 1.864 | 1.827 | 1.957 | 1.736 | 1.190 | 2.154 | 2.015 | 2.151 | 1.252 |
| FOAE | 0.975 | 1.487 | 1.803 | 1.129 | 1.037 | 1.772 | 1.451 | 1.622 | 1.389 | 1.325 | 1.420 | 1.071 |
| FEO | 4.143 | 5.863 | 6.031 | 4.870 | 4.534 | 6.78 | 5.510 | 5.408 | 5.931 | 5.696 | 6.066 | 3.702 |
| Age | FMEO | 27.883 | 6.796 | 14.937 | 38.801 | 27.614 | 24.843 | 47.500 | 5.436 | 33.882 | 45.466 | 15.229 | 14.804 |
| FDP | 10.905 | 11.849 | 11.839 | 14.906 | 11.232 | 11.570 | 17.049 | 15.249 | 12.564 | 14.106 | 9.633 | 10.467 |
| FOAE | 7.265 | 2.856 | 6.838 | 10.116 | 7.270 | 6.524 | 11.652 | 3.793 | 8.760 | 11.878 | 5.533 | 5.009 |
| FEO | 42.216 | 10.300 | 30.795 | 55.032 | 40.943 | 38.528 | 67.545 | 14.148 | 48.729 | 64.384 | 30.182 | 29.585 |
| Intersection | FMEO | 10.505 | 17.586 | 9.384 | 21.369 | 10.379 | 15.142 | 20.134 | 6.119 | 15.34 | 16.565 | 12.178 | 9.578 |
| FDP | 14.511 | 8.607 | 11.535 | 17.175 | 13.259 | 15.186 | 17.03 | 14.026 | 14.301 | 14.088 | 11.705 | 14.697 |
| FOAE | 2.536 | 8.461 | 4.928 | 4.870 | 2.464 | 3.998 | 3.536 | 6.287 | 2.775 | 3.547 | 4.035 | 3.062 |
| FEO | 24.315 | 25.114 | 27.443 | 47.783 | 21.679 | 30.112 | 43.376 | 20.255 | 28.84 | 33.122 | 26.295 | 18.348 |
| Individual | FIND | 10.338 | 25.742 | 0.022 | 1.872 | 2.518 | 7.621 | 0.767 | 3.523 | 0.041 | 3.772 | 0.901 | 0.780 |
| Utility(%) | - | AUC↑ | 98.583 | 98.611 | 98.69 | 98.714 | 98.747 | 97.936 | 98.082 | 98.192 | 98.579 | 97.811 | 98.771 | 99.172 |
| ACC↑ | 96.308 | 94.203 | 94.472 | 95.719 | 96.346 | 95.092 | 95.151 | 93.651 | 96.224 | 95.426 | 95.722 | 96.174 |
| AP↑ | 99.350 | 99.542 | 99.571 | 99.453 | 99.356 | 99.172 | 99.273 | 99.400 | 99.360 | 99.015 | 99.498 | 99.694 |
| EER↓ | 5.149 | 6.689 | 6.372 | 5.256 | 4.371 | 6.483 | 7.708 | 7.633 | 5.145 | 7.063 | 5.499 | 4.961 |
| FPR↓ | 12.961 | 20.066 | 16.426 | 14.679 | 13.661 | 15.746 | 13.646 | 18.550 | 13.410 | 16.670 | 14.844 | 10.971 |
| Training Time / Epoch | 1h15min | 2h25min | 2h40min | 1h18min | 1h20min | 3h10min | 5h05min | 4h | 1h16min | 1h25min | 1h17min | 7h20min |
+
+Table 4. Overall performance comparison of difference methods on the AI-Face dataset. The best performance is shown in bold.
+
+and False Positive Rate (FPR).
+
+# 5. Results and Analysis
+
+In this section, we estimate the existing AI-generated image detectors' fairness performance alongside their utility on our AI-Face Dataset. More results can be found in Appendix D.
+
+# 5.1. General Fairness Comparison
+
+Overall Performance. Table 4 reports the overall performance on our AI-Face test set. Our observations are: 1) Fairness-Enhanced Models (specifically PG-FDD [30]) are the most effective in achieving both high fairness and utility, underscoring the effectiveness of specialized fairness-enhancement techniques in mitigating demographic biases. 2) UnivFD [88], based on the CLIP backbone [73], also achieves commendable fairness, suggesting that foundation models equipped with fairness-focused enhancements could be a promising direction for developing fairer detectors. 3) Naive detectors, such as EfficientB4 [83], trained on large, diverse datasets (e.g., our AI-Face) can achieve competitive fairness and utility, highlighting the potential of fairness improvements by choosing specific architecture. 4) 10 out of 12 detectors have an AUC higher than $98\%$ , demonstrating our AI-Face dataset is significant for training AI-face detectors in resulting high utility. 5) PG-FDD demonstrates superior performance but has a long training time, which can be explored and addressed in the future.
+
+Performance on Different Subsets. 1) Fig. 4 demonstrates the intersectional $F_{EO}$ and AUC performance of detectors on each test subset. We observe that the fairness performance varies a lot among different generative methods for every detector. The largest bias on most detectors comes from detecting face images generated by diffusion models. 2) DAG-FDD [29] and SRM [87] demonstrate the most
+
+consistent fairness across subsets, indicating a robust handling of bias introduced by different generative methods. 3) Moreover, the stable utility demonstrates our dataset's expansiveness and diversity, enabling effective training to detect AI-generated faces from various generative techniques.
+
+Performance on Different Subgroups. We conduct an analysis of all detectors on intersectional subgroups. 1) As shown in Fig. 5, facial images with lighter skin tone are more often misclassified as fake, likely due to the underrepresentation of lighter tones (Tone 1-3) in our dataset (see Fig. 3 (b)). This suggests detectors tend to show higher error rates for minority groups. 2) Although gender representation is relatively balanced (see Fig. 3 (c)) in our dataset, the detectors consistently exhibit higher false positive rates for female subgroups, indicating a persistent gender-based bias.
+
+# 5.2. Fairness Reliability Assessment
+
+Fairness Robustness Evaluation. We apply 6 post-processing methods: Random Crop (RC) [101], Rotation (RT) [34], Brightness Contrast (BC) [34], Hue Saturation Value (HSV) [34], Gaussian Blur (GB) [34], and JEPG Compression (JC) [102] to the test images. Fig. 6 shows each detector's intersectional $F_{EO}$ and AUC performance changes after using post-processing. Our observations are: 1) These impairments tend to wash out forensic traces, so that detectors have evident performance degradation. 2) Post-processing does not always cause detectors more bias (e.g., UCF, UnivFD, CORE, DAW-FDD have better fairness after rotation), though they hurt the utility. 3) Fairness-enhanced detectors struggle to maintain fairness when images undergo post-processing. 4) Spatial detectors have better fairness robustness compared with other model types.
+
+Fairness Generalization Evaluation. To evaluate detectors' fairness generalization capability, we test them on Casual
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Figure 4. Visualization of the intersectional $F_{EO}$ (\%) and AUC (\%) of detectors on different subsets. The smaller $F_{EO}$ polygon area represents better fairness. The larger AUC area means better utility.
+
+
+
+
+
+
+
+
+
+
+
+
+Figure 5. FPR(%) of each intersectional subgroup The dashline represents the lowest FPR on Female-Light (F-L) subgroup.
+
+
+
+
+
+
+
+
+
+
+
+Conversations v2 (CCv2) [103], DF-Platter [16], and GenData [17], none of which are part of AI-Face. Notably, CCv2 is a dataset that contains only real face images with demographic annotations (e.g., gender) self-reported by the participants. Results on gender attribute in Table 5 show that: 1) Even well-designed detectors that focus on improving utility or fairness generalization (e.g., UCF, PG-FDD) struggle to achieve consistently superior performance across different dataset domains. This highlights the remaining fairness generalization issue. 2) DAW-FDD and PG-PDD are two fairness-enhanced detectors that require accessing demographic information during training, but their fairness does not encounter a drastic drop when evaluating on CCv2. This reflects the high accuracy of the annotations in our AI-face.
+
+Effect of Training Set Size. We randomly sample $20\%$ , $40\%$ , $60\%$ , and $80\%$ of each training subset from AI-Face to assess the impact of training size on performance. Key observations from Fig. 7 (Left): 1) Among all detectors, UnivFD demonstrates the most stable fairness and utility performance as the training dataset size changes, likely due to its fixed CLIP backbone. 2) Increasing the training dataset size generally improves model utility, but this pattern does not extend to fairness metrics. In fact, certain detectors such as F3Net and UCF exhibit worsening fairness as the training size reaches its maximum. This suggests that more training data does not necessarily lead to fairer detectors.
+
+Effect of the Ratio of Real and Fake. To examine how training real-to-fake sample ratios affect detector performance, we set the ratios at 1:10, 1:1, and 10:1 while keeping the total sample count constant. Experimental results in Fig. 7 (Right) show: 1) Most detectors' fairness improves as real sample representation increases. Probably because increasing real and reducing fake samples helps detectors reduce overfitting to artifacts specific to fake samples. This makes it easier for detectors to distinguish real from fake, even for underrepresented groups, thereby enhancing fairness. 2) Most detectors achieve the highest AUC with balanced data.
+
+# 5.3. Discussion
+
+According to the above experiments, we summarize the unsolved fairness problems in recent detectors: 1) Detectors' fairness is unstable when detecting face images generated by different generative methods, indicating a future direction for enhancing fairness stability since new generative models continue to emerge. 2) Even though fairness-enhanced detectors exhibit small overall fairness metrics, they still show biased detection towards minority groups. Future studies should be more cautious when designing fair detectors to ensure balanced performance across all demographic groups. 3) There is currently no reliable detector, as all detectors experience severe large performance degradation under image post-processing and cross-domain evaluation. Future
+
+
+Figure 6. Performance ratio after vs. before post-processing. Points closer to 1.0 (i.e., no post-processing) indicate better robustness.
+
+
+
+
+
+
+
+| Model Type | Detector | Dataset |
| CCv2 [103] | DF-Platter [16] | GenData [17] |
| Fairness(%)↓FOAE | Utility(%)↑ACC | Fairness(%)↓FOAE | FEO | Utility(%)↑AUC | Fairness(%)↓FOAE | FEO | Utility(%)↑AUC |
| Naive | Xception | 1.006(+0.031) | 86.465(-9.843) | 6.836(+5.861) | 9.789(+5.646) | 81.273(-17.310) | 2.539(+1.564) | 13.487(+9.344) | 96.971(-1.612) |
| EfficientB4 | 4.077(+0.259) | 82.980(-11.223) | 8.786(+7.299) | 12.370(+6.507) | 67.694(-30.917) | 3.304(+1.817) | 1.995 (-3.686) | 93.213(-5.398) |
| ViT-B/16 | 2.167(+0.364) | 81.489(-12.983) | 0.015 (-1.788) | 12.373(+6.342) | 76.050(-22.640) | 3.164(+1.361) | 9.610(+3.579) | 88.253(-10.437) |
| Frequency | F3Net | 5.743(+4.614) | 87.867(-7.852) | 3.521(+2.392) | 6.445(+1.575) | 85.112(-13.602) | 1.188(+0.059) | 16.306(+11.436) | 91.603(-7.111) |
| SPSL | 0.601 (-0.436) | 80.006(-16.340) | 5.109(+4.072) | 7.842(+3.308) | 82.175(-16.572) | 1.385(+0.348) | 9.261(+4.272) | 98.838 (+0.091) |
| SRM | 7.000(+5.228) | 79.768(-15.324) | 3.823(+2.051) | 6.567(-0.213) | 66.401(-31.535) | 3.281(+1.509) | 7.907(+1.127) | 90.049(-7.887) |
| Spatial | UCF | 2.169(+0.718) | 93.009 (-2.142) | 8.687(+7.236) | 17.068(+11.558) | 80.821(-17.261) | 3.513(+2.062) | 10.529(+5.019) | 87.778(-10.304) |
| UnivFD | 7.625(+6.003) | 67.983(-25.668) | 4.540(+2.918) | 9.950(+4.542) | 76.443(-21.749) | 1.645(+0.023) | 3.848(-1.560) | 94.418(-3.774) |
| CORE | 4.410(+3.021) | 83.328(-12.896) | 7.741(+6.352) | 17.348(+11.417) | 77.226(-21.353) | 3.759(+2.370) | 23.289(+17.358) | 98.408(-0.171) |
| Fairness-enhanced | DAW-FDD | 4.726(+3.401) | 84.685(-10.741) | 5.536(+4.211) | 13.667(+7.791) | 81.807(-16.004) | 1.443(+0.118) | 10.228(+4.532) | 97.854(+0.043) |
| DAG-FDD | 2.364(+0.944) | 83.918(-11.804) | 3.064(+1.644) | 22.203(+16.137) | 75.206(-23.565) | 0.714 (-0.706) | 10.332(+4.266) | 92.108(-6.663) |
| PG-FDD | 1.513(+0.442) | 92.852(-3.322) | 4.565(+3.494) | 9.717(+6.015) | 85.271 (-13.901) | 3.063(+1.992) | 9.479(+5.777) | 93.329(-5.843) |
+
+Table 5. Fairness generalization results based on the gender attribute. The smallest performance changes (in parentheses) and the best performance are in red and in bold, respectively. Only $F_{OAE}$ fairness metric and ACC metric are used in CCv2 due to all samples are real.
+
+
+Figure 7. Impact of the training set size (Left) and the ratio of real and fake (Right) on detectors' intersectional $F_{EO}(\%)$ and AUC (\%).
+
+studies should aim to develop a unified framework that ensures fairness, robustness, and generalization, as these three characteristics are essential for creating a reliable detector. Moreover, integrating foundation models (e.g., CLIP) into detector design may help mitigate bias.
+
+# 6. Conclusion
+
+This work presents the first demographically annotated million-scale AI-Face dataset, serving as a pivotal foundation for addressing the urgent need for developing fair AI face detectors. Based on this dataset, we conduct the first comprehensive fairness benchmark, shedding light on the fairness performance and challenges of current representative AI face detectors. Our findings can inspire and guide researchers in refining current models and exploring new methods to mitigate bias. Limitation and Future Work: One limitation is that our dataset's annotations are algorithmically generated, so they may lack $100\%$ accuracy. This challenge is difficult to resolve, as demographic attributes for most AI-generated faces are often too ambiguous to predict and do not map to real-world individuals. We plan to enhance annotation quality through human labeling in the future. We
+
+also plan to extend our fairness benchmark to evaluate large language models like LLaMA2 [104] and GPT4 [105] for detecting AI faces. Social Impact: Malicious users could misuse AI-generated face images from our dataset to create fake social media profiles and spread misinformation. To mitigate this risk, only users who submit a signed end-user license agreement will be granted access to our dataset.
+
+# Ethics Statement
+
+Our dataset collection and annotation generation are approved by Purdue's Institutional Review Board. The dataset is only for research purposes. All data included in this work are sourced from publicly available datasets, and we strictly comply with each dataset's license agreement to ensure lawful inclusion and permissible secondary use for training and testing. All collected data and their associated licenses are mentioned in the Datasheet of AI-Face in Appendix E. Our annotation processes prioritize ethical considerations: 1) $76\%$ images we annotated are generated facial images, ensuring no potential for harm to any individual. 2) For real images, we only provide annotations for content either licensed by the original copyright holders or explicitly stated as freely shareable for research purposes.
+
+# Acknowledgments
+
+This work is supported by the U.S. National Science Foundation (NSF) under grant IIS-2434967 and the National Artificial Intelligence Research Resource (NAIRR) Pilot and TACC Lonestar6. The views, opinions and/or findings expressed are those of the author and should not be interpreted as representing the official views or policies of NSF and NAIRR Pilot.
+
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+# AIGV-Assessor: Benchmarking and Evaluating the Perceptual Quality of Text-to-Video Generation with LMM
+
+Jiarui Wang $^{1}$ , Huiyu Duan $^{1,2}$ , Guangtao Zhai $^{1,2}$ , Juntong Wang $^{1}$ , Xiongkuo Min $^{1*}$ , $^{1}$ Institute of Image Communication and Network Engineering, $^{2}$ MoE Key Lab of Artificial Intelligence, AI Institute, Shanghai Jiao Tong University, Shanghai, China
+
+# Abstract
+
+The rapid advancement of large multimodal models (LMMs) has led to the rapid expansion of artificial intelligence generated videos (AIGVs), which highlights the pressing need for effective video quality assessment (VQA) models designed specifically for AIGVs. Current VQA models generally fall short in accurately assessing the perceptual quality of AIGVs due to the presence of unique distortions, such as unrealistic objects, unnatural movements, or inconsistent visual elements. To address this challenge, we first present AIGVQA-DB, a large-scale dataset comprising 36,576 AIGVs generated by 15 advanced text-to-video models using 1,048 diverse prompts. With these AIGVs, a systematic annotation pipeline including scoring and ranking processes is devised, which collects 370k expert ratings to date. Based on AIGVQA-DB, we further introduce AIGV-Assessor, a novel VQA model that leverages spatiotemporal features and LMM frameworks to capture the intricate quality attributes of AIGVs, thereby accurately predicting precise video quality scores and video pair preferences. Through comprehensive experiments on both AIGVQA-DB and existing AIGV databases, AIGV-Assessor demonstrates state-of-the-art performance, significantly surpassing existing scoring or evaluation methods in terms of multiple perceptual quality dimensions. The dataset and code are released at https://github.com/IntMeGroup/AIGV-Assessor.
+
+# 1. Introduction
+
+Text-to-video generative models [12, 27, 44, 64, 73], including auto-regressive [23, 81] and diffusion-based [12, 27, 55] approaches, have experienced rapid advancements in recent years with the explosion of large multimodal models
+
+(LMMs). Given appropriate text prompts, these models can generate high-fidelity and semantically-aligned videos, commonly referred to as AI-generated videos (AIGVs), which have significantly facilitated the content creation in various domains, including entertainment, art, design, and advertising, etc [11, 13, 43]. Despite the significant progress, current AIGVs are still far from satisfactory. Unlike natural videos, which are usually affected by low-level distortions, such as noise, blur, low-light, etc, AIGVs generally suffer from degradations such as unrealistic objects, unnatural movements, inconsistent visual elements, and misalignment with text descriptions [25, 31, 43, 65, 79, 84, 85].
+
+The unique distortions in AIGVs also bring challenges to the video evaluation. Traditional video quality assessment (VQA) methods [10, 18, 33, 35, 57, 70, 71] mainly focus on evaluating the quality of professionally-generated content (PGC) and user-generated content (UGC), thus struggling to address the specific distortions associated with AIGVs, such as spatial artifacts, temporal inconsistencies, and misalignment between generated content and text prompts. For evaluation of AIGVs, some metrics such as Inception Score (IS) [52] and Fréchet Video Distance (FVD) [61] have been widely used, which are computed over distributions of videos and may not reflect the human preference for an individual video. Moreover, these metrics mainly evaluate the fidelity of videos, while failing to assess the text-video correspondence. Vision-language pre-training models, such as CLIPScore [22], BLIPScore [37], and AestheticScore [53] are frequently employed to evaluate the alignment between generated videos and their text prompts. However, these models mainly consider the text-video alignment at the image level, while ignoring the dynamic diversity and motion consistency of visual elements that are crucial to the vide-viewing experience.
+
+In this paper, to facilitate the development of more comprehensive and precise metrics for evaluating AI-generated videos, we present AIGVQA-DB, a large-scale VQA dataset, including 36,576 AIGVs generated by 15 advanced text-to-video models using 1,048 diverse prompts. An
+
+
+Figure 1. An overview of the AIGVQA-DB construction pipeline, illustrating the generation and the subjective evaluation procedures for the AIGVs in the database. (a) Prompt categorization according to the spatial major content. (b) Prompt categorization according to the temporal descriptions. (c) Prompt categorization according to the attribute control. (d) Prompt categorization according to the prompt complexity. (e) The 15 generative models used in the database. (f) Four visual quality evaluation perspectives, including static quality, temporal smoothness, dynamic degree, and text-video correspondence. (g) and (h) demonstrates the pair comparison and preference scoring processes, respectively.
+
+overview of the dataset construction pipeline is shown in Figure 1. The prompts are collected from existing open-domain text-video datasets [7, 8, 38, 43, 68, 76] or manually-written, which can be categorized based on four orthogonal aspects respectively, as shown in Figure 1(a)-(d). Based on the AIGVs, we collect 370k expert ratings comprising both mean opinion scores (MOSs) and pairwise comparisons, which are evaluated from four dimensions, including: (1) static quality, (2) temporal smoothness, (3) dynamic degree, and (4) text-video correspondence. Equipped with the dataset, we propose AIGV-Assessor, a large multimodal model-based (LMM-based) VQA method for AIGVs, which reformulates the quality regression task into an interactive question-and-answer (Q&A) framework and leverages the powerful multimodal representation capabilities of LMMs to provide accurate and robust quality assessments. AIGV-Assessor not only classifies videos into different quality levels through natural language output, but also generates precise quality scores through regression, thus enhancing the interpretability and usability of VQA results. Moreover, AIGV-Assessor also excels in pairwise video comparisons, enabling nuanced assessments that are closer to human preferences. Extensive experimental results demonstrate that AIGV-Assessor outperforms existing text-to-video scoring methods in terms of multiple dimensions relevant to human preference.
+
+The main contributions of this paper are summarized as follows:
+
+- We construct AIGVQA-DB, a large-scale dataset comprising 36,576 AI-generated videos annotated with MOS scores and pairwise comparisons. Compared with existing benchmarks, AIGVQA-DB provides a more comprehensive assessment of the capabilities of text-to-video models from multiple perspectives.
+
+Table 1. An overview of popular text-to-video (T2V) and image-to-video (I2V) generation models. ${}^{ \dagger }$ Representative variable.
+
+| Model | Year | Mode | Resolution | Frames | Open |
| CogVideo [23] | 22.05 | T2V | 480×480 | 32 | ✓ |
| Make-a-Video [55] | 22.09 | T2V | 256×256 | 16 | ✓ |
| LVDM [21] | 22.11 | T2V | 256×256 | 16 | ✓ |
| Tune-A-Video [73] | 22.12 | T2V | 512×512 | 8 | ✓ |
| VideoFusion [44] | 23.03 | T2V | 128×128 | 16 | ✓ |
| Text2Video-Zero [27] | 23.03 | T2V | 512×512 | 8 | ✓ |
| ModelScope [64] | 23.03 | T2V | 256×256 | 16 | ✓ |
| Lavie [67] | 23.09 | T2V | 512×320 | 16 | ✓ |
| VideoCrafter [12] | 23.10 | T2V, I2V | 1024×576 | 16 | ✓ |
| Hotshot-XL [1] | 23.10 | T2V | 672×384 | 8 | ✓ |
| StableVideoDiffusion [9] | 23.11 | I2V | 576×1024 | 14 | ✓ |
| AnimateDiff [20] | 23.12 | T2V, I2V | 384×256 | 20 | ✓ |
| Floor33 [2] | 23.08 | T2V,I2V | 1024×640 | 16 | - |
| Genmo [3] | 23.10 | T2V, I2V | 2048×1536 | 60 | - |
| Gen-2 [4] | 23.12 | T2V, I2V | 1408×768 | 96 | - |
| MoonValley [5] | 24.01 | T2V, I2V | 1184×672 | 200† | - |
| MorphStudio [6] | 24.01 | T2V, I2V | 1920×1080 | 72 | - |
| Sora [7] | 24.02 | T2V, I2V | 1920×1080 | 600† | - |
+
+- Based on AIGVQA-DB, we evaluate and benchmark 15 representative text-to-video models, and reveal their strengths and weaknesses from four crucial preference dimensions, i.e., static quality, temporal smoothness, dynamic degree, and text-to-video correspondence.
+- We present a novel LMM-based VQA model for AIGVs, termed AIGV-Assessor, which integrates both spatial and temporal visual features as well as prompt features into a LMM to give quality levels, predict quality scores, and conduct quality comparisons.
+- Thorough analysis of our AIGV-Assessor is provided and extensive experiments on our proposed AIGVQA-DB and other AIGV quality assessment datasets have shown the effectiveness and applicability of AIGV-Assessor.
+
+# 2. Related Work
+
+# 2.1. Text-to-video Generation
+
+Recent advancements in text-to-video generative models have substantially broadened video creation and modifica
+
+Table 2. Summary of existing text-to-image and text-to-video evaluation datasets.
+
+| Dataset Types | Name | Numbers | Prompts | Models | Annotators | Dimensions | MOSs / Pairs | Annotation |
| AIGIQA | AGIQA-3k [34] | 2,982 | 180 | 6 | 21 | 2 | 5,964 | MOS |
| AIGCIQA2023 [63] | 2,400 | 100 | 6 | 28 | 3 | 7,200 | MOS |
| RichHF-18k [39] | 17,760 | 17,760 | 3 | 3 | 4 | 71,040 | MOS |
| HPS [75] | 98,807 | 25,205 | 1 | 2,659 | 1 | 25,205 | Pairs |
| AIGVQA | Pick-a-Pic [29] | - | 37,523 | 3 | 4,375 | 1 | 584,247 | Pairs |
| MQT [15] | 1,005 | 201 | 5 | 24 | 2 | 2,010 | MOS |
| EvalCrafter [42] | 2,500 | 700 | 5 | 7 | 4 | 1,024 | MOS |
| FETV [43] | 2,476 | 619 | 4 | 3 | 3 | 7,428 | MOS |
| LGVQ [84] | 2,808 | 468 | 6 | 20 | 3 | 8,424 | MOS |
| T2VQA-DB [31] | 10,000 | 1,000 | 9 | 27 | 1 | 10,000 | MOS |
| GAIA [13] | 9,180 | 510 | 18 | 54 | 3 | 27,540 | MOS |
| AIGVQA-DB (Ours) | 36,576 | 1,048 | 15 | 120 | 4 | 122,304 | MOS and Pairs |
+
+tion possibilities. As shown in Table 1, these models exhibit distinct characteristics and capacities, including modes, resolution, and total frames. CogVideo [23] is an early text-to-video (T2V) model capable of generating short videos based on CogView2 [16]. Make-a-video [55] adds effective spatial-temporal modules on a diffusion-based text-to-image (T2I) model (i.e., DALLE-2 [50]). VideoFusion [44] also leverages the DALLE-2 and presents a decomposed diffusion process. LVDM [21], Text2Video-Zero [27], Tune-A-Video [73], and ModelScope [64] are models that inherit the success of Stable Diffusion (SD) [51] for video generation. Lavie [67] extends the original transformer block in SD to a spatio-temporal transformer. Hotshot-XL [1] introduces personalized video generation. Beyond these laboratory-driven advancements, the video generation landscape has also been enriched by a series of commercial products. Notable among them are Floor33 [2], Gen-2 [4], Genmo [3], MoonValley [5], MorphStudio [6], and Sora [7], which have gained substantial attention in both academia and industry, demonstrating the widespread application potential of AI-assisted video creation.
+
+# 2.2. Text-to-video Evaluation
+
+The establishment of the AI-generated image quality assessment (AIGIQA) dataset is relatively well-developed, including both mean opinion scores (MOSs) for absolute quality evaluations, and pairwise comparisons for relative quality judgments. Recent developments in text-to-video generation models have also spurred the creation of various AI-generated video quality assessment (AIGVQA) datasets, addressing different aspects of the T2V generation challenge, as shown in Table 2. MQT [15] consists of 1,005 videos generated by 5 models using 201 prompts. EvalCrafter [42] and FETV [43] extend the scale of the videos, prompts, and evaluation dimensions. LGVQ [84] increases the number of annotators, providing more reliable MOSs. T2VQA-DB [31] consists of 10,000 videos from 1,000 prompts representing a significant improvement in scale. GAIA [13] collects 9,180 videos focusing on action quality assessment in AIGVs, but falls short in addressing the consistency between the generated visuals and their textual prompts. Most existing VQA datasets predominantly rely on MOS, an absolute scoring method, which suffers from the same drawback: absolute scores alone may cause am
+
+biguity and overlook subtle quality differences. In contrast, our AIGVQA-DB includes both MOSs and pairwise comparisons, addressing the limitations of current works by providing fine-grained preference feedbacks.
+
+# 3. Database Construction and Analysis
+
+# 3.1. Data Collection
+
+Prompt Scources and Categorization. Prompts of the AIGVQA-DB are primarily sourced from existing open-domain text-video pair datasets, including InternVid [68], MSRVTT [76], WebVid [8], TGIF [38], FETV [43] and Sora website [7]. We also manually craft prompts describing highly unusual scenarios to test the generalization ability of the generation models. As shown in Figure 1(a)-(d), we follow the categorization principles from FETV [43] to organize each prompt based on the "spatial major content", "temporal major content", "attribute control", and "prompt complexity".
+
+Text-to-Video Generation. We utilize 15 latest text-to-video generative models to create AI-generated videos as shown in Figure 1(e). We leverage open-source website APIs and code with default weights for these models to produce AIGVs. For the construction of the MOS subset, we collect 48 videos from the Sora Website [7], along with their corresponding text prompts. Using these prompts, we generate additional videos using 11 different generative models. This process results in a total of 576 videos (12 generative models $\times$ 48 prompts). In addition to the MOS subset, we construct the pair-comparison subset using 1,000 diverse prompts, and 12 generative models including 8 open-sourced and 4 close-sourced are employed for text-to-video generation. Specifically, for each prompt, we generate four distinct videos for each open-source generative model and one video for each closed-source generative model. This process yields a total of 36,000 videos. More details of the database can be found in the supplementary material.
+
+# 3.2. Subjective Experiment Setup and Procedure
+
+Due to the unique and unnatural characteristics of AI-generated videos and the varying target video spaces dictated by different text prompts, relying solely on a single score, such as "quality", to represent human visual preferences is insufficient. In this paper, we propose to measure
+
+
+(a) Distribution of Raw Scores
+
+
+(b) Distribution of Mean Opinion Scores (MOSs)
+
+
+Figure 2. Video score distribution from the four perspectives including static quality, temporal smoothness, dynamic degree, and t2v correspondence. (a) Distribution of raw scores. (b) Distribution of Mean Opinion Scores (MOSs)
+(a)
+(b)
+(c)
+
+
+Figure 3. Comparison of averaged win rates of different generation models across different categories. (a) Results across prompt complexity. (b) Results across attribute control. (c) Results across temporal major contents. (d) Results across spatial major contents.
+Figure 4. (a) Comparison of text-to-video generation models regarding the MOS in terms of four dimensions sorted bottom-up by their averaged MOS. (b) Comparison of text-to-video generation models regarding the win rate in terms of four dimensions sorted bottom-up by their averaged win rate.
+
+the human visual preferences of AIGVs from four perspectives. Static quality assesses the clarity, sharpness, color accuracy, and overall aesthetic appeal of the frames when viewed as standalone images. Temporal smoothness evaluates the temporal coherence of video frames and the absence of temporal artifacts such as flickering or jittering. Dynamic degree evaluates the extent to which the video incorporates large motions and dynamic scenes, which contributes to the overall liveliness and engagement measurement of the content. Text-video (TV) correspondence assesses how accurately the video content reflects the details, themes, and actions described in the prompt, ensuring that the generated video effectively translates the text input into
+
+a visual narrative. Each of these four visual perception perspectives is related but distinct, offering a comprehensive evaluation for AIGVs. To evaluate the quality of the videos in the AIGVQA-DB, we conduct subjective experiments adhering to the guidelines outlined in ITU-R BT.500-14 [17, 54]. For the MOS annotation type, we use a 1-5 Likert-scale judgment to score the videos. For the pairs annotation type, participants are presented with pairs of videos and asked to choose the one they prefer, providing a direct comparison method for evaluating relative video quality. The videos are displayed using an interface designed with Python Tkinter, as illustrated in Figure 1(g)-(h). A total of 120 graduate students participate in the experiment.
+
+# 3.3. Subjective Data Processing
+
+In order to obtain the MOS for an AIGV, we linearly scale the raw ratings to the range [0, 100] as follows:
+
+$$
+z _ {i j} = \frac {r _ {i j} - \mu_ {i j}}{\sigma_ {i}}, \quad z _ {i j} ^ {\prime} = \frac {1 0 0 (z _ {i j} + 3)}{6},
+$$
+
+$$
+\mu_ {i} = \frac {1}{N _ {i}} \sum_ {j = 1} ^ {N _ {i}} r _ {i j}, \sigma_ {i} = \sqrt {\frac {1}{N _ {i} - 1} \sum_ {j = 1} ^ {N _ {i}} (r _ {i j} - \mu_ {i j}) ^ {2}}
+$$
+
+where $r_{ij}$ is the raw ratings given by the $i$ -th subject to the $j$ -th video. $N_i$ is the number of videos judged by subject $i$ . Next, the MOS of the video $j$ is computed by averaging the rescaled z-scores as follows:
+
+$$
+M O S _ {j} = \frac {1}{M} \sum_ {i = 1} ^ {M} z _ {i j} ^ {\prime}
+$$
+
+
+Figure 5. The framework of AIGV-Assessor: (a) AIGV-Assessor takes AI-generated video frames as input and outputs both text-based quality levels and numerical quality scores. The system begins with the extraction of spatiotemporal features using two vision encoders, which are then passed through spatial and temporal projection modules to generate aligned visual tokens into language space. The LLM decoder produces text-based feedback describing the video quality level for four evaluation dimensions, respectively. Simultaneously, the last-hidden-states from the LLM are used to perform quality regression that outputs final quality scores in terms of four dimensions. (b) AIGV-Assessor is fine-tuned on pairwise comparison, further allowing the model to output the evaluation comparison between two videos.
+
+where $MOS_{j}$ indicates the MOS for the $j$ -th AIGV, $M$ is the number of subjects, and $z_{ij}^{\prime}$ are the rescaled z-scores.
+
+For the pairs annotation type, given a text prompt $p_i$ and 12 video generation models labeled $\{A,B,C,\dots,L\}$ , we generate videos using each model, forming a group of videos $G_{i,j} = \{V_{i,A,j},V_{i,B,j},V_{i,C,j},\dots,V_{i,L,j}\}$ . For each prompt $p_i$ , we generate four different videos randomly for each of the eight open-source generative models and one video for each of the four closed-source generative models, resulting in a group of 36 videos $\{G_{i,A,1},G_{i,A,2},G_{i,A,3},G_{i,A,4},G_{i,B,1},\dots,G_{i,L,1}\}$ . For each group, we create all possible pairwise combinations, resulting in $C_{36}^2$ pairs: $(V_{A1},V_{B1})$ , $(V_{A1},V_{B2})$ , $(V_{A1},V_{B3})$ , $(V_{A1},V_{B4})$ , $(V_{A1},V_{C1})$ , ..., $(V_{K1},V_{L1})$ . In the AIGVQA-DB construction pipeline, a prompt suite of 1000 prompts results in 630,000 $(1000\times C_{36}^2)$ pairwise video comparisons. From this extensive dataset, we randomly sample 30,000 pairs for evaluation from four perspectives. Each pair is judged by three annotators, and the final decision of the better video in each pair is determined by the majority vote. Finally, we obtain a total of 46,080 reliable score ratings (20 annotators × 4 perspectives × 576 videos) and 360,000 pair ratings (3 annotators × 4 perspectives × 30,000 pairs).
+
+# 3.4. AIGV Analysis from Four Perspectives
+
+As shown in Figure 2, the videos in the AIGVQA-DB cover a wide range of perceptual quality. We further analyze the win rates of various generation models across categories in Figure 3, revealing the strengths and weaknesses of each T2V model. As shown in Figure 3(a), the performances of T2V models rank uniform for different prompt complexity items in terms of static quality, which manifests current T2V model rank consistently for different prompts, likely
+
+due to shared architectures like diffusion-based systems, with common strengths and limitations in handling complex prompts. As shown in Figure 3(b), in terms of attribute control, StableVideoDiffusion [9] excels in managing quantity over event order, as it first generates static images before animating them, preserving the original event sequence. As shown in Figure 3(d), in terms of spatial content, most videos featuring "plants" and "people" show poor T2V correspondence. More comparison and analysis can be found in the supplementary material. We also launch comparisons among text-to-video generation models regarding the MOS and pairwise win rates shown in Figure 4. Notably, models such as LVDM [21] demonstrate exceptional performance in handling dynamic content, but exhibit relatively lower performance in temporal smoothness. Sora [7] and MorphStudio [6] perform well in static quality and temporal smoothness while lagging in dynamic degree. Additionally, closed-source models exhibit much better performance compared to open-source models.
+
+# 4. Proposed Method
+
+# 4.1. Model Structure
+
+Spatial and Temporal Vision Encoder. As shown in Figure 5(a), the model leverages two different types of encoders to capture the spatial and temporal characteristics of the video: (1) 2D Encoder: A pre-trained 2D vision transformer (InternViT [69]) is used to process individual video frames. (2) 3D Encoder: A 3D network, i.e., SlowFast [19], is employed to extract temporal features by processing sequences of video frames.
+
+Spatiotemporal Projection Module. Once the spatial and temporal features are extracted, they are projected into a
+
+Table 3. Performance comparisons of the state-of-the-art quality evaluation methods on the AIGVQA-DB from four perspectives. The best performance results are marked in RED and the second-best performance results are marked in BLUE.
+
+| Dimension | Static Quality | Temporal Smoothness | Dynamic Degree | TV Correspondence |
| Methods / Metrics | Pair Acc | SRCC | PLCC | KRCC | Pair Acc | SRCC | PLCC | KRCC | Pair Acc | SRCC | PLCC | KRCC | Pair Acc | SRCC | PLCC | KRCC |
| NIQE [49] | 54.32% | 0.0867 | 0.1626 | 0.0615 | 52.67% | 0.0641 | 0.1152 | 0.0451 | 45.64% | 0.1765 | 0.2448 | 0.1194 | 46.99% | 0.1771 | 0.2231 | 0.1193 |
| QAC [80] | 49.96% | 0.1022 | 0.1363 | 0.0680 | 54.90% | 0.1633 | 0.2039 | 0.1105 | 54.72% | 0.0448 | 0.0427 | 0.0295 | 54.48% | 0.0303 | 0.0197 | 0.2233 |
| BRISQUE [48] | 59.98% | 0.2909 | 0.2443 | 0.1969 | 55.67% | 0.2325 | 0.1569 | 0.1553 | 44.60% | 0.1351 | 0.0959 | 0.0893 | 51.02% | 0.1294 | 0.1017 | 0.0869 |
| BPRI [46] | 52.28% | 0.2181 | 0.1723 | 0.1398 | 47.26% | 0.1766 | 0.0880 | 0.1138 | 46.83% | 0.1956 | 0.1688 | 0.1329 | 49.13% | 0.1569 | 0.1548 | 0.1052 |
| HOSA [77] | 61.54% | 0.2420 | 0.2106 | 0.1643 | 57.31% | 0.2311 | 0.1757 | 0.1559 | 44.97% | 0.0755 | 0.0449 | 0.0496 | 52.23% | 0.1645 | 0.1324 | 0.1097 |
| BMPRI [47] | 53.71% | 0.1690 | 0.1481 | 0.1075 | 49.31% | 0.1434 | 0.0844 | 0.0894 | 45.07% | 0.1153 | 0.0925 | 0.0777 | 48.43% | 0.1567 | 0.1500 | 0.1041 |
| V-Dynamic [25] | 51.34% | 0.0768 | 0.0792 | 0.0494 | 31.91% | 0.3713 | 0.4871 | 0.2557 | 53.11% | 0.1466 | 0.0253 | 0.0988 | 46.96% | 0.0405 | 0.0576 | 0.0223 |
| V-Smoothness [25] | 61.63% | 0.6748 | 0.4506 | 0.4590 | 76.59% | 0.8526 | 0.8313 | 0.6533 | 47.63% | 0.2446 | 0.2328 | 0.1580 | 61.28% | 0.3188 | 0.3073 | 0.2214 |
| CLIPScore [22] | 47.09% | 0.0731 | 0.0816 | 0.0473 | 46.33% | 0.0423 | 0.0334 | 0.0271 | 52.99% | 0.0675 | 0.0835 | 0.0439 | 55.62% | 0.1519 | 0.1731 | 0.1014 |
| BLIPScore [37] | 53.24% | 0.0492 | 0.0421 | 0.0330 | 53.07% | 0.0659 | 0.0487 | 0.0437 | 53.03% | 0.1786 | 0.1904 | 0.1205 | 61.53% | 0.1813 | 0.1896 | 0.1219 |
| AestheticScore [53] | 70.24% | 0.6713 | 0.6959 | 0.4784 | 54.82% | 0.5154 | 0.4946 | 0.3484 | 52.96% | 0.2295 | 0.2322 | 0.1527 | 59.64% | 0.2381 | 0.2440 | 0.1602 |
| ImageReward [78] | 56.69% | 0.2606 | 0.2646 | 0.1749 | 54.09% | 0.2382 | 0.2305 | 0.1600 | 53.90% | 0.1840 | 0.1836 | 0.1237 | 63.97% | 0.2311 | 0.2450 | 0.1568 |
| UMTScore [43] | 48.93% | 0.0168 | 0.0199 | 0.0117 | 49.93% | 0.0302 | 0.0370 | 0.0207 | 52.69% | 0.0168 | 0.0198 | 0.0117 | 53.82% | 0.0172 | 0.0065 | 0.0108 |
| Video-LLaVA [40] | 50.90% | 0.0384 | 0.0513 | 0.0297 | 50.36% | 0.0431 | 0.0281 | 0.0347 | 50.34% | 0.1561 | 0.1436 | 0.1176 | 50.54% | 0.1364 | 0.1051 | 0.1009 |
| Video-ChatGPT [45] | 51.20% | 0.1242 | 0.1587 | 0.0940 | 50.16% | 0.0580 | 0.0533 | 0.0453 | 50.47% | 0.0724 | 0.0436 | 0.0563 | 50.07% | 0.0357 | 0.0124 | 0.0274 |
| LLaVA-NeXT [36] | 52.85% | 0.1239 | 0.1625 | 0.0954 | 52.41% | 0.4021 | 0.3722 | 0.3052 | 51.84% | 0.1767 | 0.1655 | 0.1328 | 59.20% | 0.4116 | 0.3428 | 0.3261 |
| VideoLLaMA2 [14] | 52.73% | 0.2643 | 0.3271 | 0.1928 | 52.27% | 0.3608 | 0.2450 | 0.2696 | 50.78% | 0.1900 | 0.1561 | 0.1379 | 54.25% | 0.1656 | 0.1633 | 0.1210 |
| Qwen2-VL [66] | 56.50% | 0.4922 | 0.5291 | 0.3838 | 49.12% | 0.1681 | 0.4219 | 0.1233 | 52.08% | 0.1122 | 0.1335 | 0.0849 | 53.30% | 0.3111 | 0.2775 | 0.2306 |
| HyperIQA [56] | 68.30% | 0.7931 | 0.8093 | 0.5969 | 54.65% | 0.7426 | 0.6630 | 0.5407 | 53.32% | 0.2103 | 0.2100 | 0.1384 | 57.54% | 0.6226 | 0.6250 | 0.4432 |
| MUSIQ [26] | 66.46% | 0.7880 | 0.8044 | 0.5773 | 55.16% | 0.7199 | 0.6920 | 0.5034 | 52.85% | 0.5206 | 0.4846 | 0.3521 | 58.46% | 0.4125 | 0.4093 | 0.2844 |
| LIQE [83] | 63.86% | 0.8776 | 0.8691 | 0.7008 | 55.84% | 0.7935 | 0.7720 | 0.6084 | 49.02% | 0.5303 | 0.5840 | 0.3837 | 55.10% | 0.3862 | 0.3639 | 0.2640 |
| VSFA [35] | 46.43% | 0.3365 | 0.3421 | 0.2268 | 50.95% | 0.3317 | 0.3273 | 0.2202 | 51.46% | 0.1201 | 0.1362 | 0.0815 | 48.07% | 0.1024 | 0.1064 | 0.0666 |
| BVQA [33] | 29.98% | 0.4594 | 0.4701 | 0.3268 | 37.65% | 0.3704 | 0.3819 | 0.2507 | 55.08% | 0.4594 | 0.4701 | 0.3268 | 42.32% | 0.3720 | 0.3978 | 0.2559 |
| simpleVQA [57] | 68.12% | 0.8355 | 0.6438 | 0.8489 | 54.14% | 0.7082 | 0.7008 | 0.4978 | 53.08% | 0.4671 | 0.3160 | 0.3994 | 58.20% | 0.4643 | 0.5440 | 0.3163 |
| FAST-VQA [70] | 70.64% | 0.8738 | 0.8644 | 0.6860 | 62.93% | 0.9036 | 0.9134 | 0.7166 | 54.34% | 0.5603 | 0.5703 | 0.3895 | 65.05% | 0.6875 | 0.6704 | 0.4978 |
| DOVER [71] | 72.92% | 0.8907 | 0.8895 | 0.7004 | 58.83% | 0.9063 | 0.9195 | 0.7187 | 53.16% | 0.5549 | 0.5489 | 0.3800 | 62.35% | 0.6783 | 0.6802 | 0.4969 |
| Q-Align [72] | 71.86% | 0.8516 | 0.8383 | 0.6641 | 57.95% | 0.8116 | 0.7025 | 0.6195 | 53.71% | 0.5655 | 0.5012 | 0.3950 | 62.91% | 0.5542 | 0.5647 | 0.3870 |
| AIGV-Assessor (Ours) | 79.83% | 0.9162 | 0.9190 | 0.7576 | 76.60% | 0.9232 | 0.9216 | 0.8038 | 60.30% | 0.6093 | 0.6082 | 0.4435 | 70.32% | 0.7500 | 0.7697 | 0.5591 |
| Improvement | + 6.9% | +2.7% | +3.0% | + 5.7% | 13.7% | +1.7% | +0.2% | +8.5% | +5.2% | +4.4% | +3.8% | +4.4% | +5.3% | +6.3% | +9.9% | +6.13% |
+
+shared feature space for alignment with text-based queries. This is done through two projection modules that map the spatial and temporal visual features respectively into the language space. The mapped visual tokens are aligned with text tokens, enabling the model to query the video content in a multimodal fashion.
+
+Feature Fusion and Quality Regression. We apply LLM (InternVL2-8B [69]) to combine the visual tokens and user-provided quality prompts to perform the following tasks: (1) Quality level descriptions: the model generates a descriptive quality level evaluation of the input video, such as "The static quality of the video is (bad, poor, fair, good, excellent)." This initial categorization provides a preliminary classification of the video's quality, which is beneficial for subsequent quality regression tasks. By obtaining a rough quality level, the model can more accurately predict numerical scores in later evaluations. (2) Regression score output: the model uses the final hidden states from the LLM to perform a regression task, outputting numerical quality scores for the video from four different dimensions.
+
+# 4.2. Training and Fine-tuning Strategy
+
+The training process of AIGV-Assessor follows a three-stage approach to ensure high-quality video assessment with quality level prediction, individual quality scoring, and pairwise preference comparison capabilities. This process includes: (1) training the spatial and temporal projectors to align visual and language features, (2) fine-tuning the vision
+
+encoder and LLM with LoRA [24], and training the quality regression module to generate accurate quality scores, (3) incorporating pairwise comparison training using the pair-comparison subset with a pairwise loss function for robust video quality comparison.
+
+Spatiotemporal Projector Training. The first stage focuses on training the spatial and temporal projectors to extract meaningful spatiotemporal visual features and map them into the language space. Through this process, the LLM is able to produce the quality level descriptions i.e., bad, poor, fair, good, excellent.
+
+Quality Regression Fine-tuning. Once the model can generate coherent descriptions of video quality level, the second stage focuses on fine-tuning the quality regression module. The goal here is to enable the model to output stable and precise numerical quality scores (MOS-like predictions). The quality regression model takes the last-hidden-state features from LLM as input and generates quality scores from four perspectives. The training objective uses an L1 loss function to minimize the difference between the predicted quality score and the groundtruth MOS.
+
+Pairwise Comparison Fine-tuning. The third stage mainly focuses on integrating the pairwise comparison into the training pipeline. As shown in Figure 5(b), two input video pairs share network weights within the same batch. We design a judge network inspired by LPIPS [82] to determine which video performs better. This network leverages
+
+Table 4. Performance comparisons on LGVQ [84] and FETV [43].
+
+| Aspects | Methods | LGVQ | FETV |
| SRCC | PLCC | KRCC | SRCC | PLCC | KRCC |
| Spatial | MUSIQ [26] | 0.669 | 0.682 | 0.491 | 0.722 | 0.758 | 0.613 |
| StairlQA [59] | 0.701 | 0.737 | 0.521 | 0.806 | 0.812 | 0.643 |
| CLIP-IQA [62] | 0.684 | 0.709 | 0.502 | 0.741 | 0.767 | 0.619 |
| LIQE [83] | 0.721 | 0.752 | 0.538 | 0.765 | 0.799 | 0.635 |
| UGVQ [84] | 0.759 | 0.795 | 0.567 | 0.841 | 0.841 | 0.685 |
| Temporal | AIGV-Assessor (Ours) | 0.803 | 0.819 | 0.617 | 0.853 | 0.856 | 0.699 |
| Improvement | +4.4% | +2.4% | +5.0% | +1.2% | +1.5% | +1.4% |
| VSFA [35] | 0.841 | 0.857 | 0.643 | 0.839 | 0.859 | 0.705 |
| SimpleVQA [57] | 0.857 | 0.867 | 0.659 | 0.852 | 0.862 | 0.726 |
| FastVQA [70] | 0.849 | 0.843 | 0.647 | 0.842 | 0.847 | 0.714 |
| DOVER [71] | 0.867 | 0.878 | 0.672 | 0.868 | 0.881 | 0.731 |
| UGVQ [84] | 0.893 | 0.907 | 0.703 | 0.897 | 0.907 | 0.753 |
| Alignment | AIGV-Assessor (Ours) | 0.900 | 0.920 | 0.717 | 0.936 | 0.940 | 0.815 |
| Improvement | +0.7% | +1.3% | +1.4% | +3.9% | +3.3% | +6.2% |
| CLIPScore [22] | 0.446 | 0.453 | 0.301 | 0.607 | 0.633 | 0.498 |
| BLIPScore [37] | 0.455 | 0.464 | 0.319 | 0.616 | 0.645 | 0.505 |
| ImageReward [78] | 0.498 | 0.499 | 0.344 | 0.657 | 0.687 | 0.519 |
| PickScore [28] | 0.501 | 0.515 | 0.353 | 0.669 | 0.708 | 0.533 |
| HPSv2 [74] | 0.504 | 0.511 | 0.357 | 0.686 | 0.703 | 0.540 |
| UGVQ [84] | 0.551 | 0.555 | 0.394 | 0.734 | 0.737 | 0.572 |
| Alignment | AIGV-Assessor (Ours) | 0.577 | 0.578 | 0.411 | 0.753 | 0.746 | 0.585 |
| Improvement | +2.6% | +2.3% | +1.7% | +1.9% | +0.9% | +1.3% |
+
+learned features and evaluates the perceptual differences between the two videos, allowing more reliable quality assessments in video pair comparison.
+
+Loss Function. In the first stage, the spatial and temporal projectors are trained to align visual and language features using language loss. The second stage refines the vision encoder, LLM, and quality regression module's scoring ability with an L1 loss. The third stage incorporates pairwise comparison training with cross-entropy loss to improve the model's performance on relative quality evaluation.
+
+# 5. Experiments
+
+# 5.1. Experiment Settings
+
+Evaluation Datasets and Metrics. Our proposed method is validated on five AIGVQA datasets: AIGVQA-DB, LGVQ [84], FETV [43], T2VQA [31], and GAIA [13]. To evaluate the correlation between the predicted scores and the ground-truth MOSs, we utilize three evaluation criteria: Spearman Rank Correlation Coefficient (SRCC), Pearson Linear Correlation Coefficient (PLCC), and Kendall's Rank Correlation Coefficient (KRCC). For pair comparison, we adopt the comparison accuracy as the metric.
+
+Reference Algorithms. To assess the performance of our proposed method, we select state-of-the-art evaluation metrics for comparison, which can be classified into five groups: (1) Handcrafted-based I/VQA models, including: NIQE [49], BRISQUE [48], QAC [80], BMPRI [47], HOSA [77], BPRI [46], HIGRADE [32], etc. (2) Action-related evaluation models, including: V-Dynamic [25], V-Smoothness [25] which are proposed in VBench [25]. (3) Vision-language pre-training models, including: CLIPScore [22], BLIPScore [37], AestheticScore [53], ImageReward [78], and UMTScore [43]. (4) LLM-based models, in-
+
+Table 5. Performance comparisons on T2VQA-DB [31].
+
+| Aspects | Methods | T2VQA-DB | Sora Testing |
| SRCC | PLCC | KRCC | SRCC | PLCC | KRCC |
| zero-shot | CLIPScore [22] | 0.1047 | 0.1277 | 0.0702 | 0.2116 | 0.1538 | 0.1406 |
| BLIPScore [37] | 0.1659 | 0.1860 | 0.1112 | 0.2116 | 0.1038 | 0.1515 |
| ImageReward [78] | 0.1875 | 0.2121 | 0.1266 | 0.0992 | 0.0415 | 0.0748 |
| UMTScore [43] | 0.0676 | 0.0721 | 0.0453 | 0.2594 | 0.0840 | 0.1680 |
| finetuned | SimpleVQA [57] | 0.6275 | 0.6388 | 0.4466 | 0.0340 | 0.2344 | 0.0237 |
| BVQA [37] | 0.7390 | 0.7486 | 0.5487 | 0.4235 | 0.2489 | 0.2635 |
| FAST-VQA [70] | 0.7173 | 0.7295 | 0.5303 | 0.4301 | 0.2369 | 0.2939 |
| DOVER [71] | 0.7609 | 0.7693 | 0.5704 | 0.4421 | 0.2689 | 0.2757 |
| T2VQA [31] | 0.7965 | 0.8066 | 0.6058 | 0.6485 | 0.3124 | 0.4874 |
| AIGV-Assessor (Ours) | 0.8131 | 0.8222 | 0.6364 | 0.6612 | 0.3318 | 0.5075 |
| Improvement | +1.7% | +1.6% | +3.1% | +1.3% | +1.9% | +2.0% |
+
+Table 6. Performance comparisons on GAIA [13].
+
+| Dimension | Subject | Completeness | Interaction |
| Methods / Metrics | SRCC | PLCC | SRCC | PLCC | SRCC | PLCC |
| V-Smoothness [25] | 0.2402 | 0.1913 | 0.1474 | 0.1625 | 0.1741 | 0.1693 |
| V-Dynamic [25] | 0.1285 | 0.0831 | 0.0903 | 0.0682 | 0.1141 | 0.0758 |
| Action-Score [42] | 0.2023 | 0.1823 | 0.2867 | 0.2623 | 0.2689 | 0.2432 |
| Flow-Score [42] | 0.1471 | 0.1541 | 0.0816 | 0.1273 | 0.1041 | 0.1309 |
| CLIPScore [22] | 0.3398 | 0.3330 | 0.3944 | 0.3871 | 0.3875 | 0.3821 |
| BLIPScore [37] | 0.3453 | 0.3386 | 0.4174 | 0.4082 | 0.4044 | 0.3994 |
| LLaVAScore [41] | 0.3484 | 0.3436 | 0.4189 | 0.4133 | 0.4077 | 0.4025 |
| TLVQM [30] | 0.5037 | 0.5137 | 0.4127 | 0.4158 | 0.4079 | 0.4093 |
| VIDEVAL [60] | 0.5237 | 0.5446 | 0.4283 | 0.4375 | 0.4121 | 0.4234 |
| VSFA [35] | 0.5594 | 0.5762 | 0.4940 | 0.5017 | 0.4709 | 0.4811 |
| BVQA [37] | 0.5702 | 0.5888 | 0.4876 | 0.4946 | 0.4761 | 0.4825 |
| SimpleVQA [58] | 0.5920 | 0.5974 | 0.4981 | 0.5078 | 0.4843 | 0.4971 |
| FAST-VQA [70] | 0.6015 | 0.6092 | 0.5157 | 0.5215 | 0.5154 | 0.5216 |
| DOVER [71] | 0.6173 | 0.6301 | 0.5198 | 0.5323 | 0.5164 | 0.5278 |
| AIGV-Assessor (Ours) | 0.6842 | 0.6897 | 0.6635 | 0.6694 | 0.6329 | 0.6340 |
| Improvement | +6.7% | +6.0% | +14.4% | +13.7% | +11.65% | +10.6% |
+
+cluding: Video-LLaVA [40], Video-ChatGPT [45], LLaVA-NeXT [36], VideoLLaMA2 [14], and Qwen2-VL [66]. (5) Deep learning-based I/VQA models, including: HyperIQA [56], MUSIQ [26], LIQE [83], VSFA [35], BVQA [33], SimpleVQA [58], FAST-VQA [70], DOVER [71], and Q-Align [72].
+
+Training Settings. Traditional handcrafted models are directly evaluated on the corresponding databases, and the average score of all frames is calculated. For vision-language pre-training and LLM-based models, we load the pre-trained weights for inference. CLIPscore [22], BLIP-score [37], and other vision-language pre-training models are calculated directly as the average cosine similarity between text and each video frame. SimpleVQA [58], BVQA [33], FAST-VQA [70], DOVER [71], and Q-Align [72] are fine-tuned on every test dataset. For deep learning-based IQA and VQA models, all experiments for each method are retrained on each dimension using the same training and testing split as the previous literature at a ratio of 4:1. All results are averaged after ten random splits.
+
+# 5.2. Results and Analysis
+
+Table 3 presents the pairwise win rates and the score prediction correlation between predicted results and human ground truths. The results indicate that handcrafted-based methods consistently underperform across all four evalu-
+
+
+Figure 6. Comparison of win rates of different generation models across four dimensions evaluated by different VQA methods, demonstrating our AIGV-Assessor has better win-rate evaluation ability aligned with Ground Truth (GT).
+
+Table 7. Ablation study of the proposed AIGV-Assessor method.
+
+| No. | Feature & Strategy | Static Quality | Temporal Smoothness | Dynamic Degree | T2V Correspondence |
| spatial | temporal | quality level | LoRA finetuning | SRCC | PLCC | KRCC | SRCC | PLCC | KRCC | SRCC | PLCC | KRCC | SRCC | PLCC | KRCC |
| (1) | ✓ | | ✓ | | 0.864 | 0.866 | 0.726 | 0.870 | 0.868 | 0.727 | 0.556 | 0.572 | 0.432 | 0.616 | 0.620 | 0.492 |
| (2) | ✓ | | | ✓ | 0.874 | 0.876 | 0.723 | 0.875 | 0.876 | 0.736 | 0.558 | 0.573 | 0.431 | 0.723 | 0.734 | 0.533 |
| (3) | ✓ | | ✓ | ✓ | 0.887 | 0.884 | 0.722 | 0.881 | 0.883 | 0.706 | 0.562 | 0.575 | 0.433 | 0.739 | 0.758 | 0.544 |
| (4) | ✓ | ✓ | ✓ | | 0.887 | 0.888 | 0.753 | 0.917 | 0.910 | 0.796 | 0.569 | 0.536 | 0.438 | 0.688 | 0.673 | 0.557 |
| (5) | ✓ | ✓ | | ✓ | 0.905 | 0.908 | 0.754 | 0.919 | 0.917 | 0.799 | 0.589 | 0.587 | 0.441 | 0.742 | 0.763 | 0.549 |
| (6) | ✓ | ✓ | ✓ | ✓ | 0.916 | 0.919 | 0.758 | 0.923 | 0.922 | 0.804 | 0.609 | 0.608 | 0.444 | 0.750 | 0.770 | 0.559 |
+
+ation perspectives. Vision-language pre-training methods such as CLIPscore [22] and BLIPscore [37] demonstrate moderate performance but are still surpassed by more specialized and fine-tuned VQA models. Specifically, deep learning-based models like FAST-VQA [70] and DOVER [71] achieve more competitive performances after fin-tuning. However, they are still far away from satisfactory. Notably, most VQA models perform better on quality evaluation than on text-video correspondence, as they lack text prompts input used in video generation, making it challenging to extract relation features from the AI-generated videos, which inevitably leads to the performance drop. Finally, the performance exploration of recent LMMs on our database shows that current LMMs are able to produce meaningful evaluations, which can motivate future works to further explore the use of LMMs for AIGV assessment.
+
+The proposed AIGV-Assessor achieves the best performance compared to the competitors for both MOS prediction and pair ranking tasks in terms of all four dimensions. To further validate the effectiveness and generalizability of our proposed model, we also evaluate it on four other AIGVQA datasets [13, 31, 43, 84]. From Tables 4-6, we observe that AIGV-Assessor consistently achieves the best performance across these datasets. As shown in Figure 6, AIGV-Assessor achieves the highest overlap in area with Ground Truth (GT), indicating that AIGV-Assessor can reliably perform T2V model benchmarking, outperforming other assessment models in discerning quality differences in AI-generated videos.
+
+# 5.3. Ablation Study
+
+We conduct ablation experiments to verify the effectiveness of the main components in our AIGV-Assessor method, including the spatial feature, the temporal feature, the quality level, and the LoRA finetuning strategy. Additionally, we assess how each feature contributes to the performance
+
+across different quality dimensions. The results of these experiments are summarized in Table 7. Experiments (1), (2), and (3) validate the effectiveness of the quality regression module and the LoRA finetuning strategy, confirming that fine-tuning and quality regression significantly enhance model performance over only regressing the generated text outputs from the LLM. The addition of temporal features, as seen in Experiments (4), (5), and (6), significantly improves model performance. Experiment (6), which integrates all components, yields the best overall performance, showing that the combination of spatial and temporal features, quality level prediction, and LoRA finetuning provides the most robust and accurate AIGV assessment.
+
+# 6. Conclusion
+
+In this paper, we study the human visual preference evaluation problem for AIGVs. We first construct AIGVQA-DB, which includes 36,576 videos generated based on 1048 various text-prompts, with the MOSs and pair comparisons evaluated from four perspectives. Our detailed manual evaluations reflect different aspects of human visual preferences on AIGVs and reveal critical insights into the strengths and weaknesses of various text-to-video models. Based on the database, we evaluate the performance of state-of-the-art quality evaluation models and establish a new benchmark, revealing their limitations in measuring the perceptual preference of AIGVs. Finally, we propose AIGV-Assessor, a novel VQA model that leverages the capabilities of LMMs to give quality levels, predict quality scores, and compare preferences from four dimensions. Extensive experiments demonstrate that AIGV-Assessor achieves state-of-the-art performance on both AIGVQA-DB and other AIGVQA benchmarks, validating its robustness in understanding and evaluating the AI-generated videos.
+
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\ No newline at end of file
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+# AIM-Fair: Advancing Algorithmic Fairness via Selectively Fine-Tuning Biased Models with Contextual Synthetic Data
+
+Zengqun Zhao Ziquan Liu Yu Cao Shaogang Gong Ioannis Patras Centre for Multimodal AI, Queen Mary University of London
+
+{zengqun.zhao, ziquan.liu, yu.cao, s.gong, i.patras}@qmul.ac.uk
+
+# Abstract
+
+Recent advances in generative models have sparked research on improving model fairness with AI-generated data. However, existing methods often face limitations in the diversity and quality of synthetic data, leading to compromised fairness and overall model accuracy. Moreover, many approaches rely on the availability of demographic group labels, which are often costly to annotate. This paper proposes AIM-Fair, aiming to overcome these limitations and harness the potential of cutting-edge generative models in promoting algorithmic fairness. We investigate a fine-tuning paradigm starting from a biased model initially trained on real-world data without demographic annotations. This model is then fine-tuned using unbiased synthetic data generated by a state-of-the-art diffusion model to improve its fairness. Two key challenges are identified in this fine-tuning paradigm, 1) the low quality of synthetic data, which can still happen even with advanced generative models, and 2) the domain and bias gap between real and synthetic data. To address the limitation of synthetic data quality, we propose Contextual Synthetic Data Generation (CSDG) to generate data using a text-to-image diffusion model (T2I) with prompts generated by a context-aware LLM, ensuring both data diversity and control of bias in synthetic data. To resolve domain and bias shifts, we introduce a novel selective fine-tuning scheme in which only model parameters more sensitive to bias and less sensitive to domain shift are updated. Experiments on CelebA and UTKFace datasets show that our AIM-Fair improves model fairness while maintaining utility, outperforming both fully and partially fine-tuned approaches to model fairness. The code is available at https://github.com/zengqunzhao/AIM-Fair.
+
+# 1. Introduction
+
+Recent research has raised significant concerns about fairness and bias in machine learning models [30]. These mod-
+
+
+Figure 1. Facial attributes classification (FAC) on the CelebA dataset based on different training strategies, in which Smiling is the target attribute and Gender is the protected attribute. This shows different learning strategies result in variable model utility (Overall Accuracy) vs. model fairness (Worst Group Accuracy and Equalized Odds) on demographic groups. A model trained solely on real data if biased exhibits high accuracy but poor fairness scores. Conversely, models trained on balanced synthetic data show better fairness but poorer accuracy due to a "domain gap" between the real and synthetic data, and a lack of selective model fine-tuning when synthetic data is deployed. Strategies to repair imbalances in real data [9, 56] or to supplement real data with synthetic data [47] marginally increase accuracy but do little to improve fairness. Our method for selective fine-tuning of a pre-trained (biased) model with synthetic data not only preserves model accuracy but also substantially improves fairness, outperforming fully fine-tuning (FFT) in both model utility and fairness.
+
+els often demonstrate varying performance across different demographic groups, leading to unfair outcomes. To mitigate the spurious correlation caused by learning from imbalanced (biased) data, regularizations were used as optimization objectives [1, 10, 12, 23]. Methods like distributionally robust optimization (DRO) [12] optimizes the worst-case performance, while invariant risk minimization (IRM) [1] learns unbiased representations with invariance to different environments. Influenced by the success of repre
+
+
+Figure 2. The effects of selective fine-tuning by layer-wise freezing from facial attribute classifications on the CelebA dataset, with Smiling as the target attribute and Male as the protected attribute: When only the fully connected (FC) layer is frozen the model shows improved worst demographic group accuracy and reduced equalized odds, i.e. more fair, but sacrifices some utility (overall accuracy). This indicates increased cross-domain generalisability (real and synthetic). Conversely, freezing only block 2 while fine-tuning the remaining parameters results in high overall accuracy but poorer fairness, i.e. further enhanced domain-bias specificity. When only block 1 is frozen, the model not only maintained equalized odds but also increased utility (overall accuracy) and worst group accuracies.
+
+
+
+
+
+sentation learning [51], attempts were made to learn a fair feature representation invariant to protected facial attributes [6, 29, 34, 54]. However, these methods rely on demographic group labelling, often unavailable in practice [2, 4]. More recent advances in generative models have utilized generative augmentation for a more balanced training data distribution [8, 9, 17, 36, 40, 59]. These techniques primarily focus on image editing, either on real data [36, 40] or synthetic data [9], to create less biased training data. Yet, these methods still require additional group annotations of the data they edit. To address this limitation, DiGA [59] proposed to create an unbiased training set by editing spurious facial attributes to a random degree while keeping a target facial attribute unchanged without knowing each sample's group label. However, DiGA increases training data size multiple times, leading to substantially higher training costs, and the quality of generated data is limited due to the unknown group labels.
+
+Recent advancements in text-to-image generative models showcase impressive data fidelity [43], yet their potential for improving fairness through data expansion has not been fully explored by the fairness community. This raises the question: can AI-generated synthetic data play a crucial role in mitigating biases within machine learning models? This research question is particularly important given the successful application of AI-generated data in fine-tuning large language models (LLMs) [11], data augmentation [64], and long-tail recognition [47], alongside some reported limitations of synthetic data effectiveness [49]. This work presents a comprehensive empirical investigation into whether fine-tuning high-quality, balanced generative data from a contemporary text-to-image model can counteract model biases caused by training on imbalanced real data. We identify two key challenges in bias-correcting fine-tuning with synthetic data: (1) A data-related challenge arising from linguistic ambiguity of the textual prompt and/or model misrepresentation [48, 57], which results in low-quality and low-diversity generated data. (2) A model learning challenge caused by both a domain shift (synthetic vs. real) and a bias shift (unbiased vs. biased) between
+
+the real and the synthetic data. Fine-tuning blindly on the synthetic will result in a model with decreased utility.
+
+To address the data quality issue, we propose Contextual Synthetic Data Generation (CSDG). Existing Latent Diffusion Models (LDMs) [3, 36, 41, 45] often use vision-language models, such as CLIP, for cross-modality alignment. To yield more diverse and better fine-grained image generation, we formulate a contextual synthetic data generation strategy that uses more detailed text descriptions from expansive linguistic expressions of LLMs to condition an LDM with richer, context-driven text. As a result, the generated images cover more scenarios and provide more details, enhancing diversity and mitigating bias in real data. In contrast to other methods that edit or manipulate real data samples, a key strength of our method is that it does not require annotating the Protected Group Attributes of real data.
+
+The model learning challenge is due to the existence of two types of shifts between the generated and the real data, namely, the desired bias shift and the undesired domain shift (image quality, realism, scene characteristics). To address this challenge we propose to locate and update model parameters that are more sensitive to the bias shift and less sensitive to the domain shift. Our observation is that some parameters are more sensitive to data distribution shift (cross-domain generalisability) - we call domain-sensitive parameters, while others are more sensitive to demographic group discrepancies (real data domain bias specificity), which we call fairness-sensitive parameters. This observation is supported by the experiments shown in Fig. 2. This is from fine-tuning a real data pre-trained model on balanced synthetic data while keeping parameters at different layers frozen. To identify which parameters to update, we propose a novel selection scheme in which the gradient differences between the updates by the real (biased) dataset and two synthetic datasets with one unbiased and another biased. Ranking the gradient differences between the synthetic-biased data and the synthetic-unbiased data reveals parameters sensitive to fairness (fairness-sensitive parameters). In contrast, inverse ranking the gradient differences between the real data and the synthetic-biased data
+
+
+Figure 3. A selective fine-tuning model consisting of three parts: (1) Contextual Synthetic Data Generation (CSDG) for generating diverse images using GPT-4 generated prompts, (2) Selective Mask Generation (SMG) for creating a selection mask that determines which parameters are updated during fine-tuning, and (3) Selective Fine-Tuning (SFT) to enhance model fairness obtained from synthetic data whilst simultaneously to preserve model utility yielded from real data in pre-training.
+
+discovers parameters less sensitive to domain shift (domain-insensitive parameters). In fine-tuning, a selection mask is constructed as the intersection of the top-k rankings. This selection mask is applied to initialize the pre-trained model, so that only the selected parameters are updated using the balanced synthetic data.
+
+Fig. 1 presents a comparison of the results across various training strategies using real and/or synthetic data. Fig 3 shows an overview of our model, which consists of three parts: Contextual Synthetic Data Generation (CSDG), Selective Mask Generation (SMG), and Selective Fine-Tuning (SFT). CSDG uses a pre-trained and fixed LDM to generate high-quality images, where a series of contextual prompts serve as the conditions. SMG creates a selection mask that determines which parameters are updated during finetuning. SFT is designed to correct bias in the model. We initialize a pre-trained model using the parameter selection mask. Then the model is fine-tuned on balanced synthetic data to enhance its fairness while retaining the model utility. Our contributions are as follows:
+
+- We investigate a fine-tuning paradigm that mitigates model bias stemming from unbalanced real data using synthetic data generated by a text-to-image (T2I) process without requiring demographic group annotations.
+- We design contextual synthetic data generating by using a T2I diffusion mode with prompts generated by a context-aware LLM, ensuring both data diversity and control of bias in synthetic data.
+- We introduce a selective fine-tuning method for fair model learning, which identifies domain-sensitive and fairness-sensitive parameters for improving model fairness and utility simultaneously.
+- Our method outperforms both full and partial fine-tuning methods and achieves superior performance compared to state-of-the-art methods across several datasets.
+
+# 2. Related Work
+
+Mitigating Model Bias. Current methods for model fairness can be categorized into three types: pre-processing, in-processing, and post-processing. Pre-processing approaches modify sample distributions of protected variables or perform transformations to remove discrimination from the data. Many recent works use generative models to create balanced, unbiased datasets [36, 40, 58]. In-processing methods incorporate fairness metrics into model optimization to maximize both performance and fairness [1, 10, 12, 20, 23, 55]. Some studies explore mitigating bias without group annotations, such as Just Train Twice (JTT) [24], which upweights misclassified examples to improve worst-group performance, and Cross-Tisk Minimization (XRM) [37], which trains twin classifiers to reduce spurious correlations. Post-processing methods apply transformations to model outputs to improve fairness, such as model calibration [25, 33, 38] and thresholding [5, 13] to align predicted positive outcomes with actual positive examples across groups. Our method falls within the pre-processing paradigm, but instead of simply balancing real data with synthetic data, we focus on using synthetic data to enhance model fairness.
+
+Improving Model Fairness on Generative Data. Generative models have advanced rapidly in recent years [43, 46], with several studies exploring their use to improve model fairness through generative data [9, 17, 59]. Much of the prior research has focused on generating counterfactual samples to assess fairness [8, 17], and generative methods have also made strides in bias mitigation by creating balanced, unbiased datasets [36, 40, 58]. Instead of generating counterfactual samples based on real data, D'Inca et al. [9] use a diffusion model for uncontrolled image generation, followed by manipulation of the synthetic images in a semantic space. However, these approaches require additional
+
+group annotations. Zhang et al. [59] use generative models to identify spurious attributes that may bias the model, then edit each image to modify these attributes. They train a fair FAC model on the augmented dataset, enhancing its invariance to these spurious variations. While this approach does not require protected group labels for training the FAC model, annotations are still needed to train the generative models that detect and edit spurious attributes. Additionally, generating accurate counterfactual images remains challenging, as the edits are applied randomly to images without known protected attributes. In contrast, our method uses generative data from a text-to-image LDM, enabling greater control over the diversity of the generated data and allowing a broader range of scenarios and variations.
+
+Model Fine-Tuning. A common approach to transfer learning in the presence of distribution shifts is to fine-tune the last few layers of a pre-trained model, retaining the learned features while adapting to the new task [27, 65]. To prevent overfitting during this fine-tuning process, existing methods suggest using a smaller learning rate compared to the initial pretraining phase [21], freezing the early backbone layers and gradually unfreezing them [15], or applying different learning rates to each layer [42]. Lee et al. [22] introduced surgical fine-tuning, which showed that selectively fine-tuning a subset of layers can either match or outperform conventional fine-tuning strategies. Recent research [19] indicates that training a carefully selected subset of layers while keeping the remaining weights frozen at their initial values can lead to varying contributions from different layers across the network to overall performance. Our proposed method inherits some common findings from these works but we further investigated with parameters-wise selective fine-tuning, which details the parameters' sensibility to the property from the pre-train data distribution and the property from the downstream data distribution.
+
+# 3. Methods
+
+This section first introduces how to generate contextual synthetic data with LLM-generated prompts. Then, we detail how to obtain the parameters selection mask. Finally, we present how to conduct model fair fine-tuning with a selection mask on balanced synthetic data. We provide the algorithm for the selective fine-tuning in the Appendix.
+
+# 3.1. Contextual Synthetic Data Generation
+
+Our method attempts to correct the biased model trained on imbalanced real data by fine-tuning on balanced synthetic data, so the quality of the synthetic data is crucial to the success of fair learning. Although current text-to-image models have demonstrated remarkable performance, several studies indicate that directly expressing the desired attributes in the prompt often results in sub-optimal outcomes due to linguistic ambiguity or model misrepresentation [48, 57]. For example, as shown in Fig. 4, to generate a face photo with
+
+
+Figure 4. Generated images of Smiling Male conditioned on different prompts. Compared to the plain prompt, our contextual prompts enhance the diversity. More on UTKFace in Appendix.
+
+both target and protected attributes, one might use a prompt like "Portrait face photo of a smiling male." as suggested in [56]. However, such manually designed prompts may lead to stereotypical image generation, excluding certain attributes or minority groups, which in turn can introduce bias in other attributes, such as age or hairstyle [57].
+
+The recent work in zero-shot [31] and supervised [62] classification suggest that leveraging additional contextual and detailed information can enhance vision-language alignment. Considering current text-to-image models [3, 36, 41, 45] often use vision-language models, such as CLIP [39], for cross-modality alignment, we propose a contextual synthetic data generation strategy that leverages the powerful linguistic capabilities of large language models, such as GPT-4, to condition an LDM with richer and context-driven text. As a result, the generated images cover more scenarios and provide more details, enhancing diversity and mitigating the bias in the characteristics not involved in the target and protected. The structure of the CSDG is shown in the upper right of Fig. 3.
+
+Concretely, the instruction provided for the GPT-4 model following the format: “{Task}, {Number of Prompts}, {Target Attribute}, {Protected Attribute}, {Other Detailed Descriptions}, and {Prompt Format}”. For generating facial photos, for example, the other detailed descriptions contain specific facial features, hair characteristics, eye-related details, and head orientation or angle. Our text-to-image generation model is a pre-trained latent diffusion model-Stable Diffusion (SD) [43], which reverses noises applied to the latent embedding of images. SD contains a variational autoencoder (VAE) [28], a CLIP text encoder [39], and a U-Net [44]. During the inference, the random Gaussian noise $\varepsilon_{t} \sim \mathcal{N}(0,\mathbf{I})$ and the contextual prompt features $c = (w_{1}, w_{2}, \ldots, w_{n})$ encoded via a CLIP text
+
+encoder $\Psi (\cdot)$ will be fed into the U-Net to condition the denoising process, where $n$ is the number of the contextual prompts. We provide detailed instruction and contextual prompts in the Appendix. The empirical results in Tab. 5 demonstrate that the generated contextual synthetic data mitigate domain shift and improve model fairness.
+
+# 3.2. Selective Mask Generation
+
+As recent studies [50, 53, 64] have mentioned, synthetic data often fail to align with the real data distribution due to domain shift, suggesting that fine-tuning the pre-trained model directly on the balanced synthetic data may not learn the desired properties effectively. This is caused by the fact that there is both a domain shift (synthetic vs. real) and a bias shift (unbiased vs. biased) between the real and the synthetic data, and fine-tuning with the domain shift will result in a model with decreased utility. The empirical finding shown in Fig. 2 demonstrates that when fine-tuning a real data pre-trained model on balanced synthetic data, some parameters are more sensitive to the data distribution shift, called domain-sensitive parameters, while some are more sensitive to group discrepancies, called fairness-sensitive parameters. To discover the parameters' sensibility towards different scenarios, we propose to construct three distinct datasets with different distributions to elicit the model responses by calculating the parameter-wise gradients.
+
+We aim to fine-tune a pre-trained model $f_{\theta}(x)$ to improve fairness while accounting for domain differences between real and synthetic data, hence, we want to find the parameters which are more sensitive to fairness while less sensitive to domain shift. Specifically, we start by constructing three different datasets: biased real data $\{(x_i^{(R)},y_i^{(R)})\}_{i = 1}^{N_R}\in \mathcal{D}_R$ representing training data with inherent biases, biased synthetic data $\{(x_i^{(S_1)},y_i^{(S_1)})\}_{i = 1}^{N_{S_1}}\in \mathcal{D}_{S_1}$ mirroring the unfairness of the real data, and unbiased synthetic data $\{(x_i^{(S_2)},y_i^{(S_2)})\}_{i = 1}^{N_{S_2}}\in \mathcal{D}_{S_2}$ designed to be fair, mitigating biases. $N_{R},N_{S_{1}}$ , and $N_{S_2}$ is the image number of the corresponding dataset.
+
+We then compute the gradients $\pmb{g}_R$ , $\pmb{g}_{S1}$ , and $\pmb{g}_{S2}$ of the loss function $\mathcal{L}(\theta ;x,y)$ , which is defined from a binary softmax loss. Rather than considering fine-grained, scalar-wise parameters, we select parameters at the level of weights and biases, denoted by $\theta$ , which includes weights $W^{(l)}$ and biases $b^{(l)}$ for the Convolution Layer, Batch Normalization, and Fully Connected Layer, where $l$ refers to the layer index. Then, for the model parameters $\theta$ on each dataset:
+
+$$
+\boldsymbol {g} _ {R} = \frac {1}{N _ {R}} \sum_ {i = 1} ^ {N _ {R}} \nabla_ {\boldsymbol {\theta}} \mathcal {L} \left(\theta ; x _ {i} ^ {(R)}, y _ {i} ^ {(R)}\right) \tag {1}
+$$
+
+$$
+\boldsymbol {g} _ {S _ {1}} = \frac {1}{N _ {S _ {1}}} \sum_ {i = 1} ^ {N _ {S _ {1}}} \nabla_ {\theta} \mathcal {L} \left(\theta ; x _ {i} ^ {(S _ {1})}, y _ {i} ^ {(S _ {1})}\right) \tag {2}
+$$
+
+$$
+\boldsymbol {g} _ {S _ {2}} = \frac {1}{N _ {S _ {2}}} \sum_ {i = 1} ^ {N _ {S _ {2}}} \nabla_ {\theta} \mathcal {L} (\theta ; x _ {i} ^ {(S _ {2})}, y _ {i} ^ {(S _ {2})}) \tag {3}
+$$
+
+where $\nabla$ is the gradient operator. We then calculate the gradient differences to capture how each parameter behaves across different data distributions. For parameter $\theta_{j}$ :
+
+$$
+\begin{array}{l} \Delta_ {1, j} = \left| \boldsymbol {g} _ {R, j} - \boldsymbol {g} _ {S _ {1}, j} \right| \tag {4} \\ \Delta_ {2, j} = \left| \mathbf {g} _ {S _ {1}, j} - \mathbf {g} _ {S _ {2}, j} \right| \\ \end{array}
+$$
+
+where $\Delta_{1}$ measures parameters sensitive to the domain shift while $\Delta_{2}$ identifies parameters crucial for fairness, $j$ denotes the index of all the parameters. To obtain the parameters which are less affected by domain differences and more impactful for fairness, we conduct a ranking in ascending order on $\Delta_{1}$ (smaller differences first) and a ranking in descending order on $\Delta_{2}$ (larger differences first):
+
+$$
+R _ {1} = \operatorname {a r g s o r t} \left(\Delta_ {1}\right); R _ {2} = \operatorname {a r g s o r t} \left(- \Delta_ {2}\right) \tag {5}
+$$
+
+Then we can find the intersections from the top- $k$ parameters are both less sensitive to the domain gap and significant for fairness by $K = K_{1}\cap K_{2}$ , where
+
+$$
+\begin{array}{l} \begin{array}{l} K _ {1} = \left\{\theta_ {j} \mid j \in R _ {1} [ 1: k ] \right\} \\ I = \left\{\theta_ {i} \mid i \in D _ {1} [ 1: k ] \right\} \end{array} \tag {6} \\ K _ {2} = \left\{\theta_ {j} \mid j \in R _ {2} [ 1: k ] \right\} \\ \end{array}
+$$
+
+Finally, the selection mask can be obtained by:
+
+$$
+M _ {j} = \left\{ \begin{array}{l l} \text {T r u e}, & \text {i f} \theta_ {j} \in K \\ \text {F a l s e}, & \text {o t h e r w i s e} \end{array} \right. \tag {7}
+$$
+
+# 3.3. Selective Fine-Tuning on Synthetic Data
+
+Our goal is to fine-tune the pre-trained model $f_{\theta}(x)$ on the balanced synthetic dataset $\mathcal{D}_{S_2}$ following the ERM framework, while only updating selected parameters as indicated by the mask $M$ . Specifically, given the model $f_{\theta}(x)$ pretrained on the biased real data, balanced synthetic data $\{(x_i^{(S)},y_i^{(S)})_{i = 1}^{N_{S_2}}$ , and the parameters selection mask $M$ , during optimization, we apply the mask to the gradients so that only the selected parameters are updated:
+
+$$
+\theta^ {(t + 1)} = \theta^ {(t)} - \eta \left(M \odot \nabla_ {\theta} \mathcal {L} \left(f _ {\theta^ {(t)}} \left(x _ {i} ^ {(S _ {2})}\right), y _ {i} ^ {(S _ {2})}\right)\right) \tag {8}
+$$
+
+where $\theta^{(t)}$ are the parameters at iteration $t$ , $\eta$ is the learning rate, and $\odot$ denotes element-wise multiplication. Notably, once the mask $M$ is provided by SMG, it will be applied throughout the entire fine-tuning optimization process.
+
+# 4. Experiments
+
+This section presents the experimental setup and results. We begin by describing the datasets, followed by the implementation details. The main results and ablation studies are presented at the end.
+
+# 4.1. Datasets
+
+CelebA [26] contains over 200,000 facial images with 40 binary attribute annotations. Following the setting of the previous works [35, 58, 59], we set Male and Young to protected attributes and selected Smiling and Young as the target attribute which has the highest correlation with the protected attributes. For each experiment, we randomly sample a biased subset as a training dataset with a size of 20,000 images, where the majority group and minority group have
+
+Table 1. Comparisons to other methods on the CelebA dataset under settings of varied target and protected attributes.
+
+| Methods | T: Smiling, P: Male | T: Smiling, P: Young | T: Young, P: Male |
| ACC (↑) WST(↑) EO (↓) | ACC (↑) WST(↑) EO (↓) | ACC (↑) WST(↑) EO (↓) |
| ERM [14] | 88.20 | 70.10 | 25.30 | 88.30 | 71.50 | 15.60 | 77.70 | 42.00 | 52.00 |
| CVaR DRO [23] | 87.30 | 74.00 | 22.80 | 87.00 | 76.10 | 13.90 | 75.40 | 42.30 | 48.80 |
| EIL [7] | 87.90 | 75.60 | 19.70 | 87.90 | 72.50 | 13.30 | 77.50 | 45.60 | 39.20 |
| LfF [32] | 87.10 | 77.50 | 17.00 | 85.30 | 72.90 | 14.30 | 77.40 | 44.20 | 43.60 |
| JTT [24] | 88.00 | 74.80 | 19.40 | 87.60 | 73.30 | 14.20 | 76.30 | 43.60 | 47.70 |
| MAPLE [63] | 88.10 | 72.00 | 19.60 | 88.10 | 73.60 | 13.60 | 76.30 | 46.20 | 43.50 |
| DiGA [59] | 88.40 | 81.90 | 7.40 | 89.10 | 78.50 | 9.50 | 80.00 | 51.30 | 33.30 |
| AIM-Fair (Ours) | 89.02 | 84.20 | 6.07 | 90.21 | 87.78 | 5.44 | 78.19 | 54.89 | 28.18 |
+
+90% and 10% of the sample size respectively. We report performance on the whole original test dataset. UTK Face [60] consists of over 20,000 facial images with three kinds of annotations: gender, age, and ethnicity. Following the experimental setup in the previous works [17, 18, 59], we define a binary spurious attribute "Ethnicity" based on whether the facial image is white or not. The task is to predict the Gender. We randomly sample a biased subset of 10,000 images, with the same bias degree as CelebA. We also construct a balanced and unbiased test dataset consisting of 3,200 images.
+
+# 4.2. Fairness Metrics
+
+Our goal is to learn a fair and accurate model. For model utility, we present the overall accuracy (ACC) and group accuracy. For fairness, follow previous work [35, 58, 59] we use equalized odds (EO) [13], defined as:
+
+$$
+\left. \overline {{\sum}} _ {\forall y, \hat {y}} \left| P _ {s _ {0}} (\hat {Y} = \hat {y} \mid Y = y) - P _ {s _ {1}} (\hat {Y} = \hat {y} \mid Y = y) \right|, \right. \tag {9}
+$$
+
+where $\overline{\sum}$ is the averaged sum, $Y$ target label, $\hat{Y}$ classifier predictive label, and $s_0,s_1\in S$ protected attributes. The worst-group accuracy (WST) defined as:
+
+$$
+\min _ {\forall y \in \mathcal {Y}, \forall s \in S} P _ {s} (\hat {Y} = y \mid Y = y) \tag {10}
+$$
+
+and group standard deviation (STD) [52] defined as:
+
+$$
+\underset {\forall y \in \mathcal {Y}, \forall s \in S} {\operatorname {s t d}} P _ {s} (\hat {Y} = y \mid Y = y) \tag {11}
+$$
+
+# 4.3. Implementation Details
+
+Following previous work [59], we use ResNet-18 [14] as the backbone for all experiments. We use stable diffusion v2.1 as our latent diffusion model for generating images. We generated 10,000 images for each group and then randomly sampled $N_{S}$ . To be consistent with the real data image number $N_{R}$ , we set the $N_{S} = N_{R} / G$ , where $G$ is the group number. During the pre-training phase, we set the batch size to 128 and trained the model for 15 epochs. The initial learning rate was set to 0.01, which was then reduced by a factor of 0.01 at the 10th epoch. During the fine-tuning phase, we set the batch size to 128 and trained the model for 10 epochs. And the learning rate is searched from \{0.4, 0.5, 0.6\}. All models are optimized by the SGD optimizer and trained on the Tesla A100 GPU based on the open-source PyTorch platform. To obtain more stable and reliable results, we conducted all experiments 10 times with different
+
+Table 2. Comparisons to other methods on the CelebA dataset (T=Smiling, P=Male) under settings of training set sizes.
+
+| Methods | Samples Ratio = 50% | Samples Ratio = 25% | Samples Ratio = 10% |
| ACC (↑) | WST(↑) | EO (↓) | ACC (↑) | WST(↑) | EO (↓) | ACC (↑) | WST(↑) | EO (↓) |
| ERM [14] | 87.50 | 67.80 | 26.10 | 87.10 | 65.90 | 27.70 | 86.90 | 62.80 | 28.90 |
| CVaR DRO [23] | 86.60 | 72.90 | 22.10 | 86.60 | 72.30 | 22.40 | 85.50 | 69.10 | 27.30 |
| EIL [7] | 86.20 | 71.30 | 22.50 | 85.90 | 69.60 | 25.40 | 86.80 | 64.20 | 26.70 |
| LfF [32] | 86.90 | 75.50 | 19.40 | 85.90 | 72.10 | 23.60 | 85.50 | 66.10 | 27.70 |
| JTT [24] | 87.30 | 72.90 | 20.10 | 86.70 | 71.10 | 20.60 | 86.80 | 67.10 | 23.10 |
| MAPLE [63] | 87.40 | 73.70 | 23.80 | 87.00 | 72.70 | 24.20 | 85.60 | 69.20 | 27.10 |
| DiGA [59] | 88.40 | 81.10 | 7.80 | 88.40 | 78.30 | 8.00 | 88.30 | 78.80 | 8.40 |
| AIM-Fair (Ours) | 88.85 | 83.99 | 6.28 | 88.89 | 82.54 | 7.59 | 87.90 | 81.73 | 8.16 |
+
+random seeds and then used the average as the final result.
+
+# 4.4. Comparisons to State of the Art
+
+We compared our method against seven contemporary techniques, including the baseline ERM [14] method and six debiasing models all of which do not require protected attribute labels: Two regularization-based methods (CVaR DRO [23] and EIIL [7]); three reweighting-based methods (LfF [32], JTT [24], and MAPLE [63]); and generativemodel-based method (DiGA [59]). Our comparison covers two settings: different target and protected attributes and varying numbers of target labels.
+
+Tab.1 shows that ERM achieves good accuracy but suffers from significant unfairness. Other debiasing methods, while improving fairness to some extent, generally sacrifice accuracy. DiGA [59] improves fairness while maintaining accuracy by using a generative model to edit real data and create more balanced training data. In contrast, our method generates images from scratch using a text-driven latent diffusion model. It is evident that our method outperforms the best of the existing models DiGA [59] in both fairness and accuracy in all categories, except "Young / Male" where we come close second to DiGA. We outperform all other methods consistently. We also conducted comparisons with other methods under smaller training set sizes, with the subsampling ratio of $50\%$ , $25\%$ , and $10\%$ . Tab. 2 shows that our method outperforms all others consistently, except on ACC score for Lable Ratio at $10\%$ where we come close second to DiGA. Critically, our method maintains robust model utility and fairness even with varying amounts of real training data, with these improvements attributed to the selective updating with balanced synthetic data.
+
+# 4.5. Ablation Analysis
+
+Comparisons of Different Training Strategies. To evaluate the effectiveness of the proposed selective fine-tuning, we first compare our method with several other strategies trained on different types of data. These include the baseline, which trains the model using conventional ERM on real data, training the model solely on synthetic data, supplementing real data with synthetic data [47], and balancing the real data [9, 56]. Furthermore, we compare common fine-tuning methods, such as linear probing and full fine-tuning.
+
+The results in Tab. 3 indicate that both data supplen
+
+Table 3. Comparisons of varied training strategies on CelebA and UTKFace datasets.
+
+| Methods | Target | CelebA | UTKFace | |
| Protected | T: Smiling; P: Male | Protected | T: Smiling; P: Young | Protected | T: Female; P: White |
| P=0 | P=1 | ACC (↑) WST (↑) EO (↓) STD (↓) | P=0 | P=1 | ACC (↑) WST (↑) EO (↓) STD (↓) | P=0 | P=1 | ACC (↑) WST (↑) EO (↓) STD (↓) |
| Baseline [14] | T=0 | 83.57 | 98.50 | 89.23 | 71.52 | 23.84 | 10.65 | 78.72 | 96.09 | 90.19 | 78.72 | 17.37 | 6.92 | 79.58 | 96.16 | 88.86 | 79.58 | 16.59 | 7.26 |
| T=1 | 95.36 | 71.52 | 94.37 | 86.42 | 95.75 | 83.96 |
| Trained on Synthetic Data | T=0 | 86.82 | 89.40 | 85.98 | 78.52 | 7.87 | 4.07 | 85.45 | 85.76 | 85.12 | 82.42 | 3.50 | 1.34 | 82.71 | 88.12 | 85.44 | 82.71 | 5.50 | 1.96 |
| T=1 | 86.39 | 78.52 | 82.42 | 85.27 | 84.90 | 86.04 |
| Data Supplementation [47] | T=0 | 84.39 | 98.39 | 89.77 | 73.67 | 21.96 | 9.76 | 78.05 | 95.36 | 90.35 | 78.05 | 17.31 | 7.02 | 82.12 | 93.97 | 90.25 | 82.12 | 11.85 | 5.24 |
| T=1 | 95.40 | 73.67 | 94.90 | 87.62 | 95.62 | 89.28 |
| Data Repairing [9, 56] | T=0 | 82.82 | 98.10 | 89.72 | 75.05 | 21.18 | 9.50 | 79.50 | 95.19 | 90.68 | 79.50 | 15.69 | 6.30 | 81.15 | 94.22 | 89.42 | 81.15 | 13.37 | 5.89 |
| T=1 | 96.04 | 75.05 | 94.51 | 88.35 | 95.71 | 86.61 |
| Linear Prob | T=0 | 84.55 | 96.22 | 89.69 | 77.41 | 17.51 | 7.71 | 85.20 | 93.81 | 90.14 | 85.20 | 8.61 | 3.18 | 81.06 | 91.51 | 88.40 | 81.06 | 10.59 | 5.14 |
| T=1 | 94.82 | 77.41 | 90.43 | 87.88 | 94.59 | 86.42 |
| Fully Fine-Tuning | T=0 | 88.81 | 91.62 | 88.77 | 82.74 | 6.83 | 3.31 | 85.98 | 90.06 | 87.85 | 85.98 | 4.37 | 1.68 | 83.00 | 88.04 | 87.90 | 83.00 | 5.40 | 2.99 |
| T=1 | 89.55 | 82.74 | 86.02 | 86.81 | 90.74 | 89.83 |
| AIM-Fair (Ours) | T=0 | 88.16 | 91.40 | 89.02 | 84.20 | 6.07 | 2.74 | 88.19 | 93.64 | 90.21 | 87.78 | 5.44 | 2.34 | 84.26 | 89.08 | 88.30 | 84.26 | 4.81 | 2.41 |
| T=1 | 90.25 | 84.20 | 88.98 | 87.78 | 90.62 | 89.25 |
+
+Table 4. Comparisons of varied partial fine-tuning strategies on CelebA and UTKFace datasets.
+
+| Methods | Target | CelebA | UTKFace | |
| Protected | T: Smiling; P: Male | Protected | T: Smiling; P: Young | Protected | T: Female; P: White | |
| P=0 | P=1 | ACC (↑) | WST (↑) | EO (↓) | STD (↓) | P=0 | P=1 | ACC (↑) | WST (↑) | EO (↓) | STD (↓) | P=0 | P=1 | ACC (↑) | WST (↑) | EO (↓) | STD (↓) |
| Best Random Selection | T=0 | 87.93 | 92.81 | 89.33 | 82.17 | 9.14 | 4.09 | 85.52 | 91.53 | 88.95 | 85.52 | 6.02 | 2.16 | 83.50 | 88.85 | 87.92 | 83.50 | 5.38 | 2.61 |
| T=1 | 91.31 | 82.17 | 88.25 | 87.63 | 90.30 | 89.01 | |
| Best Sub-Tuning [19] (By Updating One Block) | T=0 | 87.50 | 94.75 | 90.04 | 80.64 | 12.45 | 5.52 | 87.28 | 94.63 | 90.33 | 87.28 | 7.34 | 3.00 | 83.05 | 89.56 | 89.01 | 83.05 | 6.51 | 3.56 |
| T=1 | 93.09 | 80.64 | 89.15 | 87.32 | 92.07 | 91.34 | |
| Best Sub-Tuning [19] (By Freezing One Block) | T=0 | 88.69 | 91.09 | 89.06 | 83.48 | 7.00 | 3.00 | 86.55 | 91.89 | 88.65 | 86.55 | 5.34 | 2.25 | 83.58 | 88.34 | 87.42 | 83.58 | 4.76 | 2.23 |
| T=1 | 90.48 | 83.48 | 87.08 | 86.55 | 88.96 | 88.81 | |
| Selective Fine-Tuning (Cosine Similarity) | T=0 | 86.07 | 91.77 | 88.85 | 83.33 | 8.40 | 3.61 | 87.43 | 92.96 | 90.26 | 87.43 | 5.53 | 2.05 | 83.72 | 88.82 | 88.21 | 83.72 | 5.10 | 2.64 |
| T=1 | 91.53 | 83.33 | 89.52 | 88.65 | 90.14 | 90.15 | |
| AIM-Fair (Ours) (Absolute Difference) | T=0 | 88.16 | 91.40 | 89.02 | 84.20 | 6.07 | 2.74 | 88.19 | 93.64 | 90.21 | 87.78 | 5.44 | 2.34 | 84.26 | 89.08 | 88.30 | 84.26 | 4.81 | 2.41 |
| T=1 | 90.25 | 84.20 | 88.98 | 87.78 | 90.62 | 89.25 | |
+
+tation and data repairing do not significantly improve fairness. Data supplementation, which combines biased real data with balanced synthetic data for co-training, makes it difficult for the model to learn fairness properties from the synthetic data because of the domain gap. While data repairing can create balanced training data, the domain shift between real and synthetic data limits the effectiveness of fair learning. Common transfer learning methods, such as linear probing and full fine-tuning, also face challenges due to domain shifts. Specifically, linear probing is affected by discrepancies in feature representations, while full fine-tuning improves fairness at the cost of reduced model utility.
+
+Comparisons of Different Partial Fine-Tuning. We also compare our method with other partial fine-tuning approaches, including random selection and sub-tuning [19]. For random selection, we set the updating ratios at $40\%$ , $55\%$ , $70\%$ , and $85\%$ , and select the best result as the final one. For sub-tuning, we perform block-wise fine-tuning and block-wise freezing (i.e., updating one block or freezing one block while updating the rest), also selecting the block with the best result.
+
+Tab. 4 shows that fine-tuning only one block consistently yields the best accuracy, but at the cost of fairness, while freezing one block tends to improve fairness but often sacrifices model utility. This demonstrates that coarse-grained approaches, such as block-wise updating or freezing, strut
+
+Table 5. Classification results on CelebA dataset (T=Smiling, P=Male) under settings of different prompt types and numbers.
+
+| Prompt Types (Number) | Target | Protected | T: Smiling; P: Male | Protected | T: Smiling; P: Young |
| P=0 | P=1 | ACC(↑) | WST(↑) | EO(↓) | STD(↓) | P=0 | P=1 | ACC(↑) | WST(↑) | EO(↓) | STD(↓) |
| Plain Prompt (1) | t=0 | 65.18 | 89.44 | 71.65 | 43.28 | 34.20 | 17.07 | 83.10 | 77.72 | 72.75 | 59.53 | 9.30 | 8.96 |
| t=1 | 77.47 | 43.28 | 59.53 | 68.83 |
| Contextual Prompts (25) | t=0 | 77.12 | 89.25 | 81.85 | 69.73 | 16.3 | 7.65 | 76.72 | 67.90 | 79.80 | 67.90 | 8.82 | 8.75 |
| t=1 | 85.99 | 69.73 | 85.16 | 91.09 |
| Contextual Prompts (50) | t=0 | 89.47 | 89.80 | 82.66 | 72.22 | 5.07 | 7.66 | 87.72 | 90.43 | 85.85 | 79.67 | 4.36 | 4.20 |
| t=1 | 77.26 | 72.22 | 79.67 | 82.67 |
| Contextual + Head Poses (50) | t=0 | 86.82 | 89.40 | 85.98 | 78.52 | 7.87 | 4.07 | 85.45 | 85.76 | 85.12 | 82.42 | 3.50 | 1.34 |
| t=1 | 86.39 | 78.52 | 82.42 | 85.27 |
+
+gle to achieve an optimal balance between model utility and fairness. In contrast, our method performs fine-grained, parameter-wise updating, which allows the model to enhance fairness while maintaining utility. As a result, our method achieves the best worst-group accuracy while preserving high overall accuracy.
+
+Additionally, our method uses gradient differences to identify parameter sensitivity to varying data distributions. We also compared absolute gradient differences with the cosine similarity between gradients. The results in Tab. 4 show that using absolute gradient differences yields better results. The possible reason is that the cosine similarity only provides the direction of gradient disparity, whereas the absolute difference directly captures the magnitude of the gradient disparity.
+
+Comparisons of Different Prompts. To evaluate the performance of the varied prompts used for generating images,
+
+
+Figure 5. Classification results on the CelebA dataset (T=Smiling, P=Male) with different top-k values. The top-k values {40, 45, 50, 55, 60} correspond approximately to $\{64\%, 72\%, 80\%, 88\%, 96\% \}$ of the total model parameters.
+
+we trained the model solely on the balanced synthetic data generated with corresponding prompts and tested it on the real test set. Tab. 5 shows the results of different prompt types and quantities, indicating that images generated with contextual prompts lead to significantly better performance in both model accuracy and fairness. We believe this improvement is due to the increased diversity and details in the synthetic images generated from contextual prompts. Moreover, as the number of contextual prompts increases, test performance improves as well. Specifically, incorporating head pose variation into the prompt further enhances both accuracy and fairness in the generated images, as the results shown in the last row of Tab. 5.
+
+Evaluations of Varied Top-k Values. In our method, to identify the intersection parameters from the two gradient difference rankings, we use the top-k selection to ensure that the chosen parameters are more sensitive to fairness and less affected by domain shift. The results for different top-k values are shown in Fig. 5. When k is set to 55, our method achieves the best fairness performance while retaining overall accuracy. Intuitively, a lower k results in fewer updates, leading to better model utility but worse fairness, while a high k involves more parameter updates, which can negatively impact both accuracy and fairness.
+
+Evaluations of Varied Bias Ratio for Synthetic Data Construction. To evaluate the model's sensitivity to domain shift and group disparity, we construct three distinct datasets with different distributions. In our method, the bias ratio for the biased synthetic data distribution is treated as a hyperparameter, referenced by the error set of real training examples, as suggested in JTT [24]. To assess the impact of varying bias ratios in synthetic data, we explore different ratios. As shown in Tab. 6, a disparity between the synthetic data bias ratio and the real data bias ratio leads to worse performance in both accuracy and fairness. However, despite these differences in bias ratios, our method still outperforms the fully fine-tuning approach. This demonstrates that our
+
+Table 6. Classification results on CelebA dataset (T=Smiling, P=Male) with varied bias ratio of the biased synthetic data.
+
+| Bias Ratio | Target | Protected | ACC (↑) | WST (↑) | EOD (↓) | STD (↓) |
| P=0 | P=1 |
| Fully Fine-Tuning | t=0 | 88.81 | 91.62 | 88.77 | 82.74 | 6.83 | 3.31 |
| t=1 | 89.55 | 82.74 |
| 4:6 | t=0 | 85.72 | 91.71 | 89.23 | 83.90 | 8.78 | 3.77 |
| t=1 | 92.69 | 83.90 |
| 3:7 | t=0 | 87.05 | 91.62 | 88.90 | 83.52 | 7.72 | 3.26 |
| t=1 | 90.93 | 83.52 |
| 2:8 | t=0 | 88.01 | 91.76 | 88.97 | 83.16 | 7.30 | 3.28 |
| t=1 | 90.46 | 83.16 |
| 1:9 | t=0 | 88.16 | 91.40 | 89.02 | 84.20 | 6.07 | 2.74 |
| t=1 | 90.25 | 84.20 |
+
+Table 7. Classification results on CelebA dataset (T=Smiling, P=Male) with different number of synthetic data.
+
+| Ratio To Real Data | Target | Protected | ACC (↑) | WST (↑) | EOD (↓) | STD (↓) |
| P=0 | P=1 |
| 0.5 | t=0 | 88.65 | 93.96 | 89.51 | 80.80 | 10.31 | 4.90 |
| t=1 | 91.10 | 80.80 |
| 1 | t=0 | 88.16 | 91.40 | 89.02 | 84.20 | 6.07 | 2.74 |
| t=1 | 90.25 | 84.20 |
| 1.5 | t=0 | 89.18 | 92.05 | 88.34 | 81.25 | 7.13 | 3.98 |
| t=1 | 88.38 | 81.25 |
| 2 | t=0 | 89.01 | 91.26 | 88.81 | 83.36 | 6.08 | 2.96 |
| t=1 | 91.26 | 89.44 |
+
+method is able to identify the model's sensitivity under the bias ratios different to real data.
+
+**Evaluations of Different Number of Synthetic Data.** We also evaluate fine-tuning with varying amounts of balanced synthetic data. As shown in Tab. 7, we use the real training data count as a reference and set different ratios to determine the number of synthetic data. The results indicate that when the amount of synthetic data matches that of real data, the model achieves the best fairness. Additionally, using half the amount of real data results in the best accuracy. We believe that using too much synthetic data during fine-tuning can lead to overfitting, while using too little data may fail to adequately debias the model.
+
+# 5. Conclusion
+
+In this work, we proposed a method to mitigate bias in machine learning models using synthetic data generated by a text-to-image process. By designing contextual synthetic data generation and selective fine-tuning, we enhance model fairness without requiring demographic group annotations. Our model updates selectively fairness-sensitive parameters, optimizing simultaneously model fairness and utility scores. Empirical results demonstrate that our method outperforms existing techniques, improving fairness while maintaining model utility performance. This work highlights the potential of synthetic data for creating fairer AI systems, offering a promising direction for future research in bias mitigation.
+
+# 6. Acknowledgments
+
+This research utilised Queen Mary's Apocrita HPC facility, supported by QMUL Research-IT. Zengqun Zhao is funded by Queen Mary Principal's PhD Studentships. Zengqun Zhao wants to thank Yining Wang and James Oldfield for the valuable comments and help, and Yiming Lin and Jie Shen for the valuable discussions.
+
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+# Amparel: A Multimodal Foundation Model for Digital Garments
+
+Kiyohiro Nakayama $^{1*}$ Jan Ackermann $^{1,2*†}$ Timur Levent Kesdogan $^{1,2*†}$ Yang Zheng $^{1}$ Maria Korosteleva $^{2}$ Olga Sorkine-Hornung $^{2}$ Leonidas J. Guibas $^{1}$ Guandao Yang $^{1}$ Gordon Wetzstein $^{1}$
+
+$^{1}$ Stanford University $^{2}$ ETH Zürich
+
+
+Figure 1. Apparel. We present a multimodal foundation model for digital garments trained by fine-tuning a large multimodal model on a custom sewing pattern dataset using a novel tokenization scheme for these patterns. Apparel generates complex, diverse, high-quality sewing patterns based on multimodal inputs, such as text and images, and it unlocks new applications such as language-instructed sewing pattern editing. The generated sewing patterns can be directly used to simulate the corresponding 3D garments.
+
+# Abstract
+
+Apparel is essential to human life, offering protection, mirroring cultural identities, and showcasing personal style. Yet, the creation of garments remains a time-consuming process, largely due to the manual work involved in designing them. To simplify this process, we introduce AByarel, a multimodal foundation model for generating and editing sewing patterns. Our model fine-tunes state-of-the-art large multimodal models (LMMs) on a custom-curated large-scale dataset of over 120,000 unique garments, each with multimodal annotations including text, images, and sewing patterns. Additionally, we propose a novel tokenization scheme that concisely encodes these complex sewing patterns so that LLMs can learn to predict them efficiently. AByarel achieves state-of-the-art performance in single-modal tasks, including text-to-garment and image-to-garment prediction, and enables novel multimodal garment generation applications such as interactive garment editing. The project website is at https://georgenakayama.github.io/AByarel/.
+
+# 1. Introduction
+
+Clothing plays a crucial role in society, serving as a barrier against the elements, a reflection of societal norms, and a means of personal expression. A key stage in garment production is the development of sewing patterns—a set of flat 2D panels with standardized assembly instructions that form a complete 3D garment [4]. Pattern making is a challenging task due to the complex geometric relationship between the 2D pattern and the draped 3D shape of the sewn garment. Even an experienced tailor must go through multiple iterations, incorporating feedback from various sources, including verbal descriptions of the garment's fit and feel, as well as visual references of its appearance. To simplify the pattern-making process, we explore strategies to leverage emerging generative models with multimodal inputs, such as language and images.
+
+State-of-the-art sewing pattern prediction methods are designed to work with one specific input modality, such as 3D points [6, 14, 28], images [43, 47, 65, 70, 74], or language [21]. While effective within their respective domains, these single-modal approaches are often challenging to adapt to garment prediction tasks requiring different or combined input modalities. Expanding these meth
+
+ods to multimodal pattern prediction presents two primary challenges. First, no large-scale multimodal sewing pattern dataset is publicly available. Second, the capacity to accurately interpret multimodal inputs typically only emerges in large models with billions of parameters [1, 34]. It remains uncertain how to efficiently scale existing methods to models of this size.
+
+In this paper, we propose to build such multimodal garment generative models by extending existing large multimodal models (LMMs) [34, 57, 69] to understand sewing patterns with complex geometries. To achieve this, we annotate the largest sewing pattern dataset [30] with multimodal labels. Our annotated dataset is ten times larger than those used by previous state-of-the-art generative methods [21, 28, 36], including over 120,000 unique sewing patterns paired with detailed text descriptions, images, edited sewing patterns, and editing instructions. Fine-tuning an LMM to perform multimodal garment generation requires representing complex garments in a format that LMMs can understand—tokens. For this task, we develop a novel tokenization method that is both expressive in representing the complex geometries of sewing patterns and concise enough to fit within the limited context length of existing LMMs, making fine-tuning computationally efficient.
+
+Combining these components, we present AApparel, a large multimodal model for generating sewing patterns. AApparel can predict sewing patterns with complex geometries and it outperforms state-of-the-art methods in single-modal garment prediction, often by a large margin. Moreover, our approach unlocks entirely new multimodal garment-generation tasks. Our contributions include:
+
+- We present GCD-MM, a multimodal sewing pattern dataset extending the largest public dataset of sewing patterns with multimodal annotations. We plan to publicly release the dataset to inspire innovative garment prediction capabilities and further enable research in multimodal garment generation.
+- We develop a novel tokenization scheme and a new training objective for fine-tuning LMMs to predict sewing patterns. This tokenization method is critical for retargeting LMMs to multimodal garment prediction tasks efficiently.
+- We present AIpparel, the first multimodal foundation model for sewing pattern prediction capable of taking language, images, and sewing patterns as input.
+
+# 2. Related Works
+
+Garment Generation. Prior works have studied learning-based garment generation represented in various formats, including images [5, 26], 3D meshes [17, 25, 32, 38, 39, 41, 46, 49, 52, 55, 76, 77, 79, 80], and sewing patterns [21, 28, 36, 47, 63]. Our paper focuses on generating sewing patterns, which, compared to other representations, are industry standard and can be directly used for downstream simulation and manufacturing. Earlier works
+
+have explored a variety of different ways to generate and predict sewing patterns, including retrieval-based methods [14, 20], predicting sewing pattern templates with few parameters [24, 59, 60, 71], or cutting 3D scans into 2D panels [16, 18, 35, 40, 50, 62]. These algorithms usually require heuristics, such as the output garment templates. This limits their flexibility to extend to different input modalities or more complex garment types. Researchers have successfully applied deep learning methods to generating sewing patterns [21, 28, 36]. While these methods can predict accurate sewing patterns based on input conditioning, they offer task-specific models designed to only work well in a single modality. Extending these single-modal methods to a novel modality is difficult, in part because of the lack of large-scale multimodal sewing-pattern datasets and the requirement to redesign the network architecture. While Wang et al. [63] can predict sewing patterns with multiple modalities, including image, 3D garment, and body measurements, their method is limited to predicting simple garments with a predefined set of parameters. In this paper, we aim to tackle the challenge of creating a large multimodal generative model by curating the first multimodal garment dataset with complex garment geometries and providing a scalable recipe building on existing large multimodal models.
+
+Extending Large Multimodal Models. Large multimodal models have gained significant attention for their ability to understand language and images [2, 15, 45, 53, 57]. Efforts to extend LMMs to additional domains typically fall into two categories. Optimization-free approaches [23, 37, 51, 64, 66, 69, 72] employ prompt engineering. The other option is to fine-tune LMMs to take the new modality as input and/or output. The latter approach was first introduced for vision-language models [34, 56, 78] and subsequent works extended it to other modalities [11, 19, 31, 33, 67, 75]. Their approaches typically involve using pre-trained encoders [31, 33, 67] or standard discrete representations [11, 75] to convert the input modalities into tokens and align them with the text feature space of the LMMs. In particular, LLaVA [34] is pioneering in fine-tuning Large Language Models (LLMs) for visual understanding. It uses a pre-trained vision encoder to encode images into tokens, and a trainable projection layer to project the visual tokens into the LLM's feature space. We build our work on top of LLaVA by fine-tuning it to understand sewing patterns. This presents unique challenges, however, due to the lack of pretrained encoders or learning-efficient representations for sewing patterns. This motivates us to design an efficient, learning-friendly tokenizer and a fine-tuning objective for sewing pattern prediction.
+
+Garment Datasets. Garment datasets mostly fall into one of the following three categories: 1) datasets based on 3D scans of real-world garments [3, 9, 22, 39, 54, 68, 79], 2) datasets of designer-created garments [10, 81], and 3) datasets containing mostly procedurally generated sewing
+
+| Dataset | Total | Text | Image | Edits |
| Wang et al. [63] | 8k | X | ✓ | ✓ |
| Korosteleva and Lee [27] | 23.5k | X | ✓ | X |
| Sewfactory [36] | 19.1k | X | ✓ | X |
| DressCode [21] | 20.3k | ✓ | X | X |
| GCD [30] | 130k | X | ✓ | X |
| GCD-MM (Ours) | 120k | ✓ | ✓ | ✓ |
+
+Table 1. Modalities of Sewing Pattern Datasets. GCD-MM is a large-scale sewing pattern dataset with multimodal annotations, including text, images, and edited patterns.
+
+patterns [7, 25, 27, 36, 42, 48, 58, 61, 63]. While 3D garment scans and designer-created garments can accurately depict the real-world complexity of garments, they are expensive to obtain, which limits the scale of these categories of data. Our work focuses on leveraging large-scale procedurally generated sewing pattern datasets. To the best of our knowledge, the largest synthetic sewing pattern datasets available are DressCode [21], SewFactory [36], and GarmentCodeData (GCD) [29, 30]. None of their annotations, however, contain all combinations of text, images, and sewing pattern edits, making them insufficient for training a multimodal sewing pattern generative model. To overcome this data gap, we curate the first large-scale multimodal sewing pattern dataset by expanding GCD with annotations including images, text, editing pairs, and editing instructions. Tab. 1 compares different sewing pattern datasets and their annotation modalities.
+
+# 3. Method
+
+We propose a large multimodal generative model for sewing patterns by fine-tuning existing LMMs on a multimodal sewing pattern dataset. For this purpose, we first curate a sewing pattern dataset containing multimodal annotations (Sec. 3.1). We then describe how to train our model, $AIP_{\text{parel}}$ , using an efficient tokenization scheme for sewing patterns using LlaVA 1.5-7B [34] as a base model (Sec. 3.2).
+
+# 3.1. Multimodal GarmentCode Dataset
+
+We create annotations containing many modalities to train a multimodal sewing pattern generative model. Specifically, we build on top of the largest existing sewing-pattern dataset, GarmentCodeData (GCD) [30], to incorporate two other modalities: text descriptions and sewing pattern pairs with editing instructions. We dub our dataset GarmentCodeData-MultiModal (GCD-MM).
+
+Text Descriptions of Sewing Patterns. To enable applications such as text-conditioned sewing pattern generation, it is important to obtain detailed text annotation describing the sewing patterns [8, 21]. He et al. [21] created short keyword descriptions of sewing patterns by prompting GPT-4V with rendered images. However, this method suffers from hallucination, and the short keywords are in
+
+sufficient to describe the garments in detail, leading to irrecoverable ambiguities. Our pipeline improves on this by leveraging the design parameters associated with each synthetically generated sewing pattern to create accurate descriptions that capture the garment's key features. Specifically, we develop a rule-based algorithm to generate a set of short phrases, including a garment type (e.g., "midi dress", "godet skirt") and brief descriptions based on distinctive characteristics (e.g., "flared hem", "V-neckline"). To obtain the final sewing pattern description, we prompt GPT-4o [69] using the rule-based short captions and the rendered views of the draped garment. Our approach reduces GPT-4o's hallucination and results in more accurate descriptions in natural language. Please refer to the supplementary for caption comparison with DressCode and the prompts and rules we use to generate them.
+
+Language-instructed Sewing Pattern Editing. We also augment GCD with language-instructed editing annotations. Specifically, we use the programming abstraction from GarmentCode [29] to create paired sewing patterns with corresponding text instructions describing the applied edits. We first manually specify a series of common sewing pattern edits using the abstraction. This includes edits such as adjustments in skirt and pants length, changing insert and neckline styles, and adding or excluding a hood or sleeve. For each modification, we generate captions using a text template to describe the applied changes. See the supplementary for editing templates and captions examples.
+
+# 3.2. A1pparel
+
+AIParel fine-tunes LLaVA 1.5-7B on our GCD-MM dataset to generate sewing patterns from multimodal conditioning. For this purpose, we need to encode sewing patterns into a compact list of tokens for LLaVA's input. We also propose a novel fine-tuning objective that allows AIParel to generate both discrete tokens and continuous parameters. Figure 2 shows an overview of our method.
+
+Pattern Representation. Following GCD [30], we define sewing patterns as a set of 2D panels in 3D with stitching information. A sewing pattern $\mathcal{P} = (P, S)$ is a tuple consisting of $N$ panels $P = \{P_1, \ldots, P_N\}$ and stitching information $S$ . Each panel $P_i$ is a planar surface with vertices $V_i = \{v_1^{(i)}, \ldots, v_{n_i}^{(i)}\}$ and edges $E_i = (e_1^{(i)}, \ldots, e_{n_i}^{(i)})$ , where each edge contains two endpoints connecting $(v_k^{(i)}, v_{k'}^{(i)})$ with $k' = k \mod n_i + 1$ . Since each panel is defined in its own coordinate frame, we always set $v_1^{(i)} = 0 \in \mathbb{R}^2$ . An edge can be a straight line, a quadratic or cubic Bezier curve, or an arc, and includes its corresponding control vertices $c_k^{(i)}$ . Each panel also includes a rigid 3D transformation $R$ that transforms $P_i$ into the global coordinate frame for draping. Lastly, each panel contains a unique name indicating the panel type for the designers. We define stitching information $S$ as a set of edge pairs among panel
+
+
+Figure 2. Illustration of Our Method. Apparel uses a novel sewing pattern tokenizer (light blue region) to tokenize each panel into a set of special tokens (light green region). Panel vertex positions and 3D transformations are incorporated using positional embeddings (colored arrows) to the tokens. Apparel takes in multimodal inputs, such as images and texts (light orange region), to output sewing patterns using autoregressive sampling (light grey region). Finally, the output is decoded to produce simulation-ready sewing patterns (light pink region). See Section 3 for method details.
+
+
+
+edges, i.e., $S = \{(e_{k_1}^{(i_1)}, e_{l_1}^{(j_1)}), \ldots, (e_{k_m}^{(i_m)}, e_{l_m}^{(j_m)})\}$ where each $(e_{k_s}^{(i_s)}, e_{l_s}^{(j_s)})$ indicates that edge $e_{k_s}^{(i_s)}$ from panel $P_{i_s}$ will be stitched with edge $e_{l_s}^{(j_s)}$ . See the supplementary for representation details.
+
+Sewing Pattern Tokenization. The sewing pattern representation in GCD contains both continuous parameters, such as panel vertex coordinates, and discrete parameters, such as the number of panels and stitches. This poses challenges in compactly representing each sewing pattern as a set of tokens for the transformer's prediction. Prior works use extensive zero-padding to make sure that all sewing patterns can be represented as a fixed-length vector [21, 28, 36]. This approach is impractical for the complex sewing patterns present in GCD-MM, as it leads to an extremely long context. For example, the tokenization scheme of He et al. [21] requires more than $30\mathrm{k}$ tokens to represent a typical sewing pattern in the GCD-MM dataset, making it extremely inefficient for generation and learning. $^{1}$
+
+Inspired by recent work on vector graphics generation [13], we develop a tokenization scheme to efficiently represent sewing patterns as a sequence of drawing commands. Specifically, we introduce four special tokens to indicate garment-start $(<\text{SoG}>)$ , garment-end $(<\text{EoG}>)$ , panel-start $(<\text{SoP}>)$ and panel-end $(<\text{EoP}>)$ . With these tokens, each sewing pattern can be represented as
+
+$$
+\mathrm {E} _ {g} (\mathcal {P}) = < \mathrm {S} \circ \mathrm {G} > \mathrm {E} _ {p} (P _ {1}, S) \dots \mathrm {E} _ {p} (P _ {n}, S) < \mathrm {E} \circ \mathrm {G} >, \tag {1}
+$$
+
+where $\mathrm{E}_p$ tokenizes panel $P$ in the form of
+
+$\langle \mathrm{SoP}\rangle \ldots \langle \mathrm{EoP}\rangle$ . $\mathbf{E}_p$ consists of three pieces of panel information: name, transformation, and edges. The panel name is tokenized using LLaVA-1.5-8B's text tokenizer and inserted after $\langle \mathrm{SoP}\rangle$ . We introduce a new token $\langle \mathbb{R}\rangle$ and place it after the panel name to represent the panel's transformation. Each edge type also corresponds to two special tokens, depending on whether the edge ends at the starting endpoint: line $(< \mathsf{L}>$ $< \mathsf{cL}>$ ),quadratic Bézier curve $(< Q>$ $< cQ>$ ), cubic Bézier curve $(< \mathsf{B}>$ $< c\mathsf{B}>$ ),and arc $(< A>$ $< cA>$ ).We also introduce a set of stitching tag tokens $\{< t1 > ,\dots , < tM > , < tN > \}$ to represent stitching information $S$ .We associate each edge with a stitching tag so that $(e_{k_s}^{(i_s)},e_{l_s}^{(j_s)})\in S$ iff there exists $a\in \{1,\dots ,M\}$ such that $e_{k_s}^{(i_s)}$ and $e_{l_s}^{(j_s)}$ are both associated with $< Ta>$ .If an edge is not stitched to another edge, it is associated with the null tag $< tN>$ .For example, a panel consisting of two lines stitched together, one cubic Bézier curve and an arc is tokenized as
+
+$$
+\begin{array}{l} < \mathrm {S o P} > [ \text {p a n e l n a m e} ] < \mathrm {R} > < \mathrm {L} > < \mathrm {t} 1 > < \mathrm {L} > < \mathrm {t} 1 > \\ < \mathrm {B} > < \mathrm {t N} > < \mathrm {c A} > < \mathrm {t N} > < \mathrm {E o P} >. \\ \end{array}
+$$
+
+Compared to the DressCode tokenizer [21], our proposed scheme uses around 100 times fewer tokens to describe the same garment. On average, we represent a sewing pattern with around 250 tokens with a maximum of 838 tokens on GCD-MM, whereas DressCode uses more than 30k tokens for each sewing pattern on the same data.
+
+Notation. From now on, we use bold letters (e.g., $X \in \mathbb{R}^{N \times D}$ ) to denote the input embedding sequence to the transformer. We denote the $i$ -th embedding in $X$ as $X_{i}$ ,
+
+
+Figure 3. Image-to-Garment Prediction (Qualitative). GCD-MM (Left): our model can reconstruct suitable sewing patterns from the input image alone. In contrast, SewFormer does not produce simulation-ready sewing patterns despite fine-tuning. SewFactory (Right): SewFormer produces inaccurate panels (top row) and incorrect garment types (bottom row) while Apparel accurately recovers sewing patterns from the images, resulting in superior simulation results. See Sec. 4.1.
+
+| Dataset | Method | Panel L2 (↓) | #Panel Acc (↑) | #Edge Acc (↑) | Rot L2 (↓) | Transl L2 (↓) | #Stitch Acc (↑) |
| Sewfactory | SewFormer | 3.3 | 89.8 | 99.3 | .008 | 0.8 | 99.2 |
| AApparel | 2.8 | 93.9 | 99.9 | .005 | 0.6 | 99.8 |
| GCD-MM | SewFormer-FT | 12.3 | 79.4 | 44.7 | .040 | 4.5 | 2.8 |
| AApparel | 5.4 | 85.2 | 82.7 | .020 | 2.7 | 77.2 |
+
+Table 2. Image-to-Garment Prediction (Quantitative). AIIpparel achieves state-of-the-art performance in both datasets and surpasses SewFormer-FT by a large margin on GCD-MM.
+
+and $X_{i}$ are sliced sequences before or after the $i$ -th embedding, respectively. We use $f_{\phi}$ to denote the language transformer from LLaVA. We use $\mathbf{X}$ to denote tokens before passing through $f_{\phi}$ and $\mathbf{H} = f_{\phi}(\mathbf{X})$ as the output hidden embeddings from the transformer.
+
+Continuous Parameters. The tokenization scheme in Eq. 1 does not include any continuous parameters such as vertex positions, control points for edges, or rigid transformation of panels. Prior works represent continuous parameters as quantized tokens in discrete space [21, 44]. This introduces quantization error for the continuous parameters and uses more tokens per panel, leading to a longer, inefficient representation. Inspired by recent approaches of extending LMMs [19, 31], we propose using small regression heads to map hidden embeddings of the transformer to the continuous parameters. Specifically, we define an MLP $g_{\theta}^{(\mathrm{e})}: \mathbb{R}^D \to \mathbb{R}^C$ to map LLaVA's hidden embedding from the last layer to vertices and control points. As illustrated in Fig. 2, $g_{\theta}^{(\mathrm{e})}$ takes the output embedding corresponding to the token right before the edge type token. Concretely, if the $i$ -th token, $X_i$ , corresponds to an edge-type token for edge $e$ , its associated output embedding $H_{$ 's previous token to a translation $T \in \mathbb{R}^3$ and a rotation quaternion $q \in \mathbb{H}$ . In this way, continuous parameters are regressed using small regress heads that are jointly trained with the transformer, leading to more efficient context length usage in representing sewing patterns. At training time, we use ground-truth parameters for supervision, and during generation, we use the last hidden feature from the output for regression should an edge-type token or a transformation token be sampled.
+
+Positional Embeddings. To include information on continuous parameters in the sewing pattern tokenization defined in Eq. 1, we include the second endpoint of each edge as a positional embedding added to the vocabulary's embedding. Specifically, we define $h_{\varphi}^{(e)}: \mathbb{R}^2 \to \mathbb{R}^D$ as a two-layer perceptron. For each edge $e = (v_1, v_2)$ with an edge-type token embedding of $X_i$ , we add $h_{\varphi}^{(e)}(v_2)$ to $X_i$ to inform the language model $f_{\phi}$ of the vertex positions. We also define $h_{\varphi'}^{(R)}: \mathbb{R}^7 \to \mathbb{R}^D$ to be the projection function for transformations. The transformation parameters $(t, q) \in \mathbb{R}^7$ for each panel are projected using $h_{\varphi}^{(R)}$ and
+
+added to the token embedding for $\langle \mathbb{R} \rangle$ . At training time, we use ground truth vertex and 3D transformation as positional embeddings, and during generation, we use the parameters predicted by the regression heads.
+
+Training. We keep both the vision encoder and projection frozen, and fine-tune all weights in the language model $f_{\phi}$ , regression heads $g_{\theta}^{(\mathrm{e})}, g_{\theta'}^{(R)}$ , and the positional embedding projection layers $h_{\varphi}^{(\mathrm{e})}, h_{\varphi'}^{(R)}$ . The fine-tuning loss is defined as a combination of cross-entropy (CE) on the discrete tokens and $L_{2}$ loss on the continuous parameters:
+
+$$
+\begin{array}{l} \mathcal {L} = \operatorname {C E} \left(f _ {\phi} \left(\boldsymbol {X} _ {< - 1}\right), \boldsymbol {X} _ {1 >}\right) \\ + \lambda \sum_ {e ^ {\prime}} \left\| g _ {\theta} ^ {(e)} \circ f _ {\phi} \left(\mathbf {X} _ {< i _ {e ^ {\prime}}}\right) - v _ {2} ^ {e ^ {\prime}} \right\| _ {2} \tag {2} \\ + \lambda \sum_ {R ^ {\prime}} \left\| g _ {\theta^ {\prime}} ^ {(R)} \circ f _ {\phi} \left(\boldsymbol {X} _ {< i _ {R ^ {\prime}}}\right) - R ^ {\prime} \right\| _ {2}. \\ \end{array}
+$$
+
+Here, $\sum_{e'}$ is the sum over all edges in the sewing patterns sequence $\mathbf{X}$ . For each edge $e'$ , its second endpoint is denoted as $v_2^{e'}$ . Similarly, $\sum_{R'}$ is the sum over all the transformations. We do not explicitly include the positional embedding in Eq. 2, but it is added according to the rules defined in the previous paragraph.
+
+# 4. Experiments
+
+We validate the effectiveness of our model on multiple tasks and provide an ablation study on the key technical designs. See the supplementary for additional experiment results and a human study.
+
+Training Details. We train AApparel on GCD-MM multimodal data samples for image-to-garment and text-to-garment generation, as well as text-based garment editing. We randomly split GCD-MM into train-validation-test subsets with a 90:5:5 ratio. All of our results on GCD-MM below are predicted using a single model. See the supplementary for a complete implementation and training setup.
+
+Metrics. To quantitatively measure our sewing pattern predictions, we use reconstruction metrics established by previous works [28, 36]. Given a pair of generated and ground-truth sewing patterns, we measure 1) Panel L2, Rot L2, and Transl L2: average vertex, rotation and translation L2 distance between predicted and ground-truth panels; 2) #Panel Accuracy: percentage of sewing patterns with correctly predicted number of panels; 3) #Edge Accuracy: percentage of correctly predicted edges in each correctly predicted panel; 4) #Stitch Accuracy: accuracy of predicted stitches compared to ground truth. To save space in compact tables, we report Accuracy, a product of #Panel Accuracy and #Edge Accuracy, to provide a more comprehensive measurement of garment reconstruction quality. All L2 metrics are measured in centimeters except for rotation.
+
+# 4.1. Image to Sewing Pattern Prediction
+
+We test our model's capability to reconstruct garments from a single image using two datasets: SewFactory [36] and GCD-MM. For the baseline, we compare with SewFormer's pre-trained model on the SewFactory dataset. Because SewFormer did not release their train-test split for their pretrained model, we use a custom split for a fair comparison. For GCD-MM, we fine-tune SewFormer until its validation loss no longer improves. We denote it as SewFormer-FT.
+
+Tab. 2 shows quantitative comparisons on the two datasets. AIParel outperforms the baselines on both datasets, suggesting that our method outputs more accurate sewing patterns than the reference. In particular, AIParel shows a large performance improvement over SewFormer-FT on the difficult GCD-MM dataset, indicating the effectiveness of our method in predicting more complex sewing patterns. Fig. 3 shows qualitative results. The two examples on the left show that SewFormer-FT fails to reconstruct simulatable garments despite fine-tuning. This suggests that SewFormer cannot adapt to complex garments with small panels and diverse edge types. Instead, our model predicts sewing patterns matching the input images, including small panels such as the waistband on the top row and the sleeve cuffs at the bottom. The two examples on the right show results on SewFactory [36]. The pre-trained SewFormer mispredicts the garment in the top row with sleeves and the bottom row's skirt as a pair of pants, while AIParel correctly predicts the sewing patterns based on the inputs.
+
+# 4.2. Multimodal Garment Generation
+
+We evaluate the effectiveness of AIpparel in various multimodal garment generation scenarios. Specifically, we assess its performance on a set of 100 garments with 5 types of multimodal inputs (20 test samples each): 1) texts, 2) images, 3) a combination of text and images, 4) natural language queries, and 5) editing instructions. Success in such a benchmark requires the model to make accurate predictions conditioned on a variety of different multimodal input formats, as well as having an understanding of common-sense knowledge. Refer to Fig. 4 for generation examples in these tasks. We abbreviate the full-text input for compactness. Refer to the supplementary for complete examples.
+
+Because no prior work handles multimodal sewing pattern generation, we adopt state-of-the-art single-modal methods, i.e., SewFormer-FT and DressCode, to perform multimodal tasks. For this purpose, we empower these baselines using multimodal models, e.g., GPT-4o [69] and DALL-E [8], to translate the multimodal inputs to their input domains (i.e., images and keyword descriptions). To ensure translation accuracy, we manually inspect the results before querying SewFormer-FT and DressCode. We denote them as Sewformer-FT† and DressCode†, respectively. In comparison, our model can directly perform all categories of multimodal tasks without relying on external modules.
+
+
+Figure 4. Multimodal Sewing Pattern Prediction (Qualitative). Apparel accurately predicts sewing patterns that follows the inputs better than the baselines. See Sec. 4.2.
+
+| Method | Accuracy (↑) | Panel L2 (↓) |
| SewFormer-FT† | 10.3 | 22.4 |
| DressCode† | 0.6 | 31.0 |
| AIlpparel | 59.0 | 6.1 |
+
+We report quantitative comparisons in Tab. 3, measured between the reference and predicted sewing patterns. Compared with single-modal baselines, AApparel performs significantly better. Fig. 4 shows qualitative comparisons. The first row validates the methods' reasoning ability by asking for a suitable sewing pattern for a specific occasion (e.g., a "semi-formal garden party"). We use DressCode† as our baseline. Notice that DressCode† generates a miniskirt that does not correlate well with the description of a "semi-formal garden party". Our model outputs a godet skirt that is more appropriate for this occasion. The second row shows an example of sewing pattern generation given a combination of image and text. SewFormer-FT† fails to generate a plausible sewing pattern due to the garment's complexity, whereas AApparel reconstructs the complex garment closely following both visual and textual cues, such as the sleeve and skirt length in the image, and the waistline and neckline descriptions in the text.
+
+# 4.3. Language-driven Sewing Pattern Editing
+
+We validate Apparel's ability to perform sewing pattern editing. Given a sewing pattern and text-based editing instructions, the model is tasked with editing the pattern ac
+
+
+Figure 5. Sewing Pattern Editing (Qualitative). Our model follows the editing instructions more accurately compared with the baseline by accurately including a hood to the tank top (top row) and elongating the skirt (bottom row). See Sec. 4.3.
+
+Table 3. Multimodal Sewing Pattern Prediction. Compared to single-modal methods augmented with existing LMMs, our model outperforms both baselines by a large margin.
+
+| Method | Accuracy (↑) | Panel L2 (↓) |
| Sewformer* | 9.5 | 18.6 |
| DressCode* | 37.0 | 13.7 |
| AIpparel | 83.4 | 1.5 |
+
+Table 4. Sewing Pattern Editing. We use SOTA LMMs such as GPT-4V and DALL-E to facilitate both baselines to perform this multimodal editing task. Our model still outperforms both baselines by a large margin.
+
+cording to the prompt without affecting the overall style of the garment. Because existing sewing pattern generation models, namely DressCode and SewFormer, are not built for this task, we adapt them for editing using a pre-trained InstructPix2Pix [12] and GPT4o $[69]^2$ . We denote them as DressCode* and SewFormer*, respectively.
+
+We report quantitative comparisons in Tab. 4. Our model outperforms the baselines in both metrics by a large margin, indicating that A产业升级 performs more accurate edits than the baselines while minimally affecting the rest of the sewing patterns. Qualitative results are shown in Fig. 5. DressCode produces results visibly deviating from the input garment. For example, DressCode changes the tank top to a full-length dress in the top row and the tight skirt to a flared one in the bottom row. These mistakes arise because DressCode requires external modules to translate the sewing pattern to short keywords for input, losing important information about the original garment style during the process. In contrast, A产业升级 directly takes the sewing pattern and textual instructions as input, allowing it to accurately perform the minimal required edits to change the garment
+
+| Methods | Accuracy (↑) | Panel L2 (↓) | Time (↓) |
| DressCode | 38.4 | 22.4 | 52.2s |
| Ours w.o. reg. | 79.0 | 7.2 | 3.4s |
| Ours | 85.0 | 6.1 | 2.1s |
+
+Table 5. Ablation. Our tokenizer outperforms DressCode in all metrics while being more than 25 times faster at inference time. Our objective (Eq. 2) also improves performance compared to the cross-entropy-only variant.
+
+according to the instructions, as shown in both examples.
+
+# 4.4. Ablation Study
+
+We validate our key technical contributions in an ablation study. Specifically, we compare our tokenizer described in Sec. 3 with the existing tokenization scheme from DressCode [73]. We also ablate our proposed mixed finetuning objective in Eq. 2 with a cross-entropy-only objective ("Ours w.o. reg"). We use text-to-garment prediction on DressCode's dataset as our ablation task to compare with DressCode's pre-trained model. For a fair comparison, we use the same backbone as DressCode and only change the tokenizer and training objectives. To implement "Ours w.o. reg.", we quantize vertex positions, edge control parameters, and 3D transformations into 256 bins, which are then predicted using next token prediction. See the supplementary for implementation details.
+
+Tab. 5 shows the ablation results compared to our model in text-to-garment tasks. The results are averaged over 100 samples from DressCode's test set. Compared to DressCode, our tokenizer, both with and without regression loss, significantly improves the reconstruction fidelity, as demonstrated by the large improvement in the metrics. Furthermore, using a mixed training objective in Eq. 2, the sewing pattern reconstruction further improves and hence demonstrates the effectiveness of our objective. Besides quality improvement, our tokenization also drastically speeds up generation (25× speedup) compared to DressCode, as shown in the same table. The reported time is measured as the average wall-clock time taken to generate and decode one garment in seconds for each method profiled on a single A6000 GPU. Fig. 6 displays reconstructed sewing patterns from all three methods. Notice that DressCode's prediction does not accurately reflect the language description (i.e., the top row's skirt is not flared) and shows geometry artifacts (bottom row, boxed region). Meanwhile, our proposed tokenizer and training objective predict garments with the best visual quality and alignment with the textual description.
+
+# 5. Discussion
+
+We introduce AIpparel, a 7B-parameter multimodal foundation model for garment sewing patterns. To train AIpparel, we curate GCD-MM, a large-scale dataset with complex sewing patterns and multimodal annotations. Moreover, we develop a novel sewing pattern tokenizer and a mixed train-
+
+
+Sleeveless dress, normal length, v-neck, flared hem
+
+
+Tunic, long sleeves, long length, loose-fitting, wide cuffs.
+Figure 6. Ablation (Qualitative). DressCode's tokenizer produces unrealistic patterns (second row, boxed region) and does not match the text input (i.e., "flared hem"). In contrast, our tokenizer outputs geometrically regular sewing patterns accurately aligning with the inputs. See Sec. 4.4.
+
+ing objective for fine-tuning LMMs on GCD-MM. AApparel achieves state-of-the-art results on single-modal and multimodal sewing-pattern-generation tasks, enabling new applications like language-driven sewing pattern editing.
+
+Limitations and Future Work. While the current representation enables the digitalization of complex sewing patterns, it is still constrained to garments representable by manifold surfaces. Design elements like pockets require non-manifold structures. A promising direction is to develop an efficient representation that accurately models non-manifold features while remaining compatible with LMMs. Fabricating the generated garments is another interesting direction, which requires consideration of physical and material constraints during sewing pattern prediction.
+
+Broader Impacts. While we believe our model can advance AI-assisted fashion design, we acknowledge potential risks we inherit from the pre-trained LLaVA model. For instance, generative AIs can spread misinformation or create biases potentially harmful to society. We do not condone these and other improper usage of our model.
+
+Conclusion. Vision-language and other large multimodal models capture web knowledge and enable reasoning for many downstream applications. By fine-tuning LMMs to understand sewing patterns, we take first steps towards a vision-language-garment model that transfers web knowledge to garment generation and editing, unlocking a plethora of applications for fashion design and fabrication.
+
+# 6. Acknowledgements
+
+The project is supported by Google, an ERC Consolidator Grant No. 101003104 (MYCLOTH), an ARL grant W911NF-21-2-0104, a Vannevar Bush Faculty Fellowship, and LVMH.
+
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+# AKiRa: Augmentation Kit on Rays for optical video generation
+
+Xi Wang $^{1}$ , Robin Courant $^{1}$ , Marc Christie $^{2}$ , Vicky Kalogeiton $^{1}$ $^{1}$ LIX, École Polytechnique, IP Paris $^{2}$ Univ Rennes, IRISA, Inria, CNRS
+
+
+Figure 1. While current state-of-the-art video generation approaches offer limited control to users on camera motion, we propose a dedicated data augmentation framework —AKiRa — to train an optical video generation model that provides users with a panel of controls on camera motions (top row), camera focal length (second row), lens distortion (third row), or bokeh (camera aperture and focus in bottom row). See more on our project page: https://www.lix.polytechnique.fr/vista/projects/2024.akira_wang.
+
+# Abstract
+
+Recent advances in text-conditioned video diffusion have greatly improved video quality. However, these methods offer limited or sometimes no control to users on camera aspects, including dynamic camera motion, zoom, distorted lens and focus shifts. These motion and optical aspects are crucial for adding controllability and cinematic elements to generation frameworks, ultimately resulting in visual content that draws focus, enhances mood, and guides emotions according to filmmakers' controls. In this paper, we aim to close the gap between controllable video generation and camera optics. To achieve this, we propose AKiRa (Augmentation Kit on Rays), a novel augmentation framework that builds and trains a camera adapter with a complex camera model over an existing video generation backbone.
+
+It enables fine-tuned control over camera motion as well as complex optical parameters (focal length, distortion, aperture) to achieve cinematic effects such as zoom, fisheye effect, and bokeh. Extensive experiments demonstrate AKiRa's effectiveness in combining and composing camera optics while outperforming all state-of-the-art methods. This work sets a new landmark in controlled and optically enhanced video generation, paving the way for future optical video generation methods.
+
+# 1. Introduction
+
+Creating high-quality video sequences has always been a complex interplay between the content itself and the means, the camera, by which it is portrayed. A powerful narrative or stunning visual concept can only reach its full po
+
+tential when the camera effectively translates it into moving images, capturing nuances through cinematic effects such as dynamic camera motions, zooms, distorted lenses, or intentional focus shifts. Such techniques add texture and depth, drawing the viewer's eye to specific details, enhancing mood, and subtly guiding emotions. When mastered, they allow filmmakers to transform raw content into a rich, immersive experience that feels artful and purposeful.
+
+Recently, video generation have gained notable popularity in the community [5, 17]. Researchers have focused on various aspects, such as improving generation quality [12, 40, 68], increasing resolution [22, 43] or enhancing the efficiency [1, 6, 53]. Despite the remarkable results of modern work in most aforementioned aspects, they often overlook the cinematic techniques, crucial for achieving realistic and immersive storytelling. To tackle this, some recent approaches [20, 55] provide some control over camera motion. Specifically, given raw camera poses and text, these methods generate video following the specified camera trajectory. However, all these approaches simplify the camera model to its motion alone and neglect crucial optical effects like focal length (for zoom), lens distortion (fisheye effect), aperture and focus point (for focus shifts) for three reasons. First, most methods do not use any underlying camera model [12, 40, 68], and instead, they treat videos as a sequence of pixels; hence, despite excessive training, the underlying representations still lack visual coherency. Second, some recent works [20, 55] use simplistic camera models, treating videos as a sequence of posed cameras without lens effects; hence, lack control. Third, there is no adequate training data with optical effects or optical parameters meaning that methods cannot use the data to train for optical camera effects directly. Accounting for such optical parameters attached to the camera is essential, and their absence limits the generation of optically coherent video content and reduces the potential for cinematic quality.
+
+To address the above limitations, we introduce the concept of optical video generation models — video generation models which are optically coherent and over which users can control the motion of the camera as well as its optical parameters such as focal length, lens distortion, aperture and focus point. Such a model requires the integration of optical effects into the generation pipeline so that camera and optical parameters are directly leveraged by the model.
+
+To achieve this, we first propose to rely on a Plücker coordinates to represent an image as a collection of camera rays [39, 63] to ensure coherency. We extend the diffusion-based video generation model of [20] by proposing an optically-enhanced camera representation with lens distortion and a dedicated aperture map to encode in- and out-of-focus regions in the screen. Second, we propose a dedicated framework, named AKiRa (Augmentation Kit on Rays), which exploits these extended camera ray rep
+
+resentations to augment the training dataset, by simulating optical effects on input frames paired with corresponding optical parameters. With this data augmentation method, we then train a camera adapter on top of a pre-trained and frozen video generation backbone. As a result, we provide the first optical video generation framework capable of controlling optical camera parameters in addition to camera trajectories, allowing the creation of complex cinematographic effects. The work contributes to closing the gap between the level of control offered to designers in computer graphics worlds and the visual quality of video generative frameworks. We evaluate the generalization of our method across various video generation backbones and on a comprehensive benchmark with robust metrics. We show that our method disentangles camera parameters, specifically separating zoom from translational motion—an achievement not possible with other approaches, where these parameters remain intertwined. Finally, AKiRa outperforms state-of-the-art methods—MotionCtrl [55] and CameraCtrl [20].
+
+Our contributions are: (1) the first optical video generation framework, which offers the ability to control both camera motions and optics, enabling the generation of videos with complex optical effects (e.g. zoom, fisheye, focus shifts), (2) the design of a camera model representation including optical parameters expressed in a Plücker map, extended with an aperture map to model in- and out-of-focus effect; (3) a joint camera-frame Augmentation Kit on Rays (AKiRa) modelling optical effects to enable the training of more controllable video generation models.
+
+# 2. Related work
+
+Our work contributes to the field of controllable video generation, which can be approached in two ways: in the first, the generation is guided by text, while in the second way, the generation is guided by camera and text. Another related area is virtual cinematography, which does not generate videos but instead focuses on entities within an existing environment, e.g. camera angles, lighting, and composition. Text-to-video generation (T2V). The first video diffusion model is introduced by [24], building on the success of image diffusion [13, 23, 45, 46]. Later, Imagen-Video [22] and Make-A-Video [43] introduced cascaded pixel-based diffusion models for high-definition video generation. To reduce training costs, some works [1, 6, 53] perform diffusion in latent space. Others [5, 7, 17, 50] fine-tune temporal adapters on 2D layers of pre-trained text-to-image models [41] using video datasets [3]. Recently, [33, 34, 68] explored transformer backbones (DiT) for scalability, while RIVER [12] and MovieGen [40] moved to flow matching, achieving state-of-the-art performance. These methods rely solely on text guidance, which is often sufficient for image generation. However, video generation requires additional complexity, incorporating temporal dynamics and camera
+
+behavior (motion and optics). To address this, we focus on enhancing camera controllability for video generation.
+
+Camera-based T2V. First approaches of T2V [5, 17] fine-tune the video generation model using LoRA [25] to achieve categorical camera motion. Drawing inspiration from the conditional generation problem with auxiliary modules [14, 15, 36, 62, 64], some works [26, 52] condition models on motion maps to manage camera motion, while [56, 60] are restricted to predefined motion directions. Recent works [2, 9, 20, 55, 57, 67] directly integrate precise camera pose parameters into video generation: MotionCtrl [55] initiated by feeding raw camera poses into the model with a trainable adapter; CameraCtrl [20] expanded this work with Plücker coordinates, effectively linking camera intrinsic and extrinsic parameters to image content through ray-based modelling. However, most research [20, 55, 57] focuses solely on camera motion, neglecting factors like focal length, distortion, aperture and focus point. Ignoring focal length, for example, causes current methods to confuse zoom effects with forward and backward translation, resulting in geometric differences [19]. Moreover, most work assumes a distortion-free camera model, limiting generation capacity, as lens distortions (e.g., fisheye effects) are common in artistic videos [4]. Finally, the aperture and focus point are also neglected, despite being powerful effects for guiding image focus. To address these, we propose an optical video generation model that incorporates a complex camera model into a video generation backbone and enables control of camera motion, focal length, distortion, aperture and focus point.
+
+Virtual cinematography. Recent works explore methods for integrating cinematic and aesthetics into content generation, via camera control. For instance, [28, 29] synthesize camera trajectories with cinematic styles for 3D animations using reference clips. Cinematic transfer adapts cinematic features from reference clips to new scenes. JAWS [51] pioneered this by optimizing camera trajectories directly within a neural radiation field [35] to match visual cinematic features from a reference clip; follow-up works [8, 31, 54] further refined this, notably adding character re-targeting. Other recent works [10, 30] focus on camera trajectory generation using diffusion models conditioned on text prompts and character motion. In [10] they introduce a dataset of camera trajectories with text extracted from movies, grounding generated trajectories in cinematic features. Yet, these approaches require existing content (e.g. 3D environments [28, 29], clips [51]), thus limiting creative possibilities. This may prevent creators from generating new content, limiting stylistic exploration by encouraging replicating cinematic features from references. Instead, we propose a method that enables cinematic control directly within video generation, removing the need for pre-existing content and expanding users' creative freedom.
+
+
+Figure 2. Overview of AKiRa training. The camera adapter is trained by jointly augmenting camera data and frames using AKiRa augmentations. The adapter processes multiple camera parameters—motion, focal length, distortion, aperture, and focus point. This adapter is integrated into a pre-trained, frozen backbone, resulting in an optical video generation model.
+
+# 3. Method
+
+In this section, we present our approach for training an optical video generation model, enabling users to manipulate the camera's motion as well as optics to produce cinematic effects such as zoom, distortion, and bokeh.
+
+Overview. To train an optical video generation model capable of controlling both camera motion and optics, we require training data with associated camera parameters. Here, optics refer to the camera's optical characteristics, including focal length, lens distortion, aperture and focus point, which together shape how the camera captures field-of-view (zoom), lens characteristics (distortion), and light exposure (in- or out-of-focus). Although some recent datasets pair videos with camera trajectories [10, 69], to our knowledge, there are no datasets that include videos with rich varying optical information. Hence, we propose a set of data augmentations based on a complex camera model that parameterizes optics (Section 3.1). To better disentangle each parameter, we design a highly expressive representation for our model (Section 3.2). Finally, we describe the augmentations to generate videos paired with optical parameters (Section 3.3). As illustrated in Figure 2, with these augmentations, we extend prior works [20, 55], by training a camera adapter that controls camera motion and optics on top of a pre-trained, frozen video generation backbone.
+
+# 3.1. Camera model
+
+To train an optical video generation model, we need a camera model to represent the camera parameters. Here we propose a camera model by relying on and extending the pinhole camera model to represent not only camera motion and focal length (pinhole camera model) but also the lens distortion and the aperture and focus point (distorted pinhole camera model with aperture), as described below.
+
+Pinhole camera model. We build our camera model upon the standard pinhole camera model [18], which includes extrinsic and intrinsic camera parameters. The extrinsic
+
+
+
+
+
+
+
+
+
+
+(a) Base
+
+
+(b) Focal length - Zoom
+
+
+(c) Lens - Distortion
+Figure 3. Optical effect overview. Visualization of various optical effects proposed in our system —zoom, distortion, and bokeh—and their impacts on both the camera parameters (top row) and visual output (bottom row). In addition, as with state-of-art techniques, we enable the control of the camera motion (not displayed here).
+
+
+(d) Aperture - Bokeh
+
+parameters $\mathbf{P} \in \mathbb{R}^{3 \times 4}$ describe the position and orientation of the camera. They are composed of a rotation matrix $\mathbf{R} \in SO(3)$ and translation vector $\mathbf{t} \in \mathbb{R}^3$ , giving $\mathbf{P} = [\mathbf{R}|\mathbf{t}] \in SE(3)$ . The intrinsic parameters $\mathbf{K} \in \mathbb{R}^{3 \times 3}$ include the principal point $(c_x, c_y)$ and the focal length $f \in \mathbb{R}^+$ . Specifically, $f$ controls the zoom-in (high $f$ ) and zoom-out (low $f$ ) capabilities of the camera (different from forward or backward translation), as shown in Figure 3b. Using this pinhole model, a 3D world point $\mathbf{X} \in \mathbb{R}^3$ is projected to 2D pixel coordinates $(u, v) \in \mathbb{R}^2$ as follows:
+
+$$
+\left[ \begin{array}{l} u \\ v \\ 1 \end{array} \right] = \underbrace {\left[ \begin{array}{c c c} f _ {x} & 0 & c _ {x} \\ 0 & f _ {y} & c _ {y} \\ 0 & 0 & 1 \end{array} \right]} _ {\text {I n t r i n s i c m a t r i x} \mathbf {K}} \underbrace {\left[ \begin{array}{c c} \mathbf {R} & \mathbf {t} \\ 0 & 1 \end{array} \right]} _ {\text {E x t r i n s i c m a t r i x} \mathbf {P}} \left[ \begin{array}{l} X \\ 1 \end{array} \right]. \tag {1}
+$$
+
+Distorted pinhole camera model. The pinhole model does not inherently account for lens distortion, as it assumes a lens-free setup. To represent more realistic cameras, we extend this model by adding radial distortion parameters $\mathbf{D} \in \mathbb{R}^3$ [44] (e.g., the well-known fisheye lens with ultra-wide-angle distortion as shown in Figure 3c). These parameters adjust the pixel coordinates $(u, v)$ radially to $(u_{\mathbf{D}}, v_{\mathbf{D}}) \in \mathbb{R}^2$ with $r = \sqrt{(u - c_x)^2 + (v - c_y)^2}$ , follow:
+
+$$
+\left[ \begin{array}{l} u _ {\mathbf {D}} \\ v _ {\mathbf {D}} \end{array} \right] = \left[ \begin{array}{l} u \\ v \end{array} \right] \left(\mathbf {1} _ {3} + \mathbf {D} \left[ r ^ {2}, r ^ {4}, r ^ {6} \right]\right), \tag {2}
+$$
+
+Distorted pinhole camera model with aperture. The standard pinhole model, with infinitely small aperture, does not capture depth-of-field effects. To simulate the bokeh effect—the appearance of in-focus and out-of-focus regions, as illustrated in Figure 3d—we introduce an aperture parameter $\alpha \in \mathbb{R}$ . This parameter, along with focus point $(u_{\mathrm{in}}, v_{\mathrm{in}}) \in \mathbb{R}^2$ , controls bokeh intensity and location.
+
+# 3.2. Camera model representation
+
+Ray-based camera model representation. To train our optical video generation model, we require an effective camera representation that connects the optical properties of the camera to the generated visual content. For this, we map the geometric camera model $(\mathbf{P},\mathbf{K},\mathbf{D})$ to screen pixels $(u,v)\in \mathbb{R}^2$ (or patches in practice) using a ray representation $\mathbf{r}$ , where each pixel is associated with a ray (a line) passing through the camera's centre $\mathbf{O}\in \mathbb{R}^3$ .
+
+Plücker map. We adopt the Plücker coordinates [39] to represent our camera model, as in [20, 63]. A ray $\mathbf{r} = \langle \mathbf{d}, \mathbf{m} \rangle \in \mathbb{R}^6$ is represented by its direction $\mathbf{d}$ and its moment $\mathbf{m}$ about any point $\mathbf{p}$ on the ray, such that $\mathbf{m} = \mathbf{p} \times \mathbf{d}$ . The direction $\mathbf{d}$ is computed by reprojecting the pixel coordinates $(u, v)$ with camera parameters $\mathbf{P}$ and $\mathbf{K}$ , and the moment $\mathbf{m}$ is calculated by taking the camera centre $\mathbf{O}$ as the point $\mathbf{p}$ since all rays pass through $\mathbf{O}$ :
+
+$$
+\mathbf {d} = \mathbf {R} ^ {\top} \mathbf {K} ^ {- 1} \left[ u _ {\mathbf {D}}, v _ {\mathbf {D}}, 1 \right] ^ {\top}, \quad \mathbf {m} = \left(- \mathbf {R} ^ {\top} \mathbf {t}\right) \times \mathbf {d}. (3)
+$$
+
+Plucker coordinates $\mathbf{m}$ and $\mathbf{d}$ encode both information about the focal length $\mathbf{K}$ and lens distortion $\mathbf{D}$ , as these parameters are inherently linked to ray orientations, as shown in Figures 3b and 3c. For each frame, we derive direction and moment maps with the same dimensions as the frame, associating each pixel with a specific moment and direction.
+
+Aperture map. The camera's aperture parameter $\alpha$ is not captured by Plücker coordinates, as it is not directly ray-related in the Pinhole model, as shown in Figure 3d. To address this, we introduce an aperture map with the same structure and dimensions as the direction and moment maps, assigning an aperture parameter to each pixel in the frame. To achieve this, we first define the coordinates of the focus point $(u_{\mathrm{in}}, v_{\mathrm{in}})$ representing the sharpest point in the frame.
+
+
+(a) Animatediff [17]
+Figure 4. Qualitative results of AKiRa on Animatediff [17] and SVD [5] backbones. We recommend viewing the supplementary video.
+
+# Camera motion
+
+
+(b) SVD [5]
+
+We then define the per-pixel aperture map as $\mathbf{a} \in \mathbb{R}^3$ for any point $(u, v)$ on the frame as:
+
+$$
+\mathbf {a} = \left[ (u - u _ {\mathrm {i n}}), (v - v _ {\mathrm {i n}}), \| (u, v) - (u _ {\mathrm {i n}}, v _ {\mathrm {i n}}) \| ^ {\frac {1}{\sigma (\alpha)}} \right] ^ {\top}. \tag {4}
+$$
+
+where $\sigma$ is the sigmoid function. We will discuss the aperture map in the supplementary materials.
+
+Finally, each frame encodes camera information — direction, moment, and aperture $(\mathbf{d},\mathbf{m},\mathbf{a})$ — into a 9-dimensional camera map $\mathbb{R}^{9\times H\times W}$ matching the video frame dimensions.
+
+# 3.3. AKiRa: Augmentation Kit on Rays
+
+To augment and disentangle optical features in our extended Plücker camera model, we propose AKiRa, an Augmentation Kit on Rays. It contains augmentation techniques for both video frames and corresponding optical parameters:
+
+Zooming - focal length. For the zooming effect, we augment the focal length $f$ in Equation 1 using a zooming factor $s \in \mathbb{R}^+$ : $s > 1$ represents a zoom-in effect, and $s < 1$ represents zoom-out, both proportional to $s$ .
+
+In image space, changing the focal length can be simulated by a center cropping and resizing the image back to its original resolution. This transformation modifies the image coordinates to $(u_{\mathrm{fl}}, v_{\mathrm{fl}})$ after the focal length change:
+
+$$
+u _ {\mathrm {f l}} = s \left(u - c _ {x}\right) + c _ {x}, \quad v _ {\mathrm {f l}} = s \left(v - c _ {y}\right) + c _ {y}, \tag {5}
+$$
+
+where $(c_x, c_y)$ is the principal point of Equation 1. With the Plücker map aligned to image pixels, its augmentation can be performed using Equation 5 (see Figure 3b).
+
+Focal length changes (zoom) are often mistaken for forward/backward movement. While zoom affects only the cropping area, translation induces perspective changes (see Figure 5). Such ambiguities can hinder the accurate interpretation of focal length changes and translational motion during training. Thus, augmenting focal length is essential
+
+
+Figure 5. Difference between zoom and push forward. Zooming (change of focal length) is similar to image cropping and resizing while pushing forward changes the perspective of the scene.
+
+to disambiguate these effects, reducing confusion between zooming and movement, and enabling richer optical compositionality: e.g. moving right while zooming in or moving forward while zooming out (commonly referred to as a dolly zoom), which are popular in modern cinematography. Distortion - lens. Augmentation on distortion involves modifying the radial distortion coefficients Das defined in Equation 2. In alignment with focal-length augmentation, this transformation is applied simultaneously to both the image and Plucker coordinates, as shown in Figure 3c.
+
+Directly augmenting distortion in image space can create undefined areas as the image stretches to a non-rectangular shape. To resolve this, we compute a zooming factor $s$ to ensure the image can be cropped without undefined borders and incorporate this into the zooming augmentation.
+
+Bokeh - aperture. The Bokeh effect depends on the aperture $\alpha$ , the depth information of the scene and a focus point $(u_{\mathrm{in}}, v_{\mathrm{in}})$ . More precisely, larger depth distances result in a larger blur radius $b_r \in \mathbb{R}$ , which can be approximately described as [38, 61] with $d_{\mathrm{in}}$ the disparity value (invert depth) of the focus point: $b_r = \alpha |d - d_{\mathrm{in}}|$ . We estimate depth [59] and then use virtual bokeh rendering [38, 61] based on $b_r$ to augment both the aperture $\alpha$ and focus point $(u_{\mathrm{in}}, v_{\mathrm{in}})$ to simulate bokeh effects (Figure 3d).
+
+Augmentation Algorithm Sampling. In our augmentation kit, we randomly sample parameters for every frame independently. However, direct random sampling may introduce flickering artifacts as between frames the number may change too fast, which is uncommon in the real-world and can harm the learning. To prevent this, we limit the rate of change between frames and ensure smooth transitions by applying spline interpolation to the sampled parameters.
+
+Dropout. We also apply augmentation dropout to ensure that: (1) a certain percentage of the original video frames are used during training, and (2) the model learns specific combinations of augmentations effectively.
+
+Algorithm. Our augmentation starts with bokeh using the pre-estimated depth, then applies distortion on the original images to use the maximum resolution, and followed by focal length changes, see more in the supplementary material.
+
+# 4. Experiments
+
+# 4.1. Evaluation metrics
+
+For video quality of generated videos, we report the commonly used Fréchet Inception Distance (FID) [21], Fréchet Video Distance (FVD) [49]. Given that recent works [16, 58] point out that the FVD tends to be biased toward content while overlooking the temporal aspects, we propose to report the Content-Debiased FVD (CD-FVD) [16], considered more relevant.
+
+Evaluating camera motion fidelity is challenging for generated content. Some approaches use SLAM and pose estimation methods [37, 42, 65] to evaluate the estimated trajectory from generated video content (MotionCtrl [55], CameraCtrl [20]). However, these often assume (partial) static consistency, which is hard to maintain in the generated content due to flickering or unrealistic motion artefacts but irrelevant to motion quality; (ii) the absence of precise camera model definitions (e.g., focal length, distortion) further complicates trajectory-based assessments [32, 47] given that optic parameters greatly influence motion interpretation; (iii) trajectory-based methods are computationally intensive (can reach $\sim 10$ minutes per 16-frame video [65]) and struggle to scale efficiently for large-scale video assessments. See motion evaluation in supplementary materials.
+
+Therefore, to show the camera motion fidelity towards the control we report two metrics: first, following [20, 55] reporting trajectory errors, we estimate dense camera poses using ParticleSfM [65] but calculate scale-corrected rotational and translational relative pose errors between frames (RPE-R and RPE-t, respectively). The choice of using scale correction and relative pose aims at reducing the unstable estimation of trajectory-based metrics [32, 47].
+
+Additionally, to measure motion alignment between reference and generated videos we propose a flow similarity metric (FlowSim). This metric relies less on camera model parameters and focuses primarily on frame-to-frame motion. Moreover, the optical flow-based approach is computationally efficient and scalable with GPU parallelism. For this, we estimate the optical flow of both videos $\mathbf{F}_r$ and $\mathbf{F}_g$ using RAFT [48], then extract the flow magnitude $\| \mathbf{F} \|$ and direction $\varphi$ . To filter out residual noise, we consider only flow components with a magnitude above a set threshold $t$ , and we compute the cosine similarity of the directional components as follows, with 1 an indicator function:
+
+$$
+\operatorname {F l o w S i m} \left(\mathbf {F} _ {r}, \mathbf {F} _ {g}\right) = \mathbb {1} _ {\| \mathbf {F} _ {r} \| \& \| \mathbf {F} _ {r} \| > t} \cdot \varphi_ {r} \cdot \varphi_ {g}, \tag {6}
+$$
+
+Dynamic consistency (VBench). We also assess the temporal dynamic consistency of generated videos with the subject consistency (Consistency), smoothness (Smoothness) and temporal flickering (Flickering) metrics proposed in the video benchmark suite VBench [27].
+
+| Method | Video quality | Camera motion fidelity | Dynamic consistency (VBench) |
| Backbone | Camera control | FID ↓ | FVD ↓ | CD-FVD ↓ | RPE-R (deg)↓ | RPE-t (cm)↓ | FlowSim ↑ | Consistency ↑ | Smoothness ↑ | Flickering↑ |
| AnimatedDir [17] | - | 65.09 | 835.2 | 768.6 | 4.354 | 3.048 | 0.00 | 0.845 | 0.843 | 0.792 |
| MotionCtrl [55] | 104.64 | 822.9 | 449.7 | 0.443 | 1.857 | 58.50 | 0.961 | 0.965 | 0.939 |
| CameraCtrl [20] | 61.62 | 384.5 | 355.2 | 0.730 | 1.807 | 53.74 | 0.965 | 0.960 | 0.942 |
| AKiRa (ours) | 61.52 | 332.3 | 328.7 | 0.438 | 1.480 | 70.97 | 0.969 | 0.974 | 0.957 |
| SVD [5] | - | 29.94 | 351.0 | 440.8 | 1.837 | 2.541 | 0.56 | 0.916 | 0.959 | 0.930 |
| MotionCtrl [55] | 57.09 | 217.3 | 460.8 | 1.705 | 1.343 | 11.96 | 0.916 | 0.979 | 0.950 |
| CameraCtrl [20] | 32.32 | 173.8 | 424.9 | 0.329 | 1.322 | 79.64 | 0.972 | 0.991 | 0.969 |
| AKiRa (ours) | 32.58 | 162.8 | 398.3 | 0.295 | 1.321 | 80.11 | 0.981 | 0.993 | 0.975 |
+
+Table 1. Comparison with the state-of-the-art. Comparison of AKiRa and concurrent methods with different backbones on WebVid dataset, evaluating video quality, camera motion fidelity, and dynamic consistency. First best and second best.
+
+Optical consistency. To evaluate zoom (ZoomSim) and distortion (DistortSim), we use FlowSim to measure the similarity between generated and theoretical optical flow (see supplementary materials). For evaluating bokeh effects, inspired by [11], we use an off-the-shelf defocus detector [66] and report the in-focus area (FocusArea) across varying aperture levels: a low aperture results in a wide in-focus area (everything appears in focus), while a high aperture produces a narrow in-focus area, showing selective focus.
+
+# 4.2. Quantitative comparison
+
+Comparison to the state of the art. Table 1 reports the performance of AKiRa against state-of-the-art camera control approaches for video generation: MotionCtrl [55] and CameraCtrl [20]. We evaluate video quality, camera motion fidelity and temporal dynamic consistency metrics (Section 4.1) for text-to-video (T2V) backbone Animatediff [17] and image-to-video (I2V) backbone SVD [5], also reporting baselines without any camera control module (-). All metrics are computed on 1,000 generated samples using random text prompts or conditioning frames from the WebVid dataset [3]. For AKiRa, as we explicitly control the bokeh, to improve the realism of the generated results, we set $\alpha = 50$ (see discussion in supplementary materials).
+
+In video quality, AKiRa achieves leading performance across quality, camera motion fidelity, and dynamic consistency metrics, outperforming other state-of-the-art methods. Especially, for FVD and CD-FVD, AKiRa scores best with bothAnimateDiff (332.3, 328.7) and SVD (162.8, 398.3), outperforming CameraCtrl's 384.5 and 355.2 onAnimateDiff, and 173.8 and 424.9 on SVD.
+
+For camera motion fidelity, we observe that: (1) AKiRa achieves the highest FlowSim scores (AnimateDiff: 70.97; SVD: 80.11), ahead of MotionCtrl 58.50 withAnimateDiff, and CameraCtrl 79.64 with SVD, and lowest motion errors, both translational and rotational (0.438 and 1.480 on Ani- matediff); (2) the proposed metric, FlowSim, assigned close to zero values to random motion, thus proportionally reflecting camera pose errors with improved interpretability.
+
+For dynamic consistency, AKiRa leads in VBench scores,
+
+e.g. achieving 0.969, 0.974, 0.957 onAnimateDiff, and 0.981, 0.993, 0.975 on SVD. These results validate that disentangling camera components during training enables high-quality and consistent video synthesis.
+
+Optical comparison. In Table 3, we show the optical consistency performances (Section 4.1). We focus on CameraCtrl [20] since its ray-based representation supports zoom and distortion effects, though does not account for bokeh, whereas MotionCtrl [55] lacks these effects due to its camera model. We also report raw Animatediff [17] as the baseline without any control module (-). We generate dedicated datasets of 1,000 samples for each category. For zoom and distortion, we create static motion videos with random zoom-in/zoom-out effects and distortions. For bokeh, we generate 1,000 samples with varying apertures $(\alpha = 0 / 30 / 100)$ . Table 3 highlights that AKiRa outperforms bothAnimateDiff and CameraCtrl in optical coherence metrics, achieves the highest ZoomSim and DistortSim scores (86.82 and 81.19), showing superior zoom and distortion handling compared to CameraCtrl. In terms of bokeh, we observe a decreasing trend of the FocusArea with increasing aperture $\alpha$ from 0 to 100, confirming the controllability of the aperture feature (a larger aperture results in a bigger bokeh area). These results highlight AKiRa's ability to control zoom, distortion, and focus effects.
+
+User study. We conducted a user study with 25 participants, evaluating (1) video, (2) text-to-video, (3) motion, (4) zoom, (5) distortion effect, and (6) bokeh effect qualities. Participants viewed 10 samples, with each generated by: the baseline (no camera control module), MotionCtrl [55], CameraCtrl [20], and our AKiRa, both the Animatediff [17] and SVD [5] backbones. For each criterion, participants ranked the methods from 1 (best) to 4 (worst).
+
+In Table 2 we report the proportion of participants ranking each method as 1st across various criteria (with $25\%$ as a random baseline). Results show that AKiRa consistently ranks highest, with an average ranking proportion of $44.2\%$ , compared to $29.2\%$ for the next best method, CameraCtrl [20]. Specifically, $43.6\%$ of participants preferred CameraCtrl's zoom effect, followed closely by AKiRa at $35.6\%$ .
+
+
+Figure 6. Comparison of dolly zoom effect on SVD (I2V) [5] backbone between AKiRa, CameraCtrl[20] and the reference from Guardians of the Galaxy Vol. 2 (Gunn, 2017). Note that the background recedes while the character remains static.
+
+
+
+
+
+
+
+
+
+| Method | Video | Text | Motion | Zoom | Distortion | Bokeh | Average |
| Baseline [5, 17] | 13.2 | 11.2 | 7.2 | 4.0 | 8.4 | 7.2 | 8.5 |
| MotionCtrl [55] | 27.6 | 6.4 | 21.6 | 16.8 | 18.8 | 17.6 | 18.1 |
| CameraCtrl [20] | 19.6 | 27.2 | 23.6 | 43.6 | 29.6 | 31.6 | 29.2 |
| AKiRa (ours) | 39.6 | 55.2 | 47.6 | 35.6 | 43.2 | 43.6 | 44.2 |
+
+Table 2. Results of user study. % participants ranking each method as 1st for: Video quality, Text-to-video consistency, motion fidelity, and optical coherence (Zoom, Distortion, Bokeh). First best and second best.
+
+| Method | ZoomSim ↑ | DistortSim ↑ | FocusArea |
| α=0 | α=30 | α=100 |
| AnimateDiff [17] | 0.00 | 0.00 | 0.90 | - | - |
| CameraCtrl [20] | 78.98 | 62.13 | 0.69 | - | - |
| AKiRa (ours) | 86.82 | 81.19 | 0.72 | 0.64 | 0.61 |
+
+Table 3. Optical comparison of AKiRa and CameraCtrl [20] with Animatediff [17] backbone on WebVid, evaluating optical coherence (zoom, distortion and bokeh).
+
+| Focal | Lens | Aperture | CD-FVD ↓ | FlowSim ↑ |
| | | 355.2 | 53.74 |
| ✓ | | | 351.2 | 67.25 |
| ✓ | | 360.1 | 71.82 |
| | ✓ | 375.8 | 73.27 |
| ✓ | ✓ | | 359.4 | 66.86 |
| ✓ | | ✓ | 332.7 | 62.93 |
| ✓ | ✓ | 331.0 | 71.97 |
| ✓ | ✓ | ✓ | 328.7 | 70.97 |
+
+Table 4. Ablation of augmentations. Ablation of each augmentation combination in AKiRa. All models are trained on Animatediff [17] backbone.
+
+This preference likely stems from CameraCtrl's overly fast and impactful zoom effect, though it lacks subject consistency upon closer inspection (see Section 4.3 and Figure 4). Overall, AKiRa notably enhances the aesthetic quality of the backbone, with $39.6\%$ and $55.2\%$ of participants ranking it 1st for video quality and text-video consistency, compared to only $13.2\%$ and $11.2\%$ for the baselines.
+
+Ablation study. In Table 4, we analyze the impact of each augmentation in AKiRa on overall model performance. For each augmentation combination, we train a model using the Animatediff [17] backbone. The results show that applying all augmentations yields the best performances in both visual (CD-FVD) and motion (FlowSim) quality. The strong performance of distortion with bokeh (second-to-last row) is due to the cropping and rescaling process intrinsic to distortion augmentation (see Sec. 3), which implicitly works as a focal length adjustment, leading to comparable results. Additionally, the high FlowSim score for bokeh-only augmentation (fourth row) might be due to overly smoothed content, which implicitly improves the similarity measure.
+
+# 4.3. Qualitative results
+
+Qualitative comparison. In Figure 4 we present a qualitative comparison of the various effects—motion, zoom, distortion, and bokeh—between AKiRa and CameraCtrl [20], using both the Animatediff [17] and SVD [5] backbones. For motion (first part), AKiRa accurately reproduces reference motion from the RealEstate dataset [69] across both backbones. In zooming (second part), our method demonstrates better consistency, while CameraCtrl struggles; for example, in the SVD examples (second part, second col
+
+unn), AKiRa maintains the boat's position and orientation, unlike CameraCtrl, where the boat shows deformation. In terms of distortion (third part), CameraCtrl fails to achieve this effect, whereas AKiRa successfully applies it; for instance, in the Animatediff example (third part, first column), the tree trunks visibly distort. Lastly, for the bokeh effect (fourth part), AKiRa adds adjustable out-of-focus blur. In the Animatediff example (fourth part, first column), for instance, the foreground of the chessboard displays varying blur levels depending on the aperture.
+
+A special case: dolly zoom. A dolly zoom is an iconic cinematic effect that produces a dramatic perspective shift, achieved by simultaneously pulling while zooming in the reverse direction. We show in Figure 6 that AKiRa successfully reproduces the dolly zoom effect, whereas CameraCtrl [20] achieves only a pure zoom-out effect. This is due to AKiRa's precise disentangling of key camera parameters, especially focal length and camera position. We recommend viewing the supplementary video.
+
+# 5. Conclusion
+
+In this paper, we introduce the concept of optical video generation, a framework that allows users to control camera motions as well as optical parameters. We trained a dedicated camera adapter using a set of data augmentation techniques —AKiRa — that pairs camera/lens parameters with corresponding videos. Results show that our framework generates optically coherent content, outperforming state-of-the-art approaches while offering extra control. AKiRa expands the possibilities of video generation and bridges the gap between synthetic and real-world capabilities.
+
+# Acknowledgments
+
+This work was supported by ANR-22-CE23-0007, ANR-22-CE39-0016, Hi!Paris grant and fellowship, DATAIA Convergence Institute as part of the "Programme d'Investissement d'Avenir" (ANR-17-CONV-0003) operated by Ecole Polytechnique, IP Paris, and was granted access to the IDRIS high-performance Computing (HPC) resources under the allocation 2024-AD011014300R1 made by GENCI.
+
+# References
+
+[1] An, J., Zhang, S., Yang, H., Gupta, S., Huang, J.B., Luo, J., Yin, X.: Latent-shift: Latent diffusion with temporal shift for efficient text-to-video generation. arXiv preprint arXiv:2304.08477 (2023) 2
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\ No newline at end of file
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+# ALIEN: Implicit Neural Representations for Human Motion Prediction under Arbitrary Latency
+
+Dong Wei $^{1}$ , Xiaoning Sun $^{1}$ , Xizhan Gao $^{2}$ , Shengxiang Hu $^{1}$ , Huaijiang Sun $^{1*}$
+
+$^{1}$ Nanjing University of Science and Technology, China $^{2}$ University of Jinan, China
+
+{csdwei, sunxiaoning, hushengxiang, sunhuaijiang}@njust.edu.cn, ise_gaoz@ujn.edu.cn
+
+# Abstract
+
+We investigate a new task in human motion prediction, which aims to forecast future body poses from historically observed sequences while accounting for arbitrary latency. This differs from existing works that assume an ideal scenario where future motions can be "instantaneously" predicted, thereby neglecting time delays caused by network transmission and algorithm execution. Addressing this task requires tackling two key challenges: The length of latency period can vary significantly across samples; the prediction model must be efficient. In this paper, we propose ALIEN, which treats the motion as a continuous function parameterized by a neural network, enabling predictions under any latency condition. By incorporating Mamba-like linear attention as a hyper-network and designing subsequent low-rank modulation, ALIEN efficiently learns a set of implicit neural representation weights from the observed motion to encode instance-specific information. Additionally, our model integrates the primary motion prediction task with an extra-designed variable-delay pose reconstruction task in a unified multi-task learning framework, enhancing its ability to capture richer motion patterns. Extensive experiments demonstrate that our approach outperforms state-of-the-art baselines adapted for our new task, while maintaining competitive performance in traditional prediction setting.
+
+# 1. Introduction
+
+In the era of intelligence, humans are increasingly collaborating with robots, machines or autonomous systems in a wide range of applications, such as augmented/virtual reality (AR/VR) [45], human-robot interaction [38, 41], and autonomous driving [8, 51]. Recently, encouraging advancements have been achieved in predicting future human motion based on past observations [11, 27-29]. Addressing this could have a great impact on intelligent systems, enabling them to anticipate human behavior and facilitate the
+
+
+(a) Existing human motion prediction methods
+
+
+(b) Our motion prediction under arbitrary latency
+Figure 1. In contrast to existing methods that make predictions under the assumption of zero latency, our approach fully accounts for the impact of arbitrary latency caused by network transmission and algorithm execution. This allows intelligent systems (e.g. the surrogate robot in this context) to more accurately anticipate human movements. The first image in (b) is sourced from [1].
+
+subsequent planning. Nevertheless, current human motion prediction methods are all built under the ideal assumption that future motions can be predicted instantaneously, without any latency. This reliance severely limits the applicability of motion prediction techniques in real-world scenarios, where time delays are inherent and can range from tens to hundreds of milliseconds. For instance, in a metaverse table tennis competition, Player A wears a Head Mounted Display (HMD) and uses a specialized controller in place of a real paddle, remotely controlling an on-site surrogate robot via a Wide Area Network (WAN) to compete against Player B. From a control perspective, accurately predicting the poses of Player A within a certain future window is essential for the surrogate robot to faithfully replicate player's paddle swinging motions (as shown in Figure 1). This process inevitably requires overcoming latency caused by both network transmission and algorithm execution. More im
+
+portantly, the length of this latency, especially the portion resulting from network transmission, can vary significantly across samples due to instabilities in the WAN transmission speed. In this work, we therefore introduce a new task setting: predicting future motions from past observations while accounting for arbitrary latency.
+
+One of the main challenges of this task arises from the fluctuating nature of the latency: Intelligent systems do not know the specific length of latency in advance, making explicit modeling of human motion quite difficult. An intuitive idea is to directly discarding the troublesome latency period, which can roughly satisfy the task requirements; however, it completely disrupts the continuity of the motion. Alternatively, we can treat the maximum duration of latency period as part of the predicted window. This implies that we should predict poses over an extended window that encompasses both the maximum latency and the original prediction window. This approach, while forcefully considering arbitrary latency, is inherently suboptimal, as the model must expend additional effort to predict poses unrelated to the original prediction window, leading to a decline in the performance of the original prediction window.
+
+Our key insight is to represent human motion as an implicit function and encode it into a coordinate-based neural network, whose weights are conditioned on past observations. Once encoded, human motion prediction task can be reformulated as reconstructing the corresponding human poses given arbitrary temporal coordinates in predicted window. This is fundamentally different from previous methods [28, 29] that formulate motion prediction as a motion-to-motion translation task, naturally circumventing the challenges of explicit modeling introduced by arbitrary latency.
+
+To achieve this, we propose a novel Arbitrary Latency-aware Implicit nEural repreSntation (ALIEN) method for 3D human motion prediction. ALIEN consists of two parts: i) a hyper-network responsible for inferring the instance-specific Implicit Neural Representation (INR) [34] weights, and ii) a shared INR decoder that accepts instance-agnostic coordinates and outputs the poses. This design allows us to separate the spatial and temporal aspects of human motion by modeling them independently. Specifically, the hyper-network transfers knowledge about spatial dependencies from past observations to modulate INR weights, while the INR decoder learns to map temporal coordinates to target poses. In addition, our experiments indicate that pose information from the latency period is beneficial for the predictions. As this information is not available during testing, we develop a multi-task learning framework for INRs that jointly learns the primary future motion prediction task and the auxiliary variable-delay pose reconstruction task.
+
+The second main challenge of our task arises from the need for model efficiency: Excessive latency caused by algorithm execution reduces the significance of predictions.
+
+When acquiring INR weights, we convert motion data into visual tokens and initialize a large number of tokens, which are then fed into a hyper-network. However, previous methods [9, 22, 24] employ a Transformer as the hyper-network, bringing quadratic complexity with respect to these tokens. To tackle this issue, inspired by [18], we adopt a Mamba-like linear attention structure for the hyper-network with linear complexity. Besides, we propose a low-rank modulation layer for the hyper-network to further enhance efficiency.
+
+Our contributions are summarized as follows:
+
+- We introduce a new task: human motion prediction while fully accounting for arbitrary latency. To our best knowledge, this is the first research addressing this problem.
+- In contrast to explicit modeling for motions, we propose a novel pose-wise INR and a corresponding hyper-network to estimate weights, representing a motion as a neural network that is well-suited for variable length of latency.
+- We develop a multi-task learning for INRs that explores variable latency information to enhance prediction. Two efficient strategies are designed for the hyper-network.
+- We empirically show that our approach outperforms baseline models constructed by adapting state-of-the-art human motion prediction methods to our new task.
+
+# 2. Related Work
+
+Human Motion Prediction. As human motion prediction can be viewed as a sequence-to-sequence task, RNN-based methods [12, 14, 21, 31] have been widely studied to capture temporal dynamics, such as ERD [12], Res-sup [31], AGED [14] and QuaterNet [36]. Recent feed-forward networks use spatial convolutions to directly predict the entire sequences, mitigating state error accumulation [16, 25]. By treating human skeletal structure as a graph, GCNs [11, 26-29, 46] have been popularly proposed to learn spatial correlations. For example, LTD [29] constructs a fully-connect graph to model the joint relationships. Some methods show that Transformer [2, 4, 52, 56] can also capture pairwise spatial-temporal dependencies. Recent work in this area has concentrated on developing dedicated structures [15] for accurate human motion modeling. However, all these methods share a common limitation: they do not consider inherently arbitrary latency, which restricts their applicability in predicting motions that must navigate unstable WAN transmission speeds. In contrast, our model extends the research to a more challenging scenario involving arbitrary latency, and leverages this information to enhance the prediction.
+
+Implicit Neural Representations. Implicit Neural Representations (INRs) have recently emerged as a new paradigm for continuous signal representation, including shape reconstruction [34, 43], scene synthesis [33, 42], and video compression [6, 10]. They encode a signal as a neural network, approximating the mapping from coordinates to the corresponding signal values. The highlight of INR research is
+
+
+Figure 2. Overview of our ALIEN. Given a past motion sequence, the hyper-network extracts its useful information to get instance-specific weight tokens, which are then passed into low-rank modulation layer to generate final INR weights $\theta$ . The shared INR decoder accepts these weights and instance-agnostic coordinates to predict future poses and reconstruct latency poses in a multi-task learning framework.
+
+NeRF [33] and follow-up studies [3, 37], which use MLPs to determine the RGB values and density given coordinates and directions. Our neural motion representation takes cues from this field and is integrated with the multi-task learning, bypassing difficulties of explicit modeling.
+
+Human Motion INRs. While only a few studies in the human motion domain have explored INRs, most focus on diverse motion synthesis [5, 19, 53]. More recently, concurrent to this work, Wei et al. [54] have suggested INRs for incomplete human motion prediction. Our approach, however, stands apart in several key aspects: It introduces separate spatial-temporal modeling, efficient hyper-networks for weight generation, and a novel INR method integrated with a multi-task learning framework that exploits latency information. These innovations are specifically designed for arbitrary latency-aware human motion prediction, whereas [54] focuses on addressing incomplete observation scenarios and is not compatible with these designs.
+
+Hyper-Networks. Hyper-networks [17] are a class of networks designed to generate model weights for another neural network. Several INR-based methods [7, 34, 40, 43] have utilized hyper-networks across a variety of modalities. Recent works like TransINR [9] and GINR [22] introduced the paradigm of using Transformers as hyper-networks, directly generating INR weights from given observations. In this work, we investigate this paradigm for motion prediction task, and show that a hyper-network be effectively trained on human motion datasets. Moreover, to overcome the quadratic complexity of traditional Softmax attention in Transformers [48], we implement Mamba-like linear attention, achieving linear complexity for greater efficiency.
+
+# 3. Method
+
+Problem Definition. 3D human pose is typically represented by SMPL model, which captures both pose and shape information. As our task focuses on human motion rather than identity, we follow [28, 30] to discard the shape term and only predict the pose term. Mathematically, we denote the human pose as $\mathbf{X}_t = [\mathbf{x}_{t,1},\mathbf{x}_{t,2},\dots ,\mathbf{x}_{t,J}]\in \mathbb{R}^{J\times 3}$ containing 3D skeleton position of $J$ body joints, where $\mathbf{x}_{t,j}$ represents the $j$ -th joint at timestamp $t$ . Given a past motion sequence $\mathbf{X}_{1:T_h} = \{\mathbf{X}_1,\mathbf{X}_2,\dots ,\mathbf{X}_{T_h}\}$ , existing research aims to predict the following future motion $\mathbf{X}_{T_h + 1:T_h + T_f} = \{\mathbf{X}_{T_h + 1},\mathbf{X}_{T_h + 2},\dots ,\mathbf{X}_{T_h + T_f}\}$ without any latency.
+
+To enable the intelligent system to better anticipate human behavior and plan subsequent motion, we account for arbitrary latency caused by network transmission and algorithm execution. We therefore introduce a new challenging task: Given a past observation $\mathbf{X}_{1:T_h}$ , our goal is to predict a future motion $\mathbf{X}_{T_h + T_l + 1:T_h + T_l + T_f}$ after the latency period $\mathbf{X}_{T_h + 1:T_h + T_l} = \{\mathbf{X}_{T_h + 1},\mathbf{X}_{T_h + 2},\dots ,\mathbf{X}_{T_h + T_l}\}$ , where $T_{l}$ denotes the length of latency. Note that the length of observed window $(T_{h})$ and predicted window $(T_{f})$ are fixed, while the length of latency window $(T_{l})$ is variable.
+
+# 3.1. Overall Framework
+
+Motivation. In traditional human motion prediction, prior studies conceptualize it as a motion-to-motion transition task, focusing on learning a function $f_{\theta}(\cdot)$ that minimizes the loss between the predicted future motion $f_{\theta}(\mathbf{X}_{1:T_h})$ and the actual ground-truth future motion $\mathbf{X}_{T_h + 1:T_h + T_f}$ :
+
+$$
+\min _ {\theta} \left\| \mathbf {X} _ {T _ {h} + 1: T _ {h} + T _ {f}} - f _ {\theta} \left(\mathbf {X} _ {1: T _ {h}}\right) \right\| _ {2} ^ {2}, \tag {1}
+$$
+
+where $f_{\theta}$ is designed with a dedicated network structure to capture the spatial-temporal dependencies. The core principle behind this formulation is the continuity of human motion, which enables explicit $f_{\theta}$ to represent motion patterns.
+
+However, when adapting Eq.(1) to our new task:
+
+$$
+\min _ {\theta} \left\| \mathbf {X} _ {T _ {h} + T _ {l} + 1: T _ {h} + T _ {l} + T _ {f}} - f _ {\theta} \left(\mathbf {X} _ {1: T _ {h}}\right) \right\| _ {2} ^ {2}, \tag {2}
+$$
+
+it becomes ineffective. This is because the historical motion $\mathbf{X}_{1:T_h}$ and the segment to be predicted $\mathbf{X}_{T_h + T_l + 1:T_h + T_l + T_f}$ are disconnected, with the variable disconnection length $T_{l}$ , thereby violating the principle of continuity.
+
+Motion Generalizable INR. Inspired by recent advances in NeRF [33], we propose a continuous motion INR method to circumvent the above challenge of explicit modeling. Given a timestamp $t$ , we expect that the implicit model (typically MLPs) can directly reconstruct the corresponding human pose $\mathbf{X}_t$ , naturally mitigating the adverse effects of variable disconnection. As a single coordinate-based MLP is trained to represent only one instance, it cannot represent other instances in the dataset and generalize to unseen instances. This necessitates per-sample optimization $f_{\theta^{(n)}}$ of MLPs by minimizing the errors over a dataset $\mathcal{X} = \{\mathbf{X}_{1:T_h}^{(n)}\}_{n=1}^N$ :
+
+$$
+\min _ {\theta^ {(n)}} \frac {1}{T _ {h}} \sum_ {t = 1} ^ {T _ {h}} \left\| \mathbf {X} _ {t} ^ {(n)} - f _ {\theta^ {(n)}} (t) \right\| _ {2} ^ {2}, n = 1, 2, \dots , N, \tag {3}
+$$
+
+where $\mathbf{X}_t^{(n)}$ is the human pose at timestamp $t$ for instance $n$ . However, it fails to learn a inductive bias across instances, thereby hindering the ability to generalize to future poses.
+
+To address this limitation, we reformulate the arbitrary latency motion prediction problem as learning a generalizable motion INR that represents multiple instances by modulating its weights. Figure 2 provides an overview of our method. It comprises a hyper-network that encodes the information from past motion into weights, and a shared INR decoder integrated with multi-task learning. All weights in our model are organized into four categories: 1) instance-specific parameter $\psi^{(n)}$ , 2) instance-agnostic parameter $\mathbf{Z}$ , 3) INR decoder parameter $\theta^{(n)}$ , 4) head parameter $\phi_p$ , $\phi_r$ .
+
+Specifically, $\psi^{(n)}$ characterizes a particular data instance $\mathbf{X}^{(n)}$ and is generated by a Mamba-Like Linear Attention hyper-network (Section 3.2); $\mathbf{Z}$ is a shared base parameter that captures common structural information across instances within a dataset; $\theta^{(n)}$ is computed using $\psi^{(n)}$ and $\mathbf{Z}$ via low-rank modulation (Section 3.3); and $\phi_p$ , $\phi_r$ serve as the parameters for the prediction and reconstruction heads in the multi-task learning framework (Section 3.4).
+
+# 3.2. Efficient Hyper-Network as Meta-Learner
+
+In this section, we present the details of our efficient hypernetwork to generate instance-specific weights $\psi^{(n)}$ .
+
+Why MLLA. Recent work TransINR [9] builds the connection between gradient-based meta-learning and Transformer
+
+
+(a) Gradient-based
+
+
+(b) TransINR
+
+
+(c)MLLA as Meta-Learner
+Figure 3. Our MLLA meta-learner shares a similar formulation with gradient-based and TransINR [9]. Here, $\times S$ means the steps of back-propagation, and $\times M$ means the number of layers.
+
+hyper-network for INRs. For simplicity, the learning process of meta-learning can be expressed as follows:
+
+$$
+\psi_ {i + 1} = \psi_ {i} + Q _ {\xi_ {i}} (\psi_ {i}; D _ {i}), \tag {4}
+$$
+
+where $\psi_0$ is a learnable initialization, $Q_{\xi_i}$ is a step-specific learnable update rule, and $D_{i}$ is provided data. As explained in [9], this formulation can be instantiated with a Transformer. While TransINR does achieve impressive results, the number of initialization tokens for generating INRs is large, leading to a substantial computational burden.
+
+MLLA as Meta-Learner. Inspired by the recent Mamba architecture [13, 57], we initially considered replacing the Transformer with efficient Mamba architecture. However, our experiments show that this approach does not perform well for our task, as the large number of initialization tokens cannot be ordered. We draw inspiration from [18] and employ MLLA as our meta-learner. As depicted in Figure 3, our MLLA can effectively implement Eq.(4), where $\psi_0$ represents the learnable initialization tokens, $Q_{\xi_i}$ describes how the output residual is conditioned on $i$ -th layer's input $\psi_i$ , and $D_i$ refers to the data tokens at layer $i$ . Notably, MLLA is essentially a linear attention mechanism based on Mamba, and has linear complexity.
+
+Hyper-Network for Spatial Modeling. Our method employs an MLLA-based hyper-network to generate instancespecific $\psi^{(n)}$ . As shown in Figure 2, we first transform the motion sequence into the frequency domain using Discrete Cosine Transform (DCT) [29], retaining only a subset of low-frequency coefficients to capture the joint trajectories. These trajectories are then passed through a linear layer and positional embedding, resulting in $3\cdot J$ motion tokens. Next, we concatenate $R$ learnable tokens to the sequence of motion tokens, and use the combined token sequence as input to MLLA. This process i) models the spatial dependencies in past observations $\mathbf{X}_{1:T_h}^{(n)}$ through interaction in joint trajectories; and ii) transfers the knowledge of motion patterns to the INR weights through interactions between motion tokens and learnable tokens. Finally, $R$ output tokens, corresponding to learnable tokens, form an $d\times R$ matrix to derive $\psi^{(n)}$ , where $d$ denotes the feature dimension of MLLA.
+
+# 3.3. Low-Rank Modulation
+
+Here, we explain the process for obtaining the final INR decoder weight $\theta^{(n)}$ using the instance-specific $\psi^{(n)}$ and the instance-agnostic $\mathbf{Z}$ . For the $l$ -th layer in INR decoder, we aim to produce the weight $\theta_{W_l}^{(n)} \in \mathbb{R}^{d \times d}$ and bias term $\theta_{b_l}^{(n)} \in \mathbb{R}^{d \times 1}$ . To improve efficiency, we apply a low-rank modulation to $\theta_{W_l}^{(n)}$ , which accommodates the majority of the weights. Actually, low-rank decomposition is a widely adopted method for efficient parameterization, commonly used in tasks like image generation [44] and audio compression [39]. Given the hyper-network output $\psi^{(n)} \in \mathbb{R}^{d \times R}$ , we first extract matrices $\mathbf{U}_l \in \mathbb{R}^{d \times r}$ and $\mathbf{V}_l \in \mathbb{R}^{d \times r}$ from it with $r \ll d$ . Then the weight $\theta_{W_l}^{(n)}$ for each layer $l$ is:
+
+$$
+\theta_ {W _ {l}} ^ {(n)} = \sigma \left(\mathbf {U} _ {l} \otimes \mathbf {V} _ {l} ^ {T}\right) \odot \mathbf {Z} _ {l}, \tag {5}
+$$
+
+where $\otimes$ denotes matrix multiplication, $\odot$ denotes elementwise multiplication, $\sigma$ is a sigmoid operator, and $\mathbf{Z}_l$ is a slice of the tensor $\mathbf{Z}$ . This approach allows us to generate the $d\times d$ weight matrix in the INR decoder using only $2r$ tokens, achieving efficient weight modulation.
+
+# 3.4. INRs Integrated with Multi-Task Learning
+
+INR Decoder for Temporal Modeling. Assuming that we have obtained the weights of $L$ layers in the INR decoder $\theta^{(n)} = \{\theta_{W_l}^{(n)},\theta_{b_l}^{(n)}\}_{l = 1}^L$ for instance $n$ , we implement our motion INR using Fourier features and a feed-forward network with ReLU activations. Given a time coordinate $t$ , we normalize $t$ to the interval $[-1,1]$ , and apply positional encoding [47, 50, 55] as our frequency embedding:
+
+$$
+\gamma (t) = [ \sin (\pi t), \cos (\pi t), \dots , \sin (2 ^ {s} \pi t), \cos (2 ^ {s} \pi t) ], \tag {6}
+$$
+
+where $s$ determines the number of frequencies. This formulation enables the network to more effectively capture data with high-frequency variations. The final output of INR decoder can then be computed as: $f_{\theta^{(n)}}(t) = \theta_{W_L}^{(n)}\eta_{L - 1} + \theta_{b_L}^{(n)}$ , where $\eta_0 = \gamma (t)$ and $\eta_l = \mathrm{ReLU}(\theta_{W_l}^{(n)}\eta_{l - 1} + \theta_{b_l}^{(n)})$ for $l\in \{1,2,\dots ,L - 1\}$ .
+
+Comparison to NeRMo. Since the INR decoder takes temporal coordinates as input and produces the corresponding poses, it primarily captures temporal information while ignoring the crucial spatial dependencies among body joints. Therefore, we use a hyper-network to transfer the knowledge about spatial dependencies from past motion to generate INR decoder weights, resulting in a separated spatial and temporal modeling of human motion. This significantly differs from NeRMo [54] that relies on a blend of temporal coordinates and joint features to capture complicated spatial-temporal relations, followed by a simple last-layer meta-optimization to align with observations. We argue that these operations in NeRMo lead to a decline in performance due to unstable training and limited modeling capacity.
+
+Multi-Task Learning. Now, given a past motion sequence, our method can directly predict future motions after any time delay. However, the prediction performance remains limited as latency information is overlooked during training. Our core idea is to learn the primary prediction task simultaneously with an auxiliary task that captures more comprehensive motion patterns. A key challenge is designing an auxiliary task that can accommodate the variable length of delayed poses. To this end, we extract a segment of the observed motion $\mathbf{X}_{T_l + 1:T_h}^{(n)}$ and concatenate it with variable delayed poses $\mathbf{X}_{T_h + 1:T_h + T_l}^{(n)}$ , forming a fixed length $(T_h)$ window. Then, we reconstruct the poses within this window as an auxiliary task, which matches the input size of the primary prediction task. Notably, while the prediction and reconstruction tasks share the same hyper-network and INR decoder structure, they differ in their coordinate inputs $(Coord_{T_h + T_l + 1:T_h + T_l + T_f}$ for Pred, $Coord_{T_l + 1:T_h + T_l}$ for Rec), INR decoder weights $(\theta_p^{(n)}$ for Pred, $\theta_r^{(n)}$ for Rec), and output heads $(g_{\phi_p}$ for Pred, $g_{\phi_r}$ for Rec). Finally, the overall loss can be formulated as $\mathcal{L} = \mathcal{L}_{pred} + \lambda \mathcal{L}_{rec}$ , where
+
+$$
+\mathcal {L} _ {p r e d} := \frac {1}{N \cdot T _ {f}} \sum_ {n = 1} ^ {N} \sum_ {t = T _ {h} + T _ {l} + 1} ^ {T _ {h} + T _ {l} + T _ {f}} \left\| \mathbf {X} _ {t} ^ {(n)} - g _ {\phi_ {p}} (f _ {\theta_ {p} ^ {(n)}} (t)) \right\| _ {2} ^ {2},
+$$
+
+$$
+\mathcal {L} _ {r e c} := \frac {1}{N \cdot T _ {h}} \sum_ {n = 1} ^ {N} \sum_ {t = T _ {l} + 1} ^ {T _ {h} + T _ {l}} \left\| \mathbf {X} _ {t} ^ {(n)} - g _ {\phi_ {r}} \left(f _ {\theta_ {r} ^ {(n)}} (t)\right) \right\| _ {2} ^ {2}. \tag {7}
+$$
+
+Here, $\theta_p^{(n)}$ and $\theta_r^{(n)}$ are generated by feeding $\mathbf{X}_{1:T_h}^{(n)}$ and $\mathbf{X}_{T_l + 1:T_h + T_l}^{(n)}$ into the same hyper-network, respectively.
+
+# 4. Experiments
+
+# 4.1. Datasets
+
+Human3.6M [20] is a widely used dataset for human motion prediction, which consists of 7 actors (S1, S5, S6, S7, S8, S9 and S11) performing 15 types of actions. Motion sequences are downsampled into $25\mathrm{Hz}$ to form our motion data. Following [28, 29, 54], each human pose involves 22 body joints, and we convert them to 3D coordinate representation. We use the subject (S5) for testing, subject (S11) for validation, and the remaining subjects for training.
+
+CMU-MoCap denotes each body by 38 body joints as 3D coordinates, containing 8 categories: basketball, basketball signal, directing traffic, jumping, running, soccer, walking and washing window. Following previous methods [11, 29], we selectively retain 25 specific joints for experiments and use the same protocol to split training and testing sets.
+
+3DPW [49] is a more challenging dataset involving 51k frames of both indoor and outdoor human activities. Each body is represented by the 3D coordinates of 23 joints, with a frame rate of $30\mathrm{Hz}$ . Following [27, 29], we split the data into training, testing, and validation sets accordingly.
+
+| scenarios | walking | eating | smoking | discussion |
| millisecond | 80 | 160 | 320 | 400 | 600 | 80 | 160 | 320 | 400 | 600 | 80 | 160 | 320 | 400 | 600 | 80 | 160 | 320 | 400 | 600 |
| Res-sup. [31] | 30.5 | 53.1 | 78.4 | 85.3 | 98.7 | 17.1 | 31.5 | 59.1 | 70.9 | 85.8 | 23.2 | 43.1 | 70.9 | 84.2 | 96.7 | 32.5 | 60.7 | 88.4 | 93.5 | 123.8 |
| LTD [29] | 12.7 | 23.9 | 41.1 | 46.6 | 55.9 | 8.2 | 16.1 | 32.8 | 39.1 | 54.7 | 8.4 | 16.5 | 32.3 | 39.1 | 52.8 | 12.1 | 26.0 | 54.7 | 68.4 | 95.4 |
| MSR-GCN [11] | 12.4 | 23.1 | 39.3 | 45.1 | 55.5 | 8.3 | 17.2 | 33.3 | 40.8 | 55.1 | 8.3 | 16.5 | 31.8 | 38.7 | 53.1 | 12.1 | 27.0 | 57.6 | 70.6 | 96.5 |
| PGBIG [28] | 10.4 | 20.2 | 35.1 | 41.0 | 50.2 | 6.8 | 14.9 | 30.1 | 37.7 | 52.0 | 6.8 | 14.4 | 29.4 | 35.9 | 49.6 | 10.1 | 24.0 | 54.2 | 67.6 | 92.8 |
| SPGSN [27] | 10.3 | 19.9 | 35.6 | 42.8 | 48.7 | 7.2 | 15.1 | 30.8 | 38.1 | 52.8 | 6.7 | 14.0 | 28.4 | 35.1 | 49.5 | 10.6 | 24.3 | 54.0 | 67.7 | 93.3 |
| CIST [32] | 12.0 | 23.6 | 40.9 | 47.1 | 56.2 | 6.8 | 15.1 | 30.9 | 38.2 | 52.6 | 7.5 | 15.9 | 32.0 | 39.1 | 53.3 | 10.2 | 23.9 | 52.7 | 66.0 | 91.9 |
| NeRMo [54] | 9.9 | 19.1 | 34.6 | 42.4 | 51.5 | 6.9 | 14.7 | 31.2 | 40.8 | 55.1 | 6.2 | 13.0 | 26.8 | 34.8 | 49.9 | 9.7 | 24.5 | 56.1 | 68.6 | 95.6 |
| Ours | 9.5 | 18.7 | 33.8 | 40.2 | 46.3 | 6.6 | 14.6 | 30.5 | 38.1 | 52.7 | 6.4 | 13.9 | 28.8 | 35.7 | 50.1 | 9.6 | 23.7 | 53.8 | 67.2 | 92.9 |
| scenarios | directions | greeting | phoning | posing |
| millisecond | 80 | 160 | 320 | 400 | 600 | 80 | 160 | 320 | 400 | 600 | 80 | 160 | 320 | 400 | 600 | 80 | 160 | 320 | 400 | 600 |
| Res-sup. [31] | 37.5 | 57.8 | 76.9 | 88.0 | 119.1 | 38.4 | 62.7 | 120.0 | 141.8 | 156.4 | 39.7 | 72.4 | 118.2 | 129.9 | 151.6 | 39.5 | 68.1 | 127.3 | 154.7 | 197.4 |
| LTD [29] | 8.9 | 20.3 | 46.4 | 58.4 | 78.6 | 16.4 | 37.1 | 76.7 | 93.4 | 117.8 | 10.0 | 20.8 | 42.5 | 52.8 | 75.7 | 13.1 | 28.8 | 64.7 | 82.9 | 122.4 |
| MSR-GCN [11] | 8.7 | 19.9 | 43.8 | 54.4 | 74.8 | 16.7 | 37.6 | 78.7 | 96.4 | 120.4 | 10.0 | 20.1 | 41.2 | 50.8 | 72.9 | 12.6 | 29.3 | 67.7 | 85.9 | 124.9 |
| PGBIG [28] | 7.2 | 17.5 | 41.0 | 51.5 | 74.1 | 15.8 | 35.0 | 72.8 | 89.4 | 116.4 | 8.5 | 18.9 | 39.7 | 50.1 | 71.9 | 10.8 | 25.9 | 60.7 | 77.5 | 114.2 |
| SPGSN [27] | 7.5 | 17.0 | 39.4 | 49.5 | 74.3 | 14.7 | 33.0 | 71.9 | 87.8 | 117.0 | 8.6 | 18.5 | 39.1 | 48.7 | 71.4 | 10.7 | 25.9 | 60.9 | 77.4 | 116.2 |
| CIST [32] | 7.2 | 18.1 | 43.2 | 52.6 | 78.5 | 13.9 | 32.4 | 70.7 | 86.7 | 108.6 | 9.0 | 18.6 | 41.1 | 50.3 | 72.8 | 9.4 | 23.8 | 58.2 | 75.6 | 114.5 |
| NeRMo [54] | 6.9 | 17.0 | 41.1 | 52.3 | 77.2 | 15.3 | 34.7 | 74.0 | 92.4 | 121.3 | 8.2 | 18.7 | 40.8 | 50.1 | 73.3 | 9.6 | 23.8 | 57.9 | 75.1 | 113.5 |
| Ours | 6.6 | 16.8 | 40.5 | 51.4 | 73.8 | 13.6 | 32.1 | 70.3 | 85.8 | 105.4 | 8.1 | 18.2 | 39.3 | 49.4 | 72.6 | 9.8 | 25.1 | 61.2 | 78.9 | 116.9 |
| scenarios | purchases | sitting | sittingdown | takingphoto |
| millisecond | 80 | 160 | 320 | 400 | 600 | 80 | 160 | 320 | 400 | 600 | 80 | 160 | 320 | 400 | 600 | 80 | 160 | 320 | 400 | 600 |
| Res-sup. [31] | 37.4 | 62.7 | 89.0 | 99.1 | 136.4 | 43.1 | 82.6 | 137.5 | 154.9 | 174.3 | 47.7 | 86.9 | 147.0 | 171.3 | 220.4 | 25.8 | 48.0 | 82.8 | 96.4 | 123.4 |
| LTD [29] | 15.9 | 32.6 | 65.1 | 79.3 | 105.5 | 10.7 | 21.6 | 46.8 | 58.7 | 81.8 | 16.7 | 33.0 | 64.2 | 79.6 | 110.8 | 9.8 | 20.7 | 45.1 | 56.9 | 84.5 |
| MSR-GCN [11] | 14.4 | 32.1 | 65.7 | 79.7 | 106.1 | 10.8 | 23.4 | 47.0 | 59.6 | 83.4 | 16.3 | 31.9 | 63.1 | 78.3 | 107.8 | 9.9 | 20.8 | 44.9 | 56.9 | 82.6 |
| PGBIG [28] | 12.9 | 28.9 | 61.0 | 74.2 | 102.4 | 9.0 | 20.4 | 43.6 | 55.3 | 83.0 | 13.5 | 27.4 | 57.1 | 70.8 | 103.7 | 8.6 | 20.1 | 43.7 | 55.0 | 78.8 |
| SPGSN [27] | 12.8 | 29.0 | 61.9 | 75.6 | 106.6 | 9.1 | 19.3 | 42.5 | 53.9 | 80.5 | 14.6 | 28.1 | 57.3 | 71.5 | 104.4 | 9.1 | 19.9 | 43.8 | 55.4 | 79.2 |
| CIST [32] | 13.6 | 30.9 | 64.5 | 78.8 | 103.0 | 9.0 | 20.4 | 42.8 | 53.9 | 79.2 | 14.3 | 30.3 | 57.8 | 70.7 | 102.7 | 8.5 | 18.9 | 41.3 | 53.8 | 79.4 |
| NeRMo [54] | 13.1 | 30.0 | 63.2 | 78.6 | 109.0 | 8.8 | 19.5 | 43.1 | 55.4 | 84.6 | 13.6 | 28.3 | 60.2 | 76.4 | 106.9 | 8.6 | 19.2 | 43.0 | 54.8 | 80.2 |
| Ours | 12.2 | 28.9 | 62.0 | 76.6 | 102.9 | 8.7 | 19.2 | 42.9 | 54.9 | 82.0 | 13.4 | 27.0 | 56.4 | 70.5 | 102.1 | 8.8 | 19.0 | 42.1 | 53.5 | 77.9 |
| scenarios | waiting | walkingdog | walkingtogether | average |
| millisecond | 80 | 160 | 320 | 400 | 600 | 80 | 160 | 320 | 400 | 600 | 80 | 160 | 320 | 400 | 600 | 80 | 160 | 320 | 400 | 600 |
| Res-sup. [31] | 31.6 | 58.8 | 109.0 | 125.4 | 157.7 | 63.9 | 104.7 | 145.8 | 169.0 | 203.6 | 26.9 | 50.8 | 81.1 | 94.2 | 114.6 | 35.6 | 62.9 | 102.1 | 117.2 | 144.0 |
| LTD [29] | 10.7 | 22.0 | 47.1 | 58.9 | 81.2 | 23.0 | 45.0 | 78.4 | 89.3 | 115.1 | 10.9 | 23.2 | 41.8 | 48.1 | 64.9 | 12.5 | 25.8 | 51.9 | 63.4 | 85.4 |
| MSR-GCN [11] | 10.6 | 23.6 | 48.9 | 60.1 | 80.8 | 21.5 | 44.1 | 82.2 | 96.7 | 119.9 | 10.6 | 21.2 | 37.8 | 44.7 | 54.7 | 12.2 | 25.9 | 52.2 | 64.0 | 85.7 |
| PGBIG [28] | 8.8 | 20.4 | 44.5 | 56.3 | 78.3 | 18.4 | 38.9 | 74.1 | 86.6 | 110.8 | 8.7 | 18.5 | 34.0 | 40.6 | 51.5 | 10.5 | 23.2 | 48.2 | 59.4 | 82.2 |
| SPGSN [27] | 8.5 | 19.5 | 43.6 | 55.3 | 77.1 | 20.7 | 41.6 | 73.0 | 85.2 | 110.3 | 9.7 | 20.6 | 38.7 | 46.0 | 57.1 | 10.7 | 23.6 | 48.7 | 59.9 | 82.5 |
| CIST [32] | 8.5 | 19.5 | 43.6 | 55.3 | 77.1 | 20.7 | 41.6 | 73.0 | 85.2 | 110.3 | 9.7 | 20.6 | 38.7 | 46.0 | 57.1 | 10.7 | 23.6 | 48.7 | 59.9 | 82.2 |
| NeRMo [54] | 9.5 | 21.0 | 44.5 | 56.2 | 87.6 | 17.8 | 37.1 | 73.8 | 86.3 | 112.9 | 8.5 | 18.0 | 34.4 | 41.2 | 52.8 | 10.3 | 22.6 | 48.6 | 60.5 | 84.7 |
| Ours | 8.3 | 19.2 | 43.3 | 54.8 | 74.5 | 18.7 | 40.3 | 75.9 | 88.5 | 114.2 | 8.4 | 17.8 | 33.7 | 40.4 | 50.2 | 9.7 | 21.8 | 47.0 | 58.3 | 79.3 |
+
+Table 1. Comparisons of human motion prediction methods under arbitrary latency on Human3.6M dataset. Results at 80ms, 160ms, 320ms, 400ms, 600ms in the future are reported. The best results are highlighted in bold, and the second best are marked by underline.
+
+# 4.2. Experimental Settings
+
+Evaluation Metrics. We evaluate our approach using the Mean Per Joint Position Error (MPJPE), a standard metric in human motion prediction [28, 29]. MPJPE calculates the Euclidean distance between predicted and target 3D coordinates across all joints at each timestamp, providing larger degrees of freedom compared to Mean Angle Error (MAE).
+
+Comparison Baselines. We compare our model to many state-of-the-art methods, including Res-sup [31], LTD [29], MSR-GCN [11], PGBIG [28], SPGSN [27], and more recent work CIST [32], NeRMo [54].
+
+Adaptation Settings. Existing research on the Human3.6M and CMU-MoCap datasets typically uses a 400-milliseconds (ms) observed motion sequence $(T_{h} = 10)$ as input, and predict the next 400 milliseconds of future motion $(T_{f} = 10)$ for short-term motion prediction. In our new task, we assume arbitrary latency includes both network transmission (ranging from 10ms to 160ms) and algorithm execution (fixed at 30ms), making the total latency duration between 40 and 200ms. Our experimental setup is as follows: Given an observed sequence of 10 poses, we aim to predict 10 future poses after a latency period of $T_{l}\in \{1,2,3,4,5\}$ poses. Notably, to simplify processing in our experiments, we set a 40-milliseconds interval, so the latency can be any value
+
+in $\{40,80,120,160,200\}$ milliseconds across different instances. Similarly, given 10 observed past poses on 3DPW dataset, we aim to predict 18 future poses after a latency period of $T_{l} \in \{1,2,3,4,5,6\}$ poses.
+
+As there is no prior work (except NeRMo) that tackles the task we introduce, we adapt the state-of-the-art baselines to our task. These methods predict poses over an extended window that contains both the maximum latency and the original prediction window, and then extract the relevant segment for the actual prediction (Figure 4). For example, on Human3.6M, they predict 15 future poses in total and use frames $\{3,4,\dots ,12\}$ as the final prediction when $T_{l} = 2$
+
+Implementation Details. We employ 5-layer MLP structure as our shared INR decoder, which has the hidden dimension 256. Both the prediction head and the reconstruction head consist of a simple linear layer that maps high-dimensional space to the $3 \times J$ pose space. Our hypernetwork contains 6 Mamba-like linear attention layers with the multi-head design to enhance expressive power. The weight parameter $\lambda$ in multi-task learning is set as 0.2 to balance the trade-off. The model is optimized using Adam [23] optimizer for 150 epochs, employing a learning rate of 0.0001. We conduct our experiments using the Pytorch [35] framework on a single NVIDIA RTX 3080 GPU.
+
+| millisecond | 80ms | 160ms | 320ms | 400ms | 600ms |
| Res-sup.[31] | 24.98 | 45.65 | 79.02 | 92.87 | 108.42 |
| LTD [29] | 9.50 | 17.82 | 33.25 | 40.64 | 54.83 |
| MSR-GCN [11] | 9.17 | 16.86 | 32.09 | 40.28 | 53.48 |
| PGBIG [28] | 8.34 | 14.90 | 27.86 | 36.15 | 51.69 |
| SPGSN [27] | 8.40 | 15.02 | 28.91 | 36.58 | 52.27 |
| NeRMo [54] | 8.16 | 15.03 | 30.46 | 39.71 | 55.59 |
| Ours | 7.84 | 14.18 | 28.06 | 35.93 | 50.93 |
+
+
+Figure 4. Visualization results for latency-aware human motion prediction, where the dotted line represents the ground truth.
+
+# 4.3. Results
+
+Quantitative Results. Table 1 shows the prediction errors of our method and the baselines on all actions across various timestamps on the Human3.6M dataset. Our method demonstrates superior performance at most timestamps, closely approaching the best results at others. Note that the baselines show a decline in performance under arbitrary latency conditions compared to traditional, latency-free predictions, as expected. This is due to the increased load on the model to predict irrelevant poses within the expanded maximum latency window. Since our model leverages INRs for temporal modeling alongside hyper-networks for spatial representation, we focus particularly on comparison with the recent NeRMo [54] method, which is also constructed with INRs but optimizes it through simple meta-adaptation. We find that our method outperforms NeRMo, achieving lower MPJPEs on average by $5.83\%$ , $3.54\%$ , $3.29\%$ , $3.64\%$ and $6.28\%$ at 80ms, 160ms, 320ms, 400ms and 600ms, respectively. Figure 5 (left) depicts the prediction results of our model and NeRMo over varying maximum latency window lengths, clearly showing that our model consistently surpasses NeRMo regardless of latency length.
+
+Besides, Table 2 and Table 3 compare average prediction MPJPEs on CMU-MoCap and 3DPW. Our method outperforms the competing approaches on these two datasets, reducing MPJPE by $4.08\%$ and $6.26\%$ at 80ms, respectively.
+
+Qualitative Results. Figure 4 illustrates an example of the predicted poses generated by different methods on the Human3.6M dataset. This motion sample is from walking action and the latency $T_{l}$ is set as 2. Compared to the baselines
+
+Table 2. Results of average prediction errors on CMU-MoCap.
+
+| millisecond | 100ms | 200ms | 400ms | 600ms | 800ms |
| Res-sup.[31] | 104.58 | 115.14 | 176.79 | 195.46 | 203.80 |
| LTD [29] | 16.54 | 35.48 | 66.94 | 88.67 | 105.29 |
| MSR-GCN [11] | 16.81 | 36.08 | 68.03 | 94.21 | 109.64 |
| PGBIG [28] | 17.85 | 35.81 | 67.16 | 89.43 | 104.10 |
| SPGSN [27] | 16.06 | 33.12 | 64.80 | 90.88 | 106.44 |
| NeRMo [54] | 15.75 | 33.29 | 68.57 | 93.08 | 111.51 |
| Ours | 14.83 | 32.59 | 62.06 | 90.25 | 103.62 |
+
+Table 3. Results of average prediction errors on 3DPW.
+
+| methods | LTD | MSR-GCN | SPGSN | NeRMo | Ours |
| RunTime (ms) | 24.53 | 48.62 | 35.22 | 27.96 | 29.10 |
| ParaSize (M) | 2.56 | 6.30 | 5.66 | 4.06 | 4.82 |
| MPJPE | 47.80 | 48.00 | 44.56 | 45.34 | 43.22 |
+
+Table 4. Comparison of running time, model sizes and MPJPE.
+
+
+Figure 5. (Left) Performance of varying latency on CMU-MoCap; (Right) Performance of baselines without latency on Human3.6M.
+
+
+
+(LTD and NeRMo), our method completes the action more accurately, especially on the motion of two legs. Please refer to supplementary materials for more experiments.
+
+Efficiency Analysis. To verify the applicability of the proposed model, we show the comparison results of baselines and our model in terms of the running time, parameter numbers and average prediction errors in Table 4. We can see that our model has the lowest MPJPE, efficient running and acceptable model size. Notably, algorithm execution time meets our assumption of staying within 30 milliseconds.
+
+Fairness. Unlike previous motion prediction methods, our model is specifically designed with an auxiliary task to utilize variable latency information for our new task. However, this latency information remains unknown during the testing phase, so our approach does not leverage more information than other baselines, ensuring fairness.
+
+# 4.4. Conventional Motion Prediction
+
+When the auxiliary task in the multi-task learning framework is removed, our method can be adapted to traditional 'zero-latency' human motion prediction ( $T_{l} = 0$ ), thanks to the flexibility of continuous implicit neural representations, which allow for pose reconstruction at any time point along the timeline. As shown in Figure 5 (right), we report the average MPJPEs of different methods on the Human3.6M dataset for both short-term (400ms) and long-term (1,000ms) predictions. Our method achieves comparable performance to state-of-the-art approaches within their specific setting. It is worth noting that the performance of NeRMo in long-term prediction is limited due to its simpli-
+
+| methods | 80ms | 160ms | 320ms | 400ms | RunTime |
| TransINR [9] | 9.8 | 21.6 | 46.5 | 57.6 | 40.64 |
| GINR [22] | 10.3 | 23.3 | 48.9 | 61.2 | 26.01 |
| Ours wo/LR | 9.7 | 21.7 | 46.8 | 58.2 | 38.73 |
| Ours w/LR | 9.7 | 21.8 | 47.0 | 58.3 | 29.10 |
+
+
+(a) Layer #2
+
+
+(b) Layer #4
+
+
+(c) Layer #6
+Figure 6. Attention interactions between body joint tokens in the 2nd, 4th, 6th layers of softmax attention in standard Transformer.
+
+fied last-layer meta-optimization, which, as mentioned in [54], struggles to effectively adapt past observations. Compared to NeRMo, our method achieves a substantial $9.35\%$ improvement at 1,000ms on the Human3.6M dataset.
+
+# 4.5. Ablation Studies
+
+In this subsection, we conduct ablation studies to investigate the effectiveness of each key component of our ALIEN.
+
+MLLA vs. Transformer. We compare our Mamba-like linear attention (MLLA) module with the baselines TransINR [9] and GINR [22], which use a standard Transformer encoder to modulate either the whole INR weights or just the weights in the first layer. Table 5 presents the average prediction errors and running time, demonstrating that our method achieves slightly lower accuracy than TransINR but with greater efficiency, while outperforming GINR in terms of effectiveness. Additionally, we replace MLLA with conventional softmax attention to visualize the interactions between pairwise joint tokens. Attention maps from the 2nd, 4th and 6th self-attention layers are shown in Figure 6. In the initial layers, each token mainly attends to itself, while in deeper layers, tokens increasingly pay attention to other ones to capture global context for INR weights.
+
+Ablation on Hyper-Network Architecture. We also conduct experiments to assess the impact of various design choices in the hyper-network. (1) Figure 7(a) shows the prediction results for different numbers of DCT coefficients. The results indicate that applying DCT to learn joint trajectories enhances performance. (2) Figure 7(b) illustrates the influence of using temporal versus spatial modeling for the hyper-network on prediction errors. It is evident that spatial modeling substantially outperforms temporal modeling, likely because the INR decoder has already learned the mapping between time coordinates and poses, while joint relationships remain unaddressed. (3) Finally, we remove the entire hyper-network and present the results in
+
+
+(a) DCT coefficients
+
+
+(b) Spatial modeling
+Figure 7. Ablation studies on hyper-network architecture.
+
+
+(c) Hyper-network
+
+Table 5. Comparison results of different methods to explore the effect of MLLA and low-rank modulation on Human3.6M.
+
+| Lpred | Lrec | Human3.6M | CMU-MoCap |
| 80 | 120 | 320 | 400 | 80 | 120 | 320 | 400 |
| ✓ | | 10.4 | 22.4 | 48.2 | 60.1 | 8.2 | 14.8 | 29.3 | 37.5 |
| ✓ | 13.4 | 28.7 | 65.1 | 89.5 | 10.8 | 22.4 | 51.2 | 78.3 |
| ✓ | ✓ | 9.7 | 21.8 | 47.0 | 58.3 | 7.8 | 14.2 | 28.1 | 36.0 |
+
+Table 6. Effects of auxiliary reconstruction task on two datasets.
+
+Figure 7(c), where "w/o" denotes the absence of the hypernetwork. We find that without hyper-network, our model may not serve as a meaningful baseline, as it produces identical outputs regardless of the input historical poses.
+
+Effect of Low-Rank Modulation. In Table 5, we evaluate the impact of our low-rank modulation strategy. The prediction results show that standard (full-rank) hyper-networks are heavily overparameterized, as they allocate resources to predict each parameter individually, which is usually redundant. By adopting low-rank modulation, we reduce running time while maintaining competitive performance.
+
+Importance of Auxiliary Task. We investigate the influence of the auxiliary task within our multi-task learning framework. Table 6 presents the prediction results on the Human3.6M and CMU MoCap datasets. Our findings show that incorporating the variable-delay pose reconstruction task significantly improves the model performance, highlighting the effectiveness of the auxiliary task. When the primary prediction task is removed, our model can still leverage the extrapolation ability of INRs for future pose prediction, but its performance deteriorates substantially.
+
+# 5. Conclusion
+
+In this paper, we explore a new task, human motion prediction under arbitrary latency, broadening the application scope of motion prediction. As it is unrealistic to explicitly model variable latency, we formulate this task by learning a continuous implicit function that reconstructs human poses at any given temporal coordinate. This function is parameterized by a neural network with weights modulated by a hyper-network to incorporate spatial dependencies from past observations. Furthermore, we introduce two efficient strategies for the hyper-network and develop a multi-task learning framework with an extra-designed auxiliary task to leverage latency information, enhancing prediction accuracy. Our model outperforms existing baselines in both latency-aware and conventional motion prediction settings.
+
+Acknowledgements. This work was supported in part by the National Natural Science Foundation of China under Grant 62176125, Grant 62406143, and in part by the Natural Science Foundation of Jiangsu Province under Grant BK20241468.
+
+# References
+
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+# AMO Sampler: Enhancing Text Rendering with Overshooting
+
+Xixi Hu $^{1,2*}$ , Keyang Xu $^{1*}$ , Bo Liu $^{2}$ , Qiang Liu $^{2\dagger}$ and Hongliang Fei $^{1\dagger}$ \
+ $^{1}$ Google, $^{2}$ University of Texas at Austin
+
+{hxixi,bliu,lqiang}@cs.utexas.edu; {keyangxu,hongliangfei} $@$ google.com
+
+Euler Sampler AMO Sampler (ours)
+
+Prompt: The slogan "Take care in a civilized manner" hangs in the hospital.
+
+
+Prompt: A poster design with a title text of 'Tokyo Halloween Night'.
+
+Figure 1. Improved Text Rendering. (a)-(d) illustrate four common text rendering mistakes in text-to-image generations. Compared to the standard Euler sampler (purple), our Attention Modulated Overshooting sampler (AMO) (yellow) produces accurate and complete text without additional training, and remains as computationally efficient as the Euler sampler.
+
+Prompt: A movie poster named 'North by Northwest'.
+
+
+Prompt: A movie poster with text 'Save the Green Planet' on it.
+
+# Abstract
+
+Achieving precise alignment between textual instructions and generated images in text-to-image generation is a significant challenge, particularly in rendering written text within images. Sate-of-the-art models like Stable Diffusion 3 (SD3), Flux, and AuraFlow still struggle with accurate text depiction, resulting in misspelled or inconsistent text. We introduce a training-free method with minimal computational overhead that significantly enhances text rendering quality. Specifically, we introduce an overshooting sampler for pretrained rectified flow (RF) models, by alternating between over-simulating the learned ordinary differential equation
+
+(ODE) and reintroducing noise. Compared to the Euler sampler, the overshooting sampler effectively introduces an extra Langevin dynamics term that can help correct the compounding error from successive Euler steps and therefore improve the text rendering. However, when the overshooting strength is high, we observe over-smoothing artifacts on the generated images. To address this issue, we propose an Attention Modulated Overshooting sampler (AMO), which adaptively control the strength of overshooting for each image patch according to their attention score with the text content. AMO demonstrates a $32.3\%$ and $35.9\%$ improvement in text rendering accuracy on SD3 and Flux without compromising overall image quality or increasing inference cost.
+
+# 1. Introduction
+
+Recent advances in diffusion models [18, 19, 31-33] have enabled high-quality image and video generation. Text-to-image generation, where neural networks create images from natural language prompts, has emerged as a transformative application of AI. Despite significant progress, a key challenge remains in precisely aligning generated images with given text instructions, especially in text rendering tasks, where models often struggle to display specific text accurately. This misalignment results in errors like misspellings or incorrect wording (see Figure 1 for examples), limiting the models' utility in fields like graphic design, advertising, and assistive technologies [7, 30].
+
+Although fine-tuning with curated text data can improve text rendering [4, 5], it requires additional data collection and computationally expensive retraining, making it impractical for many applications. Furthermore, such fine-tuning may inadvertently compromise the model's overall image-generation capabilities. In this work, we investigate methods to enhance text rendering quality. We focus on rectified flow (RF) [19] models, which have emerged as a compelling alternative to conventional diffusion models due to their conceptual simplicity, ease of implementation, and improved generation quality [7]. Specifically, we introduce a lightweight, training-free sampling approach that significantly improves text rendering accuracy in generated images.
+
+We introduce a novel and straightforward stochastic sampling approach on top of RF models, named the Overshooting sampler, that iteratively adds noise to the Euler sampler while preserving the marginal distribution. In particular, the Overshooting sampler alternates between over-simulating the learned ordinary differential equation (ODE) and reintroducing the noise (See Section 3). As we will show in Section 3.1, Overshooting sampler effectively introduces an extra Langevin dynamics term that can help correct the compounding error from the successive applications of the Euler sampler, therefore enhancing the text generation quality. The overshooting strength is controlled by a hyperparameter $c > 0$ , corresponding to the magnitude of the Langevin step. When $c$ is large, the Langevin term becomes inaccurate and can introduce error itself. To mitigate this problem, we propose a targeted use of the Overshooting sampler for text rendering, by adaptively controlling its strength on different patches of the image according to their attention scores with the text content in the prompt. We name the combined approach as Attention Modulated Overshooting sampler (AMO).
+
+We validate the AMO sampler on state-of-the-art RF-based text-to-image models, including SD3, Flux, and AuraFlow. Our experiments demonstrate a significant improvement in text rendering accuracy, with correct text generation rates increasing by $32.3\%$ on SD3 and $35.9\%$ on Flux, without compromising overall image quality.
+
+
+Figure 2. Visualization of the Overshooting Sampler. Given $\tilde{Z}_t$ at time $t$ , we first over-simulate the learned ODE to $\hat{Z}_o$ , and then add noise and return to $\tilde{Z}_s$ . The noise is carefully selected such that $\tilde{Z}_s$ matches $X_s$ 's marginal distribution.
+
+# 2. Background on Rectified Flow
+
+This section provides a brief introduction to Rectified Flow (RF) [19]. RF seeks to learn a mapping from an easy-to-sample initial distribution $\mathbf{X}_0 \sim \pi_0$ , which we assume to be the standard Gaussian $\mathcal{N}(\mathbf{0},\mathbf{I})$ , to a target data distribution $\mathbf{X}_1 \sim \pi_1$ . This is achieved by learning a velocity field $\mathbf{v}$ that minimizes the following objective:
+
+$$
+\min _ {\boldsymbol {v}} \int_ {0} ^ {1} \mathbb {E} _ {\left(\boldsymbol {X} _ {0}, \boldsymbol {X} _ {1}\right) \sim \pi_ {0}, \times \pi_ {1}} \left[ \left\| v \left(\boldsymbol {X} _ {t}, t\right) - \dot {\boldsymbol {X}} _ {t} \right\| ^ {2} \right] d t.
+$$
+
+In RF, $\mathbf{X}_t$ is defined as a time-differentiable interpolation between $\mathbf{X}_0$ and $\mathbf{X}_1$ , i.e., $\mathbf{X}_t = t\mathbf{X}_1 + (1 - t)\mathbf{X}_0$ and $\dot{\mathbf{X}}_t = \mathbf{X}_1 - \mathbf{X}_0$ . Once $\mathbf{v}$ is learned, it induces an ordinary differential equation (ODE):
+
+$$
+\frac {d}{d t} \boldsymbol {Z} _ {t} = \boldsymbol {v} (\boldsymbol {Z} _ {t}, t), \quad \forall t \in [ 0, 1 ], \quad \boldsymbol {Z} _ {0} = \boldsymbol {X} _ {0}.
+$$
+
+It can be shown that $Z_{t}$ and $X_{t}$ share the same marginal law [19] if $\boldsymbol{v}$ is learned well, and therefore simulating this ODE with $Z_{0} = X_{0}$ results in $Z_{1}$ being samples from the target distribution $\pi_{1}$ . In practice, this ODE can be discretized using the Euler method by selecting $N$ time steps $t_0 = 0 < t_1 < \dots < t_N = 1$ , and iteratively updating:
+
+$$
+\tilde {\boldsymbol {Z}} _ {t _ {k + 1}} = \tilde {\boldsymbol {Z}} _ {t _ {k}} + (t _ {k + 1} - t _ {k}) \boldsymbol {v} (\tilde {\boldsymbol {Z}} _ {t _ {k}}, t _ {k}), \quad \tilde {\boldsymbol {Z}} _ {0} \sim \pi_ {0}.
+$$
+
+We use $\tilde{Z}$ to differentiate the discretized ODE trajectory from its ideal continuous time limit $Z$ . Note the entire process is deterministic once $\tilde{Z}_0$ is chosen.
+
+# 3. Attention Modulated Overshooting Sampler
+
+In this section, we derive the Overshooting sampler that adds stochastic noise to the Euler sampler while preserving the marginal distribution (Section 3.1). Then we illustrate this is equivalent to adding a Langevin dynamics term at each Euler step (Section 3.2). Importantly, the extra Langevin term can help correct the compounding error from successive Euler steps. When the overshooting strength is high, the stochastic sampler can introduce artifacts. To mitigate this problem, we propose a straightforward attention modulation method that adaptively controls the strength of the overshooting for each image patch based on its attention score with the text content in the prompt (Section 3.3).
+
+Algorithm 1 Attention-Modulated Overshoot Sampling for Rectified Flow.
+1: procedure OVERSHOOTINGSSAMPLER(v, $\{t_i\}_{i = 0}^N$ $c\in \mathbb{R}^{+})$
+2: Initialize $\tilde{\pmb{Z}}_0\sim \mathcal{N}(\pmb {0},\pmb {I})$
+3: for $i\in \{0,\dots ,N - 1\}$ do
+4: Calculate velocity $\boldsymbol {v}_i = v(\tilde{\boldsymbol{Z}}_{t_i};t_i)$ ; get the cross attention mask $\pmb{m}_{i}$
+5: Overshooted ODE update:
+6:
+7: $\hat{\pmb{Z}}_o = \tilde{\pmb{Z}}_{t_i} + (\pmb {o} - t_i)\circ \pmb {v}_i$ with $\pmb {o} = \min \bigl (t_{i + 1} + c(t_{i + 1} - t_i)\pmb {m}_i$ , 1).
+8:
+9: Backward update by adding noise:
+10:
+11: $\tilde{\pmb{Z}}_{t_{i + 1}}\gets \pmb {a}\hat{\pmb{Z}}_o + \pmb {b}\pmb {\xi}_i$ where $\xi_{i}\sim \mathcal{N}(\mathbf{0},\mathbf{I})$ , and $\pmb {a} = \frac{s}{\pmb{o}}$ and $\pmb {b} = \sqrt{(1 - s)^2 - (\pmb{a}(1 - \pmb{o}))^2}$
+12:
+13: return $\tilde{\pmb{Z}}_{t_N}$
+
+# 3.1. Stochastic Sampling via Overshooting
+
+This section provides a derivation of a stochastic sampling method, Overshooting sampler, for RF-trained models. The main idea is to overshoot the forward Euler step and subsequently compensate with backward noise injection. In the limit of small step sizes, this process converges to a stochastic differential equation (SDE), and we will show rigorously in the subsequent section that the resulting SDE ensures the marginal preserving property according to the Fokker-Planck equation.
+
+Following our notation in the previous section, let $\tilde{\pmb{Z}}_0 = \pmb{X}_0\sim \pi_0$ be a sample from the initial noise distribution, and assume we have obtained $\tilde{\pmb{Z}}_t$ at time $t$ , and want to get a $\tilde{\pmb{Z}}_s$ for the next time point $s = t + \epsilon$ , where $\epsilon > 0$ is the step size when denoising. Note that for standard Euler sampler, $\tilde{\pmb{Z}}_s$ is obtained from $\tilde{\pmb{Z}}_t + \epsilon \pmb{v}(\tilde{\pmb{Z}}_t,t)$ . In comparison, to introduce stochastic noise, we propose the overshooting sampler which consists of the following two steps (See Figure 2):
+
+1. ODE Overshooting First, we temporarily advance $\hat{Z}_t$ to $\hat{Z}_o$ where $o = s + c\epsilon$ (with $c > 0$ ) denotes an overshooting time point that is larger than $s$ . Specifically, we conduct the following the forward Euler step:
+
+$$
+\hat {\boldsymbol {Z}} _ {o} = \tilde {\boldsymbol {Z}} _ {t} + \boldsymbol {v} (\tilde {\boldsymbol {Z}} _ {t}, t) (o - t) = \tilde {\boldsymbol {Z}} _ {t} + (1 + c) \epsilon \boldsymbol {v} (\tilde {\boldsymbol {Z}} _ {t}, t). \tag {1}
+$$
+
+We use $\hat{Z}_o$ to emphasize that it is reached via overshooting.
+
+2. Noise Compensation Next, we want to revert from time $o$ to time $s$ by noising $\hat{Z}_o$ . Assume we achieve this by computing
+
+$$
+\tilde {\boldsymbol {Z}} _ {s} = a \hat {\boldsymbol {Z}} _ {o} + b \boldsymbol {\xi}, \quad \boldsymbol {\xi} \sim \mathcal {N} (\mathbf {0}, \mathbf {I}). \tag {2}
+$$
+
+Then, the goal is to determine the coefficients $a$ and $b$ here. If we assume the overshooting step is accurate, then $\hat{Z}_o\stackrel {\mathrm{Law}}{\approx}$
+
+$\mathbf{Z}_o \stackrel{\mathrm{Law}}{=} o\mathbf{X}_1 + (1 - o)\mathbf{X}_0$ , where $\stackrel{\mathrm{Law}}{=} 0$ denotes equality in distribution. Therefore,
+
+$$
+\begin{array}{l} \tilde {\boldsymbol {Z}} _ {s} \stackrel {\text {L a w}} {=} a (o \boldsymbol {X} _ {1} + (1 - o) \boldsymbol {X} _ {0}) + b \xi \tag {3} \\ = a o \boldsymbol {X} _ {1} + \sqrt {a ^ {2} (1 - o) ^ {2} + b ^ {2}} \xi^ {\prime}, \\ \end{array}
+$$
+
+where $\xi' \sim \mathcal{N}(\mathbf{0},\mathbf{I})$ and the last line is derived as both $\xi$ and $\mathbf{X}_0$ are i.i.d Gaussian noises. On the other hand, we know that $Z_s \stackrel{\text{Law}}{=} s\mathbf{X}_1 + (1 - s)\mathbf{X}_s$ . Hence, by matching the coefficients, we get
+
+$$
+a = \frac {s}{o}, \quad b = \sqrt {(1 - s) ^ {2} - s ^ {2} \frac {(1 - o) ^ {2}}{o ^ {2}}}. \tag {4}
+$$
+
+Recall that $s = t + \epsilon$ and $o = t + (1 + c)\epsilon$ , as $\epsilon \to 0$ , the above process (steps 1 and 2) will approach the following limiting stochastic different equation (SDE) (See Appendix A.1 for the derivation):
+
+$$
+d \boldsymbol {Z} _ {t} = \left((1 + c) \boldsymbol {v} (\boldsymbol {Z} _ {t}, t) - \frac {c}{t} \boldsymbol {Z} _ {t}\right) d t + \sqrt {\frac {2 (1 - t)}{t}} c d \boldsymbol {W} _ {t}, \tag {5}
+$$
+
+where $\mathbf{W}_t$ denotes the Brownian motion.
+
+# 3.2. Overshooting $\approx$ Euler + Langevin Dynamics
+
+Equation (5) can also be derived directly from the Fokker-Planck equation following similar ideas from [33]. Let $d\mathbf{Z}_t = \mathbf{f}_t(\mathbf{Z}_t)dt + \sigma_t d\mathbf{W}_t$ be a SDE where $\sigma_t \geq 0$ is a diffusion coefficient independent of $\mathbf{X}_t$ . (This is true in almost all contemporary diffusion/flow models.) Denote by $\rho_t$ the density of $\mathbf{Z}_t$ . According to the Fokker-Planck equation:
+
+$$
+\begin{array}{l} \dot {\rho} _ {t} = - \nabla \cdot \left(\boldsymbol {f} _ {t} \rho_ {t}\right) + \frac {1}{2} \nabla^ {2} \left(\sigma_ {t} ^ {2} \rho_ {t}\right), \tag {6} \\ = - \nabla \cdot \left(\left(\boldsymbol {f} _ {t} - \frac {\sigma_ {t} ^ {2}}{2} \nabla \log \rho_ {t}\right) \rho_ {t}\right). \\ \end{array}
+$$
+
+The last line follows $\nabla \rho_t / \rho_t = \nabla \log \rho_t$ . Now, let $f_{t}(Z_{t}) = \pmb{v}(\pmb{Z}_{t},t) + \frac{\sigma_{t}^{2}}{2}\nabla \log \rho_{t}(\pmb{Z}_{t})$ , one can check that for any function $\sigma_t$ (according to Equation (6)), the SDE
+
+$$
+d \boldsymbol {Z} _ {t} = \left(\boldsymbol {v} \left(\boldsymbol {Z} _ {t}, t\right) + \frac {\sigma_ {t} ^ {2}}{2} \nabla \log \rho_ {t} \left(\boldsymbol {Z} _ {t}\right)\right) d t + \sigma_ {t} d \boldsymbol {W} _ {t}, \tag {7}
+$$
+
+shares the same marginal law at any time $t$ as the ODE
+
+$$
+d \boldsymbol {Z} _ {t} = \boldsymbol {v} (\boldsymbol {Z} _ {t}, t) d t.
+$$
+
+This is because the $\frac{\sigma_t^2}{2}\nabla \log \rho_t$ cancels out in Equation (6) and it reduces to the continuity equation $\dot{\rho}_t = -\nabla \cdot (\pmb{v}_t\rho_t)$ for the original ODE. Note that for RF models, $\nabla \log \rho_t(x) = (t\pmb{v}(x,t) - x) / (1 - t)$ . Hence, by choosing $\sigma_t^2 = 2(1 - t)c / t$ , one exactly recovers Equation (5). The full derivation is provided in Appendix A.2.
+
+Langevin Dynamics Corrects Marginals Note that Equation (7) can be equivalently viewed as the ODE combined with one step of Langevin dynamics:
+
+$$
+d \boldsymbol {Z} _ {t} = \boldsymbol {v} \left(\boldsymbol {Z} _ {t}, t\right) d t + \underbrace {\left(\alpha_ {t} \nabla \log \rho_ {t} \left(\boldsymbol {Z} _ {t}\right) d t + \sqrt {2 \alpha_ {t}} d \boldsymbol {W} _ {t}\right)} _ {\text {L a n g e v i n D y n a m i c s}}, \tag {8}
+$$
+
+where $\alpha_{t} = \sigma_{t}^{2} / 2$ is the step size for the Langevin dynamics. As $\tilde{\pmb{Z}}_t$ comes from successive Euler steps, it does not necessarily follow $\rho_t$ of $\pmb{Z}_{t}$ . In this case, the Langevin term in Equation (8) helps move $\tilde{\pmb{Z}}_t$ towards the desired marginal $\rho_{t}$ (see e.g., [14]). In Figure 3, we visualize this correction effect on a 2D toy problem.
+
+
+Figure 3. Euler versus Overshooting on a toy dataset. The noise $(\pi_0)$ and data $(\pi_1)$ distributions are shown as blue and light-purple dots. Top: The samples from Euler deviate from $\pi_1$ . Overshooting sampler helps correct the marginal. As $c$ increases, the correction effect is stronger, but it also introduces smoothing artifacts. Bottom: Starting with $\tilde{Z}_t$ ( $t = 0.5$ ) from the Euler sampler, if we apply 5 times of (Overshooting - Euler), i.e., the Langevin dynamics part in Equation (8)), the samples align better with $Z_{0.5}$ .
+
+Remark It is worth noting that the above equivalence (between Equation (5) and Overshooting) only holds in the limit of infinitely small step sizes. Compared to applying the Euler discretization of the SDE in Equation (5), we empirically found that the Overshooting sampler tends to be more stable and yields better text rendering on real images (See Table 1).
+
+ | 20 Steps | 50 Steps | 100 Steps |
| Discretize SDE in Equation (5) | 51.5 % | 71.0 % | 76.0 % |
| Overshooting | 68.5 % | 81.5 % | 81.5 % |
+
+Table 1. Text Rendering Accuracy between Discretize SDE in Equation (5) and Overshooting. We conduct a human study on the text rendering accuracy and compare discretizing SDE in Equation (5) and Overshooting. We compare the two samplers for 20, 50, and 100 inference steps, and found that with fewer steps, the Overshooting sampler demonstrates a more significant improvement over applying the discretized SDE. This is because when $\epsilon$ (the step size) is large, the Euler discretization becomes inaccurate and unstable.
+
+# 3.3. Attention Modulation
+
+In practice, while increasing $c$ can enhance text rendering quality, it may also introduce artifacts (see Figure 6 for examples). This is because, with larger values of $c$ , the single-step Langevin correction in Equation (8) becomes less accurate. To address this issue, we propose dynamically adjusting the overshooting strength for different image patches based on their attention scores to the text content in the prompt. Simply put, this approach increases overshooting for areas related to the text while applying less to the rest of the image.
+
+More concretely, assume the image consists of $h \times w$ patches, where $h$ and $w$ denote the height and width dimensions of the 2D image tokens (e.g., $64 \times 64$ in our experiment). Let $\boldsymbol{x}_{h,w}^{\mathrm{image}}$ be the $(h,w)$ -th image patch token. Let $\{\boldsymbol{x}_i^{\mathrm{text}}\}_{i=1}^n$ denote the set of tokens within the language instruction prompt for generating text and $n$ is the total number of text-related tokens (e.g., so $\{\boldsymbol{x}^{\mathrm{text}}\}$ can be the 'Tokyo Halloween Night' in the prompt "A poster design with a title text of 'Tokyo Halloween Night'). Then, we construct a mask $m \in \mathbb{R}^{h \times w}$ in the following way:
+
+$$
+\boldsymbol {m} _ {h, w} = \sum_ {i = 1} ^ {n} \frac {\exp (Q (\boldsymbol {x} _ {i} ^ {\text {t e x t}}) ^ {\top} K (\boldsymbol {x} _ {h , w} ^ {\text {i m a g e}}))}{\sum_ {h ^ {\prime} , w ^ {\prime}} \exp (Q (\boldsymbol {x} _ {i} ^ {\text {t e x t}}) ^ {\top} K (\boldsymbol {x} _ {h ^ {\prime} , w ^ {\prime}} ^ {\text {i m a g e}})}, \tag {9}
+$$
+
+where $Q$ and $K$ denote the query and key vectors in attention. We then average the attention map over different layers and heads and rescale its values between 0 and 1. After that, we apply the resulting attention map, $\pmb{m}$ , to give different image patches different amounts of overshooting. Specifically, assume $\pmb{o} \in [0,1]^{h \times w}$ , where $\pmb{o}_{h,w} = s + c\epsilon \pmb{m}_{h,w}$ , we have
+
+$$
+\hat {\boldsymbol {Z}} _ {o} = \tilde {\boldsymbol {Z}} _ {t} + \boldsymbol {v} (\tilde {\boldsymbol {Z}} _ {t}, t) \circ (\boldsymbol {o} - t) = \tilde {\boldsymbol {Z}} _ {t} + \epsilon (1 + c m) \circ \boldsymbol {v} (\tilde {\boldsymbol {Z}} _ {t}, t), \tag {10}
+$$
+
+where $\circ$ denotes element-wise product. The noise compensation step in Equation (4) is similarly adapted, where $a, b, o$ are replaced by other vector counterparts:
+
+$$
+\boldsymbol {a} = \frac {s}{\boldsymbol {o}}, \quad \boldsymbol {b} = \sqrt {(1 - s) ^ {2} - s ^ {2} \frac {(1 - \boldsymbol {o}) ^ {2}}{\boldsymbol {o} ^ {2}}}. \tag {11}
+$$
+
+In the above, all operations are elementwise. Both $\mathbf{a}$ and $\mathbf{b}$ have dimensions $\mathbb{R}^{h \times w}$ . The entire AMO sampling process is provided in Algorithm 1.
+
+# 4. Related Work
+
+This section gives an overview of diffusion and flow-based generative models, followed by a discussion on deterministic and stochastic sampling techniques, and recent advances in enhancing text rendering in text-to-image generation.
+
+Diffusion and Flow Models. Diffusion models [12, 32, 33] have emerged as powerful generative frameworks capable of producing high-fidelity data, including images, videos, audio, and point clouds [2, 3, 6, 13, 26, 30]. These models add noise to data in a forward process, then learn to reverse this noise to generate new samples, thereby modeling the data distribution through a progressive denoising process. Recently, Rectified Flow (RF) [1, 10, 18, 21]—also known as Flow Matching, InterFlow, and IADB—has been proposed as a novel approach that leverages an ordinary differential equation (ODE) with deterministic sampling during inference. RF simplifies the diffusion and denoising process, offering computational efficiency while maintaining high-quality generation, and positioning itself as a compelling alternative to traditional diffusion models. The rectified flow model has proven successful in various applications, including image generation[7], sound generation [9, 16] and video generation [27].
+
+Deterministic and Stochastic Sampling Methods. Sampling strategies in generative modeling are crucial as they influence the quality, diversity, and efficiency of generated samples. Deterministic sampling methods, such as those based on ODE solvers [14, 23, 31, 33], provide computational efficiency and stability but may lead to poorer output quality [14]. On the other hand, stochastic sampling methods introduce randomness into the sampling process, offering an alternative approach with added variability in intermediate steps. Meng et al. [25] introduced an N-step stochastic sampling method for distilled diffusion models, where noise is added at intermediate steps to achieve efficient sampling with as few as 2-4 steps. This approach provides an alternative to deterministic sampling, allowing the model to produce high-quality samples. Karras et al. [14] proposed a hybrid stochastic sampling technique that combines deterministic ODE steps with noise injection. In their method, noise is
+
+temporarily added at each step to improve sampling quality, followed by an ODE backward step to maintain the correct distribution. This hybrid approach results in better output quality compared to purely deterministic sampling methods. However, these existing methods are specifically designed for diffusion models. In contrast, we propose a stochastic sampler for rectified flow, providing an alternative solution to the traditional Euler method.
+
+Enhancing Text Rendering in T2I Generation. Accurate text rendering in text-to-image (T2I) generation models remains a significant challenge, as models often struggle to produce text within images that precisely matches the prompts, leading to incoherent or incorrect textual content. Classifier-Free Guidance (CFG)[11] can alleviate this issue by adjusting the influence of the text prompt during sampling, effectively balancing prompt guidance and the diversity of the generated content. Scaling or enlarging the text encoder has been shown to benefit text rendering[26]. Additionally, using a T5 text encoder significantly improves text rendering performance [7, 30]. Specialized fine-tuning approaches have also been explored, where pretrained text-to-image models are adapted with architectures designed specifically for text rendering tasks [4, 5, 20, 22, 24, 29, 34, 35]. These methods enhance the model's ability to generate accurate textual content but typically require extensive retraining or fine-tuning, which can be computationally intensive. In contrast, our work introduces a training-free approach that enhances text rendering during inference. By incorporating stochastic sampling and an attention mechanism into the Rectified Flow framework, we improve text rendering quality without modifying the underlying model or incurring additional training costs.
+
+# 5. Experiment
+
+We conduct experiments with several open-source text-to-image models based on Rectified Flow, including Stable Diffusion 3 (medium) [7], Flux (dev) [15], and AuraFlow [8]. Image generation was performed using the NVIDIA A40 GPU during inference. To ensure high-quality visual assessment, all output images were generated at a resolution of $1024 \times 1024$ pixels. Detailed model configurations and hyperparameter settings can be found in the Appendix A.3.
+
+Evaluation Metrics. We use a combination of automated and human evaluations to assess the performance of our models. For automated evaluation, we adopt benchmarks including DrawTextCreative [20], ChineseDrawText [24] and TMDBEval500 [5], which comprises a total of 893 prompts drawn from various data sources. To assess the correctness of rendered text, we compute OCR Accuracy and OCR F-measure using a pre-trained Mask TextSpotter
+
+
+
+
+Prompt:"Fall is here" written in autumn leaves floating on a lake.
+
+
+
+
+Prompt: a graffiti art of the text "free the pink" on a wall
+
+
+
+
+
+
+Prompt: Little turtle holding a sign that says "I want to climb a mountain"
+
+
+
+
+
+
+
+
+Figure 4. Comparison of text rendering quality between Euler and our stochastic sampling method across three different text-to-image models: (a) Flux, (b) Stable Diffusion 3 (SD3), and (c) AuraFlow. All results are generated using the same random seed for consistent comparison. Within each pair of images, the left column corresponds to the Euler sampler, while the right column displays the results from our method. Our approach consistently generates clearer and more legible text that closely matches the provided prompts. Additional examples are provided in the Appendix.
+
+
+Prompt: A lobster in a suit and tie holding a microphone with the words "What does the lobster say"
+(b) SD3
+
+
+Prompt: robot on a butter food processing line, with robot looking dejected, with an overhead red light indicating error, with robot saying "I can't believe it's not butter"
+(c) AuraFlow
+
+
+
+ | FID (↓) | CLIP (↑) | OCR-A (↑) | OCR-F (↑) | CR (↑) |
| SD3 (Euler) | 81.1 | 0.319 | 0.256 | 0.473 | 32.5 % |
| SD3 (AMO) | 80.9 | 0.317 | 0.279 | 0.482 | 43.0 % |
| Flux (Euler) | 111.8 | 0.299 | 0.313 | 0.458 | 74.0 % |
| Flux (AMO) | 108.9 | 0.303 | 0.381 | 0.494 | 82.5 % |
| AuraFlow (Euler) | 128.4 | 0.299 | 0.075 | 0.238 | 1.0 % |
| AuraFlow (AMO) | 117.5 | 0.298 | 0.082 | 0.258 | 3.0 % |
+
+Table 2. Quantitative evaluation of AMO against the Euler sampler. OCR-A and OCR-F are short for OCR (Accuracy) and OCR (F-Measure). CR is the correction rate from human evaluation.
+
+v3 model [17]. We evaluate the samples' visual-textual alignment using CLIP Score, specifically CLIP L/14 [28], and also compute FID for overall visual quality between the CLIP image features and validation set images.
+
+However, automated OCR tools, such as those in MARIO-Eval [4], showed limitations in accurately detecting text from the generated images. This is partly because general-purpose text-to-image models can produce diverse and artistic fonts that humans can readily understand, but OCR models can
+
+not recognize accurately. It is also worth noting that OCR accuracy can be negatively impacted by extraneous content in images, such as posters, hurting recalls but not affecting the overall human perception. This discrepancy is especially pronounced for general-purpose text-to-image models (see Appendix A.4). To address these limitations, we conduct human evaluation by manually assessing the correctness of text rendering on samples covering 100 prompts. Further details are provided in the Appendix A.3.
+
+# 5.1. Comparison with Euler Sampler
+
+In this section, we compare AMO against the Euler sampler both quantitatively and qualitatively. We found that AMO significantly outperforms Euler on text rendering without sacrificing overall visual quality.
+
+Quantitative Results As shown in Table 2, AMO achieves $82.5\%$ accuracy on Flux model in human evaluation, notably surpassing the $74\%$ accuracy of the standard Euler sampler. In addition, AMO improves the OCR metrics across
+
+all three text-to-image models, demonstrating a substantial enhancement in the model's ability to render text accurately. Furthermore, compared to the standard Euler method, AMO yields better FID scores, indicating superior overall image quality. As shown in Figure 5, we evaluated the performance of AMO using 20, 50, and 100 steps. Our results demonstrate that AMO consistently outperforms the deterministic sampler across all step counts, with a better performance improvement in the low-step scenarios.
+
+
+Figure 5. The comparison of Euler sampler and AMO across different sampling steps (20, 50, and 100 steps). AMO consistently outperforms the deterministic sampler on text rendering performance across all step sizes.
+
+Qualitative Results. Figure 4 presents a visual comparison between AMO and the standard Euler sampling applied to Flux, Stable Diffusion 3, and AuraFlow. Images generated by AMO exhibit clear and legible text that closely aligns with the given prompts. In contrast, the Euler method frequently produces misaligned and misspelled text.
+
+# 5.2. Ablation Studies
+
+In this section, we conduct a detailed ablation study to analyze the impact of different components in AMO on text rendering accuracy and image quality using the Flux model.
+
+Impact of Components in AMO. The AMO sampler essentially consists of three parts: ODE overshooting (O), noise compensation (N), and attention modulation (A). We ablate their individual contribution, by comparing AMO without all of them $(X, X, X)$ (i.e., the Euler sampler), with only overshooting $(\sqrt{X}, X, X)$ , without attention modulation $(\sqrt{X}, \sqrt{X})$ and the full AMO. Results are summarized in Table 3. It is observed that both overshooting and noise compensation are crucial for achieving accurate text rendering and high image quality. Notably, introducing overshooting alone results in a $0\%$ correct rate, as the marginal law is not preserved. The full AMO results in a similar performance to the Overshooting sampler (AMO without attention modulation), we think this is because metrics like OCR-F do not
+
+| (O, N, A) | FID (↓) | CLIP (↑) | OCR-A (↑) | OCR-F (↑) | CR (↑) |
| (X, X, X) | 111.8 | 0.299 | 0.313 | 0.458 | 74.0 % |
| (✓, X, X) | 367.8 | 0.126 | 0.030 | 0.000 | 0.0 % |
| (✓, ✓, X) | 109.5 | 0.304 | 0.368 | 0.503 | 81.5 % |
| (✓, ✓, ✓) | 109.0 | 0.301 | 0.381 | 0.494 | 82.5 % |
+
+Table 3. Ablation of each component in AMO on Flux.
+
+capture the image generation quality well. Therefore, we provide a visualization of samples from the Overshooting sampler against those from AMO in Figure 6. We observe that Overshooting without attention modulation can result in an over-smoothing effect, making the generated samples lose high-frequency details (See the parrot feather and smoke). This confirms the necessity of attention modulation.
+
+
+
+
+
+
+Figure 6. Image Quality for Euler, Overshooting, and AMO. Please zoom in for details. Bottom: both Overshooting (AMO without attention modulation) and AMO render the correct texts, while Euler renders misspelled texts. Top: Looking at the parrot's feather or the smoke behind the saxophone, Euler generates high-fidelity high-frequency details while the Overshooting sampler over-smoothes the image (fewer details). AMO preserves the details from the Euler, with attention modulation. In addition, we conduct 5 Steps Overshooting, meaning that we use $c' = c/5$ but apply (Overshoot - Euler) 5 times (i.e., the Langevin step in Equation (8)) followed by 1 Euler step in the end at each time $t$ . We see that with smaller $c$ but more local Langevin steps the smoothing effect also goes away, but in practice, this requires more model evaluations.
+
+Impact of Overshooting Strength. We further examine the effect of $c$ , which governs the maximum overshooting
+
+strength per step. Results are shown in Figure 7. Generally, increasing $c$ enhances text rendering accuracy, with performance plateauing at $c \geq 2$ and occasionally declining for very large values of $c$ . Consequently, we set $c = 2$ as the default in practice. To illustrate the degradation in image quality caused by high $c$ , we direct readers to Appendix A.5.2 for examples.
+
+
+Figure 7. Impact of overshooting strength on Text Rendering Performance. This figure illustrates how varying the overshooting strength parameter $c$ in AMO affects the Flux model's text rendering performance. Larger $c$ tends to achieve higher text rendering quality. We observe that $c \geq 2$ is usually good and use $c = 2$ as the default value.
+
+# 5.3. Comparison with Finetuned T2I models
+
+In this section, we evaluate both text rendering capability and overall quality for two image generation model families for text rendering: 1) General-purpose T2I models trained on extensive image datasets using rectified flow, such as Stable Diffusion 3, Flux and AuraFlow; and 2) Task-specific T2I models explicitly trained on datasets of ground-truth written text, such as GlyphControl [22] and TextDiffuser [5].
+
+
+Figure 8. Results of human evaluation comparing text rendering quality and overall image quality across five methods. Participants viewed five images, each generated by one of the methods, and were asked to vote for: (1) the models with the best text rendering quality (multiple-choice), and (2) the model with the best overall image quality (single-choice). The chart shows the number of votes received by each method for both criteria.
+
+Specifically, we conducted a human evaluation study to assess image generation and text rendering quality across
+
+different methods. The study involved 304 cases (selected randomly from DrawTextCreative, ChineseDrawText, and TMDBEval500) and 15 participants, with each case presenting two questions: (1) "Which of the following images exhibits the highest text rendering quality? (multiple-choice)" and (2) "Which of the following images demonstrates the best overall image quality? (single-choice)".
+
+The results are summarized in Figure 8. As shown, AMO achieves text rendering accuracy on par with the GraphControl model, which is specifically trained for this task, while delivering superior overall image quality due to the advanced capabilities of the Flux model. Crucially, since AMO is a training-free method—unlike approaches such as TextDiffuser or GlyphControl—it can be effortlessly applied to any existing model without requiring further training or risking potential image quality loss from fine-tuning. Additionally, when compared to Overshooting (AMO without attention modulation), AMO demonstrates a clear advantage: while both yield similar text rendering quality, the Overshooting sampler diminishes image quality relative to the Euler sampler, whereas AMO maintains parity with Euler. This underscores the importance of attention modulation for optimal performance. For additional qualitative comparisons, please refer to Appendix A.6.
+
+# 6. Conclusion and Limitation
+
+Accurate text rendering has been a critical challenge in text-to-image generation. Existing solutions, such as specialized fine-tuning or scaling up the text encoder, often require modifications to the training process, which can be computationally expensive and time-consuming. This work introduces a training-free method, the Overshooting sampler sampler, that enhances text rendering by strategically incorporating curated randomness into the sampling process. Importantly, Overshooting sampler significantly improves text rendering accuracy with almost no overhead compared to the vanilla Euler sampler. In particular, Overshooting sampler alternates between overshooting the learned ODE and re-introducing noise, while ensuring the marginal laws are well-preserved. In addition, we introduce an attention modulation that quantitatively controls the degree of overshooting, concentrating on text regions within the image while minimizing interference with other areas. We validate AMO on popular open-source text-to-image flow models, including Stable Diffusion 3, Flux, and AuraFlow. Results demonstrate that AMO consistently outperforms baseline methods in text rendering accuracy without degrading the image quality of the pretrained model.
+
+One limitation of this work is the lack of systematic evaluation of overshooting's impact on specific aesthetics or its applicability beyond image generation. Future work could explore extending AMO to other domains.
+
+# 7. Acknowledgment
+
+We thank Yeqing Li, Eugene Ie and Zihui Xue for their constructive feedback, and the anonymous reviewers for their helpful suggestions. This work was supported in part by the National Science Foundation (NSF) under Grant NSF CA-REER 1846421, Office of Navy Research, NSF AI Institute for Foundations of Machine Learning (IFML) and a grant from Google.
+
+# References
+
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+media foundation models. arXiv preprint arXiv:2410.13720, 2024.5
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+# AMR-Transformer: Enabling Efficient Long-range Interaction for Complex Neural Fluid Simulation
+
+Zeyi Xu $^{2*}$ Jinfan Liu $^{1*}$ Kuangxu Chen $^{3}$ Ye Chen $^{1}$ Zhangli Hu $^{1}$ Bingbing Ni $^{1\dagger}$ $^{1}$ Shanghai Jiao Tong University $^{2}$ Shanghai University $^{3}$ Shenzhen Technology University xzyblxa@shu.edu.cn {ljf_2024, nibingbing}@sjtu.edu.cn https://github.com/JfanLiu/AMR_Transformer
+
+
+Figure 1. AMR tokenizer results in high-resolution simulation. Visualization of the AMR tokenizer applied to $1024 \times 1024$ shock wave and explosion simulations. The AMR tokenizer captures fine-scale structures while reducing token count. Right panels compare the regular $512 \times 512$ grid with the AMR partitioning, each right panel displays the total cell count and partitioning scheme (bottom-right), along with the mean squared error (MSE) relative to the $1024 \times 1024$ ground truth (top-left).
+
+# Abstract
+
+Accurately and efficiently simulating complex fluid dynamics is a challenging task that has traditionally relied on computationally intensive methods. Neural network-based approaches, such as convolutional and graph neural networks, have partially alleviated this burden by enabling efficient local feature extraction. However, they struggle to capture long-range dependencies due to limited receptive fields, and Transformer-based models, while providing
+
+global context, incur prohibitive computational costs. To tackle these challenges, we propose AMR-Transformer, an efficient and accurate neural CFD-solving pipeline that integrates a novel adaptive mesh refinement scheme with a Navier-Stokes constraint-aware fast pruning module. This design encourages long-range interactions between simulation cells and facilitates the modeling of global fluid wave patterns, such as turbulence and shockwaves. Experiments show that our approach achieves significant gains in efficiency while preserving critical details, making it suitable for high-resolution physical simulations with long-range dependencies. On CFDBench, PDEBench and a new shock
+
+wave dataset, our pipeline demonstrates up to an order-of-magnitude improvement in accuracy over baseline models. Additionally, compared to ViT, our approach achieves a reduction in FLOPs of up to 60 times.
+
+# 1. Introduction
+
+The use of artificial intelligence methods for solving partial differential equations (PDEs) has become increasingly prevalent in computational fluid dynamics (CFD), a field with critical applications in science and engineering, including turbulence modeling, airfoil design, and micromechanics. Traditional CFD simulations are computationally intensive, particularly when modeling complex fluid behaviors like turbulence and vortex dynamics. Deep learning methods provide faster, data-driven approximations of these complex physical processes.
+
+To model local interaction relationships, pioneer methods typically utilize computational schemes like convolutional neural networks (CNNs) [16] and graph neural networks (GNNs) [22, 37]. These methods can be combined with techniques like Level of Detail (LOD) [5] or multiscale frameworks [25] to expand the receptive field. They have been successfully applied to simulate fluid dynamics phenomena governed by Navier-Stokes equations, such as cylinder flow and airfoil dynamics [18]. In contrast, implicit neural representations (INRs) [19, 23] focus on learning direct mappings from input to output, bypassing the explicit modeling of any interactions. These approaches are primarily suitable for single-instance solutions under specific conditions and exhibit limited generalization across different physical instances.
+
+In scenarios that require modeling long-range dependencies, such as high-precision shockwave simulations, traditional local operations may face challenges in capturing the inherent global dependencies. While CNNs, especially architectures like UNets, are capable of global communication through hierarchical structures (such as skip connections), they still rely on a fixed receptive field that can limit their ability to model extremely large-scale global interactions. On the other hand, Transformers, through self-attention mechanisms, can directly model global interactions across the entire computational domain, without the limitations of a fixed receptive field. However, for an input sequence or grid of size $N$ , self-attention has a computational complexity of $O(N^2)$ . High-precision fluid dynamics simulations, for instance, can involve millions or even billions of grid points per time step, leading to unaffordable computational costs and memory requirements for self-attention mechanisms.
+
+Furthermore, in physical simulations, different regions contribute varying levels of information and have different impacts on the overall dynamics. Some areas require high-resolution local modeling to capture complex phenomena accurately, while others do not need the same level of detail.
+
+Treating all regions equally is inefficient and can lead to significant redundancy, especially in simulations with heterogeneous complexities. While patch-based methods like Vision Transformer (ViT) [6] attempt to address computational costs by dividing the input into patches, ViT treats all patches indiscriminately, lacking tailored adjustments for regions of interest. This limitation restricts the ability to capture critical details in complex physical simulations.
+
+Given these limitations, there is a clear need for a method that efficiently models global interactions without incurring excessive computational costs. To address this, we propose the AMR-Transformer pipeline, which combines Adaptive Mesh Refinement (AMR) as a tokenizer with an Encoder-only Transformer neural solver to model long-range dependencies. Our approach employs a hierarchical multi-way tree-based AMR structure, merging redundant information while preserving multi-scale features. In addition, a Navier-Stokes constraint-aware fast pruning module based on physical properties such as velocity gradient, vorticity, momentum, and phenomena like the Kelvin-Helmholtz instability, guides adaptive focus on regions with complex dynamics. During training, we randomly generate hyperparameters for the subdivision criteria, allowing for manual adjustment post-training to optimize the balance between accuracy and efficiency.
+
+Extensive experiments are conducted and analyzed on the CFDBench [39] and PDEbench [28] benchmarks, which include incompressible flow and PDE-based problems, to evaluate the framework comprehensively. Additionally, we provide a new shockwave dataset with four times the resolution of the CFDBench dataset, introducing compressible flow scenarios, that feature a more uneven distribution of physical information and significantly finer-grained details. Experiments show that our pipeline achieves state-of-the-art (SOTA) performance in most problems, with accuracy improvements of up to an order of magnitude compared over previous SOTA. Our tokenizer can effectively reduce the number of tokens by a factor of 2 to 10 across various problems, with negligible loss in simulation accuracy. Given the $O(N^2)$ complexity of self-attention, the reduced token count translates into a substantial speedup, approximately quadratic in relation to the token reduction.
+
+# 2. Related Work
+
+# 2.1.AI for CFD
+
+Recent advancements in artificial intelligence show great promise in solving CFD problems, providing faster and more efficient alternatives to traditional methods. Physics-Informed Neural Networks (PINNs) [23, 24, 38] integrate physical constraints directly into the loss function, ensuring compliance with governing equations. DeepONet [9, 19, 35, 36] leverages a fully connected network to learn nonlin
+
+ear operators, demonstrating strong performance on small datasets. The Fourier Neural Operators (FNOs) [16, 29, 32] combine convolutional networks with fast Fourier transforms (FFT) for efficient PDE solving. Graph-based neural networks (GNNs) [1, 34], which model simulation domains as graphs, have led to advancements like the Graph Neural Simulator (GNS) [12, 26] and Graph Neural Operator (GNO) [15, 41]. These methods primarily capture local dependencies, which can lead to insufficient accuracy. Transformer-based PDE solvers [8, 10, 11, 17, 33] partition simulation domains into token sequences, capturing complex physical correlations while efficiently handling large, high-dimensional spaces. Despite they exhibit both local and global adaptability through attention mechanisms, Transformers require substantial computational resources, especially for large-scale simulations.
+
+# 2.2.Accumulation Approaches
+
+Recent advancements in accumulation techniques for PDE solvers improve computational efficiency, memory usage, and accuracy in high-resolution simulations. MultiScale MeshGraphNet [3, 21, 31] employs a multi-scale structure to facilitate coarse-to-fine dynamics learning, thereby enhancing its ability to extract meaningful information across varying resolutions. However, the approach has limitations in high-dimensional scenarios requiring fine-grained accuracy, such as turbulent flow, due to the inherent loss of detailed information. Comparable methodologies include Multi-Grid Neural Operators [2, 27, 30]. Neural Flow Maps [5, 7] achieve high accuracy in fluid simulations using bidirectional flow maps, but their effectiveness is constrained by spatial sparsity. Fourier PINN [4, 40] improves computational efficiency by replacing costly differential operators with spectral multiplications, while MG-TFNO [13] employs Fourier-domain tensor factorization to achieve parameter compression and enable parallelization. However, these methods exhibit limitations in handling irregular or non-uniform simulation domains, as well as in scenarios where spectral approaches are less effective.
+
+# 3. Methodology
+
+Traditional methods, such as CNN-based approaches, are unable to model long-range interactions effectively, while using Transformers with self-attention to model direct interactions is too slow when handling high-resolution data. In order to alleviate the problem, we propose a novel pipeline, the AMR-Transformer, which combines Adaptive Mesh Refinement (AMR) as a tokenizer with a Transformer-based neural solver. Grid-based AMR processing transforms the feature domain from the structured grid $\mathbb{R}^{H\times W\times c}$ , where each pixel has $c$ -dimensional features, to a patch representation $\mathbb{R}^{N\times K\times c}$ . Here, $N$ denotes the number of patches, each patch contains $K$ cells. For adaptive refinement, we
+
+employ a multi-way tree structure, and the hierarchical AMR produces overlapping patches of varying sizes.
+
+# 3.1.AMR Tokenizer
+
+The AMR Tokenizer utilizes an adaptive mesh refinement (AMR) strategy based on a hierarchical multi-way tree structure to capture multi-scale features in fluid dynamics. Refinement decisions are made solely based on the velocity field within the input features, without requiring additional specific input. For simplicity, we illustrate this process in 2D using a quadtree structure, which readily generalizes to 3D with an octree or other multi-way tree structures (Figure 3). In this framework, the tokenizer partitions the input domain $I \in \mathbb{R}^{H \times W \times c}$ based on specific physical criteria, transforming the structured grid into a set of patches $I_{p} \in \mathbb{R}^{N \times K \times c}$ , where each patch contains $K = k \times k$ cells, represented as $I_{p} = \mathrm{AMRTokenizer}(I)$ . The parameter $k$ determines the number of subdivisions per dimension, directly influencing the resolution of the patches. To enhance computational efficiency, cells are processed in parallel at each depth before moving to the next, significantly accelerating the pruning process. The key steps of the AMR tokenizer are outlined as follows.
+
+In the initialization phase, the entire input domain $I$ is treated as a single patch with $k \times k$ cells for storing or subdividing according to the pruning criteria. At next each subsequent depth, regions resulting from the previous depth are further processed. The process is outlined as follows: 1) If a cell was marked as not to be further subdivided in the previous layer, it is no longer processed. For all other cells, the Navier-Stokes constraint-aware fast pruning module evaluates pruning conditions concurrently. 2) If a cell meets the subdivision criteria, then it is both stored (Eq.1) and subdivided in the quadtree structure. 3) Otherwise, it is stored without further subdivision. To reasonably control the granularity of subdivision, we define the minimum depth $s$ and the maximum depth $e$ . Before reaching depth $s$ , all cells are subdivided but not stored. Upon reaching depth $e$ , subdivision ceases.
+
+During pruning, the module identifies the positions requiring subdivision or storage at each depth $d$ . For each cell $m_{i}$ (where $i = 1,\dots ,M_d$ and $M_{d}$ represents the number of cells that require storage), we compute an aggregated feature along with its positional information (depth $d$ and mean coordinates $(\bar{x}_{m_i},\bar{y}_{m_i})$ ) as,
+
+$$
+C _ {m _ {i}} = \left[ \frac {1}{| m _ {i} |} \sum_ {(x, y) \in m _ {i}} I (x, y), d, \bar {x} _ {m _ {i}}, \bar {y} _ {m _ {i}} \right], \tag {1}
+$$
+
+where $x$ and $y$ denote the grid coordinates within $m_{i}$ . The information for each cell $C_{m_i}$ is then added directly to the cumulative list $C$ , which collects all stored cell information across depths.
+
+The cumulative list $C$ is then organized into patches by grouping adjacent cells based on their spatial positions. This transforms the structured grid into a set of patches $I_{p}$ . This hierarchical patch representation facilitates multi-scale analysis in the Transformer pipeline.
+
+# 3.2. N-S Constraint-Aware Pruning Module
+
+The Navier-Stokes constraint-aware pruning module applies fast pruning based on specific physical properties that are crucial for capturing the complex dynamics of fluid flow. By concentrating computational resources in these regions, we ensure higher resolution where it matters most, thereby enhancing simulation accuracy. The criteria are designed for each cell $m_{i}$ to capture unique aspects of fluid motion, ranging from localized rapid changes to instability-induced turbulence.
+
+Velocity Gradient: The velocity gradient identifies sharp changes in fluid speed typically at boundaries, shock fronts, or regions with fine-scale features. For example, in shockwave and dam break scenarios, sudden velocity shifts create high gradients, indicating discontinuities or fronts. We compute the gradient magnitude $G_{m_i}$ of cell $m_i$ as,
+
+$$
+G _ {m _ {i}} = \frac {1}{\left| m _ {i} \right|} \int \sqrt {\nabla u ^ {2} + \nabla v ^ {2}} d m _ {i}, \tag {2}
+$$
+
+where $\nabla u$ and $\nabla v$ represent spatial velocity changes. Capturing these shifts is critical for delineating features like shock fronts and complex flow boundaries, strengthening the model's tracking rapid transitions and flow separations.
+
+Vorticity: The Vorticity $\omega$ of cell $m_{i}$ defined as,
+
+$$
+\omega_ {m _ {i}} = \frac {1}{| m _ {i} |} \int \left(\frac {\partial V}{\partial x} - \frac {\partial u}{\partial y}\right) d m _ {i}, \tag {3}
+$$
+
+measures local fluid rotation, indicating swirling flows like eddies or turbulence. High vorticity often characterizes regions where rotational motion drives turbulent mixing and energy dissipation, as seen in cavity flows or behind cylindrical obstacles. Identifying these zones ensures that vortex structures are resolved, supporting a detailed representation of rotational flow behavior crucial for understanding energy transfer within the fluid.
+
+Momentum: The momentum identifies regions with significant flow that heavily influence the overall dynamics, particularly in cases where flow jets or moving currents, such as those in tube or dam flows, govern the system's behavior. The momentum $M_{m_i}$ of cell $m_i$ is defined as,
+
+$$
+M _ {m _ {i}} = \frac {1}{\left| m _ {i} \right|} \sqrt {\left(\int u d m _ {i}\right) ^ {2} + \left(\int v d m _ {i}\right) ^ {2}}, \tag {4}
+$$
+
+where $A$ represents the area of the region being analyzed. Capturing momentum-heavy regions enables accurate simulation of flow-driving forces, impacting downstream behavior and the interaction of moving fronts with boundaries.
+
+Kelvin-Helmholtz Instability: The Kelvin-Helmholtz instability detects shear-driven instabilities, which forms at fluid interfaces with significant velocity differentials. Such shear instabilities are common in atmospheric flows and can be relevant in tube and dam break scenarios, where layers of moving fluid interact. The shear strength $S_{m_i}$ of cell $m_i$ defined as,
+
+$$
+S _ {m _ {i}} = \frac {1}{\left| m _ {i} \right|} \int \left| \frac {\partial u}{\partial y} - \frac {\partial v}{\partial x} \right| d m _ {i}, \tag {5}
+$$
+
+helps pinpoint areas prone to instability, allowing the model to depict the emergence of wave patterns and subsequent turbulence. This capability is essential for resolving the fine-scale interfacial interactions that contribute to mixing and layer formation.
+
+We define a global set of characteristic physical properties $\mathbf{P}_{\mathrm{g}} = \{P_{G,\mathrm{g}}, P_{\omega,\mathrm{g}}, P_{M,\mathrm{g}}, P_{S,\mathrm{g}}\}$ , where each property has an associated threshold factor $\mathbf{T} = \{t_{G}, t_{\omega}, t_{M}, t_{S}\}$ . The values of $t_i$ are sampled uniformly over a predefined range, allowing manual adjustment of the AMR pruning parameters post-training to balance accuracy and efficiency. For a cell $m_i$ with properties $\mathbf{P}_{m_i} = \{P_{G,m_i}, P_{\omega,m_i}, P_{M,m_i}, P_{S,m_i}\}$ , subdivision is triggered if,
+
+$$
+\exists i \in \{G, \omega , M, S \} \quad \text {s u c h t h a t} \quad P _ {i, m _ {i}} > P _ {i, g} \cdot t _ {i}. \tag {6}
+$$
+
+For Velocity Gradient $G$ , we apply a proportional subdivision mechanism: if the velocity gradient in $m_{i}$ at the current depth level falls within the top $r_{G}$ percentile of the distribution at that level, then $m_{i}$ undergoes subdivision if the following holds, where $P_{G,d}$ denotes the distribution of velocity gradients at the current depth level and $\operatorname{Top - } r_{G}(P_{G,d})$ represents the top $r_{G}$ -percentile value of $P_{G,d}$ , as,
+
+$$
+P _ {G, m _ {i}} \geq \operatorname {T o p} - r _ {G} \left(P _ {G, d}\right). \tag {7}
+$$
+
+# 3.3. Transformer Neural Solver
+
+The neural solver aims to solve the Navier-Stokes equations, which describe fluid flow dynamics, to predict the state of the flow field, including the velocity field $\mathbf{u} = (u,v)$ , pressure $p$ , density field $\rho$ , and viscosity field $\nu$ (as applicable), at the next time step $t + \Delta t$ , based on the corresponding information at $t$ as,
+
+$$
+\frac {\partial \mathbf {u}}{\partial t} + (\mathbf {u} \cdot \nabla) \mathbf {u} = - \frac {1}{\rho} \nabla p + \nu \nabla^ {2} \mathbf {u}. \tag {8}
+$$
+
+The input domain $I \in \mathbb{R}^{H \times W \times c}$ is defined as: $I_{ij} = \{u_{ij}, v_{ij}, \ldots\}$ where the primary components are the velocity fields $u_{ij}$ and $v_{ij}$ . Additional channels may include other physical fields such as density $\rho_{ij}$ , viscosity $\nu_{ij}$ , and pressure $p_{ij}$ , as well as constant parameters that incorporate case-specific global attributes. At each time step $t$ , the input domain $I_t$ is processed using an adaptive mesh refinement
+
+
+Figure 2. AMR Tokenizer: The AMR tokenizer adaptively partitions the input domain $I$ , where $H \times W \times c$ represents the full spatial resolution of the domain with $c$ channels of features. AMR tokenizer refines the mesh progressively, from low resolution to high resolution, depth by depth. At each depth, cells undergo subdivision and storage based on customized Navier-Stokes constraints, including the velocity gradient, vorticity, momentum, and Kelvin-Helmholtz instability. Grayscale cells marked with a colored $\times$ fail the corresponding physical constraint, meaning they are discarded and neither stored nor subdivided. Cells that pass the corresponding physical constraints are marked with the color of the most sensitive constraint, and stored and subdivided in the quadtree structure. The stored cells are aggregated by averaging (shown as "Storage (AVG)"), producing a compact multi-resolution representation of the domain. The second row shows the mesh results of progressive subdivision at each depth.
+
+(AMR) tokenizer. This tokenizer generates a refined list of patches $I_{p,t} \in \mathbb{R}^{N \times K \times (c + 3)}$ , where each patch contains aggregated features and positional encodings as,
+
+$$
+I _ {p, t} = \operatorname {A M R T o k e n i z e r} \left(I _ {t}\right). \tag {9}
+$$
+
+The Transformer architecture was chosen for the neural solver due to its capability to effectively capture long-range interactions through the self-attention mechanism. This feature is particularly advantageous for fluid dynamics simulations, which involve complex, cross-regional dependencies. Furthermore, the Transformer can seamlessly handle varying numbers of patches $N$ without requiring adjustments for different input sizes, unlike cCNNs, which typically rely on fixed grid sizes, or GNNs, which require graph-based structures. This flexibility allows the Transformer to process all patches simultaneously, naturally adapting to the multi-scale representation from the AMR tokenizer. The Transformer-based neural solver then predicts the state at the next time step $t + \Delta t$ , yielding an output $I_{p,t + \Delta t} \in \mathbb{R}^{N \times K \times c}$ , as,
+
+$$
+I _ {p, t + \Delta t} = \operatorname {T r a n s f o r m e r} \left(I _ {p, t}\right). \tag {10}
+$$
+
+During training, hyperparameters for the AMR subdivision criteria are randomly generated, allowing flexibility in balancing accuracy and efficiency. We use the normalized mean squared error (NMSE) as the loss function to ensure scale consistency across simulations. The training labels are processed through the AMR Tokenizer to create
+
+tokenized labels that match the multi-scale representation of the model's output. During testing, the model's output $I_{p,t + \Delta t}$ is mapped back onto the original grid for direct comparison with the ground truth.
+
+To further refine the AMR tokenizer's pruning criteria, we define the velocity fields at both the current and previous time steps as $\mathbf{u}_t$ and $\mathbf{u}_{t - \Delta t}$ . Using forward Euler integration, we estimate a virtual velocity field $\mathbf{u}_{t + \Delta t}^{\prime}$ as,
+
+$$
+\mathbf {u} _ {t + \Delta t} ^ {\prime} = \mathbf {u} _ {t} + \left(\mathbf {u} _ {t} - \mathbf {u} _ {t - \Delta t}\right), \tag {11}
+$$
+
+where $\mathbf{u}_{t + \Delta t}^{\prime}$ serves as an additional input for the AMR tokenizer's refinement criteria. Both $\mathbf{u}_t$ and $\mathbf{u}_{t + \Delta t}^{\prime}$ inform the AMR decision-making process, and the union of regions flagged for refinement based on either field defines the final set of regions for subdivision and storage.
+
+# 4. Experiment
+
+We begin with the implementation details in Section 4.1, followed by an introduction to the CFDBench and PDEBench problems in Section 4.2 and a detailed analysis of our newly created compressible shockwave dataset in Section 4.3. Comparative results between our model and current approaches are presented in Section 4.4, with Section 4.5 providing in-depth studies of the computational cost and accuracy impacts of the AMR tokenizer. Additional ablation studies are discussed in Section 4.6.
+
+
+Figure 3. Visualization of five problems: Each column represents one of the five benchmark problems (Cavity, Cylinder, Dam, Shockwave, and Tube). These visualizations highlight the diversity and complexity of the flow scenarios, from boundary-driven flows in Cavity, vortex shedding around the Cylinder, rapid changes in the Dam break, steep gradients in Shockwave, to confined flows in the Tube.
+
+# 4.1. Implementation
+
+Our Transformer architecture utilizes PyTorch's nn.TransformerEncoder [20] as the neural solver, and the entire model is trained and evaluated on a single Nvidia RTX 4090 GPU. The number of epochs is set to 200 for the dam and shockwave problems, and to 500 for all other problems. For all problems, to adaptively refine regions based on physical properties, we set specific sampling ranges for each property. The threshold range for velocity gradient is uniformly sampled from 0.1 to 2, for momentum from 0.5 to 10, for vorticity from 0.2 to 4, and for Kelvin-Helmholtz(KH) instability from 0.2 to 4. We use a quadtree-based AMR structure with consistent model hyperparameters across tasks. The Transformer Neural Solver includes 4 attention heads, 6 transformer encoder layers, a hidden dimension of 256, and a feedforward network dimension of 1024. The batch size is set to 128, and optimization is performed with the Adam optimizer using a warmup-scheduled learning rate defined as,
+
+$$
+\ln (t) = \frac {1}{\sqrt {d _ {\mathrm {m o d e l}}}} \cdot \min \left(t ^ {- \frac {1}{2}}, t \cdot \text {w a r m u p} _ {\text {s t e p s}} ^ {- \frac {3}{2}}\right), \tag {12}
+$$
+
+where $d_{\mathrm{model}}$ is set to 256, and warmup_steps is 4000.
+
+For the CFDBench dataset, the input domain $I$ includes velocity components $u$ and $v$ , along with global parameters like density and viscosity, with an output predicting velocity components at the next time step. For the PDEBench dataset, the input domain $I$ is similar to the CFDBench dataset but without global parameters. For the shockwave dataset, $I$ consists of $u$ , $v$ , pressure $p$ , and density $\rho$ , with output predictions for all four fields.
+
+# 4.2. CFDBench AND PDEBench Benchmark
+
+We evaluate our model on the seven problems provided in CFDBench and PDEBench, and present the visualizations in Figure 3:
+
+- Cylinder: Simulates fluid flow around a stationary cylinder, capturing phenomena like flow separation, boundary layer behavior, and periodic vortex shedding. This problem has 185 cases with a total of 205,620 frames.
+
+- **Dam:** Models the rapid release of water from a column collapse, representing free surface flows with complex interactions and varying flow velocities. It comprises a total of 220 cases and 21,916 frames.
+- Tube: Examines a jet flow in a narrow tube, testing the model's ability to simulate confined flow dynamics and the formation of boundary layers near the walls. There are 175 cases with 39,553 frames.
+- Cavity: Represents driven cavity flow within a closed box, where a moving lid induces vortices and complex boundary-driven interactions, including a total of 159 cases and 34,582 frames.
+- Diffusion-Reaction: Simulates the interaction of diffusion and chemical reactions, with substance concentrations evolving over time, including 1000 cases and 101,000 frames, with $128 \times 128$ grid.
+- NS-Incom-Inhom: Simulates incompressible, inhomogeneous fluid flow using the Navier-Stokes equations with 4 cases and 4000 frames, with $512 \times 512$ grid.
+
+These problems cover a variety of flow phenomena, from boundary layer effects and vortex shedding to free surface and confined flows, allowing for a broad evaluation of the AMR-Transformer's capabilities across fluid dynamics scenarios. However, all problems of CFDBench are generated at a low resolution of $64 \times 64$ , with a relatively uniform distribution of physical information across the domain.
+
+# 4.3. Shockwave Dataset
+
+To showcase our pipeline's capability in handling high-resolution simulations with uneven physical information distribution and capturing long-range dependencies, we introduce a new dataset, Shockwave, based on the 2D Riemann problem, specifically Configuration 3 from Kurganov and Tadmor [14]. The dataset has a resolution of $128 \times 128$ , four times larger than the $64 \times 64$ CFDBench datasets, and of comparable high resolution to the PDEbench dataset. Initial conditions are set as,
+
+$$
+(\rho , u, v, p) = \left\{ \begin{array}{l l} (1. 5, 0, 0, 1. 5), & \text {i f} x > 0. 5, y > 0. 5, \\ (0. 5 3 2 3, 1. 2 0 6, 0, 0. 3), & \text {i f} x < 0. 5, y > 0. 5, \\ (0. 1 3 8, 1. 2 0 6, 1. 2 0 6, 0. 0 2 9), & \text {i f} x < 0. 5, y < 0. 5, \\ (0. 5 3 2 3, 0, 1. 2 0 6, 0. 3). & \text {i f} x > 0. 5, y < 0. 5. \end{array} \right. \tag {13}
+$$
+
+Here, $\rho$ represents density, $u$ and $v$ are velocity components in the $x$ and $y$ directions, and $p$ is pressure. The computational domain is $[0,1]^2$ with Neumann boundary conditions, and simulations are run to a final time of $t = 0.3$ . To increase variability, random perturbations (up to $20\%$ deviation) are applied to initial conditions, creating 10 unique cases, each with 200 frames and containing $u, v, p,$ and $\rho$ for detailed flow representation.
+
+Compared to CFDBench cases like cylinder and cavity flows, which involve relatively simple, steady-state or periodic structures, the Shockwave dataset introduces strong shocks, sharp discontinuities, and complex, evolving small-scale vortex structures, creating a challenging testbed for models to capture intricate fluid dynamics.
+
+4.4. Comparative Analysis with SOTA
+
+| Problem | Model | NMSE | MAE | MSE |
| Dam | Identity | 3.16E-3 | 8.20E-3 | 1.69E-3 |
| U-Net | 3.24E-3 | 9.21E-3 | 1.70E-3 |
| FNO | 6.36E-2 | 1.02E-1 | 2.03E-2 |
| DeepONet | 3.08E-3 | 7.27E-3 | 1.64E-3 |
| Ours | 4.10E-4 | 3.24E-3 | 1.63E-4 |
| Cylinder | Identity | 1.57E-2 | 1.09E-1 | 7.54E-2 |
| U-Net | 2.16E-5 | 3.09E-3 | 5.49E-5 |
| FNO | 1.78E-5 | 3.06E-3 | 2.74E-5 |
| DeepONet | 6.86E-2 | 1.27E-1 | 5.43E-2 |
| Ours | 4.12E-5 | 2.24E-3 | 2.09E-5 |
| Cavity | Identity | 1.41E-3 | 4.11E-1 | 5.95E-1 |
| U-Net | 4.166E-4 | 3.19E-2 | 1.58E-2 |
| FNO | 5.06E-4 | 5.69E-2 | 1.77E-2 |
| DeepONet | 1.39E-3 | 5.66E-2 | 6.38E-2 |
| Ours | 5.76E-4 | 2.47E-2 | 4.71E-3 |
| Tube | Identity | 1.11E-1 | 1.20E-1 | 1.64E-1 |
| U-Net | 3.18E-3 | 1.81E-2 | 1.29E-3 |
| FNO | 5.30E-3 | 2.39E-2 | 1.27E-3 |
| DeepONet | 6.48E-2 | 1.20E-1 | 7.23E-2 |
| Ours | 3.49E-3 | 1.13E-2 | 1.33E-3 |
| Shock | Identity | 7.42E-1 | 4.11E-1 | 5.95E-1 |
| U-Net | 7.20E-2 | 1.59E-1 | 6.21E-2 |
| FNO | 5.53E-3 | 3.53E-2 | 4.83E-3 |
| DeepONet | 6.86E-2 | 1.27E-1 | 5.43E-2 |
| Ours | 9.32E-4 | 1.71E-2 | 9.66E-4 |
| Diffusion-Reaction | Identity | 3.11E+1 | 8.07E-1 | 1.02 |
| U-Net | 4.72E+1 | 8.04E-1 | 1.01 |
| FNO | 8.14E-1 | 1.03E-1 | 1.76E-2 |
| DeepONet | 3.09E+1 | 8.05E-1 | 1.01 |
| Ours | 8.17E-1 | 1.02E-1 | 1.75E-2 |
| NS-Incom-Inhom | Identity | 1.49E-3 | 1.47E-3 | 5.61E-4 |
| U-Net | 1.23E-3 | 2.48E-3 | 1.50E-5 |
| FNO | 1.00 | 1.14E-1 | 4.24E-2 |
| DeepONet | 5.68E-5 | 8.96E-4 | 5.88E-6 |
| Ours | 5.42E-5 | 5.87-4 | 3.76E-6 |
+
+Table 1. Performance comparison across models on seven problems. The "Identity" model serves as a baseline reference, returning the input as output without any learned modifications.
+
+We compare the AMR-Transformer with current state-of-the-art (SOTA) models, including U-Net [25], FNO [16],
+
+and DeepONet [19], across all seven problems (cylinder, dam, tube, cavity, shockwave, diffusion-reaction and ns-incom-inhom). U-Net and FNO are CNN-based architectures, while DeepONet represents an implicit neural representation approach. The results in Table 1 reveal significant improvements for our model. Model-specific hyperparameters follow the configurations in CFDBench [39], ensuring consistency across comparisons.
+
+Our AMR-Transformer pipeline consistently displays strong learning capabilities across all problems, with particularly notable improvements in the most challenging scenarios. For the Dam problem, our model achieves a relative improvement of approximately $91\%$ on the MSE metric, reducing it to 1.63E-4 compared to DeepONet's 1.64E-3. This problem involves complex flow interactions and rapid changes that demand a model capable of handling non-local features, which our pipeline effectively addresses. Similarly, in the Shock problem, characterized by steep gradients and abrupt transitions, the AMR-Transformer surpasses the best alternative, FNO, by approximately $83\%$ on NMSE, showcasing its robust handling of multiscale phenomena.
+
+In the Cylinder problem, our model's MAE is reduced by approximately $27\%$ compared to FNO, underscoring the pipeline's effectiveness in capturing flow separations, reattachments, and eddy-driven energy transfers. Notably, the Cylinder problem showcases periodic behaviors, which FNO excels at due to its proficiency in learning repetitive structures. In the Cavity problem, our model demonstrates a substantial improvement in MSE, achieving a reduction of $70\%$ compared to FNO, highlighting our model's precision in capturing boundary-driven interactions and vortical structures within enclosed flow domains.
+
+In the Dam and NS-Incom-Inhom problems, the FNO's MAE is 12.4 times and 75.6 times higher than the identity baseline, respectively, clearly indicating its inability to learn the underlying dynamics of this complex scenario. Similarly, DeepONet struggles on both Cylinder and Dam problems, with performance metrics close to the Identity baseline, reflecting its limitations in handling high-gradient and complex conditions.
+
+In the Diffusion-Reaction problem, U-Net and DeepONet fail to capture the complex variations. In contrast, both FNO and our model effectively handle these challenges. In the NS-Incom-Inhom problem, characterized by complex fluid dynamics and inhomogeneous properties, our model outperforms DeepONet by approximately $36\%$ on MSE.
+
+Based on the results in CFDBench [39] and PDEBench [28], we exclude Physics-Informed Neural Networks [23] from this comparison, as they did not exceed baseline performance in any tested scenario.
+
+# 4.5. Analysis of AMR tokenizer
+
+To analyze the impact of the AMR tokenizer, we examine its influence on computational cost and accuracy in Table 3.
+
+| Dataset | Method | Token Count(N) | GFLOPs |
| Shock | Regular | 4096 | 71.37 |
| AMR | 970±388 | 7.51 |
| Diffusion-Reaction | Regular | 4096 | 71.37 |
| AMR | 1296±634 | 11.34 |
| NS-Incom-Inhom | Regular | 65536 | 13607.90 |
| AMR | 7547±4252 | 212.12 |
| CFDBench | Regular | 1024 | 8.10 |
| Cylinder | AMR | 354±212 | 2.07 |
| Cavity | AMR | 509±367 | 3.22 |
| Dam | AMR | 347±210 | 2.02 |
| Tube | AMR | 498±295 | 3.13 |
+
+Table 2. Computational cost comparison: The table shows the average number of tokens generated (with standard deviation) and the computational cost in gigaflops (GFLOPs) for each dataset and method. "CFDBench-Regular" represents four problems simulated with a regular grid, all having identical computational efficiency.
+
+Given the $O(N^2)$ complexity of self-attention, reducing the token count results in quadratic reductions in FLOPs. For the shockwave dataset, the AMR tokenizer improves computational efficiency by nearly 10 times by significantly decreasing both token count and FLOPs compared to the regular grid (Figure 2). While the regular tokenizer maintains a fixed token count and FLOPs across CFDBench datasets, the AMR tokenizer adapts the token count based on each problem's complexity, achieving approximately $60\%$ to $70\%$ reductions in tokens and $70\%$ to $75\%$ reductions in FLOPs. For the PDEBench dataset, the AMR tokenizer achieves reductions of $61\%$ to $88\%$ in tokens, and $84\%$ to $98\%$ in FLOPs. This adaptive refinement enables the AMR tokenizer to focus computational resources on dynamically significant regions, ensuring high efficiency.
+
+To quantitatively assess the AMR tokenizer's performance, we apply it to a $1024 \times 1024$ dataset containing velocity fields for shock wave and explosion simulations, aimed at generating visually accurate effects (Figure 1). The AMR tokenizer achieved a 4 to 10 times reduction in token count compared to a $512 \times 512$ regular grid while preserving essential details. Furthermore, it significantly improves accuracy, reducing MSE by factors ranging from 6 to 1000 over the regular grid. These results highlight the tokenizer's ability to balance computational efficiency with high fidelity in capturing critical features, demonstrating its adaptability for high-resolution physical simulations and potential applications in visual effect generation.
+
+# 4.6. Ablation Study
+
+The ablation study in Table 3 demonstrates that using individual physical properties alone does not achieve opti
+
+| Physical Property | Token Pruned | MSE |
| Velocity Gradient | 257 | 2.80E-4 |
| Vorticity | 80 | 1.93E-3 |
| Momentum | 132 | 1.12E-3 |
| KH Instability | 187 | 5.40E-4 |
| Overall | 347 | 1.63E-4 |
| Regular | 1024 | 1.36E-4 |
+
+Table 3. N-S Constraint-Aware Pruning Module ablation: Presentation of the average number of tokens and MSE values for applying different physical properties in the dam problem. The "Regular" row represents the results using a standard, non-adaptive tokenizer without N-S constraint-aware pruning.
+
+mal results in terms of accuracy. In contrast, the "Overall" method, which incorporates all physical properties, markedly enhances accuracy to an MSE of $1.63 \times 10^{-4}$ while requiring a moderate increase in token number (347). This result highlights that integrating multiple criteria allows the model to capture a broader spectrum of dynamic flow features, leading to improved precision with only a slight increase in computational cost. Compared to the standard, non-adaptive regular tokenizer, which produces an MSE of $1.36 \times 10^{-4}$ with 1024 tokens, our AMR tokenizer achieves a similar simulation accuracy (1.63E-4) while using much fewer tokens, illustrating the efficiency of constraint-aware adaptive refinement.
+
+| Neural Solver | MSE | MAE | NMSE |
| AMR-Transformer | 9.32E-4 | 1.71E-2 | 9.66E-4 |
| AMR-MeshGraphNet | 7.38E-2 | 1.40E-1 | 8.16E-2 |
+
+Table 4. Neural Solver comparison: Performance comparison of the Transformer and MeshGraphNet on the shockwave problem.
+
+We conduct an ablation study replacing our Transformer with MeshGraphNet [22] in Table 4, configured with a hidden layer dimension of 128, 15 message-passing steps, and edges connecting nodes within a radius of 4. The results demonstrate the Transformer's superior accuracy, underscoring its effectiveness in capturing the long-range interaction of the shockwave problem.
+
+# 5. Conclusion
+
+We introduced AMR-Transformer, a novel pipeline that leverages Adaptive Mesh Refinement with an Encoder-only Transformer to address the challenges of complex fluid dynamics simulations. Our approach adaptively allocates computational resources to the most complex regions while utilizing the Transformer's self-attention mechanism to capture global interactions across scales. This combination achieves an excellent balance between efficiency and accuracy, making the model well-suited for scenarios that require both detailed spatial resolution and effective global context modeling.
+
+# 6. Acknowledgment
+
+This work was supported by National Science Foundation of China (U20B2072, 61976137). This work was also partially supported by Grant YG2021ZD18 from Shanghai Jiaotong University Medical Engineering Cross Research. This work was partially supported by STCSM 22DZ2229005.
+
+# References
+
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+# ANNEXE: Unified Analyzing, Answering, and Pixel Grounding for Egocentric Interaction
+
+Yuejiao Su, Yi Wang*, Qiongyang Hu, Chuang Yang, Lap-Pui Chau*
+Department of Electrical and Electronic Engineering, The Hong Kong Polytechnic University, Hong Kong SAR
+
+{yuejiao.su, qiongyang.hu}@connect.polyu.hk, {yi-eie.wang, clyang, lap-pui.chau}@polyu.edu.hk https://yuggiehk.github.io/annexe/
+
+# Abstract
+
+Egocentric interaction perception is one of the essential branches in investigating human-environment interaction, which lays the basis for developing next-generation intelligent systems. However, existing egocentric interaction understanding methods cannot yield coherent textual and pixel-level responses simultaneously according to user queries, which lacks flexibility for varying downstream application requirements. To comprehend egocentric interactions exhaustively, this paper presents a novel task named Egocentric Interaction Reasoning and pixel Grounding (Ego-IRG). Taking an egocentric image with the query as input, Ego-IRG is the first task that aims to resolve the interactions through three crucial steps: analyzing, answering, and pixel grounding, which results in fluent textual and fine-grained pixel-level responses. Another challenge is that existing datasets cannot meet the conditions for the Ego-IRG task. To address this limitation, this paper creates the Ego-IRGBench dataset based on extensive manual efforts, which includes over 20k egocentric images with 1.6 million queries and corresponding multimodal responses about interactions. Moreover, we design a unified ANNEXE model to generate text- and pixel-level outputs utilizing multimodal large language models, which enables a comprehensive interpretation of egocentric interactions. The experiments on the Ego-IRGBench exhibit the effectiveness of our ANNEXE model compared with other works.
+
+# 1. Introduction
+
+Understanding how humans interact with the environment or objects through visual information has always been a pivotal focus in computer vision, which can contribute to constructing next-generation agent systems. Traditionally, studies in this area have concentrated on exocentric or third-person view (TPV) interaction analysis, achieving substan
+
+# Egocentric Interaction Reasoning and Pixel Grounding (Ego-IRG)
+
+
+Query: Please analyze the interaction in the image and segment the active objects in the image.
+
+
+Query: Please find out which object is active and which hand is interacting with if?
+
+
+
+
+
+
+Analysis: A toy car is held by the right hand of the person in this image.
+Answer & Grounding: The mask of the active toy car is $<\mathrm{MSK}>.$
+
+
+Analysis: A pink bucket is being interacted by two hands.
+
+
+Answer & Grounding:
+The mask of the active bucket is $<\mathrm{MSK\_0}>$ , the mask of left hand is $<\mathrm{MSK\_1}>$ , the mask of right hand is $<\mathrm{MSK\_2}>$ .
+Figure 1. Ego-IRG task versus other related tasks. The Ego-IRG task advances the interaction understanding compared with other related tasks such as Referring Image Segmentation (RIS), Egocentric Hand-Object Interaction detection (EHOI), and Egocentric Question Answering (EgoVQA).
+
+tial progress through evolving various tasks such as human-object interaction detection (HOI-det) [30, 53] and action recognition [11, 82]. Recently, a growing number of users spontaneously post videos and images taken from egocentric or first-person view (FPV) [34] on social media platforms due to the development of head-mounted devices (HMD) and GoPro. These egocentric data provide a unique perspective by showing visual signals from the perspective of the camera wearer, emphasizing individual behavior in different situations. The study of hand-object interaction from an egocentric perspective can gain deeper insights into human interaction, which has a wide range of applications such as augmented reality (AR) [8], embodied AI [66], and industrial human-assistive systems [32].
+
+However, severe occlusions and background variations pose significant challenges to FPV interaction study and create a huge domain gap between TPV and FPV, making it non-trivial to directly transfer exocentric algorithms to egocentric interaction analysis [36]. With the emergence of various large-scale egocentric datasets such as Ego4D [19], HOI4D [48], and EPIC-KITCHENS [13, 14], some recent works utilized egocentric visual information to detect [33], segment [64, 83], and recognize the interactions [70] between hands and objects. These studies aim to generate bounding boxes or masks for hands and objects while classifying action categories. Parallel to this, other research efforts have focused on producing egocentric video narrations [62, 75], which provide the text responses to describe the sequential interaction in detail. Although these advancements have significantly contributed to understanding human-object interaction from an egocentric perspective, few studies have successfully integrated coherent text-level and fine-grained pixel-level responses as outputs. These multi-modal outputs are all essential for a thorough comprehension of egocentric interactions. Furthermore, the responses of existing works are in fixed mode, which lacks flexibility when egocentric interaction results are employed for diverse downstream tasks.
+
+In this paper, we propose a novel task called Egocentric Interaction Reasoning and pixel-Grounding (Ego-IRG) to facilitate the study of comprehensive egocentric interaction. As shown in Fig. 1, this task allows for unified analyzing, answering, and pixel grounding regarding interactions within egocentric images based on various user queries. Specifically, given a text query and an egocentric image, the Ego-IRG task encompasses two essential steps for comprehensive interaction parsing: reasoning and pixel grounding. The reasoning step aims to generate the text-level responses for interaction interpretation, which includes two sub-tasks: analyzing and answering. The analyzing sub-task aims to generate an overall text description of interactions depicted in the image, while the answering sub-task is to reply to user queries that the specific objects need to be segmented. Furthermore, the pixel grounding step aims to locate objects relevant to the query using fine-grained masks. The challenging Ego-IRG task unifies several egocentric vision tasks that are commonly addressed separately, such as referring image segmentation (RIS) [44, 74], egocentric hand-object interaction detection (EHOI) [33], and egocentric visual question answer (EgoVQA) [15]. By exploring this novel Ego-IRG task, egocentric interactions can be studied more systematically and query-oriented, resulting in flexibility when applied to real-world applications.
+
+Nevertheless, the existing datasets cannot meet the requirements for the Ego-IRG task. To address this issue and facilitate subsequent studies, this paper constructs a large-scale dataset, Egocentric Interaction Reasoning and
+
+Grounding Benchmark (Ego-IRGBench). Built upon the HOI4D [48] dataset, we employed extensive manual efforts to relabel egocentric images with interaction descriptions and query-answer-mask pairs. The Ego-IRGBench comprises 20,681 egocentric images, each accompanied by descriptions depicting the interactions. In addition, over 1.6 million query-answer pairs, along with pixel-level grounding results, are included in the Ego-IRGBench.
+
+Moreover, few studies have utilized depth information to enhance understanding of egocentric interactions. We argue that depth information is essential and helpful to distinguish the active objects. Specifically, when humans perform an action, they typically position the object of interest in the foreground, creating a notable depth distinction between hands and manipulating objects (foreground) relative to the background. The depth differences can be utilized to recognize the interacting objects, especially in scenarios where multiple objects of similar appearance and categories exist. Therefore, this paper introduces a unified depth-assisted ANalyzing, aNswEring, and piXel grounding for Egocentric interaction (ANNEXE) network to tackle the novel Ego-IRG task. This network incorporates the text generation module and the mask generation module to tackle the reasoning and pixel grounding simultaneously. In addition, due to the success of multimodal large language models (MLLMs), we utilize MLLMs in the reasoning module to enhance the representations of queries and images. To summarize, our work has three main contributions:
+
+- To facilitate the study of human behavior, we present the new Ego-IRG task to interpret egocentric interaction comprehensively by a synergy of three ego-tasks: analyzing, answering, and pixel grounding.
+- To address benchmark limitations, we propose a large-scale annotated Ego-IRGBench dataset containing interaction descriptions for over 20k egocentric images and 1.6M query-answer-mask paired labels.
+- We present the ANNEXE for tackling the Ego-IRG task utilizing MLLMs, which is the first model that can understand visual-language inputs and generate text- and pixel-level responses regarding egocentric interactions.
+
+# 2. Related Work
+
+This paper mainly focuses on interaction understanding from an egocentric perspective and leverages the MLLMs to establish the ANNEXE model. Therefore, we elaborate the related work from three aspects: egocentric interaction understanding, vision-language foundation models, and multimodel egocentric understanding.
+
+Egocentric interaction understanding. Some existing works perform action recognition [36, 70] to understand egocentric interactions coarsely, i.e., classify verbs and nouns of interactions in egocentric videos or images.
+
+To improve recognition performance, action-relevant cues [27, 29, 41, 60, 71, 72, 84] such as hands, active objects, and their relations are considered to concentrate on executing interactions. For example, Kown et al. [27] first proposed the H2O dataset and benchmark to predict hand pose and object pose for egocentric interaction recognition. Wang et al. [60, 71, 72] utilized active object detection to concentrate more precisely on the occurring interaction. Furthermore, Shiota et al. [35, 47, 50, 63, 71, 79] considered the hand-object contact and object status to recognize interaction accurately. Parallel to these, some other researchers utilized different modalities [46, 61, 65, 80], such as gaze [22] and audio [18], to improve the recognition performance further. For example, Wang et al. [73] leveraged the actor motion to improve the performance of classifying verbs and nouns.
+
+Other recent existing works focus on detecting or segmenting the hands and interacting objects in an egocentric view. For example, Bambach et al. [3] introduced a simple candidate region generation approach to locate and distinguish different hands and activities. Zhang et al. [64, 83] proposed to segment the active objects with the contacting hands. Leonardi et al. [31] proposed a method that detects hands and objects in the scene and determines which objects are currently involved in an interaction. Remark: These methods have completed the coarse understanding of egocentric interactions, but they lack a comprehensive understanding of interaction, like fluent text and fine-grained mask responses. In addition, the results cannot be directly applied to multiple downstream tasks with different requirements or queries.
+
+Vision-language foundation models. Recently, large language models (LLMs) [1, 7, 21, 40, 54, 55, 69] have successfully achieved excellent performance on multiple language tasks due to their strong capabilities in understanding context. Consequently, vision-language models (VLMs) [2, 37, 45, 85] have emerged by leveraging the advanced capabilities of large language models (LLMs). By combining linguistic and visual processing skills, VLMs can perform a range of tasks, such as visual question answering [38, 52, 56], visual reasoning [39, 49, 57], and image retrieval [78]. These models are capable of generating natural language descriptions based on input images, responding to image-related questions, and retrieving relevant images based on textual queries.
+
+MLLMs have also been widely used in visual grounding, which aims to identify objects in images according to given language descriptions. For example, Rasheed et al. [59] proposed GLaMM to produce natural language responses intricately linked with corresponding object segmentation masks. By combining the language generation capabilities of MLLMs with segmentation, Lai et al. [28] demonstrated a large language-instructed segmentation assistant, LISA, that can manage complex reasoning tasks. In addi
+
+tion, Yang et al. [77] created the LAVT to integrate linguistic and visual features in the middle layers of a vision Transformer encoder, enhancing cross-modal alignment and producing precise segmentation outcomes with a lightweight mask predictor.
+
+Multi-model egocentric understanding. Previous works have also attempted to combine visual and language information using MLLMs from an egocentric perspective. Specifically, some researchers concentrated on egocentric video-language pretraining. For example, Lin et al. [43] created the first video-text pretraining EgoClip dataset containing the clip-text pairs. Based on this dataset, Valdez et al. [67] presented SViTT-Ego to solve the memory bottleneck problem existing in pertaining.
+
+In addition, some people comprehended the content in egocentric images and videos through understanding and answering textual questions. For example, Jia et al. [6, 10, 15, 23] carefully crafted questions to comprehend human actions and intents and proposed egoTaskQA to support the model in responding to these questions in egocentric videos. Chen et al. [10] proposed the multi-hop video question-answering task to provide temporal supporting evidence for further reasoning. A small number of studies also combined egocentric action or interaction with VLM. For example, Kim et al. [25] proposed the PALM, which uses VLM to generate narrations and action sequences of past videos and predict future action sequences based on the generated content. In addition, Cheng et al. [12] proposed EgoThink to infer six tasks, including activity and localization. The most relevant work with this paper is HOI-ref [5], which uses language prompts to infer relevant content using bounding boxes regarding interaction. However, this work ignores analyzing the interaction and fails to achieve natural and fluent language output and pixel-level mask responses.
+
+Remark. Although these methods have achieved coarsely visual grounding (bounding boxed) and/or text responses (verbs, nouns) for egocentric interactions, two problems still remain. First, they cannot generate specific outputs according to different queries, which limits the applications of egocentric interaction understanding in a variety of downstream tasks with distinct requirements. Second, existing works fail to offer a thorough interpretation since they cannot incorporate text- and pixel-level responses to understand egocentric interactions.
+
+# 3. Methodology
+
+This paper presents a novel task called Ego-IRG, which aims to generate both the text- and pixel-level responses to the user query about the interaction depicted in the egocentric image. The Ego-IRG task consists of three progressive sub-tasks, i.e., analyzing, answering, and pixel grounding. We begin this section by formally defining the Ego-IRG task in Sec. 3.1. In Sec. 3.2, we introduce the proposed
+
+
+Figure 2. Overall architecture of the proposed ANNEXE model, a synergy of text generation and mask generation modules.
+
+model ANNEXE in detail. Finally, the illustration of the proposed Ego-IRGBench is demonstrated in Sec. 3.3.
+
+# 3.1. Task Definition
+
+To facilitate the study of human actions, this paper proposes a novel Ego-IRG task, which unifies analyzing, answering, and pixel grounding regarding interactions in egocentric images based on user queries. Taking an egocentric image $\mathbf{I}$ and a query $\mathbf{T}$ as input, the primary goal of the Ego-IRG task is to analyze the interaction in $\mathbf{I}$ and produce the interaction description $\mathbf{R}_D$ . Subsequently, the Ego-IRG task involves generating the answers $\mathbf{R}_A$ containing the objects that need to be segmented in response to the query, along with the pixel-level mask grounding results $\mathbf{R}_M$ of the object participating in the interaction specified in the query.
+
+# 3.2. ANNEXE Architecture
+
+To address the proposed Ego-IRG task, this paper establishes a unified ANNEXE model, the first model that can generate text-level and fine-grained pixel-level responses simultaneously for egocentric interaction understanding. As depicted in Fig. 2, the ANNEXE model can be divided into two modules: text generation and mask generation. Specifically, taking an egocentric image $\mathbf{I}$ and a query $\mathbf{T}$ as input, the text generation module is used to generate the textual responses, including the interaction description $\mathbf{R}_D$ and answers $\mathbf{R}_A$ for the query. Moreover, the mask generation module is designed to predict the fine-grained pixel-level grounding results $\mathbf{R}_M$ according to the query, which shows
+
+the location and boundary for the referring objects. Effectively integrating two modules, the ANNEXE model can complete the analyzing, answering, and pixel-grounding sub-tasks for comprehensive egocentric interactions. These two modules will deliberated as follows.
+
+# 3.2.1. Text Generation Module
+
+As illustrated in Fig. 2, the text generation module mainly focuses on tackling two sub-tasks of Ego-IRG: analyzing and answering, which requires generating the interaction description and answers of the query. Due to the significant success of the MLLMs, we utilize their strong capabilities to understand and align the context of language and image in the text generation module to predict text responses. A typical approach is to use the prompt and image encoders to extract the textual and visual features of queries and images for prediction. However, in our case, the analyzing sub-task lacks an explicit text prompt, which affects the confidence of generated interaction descriptions. Hence, we introduce a hidden analyzing instruction $\mathbf{T}_a$ to guide the MLLM to predict interaction description $\mathbf{R}_D$ precisely. Specifically, taking the query $\mathbf{T}$ and hidden instruction $\mathbf{T}_a$ as inputs, we employ a frozen prompt encoder [9] to extract their features. In addition, we use a frozen image encoder [16] to extract the representative features of the input egocentric image $\mathbf{I}$ . The process of extracting the features can be represented as:
+
+$$
+\mathbf {F} _ {e n c} ^ {i m g} = \mathcal {F} _ {e n c} ^ {i} (\mathbf {I}, W _ {e n c} ^ {i}), \tag {1}
+$$
+
+$$
+\mathbf {F} _ {\text {e n c}} ^ {\text {i n s}}, \mathbf {F} _ {\text {e n c}} ^ {\text {q u e}} = \mathcal {F} _ {\text {e n c}} ^ {p} \left(\mathbf {T} _ {a}, \mathbf {T}, W _ {\text {e n c}} ^ {p}\right), \tag {2}
+$$
+
+where the $\mathbf{F}_{enc}^{img}$ , $\mathbf{F}_{enc}^{ins}$ , and $\mathbf{F}_{enc}^{que}$ are the extracted features of the egocentric image, analyzing instruction, and input query, respectively. And the functions $\mathcal{F}_{enc}^i (\cdot)$ and $\mathcal{F}_{enc}^p (\cdot)$ represent the image encoder with the parameters of $W_{enc}^{i}$ and the prompt encoder with the parameters of $W_{enc}^{p}$ respectively.
+
+After feature extraction, the trainable multi-modal LLM $\mathcal{F}$ is utilized to obtain two types of textual output, i.e., interaction descriptions, and answers for the query about objects that need to be segmented. This process can be represented as:
+
+$$
+\mathbf {R} _ {D}, \mathbf {R} _ {A} = \mathcal {F} \left(\mathbf {F} _ {\text {e n c}} ^ {\text {i m g}}, \mathbf {F} _ {\text {e n c}} ^ {\text {i n s}}, \mathbf {F} _ {\text {e n c}} ^ {\text {q u e}}, W\right), \tag {3}
+$$
+
+where the $\mathcal{F}(\cdot)$ means the multi-modal LLM with the parameter of $W$ .
+
+In practice, the MLLM we used is Mini-GPT4v2 [9], and the image and prompt encoders are frozen while the $\mathcal{F}$ is trainable. Through this text generation module, the MLLM can be trained to generate coherent and precise interaction descriptions and answers depending on different queries and instructions, which further enhances the capability of the model to understand the in-depth information of input texts and images.
+
+# 3.2.2. Mask Generation Module
+
+The mask generation module is incorporated to complete the pixel grounding sub-task, which requires obtaining fine-grained masks of queried objects in the egocentric image. To predict masks accurately, we observed that depth information is essential for pixel grounding about egocentric interactions. It is because when people perform an activity, the operating objects and hands are usually positioned in the foreground, which has a relatively clear distinction from the background in depth, especially when multiple similar objects are in the same scenario. Therefore, we regard the depth estimation as an auxiliary task to integrate the depth information into the network. As shown in Fig. 2, the depth estimation branch is also incorporated to help distinguish the foreground and background for pixel grounding in the mask generation module.
+
+Specifically, taking the image feature $\mathbf{F}_{enc}^{img}$ and the query feature $\mathbf{F}_{enc}^{que}$ as the input, we first use a trainable classification head $\mathcal{F}_c$ to predict the mask indicator, which indicates whether the targeted objects are in the image. In this binary classification setting, if the predicted mask indicator is true, the pixel-level grounding mask will be generated further, while the mask prediction will not be considered if the mask indicator is false. In addition, we select some representative features $\mathbf{F}_{sel}^{que}$ from the query feature $\mathbf{F}_{enc}^{que}$ along with $\mathbf{F}_{enc}^{img}$ as inputs to the classification head $\mathcal{F}_c$ . In practice, the classification head includes several stacked convolution-relu-pooling layers with multi-layer perceptron. The classification process is:
+
+$$
+\mathbf {R} _ {c} = \mathcal {F} _ {c} \left(\mathbf {F} _ {e n c} ^ {i m g}, \mathbf {F} _ {s e l} ^ {q u e}, W _ {c}\right), \tag {4}
+$$
+
+where the $\mathbf{R}_c$ is the predicted mask indicator with the value of 0 or 1, which is the intermediate output of the mask generation module. The $\mathcal{F}_c(\cdot)$ means the classification head with the parameters of $W_{c}$ .
+
+Furthermore, we regard depth estimation as an auxiliary task that helps the network extract image features that integrate latent deep information. Specifically, we add an additional depth estimation branch in the mask generation module, in which a trainable ground image encoder $\mathcal{F}_{enc}^{g}$ is used to extract depth-aware image features $\mathbf{F}_g^{img}$ . A trainable depth estimation decoder $\mathcal{F}_d$ with the parameters of $W_{d}$ is also utilized to predict the depth map of the input egocentric image, which encourages the ground image encoder to learn spatial information rather than appearance characteristics only. The process of depth estimation is as follows:
+
+$$
+\mathbf {F} _ {g} ^ {i m g} = \mathcal {F} _ {\text {e n c}} ^ {g} (\mathbf {I}, W _ {g}), \tag {5}
+$$
+
+$$
+\mathbf {R} _ {d} = \mathcal {F} _ {d} \left(\mathbf {F} _ {g} ^ {\text {i m g}}, W _ {d}\right), \tag {6}
+$$
+
+where the $\mathbf{R}_d$ is the depth map prediction. And the $W_{g}$ is the parameter set of the ground image encoder $\mathcal{F}_{enc}^{g}$ . In practice, we use the decoder in Depth Anything V2 [76] as the depth estimation decoder to predict the depth map.
+
+Consequently, based on the selected query features $\mathbf{F}_{sel}^{que}$ , the extracted ground image features $\mathbf{F}_g^{img}$ , and the predicted mask indicator $\mathbf{R}_c$ , the predicted mask will be generated through the trainable pixel grounding decoder $\mathcal{F}_p$ . Specifically, taking $\mathbf{F}_{sel}^{que}$ and $\mathbf{F}_g^{img}$ as input, some convolutional and max-pooling layers are used to downsample these features into the same dimension. Then we add the $\mathbf{F}_{sel}^{que}$ and $\mathbf{F}_g^{img}$ with the same dimension to be the combined feature, which is sent into pixel grounding decoder $\mathcal{F}_p$ to predict the initial mask. Finally, the initial mask is multiplied with the predicted mask indicator $\mathbf{R}_c$ to obtain the final mask. This process can be denoted as follows:
+
+$$
+\mathbf {R} _ {M} = \mathcal {F} _ {p} \left(\left(f _ {\text {d o w n}} \left(\mathbf {F} _ {g} ^ {\text {i m g}}\right) + f _ {\text {d o w n}} ^ {\prime} \left(\mathbf {F} _ {\text {s e l}} ^ {\text {q u e}}\right)\right), W _ {p}\right) \times \mathbf {R} _ {c}, \tag {7}
+$$
+
+where the $\mathbf{R}_M$ is the generated mask, the $W_{p}$ is the trainable parameter of the pixel grounding decoder, the $\times$ means the multiplication of mask indicator and initial mask, and the $f_{down}(\cdot)$ and $f_{down}'(\cdot)$ are the down-sampling functions.
+
+By incorporating the mask generation module, the proposed ANNEXE model can predict precise and query-orientated pixel-level masks regarding egocentric interactions, which can be applied to various downstream tasks with different requirements more efficiently.
+
+# 3.2.3. Training
+
+The training loss of the ANNEXE model consists of five parts, i.e., the analyzing loss $\mathcal{L}_{des}$ for interaction description, the answering loss $\mathcal{L}_{ans}$ for the response to queries, the classification loss $\mathcal{L}_{cls}$ for mask indicator, the depth estimation loss $\mathcal{L}_{dep}$ , and the pixel grounding loss $\mathcal{L}_{pxl}$ for
+
+
+Figure 3. Illustration of the proposed Ego-IRGBench dataset, which includes (a)(i) the egocentric image, (a)(ii) the depth map, and interaction description. It also includes (b) single-, (c) multi-, and (d) no-target samples with the corresponding query, description (Des.), and answer (Ans.).
+
+Table 1. Ego-IRGBench versus other datasets. Obviously, Ego-IRGBench is the first dataset that provides matching descriptions (Des.), answers (Ans.), and masks for the egocentric image-query inputs regarding interactions (Inter.).
+
+| Dataset | Ego/Exo | Inter. | Query | Responses |
| Des. | Ans. | Mask |
| SAM-1B [26] | Exo | × | ✓ | × | × | ✓ |
| GranD [59] | Exo | × | × | ✓ | × | ✓ |
| RefCOCO [24] | Exo | × | ✓ | × | × | ✓ |
| RefCOCO+ [24] | Exo | × | ✓ | × | × | ✓ |
| RefClef [24] | Exo | × | ✓ | × | × | ✓ |
| G-Ref [51] | Exo | × | ✓ | × | × | ✓ |
| VISOR [14] | Ego | ✓ | ✓ | × | ✓ | ✓ |
| EPIC-KITCHENS [13] | Ego | ✓ | × | ✓ | × | × |
| EGTEA [42] | Ego | ✓ | × | ✓ | × | ✓ |
| HOI4D [48] | Ego | ✓ | × | × | × | ✓ |
| Ego4D [19] | Ego | ✓ | ✓ | × | × | × |
| EgoHOS [83] | Ego | ✓ | × | × | × | ✓ |
| VISOR-NVOS [62] | Ego | ✓ | × | ✓ | × | ✓ |
| Ego-IRGBench | Ego | ✓ | ✓ | ✓ | ✓ | ✓ |
+
+final mask. We use the cross entropy loss for $\mathcal{L}_{des}$ , $\mathcal{L}_{ans}$ [85], and $\mathcal{L}_{pxl}$ . The binary cross entropy loss is used for $\mathcal{L}_{cls}$ , and smooth L1 loss is utilized for $\mathcal{L}_{dep}$ . Therefore, the overall loss function for the ANNEXE is:
+
+$$
+\begin{array}{l} \mathcal {L} = \lambda_ {d e s} \mathcal {L} _ {d e s} + \lambda_ {a n s} \mathcal {L} _ {a n s} (8) \\ + \lambda_ {c l s} \mathcal {L} _ {c l s} + \lambda_ {d e p} \mathcal {L} _ {d e p} + \lambda_ {p x l} \mathcal {L} _ {p x l}, (9) \\ \end{array}
+$$
+
+where the $\mathcal{L}$ is the final loss, and the $\lambda_{des},\lambda_{ans},\lambda_{cls},\lambda_{dep},$ and $\lambda_{pxl}$ are the weight of the corresponding loss function.
+
+# 3.3. Ego-IRGBench
+
+We develop a new Ego-IRG task to provide a comprehensive framework for comprehending egocentric interactions, as shown in Sec. 3.1. The objective of the Ego-IRG task
+
+is to generate the interaction descriptions, answers, and pixel-level masks simultaneously based on the input text queries and egocentric images. However, to the best of our knowledge, very few datasets can satisfy the requirements of Ego-IRG for the community to build up data-driven algorithms. Therefore, to encourage future studies of the Ego-IRG task, we present a high-quality Ego-IRGBench dataset. This dataset is built upon the HOI4D [48] dataset, and we use a stage-wise annotation pipeline that consumes extensive manual efforts to re-label the dataset with queries and matching text- and pixel-level responses. Unlike other related datasets, the Ego-IRGBench is the first to provide fluent textual responses and pixel-level grounding masks for understanding egocentric interaction. Tab. 1 displays the comparison of the Ego-IRGBench with other datasets.
+
+Structure and scale. The Ego-IRGBench is a comprehensive dataset that includes over 1.6 million queries along with their corresponding text- and pixel-level response pairs. This extensive dataset is built upon a collection of 20,504 RGB-D egocentric image pairs extracted from the HOI4D dataset [48], including various interactions and environments from a first-person view. Specifically, each egocentric RGB image is paired with a depth map (as shown in Fig. 3 (a)(ii)) and an interaction description (Fig. 3), providing spatial information about the scene and outlining the specific interaction taking place. Furthermore, multiple queries are labeled for each image, allowing for various inquiries related to the interactions depicted. Each query is paired with an answer and corresponding pixel-level grounding mask, forming systematic and ultimate feedback to the query. It is worth emphasizing that the query is not limited to inferring a single target (Fig. 3 (b)) involving interactions. Multi-target (Fig. 3 (c)) and
+
+no-target (Fig. 3 (d)) queries are also provided in the Ego-IRGBench dataset, which shows the diversity of the dataset. More explanations for the Ego-IRGBench dataset can be found in Appendix A.1.
+
+Step-wise annotation pipeline. To efficiently build up the dataset that meets the requirements of the Ego-IRG task, we implemented a semi-automated annotation pipeline from coarse to fine. Specifically, the annotation pipeline includes three steps: interaction classification, hand-object mask generation, and query-response generation. In the first step, the employed experts are asked to classify the aligned RGB-D images to determine whether interactions are taking place. As a result, the images are divided into two categories: with and w/o interactions. For samples that include interactions, the description of the interaction is generated semi-manually. In the second step, masks for the hands and interacting objects are generated semi-automatically based on the masks of the HOI4D [48] dataset. Finally, queries and textual responses are created manually, while the corresponding pixel-level grounding masks are generated automatically. More details about annotations are explained in Appendix A.2.
+
+Evaluation criteria. To build up the benchmark for Ego-IRG, we split the Ego-IRGBench into train, validation, and test sets according using a ratio of 5:2:3, yielding a train set of 10,249 images with 806,982 queries, a validation set of 4,094 images with 322,208 query-response-mask pairs, and a test set of 6,161 images and 485,174 query-response-mask pairs. In validation and testing, three key aspects are evaluated: i) generated interaction description quality, ii) quality of generated answers for queries, and iii) pixel-level grounding accuracy. To examine the qualities of generated interaction descriptions and answers, METEOR [4] and CIDEr [68] metrics are considered following previous work [59]. To verify the accuracy of pixel grounding, cIoU is considered as the metric following the work in [28, 74]. More details are illustrated in Appendix A.3.
+
+# 4. Experiments
+
+This paper proposes a unified Ego-IRG task for egocentric interaction understanding, along with the Ego-IRGBench dataset and ANNEXE model. We first provide the dataset that we used for the experiments in this section, followed by implementation details in Sec. 4.1. The effectiveness of the suggested ANNEXE is then demonstrated by the quantitative results, which are shown in Sec. 4.2. Finally, the qualitative results are displayed in Sec. 4.3 to visualize the results of ANNEXE for the Ego-IRG task.
+
+# 4.1. Dataset and Implementation Details
+
+As explained in Sec. 3.3, we proposed a comprehensive Ego-IRGBench dataset that consists of over 1.6 million query-response-mask pairs about egocentric interactions. This dataset is used for training and testing.
+
+For network architecture, unless otherwise specified, we use Mini-GPT4v2 [9] as the base multi-modal LLM $\mathcal{F}$ , and adopt the Depth Anything V2 [76] as the depth estimation branch. Additionally, we utilize the instruction template [INST] $<$ Img $> <$ ImageHere $> <$ /Img > [task] Instruction [/INST] as the template of input query and analysis instruction. The experiments are conducted on 4 NVIDIA 6000Ada GPUs. During training, the batch size per GPU is set to 4, and we use the AdamW optimizer with the learning rate and weight decay set to 1e-5 and 0.05, respectively. We also adopt linear Warmup-CosineLR as the learning rate scheduler, setting the warmup iterations to 1000. For image preprocessing, the image is resized to (448, 448) during training and testing and normalized with the mean and variant of [0.55,0.55,0.53] and [0.22,0.23,0.25].
+
+# 4.2. Quantitative Results
+
+In this section, we first compare the results of the proposed ANNEXE with other methods to demonstrate its effectiveness. Then, we conduct ablation experiments on the depth estimation branch to indicate the benefit of this auxiliary task for mask grounding. Finally, we set different hyperparameters for comparison to show the influences of various loss weights.
+
+# 4.2.1. Comparison Results
+
+To validate the effectiveness of the proposed ANNEXE model in understanding the egocentric interactions, we conduct comparison results with other methods on the EgoIRGBench dataset. However, to the best of our knowledge, few methods can accomplish analyzing, answering, and pixel grounding in a unified manner. Therefore, we compare our method with other similar methods that can achieve partial functionality. Specifically, we first compare the interaction analyzing and answering abilities of the ANNEXE with some image captioning methods, which can generate descriptions of happening interactions according to instructions and queries. Furthermore, we compare the pixel-level grounding ability of ANNEXE with some referring image segmentation methods, which can generate mask grounding results based on the query.
+
+Interaction analyzing and answering results. The first and second sub-tasks of the proposed Ego-IRG task are to generate descriptions of interactions between hands and objects and answer what needs to be segmented according to the query, which is similar to the image captioning task given different text prompts. Therefore, we selected some models in image captioning to validate the effectiveness of the interaction analyzing and answering abilities of ANNEXE. The comparison results of analyzing and answering results are shown in Tab. 2 and Tab. 3, respectively. Our proposed ANNEXE model achieves the best results even compared with other LLM-based methods such as Small-
+
+Table 2. ANNEXE versus other methods about analyzing sub-task on the Ego-IRGBench validation and test sets. The metrics used are METEOR and CIDEr.
+
+| Model | Val | Test |
| M↑ | C↑ | M↑ | C↑ |
| ViECap (ICCV 2023) [17] | 0.063 | 0.096 | 0.096 | 0.094 |
| PromptCap (ICCV 2023) [20] | 0.147 | 0.176 | 0.148 | 0.184 |
| SmallCap (CVPR 2023) [58] | 0.177 | 0.219 | 0.179 | 0.221 |
| ConZIC (CVPR 2023) [81] | 0.102 | 0.063 | 0.102 | 0.067 |
| Ego-IRG | 0.563 | 1.516 | 0.563 | 1.494 |
+
+Table 3. ANNEXE versus other methods about answering subtask on the Ego-IRGBench validation and test sets. The metrics used are METEOR and CIDEr.
+
+| Model | Val | Test |
| M↑ | C↑ | M↑ | C↑ |
| ViECap (ICCV 2023) [17] | 0.019 | 0.024 | 0.021 | 0.026 |
| SmallCap (CVPR 2023) [58] | 0.034 | 0.091 | 0.035 | 0.092 |
| PromptCap (ICCV 2023) [20] | 0.086 | 0.205 | 0.089 | 0.218 |
| Ego-IRG | 0.363 | 2.543 | 0.365 | 2.590 |
+
+Table 4. ANNEXE versus other referring image segmentation methods on the Ego-IRGBench validation and test sets to prove the pixel grounding capability. The metric for pixel-grounding is cIoU.
+
+| Model | Val.cIoU ↑ | Test.cIoU ↑ |
| GSVA (CVPR 2024) [74] | 12.92 | 13.32 |
| GRES (CVPR 2023) [44] | 19.88 | 21.35 |
| LISA (CVPR 2024) [28] | 21.74 | 22.63 |
| X-Decoder (CVPR 2023) [86] | 23.72 | 23.75 |
| Ego-IRG | 35.14 (+11.42) | 36.02 (+12.27) |
+
+Cap [58] and PromptCap [20], which can generate fluent and coherent descriptions and answers about the egocentric interactions taking place according to the query.
+
+Pixel grounding results. To validate the performance of the pixel grounding of ANNEXE, we compare it with some of the latest referring image segmentation methods (including LLM-based methods such as GSVA [74] and LISA [28]) on the validation and test sets of the Ego-IRGBench dataset. The results are shown in Tab. 4, which shows that our ANNEXE achieves state-of-the-art segmentation performance in referring the objects involving interactions according to queries. Therefore, the proposed ANNEXE model can efficiently understand the context of multi-modal inputs and perform fine-grained pixel grounding for various downstream tasks.
+
+# 4.2.2. Ablation Study
+
+As introduced in Sec. 3.2.2, we integrate depth estimation as an auxiliary task for precise pixel grounding. In this section, we conduct the ablation study for the depth estimation branch to prove its ability to distinguish the foreground and background. The results are shown in Tab. 5. As observed
+
+Table 5. Ablation study about the depth estimation branch.
+
+ | Sub-task | Metrics | Without depth | With depth |
| Val | Analyzing | METEOR | 0.537 | 0.563 |
| CIDEr | 1.447 | 1.516 |
| Answering | METEOR | 0.352 | 0.363 |
| CIDEr | 2.312 | 2.543 |
| Grounding | cIoU | 31.72 | 35.14 |
| Test | Analyzing | METEOR | 0.536 | 0.563 |
| CIDEr | 1.423 | 1.494 |
| Answering | METEOR | 0.350 | 0.365 |
| CIDEr | 2.317 | 2.590 |
| Grounding | cIoU | 31.90 | 36.02 |
+
+Table 6. Hyper-parameter experiments of ANNEXE on the EgoIRGBench test set. 'Ans.' means answering sub-task, 'Ana.' means the analyzing sub-task, 'M' and 'C' represent the metrics METEOR and CIDEr, and cIoU is the metric of pixel grounding.
+
+| λdes | λans | λpxl | λcls | λdep | Ana.M | Ana.C | Ans.M | Ans.C | cIoU |
| 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 0.538 | 1.421 | 0.346 | 2.328 | 23.34 |
| 0.5 | 0.5 | 0.5 | 1.0 | 1.0 | 0.523 | 1.410 | 0.352 | 2.316 | 22.46 |
| 1.0 | 1.0 | 1.0 | 0.5 | 0.5 | 0.563 | 1.494 | 0.365 | 2.590 | 36.02 |
+
+from the results, when the depth estimation is incorporated, the performance of pixel grounding will be improved by $3.42\%$ and $4.12\%$ on validation and test sets, respectively, which indicates the necessity of depth information.
+
+# 4.2.3. Hyper-parameter Study
+
+As described in sec. 3.2.3, the weights $\lambda_{des}$ , $\lambda_{ans}$ , $\lambda_{cls}$ , $\lambda_{dep}$ , and $\lambda_{pxl}$ are needed to be set during training. In this section, we study the influences of different hyperparameter settings. The results are shown in Tab. 6, which exhibits great differences between diverse settings. Specifically, when the weights of analyzing, answering, and pixel grounding are smaller than the weights of indicator classification and depth estimation, the performance will be decreased. It is mainly because the interaction analyzing, answering, and pixel grounding are the primary goals of the proposed ANNEXE, and the depth estimation and index classification are designed to assist pixel grounding.
+
+# 4.3. Qualitative Evaluation
+
+Due to the page limitation, we show qualitative results for Ego-IRG task on the Ego-IRGBench dataset in Appendix A.4.
+
+# 5. Conclusion
+
+To comprehensively interpret egocentric interactions, this paper proposes the novel Ego-IRG task, which encompasses analyzing, answering, and pixel grounding subtasks. Furthermore, this paper creates a large-scale Ego-IRGBench dataset, which includes egocentric images and queries with corresponding multi-modal responses. Finally, the ANNEXE model is established to generate the text- and pixel-level outputs precisely according to diverse queries.
+
+# 6. Acknowledgement
+
+The research work was conducted in the JC STEM Lab of Machine Learning and Computer Vision funded by The Hong Kong Jockey Club Charities Trust.
+
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+# APHQ-ViT: Post-Training Quantization with Average Perturbation Hessian Based Reconstruction for Vision Transformers
+
+Zhuguanyu Wu $^{1,2}$ , Jiayi Zhang $^{1,2}$ , Jiaxin Chen $^{1,2\boxtimes}$ , Jinyang Guo $^{3}$ , Di Huang $^{2}$ , Yunhong Wang $^{1,2\boxtimes}$ $^{1}$ State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, China
+ $^{2}$ School of Computer Science and Engineering, Beihang University, Beijing, China
+ $^{3}$ School of Artificial Intelligence, Beihang University, Beijing, China
+
+{goatwu, zhangjy i, jiaxinchen, jinyangguo, dhuang, yhwang}@buaa.edu.cn
+
+# Abstract
+
+Vision Transformers (ViTs) have become one of the most commonly used backbones for vision tasks. Despite their remarkable performance, they often suffer significant accuracy drops when quantized for practical deployment, particularly by post-training quantization (PTQ) under ultra-low bits. Recently, reconstruction-based PTQ methods have shown promising performance in quantizing Convolutional Neural Networks (CNNs). However, they fail when applied to ViTs, primarily due to the inaccurate estimation of output importance and the substantial accuracy degradation in quantizing post-GELU activations. To address these issues, we propose APHQ-ViT, a novel PTQ approach based on importance estimation with Average Perturbation Hessian (APH). Specifically, we first thoroughly analyze the current approximation approaches with Hessian loss, and propose an improved average perturbation Hessian loss. To deal with the quantization of the post-GELU activations, we design an MLP Reconstruction (MR) method by replacing the GELU function in MLP with ReLU and reconstructing it by the APH loss on a small unlabeled calibration set. Extensive experiments demonstrate that APHQ-ViT using linear quantizers outperforms existing PTQ methods by substantial margins in 3-bit and 4-bit across different vision tasks. The source code is available at https://github.com/GoatWu/APHQ-ViT.
+
+# 1. Introduction
+
+The success of Transformer-based models in natural language processing (NLP) [7, 45] has inspired their application to various computer vision tasks, such as image classification [3, 11, 32], object detection [2, 6, 53, 57] and instance segmentation [42, 48, 51, 52, 56]. Due to their sophisticated architectures for representation learning, substantial memory
+
+
+
+
+(a) activation statistics of linear layers
+Figure 1. (a) shows the box plot of activations for each linear layer in vit-smallblocks.5 and 6 by using the 0.99 quantile, highlighting the varying ranges of post-CELU activations. (b) and (c) display that the activation range of $fc2$ is significantly reduced after MLP Reconstruction, while the weight range only exhibits slight changes.
+
+
+(b) activation distribution of $mlp.fc2$
+(c) weight distribution of $mlp.fc2$
+
+usage and computational overhead make it a great challenge to deploy these models on resource-constrained devices [23].
+
+Model quantization has recently emerged as a promising solution to reduce the computational cost of deep learning models. This technique converts the weights or activations from float-point precision to low bit-width, while preserving the original model architectures. Most current quantization approaches are generally categorized into two groups: quantization-aware training (QAT) [5, 12] and post-training quantization (PTQ) [15, 40]. QAT methods typically achieve superior accuracy compared to PTQ by performing end-to-end training on the full pretraining dataset. Nevertheless, they are often time-intensive and encounter substantial limitations when the original dataset is inaccessible. In contrast, PTQ methods are more applicable as they rely solely on a small unlabeled calibration dataset instead of requiring
+
+access to the full training set. PTQ methods can be further divided into two categories, i.e., the one that only involves calibration [27, 29, 35, 50], and the reconstruction-based one [20, 36, 49, 54], where the later generally achieves superior accuracy by introducing an efficient fine-tuning process. Despite their promising performance in quantizing CNNs [25, 30, 46], the reconstruction-based methods suffer from the following two limitations when applied to ViTs.
+
+1) Inaccurate estimation of output importance. Representative reconstruction-based PTQ methods employ the block-reconstruction framework [25, 46], which fine-tunes the AdaRound [39] weights to ensure that the output of the quantized block closely matches the output of the original full-precision one. The mean squared error (MSE) between the quantized and original outputs is one of the most commonly used metrics to evaluate quantization quality. However, this approach is suboptimal, since it treats all output tokens and dimensions equally, overlooking the critical importance of the class token and the importance variations across channels in ViTs as shown in Sec. C of the supplementary material. Some works leverage the Hessian matrix based on Fisher information to explore the distinct importance [8, 25, 50], while fail to surpass the MSE loss due to the inaccurate approximation on the Hessian matrix.
+
+2) Performance degradation in quantizing post-GELU activation. As shown in Fig. 1 (a), the quantization error in post-GELU activations stems from two primary factors. First, the activation distribution is highly imbalanced: negative activations are densely concentrated within a narrow interval $[-0.17, 0]$ , while positive activations follow sparse distributions. Second, the activation range varies significantly, reaching up to 40 in certain layers. Some works have attempted to deal with the imbalanced activation distribution by a twin-uniform quantizer that employs separate scaling factors for positive and negative activations [50], or employ a hardware-friendly logarithmic quantizer with an arbitrary base [47]. However, they necessitate specialized hardware support for the quantizer, limiting their practicality in real-world applications.
+
+To address the above issues, we propose a novel quantization approach dubbed APHQ-ViT for the post-training quantization of Vision Transformers. As illustrated in Fig. 2, to tackle the inaccurate estimation of output importance, we thoroughly investigate the current approximation methods with Hessian loss, and propose an improved average perturbation Hessian (APH) loss for block reconstruction. We show that applying APH to explore the importance of output can stabilize the reconstruction process, and further promote precision. To deal with performance degradation in quantizing post-GELU activations, we develop the MLP Reconstruction method (MR), by replacing the GELU activation function with ReLU. As shown in Fig. 1(b) and (c), MR not only reduces the activation range while maintaining the
+
+weight range, but also alleviates the imbalanced activation distributions, thus reducing the quantization error.
+
+The main contributions of our work lie in three-fold:
+
+1) We thoroughly analyze the limitations of existing Hessian guide quantization loss, and propose an improved Average Perturbation Hessian (APH) loss by mitigating the estimation deviations, which facilitates both the block-wise quantization reconstruction and MLP reconstruction.
+2) We develop a novel MLP Reconstruction (MR) method by replacing the GELU activation function in MLP with ReLU, which simultaneously alleviates imbalanced activation distribution and significantly reduces the activation range, making the model more amenable to quantization.
+3) We extensively conduct experiments on public datasets across various vision tasks in order to evaluate the performance of our method. Experimental results demonstrate that the proposed method, utilizing only linear quantizers, significantly outperforms the current state-of-the-art approaches with distinct Vision Transformer architectures, especially in the case of ultra-low bit quantization.
+
+# 2. Related Work
+
+Model quantization, which aims to map the floating-point weights and activations to lower bit widths, has become one of the most widely used techniques for accelerating the inference of deep learning models. It can be roughly divided into two categories: Post-Training Quantization (PTQ) and Quantization Aware Training (QAT). Among the quantization methods for Vision Transformers, QAT methods [5, 12, 18, 26] often achieve higher accuracy. However, QAT methods often require a large amount of training resources, limiting their universality. By contrast, PTQ methods only take a small calibration dataset to adjust quantization parameters, making them resource-efficient.
+
+The PTQ methods can be further categorized into two groups, i.e., the calibration-only methods that solely involve the calibration stage, and the reconstruction-based methods that additionally incorporate a reconstruction stage.
+
+Calibration-only methods can efficiently obtain a quantized model. PTQ4ViT [50] employs a twin-uniform quantizer to reduce the activation quantization error, and adopts a Hessian guided loss to evaluate the effectiveness of different scaling factors. RepQ-ViT [27] decouples the quantization and inference processes, specifically addressing post-LayerNorm activations with significant inter-channel variations. NoisyQuant [31] reduces quantization error by adding a fixed uniform noisy bias to the values being quantized. IGQ-ViT [38] employs a group-wise activation quantizer to balance the inference efficiency and quantization accuracy. ERQ [55] introduces the GPTQ approach [14] to ViTs and proposes an activation quantization error reduction module to mitigate quantization errors, along with a derived proxy for output error to refine weight rounding. AdaLog [47] designs
+
+a hardware-friendly arbitrary-base logarithmic quantizer to handle power-law activations and a progressive hyperparameter search algorithm. However, these methods still suffer substantial quantization loss under low-bit quantization.
+
+Reconstruction-based methods often achieve quantized models with higher accuracy, by additionally employing quantization reconstruction. Numerous approaches have been developed for CNNs. AdaRound [39] adopts a refined weight rounding strategy to minimize the task loss, outperforming conventional rounding-to-nearest methods. BRECQ [25] improves performance by leveraging cross-layer dependencies through block-wise reconstruction. QDrop [46] employs random activation dropout during block reconstruction, facilitating obtaining smoother optimized weight distributions. Although effective for CNNs, these methods yield suboptimal results when applied to ViTs. I&S-ViT [54] employs a three-stage smooth optimization strategy to address the quantization inefficiency and ensure stable learning. DopQ-ViT selects optimal scaling factors to mitigate the impact of outliers and preserve quantization performance. OASQ [36] addresses outlier activations employing distinct granularities in the quantization reconstruction. Although these methods generally outperform calibration-only approaches, they still struggle to reach an acceptable performance under ultra-low bit quantization.
+
+# 3. The Proposed Approach
+
+As shown in Fig. 2, the proposed APHQ-ViT approach follows the block-wise quantization pipeline. In each block, we first perform MLP Reconstruction, followed by quantization reconstruction based on QDrop. The average perturbation Hessian loss is applied in both reconstructions to explore the distinct output importance. The overall pipeline of APHQ-ViT is summarized in Algorithm 1. The average perturbation Hessian loss and MLP Reconstruction are described in Sec. 3.2 and Sec. 3.3, respectively.
+
+# 3.1. Preliminaries: Hessian in BRECQ
+
+The Hessian guided metric proposed by BRECQ [25] stands out as one of the most prevalent metrics for evaluating the quantization quality of CNNs. It assumes that the dequantized weight $\widehat{\pmb{W}}$ can be represented as the original weight $\pmb{W}$ perturbed by $\epsilon$ , i.e., $\widehat{\pmb{W}} = \pmb{W} + \epsilon$ . The quality of quantization is measured by estimating the quantization loss through a Taylor expansion:
+
+$$
+\mathbb {E} [ \mathcal {L} (\widehat {\boldsymbol {W}}) ] - \mathbb {E} [ \mathcal {L} (\boldsymbol {W}) ] \approx \boldsymbol {\epsilon} ^ {\top} \bar {\boldsymbol {J}} ^ {(\boldsymbol {W})} + \frac {1}{2} \boldsymbol {\epsilon} ^ {\top} \bar {\boldsymbol {H}} ^ {(\boldsymbol {W})} \boldsymbol {\epsilon}, \quad (1)
+$$
+
+where $\bar{\boldsymbol{J}}^{(W)}$ and $\bar{\boldsymbol{H}}^{(W)}$ are the Jacobian and Hessian matrices w.r.t the weight $\mathbf{W}$ , respectively.
+
+Supposing the convergence of a pre-trained model to be quantized, existing works often drop the first-order term
+
+Algorithm 1 APHQ-ViT for Block-wise Quantization.
+
+Input: The full-precision model $\mathcal{M}$ , the full-precision block $\mathcal{B}$ to be quantized, the calibration data $\mathcal{D}_{\text{calib}}$ , and the loss function $\mathcal{L}$ .
+
+Calculate the Average Perturbation Hessian:
+
+1: Compute the raw output $\mathcal{O}$ of $\mathcal{B}$ based on $\mathcal{D}_{\text{calib}}$ .
+2: Calculate the perturbed outputs $O^{+}$ and $O^{-}$ .
+3: Compute $f(\mathbf{O}) / f(\mathbf{O}^{+}) / f(\mathbf{O}^{-})$ by forward passing $\mathbf{O} / \mathbf{O}^{+} / \mathbf{O}^{-}$ through the remaining blocks of $\mathcal{M}$ .
+4: Calculate $\mathcal{L}(f(O), f(O^{+}))$ and $\mathcal{L}(f(O), f(O^{-}))$ and obtain $\bar{J}^{(O^{+})}$ and $\bar{J}^{(O^{-})}$ by backward propagation.
+5: Calculate the average perturbation Hessian matrix $\bar{H}$ based on Eq. (8).
+
+MLP Reconstruction:
+
+6: Replace the GELU activation of MLP by ReLU.
+7: for $i = 0, \dots, \max\_iter$ do
+8: Calculate $O_{\text{Direct}}$ and $O_{\text{Clamp}}$ by Eqs. (11) and (12).
+9: Calculate $\mathcal{L}_{\mathrm{Distill}}$ by Eq. (14).
+10: Perform backward propagation and update MLP.
+11: end for
+
+Quantization Reconstruction:
+
+12: for $i = 0,\dots ,\mathrm{max\_iter~do}$
+13: Calculate the quantized output $\widehat{O}$ by QDrop [46].
+14: Calculate $\mathcal{L}_{\mathrm{APH}}$ based on Eq. (9).
+15: Perform backward propagation and update the AdaRound [39] weights in $\mathcal{B}$ .
+16: end for
+
+Output: The quantized block $\widehat{\mathcal{B}}$ .
+
+$\epsilon^{\top}\bar{J}^{(W)}$ and approximate the Hessian matrix with squared gradient, resulting in the quantization loss:
+
+$$
+\mathbb {E} [ \mathcal {L} (\widehat {\boldsymbol {W}}) ] - \mathbb {E} [ \mathcal {L} (\boldsymbol {W}) ] \approx \sum_ {i} \left((\widehat {\boldsymbol {O}} _ {i} - \boldsymbol {O} _ {i}) \cdot \frac {\partial \mathcal {L}}{\partial \boldsymbol {O} _ {i}}\right) ^ {2}, \tag {2}
+$$
+
+where $O$ is the output, and $\hat{O}$ is the de-quantized one of $O$ .
+
+The above Hessian guided quantization loss adopts two approximations as in BRECQ: 1) the Hessian matrix is approximated by the Fisher Information Matrix (FIM) [13]; 2) the diagonal elements of FIM are approximated by the squared gradients w.r.t. the output. These approximations achieve high accuracy, when the task loss is the Cross-Entropy (CE) loss, and the model's predicted distribution aligns closely with the true data distribution. However, in practice, models are often unable to fit the true data distribution well, leading to inevitable approximation errors. Additionally, these approximations fail to generalize to tasks such as segmentation and object detection. As a consequence, when applied to ViTs, the loss in Eq. (2) is inferior to the MSE Loss in many ViT architectures as shown in Table 4.
+
+
+
+
+
+
+Figure 2. Framework overview of APHQ-ViT. In the block-wise quantization process, we first reconstruct the MLP layer, followed by quantization reconstruction, both of which are optimized by the proposed Average Perturbation Hessian (APH) loss. The MLP Reconstruction (MR) method replaces the GELU activation function with ReLU and reduces the post-GELU activation range. The detailed implementation of the APH loss is visualized at the bottom.
+
+# 3.2. Average Perturbation Hessian Loss
+
+To address the limitations of the Hessian guided loss in Eq. (2), we develop a perturbation based estimation method that only relies on two fundamental assumptions as below:
+
+A.1) When performing Taylor series expansions for the loss, the third and higher-order derivatives can be omitted without significantly sacrificing the accuracy [10, 37, 39].
+
+A.2) The influence of individual elements on the final output is assumed to be independent, allowing the use of the diagonal Hessian as a practical substitute for the computationally intensive full Hessian [10, 43].
+
+It is worth noting that A.1) and A.2) are widely used in various model compression methods, including BRECQ, which further rely on additional, stronger assumptions to achieve their results.
+
+We first extend the loss function to ensure compatibility across diverse tasks. Instead of the conventional CE loss, we regard quantization as a knowledge distillation process on a small unlabeled calibration dataset. This allows us to directly employ distillation loss to address different tasks. Specifically, for classification, we adopt the KL divergence between the output logits as the distillation loss. For two-stage object
+
+detection and instance segmentation, we combine the KL divergence from the classification head and the smooth L1 distance [16] from the regression head as the distillation loss. Compared to the CE Loss, these distillation losses share the following common characteristics: $\mathcal{L}(\hat{O}, O) \geq 0$ , and $\mathcal{L}(\hat{O}, O) = 0$ if and only if $O = \hat{O}$ . According to the extreme value theorem [21], if $\mathcal{L}$ is differentiable at $\hat{O} = O$ , then we have:
+
+$$
+\bar {\boldsymbol {J}} ^ {(O)} = \left. \frac {\partial \mathcal {L} (\hat {\boldsymbol {O}} , \boldsymbol {O})}{\partial \hat {\boldsymbol {O}}} \right| _ {\hat {\boldsymbol {O}} = \boldsymbol {O}} = 0. \tag {3}
+$$
+
+Based on Eq. (3), we treat the errors introduced by quantization or MLP Reconstruction as small perturbations denoted by $\epsilon$ , and perform a Taylor expansion as below:
+
+$$
+\begin{array}{l} \mathcal {L} (\boldsymbol {O} + \boldsymbol {\epsilon}) = \mathcal {L} (\boldsymbol {O}) + \boldsymbol {\epsilon} ^ {\top} \bar {\boldsymbol {J}} ^ {(O)} + \frac {1}{2} \boldsymbol {\epsilon} ^ {\top} \bar {\boldsymbol {H}} ^ {(O)} \boldsymbol {\epsilon} + O (\| \boldsymbol {\epsilon} \| ^ {3}) \\ = \frac {1}{2} \boldsymbol {\epsilon} ^ {\top} \bar {\boldsymbol {H}} ^ {(O)} \boldsymbol {\epsilon} + O (\| \boldsymbol {\epsilon} \| ^ {3}) \approx \frac {1}{2} \boldsymbol {\epsilon} ^ {\top} \bar {\boldsymbol {H}} ^ {(O)} \boldsymbol {\epsilon}, \tag {4} \\ \end{array}
+$$
+
+where $\mathcal{L}(\pmb {O} + \pmb {\epsilon}),\mathcal{L}(\pmb {O})$ are the abbreviations of $\mathcal{L}(\pmb {O} + \pmb {\epsilon},\pmb {O})$ and $\mathcal{L}(O,O)$ , respectively, $\tilde{\pmb{H}}^{(O)}$ is the Hessian matrix of
+
+$\mathcal{L}$ w.r.t $O$ , and $O(\| \epsilon \| ^3)$ represents the sum of the third and higher-order derivatives. As depicted in Eq. (3), $\mathcal{L}(O)$ and $\bar{J}^{(O)}$ are zeros, and $O(\| \epsilon \| ^3)$ is omitted according to A.1).
+
+Based on A.2), we follow BRECQ by utilizing the block-diagonal Hessian and disregarding the inter-block dependencies. By definition, the diagonal elements of the Hessian matrix are the second partial derivatives of the loss function:
+
+$$
+\bar {\boldsymbol {H}} _ {i, i} ^ {(O)} = \frac {\partial^ {2} \mathcal {L}}{\partial \boldsymbol {O} _ {i} ^ {2}} = \frac {\partial}{\boldsymbol {O} _ {i}} \left(\frac {\partial \mathcal {L}}{\boldsymbol {O} _ {i}}\right). \tag {5}
+$$
+
+For the $i$ -th diagonal element, we perturb $O$ by $\Delta O = 10^{-6}$ : $O^{+} = O + \Delta O \cdot 1$ and $O^{-} = O - \Delta O \cdot 1$ , where $1$ equals $1$ for all elements. Based on the mean value theorem [21], there exists an $O'$ between $O^{-}$ and $O^{+}$ such that
+
+$$
+\bar {H} _ {i, i} ^ {\left(O ^ {\prime}\right)} = \frac {\bar {J} _ {i} ^ {\left(O ^ {+}\right)} - \bar {J} _ {i} ^ {\left(O ^ {-}\right)}}{2 \cdot \Delta O _ {i}}, \tag {6}
+$$
+
+where $\bar{\boldsymbol{J}}^{(O^{+})}$ and $\bar{\boldsymbol{J}}^{(O^{-})}$ are the Jacobian matrices at $O^{+}$ and $O^{-}$ , which are computed through backwardpropagation. As the perturbation $\Delta O$ is small enough, we approximate $\bar{H}_{i,i}^{(O)}$ by $\bar{H}_{i,i}^{(O^{\prime})}$ . The perturbation Hessian loss is thus formulated as below:
+
+$$
+\mathcal {L} _ {\mathrm {P H}} = \sum_ {i} \left(\widehat {\boldsymbol {O}} _ {i} - \boldsymbol {O} _ {i}\right) ^ {2} \cdot \bar {\boldsymbol {H}} _ {i, i} ^ {(O)}. \tag {7}
+$$
+
+It is worth noting that using distinct Hessians for different samples may lead to an unstable training process. To address this issue, we compute the average Hessian across all samples and utilize the mean value to formulate the final reconstruction loss as below:
+
+$$
+\bar {\boldsymbol {H}} _ {i, i} = \frac {1}{N} \sum_ {n = 1} ^ {N} \bar {\boldsymbol {H}} _ {i, i} ^ {\left(\boldsymbol {O} ^ {(n)}\right)}, \tag {8}
+$$
+
+$$
+\mathcal {L} _ {\mathrm {A P H}} = \sum_ {i} \left(\widehat {\boldsymbol {O}} _ {i} - \boldsymbol {O} _ {i}\right) ^ {2} \cdot \bar {\boldsymbol {H}} _ {i, i}, \tag {9}
+$$
+
+where $O^{(n)}$ is the output of the $n$ -th sample, and $N$ is the sample size.
+
+Ideally, $\mathcal{L}_{\mathrm{APH}}$ and $\mathcal{L}_{\mathrm{PH}}$ have the following properties.
+
+Theorem 3.1. The expectation of the APH loss is consistent with that of the PH loss, i.e., $\mathbb{E}[\mathcal{L}_{\mathrm{APH}}] = \mathbb{E}[\mathcal{L}_{\mathrm{PH}}]$ , under certain independence assumptions.
+
+Theorem 3.2. When utilizing mini-batch gradient descent, the variance of the gradient of the quantization parameter $\theta$ w.r.t. the APH loss is smaller than that of the PH loss under certain independence assumptions:
+
+$$
+\operatorname {V a r} \left[ \frac {\partial \mathcal {L} _ {\mathrm {A P H}}}{\partial \theta} \right] \leq \operatorname {V a r} \left[ \frac {\partial \mathcal {L} _ {\mathrm {P H}}}{\partial \theta} \right]. \tag {10}
+$$
+
+We refer to Sec. A.1 and Sec. A.2 of the supplementary material for detailed proof. Theorems 3.1 and 3.2 imply that the gradient of the APH loss is an unbiased estimation on that of the PH loss, while effectively reducing its variance, under certain independence assumptions. As claimed in [22, 24], lower gradient variance results in faster convergence and improved training stability. Therefore, our proposed APH loss is expected to outperform the PH loss.
+
+Compared to the Hessian in BRECQ, our method only requires one additional forward and backward pass, while maintaining the same training complexity. As a result, the extra computational overhead is negligible. The key advantages of our method lie in two-fold: 1) APH is deduced directly from the definition, thus eliminating errors introduced by the Fisher Information Matrix; 2) APH is theoretically generalizable to other tasks besides classification, such as object detection and segmentation.
+
+# 3.3. MLP Reconstruction
+
+As depicted in Sec. 1, quantizing post-GELU activations in ViTs incurs two significant challenges: 1) the post-GELU activation distribution is highly imbalanced, i.e., concentrating within the narrow interval (-0.17, 0], which leads to approximation errors during quantization [50]. 2) the activation range of post-GELU activations varies substantially.
+
+In this section, we propose an MLP Reconstruction method to address the above two issues simultaneously. To deal with the imbalanced distribution, we replace all GELU activation functions in MLP with ReLU. Subsequently, we perform the feature knowledge distillation [19], and reconstruct MLP individually. Specifically, for each MLP, we obtain its original input and output using the unlabeled data. By following Sec. 3.2, we compute the average perturbation Hessian to determine the output importance. Thereafter, we replace the MLP activation function with ReLU and utilize the Hessian importance to calculate the weighted $L_{2}$ distance between the output with ReLU and the original one with GELU, formulated as below:
+
+$$
+\mathcal {L} _ {\text {D i r e c t}} = \left(\boldsymbol {O} _ {\text {G E L U}} - \boldsymbol {O} _ {\text {D i r e c t}}\right) ^ {2} \odot \bar {\boldsymbol {H}}, \tag {11}
+$$
+
+where $O_{\mathrm{Direct}} = \mathrm{FC2}(\mathrm{ReLU}(\mathrm{FC1}(\boldsymbol {X})))$ is the output of reconstructed MLP with ReLU for input $\pmb{X}$ , $O_{\mathrm{GELU}}$ is the output of the original MLP with GELU, and $\bar{H}$ is the average perturbation Hessian.
+
+The reason ReLU can be used as a replacement for GELU lies in the fact that, in deeper Transformers, ReLU may suffer from the dying ReLU problem [33], which is why GELU is typically used during training. However, as described in [34], neural networks with ReLU activations also theoretically possess universal approximation capabilities. In this paper, the MLP module are reconstructed individually for each layer, which is of shallow depth, thus avoiding the dying ReLU problem. This enables the network to achieve
+
+Table 1. Comparison of the top-1 accuracy $(\%)$ on the ImageNet dataset with different quantization bit-widths. Here 'Opt.' means whether or not using an optimize-based PTQ method, 'PSQ' refers to 'Post-Softmax Quantizer', and 'PGQ' refers to 'Post-GELU Quantizer'. * indicates that the results are reproduced by using the official code. 'TUQ', 'MPQ', 'GUQ', 'SULQ', and 'TanQ' are the abbreviations of 'Twin-Uniform Quantizer' in PTQ4ViT, 'Matthew-effect Preserving Quantizer' in APQ-ViT, 'Groupwise Uniform Quantizer' in IGQ-ViT, 'Shift-Uniform-Log2 Quantizer' in I&S-ViT, and 'Tangent Quantizer' in DopQ-ViT, respectively.
+
+| Method | Opt. | PSQ | PGQ | W/A | ViT-S | ViT-B | DeiT-T | DeiT-S | DeiT-B | Swin-S | Swin-B |
| Full-Prec. | - | - | - | 32/32 | 81.39 | 84.54 | 72.21 | 79.85 | 81.80 | 83.23 | 85.27 |
| PTQ4ViT [50] | × | TUQ | TUQ | 3/3 | 0.10 | 0.10 | 3.50 | 0.10 | 31.06 | 28.69 | 20.13 |
| RepQ-ViT [27] | × | log√2 | Uniform | 3/3 | 0.10 | 0.10 | 0.10 | 0.10 | 0.10 | 0.10 | 0.10 |
| AdaLog [47] | × | AdaLog | AdaLog | 3/3 | 13.88 | 37.91 | 31.56 | 24.47 | 57.47 | 64.41 | 69.75 |
| I&S-ViT [54] | ✓ | SULQ | Uniform | 3/3 | 45.16 | 63.77 | 41.52 | 55.78 | 73.30 | 74.20 | 69.30 |
| DopQ-ViT [49] | ✓ | TanQ | Uniform | 3/3 | 54.72 | 65.76 | 44.71 | 59.26 | 74.91 | 74.77 | 69.63 |
| QDrop* [46] | ✓ | Uniform | Uniform | 3/3 | 38.31 | 73.79 | 46.69 | 52.55 | 74.32 | 74.11 | 75.28 |
| APHQ-ViT(Ours) | ✓ | Uniform | Uniform | 3/3 | 63.17 | 76.31 | 55.42 | 68.76 | 76.31 | 76.10 | 78.14 |
| PTQ4ViT [50] | × | TUQ | TUQ | 4/4 | 42.57 | 30.69 | 36.96 | 34.08 | 64.39 | 76.09 | 74.02 |
| APQ-ViT [8] | × | MPQ | Uniform | 4/4 | 47.95 | 41.41 | 47.94 | 43.55 | 67.48 | 77.15 | 76.48 |
| RepQ-ViT [27] | × | log√2 | Uniform | 4/4 | 65.05 | 68.48 | 57.43 | 69.03 | 75.61 | 79.45 | 78.32 |
| ERQ [55] | × | log√2 | Uniform | 4/4 | 68.91 | 76.63 | 60.29 | 72.56 | 78.23 | 80.74 | 82.44 |
| IGQ-ViT [38] | × | GUQ | GUQ | 4/4 | 73.61 | 79.32 | 62.45 | 74.66 | 79.23 | 80.98 | 83.14 |
| AdaLog [47] | × | AdaLog | AdaLog | 4/4 | 72.75 | 79.68 | 63.52 | 72.06 | 78.03 | 80.77 | 82.47 |
| I&S-ViT [54] | ✓ | SULQ | Uniform | 4/4 | 74.87 | 80.07 | 65.21 | 75.81 | 79.97 | 81.17 | 82.60 |
| DopQ-ViT [49] | ✓ | TanQ | Uniform | 4/4 | 75.69 | 80.95 | 65.54 | 75.84 | 80.13 | 81.71 | 83.34 |
| QDrop* [46] | ✓ | Uniform | Uniform | 4/4 | 67.62 | 82.02 | 64.95 | 74.73 | 79.64 | 81.03 | 82.79 |
| OASQ [36] | ✓ | Uniform | Uniform | 4/4 | 72.88 | 76.59 | 66.31 | 76.00 | 78.83 | 81.02 | 82.46 |
| APHQ-ViT(Ours) | ✓ | Uniform | Uniform | 4/4 | 76.07 | 82.41 | 66.66 | 76.40 | 80.21 | 81.81 | 83.42 |
+
+expressive capability comparable to that by using GELU.
+
+To address the activation range issue, we design an alternative clamp loss to constrain the range effectively. Specifically, we compute the $p$ -th percentile of all positive values and restrict the activations within this $p$ -th percentile. The clipped output is formulated as:
+
+$$
+\boldsymbol {A} _ {\mathrm {F C 2}} = \operatorname {R e L U} (\operatorname {F C 1} (\boldsymbol {X})),
+$$
+
+$$
+\boldsymbol {O} _ {\text {c l a m p}} = \operatorname {F C 2} \left(\operatorname {c l a m p} \left(\boldsymbol {A} _ {\mathrm {F C 2}}, \operatorname {Q u a n t i l e} _ {p} \left(\boldsymbol {A} _ {\mathrm {F C 2}}\right)\right)\right). \tag {12}
+$$
+
+Accordingly, the clipped reconstruction loss is written as:
+
+$$
+\mathcal {L} _ {\text {C l a m p}} = \left(\boldsymbol {O} _ {\text {G E L U}} - \boldsymbol {O} _ {\text {c l a m p}}\right) ^ {2} \odot \boldsymbol {H}. \tag {13}
+$$
+
+The MLP Reconstruction loss is finally formulated as:
+
+$$
+\mathcal {L} _ {\text {D i s t i l l}} = \mathcal {L} _ {\text {D i r e c t}} + \alpha \cdot \mathcal {L} _ {\text {C l a m p}}, \tag {14}
+$$
+
+where $\alpha$ is a trade-off hyperparameter fixed as $\alpha = 2$ . It is important to note that $\mathcal{L}_{\mathrm{Direct}}$ cannot be omitted. By solely using $\mathcal{L}_{\mathrm{Clamp}}$ leads to vanishing gradients for hard-clipped activations. In regions where activations are hard-clipped, the gradients tend to be zero, hindering the effective update of the MLP parameters. By incorporating $\mathcal{L}_{\mathrm{Direct}}$ that leverages unclamped activations, the gradient vanishing issue is mitigated, thus facilitating effective learning.
+
+# 4. Experimental Results and Analysis
+
+# 4.1. Experimental Setup
+
+Datasets and Models. For the classification task, we evaluate our method on ImageNet [41] with representative Vision Transformer architectures, including ViT [11], DeiT [44] and Swin [32]. For object detection and instance segmentation, we evaluate on COCO [28] by utilizing the Mask R-CNN [17] and Cascade Mask R-CNN [1] frameworks based on the Swin backbones.
+
+Implementation Details. All pretrained full-precision Vision Transformers are obtained from the timm library1. The pretrained detection and segmentation models are obtained from MMDetection [4]. Following existing works [25, 36, 46, 54], we randomly select 1024 unlabeled images from ImageNet and 256 unlabeled images from COCO as the calibration sets for classification and object detection, respectively. We adopt channel-wise uniform quantizers for weight quantization and layer-wise uniform quantizers for activation quantization, including the attention map. We follow the hyper-parameter settings as used in QDrop [46] by setting the batch size, learning rate for activation quantization, learning rate for tuning weight, the maximal iteration
+
+Table 2. Quantization results (%) on COCO for the object detection and instance segmentation tasks. Here, 'Baseline' refers to the results by using only uniform quantizers for calibration. * and † indicate that the results are re-produced by using the official code.
+
+| Method | Opt. | PSQ | W/A | Mask R-CNN | Cascade Mask R-CNN |
| Swin-T | Swin-S | Swin-T | Swin-S |
| APb | APm | APb | APm | APb | APm | APb | APm |
| Full-Precision | - | - | 32/32 | 46.0 | 41.6 | 48.5 | 43.3 | 50.4 | 43.7 | 51.9 | 45.0 |
| Baseline* | × | Uniform | 4/4 | 34.6 | 34.2 | 40.8 | 38.6 | 45.9 | 40.2 | 47.9 | 41.6 |
| RepQ-ViT [27] | × | log√2 | 4/4 | 36.1 | 36.0 | 44.242.7† | 40.2 | 47.0 | 41.1 | 49.3 | 43.1 |
| ERQ [55] | × | log√2 | 4/4 | 36.8 | 36.6 | 43.4 | 40.7 | 47.9 | 42.1 | 50.0 | 43.6 |
| I&S-ViT [54] | ✓ | SULQ | 4/4 | 37.5 | 36.6 | 43.4 | 40.3 | 48.2 | 42.0 | 50.3 | 43.6 |
| DopQ-ViT [49] | ✓ | TanQ | 4/4 | 37.5 | 36.5 | 43.5 | 40.4 | 48.2 | 42.1 | 50.3 | 43.7 |
| QDrop* [46] | ✓ | Uniform | 4/4 | 36.2 | 35.4 | 41.6 | 39.2 | 47.0 | 41.3 | 49.0 | 42.5 |
| APHQ-ViT (Ours) | ✓ | Uniform | 4/4 | 38.9 | 38.1 | 44.1 | 41.0 | 48.9 | 42.7 | 50.3 | 43.7 |
+
+number in both MLP Reconstruction and QDrop reconstruction as 32, 4e-5, 1e-3 and 20000, respectively. In addition, we set the percentile $p = 0.99$ in Eq. (12).
+
+# 4.2. Quantization Results on ImageNet
+
+We first compare our method to the state-of-the-art approaches for post-training quantization of ViTs on ImageNet: 1) the calibration-only methods including PTQ4ViT [50], APQ-ViT [8], RepQ-ViT [27], ERQ [55], IGQ-ViT [38] and AdaLog [47]; and 2) the reconstruction-based methods including DopQ-ViT [49], QDrop [46] and OASQ [36].
+
+As summarized in Table 1, for 4-bit quantization, some of the compared methods suffer a remarkable degradation in accuracy due to severe quantization loss of weights and activations. However, the performance of the proposed APHQ-ViT remains competitive compared to the full-precision models and consistently outperforms existing methods. As for 3-bit quantization, calibration-only methods yield an extremely low performance (e.g. $0.1\%$ ) in most scenarios. Reconstruction-based methods like DopQ-ViT and I&S-ViT also suffer significant accuracy loss on models that are challenging to quantize (e.g. ViT-S and DeiT-T). By contrast, APHQ-ViT maintains more stable accuracy when reducing the precision from 32 bits to 3 bits. It surpasses the second-best method, DopQ-ViT, by $10.71\%$ when using the DeiT-T backbone and achieves an average improvement of $7.21\%$ .
+
+# 4.3. Quantization Results on COCO
+
+We further evaluate our method on COCO for object detection and instance segmentation. As shown in Table 2, the baseline method, which employs only uniform quantizers and QDrop, achieves lower accuracy compared to other calibration-only and reconstruction-based methods that utilize specific quantizers. By employing the APH loss and MLP Reconstruction, our method achieves results on par with or superior to those using specific quantizers.
+
+Table 3. Ablation results w.r.t the top-1 accuracy (\%) of the proposed main components on ImageNet with the W3/A3 setting.
+
+| Method | ViT-S | ViT-B | DeiT-T | DeiT-S | Swin-S |
| Full-Prec. | 81.39 | 84.54 | 72.21 | 79.85 | 81.80 |
| QDrop | 38.31 | 73.79 | 46.69 | 52.55 | 74.11 |
| +APH | 59.11 | 76.05 | 53.82 | 67.40 | 75.44 |
| +APH +MR | 63.17 | 76.31 | 55.42 | 68.76 | 76.10 |
+
+# 4.4. Ablation Studies
+
+Effect of the Main Components. We first evaluate the effectiveness of the proposed Average Perturbation Hessian (APH) loss and the MLP Reconstruction (MR) method. As displayed in Table 3, applying the APH loss on QDrop reconstruction significantly promotes the top-1 accuracy across distinct Vision Transformer architectures. Specifically, the accuracy is improved by $20.80\%$ , $14.85\%$ , and $7.13\%$ when using ViT-S, DeiT-S, and DeiT-T on W3/A3, respectively. MLP Reconstruction consistently boosts the accuracy when combined with the APH loss.
+
+Average Perturbation Hessian. To validate the effectiveness of the proposed APH loss, we compare it with the alternative representative quantization loss, including the MSE loss [46] and the BRECQ based Hessian (BH) loss. We further compare it with the original Perturbation Hessian (PH) without averaging. As shown in Table 4, the PH loss outperforms other quantization losses in most ViT architectures, and the APH loss further improves the accuracy.
+
+MLP Reconstruction. We separately reconstruct the MLP module, i.e., performing MLP Reconstruction one by one without utilizing QDrop reconstruction. As summarized in Table 5, except for a performance drop of over $1\%$ on DeiT, the accuracy loss on other models is less than $0.5\%$ . On ViT-B, the accuracy even surpasses that of the full-precision
+
+Table 4. Ablation results w.r.t the top-1 accuracy (\%) of the proposed Perturbation Hessian, compared to other losses on ImageNet with the W3/A3 setting. "BH", "PH" and "APH" denote "BRECQ-based Hessian", "Perturbation Hessian" and "Average Perturbation Hessian", respectively.
+
+| Method | ViT-S | ViT-B | DeiT-T | DeiT-S | Swin-S |
| Full-Prec. | 81.39 | 84.54 | 72.21 | 79.85 | 83.23 |
| MSE [46] | 38.31 | 73.79 | 46.69 | 52.55 | 74.11 |
| BH [25] | 54.33 | 66.62 | 49.27 | 63.72 | 75.20 |
| PH | 55.14 | 72.80 | 52.25 | 66.12 | 75.40 |
| APH | 59.11 | 76.05 | 53.82 | 67.40 | 75.44 |
+
+Table 5. Ablation results w.r.t the top-1 accuracy (\%) of the proposed MLP Reconstruction method on ImageNet.
+
+| Method | ViT-S | ViT-B | DeiT-T | DeiT-S | Swin-S |
| Full-Prec. | 81.39 | 84.54 | 72.21 | 79.85 | 83.23 |
| MLP Recon. | 80.90 | 84.84 | 71.07 | 79.38 | 83.12 |
+
+model by adopting the MR method.
+
+We provide more ablation results in Sec. B of the supplementary material.
+
+# 4.5. Analysis of Inference Efficiency on MR
+
+MLP Reconstruction replaces the GELU activation function with ReLU. Unlike GELU, which incurs additional computational overhead, ReLU can be folded into the preceding linear layer. As a consequence, the proposed MR method not only promotes quantization accuracy but also accelerates inference. Since quantization below 8 bits typically requires specialized hardware [9, 25, 55], we benchmark the quantized model at W8A8 on an Intel i5-12400F CPU. As shown in Table 6, 8-bit quantization generally achieves a 1.4 to 1.6 times speedup. By replacing GELU with ReLU via MR, we further improve inference efficiency.
+
+# 4.6. Discussion on Training Efficiency
+
+The MLP Reconstruction method in APHQ-ViT introduces additional training overhead. However, the extra training cost is acceptable. As shown in Table 7, our method incurs less training overhead, compared to QAT methods such as LSQ. Furthermore, our approach requires only 1024 unlabeled images as a calibration set, eliminating fine-tuning on the entire dataset, as is typically required by QAT methods.
+
+# 5. Conclusion
+
+In this paper, we propose a novel post-training quantization approach dubbed APHQ-ViT for Vision Transformers. We first demonstrate that the current Hessian guided loss adopts
+
+Table 6. Comparison of latency and throughput of ViTs under W8A8 quantization to full-precision models. “AF” indicates the adopted activation function. “Lat.” refers to the model latency (in milliseconds). “TP” stands for the throughput (in images per second). “SR” is the speedup rate.
+
+| Model | AF | Bits | Lat. | TP | SR |
| DeiT-T | GELU | 32 | 30.93 | 32.08 | ×1 |
| GELU | 8 | 22.34 | 44.76 | ×1.40 |
| ReLU | 8 | 20.66 | 48.40 | ×1.51 |
| DeiT-S | GELU | 32 | 100.03 | 9.97 | ×1 |
| GELU | 8 | 63.89 | 15.65 | ×1.57 |
| ReLU | 8 | 58.40 | 17.12 | ×1.72 |
| DeiT-B | GELU | 32 | 346.93 | 2.88 | ×1 |
| GELU | 8 | 217.96 | 4.59 | ×1.59 |
| ReLU | 8 | 198.80 | 5.03 | ×1.75 |
| Swin-S | GELU | 32 | 255.56 | 3.90 | ×1 |
| GELU | 8 | 180.42 | 5.54 | ×1.42 |
| ReLU | 8 | 171.88 | 5.82 | ×1.49 |
| Swin-B | GELU | 32 | 411.07 | 2.43 | ×1 |
| GELU | 8 | 282.28 | 3.54 | ×1.44 |
| ReLU | 8 | 264.38 | 3.78 | ×1.54 |
+
+Table 7. Comparison of the training time cost and accuracy (%) under W3/A3 by using distinct quantization methods on a single Nvidia RTX 4090 GPU.
+
+| Model | Method | PTQ | Data Size | Time Cost | Acc. |
| DeiT-S | LSQ [12] | × | 1280 K | ~170 h | 77.3 |
| QDrop [46] | ✓ | 1024 | 47 min | 52.6 |
| APHQ-ViT | ✓ | 1024 | 62 min | 68.8 |
| Swin-S | LSQ [12] | × | 1280 K | ~450 h | 80.6 |
| QDrop [46] | ✓ | 1024 | 130 min | 74.1 |
| APHQ-ViT | ✓ | 1024 | 170 min | 76.1 |
+
+an inaccurate estimated Hessian matrix, and present an improved Average Perturbation Hessian (APH) loss. Based on APH, we develop an MLP Reconstruction method that simultaneously replaces the GELU activation function with ReLU and significantly reduces the activation range. Extensive experimental results show the effectiveness of our approach across various Vision Transformer architectures and vision tasks, including image classification, object detection, and instance segmentation. Notably, compared to the state-of-the-art methods, APHQ-ViT achieves an average improvement of $7.21\%$ on ImageNet with 3-bit quantization using only uniform quantizers.
+
+# Acknowledgments
+
+This work was partly supported by the Beijing Municipal Science and Technology Project (No. Z231100010323002), the National Natural Science Foundation of China (Nos. 62202034,62176012,62022011,62306025), the Beijing Natural Science Foundation (No. 4242044), the Aeronautical Science Foundation of China (No. 2023Z071051002), CCF-Baidu Open Fund, the Research Program of State Key Laboratory of Virtual Reality Technology and Systems, and the Fundamental Research Funds for the Central Universities.
+
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+# APT: Adaptive Personalized Training for Diffusion Models with Limited Data
+
+JungWoo Chae $^{1*}$ Jiyoon Kim $^{1*}$ JaeWoong Choi $^{1}$ Kyungyul Kim $^{1}$ Sangheum Hwang $^{2\dagger}$
+
+$^{1}$ LGCNS AI Research $^{2}$ Department of Data Science, Seoul National University of Science and Technology
+
+{cjwoolgcns, jiyoonkim, jaewoong_choi, kyungyul.kim}@lgcns.com
+
+shwang@ds.seoultech.ac.kr
+
+
+Figure 1. Given a few reference images, APT personalizes diffusion models with less overfitting: (Left) By comparing diffusion trajectories using the score matching loss [6], we observe that our method maintains the original denoising path. The predicted $\mathbf{x}_0$ images from APT closely resemble SDXL (prior) during early steps, preserving the overall layout and scene context. (Right) APT effectively incorporates contextual elements from the prior, such as generating a backpack with a person without explicitly mentioning "person" and preserves stylistic elements like comic book aesthetics. In contrast, other methods either focus excessively on reference images or fail to maintain the prior's style. This demonstrates that APT successfully maintains the pretrained model's capabilities for text alignment and stylization.
+
+
+
+# Abstract
+
+Personalizing diffusion models using limited data presents significant challenges, including overfitting, loss of prior knowledge, and degradation of text alignment. Overfitting leads to shifts in the noise prediction distribution, disrupting the denoising trajectory and causing the model to lose semantic coherence. In this paper, we propose Adap
+
+tive Personalized Training (APT), a novel framework that mitigates overfitting by employing adaptive training strategies and regularizing the model's internal representations during fine-tuning. APT consists of three key components: (1) Adaptive Training Adjustment, which introduces an overfitting indicator to detect the degree of overfitting at each time step bin and applies adaptive data augmentation and adaptive loss weighting based on this indicator; (2) Representation Stabilization, which regularizes the mean and variance of intermediate feature maps to prevent excess-
+
+sive shifts in noise prediction; and (3) Attention Alignment for Prior Knowledge Preservation, which aligns the cross-attention maps of the fine-tuned model with those of the pretrained model to maintain prior knowledge and semantic coherence. Through extensive experiments, we demonstrate that APT effectively mitigates overfitting, preserves prior knowledge, and outperforms existing methods in generating high-quality, diverse images with limited reference data.
+
+# 1. Introduction
+
+The advent of diffusion models has significantly advanced the field of generative modeling, enabling the synthesis of diverse and high-quality images [13, 26, 33]. Personalization techniques, such as DreamBooth [27] and Textual Inversion [8], have further enhanced these models by enabling subject-driven generation tailored to specific user needs. Such advancements have broad applications, from artistic content creation to specialized data augmentation in machine learning tasks [37, 38]. However, personalizing diffusion models using limited data presents significant challenges. One critical issue is overfitting, which causes excessive shifts in the noise prediction distribution, disrupting the denoising trajectory of the pretrained diffusion model [17, 27]. These shifts lead to the loss of prior knowledge, degradation of text alignment, and a reduced ability of the model to generalize to unseen prompts.
+
+Overfitting may cause the model to memorize spatial layouts, resulting in generated images with overly similar compositions, or to over-memorize textures, leading to poor stylization and a lack of diversity in response to different prompts. Moreover, overfitting can lead to the loss of prior knowledge, causing the model to generate images that do not accurately reflect the desired concept or context. For example, when generating an image with "a photo of a backpack", pretrained diffusion models may naturally include a person carrying the backpack, leveraging prior knowledge about common contexts. However, after fine-tuning with limited data, the model may lose this prior knowledge, resulting in images of only the backpack without a person. This loss of prior knowledge is accompanied by changes in the cross-attention maps, which further degrade the quality and coherence of the generated images.
+
+Existing methods [9, 17, 21, 32, 38] have addressed these challenges through various regularization techniques and novel fine-tuning approaches. Techniques that constrain attention using masks [3] often require additional annotations and may not align effectively with the soft attention distributions of the model. Furthermore, prior preservation techniques that incorporate additional data [27] fine-tune the model by combining subject and auxiliary images but often suffer from overfitting. This can disrupt the original denoising trajectory, resulting in overfitting to auxiliary datasets
+
+and reduced generalization in generation quality [17].
+
+In this work, we propose Adaptive Personalized Training (APT), a novel framework that addresses these challenges by mitigating overfitting with adaptive training strategies, regularizing the internal representations of the model during fine-tuning, and preserving prior knowledge. Specifically, our method consists of three key components:
+
+1. Adaptive Training Adjustment: We introduce an overfitting indicator to detect the degree of overfitting and apply adaptive data augmentation and loss weighting based on this indicator. This approach addresses the varying influence of diffusion model parameters across different time steps due to the beta scheduling, effectively mitigating overfitting and adjusting the training dynamics.
+2. Representation Stabilization: We regularize the significant shifts in the noise prediction $\epsilon$ caused by overfitting by constraining the mean and variance of the intermediate feature maps. This helps preserve the statistical properties of the representations of the pretrained model.
+3. Attention Alignment for Prior Knowledge Preservation: To maintain the prior knowledge in the text embeddings, we propose regularizing the cross-attention maps. By aligning the attention distributions of the fine-tuned model with those of the pretrained model, we ensure that the model retains semantic coherence.
+
+Our contributions can be summarized as follows:
+
+- We introduce Adaptive Personalized Training (APT), a novel method that addresses overfitting and the loss of prior knowledge in diffusion model personalization with limited data. APT incorporates adaptive training adjustments, representation stabilization, and attention alignment to mitigate overfitting and preserve prior knowledge during fine-tuning.
+- Through extensive experiments, we demonstrate that APT outperforms existing methods in preserving the text alignment ability and prior knowledge of pretrained models, while generating high-quality and diverse personalized images.
+
+Our method provides a cohesive solution that addresses both the varying influence of model parameters across time steps and the internal representation shifts that arise during fine-tuning with limited data. By mitigating overfitting and preserving prior knowledge, we enable the model to generalize better to unseen prompts while accurately capturing the desired concepts from the reference data.
+
+# 2. Related Work
+
+Text-to-Image Personalization Recent advances in diffusion models have enabled high-quality image synthesis through large-scale datasets and advanced architectures [4, 19, 25, 26, 28, 29, 36], with techniques like classifier-free guidance [7, 12, 31] enhancing text alignment.
+
+Personalization of text-to-image models adapts pretrained models to represent new concepts based on user-provided images. Key methods include DreamBooth [27], which fine-tunes the entire model for high fidelity, and Textual Inversion [8], which optimizes textual embeddings without altering model weights for efficiency. Parameter-efficient fine-tuning methods, such as LoRA [14], Custom Diffusion [16], and Svdiff [9], update only a small subset of parameters to reduce resource demands while maintaining quality. Recent advances like $\mathrm{P + }$ [34] and NeTI [2] expand textual conditioning spaces, enabling greater control and expressiveness without full model fine-tuning, achieving faster convergence and improved editability.
+
+Regularization in T2I Personalization Maintaining the prior knowledge of pretrained models during personalization is essential to prevent concept drift. Techniques like the prior preservation loss in DreamBooth [27] limit deviations from the original distribution but struggle with limited data, leading to inconsistencies and undesirable shifts [17]. Recent methods like DCO [17] address this by directly regularizing the KL divergence, while Attention Regularization [21] improves identity preservation through refined cross-attention maps. However, these methods primarily target specific components, such as cross-attention, and fail to fully preserve the pretrained model's diffusion trajectories, affecting text alignment and diversity.
+
+To overcome these limitations, we propose a method that regularizes not only cross-attention but also self-attention, as well as intermediate representations such as U-Net outputs. By aligning these components along the diffusion process, our approach preserves the pretrained model's original capabilities while enabling accurate personalization.
+
+Adaptive Data Augmentation in Generative Models Overfitting in generative models trained on limited data is a critical challenge. StyleGAN ADA [15] addresses this in GANs by applying augmentations adaptively based on the degree of overfitting, stabilizing training without modifying loss functions or network architectures. Improved Consistency Regularization [39] similarly enhances GANs by enforcing consistency on the discriminator.
+
+While these methods target GANs, adaptive augmentation to mitigate overfitting is also relevant for diffusion models. In our work, we introduce an adaptive augmentation strategy based on the proposed overfitting indicator, dynamically adjusting augmentation strength to prevent overfitting in personalization.
+
+# 3. Method
+
+Personalizing diffusion models with limited reference data introduces significant challenges, such as overfitting, loss of prior knowledge, and degradation of text alignment
+
+[8, 17, 27]. To address these issues, we propose Adaptive Personalized Training (APT), a method focused on mitigating overfitting through adaptive training strategies (Section 3.1), stabilizing the model's internal representations during fine-tuning (Section 3.2), and preserving prior knowledge (Section 3.3). An overview of our method is illustrated in Figure 2.
+
+# 3.1. Adaptive Training Adjustment
+
+Fine-tuning diffusion models on limited data can lead to overfitting, where the model excessively memorizes the training data. Due to the beta scheduling in diffusion models, the loss magnitude varies greatly across different time steps, affecting model updates differently at each step. This overfitting causes significant shifts in noise prediction $\epsilon$ , disrupting the denoising trajectory of the pretrained diffusion model, as observed in Figure 1. This disruption results in the degradation of text alignment and loss of prior knowledge. Therefore, it is necessary to detect and mitigate overfitting by introducing an overfitting indicator and applying adaptive strategies based on it. By adjusting the training dynamics adaptively, we aim to mitigate overfitting and maintain the integrity of the denoising trajectory.
+
+Adaptive Overfitting Indicator We introduce an adaptive overfitting indicator $\gamma_{t}$ to quantify the degree of overfitting during fine-tuning:
+
+$$
+\gamma_ {t} = 1 - e ^ {- T \left(\operatorname {E M A} _ {t} \left[ \mathcal {L} _ {\mathrm {D M}} ^ {\phi} \right] - \operatorname {E M A} _ {t} \left[ \mathcal {L} _ {\mathrm {D M}} ^ {\theta} \right]\right)}, \tag {1}
+$$
+
+where $T$ is the total number of denoising steps, $\mathcal{L}_{\mathrm{DM}}^{\phi}$ and $\mathcal{L}_{\mathrm{DM}}^{\theta}$ are the denoising losses of the pretrained model $\phi$ and the fine-tuned model $\theta$ , respectively. The $\mathrm{EMA}_t$ denotes the exponential moving average computed at the specific time step bin $t$ to reduce fluctuations due to noise and data variance. This formulation ensures that $\gamma_t = 0$ when there is no overfitting and $\gamma_t \to 1$ when overfitting is maximal. In practice, we divide the total diffusion steps into $B$ bins (e.g., $B = 10$ bins of 100 steps each for a total of 1000 steps). The overfitting indicator $\gamma_t$ is computed separately for each bin $t$ , capturing the degree of overfitting at different noise levels.
+
+Adaptive Data Augmentation We use $\gamma_{t}$ as the data augmentation probability, clamping it within a predefined range:
+
+$$
+p _ {\text {a u g m e n t}} = \operatorname {c l a m p} \left(\gamma_ {t}, 0, p _ {\max }\right), \tag {2}
+$$
+
+where $p_{\mathrm{max}}$ is the maximum augmentation probability. As shown in Figure 1, the personalized model $\theta$ tends to memorize spatial configurations from early denoising steps, leading to positional overfitting. To disrupt this memorization, we apply affine transformations as data augmentation. By adjusting the probability of applying data augmentation based on $\gamma_t$ , we aim to mitigate spatial overfitting.
+
+
+Figure 2. Overview of Our Proposed Method (APT). Illustration of the three key components: (1) Adaptive Training Adjustment with adaptive data augmentation $(p_{\mathrm{augment}})$ and loss weighting $(\mathcal{L}_{\mathrm{aptDM}})$ to mitigate overfitting; (2) Representation Stabilization through regularizing intermediate feature maps to stabilize the noise trajectory $(\mathcal{L}_{\mu},\mathcal{L}_{\sigma})$ ; (3) Attention Alignment to preserve prior knowledge by regularizing the cross-attention maps $(\mathcal{L}_{\mathrm{attn}})$ .
+
+Adaptive Loss Weighting In addition to adaptive data augmentation, we adjust the loss weighting adaptively according to the degree of overfitting. We design a weighting scheme that scales the loss for each time step bin based on the degree of overfitting1:
+
+$$
+\mathcal {L} _ {\mathrm {a p t D M}} = \left(1 - \gamma_ {t}\right) \mathcal {L} _ {\mathrm {D M}}, \tag {3}
+$$
+
+where $\gamma_{t}$ is the overfitting indicator for time step bin $t$ , and $\mathcal{L}_{\mathrm{DM}}$ is the denoising loss. By scaling the loss with $(1 - \gamma_{t})$ , we reduce its impact for time steps where overfitting is detected, effectively rebalancing the training dynamics and mitigating overfitting.
+
+# 3.2. Representation Stabilization
+
+To prevent the denoising trajectory of the fine-tuned model from deviating excessively from the original (i.e., the pretrained model's trajectory), it is necessary to regularize these shifts by stabilizing the intermediate representations.
+
+We apply regularization to the mean and variance of the intermediate feature maps of the model to preserve the statistical properties of the representations of the pretrained model. Let $\mathbf{h}_{\theta}^{(l)}$ and $\mathbf{h}_{\phi}^{(l)}$ denote the activations at layer $l$ for the fine-tuned model $\theta$ and the pretrained model $\phi$ , respectively. We define the representation regularization losses as:
+
+$$
+\mathcal {L} _ {\mu} = \sum_ {l} ^ {\text {l a y e r s}} \left| \mu \left(\mathbf {h} _ {\theta} ^ {(l)} \left(x _ {t}; c ^ {*}, t\right)\right) - \mu \left(\mathbf {h} _ {\phi} ^ {(l)} \left(x _ {t}; c, t\right)\right) \right| _ {2} ^ {2}, \tag {4}
+$$
+
+$$
+\mathcal {L} _ {\sigma} = \sum_ {l} ^ {\text {l a y e r s}} \left| \sigma \left(\mathbf {h} _ {\theta} ^ {(l)} \left(x _ {t}; c ^ {*}, t\right)\right) - \sigma \left(\mathbf {h} _ {\phi} ^ {(l)} \left(x _ {t}; c, t\right)\right) \right| _ {2} ^ {2}, \tag {5}
+$$
+
+where $c^*$ is the conditioning information including the identifier (e.g., "V*") while $c$ is the conditioning information with the class token (e.g., "dog"). $\mu(\cdot)$ and $\sigma(\cdot)$ compute the mean and standard deviation of activations, respectively. By regularizing these statistics, we limit excessive shifts in the distribution of the intermediate representations, preserving prior knowledge and improving text alignment.
+
+# 3.3. Attention Alignment for Prior Preservation
+
+Overfitting can lead to the loss of prior knowledge specified by the text embeddings, causing the model to generate images that do not accurately reflect the desired context. For example, when learning a concept like a bag, the pretrained model might generate images that include prior knowledge associations (e.g., a person carrying the bag) even without explicit prompts. In contrast, the fine-tuned model may lose this capability, leading to incoherent images.
+
+To address these issues, we introduce attention alignment for prior knowledge preservation, a regularization technique to align the cross-attention maps of the fine-tuned model with those of the pretrained model. Let $\mathbf{A}_{\theta ,i}^{(l)}$ and $\mathbf{A}_{\phi ,i}^{(l)}$ denote the cross-attention maps at layer $l$ and attention head $i$ for the fine-tuned model $\theta$ and the pretrained model $\phi$ respectively. We define the attention regularization loss as:
+
+$$
+\mathcal {L} _ {\mathrm {a t t n}} = \sum_ {l} ^ {\text {l a y e r s}} \frac {1}{H} \left| \sum_ {i = 1} ^ {H} \mathbf {A} _ {\theta , i} ^ {(l)} \left(x _ {t}; c ^ {*}, t\right) - \sum_ {i = 1} ^ {H} \mathbf {A} _ {\phi , i} ^ {(l)} \left(x _ {t}; c, t\right) \right| _ {2} ^ {2}, \tag {6}
+$$
+
+where $H$ is the number of attention heads. By differentiating between $c^*$ and $c$ , we align the attention maps corresponding to the personalized concept with those of the general class, preserving prior knowledge.
+
+
+(a) SDXL (prior)
+
+
+(b) DreamBooth
+
+
+(c) APT (ours)
+Figure 3. Cross-Attention Map Comparison. Visualization of cross-attention maps in text-conditioned image generation for (a) SDXL, (b) DreamBooth, and (c) APT. DreamBooth shows changes not only in the class token's map but also in overall attention maps, indicating shifts in how the model attends to different tokens after personalization.
+
+By applying this regularization to all text tokens, we ensure that the model maintains similar attention distributions across all tokens with the pretrained model. As training progresses, we observe that the influence of not only the identifier token but also other tokens changes, as shown in Figure 3. By regularizing all tokens contributing to the representations, we aim to preserve the model's ability to understand the textual context, retaining the original semantic relationships and allowing the model to generate images that are coherent and contextually appropriate.
+
+# 3.4. Overall Training Objective
+
+The total training loss consists of the proposed regularization terms:
+
+$$
+\mathcal {L} _ {\text {t o t a l}} = \mathcal {L} _ {\text {a p t D M}} + \lambda_ {\text {d i s t}} \left(\mathcal {L} _ {\mu} + \mathcal {L} _ {\sigma}\right) + \lambda_ {\text {a t t n}} \mathcal {L} _ {\text {a t t n}} \tag {7}
+$$
+
+where the hyperparameters $\lambda_{\mathrm{dist}}$ and $\lambda_{\mathrm{attn}}$ control the strength of the regularization terms.
+
+In summary, our proposed method APT addresses the challenges of personalizing diffusion models with limited data by introducing adaptive training adjustments, representation stabilization, and attention alignment. By mitigating overfitting in an adaptive manner and preserving the statistical properties and attention distributions of the pretrained model, we enhance the ability to retain prior knowledge and maintain semantic coherence during fine-tuning.
+
+# 4. Experiments
+
+In this section, we evaluate the effectiveness of our proposed APT in personalizing diffusion models with limited reference data. We compare APT with existing techniques through qualitative and quantitative comparisons, a user study, an ablation study, and an analysis of the overfitting indicator. Detailed ablation results and additional evaluations are provided in the Supplementary Material B.
+
+# 4.1. Experimental Setup
+
+We adopt the pretrained Stable Diffusion XL model $[22]^2$ as the foundation for all experiments. Our evaluations are conducted on commonly used datasets in personalization studies, specifically the DreamBooth Dataset [27] and the Textual Inversion Dataset [8]. To generate captions for these images, we employ GPT-4o [1], ensuring that the captions emphasize background descriptions while omitting explicit mentions of the target concept. This strategy prevents interference with the learning of the identifier and enables the model to focus on contextual details.
+
+Baselines We compare our APT method with the following baseline personalization techniques:
+
+- DreamBooth: Combines DreamBooth [27] and Textual Inversion [8] methods for concept learning.
+- Custom Diffusion [16]: Performs efficient personalization by updating only the key and value of cross-attention.
+- Direct Consistency Optimization (DCO) [17]: Addresses overfitting by regularizing the denoising process.
+
+Implementation Details Most methods, including ours, employ rank-32 LoRA [14] for both U-Net and text encoder with a learning rate of $5 \times 10^{-5}$ and $5 \times 10^{-6}$ respectively, using a batch size of 1. Custom Diffusion [16] does not use LoRA but instead fine-tunes the key and value of crossattention, with a learning rate of $1 \times 10^{-5}$ and the same batch size of 1. The regularization weights are set to $\lambda_{dist} = 30$ and $\lambda_{\mathrm{attn}} = 3 \times 10^{-4}$ , and the maximum augmentation probability $p_{\mathrm{max}}$ is 0.8. Further implementation details are provided in Supplementary Material A.
+
+# 4.2. Qualitative Analysis
+
+Figure 4 shows a qualitative comparison between APT and baseline methods using identical text prompts. Our observations are summarized as follows:
+
+- Scene Context and Background Preservation: APT generates coherent backgrounds and naturally places objects (e.g., placing a backpack in a landscape), whereas baseline methods often generate overly zoomed-in views.
+- Prior Knowledge Preservation: Unlike baselines that generate only the object, APT leverages the pretrained model's prior knowledge to incorporate contextual elements such as human subject.
+- Textural and Stylistic Consistency: APT replicates textures and styles from the pretrained model while maintaining semantic coherence.
+- Text Alignment: APT faithfully follows textual instructions, achieving superior alignment with prompt details. Overall, these qualitative results confirm that APT effectively achieves a balance between preserving contextual
+
+
+Reference
+
+
+SDXL (prior)
+
+
+DreamBooth
+A backpack on an epic quest in pixel art style
+
+
+DreamBooth + p.p.
+
+
+DCO
+
+
+APT (ours)
+
+
+
+
+
+
+A monster toy wearing a police cap, resting on the police car
+
+
+
+
+
+
+
+
+
+
+
+
+A pop art painting of fringed boot
+
+
+
+
+
+
+
+
+
+
+A boy figurine standing atop a tall tower, looking over a bustling metropolis illustrated in a vintage comic book style
+
+
+
+
+
+
+
+
+
+
+Figure 4. Qualitative Comparison. We present images generated by the pretrained model, DreamBooth, DreamBooth with Prior Preservation, DCO, and our method (APT) across various data types and styles. Baseline methods tend to memorize textures and generate object-centric images, often lacking prior knowledge such as generating a person without explicit prompts. Objects are frequently zoomed in, with limited contextual and background details. In contrast, our method effectively integrates prior knowledge and generates images with better contextual alignment.
+
+
+
+
+SantaClaus wearing sneaker, sitting in front of a burning fire place
+
+
+
+
+
+
+
+integrity and generating high-fidelity objects. Additional qualitative comparisons can be found in Supplementary material B.1.
+
+# 4.3.Quantitative Analysis
+
+To quantitatively assess performance, we conduct a comprehensive evaluation measuring text-image similarity, image similarity, fidelity, and diversity across different methods
+
+| Method | T-I Sim. | I Sim. | Fidelity&Diversity | User Study (%) |
| CLIP-T↑ | HPSv2↑ | DINOv2↑ | FID↓ | Precision↑ | Recall↑ |
| SDXL (prior) | 0.666 | 0.295 | 0.625 | - | - | - | - |
| Custom Diffusion [16] | 0.662 | 0.273 | 0.666 | 45.530 | 0.590 | 0.649 | - |
| DCO [17] | 0.662 | 0.277 | 0.687 | 52.298 | 0.548 | 0.660 | 21.1 |
| Base (Dreambooth) [27] | 0.661 | 0.272 | 0.681 | 53.130 | 0.565 | 0.608 | 22.8 |
| +ATA | 0.664 | 0.275 | 0.670 | 46.872 | 0.635 | 0.680 | - |
| +RS | 0.664 | 0.290 | 0.657 | 42.663 | 0.701 | 0.727 | - |
| +AA (full APT) | 0.664 | 0.288 | 0.660 | 41.967 | 0.669 | 0.738 | 56.1 |
+
+Table 1. Quantitative comparison with baseline methods and ablation study of APT components. For evaluation, we use multiple metrics: Text-Image Similarity measured by CLIP-T and HPSv2 (higher values indicate better text alignment); Image Similarity measured by DINOv2 image-feature similarity (higher values indicate a closer resemblance to reference images); Fidelity&Diversity measured by FID (lower is better) and Precision/Recall (higher is better); and User Study showing the percentage of participants selecting each method based on the criteria: preservation of prior knowledge, ability to capture the identity of reference images, and alignment with the prompt.
+
+using a diverse set of prompts from MS COCO [5] captions. The results can be found in Table 1.
+
+- Text-Image Similarity: We use the CLIP-T [24] score and HPSv2 [35] to evaluate how well generated images align with their corresponding text prompts. The CLIP-T score measures the cosine similarity between image and text embeddings, while HPSv2 assesses human preference for image-text alignment. Our method achieves superior text alignment on both metrics, particularly in HPSv2 scores, indicating better adherence to textual prompts while maintaining image quality.
+- Image Similarity: We compute the image similarity using DINOv2 features [20], which capture the semantic information of images. The similarities are calculated as the average pairwise cosine similarity between generated and reference images. Our method effectively preserves subject identity, outperforming SDXL while being comparable to or slightly lower than other baselines. This is due to our stronger emphasis on scene context over object-centric generation, which results in reduced zoomed-in artifacts in the generated images. Since DINOv2 similarity scores tend to favor closely cropped, object-centric images, our method's slightly lower similarity score reflects its ability to incorporate broader scene context rather than a deficiency in concept capture.
+- Fidelity & Diversity: While precision and recall traditionally measure the fidelity and diversity of generated samples with respect to the real data distribution [30], applying these metrics directly to diffusion model personalization is challenging. The few-shot nature of reference images prevents a reliable estimation of the real data distribution. Instead, we evaluate our method from a prior preservation perspective, measuring how well the personalized model maintains SDXL's generation capabilities. We establish two datasets: a source dataset generated us
+
+ing SDXL and a target dataset generated using personalized models. We then measure FID, Precision, and Recall between these source and target datasets. Our method outperforms other approaches, effectively preserving the original generation capabilities of SDXL while inheriting both its fidelity and diversity characteristics.
+
+Overall, our method achieves competitive quantitative performance, validating its effectiveness in personalizing diffusion models with limited data.
+
+# 4.4. User Study
+
+We also conduct a user study to assess how well different models achieve personalization from a human alignment perspective. For simplicity in evaluation, we select Dream-Booth and DCO as major baselines for comparison with our method. 20 participants blindly evaluate images from all three methods across 20 different prompts, with reference images and SDXL-generated images provided as prior knowledge on the following criteria (refer to Supplementary Material C for details):
+
+- Assess the text alignment between the text prompt and the generated image, selecting the image that best reflects the detailed features of the text prompt.
+- Evaluate the identity similarity between objects in the training data and those in the generated images, along with the overall image quality.
+- Compare with images generated by the pretrained model, considering whether the generated images effectively preserve prior knowledge and are contextually appropriate.
+
+As shown in Table 1, $56.1\%$ of the participants preferred the images generated by APT, compared to $22.8\%$ and $21.1\%$ for DreamBooth and DCO, respectively. This indicates that our method better aligns with the prompt and generates more visually appealing images than comparison methods.
+
+
+robot toy crashed down in distance Anime drawing, on mars
+
+# 4.5. Ablation Study
+
+To assess the contribution of each component in our method, we perform an ablation study by incrementally adding each component and observing the qualitative and quantitative effects (see Figure 5 and Table 1).
+
+1. Base (DreamBooth): Base method without any of our proposed components
+2. +ATA: Base + Adaptive Training Adjustment. With +ATA, zoomed-in artifacts are significantly reduced while improving Precision, Recall, and FID compared to Base, demonstrating the effectiveness of adaptive training strategies in mitigating overfitting.
+3. +RS: Base + ATA + Representation Stabilization. Adding +RS further reduces texture memorization effects by reducing distribution shifts, significantly improving HPSv2 and the model's generalization ability while preserving the text fidelity of SDXL.
+4. +AA (full APT): Base + ATA + RS + Attention Alignment. With the full APT method (+AA), we observe better preservation of prior knowledge and improved metrics through regularization, allowing the personalized subject to be generated in a more coherent and contextually appropriate manner.
+
+As we add each component, we observe progressive improvements in image quality, text alignment, and preservation of prior knowledge. The full APT method generates the most coherent and contextually appropriate images. Additional examples and details are provided in Supplementary Material for further reference (see B.2).
+
+# 4.6. Analysis of Overfitting Indicator
+
+We analyze the behavior of the overfitting indicator $\gamma_{t}$ over training steps and time step bins to understand its influence on adaptive training adjustments. Figure 6 presents a plot of $\gamma_{t}$ across training iterations for different bins.
+
+We observe that the overfitting indicator $\gamma_{t}$ increases more significantly for later time step bins (low noise levels) than for early timesteps (high noise levels). This indicates that overfitting occurs more rapidly at steps closer to the final image reconstruction, where the model begins to memorize specific details of the training data. The adaptive data
+
+augmentation and loss weighting respond accordingly, adjusting the training dynamics to mitigate overfitting where it is most pronounced. This adaptive mechanism helps maintain the stability of the denoising trajectory and preserves prior knowledge by dynamically adjusting to varying overfitting tendencies across different time steps.
+
+
+Figure 5. Ablation Study of APT Components. We evaluate the contribution of each component in our method by incrementally adding Adaptive Training Adjustment (ATA), Representation Stabilization (RS), and Attention Alignment (AA) to Base (Dream-Booth).
+Figure 6. Overfitting Indicator The overfitting indicator $\gamma_{t}$ is plotted across training iterations for different time step bins.
+
+# 5. Limitations
+
+While our proposed APT method effectively mitigates overfitting and preserves prior knowledge, it has certain limitations. The trade-off between preserving prior knowledge and learning new concepts is a fundamental challenge in text-to-image personalization. Although our work approaches Pareto-optimal solutions, some challenges remain. For example, when personalizing a "monster toy" intended to be cute, the strong prior associated with the word "monster" may cause the model to generate images with more monstrous appearances than desired. This issue arises because the identifier used during personalization is heavily influenced by the class word chosen for initialization. Adjusting the regularization weight $\lambda_{\mathrm{att}}$ associated with attention alignment can alleviate this problem by allowing more flexibility in how the model integrates prior knowledge. However, this introduces sensitivity to hyperparameters, which remains a limitation as it requires careful tuning for different concepts.
+
+# 6. Conclusion
+
+We have presented APT, a novel method for personalizing diffusion models with limited data. By incorporating adaptive training adjustments, representation stabilization, and attention alignment, APT effectively mitigates overfitting and preserves prior knowledge. Our experiments demonstrate that APT outperforms existing methods, providing a robust solution for personalized generative modeling. Further research directions are discussed in Supplementary Material D.
+
+# Acknowledgement
+
+This research was supported by Seoul National University of Science and Technology (2024-0200).
+
+# References
+
+[1] Josh Achiam, Steven Adler, Sandhini Agarwal, Lama Ahmad, Ilge Akkaya, Florencia Leoni Aleman, Diogo Almeida, Janko Altenschmidt, Sam Altman, Shyamal Anadkat, et al. Gpt-4 technical report. arXiv preprint arXiv:2303.08774, 2023. 5, 1
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+# AR-Diffusion: Asynchronous Video Generation with Auto-Regressive Diffusion
+
+Mingzhen Sun $^{1,2,*}$ Weining Wang $^{1,*}$ Gen Li $^{3}$ Jiawei Liu $^{3}$
+Jiahui Sun $^{1,2}$ Wanquan Feng $^{3}$ Shanshan Lao $^{3}$
+Siyu Zhou $^{3}$ Qian He $^{3}$ Jing Liu $^{1,2}$ $^{1}$ Institute of Automation, Chinese Academy of Sciences
+ $^{2}$ University of Chinese Academy of Sciences $^{3}$ Bytedance Inc.
+
+# Abstract
+
+The task of video generation requires synthesizing visually realistic and temporally coherent video frames. Existing methods primarily use asynchronous auto-regressive models or synchronous diffusion models to address this challenge. However, asynchronous auto-regressive models often suffer from inconsistencies between training and inference, leading to issues such as error accumulation, while synchronous diffusion models are limited by their reliance on rigid sequence length. To address these issues, we introduce Auto-Regressive Diffusion (AR-Diffusion), a novel model that combines the strengths of auto-regressive and diffusion models for flexible, asynchronous video generation. Specifically, our approach leverages diffusion to gradually corrupt video frames in both training and inference, reducing the discrepancy between these phases. Inspired by auto-regressive generation, we incorporate a non-decreasing constraint on the corruption timesteps of individual frames, ensuring that earlier frames remain clearer than subsequent ones. This setup, together with temporal causal attention, enables flexible generation of videos with varying lengths while preserving temporal coherence. In addition, we design two specialized timestep schedulers: the FoPP scheduler for balanced timestep sampling during training, and the AD scheduler for flexible timestep differences during inference, supporting both synchronous and asynchronous generation. Extensive experiments demonstrate the superiority of our proposed method, which achieves competitive and state-of-the-art results across four challenging benchmarks.
+
+# 1. Introduction
+
+Video generation aims to create sequences of frames that are both visually realistic and temporally consistent, ensuring that objects in the video appear vivid and their movements are smooth. Current video generation methods
+
+
+Figure 1. Different generative models employ different constraints on the timestep compositions and thus exhibit different properties.
+
+[1, 9, 11, 13, 14, 17, 20, 21, 33, 43, 45, 51] can be divided into two categories: synchronous and asynchronous models, depending on how noise is applied during training. Synchronous video generation models apply the same level of noise across all video frames during training, ensuring that each frame has the same signal-noise ratio. Video diffusion models [1, 11, 13, 20, 21, 51] are common examples of synchronous method, which apply a shared noise timestep to all frames. These models have demonstrated promising results, but their reliance on equal noise levels and fixed-length sequences limits their ability to generate videos with varied lengths. To address these limitations, some recent studies have tried a "chunked" approach, where multiple frames are generated simultaneously based on a few preceding ones [2, 6, 19, 38]. While this approach helps to reduce computational complexity, it often suffers from temporal inconsistencies and motion discontinuities due to the limited temporal context.
+
+Asynchronous video generation models, in contrast, allow each frame to be corrupted by different noise levels, making them more adaptable to frames with varying com
+
+plexities. For example, auto-regressive video generative models [9, 14, 17, 33, 43, 45] generate each frame based on previous clear frames and add noise to future frames, which helps create variable-length videos. However, they often face inconsistencies between training and inference, causing issues like error accumulation [34]. Asynchronous diffusion models [4, 18], which apply independent noise to each frame, offer more flexibility but face challenges in training stability and convergence efficiency [18].
+
+To overcome these challenges, we propose Auto-Regressive Diffusion (AR-Diffusion). First, to make the generation process more efficient, we introduce an Auto-Regressive Video Auto-Encoder (AR-VAE), which compresses video frames into compact, continuous latent features. AR-VAE consists of a time-agnostic video encoder that extracts features without considering the temporal correlations, and a temporal causal video decoder that reconstructs the frames with temporal casual attention to maintain temporal consistency. We then propose the AR-Diffusion framework, which combines the strengths of both auto-regressive and diffusion methods. By applying diffusion to gradually corrupt video frames during both training and inference, it reduces discrepancies between these phases, which helps prevent issues like error accumulation. Akin to auto-regressive models, AR-Diffusion employs temporal causal attention and allows earlier video frames to maintain clearer content compared to later ones through asynchronous frame-wise timesteps, thus supporting adaptive inference and facilitating the generation of videos of varied lengths. Unlike previous methods, AR-Diffusion applies a unique non-decreasing constraint on the noise levels: earlier frames remain clearer while later frames get more noise. This helps maintain a natural and coherent progression of generated content, resulting in smoother videos. As illustrated in Fig. 1, compared to existing asynchronous video diffusion models, our non-decreasing constraint can significantly reduce the search space of timestep compositions, thus improving training stability and speeding up convergence.
+
+In addition, we introduce two specialized timestep schedulers. During training, we employ the Frame-oriented Probability Propagation (FoPP) scheduler to balance the sampling of timestep compositions and frame-specific timesteps, ensuring that the model can be well generalized to different inference settings. During inference, we introduce the Adaptive-Difference (AD) scheduler, which allows the timestep difference between neighboring frames to vary adaptively. This flexibility supports both auto-regressive asynchronous and diffusion-based synchronous generation, enhancing adaptability during the inference process.
+
+We have conducted comprehensive experiments to validate the effectiveness and efficiency of our proposed method. The results show that our method achieves competitive and state-of-the-art (SOTA) performance on four challenging
+
+benchmarks, including FaceForensics [26], Sky-Timelapse [42], Taichi-HD [29], and UCF-101 $[32]^3$ . In particular, our AR-Diffusion surpasses the previous SOTA asynchronous video diffusion model [18] by $60.1\%$ FVD score on the UCF-101 dataset. Furthermore, we explore the impact of varying timestep differences in video generation across multiple benchmarks, demonstrating that an appropriate timestep difference can significantly enhance the generation performance. Specifically, on the Taichi-HD dataset, an optimal timestep difference can bring a 14.6 and 5.4 improvement in the FVD score compared to synchronous and auto-regressive video generation inference settings, respectively.
+
+Our contributions are summarized as follows:
+
+- We introduce AR-VAE and propose a novel video generative model called AR-Diffusion, which combines the benefits of both asynchronous auto-regressive and synchronous diffusion models.
+- We introduce a novel FoPP timestep scheduler during training, which balances uniform sampling of timestep compositions and frame-specific timesteps.
+- We propose an AD video scheduler for inference, which allows the timestep difference between neighbor frames to be adaptive.
+- Extensive experiments demonstrate the effectiveness and efficiency of our proposed method, validating the necessity of allowing asynchronous timesteps and the importance of finding an optimal timestep difference.
+
+# 2. Related Works
+
+# 2.1. Synchronous Video Generation
+
+Synchronous video generation models apply consistent noise or transformations across all video frames, maintaining uniform information entropy and temporal coherence throughout the sequence. Diffusion-based video generative models [1, 5, 10-13, 20, 21, 23, 30, 39, 40, 44, 48-51], are commonly used in this category, as they employ an equal timestep scheduler during both training and inference to ensure consistency across frames. VDM [13] was the first to apply diffusion models to video generation, which introduced a 3D U-Net architecture for video synthesis. Building upon this, models such as LVDM [11] and FDM [10] adopted similar strategies, using identity noise timesteps across different video frames to ensure temporal consistency. Imagen Video [12] and other subsequent works like Make-A-Video [30], Magic Video [51] further improved upon these methods by incorporating spatio-temporally factorized architectures. Recent models such as Lavie [40], PixelDance [49], Open-Sora [50] and Latte [20] have extended these techniques by utilizing larger training datasets and advanced model architectures to enhance generalization and visual fidelity.
+
+In addition to diffusion-based methods, GAN-based approaches have also significantly contributed to synchronous video generation. A collection methods, such as MoCoGAN [36], DIGAN [47], StyleVideoGAN [8], MoStGAN-V [28] and LongVideoGAN [3], achieve temporal consistency by synchronizing content representations across frames while allowing motion-specific variations. Although these methods have shown promising results in capturing temporal dynamics, GAN-based models face challenges such as mode collapse and training instability, which makes it difficult to maintain high-fidelity performance on challenging datasets.
+
+To alleviate the limitations of the equal timestep scheduler, recent researchers have investigated chunked autoregressive generation based on diffusion models, which predict multiple frames in parallel based on a few preceding ones. Methods like MCVD [38], SEINE [6], and VideoFusion [19] reduce computational complexity by generating frames in chunks. However, the temporal context in this approach is limited, thus resulting in inconsistent temporal dynamics.
+
+# 2.2. Asynchronous Video Generation
+
+Asynchronous video generation methods allow each video frame to be processed with distinct noise levels, offering greater adaptivity in handling varying information entropy across frames. These methods are particularly well-suited for generating videos with variable lengths, as they can be naturally extended to longer tokens or generate subsequent video frames in a first-in-first-out manner[15, 16]. Auto-regressive video generative methods is a representative asynchronous approach [9, 14, 17, 33, 43, 45], which generate each frame sequentially by conditioning on the previously generated ones. This approach allows for flexible, variable-length generation but often introduces inconsistencies between training and inference, leading to issues such as error accumulation and degraded quality in long sequences [34].
+
+Asynchronous diffusion models offer a more flexible approach by applying independent noise timesteps to each video frame[18, 27, 41]. For example, Rolling Diffusion [27] employs a sliding window denoising process for better temporal dynamics. Diffusion Forcing [4] and FVDM [18] use frame-specific noise levels, which enhances sampling flexibility and enables better handling of temporal variability. However, these models still face challenges in achieving stable training [18] and are often outperformed by synchronous methods due to the expanded search space introduced by the independent noise timesteps for each frame.
+
+# 3. Methods
+
+In this section, we provide a detailed explanation of our proposed method. An overview of the entire framework is illustrated in Fig. 2. We represent a video as $\mathbf{x} \in R^{F \times H \times W \times C}$ , where $F$ is the number of video frames, $H$ is the height, $W$ is the width, and $C$ is the number of channels. Our AR-VAE
+
+encodes a video $\mathbf{x}$ into features $\mathbf{z} \in R^{F \times L \times D}$ , where $L$ and $D$ are the length and dimension of latent tokens, respectively. $z_{i}$ represents the latent feature of the $i$ -th video frame $x_{i}$ . We employ $T$ diffusion timesteps, and the noise timestep for the $i$ -th video frame is denoted as $t_{i}$ . A possible timestep composition for all $F$ video frames can be represented as $\langle t_{1}, t_{2}, \ldots, t_{F} \rangle$ , $1 \leq t_{i} \leq T, 1 \leq i \leq F$ . Different diffusion models employ different constraints on these timestep compositions, which will be detailed in Sec. 3.2.
+
+# 3.1.AR-VAE
+
+Our AR-VAE model is built upon on a Transformer-based 1-Dimensional Tokenizer (Titok) [46], which encodes an image into $L$ discrete tokens. TiTok provides a more compact latent representation, resulting in substantially more efficient and effective encoding compared to conventional techniques. Therefore, our AR-VAE extends Titok's framework to video sequences. As illustrated in Fig. 2(a), we first divide each video frame into frame patches. These frame patches are then concatenated with $L$ learnable video token embeddings into the Transformer-based video encoder. Through crossattention, these token embeddings can effectively capture the video content, thereby serving as visual tokens that represent each video frame. In the original Titok, a vector-quantization module was used to quantize and discretize the image tokens. However, in AR-VAE, we remove this module and instead use the features output by the first normalization layer of the video decoder to represent videos, allowing continuous representation of video features.
+
+During decoding, learnable patch tokens are used as placeholders for the patches of each video frame, and these tokens are shared across different frames. This mechanism ensures that each patch token can interact with others within the same frame to maintain consistency during reconstruction. As shown in the gray solid lines in the video decoder in Fig. 2(a), each patch token is capable of interacting with other patch tokens and visual tokens of the current frame via full attention. Here, we further modify the video decoder to be temporally causal, enhancing temporal coherence and facilitating potential future applications in image auto-encoding. Specifically, patch tokens from subsequent video frames can refer to latent tokens from previous frames, which strengthens their temporal correlations and improves temporal consistency. We represent such reference with dotted and directed lines in Fig. 2(a), indicating that the reference is unidirectional; In other words, video tokens in preceding frames cannot access patch tokens from subsequent video frames. Finally, the video encoder and decoder are together optimized to reconstruct the frame patches. To enhance the clarity of reconstructed video frames, we incorporate an additional adversarial training loss [7]. Moreover, the dimensionality of the video features $D$ is reduced to facilitate the optimization of the follow-up AR-Diffusion by
+
+
+(a) AR-VAE
+
+
+(b) AR-Diffusion
+Figure 2. The overall framework of our proposed (a) AR-VAE and (b) AR-Diffusion. AR-VAE encodes videos into latent video tokens and AR-Diffusion models asynchronous video generation in the latent space.
+
+removing parameters associated with later dimensions.
+
+# 3.2. AR-Diffusion
+
+As illustrated in Fig. 2, AR-Diffusion employs a Transformer with temporal causal attention as its backbone. The AR-Diffusion model takes noisy tokens as input and is optimized to output clean tokens. During training, clean video tokens are corrupted according to a sampled timestep composition, and $x_0$ prediction loss is used to optimize AR-Diffusion. During inference, AR-Diffusion transforms a pure noise into a realistic video sample by iteratively performing the following steps: 1) Predict a clean sample based on the noisy input; 2) Recorrupt the predicted clean sample based on the corresponding timestep composition; 3) Feed the corrupted result into the model for next-step prediction. We discuss the necessity of temporal casual attention and $x_0$ prediction loss in the appendix.
+
+Diffusion Theory Following [25], each frame feature $z_{i}^{0}$ (i.e. $z_{i}$ ) is corrupted by $T$ steps during the forward diffusion process using the transition kernel:
+
+$$
+q \left(z _ {i} ^ {t _ {i}} \mid z _ {i} ^ {t _ {i} - 1}\right) = \mathcal {N} \left(z _ {i} ^ {t _ {i}}; \sqrt {1 - \beta_ {t _ {i}}} z _ {i} ^ {t _ {i} - 1}, \beta_ {t _ {i}} \mathbf {I}\right) \tag {1}
+$$
+
+$$
+q \left(z _ {i} ^ {t _ {i}} \mid z _ {i} ^ {0}\right) = \mathcal {N} \left(z _ {i} ^ {t _ {i}}; \sqrt {\bar {\alpha} _ {t _ {i}}} z _ {i} ^ {0}, (1 - \bar {\alpha} _ {t _ {i}}) \mathbf {I}\right) \tag {2}
+$$
+
+where $\{\beta_t\in (0,1)\}_{t = 1}^T$ is a set of hyper-parameters, $\alpha_{t} = 1 - \beta_{t}$ and $\bar{\alpha}_t = \prod_{i = 1}^t\alpha_i$ . Based on Eq. (2), we can obtain the corrupted feature $z_{i}^{t_{i}}$ directly given the timestep $t_i$ during the training and inference phases as follows:
+
+$$
+z _ {i} ^ {t _ {i}} = \sqrt {\bar {\alpha} _ {t _ {i}}} z _ {i} ^ {0} + (1 - \bar {\alpha} _ {t _ {i}}) \epsilon_ {t _ {i}} \tag {3}
+$$
+
+where $\epsilon_{t_i}$ is a noise feature sampled from an isotropic Gauss distribution $\mathcal{N}(0,\mathbf{I})$ . The reverse diffusion process $q(z_i^{t_i - 1}|z_i^{t_i},z_i^0)$ has a traceable distribution:
+
+$$
+q \left(z _ {i} ^ {t _ {i} - 1} \mid z _ {i} ^ {t _ {i}}, z _ {i} ^ {0}\right) = \mathcal {N} \left(z _ {i} ^ {t _ {i} - 1} \mid \tilde {\mu} _ {t _ {i}} \left(z _ {i} ^ {t _ {i}}, z _ {i} ^ {0}\right), \tilde {\beta} _ {t _ {i}} \mathbf {I}\right) \tag {4}
+$$
+
+where $\tilde{\mu}_{t_i}(z_i^{t_i},z_i^0) = \frac{1}{\sqrt{\alpha_{t_i}}} (z_i^{t_i} - \frac{\beta_{t_i}}{\sqrt{1 - \bar{\alpha}_{t_i}}}\epsilon_{t_i}),\epsilon_{t_i}\sim \mathcal{N}(0,\mathbf{I}),$ and $\tilde{\beta}_{t_i} = \frac{1 - \bar{\alpha}_{t_i - 1}}{1 - \bar{\alpha}_{t_i}}\beta_{t_i}$
+
+During training, $x_0$ prediction optimizes the model to predict $z_i^0$ based on $z_i^{t_i}$ . During inference, we can obtain $z_i^{t_i - 1}$ based on input $z_i^{t_i}$ and predicted $z_i^0$ using Eq. 4.
+
+Non-decreasing Timestep Constraint. In synchronous diffusion models [13], a shared noise timestep is applied to all video frames during each training and inference step. This constraint can be formulated as $t_1 = t_2 = \ldots = t_F$ . In a typical scenario with $F = 16$ and $T = 1000$ , the number of possible timestep compositions satisfying this constraint is $\mathcal{O}(1e3)$ , which significantly limits the flexibility of the model. Conversely, recent asynchronous diffusion models [4] allow each video frame to have an independently sampled noise timestep, expanding the number of possible timestep compositions to $\mathcal{O}(1e48)$ . However, this vast search space introduces redundancy, as many timestep combinations are never utilized during inference, leading to training instability [18], as discussed in the appendix.
+
+To overcome these challenges, we propose a nondecreasing timestep constraint, which can be formulated as $t_1 \leq t_2 \leq \ldots \leq t_F$ . Intuitively, this constraint ensures that earlier video frames remains as clear or clearer than subsequent frames. Under this constraint, the number of valid timestep compositions in the above-mentioned typical scenario becomes $\mathcal{O}(1e32)$ , providing greater diversity than the equal constraint while being significantly more stable than the independent sampling approach.
+
+# 3.3. FoPP Timestep Scheduler
+
+A significant challenge in training our AR-Diffusion is the demand for an appropriate timestep scheduler. During training, the timestep scheduler determines the specific timestep composition utilized to corrupt video frames. It is crucial since it determines how generative models can be general-
+
+| Timestep Constraint | Equal | Independent | Non-decreasing | | |
| Paths of ALL Timestep compositions | □→□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□口□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□☐□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□○ | □→□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□☐□□☐□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□☐□□口☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐ ☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☑☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☒☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐ |
| Composition Space Size | 3 | 27 | 10 | | |
| Num of Paths Passed Though Frame-specific Timestep | ☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1☐:1 | ☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9☐:9\( ☑ \) | ☐:6☐:3☐:1☐:3☐:4☐:3☐:1☐:3☐:6 | | |
| Uniform Sampling of Timestep Composition vs Frame-specific Timestep | = | = | ≠ | | |
+
+Figure 3. Settings and properties of different timestep constraints when the number of frames and timesteps is set to be $F = 3$ and $T = 3$ , respectively.
+
+ized to different inference settings. Existing synchronous and asynchronous diffusion models employ timestep schedulers that either equally or independently sample timesteps for video frames. Specifically, synchronous diffusion models adopt an equal timestep scheduler, which first selects a random $t$ from the range of 1 to $T$ and then applies this $t$ as the noise timestep across all video frames. Conversely, asynchronous diffusion models implement a frame-wise independent timestep scheduler. This involves independently sampling a noise timestep $t_i \sim \mathcal{U}(1, T)$ for each video frame sequentially, where $i$ ranges from 1 to $F$ . Both equal and independent timestep schedulers naturally enable both uniformly sampling of timestep compositions and uniformly sampling of frame-specific timesteps, as illustrated in Fig. 3. However, the imposition of the non-decreasing constraint brings conflict between these two sampling uniformity in our AR-Diffusion, as it leads to varying frequencies of framespecific timesteps visited by all possible timestep compositions. To this end, a novel timestep scheduler is required that achieves a balance between these two sampling uniformity when training our AR-Diffusion.
+
+Given previous timestep schedulers, we intuitively design our timestep scheduler by uniformly sampling the noise timestep $t_1 \sim \mathcal{U}(1,T)$ for the first video frame, followed by $t_2 \sim \mathcal{U}(t_1,T)$ for the second frame, and continuing in this manner for subsequent frames. However, this approach results in significantly unbalanced probabilities for different timestep compositions. For instance, if the timestep for the first frame is sampled at $T$ , which occurs with a probability of $\frac{1}{1000}$ , then all subsequent frame timesteps must also be $T$ , due to our non-decreasing timestep constraint. Consequently, the composition $\langle t_1 = T, t_2 = T, \dots, t_F = T \rangle$ is sampled with a probability of $\frac{1}{1000}$ . Given that there are approximately $\mathcal{O}(1e32)$ possible timestep compositions in the typical setting, this probability is excessively high, leading to severe bias in the training process.
+
+To tackle this issue, we introduce the Frame-oriented Probability Propagation (FoPP) timestep scheduler. Firstly, we uniformly sample a frame index $f \sim \mathcal{U}(1,F)$ and a
+
+# Algorithm 1 Algorithm of the FoPP timestep scheduler
+
+Input: $T$ (Total timesteps), $F$ (Total frames)
+
+Output: $\langle t_1, t_2, \dots, t_F \rangle$
+
+Initializing matrixes $d^{s}$ $d^{e}\in N^{F\mathbf{x}T}$
+
+Randomly select $f\sim \mathcal{U}(1,F)$ and $t_f\sim \mathcal{U}(1,T)$
+
+1: // Sample timesteps for previous video frames
+
+2: for $i = f - 1$ to 1 do
+
+$$
+P ^ {e} = d ^ {e} [ i, 1: t _ {i + 1} + 1 ] / \operatorname {s u m} (d ^ {e} [ i, 1: t _ {i + 1} + 1 ])
+$$
+
+Sample $t_f$ from $\{1, \dots, t_{i+1}\}$ based on probability $P^e$
+
+3: end for
+
+4: // Sample timesteps for subsequent video frames
+
+5: for $i = f + 1$ to $F$ do
+
+$$
+P ^ {s} = d ^ {s} [ i, t _ {i - 1}: T + 1 ] / \operatorname {s u m} (d ^ {s} [ i, t _ {i - 1}: T + 1 ])
+$$
+
+Sample $t_f$ from $\{t_{i - 1},\dots,T\}$ based on $P^s$
+
+6: end for
+
+corresponding timestep $t\sim \mathcal{U}(1,T)$ ,ensuring a uniform distribution of timesteps across all video frames.
+
+Then, we utilize the methodology of dynamic programming to calculate and propagate the probability of each timestep for previous and subsequent video frames that can be visited by all possible timestep compositions. In this way, we uniformly sample a timestep composition conditioned on $t_f = t$ . In particular, we first use $d_{i,j}^s$ , $1 \leq i \leq F$ , $1 \leq j \leq T$ to represent the total number of timestep compositions that satisfies $\langle t_i = j, t_{i+1}, \dots, t_F \rangle$ and the nondecreasing constraint. Here, $\langle t_i = j, t_{i+1}, \dots, t_F \rangle$ means that each timestep composition is starting with the $i$ -th video frame at timestep $t_i = j$ . Then, we calculate $d_{i,j}^s$ with $i$ from $F$ to 1 and $j$ from $T$ to 1 using dynamic programming, where $d_{*,T} = 1$ , $d_{F,*} = 1$ , and the transition equation being $d_{i,j} = d_{i,j-1} + d_{i-1,j}$ . Then the visit probability of the timestep $k \in [K,T]$ of the subsequent video frame $i$ , given $i > f$ and $t_{i-1} = K$ , is $\frac{d_{i,k}^s}{\sum_{j=K}^{T} d_{i,j}^s}$ . Similarly, we calculate $d_{i,j}^e$ , which represents the total number of timestep compositions that satisfy $\langle t_1, t_2, \dots, t_i = j \rangle$ and the non-decreasing constraint. Then the visit probability of the timestep $k \in [1,K]$ of the previous video frame $i$ , given $i < f$ and $t_{i+1} = K$ , is $\frac{d_{i,k}^e}{\sum_{j=1}^{K} d_{i,j}^e}$ .
+
+Finally, the timesteps of previous or subsequent video frames are sampled one by one based on corresponding probabilities. The methodology is detailed in Algorithm 1.
+
+# 3.4. AD Timestep Scheduler
+
+During inference, a timestep scheduler is utilized to regulate a sequence of timestep compositions that starts from $\langle t_1 = T, t2 = T, ..., t_F = T \rangle$ to $\langle t_1 = 0, t2 = 0, ..., t_F = 0 \rangle$ . In other words, it determines which timestep composition is used in each sampling step. Here, we introduce an AD timestep scheduler, which supports adaptive video generation and accommodates both asynchronous auto-regressive and synchronous generation. Specifically, the AD timestep
+
+schedule makes the timestep difference between neighboring video frames as an adaptive variable $s$ . For timesteps $t_i$ and $t_{i-1}$ of consecutive video frames, we ensure that the following condition holds:
+
+$$
+t _ {i} = \left\{ \begin{array}{l l} t _ {i} + 1, & \text {i f} i = 1 \text {o r} t _ {i - 1} = 0, \\ \operatorname {m i n} \left(t _ {i - 1} + s, T\right), & \text {i f} t _ {i - 1} > 0 \end{array} \right. \tag {5}
+$$
+
+Specifically, when the previous video frame is none or clean, the current video frame focuses on the denoising of itself; Otherwise, it keeps denoising with a timestep difference of $s$ than its previous video frame. Notably, the synchronous diffusion model and the auto-regressive generative model represent two distinct cases within our variable difference timestep scheduler, corresponding to $s = 0$ and $s = T$ , respectively. Intuitively, a smaller $s$ results in neighboring video frames having more similar content, whereas a larger $s$ introduces greater content variability. Importantly, we apply a mask to those frame latents for which the noise timesteps remain unchanged.
+
+# 4. Experiments
+
+# 4.1. Setups
+
+Datasets. Following previous video generation methods [33, 34], we conduct our experiments on four challenging datasets: FaceForensics [26], Sky-Timelapse [42], Taichi-HD [29], and UCF-101 [32].
+
+Evaluation metrics. For quantitative evaluation, we use FID-img, FID-vid, and FVD [37] to measure the realism of generated videos. For all metrics, the lower the score, the better the effect. We consider two different clip lengths (16 and 128) for FVD, where we denote $FVD_{16}$ and $FVD_{128}$ as the FVD score measured on video clips of lengths 16 and 128, respectively.
+
+Implementation Details. Our experiments were conducted on videos with a resolution of $256^2$ and on 8 NVIDIA A800-40G GPUs. For the AR-VAE training, we configured the length and dimension of the video latent features at $L = 32$ and $D = 4$ , respectively. We initialized our AR-VAE using the publicly available checkpoint from Titok [46]. Initially, each AR-VAE was trained for 50,000 steps on individual video frames using typical reconstruction loss [24]. Subsequently, the adversarial loss was incorporated for an additional 450,000 training steps to further refine the model. Finally, we integrated temporal causal attention into our video decoder within the AR-VAE and conducted optimization across all parameters over an additional 100,000 steps. The batch size is 16 per GPU and the learning rate is 1e-4. We developed our AR-Diffusion using a Transformer-based diffusion model, specifically DiT [22]. Initially, video latent features are rescaled by a factor of 0.5 before input into AR-Diffusion. The training configuration includes a batch size of 16 per GPU, with gradient accumulation over 8 steps.
+
+The learning rate is set at 2e-4 for the initial 100,000 training steps, followed by a fine-tuning phase for an additional 50,000 steps at a reduced rate of 1e-5. Techniques such as exponential moving average over all parameters, gradient clipping, and noise clipping are also utilized.
+
+# 4.2. Quantitaive Comparison
+
+We compare our proposed AR-Diffusion with other methods on four challenging datasets, including FaceForensics [26], Sky-Timelapse [42], Taichi-HD [29] and UCF-101 [32]. As shown in Table 1, our AR-Diffusion model achieves lower $FVD_{16}$ and $FVD_{128}$ scores compared to other generative methods, which indicates better video quality and temporal consistency. For example, on the FaceForensics dataset, AR-Diffusion achieves an $FVD_{16}$ of 71.9 and an $FVD_{128}$ of 265.7, respectively, outperforming most of the other models, including PVDM and Diffusion Forcing. On the Sky-Timelapse dataset, AR-Diffusion achieves an $FVD_{16}$ of 40.8, which is lower than all the other methods, showcasing its superior performance in generating high-quality temporal sequences. On the Taichi-HD dataset, AR-Diffusion achieves an $FVD_{16}$ of 66.3 and an $FVD_{128}$ of 376.3, outperforming all the other models including synchronous and asynchronous diffusion-based models, as well as generative adversarial models. On the more complex UCF-101 dataset, AR-Diffusion achieves an $FVD_{16}$ of 186.6 and an $FVD_{128}$ score of 572.3, which significantly outperforms all the other models. These results clearly demonstrate the superiority of AR-Diffusion across diverse datasets, establishing a new benchmark in video generation quality and consistency.
+
+Table 2 presents quantitative results for AR-Diffusion with different settings of the timestep difference $s$ , which controls the generation process and provides a trade-off between generation performance and efficiency. Notably, $s = 0$ corresponds to synchronous diffusion generation, while $s = 50$ represents auto-regressive generation. The table reports performance on three metrics: FID-img, FID-vid, and FVD for both 16-frame and 128-frame video generation. For 16-frame video generation, AR-Diffusion generally achieves competitive FVD scores with $s$ values between 0 and 15, depending on the dataset. For example, on the FaceForensics and Sky-Timelapse datasets, the best FVD scores are achieved when $s = 0$ , indicating that synchronous generation provides optimal quality in this context. On Taichi-HD, $s = 10$ provides the lowest FVD scores 66.3, suggesting that a moderate combination of synchronous and auto-regressive steps yields improved performance for this dataset. On UCF101, the lowest FVD score of 186.6 is obtained with $s = 15$ , showing the effectiveness of moderate timestep values in balancing temporal coherence and quality for complex datasets. As $s$ increases beyond 15, FVD scores tend to increase, which suggests a reduction in the temporal quality of generated videos. In addition, inference time also increases with
+
+Table 1. Quantitative comparison on four challenging datasets: Taichi-HD [29], Sky-Timelapse [42], FaceForensics [26], and UCF-101 [32].
+
+ | Taichi-HD [29] | Sky-Timelapse [42] | FaceForensics [26] | UCF-101 [32] |
| FVD16 | FVD128 | FVD16 | FVD128 | FVD16 | FVD128 | FVD16 | FVD128 |
| Generative Adversarial Models |
| MoCoGAN [36] | - | - | 206.6 | 575.9 | 124.7 | 257.3 | 2886.9 | 3679.0 |
| + StyleGAN2 backbone | - | - | 85.9 | 272.8 | 55.6 | 309.3 | 1821.4 | 2311.3 |
| MoCoGAN-HD [35] | - | - | 164.1 | 878.1 | 111.8 | 653.0 | 1729.6 | 2606.5 |
| DIGAN [47] | 128.1 | 748.0 | 83.11 | 196.7 | 62.5 | 1824.7 | 1630.2 | 2293.7 |
| StyleGAN-V [31] | 143.5 | 691.1 | 79.5 | 197.0 | 47.4 | 89.3 | 1431.0 | 1773.4 |
| MoStGAN-V [28] | - | - | 65.3 | 162.4 | 39.7 | 72.6 | - | - |
| Auto-regressive Generative Models |
| VideoGPT [43] | - | - | 222.7 | - | 185.9 | - | 2880.6 | - |
| TATS [9] | 94.6 | - | 132.6 | - | - | - | 420 | - |
| Synchronous Diffusion Generative Models |
| Latte [20] | 159.6 | - | 59.8 | - | 34.0 | - | 478.0 | - |
| PVDM [48] | 540.2 | - | 55.4 | 125.2 | 355.9 | - | 343.6 | 648.4 |
| LVDM [11] | 99.0 | - | 95.2 | - | - | - | 372.9 | - |
| VIDM [21] | 121.9 | 563.6 | 57.4 | 140.9 | - | - | 294.7 | 1531.9 |
| Asynchronous Diffusion Generative Models |
| FVDM [18] | 194.6 | - | 106.1 | - | 55.0 | - | 468.2 | - |
| Diffusion Forcing [4] | 202.0 | 738.5 | 251.9 | 895.3 | 99.5 | 555.2 | 274.5 | 836.3 |
| AR-Diffusion (ours) | 66.3 | 376.3 | 40.8 | 175.5 | 71.9 | 265.7 | 186.6 | 572.3 |
+
+Table 2. Quantitative results with different values of timestep $s$ . We utilize a DDIM sampler with 50 sampling steps in total.
+
+| s | FaceForensics [26] | Sky-Timelapse [42] | Taichi-HD [29] | UCF-101 [32] | Inference Time (s) |
| FID-im | FID-vid | FVD | FID-im | FID-vid | FVD | FID-im | FID-vid | FVD | FID-im | FID-vid | FVD |
| 16-frame Video Generation |
| 0 | 14.0 | 6.9 | 71.9 | 10.0 | 9.2 | 40.8 | 13.8 | 9.2 | 80.9 | 30.3 | 17.6 | 194.4 | 2.4 |
| 5 | 14.0 | 6.2 | 78.1 | 11.1 | 11.6 | 55.2 | 13.0 | 5.9 | 66.3 | 30.0 | 17.7 | 194.0 | 5.2 |
| 10 | 13.6 | 6.1 | 84.4 | 10.3 | 11.2 | 57.6 | 12.4 | 5.8 | 70.9 | 30.1 | 18.8 | 212.2 | 7.9 |
| 15 | 14.3 | 6.6 | 83.5 | 9.4 | 11.4 | 55.6 | 12.2 | 5.8 | 69.4 | 30.0 | 16.3 | 186.6 | 10.8 |
| 20 | 14.8 | 6.3 | 83.3 | 9.2 | 10.9 | 56.3 | 12.7 | 6.0 | 67.0 | 31.0 | 17.4 | 201.1 | 13.6 |
| 25 | 14.1 | 6.1 | 79.0 | 9.7 | 10.5 | 48.4 | 12.9 | 6.5 | 75.1 | 29.6 | 17.3 | 191.6 | 16.4 |
| 50 | 14.2 | 6.1 | 82.8 | 10.1 | 10.7 | 50.6 | 13.1 | 5.9 | 71.7 | 29.5 | 17.1 | 192.6 | 30.5 |
| 128-frame Video Generation |
| 5 | 14.7 | 9.5 | 265.7 | 12.2 | 25.2 | 185.1 | 8.9 | 10.8 | 376.3 | 32.5 | 24.4 | 592.7 | 42.1 |
| 10 | 15.2 | 8.9 | 278.1 | 12.1 | 23.9 | 182.6 | 8.8 | 12.2 | 401.9 | 31.5 | 24.9 | 605.3 | 78.0 |
| 25 | 15.4 | 9.3 | 348.6 | 12.2 | 22.8 | 175.5 | 8.8 | 12.3 | 402.5 | 31.8 | 23.3 | 572.3 | 184.8 |
+
+larger $s$ values, indicating a trade-off between efficiency and the use of auto-regressive steps. For 128-frame video generation, $s = 5$ achieves relatively lower FVD scores, demonstrating that a smaller $s$ value is beneficial for generating longer sequences while maintaining visual quality. Overall, the analysis indicates that a moderate value of $s$ (e.g., $s = 10$ for 16-frame generation and $s = 5$ for 128-frame generation) often strikes an effective balance between quality and inference efficiency across different datasets.
+
+# 4.3. Qualitative Comparison
+
+We qualitatively compare our method with prior works as in Figure 4. Samples of prior methods are obtained from [19, 21] or generated with their released codes and parameters [20]. On UCF-101, the GAN-based method DIGAN tends to produce video samples that lack distinctiveness. In contrast, TATS, which leverages a Transformer architecture and an interpolation strategy, creates more recognizable video samples. VIDM results in overly simplistic object motions. The asynchronous diffusion model Diffusion Forcing [4] yields videos with minimal motion, while our AR-Diffusion method produces samples that showcase both clear
+
+appearances and notable movements. On the Sky Time-lapse dataset, samples from DIGAN and TATS exhibit minimal motion and simplistic object representations. Conversely, Latte and VIDM enhance the detail and clarity of object boundaries, though their motion effects are still limited. In contrast, our AR-Diffusion method creates video samples characterized by dynamic movements and significantly enhanced visual details. Similarly, for the TaiChi-HD dataset, video samples from DIGAN and TATS show noticeable distortions in human appearances. While Latte, VIDM, and Diffusion Forcing [4] improve the depiction of human figures, their movements remain minimal. In contrast, samples produced by our AR-Diffusion method display significant movements and clearly defined object appearances.
+
+# 4.4. Ablation Study
+
+To systematically evaluate the contributions of different model components in our proposed AR-Diffusion model, we design various ablation models as shown in Table 3. Each ablation experiment is conducted on the Sky-timelapse dataset using 8 A800 GPUs without the fine-tuning stage. The baseline AR-Diffusion model achieves an FID of 12.2, an FVD-
+
+
+Figure 4. Qualitative comparison of existing video generative methods and our AR-Diffusion.
+
+
+
+
+
+Table 3. Ablation study on our AR-Diffusion.
+
+ | FID | FVD-img | FVD |
| AR-Diffusion | 12.2 | 13.4 | 62.8 |
| -FoPP Timesteps Scheduler | 11.0 | 16.8 | 101.0 |
| -Improved VAE | 13.1 | 29.6 | 148.3 |
| -Temporal Causal Attention | 15.9 | 50.2 | 209.8 |
| -x0 Prediction Loss | 27.9 | 58.0 | 257.6 |
| -Non-decreasing Constraint | 32.2 | 87.9 | 272.5 |
+
+img of 13.4 and an FVD of 62.8, indicating high video quality and temporal consistency. Removing the FoPP timestep scheduler leads to an increase in FVD to 101.0, demonstrating the necessity of appropriately sampling timestep composition during training. Our AR-VAE is improved by reducing the latent dimension from 12 to 4, employing temporal causal attention, and incorporating the adversarial training loss. Removing these improvements, the FVD score further increases to 148.3, illustrating their significant impact on generating high-quality video content. Eliminating temporal causal attention in the AR-Diffusion causes a substantial performance drop, with FID increasing to 15.9 and FVD rising to 209.8, underscoring its importance in maintaining temporal dependencies between frames. Replacing $x_0$ prediction with $\epsilon$ prediction has a particularly drastic effect, with FID increasing to 27.9 and FVD reaching 257.6, suggesting that this loss function is crucial for stable and consistent video generation. Finally, the absence of the non-decreasing constraint leads to the worst performance, with FID-img and FID-vid increasing to 32.2 and 87.9, respectively, and FVD reaching 272.5, indicating that
+
+this constraint is essential for maintaining quality during diffusion steps. Overall, the ablation study demonstrates that each component significantly contributes to the performance of AR-Diffusion, particularly the temporal causal attention, improved VAE, and $x_0$ prediction loss.
+
+# 5. Conclusion
+
+In this paper, we present a novel auto-regressive video diffusion model, which is called AR-Diffusion. Targeting asynchronous video generation, AR-Diffusion introduces a novel non-decreasing timestep constraint, which significantly reduces the search space and thus stabilizes the training procedure. During training, the FoPP timestep scheduler is used to optimize AR-Diffusion with a balanced sampling of timestep compositions. During inference, the AD timestep scheduler is employed to regulate a sequence of timestep compositions for AR-Diffusion to produce a video sample. In conclusion, AR-Diffusion combines the advantages of both auto-regressive generative models and synchronous video diffusion models, obtaining competitive or SOTA results on four challenging benchmarks.
+
+Acknowledgement. This research is supported by Artificial Intelligence-National Science and Technology Major Project 2023ZD0121200 and the National Natural Science Foundation of China (6243000159 62102416), and the Key Research and Development Program of Jiangsu Province under Grant BE2023016-3.
+
+# References
+
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+# ARKit LabelMaker: A New Scale for Indoor 3D Scene Understanding
+
+Guangda Ji $^{1}$ Silvan Weder $^{1}$ Francis Engelmann $^{1,2}$ Marc Pollefeys $^{1}$ Hermann Blum $^{1,3}$
+
+$^{1}$ ETH Zürich $^{2}$ Stanford University $^{3}$ University of Bonn & Lamarr Institute
+
+# Abstract
+
+Neural network performance scales with both model size and data volume, as shown in both language and image processing. This requires scaling-friendly architectures and large datasets. While transformers have been adapted for 3D vision, a 'GPT-moment' remains elusive due to limited training data. We introduce ARKit LabelMaker, a large-scale real-world 3D dataset with dense semantic annotation that is more than three times larger than prior largest dataset. Specifically, we extend ARKitScenes [4] with automatically generated dense 3D labels using an extended LabelMaker pipeline [37], tailored for large-scale pre-training. Training on our dataset improves accuracy across architectures, achieving state-of-the-art 3D semantic segmentation scores on ScanNet and ScanNet200, with notable gains on tail classes. Our code is available at labelmaker.org and our dataset at huggingface.
+
+# 1. Introduction
+
+Recent advancements in deep learning on language [5, 26, 27] and 2D vision [1, 28, 29] have made tremendous progress, primarily driven by the abundance of training data available on the web for these modalities. Scaling this type of large-scale training to billions of data points has revealed surprising properties [38] and resulted in unprecedented performance gains, enabling entirely new applications. However, this approach is not directly applicable to 3D scene understanding, where real-world 3D data lacks web-scale abundance and demands labor-intensive ground truth annotations.
+
+While recent efforts aim to reduce this dependency through self-supervision [13, 49], distillation [23, 45], denoising [35], or open-set scene understanding [10, 18, 33, 40, 44], state-of-the-art 3D segmentation methods [21, 31, 40, 46] still rely on some level of direct supervision. Consequently, annotated data remains essential for learning these tasks, and constructing datasets of comparable scale to those in language and image generation remains a significant challenge. In this paper, we contribute the largest 3D real-world indoor semantic dataset and investigate key
+
+
+Figure 1. Our LabelMaker annotation data creates the world's largest real-world 3D scene annotation dataset.
+
+questions in 3D scene understanding: Is real-world data preferable to synthetic data? How can labeling efforts be minimized? Do current models benefit from increased real-world data?
+
+To address these questions, we leverage ARKit-Scenes [4], a large-scale 3D indoor dataset consisting of 3D reconstructions and RGB-D frames captured with consumer tablets. Although these scenes are annotated with 3D object bounding boxes, they lack the per-point annotations necessary for training competitive 3D segmentation models. To overcome this limitation, we augment the dataset with per-point semantic labels created through an automated pipeline. This approach enables us to produce the significantly larger dataset compared to prior 3D semantic segmentation dataset (see Fig. 1). Our dataset is suitable for (pre-)training any 3D semantic segmentation model. To validate the effectiveness of these extensive yet imperfect annotations, we use them to re-train various models and conduct comprehensive evaluations on widely-used 3D semantic segmentation benchmarks [9, 30].
+
+More specifically, we build on top of the recent LabelMaker [37] pipeline, which we extend into LabelMakerV2 with more and updated base models, a more general input data structure, as well as deployment scripts for large clusters through docker or SLURM. Using this pipeline, we process the entire ARKitScenes dataset, which takes 48'000 GPU hours on Nvidia 3090 GPUs. We further scale our pipeline beyond ARKitScenes to arbitrary scenes by integrating the iOS app Scanner 3D into LabelMakerV2, enabling automatic annotation of scenes recorded with consumer iPhones. In experiments, we use our automatically
+
+generated ARKitScenes labels to pre-train the currently most-used 3D segmentation methods, MinkowskiNet [7] and PTv3 [40]. We find that without labeling any data manually, extending the scale of real-world training data improves the performance of both models on multiple benchmarks, or achieves the same performance as with even more synthetic training data.
+
+In summary, we answer the following research question: "Does large-scale pre-training with automatic labels show similar trends in 3D as it does for language and image tasks?" through the following key contributions:
+
+- Generating the largest existing real-world 3D dataset with dense semantic annotations on 186 classes.
+- Improving over state-of-the-art PointTransformer on ScanNet200 by $2.1\%$ , on tail classes by $5.5\%$ mIoU.
+- Trade-off analysis between training in unsupervised settings, on synthetic data, and on auto-labeled real-world data providing guidance for future data scaling efforts.
+
+# 2. Related Works
+
+Datasets for 3D semantic segmentation. 3D semantic segmentation classifies each point in a 3D point cloud into a set of predefined semantic categories. Prominent datasets for training and evaluation include ScanNet [9]/ScanNet200 [30] consisting of $1.5\mathrm{k}$ scenes, and the Stanford 3D Indoor Scene Dataset [2] (S3DIS), which comprises 6 large-scale indoor areas with 271 rooms. Both datasets include RGB-D frames captured in the real world. In addition to real-world datasets, Structured3D [48] is a photo-realistic synthetic dataset with $3.5\mathrm{K}$ house designs, and Replica [32] provides 18 high-quality reconstructed scenes. ARKitScenes [4] is the most extensive collection of indoor scenes to date, with 5047 scans of 1661 unique scenes. RGB-D data is recorded with an Apple iPad equipped with a built-in LiDAR scanner. High-quality surface reconstruction and the bounding box for object detection are also provided. However, per-point annotations for semantic or instance segmentation are not included, so it cannot be directly used for training 3D segmentation models.
+
+LabelMaker. Weder et al. [37] is an automatic 3D semantic segmentation annotation pipeline that consolidates outputs from state-of-the-art 2D and 3D segmentation models with an additional feature for translating frame-wise 2D labels into consistent 3D point cloud labels. In this work, we employ an enhanced version of LabelMaker to create 3D semantic segmentation annotations for ARKitScenes.
+
+3D semantic segmentation models. Deep learning models for processing 3D input data can be classified into three main categories: voxel-based, point-based, and transformer-based methods. Voxel-based methods transform points into fixed-sized voxel grids before processing
+
+
+Figure 2. Dependency graph of the LabelMakerV2 pipeline. Our LabelMakerV2 pipeline has a clear dependency structure that has to be handled in the distributed processing of the data. This has to be especially respected when recovering from job failure. There, our recovery strategy checks for unfinished jobs in the dependency graph before submitting any new jobs to avoid unnecessarily wasting compute resources. The boxes with thick green frame donotes visualizable tasks. These are used during inspection and job quality assurance.
+
+them, such as the popular MinkowskiNet [7]. Mix3D [21] enhances MinkowskiNet through effective 3D data augmentation techniques. PonderV2 [49] explores self-supervised learning from RGB-D data to improve the performance of the MinkowskiNet architecture. Point-based methods include [3, 11, 16, 17, 24, 25, 34, 42]. However, there is a recent shift from models based on point-wise convolutions to point-based transformer models [15, 22, 31, 47]. Notable examples include PointTransformer [47] and its successors PTv2 [39], and PTv3 [40], which are developed towards better efficiency and scalability. Point Prompt Training [41](PPT) introduces a novel training paradigm enabling the simultaneous training of multiple datasets with diverse label spaces. Combining PTv3 with PPT achieves state-of-the-art performance on the ScanNet/ScanNet200 semantic segmentation benchmark.
+
+In this paper, we address a key limitation of existing datasets for 3D semantic segmentation: their small scale. We hypothesize that this constraint hampers the performance of commonly used models.
+
+# 3. Method
+
+# 3.1.LabelMaker Revisted
+
+As we build on LabelMaker [37], we briefly review its key steps. LabelMaker is an automatic pipeline for 2D and 3D semantic annotation, producing labels comparable in quality to human annotations [9]. It automatically generates semantic labels by leveraging an ensemble of base models to predict pixel-level semantics for each frame in an RGB-D trajectory. Since the base models predict segmentations in different label spaces (based on their training data), their predicted semantic labels are then mapped to a unified la
+
+bel space. Only through this mapping, the different base models can be used in a subsequent ensemble. Thus, [37] defined a mapping from every label space into a carefully curated label space based on wordnet synkeys [20]. After mapping all base model predictions to the unified label space, they are aggregated into a single consensus per frame of the RGB-D trajectory. This is the first stage of per-frame denoising. As the RGB-D trajectory provides multi-view information of the scene, the individual frames can be further denoised by lifting 2D predictions onto 3D points and performing per-point voting. The final labels can either be directly used as 3D labels for 3D semantic segmentation or projected into 2D and be used for training or evaluating 2D semantic segmentation models. In this paper, we improve this pipeline to robustly scale to large-scale datasets and show its benefit for pretraining 3D semantic segmentation models. In the following, we describe the improvements in more detail.
+
+# 3.2. Improving LabelMaker for Scaling
+
+While LabelMaker [37] introduced an automatic labeling tool that produces annotations comparable to human annotators, we enhance the pipeline with two modifications to further improve its performance, ensuring robust high-quality annotation for large-scale datasets. The complete pipeline is shown in Figure 2.
+
+Integrating Grounded-SAM. LabelMaker [37] employs several state-of-the-art base models in its ensemble, but does not utilize Segment Anything (SAM) [14], a 2D segmentation model trained on large-scale datasets that generalizes robustly across diverse scenarios. To scale LabelMaker to any environment, we aim to integrate this prior into the pipeline. However, efficiently leveraging this model for semantic segmentation is not straightforward. To address this, Grounded SAM combines Grounding DINO [19] with SAM [14]. Grounding DINO predicts instance bounding boxes based on semantic labels or natural language, while SAM generates high-quality segmentation masks for these boxes. We integrate this model by adapting it to LabelMaker's unified label space, allowing it to contribute as an additional vote in the ensemble.
+
+Aligning to Gravity. For optimal performance, many semantic segmentation models require the gravity direction to be aligned with the coordinate system used during training. However, large-scale datasets are not inherently gravity-aligned. For instance, in ARKitScenes, occasional phone rotations introduce inconsistencies in the orientation of 2D images. Passing these misoriented images to LabelMaker's base models degrades performance and leads to misclassifications, such as confusing the floor with the ceiling (see Fig. 3). Therefore, we project the sky direction, corresponding to the z-axis of ARKit's pose coordinate system (derived from the IMU), onto each 2D frame. We then compute the
+
+
+
+
+
+
+Without gravity alignment
+
+
+
+
+
+
+With gravity alignment
+Figure 3. Qualitative Evaluation of Gravity Alignment. Label-Maker annotation with and without gravity alignment. Without gravity alignment, floors may be misclassified as walls, walls as ceilings, as well as other orientation-dependent objects.
+
+angle $\alpha$ between the sky direction and the upward direction. Given this angle, we rotate the image by $k\cdot \frac{\pi}{2}$ , where $k = \arg \min_{s}(|s\frac{\pi}{2} -\alpha |)$ to align the sky direction roughly upward, and rotate the predicted segmentation back to its original orientation after inference to align it with its coordinate system.
+
+Omission of NeuS. In LabelMaker [37], an implicit surface model, NeuS [36] with a semantic head, is trained per scene as an optional 3D lifting and 2D denoising step. We omit this step due to its high computational cost. Moreover, NeuS optimizes its own scene geometry, which is poorly constrained in 'inside-out' scans of ARKitScenes, making point cloud label generation more complex than a simple coordinate lookup. Instead, we retain per-point voting from [37], as it proved the most stable in our initial exploration.
+
+# 4. Results
+
+# 4.1. Baselines
+
+We evaluate the effectiveness of our ARKitScenes LabelMaker dataset using two well-established and distinct network architectures: MinkowskiNet [7] and PointTransformer [8, 39-41]. MinkowskiNet remains the foundation of many top-performing models in 3D semantic segmentation benchmarks, with several modifications [21, 49] pro
+
+| Dataset | #train | #val | #test | real | #classes |
| Structured3D | 6519 | - | 1697 | x | 25 |
| S3DIS | 406 | - | - | ✓ | 13 |
| ScanNet/ScanNet200 | 1201 | 312 | 100 | ✓ | 20 / 200 |
| ScanNet++ | 230 | 50 | 50 | ✓ | 100 |
| ARKit LabelMaker | 4471 | 274 | 274 | ✓ | 186 |
+
+Table 1. Dataset Size. We provide by far the largest real-world labeled training dataset compared to existing real-world datasets. We provide automatically generated per-point semantic annotations for 4471 training scenes and 548 validation scenes.
+
+posed to enhance its performance. PointTransformer [40], a more recent architecture, achieves state-of-the-art results on the ScanNet and ScanNet200 benchmarks. Given that transformers generally benefit from large-scale training data, we also train on this architecture. From these two architectures, we derive three relevant baselines:
+
+Vanilla MinkowskiNet. This is the standard MinkowskiNet model based on [7], which most 3D semantic segmentation methods compare to. In this paper, we use the commonly used 'Res16UNet34C'variant of MinkowskiNet to guarantee fair comparison to all other baselines.
+
+Mix3D [21] is a data augmentation method for large-scale 3D scene segmentation that creates new training samples by merging two augmented scenes, effectively placing object instances into novel, out-of-context environments. This approach encourages models to infer semantics from local structures rather than relying on overall scene context. MinkowskiNet shows significant performance improvements when trained with Mix3D.
+
+PonderV2 [49]. Addressing the scarcity of 3D annotations involves two strategies, unsupervised feature learning and automated pseudo-labeling. PonderV2 [49] represents the former, using neural rendering objectives to learn 3D features without semantic annotations. Our work explores the latter, generating large-scale pseudo-labels through automatic annotation. While PonderV2 currently achieves state-of-the-art results in unsupervised settings, we compare both paradigms to quantify the relative merits of label-free feature learning versus pseudo-label-driven supervision for scaling 3D segmentation models.
+
+PointTransformerV3 (PTv3) [40] is a recently proposed method to accelerate transformer architectures and enable large-scale training by jointly training multiple datasets with diverse label spaces. This contrasts with the LabelMaker [37] approach, which translates label spaces to a common one before training. The combination of PTv3 and PPT achieves state-of-the-art performance on the ScanNet/ScanNet200 semantic segmentation benchmarks.
+
+# 4.2. Datasets and Evaluation Metrics
+
+ScanNet [9] comprises 1513 densely annotated scans across 707 distinct indoor scenes, totaling 2.5 million RGB-D frames. It stands as one of the most widely used and influential benchmark datasets for indoor 3D scene understanding. It is annotated by humans using the NYU40 label space and evaluated on a subset of 20 classes from NYU40.
+
+ScanNet200 [30]. While only 20 classes are used in the ScanNet benchmark, the original dataset is annotated with many more classes. ScanNet200 [30] leverages these annotations and organizes them into a new benchmark with 200 classes that are of higher-resolution than the original ScanNet classes. Given the large-number of different categories generated by our LabelMakerV2 pipeline, we also pre-train the models for this task and evaluate them on the ScanNet200 benchmark.
+
+ScanNet++ [43] is a dataset of 460 high-resolution 3D indoor scenes with dense semantic and instance annotations, captured using a high-precision laser scanner and registered images from a DSLR camera and RGB-D streams. It focuses on long-tail and multi-labeled annotations. Models are typically evaluated on 100 classes.
+
+Structured3D [48] is a large-scale indoor synthetic RGB-D dataset featuring 6519 training scenes and 1697 test scenes. It is annotated with a label space of 25 classes. Structured3D is only used in PTv3+PPT joint training and we adopt pre-processed version of these two datasets from [40].
+
+Matterport3D [6] is a large-scale RGB-D dataset containing 10,800 panoramic views from 194,400 RGB-D images across 90 building-scale scenes. We map the ScanNet200 label space to Matterport3D and use this dataset for zero-shot evaluation of our trained model.
+
+ARKit LabelMaker (Ours). This is the dataset generated with our method described above. The resulting dataset contains 5019 scenes, from which we take 4471 for training and 548 for validation according to the official train-val split provided by the original ARKitScenes [4] dataset. For every scene, we created 3D point cloud associated perpoint semantic labels in the original LabelMaker wordnet label space (186 classes). In some experiments, we project the dataset from wordnet label space to ScanNet200 label space to train it together with ScanNet200 dataset. We denote this converted dataset as ARKit LabelMaker $^{\mathrm{SN200}}$ . To increase efficiency and make the experimental settings comparable to previous studies, we perform down-sampling on 3D meshes to a voxel size of $2\mathrm{cm}$ . Normal information is preserved and down-sampled simultaneously. Table 1 illustrates the scale of each dataset. ARKit LabelMaker dataset is the largest annotated real-world indoor semantic dataset.
+
+| Method | Training Data | Val mIoU | Test mIoU |
| all | head | common | tail | all | head | common | tail |
| MinkUNet [7] |
| vanilla | ScanNet200 | 27.2 | 49.8 | 20.8 | 11.2 | 25.3 | 46.3 | 15.4 | 10.2 |
| fine-tune (Ours) | ARKit LabelMakerSN200 → ScanNet200 | 28.1 | 51.6 | 22.3 | 10.6 | 27.4 | 49.0 | 19.4 | 9.4 |
| co-training (Ours) | ARKit LabelMakerSN200 + ScanNet200 | 28.2 | 52.5 | 22.4 | 9.8 | - | - | - | - |
| PTv3 [40] |
| vanilla | ScanNet200 | 35.2 | 56.5 | 30.1 | 19.3 | 37.8 | - | - | - |
| fine-tune (Ours) | ARKit LabelMakerSN200 → ScanNet200 | 36.4 | 56.7 | 31.2 | 21.6 | - | - | - | - |
| fine-tune (Ours) | ARKit LabelMaker → ScanNet200 | 37.0 | 57.0 | 32.6 | 21.7 | 38.4 | 58.2 | 30.9 | 22.2 |
| PPT [40] | ScanNet200 + S3DIS + Structure3D → ScanNet200 | 36.0 | - | - | - | 39.3 | 59.2 | 33.0 | 21.6 |
| PPT(Our ablation) | ScanNet + ScanNet200 + Structure3D → ScanNet200 | 36.3 | 56.6 | 31.7 | 20.7 | - | - | - | - |
| PPT(Ours) | ScanNet + ScanNet200 + ScanNet++ + Structure3D + ARKit LabelMaker | 37.5 | 58.8 | 33.3 | 20.4 | 41.4 | 61.0 | 32.2 | 27.1 |
+
+Table 2. 3D Semantic Segmentation Scores on ScanNet200 [30]. To investigate our large-scale dataset also helps with long-tail categories, we evaluate it on the ScanNet200 dataset. For both MinkowskiNet [7] and PointTransformerv3 [40], we compare it to vanilla training as well as training procedure proposed in [40]. We can show that common neural networks benefit from pre-training on automatically generated large-scale annotations. We also report the head, common and tail classes mean IoU.
+
+| Method | Training Data | val | test |
| MinkUNet [7] |
| vanilla | ScanNet | 72.4 | 73.6 |
| PonderV2 [49] | ScanNet (self-supervised) → ScanNet | 73.5 | - |
| Mix3D [21] | ScanNet | 73.6 | 78.1 |
| fine-tune (Ours) | ARKit LabelMakerSN200 → ScanNet | 74.1 | - |
| PTv3 [40] |
| vanilla | ScanNet | 77.5 | 77.9 |
| fine-tune (Ours) | ARKit LabelMakerSN200 → ScanNet | 78.9 | - |
| fine-tune (Ours) | ARKit LabelMaker → ScanNet | 78.0 | 79.0 |
| PPT [40] | ScanNet + S3DIS + Structure3D | 78.6 | 79.4 |
| PPT (Ours) | ScanNet+ ScanNet200 + ScanNet++ + Structure3D + ARKit LabelMaker | 79.1 | 79.8 |
+
+Table 3. 3D Semantic Segmentation Scores. Comparing training strategies for two top-performing models (PointTransformerV3 [40] and MinkowskiNet [7]) on ScanNet20 [9]. Adding ARKit LabelMaker $^{\text{SN200}}$ through pre-training and co-training improves the performance for both models. With PonderV2 [49] and Mix3D [21], we compare large-scale pretraining to two other training strategies. Large-scale pre-training is superior to both, extensive data augmentation (Mix3D) and self-supervised pre-training (PonderV2).
+
+Metrics. We follow the standard metrics of the ScanNet 3D semantic segmentation task and compute the mean and per-class intersection-over-union (IoU), the mean per-class accuracy (mAcc) and the total per-point accuracy (tAcc).
+
+# 4.3. Experiment Settings
+
+We adopt three approaches to evaluate the effectiveness of our ARKitScenes LabelMaker dataset.
+
+Pre-training. To investigate whether automatic labels are useful to learn strong features from imperfect annotations, we pre-train both, MinkowskiNet and PointTransformerV3, on our generated ARKit LabelMaker $^{\mathrm{SN200}}$ dataset. Afterwards, we fine-tune the pretrained models on the ScanNet and ScanNet200 dataset, respectively.
+
+For MinkowskiNet, we employ the Res16UNet34C architecture as our backbone model. During pre-training, we utilize the AdamW optimizer with a learning rate of 0.01 and OneCycleLR scheduler, training the network for 600
+
+epochs. If the label space is changed for fine-tuning, we replace the classification head and exclusively train it with the same learning rate setting until convergence while the rest of the model is fixed. Then, the entire network undergoes fine-tuning with a learning rate of 0.001, while other settings are kept unchanged.
+
+For PTv3 [40], we follow [40] employing the AdamW optimizer with OneCycleLR for 800 epochs of training. Similar to the fine-tuning of MinkowskiNet, we initially freeze the backbone and then solely train the classification head until convergence. Then, we fine-tune on ScanNet or ScanNet200 with a reduced learning rate of 0.0006. Besides ARKit LabelMaker $^{\mathrm{SN200}}$ , we also pre-train PTv3 with ARKit LabelMaker in wordnet label space as the mapping from wordnet to ScanNet200 may reduce class diversity.
+
+Co-training with ScanNet200. With this experiment, we investigate whether ARKit LabelMaker can be seamlessly combined with existing datasets to increase dataset size and improve model performance. To this end, we merge ARKit LabelMaker $^{\mathrm{SN200}}$ with ScanNet200 and train a MinkowskiNet from scratch. Due to resource constraints, we conduct this experiment only with MinkowskiNet. The training setup follows the exact pre-training procedure described earlier for MinkowskiNet.
+
+Joint-training. We employ PTv3+PPT for joint training across multiple datasets and label spaces. In addition to ScanNet/ScanNet200, ScanNet++, and Structured3D, we incorporate our ARKit LabelMaker dataset. To maximize semantic class exposure, we adopt LabelMaker's WordNet label space. Our training setup follows the exact PTv3+PPT configuration from [40], using the AdamW optimizer with a OneCycleLR scheduler and a learning rate of 0.05. We also integrate the LabelMaker WordNet label space into the normalization layer and final classification head.
+
+| Pretrain Dataset | fine-tune val mIoU |
| scratch | 32.76 |
| 10% ARKit LabelMaker | 33.30 (+0.54) |
| 20% ARKit LabelMaker | 35.29 (+2.53) |
| 50% ARKit LabelMaker | 36.29 (+3.53) |
| 100% ARKit LabelMaker | 37.04 (+4.28) |
| Structured3D (re-sampled to ARKit LabelMaker size) | 32.21 |
+
+Table 4. PTv3 [40] pretrained on different portions of ARKit LabelMaker dataset and Structured3D resampled to be the same size as ARKit LabelMaker. We then fine-tune on ScanNet200 and report validation mIoU. These experiments show the scaling potential of PTv3 and the advantage of real-world over synthetic data.
+
+| Method | mIoU | mAcc | tAcc |
| ScanNet's Annotation | 17.7 | 21.3 | 70.6 |
| LabelMakerV1 | 16.3 | 20.3 | 75.0 |
| LabelMakerV2 w/o GSAM | 17.6 | 21.0 | 77.1 |
| LabelMakerV2 w/ GSAM | 18.5 | 22.7 | 76.9 |
+
+# 4.4. Experiments
+
+In Table 3, we present the results for the ScanNet dataset. For MinkowskiNet [7], we show that pre-training on our large-scale, real-world ARKit LabelMaker $^{\text{SN200}}$ dataset not only significantly improves the mean intersection-over-union compared to vanilla training but also outperforms other pre-training variants. Similar trends are observed in Table 2, which reports results on the ScanNet200 dataset. Co-training MinkowskiNet on ScanNet200 further confirms that our ARKit LabelMaker $^{\text{SN200}}$ dataset enhances training without introducing a domain gap relative to ScanNet200.
+
+Comparison to Self-supervision. Table 3 shows that pretraining on our imperfect yet automatically generated labels outperforms self-supervised pre-training (PonderV2 [49]) and extensive data augmentation (Mix3D [21]). This highlights the importance of direct supervision with large-scale training data for effective 3D segmentation.
+
+Comparison to Training on Synthetic Data. Table 2 shows that PTv3 pre-trained on ARKit LabelMaker achieves comparable or superior performance to large-scale multi-dataset joint training. The approach in [40] relies heavily on Structure3D, a synthetically generated dataset, for pretraining, motivating a deeper analysis in Table 4. We compare pretraining on different subset sizes of ARKit LabelMaker to an equivalent amount of synthetic data from Structure3D [48]. Even at smaller scales, pretraining with real-world ARKit LabelMaker data proves more effective than synthetic data, which can even degrade performance at limited sizes. These findings strongly indicate that autolabeling real-world recordings is significantly more effec
+
+Table 5. Evaluation of LabelMaker on 5 ScanNet scenes. We use the same ScanNet scenes in the original LabelMaker's paper with manual annotation in WordNet label space. Our LabelMakerV2 improves over ScanNet's manual annotation.
+
+| LabelMakerV2 Method Variant | mIoU | mAcc | tAcc |
| w/o GSAM w/o g-alignment | 7.1 | 10.0 | 45.1 |
| w/o GSAM w/ g-alignment | 10.3 | 13.4 | 70.6 |
| w/ GSAM w/o g-alignment | 7.9 | 11.0 | 44.9 |
| w/ GSAM w/ g-alignment | 12.9 | 15.7 | 73.6 |
+
+Table 6. We annotate three ARKitScenes scenes and perform ablation study of GSAM and gravity alignment. Our results show that both GSAM and gravity alignment are helpful to the performance. This demonstrate the contribution of our novelty in improving LabelMaker's pipeline. We also provide the visualization of ground truth labels and predictions of these scenes in Figure 5.
+
+tive per data point than relying on synthetic data.
+
+Effect on Long-tail Classes. For Point Transformer, integrating our ARKit LabelMaker into the joint training of PTv3+PPT results in a noticeable boost in validation and test mIoU. This version of PTv3 achieves state-of-the-art performance on both ScanNet and ScanNet200, with the latter benefiting significantly from improved tail class mIoU (Table 2, Figure 4). When comparing fine-tuned and vanilla models on the ScanNet200 validation set, our trained model shows a performance gain of $+0.5\%$ on head classes and $+2.4\%$ on tail classes. Compared to PTv3-PPT trained without ARKit LabelMaker, our model achieves a $+0.8\%$ gain on head classes and $+5.5\%$ on tail classes on the ScanNet200 test set. This effect persists even in a zero-shot setting on the Matterport3D dataset (Table 7). Including ARKit LabelMaker in training yields similar performance gains across Top-40 to Top-160 class sets. For MinkowskiNet, we do not observe a consistent improvement in tail class performance. On ScanNet200, validation mIoU slightly declines. In zero-shot evaluation on Matterport3D, the performance gain from adding ARKit LabelMaker $^{\mathrm{SN200}}$ over MinkowskiNet trained solely on ScanNet200 diminishes from Top-40 to Top-160 class sets.
+
+# 4.5. Ablation Studies
+
+Different Training Regimes. Between pre-training with ARKit LabelMaker and co-training with aligned labels, we observe no significant difference in Table 2. Co-training is primarily relevant for MinkowskiNet, as PTv3 allows for joint training across different output label spaces through PPT [40]. Increasing the dataset scale further through joint training on multiple datasets generally leads to better performance than pre-training solely on ARKit LabelMaker.
+
+Evaluation of LabelMakerV2. In Table 5, we evaluate our updated LabelMakerV2 pipeline on five ScanNet scenes with five manual annotations in LabelMaker's WordNet label space, sourced from the original LabelMaker. The current pipeline achieves higher accuracy than even ScanNet's original annotations. In Table 6, we conduct an ablation study to assess the performance improvements from inte
+
+
+Figure 4. Correctly predicted tail class points on ScanNet200 validation set. We compare the number of correctly predicted points of selected tail class in ScanNet200 validation sets between PTv3 trained from scratch and the PTv3-PPT trained with our datasets. With our dataset, Point Transformer gains more ability to detect rase classes. Tail classes that are not predicted by any models are ignored in this plot, and we present the full tail class performance difference in the supplementary.
+
+
+Figure 5. Visualization on ARKitScenes. From left to right: 3D scene, ground truth annotation (black regions indicate unannotated areas), LabelMaker annotations, OpenScene predictions.
+
+grating Grounded-SAM and gravity alignment. For this study, we manually annotate three ARKitScenes and provide additional visualizations in Figure 5. Figure 3 qualitatively demonstrates how gravity alignment corrects prediction errors in a video with continuous viewpoint rotation.
+
+Scaling Potential of LabelMaker and PTv3. In Table 4, we conduct an ablation study by varying the number of pretraining samples from the ARKit LabelMaker dataset and evaluating fine-tuning performance on ScanNet200. The log-linear relationship between loss and data size is well
+
+
+Figure 6. Self-captured scenes and the semantic segmentation generated by LabelMakerv2. This figure provides a qualitative impression of the segmentation quality obtained by LabelMakerV2. The color mapping is defined here.
+
+documented in large language models. In our experiments we cannot find such trend for validation loss at either the pre-training or fine-tuning stage. Instead, we find a log-linear relation between validation mIoU and dataset size from $20\%$ onwards, which in turn indicates further scaling opportunities for even larger datasets (Supplementary Fig E3). We also run a pre-training experiment with the same data volume from the synthetic Structured3D dataset, which showed no performance gain. This further highlights the importance of our pipeline.
+
+# 4.6. Transferability to other Domains
+
+Efficacy in Downstream task. Since ARKit LabelMaker is auto-labeled for 3D semantic segmentation, an important question is how useful this data generation approach is for other related 3D perception tasks. To assess this, we evaluate the general features learned through supervised training on our dataset by using PTv3 as the backbone and finetuning PointGroup [12] for 3D instance segmentation on ScanNet and ScanNet200. Results in Table 8 show a substantial performance improvement on ScanNet200 when incorporating our ARKit LabelMaker dataset. This suggests that auto-labeling as a method for scaling data is not limited to a single task but can serve as a general pretraining objective for learning robust features, akin to how ImageNet pretraining has become a standard for image encoders.
+
+Zero-shot Evaluation on Matterport3D. We perform inference on the Matterport3D [6] dataset using the ScanNet200 label space, and map the labels to the Top40/80/160 NYU classes as done in [23]. PTv3 trained with ARKit LabelMaker surpasses both directly supervised models and OpenScene [23], an open-vocabulary model. These
+
+| label space method | Top-40 NYU Classes | Top-80 NYU Classes | Top-160 NYU Classes |
| mIoU | mAcc | tAcc | mIoU | mAcc | tAcc | mIoU | mAcc | tAcc |
| MinkowskiNet [7] trained on Matterport3D (supervised) | - | 50.8 | - | - | 33.4 | - | - | 18.4 | - |
| MinkowskiNet trained on ScanNet200 | 33.1 | 43.5 | 74.5 | 19.9 | 28.4 | 72.3 | 11.7 | 17.5 | 71.5 |
| MinkowskiNet trained on ARKit LabelMakerSN200 + ScanNet200 | 38.9 | 49.6 | 77.5 | 23.2 | 32.7 | 75.3 | 13.6 | 20.6 | 74.5 |
| OpenScene[23] | - | 50.9 | - | - | 34.6 | - | - | 23.1 | - |
| vanilla PTv3 trained on ScanNet200 | 36.2 | 46.1 | 77.3 | 22.0 | 29.8 | 75.0 | 13.0 | 18.8 | 74.1 |
| PTv3-PPT without ARKit LabelMaker (Our reproduction) | 41.4 | 51.2 | 79.9 | 27.0 | 36.2 | 77.7 | 16.3 | 24.4 | 76.8 |
| PTv3-PPT trained with ARKit LabelMaker (Ours) | 43.8 | 53.6 | 80.6 | 29.1 | 38.2 | 78.5 | 17.3 | 26.0 | 77.6 |
+
+Table 7. Zero-shot evaluation on Matterport3D [6] test set region segmentation. We evaluate our trained PTv3 model on the ScanNet200 label space and map it to the top-40/80/160 NYU classes. Our models outperform fully-supervised MinkowskiNet and OpenScene.
+
+| Method | ScanNet [9] | ScanNet200 [30] |
| \( \mathrm{mAP}_{25} \) | \( \mathrm{mAP}_{50} \) | mAP | \( \mathrm{mAP}_{25} \) | \( \mathrm{mAP}_{50} \) | mAP |
| vanilla PTv3 PointGroup (from [40] | 77.5 | 61.7 | 40.9 | 40.1 | 33.2 | 23.1 |
| vanilla PTv3 PointGroup (reproduced) | 77.1 | 62.9 | 41.1 | 37.9 | 30.6 | 21.0 |
| PTv3-PPT PointGroup pretrained [40] | 78.9 | 63.5 | 42.1 | 40.8 | 34.1 | 24.0 |
| PTv3-PPT PointGroup pretrained w/ ARKit LabelMaker (Ours) | 78.5 | 62.6 | 41.4 | 42.9 | 34.9 | 24.5 |
+
+Table 8. Instance segmentation scores on ScanNet(200) [9, 30]. Our dataset improves instance segmentation as a downstream task. Pre-training with our dataset increases performance on both ScanNet and ScanNet200, with a significant gain on ScanNet200.
+
+results indicate that ARKit LabelMaker has sufficient scale and diversity of real-world appearance to strongly improve model generalization.
+
+Data Scaling via Mobile Integration. While LabelMaker demonstrates success in large-scale 3D training on ARK-ItScenes, the dataset's diversity remains limited. To scale our pipeline to arbitrary real-world environments, we integrate the iOS app Scanner 3D into LabelMaker, leveraging modern mobile devices' ubiquitous RGB-D capture capabilities. This integration enables automatic annotation of scenes recorded with consumer iPhones. We validate scalability by processing two self-captured scenes, a kitchen and a fireplace, recorded using an iPhone 12 Max in a holiday cottage. Figure 6 showcases reconstructed scenes and their semantic segmentations, confirming the pipeline's effectiveness for diverse real-world settings.
+
+# 4.7. Limitations & Broader Impact
+
+While we enhance LabelMaker [37] with an improved point cloud pipeline, we omit the generation of 2D segmentation maps. The computational cost of NeRF-based lifting across the entire ARKitScenes dataset exceeds our available resources, requiring approximately 12 additional GPU hours per scene. An interesting future research direction would be to explore more efficient 2D lifting methods and assess whether training 2D models on this data yields performance gains comparable to those observed for 3D models. Furthermore, 20 ARKitScenes scenes are excluded from processing due to missing pose data. Since LabelMakerV2 relies on accurate poses, future iterations of the software stack could incorporate techniques to reconstruct missing pose information, enabling broader dataset coverage. Like
+
+the original LabelMaker [37], our improved pipeline does not achieve perfect accuracy. While [37] demonstrated that its annotations are comparable to crowd-sourced human labels, training on noisy data always carries the risk of introducing systematic errors. For safety-critical applications, rigorous evaluation on accurately annotated data remains essential when leveraging tools like ours for training data generation. Does large-scale pretraining with automatic labels exhibit similar trends as seen in language and image generation tasks? Our results suggest so, showing measurable improvements across multiple architectures and tasks when (pre)training on ARKit LabelMaker. However, while real-world data proves significantly more effective than synthetic data, the scale of generated 3D data remains orders of magnitude smaller than that of image datasets. Our pipeline facilitates data collection, making it easier to expand training datasets as more scans become available.
+
+# 5. Conclusion
+
+In this paper, we introduced ARKit LabelMaker, the largest real-world 3D RGB-D dataset with 3D semantic annotations, generated automatically using an enhanced version of LabelMaker [37], which we call LabelMakerV2. While these labels are inherently imperfect due to automation, we demonstrate their effectiveness in pre-training widely used 3D semantic segmentation models, significantly outperforming traditional, self-supervised, and augmentation-heavy training approaches. This aligns with trends in language and image generation, where scaling up training data has led to substantial performance gains. To support further data collection for training and evaluation, we also provide integration with an existing iOS app.
+
+Acknowledgements. We thank Xiaoyang Wu, author of PointTransformerV3 [40], for valuable and helpful advice. This project is partially supported by an SNSF Postdoc.Mobility fellowship, the ETH Foundation through a CareerSeed grant, and the Lamarr Institute.
+
+# References
+
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\ No newline at end of file
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+# ARM: Appearance Reconstruction Model for Relightable 3D Generation
+
+Xiang Feng $^{1,2*}$ Chang Yu $^{3*}$ Zoubin Bi $^{2*}$ Yintong Shang $^{1}$ Feng Gao $^{4\dagger}$ Hongzhi Wu $^{2}$ Kun Zhou $^{2}$ Chenfanfu Jiang $^{3}$ Yin Yang $^{1}$ $^{1}$ University of Utah $^{2}$ Zhejiang University $^{3}$ UCLA $^{4}$ Amazon
+
+
+Figure 1. ARM generates high-quality, relightable 3D content from a single image input. This figure presents sample results generated from different input images, demonstrating ARM's ability to reconstruct a variety of objects with spatially-varying appearance. Please refer to our supplementary video for results under dynamic view and lighting.
+
+# Abstract
+
+Recent image-to-3D reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introduce ARM, a novel method that reconstructs high-quality 3D meshes and realistic appearance from sparse-view images. The core of ARM lies in decoupling geometry from appearance, processing appearance within the UV texture space. Unlike previous methods, ARM improves texture quality by explicitly back-projecting measurements onto the texture map and processing them in a UV space module with a global receptive field. To resolve ambiguities between material and illumination in input images, ARM introduces a material prior that encodes semantic appearance information, enhancing the robustness of appearance decomposition. Trained on
+
+just 8 H100 GPUs, ARM outperforms existing methods both quantitatively and qualitatively. Our project page is available at https://arm-aigc.github.io.
+
+# 1. Introduction
+
+Obtaining high-quality 3D mesh models with realistic appearance from 2D images has become a critical task in computer vision and graphics, with applications spanning the metaverse, gaming, and e-commerce. Conventionally, 3D models with appearance are hand-crafted by skilled artists using specialized modeling software—a highly time-consuming process that can take hours or even days. Alternatively, 3D meshes can be reconstructed from multi-view input images using optimization-based approaches [26, 44, 45, 72], typically requiring over a hundred images from different views. Photometric devices are often needed to accurately capture high-quality appearance [25, 42, 47, 52, 56].
+
+Recent advances in 3D generation and reconstruction models have brought new insights to the field, leading to several dominant approaches. One line of research [9, 31, 36, 49, 60, 74] leverages priors from pretrained 2D diffusion models to distill 3D shapes, typically by generating images from multiple viewpoints with a 2D generative model, followed by per-scene optimization. However, this distillation process is time-consuming, limiting its practicality for real-world applications. Another line [21, 65, 66, 77, 81] trains a feed-forward neural network directly on large-scale 3D datasets [12, 13] to learn 3D priors from single-view or sparse-view input images, an approach our method also adopts. This strategy can improve consistency across multi-views and achieves faster inference compared to time-intensive distillation techniques. However, existing methods in this area still struggle with several limitations: the reconstructed textures often appear blurred and lack fine details, leading to overall low-quality results. Moreover, most current methods represent object appearance only through per-vertex colors, which is even simpler than Lambertian shading and includes baked-in reflections, lighting, and shadows. This simplified shading model fails to capture realistic view-dependent and lighting-dependent effects, making the generated assets unsuitable for downstream applications such as gaming or metaverse, where dynamic lighting and viewpoint changes are essential for realism.
+
+In this work, we introduce a framework called ARM for reconstructing high-quality 3D meshes with fine-detailed textures and realistic appearance. ARM builds on Large Reconstruction Models (LRMs) [21], using triplanes as its 3D representation. While LRMs offer strong geometry capabilities, we observed that reconstructed textures often appear overly blurred due to the limited resolution of triplanes and the relatively small decoding MLPs. ARM's core innovation lies in decoupling geometry generation from appearance modeling by processing appearance directly within the UV space. Unlike previous methods that decode color from learned triplanes using MLPs, ARM enhances texture quality by explicitly back-projecting multi-view measurements onto the texture map and processing them with a UV-space module featuring a global receptive field. The UV texture space offers advantages over the triplane space by directly representing color variations on the object surface. ARM also introduces an approach to address the material and illumination ambiguities present in sparse-view input images—a fundamentally ill-posed problem. Previous methods [61] often attempt to tackle this issue using a rendering loss; however, these inverse rendering approaches have been shown to struggle with sparse inputs and may even fail with dense multi-view data. In contrast, ARM incorporates a material prior that encodes semantic appearance information and directly fits to ground-truth materials, enhancing the robustness of appearance decompo
+
+sition. Experimental results show that ARM outperforms recent image-to-3D methods both qualitatively and quantitatively, demonstrating its capability to generate versatile objects with realistic appearance.
+
+# 2. Related work
+
+# 2.1. 3D generation with 2D diffusion priors
+
+The emergence of 2D diffusion models [20, 54, 55] has driven significant advancements in 3D generation. DreamFusion [49] was the first to use SDS [70] loss to iteratively distill 3D representations from a 2D diffusion model, inspiring numerous follow-up works [9, 31, 40, 41, 43, 57, 60, 63, 71, 78]. These methods typically convert multi-view images generated by diffusion models into 3D representations such as NeRF [44], NeuS [72], and 3DGS [26], using SDS-like losses and optimization-based techniques. Subsequent work has focused on enhancing cross-view consistency and generalization. For example, Zero-1-to-3 [36] leverages diffusion models to create consistent multi-view images for 3D reconstruction, while other methods [8, 22, 32, 37, 38, 51, 59, 85] further improve consistency through conditioning and distribution modeling. Wang et al. [74] proposed Variational Score Distillation (VSD) to address over-saturation in SDS and improve texture diversity. Recently, Voleti et al. [68] introduced an image-to-video diffusion model for enhanced generalization and multi-view consistency in novel view synthesis. Despite these advancements, per-shape optimization methods still face key limitations, with long runtimes as the main bottleneck to broader application. Issues with Janus inconsistencies and oversaturation also remain.
+
+# 2.2. 3D generation with 3D feed-forward models
+
+With the availability of high-quality, large-scale annotated 3D datasets [12, 13], recent works have focused on generating 3D objects using feed-forward models [21, 24, 53, 80], achieving significantly faster speeds than score-distillation methods. For example, One-2-3-45 [34] uses the generalizable NeRF method for 3D reconstruction, while One-2-3-45++ [33] improves quality with a two-stage, coarse-to-fine 3D diffusion model similar to LAS-Diffusion [94], though high-quality textures remain a challenge. The LRM model [21] and its extensions [29, 66, 73, 75, 77, 81, 83] enhance generation quality through transformer-based architectures and triplane representation [7]. While triplanes provide an effective hybrid representation, other works [65, 84, 90, 95] explore 3DGS [26] for potentially faster generation. Recently, MeshFormer [35] replaced triplanes with 3D sparse voxels to represent fine-grained shapes explicitly. Our method also adopts a feed-forward approach for efficient generation. Using LRM as the backbone, we address a key limitation: relying solely on triplanes restricts texture
+
+
+Figure 2. Overview of our pipeline. (left) Starting from sparse-view input images generated by a diffusion model [59], ARM separates shape and appearance generation into two stages. In the geometry stage, ARM uses GeoRM to predict a 3D shape from the input images. In the appearance stage, ARM employs InstantAlbedo and GlossyRM to reconstruct PBR maps, enabling realistic relighting under varied lighting conditions. (right) Both GeoRM and GlossyRM share the same architecture, consisting of a triplane synthesizer and a decoding MLP. GeoRM is trained to predict density and extracts an iso-surface from the density grid with DiffMC [76], while GlossyRM is trained to predict roughness and metalness. GlossyRM is trained after GeoRM and initializes with the weights of GeoRM at the start of training.
+
+detail due to resolution constraints, and scaling up the network is impractical due to memory demands. Instead, we directly learn textures in UV space, significantly enhancing texture quality.
+
+# 2.3. Material generation and decomposition
+
+Estimating surface material properties remains a longstanding challenge in 3D reconstruction and generation, as joint optimization of unknown lighting and appearance makes this problem inherently ill-posed. Recent advances in multi-view reconstruction, including NeRF-based methods [2, 3, 15, 18, 46, 62, 87, 89, 92] and 3DGS-based approaches [1, 17, 23, 30], show promise for material estimation but still require dense multi-view input. SDS-based text-to-3D pipelines [9, 39, 82] offer a solution but remain time-intensive due to SDS optimization. Make-it-Real [16] uses LLMs to identify object semantics and retrieve materials from a library, while SF3D [4] adds UV unwrapping with material prediction in LRM. Other methods [67, 86, 88, 93] apply diffusion models for appearance generation on existing geometries with text prompts. Recently, CLAY [91] and 3DTopia-XL [10] leverage Diffusion Transformer models (DiT) [48] for 3D asset generation with appearance. Our method differs by being the first to perform material decomposition entirely in UV space, conditioned directly on in-the-wild image input. Since our network inherently learns texture-level priors through back-projection in the first step, it mitigates the inconsistent artifacts caused by generating multi-view appearance parameters first and then back-projecting them onto textures. Additionally, by introducing a material prior in texture-level appearance decomposition, our method more accurately disentangles illumination from materials, achieving greater fidelity than previous approaches.
+
+# 3. Preliminaries
+
+We model the spatially varying, view-dependent, and lighting-dependent appearance of objects by an Spatially Varying Bi-directional Reflectance Distribution Function (SVBRDF), where each surface point's reflectance is modeled by a microfacet BRDF parameterized by its diffuse albedo $\mathbf{c}_d$ , roughness $\rho$ , and metalness $m$ . The BRDF $f_{\mathrm{r}}$ consists of a diffuse component and a glossy component:
+
+$$
+f _ {\mathrm {r}} (\mathbf {l}, \mathbf {v}) = (1 - m) \frac {\mathbf {c} _ {d}}{\pi} + \frac {D F G}{4 (\mathbf {n} \cdot \mathbf {l}) (\mathbf {n} \cdot \mathbf {v})} \tag {1}
+$$
+
+where $\mathbf{l}$ and $\mathbf{v}$ are the directions of the incoming light and the view, $\mathbf{n}$ is the surface normal, and $D$ , $F$ , and $G$ represent the microfacet normal distribution, Fresnel, and geometry terms, respectively. These terms are determined by $\rho$ , $m$ , and $\mathbf{c}_d$ , with detailed expressions provided in the supplementary material. In summary, ARM reconstructs spatially varying diffuse, roughness, and metalness maps—also known as Physically-Based Rendering (PBR) maps [5]—to efficiently capture diverse material appearances.
+
+# 4. Overview
+
+We propose ARM, a framework for simultaneously reconstructing high-quality 3D meshes and PBR texture maps, as illustrated in Fig. 2. Starting from sparse-view images generated from a single view using a diffusion model [59], ARM separates shape and appearance generation into two stages. In the geometry stage, ARM employs GeoRM (Sec. 5.1) to predict a 3D shape from input images, which is then unwrapped into atlas charts for latter processing in the UV texture space. In the appearance stage, ARM introduces two specialized models: InstantAlbedo (Sec. 5.2) and GlossyRM (Sec. 5.1). Both models take input as aforementioned.
+
+
+Figure 3. Overview of InstantAlbedo. InstantAlbedo operates in the texture UV space. This process begins by converting all necessary data to UV texture space. Given the unwrapped mesh from GeoRM, we back-project images, material encodings, and auxiliary data into UV texture space, resulting in six sets of inputs corresponding to the six input views. InstantAlbedo then processes these maps using a U-Net and an inpainting-specific FFC-Net to predict both the lighting-baked color and the decomposed diffuse albedo UV textures.
+
+
+
+tioned sparse-view input images and the predicted 3D shape from GeoRM. GlossyRM outputs per-vertex roughness $\rho$ and metalness $m$ , capturing the glossy component of the appearance. InstantAlbedo, in contrast, operates in the UV texture space, producing two color maps: one with baked-in lighting and another with diffuse albedo, representing the diffuse component of appearance. To enhance the accuracy and robustness of albedo decomposition, ARM also incorporates a material prior (Sec. 5.3) into InstantAlbedo to encode semantic appearance information from the multi-view images. The final material is stored as PBR texture maps, enabling realistic relighting under novel lighting.
+
+# 5. Method
+
+In this section, we present the design of ARM and outline the key insights and motivations behind our approach.
+
+# 5.1. Decoupling shape and appearance
+
+To produce high-quality 3D meshes with high-fidelity reflective properties, ARM introduces two distinct LRM-based models: GeoRM and GlossyRM. Both models share the same architecture, including a transformer-based triplane synthesizer and a decoding MLP. The triplane, as an internal 3D representation, is generated by the synthesizer from sparse-view input images. Any queried 3D point is then projected onto the triplane to retrieve its corresponding feature, which is decoded by the MLP to produce the desired output. By decoupling shape and appearance, ARM designs the two models to serve different purposes, each trained with its own objective function.
+
+GeoRM is trained to predict the density, with the isosurface extracted from a $256^{3}$ density grid using differentiable marching cubes [76]. Optimized solely with geometry-related losses (mask, depth, and normal supervision), GeoRM's purpose is exclusively to generate geometry, and its weights are frozen once trained.
+
+GlossyRM, trained after GeoRM, uses the 3D mesh generated by GeoRM to query its own learned triplane and decode per-vertex roughness $\rho$ and metalness $m$ . Its training is focused solely on losses related to these parameters.
+
+The core idea here is to decouple geometry from appearance, enabling (1) efficient processing in texture space, since unwrapping geometry into texture space is time-consuming and impractical during training, and (2) increased network capacity for both GeoRM and GlossyRM, with each model focused on a specific task. A naive approach would be to train a single LRM to predict all desired outputs—density, vertex color, and material parameters—but our pilot study (Fig. 7) showed that as the number of prediction targets increases, output quality degrades significantly, with results becoming blurred. This issue is particularly pronounced with material predictions, as these parameters are more challenging to infer than colors directly visible in the input images, increasing learning complexity.
+
+Furthermore, we observe that the triplane resolution is directly correlated with shape quality and the presence of voxel artifacts, which can be mitigated by increasing the resolution. To address this, we introduce a super-resolution module that raises triplane resolution to $256 \times 256$ , significantly enhancing shape reconstruction quality. By decoupling geometry and appearance, the memory footprint of both models is reduced, making this resolution increase feasible. Further details on the architecture of GeoRM and GlossyRM can be found in our supplementary material.
+
+# 5.2. Appearance decomposition in texture space
+
+The key insight of ARM is to reconstruct fine-detailed textures in UV texture space, which directly aligns with the spatial variations on the object surface, rather than relying on the triplane representation used in previous LRMs. There are two main reasons for moving away from triplanes: First, texture details are limited by the triplane res
+
+olution, which is constrained by memory usage of large transformer. Increasing triplane resolution to capture finer details quadratically increases the transformer complexity, reducing practicality for high-detail reconstructions. Second, triplanes function similarly to volumetric representations, where querying with decoding MLPs often results in blurriness. This is because triplanes store 3D information across three planes, but the spatial variation in these planes does not directly correspond to the texture variation on the object surface, leading to interpolation mismatches and degraded texture quality.
+
+To overcome these limitations, ARM employs InstantAlbedo, a network specifically designed to operate in UV space, as illustrated in Fig. 3. By working directly in texture space, InstantAlbedo captures fine details without the resolution and memory constraints associated with triplanes.
+
+The process begins by converting all necessary data to UV texture space. Given the 3D mesh generated by GeoRM, we unwrap it into atlas charts in the UV texture, where each texel corresponds to a specific surface point. Since unwrapping is time-consuming and impractical to perform during training, we synthesize a pre-unwrapped training dataset offline, which we detail later. Next, with multi-view input images generated at 6 known camera poses, we directly back-project these multi-view images onto the UV texture. Along with the images, we also back-project auxiliary data, including masks $M$ , positions $\mathbf{p}$ , texture coordinates $\mathbf{u}$ , view directions $\mathbf{v}$ , and surface normals $\mathbf{n}$ . These inputs provide valid contextual information for material decomposition according to Eq. 1, effectively reducing the learning complexity for the network. The back-projection process generates six sets of input maps in UV texture space, corresponding to the six views.
+
+InstantAlbedo takes above six sets of maps as input and outputs two color maps: one with baked-in lighting and another with the decomposed diffuse albedo. In the first step, a U-Net is employed to extract per-view features from each set, yielding six feature maps. Since each view captures only a partial region of the object's surface, it is necessary to fuse information from multiple views to form a complete texture. Inspired by PointNet [50], we use max-pooling to aggregate information across the six feature maps. However, with only six views, some regions of the object surface remain unobserved. To address this, we incorporate a FFCNet [11, 64] with a global receptive field to extract information from other areas in the texture, inpaint unseen regions, and refine the fused result. As shown in Fig. 6, this design significantly improves the completeness of the reconstructed texture. Please note that InstantAlbedo focuses solely on albedo decomposition rather than predicting the entire material (including roughness and metalness) in a unified manner, as we found that this approach led to inaccuracies in decomposed roughness and metalness. Ad
+
+ditional details are provided in the supplementary material.
+
+# 5.3. Appearance encoding with a material prior
+
+ARM tackles the inherent ambiguity between material and illumination in sparse-view input, another challenging and inherently ill-posed problem. With fewer than ten input images, attempting to use inverse rendering with a simple rendering loss often results in flawed decompositions for glossy materials, where lighting effects may bake into the diffuse albedo to perfectly match the input images. To address this, ARM directly fits to ground-truth material instead of relying on a rendering loss to separate material and lighting. However, this approach is still challenging because any lighting in the input images can be hard for the network to ignore, often leaving traces of illumination in the final albedo output.
+
+To improve robustness, ARM incorporates a material prior—a material-aware image encoder—into the back-projection process of InstantAlbedo, as illustrated in Fig. 3. By transforming multi-view input images into semantic, material-aware feature maps, InstantAlbedo back-projects these encoded features onto the UV texture. Combined with other auxiliary inputs, these features allow InstantAlbedo to produce a more accurate, decomposed result.
+
+The image encoder, based on DINO's ViT $8 \times 8$ configuration [6], combines intermediate features at multiple scales into a unified feature map through upscaling convolutional networks, similar to the cascade architecture in [58]. We initialize the encoder with weights trained on a dataset with semantic material maps, making it suitable for recognizing materials. Integrated into the InstantAlbedo pipeline, the encoder is fine-tuned jointly with the rest of the model. As shown in Fig. 6, This design significantly enhances the accuracy of albedo decomposition, even when strong lighting and materials are tightly coupled in the input.
+
+# 6. Training
+
+To train GeoRM, GlossyRM, and InstantAlbedo, we synthesize two separate datasets: one for GeoRM and GlossyRM, and another for InstantAlbedo.
+
+GeoRM and GlossyRM are trained on a 150K subset of the Objaverse dataset [12]. For each object, we render it from 32 random views, generating measurements, depth, normal, diffuse albedo, roughness, metalness, and mask maps for supervision. We start by training GeoRM, with a two-stage strategy similar to [81] (see supplementary material for more details). GeoRM is trained based on differentiable rendering, exclusively with geometry-related losses:
+
+$$
+\begin{array}{l} \mathcal {L} _ {\mathrm {g e o}} = \frac {1}{N} \sum_ {i} \lambda_ {z} | z _ {i} ^ {\mathrm {g t}} - \hat {z} _ {i} | + \lambda_ {M} \mathcal {L} _ {\mathrm {m s e}} (M _ {i} ^ {\mathrm {g t}}, \hat {M} _ {i}) \\ + \lambda_ {\mathbf {n}} \mathcal {L} _ {\mathrm {l p i p s}} \left(\mathbf {n} _ {i} ^ {\mathrm {g t}}, \hat {\mathbf {n}} _ {i}\right), \tag {2} \\ \end{array}
+$$
+
+where $z_{i}^{\mathrm{gt}}$ , $M_{i}^{\mathrm{gt}}$ , and $\mathbf{n}_i^{\mathrm{gt}}$ are the ground-truth depth, mask, and surface normal for the $i$ -th view, and $\hat{z}_{i}$ , $\hat{M}_i$ , and $\hat{\mathbf{n}}_i$ are their counterparts rendered from predicted mesh. We randomly select $N$ views from the dataset, with 6 used as input. Next, we train GlossyRM with GeoRM fixed to provide a proxy shape, using the following loss:
+
+$$
+\mathcal {L} _ {\text {g l o s s y}} = \frac {1}{N} \sum_ {i} \mathcal {L} _ {0} \left(\rho_ {i} ^ {\mathrm {g t}}, \hat {\rho} _ {i}\right) + \mathcal {L} _ {0} \left(m _ {i} ^ {\mathrm {g t}}, \hat {m} _ {i}\right), \tag {3}
+$$
+
+$$
+\mathcal {L} _ {0} (x, y) = \lambda_ {1} \mathcal {L} _ {\mathrm {m s e}} (x, y) + \lambda_ {2} \mathcal {L} _ {\mathrm {l p i p s}} (x, y) + \lambda_ {3} \mathcal {L} _ {\mathrm {s s i m}} (x, y).
+$$
+
+Here, $\rho_{i}^{\mathrm{gt}}$ and $m_{i}^{\mathrm{gt}}$ represent the ground-truth roughness and metalness for the $i$ -th view, and $\hat{\rho}_{i}$ and $\hat{m}_{i}$ are the predicted roughness and metalness rendered from the predicted mesh. InstantAlbedo is also trained after GeoRM, but independently from GlossyRM, allowing both models to be trained in parallel. Once GeoRM is trained, we use it to generate 55K shapes from the 150K subset mentioned above, each pre-unwrapped into atlas charts. During training, InstantAlbedo takes the unwrapped mesh and corresponding input images as input, and is trained to predict both the lighting-baked color and the decomposed diffuse albedo. The overall loss is defined as:
+
+$$
+\mathcal {L} _ {\text {a l b e d o}} = \frac {1}{N} \sum_ {i} \mathcal {L} _ {0} \left(\mathbf {c} _ {i} ^ {\mathrm {g t}}, \hat {\mathbf {c}} _ {i}\right) + \mathcal {L} _ {0} \left(\mathbf {c} _ {\mathbf {d} _ {i} ^ {\mathrm {g t}}}, \hat {\mathbf {c}} _ {d i}\right), \tag {4}
+$$
+
+where $\mathbf{c}_i^{\mathrm{gt}}$ and $\mathbf{c}_{\mathbf{d}_i}^{\mathrm{gt}}$ denote the ground-truth lighting-baked color and decomposed diffuse albedo for the $i$ -th view, and $\hat{\mathbf{c}}_i$ and $\hat{\mathbf{c}}_{\mathbf{d}_i}$ are their predicted counterparts.
+
+# 7. Experiments
+
+# 7.1. Experimental settings
+
+We trained ARM on 8 H100 GPUs with a batch size of 1 per GPU over approximately 5 days: two days for GeoRM, two for GlossyRM, and one for InstantAlbedo. We used the Adam optimizer with a learning rate of $4 \times 10^{-5}$ for GeoRM and GlossyRM, and $4 \times 10^{-4}$ for InstantAlbedo. The lossbalancing coefficients were set as $\lambda_z = 0.5$ , $\lambda_M = 1.0$ , $\lambda_n = 0.2$ , $\lambda_1 = 0.7$ , $\lambda_2 = 0.3$ , and $\lambda_3 = 0.1$ . We set $N = 10$ when selecting views.
+
+# 7.2. Evaluation settings
+
+We assess the methods on three datasets: GSO [14], OmniObject3D [79], and a custom dataset specifically for relightable appearance evaluation. All datasets consist of 3D objects that were unseen during training. For the GSO dataset, we evaluate using all 1,030 available 3D shapes. From the OmniObject3D dataset, we randomly sample up to five shapes from each category, totaling 1,038 shapes for evaluation. The third dataset, introduced for relightable appearance evaluation, includes 100 objects with PBR materials, similar to [88]. For each object, we generate 144 images
+
+under varied lighting conditions by rendering 24 random views across six different environmental lightings. To evaluate 3D reconstruction quality, we use both F-score (with a threshold of 0.1) and Chamfer Distance (CD), comparing the predicted meshes to ground truth meshes. For 2D appearance evaluation, we compute PSNR, SSIM, and LPIPS on rendered images. Since coordinate frames may differ across methods, we align each method's predicted mesh to the ground truth before calculating metrics. Further alignment details are provided in the supplementary materials.
+
+# 7.3. Comparisons
+
+We first compare our method quantitatively to LGM [65], CRM [75], InstantMesh [81], MeshFormer [35], and SF3D [4] in Tab. 1. For a fair comparison, all methods are evaluated in a unified single-view to 3D setup. We use the first thumbnail image as input for the GSO dataset, while for the OmniObject3D dataset, we use a rendered image from a random view. For InstantMesh, MeshFormer, and our method, we employ the same Zero123++ [59] model to generate multi-view images from the single-view input. Since most methods only produce appearance with baked-in lighting, we compare based on lighting-baked color. For SF3D, which lacks lighting-baked vertex color, we render it under even environmental lighting. Our method outperforms others in both geometry and appearance accuracy.
+
+In Fig. 4, we provide qualitative examples to visually demonstrate ARM's superior performance over existing methods. For full results including CRM and LGM, please see our supplementary material. The reconstructed textures from ARM contain significantly richer details, owing to our design in UV texture space. While other methods suffer from blurriness, ARM accurately reconstructs complex and sharp patterns. Some methods, such as SF3D, struggle to generate plausible shape and texture in unseen areas due to training on single-view inputs.
+
+In Fig. 5, we compare our reconstructed PBR maps and their relighted images under novel lighting conditions to those produced by SF3D [4], which also reconstructs PBR from single-view input. Our method outperforms SF3D in two key areas: First, when multiple materials are present in the input image, our method reconstructs spatially-varying roughness and metalness, while SF3D generates only constant values, resulting in a homogeneous appearance. Second, SF3D struggles with separating illumination from material properties in the input, leading to baked-in lighting effects. In the cup and ball example, lighting artifacts are embedded in SF3D's reconstructed diffuse albedo, resulting in inaccurate relighting under novel conditions. In contrast, our method successfully decomposes illumination and material, yielding realistic results.
+
+Finally, we present a quantitative comparison of our method and SF3D on the synthetic relighting dataset in
+
+
+Figure 4. Qualitative comparison. We present examples of single-image 3D generation across different methods. While other methods exhibit blurriness, ARM reconstructs complex patterns with sharp details. Please zoom in to examine the texture quality. Full results, including comparisons with LGM [65] and CRM [75], are provided in the supplementary material.
+
+| Method | GSO [14] | OmniObject3D [79] |
| F-Score ↑ | CD ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | F-Score ↑ | CD ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ |
| LGM [65] | 0.784 | 0.132 | 18.173 | 0.848 | 0.207 | 0.801 | 0.127 | 17.979 | 0.843 | 0.229 |
| CRM [75] | 0.893 | 0.091 | 19.390 | 0.857 | 0.180 | 0.845 | 0.110 | 19.083 | 0.852 | 0.200 |
| InstantMesh [81] | 0.938 | 0.065 | 19.744 | 0.858 | 0.146 | 0.877 | 0.094 | 19.193 | 0.840 | 0.187 |
| SF3D [4] | 0.888 | 0.089 | 18.540 | 0.848 | 0.175 | 0.857 | 0.105 | 18.529 | 0.839 | 0.195 |
| MeshFormer [35] | 0.966 | 0.052 | 20.500 | 0.867 | 0.141 | 0.927 | 0.072 | 19.402 | 0.839 | 0.183 |
| Ours | 0.968 | 0.049 | 21.692 | 0.880 | 0.137 | 0.936 | 0.067 | 20.874 | 0.850 | 0.165 |
+
+Table 1. Quantitative results of single image to 3D. We evaluate on the GSO [14] (1,030 shapes) and OmniObject3D [79] (1,038 shapes) datasets, reporting various metrics. CD denotes Chamfer Distance.
+
+| Setting | PSNR-A ↑ | LPIPS-A ↓ |
| SF3D [4] | 18.592 | 0.200 |
| Ours | 21.750 | 0.171 |
+
+Table 2. Quantitative results of relighted appearance. We evaluate relighted renderings under novel lighting conditions. -A denotes appearance.
+
+Tab. 2. Our method surpasses SF3D in relit rendering, demonstrating superior accuracy and robustness.
+
+# 7.4. Ablations
+
+We perform both visual and quantitative ablation experiments on the synthetic dataset to evaluate the impact of components in our method. To exclude the effect of multi-
+
+view diffusion model, we use ground-truth multi-view images as input. The setups are as follows:
+
+w/o measurements Back-projecting measurements directly visible in the input image provides crucial information for reconstructing textures. In this setup, we omit back-projected image measurements on texture maps.
+
+w/o material prior Incorporating material-aware image en
+
+
+Figure 5. PBR comparison. We compare reconstructed PBR maps and relit images under novel lighting to SF3D [4]. While SF3D produces constant roughness and material with lighting baked into the diffuse color (highlighted in the figure), our method generates spatially-varying appearance, with well-separated illumination and materials. See supplementary material for full results.
+
+| Setting | PSNR-A ↑ | LPIPS-A ↓ | PSNR-D ↑ | LPIPS-D ↓ |
| wo/ Measurements | 24.780 | 0.104 | 23.398 | 0.114 |
| wo/ Material Prior | 24.471 | 0.108 | 22.687 | 0.121 |
| wo/ FFC-Net | 24.612 | 0.110 | 23.360 | 0.123 |
| Baseline | 25.074 | 0.096 | 24.116 | 0.098 |
+
+Table 3. Ablation study. We evaluate three alternative setups against our full method. -A indicates relighted appearance under novel lighting, and -D denotes predicted diffuse albedo.
+
+
+Figure 6. Ablation results for FFC-Net and material prior. FFC-Net aids in inpainting unseen regions (top), while the material prior improves the diffuse decomposition (bottom), both for the InstantAlbedo stage.
+
+
+Figure 7. Quality degradation. As the number of predicted targets increases (from $\mathbf{c}$ to $\mathbf{c} / \mathbf{c}_{\mathrm{d}} / \rho / m$ ), the quality deteriorates and the results become blurred, highlighting the necessity of our decoupling strategy.
+
+coding adds semantic appearance information, helping to disentangle illumination from materials and improve the accuracy and robustness of appearance decomposition. In this setup, we exclude material features from back-projection. $w / o$ FFC-Net Since the multi-view images do not cover the full object surface, it is essential to inpaint unseen regions by extracting information from other regions. In this setup, we replace the FFC-Net with a U-Net that has a local receptive field, in contrast to the global scope of the FFC-Net. For more examples on FFC-Net and material prior, please refer to our supplementary material.
+
+As shown in Tab. 3, both modifications degrade quality. Removing the material prior leads to a significant drop in the metrics for decomposed diffuse albedo, while removing the FFC-Net introduces artifacts in unseen areas, reducing perceptual quality notably. Fig. 6 further illustrates the visual impact of removing the material prior and FFC-Net, underscoring that the material prior and FFC-Net play crucial roles in disentangling illumination and material, as well as in inpainting, respectively. In Fig. 7, we further show the quality degradation caused by squeezing predictions into a single LRM. The results show pronounced blurring, highlighting the necessity of our decoupling strategy.
+
+# 8. Conclusion and limitation
+
+We present ARM, a novel method for reconstructing high-quality 3D meshes and PBR maps from sparse-view images, leveraging the advantages of UV space. ARM generates detailed meshes with high-quality textures and spatially-varying materials, outperforming existing methods both qualitatively and quantitatively. However, inconsistencies remain in multi-view images generated by upstream models, which can introduce artifacts in the reconstructed textures. Developing strategies to resolve conflicts across inconsistent views, such as weighting input views based on user specification, is a valuable direction for exploration.
+
+# Acknowledgement
+
+We thank anonymous reviewers and AC for their constructive comments. This work is partially supported by NSF (2153851), NSF China (62332015, 62227806 & 62421003), the XPLORER PRIZE and Information Technology Center and State Key Lab of CAD&CG, Zhejiang University.
+
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+# ART: Anonymous Region Transformer for Variable Multi-Layer Transparent Image Generation
+
+Yifan Pu† Yiming Zhao† Zhicong Tang Ruihong Yin Haoxing Ye Yuhui Yuan†‡ Dong Chen†‡ Jianmin Bao
+
+Sirui Zhang Yanbin Wang Lin Liang Lijuan Wang Ji Li Xiu Li Zhouhui Lian Gao Huang Baining Guo
+
+$\dagger$ equal technical contribution $\dagger$ project lead
+
+Microsoft Research Asia Tsinghua University Peking University USTC
+
+https://art-msra.github.io
+
+# Abstract
+
+Multi-layer image generation is a fundamental task that enables users to isolate, select, and edit specific image layers, thereby revolutionizing interactions with generative models. In this paper, we introduce the Anonymous Region Transformer (ART), which facilitates the direct generation of variable multi-layer transparent images based on a global text prompt and an anonymous region layout. Inspired by Schema theory1, this anonymous region layout allows the generative model to autonomously determine which set of visual tokens should align with which text tokens, which is in contrast to the previously dominant semantic layout for the image generation task. In addition, the layer-wise region crop mechanism, which only selects the visual tokens belonging to each anonymous region, significantly reduces attention computation costs and enables the efficient generation of images with numerous distinct layers (e.g., $50+$ ). When compared to the full attention approach, our method is over 12 times faster and exhibits fewer layer conflicts. Furthermore, we propose a high-quality multi-layer transparent image autoencoder that supports the direct encoding and decoding of the transparency of variable multi-layer images in a joint manner. By enabling precise control and scalable layer generation, ART establishes a new paradigm for interactive content creation.
+
+# 1. Introduction
+
+Diffusion-based generative models have shown tremendous success in producing high-quality images from given text prompts [4, 16, 21, 52, 58]. These models are typically limited to producing entire images in a single, unified layer, which restricts the ability to edit or manipulate specific elements independently. This limitation presents significant challenges in fields like graphic design and digital art,
+
+Global Prompt: A stark top-down view of a dessert plate hold a tart slice with whipped cream, caramel dizzle, and a silver spoon.
+
+
+Figure 1. Semantic Layout vs. Anonymous Region Layout. The conventional semantic layout requires specifying what objects to generate in each given region, whereas our anonymous region layout only identifies where the important regions are. People can leverage the prior knowledge, activated by the global prompt, to intuitively infer the semantic label of each anonymous region. The generative model also learns to harness this capability and autonomously determine what to generate in each region.
+
+
+
+where creators frequently rely on layer-by-layer control to construct and refine complex compositions.
+
+This paper presents Anonymous Region Transformer for multi-layer transparent image generation. The key ingredient of the anonymous region transformer is the anonymous region layout, which solely consists of a set of anonymous rectangular regions without any region-wise prompt annotations, as shown in Figure 1. This is unlike the conventional semantic layout for text-to-image generation [45, 78, 81], which requires clearly specify both the global prompt for the entire image and the location and region-wise prompts for each region2. The drawback of the conventional layout is that it heavily relies on human labor for creating the layout and this process can be very labor intensive, especially when handling tens or even hundreds of regions on a canvas, a common scenario in graphic design generation. The anonymous region transformer significantly reduces the human labor by allowing the generative model to perform the visual planning task of determining which objects to generate in each anonymous region based on the global prompt. The core insight behind the anonymous region layout is to enhance generative model control, while preserving user flexibility over manipulating multi-layered outputs.
+
+
+Layout
+
+
+Composed.
+
+
+
+
+Region#2
+
+
+Region#3
+
+
+Region#1
+Figure 2. Visual planning capability of our Anonymous Region Transformer. We visualize the averaged attention maps of all visual tokens within the same anonymous region (as Query) attending to the entities within the global prompt text tokens (as Key and Value). These attention maps reveal that each anonymous region assigns the majority of attention weights to one of the major objects identified in the given text prompt.
+
+A natural question arises regarding how the anonymous region layout can function effectively without region-wise prompts, especially given that these prompts are central to conventional semantic layout approaches. This effectiveness can be explained by Schema Theory [1, 3, 40, 57], a well-established cognitive framework that helps bridge the gap between abstract concepts (such as plate or spoon) and specific sensory experiences (such as layout). It suggests that people can infer each region's semantic label based on their prior knowledge activated by a global prompt. In our case, we find that the effectiveness of the anonymous-region layout for multi-layer image generation tasks stems from the Transformer model's ability to autonomously identify semantic labels for each layer through interactions between text tokens and visual tokens. The generative model learns to capture the prior knowledge similar to Schema Theory, enabling it to determine which set of visual tokens (from an anonymous region) attends to which text tokens (representing different entities), as shown in Figure 2. Our experiments further demonstrate that adding additional regionwise prompts for each layer does not necessarily improve the results and can even diminish coherence across layers.
+
+The anonymous region transformer offers several key advantages over the conventional approach for multi-layer transparent image generation. First, it ensures better coherence across different layers. We observe that, in the semantic layout, regional visual tokens struggle to balance attention weights between region-wise text tokens (to ensure prompt following) and the corresponding global visual tokens located at the same position (ensure coherence). This difficulty arises from a semantic gap between the global visual tokens and region-wise visual tokens as they are forced to attend different text tokens. In contrast, our anonymous region layout enables all regional visual tokens and global visual tokens to attend to the same set of global text tokens, thereby closing this gap. Second, annotating the anonymous-region layout is more scalable, especially for native multi-layer graphic design images. We can easily generate a large number of high-quality anonymous-region
+
+
+Figure 3. ART vs. previous SOTA in multi-layer transparent image generation: user study results across different domains. ART significantly outperforms LayerDiffuse [83] in the photorealistic domain and COLE [37] in the graphic-design domain across multiple aspects.
+
+Layouts, whereas recaptioning each region is non-trivial and often suffers from significant noise due the semantic gap between captioning a crop conditioned on an entire image and captioning only a small crop. Third, by focusing on the anonymous regions within each layer, we can significantly reduce computation costs and enables the efficient generation of images with numerous distinct layers (e.g., $50+$ ).
+
+Our methodology consists of three key components: the Multi-layer Transparent Image Autoencoder, the Anonymous Region Transformer, and the Anonymous Region Layout Planner. The Multi-layer Transparent Autoencoder encodes and decodes a variable number of transparent layers at different resolutions using a sequence of latent visual tokens. The Anonymous Region Transformer concurrently generates a global reference image, a background image, and multiple cropped transparent foreground layers from Gaussian noise conditioned on the anonymous region layout. The Anonymous Region Layout Planner predicts a set of anonymous bounding boxes based on the user-provided text prompt. Compared existing methods in multi-layer image generation—such as Text2Layer [84], LayerDiff [32], and LayerDiffuse [83]-the key difference is that these methods can produce only a limited number of transparent layers at fixed resolutions. Additionally, unlike the COLE [37] and OpenCOLE [36], which apply a cascade of diffusion models to generate layers sequentially, our method generates all transparent layers and the reference image simultaneously in an end-to-end manner, ensuring a better global harmonization across different layers. The experimental results demonstrate the advantages of our approach over previous methods, and we report the user study results in Figure 3.
+
+In summary, this paper not only proposes a novel approach to multi-layer transparent image generation, but also opens up numerous possibilities for future research and applications. Our main contributions are as follows:
+
+1. We are the first to propose a novel pipeline for multilayer transparent image generation that supports generating a variable number of layers at variable resolution.
+2. We introduce the anonymous region layout, which offers several key advantages over conventional semantic layout for multi-layer transparent image generation.
+3. Our method empirically outperforms prior state-of-the-art approaches, producing higher-quality multi-layer transparent images with significantly more layers.
+
+# 2. Related works
+
+Multi-Layer Transparent Image Generation has primarily been approached through two different paths. The first generates all layers simultaneously, as seen in Text2Layer [84], which adapts Stable Diffusion for two-layer image generation, and LayerDiff [32], which uses a layer-collaborative diffusion model to generate up to four layers guided by layer-wise prompts. The second path, generates layers sequentially. LayerDiffuse [83] introducing a background-conditioned model, which generates image layers iteratively. COLE [37] and OpenCOLE [36] utilizing LLMs and diffusion models to iteratively create image elements. In contrast, our method supports generating tens of transparent layers using an anonymous region transformer, outperforming prior methods in photorealistic and design-oriented multi-layer image generation tasks.
+
+Layout Generation and Layout Control have gained attention for their broad applications in image generation. Existing approaches can be grouped into two: (1) designing better layout generation models and (2) controlling image generation with a given layout prior. The first focuses on generating layouts from visual elements. For instance, Graphist [11], Visual LayoutComposer [60], and MarkupDM [41] propose methods based on transparent visual layers. For more developments, see [6, 8-10, 17-19, 33-35, 38, 39, 43, 62, 71, 73, 77, 80]. The second enhances diffusion models' compositional capabilities by specifying object placement. Key works include GLIGEN [45], InstanceDiffusion [67], and MS-Diffusion [68], which inject positional information into diffusion models. Other efforts, such as [2, 42, 59, 63, 78, 85], propose training-free, post-training, or harmonization techniques. Closely related works like LayoutGPT [17] and TextLap [9] predict semantic layouts from a global prompts. We demonstrate the advantages of our anonymous region layout planner for multi-layer transparent image generation.
+
+Dynamic Neural Networks adaptively adjust their structures or parameters conditioned on different inputs [23, 70], leading to notable advantages in terms of performance, adaptiveness [20, 79], computational efficiency [56, 82], and representational power [54], thus revolutionizing the paradigm of traditional static models. Dynamic networks are typically categorized into three types: sample-wise [14, 25, 27, 30, 50, 53, 55, 65, 76], spatial-wise [24, 26, 28, 31, 49, 51, 66, 74, 75, 86], and temporal-wise [29, 69]. Viewing image layers as a temporal dimension, our method can be interpreted as a temporal-wise dynamic network. It is conceptually similar to the AdaFocus [69, 72], which leverages reinforcement learning to identify and focus on the most critical regions in each video frame for video understanding. In comparison, our approach utilizes a layout planner to predict the spatial placement of each layer, enabling efficient and harmonious multi-layer image generation.
+
+# 3. Approach
+
+The conventional text-to-image model [4, 16, 44, 52, 58] supports only a single, unified image generation from a global prompt. Our approach enables diffusion transformer-based models to jointly generate images with multiple transparent layers conditioned on an anonymous region layout provided by the user or predicted by an LLM. The entire framework consists of three key components: the Multi-layer Transparent Autoencoder (Section 3.1), which jointly encodes and decodes multi-layer images and their corresponding latent representations; the Anonymous Region Transformer (Section 3.2), which concurrently generates a global reference image, a background image, and multiple RGBA transparent foreground image layers from a sequence of layout-guided noisy tokens; and the Anonymous Region Layout Planner (Section 3.3), which predicts a set of anonymous bounding boxes given the user-provided text prompt. The technical details are presented as follows.
+
+# 3.1. Multi-Layer Transparent Image Autoencoder
+
+A multi-layer transparent image consists of an RGB background layer $\mathbf{I}_{\mathrm{bg}} \in \mathbb{R}^{H \times W \times 3}$ , and a variable number $K$ of RGBA foreground layers, $\{\mathbf{I}_{\mathrm{fg}}^i \in \mathbb{R}^{H_i \times W_i \times 4}\}_{i=1}^K$ . The corresponding merged image $\mathbf{I}_{\mathrm{mg}} \in \mathbb{R}^{H \times W \times 3}$ can be obtained by integrating $\mathbf{I}_{\mathrm{bg}}$ as the base layer and overlaying all $\mathbf{I}_{\mathrm{fg}}^i$ layers according to a predefined layout. We use $\mathbf{L} = \{x_c^i, y_c^i, H_i, W_i\}_{i=1}^K$ to represent the anonymous region layout of all $K$ foreground layers. Here, $x_c^i, y_c^i$ and $H_i, W_i$ denote the center coordinates and the height and width of the bounding box that encapsulates the $i$ -th transparent foreground layer, respectively.
+
+Transparency Encoding. Our method integrates the transparency in alpha channel $\mathbf{I}_{\mathrm{fg},\alpha}^{i}$ directly into the RGB channels $\mathbf{I}_{\mathrm{fg,RGB}}^{i}$ . Specifically, we compute $\hat{\mathbf{I}}_{\mathrm{fg}}^{i} = (0.5\mathbf{I}_{\mathrm{fg},\alpha}^{i} + 0.5)\times \mathbf{I}_{\mathrm{fg,RGB}}^{i}$ , converting the transparent-background image $\mathbf{I}_{\mathrm{fg}}^{i}$ into a gray-background image $\hat{\mathbf{I}}_{\mathrm{fg}}^{i}$ . All channel values are normalized to range between $-1$ to $1$ . Empirically, we found that this gray background sufficient to ensure accurate transparency decoding in subsequent stages.
+
+Multi-Layer Transparency Encoder. In the encoder part of the Multi-layer Transparency AutoEncoder (Figure 4a), the merged reference image $\mathbf{I}_{\mathrm{mg}}$ , the background layer $\mathbf{I}_{\mathrm{bg}}$ and all the padded gray-background image layers $\{\hat{\mathbf{I}}_{\mathrm{fg}}^i\}_{i=1}^K$ are all concatenated along the batch dimension, and then fed into the VAE encoder $\mathcal{E}_{\mathrm{VAE}}$ . This encoder [44] downsamples the spatial dimension with a factor of 8 while obtaining a 16-channel feature dimension. The extracted latent representations of the merged reference image $\mathbf{I}_{\mathrm{mg}}$ and the background image $\mathbf{I}_{\mathrm{bg}}$ are flattened into sequence of tokens:
+
+$$
+\mathbf {z} _ {\mathrm {m g}} = \operatorname {F l a t t e n} \left(\mathcal {E} _ {\mathrm {V A E}} \left(\mathbf {I} _ {\mathrm {m g}}\right)\right), \mathbf {z} _ {\mathrm {b g}} = \operatorname {F l a t t e n} \left(\mathcal {E} _ {\mathrm {V A E}} \left(\mathbf {I} _ {\mathrm {b g}}\right)\right). \tag {1}
+$$
+
+
+(a) Multi-Layer Transparent Image Autoencoder
+
+
+(b) Anonymous Region Transformer
+Figure 4. (a) Multi-layer Transparent Image Autoencoder directly encodes each layer of the multi-layer image, accompanied by the entire composed image, into latent space and jointly decodes the multi-layer latent tokens into RGBA transparent image layers. (b) Anonymous Region Transformer (ART) performs denoising diffusion on the noisy multi-layer latents corresponding to a variable number of transparent layers jointly.
+
+The VAE-downsampled foreground image layers are first subjected to a ceiling-aligned tight crop using $\mathbf{L}_i$ and then flattened into latent tokens with different lengths:
+
+$$
+\mathbf {z} _ {\mathrm {f g}} ^ {i} = \text {F l a t t e n} \left(\operatorname {C r o p} \left(\mathcal {E} _ {\mathrm {V A E}} \left(\hat {\mathbf {I}} _ {\mathrm {f g}} ^ {i}\right), \mathbf {L} _ {i}\right)\right), \quad i = 1, \dots , K, \tag {2}
+$$
+
+where $\mathbf{L}_i$ denotes the foreground area position of layer $\mathbf{I}_{\mathrm{fg}}^i$ . The ceiling-aligned tight crop is performed by identifying the tightest bounding box with a height and width divisible by 16 to adapt to the VAE downsample rate of 8 and diffusion transformer patch size 2. Finally, the compressed multi-layer image latent $\mathbf{z}$ is obtained by concatenating the latent of the merged reference image, the background image, and the transparent foreground layers:
+
+$$
+\mathbf {z} = \text {C o n c a t e n a t e} \left(\mathbf {z} _ {\mathrm {m g}}, \mathbf {z} _ {\mathrm {b g}}, \mathbf {z} _ {\mathrm {f g}} ^ {1}, \mathbf {z} _ {\mathrm {f g}} ^ {2}, \dots , \mathbf {z} _ {\mathrm {f g}} ^ {K}\right). \tag {3}
+$$
+
+Multi-Layer Transparency Decoder. The detailed design of our novel multi-layer transparency decoder is illustrated on the right in Figure 4a, which supports the direct decoding of a variable number of transparent layers at varying resolutions from a sequence of concatenated visual tokens in a single forward pass. We implement the multi-layer transparent image decoder based on a standard ViT architecture. The mathematical formulations are shown as follows:
+
+$$
+\mathbf {v} = \operatorname {V i T} \left(\operatorname {L i n e a r} _ {\mathrm {i n}} (\mathbf {z})\right), \tag {4}
+$$
+
+$$
+\mathbf {t} = \operatorname {R e s h a p e} \left(\operatorname {L i n e a r} _ {\text {o u t}} (\mathbf {v}), \mathbf {L}\right), \tag {5}
+$$
+
+where $\mathrm{ViT}(\cdot)$ represents a ViT [12] model, $\mathrm{Linear}_{\mathrm{in}}(\cdot)$ denotes a linear projection that transforms the channel dimension of the latent representation, i.e. 16, to the hidden dimension size of ViT, especially 768, v represents the output representation of the ViT, $\mathrm{Linear}_{\mathrm{out}}(\cdot)$ denotes a linear projection that transforms the output dimension from 768 to 256, where each token can be reshaped to form an RGBA patch of size $8\times 8\times 4$ . Another key modification in our design is the replacement of the original absolute position embedding with 3D RoPE, which is explained in the following
+
+discussion. We simply apply $\mathcal{L}_1$ loss to optimize the parameters of the multi-layer transparency decoder while freezing the parameters of the multi-layer transparency encoder.
+
+The advantages of our multi-layer transparency decoder are twofold, including improved efficiency and enhanced transparency predictions compared to the previous single-layer transparent decoder [83]. We present the qualitative comparison results in the experimental section.
+
+# 3.2. Anonymous Region Transformer
+
+The Anonymous Region Transformer (ART) generates the visual tokens of a global reference image, a background image and all foreground layers simultaneously. The purpose of generating reference images is twofold: to better leverage the original capabilities of the existing text-to-image generation model and to ensure overall visual harmonization by preventing conflicts and inconsistency across layers. Generating all layers simultaneously also avoids the need for inpainting algorithms to complete missing parts of the occluded layers. We choose the latest multimodal diffusion transformer (MMDiT), e.g., FLUX.1[dev] [44], to build our variable multi-layer image generation model, ART.
+
+MMDiT is an improved variant of DiT framework [16] that uses two different sets of model weights to process text tokens and image tokens separately. The original MMDiT model, which only supports single image generation from a global prompt. We transform it into a multi-layer generation model by modifying the input visual tokens to encode the anonymous region layout information with a novel 3D RoPE design. We present the overall framework of ART in Figure 4b. The input consists of an anonymous region layout $\mathbf{L}$ and a global prompt $\mathbf{T}$ . The noisy input is computed by adding Gaussian noise to a sequence of clean multi-layer latents $\mathbf{z}$ that encodes the reference image, background image, and all the transparent layers. We extract multi-layer latents $\mathbf{z}$ with our multi-layer transparency encoder.
+
+Layout Conditional Multi-Layer 3D RoPE. Rotary Position Embedding (RoPE) [61] is a specific type of position embedding that applies a rotation operation to key and query in self-attention layers as channel-wise multiplications. The advantage of RoPE is that it allows the model to handle sequences of varying lengths, making it more flexible and efficient. The key design of our ART is to use a layout conditional multi-layer 3D RoPE to encode the accurate relative position information for all visual tokens, which is also utilized in the multi-layer transparency decoder. We first extract the layer-wise 3D indexing for the given noisy latents according to the anonymous region layout, i.e. $\mathbf{p}_n = \{p_n^x,p_n^y,p_n^l\}$ represent the width index, height index, and layer index of the $n$ -th latents, respectively. Then, denoted $n$ -th query and $m$ -th key as $\mathbf{q}_n$ and $\mathbf{k}_m\in \mathbb{R}^{d_{\mathrm{head}}}$ , respectively, we split both query and key into 3 parts along channel dimensions, i.e. $\mathbf{q}_n = \{\mathbf{q}_n^x,\mathbf{q}_n^y,\mathbf{q}_n^l\}$ and $\mathbf{k}_m = \{\mathbf{k}_m^x,\mathbf{k}_m^y,\mathbf{k}_m^l\}$ . Thus, the $(n,m)$ component of the attention matrix is calculated as:
+
+$$
+\mathbf {A} _ {(n, m)} = \sum_ {c \in \{x, y, l \}} \operatorname {R e} \left[ \mathbf {q} _ {n} ^ {c} \left(\mathbf {k} _ {m} ^ {c}\right) ^ {*} e ^ {i \left(p _ {n} ^ {c} - p _ {m} ^ {c}\right) \theta} \right], \tag {6}
+$$
+
+where $\mathrm{Re}[\cdot ]$ is the real part of a complex number and $(\mathbf{k}_m^c)^*$ represents the conjugate complex number of $\mathbf{k}_m^c$ . $\theta \in \mathbb{R}$ is a preset non-zero constant. The detailed implementation can be found in the supplementary material.
+
+# 3.3. Anonymous Region Layout Planner
+
+We propose an anonymous region layout planner, which predicts a set of bounding boxes based on the text input. This planner is implemented by fine-tuning an LLM model on our layout dataset, specifically using the pre-trained LLaMa-3.1-8B [15]. An example of prompts as input and the corresponding predicted layouts is given below. Unlike conventional layout definitions [36, 37, 39, 43] that specify both position and content, our anonymous region layout planner avoids assigning specific semantic labels to regions. In addition, it refrains from asking users to provide explicit layout details by users, offering greater flexibility.
+
+# Anonymous Layout Example
+
+Input: The image is a vibrant Ramadan-themed ad featuring a rich blue background with Islamic art-inspired designs and three lit golden lanterns. The white text in the center announces a "special offer Ramadan big sale", with a subtitle that states "Discount up to $30\%$ off". Output: $\left[\{\text{"layer": 0, "x": 512, "y": 512}, \text{"width": 1024, "height": 1024}\right.$ , $\left\{\text{"layer": 1, "x": 744, "y": 496, "width": 496, "height": 256}\right\}$ , $\left\{\text{"layer": 2, "x": 856, "y": 704, "width": 240, "height": 96}\right\}$ , $\left\{\text{"layer": 3, "x": 792, "y": 640, "width": 368, "height": 64}\right\}$ , $\left\{\text{"layer": 4, "x": 840, "y": 336, "width": 272, "height": 64}\right\}$ \n\n
+
+| Dataset | # Samples | # Layers | Source Data | Alpha Quality |
| MAGICK [7] | ~ 150 K | 1 | generated | good |
| Multi-layer Dataset [83] | ~ 1 M | 2 | commercial, generated | good |
| LAION-L2I [84] | ~ 57 M | 2 | LAION | normal |
| MuLAn [64] | ~ 44 K | 2 ~ 6 | COCO, LAION | poor |
| MLCID [32] | ~ 2 M | [2,3,4] | LAION | poor |
| Crello [77] | ~ 20 K | 2 ~ 50 | Graphic design website | normal |
| MLTD (ours) | ~ 1 M | 2 ~ 50 | Graphic design website | good |
+
+Table 1. Comparison with existing multi-layer datasets.
+
+# 3.4. Multi-Layer Transparent Design Dataset
+
+We have collected a private, high-quality, multi-layered transparent design (MLTD) dataset that consists of approximately 1 million instances considering their high-quality alpha channels and coherent spatial arrangements. Each instance comprises multiple transparent layers with variable resolutions. The resolutions of the merged images range from $1024 \times 1024$ to $1500 \times 1500$ . The average number of layers is 11, and $99.9\%$ of designs have fewer than 50 layers. The average number of visual tokens is $11.38\mathrm{K}$ , which is significantly smaller than $20 \times 32 \times 32 = 20.48\mathrm{K}$ . This indicates that the area of most foregrounds is relatively small.
+
+Comparison with Existing Multi-Layer Data Table 1 provides a comparison between previously existing multi-layer datasets and our proposed Multi-Layer-Design dataset. Our MLTD dataset is the first large-scale dataset that includes a wide range of transparent layers with high-quality alpha channels. We also verified in the experimental section that our method can achieve sufficiently good results with only 8K high-quality data, making our method easy to replicate.
+
+# 4. Experiment
+
+Implementation details. We conduct all the experiments using the latest FLUX.1[dev] model [44]. For ablation studies, we train the MMDiT with LoRA for 30,000 iterations, with a global batch size of 8 and a learning rate of 1.0 using the Prodigy optimizer [48]. The LoRA rank is set at 64, and the image resolution is at $512 \times 512$ . To ensure fair comparisons during system-level experiments, we increased the number of iterations to 90,000 and the image resolution to $1024 \times 1024$ . For the multi-layer transparency decoder, we selected the ViT-Base configuration [12]. This configuration includes 12 layers, a hidden dimension size of 768, an MLP dimension size of 3072, and 12 attention heads, resulting in a total of 86 million parameters.
+
+Training set & validation set. We choose 800K multi-layer graphic design images as the training set and a set of 5K graphic design samples to form the validation set, referred to as DESIGN-MULTI-LAYER-BENCH. Additionally, we also create a set of photorealistic multi-layer image prompts chosen from the COCO dataset [46], forming PHOTO-MULTI-LAYER-BENCH, to evaluate the model's performance on multi-layer real image generation.
+
+
+
+
+
+
+
+
+
+
+Figure 5. Variable multi-layer transparent images generated with ART. Transparent layers for top-left to bottom-right: 7, 8, 11, 30, 8, 10, 12, 13.
+
+
+
+
+
+
+
+
+
+
+
+
+$\uparrow$ COLE [37] vs. ART
+Figure 6. ART v.s. COLE or LayerDiffuse: Given the same global prompt, we display the generated multiple transparent layers to the right of their merged entire image separately. The overall aesthetics and layout of our merged image are superior.
+
+
+$\uparrow$ LayerDiffuse [83] vs. ART
+
+Evaluation metric. For the ablation studies, we report standard metrics, including FID [13], PSNR, and SSIM. To assess the quality of the Anonymous Region Transformer, the FID is computed by comparing the predicted merged images to the ground truth merged images, denoted as $\mathrm{FID}_{\mathrm{merged}}$ . The PSNR and SSIM are calculated by comparing the merged image with the predicted reference composed image. To assess the quality of the multi-layer transparency image autoencoder, we report the PSNR for the RGB channels and the alpha channel separately, i.e., $\mathrm{PSNR}_{\mathrm{RGB}}^{\mathrm{layer}}$ and $\mathrm{PSNR}_{\mathrm{alpha}}^{\mathrm{layer}}$ , by comparing the reconstructed transparent layers with the ground-truth transparent layers. For the system-level comparisons, we conduct a user study to assess the quality of the composed image and transparent layers from four aspects: visual aesthetics, prompt adherence, typography, and inter-layer harmonization.
+
+For fair comparisons, we use the layout predicted by our anonymous region layout planner model for the system-level comparison experiments, whereas the human-provided anonymous layout is instead used by default for all ablation studies, unless otherwise specified.
+
+# 4.1. System-level Comparisons
+
+We report the system-level comparisons with state-of-the-art methods in photorealistic image space (evaluated on PHOTO-MULTI-LAYER-BENCH) and graphic design space (evaluated on DESIGN-MULTI-LAYER-BENCH).
+
+Comparison to LayerDiffuse. We first compare our approach with the latest multi-layer generation method, LayerDiffuse [83], in the multi-layer real image generation benchmark, i.e., PHOTO-MULTI-LAYER-BENCH. We conduct a user study involving 30 participants with diverse backgrounds in AI, graphic design, art, and marketing, each evaluating 50 pairs of multi-layer transparent images generated by our ART and LayerDiffuse across three aspects: harmonization, aesthetics, and prompt following. The results of the user study are illustrated in Figure 3, showing our approach outperforms LayerDiffuse in all dimensions.
+
+Comparison to COLE. We further conduct a user study to compare our approach with the multi-layer graphic design image generation method COLE [37]. We also ask the same 30 participants to evaluate the organization of the elements (layout), the visual appeal (aesthetics), the correctness of the text (typography), and the coherence and quality of each layer (harmonization), with each user evaluating 50 image pairs. The results in Figure 3 reveal that our approach achieves significantly better multi-layer image generation results in various aspects, except for typography, as the text in COLE is rendered with typography render.
+
+More results. We present more multi-layer image generation in Figure 5 (up to 30 layers), as well as qualitative comparison results with COLE and LayerDiffuse in Figure 6.
+
+# 4.2. Ablation Study and Analysis
+
+Anonymous Region Layout is Sufficient. We first address the key question of whether region-specific prompts are necessary for multi-layer image generation tasks by comparing the conventional semantic layout and our anonymous region layout. For the semantic layout, we generate region-specific prompts for each layer using the LLaVA 1.6 model [47] and ensure that the visual tokens of each region mainly attend to their respective regional prompts. To ensure a fair comparison, we utilize the ground-truth layout provided by our DESIGN-MULTI-LAYER-BENCH while maintaining consistency across all other experimental settings, differing only in the use of region-specific prompts.
+
+| method | FIDmerged | PSNR | SSIM | Harmonization Score (GPT-4o) |
| Semantic Layout | 17.51 | 17.71 | 0.8443 | 3.67 |
| Anonymous Region Layout | 17.79 | 22.90 | 0.9021 | 3.92 |
+
+Table 2. Anonymous Region Layout vs. Semantic Layout.
+
+| composed image pred. | FIDmerged | PSNR | SSIM | Inference speed (s) |
| X | 20.44 | - | - | 19.20 |
| ✓ | 17.79 | 22.90 | 0.9021 | 26.62 |
+
+Table 3. Composed image prediction improves the image quality.
+
+| attention type | FIDmerged | PSNR | SSIM |
| Full Att. | 41.35 | 16.87 | 0.7738 |
| Spatial Att. + Temporal Att. | 167.99 | 16.92 | 0.7985 |
| Regional Full Att. | 17.79 | 22.90 | 0.9021 |
+
+
+Figure 7. Illustrating the efficiency comparison of three different attention mechanism design: our Regional Full Attention (marked as Regional Full Att.), Full Attention (marked as Full Att.) and Spatial + Temporal Attention (marked as Spa + Temp Att.). The GPU memory consumption and inference time are evaluated and averaged over 100 samples at a resolution of $1024 \times 1024$ , for each given number of layers. Some data points are represented with dashed lines or are not shown due to the OOM issue.
+
+
+
+Table 2 provides a detailed comparison of the results. We find that the FIDmerged scores for both methods are comparable, while the PSNR score for the anonymous region layout is significantly higher. This suggests superior layer coherence and global harmonization in our approach. Additionally, we employ GPT-4o to evaluate both methods in terms of global harmonization, arriving at the consistent conclusion that our approach yields better layer coherence. One potential reason for the lower coherence in the semantic layout approach is the conflict between local region-specific prompts and global visual tokens. We provide a deeper analysis of these conflicts in the supplementary material.
+
+In addition, we present a statistical analysis comparing the inferred label assignments for the anonymous regions generated by our ART model with the human-annotated region-wise prompts. Our findings reveal that over $80\%$ of the inferred labels align with the human annotations, suggesting that the generative models have acquired prior knowledge akin to Schema Theory. Additional details can be found in the supplementary material.
+
+Benefits of Predicting the Reference Composed Image. We introduced an additional prediction of the reference composed image for two main reasons. First, it improves coherence across multiple image layers by facilitating bidirectional information propagation between the composed image and each transparent layer. Second, it provides a mechanism to evaluate the quality and consistency of the predicted transparent layers by calculating the PSNR and SSIM scores between the reference image and the layer-
+
+Table 4. Full Att. vs. Spatial Att. + Temporal Att. vs. Regional Full Att.
+
+| PE method | FIDmerged | PSNR | SSIM |
| 2D-RoPE | 124.3 | 11.99 | 0.4265 |
| 2D-RoPE + LayerPE | 20.66 | 23.23 | 0.9101 |
| 3D-RoPE | 17.79 | 22.90 | 0.9021 |
+
+Table 5. Different position embedding scheme in diffusion transformer.
+
+| # samples | FIDmerged | PSNR | SSIM |
| 80 | 30.38 | 23.18 | 0.8893 |
| 800 | 18.89 | 20.45 | 0.8609 |
| 8k | 18.06 | 22.43 | 0.8882 |
| 80k | 18.04 | 23.13 | 0.9081 |
| 800k | 17.79 | 22.90 | 0.9021 |
+
+Table 6. Increasing the dataset scale improves performance.
+
+| Method | FIDmerged | PSNR | SSIM | Inference speed (s) |
| GPT-4o | 20.72 | 22.80 | 0.9078 | - |
| LayoutGPT [17] | 20.92 | 23.18 | 0.9113 | - |
| Semantic Layout Planner | 21.45 | 17.69 | 0.8382 | 19.19 |
| Semantic Layout Planner† | 20.63 | 22.90 | 0.9092 | 19.19 |
| Anonymous Region Layout Planner | 19.90 | 22.70 | 0.9038 | 5.68 |
+
+Table 7. Anonymous region layout planner vs. semantic layout planner and other planner alternatives. $\dagger$ means that we remove the predicted region-specific prompts and only use the predicted bounding boxes.
+
+merged image on the validation set. As illustrated in Table 3, predicting the composed image as a reference significantly enhances image quality, indicated by the improved FIDmerged score, despite a minor increase in inference time.
+
+Regional Full Attention vs. Full Attention vs. Spatial + Temporal Attention. A key design element of our approach is the ceiling-aligned tight crop for each transparent layer, which removes most transparent pixels and compels the diffusion model to focus on the smallest rectangle encapsulating the non-transparent foreground regions. We refer to this as the Regional Full Attention scheme. This design is crucial for improving efficiency and explicitly constrains layer predictions to align with the positions specified by the anonymous region layout. We also evaluate two additional baselines: the Full Attention scheme, which does not apply regional cropping, and the Spatial Attention + Temporal Attention scheme, which introduces temporal attention to facilitate interactions across different layers, similar to architectural designs in video generation [5, 22]. Detailed comparison results are presented in Table 4, where our method demonstrates superior FIDmerged, PSNR and SSIM scores. The primary factor behind our improved performance is the use of the anonymous region layout.
+
+Moreover, Figure 7 shows that our method maintains nearly constant computational costs when processing between 10 and 50 layers, whereas the Full Attention scheme, lacking regional cropping, exhibits quadratic growth in both GPU memory usage and inference time consumption.
+
+Layer-aware Position Encoding is Critical. Encoding positional information is essential for the diffusion transformer ( especially, Anonymous Region Transformer) to distinguish visual tokens from different transparent layers. Our empirical analysis shows that incorporating layer position information is crucial, with the proposed 3D-RoPE
+
+| PE method | PSNRlayer
+rgb | PSNRlayer
+alpha | PSNR | FIDmerged |
| 2D-AbsPE | 26.91 | 18.42 | 26.06 | 17.04 |
| 2D-AbsPE + LayerPE | 26.98 | 18.76 | 26.11 | 16.24 |
| 2D-RoPE | 34.05 | 23.08 | 30.09 | 3.16 |
| 2D-RoPE + LayerPE | 34.46 | 23.31 | 30.13 | 3.10 |
| 3D-RoPE | 34.89 | 23.85 | 30.48 | 2.84 |
+
+Table 8. Position embedding scheme in multi-layer decoder.
+
+| composed image | bg image | PSNRlayerrgb | PSNRlayeralpha | PSNR | FIDmerged |
| X | X | 33.25 | 22.82 | 29.35 | 3.76 |
| ✓ | X | 33.25 | 21.95 | 29.39 | 3.53 |
| X | ✓ | 34.37 | 23.39 | 30.20 | 3.06 |
| ✓ | ✓ | 34.89 | 23.85 | 30.48 | 2.84 |
+
+Table 9. Condition choice for the multi-layer decoder.
+
+| Method | Multi layer | PSNRlayerrgb | PSNRlayeralpha | PSNR | FIDmerged |
| LayerDiffuse [83] | X | 20.94 | 18.48 | 26.51 | 4.27 |
| Flux-RGBA decoder | X | 30.25 | 20.11 | 27.74 | 5.23 |
| Ours | ✓ | 34.89 | 23.85 | 30.48 | 2.84 |
+
+Table 10. Comparison with existing transparency decoder.
+
+scheme outperforming the absolute layer position encoding method. Full comparison results are presented in Table 5.
+
+Multi-layer Data Scaling Enhances Performance. Table 6 shows results from training with varying dataset scales. Our findings clearly demonstrate that performance improves with larger dataset sizes. Notably, ART achieves impressive results with just 8K training samples, demonstrating the data efficiency of our approach.
+
+Anonymous Region Layout Planner v.s. Semantic Layout Planner. We fine-tune both an anonymous layout planner and a semantic layout planner using data sampled from the 800K training dataset and evaluate their performance by integrating them with our ART model. Additionally, we include two strong baselines, GPT-4o and LayoutGPT [17], which support transforming the global prompt into a usable layout. Detailed results are presented in Table 7. Our Anonymous Region Layout Planner not only achieves a better FIDmerged score but also operates more than $3 \times$ faster than the Semantic Layout Planner. Interestingly, removing the region-specific prompts of the semantic layout planner can enhance overall performance by avoiding conflicts among region-wise prompts, especially regarding layer coherence, as reflected by the higher PSNR scores.
+
+RoPE is Critical for Multi-layer Decoder Quality. Table 8 summarizes the results of the comparison experiments involving different position embedding schemes for the multi-layer transparency decoder. The original ViT pretrained on the ImageNet classification task employs absolute position encoding, which is inadequate for capturing positional information across a variable number of transparent layers. We find that simply adding an additional set of layer-wise absolute position embeddings provides minimal improvement; however, replacing the absolute position encoding with the RoPE scheme significantly enhances decoding quality. We observe that the 3D-RoPE scheme achieves the best FIDmerged score, which aligns with our
+
+
+(a) Ground-truth
+
+
+(b) LayerDiffuse
+
+
+(c) Flux-RGBA
+Figure 8. Comparison with existing transparency decoder.
+
+
+(d) Ours
+
+findings regarding the choice of position encoding scheme for the latent features sent into MMDiT. Consequently, we adopt the 3D-RoPE scheme as the default setting.
+
+Composed Image as Condition. Although we only need to decode the transparency for all the foreground transparent layers, we empirically find that sending both the merged entire image and the background image as additional conditions, along with applying supervision on them, leads to even better performance, as shown in Table 9. We hypothesize that the information from the merged and background images is beneficial for the transparency layers to interact more effectively, ensuring a more coherent final composed image with these transparent foreground layers.
+
+Comparison with Previous Transparency Decoder. We compare our multi-layer transparency decoder with the previous transparency decoder and two strong baselines designed for single-layer transparency decoding, as shown in Table 10. We utilize the officially released weights of the transparency decoder proposed by LayerDiffuse [83]. For the Flux-RGBA decoder, we modify the output projection to support an additional alpha layer prediction and fine-tune the decoder using our dataset. Our design achieves the best FIDmerged score as shown in Table 10. The qualitative comparison results are also presented in Figure 8.
+
+# 5. Conclusion
+
+In this paper, we introduce the Anonymous Region Transformer, a novel approach for generating multi-layer transparent images from an anonymous region layout. Our results and analysis reveal that our anonymous layout is sufficient for the multi-layer transparent image generation task. Our method offers several key advantages over traditional semantic layout methods, including better coherence across layers and more scalable annotation. Furthermore, our method enables the efficient generation of images with numerous distinct transparent layers, reducing computational costs and generalizing to various distinct anonymous region layouts. However, our approach does have certain limitations, including repeated layer generation and combined layer generation. The generalizability of this capability across all potential layouts requires further exploration. Future work should focus on enhancing the model's ability to autonomously identify semantic labels and improving the quality and flexibility of the generated images. Despite these challenges, our approach shows promising potential for graphic design creation and digital art.
+
+# Acknowledgements
+
+The work is supported in part by the National Natural Science Foundation of China under Grants 42327901, 62321005 and 62372015, as well as Shenzhen Key Laboratory of next generation interactive media innovative technology under Grants No. ZDSYS20210623092001004.
+
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+# ASAP: Advancing Semantic Alignment Promotes Multi-Modal Manipulation Detecting and Grounding
+
+Zhenxing Zhang $^{1}$ , Yaxiong Wang $^{1*}$ , Lechao Cheng $^{1}$ , Zhun Zhong $^{1}$ , Dan Guo $^{1,2*}$ , Meng Wang $^{1,2}$
+
+$^{1}$ School of Computer Science and Information Engineering, Hefei University of Technology, China $^{2}$ Institute of Artificial Intelligence, Hefei Comprehensive National Science Center, China
+
+# Abstract
+
+We present ASAP, a new framework for detecting and grounding multi-modal media manipulation $(DGM^4)$ . Upon thorough examination, we observe that accurate fine-grained cross-modal semantic alignment between the image and text is vital for accurately manipulation detection and grounding. While existing $DGM^4$ methods pay rare attention to the cross-modal alignment, hampering the accuracy of manipulation detecting to step further. To remedy this issue, this work targets to advance the semantic alignment learning to promote this task. Particularly, we utilize the off-the-shelf large models to construct paired image-text pairs, especially for the manipulated instances. Subsequently, a cross-modal alignment learning is performed to enhance the semantic alignment. Besides the explicit auxiliary clues, we further design a Manipulation-Guided Cross Attention (MGCA) to provide implicit guidance for augmenting the manipulation perceiving. With the grounding truth available during training, MGCA encourages the model to concentrate more on manipulated components while downplaying normal ones, enhancing the model's ability to capture manipulations. Extensive experiments are conducted on the $DGM^4$ dataset, the results demonstrate that our model can surpass the comparison method with a clear margin. Code will be released at https://github.com/CrliasMiller/ASAP.
+
+# 1. Introduction
+
+In recent years, the field of artificial intelligence has witnessed exponential growth, particularly with the advent of transformer architectures [5, 27] and diffusion models [19, 22, 25]. These sophisticated models have given rise to large generative models capable of producing highly realistic outputs across modalities such as images, text, and audio [2, 12, 18, 28, 35]. The quality of these synthetic creations is so high that they can often deceive hu
+
+
+Figure 1. Fine-grained understanding of the multimodal media is one of keys for detecting the manipulated media. The capture of the misaligned components between the image and the text can effectively assist the DGM $^4$ task.
+
+man perception. Concurrently, models for content editing have also seen swift development. As these technologies progress, the methods for manipulating visual and textual content have become increasingly complex, presenting a substantial threat to public information security. Consequently, the problem of Detecting and Grounding Multi-Modal Media Manipulation (DGM $^4$ ) has been proposed [23], and extensive efforts have been dedicated to this field recently [13, 16, 24].
+
+$\mathrm{DGM^4}$ problem targets to detect whether the multimodal media is manipulated and locate the manipulated components like image regions and words in multimodal image-text inputs [23, 24]. The challenge of this task lies in the fine-grained understanding of the multimodal inputs, some attempts have been made to address this task [13]. HAMMER [23] designs shallow manipulation reasoning module to locate the manipulated regions, and design a deep manipulation reasoning architecture for the overall recognition and grounding the text manipulations. VIKI [13] detects disinformation in multimodal data by jointly grounding vision and language features through aligned embeddings. It optimizes these embeddings using metric learning and geometric distance minimization to ensure a compact hypothesis space. The model includes a knowledge interaction mechanism that integrates cross-modality information for improved multitask learning.
+
+A notable truth for the DGM $^4$ task is that if there is manipulation in a piece of media, the image and text are usually not aligned any more, and this statement can be validated by the setup of this task [23]. With this critical observation, we argue that one of the primary keys for DGM $^4$ models is to effectively perceive the fine-grained image-text alignment in the media [8, 30, 34]. As depicted in Figure 1, if the model can capture that the word "celebrating" does not align with the "disappointment" emotion on the human face, then the model can acquire the valuable priori knowledge that the media may be manipulated. Existing methods predominantly rely on annotations to directly pinpoint the manipulated components, but they often simply apply the alignment learning on the unchanged multimodal media, which is not sufficiently effective to assist the subsequent detecting and grounding.
+
+Addressing the aforementioned issues, this paper centers on improving fine-grained alignment learning for the DGM $^4$ task. Two key challenges arise: firstly, manipulated media's image and text are unpaired, precluding the use of conventional cross-modal alignment techniques such as contrastive learning [8, 30, 31]. In response, we propose leveraging off-the-shelf Multimodal Large Language Models (MLLMs) to generate descriptions for both manipulated and non-manipulated images [10], followed by implementing contrastive learning between the generated captions and the respective images to fortify cross-modal alignment.
+
+Another challenge to achieve the fine-grained alignment is the huge semantic gap between the social image and text. Unlike the general image-text pair that the text is formed by general words and the image often shows broad scenes, the description and the image in social media usually contains specific entities, which poses a significant challenges for the cross-modal alignment. For example, it is difficult for the model to align the image without the knowledge about a specific person or place mentioned in the text. In response to this challenge, we treat off-the-shelf large language models as the knowledge base and query the explanatory text for the entity-specific description in multimodal media. Taking the explanatory text as the bridging clue, we subsequent perform the cross-modal contrastive learning on the explanatory text and the image to enhance the multimodal alignment, thereby facilitating the subsequent manipulation detecting and grounding.
+
+In addition to providing explicit auxiliary cues, we introduce a Manipulation-Guided Cross Attention (MGCA) to prioritize attention on manipulated elements for improved detection and grounding. Given annotations accessible during training, MGCA first constructs a guidance mask and then employs a classification-guided constraint to adaptively modify the image-text attention matrix, directing the model to allocate heightened attention to manipulated regions while attenuating non-manipulated parts, thus simpli
+
+fying subsequent detection and grounding tasks. With the above design, we finally develop our Advancing Semantic Alignment framework to Promote (ASAP) the task of Detecting and Grounding Multi-Modal Manipulation. In summary, we highlight the contributions of this paper as follows:
+
+- We disclose the significance of cross-modal alignment for DGM $^4$ problem, which is paid rare attention by the previous methods. To remedy, a ASAP framework is proposed to enhance the semantic alignment to promote this task.
+- To bolster cross-modal alignment, we devise a Large Model-assisted Alignment (LMA) approach that incorporates auxiliary text, encompassing captions and explanatory texts from large models, to enhance fine-grained semantic matching.
+- A Manipulation-Guided Cross Attention (MGCA) is devised to facilitate the model's perception of manipulated components in the feature space. This is realized by allocating increased attention to manipulated elements within the attention matrix.
+
+# 2. Relate Work
+
+Deepfake Detection. The rapid advancement of generative models has accelerated the development of Deepfake detection technologies, which aim to uncover tampered information. Historically, detection methods were categorized into unimodal [14, 32, 33] and multimodal approaches. Among unimodal methods, GLFNet [32] combines physiological features with deep learning techniques to enhance detection performance. Recently, with the rise of multimodal large models and privacy concerns, multimodal Deepfake detection [1, 29] has gained prominence. The NewsCLIPpings dataset [17] has contributed to this field by providing mismatched image-text pairs. The DGM $^4$ dataset further advances this area by covering diverse multimedia tampering scenarios and aligning more closely with practical applications [23]. Building on this, the HAMMER model captures fine-grained interactions between modalities and uses contrastive learning to assess image-text consistency.
+
+Large Models. Large models have made significant strides in natural language processing (NLP) and multimodal tasks. Large language models (LLMs) like Mistral [7] and LLaMA [26] demonstrate impressive performance, with Mistral excelling in language understanding and generation, and LLaMA achieving high efficiency with fewer parameters. In the multimodal domain, models like BLIP2 [11] excel in image understanding and generation, while multimodal GPT-4 [18] integrates text and image processing for enhanced capabilities across tasks. Google's DeepMind Gato model [21] further pushes the boundaries with its general-purpose multimodal abilities. The growing adoption of large-scale models is driving innovation and providing novel solutions across various fields. In this
+
+
+Figure 2. Illustration of our proposed ASAP framework. We employ a Multimodal Large Language Model (MLLM) to generate captions and a Large Language Model (LLM) to produce explanation texts for social media image-text pairs. These, along with the image, are encoded to obtain feature representations. Our Large Model-assisted Alignment (LMA) module enhances cross-modal alignment, followed by two Multimodal Encoders with Manipulation-Guided Cross Attention (MGCA) to integrate features for task-specific representations. One encoder is vision-biased for image grounding, and the other is text-biased for text grounding. The combined features from both encoders are used for media authenticity detection and manipulation identification. The network is optimized using DGM losses and objectives from LMA and MGCA.
+
+
+
+study, we leverage both LLMs and MLLMs to generate auxiliary texts, enhancing our model's performance in multimodal tasks.
+
+# 3. Methodology
+
+Overview. The architecture of our ASAP is depicted in Figure 2. In the training phase, we begin by leveraging a Multimodal Large Language Model (MLLM) to generate auxiliary caption and a Large Language Model (LLM) to produce explanation text for a given image-text pair from social media. Thereafter, the image and all associated texts are processed by separate image and text encoders to obtain their corresponding feature representations. Our Large Model-assisted Alignment (LMA) module then operates on these features to refine fine-grained cross-modal alignment. Successively, two Multimodal Encoders equipped with our Manipulation-Guided Cross Attention (MGCA) integrate the encoded visual and textual features for deriving task-centric representation. Concurrently, a vision-biased multimodal encoder focuses on capturing vision-dominant multimodal features to localize forged regions (image grounding), whereas a text-biased multimodal encoder encapsulates text-predominant features to pinpoint manipulated words (text grounding). The dual multimodal features are subsequently combined to facilitate both media authenticity detection and manipulation type identification. Ultimately, the entire network is optimized using the corresponding DGM4 losses and objectives stemming from our LMA and MGCA.
+
+Note that all proposed modules only facilitate the alignment learning during training and are not deployed during inference. Consequently, our ASAP framework imposes no additional computational load in the inference stage.
+
+# 3.1. Large Model-assisted Alignment.
+
+Preliminary Text Generation. To enhance cross-model alignment, we first construct preliminary texts, including image captions and explanation texts for training ASAP.
+
+To generate caption, we crafted an instruction: "Give the caption of this picture", and input this directive alongside the image into a pre-trained Multimodal Large Language Model (MLLM). Consequently, the detailed caption $C$ for the image is obtained. As depicted in the left subfigure of Figure 3, the descriptive words generated, such as "celebrating", "hugging each other", "jumping", and "show their joy", correspond well with the image, contrasting with the mismatch of the word "cry" in the textual description.
+
+In contrast to image captioning, which describes the image content by processing the image through MLLM, explanation text requires accurate "imagining" of the image condition based on the textual description via a Large Language Model (LLM). To provide a reliable guide for the LLM, we meticulously designed an instruction template: "Refer to the following text to describe the specific information of the corresponding image: [T]", where $T$ is the textual input. The explanation text $E$ is generated by inputting this template into the LLM. As shown in
+
+
+Image Caption Generation
+Give the caption of this picture
+Explanation Text Generation
+
+
+MLM
+Figure 3. Illustration of the generation of image caption (left) and explanation text (right). The auxiliary texts can be effectively harvested via the off-the-shelf large models with the carefully crafted instructions.
+
+The image shows a group of baseball players, celebrating and hugging each other on the field.
+They are gathered around one another in a celebratory manner, with some players even jumping into the air to show their joy.
+
+Refer to the following text to describe the specific information of the corresponding image:
+
+The Nationals cry after their win Tuesday in Atlanta
+
+
+
+In the picture, we see a group of people celebrating a win for the Nationals in Atlanta. The expressions on their faces are crying. The environment is lively and festive.
+
+the right panel of Figure 3, the descriptive words derived from the text, such as "celebrating", "crying", and "lively and festive", elucidate the specific image details. The explanation text provides an elaboration of the text with additional details. In cases of unaltered image and text, the explanation text can effectively correspond with the image, thus aiding in cross-modal alignment. For manipulated pairs, the explanation text offers a more detailed description of the discordant visual elements, as illustrated in Figure 3. In the following, we would harness these properties of explanation text to bolster $\mathrm{DGM^4}$ task.
+
+Vision-Language Contrastive Learning. To enhance cross-modal alignment, we initially process the image $I$ through the visual encoder $\mathcal{E}_v$ , yielding the feature set $\mathcal{E}_v(I) = \{i_{\mathrm{cls}}, i_{\mathrm{pat}}\}$ . Concurrently, the text $T$ is encoded by the text encoder $\mathcal{E}_t$ to extract text embeddings, denoted as $\mathcal{E}_t(T) = \{t_{\mathrm{cls}}, t_{\mathrm{tok}}\}$ . The subscript notation $(\cdot)_{\mathrm{cls}}$ indicates the classification token, while $(\cdot)_{\mathrm{pat}}$ and $(\cdot)_{\mathrm{tok}}$ signify the image patch and textual word tokens, respectively. Analogously, the auxiliary caption and explanation text are encoded with $\mathcal{E}_t$ , yielding features $\mathcal{E}_t(C) = \{c_{\mathrm{cls}}, c_{\mathrm{tok}}\}$ and $\mathcal{E}_t(E) = \{e_{\mathrm{cls}}, e_{\mathrm{tok}}\}$ , respectively.
+
+For the generated caption, the image is always aligned with its caption. Consequently, we can utilize all image-caption pair to enhance the cross-modal alignment:
+
+$$
+\mathcal {L} _ {i 2 c} = - \log \frac {\exp \left(s \left(i _ {\mathrm {c l s}} , c _ {\mathrm {c l s}}\right) / \tau\right)}{\sum_ {\hat {c} _ {\mathrm {c l s}} \in \mathcal {B}} \exp \left(s \left(i _ {\mathrm {c l s}}, \hat {c} _ {\mathrm {c l s}}\right) / \tau\right)}, \tag {1}
+$$
+
+where $\hat{c}_{\mathrm{cls}}$ is the feature of unpaired caption with image in a mini-batch $\mathcal{B}$ , $s(\cdot, \cdot)$ means to cosine similarity, $\tau$ is a learnable parameter.
+
+Explanation text, however, originate from texts, cannot
+
+align with the image once the text or the image is manipulated. As a result, we only perform the contrastive learning among the image-explanation text pair where the image and the text are both unchanged. Formally, the constrain is formulated as:
+
+$$
+\mathcal {L} _ {i 2 e} = - \mathbb {I} (\mathrm {I}, \mathrm {T}) \log \frac {\exp \left(s \left(i _ {\mathrm {c l s}} , e _ {\mathrm {c l s}}\right) / \tau\right)}{\sum_ {\hat {e} _ {\mathrm {c l s}} \in \mathcal {B}} \exp \left(s \left(i _ {\mathrm {c l s}}, \hat {e} _ {\mathrm {c l s}}\right) / \tau\right)}, \tag {2}
+$$
+
+where $\mathbb{I}(\mathbf{I},\mathbf{T}) = 1$ if $I$ and $T$ are both not manipulated, 0 otherwise. $\hat{e}_{\mathrm{cls}}$ is the feature of unpaired explanation text in the mini-batch.
+
+Symmetrically, the caption-image and explanation-image contrastive loss, $\mathcal{L}_{c2i}$ and $\mathcal{L}_{e2i}$ , can be formulated in a similar fashion. Finally, the overall objectives of our vision-language contrastive learning is consolidated by further including the contrastive learning of the image and its associated text $T$ :
+
+$$
+\mathcal {L} _ {\mathrm {V L C}} = \left(\mathcal {L} _ {i 2 t} + \mathcal {L} _ {t 2 i}\right) / 2 + \left(\mathcal {L} _ {i 2 c} + \mathcal {L} _ {c 2 i} + \mathcal {L} _ {i 2 e} + \mathcal {L} _ {e 2 i}\right) / 4, \tag {3}
+$$
+
+where $\mathcal{L}_{i2t}$ and $\mathcal{L}_{t2i}$ are the contrastive loss of image-text and text-image.
+
+Explanation Text-Enhanced Manipulation Detecting. As shown in Figure 3, explanation text provides another grained description for the image. Such a finer-grained linguistic text can on the one hand enhance the cross-modal alignment with contrastive learning. On the other hand, explanation text can also be treated as another counterpart of the original text to aid the manipulation detecting. In particular, the pair of image and explanation text from the manipulated media (either image or text is manipulated) is treated as the negative (fake) samples, while the ones from unchanged media (neither image nor text is manipulated) are taken as the positive (real) ones.
+
+Formally, we first acquire the multimodal feature of image and explanation text via the multimodal encoder $\mathcal{E}_{mm}$ formed by self-attention and our MGCA. Subsequently, the multimodal feature then passes through the detecting head to get the prediction $p(I,E)$ of the media is manipulated or not:
+
+$$
+\left\{ \begin{array}{l} p (I, E) = \operatorname {s i g m o i d} \left(\mathrm {M L P} \left(\delta F _ {m m} ^ {v} + F _ {m m} ^ {t}\right)\right), \\ F _ {m m} ^ {v} = \mathcal {E} _ {m m} ^ {v} \left(\mathcal {E} _ {v} (I), \mathcal {E} _ {t} (E)\right), \\ F _ {m m} ^ {t} = \mathcal {E} _ {m m} ^ {t} \left(\mathcal {E} _ {t} (E), \mathcal {E} _ {v} (I)\right), \end{array} \right. \tag {4}
+$$
+
+where $\mathcal{E}_{mm}^{v}$ is the vision-biased multimodal encoder with $\mathcal{E}_v(I)$ serving as the query, $\mathcal{E}_{mm}^t$ means text-biased encoder with $\mathcal{E}_t(E)$ as the query, $\delta$ is a learnable parameter. Next, the cross entropy loss is applied on the prediction:
+
+$$
+\mathcal {L} _ {\mathrm {I E D}} = - \mathbb {I} (\mathbf {I}, \mathbf {T}) \log p (I, E) - (1 - \mathbb {I} (\mathbf {I}, \mathbf {T})) \log (1 - p (I, E)), \tag {5}
+$$
+
+Overall, our LMA includes two constraints:
+
+$$
+\mathcal {L} _ {\mathrm {L M A}} = \mathcal {L} _ {\mathrm {V L C}} + \mathcal {L} _ {\mathrm {I E D}}. \tag {6}
+$$
+
+# 3.2. Manipulation-Guided Cross Attention.
+
+Motivation. During our practice, we found that the commonly-used cross-attention in multimodal encoder fails to allocate adequate attention to manipulated components. For example, within the text-biased multimodal encode $\mathcal{E}_{mm}^{t}$ , the attention matrix is initially derived from interactions between textual tokens and image patches:
+
+$$
+A = \operatorname {s o f t m a x} \left(\frac {W _ {t} \mathcal {E} _ {t} (T) \times W _ {v} \mathcal {E} _ {v} (I)}{\sqrt {h}}\right), \tag {7}
+$$
+
+where $W_{t}$ and $W_{v}$ are two linear mapping matrix, $h$ is the dimension of the feature. The equation illustrates that the attention element $A(i,j)$ , indicative of the attention weight from the $i$ -th word token to the $j$ -th image patch, is proportional to the similarity between them. In the case of manipulated pairs, the manipulated word no longer aligns with certain image regions, resulting in diminished similarity. For instance, the word "celebrating" does not correspond with an "unhappy face" region, as exemplified in Figure 1. This misalignment leads to a reduced attention value, contradicting the expected intuition that manipulated word should pay higher attention to the unmatched region shown in Figure 1. As a result, the perceiving of the manipulations is impeded.
+
+We introduce Manipulation-Guided Cross Attention (MGCA) to address this limitation. Leveraging the available word and region manipulation annotations from the training phase, we can formulate a guidance mask that directs the model's focus towards manipulated components.
+
+$$
+G (i, j) = \left\{ \begin{array}{l l} 1, & \text {i f} I _ {i} \text {o r} T _ {j} \text {i s m a p i p u l a t e d} \\ 0, & \text {o t h e r w i s e} \end{array} \right. \tag {8}
+$$
+
+where $I_{i}$ and $T_{j}$ represent the $i$ -th image patches and $j$ -th text token, respectively. We define an image patch $I_{i}$ is manipulated if it overlaps with the manipulation region.
+
+With the manipulation guiding matrix $G$ established, we explicitly encourage the attention matrix for manipulated pairs to assign more attention to the manipulations. Mathematically, the cross attention is guided via following guidance constrain:
+
+$$
+\mathcal {L} _ {\mathrm {M G C A}} = - \frac {1}{| A |} \sum_ {i, j} [ G (i, j) \log \mathrm {A} (i, j) ], \tag {9}
+$$
+
+where $|A|$ means the number of elements in $A$ .
+
+# 3.3. Training
+
+Patch Manipulation Modeling. To ground the manipulated regions, the state-of-the-art methods usually use the global [cls] feature of multimodal feature from the multimodal encoder [13, 23]. However, we argue that the solely global representation lacks local patch contexts to accurately identify the regions. In response, we design a patch
+
+
+Figure 4. Illustration of constructing the indicator mask. According to the manipulated region bounding box, the patches that overlap with the box is taken the positive samples, while the adjacent patches to the positive patches are negative ones. The other patches are ignored.
+
+manipulation modeling that discriminates the manipulated patches before the final region bounding box prediction, thereby providing a prior for the final bounding box.
+
+Specifically, assume there are $N$ patches in the image. We initiate by creating a patch indicator $P \in \mathbb{R}^N$ to identify whether a patch is manipulated, based on the manipulation region annotations: $P_i = 1$ if the $i$ -th patch intersects with a manipulated area, and 0 if it does not. Recognizing the spatial locality of images, patches distant from manipulated regions are trivially classified as negatives. Consequently, we propose a Hard Negative Patch Selection (HNP) strategy: only adjacent patches to the manipulated ones are picked as the challenging negatives, as depicted in Figure 4. The final patch indicator is thus defined accordingly:
+
+$$
+P _ {i} = \left\{ \begin{array}{l l} 1, & \text {i f} I _ {i} \text {i s m a n i p u l a t e d}, \\ 0, & \text {i f} I _ {i} \text {i s a d j a c e n t t o m a n i p u l a t e d p a t c h e s}, \\ - 1, & \text {o t h e r w i s e (w o u l d b e i g n o r e d)}. \end{array} \right. \tag {10}
+$$
+
+Subsequently, we harvest the multimodal patch feature $i_{\mathrm{pat}}^v$ from vision-biased multimodal encoder:
+
+$$
+\left\{i _ {\mathrm {c l s}} ^ {v}, i _ {\mathrm {p a t}} ^ {v} \right\} = \mathcal {E} _ {m m} ^ {v} \left(\mathcal {E} _ {v} (I), \mathcal {E} _ {t} (T)\right). \tag {11}
+$$
+
+Next, we discriminate the patches in hidden feature space via a binary classifier $\mathcal{C}$ and supervise the output with the constructed patch indicator:
+
+$$
+\begin{array}{l} \mathcal {L} _ {\mathrm {P M M}} = - \frac {1}{N ^ {\prime}} \sum_ {i _ {k} \in i _ {\text {p a t}} ^ {v}, P _ {k} \in \{0, 1 \}} \left[ P _ {k} \log \mathcal {C} \left(i _ {k}\right) \right. \tag {12} \\ + \left(1 - P _ {k}\right) \log \left(1 - \mathcal {C} \left(i _ {k}\right) \right], \\ \end{array}
+$$
+
+where $N^{\prime}$ is patch number marked as 1 or 0.
+
+Full Objectives. Aligning with prior studies [13, 23], we incorporate the DGM $^4$ task loss $\mathcal{L}_{\mathrm{DGM}}$ , as illustrated in Figure 2, which is composed of four sub-task losses. The bounding box regression loss is determined by the discrepancy between the predicted coordinates of the bounding detector and the annotations. The binary classification loss
+
+| Tasks | Reference | Binary Cls | Multi-Label | Image Grounding | Text Grounding | ΔAVG |
| Methods | AUC↑ | EER↓ | ACC↑ | mAP↑ | CF1↑ | OF1↑ | IoUmean↑ | IoU50↑ | IoU75↑ | Precision↑ | Recall↑ | F1↑ |
| CLIP [20] | ICML21 | 83.22 | 24.61 | 76.40 | 66.00 | 59.52 | 62.31 | 49.51 | 50.03 | 38.79 | 58.12 | 22.11 | 32.03 | - |
| VILT [9] | ICML21 | 85.16 | 22.88 | 78.38 | 72.37 | 66.14 | 66.00 | 59.32 | 65.18 | 48.10 | 66.48 | 49.88 | 57.00 | - |
| HAMMER [23] | CVPR23 | 93.19 | 14.10 | 86.39 | 86.22 | 79.37 | 80.37 | 76.45 | 83.75 | 76.06 | 75.01 | 68.02 | 71.35 | 0 |
| HAMMER++ [24] | TPAMI24 | 93.33 | 14.06 | 86.66 | 86.41 | 79.73 | 80.71 | 76.46 | 83.77 | 76.03 | 73.05 | 72.14 | 72.59 | +0.42 |
| VIKI [13] | IF24 | 93.51 | 13.87 | 86.67 | 86.58 | 81.07 | 80.10 | 76.51 | 83.95 | 75.77 | 77.79 | 66.06 | 72.44 | +0.57 |
| UFAFormer [15] | IJCV24 | 93.81 | 13.60 | 86.80 | 87.85 | 80.31 | 81.48 | 78.33 | 85.39 | 79.20 | 73.35 | 70.73 | 72.02 | +1.12 |
| ASAP(Ours) | CVPR25 | 94.38 | 12.73 | 87.71 | 88.53 | 81.72 | 82.89 | 77.35 | 84.75 | 76.54 | 79.38 | 73.86 | 76.52 | +2.54 |
+
+Table 1. Quantitative comparison of our proposed ASAP method with the current state-of-the-art techniques across four key tasks: manipulation detection, manipulation type identification, image grounding, and text grounding. As evident from the comparison, ASAP achieves the top performance, showing a significant average improvement over the baseline HAMMER method in all sub-tasks. ΔAVG indicates the improvement compared to HAMMER.
+
+| Tasks | Binary Cls | Multi-Label | Image Grounding | Text Grounding |
| ASAP Components | AUC↑ | EER↓ | ACC↑ | mAP↑ | CF1↑ | OF1↑ | IoUmean↑ | IoU50↑ | IoU75↑ | Precision↑ | Recall↑ | F1↑ |
| Baseline | 93.16 | 14.13 | 86.23 | 86.23 | 79.59 | 80.54 | 76.49 | 83.82 | 75.97 | 75.25 | 68.21 | 71.83 |
| +LMA | 94.28 | 12.86 | 87.53 | 88.10 | 81.71 | 82.61 | 75.90 | 83.27 | 74.98 | 78.59 | 74.10 | 76.28 |
| +LMA+MGCA | 94.40 | 12.81 | 87.59 | 88.37 | 81.77 | 82.78 | 76.95 | 84.30 | 76.31 | 78.90 | 74.08 | 76.40 |
| +LMA+MGCA+PMM | 94.38 | 12.73 | 87.71 | 88.53 | 81.72 | 82.89 | 77.35 | 84.75 | 76.54 | 79.38 | 73.86 | 76.52 |
+
+Table 2. Ablation study of the components in our ASAP, including Large Model-aided Alignment (LMA), Manipulation-Guided CrossAttention (MGCA), and the Patch Manipulation Modeling.
+
+measures the binary cross-entropy between the classifier's output and the manipulation presence label. The multi-label classifier discerns the manipulation type, with a multi-class classification loss applied to the prediction and annotation. The token detection loss, responsible for identifying manipulated words, implements a binary classification for each word against its label1. Our overall optimization objective is as follows:
+
+$$
+\mathcal {L} = \mathcal {L} _ {\mathrm {D G M}} + \mathcal {L} _ {\mathrm {L M A}} + \alpha \mathcal {L} _ {\mathrm {M G C A}} + \lambda \mathcal {L} _ {\mathrm {P M M}}, \tag {13}
+$$
+
+where $\alpha$ and $\lambda$ are both trade-off hyper-parameters to balance the losses.
+
+# 4. Experiments
+
+# 4.1. Implementation Details
+
+In this experiment, all results are obtained using 8 NVIDIA GeForce RTX 4090 GPUs. For consistency, we resize the images to $256 \times 256$ . We use the Vision Transformer (ViT-B/16) [4] as the image encoder and Bert-base [3] as the text encoder. The pre-trained Multimodal Large Language Model (MLLM) used is VisCPM [6], and the Large Language Model (LLM) is Mistral 7B [7]. MLP consists of three layers, binary classifier $\mathcal{C}$ consists of one layer. In
+
+Equations 4 and 13, the learnable parameter $\delta$ is initialized to 0.5, while the parameters are set to $\alpha = 0.1$ and $\lambda = 0.01$ . Additionally, to ensure fairness, our batch size and training epochs are set to 32 and 50, respectively, consistent with the baseline. During the first 1000 steps, the learning rate is warmed up to $1 \times 10^{-4}$ , and then a cosine schedule is used to decay the learning rate to $1 \times 10^{-6}$ . The AdamW optimizer is adopted to update the parameters, with a weight decay ratio of 0.02.
+
+# 4.2. Dataset and Evaluation Metrics
+
+We validate the effectiveness of our method on the DGM $^4$ dataset [23], which contains 230K image-text pairs. Of these, $33.7\%$ are original, while the remaining pairs are manipulated, including face swap (FS), face attribute (FA), text swap (TS) and text attribute (TA) manipulation. The task is challenging due to mixed manipulated regions and text, but captions and explanations aid the ASAP model. To assess the performance of ASAP method, We evaluate it on four tasks: manipulated image bounding box grounding, binary classification, multi-classification and manipulated text token grounding. For the manipulated image bounding box grounding task, we use IoUmean, IoU50, and IoU75 as metrics. In the binary classification task, we utilize AUC, EER, and ACC. For the multi-classification task, we assess using mAP, CF1, and OF1. For the manipulated text token grounding task, we measure performance with Precision,
+
+| Tasks | Binary Cls | Multi-Label | Image Grounding | Text Grounding |
| Auxiliary Text | AUC↑ | EER↓ | ACC↑ | mAP↑ | CF1↑ | OF1↑ | IoUmean↑ | IoU50↑ | IoU75↑ | Precision↑ | Recall↑ | F1↑ |
| ASAP w/ C | 94.18 | 12.81 | 87.60 | 87.89 | 81.60 | 82.73 | 76.93 | 84.29 | 76.30 | 79.98 | 73.28 | 76.48 |
| ASAP w/ E | 94.22 | 12.89 | 87.64 | 88.20 | 81.42 | 82.80 | 77.02 | 84.55 | 76.38 | 79.20 | 73.45 | 76.46 |
| ASAP w/ C & E | 94.38 | 12.73 | 87.71 | 88.53 | 81.72 | 82.89 | 77.35 | 84.75 | 76.54 | 79.38 | 73.86 | 76.52 |
+
+Table 3. Discussion the effectiveness of auxiliary caption(C) and explanation text(E). Utilizing either the caption or the explanation text alone can individually enhance performance; however, incorporating both yields the optimal results.
+
+| Tasks | Binary Cls | Multi-Label | Image Grounding | Text Grounding |
| Hard Negatives Or Not | AUC↑ | EER↓ | ACC↑ | mAP↑ | CF1↑ | OF1↑ | IoUmean↑ | IoU50↑ | IoU75↑ | Precision↑ | Recall↑ | F1↑ |
| ASAP w/o HNP | 94.35 | 12.82 | 87.55 | 88.59 | 81.73 | 82.67 | 76.92 | 84.24 | 76.15 | 79.22 | 73.72 | 76.49 |
| ASAP w/ HNP | 94.38 | 12.73 | 87.71 | 88.53 | 81.72 | 82.89 | 77.35 | 84.75 | 76.54 | 79.38 | 73.86 | 76.52 |
+
+Table 4. Discussion of negative patch selection in Patch Manipulation Modeling. 'HNP' is our proposed strategy that only consider the adjacent patches as the negatives.
+
+Recall, and F1 Score.
+
+# 4.3.Quantitative Results
+
+To evaluate the performance of our contrastive learning approach, we conducted a detailed comparison against state-of-the-art methods. Our ASAP method was tested across six popular frameworks using the DGM $^4$ dataset and consistently demonstrated superior performance. Table 1 highlights the quantitative results, where ASAP consistently outperforms the comparison methods. Notably, HAMMER++, VIKI, UFAFormer, and our ASAP all build upon HAMMER as the baseline. DGM $^4$ , as a challenging task, especially for the binary classification, significant improvements are hard to observe: HAMMER++ boosts AUC by just 0.24, and even the state-of-the-art UFAFormer manages only a 0.72 increase. However, ASAP achieves a substantial 1.29 gain in AUC and an average improvement of 2.54 across all tasks. Consequently, we can conclude that our method achieves a notable improvement.
+
+Notably, AUC and ACC achieve $94.38\%$ and $87.71\%$ , surpassing UFAFormer's results. The multi-label classification mAP reaches $88.53\%$ , achieving a nearly $2\%$ improvement over VIKI. For manipulated image grounding, IoUmean is $77.35\%$ , demonstrating nearly a $1\%$ improvement over HAMMER and VIKI. In manipulated text token grounding, our method achieves a Precision of $79.38\%$ , surpassing UFAFormer by $6.03\%$ . ASAP's performance in text token grounding stands out significantly, with a Precision of $79.38\%$ and a Recall of $73.86\%$ , reflecting a $4.3\%$ precision increase over HAMMER. Figure 6 illustrates F1 scores for four manipulation types, with ASAP outperforming HAMMER across all metrics. Specifically, ASAP shows $2\%$ improvement in Face manipulation and $4.3\%$ improvement in Text Swap manipulation.
+
+# 4.4. Ablation Study
+
+Component Ablation. Table 2 highlights the contributions of individual modules within our framework. We utilized a retrained HAMMER model as the baseline for comparison. Integrating the Large Model-assisted Alignment (LMA) significantly enhances performance, with AUC exceeding $94\%$ , marking a $1.12\%$ improvement, and EER reduced to under $13\%$ . Text grounding accuracy also improves, reaching $78\%$ . However, incorporating image features in binary classification results in a relative decline in image grounding accuracy. The addition of MGCA further boosts performance, yielding a $1.05\%$ increase in image grounding and a $0.31\%$ gain in text grounding, surpassing baseline results and ensuring higher overall efficacy. Finally, the inclusion of PMM loss leads to an additional $0.4\%$ enhancement in image grounding, most of other metrics also achieving optimal performance.
+
+Effectiveness of Caption and Explanation Text. As demonstrated in Table 3, the impact of auxiliary caption and explanation text on performance is evaluated. Utilizing either caption or explanation text individually improves performance over HAMMER, but combining both yields the greatest enhancement, particularly in mAP and IoUmean, which improve by around $0.4\%$ .
+
+Effectiveness of MGCA and PMM loss. Figure 5 illustrates the attention visualization after integrating the MGCA and PMM losses. The MGCA loss directs the model to focus on inconsistencies between manipulated facial features and text, enhancing classification accuracy. While the PMM loss strengthens the model's ability to localize manipulated regions, crucial for the manipulated image grounding task. This demonstrates the distinct roles of MGCA and PMM in improving classification precision and grounding performance, respectively.
+
+
+(a) Attention visualization with MGCA
+
+
+The shootings on racegoers as ever more hats were seen at the event
+
+
+(a2) Attention visualization without MGCA
+
+
+I love for what happened what I did Julie Schenecker told the court after the verdict was announced
+
+
+(b) Attention visualization with MGCA
+(b) Attention visualization without MGCA
+
+
+
+
+Images of the smiling man with facial hair sunglasses and a baseball cap
+
+
+
+
+Chapter cheat Quentin Tarantino on the set of Inglorious Basterds
+
+
+
+
+NHL commissioner Gary Bettman celebrates in support of deputy commissioner Bill Daly after talks aimed at ending the current lockout
+(c) Attention visualization with PMM
+
+
+no Money How to stretch your summer dollars
+(c2) Attention visualization without PMM
+
+
+Sergio Aguero has scored nine goals in his first 10 appearances for Manchester City
+(d) GT: Fake Pred: Fake
+
+
+Amini with Petraeus left and Brig Gen William B Hickman
+
+
+Figure 5. Effect of MGCA and PMM Loss on Attention Map Visualization. The red rectangle represents the bounding box of the manipulated face, and the red text indicates the manipulated word. (a) and (b) show the attention visualization between the manipulated word and the image. (c) shows the attention visualization between the entire sentence and the image. (d) presents the model's prediction compared to the Ground Truth.
+Figure 6. F1 score comparison of HAMMER, UFAFormer and our ASAP. ASAP can surpass HAMMER by a clear margin.
+
+Negative Selection in PMM. To rigorously evaluate the efficacy of our HNP strategy, we conduct a comparison between the "w/ HNP" and "w/o HNP" approaches. Table 4
+
+reveals that while most metrics remain relatively stable, the HNP strategy enhances the model's image grounding capability, with the Intersection over Union (IoU) mean increasing by $0.43\%$ . This demonstrates the effectiveness of selectively considering adjacent patches as negatives.
+
+# 5. Conclusion
+
+The paper introduces ASAP, a new framework designed to improve the detection and grounding of multimodal media manipulation (DGM $^4$ ) by focusing on cross-modal semantic alignment, an aspect often overlooked by existing DGM $^4$ approaches. To address this problem, ASAP employs MLLMs and LLMs to create paired image-text instances for manipulated content and applies cross-modal alignment learning for semantic refinement. Furthermore, we develop the MGCA mechanism that provides implicit guidance to help the model better perceive manipulations. During training, MGCA and PMM emphasize manipulated components, improving the model's manipulation-detection capabilities. Experiments demonstrate that ASAP significantly outperforms comparable methods.
+
+# Acknowledgments
+
+This work was supported by the National Key R&D Program of China (2024YFB3311602), the Fundamental Research Funds for the Central Universities, including JZ2024HGTB0261, JZ2023YQTD0072, JZ2024HGTG0309, and JZ2024AHST0337, the National Natural Science Foundation of China (72188101, 62020106007, 62302140), the Major Project of Anhui Province (202203a05020011), and the Anhui Provincial Natural Science Foundation - Distinguished Young Scholars Program (2408085J040). This work also received support from the New Cornerstone Science Foundation through the XPLORER PRIZE.
+
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+# ASHiTA: Automatic Scene-grounded Hierarchical Task Analysis
+
+Yun Chang*
+
+Leonor Fermoselle
+
+Duy Ta
+
+Bernadette Bucher
+
+Luca Carlone*
+
+Jiuguang Wang†
+
+# Abstract
+
+While recent work in scene reconstruction and understanding has made strides in grounding natural language to physical 3D environments, it is still challenging to ground abstract, high-level instructions to a 3D scene. High-level instructions might not explicitly invoke semantic elements in the scene, and even the process of breaking a high-level task into a set of more concrete subtasks—a process called hierarchical task analysis—is environment-dependent. In this work, we propose ASHiTA, the first framework that generates a task hierarchy grounded to a 3D scene graph by breaking down high-level tasks into grounded subtasks. ASHiTA alternates LLM-assisted hierarchical task analysis—to generate the task breakdown—with task-driven 3D scene graph construction to generate a suitable representation of the environment. Our experiments show that ASHiTA performs significantly better than LLM baselines in breaking down high-level tasks into environment-dependent subtasks and is additionally able to achieve grounding performance comparable to state-of-the-art methods.
+
+# 1. Introduction
+
+Modern machine vision applications, ranging from robotics to augmented reality, demand the development of vision systems that are able to parse and support the execution of high-level instructions, possibly provided by non-expert users. For example, consider a robot that is given a high-level task of preparing for dinner. To carry out this task, the robot is required to decompose the task into granular subtasks like fetching objects or visiting locations of interest (e.g., go to the kitchen, preheat the oven). Moreover, it must be able to ground these instructions into 3D objects and locations observed in the environment.
+
+Towards these goals, prior work has mostly focused on developing more expressive map representations, which
+
+
+Figure 1. Given the high-level task of "Prepare for dinner", ASHiTA automatically generates a hierarchy of subtasks (and items) while grounding them to a 3D scene graph. For the scene graph in the figure, the blue node corresponds to the high-level task, magenta nodes correspond to the subtasks, and red nodes correspond to the items required by the subtasks.
+
+combines both geometric and semantic information, to facilitate the grounding process. Related work investigates sparse object-based metric-semantic maps [36, 38], dense metric-semantic maps [31, 35], and 3D scene graphs [2, 15, 46]. Traditionally, these representations have relied on closed-set semantic labels, where the semantic concepts are restricted to the set of labels annotated in the training dataset. However, using a pre-defined set of labels limits the expressiveness of the map model (e.g., if our robot only has a "chair" class, it might not be able to distinguish a folding chair from a rocking chair), thus imposing constraints and creating ambiguity when grounding language commands.
+
+To overcome this constraint, recent work has utilized new foundation models with open-set semantics for mapping [12, 17, 45]. However, as pointed out in [30], when using open-set semantics, it becomes unclear how to group objects (e.g., is the zipper of a bag an object, or only the bag itself?) Therefore, the work [30] proposes an approach that clusters open-set concepts in the map in a task-driven fashion, thus representing the objects and places in a scene graph at the granularity required by specified natural-language tasks. However, the resulting approach, Clio [30], still cannot support high-level tasks and is limited to supporting simple tasks that explicitly invoke relevant objects and locations (e.g., preheat the oven, go to the kitchen).
+
+Other approaches to solving complex robotics tasks requiring semantic reasoning try to sidestep this task-to-visual grounding problem. Side stepping this problem in tasks such as natural language navigation instruction following [13], semantic search problems [4, 49], and natural-language-directed pick and place [1, 11] leads to effective problem-specific solutions. More concretely, rather than rolling out the next action sequentially from what is currently seen by the robot's camera [1, 13], we use explicitly stored observations from the entire scene for task decomposition, which enables the reasoning of tasks without clear termination conditions and over larger scenes.
+
+Contribution. This paper presents the first framework to automatically generate a task hierarchy—which breaks down high-level tasks specified in natural language into subtasks and items—while grounding the task hierarchy into a 3D scene graph representation of the environment.
+
+We start by considering the idealized case where the robot is not only given high-level tasks but also the grounded breakdown of the tasks into subtasks (what we call a task hierarchy). Our first contribution is to generalize the Information Bottleneck (IB) principle [42] used in [30] to generate a hierarchy of compressed representations: these are the layers of the 3D scene graph, which describe the scene at increasing levels of abstraction. We show that, under certain Markov assumptions between the random variables, we can derive an iterative algorithm for this hierarchical generalization of the IB (H-IB). Given a task hierarchy, the H-IB creates a scene graph where the layers are arranged according to the task hierarchy.
+
+A fundamental issue is that in practice the robot is given the high-level task, but may not be given the task hierarchy (i.e. might not be provided with the details of the subtasks to execute). This is a common situation since the task hierarchy itself is environment-dependent. For instance, given the task "clean the office", the exact breakdown and subtasks depend on the layout and items within the office in question. Therefore, the key observation is that not only should the map representation depend on the task, but the way we break down the task depends on the information in our map representation. Hence our second contribution is an iterative approach that alternates between a top-down hierarchical task analysis to generate a task hierarchy, and a bottom-up task-driven 3D scene graph construction to ground the task hierarchy. The result is ASHiTA, an approach for automatic scene-grounded hierarchical task analysis (Fig. 1).
+
+We evaluate ASHiTA on both the idealized case with given task hierarchies and also the case where only high-level tasks are specified. Our experiments show that (i) given a task hierarchy, ASHiTA is able to generate a task-driven 3D scene graph that is more accurate in grounding task-relevant objects than state-of-the-art zero-shot visual-grounding models [52, 53] and (ii) given high-level natural
+
+language tasks, ASHiTA is able to automatically generate a task hierarchy grounded to a 3D scene graph. To our knowledge, ASHiTA is the first system capable of accomplishing this, and our experiments demonstrate competitive advantages over naive LLM and scene graph baselines.
+
+# 2. Related Work
+
+Scene Graphs. Scene graphs have been used in computer graphics, vision, and robotics. 2D scene graphs such as [18] have been used for image retrieval, generation, and understanding. 3D scene graphs model 3D scenes using a graph where nodes are semantic concepts —grounded in 3D— and edges represent relations [2, 21, 35]. In contrast to voxel [28, 37] or neural feature field [20, 39] based representations, 3D scene graphs provide structured, relational information that directly supports high-level reasoning and task planning by explicitly capturing object relationships and attributes. SceneGraphFusion [46] estimates a scene graph of objects and relations in real-time. Hydra [14] is the first approach to build a hierarchical scene graph (including multiple layers) in real-time from sensor data. These algorithms and models focus on a closed set of semantic labels, which fundamentally limits their ability to represent novel and open-ended concepts encountered in complex, real-world environments.
+
+Open-Set Semantic Understanding. A number of recent works have explored the use of vision-language foundation models for open-set semantic understanding. ConceptGraph [12] leverages vision-language models for 3D multi-view association, as well as SAM [22] and CLIP [33] to cluster a scene based on the objects' semantic and geometric similarity. HOV-SG [45] leverages open-vocabulary vision foundation models to obtain segment-level maps in 3D and ultimately construct a hierarchy of concepts, though not in real time. CLIO [30] builds a task-driven 3D scene graph, where an information-theoretic framework is used to select the subset of objects and scene structures that are relevant to the task specified in natural language. While these approaches have made impressive strides towards semantically rich map representations, they still assume manually defined layers within the 3D scene graph, thus constraining the type of language instructions that can be grounded [30, 45].
+
+Hierarchical Task Analysis. The breakdown of a complex long-horizon task into subtasks has been historically studied within the task and motion planning (TAMP) framework [10, 51]. Given a task in natural language, SayCan [3] uses LLMs to generate a set of feasible planning steps, rescoring matched admissible actions with a learned value function, but limited by the size of the action space and the assumption of a 1 to 1 mapping between LLM output and action. LLM+P [27] uses an LLM as a PDDL writer in solving a planning problem described in natural language,
+
+prompted with a domain PDDL and example problem-PDDL pairs as context. Similarly, ProgPrompt [41] leverages a programmatic LLM prompt structure to generate an entire executable plan program directly, functional across situated environments, robot capabilities, and tasks. AutoTAMP [6] uses Signal Temporal Logic (STL), derived from state observation and language instructions, as the intermediary representation and performs autoregressive prompting to correct syntactic and semantic errors. To enable geometrically and kinematically feasible plans, recent works have explored the use of intermediate goals instead of actions [48] and the generation of discrete and continuous language-parameterized constraints [24]. The ability of LLMs to perform task planning remains under debate, with both positive [40] and discouraging [43] results. Grounding the output of LLMs within the spatial and semantic structure of a scene graph [34] could potentially address the limitations of these approaches in their ability to integrate context-specific spatial information and actionable scene elements, which are essential for robust and contextually relevant task execution.
+
+# 3. Problem Formulation
+
+The core insight of ASHiTA is that when only given the visual observations of a 3D scene and high-level tasks, the proper breakdown of the tasks into subtasks depends on the available tools and objects in the scene representation, while at the same time, a scene representation capable of supporting the task execution depends on the task hierarchy.
+
+Hierarchical Task Analysis. Hierarchical Task Analysis (HTA) is widely used in fields such as User Experience Design and Human-Computer Interaction [8, 32]. It is used to break down complex tasks into a task hierarchy composed of atomic subtasks to aid the understanding of how tasks are performed. In the context of this work, our goal is to perform HTA of a task that is grounded in the physical scene in order to understand how high-level tasks can be carried out with observed objects in a 3D environment.
+
+Task-Driven Scene Graph. We construct a Task-Driven Scene Graph as a scene representation to ground the task hierarchy given by HTA. Each node in the scene graph corresponds to a task, a subtask, or an item involved in carrying out a subtask (Fig. 1). These nodes are organized hierarchically such that each task involves multiple subtasks, and each subtask involves interactions with certain items.
+
+# 4. ASHiTA
+
+This section describes ASHiTA, our approach for coupled HTA and task-driven 3D scene graph construction. The architecture is summarized in Fig. 2. ASHiTA consists of three main components: (i) construction of the primitives layer from visual input (Sec. 4.1), (ii) scene hierarchy up-
+
+date (Sec. 4.2), where we construct and update the scene graph based on the task hierarchy for a given high-level task, and (iii) task update (Sec. 4.3), where the task hierarchy is updated based on the generated scene graph. Given a set of high-level tasks, ASHiTA starts with an initial task hierarchy and iteratively performs scene hierarchy update and task update to refine the task hierarchy and the scene graph in an alternating fashion.
+
+# 4.1. Primitives Layer Construction
+
+The primitives layer is the bottom layer of ASHiTA's taskdriven scene graph. It consists of a set of 3D bounding boxes with associated visual features. To construct the primitives layer from RGB-D inputs, a frontend performs primitive detection and association, and a backend jointly optimizes the estimated camera poses and primitive positions, ensuring spatial and temporal consistency of the primitives. The camera poses are queried from RTABMap [25].
+
+The frontend relies on EfficientViT [29], a class-agnostic segmentation model, to detect class-agnostic 2D segments from the input RGB camera images and MobileCLIP [44], a visual-language encoder, to generate feature embeddings for each segment, thus forming a set of 2D primitives detected in the input frame. Note that the resolution of each primitive depends on the segmentation model, which means that a primitive can contain any object or object part. Each primitive is then projected to 3D and transformed to the world frame using the depth image and the estimated camera pose, forming the 3D primitives. To associate the latest 3D primitives with previously seen primitives, we first sample candidates from within a $1\mathrm{m}$ radius, then formulate the problem of associating the latest primitives $I = \{i_0,\dots,i_N\}$ to the candidate primitives $J = \{j_{0},\dots,j_{M}\}$ as an assignment problem using an $N\times M$ score matrix, where each entry contains the score $s(i,j)$ for matching primitive $i$ with $j$ . The score is defined as the weighted sum of visual similarity and semantic similarity between primitives $i$ and $j$
+
+$$
+s (i, j) = \omega_ {t e x t} \phi_ {t e x t} (i, j) + \omega_ {v i s u a l} \sum_ {b b o x} k _ {m a t c h} (i, j) \tag {1}
+$$
+
+The visual similarity term is the sum of the match scores [26] of matched keypoints $k_{match}$ [7] within the detection bounding box of primitives $i$ and $j$ , and the semantic similarity term is the cosine similarity $\phi_{text}$ of the feature embeddings of primitives $i$ and $j$ . We compute the optimal solution to this assignment problem with the Hungarian matching algorithm [23], by maximizing the total cumulative sum of scores for matching primitive $i$ with primitive $j$ . After association, we optimize the camera poses and primitive positions using GTSAM [9].
+
+# 4.2. Scene Hierarchy Update
+
+To construct the scene hierarchy from the primitives layer, we use and extend a well-known tool from information the-
+
+
+Figure 2. ASHiTA first segments and encodes primitives in 2D, and then associates and optimizes them in 3D together with the camera poses. ASHiTA then breaks down high-level tasks into a task hierarchy by alternating two steps: a Scene Hierarchy Update (Section 4.2) which creates a 3D scene graph from the primitives layer using the task hierarchy, and a Task Update (Section 4.3) which uses an LLM and the 3D scene graph to refine the task hierarchy.
+
+ory, the Information Bottleneck [42], which compresses a representation in a task-driven fashion. In particular, we propose a hierarchical extension, dubbed the Hierarchical Information Bottleneck algorithm (H-IB), which compresses the primitives multiple times, according to the layers in the task hierarchy. We use the output of H-IB to first construct the scene graph in a bottom-up fashion, then perform a top-down pass to refine and prune the parts of the scene graph that have low task relevance.
+
+Hierarchical Information Bottleneck. The Information Bottleneck algorithm (IB) [42] seeks to find a compressed representation $S$ of the input data $S_0$ that retains as much relevant information about the task $T$ as possible while minimizing the amount of information about $S_0$ that is not useful for $T$ . Intuitively, IB creates a "bottleneck" in the information flow between input $S_0$ and task $T$ , and the compressed version of the input $S$ preserves the maximum amount of information about $T$ while discarding irrelevant details from $S_0$ . Formally, this can be written as
+
+$$
+\min _ {\mathbb {P} \left(\mathcal {S} \mid \mathcal {S} _ {0}\right)} I \left(\mathcal {S} _ {0}; \mathcal {S}\right) - \beta I (\mathcal {T}; \mathcal {S}) \tag {2}
+$$
+
+where $I(X;Y)$ is the mutual information between $X$ and $Y$ , and the parameter $\beta$ controls the amount of compression.
+
+H-IB is a generalization of IB to account for multi-resolution tasks $\mathcal{T}_1\ldots \mathcal{T}_n$ and multiple levels of compression $S_{1}\ldots S_{n}$ . Conceptually, this can be visualized as passing input information through a series of bottlenecks of varying sizes—from large to small—each representing different levels of abstractions. Formally, we can write the new minimization functional as
+
+$$
+\min _ {\mathbb {P} \left(\mathcal {S} _ {k} \mid \mathcal {S} _ {k - 1}\right), k = 1 \dots n} \sum_ {k = 1} ^ {n} I \left(\mathcal {S} _ {k - 1}; \mathcal {S} _ {k}\right) - \beta \sum_ {k = 1} ^ {n} I \left(\mathcal {T} _ {k}; \mathcal {S} _ {k}\right) \tag {3}
+$$
+
+We solve for the minimum by taking the partial derivative of the Lagrangian of (3) with respect to $\mathbb{P}\left(s_k|s_{k - 1}\right)$ .
+
+Assuming the Markov chain conditions $\mathcal{T}_n\ldots \leftarrow \mathcal{T}_1\leftarrow$ $S_0\gets \dots \leftarrow S_n$ , we can write the Lagrangian in terms of known probabilities and $\mathbb{P}(s_k|s_{k - 1})$ . Setting the derivative to zero gives a set of multi-layer update steps
+
+$$
+\left\{ \begin{array}{l} p _ {\tau} \left(s _ {k} \mid s _ {k - 1}\right) = \frac {1}{\mathcal {Z}} p _ {\tau} \left(s _ {k}\right) \exp (- \beta d) \\ p _ {\tau + 1} \left(s _ {k}\right) = \sum_ {s _ {k - 1}} p _ {\tau} \left(s _ {k - 1}\right) p _ {\tau} \left(s _ {k} \mid s _ {k - 1}\right) \\ p _ {\tau + 1} \left(t _ {k} \mid s _ {k}\right) = \sum_ {s _ {k - 1}} p _ {\tau} \left(t _ {k} \mid s _ {k - 1}\right) p _ {\tau} \left(s _ {k - 1} \mid s _ {k}\right) \end{array} \right. \tag {4}
+$$
+
+where $d$ is a weighted sum of the Kullback-Leibler Divergence $D_{KL}$ across the multi-resolution tasks.
+
+$$
+\begin{array}{l} d = D _ {K L} \left(p _ {\tau} \left(t _ {k} \mid s _ {k}\right) | | p _ {\tau} \left(t _ {k} \mid s _ {k - 1}\right)\right) \\ + \sum_ {i = k + 1} ^ {n} \sum_ {s _ {i}} p _ {\tau} (s _ {i} | s _ {k}) D _ {K L} \left(p _ {\tau} \left(t _ {i} \mid s _ {i}\right) \mid \mid p _ {\tau} \left(t _ {i} \mid s _ {k - 1}\right)\right) \tag {5} \\ \end{array}
+$$
+
+Note that we recover the standard IB [42] when $n = 1$ . The full derivation is given in the supplementary material.
+
+As mutual information is always non-negative and $I(\mathcal{T}_k; \mathcal{S}_k)$ is bounded by the entropy $H(\mathcal{S}_k)$ , the functional (3) is bounded from below, preventing it from decreasing indefinitely. Let us call $\mathcal{C}_{\tau}$ the objective function value at iteration $\tau$ in (3). Each iteration step is independent and reduces the objective with respect to one of the distributions $p(s_k | s_{k-1})$ , $p(s_k)$ , and $p(t_k | s_k)$ while keeping the others fixed, therefore $\mathcal{C}_{\tau+1} \leq \mathcal{C}_{\tau}$ . Since $\mathcal{C}_{\tau}$ is non-increasing and bounded below, the sequence converges. We remark that since the objective is not jointly convex in all distributions simultaneously, the algorithm may converge to different local minima depending on the initialization.
+
+Bottom-Up Construction. Starting with an ungrounded initial task hierarchy, we generate a rough version of the scene graph using H-IB as sketched out in Fig. 3a. Starting with the primitives layer, we compute the normalized cosine similarities between the primitives (green boxes in Fig. 3a) and the text embedding of the items in the task hierarchy (red diamonds in Fig. 3a) and take all primitives that have
+
+similarity of greater than 0.8 to form the input $S_0$ to H-IB. The multi-level abstraction of the tasks corresponds to the task hierarchy such that $T_1$ corresponds to the items in subtasks, $T_2$ corresponds to the subtasks, and $T_3$ corresponds to the high-level tasks. To account for the irrelevant parts of the scene, we augment our task hierarchy with a null task that consists of a single null action step with items: "item" and "thing" [19], shown as the gray diamonds in Fig. 3a.
+
+H-IB takes as input the conditional probabilities $\mathbb{P}(\mathcal{T}_1|\mathcal{S}_0)$ , $\mathbb{P}(\mathcal{T}_2|\mathcal{S}_0)$ , and $\mathbb{P}(\mathcal{T}_3|\mathcal{S}_0)$ . We compute these using the text embeddings of the items in the task hierarchy and the embeddings of the nodes in the primitives layer [30]. For $\mathcal{T}_1$ , we compute the cosine-similarities scores between each embedding $f_t$ , $t \in \mathcal{T}_1$ and embedding $f_s$ , $s \in \mathcal{S}_0$ and use the softmax function to obtain $\mathbb{P}(\mathcal{T}_1|\mathcal{S}_0)$ . From this, we can compute the conditional probability of the subtasks $\mathbb{P}(\mathcal{T}_2|\mathcal{S}_0)$ for $t_2 \in \mathcal{T}_2$ and $s \in \mathcal{S}_0$ .
+
+$$
+p \left(t _ {2} \mid s\right) = \sum_ {t _ {1} \in \mathcal {T} _ {1}} p \left(t _ {2} \mid t _ {1}\right) p \left(t _ {1} \mid s\right) \tag {6}
+$$
+
+and the conditional probability of the tasks $\mathbb{P}(\mathcal{T}_3|\mathcal{S}_0)$
+
+$$
+p \left(t _ {3} \mid s\right) = \sum_ {t _ {2} \in \mathcal {T} _ {2}} p \left(t _ {3} \mid t _ {2}\right) p \left(t _ {2} \mid s\right) \tag {7}
+$$
+
+The conditional probabilities are computed bottom-up and do not require the sentence embeddings for the subtask or task descriptions. This is in-line with the Markov chain assumption made when deriving for the H-IB iterations.
+
+We solve H-IB with $\beta = 10$ and with a min iteration of 10 and a max iteration of 1000 or until convergence, defined as $\mathcal{C}_{\tau} - \mathcal{C}_{\tau +1} < 10^{-8}$ . The output H-IB are the probabilities $\mathbb{P}\left(S_1|S_0\right)$ , $\mathbb{P}\left(S_2|S_1\right)$ , and $\mathbb{P}\left(S_3|S_2\right)$ . Each conditional probability encodes a soft mapping from layer $i$ to layer $i + 1$ (i.e., the probability that an element in layer $i$ is a child of an element in layer $i + 1$ ). We take the arg max of the conditional probabilities to obtain the inter-layer edges, corresponding to the highest probability mapping, between the primitives layer to the items, the items to the subtasks, and the subtasks to the tasks, respectively. We also map scene graph nodes to the highest probability task, subtask, or item in the task hierarchy by taking the arg max of $\mathbb{P}\left(T_k|S_k\right)$ . Intuitively, this step takes a set of primitives and funnel them through the task hierarchy to obtain a 3D scene graph that is aligned with the task hierarchy (Fig. 3a).
+
+Top-Down Pruning. In some cases, H-IB produces multiple nodes associated to the same task entity (i.e., task, subtask, or item). In this step, we first merge any overlapping scene graph nodes associated to the same task entity and then discard irrelevant nodes top-down, as shown in Fig. 3b. To do this, we define confidence as the probability of a node $s$ given the task entity $t$ : $p(s|t)$ . This can be easily computed from $p(t|s)$ , obtained from H-IB, along with $p(s)$ and $p(t)$ .
+
+
+(a) Bottom-Up Construction
+
+
+(b) Top-Down Pruning
+
+
+(c) Task Spatial Update
+
+
+(d) Task Hierarchy Refinement
+Figure 3. ASHiTA's Scene Hierarchy and Task Update steps. The task hierarchy is on the left with diamond-shaped nodes representing the task entities. The scene graph is on the right, with circles marking the task-aligned scene graph nodes and green boxes marking the primitives layer. (a) Bottom-Up Construction: Starting from an initial task hierarchy, we perform H-IB and use the result to construct a 3D scene graph. (b) Top-Down Pruning: We perform pruning using the probabilities obtained from H-IB and also prune nodes related to the null tasks. (c) Spatial Update: Using the scene graph, we can update the spatial locations of the tasks, subtasks, and items. (d) Hierarchy Refinement: With the suggested items given by H-IB, we query the LLM to refine the task hierarchy.
+
+Starting from the top of the task hierarchy, for each task, we compare all the associated nodes of the task and only keep the node with the highest confidence, pruning away all other nodes and their descendants (e.g. the deleted blue circles and its subtask and item nodes in Fig. 3b). We repeat this for the subtasks, and then also the items. Additionally, we prune all nodes and their descendants that are associated with the null task (e.g. deleted gray circles in Fig. 3b), as they are considered irrelevant to the given tasks. Lastly, we prune the primitives such that for each scene graph node on the items layer, we retain only the primitive with the highest confidence along with the primitives that intersect this highest confidence primitive. After pruning, we assign a bounding box and centroid to the item-associated scene graph node based on the union of the remaining primitives.
+
+# 4.3. Task Update
+
+The task hierarchy has to be both spatially localized (i.e., each subtask should be executed at a location in the map), and environment-aware (i.e., the task should reference elements in the environment). Hence, our task update consists of two steps: spatial update and hierarchy refinement.
+
+Spatial Update. Initially, the task entities are not grounded, hence do not have any spatial information. Once a task entity in the task hierarchy is aligned with a scene
+
+graph node, the task entity is grounded, and we update the spatial information of the task entity and its descendants accordingly, as sketched out in Fig. 3c. The position of a task entity is the centroid of the aligned scene graph node. The radius of a task entity is defined as the distance from the node to its nearest neighbor for the tasks and subtasks, or the Euclidean norm of its bounding box dimension for the items. This spatial approximation is accounted for in the input conditional probabilities for the next round for H-IB, as we will discuss below.
+
+Hierarchy Refinement. The purpose of this step is to update the subtasks and items in the task hierarchy to account for primitives that are not fully aligned to the task hierarchy during Scene Hierarchy Update (Sec. 4.2), shown as the dark green boxes in Fig. 3d. This is done by tracking the subtasks and the primitives that are assigned to the subtasks during bottom-up construction (Fig. 3a), but are pruned during the top-down step (Fig. 3b). Recall that each primitive includes a visual embedding (Sec. 4.1). The Word Generator takes in these primitives and passes them through a word bank—an LLM-generated list of household items—and finds the items with the highest CLIP similarities. The output is a list of items present in the environment that can be used for each subtask. For each subtask, we query an LLM (Chat-GPT-4o-mini) to come up with a score between 0 and 1 for each item on the suggested list.
+
+"Give me the probability values of each item in the list being required for the action: task.
+
+We add the items with a score higher than a defined threshold $r_s$ to the subtask, otherwise the suggested item is stored to query for new subtasks. Then, for each task, we collect the remaining suggested items not incorporated by its subtasks, and query an LLM for the likelihood scores in a similar manner, but with respect to the task. We collect the items with scores above a defined threshold $r_t$ and query the LLM for additional subtasks as follows,
+
+"Given the previous steps for $\langle \text{task} \rangle$ , add additional steps that involves only the following items: . Make sure that the same item does not appear in more than one step."
+
+The new subtasks are then added to the task hierarchy and incorporated in the next scene hierarchy update. This process is shown in Fig. 3d. In our experiments, we set $r_s = r_t = 0.8$ as the relevance threshold.
+
+Spatially-Informed Conditional Probability. After task entities are grounded, they include spatial attributes, which need to be accounted for when computing the conditional probabilities for H-IB (Sec. 4.2). We define a spatial
+
+| Method | s-acc (%) | t-acc (%) |
| 3D-VisTA [52] | 25.3 | 10.3 |
| PQ3D [53] | 24.4 | 9.7 |
| ASHiTA | 28.71 | 12.13 |
| ASHiTA + Txt Emb. | 65.4 | 39.33 |
| GPT w/ GT labels [50] | 75.9 | 52.1 |
+
+Table 1. Evaluation of sequential grounding using the SG3D HM3DSem dataset with ground truth 3D instance segmentation. Trials with knowledge of the ground truth object labels are highlighted.
+
+conditional probability for primitive $s_i$ and task entity $t$ ,
+
+$$
+p _ {s} \left(s _ {i} \mid t\right) = \eta \left\{ \begin{array}{l l} 1 & d < r \\ \exp \left(- (d - r) ^ {2} / r ^ {2}\right) & d \geq r; \end{array} \right. \tag {8}
+$$
+
+where $\eta$ is a normalization constant, $d$ is the distance of a primitive to the item task entity, and $r$ is the radius of the spatial attribute. We can then compute
+
+$$
+p _ {s} \left(t _ {k} \mid s _ {i}\right) = p _ {s} \left(s _ {i} \mid t _ {k}\right) p \left(t _ {k}\right) / p \left(s _ {i}\right) \tag {9}
+$$
+
+and define the new distribution as
+
+$$
+p \left(t _ {k} \mid s _ {i}\right) = p _ {s} \left(t _ {k} \mid s _ {i}\right) p _ {e} \left(t _ {k} \mid s _ {i}\right) / \sum_ {k} \left(p _ {s} \left(t _ {k} \mid s _ {i}\right) p _ {e} \left(t _ {k} \mid s _ {i}\right)\right) \tag {10}
+$$
+
+where $p_e$ is the embeddings-based conditional probability discussed in Sec. 4.2. These distributions are then used in the next round of the H-IB.
+
+# 5. Experiments
+
+In this section, we first evaluate the more straightforward case where the high-level tasks are already broken down into subtasks. We verify that ASHiTA is able to ground these given tasks and subtasks to objects in the scene (Sec. 5.1). Next, we evaluate the main contribution of this paper: the automatic generation of a task hierarchy grounded in a 3D scene graph given a high-level task (Sec. 5.2). To justify the design choices made in ASHiTA, we also perform an ablation study on the various components of ASHiTA (Sec. 5.3). Lastly, we qualitatively demonstrate the performance of ASHiTA in real-world scenes given various high-level tasks (Sec. 5.4).
+
+# 5.1. Grounding Evaluation
+
+We evaluate ASHiTA's ability to ground subtasks to objects in the scene using the HM3DSem [47] test scenes with annotated task decomposition and grounding given by the SG3D dataset [50], which contains 890 high-level tasks distributed across 35 HM3DSem scenes.
+
+To adapt ASHiTA for this evaluation, we use the given tasks and subtasks and generate an item for each subtask
+
+| Method | s-acc (%) | t-acc (%) |
| Hydra [14] + GPT | 8.18 | 2.44 |
| HOV-SG [45] | 8.98 | 1.95 |
| ASHiTA | 21.7 | 8.78 |
| Hydra (GT Seg) + GPT | 14.2 | 6.34 |
+
+with Chat-GPT-4o-mini to form the initial task hierarchy. We only run half of the Hierarchy Refinement described in Sec. 4.3 to only update the items for each subtask and omit the step to add additional new subtasks.
+
+We first evaluate the performance when given the ground truth 3D instance segmentation. We compare the performance of ASHiTA with image embeddings and ASHiTA with the text embeddings of the ground-truth labels against state-of-the-art zero-shot 3D visual grounding models (3D-VisTA [52] and PQ3D [53]) as benchmarked in [50]. We use two metrics in our evaluation [50]: subtask-accuracy (s-acc) and task-accuracy (t-acc) for given regions of the scene. The subtask-accuracy is the percentage of subtasks that are grounded to the correct object, and the task-accuracy is the percentage of tasks with subtasks that are all correctly grounded. The results are shown in Table 1. ASHiTA's performance is significantly better than the baseline zero-shot models. The variants with ground truth information demonstrate performance without segmentation noise and with ideal visual-language alignment. In this limit, ASHiTA surpasses the best fine-tuned baseline in SG3D [50] and approaches the performance of GPT with ground-truth labels - falling short due to the lack of explicit relational information (e.g. "next to", "on top of") in ASHiTA.
+
+To evaluate approaches better suited for embodied applications that incrementally build scene graphs, we also use 8 RGB-D sequences generated by [45] from 8 HM3DSem test scenes. This corresponds to 205 high-level tasks from the SG3D dataset [50]. Our baselines for this experiment are to use GPT to ground the task hierarchy on Hydra [15] and HOV-SG [45] generated scene graphs. For Hydra, we evaluate with both ground-truth 2D instance segmentation and with a closed-set segmentation model (OneFormer [16]), crop the resulting scene graph to the given evaluation region, then convert the resulting scene graph to a query-able format: {Room1: {Object 1: {label: , positions: (x, y, z)}, Object2: ...}, Rom2: \{\}}. This is given to GPT-4o-mini alongside the tasks and the subtasks, and GPT identifies the node associated to each subtask. For HOV-SG, we also first crop the scene graph of the full scene to the given region, then we query the scene graph with the subtasks as described in [45] using GPT-4o-mini to retrieve the grounded object for each subtask. For evaluation, we require the centroid of the estimated object bounding
+
+Table 2. Evaluation of sequential grounding on 8 scenes from the SG3D HM3DSem dataset with incrementally built scene-graph representations. Trials with knowledge of the ground truth object labels are highlighted.
+
+| Method | s-rec (%) | s-prec (%) | t-acc (%) |
| Hydra + GPT | 9.43 | 15.51 | 4.88 |
| HOV-SG + GPT | 4.55 | 4.87 | 1.95 |
| ASHiTA | 10.39 | 20.6 | 9.27 |
| ASHiTA (GT Pos) | 15.12 | 34.47 | 16.59 |
| Hydra (GT Seg) [14] + GPT | 17.06 | 18.98 | 14.63 |
| ASHiTA (GT Pos + Txt Emb) | 38.71 | 34.39 | 36.1 |
+
+Table 3. Evaluation of Hierarchical Task Analysis. Gray highlight indicates directly using ground-truth object positions. Blue highlight marks trials having knowledge of ground-truth labels.
+
+box to be contained by the ground-truth object bounding box to be considered a correct match. The results are shown in Table 2. We show that ASHiTA significantly outperforms the GPT-powered baselines, even when ground-truth segmentation is used in Hydra, cf. Hydra (GT Seg) in the table.
+
+# 5.2. Hierarchical Task Analysis
+
+We adapted the SG3D dataset [50] to evaluate hierarchical task analysis using the given subtasks as the reference task hierarchy for each high-level task. To evaluate a generated task hierarchy, we count an estimated subtask as correct if it grounds to the same set of objects as a reference subtask and incorrect otherwise. A reference subtask is missed if there is no estimated subtask that grounds to its set of objects. We report three metrics: subtask recall, step precision, and task accuracy. Given $C$ correct subtasks, $I$ incorrect subtasks, and $M$ missed reference subtasks, the subtask recall (s-rec) is defined as $\frac{C}{C + M}$ , and the subtask precision (s-prec) is defined as $\frac{C}{C + I}$ . The task accuracy (t-acc) is the percentage of tasks with no incorrect subtasks.
+
+We utilize the 8 RGB-D sequences [45] and the associated 205 high-level tasks for evaluation. We again use GPT-4o-mini and the scene graphs generated by Hydra [14] and HOV-SG [45] as baselines for evaluation. Instead of asking ChatGPT to identify the node associated to each subtask, we ask for the subtasks and nodes given the query-able scene graph and the high-level task. The results are shown in Table 3. ASHiTA outperforms the baselines by a large margin. The GPT-powered baselines tend to provide a large number of subtasks that include many contextually relevant but redundant and sometimes tangential subtasks, and this can be seen in particular with the lower subtask precision for Hydra with GPT. HOV-SG is not well suited to parsing high-level tasks, as it expects a formatted hierarchical query that is aligned with the scene graph structure.
+
+# 5.3. System Ablations
+
+We perform ablations on the components of ASHiTA, comparing the full ASHiTA pipeline against (i) replacing the H-IB with recursively running the original IB algorithm, (ii) removing the Top-Down pruning step (Sec. 4.2), (iii) removing the Spatial Update (Sec. 4.3), and (iv) remov
+
+| Config | s-rec (%) | s-prec (%) | t-acc (%) |
| Recursive IB | 1.51 | 24.53 | 1.46 |
| w/o Top Down Pruning | 9.22 | 18.93 | 5.37 |
| w/o Spatial Update | 8.7 | 22.22 | 6.34 |
| w/o Hierarchy Refinement | 7.71 | 23.13 | 6.83 |
| Primitives + GPT | 6.14 | 7.16 | 5.37 |
| ASHiTA | 10.39 | 20.6 | 9.27 |
+
+Table 4. Ablation study on components of the ASHiTA pipeline.
+
+ing the LLM-based Hierarchy Refinement (Sec. 4.3). We also include a comparison against using only GPT and the primitives layer: in this case, we first obtain words in the word bank based on the max cosine similarity score, and query GPT-4o-mini with the labeled primitives to come up with the subtasks and associated grounding. The results are shown in Table 4. While applying IB recursively compared to H-IB yields a higher precision, we obtain significantly lower recall due to the disconnect between layers of the task hierarchy in recursive IB variant.
+
+# 5.4. Qualitative Results
+
+Real-World Demonstrations. We demonstrate ASHiTA working in real-world environments. In Fig. 4, a Boston Dynamics Spot is teleoperated through a snack bar and an adjacent seminar room. Given high-level tasks of "prepare room for a seminar" and "prepare room for seminar reception", ASHiTA was able to detect grounded items and subtasks associated with these high-level tasks. One limitation of ASHiTA exposed here is the ability to deal with multiple identical items. As seen under the chair arrangement subtask in Fig. 4, even though there are many identical chairs in the seminar room, ASHiTA retained only three chairs and assigned them unique labels. In Fig. 5, the Spot explores a hardware area in an office building. ASHiTA is given four high level tasks of varying abstraction, is able to perform reasonable hierarchical task analyses on the given tasks, and demonstrate the ability to incorporate additional subtasks to account for observed scene elements.
+
+# 6. Limitations and Future Work
+
+One major limitation of ASHiTA is the lack of relations in ASHiTA's 3D scene graph, which means that ASHiTA is unable to accurately handle the incorporation of spatial specifications like "inside-of" or "on-top-of". Additionally, the level of detail of the task hierarchy is limited by the descriptiveness of the word bank. Similar but distinct objects (e.g., different types of cups) will not be differentiated in the task hierarchy and the final scene graph if the word bank consists only of a general category type (e.g., cup). Lastly, there is no guarantee that the subtasks in the generated task hierarchy are sufficient to carry out the given high-level task. The hierarchical tree structure also constrains the
+
+
+Figure 4. ASHiTA demonstrated in a real-world seminar room and snack bar on a robot, given two high-level tasks. Blue denotes the high-level tasks, magenta the decomposed subtasks, and red the items.
+
+
+Figure 5. ASHiTA demonstrated in a real-world hardware workshop environment on a robot given 4 high-level tasks.
+
+granularity of subtasks in an object-centric manner, preventing an object from being shared across multiple subtasks. A possible future direction is to incorporate classical planning approaches to verify and refine the generated subtasks [5].
+
+# 7. Conclusion
+
+We present ASHiTA, the first framework to generate a task hierarchy grounded to a 3D scene graph by breaking down high-level tasks into grounded subtasks. To achieve this, we introduce the Hierarchical Information Bottleneck (H-IB), a hierarchical generalization of the well known Information Bottleneck algorithm [42], and present an iterative approach that alternates between hierarchical task analysis and scene graph generation. We demonstrated that ASHiTA is able to decompose high-level tasks into grounded subtasks better than LLM and scene graph baselines by benchmarking against human-annotated scene-specific task breakdowns.
+
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+# ASIGN: An Anatomy-aware Spatial Imputation Graphic Network for 3D Spatial Transcriptomics
+
+Junchao Zhu $^{1}$ , Ruining Deng $^{1}$ , Tianyuan Yao $^{1}$ , Juming Xiong $^{1}$ , Chongyu Qu $^{1}$ , Junlin Guo $^{1}$ , Siqi Lu $^{1}$ , Mengmeng Yin $^{2}$ , Yu Wang $^{2}$ , Shilin Zhao $^{2}$ , Haichun Yang $^{2}$ , Yuankai Huo $^{1,2*}$
+
+1. Vanderbilt University, 2. Vanderbilt Univeristy Medical Center
+
+yuankai.huo@vanderbilt.edu
+
+# Abstract
+
+Spatial transcriptomics (ST) is an emerging technology that enables medical computer vision scientists to automatically interpret the molecular profiles underlying morphological features. Currently, however, most deep learning-based ST analyses are limited to two-dimensional (2D) sections, which can introduce diagnostic errors due to the heterogeneity of pathological tissues across 3D sections. Expanding ST to three-dimensional (3D) volumes is challenging due to the prohibitive costs; a 2D ST acquisition already costs over 50 times more than whole slide imaging (WSI), and a full 3D volume with 10 sections can be an order of magnitude more expensive. To reduce costs, scientists have attempted to predict ST data directly from WSI without performing actual ST acquisition. However, these methods typically yield unsatisfying results. To address this, we introduce a novel problem setting: 3D ST imputation using 3D WSI histology sections combined with a single 2D ST slide. To do so, we present the Anatomy-aware Spatial Imputation Graph Network (ASIGN) for more precise, yet affordable, 3D ST modeling. The ASIGN architecture extends existing 2D spatial relationships into 3D by leveraging cross-layer overlap and similarity-based expansion. Moreover, a multi-level spatial attention graph network integrates features comprehensively across different data sources. We evaluated ASIGN on three public spatial transcriptomics datasets, with experimental results demonstrating that ASIGN achieves state-of-the-art performance on both 2D and 3D scenarios. The code for this paper is publicly available1.
+
+# 1. Introduction
+
+The rapid advancement of spatial transcriptomic (ST) has provided researchers with an unprecedented capability to characterize spatial gene expression patterns at both the
+
+
+(a) Traditional Setting 1: 2D WSI-ST Prediction
+
+
+(b) Traditional Setting 2: 3D WSI-ST Prediction
+
+
+(c) Proposed: 3D WSI-ST Imputation
+Figure 1. ASIGN presents a novel problem setting for 3D spatial transcriptomic (ST). Unlike recent methods that focus on either (a) directly predicting 2D ST from 2D WSI or (b) performing a full 3D WSI to 3D ST prediction, our proposed ASIGN method generates a 3D ST volume by combining 3D WSI histology sections with a single 2D ST slide. This approach provides a balanced solution—more precise than "free but less accurate" 3D predictions, yet far more affordable than the "precise but prohibitively expensive" acquisition of full 3D ST for every slide.
+
+tissue and cellular levels [4, 7], transforming our understanding of human tissue development and clinical diagnosis [3, 12, 19]. However, current spatial transcriptomics methods [11, 27, 32] are laborious and costly. This, coupled with the need for specialized equipment and expertise, limits their practical applications in real clinical settings.
+
+The features of histopathological images are closely correlated with gene expression patterns [2], which offers an opportunity to directly predict spatial transcriptomic expression from images. Driven by the widespread adoption of deep learning models in medical field [12, 16, 25, 41], recently, several studies have employed architectures such as convolutional neural networks (CNNs) [9, 12, 35, 36] and graph neural networks (GNNs) [15, 23, 38] to predict spatial transcriptomic expression from histopathological two-dimensional whole-slide images (WSIs). These methods
+
+incorporate spatial dependencies [35] and image similarities [23], enabling predictions at the WSI level. These approaches provide new pathways for analyzing single-layer tissue sections.
+
+However, there are still many daunting limitations in existing methods and training strategies. First, current approaches only rely on two-dimensional (2D) views of single-layer sections for spatial transcriptomic analysis and training, which neglects the rich structural information of organs and tissues in three-dimensional (3D) space. It might lead to diagnostic errors due to the heterogeneity of pathological tissues across 3D sections. Moreover, existing models exhibit noticeable deficiencies in generalizability, especially at the WSI level. This is mainly due to significant variance in gene expression across patients [28, 33]. Additionally, variations in staining styles [6, 26] and technical discrepancies in sequencing methods [40] across different data sources further contribute to this issue. Consequently, the performance of these models is often degraded when applied to new samples.
+
+In this paper, We introduce an Anatomy-aware Spatial Imputation Graph Network (ASIGN) tailored for 3D ST analysis within a novel problem framework as is described in Figure 1. Unlike recent approaches that either predict 2D ST directly from 2D WSI or perform full 3D WSI to 3D ST prediction, ASIGN creates the 3D ST volume by integrating 3D WSI histology sections with a single 2D ST slide. This method strikes a balance between "free but less accurate" 3D predictions and the "precise yet prohibitively costly" acquisition of full 3D ST on a slide-by-slide basis. ASIGN provides a new cost-effective route towards 3D ST, achieving a significant cost reduction while maintaining robust performance.
+
+To do so, ASIGN employs multiple registration methods to establish inter-layer overlaps at the 3D sample level, effectively constructing spot connections across samples. It also integrates a Multi-Level Spatial Attention Graph Network (MSAGNet) to enhance information fusion across layers, neighboring regions, and resolutions, enabling comprehensive feature integration. Additionally, ASIGN shifts training and prediction from an entirely unknown 2D WSI level to a partially known 3D sample level. To improve the imputation performance, we introduce a Cross-layer Imputation (CLI) block that propagates labels from known to unknown layers, enhancing the model's generalizability on unseen tissue samples.
+
+Our contributions can be summarized as three folds:
+
+- We introduce a new learning paradigm that shifts from 2D WSI-ST predictions to partially known 3D volumetric WSI-ST imputation. This is facilitated by a Cross-layer Imputation (CLI) block, which propagates information across layers to achieve more precise, yet affordable, 3D ST modeling.
+
+- We present ASIGN, a novel framework for 3D ST prediction that transforms isolated 2D spatial relationships into a cohesive 3D structure through inter-layer overlap and similarity, integrating 3D spatial information into 3D ST imputation.
+- A new multi-level spatial attention graphic network is proposed to facilitate comprehensive feature integration across different layers, neighboring regions, and multiple resolutions, thus enabling precise sample-level predictions.
+
+
+Figure 2. Overall framework of our proposed ASIGN approach. ASIGN begins with a global alignment process to estimate overlap and similarity across layers, constructing 3D graph connections. Then, MSAGNet, integrated within ASIGN, enhances information fusion across layers, neighboring regions, and resolutions for comprehensive feature integration. Finally, a CLI block propagates predictions from partially known labels, which are weighted with MSAGNet's model predictions to generate the final output.
+
+# 2. Related Work
+
+# 2.1. Deep Learning Approaches for ST Prediction
+
+The advancement of artificial intelligence in recent years has provided powerful tools for medical image analysis [8, 17, 18, 35]. Deep learning methods have led to the emergence of various approaches for spatial gene expression prediction [9, 12, 23, 35, 36, 38]. ST-Net [12] is the earliest proposed method. It employs a transfer learning strategy and uses DenseNet121 [14] as the backbone to train a patch-to-spot regression model for predicting gene expression.
+
+
+Figure 3. Architecture of MSAGNet and the CLI block. MSAGNet comprises cross-attention layers, GAT blocks, and Transformer layers to integrate and aggregate features across multiple resolution levels, 3D sample levels, and patch-self levels, respectively. The CLI block employs a label propagation strategy to diffuse known labels to unknown patches. A self-adaptive weighting mechanism merges the final results from both MSAGNet and the CLI block.
+
+Following this, mainstream methods have primarily focused on leveraging image similarity [35, 36] and spatial relationships [23, 38] to enhance model performance. EGN [36] introduces an exemplar learning mechanism to dynamically select the most similar point within the WSI for a target point. In contrast, BLEEP [35] utilizes a bi-modal embedding architecture to estimate gene expression at queried points by identifying similar expression profiles. However, variations in staining styles and specimen preparation can lead to significant differences at the gene expression level for points identified through image similarity. This limits generalization capability when models encounter entirely new, unseen samples.
+
+On the other hand, methods such as HisToGene [23] and His2ST[38] enhance performance by incorporating spatial relationships between spots within a single-layer WSI, utilizing Transformers and graph neural networks to capture global and neighborhood spatial information. TRIPLEX [9] introduces multi-resolution information centered on spots, integrating spatial information between patches and WSIs for prediction. However, these methods are limited to single-layer 2D spatial relationships and overlook the overall distribution of tissues in 3D space, thereby constraining a comprehensive understanding of spatial interactions.
+
+In contrast, our proposed ASIGN framework leverages the integration of 3D-level information associations and sample-level training strategies to better capture the spatial distribution of information, thus significantly enhancing the
+
+generalization capability for cross-sample predictions.
+
+# 2.2. 3D ST Analysis and Label Imputation
+
+As spatial transcriptomics technology has gradually developed in recent years, some studies have successfully constructed 3D spatial transcriptomic data for the mouse brain [22] and cancer tissues [1]. Researchers conducted an in-depth analysis of 3D spatial transcriptomic data to construct a dynamic map of tissue changes across temporal and spatial dimensions, revealing the pathways of disease progression [34] and the complex mechanisms of gene expression and spatial structural changes during organismal development [20, 31].
+
+However, building up a 3D ST dataset is extremely costly. To narrow this gap, other studies have attempted to use this 3D spatial transcriptomic information to reconstruct and predict gene expression patterns. Existing 3D spatial transcriptomic methods primarily align different slice layers using gene-level expression similarities between spots [30, 37]. For example, PASTE [37] employs Gromov-Wasserstein optimal transport to probabilistically align neighboring slices based on transcriptional and spatial similarities. Stitch3D [30] uses a graph neural network to map gene expression and spatial data from multiple slices into a shared latent space to reconstruct 3D spatial transcriptomic. However, due to deformation and displacement during slicing, spot-level 3D reconstruction often fails to capture true spot distributions. BLEEP [35] proposes query-
+
+reference imputation to directly weight and predict labels for unknown spots, but information shifts between spots and questionable query reliability have limited its effectiveness.
+
+On the contrary, our approach performs registration at the WSI level to avoid spot-level deformation and displacement. We also optimize label information by combining deep learning with a cross-layer imputation block to improve label imputation accuracy.
+
+# 3. Method
+
+# 3.1. Overall Framework
+
+Our proposed ASIGN architecture consists of three main components, including 3D graph construction, MSAGNet, and the CLI block. Figure 2 shows the whole process of our ASIGN framework. First, we align the original 2D single-layer WSIs using a global alignment method to estimate cross-layer overlap and similarity, thereby facilitating the construction of spot-level 3D graph connections. Then, we leverage MSAGNet to integrate multi-resolution image information and incorporate 3D spatial relationships, enhancing the model's representation capabilities. Finally, the CLI module propagates known labels to unknown spots, combining adaptive weights with model predictions to generate the final results.
+
+# 3.2. 3D Graph Construction
+
+WSI-wise alignment is a critical prerequisite for obtaining 3D information distribution. First, we utilize XFeat [24] to extract features from each WSI sample and align them using Advanced Normalization Tools (ANTs) [29]. We take the middle layer of each sample as a reference for image registration.
+
+After alignment, for the $j$ -th spot in the $i$ -th layer, denoted as $s_{ij}$ , we draw a circle centered at its midpoint, denoted as $c_{ij}$ . Subsequently, we calculate the spatial connection weight between this point and any spot $s_{pq}$ on other layers using Intersection over Union and cosine similarity, as follows:
+
+$$
+e _ {i j} ^ {p q} = \frac {\left| c _ {i j} \cap c _ {p q} \right|}{\left| c _ {i j} \cup c _ {p q} \right|} + \frac {\vec {c} _ {i j} \cdot \vec {c} _ {p q}}{\left\| \vec {c} _ {i j} \right\| \times \left\| \vec {c} _ {p q} \right\|} \tag {1}
+$$
+
+where $\vec{c}_{ij}$ is the extracted feature from $c_{ij}$ . For spots $s_{ik}$ on the same layer, we employ the Euclidean Distance to compute their connection weight, defined as $e_{ij}^{ik}$ . Finally, for each $s_{ij}$ , we select the Top-k values of $e_{ij}^{pq}$ and $e_{ij}^{ik}$ to build up connections with spots other layers and current layer respectively. Then the constructed 3D graph is utilized in the training of MSAGNet.
+
+# 3.3. MASGNet
+
+Figure 3 illustrates the network structure of MSAGNet and the CLI block. To effectively integrate multi-level information, MSAGNet leverages cross-attention layers to fuse
+
+features from multi-resolution patches and employs a GAT-Transformer block to aggregate sample-level 3D information. Subsequently, a regression head generates predictions for each resolution level independently.
+
+# 3.3.1. Hierarchical Fusion of Multi-Level Features
+
+For each spot $s$ , the paired images consist of spot-level, region-level, and global-level patches, denoted as $i_s$ , $i_r$ , and $i_g$ respectively. A pretrained ResNet50 [13] is employed as the encoder for the feature extraction process to obtain features at different resolution levels, denoted as $f_s$ , $f_r$ , and $f_g$ . To reduce computational costs, we follow the approach proposed by TRIPLEX [9] and freeze the parameters of the encoders for $i_r$ and $i_g$ , only updating the parameters of the spot-level encoder.
+
+We employ a cross-attention layer to incorporate information from $f_{r}$ and $f_{g}$ into $f_{s}$ , optimizing the representation of $f_{s}$ by aligning multi-source information. Taking the fusion with region-level information as an example, we treat $f_{s}$ as the query matrix and $f_{r}$ as the key and value matrices. The fused feature $f_{s}^{\prime}$ is given by the following formula:
+
+$$
+f _ {s} ^ {\prime} = \operatorname {s o f t m a x} \left(\frac {f _ {s} f _ {r} ^ {T}}{\sqrt {d}}\right) f _ {r} \tag {2}
+$$
+
+where $\sqrt{d}$ is a scaling factor based on the feature dimension. Similarly, we can obtain the fused feature $f_{s}^{\prime \prime}$ by aligning $f_{s}$ with global-level information. Finally, we concatenate the features from the three levels to obtain the fused multi-level feature $F$ , represented as:
+
+$$
+F = \operatorname {c o n c a t} \left(f _ {s}, f _ {s} ^ {\prime}, f _ {s} ^ {\prime \prime}\right) \tag {3}
+$$
+
+# 3.3.2. Spatial-aware Graph Attention Block
+
+To integrate feature information in 3D space, we employ a Spatial-aware Graph Attention Block that combines multilayer Graph Attention Networks and Transformer layers to achieve feature fusion.
+
+Based on the 3D graph construction strategy proposed in Section 3.1, we establish edge connections for each resolution level, forming a graph structure in the following GAT block for processing. Taking the feature $F_{i}$ corresponding to spot $s_i$ as an example, after rounds of graph convolution, the processed feature $F_{i}'$ is expressed as follows:
+
+$$
+\mathbf {F} _ {\mathbf {i}} ^ {\prime} = \left\| _ {k = 1} ^ {K} \sigma \left(\sum_ {j \in \mathcal {N} (i)} \alpha_ {i j} ^ {k} \mathbf {W} ^ {k} \mathbf {F} _ {j}\right) \right. \tag {4}
+$$
+
+where $\mathcal{N}(i)$ denotes the set of neighboring nodes, represents the concatenation operation of multi-head attention, $\sigma$ is the activation function, $\alpha_{ij}^{k}$ is the attention weight of the $k$ -th attention head, and $\mathbf{W}^k$ is a linear transformation matrix determined by the connections between nodes.
+
+The outputs $F_{i}^{\prime}$ from each round are concatenated and, together with features processed at the Global-level and Region-level, are fed into a Transformer layer to achieve flexible information aggregation. Finally, a regression head generates predictions for the global-level, region-level, and spot-level, denoted as $p_{g}, p_{l}$ , and $p_{s}$ respectively.
+
+# 3.4. Cross-layer Imputation
+
+To further enhance the generalization capability of the 3D framework, we introduce a Cross-layer Imputation block designed to propagate known gene expression label information from one layer to unknown spots in other layers. For nodes with known labels, their labels remain fixed during the propagation process. For an unknown node $n_i$ , the prediction result $p_i'$ after $t + 1$ iterations can be given as:
+
+$$
+p _ {i} ^ {\prime (t + 1)} = \frac {\sum_ {j \in \mathcal {N} (i)} \alpha_ {j} \cdot e _ {i j} \cdot p _ {j} ^ {\prime (t)}}{\sum_ {j \in \mathcal {N} (i)} e _ {i j}} \tag {5}
+$$
+
+where $\mathcal{N}(i)$ denotes the set of neighbors of node $i$ , $\alpha_{j}$ is a learnable weight for node $j$ , $e_{ij}$ represents the edge weight between node $i$ and its neighboring node $j$ as mentioned in Section 3.1, and $p_j^{(t)}$ is the label distribution of neighboring node $j$ at the $t$ -th iteration. The denominator $\sum_{j\in \mathcal{N}(i)}e_{ij}$ serves as a normalization factor.
+
+Subsequently, we combine the model prediction results and the imputation results using an adaptive weight $\alpha$ , yielding the final spot-level prediction result $p_s'$ given by:
+
+$$
+p _ {s} ^ {\prime} = \alpha \cdot p _ {s} + (1 - \alpha) \cdot p _ {i} ^ {\prime} \tag {6}
+$$
+
+# 3.5. Loss Function
+
+We adopt a hybrid loss function to optimize the model's integration and learning of multi-level information. The overall loss function consists of multi-level prediction loss $(L_{p})$ and multi-level consistency loss $(L_{c})$ . The multi-level prediction loss evaluates the discrepancy between the model's predictions and the true labels. At the spot level, we use Mean Squared Error (MSE) and Pearson Correlation Coefficient loss (PCC loss) to assess the model's prediction performance. For the region-level and global-level, we only use PCC loss $(P)$ to estimate the model's prediction performance, thereby avoiding the introduction of extra noise. Therefore, $L_{p}$ can be described as:
+
+$$
+L _ {p} = M S E \left(p _ {s}, y _ {s}\right) + \sum_ {i = s, r, g} \lambda_ {i} \cdot P \left(p _ {i}, y _ {i}\right) \tag {7}
+$$
+
+where $s$ , $r$ , and $g$ represent spot-level, region-level, and global-level, respectively. $p_i$ and $y_i$ denote the model's predictions and labels, and $\lambda_i$ is a hyperparameter used to balance the PCC loss across resolutions.
+
+We further constrain the predictions across different resolutions by a cross-resolution consistency loss. Since the
+
+gene expressions of patches at different resolutions share similar trends, we employ PCC loss to assess the differences between spot-level prediction and region-level as well as global-level predictions. $L_{c}$ is formulated as:
+
+$$
+L _ {c} = \lambda_ {1} \cdot P \left(p _ {s}, p _ {r}\right) + \lambda_ {2} \cdot P \left(p _ {s}, p _ {g}\right) \tag {8}
+$$
+
+Thus, the overall loss of the model $L$ is described as:
+
+$$
+L = \gamma_ {1} \cdot L _ {p} + \gamma_ {2} \cdot L _ {c} \tag {9}
+$$
+
+where $\gamma_{1}$ and $\gamma_{2}$ are hyperparameters used to balance the two losses and are set as 1 in the following experiments.
+
+# 4. Data and Experiments
+
+Dataset and pre-processing procedure. We utilized three public datasets for fair cross-validation: two breast cancer datasets [1, 12] and one human dorsolateral prefrontal cortex (DLPFC) dataset [20]. The HER2-positive breast tumor dataset is referred to as HER2, while the other breast dataset proposed by ST-Net is denoted as ST-Data. The HER2 dataset consists of 4 samples with 6-layer sections and 4 samples with 3-layer sections, and a total of 13,620 spots. The DLPFC dataset contains 3 samples with 4-layer sections and 42,474 spots. For optimal global alignment, we selected 16 three-layer samples from the 23 available samples in ST-Data, totaling 41,544 spots.
+
+With over 20,000 original gene dimensions, predicting all gene expressions from histological image patches is impractical. Therefore, we referred to the method mentioned in ST-Net [12] selecting the top 250 genes with the highest average expression for prediction. The normalization of gene expression values was performed following the strategy proposed by TRIPLEX [9], with a proportional normalization followed by a log transformation.
+
+We cropped patches at different levels into sizes: spot-level, region-level, and global-level, with dimensions $224 \times 224$ , $512 \times 512$ , and $1024 \times 1024$ pixels, respectively. Spot-level patches were centered on the spot, while other patches used overlaps to find corresponding spot patches.
+
+Evaluation metrics. The Pearson correlation coefficient (PCC), mean squared error (MSE), and mean absolute error (MAE) is employed as the evaluation metrics to provide a comprehensive assessment of the models' performance in gene expression prediction tasks.
+
+Implementation. The experiments were conducted using two NVIDIA RTX A6000 GPU cards. We utilized an SGD optimizer configured with a momentum of 0.9 and a weight decay parameter set to $10^{-4}$ . The initial learning rate, denoted as $lr_0$ , was set to $10^{-4}$ . A cosine decay strategy was applied to reduce the learning rate to 0.01 of its initial value during training. We employed a batch size of 256 for training and fine-tuned the hyperparameters $\lambda_1, \lambda_2, \lambda_s, \lambda_r$ , and $\lambda_g$ in our hybrid loss function to values of 0.25, 0.25, 0.75,
+
+Table 1. Quantitative comparisons in both 2D WSI-wise and 3D Sample-wise methods across different public datasets.
+
+| Dimension | Model | HER2[1] | DLPFC[20] | ST-Data[12] |
| MSE | MAE | PCC | MSE | MAE | PCC | MSE | MAE | PCC |
| 2D WSI-wise | ST-Net[12] | 0.663 | 0.633 | 0.430 | 0.496 | 0.552 | 0.738 | 0.804 | 0.705 | 0.517 |
| EGN [36] | 0.580 | 0.585 | 0.442 | 0.401 | 0.490 | 0.757 | 0.674 | 0.644 | 0.554 |
| HisToGene[23] | 0.669 | 0.644 | 0.432 | 0.348 | 0.472 | 0.753 | 0.575 | 0.598 | 0.552 |
| BLEEP [35] | 0.743 | 0.665 | 0.340 | 0.304 | 0.429 | 0.737 | 0.581 | 0.590 | 0.496 |
| His2ST [38] | 0.591 | 0.591 | 0.441 | 0.409 | 0.494 | 0.764 | 0.534 | 0.568 | 0.539 |
| ASIGN 2D (Ours) | 0.579 | 0.590 | 0.476 | 0.275 | 0.411 | 0.766 | 0.528 | 0.566 | 0.552 |
| 3D Sample-wise | Overlap | 0.461 | 0.532 | 0.625 | 0.292 | 0.422 | 0.749 | 0.447 | 0.525 | 0.663 |
| Similarity | 0.449 | 0.517 | 0.649 | 0.278 | 0.412 | 0.762 | 0.579 | 0.548 | 0.696 |
| ASIGN 3D (Ours) | 0.363 | 0.473 | 0.693 | 0.353 | 0.458 | 0.773 | 0.332 | 0.459 | 0.739 |
+
+0.5, and 0.5, respectively. We set the ratio of known labels as 0.2 in the CLI block to achieve the ideal performance. The top k selection for 3D graph construction is set as 8 for inter-layer spots and 12 for cross-layer spots.
+
+# 4.1. Experimental Setting
+
+Sample-level cross-validation strategy We performed cross-validation at the sample level across the three datasets, utilizing four-fold cross-validation for HER2 and ST-Data, and three-fold cross-validation for DLPFC to account for dataset size differences. During validation, one layer was selected as the known label layer and included in the training set, while other unknown layers were reserved for the test set. This approach ensures that all models have equitable access to known information, thereby maintaining a consistent and fair evaluation framework and allowing for a comprehensive assessment of model performance across varying data distributions.
+
+Baseline methods We benchmarked our model's performance against current SOTA methods, including 1) 2D-level CNN-based models such as ST-Net [12], EGN [36], and BLEEP [35], and 2) 2D-level Transformer and GNN-based networks like HisToGene[23] and His2ST[38]. Additionally, we designed and introduced two 3D-based imputation methods inspired by PASTE [37], which utilize spot overlap information and patch similarity to enhance predictions. All baseline models were trained and evaluated under consistent conditions for fair comparison.
+
+# 5. Results
+
+# 5.1. Empirical Validation
+
+The cross-validation performance of different baseline models across three datasets is summarized in Table 1. Our proposed ASIGN framework consistently outperformed existing approaches in terms of MSE, MAE, and PCC metrics across both the 2D WSI level and the 3D sample level experiments, with particularly strong results observed
+
+for the ASIGN 3D model. For instance, in the HER2 dataset, known for its high inter-sample heterogeneity, the ASIGN 3D model achieved MSE, MAE, and PCC values of $0.363 \pm 0.054$ , $0.473 \pm 0.053$ , and $0.693 \pm 0.091$ , respectively. This marks a substantial improvement over other methods, such as the 3D similarity-based approach $(\mathrm{PCC} = 0.649 \pm 0.130)$ and the 2D EGN model $(\mathrm{PCC} = 0.442 \pm 0.152)$ . These results indicate that the ASIGN framework is particularly adept at capturing complex data relationships that are critical for accurate modeling in heterogeneous datasets.
+
+Moreover, the boxplot presented in Figure 4 highlights the generalization capability and prediction stability of the models under cross-dataset validation. Our ASIGN architecture exhibited the smallest prediction deviation across different datasets, underscoring its robust cross-sample prediction generalization capabilities. As it ensures consistent performance across diverse patient data, further enhancing the framework's practical value.
+
+This significant improvement stems from the ASIGN framework's exceptional ability to accurately capture and integrate multi-dimensional information through the construction of cross-layer connections, rather than focusing solely on intra-layer information as is typical with existing methods. The ASIGN framework also facilitates the effective propagation of known layer information into unexplored regions, thereby enhancing the model's generalization ability and providing a more applicable approach to clinical uses.
+
+# 5.2. Cancer Marker Gene Expression Prediction
+
+We identified two key cancer markers, Human Epidermal Growth Factor Receptor 2 (ERBB2) [10, 21] and Midkine (MDK)[5, 39], which are highly associated with HER2 and have significant clinical relevance, to evaluate the model's applicability in real clinical scenarios.
+
+Figure 5 visualizes the spatial distribution of ERBB2 and MDK in WSIs, along with the MSE metrics of different
+
+
+Figure 4. Quantitative comparison between different methods. This figure presents the box plot of different methods with Pearson correlation coefficient (PCC), mean squared error (MSE), and mean absolute error (MAE). Welch's t-test is used to assess the statistical significance of differences between other method and ASIGN. P-values below 0.05 are considered significant and are annotated with $*$ .
+
+
+
+
+
+models for these critical genes. Our model achieved the lowest MSE for ERBB2 and MDK, at 0.1421 and 0.1791, respectively. In contrast, some 2D-based methods, such as HisToGene (0.8200) and His2ST (0.7410), failed to effectively predict these key cancer markers due to significant variance in cross-sample prediction, underscoring their limitations in capturing cross-sample spatial heterogeneity. By comparison, our ASIGN framework was able to nearly replicate the gene expression spatial distribution of these key markers, demonstrating its robustness and superior capacity to capture complex patterns. This makes it more applicable for use by pathologists in clinical practice and further enhances its practical utility in real-world scenarios.
+
+# 5.3. Ablation Study
+
+We designed three sets of ablation experiments to verify the effectiveness and necessity of each module within the ASIGN framework. These experiments include 1) the comparison between 2D-based and 3D-based graph construction 2) the network functional block, and 3) the CLI block and the proportion of known labels
+
+We adhered to the cross-validation procedure employed in the comparison experiments to ensure a fair evaluation of the ablation study. We trained the models on the HER2 dataset using identical hyperparameter settings, which allowed us to objectively assess the impact of each module and isolate their individual contributions to the overall performance of ASIGN.
+
+Function blocks in ASIGN The experimental results for the ablation study of the functional blocks incorporated in ASIGN are shown in Table 2. The cross-attention layer for fusing multi-resolution features and the GAT blocks for capturing 3D spatial information improved the PCC metric from 0.659 to 0.677 and 0.686, respectively. Moreover, when both blocks were utilized together, the model's performance further increased to 0.693. Notably, the benefits from the two blocks are orthogonal, enabling ASIGN to achieve
+
+optimal performance when both are employed together.
+
+This indicates that the cross-attention layer plays a crucial role in effectively integrating 2D multi-resolution information, enabling the model to capture and align details at different scales. Meanwhile, the GAT blocks are responsible for processing and handling 3D spatial information, providing an additional layer of contextual understanding through 3D spatial relationships. By strategically combining these multi-level and multi-source features, the model can develop a more holistic data representation.
+
+Table 2. Ablation study for functional blocks in ASIGN
+
+| Functional Blocks | MSE | MAE | PCC |
| w.o GAT & Cross-atten | 0.674 | 0.531 | 0.659 |
| w.o Cross-atten | 0.578 | 0.692 | 0.686 |
| w.o GAT | 0.466 | 0.627 | 0.677 |
| w. Both blocks | 0.363 | 0.473 | 0.693 |
+
+CLI block and proportion for known labels. Table 3 illustrates the impact of different proportions of known labels on the model's predictive performance. When the CLI block is introduced to propagate known labels to unknown labels, the model's performance sees a significant improvement, with the PCC metric increasing from 0.635 to 0.693. This underscores the essential role of the CLI block and label imputation in enhancing the effectiveness of our proposed ASIGN framework.
+
+Additionally, as the proportion of known labels continues to increase, the model's performance progressively improves. Once the proportion of known labels reaches the range of $20 - 30\%$ , the model performance stabilizes, indicating convergence. This suggests that when the proportion of known labels reaches a certain threshold, increasing similarity difference and spatial distance will introduce additional noise and limit gains, thus affirming that a relatively
+
+
+A
+Figure 5. Qualitative comparison between different methods. This figure presents the ST imputation performance for predicting the distribution of cancer markers, specifically (A) ERBB2 and (B) MDK, within the WSIs. The MSE between the ground truth and the predicted values is presented for each model.
+
+
+B
+
+small proportion of known labels can yield optimal predictive outcomes within our proposed ASIGN framework.
+
+Table 3. Ablation study for CLI block and known label proportion
+
+| Proportion of Known Label | MSE | MAE | PCC |
| w. 0% (w.o CLI) | 0.622 | 0.606 | 0.635 |
| w. 10% | 0.542 | 0.563 | 0.677 |
| w. 20% (ASIGN) | 0.363 | 0.473 | 0.693 |
| w. 30% | 0.397 | 0.492 | 0.708 |
| w. 40% | 0.439 | 0.512 | 0.703 |
+
+Comparison of 2D and 3D graph construction. Table 4 compares the performance of 2D-based and 3D-based graph construction on the HER2 dataset. After incorporating 3D spatial information, the model's PCC score significantly increased from 0.476 to 0.635. This demonstrates that adding an extra spatial dimension allows the model to better capture gene correlations using 3D spatial information and reconstruct the true three-dimensional structure of tissues. Consequently, this wealth of comprehensive information allows for a more detailed and precise analysis of gene expression patterns, significantly enhancing the model's predictive capability and overall accuracy, thus making reliable predictions across diverse datasets.
+
+Table 4. Ablation study for graph construction
+
+| Graph Construction | MSE | MAE | PCC |
| 2D WSI-wise | 0.579 | 0.590 | 0.476 |
| 3D Sample-wise | 0.622 | 0.606 | 0.635 |
+
+# 6. Conclusion
+
+We propose a new learning paradigm for 3D ST modeling that imputes full 3D volumetric ST data using 3D WSI sections combined with a single 2D ST acquisition. This approach provides a balanced solution—more precise than "free but less accurate" 3D predictions, yet far more affordable than the "precise but prohibitively expensive" acquisition of full 3D ST for every slide. To this end, our ASIGN framework integrates multi-level features, combining local multi-resolution patches with global 3D sample-wise graph connections to enhance prediction and imputation outcomes. Experimental results demonstrate ASIGN's superior performance and robust generalization in cross-sample validation across multiple public datasets, significantly improving the PCC metric for gene expression tasks from $\approx 0.5$ with existing methods to $\approx 0.7$ . ASIGN offers a promising pathway to achieve accurate and cost-effective 3D ST data for real-world clinical applications.
+
+# 7. Acknowledgement
+
+This research was supported by NIH R01DK135597 (Huo), DoD HT9425-23-1-0003 (HCY), and KPMP Glue Grant. This work was also supported by Vanderbilt Seed Success Grant, Vanderbilt Discovery Grant, and VISE Seed Grant. This project was supported by The Leona M. and Harry B. Helmsley Charitable Trust grant G-1903-03793 and G-2103-05128. This research was also supported by NIH grants R01EB033385, R01DK132338, REB017230, R01MH125931, and NSF 2040462. We extend gratitude to NVIDIA for their support by means of the NVIDIA hardware grant. This work was also supported by NSF NAIRR Pilot Award NAIRR240055.
+
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+
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+# $\mathbf{A}^{\mathrm{T}} \mathbf{A}$ : Adaptive Transformation Agent for Text-Guided Subject-Position Variable Background Inpainting
+
+Yizhe Tang $^{1*}$ Zhimin Sun $^{1,2*}$ Yuzhen Du $^{1,2}$ Ran Yi $^{1\dagger}$ Guangben Lu $^{2}$
+Teng Hu $^{1}$ Luying Li $^{2}$ Lizhuang Ma $^{1}$ Fangyuan Zou $^{2}$ $^{1}$ Shanghai Jiao Tong University $^{2}$ Tencent
+
+# Abstract
+
+Image inpainting aims to fill the missing region of an image. Recently, there has been a surge of interest in foreground-conditioned background inpainting, a sub-task that fills the background of an image while the foreground subject and associated text prompt are provided. Existing background inpainting methods typically strictly preserve the subject's original position from the source image, resulting in inconsistencies between the subject and the generated background. To address this challenge, we propose a new task, the "Text-Guided Subject-Position Variable Background Inpainting", which aims to dynamically adjust the subject position to achieve a harmonious relationship between the subject and the inpainted background, and propose the Adaptive Transformation Agent $(A^T A)$ for this task. Firstly, we design a PosAgent Block that adaptively predicts an appropriate displacement based on given features to achieve variable subject-position. Secondly, we design the Reverse Displacement Transform (RDT) module, which arranges multiple PosAgent blocks in a reverse structure, to transform hierarchical feature maps from deep to shallow based on semantic information. Thirdly, we equip $A^T A$ with a Position Switch Embedding to control whether the subject's position in the generated image is adaptively predicted or fixed. Extensive comparative experiments validate the effectiveness of our $A^T A$ approach, which not only demonstrates superior inpainting capabilities in subject-position variable inpainting, but also ensures good performance on subject-position fixed inpainting.
+
+# 1. Introduction
+
+Image inpainting [37] aims to fill the missing region in an image, which is an important research topic in computer vision. With the development of text-to-image (T2I) diffusion models [18, 25, 27], text-guided inpainting meth
+
+
+A car is parked on the road, with a waterfall cascading in the distance, surrounded by lush vegetation.
+(a) BrushNet-SD1.5
+Figure 1. For foreground-conditioned background inpainting, (a) fixing the object position specified by the input image (left-top) may contradict the generated background; (b) while our model achieves subject-position variable background inpainting, adaptively determines a suitable location for the subject, and generates an image with a harmonious subject-background relationship.
+
+
+(b) Ours
+
+ods [1, 2, 10, 11, 40, 50] have achieved promising progress, which fill a user-specified region under the inputs of an image, a masked region, and a text prompt, and achieve inpainting results consistent with the text prompt. In most inpainting scenarios, the inpainted regions are foreground regions, and some parts of the foreground human or objects are restored or edited according to the text guidance [1, 11, 27, 40, 47, 50]. However, in this paper, we focus on the inpainting scenarios where the foreground region is given and the whole background region is to be inpainted [23, 41, 46], and aim to fill the background region according to the text prompt, which has wide applications in advertisement design, product promotional design, etc.
+
+When filling the specified masked regions, existing inpainting methods [11, 40, 50] emphasize the preservation of the unmasked (given) region as much as possible, requiring pixel-level strong consistency for the unmasked region. However, in the case of foreground-conditioned background inpainting [23, 41, 46], where the foreground is given and the background is to be inpainted, this unmasked region preservation constraint can sometimes be overpowering and result in problems. Given a subject image, a back
+
+ground mask, and a text prompt describing the desired background, filling the content in the background while requiring the foreground strictly unchanged will limit the subject's position to the same position in the original image. However, in background inpainting scenarios in advertisement and art designs, the scale and position of the subject in the generated image often cannot be determined before generation. More importantly, directly fixing the position of the subject to that in the original image may contradict the generated background. E.g., given an image of a car in the center, and a text prompt "A car is parked on the road, with a waterfall cascading in the distance...", if fixing the car position to that in the original image, the inpainted image may not fully draw the desired background (the car is on mud instead of on road in Fig. 1(a)).
+
+Taking these considerations into account, we propose a new task for this scenario, the Text-Guided Subject-Position Variable Background Inpainting task, where the position of the subject can be adaptively varied. The core of this task is the ability to adaptively determine a suitable location of subject, based on the subject information in the original image and the text prompt describing the desired background, thereby generating an inpainted image that has a harmonious positional relationship between the subject and the inpainted background.
+
+For the Text-Guided Subject-Position Variable Background Inpainting task, we propose the Adaptive Transformation Agent $\left(\mathbf{A}^{\mathrm{T}}\mathbf{A}\right)$ . Firstly, to achieve variable subject-position, we design a PosAgent Block to adaptively predict an appropriate displacement based on given features, to move the subject to the appropriate position. Specifically, the spatial transformation is applied at the feature level, where the PosAgent predicts a pair of displacement transformation parameters, which are then used to transform multi-scale subject features by spatial feature transform (SFT). Secondly, to transform hierarchical feature maps from deep to shallow based on semantic information, we design the Reverse Displacement Transform (RDT) module, which arranges multiple PosAgent blocks in a reverse structure, i.e., the output of the first PosAgent block transforms the deepest feature map, while the last PosAgent block transforms the shallowest feature map. This reverse transform structure effectively alleviates the subject deformation problems of separate or sequential structures, while achieving subject-background harmonious position prediction. Thirdly, to allow the model to both adaptively move the subject and maintain the subject's position, we equip the $\mathbf{A}^{\mathrm{T}}\mathbf{A}$ with a Position Switch Embedding, which controls whether the position of the subject in the generated image is adaptively predicted or fixed. By setting the position switch embedding, users can flexibly switch between subject-position variable and subject-position fixed inpainting. To train $\mathbf{A}^{\mathrm{T}}\mathbf{A}$ with the position switch embedding, we
+
+use a hybrid training strategy, where half of the data uses variable position samples and half uses fixed position ones.
+
+Extensive comparative experiments validate the effectiveness of our $\mathrm{A^TA}$ approach, which not only demonstrates superior inpainting capabilities in subject-position variable inpainting, but also ensures good performance on subject-position fixed inpainting.
+
+We summarize our contributions as follows:
+
+1. We propose a novel Text-Guided Subject-Position Variable Background Inpainting task, which aims at generating inpainted images with a harmonious positional relationship between the subject and the inpainted background.
+2. We propose Adaptive Transformation Agent $(\mathrm{A}^{\mathrm{T}}\mathrm{A})$ which adaptively shifts and scales the subject to an appropriate position through the Reverse Displacement Transform (RDT) module. RDT consists of multiple PosAgent blocks that predict the displacement transformation parameters, which are then applied to transform hierarchical features by SFT, and arranges the PosAgent blocks in a novel reverse structure, effectively alleviating subject deformation.
+3. We equip the $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ with a Position Switch Embedding, which controls whether the position of the subject is adaptively predicted or fixed, making the model both can adaptively move the subject and maintain the subject's position. An end-to-end hybrid training strategy is designed to train $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ with the position switch embedding.
+
+# 2. Related Work
+
+# 2.1. Image Inpainting
+
+With the development of T2I diffusion models [27], great progress has been made in image inpainting [1, 2, 7, 10, 11, 27, 37, 40, 42, 50]. Blended Latent Diffusion [1, 2] uses separate denoising for masked and unmasked areas to achieve inpainting, and SD-Inpainting [27] and ControlNet-Inpainting [47] further refine by fine-tuning StableDiffusion [27] models. SmartBrush [40] enhances model understanding of complex scenes by training with pairs of descriptive objects and corresponding masks. PowerPaint [50] combines image inpainting with image removal for better text-image alignment. BrushNet [11] employs a versatile two-branch network architecture to inject features from masked images and ensure consistent inpainting results.
+
+Existing inpainting methods, though effective, sometimes fail to integrate backgrounds seamlessly, due to difficulties in matching the fixed subject with the varying background context during generation. In comparison, our $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ framework overcomes this by using the Reverse Displacement Transform module to dynamically adjust the position and scale of the subject, ensuring a natural integration of subject and background in the inpainted images.
+
+# 2.2. Controllable Image Generation
+
+As the image generation model continues to evolve, there is a growing emphasis on controllable image generation [32, 33, 45] within the research community. Works that involve adapter networks [24, 44, 47] control content by integrating side-branch adapter networks, which can be used for inpainting tasks after fine-tuning. However, these works can hardly achieve the appropriate subject position, requiring manual attempts at different positions and zoom levels.
+
+Personalized Image Generation [15, 17, 28, 29, 36] generates new images by preserving the identity information from the original image, yielding artistic and stylized images with a high degree of creative freedom. Nevertheless, these personalized models generate images based solely on textual content, lacking the capability for controlled generation in conjunction with a subject image.
+
+Layout-to-Image, a multi-stage task for controlled image generation using layouts, also meets challenges when applied to our task. In the first stage, users must specify the positions of objects and backgrounds to generate a layout [3, 9, 48], and controllable T2I methods [5, 16, 39] are used in the second stage to generate the image. Although these methods have achieved satisfactory results, they can not realize pixel-level control of the subject, which is crucial for our task. Additionally, the layout generation process is complicated, resulting in unreliable generation of inpainting images, further highlighting the need for our $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ .
+
+# 3. Preliminaries
+
+# 3.1. Diffusion Models
+
+Diffusion models [27] encompass forward and backward processes. In the forward diffusion process, a clean sample $x_0$ is converted into a noise sample $x_{t}$ by adding Gaussian noise $\epsilon$ , which can be expressed as follows:
+
+$$
+x _ {t} = \sqrt {\alpha_ {t}} x _ {0} + \sqrt {1 - \alpha_ {t}} \epsilon , \epsilon \sim \mathcal {N} (0, 1), \tag {1}
+$$
+
+where $x_{t}$ represents the noised feature at step $t$ and $\alpha_{t}$ denotes a hyper-parameter of the noise level. In the backward denoising process, starting with the noise $x_{T}$ , a trainable network $\epsilon_{\theta}$ predicts the noise at each step $t$ leveraging conditional $c$ , and derives original data $x_{0}$ after T iterations.
+
+The diffusion model training process aims to optimize the denoising network $\epsilon_{\theta}$ so that it can accurately predict the noise given the condition $c$ . The training loss function is formulated as:
+
+$$
+\mathcal {L} = \mathbb {E} _ {x _ {0}, c, \epsilon \sim \mathcal {N} (0, 1), t} \left[ \| \epsilon - \epsilon_ {\theta} (x _ {t}, t, c) \| _ {2} ^ {2} \right]. \tag {2}
+$$
+
+This loss function quantifies the discrepancy between the predicted noise and the actual noise, thereby guiding the optimization process.
+
+# 3.2. Hunyuan-DiT
+
+Hunyuan-DiT [18] is the base model of Adaptive Transformation Agent, which is an open-source enhanced iteration of DiT [25], a transformer-based diffusion model operating on latent patches. Hunyuan-DiT integrates the text condition with the diffusion model through cross-attention [27], extends Rotary Positional Embedding (RoPE) [30] to a 2D format, which encodes absolute and relative positional dependencies, and expands its capabilities to the image domain. For text encoding, Hunyuan-DiT merges mT5 [43] and CLIP [26], leveraging their complementary strengths to enhance the precision and creativity of the T2I generation.
+
+# 4. Text-Guided Subject-Position Variable Background Inpainting
+
+# 4.1. Task Definition
+
+A variety of tasks characterize the domain of image inpainting, which can be broadly categorized into Text-guided object inpainting, Shape-guided object inpainting, Context-aware image inpainting, and Outpainting, as detailed in previous studies [37, 50]. Recently, there has been a surge of interest in foreground-conditioned background inpainting, a sub-task that involves filling in the background of an image while the foreground subject and associated text prompt are provided [23, 41, 46]. This foreground-conditioned inpainting task typically fixes the position of the subject to match that in the original subject image. However, in applications such as advertising and artistic design, the position and scale of the subject within the generated image are often undetermined before the generation process. Moreover, strictly adhering to the original image's subject position can conflict with the newly generated background, resulting in inconsistencies between the subject and background.
+
+To address this issue, we introduce a novel task: Text-Guided Subject-Position Variable Background Inpainting. Unlike the conventional foreground-conditioned background inpainting task [23, 41, 46], this subject-position variable task demands intelligently adjusting the position and scale of the foreground subject to achieve a harmonious relationship with the generated background, while maintaining the original shape and details of the subject.
+
+# 4.2. Adaptive Transformation Agent
+
+To address the challenges in the Text-Guided Subject-Position Variable Background Inpainting task, we propose a novel framework Adaptive Transformation Agent (A $^{\mathrm{T}}$ A), as shown in Fig. 2, comprising 4 modules: Feature extraction, Reverse displacement transform, Feature fusion, and Diffusion denoising. We use Hunyuan-DiT [18] as the base model, and mainly develop the mechanisms of subject feature extraction, displacement prediction, and feature injection to achieve subject-position variable inpainting.
+
+
+Figure 2. Adaptive Transformation Agent $(\mathbf{A}^{\mathrm{T}}\mathbf{A})$ comprises 4 modules: Feature extraction, Reverse displacement transform, Feature fusion, and Diffusion denoising. We use Hunyuan-DiT [18] as the base model, and mainly develop the subject feature extraction, displacement transformation prediction, and displaced feature injection mechanisms to achieve subject-position variable inpainting. We also design a position switch embedding to control whether the position of the subject in the generated image is adaptively predicted or fixed.
+
+Feature extraction. The inputs to our $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ framework consists of: a subject image $I$ , a background mask $m$ , and a text prompt $T$ (describing the desired background). $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ will preprocess the subject image $I$ for feature extraction. Specifically, we obtain the masked subject image by:
+
+$$
+I _ {S} = I \odot (1 - m). \tag {3}
+$$
+
+Then, we consider the mask $m$ and depth map $d_S$ (extracted by [4]) of the subject image as the condition maps, and use Swin-Transformer [21] as an image encoder $\Phi$ to extract multi-scale subject image feature $C_I$ :
+
+$$
+C _ {I} = \Phi ([ I _ {S}, m, d _ {S} ]), \tag {4}
+$$
+
+which can effectively capture the global and local features of the subject through its hierarchical structure and sliding window mechanism. Moreover, since our base model is a transformer-based structure (a text-to-image DiT), extracting subject features using Swin-Transformer can better align with the base model and allow for better fusion of the subject features through attention operations [23]. Meanwhile, the text features $C_T$ are extracted by the CLIP [26] and mT5 [43] from the input text prompt $T$ .
+
+Reverse displacement transform. Next, $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ adopts our Reverse Displacement Transform (RDT) module, which consists of multiple PosAgent blocks that predict displacement transformation parameters and arrange them in a reverse structure (detailed in Sec. 4.3). The RDT module can effectively generate the multi-level displaced features $C_D$ :
+
+$$
+C _ {D} = \operatorname {R D T} \left(C _ {I}; C _ {T}, C _ {P}, t\right), \tag {5}
+$$
+
+where $C_P$ refers to the position switch embedding, which controls whether the position of the subject in the generated image is adaptively predicted or fixed (detailed in Sec. 4.4); and $t$ represents the time embedding in diffusion model.
+
+Feature fusion by subject cross-attention. Afterward, $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ injects the displaced features $C_D$ into the base T2I DiT model and strengthens the model's adaptation to the subject's location through decoupled cross-attention mechanism [44]. Specifically, an additional subject cross-attention layer is designed to insert the subject features, which calculates relationships between displaced subject features and latent. Then, different from conventional IP-Adapter, we follow the Self-IPA from [23] and integrate the subject cross-attention with the self-attention layer by:
+
+$$
+\begin{array}{l} x _ {t} = \alpha \odot \text {S e l f - A t t e n i o n} \left(x _ {t} W _ {q}, x _ {t} W _ {k}, x _ {t} W _ {v}\right) \\ + \beta \odot \text {C r o s s - A t t e n t i o n} \left(x _ {t} W _ {q} ^ {\prime}, C _ {D} W _ {k} ^ {\prime}, C _ {D} W _ {v} ^ {\prime}\right), \tag {6} \\ \end{array}
+$$
+
+where $\alpha, \beta$ are learnable weights for attention blocks, and $W_{q}, W_{k}, W_{v}$ are trainable parameters. This decoupled attention strategy maintains the stability of the original model through the injection of adapters. After this module, text features $C_{T}$ are injected by the text cross-attention module, which is consistent with the base model [18]:
+
+$$
+x _ {t} = \text {C r o s s - A t t e n t i o n} \left(x _ {t} W _ {q}, C _ {T} W _ {k}, C _ {T} W _ {v}\right). \tag {7}
+$$
+
+Diffusion denoising. After all these features are fused, $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ performs a T-step denoising process as in conventional diffusion models and obtains the inpainted image.
+
+
+
+
+
+
+Figure 3. Comparison of different structures for Displacement Transform. To transform the hierarchical feature maps from deep to shallow based on semantic information, we propose a novel Reverse Displacement Transform module.
+
+# 4.3. Reverse Displacement Transform
+
+Existing works [11, 23, 50] use VAE [12] to extract conditions from unmasked images for injection into the inpainting model. Although effective for subject-position fixed inpainting tasks, VAE is impractical for our subject-position variable inpainting task, which cannot simultaneously extract sufficient image information and guarantee position independence. Therefore, apart from the subject feature extractor, a PosAgent Block is designed to predict a suitable displacement for the subject to move it to a suitable position, and perform SFT at the feature level, and multiple consecutive PosAgent blocks are arranged to cope with multi-level features. Different from straightforward ways to inject position offset by the Separate or Sequential Displacement Transform (Fig. 3a, 3b), which suffer from subject deformation, our Reverse Displacement Transform module (Fig. 3c) transforms hierarchical feature maps from deep to shallow based on the semantic information, effectively alleviating subject deformation and achieving subject-background harmonic position prediction.
+
+PosAgent blocks. Firstly, to achieve variable subject position, we design a PosAgent block $\mathcal{A}$ to adaptively predict a suitable displacement based on the given features. The inputs of $\mathcal{A}$ consist of subject image feature $C_I$ (Eq. 4),
+
+text feature $C_T$ , position switch embedding $C_P$ , and time embedding $t$ , where $C_I$ contain multi-scale feature maps $\{C_I^1, \dots, C_I^N\}$ . Given these inputs, $\mathcal{A}$ predicts a displacement transformation feature $\psi$ , which will be mapped into transformation parameters. To cope with features at different scales, we design multiple consecutive PosAgent blocks $\{\mathcal{A}_1, \dots, \mathcal{A}_N\}$ to predict multiple displacement transformation features $\{\psi_1, \dots, \psi_N\}$ . Specifically, the deepest feature map $C_I^N$ serves as the input to $\mathcal{A}_1$ , capturing the most refined texture information [21], while the output displacement feature $\psi_{i-1}$ from $\mathcal{A}_{i-1}$ serves as input to $\mathcal{A}_i$ :
+
+$$
+\psi_ {i} = \left\{ \begin{array}{l l} \mathcal {A} _ {i} \left(C _ {I} ^ {N}; C _ {T}, C _ {P}, t\right), & \text {i f} i = 1, \\ \mathcal {A} _ {i} \left(\psi_ {i - 1}; C _ {T}, C _ {P}, t\right), & \text {o t h e r w i s e .} \end{array} \right. \tag {8}
+$$
+
+For the output displacement feature $\psi_{i}$ of each block $\mathcal{A}_i$ , we then apply a learnable mapping function $M_{i}$ that generates a pair of displacement transformation parameters, denoted as $(\gamma_i,\lambda_i)$ , where $\gamma_{i}$ represents scale and $\lambda_{i}$ represents shift:
+
+$$
+\left(\gamma_ {i}, \lambda_ {i}\right) = M _ {i} \left(\psi_ {i}\right). \tag {9}
+$$
+
+To perform better spatial transformation of hierarchical feature maps, we introduce a Spatial Feature Transform (SFT) layer [35]. After obtaining the displacement transformation parameters $\{(\gamma_i,\lambda_i)\}_{i = 1}^N$ from the multiple PosAgent blocks, SFT layer transforms the hierarchical feature maps $\{C_I^1,\dots ,C_I^N\}$ through scaling and shifting.
+
+Reverse-structure transformation. To transform the hierarchical feature maps from deep to shallow based on the semantic information, we propose a novel reverse transformation module, which arranges multiple PosAgent blocks in a reverse structure. I.e., $(\gamma_{1},\lambda_{1})$ are used to transform the deepest feature map $C_I^N$ , while $(\gamma_N,\lambda_N)$ will transform the shallowest feature map $C_I^1$ (shown in Fig. 3c). The process of using the $i$ -th PosAgent's transformation parameters to transform the $(N + 1 - i)$ -th feature map is formulated as:
+
+$$
+\operatorname {S F T} \left(C _ {I} ^ {N + 1 - i}; \gamma_ {i}, \lambda_ {i}\right) = \gamma_ {i} \odot C _ {I} ^ {N + 1 - i} + \lambda_ {i}. \tag {10}
+$$
+
+The reverse structure ensures that the deepest features that capture the most semantically rich information are processed first, and to compensate for the detailed information, by gradually combining deeper features with shallower ones that capture finer-grained details, the model can better understand the entire scene.
+
+Finally, we obtain the adaptively displaced multi-level features $C_D$ from the RDT module, which will be subsequently injected into the base model:
+
+$$
+\operatorname {R D T} \left(C _ {I}; C _ {T}, C _ {P}, t\right) = \left\{\gamma_ {i} \odot C _ {I} ^ {N + 1 - i} + \lambda_ {i}, i \in [ 1, N ] \right\}. \tag {11}
+$$
+
+# 4.4. Hybrid Training with Position Switch
+
+To provide users with more choices, we require $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ to implement both inpainting tasks in the form of adaptive subject position and fixed subject position. To achieve this, we
+
+
+(a) Subject-position Fixed Sample $I\in \mathcal{D}_o$
+
+
+(b) Subject-position Variable Sample $I\in \mathcal{D}_v$
+Figure 4. Training samples and corresponding image conditions. From left to right: masked subject image $I_{S}$ , mask $m$ , depth map $d_{S}$ , ground truth image $I$ .
+
+equip our $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ with a Position Switch Embedding, enabling flexible switch between subject-position variable and fixed inpainting. To train the $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ with the position switch embedding, we use an end-to-end Hybrid Training Strategy, where the training dataset includes samples from two tasks, mixed together in a $1:1$ ratio.
+
+Position switch. To allow the model to both adaptively move the subject and maintain the subject's position, we equip our $\mathrm{A^TA}$ framework with a position switch embedding $C_P$ , which serves as a "switch" to control whether the position of the subject is adaptively predicted or fixed. $C_P$ has 2 states, $E_{v}$ for subject-position variable inpainting, while $E_{o}$ for subject-position fixed inpainting, where both $E_{o}$ and $E_{v}$ are learnable. Along with text embedding $C_T$ and image embedding $C_I$ , $C_P$ is injected into the condition side of the RDT (Eq. 5), serving as an input to the PosAgent when predicting the transformation parameters.
+
+Hybrid training. We use an end-to-end hybrid training strategy to train the $\mathrm{A^TA}$ with the position switch embedding, where half of the training data uses variable position samples, and half uses fixed position samples. Besides the original training samples $\mathcal{D}_o$ (Fig. 4a) for the fixed-position inpainting, we adopt training samples $\mathcal{D}_v$ for our variable-position inpainting (Fig. 4b). To construct $\mathcal{D}_v$ , we process the subject image to center and enlarge the subject, use the centered image as the input, and use the original image (subject in a suitable position, away from the center) as the ground truth, to make the model adaptively learn a suitable subject position. $\mathcal{D}_v$ and $\mathcal{D}_o$ are mixed in a $1:1$ ratio. For variable-position inpainting, we set the position switch embedding to $E_v$ and use $I \in \mathcal{D}_v$ as the input image, while encountering fixed-position samples $I \in \mathcal{D}_o$ , we set the position switch embedding to $E_o$ .
+
+# 5. Experiments
+
+# 5.1. Experimental Settings
+
+Datasets. The datasets [13, 19, 34] typically employed for inpainting tasks, have limitations due to their low-quality,
+
+Table 1. Quantitative Comparisons for the Text-Guided Subject-Position Variable Background Inpainting task.
+
+| Methods | Image Quality FID ↓ | Extension Ratio BiRefNet ↓ | Text-alignment VQA Score ↑ | Multi-subject FlorenceV2 ↓ | Rationality GPT4o ↑ |
| LayerDiffusion | 100.29 | 21.09% | 0.862 | 26.40% | 85.6 |
| PowerPaint | 89.31 | 21.16% | 0.805 | 25.04% | 91.6 |
| BrushNet-SDXL | 90.72 | 14.27% | 0.869 | 20.32% | 92.1 |
| BrushNet-SD1.5 | 90.79 | 16.26% | 0.857 | 25.40% | 88.1 |
| SD3-ControlNet | 81.14 | 24.23% | 0.908 | 14.75% | 89.8 |
| FLUX-ControlNet | 82.82 | 22.38% | 0.903 | 15.09% | 87.8 |
| GLIGEN | 213.70 | 46.82% | 0.662 | 9.37% | 88.9 |
| ELITE | 160.14 | 58.36% | 0.654 | 19.06% | 81.6 |
| BLIP-Diffusion | 191.53 | 44.36% | 0.524 | 8.03% | 87.9 |
| A^T A | 79.66 | 7.92% | 0.883 | 4.73% | 92.8 |
+
+cluttered real-world images or imprecise annotated mask boundaries [11], while our task requires training datasets with foreground subjects that can be completely isolated, allowing for adaptive movement of the subject. Thus, we follow Pinco [23] and collect 79K high-quality images with varying aspect ratios across diverse subject categories, including products, vehicles, people, and animals. We use BiRefNet [49] to generate subject segmentation masks, and ZoeDepth [4] to produce depth maps. When constructing the training samples for variable-position inpainting, to deal with samples with different subject positions, we process the images to move the subject to the center of the image, and enlarge them isometrically to $95\%$ of the maximum scale (Fig. 4b). The mask $m$ and depth map $d_S$ are scaled up with the same proportions. This process results in data pairs where the input subject (centered image) and the reference subject (original image) differ in position and scale. We use Hunyuan-Vision [31] to label the subject category and generate detailed text prompts.
+
+Implementation Details. Our training is conducted on 16 NVIDIA A100 GPUs for 100 epochs, with a batch size of 4 per GPU. We use AdamW [22] optimizer, and the learning rate is set to 1e-4, using a 300-steps warmup. We choose DiT [25] as the architecture for the PosAgent block. The image aspect ratios for training include $1:1$ , $9:16$ , $16:9$ . To ensure the full consistency of the unmasked region, previous works [11, 50] usually adopt a copy-and-paste operation. For $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ , since the subject position and scale in generated images are adaptively variable, we first use Florence-2 [38] to detect the accurate bounding box of the subject based on its text prompt. Then we rescale the subject image to fit the bounding box and conduct the blending operation [11].
+
+Evaluation Metrics. We evaluate the model performance by the Image Quality, Extention Ratio, Text-alignment, Multi-subject Rate, and Position Rationality: 1) We use FID to assess the image quality; 2) To measure the subject consistency, we utilize BiRefNet [49] to generate an accurate subject mask and calculate the OER [6] to measure the subject extension ratio; 3) For text alignment, we use VQA Score [20] to assess the subject-text alignment, and use FlorenceV2 [38] to detect the multi-subject rate based on the given subject prompt. Following Pinco [23], We leverage
+
+
+The watch is on the desk, with surface glimmering in sunlight. A few books and a few books on desk, and next to them lies a fountain pen.
+An off-road vehicle is parked in a campsite with towering trees and a bonfire in the background under a starry night sky. A tent and camping chairs are next to the vehicle.
+
+
+
+
+
+
+A shampoo bottle is placed in a modern minimalist bathroom with a white bathtub and marble countertops. The shower has a mirror on the wall.
+
+
+The standing fan is placed in the living room, with a modern and simple sofa and fresh decorative plants in the background. The sunlight shines through curtains into the room.
+
+
+An electric kettle is placed at a family gathering, with the family sitting together in the background, laughing and talking.
+Text Prompt
+LayoutGPT+ PowerPoint
+
+
+
+
+
+
+
+
+
+
+LayoutGPT+ BrushNet-SD1.5
+
+
+
+
+
+
+
+
+
+
+LayoutGPT+ BrushNet-SDXI
+
+
+
+
+
+
+
+
+
+
+LayoutGPT+ LayerDiffusion
+
+
+
+
+
+
+
+
+
+
+LayoutGPT+ SD3-ControlNe
+
+
+
+
+
+
+
+
+
+
+LayoutGPT+ FLUX-ControlNet
+
+
+
+
+
+
+
+
+
+
+LayoutGPT+ GLIGEN
+
+
+
+
+
+
+
+
+
+
+BLIP-Diffusion
+
+
+
+
+
+
+
+
+
+
+ELITE
+
+
+
+
+
+
+
+
+
+
+Ours
+
+GPT4o to evaluate the rationality of the subject position (full score 100). 4) We further conduct a user study to assess the rationality of the subject position and overall quality.
+
+# 5.2. Comparisons
+
+We construct baselines for the Text-Guided Subject-Position Variable Background Inpainting task by coupling existing text-guided inpainting methods with a layout generation method. Existing T2I inpainting methods only achieve inpainting with subject-position fixed, but our task requires the subject to adaptively change its position. To enable a fair comparison, we use LayoutGPT [9] to generate a plausible subject-position layout, and then combine LayoutGPT with those existing inpainting methods for comparison, including PowerPaint [50], BrushNet1.5, BrushNetXL [11], LayerDiffusion [46], SD3-ControlNet [8] and FLUX-ControlNet [14]. Specifically, we first use LayoutGPT to generate the bounding box of the subject based on the given text, then scale and shift the subject into the given region1. We also combine LayoutGPT with GLIGEN [16], which can generate an image based on the given bounding box using text and conditional image. Finally, we compare with 2 personalized image generation methods, ELITE [36] and BLIP-Diffusion [15].
+
+Qualitative Comparisons. Fig. 5 shows the results of qualitative comparisons with different methods2. As shown in Fig. 5, LayoutGPT tends to produce unreasonable layouts (the $1^{st}$ and $4^{th}$ rows) or layouts with inappropriate ratio (the $3^{rd}$ row). In the $2^{nd}$ row, although a suitable layout
+
+
+Figure 5. Comparison between our $\mathbf{A}^{\mathrm{T}}\mathbf{A}$ and the baseline methods. We highlight the unreasonable extension parts with orange boxes and the unreasonable layouts with purple boxes, and label the missing objects with corresponding colors. Please zoom in for more details.
+Figure 6. User study between $\mathbf{A}^{\mathrm{T}}\mathbf{A}$ and other inpainting methods.
+
+
+
+is given, these inpainting models cannot understand the position information of the subject, and the generated background results conflict with the text, resulting in inharmonious image content layout or lacking objects in the text. Meanwhile, customized methods struggle with subject consistency and text-image alignment due to inadequate control over image features, leading to poor performance.
+
+Quantitative Comparisons. Tab. 1 shows the quantitative comparisons among different methods, where our $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ achieves the best FID score, demonstrating high generation quality. Additionally, our extension ratio and multi-subject rate are less than $60\%$ of other methods, indicating $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ 's ability to prevent subject expansion and redundancy. Finally, we achieve the best position rationality score, indicating a better positional relationship. Overall, these metrics demonstrate our superiority in terms of generation quality, extension rate, and subject position rationality.
+
+User Study. We invite 31 participants for our user study, each receiving 40 sets of test questions, with each set consisting of 2 images: one generated by $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ and the other from a different method. Participants are asked to choose the better image based on rationality of subject position, and overall image quality. As shown in Fig. 6, our $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ receives the most preference from the participants, demonstrating our superior position rationality.
+
+Table 2. Ablation study on different structures for Displacement Transform (DT) module. Here, HT refers to Hadamard Transform.
+
+| DT Module | Image Quality FID ↓ | Expand Ratio BiRefNet ↓ | Text-alignment VQA Score ↑ | Multi-subject FlorenceV2 ↓ |
| w/o DT | 81.74 | 10.89% | 0.873 | 4.89% |
| Separate DT | 83.83 | 10.25% | 0.880 | 4.84% |
| Sequential DT | 83.36 | 9.73% | 0.875 | 5.34% |
| Reverse HT | 85.88 | 11.26% | 0.877 | 5.79% |
| Reverse DT (AT) | 79.66 | 7.92% | 0.883 | 4.73% |
+
+
+Figure 7. Qualitative ablation study on different structures for Displacement Transform (DT) module. We highlight the deformation part of the subject with green boxes.
+
+# 5.3. Ablation Study
+
+We conduct extensive ablation studies to validate the effectiveness of each module. We compare with different Displacement Transform structures and analyze condition embedding injection in the PosAgent block.
+
+Displacement Transform modules. We perform ablation studies by comparing various Displacement Transform (DT) structures to assess their impact (Tab. 2 and Fig. 7). Initially, we remove the entire DT module, relying solely on the Swin-Transformer to process condition data, but the generated results have less plausible subject positions and layouts. Next, we examine the Separate DT module, comprising $N$ distinct PosAgent blocks, each tasked with altering a specific attention map $C_I^i$ . This approach results in disjointed feature transformations across levels, causing subject distortions. We also assess the Sequential DT module, featuring consecutive PosAgent blocks with the output of the $i$ -th block $\theta_i$ affecting the $i$ -th attention map $C_I^i$ . This module also induces subject deformation and performs inferior to our Reverse DT. Additionally, we replace the SFT with the Hadamard transform and modify the hierarchical features using the Hadamard product, resulting in noticeable subject deformation. All these findings underscore the superiority of our Reverse Displacement Transform in maintaining subject integrity and overall image quality.
+
+Condition Injected to PosAgent blocks. We perform ablation studies on the conditions input to the PosAgent block, i.e., time, text, and position switch embeddings, to verify their roles, as illustrated in Tab. 3 and Fig. 8. 1) Given that the Position Switch is integral to our hybrid training strategy, we train the PosAgent block w/o Position Switch input using the subject-position variable images $\mathcal{D}_v$ only, and we unexpectedly observed unstable performance and worse quantitative metrics than w/ the switch.
+
+Table 3. Ablation study on the conditions of the PosAgent module. Here, PS refers to Position Switch.
+
+| PosAgent
+Text | Time PS | Image Quality
+FID ↓ | Expand Ratio
+BiRefNet ↓ | Text-alignment
+VQA Score ↑ | Multi-subject
+FlorenceV2 ↓ |
| ✓ | ✓ | 83.71 | 9.68% | 0.879 | 5.95% |
| ✓ | | 82.20 | 8.41% | 0.879 | 4.89% |
| ✓ | 82.36 | 8.08% | 0.881 | 4.61% |
| ✓ | ✓ | 79.66 | 7.92% | 0.883 | 4.73% |
+
+
+Figure 8. Qualitative ablation study on the conditions of the PosAgent module. We highlight the deformation part of the subject with green boxes and the misplacement part with the blue box.
+
+We attribute this to the hybrid training strategy's ability to effectively separate feature extraction and displacement transform processes, and enhance the ability in each task (position-variable/fixed) by multi-task learning. 2) When the PosAgent lacks time embedding, the resulting images occasionally exhibit deformation, and the metrics indicate a decline in performance. Moreover, omitting time embedding in PosAgent leads to an unstable training process. 3) In the case of the PosAgent without text embedding, the image quality, extension ratio, and text-alignment are worse, whereas we notice a slight improvement in the multi-subject rate. The potential reason is that, without text embedding, the transformed features retain more subject information at the image level, allowing the base model to recognize the injected data more effectively. However, the absence of text guidance in PosAgent makes it challenging to position subjects appropriately in line with textual prompts, potentially leading to missing objects or misplacement due to conflicts between subject positioning and the text.
+
+# 6. Conclusion
+
+This paper introduces a novel Text-Guided Subject-Position Variable Background Inpainting task, aiming to generate inpainted images with a harmonious positional relationship between the subject and the background. For this task, we propose the Adaptive Transformation Agent $(\mathrm{A}^{\mathrm{T}}\mathrm{A})$ framework, which dynamically adjusts the subject's position relative to the background. $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ leverages multiple PosAgent blocks for displacement prediction, the RDT module for feature transform, and a Position Switch Embedding for flexible positioning control. Experiments confirm the effectiveness of our $\mathrm{A}^{\mathrm{T}}\mathrm{A}$ in both variable and fixed subject-position inpainting tasks.
+
+# Acknowledgments
+
+# References
+
+[1] Omri Avrahami, Dani Lischinski, and Ohad Fried. Blended diffusion for text-driven editing of natural images. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 18208-18218, 2022. 1, 2
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+# ATP-LLaVA: Adaptive Token Pruning for Large Vision Language Models
+
+Xubing Ye $^{1}$ , Yukang Gan $^{2\dagger}$ , Yixiao Ge $^{2*}$ , Xiao-Ping Zhang $^{1}$ , Yansong Tang $^{1}$ $^{1}$ Tsinghua Shenzhen International Graduate School, Tsinghua University, ${}^{2}$ ARC Lab, Tencent PCG
+
+# Abstract
+
+Large Vision Language Models (LVLMs) have achieved significant success across multi-modal tasks. However, the computational cost of processing long visual tokens can be prohibitively expensive on resource-limited devices. Previous methods have identified redundancy in visual tokens within the Large Language Model (LLM) decoder layers and have mitigated this by pruning tokens using a predefined or fixed ratio, thereby reducing computational overhead. Nonetheless, we observe that the impact of pruning ratio varies across different LLM layers and instances (image-prompt pairs). Therefore, it is essential to develop a layer-wise and instance-wise vision token pruning strategy to balance computational cost and model performance effectively. We propose ATP-LLaVA, a novel approach that adaptively determines instance-specific token pruning ratios for each LLM layer. Specifically, we introduce an Adaptive Token Pruning (ATP) module, which computes the importance score and pruning threshold based on input instance adaptively. The ATP module can be seamlessly integrated between any two LLM layers with negligible computational overhead. Additionally, we develop a Spatial Augmented Pruning (SAP) strategy that prunes visual tokens with both token redundancy and spatial modeling perspectives. Our approach reduces the average token count by $75\%$ while maintaining performance, with only a minimal $1.9\%$ degradation across seven widely used benchmarks.
+
+# 1. Introduction
+
+The emergence of Large Vision Language Models (LVLMs) [2, 4, 12, 24, 32-34, 50, 59, 61] has significantly advanced visual understanding. These approaches leverage visual encoders to extract visual features, which are then processed jointly with text in Large Language Models (LLMs). Despite their impressive multi-modal understanding capabilities, the deployment of these models is often hindered by the substantial memory and computational
+
+
+
+
+Figure 1. (a) Previous methods employ a fixed, pre-defined token pruning ratio. (b) Illustration of ATP-LLaVA, which dynamically selects the adaptive pruning ratio for each layer of the LLM decoder based on the instance-specific characteristics.
+
+costs when processing large number of visual tokens, especially in resource-constrained environments.
+
+To address this issue, previous methods [8, 9, 47, 56] have focused on compressing visual tokens by pruning redundant ones, as visual information tends to be sparser compared to natural language information. While these methods can mitigate the loss of model's understanding capabilities caused by token pruning, they share a common limitation: requiring a fixed pruning ratio (i.e., a fixed number of retained tokens or a non-learnable threshold) to be predefined for the model, as shown in Fig. 1 (a). Recently, some methods [7, 15] have explored training a single model that can handle varying visual token counts. However, it remains necessary to manually specify a pruning ratio for each individual sample. Due to the varying complexity of different tasks and the differing levels of content within images, a pre-defined pruning ratio may result in either information loss or excessive information retention, consequently impacting the model's efficiency and effectiveness.
+
+To further validate this, we conducted a preliminary ex
+
+
+Figure 2. Comparison of vision token pruning at different LLM decoder layers and pruning ratios across fine-grained and coarse-grained tasks of the SEED-Image [23]. Fine-grained tasks include instance counting, spatial relation, etc. Coarse-grained tasks include scene understanding, etc.
+
+experiment to examine the effects of pruning visual tokens at various layers of LVLMs and across different pruning ratios. As shown in Fig. 2, the impact of pruning ratio on performance is layer-wise, with shallower layers being more sensitive to pruning and deeper layers exhibiting greater robustness. Moreover, we compared the performance of pruning across tasks of varying complexity and observed that the pruning ratio's impact is also instance-wise. Fine-grained tasks, such as instance counting and spatial relation, demand detailed visual information, necessitating the retention of more tokens at each layer to prevent performance degradation. In contrast, coarse-grained tasks like scene understanding do not exhibit significant performance loss even at high pruning ratios. These observations indicate that the optimal pruning ratio, which achieves the best balance between performance and efficiency, varies for each instance and each layer. A pre-defined pruning ratio can lead to suboptimal model performance and efficiency.
+
+In this paper, we propose a framework called Adaptive Token Pruning for large vision language models (ATPLLaVA), as illustrated in Fig. 1 (b), which adaptively determines the pruning ratio. Specifically, we design an Adaptive Token Pruning (ATP) module that can be seamlessly integrated between any two LLM layers with negligible computation cost. The ATP module first employs a Spatial Augmented Pruning (SAP) policy to dynamically prune tokens for each instance. This policy adopts scores on two perspectives to evaluate the importance of each token. The first perspective, the redundant pruning score, computes token importance by leveraging both intra-modal and cross-modal correlations. The second perspective, the spatial pruning score, evaluates the spatial information within the token sets that are spatially uniform sampled at various granularity. Building upon these two scores, two learnable thresholds are introduced at each ATP module to dynamically select important tokens for each LLM layer and each instance. Tokens that are not selected will be discarded in subsequent
+
+layers. Lastly, to further enhance the training process, we propose an ATP-Loss function to strike a balance between token pruning efficiency and understanding capability. We summarize our contributions as follows:
+
+- We reveal the importance of adaptively determining pruning ratios at the instance and LLM layer levels for effective visual token pruning, and propose ATP-LLaVA, a framework that dynamically reduces computational cost for large vision language models.
+- To enable the model to learn the adaptive token pruning strategy, we introduce an Adaptive Token Pruning (ATP) module, along with an ATP-Loss function, thereby balancing pruning efficiency and model capabilities.
+- To mitigate the loss in visual understanding performance caused by token pruning, we introduce a Spatial Augmented Pruning (SAP) approach, which preserves spatial modeling during the pruning process.
+- ATP-LLaVA achieves a $75\%$ average pruning ratio while maintaining $98.1\%$ performance across seven widely used vision understanding benchmarks.
+
+# 2. Related work
+
+Large Vision-Language Models. The impressive progress of large language models (LLMs) [6, 10, 17, 19, 43, 46, 51, 52] has sparked interest in developing large vision language models (LVLMs) that can bridge the gap between visual and linguistic understanding. LVLMs have shown impressive capabilities in cross-modal understanding and visual language tasks through modality alignment and instruction tuning. Previous works [1-4, 11, 12, 24, 32, 33, 53, 54, 59, 61] have validated the efficacy of this training paradigm in visual understanding. The success of LVLMs has also been extended to the video domain [16, 21, 25, 27, 34-37, 40-42, 50, 57, 58]. Furthermore, research has shown that LVLMs can capture rich visual information for understanding and generation when provided with high-resolution images [4, 32]. However, the growing number of vision tokens occupy a substantial portion of the LLM's valuable context window and leading huge bottleneck for computational infrastructure. To address this, further innovation in token compression and pruning techniques is essential.
+
+Vision Token Compression and Pruning. To compress vision information with less tokens, previous methods [11, 12, 24, 59, 61] have largely employed Q-Former [24], which maps images to fixed-length learnable queries. [27, 55] have applied simple pooling strategy to downsample visual features. [56] try to distill the LLMs' understanding paradigm of vision tokens into single VoCo token to reduce inference cost. [47] identifies redundant visual tokens through clustering analysis and prunes them. [9] reveals that vision tokens within LLM Transformer layers are also redundant, and pruning them internally incurs less penalty than pruning before inputting to the LLM. Although these
+
+methods can mitigate the loss caused by token compression, they are limited by relying on a pre-defined pruning rate. While [20, 22, 28, 30, 31, 45] explore token pruning in Vision Transformers, this area remains relatively underexplored in the context of Large Vision Language Models. Recent methods [7, 15, 29] offer flexible choices for the number of visual tokens, but they struggle to adaptively determine the optimal pruning ratio. ATP-LLaVA can adaptively determine the pruning ratio within any layer of the LLM, based on the specific instance characteristics.
+
+# 3. Method
+
+# 3.1. Overview
+
+The ATP-LLaVA architecture, as shown in Fig. 3, centers around the Adaptive Token Pruning (ATP) module that can be easily inserted between any two decoder layers in the LLM decoder backbone. The ATP module first computes importance scores for visual tokens based on the self-attention map from the previous layer, and then utilizes two lightweight prediction heads to learn pruning thresholds with minimal additional parameters. These two prediction heads generate learnable thresholds for redundant and spatial pruning of visual tokens, respectively, enabling layer-wise and instance-wise adaptive pruning.
+
+In the following sections, we provide a brief overview of the LLM decoder in Sec. 3.2. We then present our Adaptive Token Pruning module in Sec. 3.3. Specifically, the ATP module consists of three key components: Spatial Augmented Pruning approach (Sec. 3.3.1), Learnable Thresholds (Sec. 3.3.2), and ATP-Loss (Sec. 3.3.3).
+
+# 3.2. Preliminaries
+
+The LLM decoder consists of multiple decoding layers (i.e., 32 layers in LLaMA [51]). Each decoding layer typically uses self-attention with a causal mask. The input to each Transformer layer is a concatenation of vision and text tokens $H \in \mathbb{R}^{L \times D}$ , where $L$ is the total length of the tokens and $D$ is the hidden dimension. For the causal attention mechanism (considering single-head attention as an example), the self-attention logits can be computed by
+
+$$
+A _ {\text {l o g i t s}} = Q K ^ {T} / \sqrt {D}, \tag {1}
+$$
+
+where $Q \in \mathbb{R}^{L \times D}$ and $K \in \mathbb{R}^{L \times D}$ are the query and key matrices, respectively. It yields the resulting logits matrix $A_{\mathrm{logits}} \in \mathbb{R}^{L \times L}$ . To accommodate the causal attention mechanism in the decoder, a lower triangular masking matrix $M \in \mathbb{R}^{L \times L}$ is element-wise added to the logits when computing final attention weights $A$ , resulting in
+
+$$
+A = \operatorname {S o f t m a x} \left(A _ {\text {l o g i t s}} + M\right), \tag {2}
+$$
+
+Following the self-attention, each layer is connected to a Feed Forward Network (FFN) layer, enabling the model to capture contextual relationships within each modality.
+
+# 3.3. Adaptive Token Pruning
+
+Given the output of the $i$ -th Transformer decoder layer, denoted as $H_{i}$ . It consists of two components: the hidden states of visual tokens, represented as $V_{i} \in \mathbb{R}^{L_{v} \times D}$ , and the hidden states of text tokens, represented as $T_{i} \in \mathbb{R}^{L_{t} \times D}$ (we ignore the system prompt input for simplicity). The ATP module removes redundant tokens from $V$ , resulting in unpruned visual tokens, denoted as $V_{i}^{p} \in \mathbb{R}^{L_{v}^{p} \times D}$ , where $L_{v}^{p} < L_{v}$ . The maintained visual tokens are then concatenated with the original text tokens $T$ and fed into the following LLM layer. Visual tokens pruned at the current layer are irretrievable in subsequent layers.
+
+# 3.3.1. Spatial Augmented Pruning
+
+Token pruning in large vision language models disrupts spatial modeling, which is crucial for vision understanding. To mitigate this, we introduce the Spatial Augmented Pruning (SAP) approach. SAP consists of two stages: (1) redundant pruning, which assigns importance scores to visual tokens and prunes them based on a threshold, and (2) spatial pruning, which uniformly samples tokens in the spatial dimension. The pruning masks from both stages are then combined to form the final pruning strategy.
+
+Redundant Pruning Score. To perform redundant token pruning, we define the importance score for each token. Intuitively, we consider both the vision token's self-modality importance and its importance to the text modality. For the current layer's visual tokens $V_{i} = \{v_{1},\dots ,v_{L_{v}}\}$ , a visual token $v_{n}$ is deemed important if it receives significant attention from other visual tokens in the same layer. Specifically, as shown in the self-attn map of Fig. 3 (left), this importance score can be obtained from the attention logits $A_{\mathrm{logits}}^i$ of the $i$ -th Transformer layer. The self-modality importance score $S_{n}^{self}$ for token $v_{n}$ is defined as:
+
+$$
+S _ {n} ^ {\text {s e l f}} = \frac {1}{L _ {v}} \sum_ {m = 1} ^ {L _ {v}} A _ {\log_ {1 0} (v _ {n}, v _ {m})} ^ {i} \in \mathbb {R} ^ {L _ {v}}, \tag {3}
+$$
+
+Similarly, visual tokens that receive greater attention from all text tokens should be assigned a higher importance score in the text modality. As shown in the text-vision map of Fig. 3 (left), this importance score can be obtained from the attention map $A^i$ of the $i$ -th Transformer layer. Given the current layer's text tokens $T_i = \{t_1, \dots, t_{L_t}\}$ , we define the cross-modality importance score $S_n^{cross}$ for token $v_n$ as:
+
+$$
+S _ {n} ^ {\text {c r o s s}} = \frac {1}{L _ {t}} \sum_ {m = 1} ^ {L _ {t}} A ^ {i} \left(v _ {n}, t _ {m}\right) \in \mathbb {R} ^ {L _ {v}}, \tag {4}
+$$
+
+where the probability $A^i(v_n, t_m)$ represents the normalized value that token $t_m$ focuses on $v_n$ . We calculate the final score $S_n^{redundant}$ by taking the average of $S_n^{self}$ and $S_n^{cross}$ .
+
+
+Figure 3. Illustration of the Adaptive Token Pruning (ATP) module. The ATP module can be flexibly inserted between any two LLaMA decoder layers. It adaptively predicts pruning thresholds for current layer and instance. Redundant or text-irrelevant visual tokens are pruned at this stage, and they will be ignored by other tokens in subsequent LLaMA decoder layers.
+
+Having obtained the token scores, a learnable pruning threshold is introduced to selectively retain tokens. A detailed discussion on this is presented in Sec. 3.3.2.
+
+Spatial Pruning Score. Uniform spatial sampling of visual tokens was proposed by LLaVA-PruMerge [47] to preserve spatial visual information. However, we observe that the impact of sampling ratio varies across different input instances and LLM layers. We found that excessive sampling of spatial tokens significantly increases token count, with the sampling ratio's impact varying across different input instances and LLM layers. To address this, we design a dynamic uniform spatial sampling strategy.
+
+As illustrated in Fig. 3 (top), we define a spatial pruning score $S^{spatial} \in \mathbb{R}^{L_v}$ within the range of $(0,1]$ . The sampling rate $R^s$ is defined as the ratio of the uniform sampled tokens to the visual tokens $L_{v}$ . Under this sampling rate, we acquire a set of sampled visual tokens $V_{s}$ . The score of the sampled visual tokens is defined as:
+
+$$
+S _ {n} ^ {\text {s p a t i a l}} = 1 - R ^ {s} \cdot \lambda_ {\text {s a m p l e}}, \quad v _ {n} \in V _ {s}, \tag {5}
+$$
+
+where $\lambda_{\text{sample}}$ is a scaling coefficient. Tokens sampled at higher rates are given higher scores. We introduce a learnable threshold for spatial pruning, allowing us to dynamically adjust the spatial pruning rate instance-wise and layerwise, despite the fixed spatial pruning score.
+
+Positional Embeddings for Token Pruning. Merely applying uniform spatial sampling is insufficient to enhance
+
+spatial modeling, as the sampled tokens will be flattened into a sequence and fed into the LLM. To address this, we employ 2D rotary embedding [49, 53], which enhances the spatial information. Furthermore, previous methods typically reorganize the retained tokens' position embeddings into a contiguous sequence (e.g., 0, 1, 2, ...), which may disrupt spatial features under 2D positional encoding. In contrast, we preserve the original position embeddings of the retained tokens after pruning.
+
+# 3.3.2. Adaptive Pruning with Learnable Thresholds
+
+To adapt to the dynamic changes in pruning thresholds across different layers and instances, we introduce a MLP with dual prediction heads to learn instance-specific thresholds. The determination of pruning thresholds should be highly correlated with the instance itself, and thus we leverage the self-modality and cross-modality scores computed in Sec. 3.3.1 as inputs to the prediction module.
+
+Specifically, given the visual token scores $S_{n}^{self}$ and $S_{n}^{cross}$ , we compute the redundant pruning threshold $\theta_{r}$ and spatial pruning threshold $\theta_{s}$ as follows:
+
+$$
+z = \operatorname {L i n e a r} \left(\operatorname {c a t} \left(S _ {V _ {i}} ^ {\text {s e l f}}, S _ {V _ {i}} ^ {\text {c r o s s}}\right)\right), \tag {6}
+$$
+
+$$
+\theta_ {r} = \sigma \left(\operatorname {L i n e a r} _ {r} (z)\right) \in \mathbb {R} ^ {1}, \tag {7}
+$$
+
+$$
+\theta_ {s} = \sigma \left(\operatorname {L i n e a r} _ {s} (z)\right) \in \mathbb {R} ^ {1}, \tag {8}
+$$
+
+However, the hard masks generated by threshold prevent
+
+gradient backpropagation, rendering the threshold prediction module untrainable. Inspired by [5], we convert the hard masks to differentiable soft masks:
+
+$$
+\operatorname {M a s k} _ {i} ^ {r} = \sigma \left(\left(S _ {V _ {i}} ^ {r e d u n d a n t} - \theta_ {r}\right) \cdot T\right) \in \mathbb {R} ^ {L _ {v}}, \tag {9}
+$$
+
+$$
+\operatorname {M a s k} _ {i} ^ {s} = \sigma \left(\left(S _ {V _ {i}} ^ {\text {s p a t i a l}} - \theta_ {s}\right) \cdot T\right) \in \mathbb {R} ^ {L _ {v}}, \tag {10}
+$$
+
+$$
+\operatorname {M a s k} _ {i} = \max \left(\operatorname {M a s k} _ {i} ^ {r}, \operatorname {M a s k} _ {i} ^ {s}\right) \in \mathbb {R} ^ {L _ {v}}, \tag {11}
+$$
+
+where $T$ is a temperature coefficient that, when sufficiently large, renders the sigmoid function a differentiable mask.
+
+Besides, directly discarding unselected visual tokens using the mask is non-differentiable for the learnable threshold module, hindering end-to-end learning of token pruning strategies. And pruning varying numbers of tokens per instance within a batch complicates parallel training. To address these challenges, we followed [45] and utilize masks during the attention Softmax operation, effectively eliminating the influence of pruned tokens on others and ensuring a differentiable process. Specifically, we multiply the exponential results by the pruning mask after computing the exponentials and before summing them up. We only apply the softmax mask during the training phase. In the inference phase, the pruned tokens are directly discarded and do not participate in any subsequent layer computations.
+
+# 3.3.3. Budget-Constrained Training
+
+Our goal is to encourage the model to learn an optimal pruning strategy that balances computational cost and performance loss. To achieve this, we design an ATP loss function that trains the model under limited pruning constraints. Specifically, we introduce a penalty term that discourages the model from retaining excessive tokens. The penalty term should be designed to increase with both the number of remaining tokens and the layer depth, accounting for the diminishing returns of deep pruning on computational cost.
+
+Given the index set $I = \{i_0, \dots, i_n\}$ of LLM layers where ATP module is introduced, the differentiable pruning masks are denoted as $\text{Masks} = \{ \text{Mask}_{i_k} \mid i_k \in I \}$ . To facilitate backpropagation, we compute the sum of $\text{Mask}_{i_k}$ to obtain the number of remaining tokens after pruning at layer $i_k$ . The penalty term can be expressed as:
+
+$$
+\mathcal {L} _ {\mathrm {A T P}} = \sum_ {i _ {k}} ^ {I} \frac {\operatorname {S u m} \left(\operatorname {M a s k} i _ {k}\right)}{5 7 6} * i _ {k}, \tag {12}
+$$
+
+To constrain the average token count with a target value, we compute the average token count $\overline{N}$ across all layers within a batch and minimize the difference between $\overline{N}$ and the target token value $N_{\mathrm{target}}$ using:
+
+$$
+\mathcal {L} _ {\text {t a r g e t}} = | | \overline {{N}} - N _ {\text {t a r g e t}} | |, \tag {13}
+$$
+
+We adopt a supervised fine-tuning (SFT) setting for visual language models as our training paradigm. The full training
+
+objective for ATP module is:
+
+$$
+\mathcal {L} = \mathcal {L} _ {\mathrm {n t p}} + \mathcal {L} _ {\mathrm {A T P}} * \lambda_ {\mathrm {A T P}} + \mathcal {L} _ {\text {t a r g e t}} * \lambda_ {\text {t a r g e t}}, \tag {14}
+$$
+
+where $\lambda_{\mathrm{ATP}}$ and $\lambda_{\mathrm{target}}$ are scaling coefficients that control the impact of computational budget constraints on training.
+
+# 3.4. Efficiency Analysis
+
+At inference time, tokens with values below the threshold are directly discarded, which reduces the computational overhead of the model during inference. We only consider the computation of multi-head attention and feed-forward network module of LLM in the FLOPs estimation. The theoretical FLOPs of each LLM layer with unpruned tokens can be calculated as:
+
+$$
+\mathrm {F L O P s} ^ {L} = 4 L d ^ {2} + 2 L ^ {2} d + 2 L d m, \tag {15}
+$$
+
+where $L$ represents the total number of input tokens to the first layer of the LLM without pruning, $d$ denotes the hidden state size, and $m$ is the intermediate size of FFN. Example as the ATP module is inserted after the $i_k$ -th layer, $i_k \in I$ . Let $L_{i_k}^p$ represent the preserved token length after pruning, $i_N$ denote the final layer index in the LLM decoder. We compute the FLOPs reduction across the entire model as:
+
+$$
+\sum_ {i _ {k}} ^ {\{I, i _ {N} \}} \left(i _ {k + 1} - i _ {k}\right) * \left(\mathrm {F L O P s} ^ {L} - \mathrm {F L O P s} ^ {L _ {i _ {k}} ^ {p}}\right). \tag {16}
+$$
+
+Additionally, our ATP-LLaVA introduces a slight additional computational overhead for the ATP module, which is further elaborated in the supplementary material.
+
+# 4. Experiments
+
+# 4.1. Implementation Details
+
+Regarding the training strategy and data, ATP-LLaVA follows a standard vision instruction tuning stage. LLaVA-1.5 [32] is chosen as the base model for ATP-LLaVA. Specifically, we employ the pre-trained CLIP-ViT-L [44] as our visual encoder followed by a linear projector to align text and vision modality. We directly utilize pretrained projectors from LLaVA-1.5, which were trained on the filtered CC3M dataset [48] with the fixed language model and vision encoder. For pre-trained large language models, we utilize Vicuna-7B-1.5 [10]. For training data, we use 665k visual instruction following data [32] to tune our model. We train ATP-LLaVA using lr of 2e-5 for LLM and 1e-4 for the ATP module for 1 epoch. All other hyperparameters and settings are identical to those used in LLaVA-1.5. As for the scaling coefficients, $\lambda_{\text{sample}}$ is set as 3, $\lambda_{\text{target}}$ is set as 0.2, and $\lambda_{\text{ATP}}$ is set within the range of 0.01 to 0.1. Varying the value of $\lambda_{\text{ATP}}$ during model training has an impact on the final average FLOPs of the resulting model.
+
+| Method | Token | GQA | MMB | MME | POPE | SEED | \( \mathbf{SQA}^I \) | \( \mathbf{VQA}^{v2} \) | Avg. |
| Upper Bound Model |
| LLaVA-1.5 [32] | 576 | 62.0100% | 64.3100% | 1510.7100% | 85.8100% | 58.6100% | 71.6100% | 78.5100% | -100% |
| Methods with Pre-defined Pruning Ratio |
| PruMerge+ [47] | 144 | - | 64.9100.9% | 1462.496.8% | 84.097.9% | - | 68.395.4% | 76.897.8% | -97.8% |
| - | - |
| FastV [9] | 192 | 52.783.8% | 61.295.2% | 1312.486.9% | 64.875.5% | 50.886.7% | 65.491.3% | 67.185.5% | -86.4% |
| 128 | 49.680.0% | 56.187.2% | 1187.978.6% | 59.669.5% | 48.182.1% | 59.783.4% | 61.878.7% | -79.9% |
| SparseVLM [60] | 192 | 57.692.9% | 62.597.2% | 1382.891.5% | 83.697.4% | 53.090.4% | 67.293.9% | 75.696.3% | -94.2% |
| 128 | 56.090.3% | 60.093.3% | 1296.785.8% | 80.596.3% | 50.285.7% | 65.591.5% | 73.894.0% | -91.0% |
| Methods with Adaptive Pruning Ratio |
| ATP-LLaVA | \( 144^* \) | 59.596.0% | 66.0102.6% | 1473.997.6% | 84.298.1% | 57.397.8% | 69.196.5% | 76.497.3% | -98.1% |
| \( 88^* \) | 56.891.6% | 64.7100.6% | 1401.592.8% | 82.696.3% | 55.795.1% | 67.293.9% | 73.391.8% | -94.6% |
+
+Table 1. Comparison with previous approaches on vision token pruning within LLM decoder layers using common visual understanding benchmarks. (Token) indicates the average token count for all layers in language model. Token count with (*) means the retained token count is not pre-defined and adaptively determined by learnable ATP module. We calculate the average token count during inference across all benchmarks. The percentage represents the compression retention rates to Upper Bound model.
+
+# 4.2. Datasets
+
+We conduct experiments on several common visual understanding benchmarks for vision token pruning in this work. Specifically, we report results on GQA [18], MMB (MM-Bench) [38], MME [13], POPE [26], SEED-Bench [23], $\mathrm{SQA}^I$ (Image-based setting in ScienceQA) [39] and $\mathrm{VQAV}^2$ (VQA V2) [14]. We can assess the impact of visual information loss during the pruning process by comparing the model's performance on these visual understanding benchmarks before and after pruning. We follow the evaluation details outlined in [33] to assess the model's performance on these visual understanding benchmarks.
+
+# 4.3. Results
+
+Main Results. We report results of our ATP-LLaVA on various common visual understanding benchmarks to present the vision token pruning performance. Besides, to rigorously quantify the performance loss of ATP-LLaVA during token pruning, we also report the compression retention rates to the Upper Bound model (i.e., LLaVA-1.5 [32] in this paper). We compare our method with previous token
+
+pruning methods. For fair comparisons, we constrain ATP-LLaVA with a limited budget and average token count. In particular, we adjust the scaling coefficients and the target token number in Eq. (13) and Eq. (14). The token count is an average value across all decoder layers (i.e., 32 layers in LLaMA [51]) on a uniform sampled set across all reported benchmarks during inference. As shown in Tab. 1, it can be observed that our method preserves the original vision understanding capability to a large extent. Notably, we achieved an average compression retention rate of $98.1\%$ and $94.6\%$ across seven widely used benchmarks, when pruning from 576 to 144 and 88 tokens, respectively. Especially on MMBench and SEED-Bench, our method achieves and even surpasses the performance of the Upper Bound model. This demonstrates that ATP-LLaVA can substantially enhance inference efficiency with only a negligible performance degradation.
+
+Pruning Strategy. To evaluate the adaptability of Adaptive Token Pruning (ATP) module, we conduct experiments using pre-defined pruning ratio strategy. Specifically, we replace the ATP module with a pre-defined pruning ratio strategy that prunes visual tokens at a fixed ratio across all
+
+| Pruning Strategy | Avg. Tokens | Pruning Ratio | Pruning Layer Indexes | Avg. Retained Tokens | MMB | GQA | VQA v2 | SEED |
| Upper Bound | 576 | - | - | - | 64.3 | 62.0 | 78.5 | 58.6 |
| Pre-defined Ratio | 144 | 3/4 | [1] | [130] | 59.6 | 56.2 | 71.6 | 53.1 |
| 144 | 2/3 | [4, 14, 24] | [162, 54, 18] | 62.7 | 58.0 | 74.6 | 55.7 |
| 144 | 1/2 | [4, 14, 24] | [136, 68, 34] | 63.2 | 58.2 | 73.9 | 55.3 |
| ATP-LLaVA | 144* | - | [4, 14, 24] | [126*, 88*, 20*] | 66.0 | 59.5 | 76.4 | 57.3 |
| 88* | [1, 13, 25] | [98*, 79*, 16*] | 64.7 | 56.8 | 73.3 | 55.7 |
+
+Table 2. Comparison with pre-defined pruning strategy under same training setting using common benchmarks. (Pruning Layer Indexes) specify the LLM layer indexes at which vision tokens are pruned, starting from 0 and occurring prior to input.
+
+| LM | Token | MMB | GQA | VQA v2 | SEED |
| Frozen | 144* | 63.1 | 57.9 | 75.2 | 54.9 |
| Trainable | 144* | 66.0 | 59.5 | 76.4 | 57.3 |
+
+Table 3. Ablation study on training strategy for ATP-LLaVA using common visual understanding benchmarks. (Frozen) means only the ATP module is trainable while freezing the language model.
+
+| RP | SP | PP | MMB | GQA | VQA v2 | SEED |
| ✓ | ✓ | ✓ | 66.0 | 59.5 | 76.4 | 57.3 |
| ✓ | | | 65.3 | 58.3 | 75.1 | 56.5 |
| ✓ | | 64.3 | 57.1 | 74.2 | 55.1 |
| ✓ | ✓ | 65.2 | 58.6 | 74.9 | 56.3 |
+
+Table 4. Ablation study on SAP approach for ATP-LLaVA using common visual understanding benchmarks. (RP) indicates using redundant pruning strategy, (SP) indicates using spatial pruning strategy, and (PP) indicates using pruning positional embedding.
+
+| Sself | SCross | MMB | GQA | VQA v2 | SEED |
| ✓ | ✓ | 66.0 | 59.5 | 76.4 | 57.3 |
| ✓ | | 66.1 | 58.7 | 75.8 | 56.9 |
| ✓ | 65.4 | 59.2 | 76.1 | 56.3 |
+
+Table 5. Ablation study on redundant pruning score for ATP-LLaVA using common visual understanding benchmarks. ( $S^{self}$ ) indicates the self-modality importance score in Eq. (3), and ( $S^{cross}$ ) indicates the cross-modality importance score in Eq. (4).
+
+layers, while maintaining the other modules. The pruned tokens will be directly discarded, eliminating the need of differentiable design introduced in Sec. 3.3.2. The predefined ratio models are trained under the same setting and dataset as ATP-LLaVA. We report the performance of the model on common visual understanding benchmarks at various pruning rates (3/4, 2/3, and 1/2) and compare it to the ATP strategy with the same average number of pruned
+
+tokens. As shown in Tab. 2, ATP-LLaVA consistently outperforms models trained with fixed pruning rates across all four benchmarks. Especially, ATP-LLaVA attains noticeable improvements compared with the best fixed pruning ratio model, with large margins of 2.8, 1.6 and 1.6 absolute points on MMBench, VQA $^{v2}$ and SEED. These results illustrate that tailoring adaptive pruning strategies to specific instances and layers can help mitigate performance degradation when pruning tokens within a constrained budget.
+
+Training Strategy. We further investigate the influence of training strategies on the performance of ATP-LLaVA. In our main experiments, we adopt the training setting of visual instruction tuning, where both the ATP module and language model are trainable. To explore more efficient training paradigms, we conduct additional experiments by freezing the language model and solely training the lightweight ATP module. We omit pruning positional embedding from these comparative experiments, as it is incompatible with the frozen language model training paradigm. As evident in Tab. 3, ATP-LLaVA is capable of learning adaptive token pruning strategies and mitigating the degradation in capability caused by token pruning under the training paradigm with a frozen language model. Concurrently, fine-tuning the language model enables the LLM to better adapt to visual understanding with a limited number of tokens. More training details can be found in the supplementary materials.
+
+Token Pruning Technique. We conduct several ablations to evaluate the effectiveness of the key components in ATPLLaVA. Firstly, we remove the redundant pruning strategy (RP), spatial pruning strategy (SP) and pruning positional embedding (PP), respectively. The average token count in these experiments is adjusted to be identical, i.e., 144. Tab. 3 shows that removing redundant pruning and spatial pruning leads to an average drop of 1.05 and 1.0 absolute points across four common benchmarks, respectively. Furthermore, in comparison to employing spatial sampling pruning in isolation, the synergistic application of spatial pruning and pruning positional encoding yields more pronounced performance improvements. Specifically, the integration of pruning positional encoding results in an im
+
+| Method | Avg. Token | Accuracy | Storage Memory (MB) | Δ | CUDA Time (ms) ↓ | Δ | FLOPs (T) ↓ | Δ |
| Upper Bound | 576 | 100% | 302.4 | - | 432.7 | - | 9.6 | - |
| FastV [9] | 144 | 81.7% | 75.6 | 75% | 259.1 | 40.1% | 2.0 | 79.2% |
| ATP-LLaVA | 144 | 98.1% | 75.6 | 75% | 266.4 | 38.4% | 2.1 | 78.1% |
| 88 | 94.6% | 46.2 | 84.7% | 226.8 | 47.6% | 1.5 | 84.4% |
+
+Table 6. Efficiency analysis of ATP-LLaVA including cache storage memory, CUDA times and the FLOPs. $\Delta$ denotes the reduction ratio.
+
+Prompt: Where are the horses?
+
+ATP-LLaVA: The horses are in a field near the beach, walking through the grass and running along the shore.
+
+Prompt: What are placed on the road?
+Figure 4. Visualized vision token pruning results of ATP-LLaVA. White tokens represent the pruned tokens. The uniform sampled tokens are pruned by spatial pruning threshold, while the sparse tokens are pruned by redundant pruning threshold. Zoom in to have a better view.
+
+ATP-LLaVA: There are several orange and white construction signs placed on the road.
+
+provement of 0.9 absolute points when spatial pruning strategy is applied. These results demonstrate the benefit of exploiting the pruning technique from both token redundancy and spatial modeling perspective.
+
+Pruning Importance Score. In this ablation study, we separately utilize either the self-modality importance score or the cross-modality importance score for redundant token pruning. As shown in Tab. 5, relying solely on self-score and cross-score results in average absolute performance drops of 0.43 and 0.55 points, respectively, across four common benchmarks. These results illustrate that both intra-modal and cross-modal importance scores are equally significant in quantifying the redundancy of visual tokens.
+
+Efficiency Analysis. We evaluate the inference efficiency of ATP-LLaVA through a comparative analysis with the Upper Bound model and FastV [9]. Our results, presented in Tab. 6, demonstrate that ATP-LLaVA achieves significant reductions in KV cache storage memory (75%), CUDA time (38.4%), and FLOPs (78.1%) compared to the Upper Bound model, while maintaining 98.1% performance. In comparison to FastV, the introduction of threshold prediction linear layers in ATP module incurs a minor computational overhead (1.1% in FLOPs, 1.7% in CUDA time), but yields a substantial performance gain (16.4% accuracy improvement). We conclude that the performance benefits outweigh the negligible increase in computational cost. More discussions are provided in the supplementary materials.
+
+Visualization Results. In Fig. 4, we visualize the instance-specific pruning results using the optimal ATP-LLaVA model from Tab. 1, which has an average token count of
+
+144. The uniformly distributed tokens in the figure result from spatial token pruning, whereas the sparse tokens arise from redundancy token pruning. The example on the left illustrates an image of lower complexity, where the model prunes extensively in the shallow and middle layers (4-th and 14-th layers), while selectively retaining prompt-relevant tokens (e.g., "horses"). In contrast, the example on the right presents an image of higher complexity, where the model retains a larger number of tokens in the shallow and middle layers, particularly those related to the object's location (e.g., "on the road"). In the 24-th layer, token preservation is minimal, as visual information has been largely consolidated into text tokens through preceding layers. These results demonstrate that ATP-LLaVA adaptively prunes tokens across layers based on instance-specific visual complexity and text-vision relevance. We provide additional visualizations in the supplementary materials.
+
+# 5. Conclusion
+
+In this paper, we propose ATP-LLaVA, which adaptively prunes vision tokens for large vision language models on layer and instance level. By introducing an Adaptive Token Pruning module, our method can calculate the importance score for vision tokens and determine the pruning threshold dynamically. Based on Spatial Augmented Pruning strategy, our method can prune redundant vision tokens and maintain spatial modeling, while minimizing information loss. In summary, our approach offers a promising solution for flexible vision token pruning of LVLMs, making them more scalable in resource constrained environments.
+
+Acknowledgments. The work was supported by Guangdong Natural Science Funds for Distinguished Young Scholar (No. 2025B1515020012). We would also like to thank Ying Shan from ARC Lab, Tencent PCG.
+
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+# ATP: Adaptive Threshold Pruning for Efficient Data Encoding in Quantum Neural Networks
+
+Mohamed Afane $^{1,*}$ $^{1}$ Fordham University
+
+Gabrielle Ebbrecht1
+
+Ying Wang2
+Technology
+
+Juntao Chen $^{1, *}$
+
+Junaid Farooq3
+
+3University of Michigan-Dearborn
+
+# Abstract
+
+Quantum Neural Networks (QNNs) offer promising capabilities for complex data tasks, but are often constrained by limited qubit resources and high entanglement, which can hinder scalability and efficiency. In this paper, we introduce Adaptive Threshold Pruning (ATP), an encoding method that reduces entanglement and optimizes data complexity for efficient computations in QNNs. ATP dynamically prunes non-essential features in the data based on adaptive thresholds, effectively reducing quantum circuit requirements while preserving high performance. Extensive experiments across multiple datasets demonstrate that ATP reduces entanglement entropy and improves adversarial robustness when combined with adversarial training methods like FGSM. Our results highlight ATP's ability to balance computational efficiency and model resilience, achieving significant performance improvements with fewer resources, which will help make QNNs more feasible in practical, resource-constrained settings.
+
+# 1. Introduction
+
+Quantum machine learning (QML) has gained attention for its ability to solve problems that are difficult for classical models by using the unique properties of quantum systems [1]. It has shown practical benefits in fields such as chemistry [32], optimization [13], and others involving high-dimensional or structured data [7, 37]. However, quantum algorithms are still constrained by the availability of qubits, noise, and decoherence in hardware [19, 29]. Because of quantum hardware's sensitivity to the environment, qubits are prone to premature collapse that degrades the fidelity of computation. Qubits may also be disturbed by signals intended to alter the state of another qubit in close proximity [4] which reduces stability in hardware with many qubits and complicates the training of quantum models. As a result, shallower Quantum Neural Networks (QNNs) are often more practical. [9, 38].
+
+
+Figure 1. Demonstration of the adaptive threshold pruning framework. The original image (top) is split into a $3 \times 3$ grid, with each section assessed for information density. The pruned image (bottom) shows filtered regions that fall below a defined intensity threshold in blue indicating areas that do not contribute significantly to the classification task, effectively freeing qubits and optimizing resources by focusing only on key areas of high relevance.
+
+Efficient data encoding into quantum states remains a crucial bottleneck for achieving scalability and accuracy in QML applications [30, 41]. For instance, limiting qubit interactions can reduce crosstalk and enhance stability, which is essential for noise resilience [2]. While using larger and deeper QNNs can enhance a model's ability to capture complex data relationships and potentially improve performance, increasing encoding depth introduces new challenges. As the depth of the encoding circuit grows, encoded quantum states tend to converge towards a maximally mixed state at an exponential rate, becoming increasingly indistinguishable from random noise [21]. This concentration effect leads to a lack of state diversity and the emergence of barren plateaus, where gradients vanish, significantly hindering the model's learning process [26]. These effects are especially problematic when encoding is not adapted to the structure or scale of the data. Thus, QNNs must balance expressibility with computational demands and sensitivity to barren plateaus [25].
+
+
+Figure 2. Average accuracy across four datasets, comparing the performance of various encoding methods: Adaptive Threshold Pruning (ATP), Principal Component Analysis (PCA), Single Qubit Encoding (SQE), Angle, and Amplitude encoding. Horizontal error bars represent entanglement entropy (EE), with longer bars indicating higher entanglement. ATP generally achieves the highest accuracy with lower EE.
+
+While efficient data encoding can improve performance in classical models, such as by reducing training time or resource use, it is far more critical in QML. In quantum models, encoding directly impacts whether meaningful patterns can be learned in the first place, since poor encoding can waste limited qubit resources or amplify noise to the point that the model fails entirely [22]. For instance, some methods only encode states with significant contributions to the model, allowing qubit resources to focus on meaningful data and enabling more effective scaling [34]. Amplitude encoding is one such approach, representing data compactly to reduce the number of required qubits, though it limits the types of data and operations that can be used [33]. Other strategies, such as Qubit Lattice, a direct encoding method with low circuit depth, and FRQI, a compact scheme that uses fewer qubits, demonstrate different tradeoffs between qubit efficiency and processing flexibility [22]. In general, encoding strategies that reduce resource overhead can optimize computation and limit potential errors by requiring fewer qubits to operate.
+
+In this context, entanglement entropy (EE) serves as a key metric for assessing a model's encoding efficiency. EE measures the degree of correlation between different qubits in a quantum system by quantifying the information shared between subsystems, typically calculated as the von Neumann entropy of a reduced density matrix of one part of a bipartite system. Higher EE indicates a greater level of interdependence between qubits, which can be advantageous for capturing complex data structures, but excessive entanglement may increase computational complexity and lead
+
+to overfitting. Anagiannis and Cheng, for instance, found that as EE rises in q-convolutional neural networks, the model's cost function decreases, suggesting a link between structured entanglement and efficient learning [3]. Similarly, Martyn et al. demonstrated that while certain levels of entanglement improve training accuracy in quantum models, over-entangling the qubits can lead to diminished generalization and higher resource demands [24]. Thus, EE not only provides insight into the information distribution across qubits but also helps balance model complexity and computational efficiency in quantum learning.
+
+To address these challenges, we introduce Adaptive Threshold Pruning (ATP), a technique that optimizes the encoding process by adaptively pruning non-essential features, thereby reducing both qubit usage and entanglement in the circuit, as visualized by Figure 1. ATP sets dynamic thresholds for feature pruning, selectively removing low-variance data to maintain model performance while lowering EE. Figure 2 summarizes ATP's performance compared to other encoding methods, demonstrating improvements in both accuracy and entanglement efficiency.
+
+# 2. Related Works
+
+Masking: In classical machine learning, masking strategies are commonly used in self-supervised learning by training models to reconstruct missing parts of the input from partial observations. Masked autoencoding, as used in the Masked Autoencoders (MAE) framework, achieves this by randomly hiding image patches and requiring the model to reconstruct them, encouraging the learning of meaningful representations without labels [14]. Although the primary objective is representation learning, MAE improves efficiency by processing only visible patches through a lightweight encoder-decoder setup. This reduction in input complexity helps scale models to large datasets with fewer computational demands. Similar to how MAE filters input through random masking, our ATP approach uses threshold-based pruning to discard low-variance regions before encoding, allowing quantum models to focus on the most relevant parts of the data while reducing resource usage [40].
+
+Pruning: In contrast, pruning in QML has primarily been applied at the circuit level to reduce model complexity, addressing challenges such as noise and limited quantum resources. These techniques streamline QNNs by selectively removing parameters with minimal impact on accuracy, thereby enhancing computational efficiency and scalability. Hu et al. [16] propose an architecture compression method for quantum circuits, achieving reduced circuit depth with minimal accuracy loss, while Wang et al. [39] demonstrate how pruning supports scalability in quantum neural networks. Circuit-level pruning methods, such as those by Sim et al. [36] and Kulshrestha et al. [20], adaptively eliminate non-essential parameters, optimizing quan
+
+tum resources without compromising model performance. While architecture pruning addresses circuit complexity, efficient data encoding remains critical in quantum contexts, directly impacting qubit usage and entanglement management.
+
+Data encoding: Several encoding methods have been developed to optimize qubit usage while preserving essential data features in quantum neural networks. For example, Single-Qubit Encoding (SQE) [10] minimizes resource requirements by encoding data into a single qubit rather than multiple qubits. This technique uses a series of Z-Y-Z axis rotations on the Bloch sphere, parameterized by input data, to capture spatial relationships with minimal qubit and parameter usage. Classical methods like Principal Component Analysis (PCA) [18] and autoencoding [11] also improve quantum model efficiency by reducing data dimensionality while retaining key features [17]. PCA identifies principal components with the highest variance, focusing on informative aspects of the data, while autoencoders learn compact representations through non-linear dimensionality reduction.
+
+The choice of encoding strategy directly impacts the effectiveness of quantum methods by influencing qubit efficiency and circuit complexity. Angle encoding, commonly used for classification tasks, maps classical data to quantum gate rotations due to its simplicity [31]. Amplitude encoding, which embeds data as probability amplitudes, allows quantum representation of exponentially large datasets but presents scalability challenges. Basis encoding represents binary data as computational basis states, suitable for binary data but less practical for complex datasets. Hybrid methods, such as amplitude-angle encoding, aim to combine strengths of individual techniques but often increase circuit depth, posing issues on noisy hardware with limited coherence times [6]. These limitations emphasize the need for adaptable encoding methods like ATP that optimize encoding based on data relevance and variability.
+
+Our approach: ATP distinguishes itself by dynamically pruning with adaptive thresholds. Unlike PCA, which applies linear transformations to capture data variance, ATP zeroes out less informative data points based on their relevance, adapting to each dataset's unique structure. Unlike SQE, which minimizes resources by encoding data into a single qubit, ATP selectively retains expressive data features with minimal resource overhead. By concentrating quantum resources on essential data, ATP balances computational efficiency and entanglement requirements, offering a scalable solution tailored to the specific constraints and advantages of quantum systems.
+
+To our knowledge, no prior work has addressed adaptive feature pruning within quantum data encoding. ATP thus fills this gap by offering a systematic approach to reduce quantum overhead while preserving model accuracy.
+
+# 3. Preliminaries
+
+# 3.1. Quantum Computing Fundamentals
+
+Quantum computing exploits principles of quantum mechanics, providing a framework that differs profoundly from classical systems. In classical computing, data is represented by bits in distinct states of 0 or 1. Quantum computing, however, relies on qubits, which can exist in linear combinations of 0 and 1 states, represented as:
+
+$$
+| \psi \rangle = \alpha | 0 \rangle + \beta | 1 \rangle , \tag {1}
+$$
+
+where $\alpha$ and $\beta$ are complex numbers satisfying $|\alpha|^2 + |\beta|^2 = 1$ . This property, known as superposition, allows qubits to perform concurrent calculations, making quantum algorithms inherently parallel [15, 35].
+
+# 3.1.1 Entanglement and Measurement
+
+Entanglement is a quantum phenomenon in which qubits become correlated in such a way that the state of one qubit directly influences the state of another, regardless of physical distance [28]. For two entangled qubits, the state can be expressed as:
+
+$$
+| \psi \rangle = \frac {1}{\sqrt {2}} (| 0 0 \rangle + | 1 1 \rangle), \tag {2}
+$$
+
+forming a maximally entangled Bell state. Entanglement is a crucial resource in QNNs, as it enables intricate data encoding and interaction patterns that cannot be replicated classically. However, the control and preservation of entanglement are challenging due to decoherence and noise, making efficient encoding schemes essential for managing entanglement and optimizing qubit usage [12].
+
+# 3.2. Quantum Neural Networks
+
+QNNs use quantum circuits with parameterized gates, known as PQCs, to process data. A QNN layer can be defined by a series of parameterized unitary transformations [43]:
+
+$$
+U (\theta) = \prod_ {j} U _ {j} \left(\theta_ {j}\right), \tag {3}
+$$
+
+where $\theta = \{\theta_{j}\}$ are tunable parameters. Each $U_{j}$ represents a quantum gate that rotates or entangles qubits based on input data. These rotations enable the QNN to encode input features, transforming them into high-dimensional Hilbert space representations. During training, gradients of these parameters are optimized to minimize a loss function, analogous to classical neural networks, but constrained by quantum hardware limitations and noise sensitivity [1].
+
+# 3.3. Data Encoding in Quantum Neural Networks
+
+Efficient data encoding is critical for the practicality of QNNs. In this work, we apply ATP before encoding data into quantum states. Primarily, we use angle encoding, where each pixel value $x_{i,j}$ of an image is mapped onto a rotation angle $\theta_{i,j}$ for the RX gate:
+
+$$
+\theta_ {i, j} = \pi \cdot x _ {i, j}, \tag {4}
+$$
+
+resulting in the transformation $RX(\theta_{i,j})$ applied to each qubit [27]. This method straightforwardly represents pixel intensities but can introduce redundancy for higher-dimensional data, as unnecessary values in qubit states increase entanglement and computational complexity.
+
+We also conduct experiments using amplitude encoding, which encodes normalized data values as amplitudes of a quantum state. For an input vector $\mathbf{x}$ with dimension $2^{n}$ (for $n$ qubits), amplitude encoding transforms it to:
+
+$$
+| \psi \rangle = \sum_ {i = 0} ^ {2 ^ {n} - 1} x _ {i} | i \rangle , \tag {5}
+$$
+
+allowing all features to be encoded simultaneously in a single quantum state. While amplitude encoding can be efficient for certain data dimensions, it faces scalability challenges for large datasets.
+
+Additionally, alternative encoding strategies exist, such as dense encoding techniques that represent multiple data features using fewer qubits by encoding them into different parameters of multi-qubit gates. These methods aim to balance representational power with resource constraints, but each encoding approach carries unique trade-offs in complexity and scalability. Across these various encoding schemes, ATP helps reduce redundancy by pruning non-essential features before encoding, leading to more efficient and robust QNN performance.
+
+# 3.4. Entanglement Entropy
+
+EE is a metric from quantum information theory that quantifies the correlation between different parts of a quantum system, typically measured using the von Neumann entropy of a reduced density matrix [3]. In QML, EE reflects a model's capacity to capture intricate data relationships. Higher EE often indicates stronger interdependence between qubits, which can increase the model's expressive power but also adds computational complexity and risks overfitting [5]. Conversely, lower EE may represent efficient resource usage and reduced complexity, which is advantageous for simpler datasets [23]. Balancing EE is thus crucial, as it influences both learning potential and robustness in noisy environments. Therefore, achieving high performance with lower EE, or reduced complexity, is an important aim of this study.
+
+# 4. Methods
+
+To select effective threshold values for data pruning, we formalize threshold selection as a constrained optimization problem tailored to adapt to each dataset's unique characteristics. This approach employs the Limited-memory Broyden-Fletcher-Goldfarb-Shanno algorithm with box constraints (L-BFGS-B), a quasi-Newton method that efficiently handles high-dimensional optimization by leveraging gradient-based updates to refine threshold levels. By using this optimization framework, we systematically balance accuracy with computational efficiency, ensuring that thresholds are adjusted to retain essential information while minimizing redundancy. The following sections present the mathematical formulation and algorithmic steps that drive this threshold-tuning process for enhanced QNN performance.
+
+# 4.1. Pruning Function Definition
+
+To define the threshold $\tau$ for filtering, we calculate the average pixel intensity matrices $\bar{x}_0$ and $\bar{x}_1$ across all training samples in each binary class. Specifically, $\bar{x}_0(i,j)$ and $\bar{x}_1(i,j)$ represent the average intensity values at position $(i,j)$ for classes 0 and 1, respectively. Using these averages, we prune data by setting values to zero at positions $(i,j)$ where both class averages fall below the threshold $\tau$ , as follows:
+
+$$
+x _ {\tau} (i, j) = \left\{ \begin{array}{l l} 0, & \text {i f} \bar {x} _ {0} (i, j) < \tau \text {a n d} \bar {x} _ {1} (i, j) < \tau , \\ x (i, j), & \text {o t h e r w i s e}, \end{array} \right. \tag {6}
+$$
+
+where $x(i,j)$ represents the original pixel intensity at position $(i,j)$ . This operation generates a pruned dataset $\mathcal{X}_{\tau}$ that retains only grid positions with sufficient intensity to contribute effectively to classification.
+
+To determine the optimal threshold $\tau^{*}$ , we maximize the test accuracy $\mathrm{Acc}_{\mathrm{test}}(\mathcal{X}_\tau)$ :
+
+$$
+\tau^ {*} = \arg \max _ {\tau \in [ 0, \tau_ {\max } ]} \operatorname {A c c} _ {\text {t e s t}} (\mathcal {X} _ {\tau}), \tag {7}
+$$
+
+where $\tau_{\mathrm{max}}$ is the upper bound on $\tau$ . This optimization is equivalent to minimizing the negative accuracy $-\mathrm{Acc}_{\mathrm{test}}(\mathcal{X}_{\tau})$ over the interval $[0, \tau_{\mathrm{max}}]$ .
+
+# 4.2. Gradient-Based Optimization via L-BFGS-B
+
+To solve the threshold optimization problem, we use the L-BFGS-B algorithm [44], which efficiently manages high-dimensional optimization with limited memory. The algorithm iteratively adjusts $\tau$ by minimizing the negative accuracy:
+
+$$
+f (\tau) = - \operatorname {A c c} _ {\text {t e s t}} \left(\mathcal {X} _ {\tau}\right), \tag {8}
+$$
+
+updating $\tau$ at each step according to:
+
+$$
+\tau_ {k + 1} = \tau_ {k} - \alpha_ {k} H _ {k} \nabla f (\tau_ {k}), \tag {9}
+$$
+
+where $\alpha_{k}$ is the step size, $H_{k}$ is an approximation of the inverse Hessian matrix, and $\nabla f(\tau_k)$ is the gradient of $f(\tau_{k})$ with respect to $\tau$ . The gradient $\nabla f(\tau_k)$ is computed as:
+
+$$
+\nabla f \left(\tau_ {k}\right) = \sum_ {(i, j)} \frac {\partial f}{\partial x _ {\tau} (i , j)} \cdot \frac {\partial x _ {\tau} (i , j)}{\partial \tau}. \tag {10}
+$$
+
+This approach, as detailed in Algorithm 1, leverages gradient information to efficiently converge on the optimal threshold $\tau^{*}$ , ensuring a refined selection of relevant data regions.
+
+# Algorithm 1 Bi-Level Threshold Optimization for QNN
+
+Require: Binary class pair $(c_0, c_1)$ , dataset $(x, y)$ , encoding function $f_{\mathrm{enc}}$ , grid size $s$ , epochs, threshold range
+
+Ensure: Optimized threshold $\tau^{*}$ and classification accuracy
+
+1: Filter and resize data for selected class pair $(c_0, c_1)$ , converting labels to binary
+2: Calculate average values for each class and set pixels to zero where averages are below $\tau$
+3: Convert processed images to quantum circuits using $f_{\mathrm{enc}}$
+4: Initialize QNN model with angle encoding
+5: Define bi-level optimization:
+6: Inner level: apply threshold, filter data, train QNN on $(x_{\mathrm{train}},y_{\mathrm{train}})$
+7: Outer level: maximize test accuracy on $(x_{\mathrm{test}},y_{\mathrm{test}})$
+8: Optimize over $\tau$ within range using L-BFGS-B
+9: Calculate entanglement entropy of final model on test set
+10: return optimal threshold $\tau^{*}$ , test accuracy, and entanglement entropy
+
+# 4.3. Constraint Handling and Convergence Criteria
+
+The box constraints $0 \leq \tau \leq \tau_{\max}$ are enforced within L-BFGS-B by projecting any out-of-bounds updates back to the feasible region, ensuring that the threshold remains within the desired range throughout the optimization. Convergence is achieved when the norm of the projected gradient $\| \nabla f(\tau_k)\|_{\infty}$ falls below a predefined tolerance, $\epsilon$ , or when the maximum number of iterations is reached:
+
+$$
+\left\| \nabla f \left(\tau_ {k}\right) \right\| _ {\infty} < \epsilon . \tag {11}
+$$
+
+Additionally, the accuracy is evaluated on a validation set $\mathcal{X}_{\mathrm{val}}$ after each iteration to ensure that the optimization process generalizes effectively to unseen data, mitigating overfitting to the training set.
+
+# 4.4. Approximation of the Inverse Hessian
+
+To achieve computational efficiency, L-BFGS-B approximates the Hessian matrix rather than computing it directly
+
+[44]. Using a limited history of $m$ gradient and position vectors $\{s_i, y_i\}_{i=k-m}^{k-1}$ , where $s_i = \tau_{i+1} - \tau_i$ and $y_i = \nabla f(\tau_{i+1}) - \nabla f(\tau_i)$ , the inverse Hessian approximation $H_k$ is updated using the recursive formula:
+
+$$
+H _ {k + 1} = V _ {k} ^ {T} H _ {k} V _ {k} + \rho_ {k} s _ {k} s _ {k} ^ {T}, \tag {12}
+$$
+
+where $\rho_{k} = (y_{k}^{T}s_{k})^{-1}$ and $V_{k} = I - \rho_{k}y_{k}s_{k}^{T}$ . This recursive update captures the essential curvature information while minimizing memory overhead, making the optimization feasible for high-dimensional datasets.
+
+After identifying the optimal threshold $\tau^{*}$ , we generate the filtered datasets $\mathcal{X}_{\tau^{*}}$ for training and testing, where irrelevant positions have been pruned based on $\tau^{*}$ . The QNN is then trained on $\mathcal{X}_{\tau^{*}}$ , leveraging the optimized threshold to focus on critical data regions while minimizing computational load and enhancing classification performance. Test accuracy $\mathrm{Acc}_{\mathrm{test}}(\mathcal{X}_{\tau^{*}})$ is subsequently evaluated to confirm the effectiveness of threshold optimization.
+
+# 5. Experiments
+
+# 5.1. Setup
+
+To evaluate our approach, we conducted binary classification experiments on multiple benchmark datasets: MNIST, FashionMNIST, CIFAR, and PneumoniaMNIST. These datasets were chosen to assess the model's adaptability across varied image types and complexities. The experiments were implemented using a compact three-layer QNN model, which serves as the base architecture for all encoding techniques tested. The QNN model applies a parameterized quantum circuit built with data qubits and a readout qubit, initialized with an $X$ gate followed by a Hadamard gate to prepare it in superposition. The circuit incorporates both entangling XX and ZZ gates between the data qubits and the readout qubit, with learnable parameters to capture complex dependencies within the input data. A final Hadamard gate is applied to the readout qubit before measurement, completing the encoding and entanglement process for each layer.
+
+# 5.1.1 Encoding and Preprocessing Techniques
+
+For encoding, Angle and Amplitude methods were applied directly to the data. In contrast, ATP, SQE, and PCA were used beforehand, each applying a different approach to prepare the data before encoding. Specifically, ATP and PCA refine data structure before encoding, while SQE focuses on single-qubit encoding. The results presented here are from experiments where these preparatory methods were followed by Angle encoding. Additional experiments with direct Amplitude encoding, as well as further analyses, are included in the supplementary materials and ablation study section.
+
+# 5.1.2 Realistic Noise Conditions
+
+To evaluate robustness in realistic settings, depolarizing noise was introduced at intensities of $3\%$ , $5\%$ , and $10\%$ , allowing for a comparison of baseline performance on clean data and the model's resilience under these quantum noise levels. This setup enabled a thorough assessment of each encoding method's effectiveness, revealing how the QNN model performs across both ideal and noisy environments.
+
+# 5.2. Manual Threshold Pruning
+
+In this part, we examine the effect of pruning with different thresholds on QNN performance. Figure 3 illustrates the data distribution for each position within a $3 \times 3$ division of the image, where the values represent average intensities across samples from a specific class. As shown, positions with lower information content tend to have closely overlapping values between classes, which can make training more challenging by introducing less distinctive information into the QNN.
+
+
+Figure 3. Data distribution across positions in FashionMNIST for two classes (T-shirt/top and Trouser), with dashed lines marking threshold levels. Positions with lower variance are pruned to streamline training and focus on more informative regions.
+
+To further investigate the impact of these thresholds on performance, we apply a range of manual thresholds across different class pairs in both MNIST and FashionMNIST datasets. Figures 4 and 5 show that moderate pruning generally leads to improved accuracy by eliminating non-essential features while preserving critical distinctions. In Figure 4, results for MNIST indicate that moderate thresholds enhance accuracy, while higher thresholds reduce it by removing valuable details. Similarly, for FashionMNIST (Figure 5), the optimal thresholds cluster between 0.1 and 0.3, but specific values vary with data distribution characteristics.
+
+
+Figure 4. Test accuracy for MNIST class pairs with varying pruning thresholds. Moderate thresholds improve accuracy, while higher thresholds may exclude key information.
+
+
+Figure 5. Test accuracy for FashionMNIST class pairs with varying thresholds. Similar to MNIST, a threshold around 0.3 generally provides optimal performance.
+
+These results demonstrate that the optimal pruning level is influenced by the data distribution, motivating the need for an adaptive thresholding approach. The following section details the results from the bi-level optimization method used in our framework to automate threshold selection based on each dataset's characteristics.
+
+# 5.3. Performance Results
+
+Tables 1 and 2 present the classification accuracy and EE, respectively, for different encoding techniques across the four datasets used in the QNN binary classification tasks. For MNIST and FashionMNIST, multiple class pairs were chosen to evaluate the model's capability in distinguishing various subsets, providing a broader assessment of encoding effectiveness. Across the majority of datasets and class pairs, ATP achieved the highest accuracy. ATP also consistently minimized EE compared to other methods, indicating a more efficient use of quantum resources by lowering com
+
+Table 1. Performance of encoding techniques on various classes for binary classifications (Accuracy).
+
+| Classes | Angle | Amplitude | ATP | PCA | SQE |
| MNIST |
| (0,1) | 96.0 | 95.5 | 99.0 | 99.0 | 88.0 |
| (0,3) | 89.0 | 88.5 | 91.0 | 88.0 | 86.0 |
| (2,4) | 85.0 | 84.0 | 86.0 | 84.5 | 82.0 |
| (5,6) | 86.0 | 85.5 | 87.0 | 85.0 | 83.5 |
| (2,8) | 81.0 | 79.5 | 83.0 | 86.0 | 78.5 |
| Fashion MNIST |
| (0,1) | 88.5 | 88.0 | 91.5 | 88.5 | 86.0 |
| (2,8) | 86.0 | 84.5 | 86.0 | 86.0 | 83.0 |
| (3,9) | 94.0 | 87.0 | 94.0 | 93.0 | 91.0 |
| (7,9) | 82.0 | 78.0 | 83.0 | 79.0 | 77.0 |
| CIFAR |
| (0,1) | 70.0 | 68.5 | 74.2 | 68.0 | 66.0 |
| PneumoniaMNIST |
| (0,1) | 81.0 | 68.5 | 87.0 | 80.0 | 75.5 |
+
+Table 2. Entanglement entropy of encoding techniques on various classes for binary classifications.
+
+| Classes | Angle | Amplitude | ATP | PCA | SQE |
| MNIST |
| (0,1) | 0.67 | 0.52 | 0.39 | 0.60 | 0.45 |
| (0,3) | 0.59 | 0.53 | 0.34 | 0.55 | 0.44 |
| (2,4) | 0.77 | 0.64 | 0.45 | 0.56 | 0.41 |
| (5,6) | 0.82 | 0.53 | 0.41 | 0.61 | 0.39 |
| (2,8) | 0.63 | 0.56 | 0.34 | 0.36 | 0.34 |
| Fashion MNIST |
| (0,1) | 0.56 | 0.47 | 0.35 | 0.58 | 0.39 |
| (2,8) | 0.52 | 0.50 | 0.35 | 0.41 | 0.38 |
| (3,9) | 0.54 | 0.62 | 0.38 | 0.55 | 0.42 |
| (7,9) | 0.59 | 0.58 | 0.41 | 0.64 | 0.43 |
| CIFAR |
| (0,1) | 0.63 | 0.51 | 0.46 | 0.65 | 0.43 |
| PneumoniaMNIST |
| (0,1) | 0.88 | 0.79 | 0.37 | 0.59 | 0.42 |
+
+plexity without compromising accuracy.
+
+To assess the encoding methods' resilience to noise, we examined model performance under various levels of depolarizing noise (3-10%). Table 3 highlights that encoding techniques with lower entanglement entropy, such as ATP and SQE, showed stronger robustness with accuracy reductions typically limited to 3-8 points. In contrast, Angle, Amplitude, and PCA experienced more substantial drops in accuracy of 4-17 points. These results emphasize ATP and SQE's effectiveness in preserving model accuracy under challenging noise conditions, establishing a baseline for QNN stability in practical, noisy environments.
+
+Table 3. Performance of encoding techniques on various classes for binary classifications under depolarizing noise (Accuracy).
+
+| Classes | Angle | Amplitude | ATP | PCA | SQE |
| MNIST |
| (0,1) | 87.0 | 86.4 | 89.0 | 89.0 | 88.2 |
| (0,3) | 82.4 | 80.5 | 83.0 | 78.9 | 81.9 |
| (2,4) | 80.2 | 68.8 | 71.0 | 79.7 | 79.8 |
| (5,6) | 70.8 | 69.4 | 73.0 | 68.5 | 74.0 |
| (2,8) | 68.8 | 57.4 | 76.5 | 74.9 | 75.2 |
| Fashion MNIST |
| (0,1) | 80.5 | 79.0 | 84.9 | 84.9 | 82.1 |
| (2,8) | 76.1 | 75.4 | 79.3 | 78.6 | 79.5 |
| (3,9) | 84.3 | 78.2 | 87.9 | 86.5 | 86.7 |
| (7,9) | 70.0 | 66.2 | 68.4 | 73.2 | 74.5 |
| CIFAR |
| (0,1) | 60.4 | 59.0 | 61.0 | 57.8 | 58.5 |
| PneumoniaMNIST |
| (0,1) | 70.5 | 63.4 | 76.0 | 67.3 | 68.7 |
+
+# 5.4. Adversarial Robustness
+
+To evaluate the resilience of each encoding method against adversarial attacks, we applied Fast Gradient Sign Method (FGSM) with an attack strength of $\epsilon = 0.3$ across the datasets. Table 4 provides accuracy results for binary classification tasks under these adversarial conditions. In most cases, direct encoding methods like Angle and Amplitude encoding were generally more susceptible to the attacks, displaying substantial accuracy reductions. ATP, PCA, and SQE exhibited a moderate level of robustness, although performance varied across datasets. Notably, ATP and PCA maintained comparable accuracy levels in several cases, but in certain tasks (PneumoniaMNIST and CIFAR), Angle encoding unexpectedly achieved the highest accuracy, suggesting that additional adversarial training methods may be required to further improve model resilience.
+
+The encoding techniques used in this study, including ATP, lack inherent robustness against adversarial attacks, as shown in prior evaluations. To address this, adversarial training was applied as an additional defense. Figure 6 presents post-training accuracy for each encoding method under FGSM attacks, highlighting ATP and PCA's enhanced performance due to their filtering of noninformative features, which decreases sensitivity to irrelevant perturbations. Additional results for other attack models are provided in the supplementary material.
+
+As shown in Figure 6, adversarial training enhances resilience across most encoding methods, particularly at lower $\epsilon$ values. ATP consistently achieves higher accuracy across attack strengths, maintaining a moderate lead over PCA and SQE despite performance declines as $\epsilon$ increases. Amplitude and Angle encoding remain more sus
+
+Table 4. Performance of encoding techniques on various classes for binary classifications under FGSM attack with $\epsilon = 0.3$ (Accuracy).
+
+| Classes | Angle | Amplitude | ATP | PCA | SQE |
| MNIST |
| (0,1) | 62.0 | 58.4 | 67.2 | 66.5 | 65.0 |
| (0,3) | 63.2 | 61.0 | 67.3 | 69.0 | 63.7 |
| (2,4) | 55.2 | 54.7 | 60.0 | 61.5 | 59.0 |
| (5,6) | 64.3 | 61.5 | 66.7 | 65.0 | 62.5 |
| (2,8) | 48.6 | 50.5 | 56.0 | 57.8 | 54.0 |
| Fashion MNIST |
| (0,1) | 68.4 | 66.0 | 72.5 | 73.0 | 70.2 |
| (2,8) | 66.2 | 65.5 | 70.3 | 71.0 | 69.0 |
| (3,9) | 77.5 | 74.2 | 76.0 | 75.8 | 73.5 |
| (7,9) | 60.0 | 59.2 | 64.8 | 63.5 | 62.3 |
| CIFAR |
| (0,1) | 55.0 | 51.4 | 59.5 | 61.2 | 58.0 |
| PneumoniaMNIST |
| (0,1) | 66.5 | 62.0 | 64.0 | 65.2 | 63.4 |
+
+
+Figure 6. Effectiveness of different encoding methods against adversarial attacks after adversarial training, evaluated at varying attack strengths (measured by $\epsilon$ ) for (0,1) classification tasks on MNIST. ATP shows higher robustness across most $\epsilon$ values, though all models experience performance declines as $\epsilon$ increases.
+
+ceptible to attacks, especially at higher $\epsilon$ values, indicating lower robustness. These results underscore ATP's advantage in accuracy preservation, though further measures may be needed for robustness under stronger adversarial conditions.
+
+# 5.5. Experiments on IBM Quantum Hardware
+
+To evaluate ATP's robustness on real quantum hardware, we extended our experiments to the IBM Sherbrooke backend using Qiskit's Runtime Service. We implemented the proposed framework with Qiskit's native EstimatorQNN interface, using default settings for error mitigation and backend resilience. The model was trained with a COBYLA op
+
+timizer for 30 iterations. Across five MNIST class subsets, ATP demonstrated an average performance improvement of $7\%$ compared to the direct encoding approach, with notable accuracy gains on the (2,4) and (2,8) classification tasks, the latter showing the highest improvement.
+
+# 6. Discussion and Limitations
+
+While ATP achieved notable performance gains across datasets, some limitations remain. First, we focus on binary classification for two main reasons: comparability with existing literature and the efficiency of quantum measurement processes. Comparability is important, as most prior works predominantly use binary classification to evaluate state-of-the-art QNN implementations. Moreover, binary classification simplifies quantum measurement, as the class label can be inferred from a single-qubit von Neumann measurement—such as the sign of the expectation value of the $\sigma_z$ observable. This approach, including measuring only the last qubit to determine the output label with minimal circuit complexity, has been well-documented in prior studies [17, 42]. In contrast, most multi-class classification methods require a hybrid between classical and quantum models [8], making binary classification the preferred choice both in the literature and in our study. Additionally, ATP's optimization process incurs moderate computational overhead, with threshold selection and pruning taking approximately $15\%$ longer than direct angle encoding (compared to $12\%$ for PCA and $4\%$ for SQE). While this may affect efficiency in larger applications, further optimizations in the thresholding algorithm could help reduce these demands.
+
+Future work could also explore ATP's adaptability to datasets with varied underlying distributions, as current evaluations focus on standard QNN benchmarks. Investigating performance on more diverse datasets may offer insights for improving ATP's robustness in broader real-world scenarios.
+
+# 7. Conclusion
+
+We presented Adaptive Threshold Pruning (ATP) to address the resource constraints of quantum systems by removing non-essential input features before encoding, enabling more efficient use of qubits. Rather than reducing circuit complexity directly, ATP lowers input redundancy, which leads to reduced entanglement and improved computational efficiency. Across multiple datasets, ATP consistently outperforms other encoding methods by achieving higher accuracy with lower entanglement entropy. By adapting pruning thresholds to the variance structure of the data, ATP offers a flexible and scalable encoding strategy that enhances QNN performance in resource-limited settings.
+
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+# AToM: Aligning Text-to-Motion Model at Event-Level with GPT-4Vision Reward
+
+Haonan Han $^{1*}$
+
+Xiangzuo Wu $^{1*}$
+
+Ronghui Li
+
+Huan Liao $^{1*}$
+
+Yachao Zhang $^{2\dagger}$
+
+Zunnan $\mathbf{X}\mathbf{u}^{1}$
+
+Xiu Li $^{1\dagger}$
+
+Zhongyuan Hu
+
+1 Shenzhen International Graduate School, Tsinghua University 2 School of Informatics, Xiamen University
+
+
+Figure 1. Showcases of motion samples for three scenarios. The two motion samples for each scenario were generated based on the prompt above the samples. Moreover, we leverage GPT-4V to compare two motion samples according to the degree of alignment between the motion samples and the input prompt.
+
+
+
+
+
+# Abstract
+
+Recently, text-to-motion models have opened new possibilities for creating realistic human motion with greater efficiency and flexibility. However, aligning motion generation with event-level textual descriptions presents unique challenges due to the complex relationship between textual prompts and desired motion outcomes. To address this, we introduce AToM, a framework that enhances the alignment between generated motion and text prompts by leveraging reward from GPT-4Vision. AToM comprises three main stages: Firstly, we construct a dataset MotionPrefer that pairs three types of event-level textual prompts with generated motions, which cover the integrity, temporal relationship and frequency of motion. Secondly, we design a paradigm that utilizes GPT-4Vision for detailed motion annotation, including visual data formatting, task-specific instructions and scoring rules for each sub-task. Finally, we fine-tune an existing text-to-motion model using reinforcement learning guided by this paradigm. Experimental results demonstrate that AToM significantly improves the event-level alignment quality of text-to-motion generation. Project page is available at https://atom-motion.github.io/.
+
+# 1. Introduction
+
+Generating high-quality human motions from textual descriptions is a promising task and plays an important role
+
+in fields such as game production, animation, film and virtual reality. Recently, generative models leveraging autoregressive [12, 13, 16, 38] and diffusion-based approaches [9, 31, 32, 40] have shown remarkable performance on this task. These models generally perform well with short text prompts. However, due to the scarcity of text-motion pairs as well as the coarse-grained text descriptions that cover limited motion scenarios, there are challenges in mapping complex descriptions (e.g., multi-motion events or motions with temporal relationships and specified frequency) to corresponding motion sequences, limiting the model's ability to generalize effectively. As shown in the second group of Figure 1, given a prompt describing three motions in temporal order, the left example motion accurately captures the expression "waves his arm" but misinterprets "walks forward in a straight line" as "walks in a circle" and fails to account for the "turning left" action.
+
+One potential solution to address this issue is to alleviate data scarcity by collecting additional text-motion pair data. However, unlike tasks involving language or image data, gathering motion data typically requires specialized motion capture equipment and expert annotations, which are both costly and labor-intensive. An alternative approach is to leverage the success of language models by fine-tuning pre-trained models with preference data, thereby enhancing their alignment capabilities. To the best of our knowledge, InstructMotion [33] is the first work to fine-tune a text-to-motion model using human preference data through reinforcement learning from human feedback (RLHF), leveraging
+
+Table 1. Statistics of existing preference datasets for text-to-motion generative models. "Fine Grained" represents containing preference regarding multiple aspects or not.
+
+| Dataset | Annotator | Prompts | Pairs | Fine Grained |
| InstructMotion [33] | Human | 3.5K | 3.5K | X |
| Pick-a-Move [27] | TMR [28] | - | - | X |
| Guo et al. [11] | - | - | X |
| MotionPrefer (ours) | GPT-4V [25] | 5.3K | 80K | ✓ |
+
+ing human-labeled data to enhance model alignment with preferred outputs. Subsequent approaches [24, 27] have explored the use of automated preference datasets, employing pretrained models and reward functions to approximate human feedback. Such methods aim to reduce reliance on manual annotation and improve model performance across a range of alignment metrics
+
+While human annotation reduces workload, it remains labor-intensive and challenging to scale. AI feedback-based methods reduce reliance on human annotators but rely on models trained on standard motion datasets, like HumanML3D [11], limiting their capacity to score out-of-distribution text-motion pairs. Additionally, both human and AI-based approaches often treat text and motion data as unified wholes, overlooking the need for fine-grained alignment evaluation, such as event-level correspondence.
+
+To address these limitations, we propose leveraging advancements in rapidly evolving Vision-Language Large Models, such as GPT-4Vision. These models, through sophisticated architectures and large-scale training, have demonstrated state-of-the-art performance in tasks requiring seamless integration of textual and visual information, making them well-suited for the text-motion alignment task. By utilizing GPT-4Vision, we aim to simultaneously address challenges such as data scarcity, labor-intensive annotation, scalability issues, and the need for granular alignment evaluation—thus paving the way for more robust, scalable, and accurate alignment solutions.
+
+To investigate GPT-4Vision's ability in aligning text and motion modalities, we propose a new framework named AToM, designed for aligning text-to-motion models using feedback from GPT-4Vision or other Vision-Language Large Models. AToM consists of three main stages: (1) we generate initial text prompts using GPT-4. These prompts are then fed into a motion generation model to generate several different motions for each text prompt. For ease of comparison with human-based work InstructMotion [33], we also adopt MotionGPT [16] as our motion generator. (2) We then render these generated motions and sample the rendered motion as a sequence of sampled frames. The input text prompt, sampled frames, along with an instruction describing the alignment rules, are then fed into the GPT-4Vision model. And the model will evaluate the text-motion alignment score at event-level based on the given
+
+frames and rules. The text prompts, generated motions, and the corresponding alignment scores jointly constitute our MotionPrefer dataset. In Table 1, we compare our MotionPrefer dataset with two other preference datasets, InstructMotion [33] and Pick-a-Move [27]. In terms of the scale, our MotionPrefer dataset surpasses InstructMotion [33], while the Pick-a-Move [27] does not specify its data volume. Furthermore, our dataset is the only one to provide fine-grained preference annotations across multiple aspects, including motion integrity, temporal order, and frequency. (3) We finetune the motion generator, MotionGPT [16], on our MotionPrefer dataset with LoRA[15] and IPO[6] RL strategy.
+
+We summarize our contributions as follows:
+
+- We created a dataset named MotionPrefer, consisting of 5.3K text prompts and 80K motion preference pairs. Each text-motion pair is scored based on event-level correspondences which contain three dimensions: motion integrity, temporal order, and motion frequency, thereby surpassing existing datasets in both scale and quality.
+- We designed an annotation and reward paradigm leveraging GPT-4V, which encompasses key elements such as motion instructions, motion injection methods and scoring rules for each sub-task. This comprehensive paradigm is applied to evaluate the text-motion pairs collected in the MotionPrefer dataset, providing preference-based reward scoring.
+- We used AToM to fine-tune an off-the-shelf motion generator across three sub-tasks: motion integrity, temporal order and frequency, achieving substantial performance improvements. Additionally, ablation studies explored the effects of various motion injection methods, LoRA, score filtering, and reinforcement learning strategies. The experimental results strongly support AToM's effectiveness in improving text-motion alignment across tasks.
+
+# 2. Related Works
+
+# 2.1. Text-to-Motion Generative Models
+
+Like other generation tasks [14, 18, 19, 22, 37], text-to-motion (T2M) generation aims to generate human motion that corresponds to free-form natural language descriptions, serving as a fundamental task in the field of motion generation. Text2Action [2] pioneered this area by utilizing a GAN based on a SEQ2SEQ model to map short descriptions to human actions. Language2Pose [3] introduced a curriculum learning approach to develop joint-level embeddings for text and pose, while Lin et al. [21] proposed an end-to-end SEQ2SEQ model for generating more realistic animations. However, the limited availability of large-scale supervised datasets hinders generalization to novel descriptions, such as unseen combinations of motions.
+
+To address these issues, Ghosh et al. [10] developed a hi
+
+erarchical two-stream sequential model capable of handling long sentences that describe multiple actions. MotionCLIP [34] aligns the human motion manifold with CLIP space to endow the model with zero-shot capabilities. More recent work, such as the Transformer-based TEACH [5], generates realistic 3D human motions that follow complex, sequential action instructions, facilitating flexible temporal action composition. TEMOS [41] uses a Transformer-based VAE and an additional text encoder for multi-object 3D scene generation and editing, guided by multi-level contrastive supervision. T2M-GPT [38] combines VQ-VAE and GPT to obtain high-quality discrete representations, achieving competitive motion generation results. The diffusion-based model MotionDiffuse [39] allows for fine-grained control over body parts and supports arbitrary-length sequences through a series of denoising steps with injected variations. The classifier-free diffusion model MDM [31] predicts motion samples instead of noise, facilitating geometric loss application and setting state-of-the-art performance. MLD [9] further advances motion generation using a latent diffusion model. MotionGPT[16] develops unified large motion-language models that represent human motion via discrete vector quantization, enabling versatile performance across tasks like motion generation, captioning, and prediction. However, due to the coarse grained motion-paired text descriptions, achieving robust performance in zero-shot and multi-event scenarios remains challenging.
+
+# 2.2. Aligning Models with Human/AI Feedback
+
+Reinforcement Learning from Human Feedback (RLHF) [7, 26] has emerged as a transformative technique for model alignment, especially in applications with complex or ambiguous objectives. It has become the primary approach for aligning large language models (LLMs) [1, 4, 43] with user intent and has been effectively extended to generative models in image [17, 36] and audio generation [20]. In addition to traditional methods like PPO [30] and RLHF-PPO [26], which use explicit reward models, alternative approaches such as Direct Preference Optimization (DPO) [29] and Slic-hf [42] streamline the alignment process. These methods directly optimize model policies based on human preferences, which reduces computational overhead and enables potentially more robust optimization by working directly with preference data.
+
+In aligning generated motion with human perception, existing methods often struggle with overfitting specific motion expressions due to limited training data, which relies heavily on expert-labeled motion. InstructMotion [33] addresses this by incorporating human preference data, where non-expert labelers compare generated motions, introducing preference learning to T2M generation and achieving performance improvements over traditional methods.
+
+Given the high cost of obtaining quality preference la
+
+bels, Reinforcement Learning from AI Feedback (RLAIF) [8] presents another promising alternative. Mao et al. [24] decompose motion descriptions into meta motions, combining them to generate novel descriptions. They use a trial-and-error approach in reinforcement learning, designing a reward model based on contrastive pre-trained text and motion encoders, enhancing semantic alignment and leveraging synthetic text-only data for better generalization. MoDiPO [27] applies DPO with AI feedback, to confine diffusion-based motion generation within realistic and text-aligned boundaries. Unlike InstructMotion, MoDiPO focuses on optimizing model alignment rather than generalizable generation, ensuring high-quality, contextually consistent outputs.
+
+Our approach significantly diverges from previous work in two key aspects: 1) Instead of relying on labor-intensive, human-feedback-driven methods, we are the first to utilize a more efficient, LLM-based AI feedback mechanism from GPT-4V. 2) We are the first to focus on fine-grained alignment between motion and text, particularly at the event level. We emphasize integrity, temporal and frequency correspondence between the motion described in the text and the motion generated, providing a more detailed approach to motion-text alignment.
+
+# 3. Method
+
+The framework of AToM, as shown in Figure 2, consists of three stages. Firstly, we constructed a synthetic dataset of motion-text pairs using task-specific selected prompts and corresponding multiple output motion sequences from the motion generator, illustrated in Section 3.1. Furthermore, in Section 3.2, We developed a reward paradigm based on GPT-4Vision to score the alignment of visual signals rendered from motion sequences across three aspects. Finally, as elaborated in Section 3.3, we utilized the synthetic dataset collected in stage 1 and the alignment score annotated in stage 2 to fine-tune the text-to-motion model, thereby enhancing its task-specific alignment performance.
+
+# 3.1. Dataset Construction
+
+Prior studies [27, 33] have found that text-to-motion models face challenges in producing motions aligning with input textual descriptions, primarily manifest in low integrity, incorrect temporal relationships and frequency. As shown in Figure 1, the left example exhibits poor integrity because of a missed motion event and the middle example has an incorrect temporal relationship due to a wrong time order, while the right example shows the wrong frequency. Specifically, we focus on evaluating the integrity, temporal relationships, and frequency of the generated motion to assess the effectiveness of AI feedback in text-to-motion model. In stage 1, we targetedly construct prompts and generate text-motion samples related to the above three aspects to facilitate re
+
+
+Figure 2. The framework of AToM. AToM encompasses three stages: (1) A motion generation process using task-specific prompts constructed by LLM; (2) Evaluation of alignment score for text-motion pairs using a predefined reward paradigm based on LVLM; (3) A fine-tuning mechanism based on LoRA and RL strategy that enhances the original motion generator using the dataset MotionPrefer.
+
+Given a label group, $\mathrm{X}_{\mathrm{task}}$ , the three labels in it will be described into a motion event group: $\{\text{Event}_1, \text{Event}_2, \text{Event}_3\}$ . Then, please join the motion event group with conjunction to form a motion prompt, defined as "Event_1, Conjunction_1, Event_2, Conjunction_2, Event_3".
+
+Conjunction list: $\mathrm{X}_{\mathrm{conj}}$
+
+Please ensure to randomly select conjunctions from the list and avoid relying on a single conjunction. Please try to generate complete prompts that match human language expressions as much as possible.
+
+ward evaluation in the later stage. As the process shown by the blue arrow in Figure 2, we randomly select $n = 3.5\mathrm{K}$ motion events from the dataset HumanML3D [11] as our meta motion labels which can be denoted as $\mathrm{X}_{\mathrm{meta}} = \{l_1,\dots,l_n\}$ . For different sub-tasks, we randomly pick labels from the $\mathrm{X}_{\mathrm{meta}}$ to form the task-specified label group $\mathrm{X}_{\mathrm{task}}$ . Based on the label group $\mathrm{X}_{\mathrm{task}}$ and a predefined conjunction group $\mathrm{X}_{\mathrm{conj}}$ , we instruct GPT-4, named MLanguage, to generate meaningful and complete sentences matching human language with instruction $\mathrm{I}_{\mathrm{prompt}}$ :
+
+$$
+\mathbb {D} _ {\text {p r o m p t}} \sim \mathrm {M} _ {\text {L a n g u a g e}} \left(\mathrm {I} _ {\text {p r o m p t}} \mid \mathrm {X} _ {\text {t a s k}}, \mathrm {X} _ {\text {c o n j}}\right), \tag {1}
+$$
+
+As shown in Table 2, here we give a template of the instruction $\mathrm{I}_{\mathrm{prompt}}$ for the temporal sub-task to construct prompt $\mathbb{D}_{\mathrm{prompt}}$ . The conjunction list $\mathrm{X}_{\mathrm{conj}}$ for temporal sub-task
+
+Table 2. GPT instruction for prompt construction in temporal task.
+
+| Amount | Prompt | Motion | Pair | Motion events |
| Integrity | 2500 | 25K | 35.3K | 2-5 |
| Temporal | 1360 | 13.6K | 35.3K | 3 |
| Frequency | 1416 | 8.5K | 9.4K | 1 |
| Total | 5276 | 47.1K | 80K | — |
+
+Table 3. Details of amounts of MotionPrefer dataset.
+
+encompasses terms such as “and”, “then”, “followed by”, and so forth. Similarly, but distinctively, for the integrity sub-task, we construct prompts by selecting 2-5 motion events from $\mathrm{X}_{\mathrm{task}}$ combined with conjunctions to cover most cases; for the frequency sub-task, prompts are typically formed by selecting a single motion event paired with a frequency-descriptive conjunction (refer to the Appendix for detailed instructions regarding the other two sub-tasks). Based on the prompt data $\mathbb{D}_{\mathrm{prompt}}$ constructed earlier, we use the widely adopted text-to-motion model, MotionGPT [16], named $\mathrm{M}_{\mathrm{Motion}}$ , as our motion generator to produce motion samples, ranging from 6 to 10 per prompt:
+
+$$
+\mathbb {D} _ {\text {m o t i o n}} \sim \mathrm {M} _ {\text {M o t i o n}} (\mathbb {D} _ {\text {p r o m p r e t}}). \tag {2}
+$$
+
+The details of MotionPrefer are provided in Table 3. In total, the MotionPrefer dataset consists of 5,276 prompts and 47.1k motion samples.
+
+# 3.2. Reward Paradigm Design
+
+The motion sequences generated by MotionGPT [16] were rendered into video using the renderer. This rendered video sequence is denoted as $\mathbb{D}_{\mathrm{motion - video}}$ :
+
+$$
+\mathbb {D} _ {\text {m o t i o n - v i d e o}} \sim \mathrm {R} _ {\text {m o t i o n}} (\mathbb {D} _ {\text {m o t i o n}}), \tag {3}
+$$
+
+Table 4. Scoring rules for sub-tasks.
+
+| Task | Example | Scoring Criteria |
| Integrity | A man walks forward, walks backward, and squats. | 5: All described motions appear in the frames.
+0: Some motions are missing or incomplete in frames. |
| Temporal | A person walks forwards doing ballet, then raising one leg, then skipping and raising the other leg. | 5: Three motions appear in correct order.
+4: Three motions appear in wrong order.
+3: One motion is missing.
+2: Two motions are missing.
+1: All three motions are missing. |
| Frequency | A person jumps forward one time. | 3: The motion is correct and the frequency is accurate.
+2: The motion is present but the frequency is incorrect.
+1: The motion is incorrect, regardless of the frequency. |
+
+where $\mathbb{D}_{\mathrm{motion}}$ represents the original motion data and $\mathbf{R}_{\mathrm{motion}}$ denotes the renderer for obtaining the motion video.
+
+The video is then sampled at 8-frame intervals, extracting a sequence of frame $F$ , using the sampling function Sampler as follows:
+
+$$
+F = \left\{f _ {0}, f _ {8}, \dots \right\} = \text {S a m p l e r} (\mathbb {D} _ {\text {m o t i o n - v i d e o}}, 8), \tag {4}
+$$
+
+where Sampler selects frames at 8-frame intervals from the rendered video. These sampled motion frames $F$ , along with the corresponding text description $\mathbb{D}_{\mathrm{prompt}}$ , are sequentially injected into GPT-4V for evaluation.
+
+We leverage GPT-4V, named $\mathrm{M}_{\mathrm{VL}}$ , to assess the alignment between generated motion sequences and textual descriptions. With the specific instructions $\mathrm{I}_{\mathrm{score}}$ (refer to the Appendix for the detailed scoring instructions for the three tasks), GPT-4V evaluates the alignment score across three tasks, based on the scoring criteria $\mathrm{C}_{\mathrm{score}}$ detailed in Table 4. This scoring process can be represented as:
+
+$$
+\mathbb {D} _ {\text {r e w a r d}} = \mathrm {M} _ {\mathrm {V L}} \left(\left(F, \mathbb {D} _ {\text {p r o m p t}}\right), \mathrm {I} _ {\text {s c o r e}}\right), \tag {5}
+$$
+
+where the motion frames and text description are input into GPT-4V, along with instructions $\mathrm{I}_{\mathrm{score}}$ to compute the alignment score.
+
+For each task, GPT-4V assigns a score reflecting how well the motion sequence aligns with the text description, considering factors such as the integrity, temporal order, and frequency of motions. Through this process, we obtain a set of text-motion pairs with corresponding scores, denoted as $\mathbb{D}_{\mathrm{motionprefer}}$ , which can be represented as:
+
+$$
+\mathbb {D} _ {\text {m o t i o n p r e f e r}} = \left\{\mathbb {D} _ {\text {m o t i o n}}, \mathbb {D} _ {\text {p r o m p t}}, \mathbb {D} _ {\text {r e w a r d}} \right\}, \tag {6}
+$$
+
+where $\mathbb{D}_{\mathrm{motion}}$ represents the generated motion sequence, $\mathbb{D}_{\mathrm{prompt}}$ represents the text description, and the $\mathbb{D}_{\mathrm{score}}$ is the text-motion alignment score annotated by GPT-4V. This annotation framework enables an evaluation of the generated motions across multiple dimensions, serving as a foundation for the next-step finetuning of the pretrain model.
+
+# 3.3. Text-to-Motion Model Fine-tuning
+
+To fine-tune our motion generator with GPT-4V feedback, we apply algorithm 1 as a method to construct our training data $\mathbb{D}$ from $\mathbb{D}_{\mathrm{motionprefer}}$ , where $\mathbb{D}_{\mathrm{motionprefer}}$ contains pairs in the form $(m,p,r)$ , with $m$ , $p$ and $r$ derived from the sets $\mathbb{D}_{\mathrm{motion}}$ , $\mathbb{D}_{\mathrm{prompt}}$ and $\mathbb{D}_{\mathrm{reward}}$ , respectively. This algorithm firstly filter out motion samples relevant to a specific subtask. It then groups the samples by identical prompts and ranks each group by their quality scores in descending order. For each prompt group, the algorithm iterates over all possible pairs of motion samples, selecting pairs where the difference in quality scores exceeds a predefined threshold $\delta$ . These selected pairs, consisting of a high-quality sample $m_w$ , a low-quality sample $m_l$ , and their associated prompt $p$ , are then added to the training dataset $\mathbb{D}$ .
+
+Algorithm 1 Paired Data Construction for a Subtask
+Require: Dataset $\mathbb{D}_{\mathrm{motionprefer}}$
+Ensure:Filtered Training Set $\mathbb{D}$
+Extract subset $\mathbb{D}_{\mathrm{subtask}} = \{(m,p,r)\in \mathbb{D}_{\mathrm{motionprefer}}|$ issubtask $(p))\}$
+Group $\mathbb{D}_{\mathrm{subtask}}$ by $p$ to form $\mathbb{D}_{\mathrm{grouped}}$
+Initialize an empty set $\mathbb{D}$
+for each group $g$ in $\mathbb{D}_{\mathrm{grouped}}$ do Sort $g$ in descending order by $r$ for each pair $(i,j)$ in $g$ where $i < j$ do if $r_i - r_j > \delta$ then Add $(m_i,m_j,p)$ to $\mathbb{D}$ end if end for
+end for
+return D
+
+We then follow the definition in IPO[6] to define IPO loss $h_{\pi}(m_w, m_l, p)$ :
+
+$$
+h _ {\pi} \left(m _ {w}, m _ {l}, p\right) = \log \left(\frac {\pi \left(m _ {w} \mid p\right) \pi_ {r e f} \left(m _ {l} \mid p\right)}{\pi \left(m _ {l} \mid p\right) \pi_ {r e f} \left(m _ {w} \mid p\right)}\right), \tag {7}
+$$
+
+where $\pi$ represents our training policy, and $\pi_{ref}$ is the ref
+
+Table 5. Comparison of AToM with baselines in different tasks. AToM represents the process of mixing preference data from three tasks and randomly selecting a subset of preference data (approximately 3.5K pairs) that matches the size of the RLHF framework InstructMotion, ensuring fair comparison with the baseline model.
+
+| Task | Method | MM Dist↓ | Top-1↑ | Top-2↑ | Top-3↑ | FID↓ | Diversity↑ | MModality↑ |
| Temporal | MotionGPT [16] | 5.652±.048 | 0.193±.004 | 0.312±.007 | 0.403±.009 | 0.655±.049 | 8.936±.048 | 3.846±.048 |
| AToM (ours) | 5.576±.027 | 0.199±.005 | 0.322±.006 | 0.412±.008 | 0.613±.044 | 8.926±.086 | 3.495±.147 |
| Frequency | MotionGPT [16] | 5.328±.063 | 0.182±.011 | 0.315±.012 | 0.406±.012 | 1.409±.148 | 8.857±.163 | 3.591±.132 |
| AToM (ours) | 5.259±.045 | 0.183±.009 | 0.314±.012 | 0.407±.009 | 1.165±.124 | 8.861±.163 | 3.261±.115 |
| Integrity | MotionGPT [16] | 5.897±.036 | 0.160±.007 | 0.271±.007 | 0.350±.006 | 0.340±.023 | 8.815±.130 | 3.752±.162 |
| AToM (ours) | 5.871±.034 | 0.160±.007 | 0.274±.008 | 0.360±.008 | 0.400±.040 | 8.821±.180 | 3.511±.172 |
| General | MotionGPT [16] | 3.998±.016 | 0.407±.002 | 0.571±.003 | 0.661±.002 | 0.188±.006 | 9.452±.080 | 3.421±.170 |
| InstructMotion [33] | 3.947±.013 | 0.402±.003 | 0.570±.003 | 0.663±.003 | 0.260±.009 | 9.411±.120 | 2.534±.152 |
| AToM♠ (ours) | 3.943±.012 | 0.410±.008 | 0.575±.003 | 0.669±.002 | 0.177±.008 | 9.401±.107 | 3.025±.174 |
+
+erence policy. The loss IPO optimizes upon is given by:
+
+$$
+\mathbb {E} _ {(m _ {w}, m _ {l}, p) \sim D} \left(h _ {\pi} \left(m _ {w}, m _ {l}, p\right) - \frac {1}{2 \beta}\right) ^ {2}. \tag {8}
+$$
+
+To enhance the adaptability and efficiency of our motion generator during fine-tuning, we employed LoRA[15], which enables us to adjust the model's parameters with significantly fewer computational resources compared to traditional fine-tuning methods. This fine-tuning approach generalizes well across various sub-tasks. As a result, the motion generator showed marked improvements in output quality, achieving stronger alignment between desired text prompts and the generated motions.
+
+# 4. Experiments
+
+# 4.1. Implementation Details
+
+Dataset To evaluate the effectiveness of our AI feedback-driven fine-tuning framework, we initialized from the pretrained MotionGPT checkpoint1 and fine-tuned it on three subsets of our preference dataset, MotionPrefer, each including 35k (for temporal), 35k (for integrity) and 9.4k (for frequency) motion preference pairs.
+
+Implementation Specifics The optimal hyperparameter configuration included a learning rate of 1e-3, batch size of 32, and 20 epochs, using AdamW as the optimizer. A cosine learning rate scheduler was applied, and PEFT[23] parameters were tuned with LoRA[15] ( $R = 8$ , $\alpha = 16$ , dropout $= 0.05$ ), allowing the model to leverage the parameter-efficient fine-tuning structure. This setup required approximately 12 GB of memory on a single RTX 4090 GPU, ensuring efficient fine-tuning throughout the process.
+
+Evaluation Metrics For evaluation, we filtered the HumanML3D [11] test set, obtaining 418, 506, and 234 text-motion pairs for integrity, temporal, and frequency tasks. Consistent with prior research [33, 35, 38], we focus on motion quality and text-motion alignment. Multi-modal
+
+Distance (MM-Dist) calculates the average Euclidean distance between text and motion features, while R-Precision measures motion-to-text retrieval accuracy with Top-1, Top-2, and Top-3 scores based on the model's ability to rank ground-truth descriptions correctly. Motion quality is assessed using FID to compute distribution distances between generated and real motion features. Diversity measures the average Euclidean distance between randomly sampled motion pairs, and MModality evaluates the variation among motions generated from the same text by averaging distances across 20 sequences per description. For subjective analysis, 50 participants evaluated text-motion alignment on temporal, frequency, and integrity aspects, selecting their preferred case or indicating similarity for each comparison.
+
+# 4.2. Main Results
+
+Quantitative Experiment In our quantitative experiments across the temporal, frequency, and integrity tasks, AToM consistently outperforms MotionGPT [16] and InstructMotion [33] across most evaluation metrics, demonstrating superior text-motion alignment, motion quality, and generative realism. As shown in Table 5, AToM outperforms baselines in text-motion alignment, achieving lower MM Dist scores, higher top-1 and top-3 retrieval accuracy, and comparable top-2 accuracy, demonstrating its ability to generate semantically aligned motions. In terms of motion quality, AToM achieves a lower FID (0.613 vs. 0.655, a $6.4\%$ improvement), indicating more realistic motions. AToM balances alignment and diversity, with slight reductions in diversity and MModality attributed to fine-tuning focused on aligning with high-quality samples. In the general task, AToM excels with the lowest MM Dist (3.943), superior retrieval accuracy, and the best FID (0.177), showcasing its ability to generate realistic, well-aligned motions while maintaining consistency and robust generalization across sub-tasks and datasets. These improvements stem from our fine-tuning approach, which integrates AI feedback to better capture motion nuances valued by humans. By combining human-like feedback with efficient AI strategies, AToM sur
+
+
+Figure 3. Generated qualitative samples comparison of pretrained model MotionGPT and finetuned model AtoM.
+
+
+
+
+
+passes traditional human-feedback-based models, offering a more effective and scalable solution.
+
+Qualitative Experiment Figure 3 compares the MotionGPT [16] and AToM in terms of generation faithfulness for integrity, temporal and frequency tasks. In our qualitative analysis, discernible discrepancies are noted in the motion generation by the original model. For integrity task, in response to the three-event description "a person steps back, jumps up, and walks forward," the generated motion included only two of the elements, but omitting specific motion event "jumps up". Similarly, for temporal task, the original model misrepresented the sequence of events or omitted action events. An example is the prompt "a person walks forward, then is pushed to their right and then returns to walking in the line," where the generated motion incorrectly rendered the "is pushed to their right". For frequency task, the pretrained model generated motion "a person jumps forward two times", which is inconsistent with the prompt "one time". In contrast, AToM demonstrates enhanced performance, achieving more faithful generation on diverse motion events, complex temporal order and specific frequency shown in prompts.
+
+User Study We conducted a human evaluation to compare the performance of AToM with the MotionGPT baseline. For each sub-task, motions were generated from randomly selected prompts in the filtered HumanML3D test set [11] mentioned in sec 4.1. Each of the 50 participants evaluated five randomly selected pairs of generated motions
+
+
+Figure 5. Performance distribution of different reinforcement learning strategies after generative model finetuning.
+
+
+Figure 4. Win rates of AToM fine-tuned compared to MotionGPT by human judgments in three tasks.
+
+each across three criteria: frequency, integrity, and temporal alignment. For each pair, the participant chose the better motion or marked a tie if both were comparable. Figure 4 presents the average win and tie rates for AToM compared to MotionGPT. As shown, AToM outperforms MotionGPT across all sub-tasks, with win rates of $74.4\%$ for temporal, $70.0\%$ for frequency, and $84.4\%$ for integrity. This result reflects human evaluators' recognition of AToM's superior alignment and highlights its robustness across tasks.
+
+# 4.3. Ablation study
+
+Motion Injection Forms in Questioning To evaluate the effectiveness of different motion injection strategies in GPT-4V questioning, we experimented with three methods: (1) Frame-by-Frame: The generated motion sequences
+
+Table 6. Ablation studies for motion injection methods, score filtering, and LoRA utilization on the test set.
+
+| Metric | (a) Motion Injection | (b) Score Filtering | (c) LoRA Utilization |
| F-b-F | F-I | T-I | w/ Filter | w/o Filter | w/ LoRA | w/o LoRA |
| MM Dist ↓ | 5.576±.027 | 5.657±.048 | 5.635±.036 | 5.576±.027 | 5.640±.030 | 5.576±.027 | 6.425±.066 |
| top-1 ↑ | 0.199±.005 | 0.197±.008 | 0.191±.008 | 0.199±.005 | 0.187±.005 | 0.199±.005 | 0.128±.006 |
| top-2 ↑ | 0.322±.006 | 0.316±.007 | 0.304±.007 | 0.322±.006 | 0.305±.006 | 0.322±.006 | 0.221±.007 |
| top-3 ↑ | 0.412±.008 | 0.408±.005 | 0.399±.007 | 0.412±.008 | 0.394±.008 | 0.412±.008 | 0.296±.009 |
| FID ↓ | 0.613±.044 | 0.803±.063 | 0.652±.042 | 0.613±.044 | 0.693±.059 | 0.613±.044 | 2.131±.144 |
| Diversity ↑ | 8.926±.086 | 8.866±.103 | 8.841±.081 | 8.926±.086 | 8.882±.085 | 8.926±.086 | 8.582±.105 |
| MModality ↑ | 3.495±.147 | 3.396±.128 | 3.675±.143 | 3.495±.147 | 3.564±.129 | 3.495±.147 | 6.153±.182 |
+
+from MotionGPT [16] were rendered into video then sampled at 8-frame intervals, creating a sequence of images. (2) Full-Image: The sampled image sequence (at 8-frame intervals) was arranged into a composite image, with 5 frames per row. (3) Trajectory-Image: The motion data, sampled at 8-frame intervals from the motion sequence, were rendered by rigged cylinders to a single image. Injection demos are shown in the Appendix. Table 6 (a) shows that employing the Frame-by-Frame image sequence as the motion representation yielded the highest performance, with MM Dist (5.576), top-1 accuracy (0.199), and FID (0.613). This approach enhanced the fine-tuned model, leading to high-quality output and superior motion-text alignment. In contrast, Full-Image and Trajectory-Image yielded slightly lower performance, possibly due to less detailed frame-level information interpretable by GPT-4V.
+
+Score Filtering As shown in Table 6 (b), using score filtering in preference pairs construction, where only samples rated above three are considered positive-leads, results in clear performance improvements. With filtering, the model achieves an improved MM Dist, lowering the score from 5.640 to 5.576. The top-1 accuracy increases by $6.4\%$ , rising from 0.187 to 0.199, and the FID score decreases by $11.5\%$ , dropping from 0.693 to 0.613, all indicating better alignment and realism in generated motions. A larger faithfulness gap between positive and negative samples enhances the fine-tuning signal, enabling the model to better distinguish high-quality motion-text alignments.
+
+Finetune with LoRA In Table 6 (c), incorporating LoRA[15] yields significant improvements compared to the model without it, though with a slight trade-off in multi-modality. Specifically, using LoRA[15] enhances the model's ability to retrieve motion sequences accurately, reduces the MM Dist score from 6.425 to 5.576, and increases top-1 accuracy by $55.5\%$ , from 0.128 to 0.199. The top-2 and top-3 accuracies also improve significantly, with increases of $45.7\%$ and $39.2\%$ , respectively. The FID score also decreases by $71.2\%$ , from 2.131 to 0.613, indicating better alignment with real motion distributions. Diversity also increases, from 8.582 to 8.926, showing greater diversity in generated motions.
+
+RL Strategy Notably, Figure 5 (FID has been negatively
+
+treated) highlights that, among the four RL strategies, IPO shows the best overall performance. As the variant of DPO, IPO was specifically designed to mitigate overfitting[6] associated with the Bradley-Terry(BT) model, resulting in better overall retrieval accuracy, alignment precision, and diversity compared to DPO, KTO, and PPO.
+
+Sampling Steps of Motion Sequence Sampling frames at different intervals impacts performance, as illustrated in Figure 6, with shorter intervals (e.g., 4 and 8) generally resulting in better match distances, higher top-1 accuracy, and lower FID, which indicate improved alignment and generation quality. We choose an interval of 8 frames as it provides strong retrieval precision, which is our primary focus.
+
+
+
+
+
+
+
+
+Figure 6. Impact of different frame sampling intervals on alignment and quality metrics.
+
+
+
+
+
+# 5. Conclusion
+
+In this paper, we introduce a novel framework, AToM, which utilizes GPT-4Vision feedback to enhance the alignment between text prompts and generated motions in text-to-motion models. AToM comprises three main stages: (1) generating diverse motions from constructed text prompts; (2) evaluating text-motion alignment using GPT-4Vision to construct the high-quality MotionPrefer dataset; and (3) fine-tuning the motion generator on MotionPrefer. Comprehensive quantitative and qualitative experiments demonstrate that AToM can effectively leverage feedback from Vision-Language Large Models, significantly improving text-motion alignment quality and paving the way for advancements in motion synthesis from textual prompts.
+
+# Acknowledgement
+
+This work was partly supported by Shenzhen Key Laboratory of next generation interactive media innovative technology (No: ZDSYS20210623092001004).
+
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+# AVF-MAE++: Scaling Affective Video Facial Masked Autoencoders via Efficient Audio-Visual Self-Supervised Learning
+
+Xuecheng Wu $^{1}$ , Heli Sun $^{1\dagger}$ , Yifan Wang $^{2}$ , Jiayu Nie $^{1}$ , Jie Zhang $^{3}$ , Yabing Wang $^{4}$ , Junxiao Xue $^{5}$ , Liang He $^{1}$
+
+1School of Computer Science and Technology, Xi'an Jiaotong University;
+
+$^{2}$ University of Science and Technology of China; $^{3}$ CFAR and IHPC, A*STAR;
+
+$^{4}$ Institute of Artificial Intelligence and Robotics, Xi'an Jiaotong University; $^{5}$ Zhejiang Lab
+
+wuxc3@stu.xjtu.edu.cn, hlsun@xjtu.edu.cn
+
+# Abstract
+
+Affective Video Facial Analysis (AVFA) is important for advancing emotion-aware AI, yet the persistent data scarcity in AVFA presents challenges. Recently, the self-supervised learning (SSL) technique of Masked Autoencoders (MAE) has gained significant attention, particularly in its audio-visual adaptation. Insights from general domains suggest that scaling is vital for unlocking impressive improvements, though its effects on AVFA remain largely unexplored. Additionally, capturing both intra- and inter-modal correlations through scalable representations is a crucial challenge in this field. To tackle these gaps, we introduce AVF-MAE++, a series audio-visual MAE designed to explore the impact of scaling on AVFA with a focus on advanced correlation modeling. Our method incorporates a novel audio-visual dual masking strategy and an improved modality encoder with a holistic view to better support scalable pre-training. Furthermore, we propose the Iteratively Audio-Visual Correlations Learning Module to improve correlations capture within the SSL framework, bridging the limitations of prior methods. To support smooth adaptation and mitigate overfitting, we also introduce a progressive semantics injection strategy, which structures training in three stages. Extensive experiments across 17 datasets, spanning three key AVFA tasks, demonstrate the superior performance of AVF-MAE++, establishing new state-of-the-art outcomes. Ablation studies provide further insights into the critical design choices driving these gains. Code is released at this URL.
+
+# 1. Introduction
+
+Affective Video Facial Analysis (AVFA) aims to detect and interpret human affective states from facial videos, which has great application values in fields such as HCI [50] and dialogue systems [56, 69, 71]. Since audio-visual cues (e.g., facial expressions and prosody) predominantly contribute to
+
+
+Figure 1. Performance comparisons of AVF-MAE++ and state-of-the-art AVFA methods on 17 datasets across CEA, DEA, and MER tasks. Notably, we report the averaged results over dimensions on both Werewolf-XL [83] and AVCAFFE [55] datasets.
+
+$93\%$ of emotional perceptions [46, 75], audio-visual AVFA has made rapid progress over the past decades. With the fast development of deep learning and numerous datasets, supervised deep models have been the mainstream paradigm for AVFA [29, 84, 85]. Although supervised learning has made great strides, it fatally requires large-scale labeled emotion data. Furthermore, it is extremely expensive and time-consuming to annotate high-quality emotions [76, 79].
+
+A natural intuition is to utilize abundant unlabeled video data to compensate for the AVFA data scarcity. As a result, self-supervised learning (SSL) methods for AVFA has drawn massive attention, particularly Masked Autoencoders (i.e., MAE) [28]. Specifically, MAE aims to reconstruct the raw data from masked facial videos, leading to the emergence of various visual and audio-visual AVFA MAE meth
+
+ods [58, 60, 61]. Meanwhile, following the promising findings in image and language domains [2, 28], VideoMAE V2 [67] has shown that scaling model capacity and data size are essential for exhibiting remarkable performance gains. However, very few research has explored the scaling properties of MAE pre-training for AVFA, which is more severe in audio-visual field. While [60, 61] provides models with varying capacities, their largest size generally reaches the ten-million scale, lagging behind those in general domains. More importantly, a key aspect for scalable audio-visual MAE pre-training is the effective capture of intra- and inter-modal correlations through robust representations since the prevalent audio-visual co-expressions of emotions. Nonetheless, existing AVFA methods under SSL manner still have limitations in capturing correlated cues [76, 93].
+
+To fill these gaps, we aim to explore the scaling properties of audio-visual MAE for AVFA, with a focused emphasis on capturing intra- and inter-modal correlations, pushing the performance limits across diverse downstream datasets. Building upon HiCMAE [60], we scale the audio-visual MAE and further conduct million-level data scaling for the pre-training stage to harness their full potential. In addition, we design related components to explicitly enhance the capture of audio-visual correspondences, addressing the dilemma faced by existing AVFA methods. However, we still need to carefully tackle several challenges as below:
+
+(1) Computational costs and memory consumptions remain the primary bottlenecks in scaling audio-visual MAE. Although [60] adopts the asymmetric encoder-decoder design from [62], it still struggles to fully support the pretraining for large-scale models. Inspired by the dual masking strategy for the asymmetric architecture from [67], we adaptively present the audio-visual dual masking strategy, leading to a more efficient audio-visual self-supervised proxy task. Meanwhile, the vanilla global space-time attention mechanism incurs quadratic scaling costs, and large redundancy (e.g., facial symmetry) exists in 3D facial video data, rendering the expenses suboptimal. We thus flexibly introduce a local-global interaction attention paradigm for modality encoders, while elevating the holistic view to compensate for its weakness in global information flow. (2) A huge number of unlabeled data is still required to facilitate scalable pre-training. Unlike affective analysis in images, existing AVFA datasets are typically smaller in scale. To tackle this, a simple solution is to mix the unlabeled video data from multiple sources. Following [58, 60], we mainly mix datasets towards speaker recognition and successfully build a large-scale pre-training dataset with around 1.36M clips. (3) Previous methods commonly utilize self-attention and cross-attention components to build correlations modeling layers, leading to inadequate cross-modal interactions and a lack of hierarchical aggregative integrations across multi-semantic scales. Besides, they often neglect the role
+
+of multi-modal features in learning comprehensive representations. To this end, we propose the IAV-CL Module (Iteratively Audio-Visual Correlations Learning Module), which effectively promotes the capture of audio-visual correlations. (4) A key challenge for SSL methods is smoothly adapting the pre-trained models to downstream datasets. Directly performing fine-tuning on small-scale downstream datasets often leads to severe overfitting, hindering the full potential of pre-trained models. Therefore, we propose the progressive semantics injection (PSI) strategy that leverages supervised hybrid datasets from diverse sources to act as a bridge between pre-training and downstream fine-tuning.
+
+Based on the above analysis, we propose a series audio-visual MAE termed AVF-MAE++. By leveraging the dual scaling in both model capacity and data size, along with the introduced IAV-CL Module, we further present the PSI strategy to construct a three-stage progressive training pipeline. The overall pipeline consists of large-scale audio-visual masked pre-training, post-pretraining on supervised hybrid datasets, and targeted fine-tuning on downstream datasets. To verify the effectiveness of our method, we conduct extensive pre-training and evaluate model performance across three key downstream tasks involving 17 datasets. As illustrated in Fig. 1, our AVF-MAE++ outperforms various state-of-the-art supervised or self-supervised approaches. Remarkably, AVF-MAE++ is the first method to surpass $60\%$ WAR on MAFW (11-class) [42] dataset.
+
+In addition to advancing AVFA, this work also makes positive impacts on MLLMs [13, 70], talking face generation [68], and deepfake detection [72]. Our main contributions are three-fold: (1) We introduce AVF-MAE++ to explore the scaling properties of audio-visual MAE for AVFA, incorporating efficient dual scaling and a progressive adaptation strategy. As pioneers, we strive to lay a solid foundation for future research. (2) Departing from previous methods, we adaptively introduce a new interaction attention paradigm enhanced with a more holistic perspective. We further propose the IAV-CL Module to explicitly improve the capture of intra- and inter-modal correlations. (3) Extensive experiments across 17 datasets, spanning three AVFA tasks, verify the effectiveness of AVF-MAE++. We also justify the design choices of our method by ablations.
+
+# 2. Related Work
+
+Audio-visual AVFA. Most studies on audio-visual AVFA fall into the supervised learning paradigm [23, 76], primarily focusing on two important aspects: uni-modal feature extraction and audio-visual information fusion. With the progress of deep learning, various video and audio feature extractors have been developed [43, 66, 86]. Recently, the success of self-supervised learning in general domains has spurred the emergence of large pre-trained models, achieving significant results in emotion analysis [30, 58, 61]. Re
+
+garding audio-visual information fusion [45, 60], model-level fusion is the most widely adopted strategy, mainly building upon the self-attention and cross-attention components [59, 64, 85]. Despite promising results, most of the above audio-visual AVFA methods are under the supervised learning manner, which are severely constrained by the scarcity of labeled emotion data and domain shifts.
+
+Masked Audio-Visual Modeling. Masked data modeling learns representations by reconstructing the masked portions of input. Previous works [25, 33, 74] have extended this learning approach to the audio-visual domain, demonstrating impressive results across a variety of downstream tasks. Among them, MAE-style methods have attracted significant interests due to their efficient data learning capabilities [22, 24, 47]. However, the representations learned by these methods are typically unsuitable for AVFA, as they are not specifically trained on facial video data. Recently, VQ-MAE-AV [54] introduces a vector-quantized MAE tailored for audio-visual AVFA, and Sun et al. [60] present HiC-MAE with a three-pronged learning strategy. Despite these advancements, the scaling properties of MAE-style methods have not been thoroughly explored for audio-visual AVFA, leaving substantial gaps. Additionally, there is still room for improvement in the correlations capture of above methods. In this paper, we introduce AVF-MAE++, aiming to bridge these gaps and promote the progress of AVFA.
+
+Masked Autoencoders Scaling. Building upon the foundational success of MAE, researchers have widely explored its scaling properties across various fields. SimMIM [78] studies the data scaling capability of masked image modeling. VideoMAE [62] and MAE-ST [21] have trained the huge video transformers with millions of parameters, while VideoMAE V2 [67] scales the VideMAE [62] in both model capacity and data size. Han et al. [26] propose the Efficient MAE with a novel loss and a new masking strategy. Singh et al. [57] present an additional pre-pretraining stage to improve model initialization. In AVFA, some works have initially explored the scaling properties of MAE [58, 60, 61], but they primarily focus on limited model scaling, with minimal exploration of data scaling. To this end, we scale audio-visual MAE in terms of both model capacity and data size with the currently largest AVFA pre-training dataset.
+
+# 3. Methodology
+
+In this section, we begin by revisiting the foundational work HiCMAE [60] in Sec. 3.1. We then introduce the audiovisual dual masking strategy (Sec. 3.2), improved modality encoder (Sec. 3.3), and the IAV-CL Mdoule (Sec. 3.4), as shown in Fig. 2. Finally, we elaborate on the details of dual scaling and the progressive adaptation strategy (Sec. 3.5).
+
+# 3.1. HiCMAE Revisited
+
+HiCMAE [60] follows the asymmetric encoder-decoder architecture of [28] and proposes a three-pronged hierarchical
+
+strategy. Next, we briefly revisit its implementation details. Data Embedding. A cube embedding layer and a patch embedding layer are first utilized to divide $\mathbf{X}_v\in \mathbb{R}^{T_v\times H\times W\times 3}$ and $\mathbf{X}_a\in \mathbb{R}^{T_a\times F}$ , leading to token lists: $\mathbf{X}_v' = \Phi_{emb}^v (\mathbf{X}_v)$ and $\mathbf{X}_a' = \Phi_{emb}^a (\mathbf{X}_a)$ , where $\mathbf{X}_v' = \{\mathbf{X}_v'^i\}_{i = 1}^{N_v}$ and $\mathbf{X}_a' = \{\mathbf{X}_a'^j\}_{j = 1}^{N_a}$ are the token sequences, $(\mathbf{X}_v'^i,\mathbf{X}_a'^j)\in \mathbb{R}^{1\times C}$ are the tokens output by the embedding layers and then added with positional embeddings. Here, $N_{v} = \frac{T_{v}}{2}\times \frac{H}{16}\times \frac{W}{16}$ and $N_{a} = \frac{T_{a}}{16}\times \frac{F}{16}$ refer to the lengths of video and audio token sequences, while $C$ denotes the feature channels.
+
+Token Masking. HiCMAE deploys the tube masking and random masking for the video and audio branches, using high masking ratios ( $\rho_v = 90\%$ and $\rho_a = 80\%$ ). Next, only the visible tokens $\mathbf{X}_v''$ and $\mathbf{X}_a''$ will run into the encoders, where $\mathbf{X}_v'' = \{\mathbf{X}_v'^i\}_{i \in (1 - \mathbb{M}(\rho_v))}$ , $\mathbf{X}_a'' = \{\mathbf{X}_a'^j\}_{j \in (1 - \mathbb{M}(\rho_a))}$ and their token lengths are $N_v' = 0.1N_v$ and $N_a' = 0.2N_a$ . $\mathbb{M}(\rho_v)$ and $\mathbb{M}(\rho_a)$ here are the audio-visual masking maps. Encoder. The encoder of HiCMAE simply operates on the visible tokens $\mathbf{X}_v''$ and $\mathbf{X}_a''$ with two modality-specific encoders and a cross-modal fusion encoder: $\mathbf{E}_{a \to v}$ , $\mathbf{E}_{v \to a} = \Phi_{enc}^{a \leftrightarrow v}(\Phi_{enc}^v(\mathbf{X}_v''), \Phi_{enc}^a(\mathbf{X}_a''))$ , where the modality encoders are vanilla ViT [17], and the fusion encoder is mainly implemented using multi-head cross-attention components.
+
+Decoder. The video and audio decoders, including hierarchical skip connections, respectively take the combined tokens as inputs and reconstruct data with narrower and shallower ViT: $\hat{\mathbf{X}}_m = \Phi_{dec}^m (\mathbf{E}_m^c)$ , where the combined tokens $\mathbf{E}_m^c$ is the concatenated sequence of encoded tokens $\mathbf{E}_{\bar{m}\rightarrow m}$ and the learnable masked tokens $[\mathrm{MASK}]_m$ (with position embeddings), the token length $N_{m}^{d} = N_{m}$ , and $m\in \{a,v\}$ . Pre-training Loss. The pre-training object is to minimize the combination of modality-specific Mean Square Error (MSE) Losses and the introduced HCMCL Loss [60], i.e.,
+
+$$
+\mathcal {L} = \left(\mathcal {L} _ {\mathrm {M S E}} ^ {a} + \mathcal {L} _ {\mathrm {M S E}} ^ {v}\right) + \lambda \cdot \sum_ {k = 1} ^ {N _ {c}} \mathcal {L} _ {\text {I n f o N C E}} \left(\mathbf {e} _ {a} ^ {k}, \mathbf {e} _ {v} ^ {k}\right), \tag {1}
+$$
+
+where $\lambda$ is the weight factor, $\tilde{N_c}$ is the number of selected enocder layers in hierarchical skip connections, and $\mathbf{e}_m^k$ is a batch of sample-level features to adopt HCMCL Loss.
+
+Downstream Fine-tuning. After pre-training, the overall encoder incorporating hierarchical feature fusion will be deployed to targetedly fine-tune on the downstream tasks.
+
+# 3.2. Audio-Visual Dual Masking Strategy
+
+As analyzed in Sec. 3.1, the decoders of HiCMAE need to process the overll tokens, leading to large redundancy. Recently, VideoMAE V2 [67] introduces the dual masking strategy, where the decoder takes inputs from the visible tokens under the encoder mask $\mathbb{M}_e = \mathcal{M}_e(\rho^e)$ and part of the remaining tokens visible under the decoder mask $\mathbb{M}_d = \mathcal{M}_d(\rho^d)$ , leading to more efficient video pre-training.
+
+Inspired by this insight, we present the audio-visual dual masking strategy, including encoder masking $\mathcal{M}_e$ and decoder masking $\mathcal{M}_d$ for both audio and video branches, as
+
+
+Figure 2. The illustrations of AVF-MAE++. (a) The pre-training pipeline with our new audio-visual dual masking strategy. (b) One layer of improved modality encoder. (c) IAV-CL Module. (d) & (e) The dense interaction and evolutionary refinement layers of one DiER Unit.
+
+
+
+illustrated in Fig. 2 (a). Specifically, the encoder masking $\mathcal{M}_e^m$ keeps consistent with HiCMAE [60]. For $\mathcal{M}_d^v$ , we follow [67] to adaptively adopt the running cell masking [52] to boost information complement in this partial reconstruction. Regarding $\mathcal{M}_d^a$ , we also deploy the random masking since the prior knowledge in [32] indicates that audio MAE learns easily by predicting nearby contexts. Following [67], $\rho^d$ of $\mathcal{M}_d$ for both audio and video branches are $50\%$ . With this introduced dual masking strategy, the new combined token sequence for modality decoder can be formulated as:
+
+$$
+\mathbf {E} _ {m} ^ {c} = \mathbf {E} _ {\bar {m} \rightarrow m} \cup \left\{\mathbf {M} _ {i} ^ {m} \right\} _ {i \in \mathbb {M} _ {d} ^ {m}}, \tag {2}
+$$
+
+where $\mathbf{E}_{\bar{m}\rightarrow m}$ denotes the latent features from encoder, $\mathbf{M}_i^m$ is the learnable masking token with related positional embeddings, and $m\in \{a,v\}$ . With this updated sequence $\mathbf{E}_m^c$ , decoder only regards the visible tokens as the reconstruction targets. The final MSE Loss can be given as:
+
+$$
+\mathcal {L} _ {\mathrm {M S E}} ^ {m} = \frac {1}{\left(1 - \rho_ {m} ^ {d}\right) \cdot N _ {m}} \sum_ {i \in \mathbb {M} _ {d} ^ {m} \cap \mathbb {M} _ {e} ^ {m}} \left| \mathbf {X} _ {m} ^ {i} - \hat {\mathbf {X}} _ {m} ^ {i} \right| ^ {2}, \tag {3}
+$$
+
+where $\mathbf{X}_m$ and $\hat{\mathbf{X}}_m$ denotes the original input and the reconstructed output of audio-visual modalities, respectively.
+
+# 3.3. Improved Modality Encoder
+
+The large redundancy in facial videos, coupled with the heavy computations of global space-time self-attention in
+
+vanilla ViT [17], impedes efficient large-scale pre-training. Motivated by this, we adaptively adopt and improve the LGI-Former [58] for the uni-modal encoder since its effectiveness in reducing computational costs. For simplicity, we describe only one encoder layer during fine-tuning, which mainly differs from the pre-training stage in the number of visible tokens per region. The original LGI-Former [58] is proposed for video, which can be decomposed into three stages: (I) local intra-region self-attention, (II) global interregion self-attention, and (III) local-global interaction.
+
+In stage I, the 3D tokens $\mathbf{X}_v' \in \mathbb{R}^{\frac{T_v}{2} \times \frac{H}{16} \times \frac{W}{16} \times C}$ is first divided into $K$ non-overlapping local spatio-temporal regions of equal size $Z_v = t \times h \times w$ , leading to $\mathbf{X}_{v_i}' \in \mathbb{R}^{Z_v \times C}$ , and $\mathbf{X}_{v_i}'$ is then added with a learnable region token $\mathbf{S}_i \in \mathbb{R}^{1 \times C}$ ( $i \in \{1, 2, \dots, K\}$ , $K = \frac{N_v}{Z_v}$ ). The self-attention then operates on their concatenation to promote local-aware features learning and aggregate information into the region token $\mathbf{S}_i$ :
+
+$$
+\hat {\mathbf {X}} _ {v _ {i}} ^ {'} = \operatorname {M H S A} (\operatorname {L N} (\operatorname {C} (\mathbf {S} _ {i}, \mathbf {X} _ {v _ {i}} ^ {'}))) + \operatorname {C} (\mathbf {S} _ {i}, \mathbf {X} _ {v _ {i}} ^ {'}), \tag {4}
+$$
+
+where $\hat{\mathbf{X}}_{v_i}^{\prime}\in \mathbb{R}^{(Z_v + 1)\times C}$ , $\mathrm{MHSA}(\cdot)$ is the vanilla multihead self-attention, $\mathrm{LN}(\cdot)$ and $\mathrm{C}(\cdot)$ denote layer normalization and concatenation operation. In stage II, all the region tokens $\{\mathbf{S}_i\}_{i = 1}^K$ are first aggregated, self-attention is then employed to exchange inter-region information between different regions with negligible costs, i.e.,
+
+$$
+\mathbf {S} = \operatorname {M H S A} (\ln (\mathrm {C} (\mathbf {S} _ {1}, \dots , \mathbf {S} _ {K}))) + \mathrm {C} (\mathbf {S} _ {1}, \dots , \mathbf {S} _ {K}), \tag {5}
+$$
+
+where $\mathbf{S} \in \mathbb{R}^{K \times C}$ is the aggregated region tokens. So far, the region token $\mathbf{S}_i$ has been consolidated by discriminative information from other regions, holding a global perspective of the overall input tokens. As a result, in stage III, multi-head cross-attention between $\mathbf{X}_{v_i}'$ and $\mathbf{S}$ is explicitly exploited to enable the original local tokens to access the global-aware selective information, i.e.,
+
+$$
+\mathbf {X} _ {v _ {i}} ^ {\prime} = \operatorname {M H C A} \left(\operatorname {L N} \left(\mathbf {X} _ {v _ {i}} ^ {\prime}\right), \operatorname {L N} (\mathbf {S})\right) + \mathbf {X} _ {v _ {i}} ^ {\prime}, \qquad (6)
+$$
+
+where $\mathrm{MHCA}(\cdot)$ refers to the vanilla multi-head cross-attention. Additionally, since the region tokens are important to the global evolutionary information flow across multiple encoder layers, which should emphasize the more holistic master for the local-aware intra-region information, we thus introduce the stage IV (global-local interaction):
+
+$$
+\mathbf {S} = \operatorname {M H C A} \left(\operatorname {L N} (\mathbf {S}), \operatorname {L N} \left(\mathbf {X} _ {v _ {i}} ^ {\prime}\right)\right) + \mathbf {S}. \tag {7}
+$$
+
+Subsequently, both local and region tokens run through the feed-forward networks (FFNs) to perform further refinements. When applying this encoder to the audio branch, the main difference is the patch embedding layer outputs 2D tokens $\mathbf{X}_a^\prime \in \mathbb{R}^{\frac{T_a}{16}\times \frac{F}{16}\times C}$ , leading to different region shape. In stage I, we split $\mathbf{X}_a^\prime$ into $K$ non-overlapping local regions of equal size $Z_{a} = h_{a}\times w_{a}$ , resulting in $\mathbf{X}_{a_i}'\in \mathbb{R}^{Z_a\times C}$ $(i\in \{1,2,\dots,K\}$ , $K = \frac{N_a}{Z_a})$ . After region division, the remaining process keeps consistent with the video branch. Finally, we take the region tokens $(\mathbf{S}_v,\mathbf{S}_a)\in \mathbb{R}^{K\times C}$ as the outputs from one encoder layer, and the overall modality encoders both consists of $N_{l}$ sequentially stacked layers.
+
+# 3.4. Iteratively Audio-Visual Correlations Learning
+
+As illustrated in Fig. 2 (c), we present the IAV-CL Module, which incorporates the Dense Interactions and Evolutionary Refinement (DiER) Units, as well as the Hierarchical Aggregations and Feedback Enhancement (HAFE) Layer, aiming to iteratively capture the complementary correlations.
+
+During fine-tuning, we first stack $\{\mathbf{S}_v^n,\mathbf{S}_a^n\}_{n = 1}^{N_l}$ , leading to the uni-modal features $(\mathbf{F}_v,\mathbf{F}_a)\in \mathbb{R}^{K\times N_l\times C}$ . We then utilize the learnable layer weights to dynamically unify features across different encoder layers followed by concatenation to output the original multi-modal feature $\mathbf{F}_{av}^0$ i.e.,
+
+$$
+\mathbf {F} _ {a v} ^ {0} = \mathbf {C} \left(\sum_ {l = 1} ^ {N _ {l}} \alpha_ {l} ^ {a} \mathbf {F} _ {a} ^ {l}, \sum_ {l = 1} ^ {N _ {l}} \alpha_ {l} ^ {v} \mathbf {F} _ {v} ^ {l}\right), \tag {8}
+$$
+
+where $\mathbf{F}_{av}^{0}\in \mathbb{R}^{K\times 2C},\sum_{l = 1}^{N_{l}}\alpha_{l}^{m} = 1$ . We then simply use poolings to reshape $\mathbf{F}_v$ and $\mathbf{F}_a$ as $(\mathbf{F}_v^1,\mathbf{F}_a^1)\in \mathbb{R}^{K\times C}$ . The DiER Unit is proposed to perform dense audio-visual interactions and evolutionarily refine the multi-modal feature in the simultaneous manner, which is detailed as follows:
+
+Dense Audio-Visual Interactions. Considering that sequentially connecting MHSA and MHCA blocks [12, 60] supports dense audio-visual interactions insufficiently, we
+
+adopt the parallel arrangement, as illustrated in Fig. 2 (d). Specifically, we first concatenate the parallel outputs of the complete attention blocks along the channel dimension, then compute the channel-wise attention scores to perform refinement via a linear layer and a sigmoid function. Next, we use summation to output the densely interacted features:
+
+$$
+\mathbf {F} _ {m} ^ {2} = \sigma \left(\mathbf {W} _ {s} \mathbf {F} _ {m} ^ {s c} + \mathbf {b} _ {s}\right) \mathbf {F} _ {m} ^ {s} + \sigma \left(\mathbf {W} _ {c} \mathbf {F} _ {m} ^ {s c} + \mathbf {b} _ {c}\right) \mathbf {F} _ {m} ^ {c}, \tag {9}
+$$
+
+$$
+\mathbf {F} _ {m} ^ {s} = \operatorname {M H S A} \left(\operatorname {L N} \left(\mathbf {F} _ {m} ^ {1}\right)\right) + \mathbf {F} _ {m} ^ {1}, \tag {10}
+$$
+
+$$
+\mathbf {F} _ {m} ^ {c} = \operatorname {M H C A} \left(\ln \left(\mathbf {F} _ {m} ^ {1}\right), \ln \left(\mathbf {F} _ {m} ^ {1}\right)\right) + \mathbf {F} _ {m} ^ {1}, \tag {11}
+$$
+
+where $\mathbf{F}_m^{sc} = \mathbf{C}\left(\mathbf{F}_m^s,\mathbf{F}_m^c\right),\sigma (\cdot)$ is sigmoid function, $\mathbf{F}_m^2\in$ $\mathbb{R}^{K\times C}$ $\mathbf{W}_{*}$ and $\mathbf{b}_{*}$ $(\ast \in \{s,c\})$ are learnable parameters.
+
+Evolutionary Refinement (ER) Layer iteratively refines the multi-modal feature, leading to the following feedback enhancements of correlations capture. We first simply employ the linear layer to transform $\mathbf{F}_{av}^{0}$ into $\mathbf{F}_{av}^{1} \in \mathbb{R}^{K \times C}$ , then attend $\mathbf{F}_{av}^{1}$ to audio-visual features using the single-head cross-attention (SHCA) block, which dynamically aggregates uni-modal useful information into $\mathbf{F}_{av}^{1}$ , as illustrated in Fig. 2 (e). Inspired by [31], the convolutional block incorporating one $1 \times 1$ convolution followed by the Batch Normalization and PReLU sub-layers is then introduced to generate the residual features $\mathbf{R}_a$ and $\mathbf{R}_v$ , which discriminatively learn invariant audio-visual representations, i.e.,
+
+$$
+\mathbf {R} _ {m} = \operatorname {C o n v} \left(\operatorname {A t t} \left(\mathbf {F} _ {a v} ^ {1}, \mathbf {F} _ {m} ^ {2}, \mathbf {F} _ {m} ^ {2}\right)\right), \tag {12}
+$$
+
+where $\mathrm{Conv}(\cdot)$ and $\mathrm{Att}(\cdot)$ refer to the convolutional and SHCA blocks. Next, we sum multi-modal feature with $\mathbf{R}_m$ to produce features with highly correlated information:
+
+$$
+\mathbf {F} _ {a v} ^ {k} = \operatorname {L N} \left(\mathbf {F} _ {a v} ^ {k - 1} + \mathbf {R} _ {a} ^ {k - 1} + \mathbf {R} _ {v} ^ {k - 1}\right), \tag {13}
+$$
+
+where $k \in \{2, \dots, N_c\}$ is the unit index. The parameters of each ER Layer are shared to facilitate evolutionary refinements. Finally, the outputs $\{\mathbf{F}_{a_i}^2, \mathbf{F}_{v_i}^2\}_{i=1}^{N_c}$ of all the units are preserved as features at multi-semantic scales, while $\mathbf{F}_{a v}^{N_c}$ will be utilized for the following feedback enhancement.
+
+We then present the HAFE Layer to hierarchically aggregate preserved features and promote correlated relationships modeling in reverse. Since features across units have distinct semantic scales, simply using poolings integrates the hierarchical representations inadequately. We thus first stack $\{\mathbf{F}_{m_i}^2\}_{i = 1}^{N_c}$ along $N_{c}$ to merge the scale-aware features, then deploy the unit-level MHSA followed by FFNs to provide aggregatively contextual integrations, which further considers the intra-modal correspondences, i.e.,
+
+$$
+\gamma_ {m} = \operatorname {M H S A} \left(\mathrm {L N} \left(\mathbf {F} _ {m} ^ {s}\right) + \mathbf {F} _ {m} ^ {s}, \right. \tag {14}
+$$
+
+where $\mathbf{F}_m^s = \mathrm{Stack}(\mathbf{F}_{m_1}^2,\dots,\mathbf{F}_{m_{N_c}}^2)$ . To select the most useful representations, we first apply the linear projection and sigmoid function to dynamically assign weights across
+
+| Stage | Task | Dataset | #Emos | Num | AC |
| Pre-training | - | Unlabeled Hybrid | - | 1,360,531 | Mix |
| Supervised Post-pre-training | - | CEA Labeled Hybrid | 13 | 31,218 | Mix |
| - | MER Labeled Hybrid | 3 | 1,007 | Lab |
| Targeted Fine-tuning | CEA | MAFW [42] | 11 | 9,172 | Wild |
| 43 | 8,996 | Wild |
| CEA | DFEW [34] | 7 | 11,697 | Wild |
| CEA | MER-MULTI [38] | 6 | 3,784 | Wild |
| CEA | MER24-T&V [39] | 6 | 5030 | Wild |
| CEA | IEMOCAP [4] | 4 | 5,531 | Lab |
| CEA | CREMA-D [6] | 6 | 7,442 | Lab |
| 4 | 4,896 | Lab |
| CEA | RAVDESS [44] | 8 | 1,440 | Lab |
| CEA | MSP-IMPROV [5] | 4 | 7,798 | Lab |
| DEA | Werewolf-XL [83] | 3 | 14,632 | Lab |
| DEA | AVCAFFE [55] | 2 | 58,112 | Wild |
| MER | SAMM [16] | 3 | 133 | Lab |
| MER | CASME II [80] | 3 | 145 | Lab |
| MER | SMIC [37] | 3 | 164 | Lab |
| MER | CAS(ME)3 [36] | 3 | 943 | Lab |
| MER | MMEW [3] | 3 | 300 | Lab |
+
+Table 1. The statistics of data utilized for three training stages. AC: Acquisition Condition. Mix: Wild & Lab Environments.
+
+different granularities. The weighted summation is then conducted to output the compatibly integrated features, i.e.,
+
+$$
+\mathbf {F} _ {m} ^ {3} = \sum_ {l = 1} ^ {N _ {c}} \sigma \left(\mathbf {W} _ {s f} \cdot \gamma_ {m} ^ {l} + \mathbf {b} _ {s f}\right) \cdot \gamma_ {m} ^ {l}. \tag {15}
+$$
+
+Afterwards, we deploy MHCA followed by FFNs to facilitate the complementarily correlated information learning with $\mathbf{F}_{av}^{N_c}$ under feedback manner, which can be given as:
+
+$$
+\mathbf {F} _ {m} ^ {4} = \operatorname {M H C A} \left(\ln \left(\mathbf {F} _ {m} ^ {3}\right), \ln \left(\mathbf {F} _ {a v} ^ {N _ {c}}\right)\right) + \mathbf {F} _ {m} ^ {3}. \tag {16}
+$$
+
+Finally, we utilize poolings along the token dimension to reshape features as $\mathbf{F}_m^4\in \mathbb{R}^C$ , followed by concatenation and a specific linear layer to output the final results $\mathbf{F}_f$ of the overall tuned model. For the downstream classification and regression tasks, we respectively use the cross-entropy and mean square error losses. During pre-training, the main difference is the visible token number of input features.
+
+# 3.5. Dual Scaling and Progressive Training
+
+Model Scaling. The model capacity is the foremost force in improving performance. Following the scaling behaviors of [60, 62], we scale the capacity of AVF-MAE++ by constructing uni-modal encoders of varying dimensions, attention heads, and depths, leading to three versions (i.e., Base, Large, and Huge), which are detailed in the supplementary material. The stacked number of our IAV-CL Module remains constant. Besides, we adhere to [60, 67] by using lightweight vanilla ViT [17] as decoders, while keeping the decoder capacity consistent across different model versions. Data Scaling. We construct an unlabeled hybrid crosslinguistic facial video dataset to better support audio-visual MAE pre-training, originating from CN-Celeb series [20], MER2024 [39], VoxCeleb2-dev [15], AV-Speech [18], and CelebV-HQ [92], as illustrated in Tab. 1. After collection,
+
+we filter and crop videos using the pre-processing pipeline from [7] to reduce redundancy, resulting in a hybrid pretraining dataset with 1.36M clips. To our knowledge, this is the largest dataset utilized for AVFA self-supervised pretraining. More details are shown in supplementary material.
+
+Progressive Adaptation Training. Compared to [62, 67], the non-overlapping data distributions between the pretraining and fine-tuning stages in AVFA, along with the limited fine-tuning data, lead to the adaptation and overfitting challenges, restricting the full potential of pre-trained models. To tackle this, inspired by [2, 67], we propose the progressive semantics injection (PSI) strategy, which incorporates supervised semantic signals from multiple sources to help pre-trained models gradually adapt to the downstream tasks, leading to a three-stage training pipeline. Concretely, we first conduct self-supervised pre-training on the unlabeled hybrid dataset. We then perform supervised post-pretraining on the labeled hybrid datasets to inject downstream semantics into pre-trained models. As displayed in Tab. 1, the labeled hybrid datasets are built by merging datasets for different downstream tasks and aligning their label semantics. Finally, we fine-tune models on targeted datasets to transfer the general semantics to task-specific knowledge.
+
+# 4. Experiments
+
+# 4.1. Downstream AVFA Tasks
+
+To demonstrate the effectiveness and generalizability of our AVF-MAE++, we conduct extensive experiments on multiple datasets for three key AVFA tasks, as shown in Tab 1.
+
+Categorical Emotion Analysis (CEA). CEA is the most common AVFA task, aiming to classify each sample into a predefined category. Following [60], we conduct detailed analysis on this task to explore the scaling properties of audio-visual MAE. We employ UAR, WAR, and WA-F1 as the metrics to evaluate performance across ten datasets.
+
+Dimensional Emotion Analysis (DEA). DEA continuously represents the affective states, leading to more fine-grained emotional annotations. Following [60, 61], we utilize AVCAffe [55] and WereWolf-XL [83] to verify the superiority of AVF-MAE++. The evaluation metrics for [55] and [83] are WA-F1 and PCC, respectively. Besides, we have not built the labeled hybrid dataset for DEA since the disalignments of continuous emotional annotations.
+
+Micro-Expression Recognition (MER). This task recognizes brief and subtle facial expressions that reveal hidden emotional states. In this paper, we deploy the UF1 metric to evaluate performance on five representative MER datasets.
+
+# 4.2. Main Results
+
+We transfer the pre-trained representations of AVF-MAE++ on 17 targeted datasets across three downstream AVFA tasks, as shown in Tab. 2. More comparisons and implementation details are provided in supplementary material.
+
+(a) MAFW (11-class)
+
+| Method | SSL | Mod. | #PS | UAR | WAR |
| HuBERT [30] | ✓ | A | 95 | 25.00 | 32.60 |
| WavLM-Plus [9] | ✓ | A | 95 | 26.33 | 34.07 |
| DFER-CLIP [89] | ✓ | V | 153 | 39.89 | 52.55 |
| SVFAP [61] | ✓ | V | 78 | 41.19 | 54.28 |
| MAE-DFER [58] | ✓ | V | 85 | 41.62 | 54.31 |
| UniLearn [11] | ✓ | V | 101 | 43.72 | 58.44 |
| T-MEP [85] | × | A+V | 61 | 37.17 | 51.15 |
| MMA-DFER [14] | ✓ | A+V | - | 44.25 | 58.45 |
| HiCMAE [60] | ✓ | A+V | 81 | 42.65 | 56.17 |
| AVF-MAE++ (B) | ✓ | A+V | 169 | 43.10 | 57.50 |
| AVF-MAE++ (L) | ✓ | A+V | 303 | 45.36 | 59.13 |
| AVF-MAE++ (H) | ✓ | A+V | 521 | 46.05 | 60.24 |
| FineCLIPER [8] | ✓ | T+V | 20 | 45.01 | 56.91 |
+
+(b) DFEW
+
+| Method | SSL | Mod. | #PS | UAR | WAR |
| WavLM-Plus [9] | ✓ | A | 95 | 37.78 | 44.64 |
| S2D [10] | ✓ | V | 9 | 65.45 | 74.81 |
| MAE-DFER [58] | ✓ | V | 50 | 63.41 | 74.43 |
| UniLearn [11] | ✓ | V | 101 | 66.80 | 76.68 |
| AMH [81] | × | A+V | - | 54.48 | 66.51 |
| HiCMAE [60] | ✓ | A+V | 81 | 63.76 | 75.01 |
| AVF-MAE++ (B) | ✓ | A+V | 169 | 63.74 | 75.42 |
| AVF-MAE++ (L) | ✓ | A+V | 303 | 65.14 | 76.24 |
| AVF-MAE++ (H) | ✓ | A+V | 521 | 66.88 | 77.45 |
| FineCLIPER [8] | ✓ | T+V | 20 | 65.98 | 76.21 |
+
+(c) MER-MULTI
+
+| Method | SSL | Mod. | #PS | UAR | WA-F1 |
| HuBERT-CH [82] | ✓ | A | 95 | - | 61.16 |
| ResNet-FER [27] | × | V | 26 | - | 57.44 |
| MANet [90] | × | V | 51 | - | 56.19 |
| [27] + [82] | ✓ | A+V | 121 | - | 69.11 |
| [90] + [82] | ✓ | A+V | 146 | - | 70.32 |
| HiCMAE [60] | ✓ | A+V | 81 | 64.15 | 71.33 |
| AVF-MAE++ (B) | ✓ | A+V | 169 | 64.87 | 69.56 |
| AVF-MAE++ (L) | ✓ | A+V | 303 | 66.34 | 70.79 |
| AVF-MAE++ (H) | ✓ | A+V | 521 | 68.20 | 72.26 |
+
+(d) MAFW (43-class)
+
+| Method | SSL | Mod. | #PS | UAR | WAR |
| HuBERT [30] | ✓ | A | 95 | 5.36 | 20.70 |
| WavLM-Plus [9] | ✓ | A | 95 | 5.51 | 21.09 |
| Former-DFER [88] | × | V | 18 | 10.21 | 32.07 |
| T-MEP [85] | × | V | 5 | 9.50 | 31.54 |
| T-ESFL [42] | × | A+V | - | 9.93 | 34.67 |
| T-MEP [85] | × | A+V | 61 | 13.22 | 36.58 |
| HiCMAE [60] | ✓ | A+V | 81 | 13.29 | 37.36 |
| AVF-MAE++ (B) | ✓ | A+V | 169 | 15.42 | 43.41 |
| AVF-MAE++ (L) | ✓ | A+V | 303 | 15.59 | 43.93 |
| AVF-MAE++ (H) | ✓ | A+V | 521 | 17.25 | 43.83 |
+
+(e) MER24-T&V
+
+| Method | SSL | Mod. | #PS | WAR | WA-F1 |
| Whisper [53] | × | A | 1550 | 63.27 | 63.23 |
| DINOv2 [49] | ✓ | V | - | 59.57 | 58.44 |
| VideoMAE [62] | ✓ | V | 86 | 64.93 | 64.50 |
| HiCMAE [60] | ✓ | A+V | 81 | 70.95 | 70.18 |
| AVF-MAE++ (B) | ✓ | A+V | 169 | 72.11 | 71.24 |
| AVF-MAE++ (L) | ✓ | A+V | 303 | 72.33 | 71.64 |
| AVF-MAE++ (H) | ✓ | A+V | 521 | 72.28 | 71.75 |
+
+(f) CREMA-D (6-class)
+
+| Method | SSL | Mod. | #PS | UAR | WAR |
| HuBERT [30] | ✓ | A | 95 | 72.72 | 72.57 |
| WavLM-Plus [9] | ✓ | A | 95 | 73.34 | 73.39 |
| SVFAP [61] | ✓ | V | 78 | 77.31 | 77.37 |
| MAE-DFER [58] | ✓ | V | 85 | 77.33 | 77.38 |
| VQ-MAE-AV [54] | ✓ | A+V | 30 | - | 80.40 |
| HiCMAE [60] | ✓ | A+V | 81 | 84.91 | 84.89 |
| AVF-MAE++ (B) | ✓ | A+V | 169 | 85.10 | 85.09 |
| AVF-MAE++ (L) | ✓ | A+V | 303 | 85.69 | 85.60 |
| AVF-MAE++ (H) | ✓ | A+V | 521 | 86.02 | 85.95 |
+
+(g) CREMA-D (4-class)
+
+| Method | SSL | Mod. | #PS | UAR | WAR |
| AW-HuBERT [63] | ✓ | A+V | 103 | 93.65 | 93.65 |
| HiCMAE [60] | ✓ | A+V | 81 | 94.00 | 94.13 |
| AVF-MAE++ | ✓ | A+V | 521 | 94.82 | 94.92 |
+
+(h) MSP-IMPROV
+
+| Method | SSL | Mod. | #PS | UAR | WAR |
| FAV-HuBERT [63] | ✓ | A+V | 103 | 61.05 | 68.35 |
| HiCMAE [60] | ✓ | A+V | 81 | 65.78 | 74.95 |
| TAPT-HuBERT [63] | ✓ | A+V | 103 | 63.95 | 70.46 |
| AW-HuBERT [63] | ✓ | A+V | 103 | 65.72 | 71.80 |
| AVF-MAE++* | ✓ | A+V | 521 | 70.05 | 76.07 |
+
+(i) RAVDESS
+
+| Method | SSL | Mod. | #PS | UAR | WAR |
| HuBERT [30] | ✓ | A | 95 | 74.15 | 74.37 |
| WavLM-Plus [9] | ✓ | A | 95 | 75.28 | 75.36 |
| SVFAP [61] | ✓ | V | 78 | 75.15 | 75.01 |
| MAE-DFER [58] | ✓ | V | 85 | 75.91 | 75.56 |
| VQ-MAE-AV [54] | ✓ | A+V | 30 | - | 84.80 |
| HiCMAE [60] | ✓ | A+V | 81 | 87.96 | 87.99 |
| AVF-MAE++ | ✓ | A+V | 512 | 87.44 | 87.57 |
+
+(j) IEMOCAP
+
+| Method | SSL | Mod. | #PS | UAR | WAR |
| Wav2vec 2.0 [1] | ✓ | A | 95 | 69.88 | 67.32 |
| HiCMAE [60] | ✓ | A+V | 81 | 68.21 | 68.36 |
| AVBERT [35] | ✓ | V | 37 | - | 45.80 |
| AVF-MAE++ (L) | ✓ | A+V | 303 | 69.86 | 71.65 |
| AVF-MAE++ (H) | ✓ | A+V | 512 | 72.71 | 73.83 |
+
+(k) AVCAffe
+
+| Method | SSL | Mod. | #PS | Arousal | Valence |
| VGG + MC3 [55] | × | A+V | 47 | 38.90 | 41.70 |
| HiCMAE [60] | ✓ | A+V | 81 | 43.18 | 44.20 |
| AVF-MAE++ (B)* | ✓ | A+V | 169 | 43.02 | 46.93 |
| AVF-MAE++ (L)* | ✓ | A+V | 303 | 45.21 | 47.83 |
| AVF-MAE++ (H)* | ✓ | A+V | 521 | 47.25 | 49.66 |
+
+(1) Werewolf-XL
+
+| Method | SSL | Arousal | Valence | Dominance |
| eGeMAPS [19] | × | 23.45 | 8.08 | 31.15 |
| VGGFace [51] | × | 7.24 | 62.96 | 14.30 |
| SVFAP [61] | ✓ | 23.51 | 67.11 | 34.61 |
| HiCMAE [60] | ✓ | 33.74 | 69.23 | 40.66 |
| AVF-MAE++* | ✓ | 44.99 | 72.19 | 52.35 |
+
+Table 2. Performance comparisons of AVF-MAE++ with state-of-the-art CEA and DEA methods on twelve datasets. Mod.: Modality. #PS: Parameters in millions. A: Audio. V: Video. A+V: Audio + Video. *: The results are obtained without progressive training since the disalignment of label semantics. -: Unavailable results. We highlight the best performance in bold and underline the second performance.
+
+| Method | SAMM | CASME II | SMIC | CAS(ME)3 | MMEW |
| STSTNet [40] | 65.88 | 83.82 | 68.01 | 37.95 | 80.37 |
| μ-BERT [48] | - | 90.34 | 85.50 | 56.04 | - |
| CapsuleNet [65] | 62.09 | 70.68 | 58.20 | - | 67.62 |
| EMR [41] | 77.54 | 82.93 | 74.61 | 36.13 | 81.49 |
| RCN-A [77] | 76.01 | 85.12 | 63.26 | 39.28 | - |
| LBP-TOP [87] | 39.54 | 70.26 | 20.00 | 21.78 | 64.23 |
| HTNet [73] | 81.31 | 95.32 | 80.49 | 57.67 | 84.33 |
| FeatRef [91] | 73.72 | 89.15 | 70.11 | 34.93 | 82.11 |
| AVF-MAE++ (B) | 81.58 | 93.58 | 83.23 | 63.18 | 83.76 |
| AVF-MAE++ (L) | 82.53 | 94.03 | 83.79 | 67.88 | 83.41 |
| AVF-MAE++ (H) | 81.62 | 94.11 | 83.55 | 65.34 | 84.33 |
+
+Table 3. Performance comparisons of AVF-MAE++ and state-of-the-art MER methods in terms of UF1 $(\%)$ on five datasets.
+
+CEA. We compare with state-of-the-art CEA methods on ten datasets. We draw the following observations: (1) The SSL methods exhibit better performance compared to supervised methods due to their powerful and efficient capabilities in learning effective AVFA representations. (2) Audio-visual SSL methods generally surpass uni-modal SSL ones by leveraging the complementary correlations of
+
+cross-modal features to boost performance. For instance, AVF-MAE++ exceeds UniLearn [11], which pre-trains on both images and videos, by $2.33\%$ UAR and $1.80\%$ WAR on MAFW (11-class). (3) As the capacity of AVF-MAE++ increases, the performance gains from Base to Large are steadily obvious across all the datasets. However, the gains from Large to Huge are much smaller on certain datasets, aligning with the trends in general vision domains [67, 78]. (4) Despite the PSI strategy's efforts to mitigate overfitting, performance still declines slightly on smaller target datasets (e.g., RAVDESS [44]), indicating that large models are particularly prone to overfitting on limited tuning data, which remains a crucial challenge for further improvements.
+
+DEA. We follow the analysis pipeline of HiCMAE to conduct comparisons with previous methods on two datasets, as shown in Tab. 2. It can be clearly seen that AVF-MAE++ outperforms baselines by large margins. Specifically, AVF-MAE++ (H) exceeds the previous best results by $4.07\%$
+
+| Method | Time | Speedup | #PS | MAFW | MER24 |
| HiCMAE [60] | 115.45h | - | 99 | 56.17 | 70.95 |
| Dual masking + Vanilla LGI-Former | 77.45h | 1.49× | 142 | 55.11 | 69.42 |
| Dual masking + Improved LGI-Former | 79.07h | 1.46× | 163 | 56.12 | 70.36 |
+
+Table 4. Ablation comparisons of our dual masking & modality encoder (i.e., Improved LGI-Former) with HiCMAE [60]. We only report results in terms of WAR (\%). MER24: MER24-T&V.
+
+| DiER Units | HAFE Layer | MAFW | MER24-T&V | IEMOCAP |
| UAR | WAR | WAR | WA-F1 | UAR | WAR |
| × | × | 41.89 | 56.31 | 70.21 | 69.62 | 67.46 | 69.33 |
| ✓ | × | 42.58 | 56.81 | 70.97 | 70.26 | 68.56 | 70.02 |
| × | ✓ | 42.55 | 56.77 | 70.65 | 70.13 | 68.63 | 69.86 |
| ✓ | ✓ | 42.96 | 57.02 | 71.40 | 70.72 | 68.86 | 70.45 |
+
+WA-F1 in Arousal and $5.46\%$ WA-F1 in Valence on AVCAffe [55]. Besides, our method exhibits the largest gain of $11.69\%$ PCC across dimensions on Werewolf-XL [83].
+
+MER. To verify the general applicability of AVF-MAE++, we further evaluate it on the MER task. Different from the above two tasks, MER datasets generally lack audio inputs. We thus only utilize the pre-trained video encoder to construct the overall training pipeline on five datasets. As illustrated in Tab. 3, AVF-MAE++ achieves competitive results, exhibiting the largest improvement of $10.21\%$ UF1 compared to HTNet [73] on $\mathrm{CAS(ME)^3}$ [36]. Moreover, we find that on certain datasets, there exist sharper performance declines when scaling model from Large to Huge, impressing the overfitting conclusions drawn from CEA task.
+
+# 4.3. Ablation Studies
+
+Influence of Dual Masking & Improved Modality Encoder. Tab. 4 illustrates the influence of our audio-visual dual masking strategy and improved modality encoder on AVFA performance. Specifically, we employ AVF-MAE++ (B) to faithfully compare with the audio-visual encoder-only masking strategy and vanilla ViT [17] of HiCMAE-B [60] on the VoxCeleb2-dev [15] pre-training dataset utilizing 100 epochs. We can determine that both our new dual masking strategy and the introduced modality encoder make positive difference on the computational efficiency, exhibiting $1.46 \times$ speedup with competitive performance.
+
+Evaluation on components of IAV-CL Module. We evaluate the effectiveness of the DiER Units and HAFE Layer in IAV-CL Module using AVF-MAE++ (B), as displayed in Tab. 5. We conduct pre-training on the built hybrid dataset and further fine-tune models on IEMOCAP [4]. Note that when conducting ablative test on HAFE Layer, we deploy the original fusion modules of HiCMAE [60] to construct the hierarchical integration manner. From Tab. 5, we conclude that the coupling use of DiER Units and HAFE Layer leads to the highest improvement, indicating their effectiveness in correlations capture of intra- and inter-modalities.
+
+Ablation Study on the Number of DiER Units. To determine the optimal stacked number of the DiER Units, we conduct ablation studies at different number using AVF-
+
+Table 5. Ablation study on the components of IAV-CL Module.
+
+| Stacked Number | = 1 | = 2 | = 4 |
| UAR | WAR | UAR | WAR | UAR | WAR |
| MAFW | 43.07 | 56.83 | 43.22 | 57.69 | 43.14 | 57.05 |
| MER24-T&V | 61.57 | 69.98 | 62.46 | 71.09 | 62.11 | 70.83 |
+
+Table 6. Ablation study on the stacked number of DiER Units.
+
+| Method | Pre-training Dataset | MAFW | MER24-T&V |
| UAR | WAR | WAR | WA-F1 |
| AVF-MAE++ (B) | VoxCeleb2-dev | 42.80 | 56.64 | 70.93 | 70.51 |
| AVF-MAE++ (B) | Unlabeled Hybrid | 42.96 | 57.02 | 71.40 | 70.72 |
| ΔMetrics | - | + 0.16% | + 0.38% | + 0.47% | + 0.21% |
| AVF-MAE++ (L) | VoxCeleb2-dev | 42.67 | 57.01 | 70.21 | 69.02 |
| AVF-MAE++ (L) | Unlabeled Hybrid | 43.22 | 57.69 | 71.09 | 70.32 |
| ΔMetrics | - | + 0.55% | + 0.68% | + 0.88% | + 1.30% |
| AVF-MAE++ (H) | VoxCeleb2-dev | 43.59 | 57.22 | 70.45 | 69.42 |
| AVF-MAE++ (H) | Unlabeled Hybrid | 44.02 | 57.79 | 71.23 | 70.41 |
| ΔMetrics | - | + 0.43% | + 0.57% | + 0.78% | + 0.99% |
+
+Table 7. Ablation comparisons on the pre-training data scaling.
+
+
+Figure 3. Ablation explorations on the progressive training.
+
+$\mathrm{MAE}++$ (L), as presented in Tab. 6. The results indicate that the stacked number is not directly proportional to performance gains, as too many units lead to overly dense interactions, resulting in increased complexity and instability.
+
+Effectiveness on Data Scaling. As shown in Tab. 7, we assess the effects of pre-training data scaling on AVF-MAE++ using VoxCeleb2-dev [15] and our unlabeled hybrid dataset. We figure out that data scaling consistently boosts performance across all the metrics, emphasizing the importance of data size and diversity for AVFA mask autoencoding.
+
+Contribution of the PSI Strategy. We investigate the contribution of our introduced PSI strategy, as illustrated in Fig. 3. The outcomes indicate that AVF-MAE++ demonstrates superior performance, highlighting its effectiveness in smooth adaptation from pre-training to fine-tuning.
+
+# 5. Conclusion and Discussions
+
+In this paper, we aim to investigate the scaling properties of audio-visual MAE for AVFA. Thanks to our core designs of dual masking strategy, model architecture, and progressive training pipeline, we are able to successfully train the first hundred-million audio-visual MAE denoted AVFMAE++ for affective computing domain. Extensive experiments across 17 datasets verify the superiority of our models. This work emphasizes that audio-visual masked autoencoders are scalable and general AVFA representation learners.
+
+Despite promising results, overfitting on small datasets remains a clear bottleneck, and performance seems to saturate on certain datasets as capacity grows. Moreover, our data scaling is limited compared to general domains [78], leaving pre-training on amplified AVFA data unexplored.
+
+# Acknowledgement
+
+This work was supported in part by the National Natural Science Foundation of China (Grants 62472348 and U21B6001), the Aviation Science Foundation (Grants 2023M071070002 and 2024M071070001), the Key Research and Development Program of Shaanxi (Grants 2023-YBGY-230 and 2024GX-YBXM-533), the Innovation Capability Support Plan of Shaanxi (Grant 2022PT-33), the Xi'an Science and Technology Plan Key Industrial Chain Technology Research Project (Grant 23ZDCYJSGG0007), the Xi'an Science and Technology Plan Key Industrial Chain and Core Technology Research Project (Grant 23LLRH0022), and the Qinchuangyuan Construction of Two Chain Integration Important Project (Grant 23LL-RHZDZX0006). Note that any opinions, findings, and conclusions expressed here are those of the authors and do not necessarily reflect the views of the funding agencies. Besides, the authors would like to thank Jia Zhang & Yizhuo Ma (Xi'an Jiaotong University), Xinyi Yin (Zhengzhou University) for their constructive assistance.
+
+# References
+
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+# AVQACL: A Novel Benchmark for Audio-Visual Question Answering Continual Learning
+
+Kaixuan $\mathbf{W}\mathbf{u}^{1,4}$ , Xinde $\mathbf{L}\mathbf{i}^{1,2,3,4,*}$ , Xinling $\mathbf{L}\mathbf{i}^{1,4}$ , Chuanfei $\mathbf{H}\mathbf{u}^{1,2,4}$ , Guoliang $\mathbf{W}\mathbf{u}^{1,4}$
+
+$^{1}$ School of Automation, Southeast University, Nanjing, China
+
+$^{2}$ Nanjing Center for Applied Mathematics, Nanjing, China
+
+$^{3}$ Southeast University Shenzhen Research Institute, Shenzhen, China
+
+4Key Laboratory of Measurement and Control of Complex Systems of Engineering, Ministry of Education, Nanjing, China
+
+{kaixuanwu, xindeli, xinlingli, chuanfeihu, guoliangwu}@seu.edu.cn
+
+# Abstract
+
+In this paper, a novel benchmark for audio-visual question answering continual learning (AVQACL) is introduced, aiming to study fine-grained scene understanding and spatial-temporal reasoning in videos under a continual learning setting. To facilitate this multimodal continual leaning task, we create two audio-visual question answering continual learning datasets, named Split-AVQA and Split-MUSIC-AVQA based on the AVQA and MUSIC-AVQA datasets, respectively. The experimental results suggest that the model exhibits limited cognitive and reasoning abilities and experiences catastrophic forgetting when processing three modalities simultaneously in a continuous data stream. To address above challenges, we propose a novel continual learning method that incorporates question-guided cross-modal information fusion (QCIF) to focus on question-relevant details for improved feature representation and task-specific knowledge distillation with spatial-temporal feature constraints (TKD-STFC) to preserve the spatial-temporal reasoning knowledge acquired from previous dynamic scenarios. Furthermore, a question semantic consistency constraint (QSCC) is employed to ensure that the model maintains a consistent understanding of question semantics across tasks throughout the continual learning process. Extensive experimental results on Split-AVQA and Split-MUSIC-AVQA datasets illustrate that our method achieves state-of-the-art audio-visual question answering continual learning performance. The code is available at https://github.com/kx-wu/AVQACL.
+
+# 1. Introduction
+
+Audio-Visual Question Answering (AVQA) is a complex AI task requiring systems to interpret and answer questions based on both audio and visual information from videos
+
+
+Figure 1. The illustration of an AVQA system under a continual learning setting.
+
+[20, 39]. Unlike single-modality tasks [7, 13], AVQA integrates both auditory and visual cues, facilitating a more comprehensive understanding of scenes. This capability makes AVQA particularly crucial for applications such as intelligent assistants, autonomous driving, and embodied intelligence, where seamless multimodal integration is essential [10, 24, 38, 44].
+
+However, most AVQA methods [21, 26, 40, 41] assume a static learning environment, training on fixed datasets without the capacity to adapt to new tasks or data over time. This limitation is problematic in dynamic real-world scenarios, where data is constantly evolving. Without adaptability, models risk becoming outdated and impractical to retrain from scratch due to high computational costs and overfitting risks. To address these issues, multi-modal continual learning (MCL) has emerged as a key approach. MCL combines
+
+diverse data sources, such as visual, auditory, and textual information, while retaining learned knowledge across tasks [35, 43, 46]. By preventing catastrophic forgetting, MCL enables AVQA systems to adapt to new tasks while preserving prior knowledge, enhancing resilience and flexibility in dynamic environments.
+
+To bridge the gaps between MCL and AVQA, We present AVQACL, a benchmark based on Split-AVQA and Split-MUSIC-AVQA datasets to study the challenge of learning multimodal tasks in a continual learning setting. In this setting illustrated in Fig. 1, the model initially begins with an origin model trained on Task 1 and subsequently encounters new tasks, each requiring it to learn new questions, audio-visual categories, and answer updates in a sequential manner. As the model progresses through tasks, it continuously learns new audio-visual content, adapts to evolving questions, and provides accurate answers without forgetting previously acquired knowledge. Each example displays a specific question, associated audio-visual content, and the corresponding answer, emphasizing the model's ability to adapt to diverse and evolving question-answer pairs through continual learning. We repurpose several baselines [2, 4, 18, 25, 30, 32] and introduce network for AVQA continual learning research. It is a promising that the proposed method could foster research on AVQACL with fine-grained scene understanding and spatial-temporal reasoning.
+
+Through the development of the AVQACL benchmark and analysis of our experimental results, we have identified several unique challenges within AVQACL. (1) In audio-visual question answering tasks, different questions often require attention to specific details within multimodal data. However, during continual learning, models can become distracted by irrelevant information, leading to a lack of focus on question-relevant details and compromising the quality of feature representations. (2) AVQA tasks frequently involve complex spatial-temporal information, making models vulnerable to catastrophic forgetting of previously acquired spatial-temporal reasoning knowledge such as scene transitions and event sequences when learning new tasks. This forgetting effect reduces the model's spatial-temporal reasoning ability, weakening its performance in responding to questions within dynamic scenes. (3) In continual learning settings, different question types may share similar semantic patterns or structures. When learning new tasks, models may drift from previously learned question semantics, resulting in a decline in semantic consistency.
+
+Inspired by the challenges in AVQACL, we propose a novel method comprising three key components: Question-guided Cross-modal Information Fusion (QCIF), Task-specific Knowledge Distillation with Spatial-Temporal Feature Constraints (TKD-STFC), and Question Semantic
+
+Consistency Constraint (QSCC). The QCIF module leverages the question as a guiding query to selectively extract visual and audio features, utilizing spatial-temporal attention to enhance focus on question-relevant information within each modality. TKD-STFC addresses the challenge of preserving critical knowledge from prior tasks while learning new information in a continual learning framework; it enforces spatial-temporal consistency by distilling knowledge from previous tasks and minimizing feature discrepancies between the old and new models. Finally, QSCC maintains consistent semantic representation of the question across tasks, mitigating catastrophic forgetting and enhancing stability in question understanding as tasks evolve. Together, these components enable our model to perform robustly in cross-modal fusion, spatial-temporal reasoning, and semantic stability, advancing the effectiveness of continual learning in audio-visual question answering. We conduct experiments on two newly created datasets to assess the effectiveness of our method in AVQACL. Experimental results demonstrate that our proposed method achieves state-of-the-art performance in audio-visual question answering continual learning on both datasets.
+
+In summary, our work makes three key contributions: (1) We introduce a novel benchmark based on Split-AVQA and Split-MUSIC-AVQA to bridge multi-modal continual learning and audio-visual question answering. This benchmark tackles challenges in fine-grained scene understanding and spatial-temporal reasoning, advancing research in audio-visual question answering for continual learning. (2) We propose a novel approach for AVQACL that integrates question-guided cross-modal information fusion to emphasize the most relevant details for better feature representation. Additionally, we incorporate task-specific knowledge distillation with spatial-temporal feature constraints to retain spatial-temporal reasoning knowledge from previous dynamic scenarios. Furthermore, we apply a question semantic consistency constraint, ensuring that the model consistently understands the semantics of the question across different tasks throughout the continual learning process. (3) Extensive experiments including six re-purposed, representative continual learning methods on the Split-AVQA and Split-MUSIC-AVQA datasets, demonstrate that our method achieves the state-of-the-art performance in audio-visual question answering for continual learning, underscoring the effectiveness of our approach.
+
+# 2. Related works
+
+# 2.1. Audio-Visual Question Answering
+
+The field of Audio-Visual Question Answering (AVQA) has rapidly evolved, driven by the need for AI systems that can effectively integrate auditory and visual information to understand complex video content [1, 3, 21, 26, 31]. Re
+
+
+Figure 2. The proposed AVQACL setting, which is divided into Standard Train and Standard Test phases.
+
+cently, audio-visual question answering (AVQA) has advanced through new datasets and models designed for complex cross-modal reasoning. Several methods [20, 39] then focused on integrating audio-visual cues in real-world and musical contexts, respectively. These datasets spurred the development of architectures for multi-level reasoning and advanced frameworks [21], enhancing alignment and attention-based spatial-temporal selection. Together, these developments illustrate the field's progress toward a robust understanding of complex multimodal scenarios, setting a foundation for future AVQA applications that demand sophisticated reasoning capabilities and real-world generalizability [12, 19, 22, 40]. This work investigates audio-visual question answering in a continual learning setting, where the model incrementally learns from new tasks.
+
+# 2.2. Unimodal Continual Learning
+
+Unimodal Continual Learning (UCL) has seen various methods aimed at addressing the challenge of retaining knowledge while learning new tasks [23, 37]. Parameter Regularization method [4, 5, 18, 25], involves evaluating the importance of model parameters, assigning higher importance to certain weights to protect them during updates. This enables selective updating, allowing less important parameters to be modified while preserving the core knowledge embedded in significant parameters.Knowledge Distillation [9, 11, 33, 42] is another commonly used method, which helps to maintain previously learned information by aligning the current model's outputs or feature representations with those of an earlier version. This alignment can take the form of minimizing distances between feature spaces or reducing divergence between probability distributions, effectively retaining learned knowledge during continual learning. In Memory Replay methods
+
+[2, 6, 8, 27, 32], a small buffer stores samples from prior tasks, which the model replays to prevent forgetting.
+
+# 2.3. Multimodal Continual Learning
+
+Traditional continual learning primarily addresses unimodal data, such as images, with models learning incrementally across tasks. Extending this to multimodal data, particularly audio-visual, introduces added complexity due to the synchronization and cross-modal dependencies. A major challenge in multimodal continual learning (MCL) is retaining knowledge from both modalities while adapting to new tasks, as catastrophic forgetting is exacerbated by these intricate interdependencies [28, 35, 46]. To tackle this, recent AV-CIL [30] approaches include dual audio-visual similarity constraints and visual attention distillation for maintaining cross-modal consistency. The CIGN [28] uses audio-visual class tokens and distillation to preserve class-specific knowledge, while the HAD [46] framework leverages segment-wise augmentations to retain both low and high level features. And the CavRL method [45] further improves transferability with memory buffers and contrastive distillation. Video-based benchmarks like vCLIMB [35] and PIVOT [36] add temporal consistency, with PIVOT using prompt mechanisms for video tasks. The VQACL [43] framework introduces a dual-level structure to manage evolving questions and visual content, supporting generalization in dynamic multimedia settings.
+
+# 3. AVQA Continual Learning Benchmark
+
+# 3.1. Problem Definition
+
+In the AVQACL learning tasks $T = \{T_{1}, T_{2}, \dots, T_{n}\}$ , our goal is to train a model $F_{\theta}$ with parameters $\theta$ that can effectively extract relevant information from audio $x^{a}$ , visual $x^{v}$ , and question text $x^{q}$ modalities within a contin-
+
+Table 1. AVQACL dataset statistics.
+
+| Dataset | Split-AVQA | Split-MUSIC-AVQA |
| Scene type | Real-life | Music |
| Video length | 10s | 60s |
| # Videos | 39,314 | 7,324 |
| # QA pairs | 41,008 | 20,774 |
| # Question types | 4 | 5 |
| # Candidates | 2135 | 40 |
+
+uous video data stream to accurately predict the answer $y$ across various types of questions. During the training process of AVQACL task $T_{t}$ , where $\mathfrak{t}$ denotes a incremental step and its corresponding training set can be denoted as $D_{t} = (x_{t,i}^{a}, x_{t,i}^{v}, x_{t,i}^{q}, y_{t,i})_{i=1}^{n_{t}}$ , where $x_{t,i}^{a}, x_{t,i}^{v}$ and $x_{t,i}^{q}$ denote the $i^{th}$ input sample's audio, visual and question text modalities respectively in $D_{t}$ , and $y_{t,i} \in A_{t}$ is the corresponding answer, where $A_{t}$ denotes the label space of task $T_{t}$ . In our settings, storing a small fixed size of exemplar memory set of data from previous answers is permitted according to [30], which is denoted as $M_{t}$ . Therefore, all accessible training data at incremental step $\mathfrak{t}$ can be denoted as $D_{t}^{m} = D_{t} \cup M_{t}$ . Thus, the training process at incremental step $\mathfrak{t}$ can be formulated as:
+
+$$
+\Theta_ {t} = \arg \min _ {\Theta_ {t - 1}} (x) \mathbb {E} _ {\left(x ^ {a}, x ^ {v}, x ^ {q}, y\right) \sim D _ {t} ^ {m}} \left[ \mathcal {L} \left(\mathcal {F} _ {\Theta_ {t - 1}} \left(x ^ {a}, x ^ {v}, x ^ {q}\right), y\right) \right] \tag {1}
+$$
+
+where $\mathcal{L}$ is the loss function between the model's outputs and the corresponding answers. After the training process on $D_{t}^{m}$ , the entire model is validated on the test set, which contains data belonging to all classes learned in previous tasks.
+
+# 3.2. Datasets and Task Setting
+
+Datasets. To benchmark this task and support our study, we selected two widely-used public datasets from the audio-visual question answering domain: AVQA [39] and MUSIC-AVQA [20], which focus on questions about visual objects, sounds, and their interactions. From these, we derived subsets named Split-AVQA and Split-MUSIC-AVQA to create the AVQACL dataset. As shown in Tab. 1, SplitAVQA consists of 39,314 ten-second videos and 41,008 question-answer pairs across four question types ("where," "which," "happening," and "come from") and 120 sound categories. To enhance the evaluation of reasoning in continual learning settings, we converted its 4-choice answering format to an open-ended one, requiring selection from 2,135 possible answers. Split-MUSIC-AVQA contains 7,324 sixty-second video clips and 20,774 question-answer pairs, representing diverse musical performances, including solos, homogeneous ensembles, and heterogeneous ensembles. It features five question types ("counting," "location," "comparative," "temporal," and "existential") across 19 templates, with open-ended answers from a
+
+set of 40 possibilities.
+
+Tasks Setting. The goal of our proposed AVQACL benchmark is to enable models to integrate text, sound, and image data from the real world, allowing for cognitive processing and reasoning similar to human continual learning, while retaining previously learned knowledge as new information is acquired. Inspired by [43], the standard training and standard testing procedures for AVQACL are illustrated in the Fig. 2. In the standard training process, we construct a continuous data stream by nesting visual, audio, and question text data. First, we divide the training data into $T$ tasks based on different question types. Then, within each language-driven task, we further divide the data into $K$ subtasks according to the categories of objects and their sounds. The total number of categories in the dataset, $C$ , is evenly divided into $M$ groups. We define $T = 4$ , $K = 6$ , $C = 120$ , $M = 20$ for Split-AVQA and $T = 5$ , $K = 11$ , $C = 22$ , $M = 2$ for Split-MUSIC-AVQA.
+
+# 3.3. Evaluation Metrics
+
+AVQACL evaluates the continual learning models and learning algorithm with two standard continual learning metrics [30], Mean Accuracy (MA) and Average Forgetting (AF). MA is the average of the testing accuracy of each audio-visual question answering task, which can be denoted as:
+
+$$
+M A = \frac {1}{T} \sum_ {t = 1} ^ {T} a _ {t} \tag {2}
+$$
+
+where $a_{t}$ denotes testing accuracy of all seen classes after completing the training on task $\mathcal{T}_t$ .
+
+AF is used to measure the extent of catastrophic forgetting over previously learned tasks, which can be denoted as:
+
+$$
+A F = \frac {1}{T - 1} \sum_ {t = 2} ^ {T} \left(\frac {1}{t - 1} \sum_ {i = 1} ^ {t - 1} \left[ \max _ {\gamma < t} \left(a _ {\gamma , i} - a _ {t, i}\right) \right]\right) \tag {3}
+$$
+
+where $T$ represents the total number of tasks, while $t$ denotes the index of the current task,ranging from the 2nd task to the $T^{th}$ task. $a_{\gamma ,i}$ is the accuracy of the model on the $i^{th}$ sample of task $\gamma$ , and $a_{t,i}$ is the performance on the $i^{th}$ sample during the current task $t$ .
+
+# 4. Proposed Method
+
+# 4.1. Overall Architecture
+
+The overall architecture of our proposed method is illustrated in Fig. 3, comprising a visual encoder, an audio encoder, a question encoder, a question-guided spatial-temporal attention module, a question-guided temporal attention module, and a classifier. The visual and audio encoders are frozen pre-trained models, while the question encoder is incrementally trained as new questions are added.
+
+
+Figure 3. The overall architecture of our proposed method, which mainly consists of Multimodal Embedding Representations, Question-guided Cross-modal Information Fusion (QCIF), Task-specific Knowledge Distillation with Spatial-Temporal Feature Constraints (TKDSTFC), and Question Semantic Consistency Constraint (QSCC).
+
+# 4.2. Multimodal Embedding Representations
+
+In the continual learning framework for audio-visual question answering, input data is processed from three modalities: audio, visual, and textual. For audio representation, each audio segment $A_{t}$ is encoded into a feature vector $f_{a}^{t}$ using a pre-trained VGGish model, which processes transformed audio spectrograms. The audio features are extracted offline, with the VGGish model [14] remaining frozen during this process. For visual representation, a fixed number of frames is sampled from each video segment, and a pre-trained ResNet-18 model [15] extracts visual feature maps $f_{v}^{t}$ for each segment. Similar to the audio features, the ResNet-18 model is used without fine-tuning to preserve the original visual representations. For textual representation, an LSTM encoder is utilized to process the input question text, generating a feature vector $f_{q}$ from the final hidden state. The question encoder is trained from scratch to ensure effective capture of the question's semantic features, optimized for downstream tasks in the continual learning setup.
+
+# 4.3. Question-guided Cross-modal Information Fusion
+
+In our proposed AVQACL, audio and video data often contain substantial amounts of background information unrelated to the question. This irrelevant information can interfere with the model's ability to extract essential details. To address these challenges, we propose the Question-guided Cross-modal Information Fusion (QCIF) module,
+
+which leverages the question as a guiding query to selectively extract features from the visual and audio inputs. This approach uses attention mechanisms tailored to spatial and temporal contexts, enabling the model to focus on question-relevant information within each modality. The fusion process can be broken down into three primary stages: spatial-temporal attention on visual features, temporal attention on audio features, and question-guided feature fusion.
+
+Spatial-Temporal Attention on Visual Features. The visual feature sequence, $V \in \mathbb{R}^{T_v \times F \times d_v}$ where $T_v$ denotes the number of frames and $F$ denotes the number of spatial visual tokens per frame, is attended by $x_q$ using a multi-head attention mechanism [34]. The question-guided attention helps focus on spatial regions within the visual input relevant to the question:
+
+$$
+V _ {a t t} = \text {M u l t i H e a d A t t e n t i o n} \left(x _ {q}, V, V\right) \tag {4}
+$$
+
+We apply a residual connection, followed by a linear transformation and layer normalization, to integrate the attention output:
+
+$$
+V _ {\text {o u t}} = \text {L a y e r N o r m} \left(V _ {\text {a t t}} + \text {D r o p o u t} \left(\operatorname {R e L U} \left(W _ {v} V _ {\text {a t t}}\right)\right)\right) \tag {5}
+$$
+
+where $W_{v}$ denotes a learnable weight matrix used to perform the linear transformation on $V_{\mathrm{att}}$ .
+
+Temporal Attention on Audio Features. Similarly, we apply question-guided attention on the audio feature sequence $A \in \mathbb{R}^{T_a \times d_a}$ , where $T_a$ denotes the number of audio tokens.
+
+This attention enables temporal alignment with question-
+
+relevant sounds:
+
+$$
+A _ {a t t} = \text {M u l t i H e a d A t t e n t i o n} \left(x _ {q}, A, A\right) \tag {6}
+$$
+
+We then apply a residual connection, followed by a linear transformation and layer normalization:
+
+$$
+A _ {\text {o u t}} = \text {L a y e r N o r m} \left(A _ {\text {a t t}} + \text {D r o p o u t} \left(\operatorname {R e L U} \left(W _ {a} A _ {\text {a t t}}\right)\right)\right) \tag {7}
+$$
+
+where $W_{a}$ denotes a learnable weight matrix used to perform the linear transformation on $A_{\mathrm{att}}$ .
+
+Question-guided Feature Fusion. After obtaining the attended visual and audio features, we concatenate them and pass them through a non-linear transformation:
+
+$$
+f = \operatorname {T a n h} ([ A _ {\text {o u t}}; V _ {\text {o u t}} ]) \tag {8}
+$$
+
+This fused feature vector $f$ , is then combined with the question feature $x_{q}$ through element-wise multiplication, emphasizing the question-relevant aspects:
+
+$$
+f _ {\text {c o m b i n e d}} = \operatorname {T a n h} (f \odot x _ {q}) \tag {9}
+$$
+
+Finally, this combined feature vector $f_{\text{combined}}$ serves as the enriched cross-modal representation for downstream reasoning tasks. This fusion mechanism enhances the model's ability to focus on question-relevant aspects across modalities, improving the alignment between question intent and multimodal content.
+
+# 4.4. Task-specific Knowledge Distillation with Spatial-Temporal Feature Constraints
+
+In our proposed task-specific knowledge distillation with spatial-temporal feature constraints (TKD-STFC), we tackle the challenge of preserving essential knowledge from prior tasks while simultaneously learning new information within a continual learning framework. The primary goal of TKD-STFC is to maintain the spatial-temporal reasoning capabilities developed during previous tasks by distilling relevant knowledge from past experiences and ensuring consistent feature representations over time and space. Task-specific Knowledge Distillation (TKD) [30] is a technique often used in continual learning involving minimizing the difference between the outputs of the old and new models. The Kullback-Leibler divergence is employed to measure similarity in our proposed method. The Spatial-Temporal Feature Constraints (STFC) are defined to measure and minimize the differences in spatial-temporal feature changes between the new model and the old model, ensuring consistency in how the model interprets spatial and temporal variations over time. STFC utilizes a set of spatial-temporal constraints, which calculates feature discrepancies over time and space between the current and prior model states. The $\mathcal{L}_{STFC}$ consists of three components: temporal audio distance loss $(\mathcal{L}_{TA})$ , which measures the discrepancy between the current and old audio features to preserve temporal audio patterns across tasks; temporal visual
+
+distance loss $(\mathcal{L}_{TV})$ , which ensures temporal consistency of visual features; and spatial visual distance loss $(\mathcal{L}_{SV})$ , which addresses spatial consistency by aligning spatial feature changes in visual data, thus retaining spatial structural knowledge across tasks. Let $f^{new}$ and $f^{old}$ denote the new and old feature tensors, respectively. These components are combined in the unified loss function $\mathcal{L}_d$ , defined as:
+
+$$
+\mathcal {L} _ {d} = \frac {1}{| \mathcal {I} _ {d} |} \sum_ {i \in \mathcal {I} _ {d}} \left(\triangle_ {d} f _ {i} ^ {\text {n e w}} - \triangle_ {d} f _ {i} ^ {\text {o l d}}\right) ^ {2} \tag {10}
+$$
+
+where $\triangle_{d}f_{i} = f_{i + \delta_{d}} - f_{i}$ is the difference of features along dimension d at index i. $\delta_d$ is a unit step in dimension $d$ . $\mathcal{I}_d$ is the set of valid indices where the differences are computed along dimension $d$ . $|\mathcal{I}_d|$ the total number of such indices. The $\mathcal{L}_{STFC}$ combines the three components, scaled by a weighting coefficient $\lambda_{STFC}$ :
+
+$$
+\mathcal {L} _ {S T F C} = \lambda_ {S T F C} \left(\mathcal {L} _ {T A} + \mathcal {L} _ {T V} + \mathcal {L} _ {S V}\right) \tag {11}
+$$
+
+The overall $\mathcal{L}_{TKD - STFC}$ expressed as follows combines $\mathcal{L}_{TKD}$ and $\mathcal{L}_{STFC}$ , ensuring that the model retains previously learned task-specific knowledge while acquiring new information in a manner that maintains spatial-temporal consistency across tasks. This combined loss helps the model perform continual learning without sacrificing the reasoning capabilities developed in earlier tasks.
+
+$$
+\mathcal {L} _ {T K D - S T F C} = \mathcal {L} _ {T K D} + \mathcal {L} _ {S T F C} \tag {12}
+$$
+
+# 4.5. Question Semantic Consistency Constraint
+
+The question semantic consistency constraint (QSCC) is designed to ensure that the semantic features of a given question remain consistent across different tasks or models. In a continual learning setup, this consistency helps to prevent catastrophic forgetting, which occurs when a model forgets previously learned knowledge while learning new tasks. By enforcing consistency in the semantic understanding of questions over time, the QSCC module aids in knowledge retention and stability. The $\mathcal{L}_{QSCC}$ is calculated using cosine similarity between the current question features and the features from the previous task. By minimizing the difference between the two sets of features, the model is encouraged to maintain consistency in how it understands and represents the same question across tasks. The $\mathcal{L}_{QSCC}$ is then defined as:
+
+$$
+\mathcal {L} _ {Q S C C} = 1 - \frac {1}{N} \sum_ {i = 1} ^ {N} \cos_ {-} \operatorname {s i m} \left(q _ {\text {n e w}} ^ {i}, q _ {\text {o l d}} ^ {i}\right) \tag {13}
+$$
+
+where $N$ is the number of question instances, $q_{new}^{i}$ and $q_{old}^{i}$ represent the $i^{th}$ question's feature vector at the current and previous tasks, respectively. The $\mathcal{L}_{QSCC}$ multiplied by a coefficient $\lambda_{QSCC}$ , is added to the cross-entropy loss $\mathcal{L}_{CE}$
+
+Table 2. Experimental results of various methods on the audiovisual question answering continual learning datasets, Split-AVQA and Split-MUSIC-AVQA.
+
+| Method | Split-AVQA | Split-MUSIC-AVQA |
| M | MA | AF | M | MA | AF |
| Vanilla | None | 18.34 | 40.94 | None | 28.79 | 33.17 |
| LwF | None | 21.53 | 30.49 | None | 30.93 | 30.14 |
| EWC | None | 18.89 | 40.69 | None | 28.76 | 32.58 |
| MAS | None | 24.47 | 8.91 | None | 29.33 | 31.15 |
| iCaRL | 5000 | 25.28 | 33.76 | 700 | 28.46 | 33.16 |
| SSL | 5000 | 30.50 | 2.68 | 700 | 32.16 | 28.05 |
| AV-CIL | 5000 | 27.49 | 2.91 | 700 | 31.22 | 29.65 |
| Ours | 5000 | 32.05 | 2.47 | 700 | 33.64 | 27.08 |
| Upper Bound | - | 55.42 | - | - | 65.57 | - |
+
+[16], resulting in the new classification loss with the Question Semantic Consistency Constraint. The formula is as follows:
+
+$$
+\mathcal {L} _ {C E - Q S C C} = \mathcal {L} _ {C E} + \lambda_ {Q S C C} \mathcal {L} _ {Q S C C} \tag {14}
+$$
+
+# 4.6. The Overall Objective
+
+The overall objective of our proposed method is to effectively integrate and retain knowledge across multiple tasks while preserving task-specific features. By incorporating the QCIF, TKD-STFC, and QSCC modules, we formulate the total loss function as:
+
+$$
+\mathcal {L} _ {\text {t o t a l}} = \mathcal {L} _ {\text {T K D - S T F C}} + \mathcal {L} _ {\text {C E - Q S C C}} \tag {15}
+$$
+
+# 5. Experiments
+
+# 5.1. Implementation details
+
+All experiments are conducted using PyTorch [29]. During training, the self-supervised pre-trained visual and audio encoders are kept frozen, while the remaining parts of the model are fine-tuned. For each incremental step, the number of training epochs is set to 120. The batch size is set to 128 for Split-AVQA and 64 for Split-Music-AVQA. The networks are optimized with the Adam optimizer [17], with a learning rate and weight decay of 1e-3 and 1e-4, respectively. For the Split-AVQA dataset, the memory size is set to 5000, with the weights of the loss terms $\lambda_{STFC}$ and $\lambda_{QSCC}$ set to 0.5 and 0.7, respectively. For the Split-MUSIC-AVQA dataset, these values are adjusted to 700, 0.3 and 0.9, respectively.
+
+# 5.2. Comparison and Analysis with baselines
+
+Baselines. We evaluate our proposed method against several representative and state-of-the-art continual learning approaches, including Vanilla, LwF [25], EWC [18], MAS[4], iCaRL [32], SS-IL [2], and AV-CIL [30]. Vanilla serves as the simplest incremental training strategy, in
+
+
+(a)
+
+
+(b)
+Figure 4. Fine-grained experimental results at the end of each language-driven task on (a) Split-AVQA and (b) Split-MUSIC-AVQA datasets.
+
+which the model is initialized with parameters from the previous task and then retrained on each new task without applying any constraints or specialized techniques to mitigate catastrophic forgetting. Additionally, we include results from an Upper Bound model, which assumes access to all training data from previously seen classes. To ensure fair and consistent comparisons, all baseline methods are implemented with the same backbone architecture as our proposed method, including identical configurations for the visual encoder, audio encoder, question encoder, and classifier layer.
+
+Comparison and Analysis. We present the main experimental results in Tab. 2, where it is evident that our proposed method outperforms all comparative methods, achieving the best performance overall. Specifically, on the Split-AVQA dataset, our method improves the state-of-the-art Mean Accuracy and Average Forgetting by 1.55 and 0.21, respectively. On the Split-MUSIC-AVQA dataset, our approach achieves enhancements of 1.48 and 0.97 in Mean Accuracy and Average Forgetting, respectively over the current best results. These findings underscore the effectiveness of our proposed method in continual learning for audio-visual question answering. Additionally, we provide more fine-grained results in Fig. 4(a) and 4(b), comparing our method and all baselines at the end of each language-driven task. Further analysis reveals that our approach attains the best testing accuracy in each incremental language-driven task on both datasets, with the exception of the first task.
+
+# 5.3. Ablation study
+
+Effect of Each Component. Our proposed approach comprises three key components: Question-guided Cross-modal Information Fusion (QCIF), Task-specific Knowledge Distillation with Spatial-Temporal Feature Constraints (TKD-STFC), and Question Semantic Consistency Constraint (QSCC). In this section, we conduct an ablation study by systematically removing one or more of these modules (QCIF, TKD-STFC or QSCC) across two datasets. As presented in Tab. 3, each module positively impacts the final performance, confirming the effectiveness and gener
+
+Table 3. Ablation study for our proposed method on Split-AVQA and Split-MUSIC-AVQA datasets.
+
+| QCIF | TKD-STFC | QSCC | Split-AVQA | Split-MUSIC-AVQA |
| MA | AF | MA | AF |
| × | × | × | 18.34 | 40.94 | 28.79 | 33.17 |
| ✓ | × | × | 27.97 | 3.30 | 30.39 | 29.77 |
| × | × | ✓ | 29.08 | 2.54 | 30.73 | 30.19 |
| ✓ | ✓ | × | 30.77 | 2.92 | 31.19 | 29.85 |
| ✓ | × | ✓ | 27.85 | 4.36 | 31.87 | 28.75 |
| ✓ | ✓ | ✓ | 32.05 | 2.47 | 33.64 | 27.08 |
+
+
+(a)
+
+
+(b)
+Figure 5. Parameter variation with different $\lambda_{STFC}$ and $\lambda_{QSCC}$ (a) Split-AVQA and (b) Split-MUSIC-AVQA datasets.
+
+alizability of the proposed QCIF, TKD-STFC and QSCC. Sensitive of Hyperparameter. We investigated the hyperparameters $\lambda_{STFC}$ and $\lambda_{QSCC}$ in Equations (11) and (14), respectively, that influence the performance of the proposed method on the Split-AVQA and Split-MUSIC-AVQA datasets. During model training, the values of $\lambda_{STFC}$ and $\lambda_{QSCC}$ are selected from $\{0.1, 0.3, 0.5, 0.7, 0.9\}$ . The models are trained using different parameter combinations, and the corresponding test results are shown in the Fig. 5(a) and 5(b). It can be observed that the best performance on the Split-AVQA dataset is achieved when $\lambda_{STFC}$ and $\lambda_{QSCC}$ are set to 0.5 and 0.7, while on the Split-Music-AVQA dataset, the optimal results are obtained with different values for 0.3 and 0.9. Therefore, in our experiments, we set $\lambda_{STFC}$ and $\lambda_{QSCC}$ to the values that yielded the best performance on the respective datasets.
+
+Impact of Memory Size. In this section, we investigate the impact of memory size on the performance of the proposed method. We conducted experiments with different memory sizes and present the results for the Split-AVQA and Split-MUSIC-AVQA datasets in Fig. 6(a) and 6(b), respec
+
+
+(a)
+
+
+(b)
+Figure 6. Experimental results of our proposed method under different memory size settings on (a) Split-AVQA and (b) Split-MUSIC-AVQA datasets.
+
+tively. As shown in Fig. 6(a), our model exhibits a gradual performance improvement on the Split-AVQA dataset as the memory size increases from 1000 to 5000, outperforming other replay-based methods, which highlights the effectiveness of our approach. However, on the Split-MUSIC-AVQA dataset, as the memory size increases from 600 to 1000, the performance fluctuates, as illustrated in Fig. 6(b). This suggests that as the memory size grows, our model begins to overfit, and further increases in memory size do not lead to sustained improvements in model performance.
+
+# 6. Conclusion and Limitation
+
+In this paper, we introduce a novel benchmark for audiovisual question answering continual learning to explore fine-grained scene understanding and spatial-temporal reasoning within videos under a continual learning framework. To support this multimodal continual learning task, two datasets termed Split-AVQA and Split-MUSIC-AVQA are developed based on the AVQA and MUSIC-AVQA datasets, respectively. We propose a novel continual learning approach that includes question-guided cross-modal information fusion, task-specific knowledge distillation with spatial-temporal feature constraints and question semantic consistency constraint. Extensive comparative and ablation experiments demonstrate that our method achieves state-of-the-art performance on the Split-AVQA and Split-MUSIC-AVQA datasets, establishing a robust approach to audiovisual question answering in a continual learning setting.
+
+Recently, we have observed that large multimodal models have outperformed traditional deep learning methods in the field of audio-visual question answering. However, due to limitations in computational resources, we have not explored methods for continual learning in audio-visual question answering based on large multimodal models in this paper. Therefore, we hope that this research will inspire future studies on both traditional and large multimodal models, advancing the frontiers of what is achievable in real-world applications.
+
+# 7. Acknowledgements
+
+We would like to thank the anonymous reviewers for their constructive comments. This work was co-supported by the National Natural Science Foundation of China under Grant 62233003 and 62073072, and in part by the Key Projects of Key RD Program of Jiangsu Province, China under Grant BE2020006 and Grant BE2020006-1 and in part by Shenzhen Science and Technology Program, China under Grant JCYJ20210324132202005 and JCYJ20220818101206014.
+
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+# Acc3D: Accelerating Single Image to 3D Diffusion Models via Edge Consistency Guided Score Distillation
+
+Kendong Liu1 Zhiyu Zhu1* Hui Liu2 Junhui Hou1†
+1City University of Hong Kong 2Saint Francis University {kdliu2-c, zhiyuzhu2-c}@my.cityu.edu.hk h2liu@sfu.edu.hk jh.hou@cityu.edu.hk https://acc3d-object.github.io/
+
+
+
+
+Input images
+
+
+Figure 1. Visual illustration of the generated high-quality multiview images and normal maps from a given single-view image by our Acc3D through fewer than four inference steps. $\mathbb{Q}$ Zoom in for details.
+
+
+Generated multi-view images and normal maps
+
+
+
+
+
+
+
+
+Textured mesh
+
+
+
+# Abstract
+
+We present Acc3D to tackle the challenge of accelerating the diffusion process to generate 3D models from single images. To derive high-quality reconstructions through few-step inferences, we emphasize the critical issue of regularizing the learning of score function in states of random noise. To this end, we propose edge consistency, i.e., consistent predictions across the high signal-to-noise ratio region, to enhance a pre-trained diffusion model, enabling a distillation-based refinement of the endpoint score function. Building on those distilled diffusion models, we propose an adversarial augmentation strategy to further enrich the gen
+
+eration detail and boost overall generation quality. The two modules complement each other, mutually reinforcing to elevate generative performance. Extensive experiments demonstrate that our Acc3D not only achieves over a $20 \times$ increase in computational efficiency but also yields notable quality improvements, compared to the state-of-the-arts.
+
+# 1. Introduction
+
+Single image-based 3D reconstruction stands as a pivotal domain within the realms of 3D computer vision and computer graphics [5, 19, 31, 33], boasting extensive applications in virtual reality, 3D gaming, content creation, and precision robotics. Despite humans' innate ability to perceive three-dimensional structures from a single image, the swift and accurate generation of consistent content remains a formidable challenge.
+
+Diffusion models [9] have demonstrated their strong capability in image generation and video synthesis [15],
+
+paving the way for diffusion-based 3D content creation. Various studies [10, 32, 33] have been dedicated to distilling consistent 3D representations, such as neural radiance fields (NeRF) [30] or 3D Gaussian splatting [12], from 2D image diffusion models or vision language models using the Score Distillation Sampling (SDS) loss [32]. Although these methods yield visually pleasing results, the distillation process tends to be time-intensive for generating a single shape, requires intricate parameter tuning to obtain satisfactory quality, and often faces issues with unstable convergence and quality degradation. Another stream of research [7, 25] aims to directly generate 3D geometries, such as point clouds and meshes. However, the necessity for large-scale, open-source, native 3D samples inevitably hampers the development of these methods.
+
+Recent research, exemplified by Syncdreamer [19], Wonder3D [20], MVDream [38], and Era3D [14], has focused on generating multiview-consistent images directly to facilitate single-view 3D reconstruction of diverse objects. These approaches leverage the pre-trained diffusion pipeline for single image generation to model the joint probability distribution of multiview-consistent images. By improving the multiview consistency in image generation, these methods can reconstruct 3D shapes from the produced multiview images using neural reconstruction methods [46]. To improve the accuracy of 3D object reconstruction, the diffusion frameworks used in Wonder3D and Era3D directly generate normal maps and multiview images. These are then exploited in tandem with both normal maps and multiview images to reconstruct the 3D object. However, the lengthy sampling time required for the integration of the reversed differential equation burdens all these diffusion-based multiview image generation methods. This typically involves an iterative process that progressively denoises a Gaussian noise sample into an image, emphasizing the importance of sampling acceleration.
+
+In this paper, we tackle this challenge by introducing a consistency-based endpoint score-matching mechanism to achieve the few-step generation, which focuses on enhancing the accuracy of score function in low-SNR regions. Specifically, to regularize the score function for greater accuracy, we employ consistency training techniques to enforce stable score estimation in high-SNR regions, which can act as a score corrector, refining the coarse generation from the endpoint pure noise state. We subsequently introduce an adversarial training technique to further boost the alignment of the manifold of generated samples [8], where the pre-trained diffusion model is also introduced as a discriminator to fully leverage the pre-trained geometric knowledge. Our Acc3D is composed of two main components: edge consistency-guided distillation and disentangled adversarial regularization. These two components complement each other—distillation stabilizes adversarial
+
+training, reducing the risk of mode collapse, while adversarial learning enhances the perceptual richness of the model. Working in tandem, these components create a balanced and sophisticated model that delivers both stability and detail.
+
+Comprehensive experiments show that our accelerated generative model outperforms the baseline model and most other image-to-3D diffusion models. It offers high-quality 3D content across multiple views and provides faster inference. Remarkably, even with only a few iterative steps, our accelerated model can generate high-quality multiview images from a variety of 2D images with different styles.
+
+In summary, the main contributions of this work are as follows.
+
+- we have proposed an edge consistency-based paradigm to achieve distillation-based acceleration of single imaged-to-3D diffusion models, driving generation speeds up to $20 \times$ while simultaneously elevating performance;
+- we have conducted a comprehensive analysis, incorporating both intuitive and theoretical manners to ensure the technical soundness of the proposed method; and
+- we have carried out extensive experiments to demonstrate the performance of the proposed algorithm on both synthetic and real datasets.
+
+# 2. Related Work
+
+Image-to-3D Generative Models. Diffusion models [9] have achieved substantial success in 2D image generation, prompting various efforts to extend pre-trained 2D diffusion models to 3D generation. DreamFusion [32] marks a pioneering endeavor in distilling a 2D image generation model to craft 3D content from a single text prompt. Building upon this groundwork, Magic3d [42] generates 3D shapes from single images, refining the 3D representation for each instance. These methods [27, 33, 44, 48] commonly employ the SDS loss to guide the optimization of their 3D representations, such as NeRF, mesh or Gaussian Splatting. Notably, NVS-Solver [28] utilizes video diffusion models integrated with data manifold constraints to directly generate consistent multi-views for both static and dynamic scenes.
+
+In order to produce 3D content without the necessity of training each sample, numerous existing studies [3, 14, 17, 19, 20, 37, 38, 49] directly generate multiview images from a single-view image. These image-to-3D diffusion models, trained on a large-scale 3D object dataset [4], exhibit impressive generalization capabilities. Syncdreamer [19] synchronizes the intermediate states of multiview images at every step of the reverse process through a 3D-aware fusion. MVDream [38] introduces self-attention into multiview images in order to improve consistency. Wonder3D [20] generates both multiview normal maps and the corresponding images under a cross-domain self-attention mechanism. Following Wonder3D, Era3D [14] implements a camera prediction module to alleviate image shape distortions and
+
+
+Figure 2. Overview of our Acc3D. The training pipeline unfolds in two core components: edge consistency-guided distillation and adversarial training. Each component bolsters the other's advantages—the distillation procedure stabilizes adversarial training, mitigating the risk of mode collapse, while adversarial learning can enhance perceptual richness. Collectively, these elements craft a balanced, refined model that excels in both stability and detail.
+
+increases the image resolution up to $512 \times 512$ . While these image-to-3D models typically demand a long inference time, our accelerated generative model stands in contrast. It can generate high-quality multiview images and normal maps with fewer iterative processes.
+
+Diffusion Model Acceleration. The iterative process of progressive denoising is a key characteristic of diffusion models, making the acceleration of the sampling process a significant area of interest [24]. Several studies [18, 26, 39, 40, 45] have focused on direct noise-to-data mapping with the objective of generating high-quality images in a single step. The study by Song et al. [40] introduces a consistency model that condenses the diffusion model process to a single step, training a one-step model to emulate the multi-step outcomes of the original model. Liu et al. [18], on the other hand, aims to keep the image generation trajectory as linear as possible between the final and current points.
+
+Generative Adversarial Networks. Several recent studies [13, 34, 35, 47, 51, 52] have adopted a generative adversarial training approach to maintain and boost the outcomes of accelerated diffusion models. Notably, [47] incorporates feedback from the discriminator by backpropagating it through the forward diffusion chain. The length of this chain is adaptively adjusted to strike a balance between noise and data levels. Kim et al. [13] combined GANs and denoising score matching loss to improve overall performance. Sauer et al. [34, 35] used the pre-trained diffusion model as the discriminator and updated the parameters in both raw and latent space. Yin et al. [52] designed the discriminator similar to [34], minimizing the difference between the generator and pre-trained model by comput
+
+ing the KL divergence of two score functions. Despite the abundance of methods aimed at achieving stable adversarial training, GANs are still prone to issues such as model collapse and unstable training, which makes scaling and adapting to different distributions challenging.
+
+# 3. Preliminary
+
+In this section, we introduce the basic knowledge of stochastic differential equation (SDE)-based formulation of diffusion models, its integrator, and consistency models.
+
+Diffusion Models. Denote by $\mathbf{X}_t$ the latent noised variable, $t\in [0,T]$ as the scalar indicating the time-stamp. Then, we can formulate the forward diffusion process as the following SDE, gradually shifting the clean image $\mathbf{X}_0$ towards a random noise $\mathbf{X}_T$ :
+
+$$
+d \mathbf {X} _ {t} = f (t) \mathbf {X} _ {t} d t + g (t) d \boldsymbol {\omega}, \tag {1}
+$$
+
+where $d\omega$ represents the standard Wiener process, with $f(t)$ signifying the drift coefficient function, and $g(t)$ denoting the diffusion coefficient function. By reversing the forward SDE given in Eq. (1), we can generate the corresponding clean latent from the easily sampled random noise. This process results in the subsequent ordinary differential equation (ODE) formulations:
+
+$$
+d \mathbf {X} _ {t} = [ f (t) \mathbf {X} _ {t} - \frac {1}{2} g ^ {2} (t) \nabla_ {\mathbf {X} _ {t}} \log p (\mathbf {X} _ {t}) ] d t, \tag {2}
+$$
+
+where $\nabla_{\mathbf{X}_t}\log p(\mathbf{X}_t)$ denote the data gradient, usually approximated by a learnable score function of $\mathbf{S}_{\theta}(\mathbf{X}_t)$ parameterized with $\theta$ . Consequently, the analytical solution of Eq. (2) to the arbitrary timestamp $t$ can be expressed as
+
+$$
+\mathbf {X} _ {t} = \mathbf {X} _ {T} + \int_ {T} ^ {t} \frac {d \mathbf {X} _ {t}}{d t} d t, X _ {T} \sim \mathcal {N} (\mathbf {0}, I), \tag {3}
+$$
+
+where $\mathcal{N}(\mathbf{0},I)$ denotes the standard Gaussian distribution.
+
+Integrators of Diffusion Models. To derive the generation samples from the differential equation-based diffusion models, we can calculate the integral of the reverse ODE trajectory in Eqs. (3) and (2) as $\mathbf{X}_0 = \mathbf{X}_T + \int_T^0\left[f(\mathbf{X},t) - \frac{1}{2} g^2 (t)\mathbf{S}_\theta (\mathbf{X}_t)\right]dt.$ Based on the semi-linear property of the diffusion models, DPM-Solver [22, 23] gives an exact solution as
+
+$$
+\mathbf {X} _ {t - \Delta t} = \frac {\alpha_ {t - \Delta t}}{\alpha_ {t}} \mathbf {X} _ {t} - \alpha_ {t - \Delta t} \int_ {\lambda_ {t}} ^ {\lambda_ {t - \Delta t}} e ^ {- \lambda} \boldsymbol {\epsilon} _ {\boldsymbol {\theta}} (\mathbf {X} _ {\tau}, \tau) d \lambda , \tag {4}
+$$
+
+where $\lambda := \log \left(\frac{\alpha_t}{\sigma_t}\right)$ represents the log-SNR (Signal-to-Noise Ratio); $\epsilon_{\theta}(\cdot)$ indicates the noise estimation neural network. By computing this integral using the Taylor series, we can finally derive the reverse diffusion results.
+
+Consistency Models are introduced to train diffusion models that can consistently estimate high-quality samples from different noise levels [21, 39, 40]. Specifically, the consistency model can be parameterized as
+
+$$
+\mathcal {F} _ {\boldsymbol {\theta}} \left(\mathbf {X} _ {t}, t\right) = \mathbf {c} _ {k} (t) \mathbf {X} _ {t} + \mathbf {c} _ {o} (t) \boldsymbol {\epsilon} _ {\boldsymbol {\theta}} \left(\mathbf {X} _ {t}, t\right), \tag {5}
+$$
+
+where $\mathbf{c}_k(\Delta t) = 1$ and $\mathbf{c}_o(\Delta t) = 0$ ( $\Delta t > 0$ and is sufficient small) to ensure the model meets the boundary condition of $\mathcal{F}_{\theta}(\mathbf{X}_0,0)\coloneqq \mathbf{X}_0$ ; and $\epsilon_{\theta}(\cdot)$ represents a learnable neural network. Note that the ODE-Solver formulation in Eq. (4) can also be treated as a special case of consistency model, only if we set $\Delta t = t$ , i.e., projecting each data point back to clean state $t = 0$ . And we utilize this formulation in the rest of our paper. Consistency models can be trained from scratch or in a distillation manner. However, both methods aim to minimize the inconsistencies of estimations between adjacent steps, i.e.,
+
+$$
+\mathcal {L} _ {c} = d \left(\mathcal {F} _ {\boldsymbol {\theta}} \left(\mathbf {X} _ {t}, t\right), \mathcal {F} _ {\boldsymbol {\theta} ^ {-}} \left(\mathbf {X} _ {t - \Delta t}, t - \Delta t\right)\right), \tag {6}
+$$
+
+where $\mathbf{X}_{t - \Delta t}$ can be derived by solving inverse steps from $\mathbf{X}_t$ using a pre-trained diffusion model or be directly interpolated with the same noise sample as $\mathbf{X}_t$ ; $\theta^{-}$ indicates to apply the stop gradient operation on the running mean of $\theta$ ; and $d(\cdot)$ represents a discrepancy measurement, e.g., Frobenius Norm [2] or LPIPS [53].
+
+# 4. Proposed Method
+
+Accurately estimating the score function is particularly challenging in states of pure random noise (i.e., the low-SNR edge). As a result, in existing diffusion-based single image-to-3D models, the few-step reverse process suffers from accumulated errors in the score function, leading to imprecise results at the final stage of denoising and significantly degrading generation performance. To address this issue, we propose Acc3D, which progressively improves the estimation of the score function at the endpoint (low-SNR side) during training, thus enhancing generative per
+
+
+Figure 3. Illustration of the progressive score matching by our edge consistency distillation, in a data manifold view, where $\mathcal{M}_t$ indicates the data manifold with the timestamp $t$ , e.g., $\mathcal{M}_T$ and $\mathcal{M}_0$ represent the manifolds of pure noise and clean samples, respectively; $\mathbf{X}_{0|T}$ represents the few-step estimation of the clean sample from Gaussian noise $\mathbf{X}_T$ ; $\widetilde{\mathbf{X}}_0$ represents a relatively accurate training target of $\mathbf{X}_{0|T}$ , refined by the edge consistency region; and $\mathcal{E}(\cdot)$ is the generation error, e.g., distance between its corresponding manifold surface. (a) shows the single-step reverse trajectory by the endpoint (pure noise) score function; (b) represents the noised latent interpolation using noise $\mathbf{X}_T$ and $\mathbf{X}_{0|T}$ ; and (c) indicates the score estimation in the region with consistency characteristic. The left subfigure illustrates that before being adapted by the proposed strategy. The right subfigure shows that after being trained by our method, the error of the score function at the initial pure noise state is gradually decreased as $\mathcal{E}(\mathbf{X}_{0|T}) > \mathcal{E}(\mathbf{X}_{0|T}')$ . It indicates that the result $\mathbf{X}_{0|T}$ can gradually approach the data manifold.
+
+formance in a few-step generation. To be specific, we propose an edge consistency model as a score corrector, enabling regularization and distillation for enhanced accuracy of score estimation at endpoints, as outlined in Sec. 4.1. Building on these insights, we introduce an adversarial regularization process in Sec. 4.2, aimed at further minimizing the discrepancy between generated and real samples. These two modules work in synergy, strengthening each other to improve generative performance.
+
+# 4.1. Edge Consistency-guided Distillation
+
+In this section, we propose edge consistency-guided distillation to reduce integral errors in the one-step inference outcomes of diffusion models.
+
+Technically, let $\mathbf{X}_{0|T}$ be the one-step coarse generation result from noisy latent at timestamp $T$ to 0 through the first-order approximation of ODE-Solver in Eq. (4), written as
+
+$$
+\mathbf {X} _ {0 \mid T} = \mathcal {F} _ {\boldsymbol {\theta} _ {G}} \left(\mathbf {X} _ {T}, T\right), \tag {7}
+$$
+
+where $\theta_{G}$ represents the parameters of the generator. Let $\mathbf{X}_0^*$ be the on-manifold sample corresponding to $\mathbf{X}_{0|T}$ , and $\mathcal{E}(\mathbf{X}_{0|T}) = \| \mathbf{X}_{0|T} - \mathbf{X}_0^*\| _F$ the error between $\mathbf{X}_{0|T}$ and $\mathbf{X}_0^*$ , as depicted on the left side of Fig. 3. Effectively and accurately minimizing the value of $\mathcal{E}$ thus becomes
+
+the paramount objective to improve the quality of $\mathbf{X}_{0|T}$ . However, obtaining $\mathbf{X}_0^*$ directly is challenging or even intractable: (1) taking the clean image $\mathbf{X}_0$ as $\mathbf{X}_0^*$ causes the model to predict blurry values, approximating a weighted average of $\mathbf{X}_0^*$ , since multiple $\mathbf{X}_0^*$ can be denoised by the diffusion model to produce the same noise; and (2) preparing the noise- $\mathbf{X}_0^*$ pairs by generating the entire training dataset from noise is a computationally intensive process. Thus, instead of directly deriving the sample $\mathbf{X}_0^*$ , we draw inspiration from the reward lifting process in reinforcement learning and propose to regularize $\mathbf{X}_{0|T}$ to approach a feasible sample $\widetilde{\mathbf{X}}_0$ with a reduced error, i.e., $\mathcal{E}(\widetilde{\mathbf{X}}_0) < \mathcal{E}(\mathbf{X}_{0|T})$ . With the progression of model iterations, the sample $\widetilde{\mathbf{X}}_0$ is expected to gradually improve to be closer to the data manifold surface $\mathcal{M}_0$ , while the coarse estimation $\mathbf{X}_{0|T}$ steadily approaches $\widetilde{\mathbf{X}}_0$ , leading to continuous refinement. Such a process is intuitively depicted in the right sub-figure of Fig. 3.
+
+Building on this progressive refinement intuition, the focus shifts to obtaining an accurate sample $\widetilde{\mathbf{X}}_0$ . Leveraging the consistency model's ability to generate high-quality outputs directly from the latent space with varying noise levels, we train our accelerated model with consistency constraints in Eq. (6) within the edge region (i.e., the region with high SNR), which we term "edge consistency." The accelerated model is trained to generate the refined estimation $\widetilde{\mathbf{X}}_0$ under the guidance of edge consistency constraints. As $\widetilde{\mathbf{X}}_0$ experiences the additional denoising step, it becomes more accurate and closer to $\mathbf{X}_0^*$ compared to the coarse estimation $\mathbf{X}_{0|T}$ . Specifically, the feasible refined estimation $\widetilde{\mathbf{X}}_0$ is computed as follows:
+
+$$
+\widetilde {\mathbf {X}} _ {0} = \mathcal {F} _ {\boldsymbol {\theta} _ {G} ^ {-}} \left(\mathbf {X} _ {t | 0, T}, t\right), \tag {8}
+$$
+
+where $\mathbf{X}_{t|0,T}$ denotes the forward diffusion process to evolve $\mathbf{X}_{0|T}$ to timestamp $t$ using the initial noise $\mathbf{X}_T$ . Here we utilize the same noise of $\mathbf{X}_T$ to keep the correspondence of data points between the noise and data manifolds. Through distilling the $\mathbf{X}_{0|T}$ , we can progressively correct the coarse estimation to approach the more accurate sample $\widetilde{\mathbf{X}}_0$ , i.e.,
+
+$$
+\mathcal {L} _ {d} = d \left(\widetilde {\mathbf {X}} _ {0}, \mathbf {X} _ {0 | T}\right). \tag {9}
+$$
+
+Distilling the coarse estimation with consistency guidance enhances the accuracy of the score function in the one-step accelerated model, ultimately facilitating the generation of high-quality samples.
+
+Remark. We are not aimed at devising novel consistency training techniques. Instead, we utilize consistency constraints to train the high-SNR edge region as an effective refinement tool to guide the learning of the score function in the pure noise state (endpoint), which can give reasonable regularization and preserve generation diversity. Our edge consistency-guided score distillation method strategi-
+
+Algorithm 1 Training Pipeline of the Proposed Algorithm
+Input: Pre-trained diffusion model parameterized with $\theta$ ; training dataset $S$ ; number of iterations $K$ ; learning rate $\eta_{G}$ and $\eta_{D}$ .
+Output: Optimized generation model parameters $\theta_{G}^{*}$
+1: $\theta_{G} \gets \theta$ ▷ Initialize $G$ from pre-trained model
+2: Initialize discriminator $\theta_{D}$ randomly.
+3: for $k = 1$ to $K$ do
+4: Sample data $\mathbf{X}_0$ from $S$ , draw gaussian noise $\epsilon \sim \mathcal{N}(0, \mathbf{I})$ , draw gaussian noise $\mathbf{X}_T \sim \mathcal{N}(0, \mathbf{I})$
+5: Sample timestep $t \sim \mathcal{U}(0, N)$ where $N < T$ and interval $\Delta t \sim \mathcal{U}(0, \delta]$ ▷ sample $t$ and $\Delta t$ for edge consistency
+6: Interpolate noised latent: $\mathbf{X}_t = \alpha_t \mathbf{X}_0 + \sigma_t \epsilon$ and corresponding $\mathbf{X}_{t - \Delta t} = \alpha_{t - \Delta t} \mathbf{X}_0 + \sigma_{t - \Delta t} \epsilon$
+7: Compute edge consistency loss $\mathcal{L}_c$ Eq. (6)
+8: Calculate coarse target using Eq. (7)
+9: Calculate refined target $\widetilde{\mathbf{X}}_0$ using Eq. (8)
+10: Compute score distillation loss $\mathcal{L}_d$ using Eq. (9)
+11: Evaluate adversarial loss $\mathcal{L}_{GAN}$ using Eq. (10)
+12: Update $G$ : $\theta_{G} \gets \theta_{G} - \eta_{G} \nabla_{\theta_{G}} (\mathcal{L}_{c} + \mathcal{L}_{d} + \mathcal{L}_{GAN})$
+13: Update $D$ : $\theta_{D} \gets \theta_{D} + \eta_{D} \nabla_{\theta_{D}} \mathcal{L}_{GAN}$
+14: return $\theta_{G}^{*}$
+
+cally avoids consistency regularization in low-SNR challenging regions, potentially reducing the learning burden and thus enhancing generative performance. See the results in Table 3 for the advantage of our edge consistency over the traditional consistency model that applies consistency regularization to the entire region. We also refer readers to Sec. A of the Supplementary Material for a detailed theoretical analysis.
+
+# 4.2. Disentangled Adversarial Regularization
+
+To further calibrate the distribution of the generated data, in this section, we introduce the adversarial training technique to directly measure the error of generation by a learnable discriminator [36]. As shown in Fig. 2, to leverage the pre-trained geometric knowledge in the diffusion model, we utilize the pre-trained diffusion model as the discriminator. However, due to the huge distribution gap between the geometric (normal) and texture components, in this process, we separate the discriminative learning processes via introducing a dual-discriminator, as shown in Fig. 2. Moreover, the adversarial learning objective can be formulated as
+
+$$
+\mathcal {L} _ {G A N} = \mathcal {D} _ {\boldsymbol {\theta} _ {D}} \left(\mathcal {F} _ {\boldsymbol {\theta} _ {G}} \left(\mathbf {X} _ {T}, T\right)\right) - \mathcal {D} _ {\boldsymbol {\theta} _ {D}} \left(\mathbf {X} ^ {*}\right), \tag {10}
+$$
+
+where $\theta_{\mathcal{G}}$ and $\theta_{\mathcal{D}}$ are the network parameters of the generator and discriminator, respectively, $\mathcal{F}_{\theta_G}(\mathbf{X}_T,T) = \mathbf{X}_{0|T}$ and $\mathbf{X}^*$ indicates the real images and normal.
+
+Remark. Decoupling the learning of geometry and tex
+
+
+Figure 4. Visual comparisons of our Acc3D, Era3D [14], and Wonder3D [20] on the GSO [6] dataset. For each sample, we provide the generated view, normal map, and reconstructed 3D mesh, displayed from left to right, respectively.
+
+ture information is a simple yet effective strategy that enhances the adversarial training process. We also want to highlight that while leveraging adversarial training can significantly enhance generative capabilities, without robust guidance—such as our edge consistency-guided progressive distillation detailed in Sec. 4.1—adversarial learning is prone to instability and mode collapse, as demonstrated in the ablation studies outlined in Table 3 and Fig. 7. In essence, the decoupled adversarial regularization and edge consistency complement each other, mutually reinforcing to elevate generative performance.
+
+In all, Algorithm 1 summarizes the training pipeline of the proposed method.
+
+# 5. Experiments
+
+# 5.1. Experimental Settings
+
+Dataset. Our model was trained on the Objaverse [4] dataset. We have aligned our training dataset with that of Wonder3D [20], which includes approximately 35,000 objects. We prepared our rendered multiview images and normal maps with Blender protocols. The rendered results consist of six views, all adjusted to the same scale as Era3D, including the front, back, left, right, front-right, and front-left views. For the evaluation dataset, we adopt the Google Scanned Object dataset, following prior works [19, 20]. For the quantitative evaluation, we initially rendered the input image at a resolution of $512 \times 512$ , subsequently obtaining multiview results and 3D assets.
+
+Evaluation Metrics. We evaluated our Acc3D from multiple perspectives, including the quality of novel view synthesis and the consistency of 3D reconstruction. Following Liu et al. [19], we used common metrics for image quality assessment to evaluate the performance of generated multiview outputs, such as PSNR, LPIPS, and SSIM. Additionally, we utilize more unpaired and perceptual scores, e.g., MUSIQ, CLIPIQA and MANIQA, to validate the performance of our model. For single-view 3D reconstruction,
+
+Table 1. Quantitative comparison of different methods for single view reconstruction. The best and second-best results are highlighted in bold and underlined, respectively.
+
+| Metrics | Ze.123 [17] | Sync. [19] | Wo.3D [20] | Era3D [14] | One23 [16] | Acc3D Ours | Acc3D Ours |
| NFE ↓ | 50 | 50 | 40 | 40 | 50 | 2 | 4 |
| GSO Dataset [6] | | |
| MUSIQ ↑ | 60.39 | 64.46 | 58.19 | 63.64 | 61.79 | 67.85 | 69.26 |
| CLIPQA ↑ | 0.48 | 0.52 | 0.45 | 0.53 | 0.43 | 0.62 | 0.65 |
| MANIQA ↑ | 0.56 | 0.63 | 0.55 | 0.42 | 0.54 | 0.59 | 0.64 |
| DTC Dataset [29] | | |
| PSNR ↑ | 17.84 | 22.31 | 23.02 | 23.36 | 16.01 | 23.06 | 24.01 |
| SSIM ↑ | 0.78 | 0.24 | 0.86 | 0.87 | 0.75 | 0.87 | 0.88 |
| LPIPS ↓ | 0.25 | 0.10 | 0.14 | 0.14 | 0.35 | 0.14 | 0.12 |
| MUSIQ ↑ | 58.15 | 56.67 | 55.24 | 60.13 | 59.39 | 64.46 | 65.52 |
| CLIPQA ↑ | 0.51 | 0.55 | 0.47 | 0.56 | 0.46 | 0.63 | 0.65 |
| MANIQA ↑ | 0.56 | 0.64 | 0.54 | 0.42 | 0.53 | 0.56 | 0.59 |
+
+we reported Chamfer Distances (CD) and Volume IoU between reconstructed shapes and ground-truth shapes. This demonstrated the rationality and multiview consistency of the image-to-3D diffusion model.
+
+Baselines. We compared our Acc3D with 11 state-of-the-art image-to-3D models, including Zero123 [17], RealFusion [27], Magic123 [33], One-2-3-45 [16], PointE [31], Shap-E [11], SyncDreamer [19], Wonder3D [20], Era3D [14], as well as two accelerated image-to-3D models, Stable-Fast-3D [1] and TripoSR [43]. RealFusion and Magic123 use SDS loss on Stable Diffusion for single-view reconstruction. Zero123, SyncDreamer, Wonder3D, and Era3D generate consistent multiview images, with Wonder3D and Era3D also producing normal maps.
+
+Implementation Details. We adapt the proposed model on the recent effective 3D generation method Era3D [14], which can concurrently generate normal maps and multiview images at a high resolution of $512 \times 512$ . We used AdamW as the optimizer with an initial learning rate set to $5e - 6$ , and the number of gradient accumulation steps of 8. The training process generally necessitates 24 hours on
+
+"A boy wearing a baseball cap."
+
+
+
+
+
+
+
+
+
+
+
+"A crocodile in cowboy costume."
+
+
+
+
+
+
+
+
+
+"A mouse in chef hat."
+
+
+
+
+
+
+
+"An elephant in circus performer outfit."
+
+
+
+
+
+
+
+"A graceful robot with red hair."
+
+
+Input images
+
+
+
+
+Zero123
+(NFE=50)
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+Magic123
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+Ours (NFE=2)
+
+
+Textured mesh
+
+
+
+
+Figure 5. The qualitative results generated by Acc3D on various styles of images generated by text-to-image model Flux [41]. Please refer to Fig. 6 for more comprehensive comparisons between our Acc3D and baseline model Era3D. Q Zoom in for details.
+Figure 6. Visual results of our Acc3D and Era3D (baseline model).
+
+a cluster equipped with four 40GB NVIDIA GeForce RTX A6000 GPUs. For 3D reconstruction, we followed Era3D to generate 3D assets using NeuS [46].
+
+# 5.2. Experimental Results
+
+Novel View Synthesis Results. We present the numerical results in Table 1 to quantitatively evaluate the quality of generated novel views. Our model is assessed on both the GSO [6] and DTC [29] datasets, with the DTC dataset being the most recent collection that offers a high degree of granularity and intricate 3D details. Acc3D achieves the
+
+Table 2. Quantitative results for 3D reconstruction on GSO. Symbol ${}^{ \dagger }$ indicates the method that directly generates 3D meshes.
+
+| Metrics | CD↓ | IoU↑ | NFE↓ |
| Realfusion [27] | 0.0819 | 0.2741 | - |
| One-2-3-45 [16] | 0.0629 | 0.4086 | 50 |
| Point-E [31] | 0.0426 | 0.2875 | 64 |
| Shap-E [11] | 0.0436 | 0.3584 | 64 |
| Magic123 [33] | 0.0516 | 0.4528 | - |
| Zero123 [17] | 0.0339 | 0.5035 | 50 |
| SyncDreamer [19] | 0.0261 | 0.5421 | 50 |
| Wonder3D [20] | 0.0199 | 0.6244 | 40 |
| Era3D [14] | 0.0217 | 0.5973 | 40 |
| InstantMesh [50] | 0.0406 | 0.4778 | 75 |
| Stable-Fast-3D†[1] | 0.0421 | 0.5141 | - |
| TripoSR†[43] | 0.0326 | 0.5326 | - |
| Acc3D (Ours) | 0.0191 | 0.6681 | 2 |
+
+highest average scores on most metrics, especially in natural image quality, highlighting our framework's superiority in novel view synthesis. We further visually compare different examples from the GSO dataset in Fig. 4. Our method achieves superior visualization results while reducing inference time. Besides those aforementioned datasets with reference multiviews, we also evaluate our method in the wild using T2I-generated images in Fig. 5. Our method consistently generates high-definition, detailed results compared to other methods, especially on the challenging samples of the crocodile $(2^{nd}$ row) and the face of the elephant $(4^{th}$
+
+Table 3. Quantitative results of ablation studies on the GSO dataset. $\checkmark$ (resp. $\times$ ) indicates the presence (resp. absence) of the corresponding component. $\uparrow$ (resp. $\downarrow$ ) means the larger (resp. the smaller), the better. "Distill." stands for score distillation with Eq. (8). "Consis." represents the timestamp region of consistency loss, corresponding to $[0, N]$ in Alg. 1. $[0, T]$ indicates the consistency regularization is applied to all noise levels during training. "Adv." refers to adversarial learning. "Single" indicates the utilization of only one discriminator for both normal and texture components. The metrics were obtained under two-step inference.
+
+ | Distill.Consis. | Adv. | PSNR↑ | CD↓ | MUSI.↑ | CLIPI.↑ |
| (a) | × | [0, T] | × | 18.11 | 0.060 | 61.01 | 0.55 |
| (b) | × | [0, T] | ✓ | 20.79 | 0.021 | 67.22 | 0.62 |
| (c) | ✓ | [0, T] | ✓ | 21.10 | 0.025 | 65.39 | 0.60 |
| (d) | ✓ | × | ✓ | 20.47 | 0.026 | 63.08 | 0.58 |
| (e) | × | [0, 0.4T] | ✓ | 20.32 | 0.027 | 66.57 | 0.62 |
| (f) | ✓ | [0, 0.2T] | ✓ | 21.22 | 0.027 | 67.24 | 0.58 |
| (g) | ✓ | [0, 0.6T] | ✓ | 22.13 | 0.022 | 66.87 | 0.59 |
| (h) | ✓ | [0, 0.8T] | ✓ | 21.23 | 0.024 | 65.06 | 0.61 |
| (i) | ✓ | [0, 0.4T] | × | 21.09 | 0.029 | 51.05 | 0.45 |
| (j) | ✓ | [0, 0.4T] | single | 21.37 | 0.022 | 66.41 | 0.57 |
| Era3D[14]-Ours | ✓ | - | - | 20.17 | 0.023 | 53.81 | 0.46 |
| [0, 0.4T] | ✓ | 22.47 | 0.019 | 67.85 | 0.62 |
+
+row). We also compare our method with base model Era3D in Fig. 6. Our accelerated model achieves better results with NFE of 2, while Era3D struggles with few steps.
+
+3D Reconstruction Results. We conduct both quantitative and qualitative evaluations of the reconstructed geometry as presented in Table 2 and Fig. 4. In Table 2, our method attains excellent reconstruction results with the least number of function evaluations (NFE). Fig. 4 shows that Wonder3D is highly sensitive to the facing direction of input images; for instance, it fails to generate novel views for the sample of elephant in the left pose. Despite boasting a higher resolution of 512, Era3D still produces relatively coarse mesh outputs.
+
+# 5.3. Ablation Studies
+
+We perform comprehensive ablation studies (Table 3), training all models similarly except for the ablation term and evaluating on GSO dataset.
+
+Disentangled Adversarial Learning. Through comparing Table 3 (j) and "Ours", we find that separately learning different modalities can help stabilize adversarial learning and get better quantitative results. As depicted in Fig. 7 (3) and "Ours", the fusing of these two modalities adversely affect the discriminator/model's performance, shown obviously for the $1^{st}$ and $3^{rd}$ samples.
+
+Various Distillation Settings. We evaluate the effectiveness of our consistency-guided score distillation. Specifically, comparisons between Table 3 (e) and "Ours" validate
+
+
+Figure 7. Visualizations of the ablation study conducted on GSO. All results are generated in two steps. The results (1), (2), and (3) correspond to the experimental configurations (b), (g), and (i) outlined in Table 3, respectively.
+
+the necessity of distillation. Without distillation loss, being solely trained with adversarial learning is hard to derive high-quality results. Table 3 (a)/(b) V.S. "Ours" also indicates the superiority of our edge consistency-guided distillation compared with full consistency model [39, 40]. We can also visually compared with Fig. 7 (1) and "Ours" that the setting of (b) generates strange samples, especially for the bag in the $1^{st}$ row. This suggests that GANs are prone to mode collapse without robust regularization.
+
+Parameter selections of consistency constraints. By comparing Table 3 (c), (d), (f), (g), (h) and "Ours", we can conclude that using a consistency model to guide score matching at the endpoint is more effective than directly utilizing the original diffusion model. Additionally, the choice of the region for the consistency constraint is crucial. Selecting an appropriate edge consistency region can significantly enhance the generation results
+
+# 6. Conclusion
+
+We introduced Acc3D, a novel and streamlined method designed to accelerate single image-to-3D diffusion models. Acc3D integrates a consistency-guided distillation process and an adversarial augmentation strategy. Our model significantly improves computational efficiency, achieving a speed increase of over $20\times$ , while also enhancing the quality of the generated 3D models. Our method outperforms the baseline and most other image-to-3D models in metrics, such as CD and IoU. The effectiveness and efficiency of our proposed approach highlight its potential for broad adoption. All the code and datasets utilized in our research are publicly available, fostering further investigation and refinement by the broader scientific community.
+
+# References
+
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+# Accelerating Diffusion Transformer via Increment-Calibrated Caching with Channel-Aware Singular Value Decomposition
+
+Zhiyuan Chen Keyi Li Yifan Jia Le Ye Yufei Ma*
+
+Peking University, Beijing, China
+
+yufei.ma@pku.edu.cn
+
+# Abstract
+
+Diffusion transformer (DiT) models have achieved remarkable success in image generation, thanks for their exceptional generative capabilities and scalability. Nonetheless, the iterative nature of diffusion models (DMs) results in high computation complexity, posing challenges for deployment. Although existing cache-based acceleration methods try to utilize the inherent temporal similarity to skip redundant computations of DiT, the lack of correction may induce potential quality degradation. In this paper, we propose increment-calibrated caching, a training-free method for DiT acceleration, where the calibration parameters are generated from the pre-trained model itself with low-rank approximation. To deal with the possible correction failure arising from outlier activations, we introduce channel-aware Singular Value Decomposition (SVD), which further strengthens the calibration effect. Experimental results show that our method always achieve better performance than existing naive caching methods with a similar computation resource budget. When compared with 35-step DDIM, our method eliminates more than $45\%$ computation and improves IS by 12 at the cost of less than 0.06 FID increase.
+
+# 1. Introduction
+
+Diffusion models (DMs) [14, 29, 37, 38] have emerged as one of the most popular generative models, exhibiting great generation quality and diversity especially in the area of contiguous modalities, including images [31], videos [36], and audios [6]. Throughout the reverse process of DMs, expected contents are gradually synthesized with a multistep refinement. Although initial DMs are based on U-Net architectures [32], recent works have demonstrated that transformer-based DMs, i.e., Diffusion Transformers (DiTs) can serve as a competitive alternative [30]. DiTs benefit from the exceptional scalability inherent in trans
+
+former architecture [40], which has been extensively validated in various tasks, including image recognition [9] and language modeling [18].
+
+However, DiTs are still burdened with the iterative nature inherent in DMs. This means their high-fidelity synthesis results usually come at the cost of substantial latency, exacerbating deployment difficulties and necessitating efficiency improvement. The existing strategies to accelerate DiT models can be categorized into three primary approaches: timestep reduction, weight-oriented approximation [5], and cache-based acceleration [26, 35]. Research works within the first approach are devoted to reducing the required reverse steps, including adopting fast samplers [23, 24, 37, 44] or distilling the original trajectory into fewer timesteps [33, 39].
+
+Methods that fall under the category of weight-oriented approximation are inspired by the general methodology to decrease the complexity of neural networks. These works typically concentrate on eliminating redundant weight elements through pruning [11], adopting low-bit quantization [5, 12], or employing low-rank approximation such as Singular Value Decomposition (SVD). However, enhancing generation efficiency by decreasing the model size of DiTs is a non-trivial task, especially when retraining is not feasible. Regarding the experimental results of SVD-based approximation, as shown in Fig. 2, even when approximately $33\%$ of the ranks are removed across all layers, the computational overhead does not diminish accordingly. Moreover, the generated images suffer from substantial quality degradation and lose the consistency with the original model.
+
+Cache-based acceleration techniques are proposed to leverage the multi-step property of diffusion process contrarily and exploit the inherent temporal similarities to bypass redundant computations [16, 26, 35]. In this case, the intermediate features of previous timesteps are cached and directly used to approximate the outputs of subsequent timesteps without any corrections. Current related works primarily focus on designing an optimal caching mechanism, while ignoring the calibration of the cached value. This oversight may lead to quality drop and constrain the
+
+
+Figure 1. Visualization of increment-calibrated caching on DiT-XL/2.
+
+
+Figure 2. Degraded generation results of directly performing SVD on DiT-XL/2 at the resolution of $256 \times 256$ .
+
+full potential of cache-based acceleration.
+
+In this paper, we present increment-calibrated caching, a novel training-free method to accelerate DiT that distinguishes itself from aforementioned three approaches. It can be seen as a complementary combination of weight-oriented approximation and cache-based acceleration, instead of roughly packing these two techniques together. Unlike methods that directly convert the original model into a reduced version with SVD, we treat the low-rank approximated weights as calibration parameters. During the reverse process, these calibration parameters are leveraged to refine the cached values derived from the original model through an increment term, instructing them towards the desired accurate results. This ensures that increment-calibrated caching achieves a superior balance between efficiency and performance compared to conventional naive caching mechanisms.
+
+Furthermore, we substitute the original SVD with channel-aware SVD, a refined variant that takes the channel sensitivity into consideration. In contrast to the original version, channel-aware SVD strengthens the calibration
+
+effect by placing greater emphasis on activation-sensitive channels. This is crucial because, as observed in various transformer-based models [43, 45], the outlier issues in DiT can adversely affect inference results. Main contributions of this paper are summarized as follows,
+
+- We introduce increment-calibrated caching, a training-free method tailored for the acceleration of DiT. To the best of our knowledge, it is the pioneering work that aims to calibrate the cache of DMs in a training-free manner.
+- We propose channel-aware SVD, a refined SVD variant that improves increment-calibrated caching for DiT and mitigates outlier issues that could undermine the calibration effect.
+- The proposed methods are validated on state-of-the-art DiT model DiT-XL/2 [30] for conditional image synthesis and for PixArt- $\alpha$ [4] text-to-image generation. Experimental results show that our proposed method largely outperform naive caching methods with a similar computation budget. Compared with 35-step DDIM, our method eliminates more than $45\%$ computation and improves IS by 12 at the cost of less than 0.06 FID increase.
+
+# 2. Related Works
+
+Diffusion Transformer. While early diffusion models (DMs) relied heavily on U-Net architectures, recent works has predominantly shifted towards transformer-based DMs, specifically Diffusion Transformers (DiTs). The introduction of DiT [30], initially applied to class-conditional image synthesis, demonstrated the scalability and effectiveness of transformer architectures within the diffusion framework. Subsequent works, such as PixArt- $\alpha$ [4] and its successors [2, 3], have further adapted and refined the original DiT by incorporating cross-attention mechanisms and merged adaptive layer normalization, thereby extending its capabilities to text-to-image tasks. Notably, the latest iteration of Stable Diffusion [10] has also turned to the multimodal DiT architecture. In the realm of video generation, the emergence of SORA [1] exemplifies the potential for establish
+
+ing a world simulator based on DiT, further highlighting the versatility and promise of DiT.
+
+Cache-based Acceleration. Although the iterative nature of DMs leads to significant complexity, it also brings with a unique opportunity for cache-based acceleration, leveraging the temporal similarity between consecutive denoising steps. This similarity allows for the caching and reuse of intermediate results, thereby bypassing redundant computations. Some early works are devoted to exploiting the redundancy of U-Net-based DMs. For instance, DeepCache [27] harnesses the temporal consistency of high-level features to streamline the computation in the main branch of U-Nets. Similarly, Block Caching [42] introduces a dynamic cache mechanism that relies on the accumulated input changes.
+
+More recent works have shifted focus towards applying these principles to DMs based on transformer architectures. FORA [35], for example, periodically stores and retrieves the outputs of all attention and MLP layers. Meanwhile, L2C [26] and HarmoniCa [16] aim to determine the optimal caching strategy via learning-based approaches. $\Delta$ -DiT [7] accelerates the rear DiT blocks during the early sampling stages and the front DiT blocks in the later stages. Lastly, TokenCache [22] and ToCa [47] adopt a token-wise caching approach instead of layer-wise caching by distinguishing the importance of different tokens.
+
+Low-rank Approximation. Low-rank approximation techniques, such as Singular Value Decomposition (SVD) and its variants, have found widespread application in the compression and acceleration of neural networks [17]. Recently, researchers have explored the use of SVD in the context of Large Language Models (LLMs). For instance, FWSVD [15] incorporates Fisher information to weigh the importance of parameters prior to applying SVD. ASVD [45] addresses the outlier issues by scaling the weight matrix based on activation distribution. Additionally, SVD-LLM [41] establishes a direct correlation between singular values and inference loss. However, there has been limited exploration of SVD's application to the acceleration of DMs. Our experimental results, presented in Fig. 2, demonstrate that a direct application of low-rank approximation to DiT significantly degrades the generation quality.
+
+# 3. Methodology
+
+# 3.1. Preliminary
+
+The basic framework of DMs consists of two parts, i.e., the forward process and reverse process. The former illustrates the procedure that gradually turns clean data $z_{0}$ into gaussian noise $z_{T} \sim \mathcal{N}(0, I)$ in $T$ timesteps. At each timestep $t \in [1, T]$ , random noise $\epsilon_{t}$ is added to the current data $z_{t-1}$ with the noise scheduler factor $\beta_{t}$ ,
+
+$$
+z _ {t} = \sqrt {1 - \beta_ {t}} z _ {t - 1} + \sqrt {\beta_ {t}} \epsilon_ {t} \tag {1}
+$$
+
+Reverse process starts from $z_{T}$ sampling from standard normal distribution. To generate new samples obeying the real distribution, the reverse process iteratively estimates the accumulated noise and remove it from current data with a sampler $\Psi(\cdot)$ . Taking DDPM [14] as an example, it can be represented as,
+
+$$
+z _ {t - 1} = \Psi \left(\epsilon_ {\theta} \left(z _ {t}, t\right)\right) = \frac {1}{\sqrt {\alpha_ {t}}} \left(z _ {t} - \frac {1 - \alpha_ {t}}{\sqrt {1 - \bar {\alpha} _ {t}}} \epsilon_ {\theta} \left(z _ {t}, t\right)\right) + \sigma_ {t} \epsilon_ {t}
+$$
+
+where $\alpha_{t}$ , $\overline{\alpha}_{t}$ , and $\sigma_{t}$ are constants depending on timestep $t$ , and $\epsilon \sim \mathcal{N}(0, I)$ . $\epsilon_{\theta}(z_{t}, t)$ denotes a noise estimation network parameterized by $\theta$ , which usually adopts a U-Net [14, 29, 31, 37] or transformer [4, 10, 20, 25, 30, 46] architecture.
+
+# 3.2. Naive Caching for Diffusion Transformer
+
+DiT models are composed of stacked blocks, and each contains a Multi-Head Self-Attention (MHSA) layer and a Feed-Forward Network (FFN) layer. Then, it can be represented as $F_{l}(\cdot)_{l = 1}^{L}$ , where $L$ denotes the network depth, and $F_{l}$ can be either MHSA or FFN layer. Naive caching methods are proposed to reuse the results of both layer types and accelerate the reverse process, since the outputs from consecutive timesteps always exhibit inherent similarity.
+
+As shown in Fig. 3(a), key modules of naive caching mechanism are the cache $\mathcal{C}$ , gather $\mathcal{G}$ , and scatter $S$ . During generation process, the cache carries the intermediate outputs that may be reused in the future, which is jointly maintained by gather and scatter. Both gather and scatter can be represented as binary matrices, i.e., $\mathcal{G}, S \in \{0,1\}^{T \times L}$ where element $\mathcal{G}_{t,l}$ and $S_{t,l}$ denote whether stores or loads the results of layer $l$ at timestep $t$ , respectively.
+
+Given input $x_{s,l}$ at timestep $s$ , if corresponding bit $\mathcal{G}_{s,l}$ of gather matrix is activated, layer $l$ will be fully computed to update the cache: $\mathcal{C}_l(y) \gets F_l(x_{s,l})$ . Then, for a subsequent timestep $m$ , only when $S_{m,l}$ does not equal 1, layer $l$ is required to be re-computed. Otherwise, it will be approximated with the cached value to bypass the computations: $y_{m,l} \approx \mathcal{C}_l(y)$ . To minimize the total computation while ensuring the generation quality, the gather and scatter matrices should be carefully designed through handcrafting [35] or learning-based approaches [16, 26].
+
+# 3.3. Increment-Calibrated Caching with SVD
+
+However, the naive caching strategy usually entails the risk of quality degradation. A potential remedy to this issue is to calibrate the cached value with an increment term, thereby guiding it towards the accurate result. We initiate the discussion from a simple linear layer with weight $W \in \mathbb{R}^{C_o \times C_i}$ , where $C_i$ and $C_o$ represent input and output channels, respectively. This method can be extended to MHSA or FFN by calibrating all the linear operations inside. Consistent with the notation established in the preced
+
+
+(a)
+
+
+(b)
+
+ing subsection, it is assumed that the input $x_{s,l}$ of previous step $s$ is also synchronously stored alongside output $y_{s,l}$ as $C_l(x)\gets x_{s,l}$ . Consequently, the accurate result $y_{m,l}$ at timestep $m$ can be reformulated as the sum of cached output and an increment term,
+
+$$
+y _ {m, l} = \mathcal {C} _ {l} (y) + W \left(x _ {m, l} - \mathcal {C} _ {l} (x)\right) \tag {3}
+$$
+
+Directly computing the increment term leads to unchanged $\mathcal{O}(NC_iC_o)$ complexity compared with full computation, where $N$ is the token number. To obtain a tradeoff between efficiency and performance, low-rank approximation is conducted on $W$ based on SVD. With SVD, the weight matrix $W$ can be factorized into three matrices: $U$ , $\Sigma$ , and $V^T$ , such that $W = U\Sigma V^T$ . The diagonal matrix $\Sigma$ consists of positive singular values sorted in the descending order. The truncation approximation keeps the largest $r$ singular values to minimize the reconstruction error with a rank- $r$ constraint. Then, $U$ , $\Sigma$ , $V^T$ are replaced with $U_r \in \mathbb{R}^{C_o \times r}$ , $\Sigma_r \in \mathbb{R}^{r \times r}$ , $V_r^T \in \mathbb{R}^{r \times C_i}$ , approximating $W$ as $W_r = U_r\Sigma_rV_r^T = W_r^a W_r^b$ . $W_r^a \in \mathbb{R}^{C_o \times r}$ and $W_r^b \in \mathbb{R}^{r \times C_i}$ are kept as the calibration parameters. Thus, the complexity is reduced to $\mathcal{O}(N(C_i + C_o)r)$ , and the cached output can be corrected as,
+
+$$
+y _ {m, l} \approx \mathcal {C} _ {l} (y) + W _ {r} ^ {a} W _ {r} ^ {b} \left(x _ {m, l} - \mathcal {C} _ {l} (x)\right) \tag {4}
+$$
+
+# 3.4. Improved Calibration with Channel-Aware SVD
+
+As demonstrated in prior works [15, 41, 45], the straightforward application of SVD-based low-rank approximation may induce unacceptable performance degradation of neural networks, particularly when only a limited number of ranks are retained. Original SVD methods solely focus on the static weights and fail to take the influence of input activations into consideration. Thus, this results in a mismatch between the reconstruction error and the actual model performance. For increment-calibrated caching of DiT, this is
+
+
+Figure 3. Overview of (a) naive caching and (b) proposed increment-calibrated caching. The former stores intermediate results of previous denoising steps and directly reuse in later timesteps which may induce unavoidable error. The proposed increment-calibrated caching corrects the cached value with calibration parameters approximated from model itself.
+(a)
+
+
+(b)
+
+
+(c)
+
+
+(d)
+Figure 4. Outlier issues of DiT models appearing in (a) input channel of FFN FC1, (b) output channel of FFN FC2, (c) input channel, and (d) output channel of MHSA output projection.
+
+sue may become even more severe. Fig. 4 illustrates the activation distribution across all the linear layers within a single block of DiT-XL/2 [30]. Notably, outliers are evident in both the input and output channel dimensions. This implies that even minor reconstruction errors can significantly weaken the effectiveness of calibration in certain channels. Therefore, during the correction process, it is imperative to give heightened attention to the weight elements of these sensitive channels.
+
+To this end, we adopt channel-aware SVD, which takes the sensitivity of both input and output channels into consideration when approximating a given weight matrix. Assum-
+
+ing the importance of different channels can be weighed by two diagonal matrices $S_{i} \in \mathbb{R}^{C_{i} \times C_{i}}$ and $S_{o} \in \mathbb{R}^{C_{o} \times C_{o}}$ , where each element corresponds to one input or output channel, respectively. Then, the weight matrix $W$ can be scaled to $W'$ to take the channel sensitivity into consideration,
+
+$$
+W = S _ {o} ^ {- 1} \left(S _ {o} W S _ {i}\right) S _ {i} ^ {- 1} = S _ {o} ^ {- 1} W ^ {\prime} S _ {i} ^ {- 1} \tag {5}
+$$
+
+To reduce its complexity, $W^{\prime}$ is factorized with SVD and approximated into $U_r^\prime \Sigma_r^\prime V_r^{\prime T}$ by only keeping the first $r$ singular values. Then, we re-scale the approximated $W^{\prime}$ with the inverse of matrix $S_{i}$ and $S_{o}$ to obtain the approximation of original matrix $W$ . It can be represented as the multiplication of matrix $\hat{W}_r^a\in \mathbb{R}^{C_o\times r}$ and $\hat{W}_r^b\in \mathbb{R}^{r\times C_o}$ , which will be used as calibration parameters,
+
+$$
+W \approx \left(S _ {o} ^ {- 1} U _ {r} ^ {\prime}\right) \Sigma_ {r} ^ {\prime} \left(V _ {r} ^ {\prime T} S _ {i} ^ {- 1}\right) = \hat {W} _ {r} ^ {a} \hat {W} _ {r} ^ {b} \tag {6}
+$$
+
+To obtain the matrix $S_{o}^{-1}$ and $S_{i}^{-1}$ , we propose two feasible methods: channel-activation-aware SVD (CA-SVD) and channel-delta-aware SVD (CD-SVD). The former is a extended version of ASVD [45], where the mean magnitude of activations across channels is calculated based on a small calibration dataset and used as the scale. CD-SVD utilizes the average inter-timestep difference to generate the scale matrices, as shown in Algorithm 1.
+
+Algorithm 1 Channel-delta-aware Singular Value Decomposition
+Input: Calibration set $\mathcal{D}$ , DiT model $\epsilon_{\theta}(\cdot)$ , number of timesteps $T$ , sampler $\Psi(\cdot)$ , noise scheduler $\beta_{t}$
+Output: Scale matrix $S_{i}$ and $S_{o}$ of each linear layer $l$ of $\epsilon_{\theta}(\cdot)$
+1: for each linear layer $l$ of $\epsilon_{\theta}(\cdot)$ do
+2: Initialize zero vector $S_{i}$ and $S_{o}$
+3: end for
+4: for each $z_{0} \in \mathcal{D}$ do
+5: $t \sim \mathcal{U}[2, T]$
+6: $z_{t} \sim \mathcal{N}(z_{t}, \alpha_{t} z_{0}, \sigma_{t}^{2})$
+7: $z_{t-1} \gets \Psi(\epsilon_{\theta}(z_{t}, t))$ and
+8: for each linear layer $l$ of $\epsilon_{\theta}(\cdot)$ do
+9: Cache both inputs and outputs
+10: end for
+11: $z_{t-2} \gets \Psi(\epsilon_{\theta}(z_{t-1}, t-1))$ and
+12: for each linear layer $l$ of $\epsilon_{\theta}(\cdot)$ do
+13: Compute input and output differences with cache, accumulate them to $S_{i}$ and $S_{o}$
+14: end for
+15: end for
+16: Turn $S_{i}$ and $S_{o}$ into diagonal matrices
+17: return Outputs
+
+# 4. Experiment
+
+# 4.1. Experimental Setup
+
+Models, Datasets, and Metrics. To demonstrate the effectiveness of the proposed method, evaluation is conducted based on commonly used Diffusion Transformer model, DiT-XL/2 [30] for class-conditional image synthesis and PixArt- $\alpha$ [4] for text-to-image generation. The default samplers are DDIM [37] and DPM [23], respectively. 50,000 images from 1,000 classes in ImageNet [8] are sampled at the resolution of $256 \times 256$ , evaluating performance with Inception Score (IS) [34], Fréchet Inception Distance (FID) [28], sFID, Precision [19], and Recall. For text-to-image generation, we employ 30,000 captions randomly sampled from MSCOCO-2014 [21] to generate images. We use FID-30k and Clip Score [13] to assess the image quality and text-image alignment, respectively. The computation complexity is measured with the number of Multiply-and-Accumulate (MAC) operations, which is the basic unit of computation intensive matrix multiplications.
+
+Caching Pattern Setting. The naive caching pattern of FORA [35] is selected as the baseline, where the outputs of all MHSA and FFN layers are synchronously cached according to a fixed period $p$ . Thus, the gather matrix $\mathcal{G}$ is set as, $\mathcal{G}_{t,l} = \mathbb{1}_{p|t}, \forall t \in [1,T], l \in [1,L]$ . The scatter matrix $S$ can be seen as the complement of $\mathcal{G}$ : $S_{t,l} = 1 - \mathcal{G}_{t,l}$ . Besides, it should be noticed that, the proposed calibration method can not only be applied to this particular case, but is compatible with other naive caching mechanism of the format defined in subsection 3.2.
+
+Calibration Mechanism Setting. To simplify discussion, we employ a unified rank $r$ for all linear layers to generate the calibration parameters. To conduct CA-SVD or CD-SVD, 256 images are randomly selected from the training set as the calibration set.
+
+# 4.2. Comparison with Naive Caching
+
+Unified Caching Pattern. The proposed incremental-calibrated caching is compared to naive caching with the same caching pattern, i.e., FORA [35]. To ensure fairness, we constrain the computational overhead of all methods to be the same level and investigate their differences in performance with varying sampling settings. As shown in Tab. 1, for class-conditional synthesis, our incremental-calibrated caching achieves better results than naive caching in all performance metrics when both adopt the same FORA caching pattern, particularly under constrained computational resource budget. For instance, with a MAC limit of approximately 2.37T, the proposed increment-calibrated caching method achieves an IS score that is 22 points higher than naive caching, while also reducing FID and sFID by 1.22 and 3.37, respectively. Similar results can also be observed in text-to-image generation, as shown in Tab. 2.
+
+| Method | Sampler | #Steps | IS↑ | FID↓ | sFID↓ | Prec.↑ | Recall↑ | #MACs↓(T) |
| DiT-XL/2 (cfg = 1.5) | DDPM | 250 | 278.2 | 2.27 | 4.60 | 0.83 | 0.57 | 59.31 |
| DiT-XL/2 (cfg = 1.5) | DDIM | 40 | 239.9 | 2.35 | 4.26 | 0.80 | 0.59 | 9.49 |
| Naive Caching (p = 2) | DDIM | 80 | 243.4 | 2.29 | 4.46 | 0.81 | 0.59 | 9.51 |
| Naive Caching (p = 3) | DDIM | 120 | 242.7 | 2.33 | 4.62 | 0.81 | 0.59 | 9.53 |
| ICC (CA-SVD, r = 128, p = 2) | DDIM | 66 | 244.0 | 2.23 | 4.35 | 0.80 | 0.59 | 9.40 |
| ICC (CD-SVD, r = 192, p = 2) | DDIM | 62 | 251.7 | 2.10 | 4.25 | 0.81 | 0.59 | 9.40 |
| ICC (SVD, r = 256, p = 2) | DDIM | 58 | 257.8 | 2.14 | 4.29 | 0.82 | 0.58 | 9.35 |
| DiT-XL/2 (cfg = 1.5) | DDIM | 30 | 235.0 | 2.64 | 4.38 | 0.80 | 0.59 | 7.12 |
| Naive Caching (p = 2) | DDIM | 60 | 240.0 | 2.48 | 4.60 | 0.81 | 0.59 | 7.13 |
| Naive Caching (p = 3) | DDIM | 90 | 243.8 | 2.52 | 4.91 | 0.81 | 0.57 | 7.15 |
| ICC (CA-SVD, r = 128, p = 2) | DDIM | 50 | 241.7 | 2.31 | 4.33 | 0.80 | 0.60 | 7.11 |
| ICC (CD-SVD, r = 192, p = 2) | DDIM | 46 | 253.0 | 2.28 | 4.26 | 0.82 | 0.57 | 6.98 |
| ICC (SVD, r = 256, p = 2) | DDIM | 44 | 258.7 | 2.30 | 4.31 | 0.83 | 0.57 | 7.09 |
| DiT-XL/2 (cfg = 1.5) | DDIM | 20 | 224.3 | 3.49 | 4.93 | 0.79 | 0.58 | 4.75 |
| Naive Caching (p = 2) | DDIM | 40 | 235.4 | 2.95 | 4.93 | 0.80 | 0.57 | 4.75 |
| Naive Caching (p = 3) | DDIM | 60 | 234.4 | 3.00 | 5.54 | 0.80 | 0.57 | 4.76 |
| ICC (CA-SVD, r = 128, p = 2) | DDIM | 32 | 236.8 | 2.77 | 4.35 | 0.80 | 0.58 | 4.55 |
| ICC (CD-SVD, r = 192, p = 2) | DDIM | 30 | 250.6 | 2.53 | 4.34 | 0.81 | 0.57 | 4.55 |
| ICC (SVD, r = 256, p = 2) | DDIM | 28 | 257.1 | 2.66 | 4.47 | 0.82 | 0.56 | 4.51 |
| DiT-XL/2 (cfg = 1.5) | DDIM | 10 | 160.4 | 12.33 | 11.34 | 0.67 | 0.51 | 2.37 |
| Naive Caching (p = 2) | DDIM | 20 | 193.33 | 6.73 | 8.77 | 0.74 | 0.53 | 2.38 |
| Naive Caching (p = 3) | DDIM | 30 | 196.9 | 6.27 | 9.48 | 0.76 | 0.51 | 2.38 |
| ICC (CA-SVD, r = 128, p = 2) | DDIM | 16 | 205.9 | 5.56 | 5.40 | 0.75 | 0.55 | 2.27 |
| ICC (CD-SVD, r = 192, p = 2) | DDIM | 14 | 217.6 | 5.05 | 5.46 | 0.77 | 0.53 | 2.12 |
| ICC (SVD, r = 256, p = 2) | DDIM | 14 | 219.5 | 5.10 | 5.59 | 0.78 | 0.52 | 2.26 |
+
+Table 1. Comparison of naive caching and increment-calibrated caching based on DiT-XL/2 evaluated on ImageNet.
+
+| Method | Sampler | #Steps | FID-30k↓ | Clip Score↑ | #MACs↓(T) |
| PixArt-α (cfg = 4.5) | DPM | 30 | 9.54 | 30.66 | 8.33 |
| PixArt-α (cfg = 4.5) | DPM | 15 | 39.57 | 29.11 | 4.17 |
| Naive Caching (p = 2) | DPM | 30 | 10.39 | 30.54 | 4.17 |
| ICC (SVD, r = 64, p = 2) | DPM | 26 | 9.80 | 30.60 | 3.94 |
| ICC (CA-SVD, r = 64, p = 2) | DPM | 26 | 9.29 | 30.64 | 3.94 |
| PixArt-α (cfg = 4.5) | DPM | 10 | 86.54 | 27.21 | 2.78 |
| Naive Caching (p = 2) | DPM | 20 | 25.47 | 29.68 | 2.78 |
| ICC (SVD, r = 64, p = 2) | DPM | 18 | 18.69 | 30.04 | 2.73 |
| ICC (CA-SVD, r = 64, p = 2) | DPM | 18 | 13.94 | 30.29 | 2.73 |
+
+Table 2. Comparison of naive caching and increment-calibrated caching based on PixArt- $\alpha$ evaluated on MSCOCO-2014.
+
+Even without channel-aware SVD for improvement, the increment-calibrated caching outperforms naive caching in both FID and Clip Score. The application of CA-SVD further improves the results, offering $0.51 \sim 4.75$ FID reduction.
+
+Distinct Caching Pattern. In this work, we have not focused extensively on the design of caching patterns and
+
+have instead adopted the coarse-grained method employed by FORA [35]. L2C, on the other hand, is a caching-only acceleration technique that conducts fine-grained optimization, thereby further maximizing the potential of caching. However, as depicted in Tab. 3, our proposed caching method achieves comparable performance with L2C [26] and reduces the computation overhead by $23\%$ , thanks to
+
+| Method | Sampler | #Steps | IS↑ | FID↓ | sFID↓ | Prec.↑ | Recall↑ | #MACs↓(T) |
| DiT-XL/2 (cfg = 1.5) | DDIM | 40 | 239.9 | 2.35 | 4.26 | 0.80 | 0.59 | 9.49 |
| Naive Caching (L2C [26]) | DDIM | 50 | 244.1 | 2.27 | 4.23 | 0.81 | 0.59 | 9.04 |
| ICC (CD-SVD, r = 192, p = 2) | DDIM | 46 | 253.0 | 2.28 | 4.26 | 0.82 | 0.57 | 6.98 |
+
+the correction effect of increment-calibration. It is also worth noting that L2C employs a learning-based method to optimize its caching pattern, necessitating additional training. Conversely, our method's calibration parameters are derived in a training-free manner and can be obtained in just a few minutes on a single NVIDIA 4090D GPU, significantly reducing the complexity and efforts of deployment.
+
+# 4.3. Comparison with Fast Sampling
+
+For DMs, a common practice to reduce computation overhead is decreasing the sampling steps at the cost of quality loss. Fig. 5 and Fig. 6 illustrates the complexity-quality trade-off curves of increment-calibrated caching and fast samplers. For class-conditional synthesis, our proposed method outperforms DDIM in IS, FID, and sFID when a fixed computation budget is given, especially when the complexity is constrained. That means, with increment-calibrated caching, it is hopeful to accelerate the sampling greatly depending on the lower bound of specified metric. For example, when the maximum of FID is set to around 2.5, increment-calibrated caching with 30 steps outperform 35-step DDIM with 12 IS increase at the cost of less than 0.06 FID increase. Meanwhile, the computation is reduced by $45\%$ , which means the theoretical acceleration ratio of increment-calibrated caching of relative to DDIM reaches 1.8. For text-to-image generation, the proposed method can be used to reduce the computation overhead while maintain or even improve FID and Clip Score. For example, DPM sampler begins to converge when the number of steps reaches 30, where increment-calibrated caching can eliminate $45\%$ MAC operations and decreases FID by 0.67.
+
+# 4.4. Ablation Study
+
+Sensitivity of Input and Output Channels. This work applies scaling for both the input and output channels of weight matrices during the process of channel-aware SVD. To evaluate the sensitivity disparities between these two dimensions, we compare CD-SVD with two reduced variants: $\mathrm{CD - SVD}_i$ , which only scales the input channels, and $\mathrm{CD - SVD}_o$ , which only scales the output channels. As illustrated in Tab. 4, CD-SVD outperforms both $\mathrm{CD - SVD}_i$ and $\mathrm{CD - SVD}_o$ across all metrics. Notably, $\mathrm{CD - SVD}_i$ demonstrates a significantly better performance compared to $\mathrm{CD - SVD}_o$ . This suggests that, while outlier activations are present in
+
+Table 3. Comparison between increment-calibrated caching and L2C [26].
+
+| Calibration Method | IS↑ | FID↓ | sFID↓ |
| SVD (r = 128) | 207.1 | 5.11 | 5.69 |
| CD-SVDi (r = 128) | 216.9 | 4.31 | 5.19 |
| CD-SVDo (r = 128) | 209.1 | 4.97 | 5.51 |
| CD-SVD (r = 128) | 217.3 | 4.27 | 5.13 |
+
+Table 4. The comparison of CD-SVD-based increment-calibrated caching with two reduced versions: CD-SVD $_i$ and CD-SVD $_o$ . Results are based on DiT-XL/2, evaluated on ImageNet wit 20-step DDIM.
+
+| Calibration Method | #Steps | IS↑ | FID↓ | sFID↓ |
| SVD (r = 128) | 32 | 227.0 | 3.13 | 4.71 |
| CA-SVD (r = 128) | 32 | 236.8 | 2.77 | 4.35 |
| CD-SVD (r = 128) | 32 | 234.1 | 2.86 | 4.51 |
| SVD (r = 192) | 30 | 244.5 | 2.58 | 4.34 |
| CA-SVD (r = 192) | 30 | 252.8 | 2.74 | 4.69 |
| CD-SVD (r = 192) | 30 | 250.6 | 2.53 | 4.34 |
| SVD (r = 256) | 28 | 257.1 | 2.66 | 4.47 |
| CA-SVD (r = 256) | 28 | 261.1 | 3.19 | 6.48 |
| CD-SVD (r = 256) | 28 | 261.4 | 2.69 | 4.57 |
+
+Table 5. Comparison of different calibration mechanisms with varying rank. Results are based on DiT-XL/2, evaluated on ImageNet with DDIM.
+
+both input and output channels, the weight elements associated with input channels are more sensitive to this issue.
+
+Comparison of Calibration Mechanisms. In this work, the calibration of increment-calibrated caching can be achieved through three methodologies: the original SVD, CA-SVD, and CD-SVD. Our findings indicate that no single method consistently outperforms the others across all scenarios. Table 5 presents the results for all three approaches with varying rank values. When only a limited number of ranks are retained as calibration parameters, CA-SVD and CD-SVD demonstrate superior performance compared to the original SVD. This advantage stems from their consideration of channel sensitivity, allowing them to filter the most significant ranks, which subsequently enhances the FID, sFID, and IS metrics. However, as the number of
+
+
+Figure 5. The trade-off between the number of MACs and (a) IS, (b) FID, and (c) sFID for class-conditional synthesis on ImageNet with DiT-XL/2. For increment-calibrated caching, the period $p$ is set to 2.
+
+
+
+
+
+
+Figure 6. The trade-off of between the number of MACs and (a) FID-30k and (b) Clip Score for text-to-image generation on MSCOCO-2014 with PixArt- $\alpha$ . For increment-calibrated caching, the period $p$ is set to 2 and the rank $r$ is 64.
+
+
+
+
+
+
+
+
+Figure 7. The impact of increased rank $r$ on (a) IS, (b) FID for DiT-XL/2 on ImageNet with 30-step DDIM, and (c) Clip Score, (d) FID-30k for PixArt- $\alpha$ on MSCOCO-2014 with 20-step DPM.
+
+
+
+ranks used to generate calibration parameters increases, the application of either CA-SVD or CD-SVD may negatively impact both the FID and sFID, although they continue to improve the IS metric.
+
+Impact of Varying Rank. According to simple intuition, a natural assumption is that the image quality will be improved smoothly when the rank $r$ of calibration parameter is increased. However, our experiments indicate that this is not always the truth, as shown in Fig. 7. For results of text-to-image generation, although FID-30k decreases with the increasing $r$ at first, it begins to increase when $r$ reaches
+
+256. Although the adoption of channel-aware SVD improves the results, but its curve is still not monotonically decreasing. Another related phenomenon is that some calibration settings even outperform the non-caching sampling with the same number of step. It means not all the singular values have a positive influence on the effect of incremental calibration. Thus, the proposed method has the potential to obtain significant complexity reduction without sacrificing generation quality.
+
+# 5. Conclusion
+
+In this work, we propose increment-calibrated caching, a novel method to reduce the computation complexity of DiT in a training-free manner. Combining the ideology of low-rank approximation and caching-based acceleration, increment-calibrated caching corrects cached activations from previous timesteps and guides them towards required accurate results in the subsequent timesteps. This process is ensured with calibration parameters that are generated from the pre-trained model itself with SVD-based low-rank approximation. We further introduce channel-aware SVD, which takes the channel sensitivity into consideration and prevents harmful outlier issues. Experimental results show that our method largely outperforms naive caching method in performance. Besides, compared with 35-step DDIM, our method eliminates more than $45\%$ computations and improves IS by 12 at the cost of less than 0.06 FID increase.
+
+# Acknowledgements
+
+This work was supported in part by the National Key Research and Development Program of China under Grant 2023YFB4404603; and in part by the National Natural Science Foundation of China under Grant 92164301, Grant 62204003, Grant 62225401, and Grant 61927901.
+
+# References
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\ No newline at end of file
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+# Accelerating Multimodal Large Language Models by Searching Optimal Vision Token Reduction
+
+Shiyu Zhao $^{1}$ Zhenting Wang $^{1}$ Felix Juefei-Xu $^{2}$ Xide Xia $^{2}$ Miao Liu $^{2}$ Xiaofang Wang $^{2}$ Mingfu Liang $^{2}$ Ning Zhang $^{2}$ Dimitris N. Metaxas $^{1}$ Licheng Yu $^{2}$
+
+$^{1}$ Rutgers University $^{2}$ Meta
+
+# Abstract
+
+Prevailing Multimodal Large Language Models (MLLMs) encode the input image(s) as vision tokens and feed them into the language backbone, similar to how Large Language Models (LLMs) process the text tokens. However, the number of vision tokens increases quadratically as the image resolutions, leading to huge computational costs. In this paper, we consider improving MLLM's efficiency from two scenarios, (I) Reducing computational cost without degrading the performance. (II) Improving the performance with given budgets. We start with our main finding that the ranking of each vision token sorted by attention scores is similar in each layer except the first layer. Based on it, we assume that the number of essential top vision tokens does not increase along layers. Accordingly, for Scenario I, we propose a greedy search algorithm (G-Search) to find the least number of vision tokens to keep at each layer from the shallow to the deep. Interestingly, G-Search is able to reach the optimal reduction strategy based on our assumption. For Scenario II, based on the reduction strategy from G-Search, we design a parametric sigmoid function (P-Sigmoid) to guide the reduction at each layer of the MLLM, whose parameters are optimized by Bayesian Optimization. Extensive experiments demonstrate that our approach can significantly accelerate those popular MLLMs, e.g. LLaVA, and InternVL2 models, by more than $2 \times$ without performance drops. Our approach also far outperforms other token reduction methods when budgets are limited, achieving a better trade-off between efficiency and effectiveness.
+
+# 1. Introduction
+
+Multimodal Large Language Models (MLLMs) usually leverage a pre-trained vision encoder to encode the input image(s) into vision tokens that are fed into pre-trained Large Language Models (LLMs). Recent studies [25, 45]
+
+demonstrate that increasing the number of vision tokens by using high resolution inputs significantly enhances the effectiveness of MLLMs. However, such large number of vision tokens leads to inefficiency of model inference, preventing MLLMs from real-world applications.
+
+To address such inefficiency, prompt-agnostic approaches are proposed to reduce the number of vision tokens before feeding them into LLMs. Various approaches have been proposed, including local attention pooling [20, 24, 32], re-samplers as compression layers [45, 52], or deformable convolutions [3], etc. One noticeable issue of prompt-agnostic approaches is the ignorance of the input text prompts from the user. Since different prompts may focus on different regions of the image, prompt-agnostic approaches are likely to preserve irrelevant vision tokens that can be potentially further removed. As a remedy, prompt-aware methods are proposed to leverage text prompts in the vision token reduction. For example, FastV [5], VTW [26], and PDrop [44] remove vision tokens at certain layers of the LLM within the MLLM. However, their token reductions are all designed with handcrafted rules that vary by MLLMs. They also focus more on reducing the computational cost without performance drops, while not addressing how to assign computations for better effectiveness with limited budgets. We believe the latter is in greater demand in practical edge-device applications.
+
+To address the aforementioned drawbacks, in this paper, we propose a prompt-aware approach via the automatic search of optimal vision token reduction strategies for given MLLMs. Moreover, we consider efficiency from two scenarios, i.e., (I) Reducing computational cost with minor performance drops, and (II) Improving the performance with given budgets.
+
+We first investigate correlations between vision tokens and instruction tokens (i.e., text tokens provided by users). Specifically, we sort the vision tokens of each layer based on their attention scores to instruction tokens and calculate the Kendall's Tau correlation coefficient [17] between the current layer and the next layer. Figures 1a and 1b illus
+
+
+(a)
+
+
+(b)
+Figure 1. (a): Kendall's Tau correlation coefficient between the current layer and the next layer of LLaVA-1.5-7B [28]. A value larger than 0.7 is high. (b): Kendall's Tau correlation coefficients for InternVL2-8B [7]. (c): Keeping rates along layers from G-Search (blue solid curve), and the fitted curve with P-Sigmoid (orange dash curve) for LLaVA-1.5-7B.
+
+
+(c)
+
+trate the coefficients along layers for LLaVA-1.5-7B [28] and InternVL2-8B [7], respectively. As shown, the correlation coefficients are high since the second layer. We regard the relative importance of one vision token as its ranking. Our main finding can be stated as the relative importance of one vision token remains similar in each layer of MLLMs after the first layer. Based on the finding, we assume that the importance of vision tokens in deeper layers can be sorted by the attention scores of earlier layers. Concurrent works [22, 42] find that only top tokens with high attention scores are essential for LLMs' inference. Based on our main finding, we assume that the essential top vision tokens in deeper layers are also top tokens in earlier layers. Thus, the number of essential top tokens does not increase as the depth of the MLLM layer grows.
+
+Based on the above analysis, we propose a greedy search (G-Search) for Scenario I. Specifically, in each layer of a pretrained MLLM from the shallow to the deep, we rank vision tokens using the attention scores of the prior layer. Then, we find a keeping rate to retain the least number of top vision tokens with insignificant performance drops via Bayesian Optimization. Our main finding and assumptions enable G-Search to remove unnecessary vision tokens for current and later layers in the current layer. Sec. 3.2 shows our method can achieve the optimal vision token reduction strategy. We analyze keeping rates from G-Search, and find that they decrease along layers and can be fitted by a S-curve as shown in Fig. 1c. Accordingly, for Scenario II, we design a parametric sigmoid function (P-Sigmoid) to attain keeping rates along layers with given budgets, and search the optimal parameters that maximize the performance via Bayesian Optimization.
+
+We conducted thorough experiments on 12 popular benchmarks with various MLLMs of different sizes, i.e. LLaVA-1.5-7B [28], InternVL2 family [6, 7] with 1B, 2B, 4B, and 8B models. The extensive experiments demonstrate
+
+that for Scenario I, G-Search can significantly accelerate MLLMs by up to $2.3 \times$ with only a $0.2\%$ drop of average accuracy. It scales up well, resulting in larger reduction rates for larger models. Compared to existing prompt-aware methods, it runs $20\%$ or more faster and achieves better performance. Moreover, G-Search can further speed up prompt-agnostic methods [20, 46] by up to $1.5 \times$ . For Scenario II, on top of LLaVA-1.5-7B, P-Sigmoid outperforms FastV by $+3.38\%$ of average accuracy when $87.5\%$ of vision tokens are reduced. It goes to $+5.46\%$ with around $94\%$ of vision tokens reduced. On top of InternVL2-8B, P-Sigmoid achieves a larger gain of $+7.69\%$ when reducing $87.5\%$ of vision tokens. Moreover, our results indicate that different MLLMs need different reduction strategies. Thus, handcrafted reduction methods are likely to perform well with certain MLLMs and benchmarks but fail in other cases.
+
+Our contributions are summarized as. (1) We present a new insight that the relative importance of each vision token remains similar across layers of MLLMs, which paves the path for automatic reduction search. (2) We consider efficiency from two scenarios, and propose G-Search and P-Sigmoid that find the best reduction strategy by automatic search. G-Search significantly reduces the computational cost with minor performance drops. P-Sigmoid achieves great trade-offs between efficiency and effectiveness. (3) We conducted extensive experiments on various benchmarks and MLLMs, and show clear boosts from the proposed methods in terms of both efficiency and efficacy.
+
+# 2. Related work
+
+# 2.1. MLLMs
+
+Multimodal models are able to process multiple modalities and benefit various fields [54-56]. MLLMs are LLMs with the ability to understand multiple modalities beyond just natural language. Recent focus is the integration of visual perception with language [8, 15, 57]. LLaVA [27, 28] is one of the most powerful and popular MLLMs. It intro
+
+
+Figure 2. MLLM tokenization and inference with vision token reductions. The proposed G-Search and P-Sigmoid automatically search the optimal reduction strategy, i.e. the keeping rate of each layer.
+
+duces linear layers to project vision features into the text embedding space, and instruction-tune both the projector and the LLM on large-scale, machine-generated instruction-following data. To enhance the effectiveness, later studies explore high resolution inputs [25, 29], model design [1], and scaling up model size and data [6, 7]. Although with great performance, existing MLLMs require substantial computational resources, due to their large model sizes and the large number of vision tokens to handle. In this paper, instead of improving the performance, we focus on improving the efficiency of MLLMs and propose training-free solutions for two scenarios.
+
+# 2.2. Token reduction
+
+StreamingLLM [42] first shows that LLMs are likely to assign high attention scores to the first a few tokens, called attention sinks. With attention sinks and a fixed-length attention window in the key-value (KV) caches, LLMs are able to achieve the similar performance as the full KV caches are used. Later, SnapKV [22] automatically compresses KV caches by selecting clustered important KV positions for each attention head. Those methods reduce computational cost of the decoding phrase but still calculate the whole KV caches in the prefilling phrase. In contrast, our methods can reduce the cost of both prefilling and decoding phrases.
+
+Besides text token reduction in LLM, recent studies also explore vision token reduction in MLLMs. LLaVA-HR [32] and Mini-Gemini [24] fuse vision tokens of high resolution inputs into low resolution ones. LLaVA-UHD [45] and Beyond LLaVA-HD [52] learns local compression layers.
+
+LLaMA-PruMerge [37] removes vision tokens from a ViT model [11], which are not highly correlated to the class token. Honeybee [3], TokenPacker [20], and Deco [46] leverage convolutions, local attentions, and average pooling to down-sample the features of high resolution images. Those methods are prompt-agnostic, which reduce vision tokens before feeding them into the LLM. Thus, they ignore the user instructions that are important clues to remove irrelevant vision tokens. Prompt-aware approaches consider user instructions. LLaMA-VID [23] and VoCo-LLaMA [47] compress vision tokens into a few tokens based on vision-text cross attentions. However, their compression comes with a clear performance drop. FastV [5], VTW [26], and PDrop [44] reduce vision tokens at certain layers of LLM based on the attention scores between vision and instructions tokens. However, their reduction strategy is manually crafted based on a certain MLLM or a benchmark. In contrast, our method automatically finds the optimal reduction strategy, generalizes to various MLLMs and benchmarks, and achieves better efficiency-effectiveness trade-off.
+
+# 3. Searching optimal reduction strategy
+
+# 3.1. Correlation of vision & instruction tokens
+
+Preliminaries: Prevailing MLLM architecture comprises a vision encoder, a vision-to-text projector, and a pre-trained LLM. The vision encoder is usually a pre-trained vision transformer of CLIP [36] that encodes an image into vision tokens. The vision-to-text projector projects vision tokens of the vision encoder into the text space. Q-former [18] and
+
+Algorithm 1 G-Search with Bayesian Optimization
+Input: Target Function $f(\cdot)$ MLLM $\theta$ Data Samples $\mathcal{D}$ Number of Bayesian Optimization Iterations $T$
+Output: Keeping Rate Sequence $\mathcal{R}$ $\triangleright$ Define a function for Bayesian Optimization function BAYESIANOPTIMIZATION(f, R, $\theta ,\mathcal{D},T$ Initialize a Gaussian Process model $\mathcal{GP}$ Define the acquisition function A(·) Expected Improvement (EI) is adopted as A(·) Uniformly sample $\mathcal{X}_0 = \{\hat{r}_{i < 10}|\hat{r}_i\in [0,min(\mathcal{R})]\}$ $\forall \hat{r}\in \mathcal{X}_0$ evaluate the target function $f(\hat{r} |\mathcal{R},\theta ,\mathcal{D})$ . for $n = 0$ to $T - 1$ do Fit $\mathcal{GP}$ to the observed data $(\mathcal{X}_n,f(\mathcal{X}_n|\mathcal{R},\theta ,\mathcal{D}))$ Get the next point $\hat{r}_{n + 1} = \arg \max_{r}\mathrm{A}(r;\mathcal{GP})$ Update $\mathcal{X}_{n + 1} = \mathcal{X}_n\cup \{\hat{r}_{n + 1}\}$ end for Find the point w/ the best observed value by Eq. 1 return $r^*$
+end function
+Repeat searching for each layer
+ $\mathcal{R}\gets \emptyset$
+for layer depth $i\in [3,\dots,L]$ do $r_i =$ BAYESIANOPTIMIZATION(f, R, $\theta ,\mathcal{D},T$ $\mathcal{R}\gets \mathcal{R}\cup r_i$
+end for
+
+linear layers [28] are popular choices for the projector. The pre-trained LLM takes as input system prompt tokens, projected vision tokens, and instruction tokens, and generates responses. Usually, system tokens remain unchanged for a given LLM, and instruction tokens vary as the user inputs. We visualize the tokenization of MLLMs and how to feed tokens into the LLM in the left part of Fig. 2.
+
+Why cross-modality token correlation matters: Different user instructions usually refer to different regions of images or vision tokens, leaving others irrelevant. In this paper, we attempt to leverage instruction tokens as a clue to remove irrelevant vision tokens, thus accelerating MLLMs. Since attention scores are widely used to interpret the alignment between tokens [4, 22, 42], we leverage attention scores between vision tokens and instruction tokens to indicate their correlation. Vision tokens of high attention scores are highly correlated to the user instructions and thus are important tokens to keep. We run experiments on a holdout dataset of LLaVA [28] and have the following findings.
+
+Main finding: The ranking or relative importance of each vision token remains similar in each layer after the first layer. In each layer of the model, we rank the vision tokens
+
+based on their attention scores and calculate the Kendall's Tau correlation coefficient [17] between the ranking of the current layer and that of the next layer. Figures 1a and 1b visualize the correlation coefficients along layers for LLaVA-1.5-7B and InternVL2-8B, respectively. As shown, the correlation coefficients are high (usually $\geq 0.7$ ) except the one between the first two layers, which indicate the relative importance of each vision token remains similar across layers except the first layer.
+
+# 3.2. G-Search for Scenario I
+
+Assumption (1): The importance of vision tokens in deeper layers can be decided by attention scores of earlier layers. This is directly derived from our main finding in Sec. 3.1 that the ranking of vision tokens is similar across layers.
+
+Assumption (2): The number of essential top vision tokens does not increase along layers. This assumption is derived by the following. First, recent studies [22, 42] demonstrate that only top tokens with high attention scores are essential for LLMs' inference. According to our main finding, those essential top tokens in deeper layers should be top tokens in earlier layers. Second, if some tokens should be kept in deeper layers to preserve the performance, we cannot remove them from earlier layers. Otherwise, deeper layers cannot access those tokens. Thus, essential tokens in deeper layers are a subset of essential tokens in earlier layers.
+
+Greedy Search Algorithm (G-Search): Based on our assumptions, we propose the following greedy algorithm to find the least number of essential tokens at each layer, and prove that it can reach the optimal solution.
+
+For the $i$ -th layer $i = 3, \dots, L$ of a pretrained MLLM, we sort vision tokens based on their attention scores $(\mathbf{S}^{i-1})$ of the last layer, i.e. the $(i-1)$ -th layer. Note that we ignore the first layer because it is poorly correlated with other layers. Then, we search a keeping rate $r_i \in [0,1]$ that decides the number of top vision tokens $(n_i)$ to keep at the $i$ -th layer w.r.t. the total number of input vision tokens $(N)$ . That is, $r_i = n_i / N$ . We regard $r_i^*$ as the optimal keeping rate that maximizes the target function $f(\cdot)$ ,
+
+$$
+r _ {i} ^ {*} = \underset {r _ {i} \leq r _ {i - 1}} {\operatorname {a r g m a x}} f \left(r _ {i}\right) \tag {1}
+$$
+
+$$
+f \left(r _ {i}\right) = E \left(r _ {i} \mid r _ {3}, r _ {4}, \dots , r _ {i - 1}, \theta , D\right) - \lambda \cdot r _ {i} \tag {2}
+$$
+
+where $E(\cdot)$ refers to the performance of the MLLM parameterized by $\theta$ on the dataset $D$ . The term $E(\cdot)$ refers to effectiveness, and the term with $r_i$ embodies efficiency. We set $\lambda = 0.01$ so that efficiency is improved when performance is maintained. Since $n_i$ and $N$ are bounded integers, we can always get the optimal $r_i^*$ via brute force. For a faster search, we employ Bayesian Optimization [35]. The pseudo implementation is provided in Algorithm 1.
+
+Inference with keeping rates: As shown in Fig. 2, the only different between the standard inference and inference with
+
+
+Figure 3. Keeping rates of various MLLMs from G-Search. All curves are S-curve and can be fitted by P-Sigmoid.
+
+keeping rates is to add a plug-and-play Sort & Reduce module before each LLM layer. In Sort & Reduce of the $i$ -th layer, similar as G-Search, we first sort the vision tokens based on their attention scores of the $(i - 1)$ -th layer. Then, we keep the top $(r_i \cdot N)$ tokens and remove the rest.
+
+Proof of the optimality: Supposing the optimal sequence of keeping rates is $\mathcal{R}^* = [r_3^*, r_4^*, \dots, r_L^*]$ , the sequence from our search is $\mathcal{R} = [r_3, r_4, \dots, r_L]$ , and $\forall i < j, r_i = r_i^*$ .
+
+If $r_j^* > r_j$ , our method reduces more tokens (noted as $v^{+}$ ) than the optimal at the $j$ -th layer. That is, $v^{+}$ are not necessary in current layer and can also be removed in later layers. Otherwise, if later layers require $v^{+}$ , the current layer also needs $v^{+}$ based on our Assumption (2). Thus, we can replace $r_j^*$ with $r_j$ from our search.
+
+If $r_j^* < r_j$ , our method reduces less tokens than the optimal at the $j$ -th layer. Since our method always remains the performance, $r_j^*$ and $r_j$ results in the same performance. Based on our greedy strategy, we should find $r_j^*$ as $r_j$ . Thus, $r_j^* < r_j$ is impossible.
+
+In conclusion, we can always convert $\mathcal{R}^*$ to $\mathcal{R}$ , showing that $\mathcal{R}$ from our search is optimal.
+
+# 3.3. P-Sigmoid for Scenario II
+
+Scenario II requires improving the performance with a given budget. We start with analyzing the reduction strategies of G-Search and find that keeping rates along layers can be fitted into a sigmoid-like curve as shown in Fig. 1c. Keeping rates of different MLLMs are visualized in Fig. 3, which are all in sigmoid-like curves. We call the the sigmoid-like function to fit as the parametric sigmoid (P-Sigmoid) and define it as,
+
+$$
+\hat {r} (i) = \frac {2 b}{1 + e ^ {k (i - \alpha)}} \tag {3}
+$$
+
+where $\hat{r}(i)$ is the fitted keeping rate for the $i$ -th layer, and $b \in [0,1]$ refers to the rate of the numbers of vision tokens after and before the reduction. We take $b$ as the budget because computational cost is positively correlated to the number of tokens. $\alpha$ is the midpoint of the domain of $\hat{r}(\cdot)$ . For example, the function $\hat{r}(\cdot)$ for a MLLM has the domain
+
+of $[3,L]$ , and $\alpha = 17.5$ . Note that we do not reduce vision tokens of the first two layers.
+
+The integral of $\hat{r}(\cdot)$ within its domain of $[3, L]$ is always $(L - 2)*b$ regardless of $k$ , which enables vision token reduction at a given budget. We assume that, in Scenario II, the optimal keeping rates follow similar parametric sigmoid functions as $\hat{r}(\cdot)$ . Since $b$ and $\alpha$ are known for a specific MLLM, we search the optimal $k$ to maximize the performance on a small dataset. We leverage Bayesian Optimization to search a non-negative real number for $k$ .
+
+# 4. Experiments
+
+# 4.1. Experimental setup
+
+Benchmarks: We adopt 12 popular evaluation benchmarks and follow Cambrian-1 [39] to categorize them as,
+
+- General VQA: MME, MMBench [30], and GQA [14]. Those benchmarks include a wide range of visual question answering questions and indicate the general ability of MLLMs on visual understanding.
+- Knowledge: MMMU [48], MathVista [31], and AI2D [16]. They mainly focus on knowledge test across disciplines, including Art, Business, Health & Medicine., Humanities, Math, and Tech & Engineering.
+- OCR & Chart: TextVQA [38], ChartVQA [33], and DocVQA [34], which focus on the understanding of charts, diagrams, and documents.
+- Vision-Centric: POPE [21], RealWorldQA [41], and HallusionBench [13]. They are used to evaluate MLLMs in terms of language hallucination and visual illusion.
+
+Metrics for effectiveness: We adopt default metrics of each benchmark. Specifically, the accuracy is the metric for most benchmarks. And we report the relaxed accuracy [33] for ChartQA, Average Normalized Levenshtein Similarity (ANLS) [2] for DocVQA, F1 scores for POPE, and the sum of perception and recognition scores for MME. When calculating the average accuracy, we normalize MME scores by dividing the full score, i.e. 2800.
+
+Metrics for efficiency: We evaluate the efficiency in terms of memory cost, FLOPs, and time cost. For the memory cost, we mainly consider the KV-Cache of vision tokens and report the rate of the numbers of kept vision tokens and vision tokens without reduction. To calculate FLOPs, we employ the tool calflops [43] and report Tera FLOPs (TFLOPs). For the time cost, we use optimum-benchmark from Huggingface to evaluate the pre-filling time at inference. This tool requires to preset the number of input text tokens and the number of output tokens. To mimic the evaluation on 12 benchmarks, we calculate the mean numbers of input and output text tokens on all samples. It ends up 75 input tokens and 5 output tokens after rounding.
+
+| MLLM
++ Method | Avg. acc. ↑ | Memory cost ↓ | TFLOPs ↓ | Time cost ↓ |
| LLaVA-1.5-7B | 48.97 | 1.0 | 9.18 | 0.625 |
| + VTW | 44.32 | 0.5 | 5.19 | 0.385 |
| + PDrop | 48.70 | 0.469 | 5.47 | 0.381 |
| + FastV (R=50%) | 48.70 | 0.531 | 5.49 | 0.387 |
| + G-Search (Ours) | 48.77 | 0.340 | 3.95 | 0.301 |
| InternVL2-1B | 59.85 | 1.0 | 4.62 | 0.384 |
| + VTW | 41.13 | 0.5 | 3.73 | 0.331 |
| + PDrop | 53.70 | 0.583 | 3.88 | 0.336 |
| + FastV (R=50%) | 54.85 | 0.542 | 3.91 | 0.342 |
| + G-Search (Ours) | 59.19 | 0.527 | 3.84 | 0.333 |
| InternVL2-2B | 61.94 | 1.0 | 8.10 | 0.598 |
| + VTW | 37.84 | 0.5 | 5.50 | 0.439 |
| + PDrop | 58.98 | 0.583 | 5.93 | 0.452 |
| + FastV (R=50%) | 59.91 | 0.542 | 5.85 | 0.451 |
| + G-Search (Ours) | 61.22 | 0.532 | 5.64 | 0.444 |
| InternVL2-4B | 68.16 | 1.0 | 13.97 | 0.969 |
| + VTW | 49.01 | 0.5 | 8.72 | 0.649 |
| + PDrop | 66.94 | 0.469 | 8.35 | 0.627 |
| + FastV (R=50%) | 66.19 | 0.531 | 9.01 | 0.652 |
| + G-Search (Ours) | 67.65 | 0.488 | 8.69 | 0.645 |
| InternVL2-8B | 70.83 | 1.0 | 24.10 | 1.518 |
| + VTW | 52.51 | 0.5 | 13.71 | 0.927 |
| + PDrop | 69.19 | 0.469 | 13.13 | 0.915 |
| + FastV (R=50%) | 69.42 | 0.531 | 14.58 | 0.998 |
| + G-Search (Ours) | 70.10 | 0.424 | 12.24 | 0.860 |
+
+MLLMs in experiments: In our experiments, we compare our methods and existing reduction methods on top of various MLLMs, including the popular LLaVA-1.5-7B, and InternVL2-1B/2B/4B/8B from the InternVL family [6, 7] that are one of SOTA open sourced MLLMs.
+
+Implementation details: LMMs-Eval [49] was adopted to evaluate MLLMs on the 12 aforementioned benchmarks. Note that for LLaVA-1.5-7B, a lower performance on TextVQA is expected because the official evaluation code adds extra reference OCR tokens for inference, which allows MLLMs to make choices between possible answers instead of understanding vision tokens. It is not necessary to search at each layer, as you can see flat regions in Fig. 1c. Thus, we conducted G-Search for every three layers. All searches were conducted on a small split of training data of LLaVA [28]. Since our methods are training-free, all experiments can be conducted using 8 NVIDIA A100 GPUs.
+
+# 4.2. Evaluation for Scenario I
+
+For Scenario I, we attempt to accelerate the MLLMs without significant performance drops. We first compare our G-Search with existing prompt-aware methods, i.e.,
+
+Table 1. Comparison to prompt-aware reduction methods for Scenario I. "Avg. acc." refers to average accuracy on 12 benchmarks.
+
+| LLaVA-1.5-7B + Method | Avg. acc. ↑ | Memory cost ↓ | TFLOPs ↓ | Time cost ↓ |
| TokenPacker | 47.60 | 1.0 | 3.27 | 0.268 |
| + G-Search (Ours) | 47.68 | 0.411 | 2.12 | 0.182 |
| Δ | +0.08 | -0.589 | -1.15 | -0.086 |
| DeCo | 46.97 | 1.0 | 3.26 | 0.268 |
| + G-Search (Ours) | 46.71 | 0.432 | 2.16 | 0.198 |
| Δ | -0.26 | -0.568 | -1.1 | -0.070 |
+
+Table 2. G-Search improves prompt-agnostic reduction methods.
+
+VTW [26], PDrop [44], and FastV [5]. Then, we demonstrate that G-Search can further improve the efficiency on top of two recent prompt-agnostic methods that reduce vision tokens before feeding them into the LLM., i.e. TokenPacker [20], and DeCo [46].
+
+Comparison to existing prompt-aware methods: We report the main results in Table 1 with the following findings. Please check the supplement for full results on all benchmarks. First, our G-Search reduces TFLOPs by $16.9\%$ , $30.4\%$ , $35.9\%$ , and $49.2\%$ on top of InternVL2-1B, 2B, 4B, and 8B, respectively, achieving larger reduction rates on larger models. This is probably because larger models are likely to have more computational redundancy. Second, compared to VTW [26], PDrop [44], and FastV [5], our G-Search either has much lower TFLOPs or achieves better average accuracy. For example, on top of LLaVA-1.5-7B, our method gets similar average accuracy as FastV with only $72\%$ TFLOPs. Third, on top of InternVL2 models, prior methods hardly maintain the performance as they do on LLaVA-1.5-7B. Since their reduction strategy is manually designed based on LLaVA-1.5-7B and specific benchmarks, their hand crafted reductions do not generalize to different MLLMs and benchmarks. In contrast, thanks to the automatic search, G-Search generalizes well to different MLLMs and benchmarks.
+
+Improving prompt-agnostic methods: We apply our G-Search on top of two recent prompt-agnostic methods, i.e. TokenPacker [20], and DeCo [46]. As shown in Table 2, our method consistently reduces TFLOPs by more than $33.9\%$ with less than $0.21\%$ drop on the average accuracy. TokenPacker and DeCo reduce vision tokens without considering user instructions. In contrast, our method is aware of user instructions and improves them probably by removing more irrelevant vision tokens.
+
+# 4.3. Evaluation for Scenario II
+
+P-Sigmoid with different budgets: FastV is configurable with a filtering ratio (R) that refers to the percentage of vision tokens to remove at the 2nd layer. We instantiate FastV with different R to set up different budgets. The values of R are set as $50\%$ , $75\%$ (i.e. $25\%$ vision tokens left), $87.5\%$ , $93.75\%$ . Then, we set $b$ of P-Sigmoid to match
+
+| MLLM | Method | General VQA | Knowledge | OCR & Chart | Vision-Centric |
| TFLOPs ↓ | Avg acc. ↑ | | | | | | | | | | RealWorldQA | HallusionBench | |
| LLaVA -1.5-7B | + FastV | 2.74 | 43.14 | 1644.5 | 60.2 | 54.0 | 37.3 | 21.8 | 52.1 | 38.7 | 14.4 | 18.1 | 66.3 | 49.3 | 46.7 |
| + P-Sigmoid Δ | 2.66 | 46.52 | 1700.4 | 63.7 | 58.3 | 37.1 | 22.0 | 54.5 | 44.1 | 15.7 | 23.3 | 78.0 | 53.6 | 47.1 |
| -0.08 | +3.38 | +55.9 | +3.5 | +4.3 | -0.2 | +0.2 | +2.4 | +5.4 | +1.3 | +5.2 | +11.7 | +4.3 | +0.4 |
| Intern VL2-1B | + FastV | 3.43 | 43.16 | 1581.8 | 52.5 | 47.5 | 34.0 | 23.8 | 55.0 | 39.6 | 17.2 | 26.5 | 79.4 | 43.3 | 42.8 |
| + P-Sigmoid Δ | 3.38 | 47.83 | 1691.7 | 56.6 | 50.8 | 33.3 | 26.6 | 55.5 | 49.6 | 33.9 | 36.2 | 83.2 | 44.8 | 42.9 |
| -0.05 | +4.67 | +109.9 | +4.1 | +3.3 | -0.7 | +2.8 | +0.5 | +10.0 | +16.7 | +9.7 | +3.8 | +1.5 | +0.1 |
| Intern VL2-2B | + FastV | 4.26 | 47.66 | 1661.0 | 68.1 | 52.8 | 33.3 | 25.9 | 68.0 | 54.5 | 23.8 | 34.0 | 80.1 | 29.7 | 42.3 |
| + P-Sigmoid Δ | 4.16 | 51.54 | 1710.7 | 68.1 | 55.0 | 33.2 | 28.6 | 66.7 | 61.3 | 43.0 | 46.5 | 82.2 | 30.1 | 42.8 |
| -0.10 | +3.88 | +49.7 | 0.0 | +2.2 | -0.1 | +2.7 | -1.3 | +6.8 | +19.2 | +12.5 | +2.1 | +0.4 | +0.5 |
| Intern VL2-4B | + FastV | 5.48 | 54.83 | 1950.9 | 74.1 | 56.7 | 44.1 | 25.8 | 70.9 | 57.3 | 34.1 | 42.0 | 81.6 | 55.8 | 45.9 |
| + P-Sigmoid Δ | 5.38 | 61.19 | 2039.1 | 76.3 | 59.4 | 45.8 | 30.0 | 74.3 | 66.1 | 60.8 | 57.3 | 84.0 | 57.8 | 49.7 |
| -0.10 | +6.36 | +88.2 | +2.2 | +2.7 | +1.7 | +4.2 | +3.4 | +8.8 | +26.7 | +15.3 | +2.4 | +2.0 | +3.8 |
| Intern VL2-8B | + FastV | 7.71 | 55.17 | 2066.2 | 74.3 | 55.4 | 44.7 | 25.6 | 72.6 | 60.3 | 35.0 | 39.6 | 78.9 | 54.5 | 47.3 |
| + P-Sigmoid Δ | 7.46 | 62.86 | 2176.6 | 79.3 | 59.7 | 45.8 | 33.0 | 76.3 | 70.5 | 61.8 | 59.9 | 84.1 | 59.5 | 46.7 |
| -0.25 | +7.69 | +110.4 | +5.0 | +4.3 | +1.1 | +7.4 | +3.7 | +10.2 | +26.8 | +20.3 | +5.2 | +5.0 | -0.6 |
+
+Table 3. P-Sigmoid with different MLLMs. We set $R = 87.5\%$ for FastV and set the budget of P-Sigmoid close to that of FastV.
+
+
+Figure 4. Comparison of reduction methods with different budgets. The average accuracy of LLaVA-1.5-7B with reductions on 12 benchmarks are reported. Compared to others, Our P-Sigmoid achieves the accuracy with no reduction using less TFLOPs.
+
+the budgets of FastV. For P-Sigmoid, the number of vision tokens are different across layers, which requires slightly more TFLOPs than keeping the same number of vision tokens in every layer as FastV. See theoretical analysis in the supplement. Thus, to get close TFLOPs as FastV, we lower down the budgets for our method by $\sim 7\%$ . For PDrop, we use different $\lambda$ to set up different budgets. Our P-Sigmoid is compared with FastV and PDrop on top of LLaVA-1.5-7B in Fig. 4. As shown, P-Sigmoid outperforms both FastV and PDrop in a large margin when TFLOPs are low, which clearly demonstrates that our method achieves a better trade-off between effectiveness and efficiency.
+
+P-Sigmoid with different MLLMs: We set $R = 87.5\%$ for FastV, and compare it with the proposed P-Sigmoid on top of different MLLMs. As shown in Table 3, with similar TFLOPs, our method outperforms FastV by a large margin on top of all MLLMs, i.e., $+3.38\%$ for LLaVA-1.5-7B, and $+4.67\% / +3.88\% / +6.36\% / +7.69\%$ for InternVL2-1B/2B/4B/8B. Moreover, our method gets the most improvement on OCR & Chart and Vision-Centric benchmarks, and gets moderate gains on Knowledge benchmarks. For example, on top of InternVL2-8B, P-Sigmoid and FastV get the scores of 61.8 vs 35.0 on ChartQA, while they get 45.8 vs 44.7 on MMMU. Since ChartQA is more about visual recognition and understanding, our P-Sigmoid significantly outperforms FastV by providing a better way to preserve vision tokens. MMMU focuses on knowledge test where texts are usually sufficient to address the questions. Thus, how to reduce vision tokens matters less.
+
+# 4.4. Further Analysis
+
+Smaller $k$ of P-Sigmoid for lower budgets: As shown in Fig. 5, on top of LLaVA-1.5-7B, the value of $k$ of P-Sigmoid increases as TFLOPs increase. A larger $k$ means a sharper S-curve, and a smaller $k$ refers to a flatter curve. That is, we are assigning more percentages of the budget to early layers when the budget increases. A possible explanation is that there are a few essential tokens in deep layers. Without those tokens, the performance will signifi
+
+
+Figure 5. Values of $k$ of P-Sigmoid vs TFLOPs.
+
+
+
+Figure 6. Attention scores vs layers of LLaVA-1.5-7B.
+
+| MLLM | Reduction strategy of | Average accuracy ↑ |
| InternVL2-1B | Self | 59.19 |
| InternVL2-1B | InternVL2-2B | 57.58 |
| InternVL2-2B | Self | 61.22 |
| InternVL2-2B | InternVL2-2B | 60.90 |
| InternVL2-4B | Self | 67.65 |
| InternVL2-4B | LLaVA-1.5-7B | 65.91 |
| InternVL2-8B | Self | 70.10 |
| InternVL2-8B | LLaVA-1.5-7B | 69.49 |
+
+cantly drop. As a result, when the budget is limited, we need to assign enough computations to deep layers for those essential tokens. When the budget increases, deep layers get enough computations for essential tokens, and the rest of the budget can be assigned to early layers.
+
+MLLMs need flexible reduction methods. For Scenario I, reduction strategies should be customized for different MLLMs with the following evidences. First, as shown in Fig. 3, the S-curves of MLLMs from G-Search are different. Since G-Search reaches the optimal solution based on our assumption (See Sec. 3.2), different MLLMs have their own optimal reduction strategies. Second, we apply the keeping rates of LLaVA-1.5-7B on InternVL2-4B and 8B models, and exchange the keeping rates of InternVL2-1B and 2B models. As shown in Table 4, all MLLMs suffer from performance drops when using reduction strategies (i.e. keeping rates) of others. As a result, handcrafted methods can hardly provide appropriate reduction strategies for various MLLMs, while our method is flexible and can adjust reduction strategies based on MLLMs.
+
+Why a steady decrease in keeping rates: Figure 3 shows that the keeping rates of G-Search decrease steadily. This is
+
+Table 4. Exchange reduction strategies of different MLLMs for Scenario I. The strategy (i.e. keeping rates) of one MLLM from the search of P-Sigmoid does not generalize to others.
+
+| Model | Keeping rates | Avg. acc. ↑ |
| Pretrained | G-Search | 48.965 |
| Train w/ reduction | for Scenario I | 48.365 |
| Fintune w/ reduction | | 48.364 |
| Pretrained | P-Sigmoid | 46.52 |
| Train w/ reduction | for Scenario II | 46.40 |
| Fintune w/ reduction | | 47.09 |
+
+Table 5. Training LLaVA-1.5-7B with reductions. Keeping rates are from G-Search and P-Sigmoid applied on a pretrained LLaVA-1.5-7B model.
+
+not only because keeping rates cannot increase based on our assumption. Moreover, as shown in Fig. 6, the median of the attention scores of vision tokens drops in deep layers of the LLM within LLaVA-1.5-7B. Check similar visualizations for various MLLMs in the supplement. As shown in recent studies [22, 42], tokens of low attention scores in LLMs are not important and can be removed during inference. We assume that the drop in attention scores of vision tokens leads to the drop in the number of important tokens with high attention scores. Thus, keeping rates decrease.
+
+Training with reductions: Although the proposed G-Search and P-Sigmoid are training-free, MLLMs can be trained with reductions using keeping rates from our method. We collect keeping rates of a pretrained LLaVA-1.5-7B model from G-Search and P-Sigmoid for Scenario I and Scenario II, respectively. Then, new LLaVA-1.5-7B models are trained or finetuned with reductions. The budget of P-Sigmoid is set as that of FastV with $R = 87.5\%$ . We use the same training data as LLaVA [28] for both training and finetuning. As shown in Table 5, there is no performance boost in training/finetuning with reductions for Scenario I. The finetuning slightly improves the performance for Scenario II. Considering the huge cost of MLLM training/finetuning, our method acts as a good plug-and-play reduction solution for MLLMs.
+
+# 5. Conclusion
+
+This paper improves the efficiency of MLLMs in two scenarios. (I) Reducing computational cost without degrading the performance. (II) Improving the performance with a given budget. We find that the relative importance of each vision token remains similar at different layers. Based on this finding, we come to the assumption that the number of essential top vision tokens does not increase along layers. Accordingly, we propose two training-free solutions, i.e. G-Search and P-Sigmoid, to reduce vision tokens for scenarios I and II, respectively. Extensive experiments demonstrate that our method outperforms other vision token reduction methods in terms of both efficiency and effectiveness on top of various MLLMs and on diverse benchmarks.
+
+# References
+
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+# Accurate Differential Operators for Hybrid Neural Fields
+
+Aditya Chetan, Guandao Yang, Zichen Wang, Steve Marschner, Bharath Hariharan Cornell University
+
+achetan@cs.cornell.edu,{gy46,zw336}@cornell.edu,{srm,bharathh}@cs.cornell.edu
+
+
+Mesh normals
+Figure 1. Noisy gradients in hybrid neural fields. Normal images of *Blub the fish* [42] (inset), using gradients queried from its hybrid neural SDF using automatic differentiation (AD) and our approach. Naively using AD gradients as surface normals leads to grainy artifacts, which our method alleviates.
+
+
+AD gradients
+
+
+Ours
+
+# Abstract
+
+Neural fields have become widely used in various fields, from shape representation to neural rendering, and for solving partial differential equations (PDEs). With the advent of hybrid neural field representations like Instant NGP that leverage small MLPs and explicit representations, these models train quickly and can fit large scenes. Yet in many applications like rendering and simulation, hybrid neural fields can cause noticeable and unreasonable artifacts. This is because they do not yield accurate spatial derivatives needed for these downstream applications. In this work, we propose two ways to circumvent these challenges. Our first approach is a post hoc operator that uses local polynomial fitting to obtain more accurate derivatives from pre-trained hybrid neural fields. Additionally, we also propose a self-supervised fine-tuning approach that refines the hybrid neural field to yield accurate derivatives directly while preserving the initial signal. We show applications of our method to rendering, collision simulation, and solving PDEs. We observe that using our approach yields more accurate derivatives, reducing artifacts and leading to more accurate simulations in downstream applications.
+
+# 1. Introduction
+
+Neural fields are neural networks that take spatial coordinates as input and approximate spatial functions such
+
+as images [41], signed distance fields [36], and radiance fields [31]. The advent of hybrid neural fields, which modulate the neural network using features from a feature grid, has enabled much faster training [11, 33, 38] and much better scaling to large-scale 3D structures with incredible detail, including entire cities [37, 43, 45, 49]. Hybrid neural fields are thus gaining popularity as a representation of choice in many applications. However, while these hybrid neural fields can be trained to represent large, complex spatial signals with high fidelity, we find that the derivatives (computed with automatic differentiation or autodiff) of the trained field do not match the derivatives of the ground-truth signal; e.g., compare the grainy normals obtained from a fully trained hybrid neural SDF to the much smoother normals from the mesh in Figure 1. Such artifacts in derivatives can cause significant artifacts in rendering [43] or simulation pipelines [12] which heavily rely on accurate derivatives. Thus, for hybrid neural fields to fulfill their promise of a practical representation for spatial signals, we need to eliminate these errors in the derivatives.
+
+Why are the derivatives of hybrid neural fields so noisy? We observe that to enable the capture of complex geometry with high fidelity, hybrid fields are designed to have high-frequency components (e.g., spatial grids of a high resolution). As such, they also have high-frequency noise. This noise will be of fairly low magnitude in a well-trained hybrid field. But even so, differentiation will significantly am
+
+plify this high-frequency noise (Section 3.1) resulting in the artifacts that we see. We posit that we need a new differentiation operator that is robust to high-frequency noise.
+
+In this paper, we propose a new approach to reduce noise in the derivatives of pre-trained hybrid neural fields. Our approach takes inspiration from classical signal processing where derivatives are typically done on a smoothed version of the signal to avoid amplifying high-frequency noise. Our key idea is to replace direct derivatives of the hybrid neural field with derivatives of a local low-degree polynomial approximation of the field. These low-degree polynomials can be fit in closed form and effectively remove high-frequency noise. Importantly, this approach is general and can apply to any hybrid neural field independent of architecture.
+
+While this approach yields accurate derivatives for off-the-shelf neural fields, it requires that downstream pipelines be changed to use our new derivative operator. To avoid altering downstream pipelines, we propose an extension of this approach where we use the accurate derivatives from the low-degree local polynomial fit to regularize the neural field during training/finetuning. Concretely, we add an auxiliary loss that penalizes the difference between the autodiff gradients of the neural field and the derivatives from the local polynomial approximation. This yields a new hybrid neural field where autodiff itself yields accurate derivatives.
+
+Our experimental results show that our new derivative operator yields more accurate derivatives than autodiff, reducing errors in gradients by $4 \times$ . It also outperforms other alternative derivative operators, such as finite difference stencils, reducing errors in curvature by $4 \times$ . We also show that using our operator to regularize neural field finetuning improves derivative accuracy, outperforming other regularization strategies that encourage smoothness like eikonal regularization [2, 22, 28], showing that existing approaches are not well-suited for hybrid fields. Lastly, we demonstrate that our approaches substantially reduce artifacts in downstream rendering and simulation applications. Thus our proposed methods open the door for using hybrid neural fields in a large set of downstream applications.
+
+Contributions. Our overall contributions can be summarized as follows: (1) We identify the issue of inaccurate derivatives in a given pre-trained hybrid neural field and point out its relationship to high-frequency noise. (2) We propose a local polynomial-fitting operator to improve the accuracy of neural field derivatives. (3) We also propose a fine-tuning approach to improve the quality of autodiff derivatives of hybrid neural fields. We provide an implementation of our operators at: https://justachetan.github.io/hnf-derivatives/
+
+# 2. Related Work
+
+Neural Fields. Neural fields are neural networks approximating spatial fields given coordinates as input [51, 52].
+
+They have been used to represent megapixel images [29], 3D shapes in implicit fields [14, 30, 36] and radiance fields [5, 31, 46]. Our work is applicable to hybrid neural fields in all these applications, although our primary evaluation is on SDFs. Typical neural field architectures are multilayer perceptrons [31, 41, 44], but these can be slow to train and may not scale to large scenes with fine-grained details. As such, more current approaches use hybrid representations that modulate an MLP with spatial features stored on a grid [11, 21, 33, 43, 53]. These hybrid techniques scale well [37, 45, 50], but we show that they yield noisy derivatives: the key issue we strive to address here. Accurate derivatives are particularly important when neural fields are used for applications such as rendering [43, 48, 55] and simulation [12, 13, 27, 41]. Recently, similar to our approach, Li et al. [28] used a finite differences-based regularizer for training hybrid neural fields for surface reconstruction. However, their motivation is to address the training dynamics of hybrid fields, instead of removing their high-frequency noise components. Additionally, past approaches for reconstructing surfaces from point clouds [3, 4, 7] also include regularization terms that could potentially lead to more accurate derivatives. However, they are specifically designed for non-hybrid neural fields like SIREN [41] with architecture-specific initialization and higher-order loss functions. In contrast, our approach targets hybrid neural fields like Instant NGP [33]. It is also non-trivial to apply these approaches to improve the spatial derivatives of pre-trained hybrid neural fields.
+
+Numerical Derivatives of Noisy Signals. Estimating derivatives of noisy signals is a classical problem in numerical differentiation. Previous works [24] propose different approaches to regularize the noise, such as total variation minimization, Tikhonov regularization, convolution smoothing, etc., depending on the type of noise model applied. However, these approaches are typically limited to computing derivatives on a uniform grid. In contrast, our operators can query the derivative at any arbitrary point in a continuous space; a desirable flexibility in downstream applications such as computing differential operators on 3D shapes. Furthermore, these methods are designed to compute derivatives on 1D [24] or 2D grids [10, 47], and scaling them to higher dimensions like 3D is a non-trivial extension. Our work is also closely related to past works in differentiable rasterization [16, 19] that estimate the derivatives of noisy signals using Monte Carlo estimation often by smoothing them first with a Gaussian kernel. If the signal is non-differentiable, they convolve the signal with a derivative-of-Gaussian filter or differentiate a locally-fitted differentiable surrogate signal [20].
+
+Polynomial fitting for Shape Analysis. Polynomial-fitting approaches like Moving Least Squares (MLS) [15, 26, 34] have a rich history in 3D shape analysis. They
+
+have applications in tasks like surface reconstruction from point clouds [1], animating elastoplastic materials [32], and learning implicit functions from scattered data [35, 39]. In this paper, we apply polynomial fitting to a novel setting of hybrid neural fields to solve the important issue of obtaining accurate differential operators. Typically, in past works, given scattered data (point clouds with associated scalar values) as input, approaches like MLS compute fitting planes (or higher-order polynomials) to local subsets of surface points. In essence, the planes/polynomials serve as an interpolant for the given data (point clouds). In our setting, the hybrid neural field already exists as an interpolant. But, as we observe in Figure 1, the neural field interpolant does not yield accurate derivatives, and our approach attempts to alleviate this problem.
+
+# 3. Method
+
+We assume that we have a pre-trained neural field, $F_{\theta}$ . To concretize the problem, we focus on hybrid neural fields representing 3D shapes as signed distance fields (although our final approach is more general and applicable to other modalities too, see Appendix B.2). By hybrid fields [33] we refer to neural fields that have a spatial grid of feature vectors in addition to an MLP. The field value at any point is obtained by feeding to the MLP the point location as well as a feature vector obtained by interpolating into the grid. We begin by analyzing why hybrid neural fields yield noisy derivatives and then motivate our approach.
+
+# 3.1. Noisy Derivatives in Hybrid Neural Fields
+
+Why are the derivatives of hybrid neural fields incorrect? We observe that much of the capacity of hybrid neural fields lies in the high-resolution spatial grid of feature vectors. This spatial grid is essential for the neural field to capture fine-grained localized details. Consequently, this spatial grid also determines the high-frequency components of the fitted signal. Unfortunately, this abundance of capacity for high-frequency components means that there are likely many solutions with different high-frequency components that fit the training data well. This in turn can result in noise in the high-frequency components. We observe this noise in practice. Figure 2b compares the spectrum of the ground truth and learned signed distance function (SDF) for a circle in 2D. Note how the learned SDF has higher amplitudes in the high-frequency components.
+
+This high-frequency noise is the source of artifacts in the derivatives. This is because derivative computation accentuates high-frequency noise, scaling it up proportional to the frequency, as illustrated by a sinusoidal signal with frequency $\nu$ : $\frac{d\sin(2\pi\nu x)}{dx} = 2\pi \nu \cos (2\pi \nu x)$ . Thus, even when the high-frequency noise has a very low magnitude, the corresponding noise in the derivative has a much higher magnitude. Figure 2a shows this issue in practice: the same SDF
+
+of a 2D circle that we learned earlier provides an extremely noisy gradient when we use automatic differentiation.
+
+Derivatives and smoothing. This notion of high-frequency noise magnifying errors in derivative computation is well-known in signal processing, and the solution is to use smoothing to remove the high-frequency components. The degree of smoothing can be controlled and corresponds to the scale of the derivative. How this smoothing is done depends on how the signal is represented. For images represented as a 2D grid of pixel values, smoothing can be done by convolving with an averaging filter, and derivatives are typically only computed after smoothing. When 3D shapes are represented as meshes, the mesh automatically represents a smooth version of the signal: each face is effectively a local linear approximation of the surface. Derivatives can then be computed using the face normal.
+
+Unfortunately, no analogous notion of smoothed derivatives exists for arbitrary hybrid neural fields. To address this gap, we propose a new approach that computes derivatives on a local low-degree polynomial approximation of the neural field. We describe this approach in detail below (see Figure 3 for an overview).
+
+# 3.2. Local polynomial-fitting operators
+
+Given a hybrid neural field, $F_{\Theta} : \mathbb{R}^m \to \mathbb{R}^n$ , and a query point $\mathbf{q} \in \mathbb{R}^m$ , we want to compute accurate first-order derivatives of $F_{\Theta}$ at $\mathbf{q}$ . For simplicity, we choose $n = 1$ .
+
+First, we sample points $\mathbf{x}_i, i = 1,\dots,k$ from a local neighborhood $N(\mathbf{q})$ of the point $\mathbf{q}$ . We query the neural field to obtain corresponding field values $y_{i} = F_{\Theta}(\mathbf{x}_{i})\forall \mathbf{x}_{i}\in N(\mathbf{q})$ . We then use these values to fit a local linear approximation $y\approx \hat{F}_{\Theta}(\mathbf{x};\mathbf{q}) = \mathbf{g}^{T}\mathbf{x} + b$ using simple least squares:
+
+$$
+\hat {\mathbf {g}}, \hat {b} = \arg \min _ {\mathbf {g}, b} \sum_ {i = 1} ^ {k} \left(\mathbf {g} ^ {T} \mathbf {x} _ {i} + b - y _ {i}\right) ^ {2} \tag {1}
+$$
+
+Our estimate of the derivative is then $\hat{\nabla}_{\mathbf{x}}F_{\Theta}(\mathbf{q}) = \nabla_{\mathbf{x}}\hat{F}_{\Theta}(\mathbf{x},\mathbf{q}) = \hat{\mathbf{g}}$ . We can extend the same approach to the case of vector fields ( $n > 1$ ), where $\mathbf{g}$ is replaced by an $m\times n$ estimate of the Jacobian, $\mathbf{J}$ . Observe that this optimization problem is an unconstrained convex quadratic program that can be solved in closed form.
+
+Local neighborhood selection. Different sampling schemes can be considered in order to select a local neighborhood around the query point $\mathbf{q}$ . However, in our experiments, we found that sampling from a Gaussian distribution centered at $\mathbf{q}$ , $\mathcal{N}(\mathbf{q},\sigma)$ worked best for us. The standard deviation, $\sigma$ controls the amount of smoothing that we do at a particular point. The number of neighbors sampled, $k$ is another hyperparameter of our method and controls the variance of the operator that we compute. We discuss how we select these hyperparameters in detail in our experiments (Section 4).
+
+
+(a)
+
+
+(b)
+
+
+Figure 2. (a) Inaccurate differential operators of hybrid neural fields. Hybrid neural SDF of a circle in 2D. As shown by the comparison with the ground truth, the $0^{\mathrm{th}}$ order signal accurately captures the SDF. But the $1^{\mathrm{st}}$ and $2^{\mathrm{nd}}$ -order signals, here shown as the gradient and the radius of curvature (inverse of the Laplacian) are quite noisy. (b) Fourier spectrum of a hybrid neural SDF. Computed over a 1D slice (dashed line in (a)) of the SDF of a 2D circle. Note the noisy high-frequency components that are captured by the hybrid neural field.
+Figure 3. Problem setup. Given a pre-trained hybrid neural field with noisy autodiff derivatives, we propose two approaches for accurate derivatives. Our polynomial-fitting operator can be applied in a post hoc manner while our fine-tuning approach directly improves autodiff derivatives of the field.
+
+Hessian & Laplacian. To compute second-order differential operators like the Hessian or Laplacian, we fit a quadratic approximation in the neighborhood of $\mathbf{q}$ as opposed to a linear one. Specifically, for scalar fields, we minimize: $\sum_{i=1}^{k} (\mathbf{x}_i^T \mathbf{H} \mathbf{x}_i + \mathbf{p}^T \mathbf{x}_i + q - y_i)^2$ . Ideally, since the Hessian is symmetric and $\mathbf{H}$ is our estimate for the Hessian, we want $\mathbf{H}$ to be symmetric. We therefore parameterize $\mathbf{H}$ by its lower triangle. As before, this quadratic program can be solved in closed form. Once we obtain $\mathbf{H}$ , we can also obtain the Laplacian $(\Delta F_\Theta)$ as the trace of $\mathbf{H}$ .
+
+Given any pre-trained neural field with similar high-frequency noise, our operators can be applied to it in a post hoc manner to obtain accurate differential operators from the field. However, they do not alter the weights of the neural field, essentially acting as "test-time" operators.
+
+Comparison to alternatives. Our approach computes the derivative by sampling points locally and fitting a local
+
+polynomial approximation. However, one might consider other alternatives:
+
+1. Instead of autodiff, which yields the instantaneous derivative, we can compute derivatives using finite differences. However, this amounts to sub-sampling the signal without smoothing, which will cause aliasing and thus, inaccuracy in derivatives, as we demonstrate in our experiments (see Section 4).
+2. A mesh also computes a local polynomial approximation, so we could convert the neural field to a mesh using Marching Cubes. However, computing a mesh is a global operation, as opposed to our polynomial fit which can be solved in closed form independently for every query point. As such, extracting a mesh is much more expensive, especially for applications like physical simulation where each simulation step may require gradient queries from an evolving signal (see Appendix C).
+
+# 3.3. Fine-tuning pre-trained hybrid neural fields
+
+The post hoc operator we describe above can be used to effectively query accurate differential operators from a given hybrid neural field. However, to use it, every downstream application must be altered to allow for our new operator. Unfortunately, for many applications, autodiff remains the prevalent way to obtain gradients from neural networks. Hence, we propose a method to update the hybrid neural field directly so that autodiff yields accurate gradients.
+
+Concretely, given a pre-trained neural field, we propose to fine-tune it to improve the accuracy of the differential operators obtained using autodiff. Let us denote the pretrained neural field and the fine-tuned neural field by $M$ and $F_{\Theta}$ respectively. $F_{\Theta}$ is initialized with the weights of $M$ . We fine-tune $F_{\Theta}$ using the following loss function:
+
+$$
+\begin{array}{r l} \mathcal {L} _ {f t} (\mathbf {x} _ {0}; \Theta) = & \underbrace {\left| F _ {\Theta} (\mathbf {x} _ {0}) - M (\mathbf {x} _ {0}) \right| ^ {2}} _ {\mathcal {L} _ {\text {c o n}}} \\ & + \underbrace {\left| \left| \nabla_ {\mathbf {x}} F _ {\Theta} (\mathbf {x} _ {0}) - \hat {\nabla} _ {\mathbf {x}} M (\mathbf {x} _ {0}) \right| \right| _ {2} ^ {2}} _ {\mathcal {L} _ {\text {g r a d}}} \end{array} \tag {2}
+$$
+
+Here, $\mathcal{L}_{\mathrm{con}}$ denotes the consistency loss which ensures that the output of $F_{\Theta}$ matches the pre-trained neural field, $M$ . $\mathcal{L}_{\mathrm{grad}}$ denotes the gradient loss that tries to align the autodiff gradient of $F_{\Theta}$ with accurate gradient estimates obtained by applying the operator $\hat{\nabla}_{\mathbf{x}}$ on $M$ . In our experiments, we use our polynomial-fitting gradient operator to obtain $\hat{\nabla}_{\mathbf{x}}M$ .
+
+Our approach resembles the Sobolev training approach proposed in Yuan et al. [54] with the distinction that they assume access to the ground-truth derivatives of the input signal, whereas we only assume access to noisy gradients of the pre-trained neural field. Note that this fine-tuning process is orthogonal to any kind of smoothed gradient operator. Our polynomial-fitting gradient for $\hat{\nabla}_{\mathbf{x}}$ is just one of the ways we can perform this fine-tuning. We can similarly use other approaches to compute accurate gradient estimates. In fact, in our experiments, we find that even less accurate estimates, like those obtained from finite differences, can suffice to regularize the fine-tuning effectively.
+
+We can also use the loss function described in Eq. (2) as an auxiliary regularizer when training a hybrid neural field from scratch. In this case, we train the model $(F_{\Theta})$ normally using MSE loss with the ground truth SDF initially for $s (> 0)$ steps. This warm-start phase allows $F_{\Theta}$ to learn a good initial fit for the zeroth-order signal. Then we train $F_{\Theta}$ with the loss in Eq. (2) for $n - s$ steps where $n$ is the total number of training steps. $M$ is the frozen weights of $F_{\Theta}$ at the end of $s$ steps. The choice of $s$ plays an important role in the accuracy of autodiff gradients of the resulting model (see Appendix F for a discussion).
+
+# 4. Experiments and Results
+
+We first evaluate the accuracy of our proposed operator and then evaluate our fine-tuning approach. For both sets of experiments, we use shapes from the FamousShape dataset [18]. We pre-train a hybrid neural field to learn the SDF of each shape. We experimented with three hybrid architectures: Instant NGP [33], Instant NGP without a hash grid (Dense Grid), and Tri-plane [9].
+
+Metrics. We evaluate the estimates of surface normals (first-order operator) and mean curvatures (second-order operator) by comparing them to surface normals and discrete mean curvatures obtained from the provided meshes of the shapes (which we regard as ground truth, see sec:expdetails for details). For surface normals, we compute the mean L2 error, mean angular error in degrees (Ang), and the percentage of points having angle error below $1^{\circ}$ (AA@1) and $2^{\circ}$ (AA@2). For mean curvature, we
+
+use the rectified relative error (RRE) used by past works for evaluating curvature estimation [6, 23]. We report metrics averaged over all evaluated shapes (detailed results in Appendix B.1). For the detailed experimental setup, please refer to Appendix A.
+
+Choosing $\sigma$ and $k$ . As discussed in Section 3.2, our polynomial-fitting operators also require $\sigma$ and $k$ values as hyperparameters. The effect of these hyperparameter choices is shown qualitatively in Figure 4 and quantitatively in Figure 5 on the Armadillo and Bunny shapes. Generally, we find that (a) higher $k$ (more neighbors) are always better as this minimizes variance, and (b) no single value of $\sigma$ works for both shapes, but derivative accuracy varies smoothly with $\sigma$ . Intuitively, $\sigma$ trades off between fidelity and robustness to noise. As such, it is dependent on the nature of the downstream application.
+
+For the purpose of our experiments, we always choose $k = 256$ . We choose $\sigma$ to have the best consistency with differential operators obtained from the mesh. Specifically,
+
+- For post hoc operators, we do a telescopic search for the best value of $\sigma$ .
+- For fine-tuning, we train an ensemble of models with different values of $\sigma$ and select the value that yields the best autodiff gradients after fine-tuning.
+
+# 4.1. Accuracy of operators.
+
+We first evaluate our polynomial-fitting operator by comparing it with automatic differentiation, finite differences (FD) baseline, a stochastic finite differences operator [16] (SFD) and a Monte Carlo estimate that aggregates information from samples in local neighborhoods [19] (GAD). Specifically, GAD does Gaussian averaging of autodiff derivatives with importance sampling, mathematically equivalent to convolution with a derivate-of-Gaussian filter [19]. Since SFD is a high-variance approach, we also compared against Monte Carlo averaging of SFD with 256 samples $(\mathrm{SFD}_{256})$ . Table 1 shows our results. We only compare FD and our approach for mean curvature, since our hybrid neural fields do not admit meaningful higher-order spatial gradients through autodiff (as they are piecewise linear) and Deliot et al. [16] do not discuss an SFD curvature operator. Our approach provides more accurate surface normals and mean curvature values from hybrid neural fields than the FD baseline. In particular, for Instant NGP [33] our approach yields $4\times$ reductions in the angular error for the surface normal, relative to the commonly used FD approach. Our approach performs comparable to GAD, showing that aggregating function values in local neighborhoods whether using polynomial fitting or Monte Carlo estimates can effectively address the high-frequency noise in hybrid neural fields. Our approach also yields higher accuracy when computing mean curvature relative to finite differences, leading to $4\times$ reduction in error for Instant NGP [33].
+
+
+Figure 4. Effect of hyperparameters. The performance of our polynomial-fitting operator is influenced by the selected hyperparameter values. We demonstrate this on the Armadillo highlighting this from two different viewpoints, the torso and the head. For a fixed $\sigma$ , choosing a larger $k$ reduces the variance in our operator leading to smoother normals (see the first row for each viewpoint). For a fixed $k$ , choosing a large $\sigma$ can lead to over-smoothing, whereas choosing a smaller $\sigma$ can lead to no smoothing at all (second row of each viewpoint). Best viewed by zooming in.
+
+# 4.2. Improving pre-trained neural fields.
+
+We next evaluate whether the fine-tuning approach proposed in Section 3.3 improves the autodiff derivative estimates. Since our hybrid neural fields do not admit higher-order derivatives, we evaluate only the first-order derivatives. We evaluate two versions of our fine-tuning approach, one using finite difference-based gradient operators as supervision, and the other using our polynomial fit-based operator. We compare the autodiff gradients after fine-tuning to the un-finetuned network. We also compare with networks trained from scratch using the commonly used eikonal regularization [2, 22] for neural fields, proposed to learn smooth iso-surfaces without disturbing the fidelity of the original neural field, including its finite differences-based variant (FD-Eikonal) [28]. We only performed experiments on Instant NGP and Dense Grid as our Tri-plane implementation did not support higher-order derivatives. Our results (Table 2) demonstrate that fine-tuning improves derivative estimates significantly, with our polynomial fit-based operator providing better supervision. We also observe an improvement in gradient accuracy over
+
+| Model | Method | Surface Normal | Mean Curvature |
| L2 ↓ | Ang ↓ | AA@1 ↑ | AA@2 ↑ | RRE ↓ |
| Instant NGP [33] | AD | 0.21 | 12.40 | 1.58 | 6.12 | - |
| FD | 0.07 | 4.20 | 26.86 | 55.22 | 3.67 |
| GAD | 0.05 | 2.99 | 38.35 | 66.86 | - |
| SFD | 0.95 | 57.67 | 0.01 | 0.07 | - |
| SFD256 | 0.11 | 6.30 | 4.90 | 17.15 | - |
| Ours | 0.05 | 2.80 | 42.92 | 67.90 | 0.89 |
| Dense Grid | AD | 0.11 | 6.55 | 11.49 | 29.40 | - |
| FD | 0.07 | 3.97 | 30.66 | 55.06 | 2.62 |
| GAD | 0.05 | 3.24 | 40.50 | 64.01 | - |
| SFD | 0.94 | 57.62 | 0.01 | 0.07 | - |
| SFD256 | 0.10 | 6.12 | 5.09 | 17.64 | - |
| Ours | 0.06 | 3.31 | 38.95 | 62.65 | 0.89 |
| Tri-plane [9] | AD | 0.15 | 8.59 | 3.61 | 13.13 | - |
| FD | 0.07 | 4.19 | 23.42 | 51.27 | 4.12 |
| GAD | 0.05 | 2.92 | 34.75 | 64.23 | - |
| SFD | 0.94 | 57.65 | 0.01 | 0.07 | - |
| SFD256 | 0.10 | 6.23 | 4.88 | 17.19 | - |
| Ours | 0.06 | 3.23 | 35.67 | 62.74 | 0.90 |
+
+Table 1. Operator evaluation. We compare our approach with the baselines on the FamousShape dataset [18]. We report the performance averaged over the dataset.
+
+| Model | Fine-tuning/ Regularization* method | Autodiff Surface Normal | Mesh Reconstruction |
| L2 ↓ | Ang ↓ | AA@1 ↑ | AA@2 ↑ | CD ↓ | F-Score ↑ |
| Instant NGP [33] | - | 0.21 | 12.40 | 1.58 | 6.12 | 9.24 × 10-4 | 93.07 |
| Eikonal* | 0.11 | 6.51 | 12.24 | 31.48 | 9.23 × 10-4 | 92.90 |
| FD-Eikonal* | 0.20 | 12.46 | 0.48 | 6.04 | 9.20 × 10-4 | 93.09 |
| FD | 0.08 | 5.14 | 21.16 | 46.63 | 9.35 × 10-4 | 90.24 |
| Ours | 0.05 | 3.19 | 33.60 | 60.24 | 9.28 × 10-4 | 92.28 |
| Dense Grid | - | 0.11 | 6.56 | 11.42 | 29.37 | 9.26 × 10-4 | 89.83 |
| Eikonal* | 0.16 | 9.82 | 12.70 | 27.42 | 9.24 × 10-4 | 87.79 |
| FD-Eikonal* | 0.10 | 6.17 | 13.71 | 33.27 | 9.25 × 10-4 | 89.85 |
| FD | 0.09 | 5.09 | 18.82 | 41.52 | 9.23 × 10-4 | 88.94 |
| Ours | 0.08 | 4.40 | 29.32 | 51.40 | 9.25 × 10-4 | 87.66 |
+
+Table 2. Effect of fine-tuning. We compare autodiff operators before (first row) and after fine-tuning with different operators along with common regularization approaches $(\star)$ for neural fields. The accuracy of autodiff surface normals improves after fine-tuning.
+
+the regularization approaches (marked $\star$ ). Furthermore, the fine-tuning process preserves the zero-level set of the pretrained hybrid neural field, as highlighted by minor changes in Chamfer Distance (CD) and F-Score.
+
+# 5. Applications
+
+We now demonstrate the impact of our improved derivatives on downstream applications. For implementation details of the applications, see Appendix D.
+
+# 5.1. Rendering
+
+In rendering, accurate surface normals (which correspond to the gradient of the SDF) are needed to estimate how light will reflect off a surface [40]. We show the impact of our improved gradients on the rendering of a hybrid neural SDF representing a perfectly specular sphere, and another repre
+
+
+(a) Armadillo
+
+
+(b) Stanford Bunny
+Figure 5. Hyperparameter Ablation. Variation in angle error for normal/gradient (top) and the mean curvature error (bottom) for different settings. $k$ and $\sigma$ refer to the number of neighbors sampled and the size of the neighborhood respectively. $\star$ denotes the best settings.
+
+senting a perfectly lambertian Armadillo [25].
+
+For the sphere, we use the analytic SDF and surface normals for the ground truth, while we use a mesh as reference for the Armadillo. The sphere was lit with an environment map, and the armadillo with a light source from behind the camera. We use sphere tracing to compute the first ray intersection from the camera with the zero-level iso-surface. Subsequently, we queried the network to obtain gradients using automatic differentiation, finite differences, our post hoc polynomial-fitting operator, and autodiff gradients obtained from a network that was fine-tuned with our operator.
+
+Figure 6 presents our results. As predicted, for the supposedly smooth sphere, as well as the Armadillo, we observed severe surface artifacts using gradients from autodiff. The finite difference-based post hoc operator is able to tackle noise to an extent but still leads to artifacts. On the other hand, normals estimated by our approaches give a much more noise-free image that closely matches the reference. We also provide additional results in Appendix G.
+
+# 5.2. Simulating Collisions
+
+When simulating collisions between objects, normals help determine the impulse direction [8, 17]. When working with hybrid neural SDFs, we would need to query the normal at the local coordinates of the point of collision to the network. If the normals are inaccurate, this can lead to incorrect object trajectories after the collision.
+
+For our experimental setup, we consider two identical spheres undergoing head-on collision on a plane and simulate their trajectories post-collision. To obtain these trajectories, we use the normal estimates from the two hybrid neural SDFs at the point of contact. We model the collisions as perfectly elastic so that there is no loss of energy. Ideally, the spheres should rebound along the line joining the centers, but inaccurate normals will lead to incorrect trajectories. Figure 7 illustrates such a simulation and also shows how things fail when using autodiff to compute normals. Averaged over $10^{6}$ trials, the error obtained from our normals was $0.85^{\circ}$ , compared to $11.51^{\circ}$ for autodiff normals.
+
+# 5.3. PDE Simulation
+
+Recently, Chen et al. [12] proposed using Implicit Neural Spatial Representations (INSR) as the spatial representation of the PDE solution instead of explicit spatial discretization. We build upon their work and highlight that accurate gradient operators also enable the use of hybrid neural fields for PDE simulation. We simulate a 2D advection equation, $\frac{\partial u}{\partial t} = -a\nabla_{\mathbf{x}}u$ . For the initial condition, we use a Gaussian pulse centered at $(-0.6, -0.6)$ with a standard deviation of 0.1. We choose a constant velocity, $a = [0.25\ 0.25]^T$ . We run our simulations in a square of side length 2 centered at $(1,1)$ . We use the Dirichlet boundary condition, i.e., the field becomes 0 at the boundary, same as INSR [12]. For time integration, we use the forward Euler method, given by, $u^{t+1} = u^t - a\Delta t\nabla_{\mathbf{x}}u$ . While INSR uses a non-hybrid neural field (SIREN [41]) for representing the PDE solution, we use a hybrid neural field. In our setup, the gradient of the initial condition $(\nabla_{\mathbf{x}}u)$ can either be queried using autodiff or using our operator. For evaluation, we compare the error (w.r.t. the analytical solution) in the evolution using our polynomial-fitting gradient operator with autodiff (AD) gradients1. We also show the error from a finite difference-based grid solver to show where traditional methods stand. All the methods use a step size $(\Delta t)$ of 0.05, and we run our solvers for 100 time steps. Figure 8 shows our results. The grid solver accumulates errors over time due to numerical dissipation caused by its spatial discretization. Using hybrid neural fields with autodiff gradients leads to diverging solutions and the evolution collapses after 2 seconds. Using the same hybrid neural field with our operator leads to more accurate solutions at all time steps.
+
+# 6. Limitations and future work
+
+One limitation of our approach is the need to set the hyperparameter $\sigma$ based on the downstream application. However, note that analogous hyperparameters are common in
+
+
+Figure 6. Accurate Normals for Rendering. A perfectly specular sphere lighted by an environment map (top) and a diffuse Armadillo (inset) lit by a light source put in front of the object (bottom). In both cases, noisy normals from autodiff lead to artifacts in rendering as shown in the highlighted parts for the sphere and the chest of the Armadillo, that are mitigated by our approaches.
+
+
+Figure 7. Illustration of how noisy normals affect collision. Two spheres undergoing perfectly elastic head-on collisions simulated using correct surface normals will re-trace their paths after a collision. However, inaccurate normal estimates from autodiff yield incorrect trajectories after bouncing (right).
+
+
+Figure 8. Effect of inaccurate gradients in PDE simulation. Mean squared error (MSE) for 2D advection for a finite difference grid solver, autodiff gradients (AD), and our polynomial-fitting approach. Error for AD explodes after the first few seconds and eventually crashes (indicated by $\times$ ).
+
+other related problems where smoothing is required: e.g., derivative computation in image processing or fitting surfaces to point clouds with MLS [34]. One may argue that
+
+in these methods and in our approach, the ability to set $\sigma$ offers an additional degree of control.
+
+A second limitation is that our approach needs to sample the neighborhood of the query point, necessitating several forward passes per query (although we observed that our operator performs competitively with alternatives like finite differences, see Appendix B.3). This cost may be amortized by our fine-tuning approach. Alternatively, clever sharing of samples between neighboring query points is an interesting avenue for future work.
+
+Finally, our approach is primarily designed to remove high frequency noise. As such, it cannot help remove other, more lower frequency errors that are common in non-hybrid neural field architectures such as SIREN [41] (Appendix E).
+
+# 7. Conclusion
+
+In this paper, we have shown that automatic differentiation of trained hybrid neural fields yields extremely noisy derivatives and impacts several downstream applications. We tackle this problem with a new derivative operator that computes the derivative on a local polynomial approximation of the hybrid neural field. We further propose a self-supervised fine-tuning approach to improve the accuracy of autodiff gradients directly. We demonstrate significant improvements in derivative accuracy from these new techniques. We further demonstrate that our methods improve performance in rendering and physics simulation applications compared to directly using autodiff derivatives for hybrid neural fields.
+
+# Acknowledgements
+
+This work was partly funded by NSF IIS: 2144117, NSF IIS: 2107161 and NSF HCC: 2212084. We would like to thank Peter Michael for help with the initial implementation of the rendering experiments, Yihong Sun for help with some of the figures, and Gemmechu Hassena for providing meshes for some of the rendering results.
+
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+# Accurate Scene Text Recognition with Efficient Model Scaling and Cloze Self-Distillation
+
+Andrea Maracani $^{1*}$ Savas Ozkan $^{1\dagger}$ Sijun Cho $^{2}$ Hyowon Kim $^{2}$ Eunchung Noh $^{2}$ Jeongwon Min $^{2}$ Cho Jung Min $^{2}$ Dookun Park $^{2}$ Mete Ozay $^{1}$ Samsung R&D Institute UK Samsung Electronics
+
+# Abstract
+
+Scaling architectures have been proven effective for improving Scene Text Recognition (STR), but the individual contribution of vision encoder and text decoder scaling remain under-explored. In this work, we present an in-depth empirical analysis and demonstrate that, contrary to previous observations, scaling the decoder yields significant performance gains, always exceeding those achieved by encoder scaling alone. We also identify label noise as a key challenge in STR, particularly in real-world data, which can limit the effectiveness of STR models. To address this, we propose Cloze Self-Distillation (CSD), a method that mitigates label noise by distilling a student model from context-aware soft predictions and pseudolabels generated by a teacher model. Additionally, we enhance the decoder architecture by introducing differential cross-attention for STR. Our methodology achieves state-of-the-art performance on 10 out of 11 benchmarks using only real data, while significantly reducing the parameter size and computational costs.
+
+# 1. Introduction
+
+Scene Text Recognition (STR) aims to automatically transcribe text in natural scenes, enabling applications in autonomous driving [51], augmented reality [27], language translation [43], and assistive technologies. Unlike traditional Optical Character Recognition (OCR), which typically works with clean or scanned documents, STR faces unique challenges due to the diverse and uncontrolled nature of text in real-world environments. In particular, text in these settings can vary significantly in orientation, font style, shape, size, color, formatting, and aspect ratio. It often appears on complex backgrounds that may also include reflections, transparency, or occlusions. Furthermore, images might have poor quality, suffering from issues such as blurring, low resolution, and noise [23].
+
+Recent research has led to notable performance improve
+
+
+Figure 1. Average word accuracy (\%) on 11 STR benchmarks for the models with ViT-T, ViT-S and ViT-B vision encoders and 4 different decoder sizes (see Sec. 4.1). Results are compared with the previous state-of-the-art model, CLIP4STR [54]. Results using Real training dataset (3.3M images) are depicted with solid lines and circle markers, while results using RBU training dataset (6.5M images) are shown with dashed lines and diamond markers. The x-axis represents the total number of model parameters (in millions) on a logarithmic scale.
+
+ments in STR by enhancing training methods [15], deploying novel architectures [1, 54], and exploring the effects of model scaling [31]. Despite these advancements, current STR models still face important challenges that limit their effectiveness. Our work is motivated by the following research question:
+
+What are the primary bottlenecks currently limiting STR, and what strategies can be employed to improve both accuracy and efficiency?
+
+Throughout our analysis, we identify three important limitations: (i) sub-optimal model scaling, (ii) noisy labels in training data, and (iii) architectural limitations within current model designs.
+
+Sub-optimal model scaling. Prior scaling analyses [31] have explored scaling laws for STR, demonstrating that
+
+increasing model size and data volume can lead to performance gains, following scaling trends similar to those observed in Natural Language Processing [16]. In particular, the CLIP4STR [54] methodology, which leverages CLIP [30] pre-training and integrates a cross-modal correction branch, achieves the best results at scale among all considered methods. However, [31] also found that increasing the decoder depth in PARSeq [3] results in decreased performance, leading to an emphasis on encoder scaling.
+
+In this work, we provide an in-depth analysis of the effects of independently scaling the encoder and decoder components under different data volumes. Contrary to previous findings, we demonstrate that decoder scaling is indeed essential for achieving optimal STR performance.
+
+As illustrated in Fig. 1, increasing the decoder size provides substantial benefits for any visual encoder and results in more favorable scaling laws. Notably, proper model scaling alone is sufficient to surpass (on average) previous state-of-the-art performance without the need for CLIP pre-training or additional cross-modal branches. Furthermore, this approach substantially reduces the number of parameters and FLOPs.
+
+Noisy labels in training data. Our analysis indicates that, under some conditions, scaling the vision encoder may lead to diminishing returns or a decrease in accuracy, especially when STR models are trained on limited real data. In this context, we observe that text annotations of STR datasets often suffer from inconsistencies, errors and noise, which can negatively impact STR performance (Fig. 2). To address this issue, we propose a novel Cloze Self-Distillation (CSD) technique. In CSD, a model serving as a teacher, is first trained and used to generate predictions on training data. These predictions are then refined using a cloze-filling approach: each character is re-predicted using all other characters as textual context, resulting in more accurate, informative and context-aware soft predictions. We then distill the teacher into an identical student model on the same training set by employing the teacher's hard predictions as ground truth and a knowledge distillation term [14] that minimizes the divergence between the student's limited-context predictions (obtained through permuted language modeling [49]) and the teacher's full-context cloze predictions. This technique enables the student to update its parameters with the richer, context-aware outputs of the teacher, while operating under the constraints of limited context. We provide empirical evidence demonstrating the effectiveness of CSD in mitigating label noise and inconsistencies, leading to substantial performance improvements.
+
+Architectural limitations. We extend our analysis on the decoder of our STR model by introducing additional architectural improvements. Inspired by Differential Transformer [50], we propose a novel Differential Permutation Language Decoder that employs Differential Cross
+
+
+(a)
+L:ARTIPICAL P:ARTIFICIAL
+
+
+L: MEDALION
+P: MEDALLION
+
+
+L:0 P:-interface
+
+
+(d)
+L:EAT-OUT P:EAT-OUT!
+Figure 2. Examples of label inconsistencies and errors in the training set. For each image, we show the ground truth label (L) and the teacher-generated pseudolabel (P). Subfigures (a-c) illustrate typical label errors, such as spelling mistakes or missing characters. Subfigures (d,e) highlight label inconsistencies, where punctuation or occluded parts are not annotated. Subfigure (f) demonstrates a labelling error caused by severe degradation in the image quality.
+
+
+L:NA P:NATIONAL
+
+
+L: the P: she
+
+attention layers and SwiGLU activations [33], addressing the limitation of previous architecture in focusing on relevant context.
+
+Our contributions can be summarized as follows:
+
+- A detailed analysis of encoder-decoder scaling for STR (Sec. 4.1), demonstrating substantial performance improvements with decoder-focused scaling, contrary to findings in previous studies.
+- Cloze Self-Distillation (CSD) technique that addresses label noise by leveraging context-rich cloze predictions (Sec. 4.2), improving the robustness and performance of models across different data regimes.
+- An enhanced decoder architecture that incorporates Differential Cross-Attention and SwiGLU activations (Sec. 4.3), achieving further improvements in STR performance.
+
+Through extensive empirical evaluation (Sec. 5.6), we demonstrate that the our enhanced decoder architecture and CSD, together with proper model scaling, consistently outperform previous approaches. Specifically, our STR method achieves the state-of-the-art performance on 10 out of 11 benchmarks, with substantial reductions in parameter size and computational costs (FLOPs).
+
+# 2. Related work
+
+Scene Text Recognition. A branch of STR approaches relies on Connectionist Temporal Classification (CTC) [12]. These include approaches such as CRNN [35], DTRN [13] and Star-Net [22], that utilize Convolutional Neural Net
+
+works (CNNs) and Recurrent Neural Networks (RNNs), as well as Rosetta [5]. They utilize the character interactions using convolutions and recurrent structures. All these methods are trained with the CTC loss which enables to predict variable-length sequences without requiring explicit alignment. Another direction of approaches integrates attention mechanisms, as seen in RARE [36], R2AM [20], ASTER [38] and DAN [46], to capture the complex spatial dependencies of text characters. Similarly, VITSTR [1] uses an encoder-only Vision Transformer [9] to encode the image patches that are directly classified into characters. A limitation of these approaches is that language modelling is not incorporated, resulting in a weakness to strong perturbations and occlusions commonly encountered in STR. To address this issue, a subsequent amount of methods incorporates context-aware mechanisms by integrating external or internal architectures, such as NRTR [34], ABINet [10], TrOCR [21], and PARSeq [3]. In particular, PARSeq proposes to utilize an encoder-decoder transformer architecture and to train the model with an end-to-end scheme with permuted language modeling [49]. Similarly, DTrOCR [11] uses a decoder-only transformer (GPT-2 model [29]) to directly decode image patches. Exploiting a pre-training on a large-scale simulated dataset and a fine-tuning step on real data, this method demonstrates state-of-the-art performance in many STR benchmarks.
+
+Empirical analyses. Baek et al. [2] examine the impact of training datasets on performance and inconsistencies in evaluation in the field of STR. Recently, Rang et al. [31] investigate how model size, data volume, and computational resources affect the STR performance, revealing smooth power-law relationships between these factors and model accuracy.
+
+Knowledge distillation (KD) [14] is a technique to enhance the model efficiency by replicating the knowledge of a complex teacher model into a smaller student model. In the context of STR, [4] employs KD to unify STR and Handwriting Text Recognition models, while [48] explore a symmetrical distillation strategy to capture the visual and linguistic knowledge of CLIP.
+
+# 3. Setup
+
+Notation. We denote an input image as $\mathbf{x} \in \mathcal{X}$ , where $\mathcal{X}$ is the image space, and a sequence of characters as $\mathbf{y} = [y_1, y_2, \ldots, y_L] \in \mathcal{Y}$ , where $\mathcal{Y}$ is the sequence space, $L$ is the sequence length and $(\forall i) y_i$ belongs to a fixed vocabulary $\mathcal{C}$ (character set). We use $\mathbf{y}_{ | Blocks | Dim | Heads | Params | GFLOPs |
| Encoder | ViT-Tiny | 12 | 192 | 3 | 5.5 M | 2.2 |
| ViT-Small | 12 | 384 | 6 | 21.7 M | 8.6 |
| ViT-Base | 12 | 768 | 12 | 85.8 M | 33.9 |
| DECODER | PLD-Tiny | 1 | 384 | 6 | 2.5 M | 0.8 |
| PLD-Small | 1 | 768 | 12 | 9.6 M | 3.5 |
| PLD-Base | 2 | 768 | 12 | 19.1 M | 7.0 |
| PLD-Large | 3 | 768 | 12 | 28.8 M | 12.5 |
| PLD-Diff | 2 | 768 | 12 | 24.4 M | 7.1 |
+
+Table 1. Details of ViT encoders and PLD decoders used in our scaling experiments. GFLOPs for the decoder refer to the average test sequence length $L = 5.5$ .
+
+ten contain a large number of label errors and inconsistencies, which can adversely impact the performance of STR models, as qualitatively presented in Fig. 2. We propose a novel technique, named Cloze Self-Distillation (CSD), to mitigate the impact of such errors and to improve the STR performance. In particular, CSD is motivated by two key observations:
+
+- After a complete training, the predictions of STR models are, in most cases, more accurate than the actual training labels (see Fig. 2).
+- PLM allows to refine the predictions with the cloze-filling approach (end of Sec. 3) and to compute context-aware probabilities for each position $t$ in the sequence given all the other characters $\hat{\mathbf{y}}_{\neq \mathbf{t}}$ as context.
+
+Given a dataset $S_{\mathrm{noise}}$ with potential label noise, CSD involves three main steps: (i) a teacher STR model $p_{\theta_T}$ is fully trained on the noisy dataset $S_{\mathrm{noise}}$ ; (ii) $p_{\theta_T}$ is employed to compute pseudolabels and context aware-logits with the cloze-filling refinement for the dataset $S_{\mathrm{noise}}$ ; (iii) a new student model $p_{\theta_S}$ (with the same architecture and size of the initial model) is distilled from the teacher. Hence, teacher pseudolabels are used instead of the ground truth annotations to minimize the negative log likelihood (NLL) objective of Eq. 6 and an additional Knowledge Distillation (KD) loss term is introduced to minimize the divergence between the context-aware soft predictions of the teacher (obtained with cloze-filling) and the partial-context predictions of the student (obtained with PLM), as it is illustrated in Fig. 4. Formally, the KD term can be formulated by:
+
+$$
+\mathrm {K D} _ {\boldsymbol {\pi}, t} (\mathbf {x}, \mathbf {y}) = D _ {\mathrm {K L}} \left(p _ {\theta_ {T}} ^ {\tau} (\cdot | \mathbf {y} _ {\boldsymbol {\pi} \neq t} \mathbf {x}) \mid \mid p _ {\theta_ {S}} ^ {\tau} (\cdot | \mathbf {y} _ {\boldsymbol {\pi} < t}, \mathbf {x})\right) \tag {9}
+$$
+
+where the superscript $\tau$ is used to indicate that the logits of the models are scaled with temperature $\tau$ before computing the softmax outputs. We remark that the teacher soft-predictions are computed given the full context, $\mathbf{y}_{\pi \neq t}$ , while the student outputs are computed with the standard context of PLM, $\mathbf{y}_{\pi_{ | Dataset | PLD-T | PLD-S | PLD-B | PLD-L |
| ViT-T | Real | 90.08 | 91.06 | 91.63 | 91.67 |
| RBU | 90.15 | 91.13 | 91.86 | 91.93 |
| ViT-S | Real | 91.04 | 91.67 | 92.21 | 92.36 |
| RBU | 91.28 | 92.24 | 92.62 | 92.77 |
| ViT-B | Real | 90.81 | 91.41 | 91.97 | 92.52 |
| RBU | 91.55 | 92.38 | 92.78 | 92.98 |
+
+Table 2. Encoder-Decoder Scaling. Average word accuracy $(\%)$ on the 11 benchmarks $\left(\mathbf{AVG}_{11}\right)$ for different encoder-decoder configurations trained on Real or RBU dataset.
+
+ | ViT-T | ViT-S | ViT-B |
| P | X | ✓ | ✓ | X | ✓ | ✓ | X | ✓ | ✓ |
| KD | X | X | ✓ | X | X | ✓ | X | X | ✓ |
| AVG11 | 91.6 | 91.8 | 91.9 | 92.2 | 92.4 | 92.5 | 92.0 | 92.3 | 92.5 |
+
+Table 3. Effects of pseudolabels and KD. Average word accuracy $(\%)$ on 11 benchmarks $\left(\mathbf{AVG}_{11}\right)$ using the Real dataset with standard supervised training, pseudolabels $(\mathbf{P})$ and Knowledge Distillation (KD) with the cloze soft probabilities. Results are shown for different encoders paired with the base decoder (PLD-B).
+
+ | Real | RBU |
| 10% | 25% | 50% | 100% | 200% |
| Sup. | 86.9 | 89.9 | 90.8 | 92.0 | 92.8 |
| CSD | 89.1 | 91.1 | 91.7 | 92.5 | 93.2 |
+
+Table 4. Benefits of CSD. Average word accuracy $(\%)$ on the 11 benchmarks $\left(\mathbf{AVG}_{11}\right)$ of ViT-B and PLD-B scaling the data samples from $0.33\mathrm{M}$ $(10\%)$ to $6.5\mathrm{M}$ $(200\%)$ . Standard supervised training (Sup.) is compared to our approach (CSD).
+
+| Decoder | Params | GFLOPs | Real | RBU |
| AVG11 | wAVG6 | AVG11 | wAVG6 |
| PLD-B | 104.9 M | 40.9 | 92.5 | 97.3 | 93.2 | 97.5 |
| PLD-D | 110.2 M | 41.0 | 92.7 | 97.4 | 93.3 | 97.6 |
+
+Table 5. Benefits of Differential Decoder (PLD-D). $\mathbf{AVG}_{11}$ and $\mathbf{wAVG}_6$ of ViT-B paired with the standard base decoder (PLD-B) and the differential decoder (PLD-D), trained on Real or RBU dataset. Parameters and GFLOPs refer to the full encoder-decoder architecture, considering the average test sequence length of 5.5.
+
+across both Real and RBU datasets, and for all decoder configurations. However, further scaling from ViT-S to ViT-B, shows a different effect: when data is abundant (on RBU), the larger encoder improves performance with all decoders, but on the Real dataset with smaller decoders, ViT-B decreases the performance compared to ViT-S. Part of this behavior can be explained due to the label noise sensitivity of ViT-B (when paired with a small decoder). In Subsection 5.4, we will show that the impact of label noise can be mitigated by our CSD technique.
+
+Permutation Language Decoder scaling. Our results demonstrate that scaling the decoder is more parameter
+
+(Fig. 1) and computational (Sec. 8) efficient than scaling the encoder only, leading to more favorable scaling laws than previous state-of-the-art approaches. Using the larger RBU dataset as a reference, increasing the encoder from ViT-T to ViT-B yields an average improvement (across decoders) of $1.16\% \mathrm{AVG}_{11}$ with an additional 80.3M parameters. In contrast, scaling the decoder from PLD-T to PLD-L results in an average improvement (across encoders) of $1.56\% \mathrm{AVG}_{11}$ with only 26.3M parameter increase. Furthermore, on RBU, ViT-B paired with PLD-L (114.6M total parameters) obtains an average accuracy $\mathrm{AVG}_{11}$ of $92.98\%$ surpassing the $92.80\%$ accuracy of CLIP4STR-H (1B parameters). Similar trends can be observed also on the Real dataset, where ViT-T, ViT-S and ViT-B configurations achieve notable performance gains when the decoder size is increases, and, the transition from PLD-T to PLD-L provides $+1.59\%$ , $+1.32\%$ and $+1.71\%$ , respectively.
+
+# 5.4. Cloze Self-Distillation results
+
+Table 3 presents the average word accuracy $(\mathbf{AVG}_{11})$ obtained with different training procedures: standard supervised training, training on teacher pseudolabels (P) and CSD (pseudolabels and Knowledge Distillation (KD)). In this experiment, we utilize ViT of varying sizes (Tiny, Small, Base) as encoders, paired with the base-size decoder (PLD-B). Notably, incorporating teacher pseudolabels during training significantly enhances the performance, since it reduces the label errors and inconsistencies in real datasets. Moreover, integrating the Knowledge Distillation component based on context-aware probabilities (computed with the cloze-filling approach) further strengthens the regularization effects, resulting in an additional performance gain. The superiority of CSD is evident also in Table 4, which reports the average accuracy of ViT-Base with PLD-B when scaling the data from $10\%$ to $100\%$ of the Real dataset, as well as on RBU (which represents approximately $200\%$ of the Real dataset). Compared to the baseline method of standard supervised training, CSD consistently provides notable improvements at all data scales. Our technique achieves $\sim 0.5\%$ accuracy gain both when the full Real dataset or RBU dataset are used (for comparison, doubling the training dataset, i.e., $\mathrm{Real}\rightarrow \mathrm{RBU}$ , yields a $+0.8\%$ performance increase). This demonstrates the effectiveness of CSD at any data scale. Additional considerations about the effectiveness of CSD are presented in the supp. material (Sec. 11).
+
+# 5.5. Differential decoder
+
+To enhance the performance of CSD without a significant increase in GFLOPs, we introduce the differential decoder PLD-Diff (Sec. 4.3). We evaluate its effectiveness in the base configuration with 2 layers, an inner dimension of 768 and 12 attention heads and with ViT-Base encoder (Tab. 1). Tab. 5 shows that PLD-Diff consistently improves the per
+
+| Method | Data | Params | Regular text | Irregular Text | Occluded Text | Other | AVG11 |
| IC13 | IIIT5k | SVT | C80 | IC15 | SVTP | HOST | WOST | ArT | COCO | Uber |
| 857 | 1015 | 3000 | 647 | 288 | 1811 | 2077 | 645 | 2416 | 2416 | 34k | 9825 | 89.5k |
| VITSTR-S [1] | Real | 21.7 M | 97.6 | 97.7 | 98.1 | 95.8 | 96.1 | 88.4 | 87.1 | 91.4 | 64.5* | 77.9* | 81.1 | 74.1 | 78.2 | 85.8 |
| CRNN [35] | Real | 8.5 M | 94.1 | 94.5 | 94.6 | 90.7 | 89.1 | 82.0 | 78.5 | 80.6 | - | - | 66.8 | 62.2 | 51.0 | - |
| TRBA [2] | Real | 49.6 M | 97.6 | 97.6 | 98.6 | 97.0 | 97.7 | 89.8 | 88.7 | 93.7 | - | - | 82.5 | 77.5 | 81.2 | - |
| ABINET [10] | Real | 23.5 M | 98.0 | 97.8 | 98.6 | 97.8 | 97.7 | 90.2 | 88.5 | 93.9 | 72.2* | 85.0* | 81.2 | 76.4 | 71.5 | 87.5 |
| PARSeq [3] | Real | 22.5 M | 98.3 | 98.4 | 99.1 | 97.9 | 98.3 | 90.7 | 89.6 | 95.7 | 74.4* | 85.4* | 84.5 | 79.8 | 84.5 | 89.9 |
| CLIP4STR-B [54] | Real | 158 M | 98.4† | 98.3 | 99.2 | 98.3 | 99.3 | 91.4 | 90.6 | 97.2 | 77.5 | 87.5 | 85.8 | 81.1 | 86.8 | 91.1 |
| CLIP4STR-L [54] | Real | 446 M | 98.5† | 98.5 | 99.5 | 98.5 | 99.0 | 91.3 | 90.8 | 97.4 | 79.8 | 89.2 | 85.9 | 81.9 | 87.6 | 91.7 |
| CSD-S (ours) | Real | 40.8 M | 99.1 | 98.8 | 99.4 | 98.5 | 99.0 | 91.9 | 91.3 | 97.5 | 83.5 | 90.9 | 86.2 | 82.7 | 89.6 | 92.5 |
| CSD-B (ours) | Real | 104.9 M | 99.2 | 98.8 | 99.4 | 98.0 | 99.0 | 92.5 | 91.6 | 97.8 | 83.6 | 90.0 | 86.2 | 82.8 | 89.7 | 92.5 |
| CSD-D (ours) | Real | 110.2 M | 99.0 | 98.8 | 99.3 | 99.1 | 99.3 | 92.4 | 91.7 | 98.1 | 83.6 | 90.8 | 86.1 | 82.6 | 89.8 | 92.7 |
| CLIP4STR-B [54] | RBU | 158 M | - | 98.6 | 99.5 | 98.3 | 99.0 | 91.4 | 91.1 | 98.0 | 79.3 | 88.8 | 85.8 | 81.3 | 92.1 | 92.0 |
| CLIP4STR-L [54] | RBU | 446 M | - | 99.0 | 99.6 | 98.6 | 99.7 | 91.9 | 91.4 | 98.1 | 81.1 | 90.6 | 86.4 | 82.7 | 92.2 | 92.7 |
| CLIP4STR-H [54] | RBU | 1 B | - | 98.9 | 99.5 | 99.1 | 99.0 | 91.7 | 91.0 | 98.0 | 82.6 | 90.9 | 86.4 | 83.0 | 91.7 | 92.8 |
| CSD-S (ours) | RBU | 40.8 M | 98.7 | 98.6 | 99.2 | 98.8 | 99.0 | 92.2 | 91.7 | 97.8 | 84.3 | 89.5 | 86.3 | 82.9 | 91.7 | 92.8 |
| CSD-B (ours) | RBU | 104.9 M | 98.8 | 98.7 | 99.5 | 98.8 | 99.3 | 92.6 | 92.2 | 98.3 | 84.2 | 91.2 | 86.4 | 83.4 | 93.1 | 93.2 |
| CSD-D (ours) | RBU | 110.2 M | 99.2 | 99.2 | 99.5 | 99.2 | 99.7 | 92.7 | 91.9 | 98.1 | 84.3 | 90.6 | 86.4 | 83.1 | 93.2 | 93.3 |
+
+Table 6. Comparison with state-of-the-art methods. The word accuracy (%) of our models trained with CSD is compared with state-of-the-art approaches both for the Real and RBU training datasets. Results marked with * are from [54], results marked with † are from [31]. The best results are highlighted in bold, while second-best results are underlined.
+
+formance using both Real and RBU datasets. As claimed in [50], in a traditional Cross-Attention mechanism, a small proportion of attention maps might focus on relevant context. Hence, this leads to poor predictions and decreases the performance. In contrast, Differential attention concentrates more on critical information, so that a performance increase can be observed. Furthermore, PLD-Diff adds 5.7M parameters (compared to PLD-Base), but only 0.1 GFLOPs by considering an average sequence length of 5.5.
+
+# 5.6. Comparison with State-of-the-Art
+
+We compare our CSD technique and differential decoder with previous approaches. Specifically, we focus on three different model configurations:
+
+- CSD-S (40.8M parameters): ViT-Small + PLD-Base
+- CSD-B (104.9M parameters): ViT-Base + PLD-Base
+- CSD-D (110.2M parameters): ViT-Base + PLD-Diff
+
+Table 6 shows that our models outperform previous state-of-the-art models in almost all benchmarks, whether they are trained on the Real or RBU dataset. Precisely, when they are trained solely on the Real dataset, our models outperform the previous state-of-the-art models on 10 out of 11 benchmarks, while requiring significantly less parameters and GFLOPs. Our best model, CSD-D, achieves an $\mathbf{AVG}_{11}$ accuracy of $92.73\%$ and a $\mathbf{wAVG}_6$ accuracy of $97.42\%$ , compared to CLIP4STR-L whose respective scores are $91.69\%$ and $97.04\%$ . Note that our models use only $24.7\%$ of the parameters and $23.9\%$ of the GFLOPs achieved by CLIP4STR-L. By expanding the training dataset to RBU, our models continue to outperform previous models, with CSD-D achieving an $\mathbf{AVG}_{11}$ accuracy of $93.30\%$ and a $\mathbf{wAVG}_6$ accuracy of $97.62\%$ , even outperforming the $97.42\%$ $\mathbf{wAVG}_6$ achieved by CLIP4STR-L when scaled to
+
+the larger RBU-Syn dataset whose size is 18M [31].
+
+Even if our method also achieves similar performance compared to DTrOCR [11] in most benchmarks, we have not included their results in this section, since they employ a training set with billions of additional images and the code/weights have not been released.
+
+# 5.7. Additional analyses
+
+In the supplementary material, we report additional results and ablation studies. In Sec. 8, we provide a detailed analysis of GFLOPs by considering the impact of the decoder with varying sequence lengths. In Sec. 9, we analyze the effect of CSD hyperparameters (i.e., temperature $\tau$ and KD loss mixing parameter $\alpha$ ). In Sec. 10, 11 and 12 we present additional results and analyses to support the superiority of our model and methodology.
+
+# 6. Conclusion
+
+In this work, we present a comprehensive analysis of encoder-decoder scaling for STR by demonstrating the significant benefits of scaling the decoder. Additionally, we introduce a novel training strategy to address label noise in real-world STR datasets. We leverage context-aware predictions generated from a teacher model through a cloze-filling approach, to distill a student model with improved performance. Moreover, we propose architectural updates, including Differential Cross-Attention, to improve the effectiveness of the decoder to focus on relevant context during inference. Empirical evaluations show the superiority of our model, achieving SOTA across multiple benchmarks while using fewer parameters and reducing the computational overhead (FLOPs) compared to previous models.
+
+# References
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\ No newline at end of file
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+# Acquire and then Adapt: Squeezing out Text-to-Image Model for Image Restoration
+
+Junyuan Deng1 Xinyi Wu1 Yongxing Yang1 Congchao Zhu1 Song Wang1,2 Zhenyao Wu1*
+1Honor Device Co., Ltd 2Shenzhen University of Advanced Technology
+
+{dengjunyuan1, wuxinyi, yangyongxing1, zhuongchao, wangsong5, wuzhenyao}@honor.com
+
+
+Figure 1. Comparison of SUPIR [91], DreamClear [3], and our proposed method. Our training dataset is constructed entirely from synthetic images. Trained with such data, our method achieves the most realistic restoration results with the lowest training cost.
+
+# Abstract
+
+Recently, pre-trained text-to-image (T2I) models have been extensively adopted for real-world image restoration because of their powerful generative prior. However, controlling these large models for image restoration usually requires a large number of high-quality images and immense computational resources for training, which is costly and not privacy-friendly. In this paper, we find that the well-trained large T2I model (i.e., Flux) is able to produce a variety of high-quality images aligned with real-world distributions, offering an unlimited supply of training samples to mitigate the above issue. Specifically, we proposed a training data construction pipeline for image restoration, namely FluxGen, which includes unconditional image generation, image selection, and degraded image simulation. A novel light-weighted adapter (FluxIR) with squeeze-and
+
+excitation layers is also carefully designed to control the large Diffusion Transformer (DiT)-based T2I model so that reasonable details can be restored. Experiments demonstrate that our proposed method enables the Flux model to adapt effectively to real-world image restoration tasks, achieving superior scores and visual quality on both synthetic and real-world degradation datasets - at only about $8.5\%$ of the training cost compared to current approaches.
+
+# 1. Introduction
+
+In real-world scenarios, images often suffer from diverse and unpredictable degradations during capture, storage and transmission, giving rise to a wide range of image restoration (IR) tasks, e.g., deblurring [12, 34, 54, 59, 67, 80, 98], denoising [7, 77, 96, 97], super-resolution [10, 17, 29, 37], and etc., for restoring the original high-quality images based on the type of degradation. These methods, however, struggle
+
+gle to maintain generalizability under complex real-world degradation due to the limited model capacity and constrained training data. To alleviate this problem, many researchers have developed methods [44, 73, 83, 91] based on pre-trained text-to-image (T2I) models [18, 50, 51, 60]. Trained on vast collections of real image-text pairs, these T2I models encapsulate extensive prior knowledge, enabling them to enrich low-quality images of any type with realistic details. However, an immense dataset and extensive training period are required to prevent alterations of image content and the generation of inaccurate details.
+
+Early generative-based IR methods [44, 47, 52, 53, 65, 66, 73, 83, 103] are typically built upon the Stable-Diffusion model, combining several publicly available datasets such as DIV2K [2], Flickr2K [42], LSDIR [39] and DIV8K [24] to create a diverse training set. As generative models have scaled up, the following work [91] increased the scale of training data by collecting more high-quality, high-resolution images. Nevertheless, acquiring large amounts of data remains challenging: manual data collection incurs high costs, while web scraping poses potential copyright and privacy risks. Furthermore, the resulting datasets remain limited in scope. The recent work [3] approaches these challenges by incorporating one million generated high-quality images. However, the utilization of the sophisticated multimodal large language model (i.e., Gemini-1.5-Pro [68]) and the necessity for finetuning the T2I model result in a less efficient data curation process. In this paper, we propose FluxGen, a streamlined and highly efficient data generation pipeline that operates without the involvement of LLMs. Specifically, we find Flux [36] can generate highly realistic and diverse images directly from random noise. We also incorporate no-reference image quality assessments (IQA) methods [31, 72, 88] for image filtering, along with advanced degradation techniques [75, 99] for constructing training image pairs.
+
+Typically, for generative-based IR methods [44, 73, 83], large-scale trainable adapters are needed to control T2I models external control signals. These adapters are usually replications of the U-Net [61] encoder from the T2I model or the full model, resulting in substantial training time and GPU resource demands. Moreover, with the continued growth in the parameter size of T2I models, recent efforts have concentrated on scaling up adapters to more effectively control these increasingly powerful models. For example, SUPIR [91] employs a 1.3B adapter for 3.5B SDXL [51], while DreamClear [3] introduces 2.2B adapter for 0.6B PixArt- $\alpha$ [9]. In this work, we carefully design a light-weighted ControlNet-like adapter FluxIR with only 0.4B trainable parameters to adapt the powerful 12B pretrained Flux [36] model to the IR task. The adapter consists of an MM-DIT [18] block and multiple squeeze-and-excitation (SE) layers, where the former extracts control
+
+signal features and the latter modulates the denoising process efficiently using these features. As illustrated in Fig. 1, our proposed method reduces training costs1 by approximately $93.5\%$ and $91.5\%$ compared to SUPIR [91] and DreamClear [3], respectively, while also achieving the best image restoration quality. The main contributions of this paper are summarized as follows:
+
+- We are the first to confirm that the Flux model exhibits the remarkable capacity to generate highly lifelike images for the curation of IR datasets. Our proposed FluxGen can automatically generate an unlimited number of training samples in a simple and effective manner.
+- We design FluxIR, a light-weighted adapter equipped with a few squeeze-and-excitation layers, that can effectively manipulate the super-large T2I model like Flux to restore reasonable details for degraded images within 14 GPU-days.
+- Extensive experiments demonstrate that our method achieves optimal performance in handling real-world degraded images and producing the most realistic and satisfactory results.
+
+# 2. Related Work
+
+Image Restoration. Image restoration aims to reconstruct clear, detailed images from degraded ones under various types of degradation. Early approaches often assumed specific degradation processes [14, 16, 26, 29, 37, 62, 101] or incorporated degradation prediction directly into the model [20, 49, 71, 74, 79, 95]. However, these methods struggle to generalize to real-world scenarios. Recent studies have advanced image restoration by building complex real-world degradation processes [75, 99]. These approaches simulate real-world degradation through varied random combinations of factors like noise, blur, JPEG compression, etc. These simulations have driven notable improvements in restoration performance, boosting image quality substantially [6, 40, 41, 75, 99]. Building on the successes of text-to-image diffusion models [18, 36, 51, 60], several studies [8, 11, 13, 19, 23, 30, 38, 70, 73, 82, 83, 86, 89, 91] have leveraged the generative prior from pre-trained T2I models to restore images with significantly enhanced quality and high-frequency details. In this work, we take a further step by leveraging the generative prior from the advanced pre-trained T2I diffusion model, Flux, and introduce a novel MM-DiT-based adapter to recover missing details and enhance the aesthetic quality of the input images.
+
+Large Text-to-Image Diffusion Model. Diffusion Model [15, 27, 63, 64] have achieved superior performance on image synthesis. Stable Diffusion (SD) [60] is one of the most famous models, which compresses images into
+
+the latent space using a high-fidelity high-compression ratio VAE [35]. Later, Diffusion transformer (DiT) [50] proposed replacing the traditional U-Net framework [61] with a transformer, aiming to improve scalability when trained on large datasets. As a result, SD3 [18], which adopts the multimodal diffusion transformer-based (MM-DiT) framework, has demonstrated outstanding performance in both text-to-image generation and visual quality. More recently, Flux [36] extended the MM-DiT [18] architecture and used a 16-channel VAE to scale the T2I diffusion model to 12B parameters. By integrating the T5 [56] text encoder, Flux achieved top performance in text-image alignment, visual quality, and aesthetic quality. In this paper, we leverage the generative prior of Flux to build a high-quality IR training dataset and restore the details of degraded images.
+
+Data Distillation. Scaling up datasets has proven essential for improving the performance of large-scale models across various fields, including natural language processing (NLP) [1, 69], text-to-image [18, 36, 51, 60], image restoration [91], and etc. However, collecting such large-scale real-world data is prohibitively expensive. As a result, researchers are increasingly turning to generated data, distilling datasets from generative models to make dataset expansion more efficient and cost-effective. For instance, BOOT [22] and DKDM [85] utilize synthetic data generated from pretrained models to optimize the diffusion models. GSDD [94] employs GAN inversion techniques [84] to learn a GAN distribution and generate images for the image super-resolution task. Recently, 800K training samples generated by DeepSeek-R1 [25] have been used to enhance the reasoning capabilities of small dense models like Qwen [87] and Llama[21]. Closest to our work, DreamClear [3] fine-tunes a text-to-image diffusion model to generate high-quality data with designed prompts. However, both [94] and [3] still require external data for either tuning or inversion, which is time-consuming and raises privacy concerns. To address this, we propose a novel data generation pipeline that distills a high-quality IR training dataset directly from pre-trained text-to-image models, without the need for external data and additional training.
+
+# 3. Method
+
+In Sec. 3.1, we introduce FluxGen, a pipeline for generating high-quality, realistic training images using Flux. Then, in Sec. 3.2, we present FluxIR, a ControlNet-like adapter that enables precise control over Flux for image restoration. Finally, Sec. 3.3 details efficient training strategies, including a novel timestep sampler and pixel-space loss functions.
+
+# 3.1. FluxGen
+
+Image generation. Both the quality and volume of training images are critical for neural network performance in image restoration tasks. Existing works [58, 91, 102] choose to
+
+
+Figure 2. An overview of our FluxGen pipeline. First, an empty prompt and random Gaussian noise $z_{1}$ are input into Flux, generating an image latent $z_{0}$ over $T$ steps. A VAE decoder then maps $z_{0}$ to its corresponding image $x_{0}$ . High-quality images are curated by IQA-based selection, followed by image degradation to construct the final paired dataset.
+
+collect millions of images to build their training data. However, constructing such large datasets introduces four significant challenges: 1) The data collection process is labor-intensive, requiring extensive human effort for preprocessing; 2) The use of this data raises privacy and copyright concerns; 3) Commercially purchased datasets are prohibitively expensive, limiting access for many research institutions; 4) Handling large volumes of high-resolution images is difficult due to high bandwidth and storage requirements.
+
+Recently, Flux has effectively leveraged the scalable MM-DiT [18] alongside a 16-channel VAE to achieve leading performance in generating high-quality, high-resolution images. These images display realistic high-frequency texture details that far surpass those produced by other T2I models. In our proposed method, we utilize Flux for the first time to generate a large volume of high-quality training images at a low cost. Unlike [58, 91, 102], acquiring high-quality and realistic images from Flux is labor-free, copyright-compliant, cost-effective, and easy to implement.
+
+As shown in Fig. 2, we input an empty prompt into Flux and manipulate the initial random noise to generate millions of images using the capabilities of the pre-trained Flux model. Here we take advantage of the random text prompt-dropping design in diffusion-based text-to-image (T2I) models [18, 57, 60] which allows T2I models to produce a diverse range of realistic images from their generative prior without the designed prompt. Notably, we can also leverage large language models (LLMs) like GPT-4 [1] and LLaMA [69] to craft tailored text prompts for FluxGen. The corresponding generated images can be used to train image restoration models focused on specific objects (e.g.,
+
+
+Figure 3. Training and inference pipeline of the proposed FluxIR. FluxIR employs a single MM-DiT block with learnable T5 embedding $\theta_{p}$ and CLIP embedding $\theta_{y}$ to extract image feature $f_{z}$ and text feature $f_{p}$ from the low-quality control latent $z_{lq}$ . The squeeze-and-excitation (SE) layers $(\mathrm{SE}_z(\cdot)$ for image and $\mathrm{SE}_p(\cdot)$ for text) broadcast these features to all Flux MM-DiT blocks to enable precise and multi-modality control.
+
+animals, plants, and the moon) or particular domains (e.g., nighttime scenes and aerial photography).
+
+Image Selection. Although Flux is a powerful text-to-image model, the stability of the images it generates is not guaranteed. Low-quality images can significantly affect the training of image restoration models. To address this, we distill the dataset using various non-reference image quality assessment (IQA) models, including CLIP-IQA [72], MANIQA [88], and MUSIQ [31]. Specifically, we select images with CLIP-IQA, MANIQA, and MUSIQ scores within the top $95\%$ as our training set. This process ensures that low-quality and failed generated images are removed from the training dataset, thus significantly enhancing our image restoration performance.
+
+Pair-data Construction. The degradation of ground truth images has been widely studied in [75, 99], with common degradation types including blur, downsampling, noise, JPEG compression and etc. In this paper, we apply the synthetic degradation method [75] with the same settings as [83] to construct paired data for training.
+
+# 3.2. FluxIR Architecture
+
+A typical solution for the T2I-based image restoration is training a ControlNet [100] upon a T2I model, with a VAE encoder to project the input image into latent space. The ControlNet is initialized as a copy of the U-Net encoder,
+
+with zero convolution layers acting as bridges to integrate conditional controls. Then the extracted multi-level features are injected into corresponding layers of the U-Net decoder. Recently, DreamClear [3] introduced a DiT-based ControlNet model by duplicating all 28 DiT blocks from PixArt $\alpha$ [9]. With 2.2B trainable parameters in ControlNet, it requires 224 GPU days for training, which is surprisingly time-consuming. To solve this issue, we carefully design a training-friendly 0.4B adapter, integrated with Flux — a much larger MM-DiT-based text-to-image model with approximately 12B parameters.
+
+The detailed FluxIR architecture is illustrated in Fig. 3. To extract control signal from VAE embedding feature $z_{lq}$ , only one MM-DiT block is involved in our FluxIR adapter for lightweight purposes. The MM-DiT block, denoted as $\mathcal{D}(z,p,y,t;\Theta_d)$ , is initialized from the first MM-DiT block of the pre-trained Flux model, and its input can be reformulated as
+
+$$
+z _ {c} = z _ {t} + \mathcal {M} _ {i} \left(z _ {l q}; \Theta_ {i}\right), \tag {1}
+$$
+
+where $\mathcal{M}_i(\cdot;\Theta_i)$ is a multi-layer perceptron (MLP) with parameters $\Theta_i$ initialized to zero and $z_t = (1 - t)z_0 + tz_1$ represents the linear combination of the noise latent $z_1$ and the ground truth latent $z_0$ at timestep $t$ . To bridge the gap between the adapter and original T2I model, we employ a learnable T5 [56] embedding $\theta_p$ and a learnable CLIP [55]
+
+embedding $\theta_{y}$ and adjust the T5 embedding $p$ as $p_c = p + \theta_p$ and the CLIP embedding $y$ as $y_{c} = y + \theta_{y}$ . Finally, the MM-DiT block with parameters $\Theta_d$ outputs an image feature $f_{z}$ and a text feature $f_{p}$ as follows:
+
+$$
+f _ {z}, f _ {p} = \mathcal {D} \left(z _ {c}, p _ {c}, y _ {c}, t; \Theta_ {d}\right). \tag {2}
+$$
+
+Since Flux consists of 57 MM-DiT blocks, duplicating conditional features from a single MM-DiT adapter is insufficient to control the entire T2I model. We introduce a set of squeeze-and-excitation (SE) layers to broadcast control signals to all 57 MM-DiT blocks. Each SE layer selectively emphasizes informative features and suppresses less useful ones, enabling targeted control of its corresponding MM-DiT block. The SE layer comprises a squeeze MLP layer and an excitation MLP layer, formulated as follows:
+
+$$
+\operatorname {S E} (x) = \mathbf {W} _ {e} \left(\mathbf {W} _ {s} x + \mathbf {B} _ {s}\right) + \mathbf {B} _ {e}, \tag {3}
+$$
+
+where $\mathbf{W}_s\in \mathbb{R}^{r\times c}$ and $\mathbf{B}_s\in \mathbb{R}^r$ is the weight and bias of squeeze MLP layers with input channel of $c$ and rank of $r$ , while the weight $\mathbf{W}_e\in \mathbb{R}^{c\times r}$ and bias $\mathbf{B}_e\in \mathbb{R}^c$ of excitation layer are initialized to zero values. Unlike existing works [3, 44, 73, 91] that control only the image branch, we implement multi-modality controls on both the image and text information. The control signals of the $i$ -th SE layer, corresponding to the $i$ -th Flux MM-DiT block, can be computed as
+
+$$
+z _ {c} ^ {i} = \operatorname {S E} _ {z} ^ {i} (f _ {z}), p _ {c} ^ {i} = \operatorname {S E} _ {p} ^ {i} (f _ {p}). \tag {4}
+$$
+
+Compared with a full-rank MLP, our proposed SE layer is extremely lightweight with only approximately $2\%$ of the parameters. Our SE layer shares the same name as SE block in [28], but differs in both motivation and implementation. [28] squeezes spatial features to extract channel-level attention for recalibrating the original feature, while our SE layers reduce the channel dimension and distill the essential features for targeted control.
+
+# 3.3. Efficient Training Strategy
+
+Timestep Sampling. The timestep sampling strategy can improve the training process for diffusion model [90]. Stable Diffusion 3 [18] proposes a logit-normal sampling strategy to emphasize training velocity when $t$ is in the middle of $[0,1]$ . However, directly employing a logit-normal sampling strategy for IR model training is inappropriate. The starting point of the inference process is pure Gaussian noise at $t = 1$ , which is seldom sampled during training [43]. This leads to ineffective IR control at $t = 1$ , negatively affecting subsequent iterations. Therefore, we rewrite the timestep sampling function to ensure accurate control at
+
+the starting point. The sampling function is defined as follows:
+
+$$
+t = f (u) = \left\{ \begin{array}{l l} 0 & \text {i f} u < 0 \\ 1 & \text {i f} u > 1 \\ u & \text {o t h e r w i s e ,} \end{array} \right. \tag {5}
+$$
+
+$$
+u \sim \mathcal {U} (- \epsilon , 1 + \epsilon), \tag {6}
+$$
+
+where the hyper-parameter $\epsilon$ set to 0.05 in our experiments. Here we first sample the temporary timestep $u$ from a uniform distribution within the range of $(- \epsilon, 1 + \epsilon)$ . And then we clamp $u$ to the range [0, 1], resulting in a probability of $\frac{\epsilon}{1 + 2\epsilon}$ for sampling the values 0 and 1, respectively.
+
+Optimization Strategy. The typical rectified flow model [4, 45, 46] is trained to predict the velocity field $v_{p}$ , and the Mean Squared Error (MSE) loss is employed for supervising the error between predicted velocity field $v_{p}$ and ground truth velocity field $v_{gt}$ as
+
+$$
+v _ {g t} = z _ {1} - z _ {0}, \tag {7}
+$$
+
+$$
+\mathcal {L} _ {\mathrm {M S E}} = \left\| v _ {p} - v _ {g t} \right\| _ {2} ^ {2}. \tag {8}
+$$
+
+However, this loss function in latent space inevitably ignores the high-frequency information of image [93], which is crucial for image restoration tasks. Following [32, 33, 81, 89, 93], we incorporate a pixel-space loss function to supervise the error between the decoded latent $\hat{z}_t = z_0 + t \cdot v_p$ and the decoded ground truth latent $z_t = z_0 + t \cdot v_{gt}$ after applying the VAE decoder $\mathcal{V}_d$ into pixel space:
+
+$$
+\mathcal {L} _ {P} = \left\| \mathcal {V} _ {d} \left(z _ {0} + t \cdot v _ {p}\right) - \mathcal {V} _ {d} \left(z _ {0} + t \cdot v _ {g t}\right) \right\| _ {1}. \tag {9}
+$$
+
+The final loss function of FluxIR is defined as:
+
+$$
+\mathcal {L} = \mathcal {L} _ {\mathrm {M S E}} + \alpha \mathcal {L} _ {P}, \tag {10}
+$$
+
+where $\alpha$ is set to 1 in our experiment setting.
+
+# 4. Experiments
+
+# 4.1. Experimental Settings
+
+Test Datasets. Following [3, 44, 73, 83, 91], we evaluate our method on both synthetic and real-world datasets. For the synthetic one, we randomly crop 600 images from the validation dataset of DIV2K with size of $1024 \times 1024$ and degrade them using the same settings as training, named DIV2K-Val. For real-world datasets, we utilize the most commonly used RealSR [5] and DrealSR [78] datasets, center-cropping HQ images to $1024 \times 1024$ and LQ images to $256 \times 256$ . Additionally, we include RealLQ250 from [3, 83, 91], a dataset of 250 LQ images at $256 \times 256$ resolution without corresponding HQ images.
+
+Implementation Details. In the FluxGen pipeline, we generate images at a resolution of $1024 \times 768$ , using the
+
+Table 1. Quantitative comparison against state-of-the-art methods of image restoration on both synthetic and real-world datasets. The best and the second best performance for each metric are highlighted in red and blue, respectively.
+
+| Datasets | Metrics | Methods |
| BSRGAN | Real-ESRGAN | SwinIR | DASR | StableSR | DiffBIR | ResShift | SinSR | SeeSR | SUPIR | Dream-Clear | Ours |
| DIV2K-Val | CLIPQA ↑ | 0.4741 | 0.4695 | 0.4513 | 0.3948 | 0.4085 | 0.5640 | 0.4240 | 0.4915 | 0.5909 | 0.5285 | 0.4961 | 0.5934 |
| MUSIQ ↑ | 63.6223 | 63.8292 | 63.6854 | 59.4515 | 55.9995 | 69.0996 | 60.4907 | 64.4171 | 70.8168 | 68.8143 | 67.1506 | 69.6956 |
| MANIQA ↑ | 0.4717 | 0.5197 | 0.5211 | 0.4316 | 0.4961 | 0.5978 | 0.4950 | 0.5059 | 0.5909 | 0.6043 | 0.5941 | 0.6331 |
| PSNR ↑ | 21.6118 | 21.5077 | 21.0653 | 21.5082 | 20.0416 | 21.3925 | 21.4906 | 20.7884 | 21.2923 | 20.1696 | 19.7605 | 19.3811 |
| SSIM ↑ | 0.5742 | 0.5821 | 0.5762 | 0.5674 | 0.5318 | 0.5297 | 0.5557 | 0.5015 | 0.5603 | 0.5145 | 0.4963 | 0.4574 |
| LPIPS ↓ | 0.3366 | 0.3045 | 0.3115 | 0.3320 | 0.3459 | 0.3172 | 0.3086 | 0.3443 | 0.2799 | 0.3184 | 0.2895 | 0.3888 |
| RealSR | CLIPQA ↑ | 0.4378 | 0.4197 | 0.4020 | 0.3153 | 0.4318 | 0.5310 | 0.3874 | 0.4445 | 0.5513 | 0.4594 | 0.5094 | 0.5413 |
| MUSIQ ↑ | 63.4256 | 60.9526 | 58.6029 | 45.7800 | 58.8339 | 65.5924 | 54.4401 | 59.4758 | 69.0118 | 63.9510 | 64.1779 | 67.4536 |
| MANIQA ↑ | 0.5059 | 0.5277 | 0.4765 | 0.3875 | 0.5469 | 0.5888 | 0.4688 | 0.5232 | 0.6115 | 0.5903 | 0.5997 | 0.6334 |
| PSNR ↑ | 24.6354 | 24.1773 | 24.4184 | 25.0954 | 20.4413 | 23.9748 | 24.1925 | 24.2417 | 24.1676 | 22.3887 | 22.0330 | 20.7176 |
| SSIM ↑ | 0.7484 | 0.7482 | 0.7566 | 0.7569 | 0.6320 | 0.6766 | 0.6892 | 0.6637 | 0.6967 | 0.6450 | 0.6442 | 0.5269 |
| LPIPS ↓ | 0.2109 | 0.2082 | 0.2049 | 0.2495 | 0.2305 | 0.2484 | 0.2440 | 0.2601 | 0.2105 | 0.2674 | 0.2547 | 0.3672 |
| DrealSR | CLIPQA ↑ | 0.4219 | 0.3922 | 0.3878 | 0.3165 | 0.4206 | 0.4889 | 0.4060 | 0.4188 | 0.5295 | 0.4544 | 0.4046 | 0.5136 |
| MUSIQ ↑ | 61.2255 | 58.3819 | 57.3308 | 46.4866 | 56.3195 | 62.0861 | 53.9293 | 58.3077 | 67.2415 | 64.7508 | 56.5999 | 66.6202 |
| MANIQA ↑ | 0.4823 | 0.4911 | 0.4710 | 0.3828 | 0.5224 | 0.5566 | 0.4611 | 0.4830 | 0.5928 | 0.5764 | 0.5423 | 0.6024 |
| PSNR ↑ | 24.0480 | 24.1436 | 23.8878 | 25.1821 | 21.9354 | 23.9912 | 22.9158 | 23.4737 | 24.1699 | 22.6023 | 22.8037 | 21.3549 |
| SSIM ↑ | 0.7268 | 0.7390 | 0.7290 | 0.7689 | 0.6616 | 0.6364 | 0.6330 | 0.6190 | 0.7147 | 0.6406 | 0.6186 | 0.5675 |
| LPIPS ↓ | 0.2257 | 0.2226 | 0.2175 | 0.2474 | 0.2357 | 0.3123 | 0.3263 | 0.3544 | 0.2396 | 0.3069 | 0.2905 | 0.4310 |
| RealLQ250 | CLIPQA ↑ | 0.4701 | 0.4359 | 0.4400 | 0.3486 | 0.4009 | 0.5377 | 0.4165 | 0.4810 | 0.5569 | 0.4808 | 0.4876 | 0.5639 |
| MUSIQ ↑ | 63.5206 | 62.5161 | 63.3724 | 53.0238 | 56.7121 | 67.5326 | 59.5056 | 63.8644 | 70.3768 | 65.7804 | 66.5102 | 70.7770 |
| MANIQA ↑ | 0.5007 | 0.5239 | 0.5335 | 0.4414 | 0.5144 | 0.5877 | 0.5005 | 0.5160 | 0.5927 | 0.5829 | 0.5853 | 0.6314 |
+
+
+GT
+
+
+LQ Input
+
+
+Real-ESRGAN
+
+
+SeeSR
+
+
+SUPIR
+
+
+DreamClear
+Figure 4. Qualitative comparison on the synthetic dataset DIV2K-Val.
+
+
+FluxIR (Ours)
+
+guidance scale of 4 and timesteps of 20. In all experiments, we exclusively use 350,000 images generated by FluxGen, with no external data involved. We randomly center-crop the images to the sizes of $1024 \times 768$ , $768 \times 768$ , and $512 \times 768$ to accommodate different aspect ratios. We train our FluxIR model using the AdamW [48] optimizer with a learning rate of $1 \times 10^{-5}$ . The training process takes about 3.5 days on 4 NVIDIA H800 GPUs with a batch size of 64. For inference, we adopt 20 sampling steps to generate our IR results across all of our experiments.
+
+Metrics. Following [91], we use PSNR, SSIM, and LPIPS as full-reference metrics and MANIQA, CLIPIQA,
+
+and MUSIQ as non-reference metrics² for comprehensive evaluation. Our method, like other generative IR approaches [3, 44, 73, 83, 91], achieves strong results in non-reference metrics but performs less competitively on full-reference metrics.
+
+# 4.2. Comparison with Existing Methods
+
+We conduct both quantitative and qualitative comparisons of our FluxIR with state-of-the-art image restoration methods, including early approaches (BSRGAN [99],
+
+
+FluxIR (Ours)
+
+
+LQ Input
+
+
+Real-ESRGAN
+
+
+SeeSR
+
+
+FluxIR (Ours)
+
+
+SUPIR
+
+
+DreamClear
+
+
+FluxIR (Ours)
+
+
+LQ Input
+
+
+Real-ESRGAN
+
+
+SeeSR
+
+
+SUPIR
+
+
+DreamClear
+
+
+FluxIR (Ours)
+Figure 5. Qualitative comparison on the real-world dataset RealLQ250.
+
+RealESRGAN[75], SwinIR [40] and DASR[41]) and recent generative IR models (StableSR [73], DiffBIR [44], ResShift [92], SinSR [76], SeeSR [83], SUPIR [91], DreamClear [3]).
+
+Quantitative Comparisons. Tab. 1 shows the quantitative comparisons with the existing SOTAs on the four datasets. Our FluxIR model achieves the best score in MANIQA with a significant margin across all synthetic and real-world datasets. On the RealLQ250 dataset, our method significantly outperforms other methods across all non-reference metrics, while MANIQA even surpasses the second-best method by over $6.53\%$ . On the other three synthetic and real-world datasets, our approach achieves the best or second-best scores in all non-reference metrics (CILPIQA, MUSIQ, and MANIQA). It is worth mentioning that our proposed method trained within 14 GPU-days significantly reduces training costs by approximately $93.5\%$ and $91.5\%$ compared to SUPIR [91] and DreamClear [3], respectively.
+
+Qualitative Comparisons. We present a qualitative comparison on the synthetic dataset DIV2K-Val in Fig. 4. Our method demonstrates a notable advantage in generating high-frequency details, such as lip texture, hair, eyelashes, and pupils in portrait images. In contrast, SUPIR [91] and
+
+DreamClear [3] fail to accurately reproduce human skin textures, and SeeSR [83] produces overly smooth results, lacking the natural skin texture and fine details. For the real-world dataset RealLQ250, we provide a qualitative comparison in Fig. 5. In the first row, which shows restoration results for a low-quality image of a cat, our method effectively reconstructs realistic high-frequency details such as fur, whiskers, and eyes. SeeSR [83] restores some fur and whiskers but lacks overall realism, while other methods fail to produce a high-quality, realistic result. In the second row, focusing on text recovery, our method achieves the most accurate text reconstruction, whereas other methods introduce various text distortions. Specifically, SUPIR [91] produces blurry results, and SeeSR [83] mistakenly recovers incorrect text content.
+
+# 4.3. Ablation Study
+
+Effectiveness of SE layer. We evaluate the impact of different ranks of our SE layer by setting $r$ to 16, 32, 64, and 128, respectively. Another variant is replacing the SE layer with a single MLP, i.e., a full rank setting. As shown in Tab. 2, the SE layer with $r = 32$ achieves the best performance on CLIPIQA, MANIQA, and CLIPIQA. Compared to using full-rank MLPs, the SE layer with low-rank results in a comparable performance while saving over $72\%$ of
+
+Table 2. Ablation results of various SE layer ranks on the RealLQ250 dataset. The number of parameters in FluxIR without the SE layers is 387M.
+
+| Rank | CLIPIQA ↑ | MUSIQ ↑ | MANIQA ↑ | # Params |
| 16 | 0.5389 | 69.72 | 0.6222 | 387M + 11.6M |
| 32 | 0.5639 | 70.78 | 0.6314 | 387M + 22.8M |
| 64 | 0.5529 | 70.37 | 0.6306 | 387M + 45.2M |
| 128 | 0.5606 | 70.54 | 0.6292 | 387M + 90.0M |
| Full | 0.5720 | 70.79 | 0.6324 | 387M + 1076.2M |
+
+
+
+
+LQ Input
+Figure 6. The visual comparison results of our training strategies: timestep sampling function $f(u)$ and $\mathcal{L}_P$ loss. Please zoom in for a better view.
+
+
+
+
+w/o $\mathcal{L}_P^+ \mathrm{w} / \mathrm{o} f(u)$
+
+
+
+
+w/o $\mathcal{L}_P$
+
+
+Figure 7. The visual comparisons of different FluxGen settings, where we study different T2I models, i.e. SDXL and Flux, and the usage of IQA selections. Please zoom in for a better view.
+
+
+Full Setting
+
+the parameters. This demonstrates the effectiveness of our designed light-weighted SE layers in controlling the Flux model. By utilizing our SE layers with a rank of 32, we can outperform other state-of-the-art (SOTA) methods using only 0.4B adapter parameters, which is only $30.8\%$ and $18.6\%$ the size of SUPIR and DreamClear, respectively.
+
+Effectiveness of Training Strategies. We conduct ablation studies to evaluate our proposed training strategies: timestep sampling function $f(u)$ and $\mathcal{L}_P$ loss. Firstly, we use the logit-normal sampling strategy [18] to train our model without $\mathcal{L}_P$ loss as a baseline. Then we include our proposed timestep sampling function $f(u)$ as the second setting. We compare these two experiments with our full training strategies in the Tab. 3, which clearly demonstrates the significant performance improvement of the new sampling function and $\mathcal{L}_P$ loss. Fig. 6 illustrates that the logit-normal sampling produces low-quality content, while our proposed sampling function $f(u)$ effectively addresses this issue by bridging the gap between training and inference. Additionally, applying the pixel-space loss $\mathcal{L}_P$ allows for the restoration of more high-frequency details.
+
+Table 3. Ablation comparison results of our training strategies on the RealLQ250 dataset.
+
+| Strategy | CLIPIQA ↑ | MUSIQ ↑ | MANIQA ↑ |
| w/o LP and w/o f(u) | 0.4416 | 62.18 | 0.5720 |
| w/o LP | 0.5082 | 68.53 | 0.6128 |
| Full Setting | 0.5639 | 70.78 | 0.6314 |
+
+
+
+
+LQ Input
+
+
+
+
+SDXL w/ IQA
+
+
+
+
+Flux w/o IQA
+
+
+
+
+Flux w/ IQA
+
+Effectiveness of FluxGen. We follow the same settings of our FluxGen pipeline but replace the T2I model from Flux with SDXL to generate 10,000 images. Additionally, we remove the IQA-based selection from the FluxGen pipeline. The results in Tab. 4 demonstrate that a high-quality image dataset from the Flux model, combined with IQA selection, leads to high-quality IR results. Fig. 7 shows that the visual results based on the SDXL dataset are abysmal, exhibiting a smearing and distortion effect. In contrast, images generated by Flux deliver the best visual aesthetic quality. Our IQA selection can eliminate poorly generated images to achieve more realistic results. The samples of generated images by FluxGen can be found in the supplemental materials.
+
+Table 4. Ablation results of different datasets generated by three FluxGen settings on the RealLQ250 dataset.
+
+| FluxGen | CLIPIQA ↑ | MUSIQ ↑ | MANIQA ↑ |
| SDXL w/ IQA | 0.5787 | 69.28 | 0.5630 |
| Flux w/o IQA | 0.5254 | 68.66 | 0.6265 |
| Flux w/ IQA | 0.5487 | 70.16 | 0.6267 |
+
+# 5. Conclusion
+
+In this paper, we squeezed out the powerful T2I model - Flux for image restoration, by acquiring training data from it and then building a lightweight adapter to control it. To tackle the challenge of acquiring a large-scale high-quality image dataset, we proposed FluxGen for streamlined and highly efficient data generation. We present FluxIR, a lightweight adapter designed to control the T2I model for real-world image restoration, where the SE layers broadcast the control signals to all Flux MM-DiT blocks and modulate both image and text embedding to enable precise and multi-modality control. Extensive qualitative and quantitative experiments demonstrated that our method shows superior performance on image restoration tasks and significantly reduces the training cost of large-scale generative IR model, in comparison with previous state-of-the-arts.
+
+# References
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+# Action Detail Matters: Refining Video Recognition with Local Action Queries
+
+Mengmeng Wang1 Zeyi Huang2 Xiangjie Kong1 Guojiang Shen1*
+
+Guang Dai $^{3}$ Jingdong Wang $^{4}$ Yong Liu $^{5}$
+
+1Zhejiang University of Technology 2Huawei 3SGIT AI Lab, State Grid Corporation of China
+
+$^{4}$ Baidu $^{5}$ Zhejiang University
+
+# Abstract
+
+Video action recognition involves interpreting both global context and specific details to accurately identify actions. While previous models are effective at capturing spatiotemporal features, they often lack a focused representation of key action details. To address this, we introduce FocusVideo, a framework designed for refining video action recognition through integrated global and local feature learning. Inspired by human visual cognition theory, our approach balances the focus on both broad contextual changes and action-specific details, minimizing the influence of irrelevant background noise. We first employ learnable action queries to selectively emphasize action-relevant regions without requiring region-specific labels. Next, these queries are learned by a local action streaming branch that enables progressive query propagation. Moreover, we introduce a parameter-free feature interaction mechanism for effective multi-scale interaction between global and local features with minimal additional overhead. Extensive experiments demonstrate that FocusVideo achieves state-of-the-art performance across multiple action recognition datasets, validating its effectiveness and robustness in handling action-relevant details.
+
+# 1. Introduction
+
+Video action recognition refers to the process of analyzing sequences of images in a video to identify and classify human actions or activities. When humans interpret actions in videos, attention is often drawn both to broad contextual changes and specific action details. This dual focus aligns with the Global vs. Local Processing theory [28] in the visual cognition field, which explains how our brains alternate between big-picture (global) and detail-oriented (local) processing, efficiently filtering out distractions to capture essential details. Inspired by this, models should learn
+
+
+Figure 1. High-level illustration of the proposed method. We propose a method that combines both global view and local focuses for video action recognition. The global view captures the video's overall spatiotemporal structure, while the local focus targets action-relevant details. Integrating these two aspects allows for more accurate and refined action recognition. The highlighted areas in the visualization represent our method's attention scores, illustrating how it concentrates on key action regions.
+
+to capture global spatiotemporal features while focusing on action-specific details.
+
+In recent years, Transformers [6, 38] have emerged as mainstream backbone models in vision tasks, with notable adaptations in video processing [1, 2, 20, 40]. Central to Transformers is the attention mechanism, which assigns weights to sequence tokens via softmax. However, recent studies [24, 46] have shown that Transformers struggle to accurately retrieve key information due to "attention noise," which reduces the efficiency of key feature extraction and hinders performance. This phenomenon also manifests in video Transformers, where the model captures extraneous details such as background elements or unrelated objects. We visualize some examples of attention scores using a typ-
+
+ical video transformer [32] as shown in the global view of Fig. 1 and the first column of Fig. 5. In some cases, the model may even overlook the action's main subject altogether, resulting in misinterpretation or failure to recognize the video. While video-level global features remain essential, noise interference also highlights that action detail matters. Previous approaches [16, 37, 41, 42, 44, 45, 51] primarily leverage global features, leaving the representation of local, action-relevant details under-explored. Although some methods [31, 34, 48, 49] attempt to detect or represent objects, action-relevant areas are not always well-defined objects; they can be areas without clear boundaries, requiring focus on the specific area where the action actually occurs. Yet, how to effectively enhance action-relevant details remains challenging.
+
+This paper addresses the problem from two key perspectives: (i) How can we represent action-relevant areas? One possible solution could involve a separate region localization head or detection branch to identify action regions. However, this approach is resource-intensive and relies heavily on labeled region annotations which are not provided by current action recognition datasets. In fact, action details are already embedded in video features, so adaptively extracting these from global features may help bypass this issue. (ii) How can we efficiently integrate global and action-sensitive area features within a unified model? Local features need to be extracted from global features while maintaining harmony for video recognition. Achieving effective integration without excessive parameters, while balancing computational efficiency, presents a significant challenge. This requires careful design of the architecture, with a focus on controlling the number of learnable parameters to maintain model efficiency.
+
+Keeping these two points in mind, we propose FocusVideo, a framework designed to effectively Focus on both action-relevant details and global spatiotemporal features for Video action recognition. To address the first question, we introduce learnable action queries to automatically uncover action-relevant areas within the video, inspired by recent advancements in learnable query mechanisms [3, 4, 17, 27]. Concretely, each query is initialized randomly to capture diverse aspects of actions by attending to regions associated with the action. These queries then interact with global video features, allowing the model to dynamically emphasize action-relevant areas from video representations based on the network's learning. Additionally, we use existing video features to supervise the queries, effectively bypassing the challenge of lacking region-specific labels. For the second question, we propose a local action query streaming branch and an efficient feature interaction operation, supporting the learning of action queries and enabling layerwise interactions between local queries and global video features. We utilize shared query update
+
+parameters and an autoregressive-like propagation method to iteratively refine the queries, enabling them to progressively focus on action-relevant areas. Moreover, the feature interaction can be directly and seamlessly inserted into the self-attention module of the video branch to achieve action-related feature mining and global-local integration, improving both efficiency and reducing parameter count. Extensive experiments demonstrate that FocusVideo achieves state-of-the-art (SOTA) performance on multiple action recognition datasets, validating its effectiveness and robustness.
+
+Our main contributions can be summarized as follows:
+
+- We propose FocusVideo, a unified framework that facilitates the integration of global and local features together, using learnable action queries to focus on action-relevant areas and suppress noise.
+- We design a local action query streaming branch that allows learnable queries to progressively self-strengthen to adapt action-relevant regions, capturing omni-level action subject information and enhancing sensitivity to action details.
+- We boost feature interaction efficiency with a parameter-free attention reuse strategy, integrating local query features with video features effectively.
+
+# 2. Related Works
+
+In recent years, video action recognition methods have evolved from CNN-based approaches [8, 13, 21, 39, 52] to Transformer-based approaches [1, 20, 26], adapting to changes in mainstream neural networks. Early Video Transformers focused on modifying Transformer architectures for better temporal modeling [2, 7, 10, 19], such as designing temporal input blocks or temporal Attention mechanisms. With the rise of large pre-trained models [11, 17, 23, 35, 47], methods like ActionCLIP [40] and XCLIP [29] have incorporated CLIP into video action recognition by adding temporal modules. More recent work, such as ILA [37], introduced implicit learnable alignment for better temporal modeling. Despite strong performance, these models often require costly full model fine-tuning on video data, limiting broader adoption.
+
+To address this, Parameter-Efficient Fine-Tuning (PEFT) methods [14, 32, 33, 41, 42, 45] have emerged, aiming to adapt CLIP for video tasks by keeping most of the CLIP model frozen and only adding a few learnable parameters for efficient training. For example, EVL [22] uses a lightweight Transformer decoder on top of a fixed CLIP to achieve spatiotemporal fusion, and ST-Adapter [32], which inserts temporal adapters before attention or MLP blocks. $\mathbf{M}^2$ -CLIP [41] further introduces multimodal adapters and a multitask decoder for balanced supervised and generalization performance. Other methods refine image-to-video transfer from the perspective of label texts [12, 36], aiming to represent action content more clearly through language.
+
+
+Figure 2. Overview of FocusVideo. The overall network architecture includes (i) a global video feature modeling branch with multiple video transformer layers to perform spatiotemporal modeling and extract video-level features, (ii) a feature interaction module for action query and video feature interaction, extracting relevant action details from the video, (iii) a local action query streaming branch with shared query propagation layers that progressively update action queries and perform spatiotemporal modeling for local action-related regions, and (iv) a classification head that integrates features from both branches (global and local) and performs the final classification.
+
+Considering the use of auxiliary branches, we discovered that both STAN [25] and UniformerV2 [18] have incorporated these mechanisms to enhance their models. Specifically, STAN utilizes CLIP's image encoder for advanced spatiotemporal modeling, while UniformerV2 strengthens its backbone with techniques for global spatiotemporal modeling. Despite this, most of these methods focus on holistic feature learning, leaving the representation of local action-relevant regions under-explored, making them susceptible to irrelevant noise. Drawing inspiration from the Global vs. Local Processing theory [28] in visual cognition, this paper proposes an approach that enhances the model focus on critical local action regions.
+
+# 3. Approach
+
+The overall framework structure of FocusVideo is illustrated in Fig. 2. Next, we will detail the specific design of FocusVideo in this section.
+
+# 3.1. Input Construction
+
+Formally, there are two types of inputs to FocusVideo. The first is the common video frames $\mathbf{V} \in \mathbb{R}^{T \times H \times W \times 3}$ , where $H \times W$ is the spatial size, and $T$ is the number of sampled frames, which are forwarded to the global video feature modeling branch. The other is a group of learnable queries $\mathbf{A} \in \mathbb{R}^{T \times K \times C}$ , representing $K$ action-related vectors with feature channel $C$ for $T$ frames, allowing efficient local feature extraction without repeated image input.
+
+# 3.2. Global Video Feature Modeling
+
+FocusVideo includes a video model $h_v$ for global spatiotemporal modeling of videos. Following the PEFT paradigm, we adopt a representative method [32] as the ba
+
+sis of our $h_v$ , which effectively incorporates spatiotemporal convolution adapters inside each CLIP Transformer layer. It comprises $L$ repeated blocks, each sequentially containing a spatiotemporal adapter (ST-AD), a multi-head self-attention (MHSA) layer, and a fully connected feed-forward network (FFN). Given the output video embedding of $(l - 1)$ -th block, $\mathbf{X}_{l - 1} = \{\mathbf{x}_1,\mathbf{x}_2,\dots,\mathbf{x}_T\} \in \mathbb{R}^{T\times N\times C}$ of $N$ tokens with $T$ sampled frames, the $l$ -th block performs the following:
+
+$$
+\operatorname {S T - A D} \left(\mathbf {X} _ {l - 1}\right) = \mathbf {X} _ {l - 1} + \operatorname {C o n v 3 D} \left(\mathbf {X} _ {l - 1} W _ {d n}\right) W _ {u p}, \tag {1}
+$$
+
+$$
+\tilde {\mathbf {X}} _ {l - 1} = \operatorname {S T - A D} \left(\mathbf {X} _ {l - 1}\right) + \operatorname {M H S A} (\ln (\operatorname {S T - A D} \left(\mathbf {X} _ {l - 1}\right))), \tag {2}
+$$
+
+$$
+\mathbf {X} _ {l} = \tilde {\mathbf {X}} _ {l - 1} + \operatorname {F F N} \left(\operatorname {L N} \left(\tilde {\mathbf {X}} _ {l - 1}\right)\right) \tag {3}
+$$
+
+where LN means layer normalization and Conv3D means 3D convolution. Here, ST-AD is learnable, while the other parameters remain frozen. After $L$ layers, the output $\mathbf{X}_L\in \mathbb{R}^{T\times N\times C}$ serves as the global video feature representation.
+
+# 3.3. Seamless Feature Interaction Operation
+
+Intuitively, to enable action queries to selectively capture local action-relevant features in a video, interaction with the video features is essential. Common interaction methods often require additional parameters, increasing the overall learning burden. To address this, we carefully devise a parameter-free feature interaction operation that can be seamlessly inserted into the video Transformer directly.
+
+As shown in Fig. 3(a), we start by concatenating the action queries $\mathbf{A}$ with the video features $\mathbf{X}$ from each corresponding layer to form the query $\mathbf{Q}$ input of the original MHSA of the video Transformer block. Meanwhile, the key and value inputs remain as the video features. Then we
+
+change the original self-attention mechanism in Sec. 3.2 to a cross-attention mechanism. The core attention operation can be formulated as:
+
+$$
+\hat {\mathbf {X}} = \operatorname {L N} (\operatorname {S T - A D} (\mathbf {X})), \hat {\mathbf {A}} = \operatorname {L N} (\mathbf {A}), \tag {4}
+$$
+
+$$
+\mathbf {Q} = \left[ \mathbf {Q} _ {X}, \mathbf {Q} _ {A} \right] = \left[ \hat {\mathbf {X}} \mathbf {W} _ {Q}, \hat {\mathbf {A}} \mathbf {W} _ {Q} \right], \tag {5}
+$$
+
+$$
+\mathbf {K} = \hat {\mathbf {X}} \mathbf {W} _ {K}, \mathbf {V} = \hat {\mathbf {X}} \mathbf {W} _ {V}, \tag {6}
+$$
+
+$$
+\operatorname {C A} \left(\left[ \hat {\mathbf {X}}, \hat {\mathbf {A}} \right], \hat {\mathbf {X}}\right) = \operatorname {S o f t m a x} \left(\frac {\mathbf {Q} \mathbf {K} ^ {T}}{\sqrt {d _ {k}}}\right) \mathbf {V} \tag {7}
+$$
+
+where $\mathbf{W}_Q, \mathbf{W}_K$ and $\mathbf{W}_V$ are the query, key, and value projection matrices, respectively. Softmax means softmax activation and $\sqrt{d_k}$ is a scaling factor. CA denotes cross-attention and $[\cdot]$ means concatenation along the token number dimension.
+
+This operation can directly reuse the original video modeling parameters in Eq. (1-3) without introducing any additional parameters. It inherently includes both (i) the self-attention enhancement for the video features and (ii) a cross-attention interaction between the action queries and video features, which aims to extract action-sensitive local features from the video features. We achieve this by splitting Eq. (7):
+
+$$
+\begin{array}{l} \operatorname {C A} \left(\left[ \hat {\mathbf {X}}, \hat {\mathbf {A}} \right], \hat {\mathbf {X}}\right) = \operatorname {S o f t m a x} \left(\frac {\left[ \mathbf {Q} _ {X} , \mathbf {Q} _ {A} \right] \mathbf {K} ^ {T}}{\sqrt {d _ {k}}}\right) \mathbf {V} (8) \\ = \left[ \begin{array}{l} \operatorname {S o f t m a x} \left(\frac {\mathbf {Q} _ {X} \mathbf {K} ^ {T}}{\sqrt {d _ {k}}}\right), \operatorname {S o f t m a x} \left(\frac {\mathbf {Q} _ {A} \mathbf {K} ^ {T}}{\sqrt {d _ {k}}}\right) \end{array} \right] \mathbf {V} (9) \\ = \left[ \begin{array}{l} \mathrm {S A} (\hat {\mathbf {X}}) \end{array} \right], \left. \begin{array}{l} \mathrm {C A} (\hat {\mathbf {A}}, \hat {\mathbf {X}}) \end{array} \right] \rbrack , (10) \\ \end{array}
+$$
+
+In Eq. (10), the first term corresponds to (i), while the second term corresponds to (ii). Note that, for simplicity, we describe the core single-head cross-attention computation in Eq. (4-10) and omit the description of the output linear layer and the layer subscript. The multi-head mechanism can be easily extended. Then, the output of video features is the same to Eq. (2-3) while the output of the action queries can be formulated as:
+
+$$
+\mathbf {A} ^ {F I} = \mathbf {A} + \operatorname {M H C A} (\hat {\mathbf {A}}, \hat {\mathbf {X}}) \tag {11}
+$$
+
+where MHCA means multi-head cross-attention.
+
+We seamlessly integrate the parameter-free feature interaction operation across all $L$ video transformer layers, enabling continuous interaction between the learned queries and video features layer by layer. This approach fully leverages omni-scale video features in all layers rather than solely relying on high-level representations from the final layer, enhancing the model's capacity to capture both low- and high-level temporal details throughout the video sequence.
+
+
+Figure 3. Detail Structures. (a) Global video Transformer block integrated with feature interaction module: Performs video spatiotemporal modeling and feature interaction together. "T-AD" means temporal adapter in the global branch. (b) Query propagation layer: Progressively updates action queries across layers to refine action representations. The iterative process occurs iteratively across all $L$ video transformer layers, allowing for comprehensive interaction between the learned queries and the video features at each layer. (c) Local spatiotemporal modeling: Performs spatiotemporal modeling on local action queries.
+
+# 3.4. Local Action Query Streaming
+
+Relying solely on global video representations [1, 40, 42, 51] can dilute critical spatiotemporal details associated with specific actions. Queries are designed to extract and compress core information from the input data, serving the final task [3, 17, 27]. The core idea of "query" is based on the attention mechanism, which helps the models gradually focus on specific parts of the input data. This flexible and adaptive nature of queries allows the query-based models to self-optimize their focus and effectively represent the underlying structures within the data.
+
+Inspired by this, our method incorporates a local action query streaming branch that dynamically propagates action queries for self-enhancement across multiple feature scales within the video representation, enabling FocusVideo to accurately identify and focus on regions that are strongly correlated with the target actions, enhancing the model's attention to action-relevant areas. This branch consists of two main components: the Query Propagation (QP) layers and a local spatiotemporal modeling module, as shown in Fig. 3(b,c). The former propagates $\mathbf{A}$ by integrating the interacted information from $\mathbf{A}^{FI}$ sequentially across layers. The latter then performs spatiotemporal enhancement on all action-related queries across frames after the last QP layer. Query Propagation Layer. When given the action queries $\mathbf{A}_j$ and the interacted queries $\mathbf{A}_j^{FI}$ at the $j$ -th layer, the
+
+QP layer first performs cross attention between these inputs. Here, $\mathbf{A}_j$ serves as the attention query while $\mathbf{A}_j^{FI}$ provides the key-value pairs. Notably, this operation is done frame-by-frame without inter-frame interaction because $\mathbf{A}_j^{FI}$ has already interacted with the video features containing spatiotemporal information, selecting the action-relevant spatiotemporal features from the global video branch. Then, an FFN is attached to further adjust the features. The steps can be written as:
+
+$$
+\tilde {\mathbf {A}} _ {j} = \mathbf {A} _ {j} + \operatorname {M H C A} \left(\ln \left(\mathbf {A} _ {j}\right), \ln \left(\mathbf {A} _ {j} ^ {F I}\right)\right), \tag {12}
+$$
+
+$$
+\mathbf {A} _ {j} ^ {Q P} = \tilde {\mathbf {A}} _ {j} + \operatorname {F F N} (\operatorname {L N} (\tilde {\mathbf {A}} _ {j})) \tag {13}
+$$
+
+To further reduce parameter counts and simplify training, we share the QP Layer parameters across all $L$ layers, treating it as a single QP Layer applied iteratively in an autoregressive manner. Each iteration refines the representation, with the output from the previous pass serving as the input for the next, ensuring that only one set of parameters is needed throughout the entire process, thereby minimizing the number of learnable parameters and enhancing training efficiency.
+
+Local Spatiotemporal Modeling. After obtaining the fully propagated action-related queries $\mathbf{A}_L^{QP}$ , we apply a spatiotemporal self-attention mechanism to strengthen temporal and spatial dependencies between all the action queries across all frames. The features are first reshaped from $\mathbf{A}_L^{QP} \in \mathbb{R}^{T \times K \times C}$ to $\bar{\mathbf{A}} \in \mathbb{R}^{1 \times TK \times C}$ . We perform self-attention along the combined $TK$ dimension as follows:
+
+$$
+\tilde {\mathbf {A}} = \bar {\mathbf {A}} + \operatorname {M H S A} (\mathrm {L N} (\bar {\mathbf {A}})), \tag {14}
+$$
+
+$$
+\mathbf {A} ^ {S T} = \tilde {\mathbf {A}} + \operatorname {F F N} (\operatorname {L N} (\tilde {\mathbf {A}})) \tag {15}
+$$
+
+This block allows local action-related queries to capture spatiotemporal details across all frames effectively.
+
+# 3.5. Classification Head
+
+Once obtained the video feature representation $\mathbf{X}_L$ and the local action-related queries $\mathbf{A}^{ST}$ , we take the class token of $\mathbf{X}_L$ and perform mean pooling along the temporal dimension to obtain the final global video features. Similarly, for $\mathbf{A}^{ST}$ , we perform mean pooling over both the query dimension and temporal dimension to obtain the final local action-related features. Subsequently, we add these two features together as $\mathbf{F}$ and pass it through a Linear layer for classification.
+
+Training Objectives. To supervise the learning of FocusVideo, we utilize two loss functions. The first is the standard classification cross-entropy loss $\mathcal{L}_{cls}$ applied to the joint feature $\mathbf{F}$ to guide the network's overall learning. In addition, we use a frame-level video feature reconstruction contrastive loss $\mathcal{L}_{\mathrm{recon}}$ inspired by the distill loss [30, 34] to specifically guide the learning of action queries. This additional loss focuses on maximizing the alignment of action
+
+query features with the reconstructed video features. By doing so, it ensures that the query features are more consistent with the global video representation, while also guiding the queries to concentrate on areas relevant to the actions.
+
+$$
+c \left(\mathbf {A} ^ {R}, \mathbf {X} ^ {R}\right) = \sum_ {k = 1} ^ {K} \frac {e ^ {\langle \mathbf {A} _ {k} ^ {R} , \mathbf {X} ^ {R} \rangle / \tau}}{\sum_ {l = 1} ^ {K} e ^ {\langle \mathbf {A} _ {l} ^ {R} , \mathbf {X} ^ {R} \rangle / \tau}} \left\langle \mathbf {A} _ {k} ^ {R}, \mathbf {X} ^ {R} \right\rangle , \tag {16}
+$$
+
+$$
+\left\langle \mathbf {A} _ {k} ^ {R}, \mathbf {X} ^ {R} \right\rangle = \frac {\mathbf {A} _ {k} ^ {R} \cdot \mathbf {X} ^ {R}}{\| \mathbf {A} _ {k} ^ {R} \| \| \mathbf {X} ^ {R} \|}, \tag {17}
+$$
+
+$$
+\mathcal {L} _ {\text {r e c o n}} = - \sum_ {t = 1} ^ {T} \log \frac {e ^ {c \left(\mathbf {A} ^ {R} , \mathbf {X} ^ {R}\right) / \tau}}{e ^ {c \left(\mathbf {A} ^ {R} , \mathbf {X} ^ {R}\right) / \tau} + \sum_ {\mathbf {X} ^ {\prime} \sim \mathcal {N}} e ^ {c \left(\mathbf {A} ^ {R} , \mathbf {X} ^ {\prime}\right) / \tau}} \tag {18}
+$$
+
+where $\tau$ as the temperature parameter. Here, $\mathbf{A}^R$ is obtained by adding a linear layer to the spatiotemporal features $\mathbf{A}^{ST}$ to adjust region-specific features, while $\mathbf{X}^R$ represents the existing target video features for reconstruction. $\mathcal{N}$ refers to a negative sample pool consisting of other videos from the same batch that belong to different classes. $\mathcal{L}_{\mathrm{recon}}$ maximizes similarity between matching features of $\mathbf{A}^R$ and $\mathbf{X}^R$ while minimizing the similarity to unrelated ones. The final training objective is defined as $\mathcal{L} = \lambda_1\mathcal{L}_{cls} + \lambda_2\mathcal{L}_{\mathrm{recon}}$ , optimizing both classification accuracy and action query representation quality, where $\lambda_{1}$ and $\lambda_{2}$ are the weighting factors of the two losses, respectively.
+
+# 4. Experiments
+
+# 4.1. Experimental Setup
+
+We evaluate the performance of the proposed FocusVideo on two widely-used datasets: Kinetics-400 (K400) [15] and Something-Something-V2 (SSv2) [9]. We employ CLIP [35] with ViT-B/16 and ViT-L/14 as our backbones. Note that the backbones are frozen during the training process. Only spatiotemporal adapters [32] in the global branch and the whole local branch are leanable. The sparse frame sampling strategy is used with 8, 16 or 32 frames during both training and inference. The Transformer blocks of QP layer and local spatiotemporal modeling are equipped with 8 attention heads and FFNs where the hidden dimension equals the input feature size. Unless otherwise specified, our model operates with 8 action queries for every input frame. Additionally, both $\lambda_{1}$ and $\lambda_{2}$ are set to 1. The experiments are performed on four A100 for ViT-B models and eight A100 for ViT-L models.
+
+# 4.2. Main Results
+
+Results on Kinetics-400. Table 1 presents the comparisons with SOTA video models on K400 dataset. Our first observation is that the FocusVideo framework provides substantial enhancements over the baseline global video rep
+
+Table 1. Performance comparison on K400. The per-view GFLOPs is reported. Views mean crops $\times$ clips.
+
+| Method | TP (M) | Frames | Views | Top-1(%) | Top-5(%) | GFLOPs |
| MViTv2-B [20] | 52 | 32 | 5 × 1 | 82.9 | 95.7 | 225 |
| EVL-B/16 [22] | 86 | 8 | 1 × 3 | 82.9 | - | 444 |
| ST-Adapter-B/16 [32] | 7 | 8 | 1 × 3 | 82.0 | 95.7 | 148 |
| ST-Adapter-B/16 [32] | 7 | 32 | 1 × 3 | 82.7 | 96.2 | 607 |
| AIM-B/16 [45] | 11 | 8 | 1 × 3 | 83.9 | 96.3 | 202 |
| ActionCLIP-B/16 [40] | 142 | 32 | 10 × 3 | 83.8 | 96.2 | 563 |
| X-CLIP-B/16 [29] | 132 | 8 | 4 × 3 | 83.8 | 96.7 | 145 |
| Vita-CLIP B/16 [42] | 39 | 16 | 4 × 3 | 82.9 | 96.3 | 190 |
| STAN-conv-B/16 [25] | - | 8 | 1 × 3 | 83.1 | 96.0 | 238 |
| M²-CLIP-B/16 [41] | 16 | 8 | 4 × 3 | 83.4 | 96.3 | 214 |
| M²-CLIP-B/16 [41] | 16 | 32 | 4 × 3 | 84.1 | 96.8 | 842 |
| MoTE-B/16 [51] | - | 8 | 4 × 3 | 83.0 | 96.3 | 141 |
| OST-B/16 [5] | - | 16 | 1 × 1 | 83.2 | - | - |
| FocusVideo-B/16 | 15 | 8 | 4 × 3 | 84.1 | 96.5 | 204 |
| FocusVideo-B/16 | 15 | 32 | 4 × 3 | 84.7 | 96.8 | 816 |
| ST-Adapter-L/14 [32] | - | 8 | 1 × 3 | 86.7 | 97.5 | 687 |
| ST-Adapter-L/14 [32] | - | 32 | 1 × 3 | 87.2 | 97.6 | 2749 |
| AIM-L/14 [45] | 38 | 8 | 1 × 3 | 86.8 | 97.2 | 934 |
| DUALPATH-L/14 [33] | 27 | 32 | 1 × 3 | 87.7 | 97.8 | - |
| Text4Vis-L/14 [43] | 231 | 32 | 4 × 3 | 87.1 | 97.4 | 1662 |
| M²-CLIP-L/14 [41] | 54 | 32 | 4 × 3 | 87.0 | 97.6 | - |
| MoTE-L/14 [51] | - | 8 | 4 × 3 | 86.8 | 97.5 | 649 |
| MoTE-L/14 [51] | - | 16 | 4 × 3 | 87.2 | 97.7 | 1299 |
| FocusVideo-L/14 | 33 | 8 | 4 × 3 | 87.2 | 97.7 | 914 |
| FocusVideo-L/14 | 33 | 32 | 4 × 3 | 88.0 | 97.9 | 3656 |
+
+presentation model, ST-Adapter [32]. In particular, FocusVideo achieves performance gains of $2.1\%$ on the 8-frame setting and $2.0\%$ on the 32-frame setting when ViT-B/16 serves as the backbone. These results demonstrate that our local action-focused branch significantly strengthens global spatiotemporal representation, directly validating the effectiveness of our approach in highlighting action-specific areas. Second, our FocusVideo with a ViT-B/16 backbone achieves $84.1\%$ accuracy with 8-frame input, outperforming other methods using the same backbone, including fully fine-tuned models like ActionCLIP [40] and XCLIP [29], while requiring fewer learnable parameters and frames. With a 32-frame input, our method further achieves top performance, surpassing recent methods like OST [5], MoTE [51] and M2-CLIP [41]. When using the larger ViT-L/14 backbone, our FocusVideo achieves further improvements, demonstrating its scalability and effectiveness with larger architectures. These results demonstrate FocusVideo's continued efficiency and strong performance on video tasks.
+
+Results on Something-something-v2. In Table 2, we present the performance comparisons on SSv2. Compared to the baseline global video representation model, ST-Adapter [32], FocusVideo still demonstrates a noticeable improvement, achieving a $1.3\%$ and $1.0\%$ performance boost when using the ViT-B/16 backbone. The extra learnable parameters added on top of ST-Adapter amount to
+
+Table 2. Performance comparison with the state-of-the-arts on SSv2. The per-view GFLOPs is reported. "F" means frames.
+
+| Model | F | Views | Top-1(%) | Top-5(%) | GFLOPs |
| S-ViT-B/16 [50] | 16 | 2×3 | 69.3 | 92.1 | 340 |
| ST-Adapter-B/16 [32] | 8 | 1×3 | 67.1 | 91.2 | 163 |
| ST-Adapter-B/16 [32] | 32 | 1×3 | 69.5 | 92.6 | - |
| ILA-ViT-B/16 [37] | 8 | 4×3 | 65.0 | 89.2 | 214 |
| ILA-ViT-B/16 [37] | 16 | 4×3 | 66.8 | 90.3 | 438 |
| AIM-ViT-B/16 [45] | 8 | 1×3 | 66.4 | 90.5 | 208 |
| AIM-ViT-B/16 [45] | 32 | 1×3 | 69.1 | 92.2 | 832 |
| STAN-B/16 [25] | 16 | 1×3 | 69.5 | 92.7 | 459 |
| Vita-CLIP-B/16 [42] | 16 | - | 48.7 | - | - |
| DUALPATH-B/16 [33] | 32 | 1×3 | 70.3 | 92.9 | - |
| M²-CLIP-B/16 [41] | 32 | 1×3 | 69.3 | 91.8 | 1010 |
| OST-B/16 [5] | 16 | 1×1 | 60.3 | - | - |
| FocusVideo-B/16 | 8 | 1×3 | 68.4 | 91.0 | 227 |
| FocusVideo-B/16 | 32 | 1×3 | 70.5 | 92.4 | 908 |
| ST-Adapter-L/14 [32] | 8 | 3×1 | 70.0 | 92.3 | - |
| ST-Adapter-L/14 [32] | 32 | 3×1 | 72.3 | 93.9 | - |
| EVL-ViT-L/14 [22] | 32 | 1×3 | 68.0 | - | 8086 |
| DUALPATH-L/14 [33] | 32 | 1×3 | 71.4 | 93.4 | 1932 |
| AIM-ViT-L/14 [45] | 8 | 1×3 | 67.6 | 91.6 | 959 |
| AIM-ViT-L/14 [45] | 32 | 1×3 | 70.6 | 92.7 | 3836 |
| ILA-ViT-L/14 [37] | 16 | 4×3 | 70.2 | 91.8 | 3723 |
| M²-CLIP-L/14 [41] | 32 | 1×3 | 72.1 | 93.2 | - |
| FocusVideo-L/14 | 8 | 1×3 | 70.7 | 92.3 | 985 |
| FocusVideo-L/14 | 32 | 1×3 | 72.9 | 94.0 | 3840 |
+
+only 8M, yet they significantly enhance the encoding of local action details, leading to a more refined and comprehensive video understanding representation. In addition, based on both ViT-B/16 and ViT-L/14, our method achieves competitive or superior performance compared to
+
+
+Figure 4. Top 20 category-wise Improvements. We visualize the top 20 categories where our method brings the most improvement compared to the pure global video modeling baseline on K400 and SSv2 datasets. The results show significant enhancements in categories that require fine-grained action details. Particularly in complex categories like "Pretending to...", highlights the importance of representing action-specific details.
+
+most prior works. For example, compared to OST-B/16 [5], FocusVideo-B/16 outperforms it by $8.1\%$ with 8-frame input. With 32-frame input, FocusVideo leads M2-CLIP [41] by $1.2\%$ , while requiring fewer learnable parameters. These results demonstrate the effectiveness of our approach with the local action-focused queries, emphasizing its ability to enhance video action recognition.
+
+# 4.3. Ablation and Analysis
+
+We conduct ablation experiments on both K400 and SSv2 to validate the effectiveness of the proposed FocusVideo. Component-wise analysis of FocusVideo. In Table 3a, we perform a detailed ablation of each proposed component in FocusVideo, gradually adding them to assess their impact. Each component is integrated with its default ablation configuration. The QP layer in M2 applies cross-attention between video features and queries from the previous layer, bypassing self-propagation. Results show that M2 notably improves performance, underscoring the value of the local branch. M3 and M4 consistently improve performance, demonstrating the effectiveness and necessity of our proposed feature interaction operation and local spatiotemporal modeling. The final M4 model achieves the highest effectiveness, solidifying it as the complete FocusVideo.
+
+Varying Number of Action Queries. We ablate the number of action queries in Table 3b. We observe that using just 2 queries already yields good results. When increasing to 8 queries, the performance is the best, which is our final setting. However, further increasing the number of queries leads to saturation or even a slight decline in performance. We believe the reason for this is that too many queries may introduce unnecessary regions, which in turn affect the performance.
+
+Effect of Omni-scale Propagation. In Table 3c, we ablate
+
+the omni-scale propagation of the local branch. For the usage of video features, we experiment with using only the final top layer, every other layer (half), and all layers. Additionally, the QP layer is set to either shared or non-shared configurations. Results show that using shared parameters across all layers yields the best performance with minimal parameters, demonstrating the effectiveness of multi-scale feature utilization and our autoregressive-like setup. Interestingly, when QP layer parameters are not shared, performance declines, likely due to overfitting or inconsistent feature representations across layers.
+
+Design of Feature Interaction. We experiment with several different configurations of the feature interaction module. As shown in Table 3d, "None" indicates that this module is not used, and the video features from each layer directly replace $\mathbf{A}_j^{FI}$ in the QP layer for cross attention. The remaining three configurations represent different modules reused in the global video branch. It can be seen that reusing only the attention mechanism yields the best performance. Adding T-AD or FFN in addition to the attention mechanism imposes restrictions on local feature representation and has a negative impact on learning.
+
+Design of Global-local Combination. We simply try three different methods to fuse the features output from the pooling of the global and local branches, as shown in Table 3e. Besides basic addition, we test concatenation followed by a linear layer to match the feature dimension, and another setting using linear projections before addition. Direct addition, which requires no extra parameters, yielded the best performance, so we selected it as the final fusion method.
+
+Effect of Distinct Query Supervision. In Table 3f, we experiment with different supervision signals for the local branch. "None" represents using only the classification loss $\mathcal{L}_{cls}$ without additional losses. "Cls Cross entropy" adds
+
+Table 3. Ablation studies with 8-frame FocusVideo-B/16, reporting Top-1 accuracy on K400 and SSv2. Default settings are in gray .
+
+(a) Component-wise analysis of FocusVideo.
+
+| Models | Configuration | K400 | SSv2 |
| M1 | Global Video Branch | 82.4 | 66.8 |
| M2 | M1 + QP Layer | 83.5 | 67.7 |
| M3 | M2 + Seamless Feature Interaction | 83.9 | 68.0 |
| M4 | M3 + Local Spatiotemporal Modeling | 84.1 | 68.4 |
+
+(d) Design of Feature Interaction.
+
+| Type | K400 | SSv2 |
| None | 83.8 | 68.0 |
| Attention | 84.1 | 68.4 |
| Attention + T-AD | 82.7 | 67.2 |
| Attention + FFN | 83.2 | 67.7 |
+
+(b) Varying Number of Action Queries.
+
+| Numbers | K400 | SSv2 |
| 2 | 83.8 | 67.9 |
| 4 | 83.8 | 68.1 |
| 8 | 84.1 | 68.4 |
| 16 | 84.0 | 68.2 |
+
+(e) Design of Global-local Combination.
+
+| Type | K400 | SSv2 |
| Concatenation + Linear | 83.6 | 67.9 |
| Add | 84.1 | 68.4 |
| Linear + Add | 83.9 | 68.3 |
+
+(c) Effect of Omni-scale Propagation.
+
+| Type | Local Params | K400 | SSv2 |
| Only top layer | 7.9M | 83.7 | 67.7 |
| shared half layers | 7.9M | 83.9 | 68.0 |
| shared all layers | 7.9M | 84.1 | 68.4 |
| Non-shared all layers | 46.9M | 83.4 | 66.5 |
+
+(f) Effect of Distinct Query Supervision.
+
+| Type | K400 | SSv2 |
| None | 82.7 | 67.0 |
| Cls Cross entropy | 83.5 | 67.4 |
| Reconstruction (online) | 83.4 | 67.2 |
| Reconstruction (offline) | 84.1 | 68.4 |
+
+
+Figure 5. Attention score visualizations. The first column represents the attention score of the entire frame from the class token of the global video representations. The subsequent three columns show the attention score distributions of three action queries across the entire frame, indicating how each query focuses on different parts of the video content.
+
+a linear projection to the pooled $\mathbf{A}^{ST}$ , followed by a classification cross-entropy loss supervised with the video labels. "Reconstruction" uses the $\mathcal{L}_{\mathrm{recon}}$ described in Sec. 3.5. "online" and "offline" respectively use synchronous video features and off-the-shelf trained video features for supervision. Results show that offline supervision with independently trained features performs best, helping compensate for the absence of ground truth action-region labels.
+
+# 4.4. Visualization
+
+To illustrate the effectiveness of our action queries, we visualize attention score distributions in Fig. 5. In the holistic video features shown in the first column, attention often disperses across the entire frame, capturing irrelevant areas
+
+like backgrounds or unrelated people in meanwhile. For instance, in the second row (robot dancing), attention covers the ground and bystanders rather than focusing on the action. In contrast, our action queries concentrate on crucial areas, such as the dancer's head, hands, and legs. It achieves finer-grained focus like hand-object contact in the third and fourth rows. Additionally, although we didn't explicitly enforce diversity among the queries, they effectively capture different regions, even when overlapping spatial areas. This indicates that each query can focus on distinct aspects of the action, enhancing the model's understanding of complex action patterns within overlapping yet specialized attention zones.
+
+Moreover, to better understand the impact of adding our designed local branch, we visualize the top 20 categories where our proposed FocusVideo model shows the most improvement compared to using only global video features in Fig. 4. We can observe that our method consistently excels in classes that demand attention to fine action details across both datasets like "dancing gangnam style", "answering question" and "pretending to turn something upside down". This enhancement suggests that the local branch better captures intricate action details, contributing to higher accuracy in detail-sensitive categories.
+
+# 5. Conclusion
+
+This paper demonstrates a unified framework for integrating global context with action-focused details, yielding state-of-the-art performance in video action recognition. Our success stems from: (i) the introduction of learnable action queries, which enable our model to effectively capture critical regions in videos while filtering out irrelevant noise; (ii) the propagating local query branch, which progressively self-enhances and efficiently integrates with the global branch by sharing parameters across layers, reducing computational costs; and (iii) a parameter-free feature interaction strategy, which ensures effective interaction between global and local features across omni-scale layers without excessive computational burden.
+
+# Acknowledgments
+
+This work was supported by the National Natural Science Foundation of China under Grant No. 62403429, No. 62476247, Zhejiang Provincial Natural Science Foundation of China under Grant No. LQN25F030008.
+
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+# Activating Sparse Part Concepts for 3D Class Incremental Learning
+
+Zhenya Tian, Jun Xiao*, Lupeng Liu, Haiyong Jiang*
+
+School of Artificial Intelligence, University of Chinese Academy of Sciences
+
+tianzhenya20@mails.ucas.ac.cn, xiaojun@ucas.ac.cn
+
+liulupeng@ucas.ac.cn, haiyong.jiang@ucas.ac.cn
+
+# Abstract
+
+This work tackles the challenge of 3D Class-Incremental Learning (CIL), where a model must learn to classify new 3D objects while retaining knowledge of previously learned classes. Existing methods often struggle with catastrophic forgetting, misclassifying old objects due to overreliance on shortcut local features. Our approach addresses this issue by learning a set of part concepts for part-aware features. Particularly, we only activate a small subset of part concepts for the feature representation of each part-aware feature. This facilitates better generalization across categories and mitigates catastrophic forgetting. We further improve the task-wise classification through a part relation-aware Transformer design. At last, we devise learnable affinities to fuse task-wise classification heads and avoid confusion among different tasks. We evaluate our method on three 3D CIL benchmarks, achieving state-of-the-art performance. Code is available at https://github.com/zenyatian/ILPC.
+
+# 1. Introduction
+
+A key aspect of human intelligence is the ability to continuously learn and adapt to new semantic concepts. This ability is crucial for 3D recognition in robotics and autonomous driving and mirrors Class-Incremental Learning (CIL) in machine learning [35, 36]. This work focuses on CIL in 3D recognition that trains the network one task by one task with each task containing 3D objects from different semantic categories. 3D CIL shares the same challenge of catastrophic forgetting in old class recognition as 2D CIL when adapting to a new task [3, 4, 8, 11, 39, 40, 47, 59-61]. Moreover, 3D CILs are still confronted with texture-less shapes and unstructured points in inputs, resulting in shortcut features [44] to mislead the shape classification. This problem further amplifies the catastrophic forgetting of 3D deep learning methods, e.g., [25, 26, 53].
+
+2D CIL has been extensively studied and can be broadly
+
+categorized into two schemes: replay-based methods [3, 8, 20, 34, 40, 61] and dynamic network expanding-based methods [4, 32, 39, 47, 59, 60]. These methods can achieve wonderful performance in 2D tasks and are a good start for 3D CIL. Existing 3D CIL methods [10, 12, 21, 33, 49, 54] mainly extend 2D CIL methods based on 3D geometric structures, e.g., neighborhood-based feature aggregations. However, these methods still suffer from catastrophic forgetting. We owe partial reasons for catastrophic forgetting in 3D CIL to shortcut features [14, 16]. Particularly, 3D classifiers prioritize shortcut features for recognition, neglecting the importance of other shape parts and their overall composition. This can lead to misclassification of past tasks if new tasks share similar local features with old tasks. For instance, a 3D classifier that classifies a table in the old task perfectly may fail in classifying chairs in the new task when the classifier has learned a shortcut strategy relying on the legs.
+
+This work tackles the limitations of 3D CIL with two key designs. First, we leverage sparsely activated part concepts for local part feature representation. This is because common part concepts are usually shared among different classes, ensuring good generalization across different tasks. For example, legs, planes, and bases learned in an old task already provide discriminative enough information and make the adaption in novel tasks easier, e.g., chair recognition (see Fig. 1). Analysis of the generalization of part concepts is demonstrated in Fig. 3. Second, the catastrophic forgetting of a model is mainly caused by confusion among different task heads. Therefore, learning a dynamic mixture of task-wise classification heads can relieve catastrophic forgetting.
+
+To fulfill the above-mentioned observations, we address 3D Incremental Learning with Part Concepts Awareness, called ILPC. The overview is shown in Fig. 2. First, ILPC learns a set of shared part concepts as representative local geometric features among different classes. Then, we selectively activate related part concepts according to the similarity between a part concept and a geometric feature. Activated part concepts span the feature space of an input
+
+
+Figure 1. Classes in different tasks can share a set of part concepts, which facilitate easy recognition with part compositions and their relations.
+
+and are used to produce part-aware features for incremental learning. We further encode mutual relationships between part-aware features within each task using a task-wise Transformer classifier. To avoid confusion among different classification heads, we dynamically update a learnable affinity to fuse task-wise classification heads.
+
+In conclusion, our contribution can be summarized as follows:
+
+- A 3D CIL framework based on sparsely activated part concepts.
+- Learnable affinities for fusing multi-task classification head.
+- Extensive experiments to demonstrate the superiority over other baseline methods on three 3D CIL benchmarks.
+
+# 2. Related Work
+
+# 2.1. 2D Class-Incremental Learning
+
+Class-incremental learning for image recognition has received lots of attentions. There are mainly two kinds of schemes: replay-based methods and dynamic network-based methods. Replay-based methods cache extra exemplars for early-stage task rehearsal during model updating, enabling the model to retain old knowledge while learning new concepts. Due to a limited memory buffer, representative extra exemplars can be selected from old tasks [2, 19, 29, 31, 34] and storage efficient strategies are also explored [3, 20, 22, 23, 40, 58]. Dynamic network-based methods [1, 4, 9, 17, 18, 24, 28, 32, 39, 45, 47,
+
+50, 59, 60] design additional model components to fit each task while freezing model parameters for previous tasks. Additional model components can be a dynamically expanded network [17, 18, 24, 45, 50, 60], duplicate subnetworks [1, 9, 32, 47], and a task-specific attention module [4]. These 2D methods provide inspiration for 3D CIL.
+
+# 2.2. 3D Class-Incremental Learning
+
+3D Class-Incremental Learning for point clouds is important for autonomous driving and indoor robotics and is rarely explored for now. Dong et al. [12] introduce 3D geometric information to learn distinctive 3D features in each class and correct biased weights caused by class imbalance to avoid forgetting. Liu et al. [21] propose a layer-wise task-shared knowledge factorization to reduce catastrophic forgetting. Chowdhury et al. [10] build a common set of basic descriptions to enhance the adaptability of the model to the open-world data. Zhao et al. [54] propose a static-dynamic co-teaching technique with one teacher only preserving previously learned knowledge and the other one consistently learning new knowledge. Tan et al. [33] decompose the learning tasks into the base task and new tasks, thus the model can adapt to new task with task-specific layers. Yang et al. [49] utilize geometric information of point clouds to capture point-wise feature relations. In this work, we introduce part concepts and part compositions as prompts to help mitigate catastrophic forgetting in CIL.
+
+# 2.3. Part-based 3D Recognition
+
+3D shape parts have a crucial role in 3D object recognition. Existing works can be classified into supervised part segmentation and unsupervised part discovery. Supervised methods [46, 57] require annotated part instances and can achieve better performance. On the other hand, unsupervised methods [10, 55, 56] explore the generalization of 3D shape parts. Weng et al. [43, 44] devise class-specific part prototypes for open-set recognition and shared part prototypes for novel class discovery, respectively. Inspired by these works, we present sparely activated part concepts as shared knowledge for novel tasks.
+
+# 3. Methodology
+
+This work aims at 3D class incremental learning, where the model is trained with different tasks and each task contains novel classes. The overall framework of the method is shown in Fig. 2. In light of the benefits of part compositions on 3D feature shortcuts, we build the method on a part concept-based method [43] (see Sec. 3.1). Then we present a selection mechanism and only use the most important part concepts to avoid confusions among novel classes and old classes (see Sec. 3.2). Afterward, we feed part features to a task-specific classification head by learning their mutual relations for task-aware shape classification (see Sec. 3.3).
+
+
+Figure 2. The overall architecture. First, training dataset $\mathcal{D}_t$ for task $t$ and exemplar memory $\mathcal{E}_t$ for previous tasks are used to learn point-wise features from point cloud $x$ , which we further group into part-wise features $Z_l$ . By representing part features with a sparse set of part concepts from $P$ , we can construct part composite features $Z_p$ from $Z_l$ according to the concept activation map $S$ . Afterward, a task-specific classification head $f_t(\cdot)$ leverages part composite features $Z_p$ for mutual part relations for task-wise 3D recognition. At last, we fuse predictions from all task classification heads with learnable affinity as a unified classifier to mitigate the task bias.
+
+Then we fuse task-specific classification heads for different tasks as a unified classifier (see Sec. 3.4).
+
+# 3.1. Preliminaries
+
+Problem Statement. 3D CIL learns a classifier from a sequence of tasks with different sets of classes. For incremental task $t^{th}$ , the model takes a training dataset $\mathcal{D}_t = \{(x_t^i, y_t^i)\}_{i=1}^{N_d}$ , where $x_t^i \in \mathbb{R}^{L \times 3}$ denotes an input sample and $y_t^i \in Y_t$ denotes its semantic label. Let $Y_t$ be the semantic label set of task $t$ , then we have $Y_t \cap Y_i = \emptyset$ for any $i < t$ . Due to data privacy and storage constraints, it is impossible to access the whole dataset in previous tasks and only a small number of instances from previous tasks are selected as the exemplar set $\mathcal{E}_t \subseteq \cup_{i=1}^{t-1} \mathcal{D}_i$ . The model is then trained on $\mathcal{D}_t \cup \mathcal{E}_t$ and is evaluated on the test set of all seen classes.
+
+3D Part Concept Learning. Part concepts are important to the analysis of 3D shapes. In this work, we adopt DNIK [43] to learn 3D part concepts. Given a 3D point cloud, DNIK extracts point-wise features with PointNet [25], and then uses farthest point sampling (FPS) to sample $N_{p}$ points. Based on sampled points, we group $K$ neighboring points as a set of parts and accumulate these point features as part-level features $Z_{l} \in \mathbb{R}^{N_{p} \times D}$ . DNIK constructs a projection space with part codebook $P = \{P^{m}\}_{m=1}^{M}$ with each part concept $P^{m} \in \mathbb{R}^{D}$ representing prototypical features of a 3D part. We project
+
+part-level features $Z_{l}$ into the space spanned by $P^{m}$ as part composition features $Z_{p}$ :
+
+$$
+\boldsymbol {S} ^ {i} = \operatorname {S o f t m a x} (\varphi (\boldsymbol {Z} _ {l} ^ {i}, \boldsymbol {P} ^ {i})),
+$$
+
+$$
+\boldsymbol {Z} _ {p} ^ {i} = \boldsymbol {S} ^ {i} \cdot \boldsymbol {P} ^ {i} + \boldsymbol {Z} _ {l} ^ {i}, \tag {1}
+$$
+
+where $S \in \mathbb{R}^{N_q \times M}$ denotes the part activation map and distance function $\varphi(\cdot, \cdot)$ compares part-level features and part concepts and measures the distance in the hyperbolic space. We can sum $S$ along the first dimension and normalize accumulated part activations with $L2$ norm as a distribution $M$ along different part concepts. During optimization, DNIK applies the supervised contrastive loss (denoted as $\mathcal{L}_c$ ) to encourage part activations to be similar for same-category shapes and different from different-category shapes.
+
+# 3.2. Learning Sparse Part Concepts for 3D CIL
+
+Sparsely Activated Part Concepts. During incremental learning, different tasks may share some part concepts in common. By opting for part concepts that resonate most with the current task, the part codebook can leverage the homogeneity between part concepts in the new task and those learned in previous tasks and stored in the codebook. In Fig. 3, we demonstrate that part concepts learned on a set of old classes are already discriminative enough for both old classes and unseen new classes. Therefore learned part con-
+
+
+Figure 3. Similarity histograms of a class and the other ones. We select five classes from old tasks and five classes from new tasks and learn the part concepts from old tasks. First, we take the average of part distribution $M$ within each class as the class-wise part distribution. Then we calculate the cosine similarity between each sample of one class and its class-wise part distribution and plot the similarity distribution in green. We also plot that of samples of the other classes and their class-wise part distribution in red.
+
+cepts on old tasks can also ensure enough discriminativity on new tasks without any further training.
+
+However, part activations for different classes usually vary, and constructing part composite features with all part concepts may lead unnecessary confusion. To this end, we introduce a selection mechanism to avoid interference of irrelevant part concepts and an updatable part codebook to satisfy the command of continual learning as follows:
+
+$$
+\boldsymbol {Z} _ {p} ^ {i} = \operatorname {T o p K} \left(\boldsymbol {S} ^ {i}\right) \cdot \boldsymbol {P} ^ {i} + \boldsymbol {Z} _ {l} ^ {i}, \tag {2}
+$$
+
+where $\mathrm{TopK}(\cdot)$ is a one-hot embedding that sets all other elements in the output vector as zero except for the elements with the largest $k$ activations among different parts
+
+Regularization on Part Composite Features. Compared to the part loss in [43], we take a step further and devise a pseudo part label loss to encourage similar parts to be the same. We devise a loss based on the similarity of activated part maps. If the cosine similarity between the activated concept maps $S_{i}$ , $S_{j}$ of two parts is greater than a threshold (0.7 in our implementation), they are most likely to be the same part and we denote it with $\diamond(S_{i}, S_{j}) = 1$ , otherwise $\diamond(S_{i}, S_{j}) = 0$ . If two parts share the same geometry, their part composite features should be as similar as possible. On the other hand, parts with different geometry should have different composite features. Based on this observation, we construct a pseudo-part loss as follows:
+
+$$
+\mathcal {L} _ {p p} = \sum_ {i \in \mathcal {C} _ {p}, j \in \mathcal {C} _ {p}} - \diamond (S _ {i}, S _ {j}) \cdot \cos \left(Z _ {p _ {i}}, Z _ {p _ {j}}\right) + \tag {3}
+$$
+
+$$
+\left(1 - \diamond \left(S _ {i}, S _ {j}\right)\right) \cdot \cos \left(\overline {{Z _ {p _ {i}}}}, \overline {{Z _ {p _ {j}}}}\right),
+$$
+
+where $\cos (\cdot)$ calculates the cosine similarity, $\mathcal{C}_p$ collects all FPS parts from $Q$ , and $Z_{p_i}$ indexes the part composite features for part $i$ . $\overline{Z_{p_i}}$ takes the mean value of part composi
+
+tion features of all parts $i$ with a similar activated concept map (i.e., $\diamondsuit(5, S_{j}) = 1$ )
+
+# 3.3. Part-Aware Task-Specific Classification Head
+
+After we obtain part composition features $Z_{p}$ , we build a task-specific classification head for 3D recognition. Each task-specific classification head has dependent parameters and only predicts the categories in each task. Prior works [48, 51, 52] have shown that self-attention can learn spatial relationships between local patches. So, after obtaining input part composition features $Z_{p}$ and position embeddings $Z_{c}$ , a classification head uses a shallow self-attention Transformer [13] with three layers to learn mutual relations between different shape parts as follows:
+
+$$
+\boldsymbol {F} _ {0} \leftarrow \operatorname {C A T} (\boldsymbol {c}, \boldsymbol {Z} _ {p}) + \boldsymbol {Z} _ {c},
+$$
+
+$$
+\boldsymbol {F} _ {i} \leftarrow \operatorname {M S A} \left(\ln \left(\boldsymbol {F} _ {i - 1}\right)\right) + \boldsymbol {F} _ {i - 1}, i = 1, 2, \tag {4}
+$$
+
+$$
+\boldsymbol {F} _ {i} \leftarrow \operatorname {M L P} \left(\operatorname {L N} \left(\boldsymbol {F} _ {i}\right)\right) + \boldsymbol {F} _ {i}, i = 1, 2,
+$$
+
+where $c \in \mathbb{R}^{1 \times D}$ denotes a learnable class token, $Z_{c} \in \mathbf{R}^{(N_{p} + 1) \times D}$ is a linearly projected centroid position embedding of a part shape, and the centroid embedding is randomly initialized for the class token. We use $F_{*}$ to mark the intermediate features of each Transformer layer. CAT concatenates the class token $c$ and composition features $Z_{p}$ . We compute the LayerNorm (LN) of the concatenated features as keys, values, and queries of a multi-head self-attention module (MSA) with separate projection matrices for keys, values, and queries. We further apply a residual connection followed by a feed-forward network (MLP). The MSA and MLP modules are executed two times. At last, we apply a linear layer and a softmax function to output likelihood for each class of a task. The task-specific classification head $f_{t}(\cdot)$ for task $t$ is lightweight and can be adapted to easily
+
+
+Figure 4. An illustration of task bias when fusing results of different tasks. Without task affinity, classes in different tasks may interfere with each other and be biased towards classes with more training examples.
+
+fit different new tasks with a small scale of parameters and memory consumption.
+
+# 3.4. Learnable Affinities for Multi-Task Fusion
+
+For the training of task $t$ , we freeze the part codebook-based backbone and classifier heads $\{f_i(\cdot)\}_{i=1}^{t-1}$ of the previous tasks and train a novel classifier head $f_t(\cdot)$ for the current task to recognize new classes in task $t$ . A vanilla approach to combine $\{f_i(\cdot)\}_{i=1}^{t-1}$ and $f_t(\cdot)$ can be written as:
+
+$$
+\mathbb {P} (\hat {y} | \boldsymbol {Z} _ {p}) = \left\{ \begin{array}{l l} \frac {f _ {i} \left(\boldsymbol {Z} _ {p}\right)}{\sum_ {j = 1} ^ {t - 1} f _ {j} \left(\boldsymbol {Z} _ {p}\right) + f _ {t} \left(\boldsymbol {Z} _ {p}\right)}, & \hat {y} \in \boldsymbol {Y} _ {i}, i < t, \\ \frac {f _ {t} \left(\boldsymbol {Z} _ {p}\right)}{\sum_ {j = 1} ^ {t - 1} f _ {j} \left(\boldsymbol {Z} _ {p}\right) + f _ {t} \left(\boldsymbol {Z} _ {p}\right)}, & \hat {y} \in \boldsymbol {Y} _ {t}. \end{array} \right. \tag {5}
+$$
+
+However, this fusion method is usually biased towards the classes of task $t$ as there are very few stored examples for learned classes of previous tasks. For example, in Fig. 4, a bench may be misclassified as a chair during the training of task 2 resulting in forgetting old classes in task 1. To account for the mutual influences of classes from different tasks, we introduce a learnable affinity term $\alpha_{k,i}$ to adjust the relative importance of predictions between task $i$ and task $k$ . For example, in Fig. 4, we learn an affinity $\alpha_{2,1}$ to balance the relative importance of predictions in task 1 and task 2. To ensure the correct prediction, $\alpha_{2,1}$ is adjusted to a value greater than 1, thus leading to the correct prediction of a bench shape. Therefore, the overall classifier head fusion can be formulated as follows:
+
+$$
+\mathbb {P} (\hat {y} | \boldsymbol {Z} _ {p}) = \left\{ \begin{array}{l l} \frac {\left(\prod_ {k = i + 1} ^ {t} \boldsymbol {\alpha} _ {k , i}\right) \cdot f _ {i} \left(\boldsymbol {Z} _ {p}\right)}{\sum_ {j = 1} ^ {t - 1} \left(\prod_ {k = j + 1} ^ {t} \boldsymbol {\alpha} _ {k , j}\right) \cdot f _ {j} \left(\boldsymbol {Z} _ {p}\right) + f _ {t} \left(\boldsymbol {Z} _ {p}\right)}, & \hat {y} \in \boldsymbol {Y} _ {i}, i < t, \\ \frac {f _ {t} \left(\boldsymbol {Z} _ {p}\right)}{\sum_ {j = 1} ^ {t - 1} \left(\prod_ {k = j + 1} ^ {t} \boldsymbol {\alpha} _ {k , j}\right) \cdot f _ {j} \left(\boldsymbol {Z} _ {p}\right) + f _ {t} \left(\boldsymbol {Z} _ {P}\right)}, & \hat {y} \in \boldsymbol {Y} _ {t}. \end{array} \right. \tag {6}
+$$
+
+The overall objective sums a standard cross-entropy loss $\mathcal{L}_{ce}$ for classification, contrastive loss $\mathcal{L}_c$ , pseudo part loss $\mathcal{L}_{pp}$ so that part concepts can be generalized and properly learned. The weight terms $\lambda_{*}$ to balance the above four losses are set to (1.0, 0.1, 0.3).
+
+# 4. Experiments
+
+In this section, we conduct comparisons with state-of-the-art methods on three different benchmarks and ablate core designs of the proposed method.
+
+# 4.1. Experimental Setup
+
+Evaluation Datasets. We evaluate the method on three datasets, including ShapeNetCore [7], Co3D [30], and nuScenes [5]. ShapeNetCore is composed of 51,127 3D CAD models from 55 common object categories. The total incremental tasks are set to 7 with the first task containing 25 classes and each incremental task containing 5 classes. Co3D consists of 18,619 objects in 50 classes. The total incremental tasks are set as 6 with the initial task having 25 classes and each incremental task having 5 classes. nuScenes contains $40\mathrm{k}$ annotated point cloud frames in 23 classes. We extract foreground instance point clouds from each point cloud frame with the instance labels. The total incremental states are set to 5 with the first task containing 11 classes and each incremental state having 3 classes.
+
+Evaluation Metrics. Following other baseline methods [29, 38, 39, 47, 59], we utilize top-1 mean accuracy [6, 42] of the prediction as the evaluation metric to conduct comparison experiments. We report the mean accuracy of all classes as last accuracy. In addition, we calculate the mean accuracy of seen classes at each task and take their average as avg accuracy.
+
+Baselines. We compare our method with typical CIL methods including replay-based methods (e.g., ER [11] and iCaRL [29]), dynamic network-based methods (e.g., DER [47], FOSTER [39] and MEMO [59]) and other latest methods (e.g., DS-AL [62] and DGR [15]). We adopt the same backbone for all methods for a fair comparison. The above methods release their codes. We implemented its 3D CIL version based on the released code and followed the same settings as the original paper.
+
+# 4.2. Comparisons
+
+In Tab. 1, we compare ILPC with competing methods on Co3D [30], ShapeNet [7], and nuScenes [5] dataset. For a fair comparison, all baseline methods employ PointNet [25] as the backbone to obtain local features of a point cloud and are trained with the same data augmentation mechanism. The dynamic network-based methods, e.g., DER, FOSTER, and MEMO, can achieve better results compared with replay-based methods. This is because these methods expand new modules to learn knowledge in new tasks and freeze old modules to retain learned knowledge, while replay-based methods only select a set of representative exemplars for 3D CIL leading to more serious catastrophic forgetting. We can observe that our method consistently outperforms other methods in last-task accuracy and average accuracy among all tasks on four bench
+
+
+Figure 5. Task-wise performance on each incremental state for different methods. The numbers are the mean accuracy of classes in each task.
+
+
+
+
+
+Table 1. Comparison results on Co3D, ShapeNet, and nuScenes dataset.
+
+| Dataset | Co3D | nuScenes | ShapeNet |
| Last | Avg | Last | Avg | Last | Avg |
| ER [11] | 62.82 | 69.76 | 67.40 | 75.96 | 74.10 | 78.68 |
| iCaRL [29] | 61.03 | 69.36 | 55.20 | 69.12 | 74.90 | 78.46 |
| DER [47] | 69.75 | 76.72 | 77.24 | 85.67 | 80.32 | 83.82 |
| FOSTER [39] | 74.60 | 80.18 | 78.28 | 82.65 | 77.65 | 83.40 |
| MEMO [59] | 70.27 | 77.12 | 76.92 | 85.26 | 77.31 | 82.21 |
| DS-AL [62] | 78.87 | 81.74 | 76.56 | 86.11 | 80.96 | 84.74 |
| DGR [15] | 72.06 | 76.22 | 74.58 | 80.61 | 78.88 | 83.67 |
| Ours | 81.18 | 86.37 | 82.44 | 87.27 | 82.27 | 86.08 |
| Improvement | +2.31 | +4.63 | +4.16 | +1.16 | +1.31 | +1.34 |
+
+mark datasets. For ShapeNet, our method outperforms the runner-up method by $1\% - 2\%$ on the last-task accuracy. The improvement on Co3D and nuScenes is much greater, which reaches $4\% - 6\%$ . The results demonstrate ILPC can achieve superior performance by leveraging part concept compositions and alleviating catastrophic forgetting for more robust 3D recognition ability.
+
+Fig. 5 demonstrates the task-wise performance of different models. Our proposed method retains the performance of previous tasks and performs well on the new task. However, the baseline models adapt to new tasks and forget the knowledge they have gained from previous tasks. By comparing the columns with the same task label, we can find that our method has less mean class accuracy decrease on most tasks compared with other methods. Especially, for classes in task 1, the mean class accuracy of our method drops $13.2\%$ , while the performances of baseline methods drop $26.95\%$ and $21.05\%$ , respectively. This evidence demonstrates that our method performs better in maintaining the learned knowledge and mitigating forgetting.
+
+# 4.3. Ablation Study
+
+We first analyze key components in our method and then evaluate the impact of different backbones. At last, we report results for different CIL settings and few-shot settings. All results are reported on the Co3D dataset.
+
+Model Components. Tab. 2 demonstrates the effectiveness of different components. The baseline employs PointNet as the backbone for point-wise feature learning and then uses max-pooling to obtain global features. The global features are fed to a linear layer followed by a softmax for task-specific 3D classification. At last, the baseline fuses predictions from all classification heads with Eq. 5. The component w/ PC augments the baseline by grouping FPS part features and learning a part concept codebook for generalizable part composite feature encoding (see the first two rows). Results show this component can significantly increase the overall performance for about $5.1\%$ , $3.9\%$ in the last accuracy and the avg accuracy, respectively. Even when we add this component (w/ PC) on the baseline with a Transformer classification head and affinity fusion (see row ⑤ and ⑥), the accuracy also boosts for about $3.1\%$ , $6.9\%$ indicating learned part concepts benefit 3D CIL recognition.
+
+The Transformer-based classification head (i.e., the Transformer in Eq. 4) also plays a critical role. For example, adding the component on the baseline and the baseline with an affinity fusion module improves the performance by huge margins (7.5%, 10.1% for row ① and row ③ and 18.8%, 13.6% for row ④ and row ⑤). This suggests learning mutual part relations with a Transformer is effective.
+
+The role of affinity-based fusion (i.e., Eq. 5 → Eq. 6) stands out when the transformer-based classification head is used. With the classification head of the baseline, adding affinity-based fusion to the baseline (see row ① and row ④) leads to very slight improvements (3.6%, 4.1%). However, combining the Transformer head and affinity-based fusion (see row ① and row ⑤) enhances the performance for
+
+Table 2. Ablation experiments on model components. PC adds the part codebook for part concept learning. The second column replaces a mean pooling with Eq. 4 as the classification head.
+
+ | w/ PC | Eq. 4 | Eq. 5→6Lc | Lpp | Last | Avg |
| ① | | | | | | 53.35 | 60.72 |
| ② | ✓ | | | | | 58.42 | 64.60 |
| ③ | | ✓ | | | | 60.85 | 70.80 |
| ④ | | | ✓ | | | 56.99 | 64.88 |
| ⑤ | | ✓ | ✓ | | | 75.81 | 78.48 |
| ⑥ | ✓ | ✓ | ✓ | | | 78.93 | 85.34 |
| ⑦ | ✓ | ✓ | ✓ | ✓ | | 79.97 | 85.73 |
| ⑧ | ✓ | ✓ | ✓ | | ✓ | 80.36 | 85.87 |
| ⑨ | ✓ | ✓ | ✓ | ✓ | ✓ | 81.18 | 86.37 |
+
+Table 3. Results on different TopK values.
+
+ | Last | Avg |
| 0.2 | 78.87 | 84.88 |
| 0.4 | 80.04 | 85.77 |
| 0.6 | 81.18 | 86.37 |
| 0.8 | 79.32 | 85.45 |
| 1.0 | 78.18 | 84.32 |
+
+(22.5%, 17.8%). Therefore, we can conclude that affinity-based fusion can properly adjust the relative importance of different tasks for better performance. Moreover, the part-relation-based classification head and affinity-based fusion can mutually reinforce each other for a significant result.
+
+Contrastive loss $\mathcal{L}_c$ encourages the model to learn more diverse part concepts and raises the performance (1.04% and 0.41%). Pseudo Part loss $\mathcal{L}_{pp}$ is also helpful for 3D incremental learning (1.43% and 0.53%). By combining all the above core components, the method achieves the best result.
+
+We report the results of different K in Tab. 3. We observe that if we use the full codebook, some useless part concepts will bring negative impacts on the results. On the contrary, if we select too few part concepts, the geometric information brought by the part features is not sufficient for precise classification.
+
+Different Backbones To show the influence of different backbones, we further conduct comparisons on three popular 3D backbones including PointNet++ [26], DGCNN [41], and PointNeXt [27]. We replace the backbone of the compared methods with the above network architectures and evaluate their performance on the 3D CIL task. The results are shown in Table 4. The final accuracy of different methods does not vary too much, which indicates designing a better network backbone cannot mitigate catastrophic forgetting. In contrast, our method can surpass all the baselines
+
+Table 4. Results on different backbones.
+
+ | PointNet++ | DGCNN | PointNeXt |
| Last | Avg | Last | Avg | Last | Avg |
| iCaRL | 76.33 | 81.59 | 74.36 | 81.69 | 73.33 | 81.09 |
| DER | 80.02 | 86.50 | 79.56 | 85.11 | 80.48 | 85.58 |
| MEMO | 79.68 | 84.47 | 77.71 | 83.88 | 78.35 | 83.84 |
| Ours | 82.97 | 86.60 | 82.58 | 87.09 | 82.79 | 86.34 |
+
+Table 5. Results on different incremental settings. For each incremental setting, we denote it with (#classes in the first task) (#classes in each subsequent task).
+
+| 5-5 | 10-5 | 10-10 |
| Last | Avg | Last | Avg | Last | Avg |
| iCaRL | 55.77 | 63.81 | 55.14 | 64.76 | 57.91 | 67.98 |
| DER | 59.24 | 68.67 | 58.26 | 67.43 | 64.03 | 67.25 |
| MEMO | 56.79 | 65.73 | 58.89 | 67.72 | 60.97 | 70.67 |
| Ours | 63.34 | 73.99 | 66.74 | 77.10 | 75.75 | 78.04 |
+
+on final accuracy and average accuracy. This superiority is primarily attributed to dedicated network designs that are more discriminative to mitigate catastrophic forgetting than other backbones.
+
+3D CIL Settings We introduce experiments with a setting of a different number of base classes and incremental classes as shown in Tab. 5. We observe that our method still outperforms other methods even though the number of classes in the first task and the number of classes in each task have changed. It validates the robustness of our method to help mitigate catastrophic forgetting across various experimental setups. By comparing the settings of 5-5 and 10-5, we can see that the final accuracy increases if more base classes are given. This is because the first task has more data to learn a better feature representation leading to good results in the final evaluation. The setting of 10-10 archives much higher final accuracy than that of 10-5. This is because fewer learning tasks will lead to less confusion between classes from different tasks and less forgetting of knowledge.
+
+# 4.4. More Analysis
+
+The Confusion Matrices. The confusion matrices of the final task are shown in Fig. 6 for different methods. The former 25 classes are base classes, and the rest 25 classes are incremental classes. In these figures, brighter colors indicate higher accuracy while darker colors denote lower accuracy. We can see that the diagonal line of Our method gets brighter colors, while ER and DER perform worse, especially for the first 25 classes. Both ER and DER are more likely to produce more wrong predictions above the diag-
+
+
+ER
+
+
+DER
+
+
+Ours
+
+
+
+
+iCaRL
+
+
+Figure 6. Visualization of the confusing matrix after the last incremental task.
+DER
+
+
+MEMO
+
+
+Ours
+
+
+iCaRL
+(b) Five classes in an old task & another five classes in a new task
+Figure 7. Visualization of the embedding spaces of classes between two different tasks with 2D t-SNE for different methods. The first row shows the embedding of five old classes, and the second row shows the embedding of five new classes.
+
+
+(a) Five classes in an old task
+DER
+
+
+MEMO
+
+
+Ours
+
+onal line than ours, indicating these two methods bias the prediction towards classes from later tasks. The confusion matrices of ER also present more bright dots than DER and ours, suggesting the method is more probable to classify new classes from later tasks to old classes from early tasks. Feature Embedding. We visualize the embedding space in Fig. 7 with t-SNE [37], where learned features of five classes from two different tasks are shown in various colors, respectively. Compared to other baselines, ILPC can preserve the relatively compact embedding of old classes in previous tasks, while pushing away embedding regions of new classes to a greater extent. ILPC can discriminate classes from different tasks better therefore avoiding knowledge forgetting.
+
+# 5. Conclusion
+
+This work introduces a novel framework for 3D CIL that leverages part concepts and part-wise relations. These con
+
+cepts, widely shared across different tasks, improve the model's ability to recognize shapes consistently. Additionally, learning task-wise affinities for classification head fusion minimizes task bias. Extensive experiments demonstrate that our method outperforms all baselines on all three benchmarks. This work opens doors for further research on fine-grained concept learning in 3D data.
+
+While our method achieves strong performance, some limitations exist. Our approach does not explicitly enforce human-like part segmentation, potentially leading to a small percentage of learned part concepts that are not easily interpretable by humans. We believe incorporating a reconstruction task during training could encourage the model to learn more semantically meaningful parts. Another interesting direction is to investigate how pre-trained models can be adapted to different classes without too much training. These avenues present exciting opportunities for future research.
+
+# Acknowledgement
+
+# References
+
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+# Active Data Curation Effectively Distills Large-Scale Multimodal Models
+
+Vishaal Udandarao\*3,4 Nikhil Parthasarathy\*2 Muhammad Ferjad Naeem1 Talfan Evans Samuel Albanie Federico Tombari Yongqin Xian1 Alessio Tonioni1 Olivier J. Henaff2 1Google 2Google DeepMind 3Tübingen AI Center, University of Tübingen 4University of Cambridge
+
+# Abstract
+
+Knowledge distillation (KD) is the de facto standard for compressing large-scale multimodal models into smaller ones. Prior works have explored ever more complex KD strategies involving different objectives, teacher-ensembles, and weight inheritance. In this work, we explore an alternative, yet simple approach—active data curation as effective distillation for contrastive multimodal pretraining. Our simple online batch selection method, ACID, outperforms strong KD baselines across various model-, data- and compute-configurations. Further, we find such an active curation strategy to in fact be complementary to standard KD, and can be effectively combined to train highly performant inference-efficient models. Our simple and scalable pretraining framework, ACED, achieves state-of-the-art results across 27 zero-shot classification and image-text retrieval tasks with upto $11\%$ less inference FLOPs. We further demonstrate that ACED yields strong vision-encoders for training generative multimodal models, outperforming larger vision encoders on image-captioning and visual question-answering tasks.
+
+# 1. Introduction
+
+Deploying multimodal foundation models [14] like CLIP [119] on edge devices is challenging due to their high inference costs and memory footprints. This motivates the need for smaller, inference-efficient models that retain the performance of their larger counterparts. Knowledge distillation (KD) [65] is a classic model compression technique—a method for transferring knowledge from a large-scale “teacher” model into a smaller “student” model, via matching student and teacher logits, features or activations. KD has been extensively deployed for creating small, performant models like Gemma-2 [148], Phi-3 [4], Gemini-1.5 Flash [126], and SD3-Turbo [136].
+
+
+Performance vs. Inference Compute Frontier
+Figure 1. Performance-Inference Frontier. Our ACED models (Active Curation with Explicit Distillation, see Sec. 3), achieve a new pareto frontier for performance (measured by ImageNet top-1 zero-shot validation accuracy) vs. inference GFLOPs.
+
+Here, our primary goal is to downscale contrastive vision-language models, without compromising downstream performance. Prior works in this domain focus on complex KD strategies as the key solution—the current SoTA (TinyCLIP [173] and MobileCLIP [155]) use combinations of methods such as strong data-augmentation policies, multi-teacher ensembles, synthetic captions, weight-inheritance, weight-pruning, and bespoke model architectures.
+
+In this work, we seek a simplified approach. Specifically, we propose using active data curation as an effective strategy for distilling large vision-language models (VLMs) into smaller and more FLOP-efficient multimodal models.
+
+Our method, ACID (Active Curation as Implicit Distillation), automatically selects samples that reduce the performance gap between a small student model and a larger reference model. Under appropriate conditions, we find this is a surprisingly effective distillation approach. To the best of our knowledge, this is a novel finding since prior works in
+
+data curation assume that larger models can not be used to select data for smaller ones, due to the capacity gap [48, 107]. Through a novel theoretical interpretation and extensive experiments, instead, we demonstrate that ACID is not only effective but also improves over standard KD, exhibiting more favourable scaling with respect to training compute. We also conduct careful ablation studies that uncover factors influencing the quality of the trained student model, including, reference model capacity and training dataset.
+
+After comprehensively demonstrating the effectiveness of data curation as an alternative to KD, we further show how the two can be profitably combined to further improve performance. This suggests that the information distilled to the smaller model through each approach is complementary.
+
+Based on this finding, we propose our final pretraining recipe, $ACED$ (ACID with Explicit Distillation), and train very strong FLOP-efficient image-text contrastive models. Our method, absent bespoke components such as efficient architectures or data-augmentations, outperforms SoTA CLIP and SigLIP models with greater FLOP-efficiency at inference-time and shows a significant improvement over 27 downstream tasks against these prior SoTA FLOP-efficient models [155, 173]. We further demonstrate that our $ACED$ vision-encoders provide strong backbones for generative multimodal models, outperforming larger and FLOP-inefficient vision-encoders on image-captioning and visual-question-answering (VQA) tasks.
+
+# 2. Related Work
+
+Multimodal Data Curation. Recent works have emphasised the importance of data quality for multimodal pretraining [41, 48, 106, 109, 153]. Specifically, offline curation of noisy web-scale data can result in large pretraining efficiency gains [1, 2, 19, 20, 42, 69, 101, 103, 160, 169, 178]. However, these static methods that pre-filter data do not take into account the training dynamics of the current learner model. As a result, there have been many recent attempts to introduce online batch selection criteria that account for the current state of the learner (e.g., at each step select training samples that have the largest learner loss) [67, 70, 73, 100, 137, 143, 170, 177, 197]. The RHO-Loss [107] goes further to consider current learner state and a pretrained data selector (reference) model. This criterion has since been used in many efforts to improve the efficiency of foundation model pretraining [17, 31, 34, 35, 39, 66]. As these methods seek to improve pretraining efficiency, the pretrained reference models that are used as data selectors are typically smaller than the learner models they are used to train [34, 35, 42]. In fact, many works have shown that increasing reference model size can potentially hurt learner model performance [42, 48, 186]. Our work tells a different story, finding that large data selectors can effectively curate data for inference-time FLOP-efficient learner models.
+
+Knowledge Distillation. First introduced by Bucilua et al. [18] and further popularized by Ba and Caruana [7], Hinton [65], knowledge distillation (KD) is a classic technique for transferring knowledge from a larger model (teacher) to a smaller one (student) by optimizing the student to match outputs of the teacher. Such methods have been used for compressing large models in unimodal tasks like image-classification [12, 25, 113, 149, 158, 165] and language representation learning [5, 55, 76, 95, 134, 146, 179]. Further works have extended KD to use teacher-ensembles [21, 37, 105, 135, 141, 145, 185, 200], and different distillation training objectives [68, 92, 122, 147, 151, 175, 196].
+
+Most relevant to our work, there are a number of recent efforts to distill CLIP models. SF-CLIP [133] explores masked distillation, while MobileCLIP [155] uses multi-teacher contrastive-KD, synthetic captions, and data-augmentations. TinyCLIP [173] proposes a weight inheritance method combined with an affinity-mimicking strategy. An empirical study (CLIP-KD [180]) also has explored different objective functions for effectively distilling CLIP models, across different scales. Finally, CLIP-CID [183] uses an image semantic balancing strategy coupled with cluster-instance discrimination for better teacher-to-student knowledge transfer during the KD process. We compare against all of these methods in our experimental results in Sec. 4.
+
+Accelerating Knowledge Distillation. Prior works have investigated accelerating vanilla KD using active learning in small-scale settings [83, 163, 176]. However, these approaches require a costly iterative process, involving synthetic generation, followed by active sample selection to produce pseudo-labels from a teacher model, thereby limiting their scalability. Other works have studied data-selection methods for improving KD, typically using uncertainty-based data, logit and feature selection [59, 90, 97, 123, 130, 161, 162, 172, 199], contextual retrieval and sample augmentation from a large data pool [50, 71, 94, 98, 118, 191], or influence-function based sample selection [83, 184]. Contrary to these works, others suggest that vanilla knowledge distillation is optimal in "infinite-data regimes" [12, 57]. Surprisingly, these studies operate primarily in the unimodal image/text classification regime, and none have been scaled to multimodal foundation model training.
+
+We showcase, for the first time, that simple data selection using online batch selection outperforms standard KD for pretraining multimodal models. We further study the optimal strategies for combining vanilla KD and active data curation in order to best leverage their complementary strengths.
+
+# 3. Methods
+
+# 3.1. Preliminaries
+
+Contrastive Vision-Language Pretraining. We follow standard multimodal pretraining frameworks like CLIP [119]
+
+and SigLIP [190]. We assume a large pretraining dataset $\mathcal{D}$ , containing image-text pairs. Our goal is to train a two-tower VLM with parameters $\theta$ whose image-encoder $f^{\mathrm{img}}$ and text-encoder $f^{\mathrm{xt}}$ are initialized from scratch. At each training step, we sample a mini-batch, $\mathcal{B} = \{x_1,\dots ,x_b\}$ , where $x_{i} = (I_{i},T_{i})$ denotes the $i^{\mathrm{th}}$ image-text pair in the minibatch and $b$ denotes the batch-size. We then encode and normalize the embeddings of each image-text pair in the mini-batch as $z_i^{\mathrm{img}} = \frac{f^{\mathrm{img}}(I_i|\theta)}{\|f^{\mathrm{img}}(I_i|\theta)\|_2}$ and $z_{i}^{\mathrm{xt}} = \frac{f^{\mathrm{xt}}(T_{i}|\theta)}{\|f^{\mathrm{xt}}(T_{i}|\theta)\|_{2}}$ . The pairwise similarities $l_{ij}(\theta) = \alpha z_i^{\mathrm{img}}\cdot z_j^{\mathrm{xt}} + \beta$ , where $\alpha, \beta$ are learnable inverse-temperature and offset hyperparameters, can be converted into pairwise probabilities with a row- or column-wise softmax as follows,
+
+$$
+p _ {i j} ^ {\mathrm {i m g} \rightarrow \mathrm {t x t}} = \exp (l _ {i j}) / \sum_ {k = 1} ^ {b} \exp (l _ {i k}) \tag {1}
+$$
+
+$$
+p _ {i j} ^ {\mathrm {t x t} \rightarrow \mathrm {i m g}} = \exp (l _ {i j}) / \sum_ {k = 1} ^ {b} \exp (l _ {k i}) \tag {2}
+$$
+
+or $p_{ij}^{\mathrm{sig}} = \sigma (l_{ij})$ with a sigmoid operation. The contrastive image-text losses align embeddings of paired images and texts $(z_i^{\mathrm{img}}, z_i^{\mathrm{txt}})$ , while pushing apart embeddings of mismatched images and texts $(z_i^{\mathrm{img}}, z_{j \neq i}^{\mathrm{txt}})$ . There are two widely used contrastive variants i.e., $\mathcal{L}_{\mathrm{softmax}}$ for CLIP [119] and $\mathcal{L}_{\mathrm{sigmoid}}$ for SigLIP [190], both of which can be framed as $\mathcal{L}(x_i; \mathcal{B}) = -\sum_{j=1}^{b} y_j(x_i) \log p_{ij} = \mathrm{CE}[y(x_i); p(x_i)]$ for a suitable choice of binary labels $y$ and probabilities $p$ , where CE is the standard cross-entropy loss (see Appendix B for details). By default, we use the sigmoid variant as it is more scalable, but also run ablations with the softmax variant.
+
+Contrastive Distillation. Given the student $\theta$ and a pretrained teacher model $\theta_{\mathrm{teacher}}$ , our aim is to distill the contrastive logit matrix from teacher to student. Formally, given a data-batch $\mathcal{B}$ , we extract teacher embeddings $(z_i^{\mathrm{img}}, z_i^{\mathrm{xt}})(\theta_{\mathrm{teacher}})$ and student embeddings $(z_i^{\mathrm{img}}, z_i^{\mathrm{xt}})(\theta)$ , yielding pairwise similarities $l_{ij}(\theta_{\mathrm{teacher}})$ and $l_{ij}(\theta)$ for the teacher and student respectively. Let $p$ and $q$ be the pairwise probabilities induced by teacher and student similarities (Eqs. (1) and (2)). Our knowledge distillation (KD) objective is simply the cross-entropy loss between these distributions:
+
+$$
+\begin{array}{l} \mathcal {L} _ {\mathrm {d i s t}} \left(x _ {i}; \mathcal {B}\right) = \mathrm {K D} \left[ p \left(x _ {i}\right), q \left(x _ {i}\right) \right] = \\ - \frac {1}{2} \sum_ {j = 1} ^ {b} \left(p _ {i, j} ^ {\mathrm {i m g} \rightarrow \mathrm {t x t}} \log q _ {i, j} ^ {\mathrm {i m g} \rightarrow \mathrm {t x t}} + p _ {i, j} ^ {\mathrm {t x t} \rightarrow \mathrm {i m g}} \log q _ {i, j} ^ {\mathrm {t x t} \rightarrow \mathrm {i m g}}\right) \tag {3} \\ \end{array}
+$$
+
+which has previously been explored in unimodal [45, 181] and multimodal contexts [183].
+
+# 3.2. ACID: Active Curation as Implicit Distillation
+
+Setup. We refer to the small model we aim to train as the student model, with parameters $\theta$ . Given an image-text pretraining dataset $\mathcal{D}$ , the straightforward training approach is to sample uniformly random batches of data $\mathcal{B}$ (of size $b$ ), from $\mathcal{D}$ at each step $t$ , and minimize $\mathcal{L} \in \{\mathcal{L}_{\mathrm{softmax}}, \mathcal{L}_{\mathrm{sigmoid}}\}$ . We refer to this baseline strategy, minimizing $\hat{\mathcal{L}} = \frac{1}{b} \sum_{x_i \sim \mathcal{U}[\mathcal{D}]} \mathcal{L}(x_i; \mathcal{B})$ as the IID-baseline ( $\theta_{\mathrm{IID}}$ )
+
+Active Data Curation employs a smarter way to select batches, using a pretrained reference model $\theta_{\mathrm{ref}}$ . At each step $t$ , we select a sub-batch $\mathcal{B}$ (size $b$ ) from a much larger super-batch $\mathcal{S}$ (size $B$ ) according to an active selection distribution $\mathcal{A}[\mathcal{S}]$ . We use two main criteria for scoring sub-batches $\mathcal{B}$ , following prior work in prioritized sampling [34, 107].
+
+1. Easy-reference scoring uses the loss-values of the reference $\theta_{\mathrm{ref}}$ to preferentially sample batches that are easy for $\theta_{\mathrm{ref}}$ : $s^{\mathrm{easy\_ref}}(\mathcal{B}|\theta_{\mathrm{ref}}) = -\mathcal{L}(\mathcal{B}|\theta_{\mathrm{ref}})$ .
+2. Learnability scoring uses the difference in loss-values of the current student $\theta$ and the reference $\theta_{\mathrm{ref}}$ to give high scores to learnable batches i.e., batches that are easy for the reference but difficult for the current student: $s^{\mathrm{learn}}(\mathcal{B}|\theta ,\theta_{\mathrm{ref}}) = \mathcal{L}(\mathcal{B}|\theta) - \mathcal{L}(\mathcal{B}|\theta_{\mathrm{ref}})$ .
+
+Prior model-based online batch curation methods used reference models that were of the same size or smaller than the model being trained. This was because of (1) training efficiency: since data-selection was originally used to reduce training set sizes, reference models were chosen to be small so as to reduce compute overhead, and (2) unlearnable prioritization: intuitively, samples that are easily learned (and thus prioritized) by a high-capacity reference might be unlearnable for the lower-capacity learner. Indeed Mindermann et al. [107] observed little effect when increasing reference model capacity, a key limitation of their original method.
+
+Active Data Curation as Implicit Distillation (ACID). We now show formally that active curation can be cast as "implicit distillation" and should benefit from larger reference models. The model now minimizes $\hat{\mathcal{L}} = \frac{1}{b}\sum_{x_i\sim \mathcal{A}[S]}\mathcal{L}(x_i;\mathcal{B})$ , which in expectation is $\mathcal{E} = \mathbb{E}[\hat{\mathcal{L}}] = \sum_{x\in \mathcal{D}}a(x)\mathcal{L}(x;\mathcal{B})$ given that super-batches $S$ are sampled uniformly. Recall that $\mathcal{L}(x;\mathcal{B}) = -\sum_{i = 1}^{b}y_{i}(x)\log q_{i}(x)$ where $y_{i}$ are the labels of the contrastive task and $q_{i}$ are the probabilities induced by the pairwise similarities of the student $\theta$ . Let $p_i$ be the probabilities induced by the reference model $\theta_{\mathrm{ref}}$ . In the case of easy-reference scoring and the softmax loss, $a(x) = \frac{1}{Z}\exp \sum_{i = 1}^{b}y_{i}(x)\log p_{i}(x) = \frac{1}{Z} p_{i^{*}}(x)$ where $i^{*}$ is the index of the one-hot label $y(x)$ . We derive the following equality (see Appendix C for details),
+
+$$
+\mathcal {E} _ {\text {e a s y - r e f}} = \frac {1}{Z} \sum_ {x \in \mathcal {D}} \mathrm {K D} [ p (x) \cdot y (x); q (x) ]. \tag {4}
+$$
+
+This demonstrates that by curating data according to the
+
+
+Figure 2. Different Method Configurations. We depict all the different method configurations that we consider in our work. Each method can be independently recovered from the unified objective $\mathcal{L}_{\mathrm{full}}$ in Sec. 3.3. The iid-sample and acid-sample boxes denote the IID-sampling and our ACID online batch-selection sampling schemes respectively. For more details, refer to Sec. 3.
+
+reference model $\theta_{\mathrm{ref}}$ , we implicitly distill its knowledge via a novel data-driven objective, using a combination of model predictions and real labels as targets. Model predictions and real labels have independent sources of noise: false labels can occur due to human error, whereas models may underfit due to biases in training or architecture. As a result, retaining targets where the reference model and labels agree allows for mutual denoising of model predictions and data labels.
+
+Moreover, this suggests that in contrast to the standard active learning paradigm, in which reference models are similarly-sized or smaller than the student model [34, 107], ACID should instead benefit from pretrained reference models $\theta_{\mathrm{ref}}$ that are larger than the student model $\theta$ for scoring. While counter-intuitive from an active learning perspective, this configuration is natural given our new perspective of active data curation as an implicit form of distillation.
+
+Learnability-based Data Curation is Hard Distillation. When using learnability-based prioritization, the active selection distribution $\mathcal{A}$ factorizes as $a^{\mathrm{learn}} = \frac{1}{Z}\exp (s^{\mathrm{learn}}) = \frac{1}{Z}\exp [\mathcal{L}(\cdot |\theta) - \mathcal{L}(\cdot |\theta_{\mathrm{ref}})] = a^{\mathrm{easy - ref}}\cdot a^{\mathrm{hard - learn}}$ where $a^{\mathrm{hard - learn}} = \frac{1}{Z}\exp [\mathcal{L}(\cdot |\theta)]$ prioritizes examples with high loss according to the student. Since easy-reference prioritization yields implicit distillation (I-ACID, Eq. (4)), learnability prioritization yields
+
+$$
+\mathcal {E} _ {\text {l e a r n}} = \frac {1}{Z} \sum_ {x \in \mathcal {D}} a ^ {\text {h a r d - l e a r n}} (x) \mathrm {K D} [ p (x) \cdot y (x); q (x) ] \tag {5}
+$$
+
+i.e. implicit distillation on hard examples ("H-ACID") according to the student (see Appendix C for details). Prioritizing high-loss examples has been shown to reliably accelerate learning in settings where targets are high-quality [100], as is the case with the combined targets in our ACID.
+
+Joint Batch Sampling. Implementing our ACID method requires sampling examples $x$ from $\mathcal{A}[S]$ where $a(x|\mathcal{B}) = \exp(-\mathcal{L}(x|\mathcal{B}, \theta_{\mathrm{ref}}))$ for ACID or $a(x|\mathcal{B}) = \exp(\mathcal{L}(x|\mathcal{B}, \theta) - \mathcal{L}(x|\mathcal{B}, \theta_{\mathrm{ref}}))$ for Hard-ACID. As such, sampling from $\mathcal{A}[S]$ requires jointly selecting examples in a batch. Following Evans et al. [35] we utilise an iterative approach which incrementally populates the batch conditioned on already-sampled examples. Specifically, this algorithm uses $n$ iterations of a blocked Gibbs sampling approach. Given a subset of data-samples $\mathcal{B}_i$ at iteration $i$ , we compute the conditional batch-scores of all other candidate samples in the super-batch that have not yet been added to the minibatch $\mathcal{B}_i$ , $s^{\text{easy\_ref}}(\{\mathcal{B}_i, x\}) / s^{\text{learn}}(\{\mathcal{B}_i, x\}) \forall x \in S - \mathcal{B}_i$ , then sample a chunk $\{x_k\}$ of size $\frac{b}{n}$ according to these scores independently, and append to the constructed mini-batch, $\mathcal{B}_{i+1} = \mathcal{B}_i \cup \{x_k\}$ . The first chunk $\mathcal{B}_1$ is sampled using the independent scores $s^{\text{easy\_ref}}(\{x\}) / s^{\text{learn}}(\{x\})$ . The final sampled mini-batch is yielded after $n$ iterations, $\mathcal{B} = \mathcal{B}_n$ (see Evans et al. [35] for more details). Note that the ratio of the super-batch size and the mini-batch size determines how aggressively our data selection method filters out samples from the super-batch—we quantify this with the filtering ratio, $f = 1 - \frac{b}{B}$ . The larger the filtering ratio $f$ , the stronger is the data selection process at each training step.
+
+# 3.3. ACED: Active Curation & Explicit Distillation
+
+Towards explicit knowledge-transfer. ACID introduces an active curation strategy without using any auxiliary objective beyond the contrastive loss. This induces an implicit form of knowledge transfer from the larger reference model to the small student model. To augment this implicit transfer with an explicit distillation objective, we propose ACED, ACID with Explicit Disillation, which effectively combines ACID
+
+| Method | λ | BCE | BKD | Effective Batch-Size per Iteration |
| IID-Baseline | =0 | IID | — | b |
| Softmax-KD | >0 | IID | IID | b |
| I-ACID | =0 | I-ACID | — | b |
| H-ACID | =0 | H-ACID | — | b |
| ACED-IIDistill | >0 | H-ACID | IID | 2b |
| ACED-ACIDistill | >0 | H-ACID | H-ACID | b |
+
+Table 1. Method Instantiations recovered from our unified objective (see Sec. 3.3), by specifying data-selection strategies across different batches and hyperparameter values. We further indicate the effective mini-batch size per-iteration used by each method, and colour-code different methods for easy referencing from Sec. 4.
+
+with a softmax contrastive distillation loss (see Eq. (3)).
+
+A unified objective. We now propose a general loss formulation that can flexibly model different instantiations of all our training methods (IID-Baseline, ACID, ACED, and Softmax-KD) under one unified objective. At each step $t$ , we first sample the super-batch $S$ based on the required final mini-batch size $b$ and filtering ratio $f$ (super-batch size is $B = \frac{b}{1 - f}$ ). We then sample two mini-batches from $S$ — the data mini-batch used for training the contrastive loss $(\mathcal{B}_{\mathrm{CE}})$ and the mini-batch used for distillation $(\mathcal{B}_{\mathrm{KD}})$ . The two minibatches can either be sampled using our ACID sampling scheme or random IID sampling. Our overall objective is written as, $\mathcal{L}_{\mathrm{full}} = \mathcal{L}_{\mathrm{softmax / sigmoid}}[\mathcal{B}_{\mathrm{CE}}] + \lambda \cdot \mathcal{L}_{\mathrm{dist}}[\mathcal{B}_{\mathrm{KD}}]$ .
+
+Tab. 1 and Fig. 2 depict how we can instantiate $\mathcal{L}_{\mathrm{full}}$ to recover different methods and baselines—we colour-code different methods to enable easy cross-referencing later from Sec. 4. Our IID-Baseline only uses the contrastive loss trained on an IID-sampled batch. Our implicit distillation methods $(\{I / H\} - ACID)$ also use only the contrastive loss but train on actively selected data-batches. For SoftmaxKD, we only sample an IID batch and use that same batch for both contrastive and distillation losses ( $\mathcal{B}_{\mathrm{CE}} = \mathcal{B}_{\mathrm{dist}}$ ). For our combined ACED method, we have two schemes—(1) ACIDstill which samples a single mini-batch from $S$ using $H$ -ACID, using that for both contrastive and distillation training ( $\mathcal{B}_{\mathrm{CE}} = \mathcal{B}_{\mathrm{KD}}$ ), and (2) IIDistill which samples $\mathcal{B}_{\mathrm{CE}}$ using $H$ -ACID and $\mathcal{B}_{\mathrm{KD}}$ using IID sampling. For both ACED methods, we only use the $H$ -ACID sampling scheme as empirically it is more performant than I-ACID (see Fig. 4).
+
+# 4. Experiments
+
+# 4.1. Implementation Details
+
+Model Architecture and Sizes. Unless otherwise specified, we use standard ViT-S [33] and BERT-small [32] models as our student image-text encoders. For some student ablations, we also use (ViT-Ti image, Ti text) and (ViT-B image, B text) configurations. For our references and teachers, we sweep over different sizes—(ViT-Ti, Ti), (ViT-S, S), (ViT-B, B), (ViT-L, L), (ViT-H, H), and (ViT-g, g) for (image, text) encoders respectively. We pretrain all our models ( $\theta_{\text{teacher}}$ ,
+
+
+StableEval: Removing Unreliable Evals
+Figure 3. StableEval: a reliable set of multimodal evaluations. (left) Variability across random pretraining seeds of individual evaluations. (right) Variability of average performance across incrementally larger sets of evaluations, starting from the most reliable.
+
+$\theta_{\mathrm{ref}}, \theta)$ from scratch. For more details, refer to Appendix F.
+
+Pretraining Datasets. We use the popular DataComp-1B [48] dataset for pretraining all our student models. For training our reference and teacher models, we sweep over four different datasets—WebLI-curated++ [35], WebLI-1B [24], LAION-400M [138], and DataComp-1B [48].
+
+Evaluation Protocol: StableEval. We evaluate our models on a diverse set of benchmarks including zero-shot classification and image-text retrieval datasets following prior multimodal pretraining works [48, 84, 178]. However, many works select non-standardized sets of evaluations and fail to sufficiently justify the reliability of the evaluations they use. To rigorously define an evaluation suite, we collate a standard list of 34 candidate evaluations and conduct a systematic analysis of their reliability. By repeating the same canonical pretraining run multiple times (e.g., CLIP pretraining on DataComp with the exact same data ordering, see Appendix A for details), we evaluate the variability of each metric across random seeds. In Fig. 3 (left), we find an extreme range in variability across evaluations (stds from $0.15\%$ to $12.5\%$ ) which hinders comparisons among different methods. Inspired loosely by the continuous inverse-variance weighting (IVW) method for minimizing variance of aggregated random variables [58], we develop a method for choosing a discrete, stable subset of relevant evaluations. We compute the variability of a progressively growing set of evaluations, starting from least variable and incrementally adding more variable ones, in ascending order. For a subset of size $N$ , $\text{std}(E_1 \ldots E_N) = \sqrt{\frac{1}{N^2} \sum_i \text{var}(E_i)}$ . Because of the $1/N^2$ scaling, adding more datasets decreases the variability of the average (Fig. 3 (right)) to a critical point. However, adding highly variable evaluations outweighs this term, increasing the average variability. We limit the evaluation set to remain highly reliable (i.e. with lower variability
+
+
+Figure 4. Scaling behaviour of ACID. (left) We scale up the reference model used for training each student (Ti, S and B) with $H$ -ACID—there is an optimal scaling relationship (best reference for each student marked with $\star$ ) between student and reference sizes. (right) Our $H$ -ACID and $I$ -ACID comprehensively outperform Softmax-KD across all teacher scales. Importantly, our ACIDs outperform the IID baseline even for tiny reference models, whereas Softmax-KD struggles to improve over IID with smaller teachers.
+
+
+
+than the most reliable individual evaluation $(< 0.15)$ ) while still including as many evaluations possible to maximize coverage and diversity, yielding the 27 StableEval set.
+
+Training Configurations. Unless otherwise specified, we train for 3 billion total samples seen, with a batch-size of $b = 32$ , 678 with the sigmoid contrastive loss (Eq. (7)). The image-encoder takes images resized to $(256 \times 256)$ without additional augmentations. The text-encoder uses a sentencepiece tokenizer [80] trained on English-C4 [120], with a vocabulary size of 32,000. We truncate all text captions to the first 64 tokens. For most experiments, we use an rsqrt learning rate scheduler [189], with a peak learning-rate of 0.001, and linear-warmup and linear-coutdown applied for $10\%$ of total steps. By default, we use a filtering ratio of $f = 0.8$ when using ACID sampling, leading to a super-batch-size of $B = 163$ , 840. We sweep over $\lambda = \{0.5, 1.0, 2.0\}$ for finding the optimal loss-weight for the Softmax-KD loss (Eq. (3)). For more details, refer to Appendix E.
+
+# 4.2. ACID is an effective distillation method
+
+# 4.2.1. Scaling behaviour
+
+To study the efficacy of ACID as an effective distillation method, we first conduct a scaling study as the reference/teacher model size is increased. We use Hard-ACID as our sampling scheme, and start with three fixed student models, Ti, S and B. We train each student by sweeping over (Ti, S, B, L, H and g) reference model sizes. Each reference model is trained on the WebLI-curated++ dataset for 2B samples seen, to ensure that the only difference across the experimental sweep is the size of the reference. Fig. 4 (left) showcases the scaling behaviour of each of the trained students, as the reference model is scaled up. We observe that across all student and reference models, our ACID method always outperforms the IID-baseline (dotted lines). Moreover, we note that the best reference-student combination (high
+
+lighted with $\star$ ) changes as we scale up the student sizes—the B reference is best for the Ti student, L reference for S student, and g reference for B student. This suggests an optimal reference-student capacity ratio—we can continue scaling up the reference model for ACID sampling until we hit this capacity ratio, beyond which performance saturates.
+
+In Fig. 4 (right), we compare the scaling behaviour of our ACID variants (both I- and H-) with the Softmax-KD baseline, using an S student model. We note that across all reference/teacher scales, our ACID methods are more effective at distilling the knowledge into the smaller S student. Moreover, both versions of our method outperform the IID baseline, even when using a smaller Ti reference model. Contrarily, Softmax-KD only benefits when using much larger teacher models—this further demonstrates the scalability and flexibility of our ACID distillation. Since H-ACID demonstrates better scaling than I-ACID, we use that as our default in all further sections, and refer to it as our canonical ACID (dropping the H- for better readability).
+
+# 4.2.2. ACID outperforms standard distillation
+
+Having demonstrated the favourable scaling behaviour of ACID vs. Softmax-KD using a single teacher/reference model dataset, we next demonstrate that ACID outperforms explicit distillation across different teacher/reference pretraining datasets, objective functions, and student model sizes.
+
+Reference/Teacher Training Dataset. In Fig. 5 (left), we sweep over two different pretraining datasets for the references/teachers. We train an L-sized teacher/reference for 2B samples seen on WebLI-curated++ and WebLI. Using these models as teacher/reference, we train S students with ACID, that strongly outperform Softmax-KD for both datasets.
+
+Different Distillation Objectives. Prior works have explored several different objectives for multimodal distillation, beyond standard Softmax-KD. Here, we compare our ACID method to some of these, including a Sigmoid-KD loss [173] and a Feature-Matching KD loss [180] (see Appendix D for more details). Further, the SoTA multimodal distillation method, CLIP-KD [180], advocates combining these losses for best performance. We therefore also compare against two combination methods—Softmax+Sigmoid and Softmax+Feature-Matching. In Fig. 5 (center), we show that ACID, without any additional complexity, still comprehensively outperforms all of the other distillation objectives. Different Student Sizes. Finally, we also sweep across student sizes—Ti, S, and B. From Fig. 5 (right), we again observe that our ACID substantially improves over Softmax-KD. Interestingly, we note that our ACID method is more effective for smaller students (Ti, S) than the larger B student, whereas this is the opposite for the Softmax-KD baseline.
+
+# 4.3. ACED: ACID and KD are complementary
+
+Combining ACID and Softmax-Distillation—Why? Theoretically in Sec. 3.2, we show ACID is in fact a form of
+
+
+ACID vs KD across data configurations
+
+
+Figure 5. ACID significantly outperforms KD. (left) We vary the training dataset of the reference/teacher model, and use the same pretrained model as the reference for ACID and teacher for KD—across all configurations, we note strong gains for ACID. (center) Across different distillation objectives and a full hyperparameter sweep for optimal KD conditions, ACID is still the best performing method by large margins. (right) ACID further outperforms KD across three different student sizes.
+
+
+ACID vs different KD method configurations
+ACID vs KD across student configurations
+
+
+Figure 6. ACED for improved distillation. (left) Despite ACID outperforming KD across most benchmarks, it still suffers on 4 out of 27 evals (potentially due to filtering out data). This motivates that combining ACID and $KD$ would enable a stronger, more robust model. (right) Our combined ACED indeed outperforms both ACID and $KD$ , even when using an ensemble of teacher/reference models for ACID and $KD$ , showcasing its generality.
+
+
+
+implicit distillation, yet the exact form of this objective is different from traditional distillation. As a result, here we ask if this form of distillation (although stronger than traditional KD) is in fact complementary to standard distillation. This line of inquiry is further supported by an empirical finding shown in Fig. 6 (left)—while ACID outperforms Softmax-KD by more than $5\%$ on tasks like COCO and Flickr retrieval, it underperforms Softmax-KD on more finegrained evaluations like Cars and DTD. This suggests that despite the implicit distillation performed by ACID, having an explicit distillation objective should further provide wider benefits.
+
+ACED—How to combine? We now discuss strategies for combining ACID and Softmax-KD. The simple strategy, ACIDistill, samples a training batch using ACID and applies both the contrastive and softmax-distillation loss on that batch. The alternative, IIDistill, samples two batches independently, one with ACID sampling and the other IID sampled, and applies the distillation loss on the IID batch while the contrastive loss is applied on the ACID batch. We study the scaling behaviour of both strategies by training ViT-S students with WebLI-L teachers and WebLI-curated++-
+
+references, for 3B, 6.5B and 13B samples seen. We observe ACIDistill showcases better performance across all compute budget scales (see Appendix H.1). Hence, going forward, we use ACIDistill as the default strategy for combining ACID and Softmax-KD, and refer to that as our main ACED method. How well does ACED perform? We now compare our optimal ACED method from before with the ACID and Softmax-KD methods applied independently. First, we find that our ACED indeed outperforms both the independent methods, demonstrating that we are effectively able to leverage both the reference and teacher models. As an additional ablation, we also conduct a comparison with an ensemble version of ACID and Softmax-KD, where we use both the WebLI-L and WebLI-curated++-L models as a two-teacher ensemble for Softmax-KD and a two-reference ensemble for ACID. We find that ACED even outperforms these ensemble methods, suggesting that the benefits of our ACED are not solely due to using multiple teacher and reference models, but rather due to optimally combining the two frameworks.
+
+# 4.4. Comparison to Prior Art
+
+We now pretrain ACED models at large compute budgets, across three FLOP-scales, and compare with SoTA inference-efficient two-tower VLMs, including MobileCLIP [155], TinyCLIP [173], CLIP-KD [180], CLIP-CID [183] and proprietary DatologyAI-CLIP [3] (see Appendix F). We train our ACED-F0, ACED-F1 and ACED-F2 models on DataComp-1B for 13B samples seen. From Tab. 2, we observe that our ACED models are the most FLOP-efficient and highly performant—ACED-F0 outperforms MobileCLIP-S0 by $0.4\%$ and TinyCLIP-63M/32 by $1.9\%$ , on average, while being $10.81\%$ and $41.5\%$ more FLOP-efficient respectively; our ACED-F1 outperforms MobileCLIP-S1 by $1.8\%$ , and TinyCLIP-39M/16 by $10.2\%$ , on average, while being $6.5\%$ and $24.6\%$ more efficient respectively; ACED-F2 outperforms MobileCLIP-S2 by $1.1\%$ on average, while being $4.8\%$ more FLOP-efficient. Notably, on the most widely-used evaluations like ImageNet, COCO and Flickr, our method surpasses the previous SoTA by large margins—
+
+| Method | Samples Seen | Infer. GFlops | Zero-shot Classification | Retrieval | Avg. Perf. (27 evals) |
| IN-val | IN-shift | Object-Centric | Scene-Centric | COCO | Flickr30k |
| DatologyAI-cls-S/32 | 2.0B | 2.83 | 52.7 | 36.6 | 68.3 | 47.0 | 30.2 | 48.6 | 50.5 |
| DatologyAI-ret-S/32 | 2.0B | 2.83 | 45.6 | 35.9 | 61.9 | 44.9 | 41.5 | 64.0 | 49.3 |
| TinyCLIP-RN30M | 15.2B** | 6.93 | 59.1 | 43.0 | 70.2 | 52.7 | 43.3 | 71.2 | 56.6 |
| TinyCLIP-45M/32 | 15.8B** | 3.70 | 62.7 | 48.3 | 74.8 | 56.6 | 45.4 | 72.1 | 60.4 |
| TinyCLIP-63M/32 | 15.8B** | 5.65 | 64.5 | 50.4 | 76.4 | 58.3 | 47.7 | 75.5 | 62.1 |
| MobileCLIP-S0 | 13B* | 3.70 | 67.8 | 55.2 | 77.0 | 57.3 | 49.6 | 76.7 | 63.6 |
| ACED-F0 | 13B | 3.30 | 68.5 | 56.1 | 77.9 | 59.4 | 51.0 | 79.5 | 64.0 |
| DatologyAI-cls-B/32 | 5.1B | 7.39 | 63.2 | 47.1 | 75.4 | 52.2 | 38.5 | 60.8 | 58.5 |
| DatologyAI-ret-B/32 | 5.1B | 7.39 | 55.8 | 45.9 | 69.6 | 53.5 | 49.6 | 72.6 | 57.3 |
| CLIP-KD-RN50 | 0.5B | 9.09 | 54.9 | 41.6 | 61.8 | 50.0 | 43.5 | 71.4 | 52.2 |
| OpenAI-RN50 | 13B | 9.09 | 59.8 | 44.6 | 65.2 | 50.9 | 38.7 | 68.6 | 53.6 |
| OpenAI-CLIP-B/32 | 13B | 7.39 | 63.3 | 50.3 | 72.6 | 55.2 | 40.3 | 68.9 | 58.6 |
| LAION-CLIP-B/32 | 34B | 7.39 | 66.6 | 52.4 | 78.4 | 59.5 | 47.7 | 75.5 | 63.7 |
| DataComp-CLIP-B/32 | 13B | 7.39 | 69.2 | 56.1 | 80.0 | 59.3 | 45.4 | 70.1 | 64.6 |
| MetaCLIP-CLIP-B/32 | 13B | 7.39 | 67.7 | 55.1 | 77.9 | 59.2 | 46.7 | 73.0 | 63.9 |
| CLIP-CID-B/32 | 7.2B | 7.39 | 62.7 | 50.5 | (-) | (-) | (-) | (-) | (-) |
| TinyCLIP-39M/16 | 20B** | 9.48 | 63.5 | 50.6 | 71.6 | 56.7 | 46.9 | 75.6 | 59.5 |
| MobileCLIP-S1 | 13B* | 7.64 | 72.6 | 63.3 | 80.4 | 61.6 | 53.0 | 80.0 | 67.9 |
| ACED-F1 | 13B | 7.14 | 74.9 | 67.3 | 81.8 | 64.0 | 55.6 | 84.7 | 69.7 |
| OpenAI-RN101 | 13B | 12.75 | 62.3 | 49.7 | 68.4 | 53.7 | 40.3 | 68.6 | 56.5 |
| MobileCLIP-S2 | 13B* | 10.81 | 74.4 | 68.1 | 81.8 | 63.6 | 54.4 | 81.8 | 69.8 |
| ACED-F2 | 13B | 10.29 | 76.9 | 70.7 | 82.3 | 64.6 | 58.3 | 85.3 | 70.9 |
+
+Table 2. ACED outperforms all prior state-of-the-art methods. We showcase results for our method at three different model inference-GFlop scales. Across all three model scales, the performance of our ACED models improves on the prior SoTA across the 27 StableEval evaluation datasets, while using fewer inference FLOPs. For better interpretability, we also break down the evaluations into individual benchmarks (e.g., ImageNet, COCO) and groupings (e.g., ImageNet distribution shifts, other object categorization, and scene classification— for details, see Appendix A). *MobileCLIP samples seen include two captions for each image, effectively doubling the total unique pairs. **TinyCLIP models are not trained from scratch, but use a complex weight inheritance strategy from pretrained models.
+
+| Method | Samples Seen | Image GFlops | Captioning | VQA |
| Flickr30k | VQAv2 | GQA |
| SigLIP-B/16 | 40B | 23.45 | 53.4 | 64.5 | 54.9 |
| SiLC-B/16 | 20B | 23.45 | 49.2 | 65.7 | 54.1 |
| ACED (B/16) | 13B | 23.19 | 55.5 | 66.6 | 55.4 |
+
+Table 3. LiT-Decoder Evaluations. Our ACED vision-encoders also improve performance of multimodal-decoders on captioning and VQA tasks, when compared to strong SigLIP and SiLC baselines.
+
+ACED-F0 outperforms MobileCLIP-S0 by $0.7\%$ on ImageNet, $1.5\%$ on COCO, and $2.8\%$ on Flickr; ACED-F1 outperforms MobileCLIP-S1 by $2.3\%$ on ImageNet, $2.6\%$ on COCO, and $4.7\%$ on Flickr, while ACED-F2 outperforms MobileCLIP-S2 by $2.5\%$ on ImageNet, $3.9\%$ on COCO, and $3.5\%$ on Flickr. In fact, our ACED-F1 model even outperforms MobileCLIP-S2 on ImageNet, while having $34\%$ lesser GFlops (see Fig. 1). This further validates the scalability of our ACED, especially given our models do not use any bespoke architectures or complex augmentations.
+
+# 4.5. ACED yields better encoders for other tasks
+
+We next evaluate the benefits of ACED specifically for training an auto-regressive text-decoder with a frozen image-encoder, in the LiT-Decoder setting [13]. We evaluate the trained models on Flickr30k [116] captioning (using CIDEr [156]) and visual-question-answering (using accu
+
+racy). Since prior works on these benchmarks use larger foundation models (e.g., SigLIP [190] and SiLC [108]), we also train a larger ACED (B/16) model for 13B samples seen Tab. 3 demonstrates that our ACED model outperforms both strong baselines across both tasks—particularly, our model outperforms competitors that have similar image-GFlops but are trained for a significantly higher number of samples seen (up to $\sim 3\mathrm{x}$ ). This further highlights the impact of ACED particularly for distilling knowledge in the image-encoders.
+
+# 5. Conclusion
+
+In this work we showed that active data curation implicitly implements a novel form of distillation, which combines knowledge from both a reference model and the data itself. With this insight, we developed ACID, a powerful method for distilling large multimodal encoders into much more efficient ones via online joint-example selection [35]. ACID strictly outperforms traditional forms of knowledge distillation in training contrastive VLMs. Given that ACID implicitly optimizes a different objective than traditional softmax-based KD, we further demonstrated these two objectives to be complementary, arriving at our final method, ACED, which combines the benefits of each. Using ACED we distilled models that set a new state-of-the-art for FLOP-efficient zero-shot classification and image-text retrieval.
+
+Acknowledgements. The authors would like to thank (in alphabetic order of first name) Alexander Kolesnikov, André Susano Pinto, Andrew Zisserman, Diego Martin Arroyo, Karsten Roth, Lucas Beyer, Marco Fornoni, Tianshi Cao, and Xiaohua Zhai for helpful comments, feedback and support throughout the project.
+
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+# Active Event-based Stereo Vision
+
+Jianing Li Yunjian Zhang Haiqian Han Xiangyang Ji Tsinghua University
+
+lijianing@pku.edu.cn, sdtczyj@gmail.com, hanhq23@mails.tsinghua.edu.cn, xyji@tsinghua.edu.cn
+
+# Abstract
+
+Conventional frame-based imaging for active stereo systems has encountered major challenges in fast-motion scenarios. However, how to design a novel paradigm for high-speed depth sensing still remains an open issue. In this paper, we propose a novel problem setting, namely active event-based stereo vision, which provides the first insight of integrating binocular event cameras and an infrared projector for high-speed depth sensing. Technically, we first build a stereo camera prototype system and present a real-world dataset with over 21.5k spatiotemporal synchronized labels at $15\mathrm{Hz}$ , while also creating a realistic synthetic dataset with stereo event streams and 23.8k synchronized labels at $20\mathrm{Hz}$ . Then, we propose ActiveEventNet, a lightweight yet effective active event-based stereo matching neural network that learns to generate high-quality dense disparity maps from stereo event streams with low latency. Experiments demonstrate that our ActiveEventNet outperforms state-of-the-art methods meanwhile significantly reducing computational complexity. Our solution offers superior depth sensing compared to conventional stereo cameras in high-speed scenes, while also achieving the inference speed of up to 150 FPS with our prototype. We believe that this novel paradigm will provide new insights into future depth sensing systems. Our project can be available at https://github.com/jianing-li/active_event_based_stereo.
+
+# 1. Introduction
+
+Stereo vision [24, 36, 57], one of the longstanding and fundamental topics, supports a wide range of computer vision and robotic tasks. Passive stereo vision typically struggles in texture-less regions and low-light environments [33]. In contrast, active stereo vision [4, 19] addresses these challenges by projecting an infrared pattern, enabling more accurate depth maps compared to passive stereo systems. Nevertheless, conventional active stereo cameras are generally constrained by their depth frame rates (e.g., 30 FPS
+
+
+Figure 1. Our active event-based stereo camera system integrates binocular event cameras and an infrared 2D pattern laser for high-speed depth sensing. Our lightweight ActiveEventNet effectively converts stereo event streams into high-quality depth maps.
+
+for Kinect V2 and 90 FPS for RealSense D435), limiting their effectiveness in high-speed scenarios [18, 46]. For instance, a racing drone could suffer a severe collision in a short period between two adjacent depth frames. This may raise a key question: How can we develop a novel active stereo sensing paradigm for high-speed depth perception to overcome the limitations of conventional stereo cameras?
+
+Event cameras [21, 38, 42], also known as silicon retinas, operate differently from conventional frame-based cameras. Instead of capturing frames at a fixed rate, they detect changes in intensity at each pixel, generating asynchronous events with microsecond-level temporal resolution [7, 39]. This unique capability makes them ideal for various high-speed vision tasks [26, 40, 44, 55, 61, 69, 81, 83, 86] that require low-latency processing of visual information. Consequently, there is growing research interest in leveraging event cameras for high-speed depth sensing (i.e., monocular and binocular) in agile robots [17]. In particular, event-based stereo vision [53, 67, 85, 87] offers the advantage of providing more accurate and reliable depth information compared to monocular depth estimation [11, 27, 45, 89].
+
+One problem is that current event-based stereo depth systems [1, 2, 14, 43, 68, 82] are passive stereo, resulting in inaccurate depth maps in texture-less regions and dark scenes. In other words, passive event-based stereo methods rely on feature matching, which may be challenging or even impossible in areas with little texture or low contrast. While some structured light systems with a single event camera [3, 20, 32, 41, 51, 52, 70, 71, 75] have attempted to achieve high-speed depth sensing, these active monocu
+
+lar depth methods may not always match the accuracy of stereo depth systems at long distances or in ambient light conditions. In fact, by combining active infrared structured light and passive visible light, stereo camera systems could be empowered to generate robust and accurate depth maps in diverse real-world settings, regardless of lighting conditions or surface textures. Yet, there is still no active stereo vision system that combines binocular event cameras and structured light. Meanwhile, most existing passive event-based stereo vision datasets [5, 8, 23, 30, 88] typically provide only sparse LiDAR depth maps, and there is a lack of event streams with structured light and dense depth labels.
+
+Another problem is that most existing event-based stereo matching algorithms [10, 13, 14, 43, 50, 53, 59, 67, 68] prioritize maximizing accuracy via more complex deep learning-based models, leading to slower inference on resource-constrained devices. This is contrary to the initial objectives of designing high-speed and energy-efficient event cameras. For example, constructing an efficient 3D or 4D cost volume is one critical step in end-to-end pipelines. This volume represents the similarity between pixels in a stereo pair, affecting the accuracy and computational speed of stereo matching models. Some event-based stereo matching algorithms [12, 15, 53, 68, 87] aim to build higher dimensional cost volumes to further enhance accuracy, there have been few endeavors to design a lightweight end-to-end model that specifically addresses computational cost and improves inference speed without sacrificing accuracy.
+
+To address the aforementioned problems, we propose a novel paradigm for high-speed depth sensing, namely active event-based stereo vision, which first integrates binocular event cameras and an infrared pattern projector for stereo matching with low-latency (see Fig. 1). In fact, the goal of this work is not to optimize passive event-based stereo matching algorithms for higher accuracy. In contrast, our goal is to overcome the following challenges: (i) Lack of prototype system and dataset - How do we establish an active stereo camera setup and build high-quality event-based datasets including both simulated and real-world scenes? (ii) Lightweight yet effective model - How do we design a lightweight stereo matching model that effectively reduces the computational expense without sacrificing accuracy?
+
+To this end, we first build an active event-based stereo camera prototype and present a real-world dataset with over 21.5k spatiotemporal synchronized true labels at $15\mathrm{Hz}$ while also creating a highly realistic synthetic dataset with 23.8k synchronized labels at $20\mathrm{Hz}$ . Then, we design a lightweight neural network (i.e., ActiveEventNet) for active event-based stereo matching, which mainly involves two strategies: incorporating lightweight blocks into event-based stereo matching frameworks and designing a novel cost volume for similarity measurement in stereo pairs. The results show that our ActiveEventNet achieves better per
+
+formance than state-of-the-art methods meanwhile significantly reducing computational complexity. Our prototype, integrating binocular event cameras and an infrared projector, offers superior depth sensing compared to conventional stereo cameras in high-speed scenarios, while also achieving the inference speed of up to 150 FPS. Our solution also highlights that active stereo surpasses passive stereo in low-texture regions and low-light scenarios. We believe that our prototype will provide novel insight into developing the next-generation neuromorphic stereo cameras.
+
+The main contributions of this work are summarized as:
+
+- We present a novel problem setting of active event-based stereo vision that combines infrared structured light and binocular event cameras for high-speed depth sensing.
+- We propose a lightweight yet effective neural network for event-based stereo matching, namely ActiveEventNet, which significantly reduces the computational complexity meanwhile maintaining comparable accuracy.
+- We establish a real-world dataset using our active event-based stereo camera prototype, along with a highly realistic synthetic dataset that contains temporally continuous labels. We believe these two standardized datasets open up opportunities for research in this novel problem.
+
+# 2. Related Work
+
+Event-based Stereo Vision. Event-based stereo matching methods can be broadly divided into two categories. Early model-based works [85, 87] usually find reliable local correspondences and global optimization algorithms to calculate the disparity. Although these model-based methods achieve sparse or semi-dense depth maps in real-time, they are hard to obtain global dense depth maps. Nowadays, deep learning-based methods [1, 14, 43, 53, 67, 68, 74, 82] have exhibited superior performance in predicting dense depth maps from stereo event streams. Moreover, some cross-modal learning-based methods [12, 13, 50] attempt to generate dense depth maps from stereo hybrid event-frame cameras. Nevertheless, these learning-based methods substantially improve accuracy meanwhile increasing computational complexity. In other words, they require a considerable amount of GPU memory, making them impractical for agile robots or mobile devices. Thus, this work aims to design a lightweight yet effective neural network for event-based stereo matching with low latency.
+
+Event-based Vision with Structured Light. Bio-inspired event cameras are increasingly being utilized in combination with infrared structured light for high-speed depth sensing. In general, structured light sources are commonly categorized into three types (i.e., point, line, and 2D pattern). For instance, Bramdli et al. [6] first integrates a laser line projector and an event camera for 3D reconstruction. Martel et al. [48] combine a laser light source with an event-based stereo setup. Muglikar et al. [51] design a structured light
+
+
+Figure 2. Sensing mechanism of active event-based stereo vision. Projecting a 2D pattern from an infrared projector enhances scene texture, enabling improved stereo matching performance.
+
+system with a laser point-projector and an event camera for depth estimation. Huang et al. [32] present a structured light system using an event camera and a laser pattern-projector for high-speed 3D scanning. Most systems [6, 32] using model-based methods achieve high-speed depth sensing but yield sparse depth maps. More recently, deep learning models [52, 71] have explored event-based structured light systems for dense depth estimation. While these monocular active event-based vision systems are generally simpler, stereo systems often provide more accurate depth maps due to triangulation. Hence, we design an active event-based stereo structured light system, which uses a lightweight learning-based model to generate dense depth maps.
+
+# 3. Problem Formulation
+
+Event cameras [21, 80], such as DVS [25, 35, 42, 54], respond to light changes with continuous asynchronous event streams. Each event $e_n$ is depicted by a tuple $\langle x, y, t, p \rangle$ , including spatial coordinates $\langle x, y \rangle$ , timestamp $t$ , and polarity $p$ . This sensing mechanism enables event-based stereo vision to achieve reliable disparity maps in high-speed dynamic scenes [56, 58, 72, 76, 79, 90]. Yet, passive event-based stereo vision meets challenges in scenarios with texture-less and low light. This work aims to overcome this gap by integrating binocular event cameras and an infrared pattern projector. We formulate this novel problem setting called active event-based stereo vision as follows.
+
+The goal of this work is to calculate the disparity map $d_{e}$ from the stereo stream pair $S_{l}$ and $S_{r}$ . Since the chip of event camera [65] is sensitive to a spectrum of 300-1000 nm (see Fig. 2), the generation of the event stream is mainly affected by natural light, laser light (850 nm), and noise, which can be mathematically formulated as:
+
+$$
+\boldsymbol {S} _ {l} = \mathcal {G} \left(\boldsymbol {W} _ {t} ^ {l} \cdot [ I (t) + P (t) ] + \mathcal {N}\right), \tag {1}
+$$
+
+$$
+\boldsymbol {S} _ {r} = \mathcal {G} \left(\boldsymbol {W} _ {t} ^ {r} \cdot [ I (t) + P (t) ] + \mathcal {N}\right),
+$$
+
+
+Figure 3. Comparison with event streams using or without structured light. Our solution enables the event camera to generate dynamic events even in static scenarios or low-light conditions.
+
+where $\mathcal{G}$ denotes the event generation process of event cameras. $I(t)$ and $P(t)$ are the scene light intensity and the infrared laser intensity at time $t$ . $\pmb{W}_t^l$ and $\pmb{W}_t^r$ refers to the left and right warping operation via projecting a real 3D scene to each 2D camera plane. $\mathcal{N}$ is the event camera noise. Note that, the proposed system enables the event camera to generate dynamic events by adjusting the laser's frequency or intensity, even in static scenarios with constant light intensity $I(t)$ or in extremely low-light conditions.
+
+In general, event-based stereo matching estimates disparities between corresponding points in two streams as:
+
+$$
+\boldsymbol {d} _ {e} = \mathcal {M} _ {d} (\boldsymbol {S} _ {l}, \boldsymbol {S} _ {r}, \theta), \tag {2}
+$$
+
+where $\mathcal{M}_d$ is the proposed active event-based stereo matching model, and $\theta$ denotes the optimized parameters of $\mathcal{M}_d$ .
+
+Then, we can solve the following minimization problem:
+
+$$
+\hat {\theta} = \underset {\theta} {\arg \min } L _ {\mathcal {M}} \left(\boldsymbol {d} _ {e}, \boldsymbol {d} _ {g t}\right) + \lambda \Phi (\theta), \tag {3}
+$$
+
+where $L_{\mathcal{M}}(\pmb{d}_e, \pmb{d}_{gt})$ is the loss function between the predicted disparity $\pmb{d}_e$ and the ground truth $\pmb{d}_{gt}$ , and $\Phi(\theta)$ is the regularization term, and $\lambda$ is the trade-off parameter.
+
+# 4. Active Event Camera Stereo Dataset
+
+This section first describes how we built our Active-Event-Stereo dataset with our camera prototype and then provides statistics for a better understanding of this new dataset.
+
+Stereo Camera Prototype. To verify the effectiveness of our solution, we build a prototype stereo camera system by integrating binocular DAVIS346 cameras (i.e., resolution $346 \times 260$ ), an infrared pattern projector, and an Intel RealSense D455 camera (i.e., resolution $640 \times 480$ ). Unlike conventional passive vision, our prototype can detect dynamic events even in static scenarios or dark environments by adjusting the laser frequency or intensity of the signal generator (see Fig. 4 (a)). This capability is enabled by an
+
+
+(a) Stereo camera prototype
+
+
+
+
+(b) Calibrated views
+(c) Representative spatiotemporal synchronized examples
+Figure 4. An event-based stereo camera prototype and the newly built dataset. (a) The experimental setup combines binocular event cameras and an infrared pattern projector. (b) Spatiotemporal calibration using a standard checkerboard. (c) Examples of the real-world dataset, the left in each image is from the left DAVIS346, and the right is the depth map from the RealSense D455.
+
+infrared projector operating at a wavelength of $850~\mathrm{nm}$ . Besides, we use the flagship RealSense D455 stereo camera at 15 FPS to capture depth ground truth in normal scenes and also as a fair comparison in high-speed motion scenarios.
+
+Spatiotemporal Calibration. In general, spatiotemporal calibration is a critical step for hybrid multi-camera systems. For temporal calibration, we synchronize the two stereo event cameras and the RealSense D455 camera by publishing each topic's timestamp in the robot operating system (ROS). For spatial calibration, our objectives are to establish a horizontal baseline correction for stereo matching between binocular event cameras and to align the RealSense camera's view with that of the left event camera. To achieve this, we place a standard checkerboard 1 meter in front of our prototype to ensure full visibility (see Fig. 4 (b)). We adopt a professional binocular stereo correction toolbox to correct the baseline alignment on RGB images from the two DAVIS346 cameras. Simultaneously, checkerboard keypoints are extracted from the RGB images of both the left DAVIS346 and the RealSense D455 cameras, and an affine transformation aligns the two coordinate sets [84]. Data Recordings and Statistics. Our Active-Event-Stereo dataset contains indoor and outdoor challenging scenarios (see Fig. 4 (c)) by considering velocity distribution, illumination change, scene diversity, varying distances, etc. We use the built stereo camera prototype to record 85 sequences including event stream pairs, RGB frames, infrared frames, and depth values. After spatiotemporal calibration, all labels are provided at a frequency of $15\mathrm{Hz}$ by the RealSense D455. As a result, the newly built dataset offers event streams in stereo pairs and $21.5\mathrm{k}$ synchronized true labels. Afterward, we split them into $14.6\mathrm{k}$ for training, $3.6\mathrm{k}$ for validation, and $3.3\mathrm{k}$ for testing. We compare our Active-Event-Stereo with the relevant camera prototype and representative datasets in Table 1. Notably, this is the first work
+
+| Method | Type | Camera | Resolution | Projector | Labels |
| Manasi [51] | Monocular | Gen3 | 640×480 | Point | Sparse |
| Muglikar [52] | Monocular | Gen3 | 640×480 | Point | Dense |
| Brandli [6] | Monocular | DVS128 | 128×128 | Line | No |
| Wieland [49] | Monocular | Gen3 | 640×480 | Line | No |
| Takatani [64] | Monocular | DAVIS346 | 346×260 | Line | No |
| Leroux [37] | Monocular | ATIS | 304×240 | Pattern | No |
| Ashish [47] | Monocular | DAVIS346 | 346×260 | Pattern | No |
| Huang [32] | Monocular | CeleX-V | 1280×800 | Pattern | No |
| Fu [20] | Monocular | EVK4 | 1280×720 | Pattern | No |
| Bajestani [3] | Monocular | Gen3 | 640×480 | Pattern | No |
| Li [41] | Monocular | DAVIS346 | 346×260 | Pattern | No |
| Wang [71] | Monocular | DVXplorer | 640×480 | Pattern | Dense |
| Ours | Stereo | DAVIS346 | 346×260 | Pattern | Dense |
+
+Table 1. Comparison with event-based vision systems using active infrared light and depth labels. The laser shape emitted by the infrared projector can be classified into point, line, and 2D patterns.
+
+to build an active event-based stereo vision dataset.
+
+All in all, such a novel event-based stereo system with structured light and professional design enables our Active-Event-Stereo to be a competitive dataset with multiple characteristics: (i) High temporal resolution from event streams; (ii) Dynamic event generation with structured light even in static scenes or dark environments; (iii) Temporally long-term stereo event streams with depth labels at $15\mathrm{Hz}$ ; (iv) Real-world recordings with abundant diversities in moving speed, light change, scene category, and distance variation.
+
+# 5. Methodology
+
+# 5.1. Architecture Overview
+
+This work aims at designing a novel lightweight yet effective active event-based stereo matching neural network, termed ActiveEventNet, which generates high-speed dense disparity maps via integrating binocular event cameras and infrared structured light. As illustrated in Fig. 5, our framework mainly consists of four modules: event representation, feature extraction, dynamic interaction for cost volume and encoder-decoder. More precisely, the continuous event stream is first divided into event temporal bins, and each bin can be converted into a 2D image-like representation (i.e., event tensors [22]). Then, we introduce the lightweight MobileNet blocks [29, 62] to the corresponding 3D convolutions and show their necessity for event-based stereo matching models. The event embeddings in stereo pairs are fed into the feature extraction backbone and the channel reduction module to obtain compact yet powerful features. Moreover, we design a novel 3D cost volume via dynamically exchanging the channels and concatenating interaction stereo features, which refers to the costs of matching corresponding pixels between two event streams from slightly different viewpoints. Finally, the 3D cost volume is taken into an encoder-decoder module with a stack of
+
+
+Figure 5. Overview of active event-based stereo matching neural network (ActiveEventNet). Each event stream is first split into event temporal bins and encoded into event tensors [22]. Then, we incorporate MobileNet blocks for feature extraction and channel reduction. Meanwhile, we design a novel cost volume using dynamic interaction for similarity measurement in stereo pairs. Finally, an encoder-decoder component via a stack of lighter convolutional layers is utilized to predict dense disparity maps (along with a mask for enhanced visualization).
+
+lighter convolutional layers to predict dense disparity maps.
+
+# 5.2. Raising MobileNet for Event-based Stereo
+
+To achieve a trade-off between fidelity and inference speed, we first incorporate the lightweight yet effective MobileNet blocks [29, 62, 63] instead of standard convolution operations for active event-based stereo matching. As a pioneering work, MobileNet v1 utilizes depthwise convolutions followed by pointwise convolutions to achieve standard convolution while reducing computational complexity. In general, MoileNet v1 achieves significant computation compared to standard convolutions by effectively utilizing the depth separable convolutions. Furthermore, MobileNet v2 introduces linear bottlenecks and inverted residuals to improve accuracy while keeping comparable memory-efficient inference. We formulate the output $F_{\text{res}}$ of an inverted residual block as follows:
+
+$$
+\boldsymbol {F} _ {1} = \sum_ {c} ^ {t C} \boldsymbol {k} _ {p} (x, y, c) \cdot \boldsymbol {F} (x, y, c),
+$$
+
+$$
+\boldsymbol {F} _ {2} = \sum_ {x, y} \boldsymbol {k} _ {d} (x, y, t c) \cdot \boldsymbol {F} _ {1} (x - 1, y - 1, t c), \tag {4}
+$$
+
+$$
+\boldsymbol {F} _ {3} = \sum_ {c} \boldsymbol {k} _ {p} (x, y, c) \cdot \boldsymbol {F} _ {2} (x, y, c),
+$$
+
+$$
+\boldsymbol {F} _ {\text {r e s}} = \boldsymbol {F} + \boldsymbol {F} _ {3},
+$$
+
+where $\pmb{k}_d(x,y,c)$ denotes the depthwise convolution kernel at position $(x,y,c)$ of the input feature map $\pmb{F}$ , and $\pmb{k}_p$ is the
+
+$1 \times 1$ pointwise convolution kernel. $F_{1}, F_{2}$ , and $F_{3}$ are intermediate feature maps in the inverted residual block. The channel dimension $c$ is expanded with an expansion factor $t$ in the pointwise and depthwise convolution operations.
+
+Overall, our ActiveEventNet mainly replaces standard 2D convolutions of lightweight MobileNet v2 blocks in the feature extraction module and the encoder-decoder module.
+
+# 5.3. Dynamic Interaction for Cost Volume
+
+Cost volume [36, 57, 66] is a crucial component in the stereo matching pipeline, which is the matching cost between pixels at different disparities. A 3D cost volume $C_d$ can be constructed via computing the dissimilarity between the left feature map $F_l$ and the right feature map $F_r$ as:
+
+$$
+\boldsymbol {C} _ {d} (x, y, d) = \mathcal {M} _ {c} (\boldsymbol {F} _ {l} (x, y, c), \boldsymbol {F} _ {r} (x - d, y, c)), \tag {5}
+$$
+
+where $d$ is the disparity between pixels in a stereo pair, and $\mathcal{M}_c$ is a similarity measurement function. For learning-based models, $\mathcal{M}_d$ usually adopts concatenation or correlation operations [50, 53, 73] between two feature maps.
+
+This work aims at designing a lightweight yet powerful 3D cost volume via dynamically exchanging the stereo channels and concatenating interacted features, which achieves satisfactory performance while maintaining comparable computational complexity to typical aggregation operations. As a result, we can mathematically describe the construction process of 3D cost volume as follows:
+
+$$
+\hat {\boldsymbol {F}} _ {l} = \sum_ {c} \boldsymbol {F} _ {l} (x, y, d - c) + \boldsymbol {W} _ {r} \cdot \boldsymbol {F} _ {r} (x, y, d - c),
+$$
+
+$$
+\hat {\boldsymbol {F}} _ {r} = \sum_ {c} \boldsymbol {F} _ {r} (x, y, d - c) + \boldsymbol {W} _ {l} \cdot \boldsymbol {F} _ {l} (x, y, d - c), \tag {6}
+$$
+
+$$
+\boldsymbol {C} _ {d} = \left[ \hat {\boldsymbol {F}} _ {l} (x, y, d), \hat {\boldsymbol {F}} _ {r} (x, y, d) \right],
+$$
+
+where $\hat{F}_l$ and $\hat{F}_r$ are the left and the right interacted feature maps after the dynamic interaction operation. $W_{l}$ and $W_{r}$ are weight matrices that determine how feature maps from the left and right views interact dynamically.
+
+In this study, the scaling factor of the batch normalization (BN) layer reflects the importance of the feature map in the $c$ -th channel. The feature map is dynamically interacted by the corresponding channel from the other view once the scaling factor is smaller than a preset threshold $\theta_{\gamma}$ . For example, the left camera's feature map is replaced by the corresponding feature map $F_{r,m,c}^{\prime}$ of the right camera as:
+
+$$
+F _ {r, m, c} ^ {\prime} = \gamma_ {r, m, c} \frac {F _ {r , m , c} - \mu_ {r , m , c}}{\sqrt {\sigma_ {r , m , c} ^ {2} + \varepsilon}} + \beta_ {r, m, c}, \gamma_ {r, m, c} < \theta_ {\gamma}, \tag {7}
+$$
+
+where $F_{rmc}$ is the $c$ -th channel before the $m$ -th BN layer in the right branch. $\varepsilon$ is a small constant, and $\mu_{r,m,c}$ and $\sigma_{r,m,c}$ denote the mean and the standard deviation. $\gamma_{r,m,c}$ and $\beta_{r,m,c}$ are the trainable scaling factor and the offset.
+
+| Scenario | Sequence | RGB frames | Events |
| EPE↓ | RMSE↓ | D1-all↓ | >1px↓ | >2px↓ | >3px↓ | EPE↓ | RMSE↓ | D1-all↓ | >1px↓ | >2px↓ | >3px↓ |
| Normal light | 05_indoorboxes | 1.889 | 7.988 | 0.066 | 0.359 | 0.114 | 0.066 | 1.941 | 7.972 | 0.069 | 0.397 | 0.129 | 0.069 |
| 10_indoorboxes | 2.636 | 8.918 | 0.196 | 0.589 | 0.338 | 0.196 | 2.594 | 8.922 | 0.171 | 0.613 | 0.321 | 0.171 |
| 26_indoorcheckerboard | 2.048 | 7.9114 | 0.086 | 0.495 | 0.198 | 0.086 | 1.732 | 7.855 | 0.063 | 0.308 | 0.102 | 0.063 |
| 70_outdoor_car | 1.025 | 3.515 | 0.015 | 0.319 | 0.123 | 0.015 | 1.150 | 3.555 | 0.037 | 0.399 | 0.132 | 0.037 |
| 80_outdoor_deer | 2.421 | 8.217 | 0.16 | 0.589 | 0.318 | 0.16 | 2.316 | 8.122 | 0.107 | 0.624 | 0.285 | 0.107 |
| Low light | 15_indoor_officeDesk DARK | 3.312 | 12.018 | 0.158 | 0.0575 | 0.276 | 0.158 | 3.281 | 12.067 | 0.161 | 0.523 | 0.288 | 0.161 |
| 17_indoor_office Desk DARK | 3.453 | 11.805 | 0.212 | 0.631 | 0.364 | 0.212 | 2.894 | 11.756 | 0.115 | 0.414 | 0.196 | 0.114 |
| 22_indoorPrinter DARK | 2.514 | 7.758 | 0.187 | 0.645 | 0.353 | 0.187 | 1.597 | 7.517 | 0.062 | 0.256 | 0.103 | 0.061 |
| 27_indoorcheckerboard DARK | 2.198 | 7.825 | 0.225 | 0.477 | 0.295 | 0.225 | 1.736 | 7.759 | 0.050 | 0.409 | 0.110 | 0.050 |
| 32_indoor_conferenceDesk DARK | 2.945 | 7.118 | 0.337 | 0.735 | 0.514 | 0.337 | 1.706 | 6.650 | 0.074 | 0.460 | 0.164 | 0.074 |
| 58_indoor_washroom DARK | 2.381 | 6.018 | 0.268 | 0.626 | 0.365 | 0.269 | 1.031 | 5.338 | 0.025 | 0.188 | 0.052 | 0.025 |
| 64_outdoor_car DARK | 1.088 | 3.673 | 0.019 | 0.398 | 0.087 | 0.019 | 0.839 | 3.591 | 0.011 | 0.217 | 0.044 | 0.011 |
| All | Average | 2.238 | 8.095 | 0.159 | 0.545 | 0.281 | 0.159 | 1.995 | 7.821 | 0.083 | 0.399 | 0.163 | 0.082 |
+
+Table 2. Performance evaluation of our real-world Active-Event-Stereo dataset. Note that, our solution, combining binocular event cameras with an infrared pattern projector, outperforms conventional frame-based stereo vision, particularly in challenging low-light conditions.
+
+| Method | Event representation | Backbone | EPE ↓ | RMSE ↓ | D1-all ↓ | >1px ↓ | >2px ↓ | >3px ↓ | # Params. (M) | Runtime (ms) |
| SGM [28] | Reconstructed images | No learning | 3.625 | 16.567 | 0.586 | 0.751 | 0.684 | 0.585 | - | 32.1 |
| PSMNet [9] | Event images | 2D CNN | 2.894 | 11.756 | 0.204 | 0.603 | 0.352 | 0.204 | 5.22 | 15.6 |
| DeepPruner-Fast [16] | Event images | 2D CNN | 2.514 | 8.758 | 0.113 | 0.545 | 0.253 | 0.112 | 7.39 | 39.4 |
| AANet [77] | Event images | 2D CNN | 2.317 | 8.123 | 0.106 | 0.525 | 0.287 | 0.106 | 3.68 | 16.7 |
| Unimatch [78] | Event images | Transformer | 1.902 | 7.759 | 0.068 | 0.361 | 0.116 | 0.066 | 4.70 | 87.6 |
| DDES [67] | Event embeddings | 2D CNN | 2.643 | 8.920 | 0.122 | 0.591 | 0.341 | 0.122 | 2.33 | 19.5 |
| Our ActiveEventNet | Event images | MobileNet | 1.995 | 7.821 | 0.083 | 0.399 | 0.163 | 0.082 | 2.23 | 6.5 |
| Our ActiveEventNet* | Voxel grids | MobileNet | 1.987 | 7.813 | 0.079 | 0.386 | 0.158 | 0.078 | 2.23 | 6.8 |
| Our ActiveEventNet◇ | Reconstructed images | MobileNet | 1.972 | 7.780 | 0.076 | 0.382 | 0.156 | 0.076 | 2.23 | 7.0 |
+
+Table 3. Comparison with state-of-the-art methods on our real-world Active-Event-Stereo dataset.
+
+# 6. Experiment
+
+# 6.1. Experimental Settings
+
+Realistic Synthetic Dataset. To obtain a large amount of labor-saving yet high-quality synthetic data, we build an active event-based stereo matching simulated dataset, namely RealSense-Event-Sim. An Intel RealSense D435 sensor is first utilized to record 119 infrared video sequences that consider velocity distribution, light condition, scene diversity, etc. Then, we use the V2E simulator [31] to convert infrared videos into dynamic events. As a result, the newly built dataset offers event streams in stereo pairs and $23.8\mathrm{k}$ synchronized true labels. Finally, we split them into 16k for training, 3.8k for validation, and 4k for testing.
+
+Implementation Details. We select event images [22] as the event representation to achieve an accuracy-speed tradeoff. We set the maximum disparity to 192 for stereo matching in all cases. We set the threshold $\theta_{\gamma}$ to $10^{-2}$ in dynamic interaction for cost volume. All networks are trained for 50 epochs using the Adam optimizer [34] on an NVIDIA 3090 GPU with a learning rate of $10^{-3}$ . For training losses, we utilize an $L_{1}$ loss to measure the absolute difference between the predicted maps and the labels.
+
+Evaluation Metrics. Mean average end-point-error (EPE), root mean square error (RMSE), the percentage of pixels with disparity error than 3 pixels and $0.05d_{gt}$ (D1-all), the
+
+percentage of pixels with disparity errors greater than 1 pixel, 2 pixels, and 3 pixels (i.e., $>1\mathrm{px}$ , $>2\mathrm{px}$ , and $>3\mathrm{px}$ ) are used to evaluate the accuracy in the stereo matching task. The model parameters (#Params) and the running time (ms) are adopted to evaluate the computation speed.
+
+# 6.2. Effective Test
+
+Evaluation on RGB Frames and Events. To compare our solution with conventional frame-based stereo, we report quantization results for each test set sequence using both RGB frames and events with structured light on our Active-Event-Stereo dataset (see Table 2). We can find that our solution with structured light is able to acquire high-quality dense disparity maps in both indoor and outdoor scenarios with light changes. Our solution achieves better performance than passive stereo vision with RGB frames in most indoor and outdoor scenes, especially in low-light scenarios. More precisely, our solution significantly reduces errors across five metrics compared to passive stereo vision, with EPE, RMSE, and D1-all decreased by 0.243, 0.274, and 0.076, respectively. To our surprise, our method using sparse events outperforms dense RGB images in most sequences, even under normal light scenes, with a few recordings showing comparable results. This may be the incorporation of structured light in stereo vision, which enhances scene textures and further boosts performance.
+
+
+Figure 6. Representative examples of different stereo matching results on our real-world Active-Event-Stereo dataset. To enhance visualization and comparison, we implement a mask to the void areas of the ground truth to the predicted dense maps.
+
+| Method | EPE ↓ | RMSE ↓ | D1-all ↓ | Runtime (ms) |
| SGM [28] | 4.298 | 8.326 | 0.681 | 43.2 |
| PSMNet [9] | 2.786 | 5.583 | 0.211 | 20.6 |
| DeepPruner-Fast [16] | 1.463 | 2.513 | 0.087 | 76.0 |
| AANet [77] | 1.397 | 2.463 | 0.077 | 28.5 |
| Unimatch [78] | 1.108 | 1.78 | 0.063 | 172.6 |
| DDES [67] | 1.696 | 3.241 | 0.125 | 36.4 |
| Our ActiveEventNet | 1.223 | 2.320 | 0.070 | 21.9 |
+
+Comparison with State-of-the-Art Methods. To make a comparison with stereo matching methods as fair as possible, we first convert event streams to videos using the E2VID [60] and then use reconstructed gray images as the input of the classical SGM [28]. In addition, we compare our ActiveEventNet with four frame-based stereo matching networks (i.e., PSMNet [9], DeepPruner-Fast [16], AANet [77], and Unimatch [78]) and a popular event-based stereo matching framework (i.e., DDES [67]). For real-world dataset evaluation, we compare our ActiveEventNet with other methods in our Active-Event-Stereo dataset in Table 3. Note that, our ActiveEventNet achieves superior performance compared to five state-of-the-art methods while maintaining smaller parameters and faster inference times. Compared to the top-performing Transformer-based Unimatch [78], our approach delivers comparable performance with a $12\times$ improvement in inference speed. Furthermore, we compare three typical event representations (i.e., event images [22], voxel grids [89], and reconstructed images [60]) to verify the generality of our method for various event representations. It indicates that this improvement in event representation comes with an associated increase in computational speed. Furthermore, we present some representative examples of visualization comparison results on our Active-Event-Stereo dataset in Fig. 6. Ap
+
+Table 4. Comparison with state-of-the-art methods on our highly synthetic RealSense-Event-Sim dataset.
+
+| Method | Baseline | (a) | (b) | Ours |
| MobileNet blocks | | ✓ | | ✓ |
| Dynamic interaction cost volume | | | ✓ | ✓ |
| EPE ↓ | 2.124 | 2.21 | 1.968 | 1.993 |
| RMSE ↓ | 7.935 | 7.952 | 7.750 | 7.821 |
| D1-all ↓ | 0.092 | 0.095 | 0.075 | 0.083 |
| Runtime (ms) | 33.8 | 6.2 | 35.7 | 6.5 |
+
+Table 5. The contribution of each component to our ActiveEvent-Net on our real-world Active-Event-Stereo dataset.
+
+parently, the conventional model-based SGM only generates sparse disparity maps, but our ActiveEventNet excels in obtaining high-quality disparity maps, even under varying light conditions in both indoor and outdoor scenes. For simulated dataset evaluation, we report quantization results in Table 4, showing that the conclusions from the simulation dataset are consistent with those from the real dataset.
+
+# 6.3. Ablation Test
+
+Contribution of Each Component. To explore the impact of each component on the final performance, our baseline uses standard convolutions and adopts a typical concatenation operation in the cost volume module. As shown in Table 5, three methods, namely (a), (b), and our ActiveEventNet, consistently indicate that leveraging MobileNet blocks boosts inference speed, while the introduction of the dynamic interaction cost volume enhances accuracy. Besides, our approach, using dynamic interaction for cost volume, obtains a 0.156 reduction in EPE while keeping a comparable computation speed. To our surprise, our method, employing MobileNet blocks to replace standard convolutions, achieves a nearly $6 \times$ increase in inference speed.
+
+Influence of MobileNet Blocks. To analyze MobileNet blocks in our ActiveEventNet, we deploy MobileNet v2 blocks instead of standard convolutions in the feature ex
+
+| Feature extraction | Encoder-decoder | EPE↓ | D1-all↓ | Runtime (ms) |
| Standard Conv. | Standard Conv. | 1.968 | 0.075 | 35.7 |
| Standard Conv. | MobileNet v2 | 1.972 | 0.076 | 22.2 |
| MobileNet v2 | Standard Conv. | 1.983 | 0.078 | 13.4 |
| MobileNet v2 | MobileNet v2 | 1.993 | 0.083 | 6.5 |
+
+Table 6. The influence of MobileNet blocks in Our ActiveEvent-Net on our real-world Active-Event-Stereo dataset.
+
+| Method | EPE ↓ | RMSE ↓ | D1-all ↓ | Runtime (ms) |
| Concatenation | 2.527 | 8.823 | 0.113 | 5.8 |
| Correlation [53] | 2.316 | 8.124 | 0.107 | 6.2 |
| Dynamic Interaction | 1.993 | 7.821 | 0.083 | 6.5 |
+
+Table 7. Comparison of our ActiveEventNet with various aggregation strategies of cost volume on our Active-Event-Stereo dataset.
+
+| Setup | EPE ↓ | RMSE ↓ | D1-all ↓ | Runtime (ms) |
| Without structured light | 2.614 | 8.875 | 0.197 | 6.3 |
| Structure light | 1.993 | 7.821 | 0.083 | 6.5 |
+
+Table 8. The impact of structured light on event-based stereo vision. Some static and slow-motion sequences are evaluated with and without structured light under the same scene.
+
+traction and the encoder-decoder modules. As shown in Table 6, Our approach, introducing MobileNet v2 blocks, consistently achieves faster computational speed. Comparing MobileNet v2 and standard convolution, the absolute decrease in EPE is only 0.025, while the inference time is reduced by nearly $6 \times$ . It indicates that our approach using MobileNet v2 instead of standard convolution achieves an accuracy-speed trade-off for practical applications.
+
+Influence of Cost Volume Construction. To evaluate the effectiveness of dynamic interaction for cost volume, we compare it with some typical aggregation operations in Table 7. Note that, our approach obtains the best performance against two aggregation operations (i.e., concatenation and correlation [53]). This is due to our dynamic interaction strategy, which effectively exchanges stereo channels and aggregates interacted features to enhance performance while keeping comparable computational speed.
+
+# 6.4. Scalability Test
+
+Analyzing the Role of Structured Light. To evaluate the impact of structured light on event-based stereo vision, we selected static and slow-motion sequences for quantitative assessment. As illustrated in Table 8, the stereo matching performance significantly improves by incorporating structured light. Besides, we present a representative instance in an extremely slow motion scenario (see Fig. 7). While the passive stereo generates almost no events, our camera prototype excels in producing dynamic events through the use of structured light. In other words, the solution, integrating the structured light for binocular event cameras, can overcome the limitation of most existing passive event-based stereo in static scenarios or dark environments.
+
+
+Figure 7. Representative instance of our camera prototype in extreme slow motion scenes. Unlike passive vision, our solution with structured light produces dynamic events even in static scenes.
+
+
+Figure 8. Comparison with a conventional active stereo camera in high-speed motion scenarios. Note that, our camera prototype outperforms Realsense D455 for high-speed depth sensing.
+
+Test Camera Prototype in High-Speed Scenes. To verify our solution for high-speed depth sensing, we compare our camera prototype with a conventional RealSense D455. As shown in Fig. 8, our prototype empowers the acquisition of high-quality disparity maps in high-speed scenes, while RealSense D455 at 90 FPS is notably ineffective. In fact, conventional images from the RealSense D455 may suffer from motion blur, which impairs depth perception in high-speed scenes. In contrast, our solution leverages the event camera with high temporal resolution and structured light to improve scene texture, resulting in superior depth accuracy. Furthermore, our ActiveEventNet efficiently processes stereo event stream pairs, achieving an inference speed of up to 150 FPS on an NVIDIA 3090 GPU.
+
+# 7. Conclusion
+
+This paper presents a novel paradigm for high-speed depth sensing, called active event-based stereo vision, which first integrates binocular event cameras and active infrared structured light. Towards this end, we establish a real-world dataset using our active event-based stereo camera prototype, along with a highly realistic synthetic dataset. Then, we design a lightweight yet effective event-based stereo matching model, which significantly reduces the computational cost meanwhile keeping the comparable accuracy. We believe that our standardized datasets will open up an opportunity for the research of this challenging problem.
+
+Acknowledgments. This work was supported in part by the National Key R&D Program of China under Grant 2018AAA0102801, and the National Natural Science Foundation of China under Grant 61827804.
+
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+# Active Hyperspectral Imaging Using an Event Camera
+
+Bohan Yu $^{1,2\dagger}$ Jinxiu Liang $^{1,2}$ Zhuofeng Wang $^{3}$ Bin Fan $^{1,2}$ Art Subpa-asa $^{4}$ Boxin Shi $^{1,2*}$ Imari Sato $^{4}$
+
+1 State Key Laboratory for Multimedia Information Processing, School of Computer Science, Peking University
+$^{2}$ National Engineering Research Center of Visual Technology, School of Computer Science, Peking University
+
+$^{3}$ School of Electronics Engineering and Computer Science, Peking University $^{4}$ National Institute of Informatics ybh1998@pku.edu.cn, cssherryliang@pku.edu.cn, wangzf2003@stu.pku.edu.cn, binfan@pku.edu.cn, subpa@nii.ac.jp, shiboxin@pku.edu.cn, imarik@nii.ac.jp
+
+
+
+
+
+
+
+
+
+
+
+
+Figure 1. Our event-based active hyperspectral imaging system achieves real-time capture up to 30 FPS as well as $59.53\%$ bandwidth reduction while maintaining accuracy comparable to frame-based methods. (a) System prototype. (b) Illustration of our working principle. (c) Reconstructed results in sRGB. (d) Spectral accuracy validation against ground truth. (e) Reconstructed hyperspectral images.
+
+# Abstract
+
+Hyperspectral imaging plays a critical role in numerous scientific and industrial fields. Conventional hyperspectral imaging systems often struggle with the trade-off between capture speed, spectral resolution, and bandwidth, particu
+
+larly in dynamic environments. In this work, we present a novel event-based active hyperspectral imaging system designed for real-time capture with low bandwidth in dynamic scenes. By combining an event camera with a dynamic illumination strategy, our system achieves unprecedented temporal resolution while maintaining high spectral fidelity, all at a fraction of the bandwidth requirements of traditional systems. Unlike basis-based methods that sacrifice spectral resolution for efficiency, our approach enables con
+
+tinuous spectral sampling through an innovative “sweeping rainbow” illumination pattern synchronized with a rotating mirror array. The key insight is leveraging the sparse, asynchronous nature of event cameras to encode spectral variations as temporal contrasts, effectively transforming the spectral reconstruction problem into a series of geometric constraints. Extensive evaluations of both synthetic and real data demonstrate that our system outperforms state-of-the-art methods in temporal resolution while maintaining competitive spectral reconstruction quality.
+
+# 1. Introduction
+
+Hyperspectral imaging, which captures detailed spectral information across a wide range of wavelengths, has become increasingly crucial in applications ranging from remote sensing [1, 14, 18] to medical diagnostics [5, 26, 50]. Traditional approaches typically suffer from a dilemma: they must balance spectral resolution, temporal resolution, and data bandwidth. While recent advances in computational imaging have made progress in addressing these challenges, existing solutions often require compromising among these competing factors. Specifically, current state-of-the-art methods broadly fall into three categories: i) scanning-based systems that achieve high spectral resolution at the cost of temporal resolution [4, 9, 10, 15, 21, 40], ii) snapshot systems that sacrifice spectral resolution for speed [31, 55, 59, 60], and iii) coded aperture approaches that require complex computational reconstruction [2, 22, 53]. Despite their respective merits, none of these approaches can simultaneously achieve high temporal resolution, high spectral resolution, and low bandwidth requirements—a capability increasingly demanded by emerging applications such as real-time material classification and dynamic scene understanding.
+
+Event cameras have recently revolutionized high-speed imaging by responding to local intensity changes rather than capturing full frames, offering microsecond temporal resolution and high dynamic range [24, 35, 43]. They can potentially benefit real-time capture of hyperspectral imaging [16]. However, leveraging their advantages for hyperspectral imaging presents several fundamental challenges. i) Spectral information must be reliably encoded into temporal events while maintaining spatial consistency—a task complicated by motion artifacts and temporal aliasing in traditional scanning methods. ii) The sparse nature of events can exacerbate the ill-posedness of spectral reconstruction. iii) Event cameras' inherent characteristics—logarithmic response, non-uniform pixel behavior, and refractory periods—introduce complex measurement inconsistencies.
+
+In this paper, we propose an active hyperspectral imaging system using an event camera. Our key insight is that by synchronizing precisely controlled active illumination with an event camera's superior temporal resolution, we
+
+can encode spectral information in the temporal domain, effectively decoupling spectral resolution from temporal resolution. Specifically, our system includes a novel optical design that creates a "sweeping rainbow" effect through a synchronized rotating mirror array and blazed grating combination. An illustration of our system's working principle using "sweeping rainbow" illumination to create temporal events encoding spectral information is shown in Fig. 1(b), where the scene contains objects with distinct single-peak spectral responses. This design integrates the cutting-edge features of event cameras, successfully transforming the complex problem of spectral reconstruction into a series of geometric constraints derived from event temporal information. Our mathematical framework shows that each event provides information about the underlying spectral distribution. Together with the usage of SVD and tailored constraints on the spectral solution, our method achieves robust reconstruction even with sparse temporal sampling and measurement inconsistencies in the event camera.
+
+Our approach offers three fundamental advantages: $i$ ) microsecond-scale temporal resolution inherited from event cameras, enabling the capture of rapid spectral phenomena; $ii$ ) dramatic reduction in data bandwidth through sparse, asynchronous event representation; and $iii$ ) basis-independent spectral resolution, limited only by optical design rather than computational constraints. These make our method excel in applications demanding simultaneous high temporal and spectral resolution.
+
+Our main technical contributions include:
+
+- a novel active illumination strategy that enables continuous spectral sampling through precise synchronization with event-based sensing;
+- a mathematical framework that reformulates the spectral reconstruction problem as a geometric constraint optimization problem; and
+- an efficient solver that leverages physical prior derived from events for spectral reconstruction.
+
+Through extensive experiments on both synthetic and real data, we demonstrate that our system achieves $59.53\%$ reduction in data bandwidth compared to traditional frame-based approaches. A comprehensive characterization of system performance and limitations is also conducted. Our approach enables the real-time capture (up to 30 FPS) of dynamic spectral phenomena with unconstrained spectral resolution, opening new possibilities in fields where real-time capture of spectral changes and minimal data bandwidth are essential.
+
+# 2. Related Work
+
+Hyperspectral imaging. Hyperspectral imaging systems have traditionally involved scanning the scene across either the spatial [4, 10, 40] or spectral [9, 15, 21] dimensions for passively capturing reflectance across different spectral
+
+bands. Techniques such as spectral filters [41, 55], filter wheels [8], and tunable filters [9, 12, 15, 51] have been widely used to separate incoming light into distinct spectral components. However, these methods typically rely on sequential scanning, which significantly limits their temporal resolution and dynamic sensing capability, often leading to motion artifacts and spectral misalignment. Some methods leverage coded aperture [20, 45], disperser [2, 31], or both [22, 25, 53, 58-60] to form a Coded Aperture Snapshot Spectral Imaging (CASSI) system, achieving computational hyperspectral imaging from a subset of measurements. While offering faster acquisition speeds, they face challenges in terms of hardware complexity, versatility, and spectral accuracy. Moreover, researchers have explored alternative active illumination schemes [17, 23, 37, 46, 52, 54, 56] to reach a balance. Park et al. [37] showed multiplexed illumination could boost independent measurements using multiple light sources and camera channels. Similarly, Chi et al. [7] proposed optimized wide-band filtered illumination to maximize signal and minimize ambient light influence. Recently, Shin et al. [46] developed a hyperspectral imaging system based on dispersed structured light, utilizing a diffraction grating to achieve hyperspectral 3D imaging with higher spectral resolution than filter-based methods. The current landscape of hyperspectral imaging systems highlights the need for approaches that effectively address the inherent trade-offs between spectral resolution, temporal efficiency, and adaptability. Our proposed system extends previous works by combining active dispersive illumination with event-based imaging in a novel manner.
+
+Event-based vision. Event cameras have reshaped imaging by enabling real-time data acquisition and robust performance in dynamic scenes. They can be used not only to directly reconstruct intensity videos [35, 36, 39, 42] or color videos [27, 30, 33, 44], but also to assist frame-based cameras in tasks like deblurring [48], high-frame-rate [49] and high-dynamic-range [29] imaging. Also, event cameras have improved deblurring in snapshot mosaic hyperspectral imaging [13]. In active lighting scenarios, event cameras capture rapid illumination shifts to enhance scene perception. Structured and intensity-varying lighting approaches trigger events for various applications. Structured lighting projects patterns onto objects, with event cameras capturing spatial disparities for 3D shape reconstruction [28]. High-speed digital light projection [19] facilitated 3D surface reconstruction through digital image correlation. ESL [34] synchronized projector and camera events, reducing noise in structured light applications. Besides structured light, researchers use light sources with intensity changes to trigger event signals. Morgenstern et al. [32] employed lookup tables for efficient real-time depth estimation under structure light. Takatani et al. [47] leveraged bispectral photometry under modulated light, enabling depth and concentration estimation in tur
+
+
+Figure 2. Illustration of our system. Our system combines a point light source, optical elements (convex lenses, vertical slit, and cylindrical lens), and a blazed grating to create a "sweeping rainbow" effect across the scene. The scattered light is collected through a beam-splitter and light panel arrangement before being captured by an event camera. This design enables rapid spectral scanning of the scene through the rotating mirror array's continuous motion, whose temporal brightness changes are rapidly captured by the event camera with microsecond-level resolution.
+
+bid media. EventPS [57] estimates the surface normal by analyzing the events triggered by a continuously rotating light source. Transient light triggers are employed [6, 16] to resolve intensity-distance ambiguity and capture radiance variations. Bajestani et al. [3] reconstructed color events with adaptive structured lighting, achieving an effective 1400 FPS with a monochrome event camera. Despite these advanced developments, active hyperspectral imaging with event cameras remains an unexplored area.
+
+# 3. Method
+
+# 3.1. Imaging Setup
+
+Optical architecture. Our system adopts spectral decomposition to analyze different wavelengths of light from a scene, combining spatial scanning (via the rotating mirror array) with spectral separation (via the blazed grating) to build a complete hyperspectral data cube. Our system consists of three key components: a point light source with a convex lens for collimation, a rotating mirror array, and a blazed grating, synchronized for spectral separation. This configuration creates a "sweeping rainbow" effect that systematically maps spectral information to temporal variations. Fig. 1(a) shows the real capture prototype, and Fig. 2 shows how the optical path creates the spectral separation and how
+
+the rotating mirror array facilitates the spatial scanning of the scene, with the rainbow pattern illustrating the spectral decomposition process.
+
+The optical path begins with a collimated beam passing through a vertical slit, which is then directed through a series of convex and cylindrical lenses. This vertically parallel light interacts with the blazed grating, creating a wavelength-dependent angular dispersion. The rotating mirror array, positioned at the system's core, continuously redirects the dispersed light at precisely controlled angles. This process results in a temporally varying spectral illumination pattern that dynamically sweeps across the scene.
+
+Temporal-spectral encoding. The key insight of our design is that the rotating mirror array creates a deterministic illumination pattern, which establishes the relationship between wavelength $\lambda$ and time $\tau$ . For a pixel $x,y$ in the scene, the incoming spectral radiance $L_{x,y}(\lambda,\tau)$ from our illumination device is a function as follows:
+
+$$
+L _ {x, y} (\lambda , \tau) = T (\lambda + \beta \omega (\tau + \hat {\tau} _ {x})), \tag {1}
+$$
+
+where $T$ is the spectral radiance of the narrow-band dispersed light, $\omega$ is the illumination pattern rotation speed (half of the mirror rotation speed), $\hat{\tau}_x$ is the initial time offset depending on the horizontal coordinate of the pixel, and $\beta$ is a coefficient describing the width of the rainbow in the unit of nanometer per rad. This relationship enables us to encode high-dimensional spectral information into a temporal sequence that can be efficiently captured by an event camera.
+
+# 3.2. Problem Formation
+
+Event formation model. Event cameras capture scene radiance changes on a logarithmic scale. Each pixel measures the radiance changes asynchronously. When the changes of logarithmic radiance at the pixel $x, y$ reaches a triggering threshold $C$ , an event $\{x, y, \sigma, \tau\}$ will be triggered, where $\tau$ is the timestamp, and $\sigma \in \{-1, +1\}$ is the polarity representing the decrease or increase of radiance. Assume there are totally $K$ events triggered at pixel $x, y$ during an illumination cycle. These events are represented as $\mathcal{E}_{x,y} = \{x, y, \sigma_k, \tau_k\}$ , where $k = \{1, 2, ..., K\}$ . The change of radiance value in pixel $x, y$ from $\tau_{k-1}$ to $\tau_k$ becomes:
+
+$$
+\log \left(I _ {x, y} \left(\tau_ {k}\right) + \epsilon\right) = \log \left(I _ {x, y} \left(\tau_ {k - 1} + \eta\right) + \epsilon\right) + \sigma_ {k} C, \tag {2}
+$$
+
+where $\epsilon$ is a small offset value to avoid taking the logarithm of zero, and $\eta$ is the refractory time of the pixel [11]. In our system, these intensity changes are induced by the sweeping spectral illumination. Combining the event generation model with our spectral illumination pattern, we can express the relationship between events and spectral content.
+
+Hyperspectral imaging model. Assuming that there is an object illuminated by an ideal white point light source, which exhibits a flat spectrum curve in the visible light range. For a pixel $x, y$ under spectrum $\lambda$ , the hyperspectral image pixel
+
+intensity $S_{x,y}(\lambda)$ has the following formula:
+
+$$
+S _ {x, y} (\lambda) = R _ {x, y} (\lambda) E (\lambda), \tag {3}
+$$
+
+where $R_{x,y}(\lambda)$ is the reflectance of pixel $x, y$ , and $E(\lambda)$ is the spectral radiance of the ideal white light source shared by all the image plane. Here we assume that the material is non-fluorescent to allow each spectrum be treated independently, omit inter-reflection and sub-surface scattering to have each pixel be treated independently.
+
+To capture spectrally relevant information using a monochromatic event camera, we design the illumination pattern $L_{x,y}(\lambda, \tau)$ that varies along both wavelength and time as shown in Eq. (1). For a pixel $x, y$ , the observed intensity $I_{x,y}(\tau)$ at time $\tau$ is determined by the interaction between the scene's spectral reflectance and our time-varying illumination $L_{x,y}(\lambda, \tau)$ as follows:
+
+$$
+\begin{array}{l} I _ {x, y} (\tau) = \int_ {\lambda} D (\lambda) R _ {x, y} (\lambda) L _ {x, y} (\lambda , \tau) d \lambda \\ = \int_ {\lambda} D (\lambda) S _ {x, y} (\lambda) \frac {L _ {x , y} (\lambda , \tau)}{E (\lambda)} d \lambda , \tag {4} \\ \end{array}
+$$
+
+where $D(\lambda)$ denotes the camera spectral response curve shared by all positions, and $S_{x,y}(\lambda)$ represents the hyperspectral image, which is our reconstruction target.
+
+Therefore, the event-based active hyperspectral imaging estimation task can be formalized as: by designing the changing light source function $L_{x,y}(\lambda, \tau)$ , given the events captured by an event camera, estimate the hyperspectral image $S_{x,y}(\lambda)$ as if it is illuminated by an ideal white point light source.
+
+# 3.3. Event-Based Spectral Reconstruction
+
+In order to estimate the continuous hyper-spectrum image function $S_{x,y}(\lambda)$ in a numerical way, the continuous equation should be discretized for practical implementation. Specifically, we separate the spectral response over the visible spectrum into a discrete set $\mathbb{S} = [\lambda_1,\lambda_2,\dots,\lambda_M]$ of $M$ centered wavelengths sampled from $400\mathrm{nm}$ to $760\mathrm{nm}$ with $\delta = \frac{360}{M}\mathrm{nm}$ interval. Then we can rewrite Eq. (4) into a discrete form:
+
+$$
+I _ {x, y} (\tau) = \sum_ {m} S _ {x, y, m} \int_ {\lambda_ {m}} ^ {\lambda_ {m} + \delta} D (\lambda) \frac {L _ {x , y} (\lambda , \tau)}{E (\lambda)} d \lambda . \tag {5}
+$$
+
+Denote the right part that can be pre-calibrated as:
+
+$$
+A _ {x, y, m} (\tau) = \int_ {\lambda_ {m}} ^ {\lambda_ {m} + \delta} D (\lambda) \frac {L _ {x , y} (\lambda , \tau)}{E (\lambda)} d \lambda , \tag {6}
+$$
+
+then we have
+
+$$
+I _ {x, y} (\tau) = \sum_ {m} A _ {x, y, m} (\tau) S _ {x, y, m} \tag {7}
+$$
+
+For the sake of simplicity, we convert the $M$ dimension of $S_{x,y,m}$ and $A_{x,y,m}(\tau)$ into vectors $\pmb{x} \in \mathbb{R}^M$ and $\pmb{a}_{\tau} \in \mathbb{R}^{M}$ . Also, we only focus on one pixel and omit the subscript $x,y$ in the following sections. The problem can be simplified
+
+using the dot product
+
+$$
+I (\tau) = \boldsymbol {a} _ {\tau} \cdot \boldsymbol {x}, \tag {8}
+$$
+
+at each pixel $x, y$ and moment $\tau$ .
+
+Null spectrum vector for spectral-temporal mapping. Recall that for each pixel $x, y$ , events are triggered when logarithmic intensity changes exceed threshold $C$ . To see what each pair of events reveals about the hyper-spectrum image, we combine Eq. (8) with Eq. (2) (omitting the non-ideal bias and refractory time) to get the following equation for each pair of events triggered at timestamps $\tau_{k}, \tau_{k - 1}$ :
+
+$$
+\boldsymbol {a} _ {\tau_ {k}} \cdot \boldsymbol {x} = e ^ {C \sigma_ {k}} \boldsymbol {a} _ {\tau_ {k - 1}} \cdot \boldsymbol {x}. \tag {9}
+$$
+
+We denote all the components besides $\pmb{x}$ as follows:
+
+$$
+\boldsymbol {n} _ {k} = \boldsymbol {a} _ {\tau_ {k}} - e ^ {C \sigma_ {k}} \boldsymbol {a} _ {\tau_ {k - 1}}. \tag {10}
+$$
+
+All the components in $\pmb{n}_k$ are either calibrated in advance, or extracted from the event stream. Then we can see that $\pmb{n}_k \in \mathbb{R}^M$ is perpendicular to $\pmb{x}$ because their dot product is 0, i.e.,
+
+$$
+\boldsymbol {n} _ {k} \cdot \boldsymbol {x} = 0. \tag {11}
+$$
+
+Here, we name the vector $\pmb{n}_k$ as null spectrum vector.
+
+The event-triggered constraints provide a series of equations Eq. (9) that relate consecutive measurements. Each pair of events generates a null spectrum vector $\hat{n}_k$ according to equation Eq. (10), forming the basis of our reconstruction approach.
+
+Spectral reconstruction from augmented null spectrum vectors. Null spectrum vector provides information about the spectrum shape of the target image $S(\lambda)$ . However, the absolute value of the image is still ambiguous. To solve this problem, we add a direct light to the sensor and propose the following augmented null spectrum vector.
+
+The event signal captured previously lacks absolute intensity because the event only provides a relative intensity ratio between a pair of timestamps. To introduce the absolute intensity value into the event signal, we add a constant intensity value $c$ to the sensor. This addition is achieved by putting a beam splitter and another constant planner light in front of the event camera. The captured intensity $\hat{I}(\tau)$ with this constant light has the following formula:
+
+$$
+\hat {I} (\tau) = \boldsymbol {a} _ {\tau} \cdot \boldsymbol {x} + c = \left[ \begin{array}{l} \boldsymbol {x} \\ 1 \end{array} \right] \cdot \left[ \begin{array}{l} \boldsymbol {a} _ {\tau} \\ c \end{array} \right]. \tag {12}
+$$
+
+By concatenating another dimension with the added constant light intensity $c$ , we achieve the augmented null spectrum vector $\hat{n}_k$ as:
+
+$$
+\hat {\boldsymbol {x}} \cdot \hat {\boldsymbol {n}} _ {k} = 0, \tag {13}
+$$
+
+where
+
+$$
+\hat {\boldsymbol {x}} = \left[ \begin{array}{l} \boldsymbol {x} \\ 1 \end{array} \right], \quad \text {a n d} \quad \hat {\boldsymbol {n}} _ {k} = \left[ \begin{array}{l} \boldsymbol {a} _ {k} \\ c \end{array} \right] - e ^ {\sigma_ {k} C} \left[ \begin{array}{c} \boldsymbol {a} _ {k - 1} \\ c \end{array} \right]. \tag {14}
+$$
+
+The events $\mathcal{E}_{x,y}$ triggered at pixel $x, y$ over time within the static state of the scene can build up a system of constraints.
+
+Denote matrix $\hat{N} \in \mathbb{R}^{K \times (M + 1)}$ the matrix whose rows are $M + 1$ dimensional augmented null spectrum vectors $\hat{n}_k, k = 1, 2, \dots, K$ . We can calculate $\pmb{x}$ by solving the least square minimization problem
+
+$$
+\boldsymbol {x} ^ {*} = \operatorname {a r g m i n} _ {\boldsymbol {x}} \| \hat {\boldsymbol {N}} \hat {\boldsymbol {x}} \| _ {2}. \tag {15}
+$$
+
+The weight of hyper-spectrum image $\pmb{x}$ can be calculated by performing SVD, selecting the singular vector corresponding to the minimum singular value, and normalizing it according to the last dimension. However, there are three problems if deploying the SVD solution directly:
+
+- The SVD solution contains negative values, while all intensities should be positive. The SVD method tends to form a zero-crossing point around frequent events to reduce overall error. As a result, solutions containing zero-crossing points are mostly all wrong.
+- The augmented null spectrum vectors $\hat{n}_k$ only provide relative intensity relations among event triggering timestamps. When there is a long gap between the event triggering time, there are no restrictions for the intensity value between the two endpoint timestamps. Drastically changing intensity between the gaps violates the event triggering model.
+- For dark pixels or pixels with flat spectrum (white color). There are fewer events generated than the number of bases. The matrix from augmented null spectrum vectors $\hat{n}_k$ is degraded, and there are infinite solutions in this case.
+
+To solve the first SVD negative value problem, we introduce another set of inequality constraints $S(\lambda) \geq 0, \forall \lambda$ , which can be written as:
+
+$$
+\boldsymbol {x} _ {m} \geq 0, \quad m = 1, 2, \dots , M \tag {16}
+$$
+
+which convert the linear least square minimization problem Eq. (15) into a quadratic programming (QP) problem.
+
+To solve the second long-event-gap hallucinations problem, we introduce a regularization term to suppress drastic intensity drift in the gap of a pair of events. This regularization term adds an L2 penalty to the intensity values between two events and the linear interpolation between each pair of events as follows:
+
+$$
+R _ {\text {i n t}} = \sum_ {k} \sum_ {\tau \in \left(\tau_ {k - 1}, \tau_ {k}\right)} \left(\left(\boldsymbol {a} _ {\tau} - \boldsymbol {a} _ {\tau} ^ {\prime}\right) \cdot \boldsymbol {x}\right) ^ {2}, \tag {17}
+$$
+
+where
+
+$$
+\boldsymbol {a} _ {\tau} ^ {\prime} = \frac {\tau_ {k} - \tau}{\tau_ {k} - \tau_ {k - 1}} \boldsymbol {a} _ {\tau_ {k - 1}} + \frac {\tau - \tau_ {k - 1}}{\tau_ {k} - \tau_ {k - 1}} \boldsymbol {a} _ {\tau_ {k}}. \tag {18}
+$$
+
+To solve the third matrix degraded problem, we introduce another regularization term to suppress high-frequency changes in the spectrum as follows:
+
+$$
+R _ {\text {s p e c}} = \sum_ {k \in [ M _ {\text {s t a r t}}, M ]} \left(\boldsymbol {f} _ {k} \cdot \boldsymbol {x}\right) ^ {2}, \tag {19}
+$$
+
+where $\pmb{f}_k = \left[\cos \frac{1.5k\pi}{M},\cos \frac{2.5k\pi}{M},\dots,\cos \frac{k\pi(M + 0.5)}{M}\right]^\top$ and $M_{\mathrm{start}}$ represents the frequency to start adding penalty.
+
+To summarize, given a set of events at pixel $x$ , $y$ over time,
+
+
+
+
+
+
+Figure 3. Influence of different constraints on spectral reconstruction quality. Four variants are compared: (a) without non-negative constraints, showing physically implausible negative spectral values (SAM: 30.23, PSNR: 26.62); (b) without low-frequency prior, resulting in high-frequency artifacts (SAM: 30.97, PSNR: 26.42); (c) with reduced anti-drift constraints, exhibiting temporal instability (SAM: 26.28, PSNR: 27.81); and (d) our full method incorporating all constraints, achieving the most accurate and stable reconstruction (SAM: 13.42, PSNR: 33.60).
+
+
+
+the spectral reconstruction in Eq. (15) can be reformulated as a constrained optimization problem:
+
+$$
+\min _ {\boldsymbol {x}} \left(\| \hat {\boldsymbol {N}} \hat {\boldsymbol {x}} \| _ {2} ^ {2} + \alpha_ {\text {i n t}} R _ {\text {i n t}} (\boldsymbol {x}) + \alpha_ {\text {s p e c}} R _ {\text {s p e c}} (\boldsymbol {x})\right), \tag {20}
+$$
+
+subject to: $\pmb{x}_m \geq 0, \quad m = 1,2,\dots,M,$
+
+where $R_{\mathrm{int}}(\pmb{x})$ is a sparsity regularizer addressing measurement noise, $R_{\mathrm{spec}}(\pmb{x})$ is a smoothness regularizer promoting spectral continuity, $\alpha_{\mathrm{int}}, \alpha_{\mathrm{spec}}$ are regularization parameters.
+
+Fig. 3 illustrates the critical role of different constraints in our reconstruction pipeline. The ablation study demonstrates that non-negative constraints prevent physically impossible negative spectral values, while low-frequency priors suppress high-frequency artifacts. Anti-drift constraints ensure temporal stability.
+
+# 3.4. Calibration
+
+Calibration is crucial for reliable hyperspectral reconstruction. Our system requires the calibration of several parameters: the time-varying spectral intensity of the sweeping rainbow illumination $L(\lambda, \tau)$ , the constant illumination $c$ , the event camera's spectral response curve $D(\lambda)$ , and the event triggering threshold $C$ . A detailed description of the calibration procedure of $c$ , $D(\lambda)$ , and $C$ can be found in the supplementary, while the calibration of $L(\lambda, \tau)$ is as follows.
+
+We decompose the calibration of $L(\lambda, \tau)$ into two subproblems using a laser point as a temporal-spatial reference. The laser beam, being reflected by the same mirror array, maintains a fixed relative position to the sweeping rainbow strip. First, the temporal relationship between the rainbow strip arrival and event triggering at each pixel is established.
+
+
+Figure 4. Temporal evolution of spectral illumination patterns of our system. Different narrow-band illuminations are projected to different locations of the scene, forming a sweeping rainbow strip pattern. Spectral characteristics of the broadband light source and reconstructed hyper-spectral imaging range are also elaborated.
+
+Assuming vertical alignment of the projected rainbow strip, pixels in the same column experience identical temporal patterns. We track the laser point position at the scene's bottom edge to determine these temporal relationships. Second, we characterize the spectral intensity distribution across time by operating the mirror array at a constant, low angular velocity while recording spectral measurements with a spectrometer. By modulating the laser between on and off during measurement and correlating with detected laser positions, we obtain a comprehensive mapping of spectral intensity variations across both time and wavelength. The real-world spectral radiance captured from our modulated illumination pattern is shown in Fig. 4, along with the input lamp spectral radiance and the position mapping to the rainbow strip.
+
+# 4. Experiments
+
+# 4.1. Implementation Details
+
+Our prototype system employs an IMX636 event camera as the primary sensor. Illumination is provided by a high-power xenon lamp, which delivers the broad spectral coverage and intensity stability necessary for reliable hyperspectral measurements. To establish a stable baseline illumination level, we utilize an iPhone 7's LCD display with DC dimming capability, eliminating potential temporal artifacts from screen flicker. The rotating mirror array operates at two distinct speeds: $180\mathrm{rpm}$ for static scene capture, and $600\mathrm{rpm}$ for dynamic scenes, enabling hyperspectral video capture at 10 frames per second. Our spectral reconstruction pipeline estimates 72 discrete channels spanning $400 - 760\mathrm{nm}$ at $5\mathrm{nm}$ intervals, providing detailed coverage of the visible spectrum. Details of the algorithm are in the supplementary.
+
+# 4.2. Experimental Protocol
+
+Ground truth acquisition. Ground truth spectral measurements are obtained using a calibrated EBA NH8 hyperspectral camera, capable of measuring spectra from 380-1000 nm. These measurements are conducted under the same xenon
+
+lamp used in our system, allowing direct calculation of surface reflectance spectra for validation. The measurements are spatially registered with our reconstructions.
+
+Data simulation. Our synthetic dataset generation pipeline simulates the complete optical and sensing characteristics of the system, including the non-ideal narrow-band illumination pattern, non-ideal event triggering, and frame camera imaging noises. More details can be found in the supplementary material.
+
+Compared methods. We evaluate the proposed system against the following baselines: i) Full-bandwidth frame-based method. ii) Bandwidth-matched frame-based method. iii) Parkkinen basis method [38]. iii) CASSI-based method [25, 58]. More details can be found in the supplementary material.
+
+# 4.3. Comparison Results
+
+High-frequency spectral feature recovery. We first evaluate our method's capability to recover high-frequency spectral features using a challenging rainbow pattern (Fig. 5). This test case is particularly demanding as it contains sharp spectral transitions and narrow-band features that are difficult to capture with traditional methods. As shown in Fig. 5(a-d), basis-based methods struggle to accurately represent these sharp spectral features, exhibiting significant smoothing artifacts. While the full-bandwidth frame-based method (1200 frames) captures these features accurately, it requires substantial data bandwidth, 100 times compared to ours. The bandwidth-matched frame-based method, operating under the same data constraints as our approach, shows degraded performance due to temporal undersampling. Our method (Fig. 5(b)) successfully recovers the sharp spectral transitions while maintaining high spatial fidelity. The spectral profiles in Fig. 5(i) demonstrate that our approach achieves acceptable accuracy using significantly low bandwidth. This superior performance stems from our event-based encoding scheme, which efficiently captures temporal changes in spectral information.
+
+We also compare our method with CASSI-based methods [25, 58] and evaluate the event efficiency comparing frame-based methods with our method. More details can be found in the supplementary material.
+
+# 4.4. Evaluation on Synthetic Data
+
+Evaluation on a ColorChecker. We conduct a systematic evaluation using a standard ColorChecker chart (Fig. 6), which provides a diverse set of well-characterized spectral signatures. The quantitative results show that our method achieves an RMS error of 0.204, SAM of 21.05, and PSNR of 28.46 on average across all 24 patches, with particularly strong performance in regions of smooth spectral variation. The reconstructed spectra (Fig. 6, bottom) demonstrate our method's ability to accurately recover both broad and nar
+
+
+Figure 5. Comparative analysis of spectral reconstruction on a high-frequency rainbow pattern. Compared methods include (a) ground truth, (b) ours (SAM: 23.27, PSNR: 24.61, SSIM: 0.40), (c) basis-based method (SAM: 25.97, PSNR: 23.79, SSIM: 0.68), (d) bandwidth-matched frame-based method (SAM: NaN, PSNR: 18.73, SSIM: 0.14), with corresponding hyperspectral visualizations (e-h). Spectral profiles (i) validate our method's superior performance over the bandwidth-full and bandwidth-matched frame-based method.
+
+row spectral features. The error analysis reveals that our approach maintains consistent accuracy across different spectral patterns, with slightly higher uncertainty in regions of flat spectral curves.
+
+Evaluation on metameric samples. To evaluate our system's ability to distinguish subtle spectral differences, we analyze metameric samples of real and fake daisies (Fig. 7). Our method successfully captures the subtle spectral differences between the metameric pairs (Fig. 7(b)), demonstrating sensitivity to fine spectral features that are crucial for material classification applications. The full hyperspectral reconstruction (Fig. 7(c)) shows consistent performance across the entire spatial field.
+
+# 4.5. Evaluation on Real Data
+
+Evaluation on static scene. The real-world performance of our system is demonstrated through comprehensive static scene captures (Fig. 1). Our prototype achieves $59.53\%$ bandwidth reduction compared to traditional frame-based systems while maintaining comparable accuracy (Fig. 1(d)). The reconstructed hyperspectral images (Fig. 1(c,e)) show
+
+
+
+
+Figure 6. Evaluation on a ColorChecker. Our method achieves 21.05 SAM and 28.46 PSNR on average across all 24 patches. Top: Spectral accuracy evaluation in terms of RMS error and error bar from 14 measurements, where 2,500 pixels are used in evaluation for each patch. The blue column indicates the mean RMS error. Bottom: Reconstructed spectra of all 24 patches, where solid lines are ours, and the dashed lines are ground truth.
+
+
+
+
+
+
+
+
+Figure 7. Evaluation on metameric samples of fake (left) and real (right) daisies. Our method achieves 10.8 SAM and 34.95 PSNR on average. (a) The reconstructed hyperspectral image in sRGB. (b) Spectra of metameric samples against ground truth measurements, highlighting the system's ability to capture subtle spectral differences. (c) Estimated hyperspectral images.
+
+
+
+
+
+excellent agreement with ground truth measurements at representative points.
+
+Evaluation on dynamic scene. A key advantage of our approach is its ability to capture dynamic spectral phenomena. Fig. 8 demonstrates this capability through the capture of an iridescent paper in motion. The system achieves a tem
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+490nm
+510nm
+
+
+Figure 8. Real-time hyperspectral imaging on a moving iridescent sticker paper. Top: Three consecutive estimated hyperspectral images rendered in sRGB captured within $0.3\mathrm{~s}$ . Bottom: Corresponding estimated hyperspectral images.
+
+
+610nm
+
+
+630nm
+
+poral resolution of 10 FPS while maintaining high spectral fidelity, enabling the observation of rapid spectral changes that would be impossible to capture with traditional systems.
+
+# 5. Conclusion
+
+In this paper, we present the first event-based hyperspectral imaging system. By encoding spectral data through temporal contrast, our approach leverages the sparse, asynchronous nature of event cameras to achieve dramatic bandwidth reductions while maintaining high spectral and temporal resolution. The system demonstrates that breaking the resolution-bandwidth trade-off is possible through careful co-design of optical hardware and computational algorithms. Experimental results demonstrate that our approach enables real-time capture of dynamic spectral phenomena with unconstrained spectral resolution, achieving performance comparable to frame-based methods with only $40.47\%$ of the data.
+
+Limitations. Currently, the inter-reflection, scattering, and fluorescence of the material are not modeled. They will affect spectral estimation accuracy. The system requires precise optical calibration and the algorithm implementation still has room to speed up. Future work could address these limitations by improving optical systems or introducing deep learning techniques.
+
+# Acknowledgement
+
+This work is supported by National Natural Science Foundation of China (Grant No. 624B2006, 62088102, 62136001, 62302019), Beijing Natural Science Foundation (Grant No. L233024), JST-Mirai Program (Grant No. JPMJM123G1), and JSPS Kakenhi (Grant No. 20H05953). PKU-affiliated authors thank openbayes.com for providing computing resource.
+
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\ No newline at end of file
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+# ActiveGAMER: Active GAussian Mapping through Efficient Rendering
+
+Liyan Chen $*\ddagger,1,2$ Huangying Zhan $*\ddagger,1$ Kevin Chen $^{1}$ Xiangyu Xu $^{1}$ Qingan Yan $^{1}$ Changjiang Cai $^{1}$ Yi Xu $^{1}$ OPPO US Research Center $^{2}$ Stevens Institute of Technology
+
+# Abstract
+
+We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality scene mapping and efficient exploration. Unlike recent NeRF-based methods, which are computationally demanding and limit mapping performance, our approach leverages the efficient rendering capabilities of 3DGS to enable effective and efficient exploration in complex environments. The core of our system is a rendering-based information gain module that identifies the most informative viewpoints for next-best-view planning, enhancing both geometric and photometric reconstruction accuracy. ActiveGAMER also integrates a carefully balanced framework, combining coarse-to-fine exploration, post-refinement, and a global-local keyframe selection strategy to maximize reconstruction completeness and fidelity. Our system autonomously explores and reconstructs environments with state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches in both aspects. Extensive evaluations on benchmark datasets such as Replica and MP3D highlight ActiveGAMER's effectiveness in active mapping tasks.
+
+# 1. Introduction
+
+In computer vision, the ability to generate detailed 3D reconstructions from 2D images or videos has seen tremendous progress, enabling real-time, incremental 3D modeling as new visual data is assimilated. This process, often powered by Simultaneous Localization and Mapping (SLAM), plays a crucial role in robotic applications, where it supports tasks such as planning and navigation. When combined, these functions define Active SLAM, a framework that integrates localization, mapping, planning, and navigation to enable autonomous exploration.
+
+This paper focuses on a subproblem of Active SLAM
+
+
+
+
+Figure 1. ActiveGAMER is built on a Gaussian Map backbone and autonomously performs coarse-to-fine exploration to optimize geometric accuracy and photometric fidelity.
+
+
+
+
+
+known as Active Reconstruction, where localization is assumed to be known, allowing the system to prioritize high-quality and complete scene reconstruction. We explore this task by introducing a novel approach based on 3D Gaussian Splatting (3DGS), which provides an efficient radiance field representation optimized for active exploration.
+
+Radiance fields, particularly implicit models like NeRFs, have shown promising results in applications such as 3D object reconstruction [45], novel view synthesis [40, 49, 71, 76], and surface reconstruction [2, 32]. However, NeRF's high computational demands hinder real-time applicability, especially in active vision tasks. To address this, recent efforts have explored hybrid neural representations, which incorporate both implicit and explicit components to enhance rendering efficiency [41, 62].
+
+On the other hand, 3D Gaussian Splatting [26] is a recent and efficient radiance field representation that leverages Gaussian primitives in 3D space. Unlike NeRFs, which rely on dense, computationally intensive sampling, 3DGS uses a sparse set of Gaussian ellipsoids to approximate both geometry and color information. This representation allows for
+
+rapid rendering by projecting each Gaussian onto the image plane, where they are blended using alpha compositing. Due to its efficient design, 3DGS achieves real-time rendering speeds, making it particularly suitable for dynamic applications like SLAM and active vision, where computational resources and time are limited. Recent work [22, 72] has shown that 3DGS maintains high visual fidelity while reducing the computational overhead, enabling its use in scenarios that demand fast, high-quality 3D reconstructions.
+
+Despite these advances, integrating radiance fields into active vision remains challenging. While several studies have explored active reconstruction and path planning with NeRFs [1, 31, 44, 51, 75], these methods often focusing on geometric reconstruction tasks, especially surface reconstruction. Improving photometric reconstruction (rendering) is often ignored with the use of NeRF-based methods due to its slow rendering speeds.
+
+To address existing limitations and enhance photometric reconstruction, we introduce ActiveGAMER, an active mapping system that leverages the real-time rendering capabilities of 3D Gaussian Splatting. Our system enables unrestricted 6DoF movement, allowing flexible exploration and high-quality scene reconstruction even in complex environments. The key contributions of our work include:
+
+- An advanced active mapping system based on 3DGS, allowing real-time, unrestricted 6DoF exploration.
+- A rendering-based information gain module that efficiently identifies the most informative viewpoints for next-best-view planning.
+- A carefully designed system that balances exploration efficiency and reconstruction accuracy for both geometric and photometric reconstruction, through strategies like coarse-to-fine exploration, post-refinement, and global-local keyframe selection.
+- Achieves state-of-the-art performance in active reconstruction, enhancing both geometric accuracy and rendering fidelity over existing approaches.
+
+# 2. Related Work
+
+Active Reconstruction Autonomous robotics relies on foundational capabilities such as localization, mapping, planning, and motion control [57]. These capabilities have spurred advancements in various areas, including visual odometry [53, 74], monocular depth estimation [3, 16, 73], multi-view stereo [6, 9, 21, 35, 56, 63, 70], structure-from-motion (SfM) [54], and path planning [20, 29, 30]. SLAM systems have also evolved significantly, facilitating simultaneous localization and mapping for autonomous navigation [5, 13, 15, 64, 66]. Active SLAM combines these approaches to enable autonomous localization, mapping, and planning, aiming to reduce uncertainty in the robot's environment representation [12]. Comprehensive reviews of active SLAM can be found in recent survey papers
+
+[5, 36, 48]. Our focus is on active reconstruction, a research area closely related to active SLAM but oriented towards achieving complete and accurate 3D representations. Active reconstruction is often formulated as an exploration problem, where the objective is to determine the most informative viewpoints for capturing detailed scene representations [4, 17, 37, 42, 58, 59, 65]. This approach has been widely applied in scene and object reconstruction from multiple viewpoints, with methods developed to handle occlusions, optimize viewpoint selection, and maximize information gain [11, 14, 23, 27, 39, 46, 47].
+
+Radiance Fields Radiance Field representations have become a cornerstone in 3D scene modeling, enabling continuous and high-quality representations of complex environments. Neural Radiance Fields (NeRFs) [40] pioneered this field by modeling scenes as continuous radiance fields using multi-layer perceptrons (MLPs), achieving impressive results in applications such as novel view rendering [40, 49, 71, 76], object and surface reconstruction [2, 32, 40, 45], and generative modeling [43, 55], and Structure-from-Motion [10, 34, 67]. While NeRFs have set a high standard for rendering quality, they are computationally intensive, making real-time applications challenging.
+
+Recent advancements in 3D Gaussian Splatting [26] provide an alternative approach by representing scenes through a set of Gaussian primitives in 3D space, which can be rendered efficiently with lower computational overhead. 3D Gaussian Splatting has shown promise in achieving real-time rendering, making it suitable for dynamic applications like SLAM [25, 38]. Together, NeRFs and 3D Gaussian Splatting represent complementary approaches to scene representation, each with unique strengths and trade-offs in terms of rendering quality, computational efficiency, and suitability for active vision tasks.
+
+Active Radiance Fields Building on advancements in NeRF and 3D Gaussian Splatting, recent research has investigated the potential of these representations in active vision, particularly for autonomous scene exploration and mapping. Active radiance fields leverage the strengths of NeRF and 3DGS for tasks requiring continuous exploration and decision-making in 3D environments.
+
+NeRF-based approaches have been applied to path planning [1] and active reconstruction via next-best-view strategies [31, 44, 51], though they are often limited by NeRF's high computational demands, which restricts real-time applications [28]. To overcome these limitations, hybrid models such as ActiveRMAP [75] integrate implicit and explicit representations for improved efficiency. However, many NeRF-based methods still restrict camera motion to constrained spaces, reducing flexibility in complex 3D environments. NARUTO [18] addresses this by introducing an
+
+
+
+
+
+
+Figure 2. ActiveGAMER Framework. At each keyframe step, HabitatSim [52] generates posed RGB-D images, which are stored in a keyframe database, with certain frames designated as Global Keyframes. These observations are used to update a Gaussian Map comprising a collection of 3D Gaussians. Map optimization is achieved by minimizing color and depth rendering losses, based on the rendered RGB-D images and silhouette masks. Using the up-to-date Gaussian Map, rendering-based planning evaluates the information gain across sampled candidate viewpoints and choose the one with highest information gain as the next-best-view.
+
+
+
+
+
+active neural mapping system with 6DoF movement in unrestricted spaces, while [28] integrates Voronoi planning to scale exploration across larger environments.
+
+3DGS offers a faster alternative, making real-time mapping and exploration more feasible. Concurrent works like ActiveSplat [33] utilize a hybrid map with topological abstractions for efficient planning, and AG-SLAM [24] incorporates 3DGS with Fisher Information to balance exploration and localization in complex environments. In this work, we propose an Active Gaussian Mapping method that leverages the real-time rendering capability of 3DGS to enable effective planning and exploration.
+
+# 3. ActiveGAMER: Active Gaussian Mapping
+
+In this section, we present ActiveGAMER (Fig. 2), a pioneering 3D Gaussian Splatting framework for active reconstruction that incorporates rendering-based planning. Our approach begins with the Gaussian Splatting mapping module, an efficient representation for real-time, high-fidelity geometric and photometric reconstruction. We utilize SPLaTAM [25] as the mapping backbone, as detailed in Sec. 3.1, establishing a foundation for dense reconstruction using Gaussian Maps. Building upon this, Sec. 3.2 introduces our rendering-based planning module for goal-directed searching and path planning. To address the limitations of the map update process in SPLaTAM, we propose an enhanced update strategy in Sec. 3.3, incorporating a global-local keyframe selection strategy. This module leverages rendering-based information, ensuring seamless integration into existing incremental 3DGS to improve mapping robustness. We then present a post-refinement module that further improves the photometric reconstruction in Sec. 3.4. Finally, we conclude this section with an overview of the Active Gaussian Mapping process in Sec. 3.5.
+
+# 3.1. Gaussian Mapping
+
+Gaussian Splatting Recent advancements have established 3D Gaussian Splatting as both expressive and efficient. These representations effectively encode a scene's appearance and 3D geometry as a collection of 3D Gaussians, $\mathbf{G} = \{\mathbf{G}_i\}_{i=1}^N$ , enabling real-time rendering into high-fidelity color and depth images. A series of prior works, including [25, 38], have demonstrated the effectiveness of 3DGS in 3D reconstruction. Given a stream of RGB-D images, dense mapping is done by optimizing the 3D Gaussian representation through rendering supervision.
+
+Rather than using the comprehensive 3DGS representation originally proposed in [26], we adopt the simplified Gaussian Mapping suggested in SplaTAM [25]. This simplified approach utilizes only view-independent color and isotropic Gaussians, reducing the number of parameters needed for each Gaussian. The parameters for each Gaussian include color $\mathbf{c}$ , center position $\mu$ , radius $r$ , and opacity $o$ . A 3D point $\mathbf{x}$ is influenced by all Gaussians based on a standard Gaussian function weighted by its opacity:
+
+$$
+f (\mathbf {x}) = o \exp \left(- \frac {| \mathbf {x} - \boldsymbol {\mu} | ^ {2}}{2 r ^ {2}}\right). (1)
+$$
+
+Real-time Rendering A key strength of 3DGS is its real-time rendering capability, enabling high-fidelity color and depth image generation from arbitrary camera poses. Leveraging Gaussian Maps, 3DGS can efficiently render scenes by projecting 3D Gaussians into 2D pixel space. Following the approach proposed in [26], we achieve efficient rendering by transforming all 3D Gaussians to camera space, sorting them front-to-back, and projecting them onto the image plane. Each Gaussian is then splatted in 2D, where color and transparency are composited using alpha-blending. The
+
+color at a pixel, $\mathbf{p} = (u,v)$ , is defined as:
+
+$$
+C (\mathbf {p}) = \sum_ {i = 1} ^ {n} c _ {i} f _ {i} (\mathbf {p}) \prod_ {j = 1} ^ {i - 1} \left(1 - f _ {j} (\mathbf {p})\right), \tag {2}
+$$
+
+where $f_{i}(\mathbf{p})$ is derived from the Gaussian's position and size in 2D pixel space, computed as:
+
+$$
+\boldsymbol {\mu} ^ {2 \mathrm {D}} = K \frac {T _ {t} \boldsymbol {\mu}}{d}, \quad r ^ {2 \mathrm {D}} = \frac {f r}{d}, \quad \text {w h e r e} \quad d = \left(T _ {t} \boldsymbol {\mu}\right) _ {z}. \tag {3}
+$$
+
+Here, $K$ represents the camera intrinsic, including focal length $f$ and principal point, while $T_{t}$ encodes the camera's extrinsics, capturing its rotation and translation in world space at time $t$ . The variable $d$ represents the depth of the Gaussian in camera coordinates.
+
+Similarly, the depth map is rendered as:
+
+$$
+D (\mathbf {p}) = \sum_ {i = 1} ^ {n} d _ {i} f _ {i} (\mathbf {p}) \prod_ {j = 1} ^ {i - 1} (1 - f _ {j} (\mathbf {p})). \tag {4}
+$$
+
+We also generate a silhouette mask to indicate if a pixel contains information from the Gaussian map:
+
+$$
+S (\mathbf {p}) = \sum_ {i = 1} ^ {n} f _ {i} (\mathbf {p}) \prod_ {j = 1} ^ {i - 1} (1 - f _ {j} (\mathbf {p})). \tag {5}
+$$
+
+Optimization The differentiable nature of this rendering process enables end-to-end optimization, where gradients are calculated directly from the discrepancy between rendered images and RGB-D inputs. These gradients drive updates to each Gaussian's parameters through minimization of the following loss:
+
+$$
+L = \sum_ {\mathbf {p}} (S (\mathbf {p}) > 0. 9 9) (L _ {1} (D (\mathbf {p})) + 0. 5 L _ {1} (C (\mathbf {p}))). \tag {6}
+$$
+
+By thresholding the silhouette mask, we selectively optimize pixels in regions with high-quality visibility, enhancing the stability of the reconstruction.
+
+Gaussian Densification Gaussian Densification is designed to adaptively add new 3D Gaussians in response to incoming data. Using the known camera pose and depth measurements, we compute a densification mask to determine where additional Gaussians are needed, avoiding redundant creation in regions already well-represented by the current model. The densification mask is defined as:
+
+$$
+\begin{array}{l} M (\mathbf {p}) = (S (\mathbf {p}) < 0. 5) + \\ \left(D _ {\mathrm {G T}} (\mathbf {p}) < D (\mathbf {p})\right) \left(L _ {1} (D (\mathbf {p})) > \lambda \mathrm {M D E}\right). \tag {7} \\ \end{array}
+$$
+
+This mask identifies areas where: (1) the density of Gaussians is low ( $S < 0.5$ ), and (2) new Gaussians are required to refine the geometry, as indicated by a depth error exceeding a threshold of $\lambda = 50$ times the median depth error (MDE).
+
+# 3.2. Rendering-based Planning
+
+In Sec. 3.1, we introduce a Gaussian Mapping method using known camera parameters and incremental RGB-D observations. Typically, mapping is conducted in a passive manner, where the capture trajectory is controlled manually. However, passive capture does not ensure a complete, high-fidelity reconstruction of the scene. In this section, we propose an active mapping system that leverages the Gaussian Map, specifically exploiting its efficient rendering capabilities—advantages that are unattainable with neural radiance fields [18, 69]. We propose a rendering-based information gain to achieve active exploration.
+
+Our approach involves a two-stage active mapping strategy. First, a coarse-to-fine exploration stage reconstructs the scene as comprehensively as possible. Subsequently, a post-refinement stage further enhances the Gaussian Mapping representation for rendering purpose once the exploration phase is complete.
+
+In the exploration stage, our goal is to incrementally determine the next-best-view (NBV) to enhance the completeness of the Gaussian Map. Leveraging the real-time rendering capability of the Gaussian Map, we can extensively generate NBV candidates across the environment and evaluate the information gain for each candidate. We first present our exploration information gain formulation, followed by a mechanism for efficiently maintaining a candidate pool to enable rapid information gain evaluation. After that, we present a coarse-to-fine exploration strategy that further accelerates exploration efficiency. Finally, we introduce a local path planner introduced in [18].
+
+Exploration Information Gain Given a candidate camera pose, we compute its exploration information gain, $\mathcal{I}$ , based on the rendered silhouette mask $S$ with respect to the up-to-date Gaussian Map. The number of missing pixels in the rendered silhouette mask, $N_{S_i}$ , quantifies the information gain for the candidate viewpoint. We further incorporate a motion cost represented by the $L_2$ distance between the current location $T_{t,x}$ and the candidate location $T_{i,x}$ , aiming to reduce overall travel distance during exploration. That is, we prefer a candidate closer to the current camera pose when two candidates yield the same information gain. The distance-weighted information gain is formulated as:
+
+$$
+\mathcal {I} = \left(1 - \sigma \left(l _ {i}\right)\right) \cdot \sigma \left(\log \left(N _ {S _ {i}}\right)\right), \tag {8}
+$$
+
+where $\sigma(\cdot)$ is the Softmax function, which normalizes both the distance weighting and $N_{S_i}$ in a relative form; $l_i = \| T_{i,x} - T_{t,x}\|_2$ represents the travel distance, and $N_{S_i} = \sum_{\mathbf{p}} \mathbb{I}(S_i(\mathbf{p}) = 0)$ counts the pixels in the silhouette mask that are zero. We select the candidate viewpoint with the highest $\mathcal{I}$ as the goal pose $T_g$ .
+
+Exploration Candidate Pool While Gaussian Maps provide real-time rendering capabilities, extensively sampling viewpoints within the scene and evaluating their information gain remains computationally expensive. To manage this, we maintain an Exploration Candidate Pool, allowing us to add new sampled candidate viewpoints, update their associated information gain, and remove them from the pool when necessary.
+
+Adding candidates from the current observation requires careful consideration, as redundant candidates with overlapping view frustums can occur. To ensure uniform spatial sampling, we incrementally update an occupancy grid for each incoming observation. We refer to the free space within this grid as the Exploration Map, which we use to sample exploration candidates. Rather than sampling the entire exploration map each time, we identify newly added free space voxels by comparing the latest Exploration Map to its previous state and sample candidates only from these new voxels. Candidate positions $T_{e,x}$ are generated from every $v_{1}$ meter, with evenly distributed $v_{2}$ viewing directions based on the Fibonacci lattice. Once candidate poses $T_{e}$ are added to the Exploration Pool, we evaluate all candidates using Eq. (8) and update their information gain, $\mathcal{I}_i$ . For candidates with associated $N_{S_i}$ values below 0.5% of the total pixel count, we consider the viewpoint to be well observed and remove the candidate from the pool to prevent its overpopulation.
+
+Coarse-to-fine Exploration Oversampling candidates enhances scene coverage and optimizes next-best-view selection but increases evaluation time. To improve exploration efficiency, we introduce a coarse-to-fine strategy, which initially covers the environment with minimal candidates and then refines the reconstruction with finer exploration. In the coarse stage, we sample new free voxels at specific heights, such as a single 2D plane, using larger spatial steps $(v_{1} = 1)$ and fewer viewing directions $(v_{2} = 5)$ . The fine stage increases sampling density, employing multiple height levels, smaller steps $(v_{1} = 0.5)$ , and more viewing directions $(v_{2} = 15)$ to refine the reconstruction. Initially, sampling is restricted to newly added free space; at the start of the fine stage, we sample the entire free space, quickly discarding redundant candidates as most regions have already been observed. This strategy effectively balances exploration speed and comprehensive scene coverage.
+
+Local Path Planning Once the goal pose is identified, our path planning module initiates to generate a viable path from the current pose, $T_{t}$ , to the goal pose, $T_{g}$ . For this, we use a sampling-based path planning approach similar to Rapid-exploration Random Tree (RRT) [30], with the Exploration Map as the basis. Executing standard RRT in a large-scale 3D environment can be highly time-intensive.
+
+Algorithm 1 ActiveGAMER
+1: Initialization Camera Pose $T_{0}$ ; Gaussian Map $\mathbf{G}_0$ ; Exploration Map $\mathbf{M}_{e,0}$ ; Observations $\{O\}_{i=0}^{0}$ ; Exploration Pool $P_{e}$ ; PLAN_REQUIRED = True; $t = 0$
+2: # EXPLORATION
+3: while $P_{e} \neq \emptyset \lor t = 0$ do
+4: $t = t + 1$
+5: # Update Database in keyframe steps
+6: Observation: acquire a new observation $O_{t}$
+7: Update Database: $\{O\}_{i=0}^{t} \leftarrow \{O\}_{i=0}^{t-1}$
+8: # Update Mapping Models
+9: Map Update: $\mathbf{G}_{t} \leftarrow \mathbf{G}_{t-1}, \mathbf{M}_{e,t} \leftarrow \mathbf{M}_{e,t-1}$
+10: # Update Exploration Pool
+11: $P_{e} \leftarrow$ PoolUpdate( $\mathbf{M}_{e,t}, \mathbf{M}_{e,t-1}$ )
+if PLAN_REQUIRED then
+13: # Search a new goal from the maps
+GoalSearch( $\mathbf{G}_{t}, P_{e}, T_{t}$ ) $\rightarrow T_{g}$
+15: # Plan a feasible path based on $\mathbf{M}_{e,t}$ towards $T_{g}$
+16: PathPlanning( $\mathbf{M}_{e,t}, T_{t}, T_{g}$ ) $\rightarrow \{T_{j}\}_{j=t}^{g}$
+17: # Set PLAN_REQUIRED to False
+18: PLAN_REQUIRED $\leftarrow$ False
+end if
+20: # Update pose from planned path
+Action $T_{t} \leftarrow \{T_{j}\}_{j=t}^{g}$
+22: # Replanning after reached goal
+CheckPlanRequired: update PLAN_REQUIRED
+end while
+ $t_{1} = t$
+26: # POST-REFINEMENT
+for $t \leftarrow t_{1}$ to $t_{1} + T$ do
+28: # Post-refinement based on $\{O\}_{i=0}^{t_{1}}$
+Map Update: $\mathbf{G}_{t} \leftarrow \mathbf{G}_{t-1}$
+end for
+
+To address this, we adopt the efficient RRT implementation proposed by [18], and we generate a collision-free path connecting the current and goal locations by sampling within the free space. Additionally, we implement a rotation planning module to ensure a smooth transition from the current orientation to the goal orientation.
+
+# 3.3. Global-Local Keyframe Selection
+
+Following SPLaTAM [25], we design our Gaussian Mapping backbone as detailed in Sec. 3.1. Instead of optimizing with every frame, SPLaTAM selects every fifth frame as a keyframe and updates the map using a subset of keyframes that overlaps with the current frame. This approach ensures that the map is optimized with keyframes that influence newly added Gaussians, providing sufficient multiview supervision without processing all prior keyframes.
+
+The $k$ selected local keyframes include the current frame, the last keyframe, and $k - 2$ keyframes with the highest
+
+overlap with the current frame. Overlap is determined by projecting the current frame's depth map into a point cloud and counting points within each keyframe's frustum. This local keyframe strategy yields accurate scene representation, especially in recently updated regions. However, it also causes potential overfitting in local areas. Gaussians that do not contribute directly to rendering may have their opacity minimized, particularly those within the view frustum but behind the primary surface.
+
+To mitigate this issue, we propose a global-local keyframe selection strategy that balances local supervision with global regularization. Global keyframes are selected based on the information they provide, determined by two criteria: (1) Completeness: A keyframe is included if it reveals over $10\%$ new pixels in the silhouette mask. (2) Quality: A keyframe is included if its rendering quality falls below a threshold. Type-1 global keyframes primarily support comprehensive scene reconstruction, while Type-2 keyframes focus on challenging regions. In conclusion, we select half of the keyframes from local overlapping frames and the other half from global supporting keyframes to maintain an effective balance of local detail and global structural accuracy.
+
+# 3.4. Post-Refinement
+
+The exploration stage focuses on achieving completeness in both geometric (3D) and photometric (rendering) reconstruction. However, rendering quality may be suboptimal due to limited optimization of the Gaussian Map. To address this, we introduce a post-refinement step, leveraging the global keyframes from Sec. 3.3 to enhance photometric reconstruction quality.
+
+We note, however, that post-refinement can degrade geometric reconstruction, as Gaussian Map optimizations for rendering involve operations that are unfavorable for preserving geometric detail. Specifically, optimizing the Gaussian Map for photometric quality may result in Gaussian pruning in low-texture areas and removal of redundant Gaussians, reducing geometric completeness. Despite these trade-offs, we observe overall improvements in rendering quality with post-refinement.
+
+# 3.5.ActiveGAMER System
+
+After capturing new RGB-D frames, a selection of keyframes is stored in keyframe a database to optimize mapping. Integrating the mapping module from Sec. 3.1 and Sec. 3.3 with the planning module in Sec. 3.2, we establish a comprehensive Active Gaussian Mapping system, namely ActiveGAMER, detailed in Algorithm 1 and illustrated in Fig. 2. This system maintains an up-to-date Gaussian Map in an incremental manner, leveraging the planning module for goal searching and path planning.
+
+| Methods | Acc. (cm) ↓ | Comp. (cm) ↓ | Comp. Ratio (%) ↑ |
| FBE [68] | / | 9.78 | 71.18 |
| UPEN [19] | / | 10.60 | 69.06 |
| OccAnt [50] | / | 9.40 | 71.72 |
| ANM [69] | 7.80 | 9.11 | 73.15 |
| NARUTO[18] | 6.31 | 3.00 | 90.18 |
| Ours | 1.66 | 2.30 | 95.32 |
+
+Table 1. MP3D Results. Our method shows superior performance with better reconstruction quality and completeness.
+
+# 4. Experiments and Results
+
+# 4.1. Experimental Setup
+
+**Simulator and Dataset** Our experiments are conducted in the Habitat simulator [52] and evaluated on two photorealistic datasets: Replica [60] and Matterport3D (MP3D) [7]. We use 8 scenes from Replica [61] and 5 scenes from MP3D [69] for analysis. Each experiment runs for 2000 steps in Replica and 5000 steps in MP3D, with the extended steps in MP3D reflecting its larger scene sizes and need for thorough exploration.
+
+In these experiments, our system processes posed RGB-D images at a resolution of $680 \times 1200$ , with vertical and horizontal fields of view set at $60^{\circ}$ and $90^{\circ}$ , respectively. The voxel size for generating the Exploration Map is fixed at $5\mathrm{cm}$ across all experiments.
+
+Unlike prior active radiance field methods, which often constrain actions to teleporting between discrete locations [44, 51], moving within hemispheres [75], or navigating limited 2D planes [8, 69], our approach enables 6DoF movement in unrestricted 3D spaces.
+
+Geometric Metrics We evaluate geometric reconstruction using three metrics: Accuracy (cm), Completion (cm), and Completion ratio (\%) with a 5 cm threshold. To calculate these metrics, we evenly sample 3D points from the ground-truth meshes and compare them with a point cloud uniformly extracted from the Gaussian Maps.
+
+Rendering Metrics For measuring RGB rendering performance we use PSNR, SSIM and LPIPS. For depth rendering performance we use Depth L1 distance.
+
+# 4.2. Evaluation
+
+To the best of our knowledge, this work is among the first to address active mapping using 3D Gaussian Splatting. Concurrently, recent technical reports [24, 33] explore related concepts, highlighting the growing interest in this area.
+
+As discussed in Sec. 3.4, the Refined Model enhances rendering performance but reduces geometric completeness by removing redundant Gaussians. To accurately assess both aspects, we evaluate geometric performance using the Exploration Model and rendering performance using the Refinement Model. The choice of model depends on the
+
+
+Figure 3. 3D Reconstruction Results on MP3D. Shown are two scenes (Left: pLe4; Right: HxpK) with results distinguished by border colors: [Ground Truth, NARUTO [18], Ours]. For NARUTO, black regions indicate neural mapping extrapolation, sometimes with inaccuracies. For our method, colored point clouds are extracted from the Gaussian Map for visualization; note that noisy points here do not reflect actual rendering quality. Unlike neural maps, the explicit Gaussian Map representation avoids inaccurate extrapolation artifacts.
+
+| Methods | Metrics | Avg. | Of0 | Of1 | Of2 | Of3 | Of4 | R0 | R1 | R2 |
| SplaTAM [25] | PSNR ↑ | 29.08 | 30.15 | 33.60 | 26.40 | 23.97 | 29.87 | 31.13 | 29.74 | 27.79 |
| SSIM ↑ | 0.95 | 0.96 | 0.96 | 0.94 | 0.90 | 0.96 | 0.97 | 0.96 | 0.96 |
| LPIPS ↓ | 0.14 | 0.13 | 0.16 | 0.16 | 0.21 | 0.13 | 0.09 | 0.12 | 0.11 |
| L1-D ↓ | 1.38 | 1.34 | 0.89 | 1.75 | 3.28 | 1.26 | 0.64 | 0.84 | 1.02 |
| NARUTO [18] | PSNR ↑ | 26.01 | 28.88 | 33.27 | 24.26 | 25.32 | 22.75 | 24.70 | 26.17 | 22.77 |
| SSIM ↑ | 0.89 | 0.93 | 0.96 | 0.89 | 0.91 | 0.88 | 0.87 | 0.90 | 0.82 |
| LPIPS ↓ | 0.41 | 0.40 | 0.27 | 0.38 | 0.38 | 0.44 | 0.49 | 0.43 | 0.52 |
| L1-D ↓ | 9.54 | 4.51 | 1.35 | 5.16 | 6.28 | 7.76 | 6.07 | 4.08 | 41.14 |
| Ours | PSNR ↑ | 32.02 | 33.70 | 35.78 | 29.98 | 32.17 | 33.59 | 29.64 | 30.25 | 31.03 |
| SSIM ↑ | 0.97 | 0.97 | 0.97 | 0.97 | 0.98 | 0.98 | 0.96 | 0.96 | 0.97 |
| LPIPS ↓ | 0.11 | 0.10 | 0.13 | 0.10 | 0.08 | 0.08 | 0.14 | 0.12 | 0.10 |
| L1-D ↓ | 1.12 | 1.38 | 0.86 | 1.70 | 0.99 | 0.87 | 0.99 | 1.01 | 1.21 |
+
+Table 2. Novel View Rendering Performance on Replica [60].
+
+specific application requirements, balancing the need for detailed geometry versus high-quality rendering.
+
+Geometric Evaluation Tab. 1 presents a quantitative comparison of our system against prior studies on MP3D. Our approach consistently outperforms previous methods across all evaluation metrics. The accuracy metric reflects the geometric precision of the Gaussian Map, which, given our initialization with observed depths, achieves high accuracy as expected. Additionally, both the Completion and Completion Ratio metrics, which measure the 3D space coverage through active exploration, show that our method attains exceptional completeness. This achievement stems from our rendering-based planning, which efficiently identifies the most informative viewpoints, combined with the agent's unrestricted movement capabilities. We also present qualitative comparisons in Fig. 3.
+
+Rendering Evaluation We evaluate rendering performance on the high-fidelity Replica Dataset, as shown in Tab. 2, using novel view trajectories for Novel View Rendering. Two baselines are used for comparison.
+
+The first baseline is the passive mapping method, SPLaTAM [25]. For a fair comparison, we disable its track
+
+ing thread and simulate handheld scanning with a manually defined capture trajectory. Since manual scanning doesn't cover the entire scene, we exclude uncovered regions from the evaluation, focusing only on captured areas.
+
+The second baseline is NARUTO [18], a state-of-the-art active mapping method that uses a neural radiance field. As NARUTO actively maps the environment, we evaluate all pixels in the novel views to assess its coverage fully.
+
+Our proposed method consistently outperforms both baselines by a significant margin, benefiting from actively building a Gaussian Map representation capable of high-fidelity rendering, as evidenced in the quantitative results and qualitative examples in Fig. 4.
+
+# 4.3. Ablation Studies
+
+The Replica dataset features photorealistic 3D indoor scenes, represented by dense meshes with higher completeness than MP3D scenes. Given this level of detail, we primarily conduct our ablation studies on Replica to obtain more representative and robust results. In the following experiments, we use Full as the reference system, with ablation studies performed with respect to this configuration. The results are shown in Tab. 3.
+
+Coarse-to-Fine Exploration We first investigate the effectiveness of the coarse-to-fine exploration strategy. While Coarse Exploration alone achieves substantial scene completeness, Fine Exploration—denoted as “w/o Refine”—further enhances both geometric and photometric reconstruction. Fig. 5 illustrates the progression of exploration completeness. As shown, our method quickly reaches high completeness in the Coarse Exploration stage and then refines missing details in the Fine Exploration stage.
+
+Post-Refinement As discussed in Sec. 3.4, the post-refinement step in our full method improves rendering qual
+
+
+Figure 4. Rendering Results on Replica. Two scenes (office0, office4) are shown in the first and second rows, respectively. The results represent [Ground Truth, NARUTO, SplaTAM w/o tracking, Ours]. Our renders demonstrate higher fidelity across most regions.
+
+
+Figure 5. Reconstruction Progress in Replica-office. The distribution of rendering-based information $(N_{S_i})$ of candidate viewpoints is shown alongside reconstruction performance metrics. As information decreases, completeness and rendering performance improve, with Fine-Exploration yielding an additional boost.
+
+| Exp. | Comp. (cm) ↓ | Comp. Ratio (%) ↑ | PSNR (dB) ↑ | L1-D (cm) ↓ |
| Coarse Exploration | 1.77 | 94.53 | 29.77 | 1.80 |
| w/o Global-KF | 2.19 | 94.87 | 30.73 | 1.23 |
| w/o Refine. | 1.56 | 96.50 | 30.67 | 1.42 |
| Full | 1.80 | 95.45 | 32.02 | 1.12 |
+
+Table 3. Ablation Studies on Replica.
+
+ity by further optimizing the Gaussian Map based on a rendering-oriented losses. However, this step may lead to Gaussian pruning, reducing the completeness of the map. When Post-Refinement is omitted ("w/o Refine"), the geometric reconstruction metrics improve due to the retention of redundant Gaussians, which are beneficial for geometry. Nonetheless, the post-refinement step significantly enhances rendering performance.
+
+Global-Local Keyframe Selection In the experiment "w/o Global-KF," we assess the impact of excluding Global Keyframes. Without the regularization from Global Keyframes, 3D reconstruction performance declines, underscoring the importance of supervising by local and global keyframes to optimize the Gaussian Map effectively.
+
+# 5. Discussion
+
+In this paper, we introduced ActiveGAMER, an active mapping system that leverages 3D Gaussian Splatting (3DGS) for efficient, high-fidelity real-time scene reconstruction and exploration. By harnessing the fast rendering capabilities of 3DGS, our approach overcomes limitations of traditional NeRF-based methods, enabling unrestricted 6DoF movement and enhancing both geometric completeness and photometric fidelity.
+
+Key features of ActiveGAMER include a rendering-based information gain module for optimal viewpoint selection and a balanced framework incorporating coarse-to-fine exploration, post-refinement, and global-local keyframe selection. Together, these components enable autonomous, high-quality exploration and reconstruction in complex environments, achieving state-of-the-art accuracy and fidelity. Extensive evaluations on challenging datasets like Replica and MP3D confirm that ActiveGAMER outperforms existing methods in both geometric accuracy, reconstruction completeness, and rendering quality, highlighting 3DGS as a valuable tool for real-time active vision applications
+
+While ActiveGAMER demonstrates strong performance, several directions for future work could enhance its applicability. First, real-world scenarios require a robust planning and localization module to address assumptions of known localization and perfect action execution. Second, to increase system versatility, future iterations should account for real-world motion constraints that affect the agent's movement. Additionally, the current rendering-based information gain approach may overlook certain regions, such as double-sided objects. For example, after reconstructing one side of an object, the system may not detect the need to explore the back side if it's not visible in the initial view, leading to incomplete reconstructions. Future work will aim to integrate additional semantic and surface cues to better understand scene complexity and enhance exploration guidance.
+
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\ No newline at end of file
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+# AdMiT: Adaptive Multi-Source Tuning in Dynamic Environments
+
+Xiangyu Chang $^{1}$ , Fahim Faisal Niloy $^{1}$ , Sk Miraj Ahmed $^{1,2*}$ , Srikanth V. Krishnamurthy $^{1}$ , Basak Guler $^{1}$ , Ananthram Swami $^{4}$ , Samet Oymak $^{3}$ , Amit Roy-Chowdhury $^{1}$ $^{1}$ University of California, Riverside $^{2}$ Brookhaven National Laboratory
+ $^{3}$ University of Michigan, Ann Arbor $^{4}$ DEVCOM Army Research Laboratory
+{cxian008@, fnilo001@, sahme047@, krish@cs, basakg@, amertc@ece}.ucr.edu
+ananthram.swami.civ@armi.mil, oymak@umich.edu
+
+# Abstract
+
+Incorporating transformer models into edge devices poses a significant challenge due to the computational demands of adapting these large models across diverse applications. Parameter-efficient tuning (PET) methods (e.g. LoRA, Adapter, Visual Prompt Tuning, etc.) allow for targeted adaptation by modifying only small parts of the transformer model. However, adapting to dynamic unlabeled target distributions at the test time remains complex. To address this, we introduce AdMiT: Adaptive Multi-Source Tuning in Dynamic Environments. AdMiT innovates by pre-training a set of PET modules, each optimized for different source distributions or tasks, and dynamically selecting and integrating a sparse subset of relevant modules when encountering a new, few-shot, unlabeled target distribution. This integration leverages Kernel Mean Embedding (KME)-based matching to align the target distribution with relevant source knowledge efficiently, without requiring additional routing networks or hyperparameter tuning. AdMiT achieves adaptation with a single inference step, making it particularly suitable for resource-constrained edge deployments. Furthermore, AdMiT preserves privacy by performing an adaptation locally on each edge device, without the need for data exchange. Our theoretical analysis establishes guarantees for AdMiT's generalization, while extensive benchmarks demonstrate that AdMiT consistently outperforms other PET methods across a range of tasks, achieving robust and efficient adaptation.
+
+# 1. Introduction
+
+Pretrained transformers [1-5] have achieved remarkable success across diverse tasks, but their large parameter counts—often reaching billions [2, 5]—present challenges for deployment, especially on edge devices with limited computational resources. To address these limitations, parameter
+
+efficient tuning (PET) methods, such as prefix/prompt tuning [6-9], adapters [10], and LoRA [11], have been introduced. These methods allow the pretrained model to remain fixed while only adjusting a small set of additional parameters tailored to specific target distributions, significantly reducing memory and computation needs while often achieving performance comparable to that of full fine-tuning.
+
+Most existing PET methods are either single-source—focusing on a single PET module trained for one distribution—or, when incorporating multiple PET modules, require additional computational resources such as routing networks [12] or extensive hyperparameter tuning [13, 14]. These approaches lack the ability to directly integrate knowledge from multiple PET modules, each trained on different source distributions. In dynamically evolving environments, adaptation methods benefit from leveraging multiple sources of pre-trained knowledge. Instead of relying on a single PET module trained on a single source, integrating multiple PET modules enables more robust adaptation to shifting distributions by drawing from a diverse set of source-specific knowledge[15]. This multi-source approach is particularly advantageous when access to the original source data used for training each module is restricted due to privacy, storage, or other constraints. In such scenarios, training a unified PET module across combined sources is infeasible, making it both practical and effective to adaptively employ and integrate an array of pre-trained PET modules during test time, resulting in performance improvements often unattainable with single-source PET adaptation.
+
+In this work, we introduce AdMiT (Adaptive Multi-Source Tuning in Dynamic Environments), a novel framework designed to efficiently adapt pre-trained PET modules across multiple dynamic distributions. AdMiT pre-trains a structured set of PET modules, each specifically tuned to a different source distribution, providing a versatile foundation for multi-source adaptation. During test time, when faced with new, small-batch target data from a new distri
+
+
+Source Data
+
+
+Target Data
+
+
+Figure 1. The diagram illustrates the AdMiT workflow, which includes pretraining source modules, matching modules during deployment, and updating the integrated module. In the pretraining stage, given a loss function $\mathcal{L}$ and source distributions $\{\mathcal{D}_{S}\}_{j=1}^{N}$ , we freeze the base model $f$ and fine-tune each module $\theta_{j}$ for its respective distribution. We also map the source data to an embedding space $\mathcal{H}$ as empirical Kernel Mean Embeddings (KMEs) $\{\widehat{\mu(S_j)}\}_{j=1}^N$ . During the KME module matching stage (Sec. 3.1), AdMiT maps the target data $T$ to an empirical KME $\widehat{\mu(T)}$ and approximates it as a weighted combination of source KMEs, determining the weight coefficients $\hat{w}_j$ . In the module integration and adaptation stage (Sec. 3.2), AdMiT integrates the source modules with the highest weights to create an adaptive module $\theta(t)$ for the current target batch. This module $\theta(t)$ can then be directly applied to the target distribution or further adapted using sharpness-aware pseudo-label minimization for enhanced alignment with the target data.
+
+
+
+bution, AdMiT (1) selects a relevant subset of PET modules based on their alignment with the target distribution, and (2) integrates these selected modules into a newly composed module optimized for the current target batch. This integrated module can then be directly applied to the target distribution, achieving efficient adaptation with lower computational overhead compared to existing PET methods [12, 14, 16]. Additionally, this integrated module enables further fine-tuning if desired, allowing AdMiT to dynamically enhance its alignment with the target distribution. This dual capability—of zero-shot applicability and optional on-the-fly adaptation—enables AdMiT to adapt robustly to evolving target distributions with low computational cost. Our experiments demonstrate AdMiT's effectiveness in both zero-shot and test-time adaptation settings, highlighting its adaptability and strong performance across dynamic distributions.
+
+AdMiT offers two key advantages. First, by dynamically matching and adapting multiple pre-trained PET modules to the target distribution using small batches of target data, AdMiT achieves superior performance over traditional single-source PET adaptation methods. The ability to integrate multiple PET modules enables AdMiT to more effectively capture complex target distributions by leveraging a diverse set of source-specific knowledge through Kernel Mean Embedding (KME)-based matching (Sec. 3.1). Second, AdMiT bypasses the need for additional hyperparameter tuning or routing network training during deployment by using KME to align the target with relevant source distributions. This approach eliminates the computational burden of full model inference, allowing for fast multi-source PET adaptation.
+
+As a result, AdMiT is particularly well-suited for resource-constrained edge deployments, where both efficiency and flexibility are essential. Moreover, this KME-based distribution matching ensures data privacy, as no raw data exchange is required during adaptation.
+
+Main Contributions. We present a new multi-source PET approach, AdMiT, that enables edge devices to selectively integrate a minimal subset of PET modules from a pre-trained collection, adapting in real-time to new, unlabeled data in an unsupervised, few-shot setting. Our contributions include the following:
+
+- Adaptive Multi-source Module Selection and Integration. AdMiT efficiently selects and integrates a subset of pre-trained PET modules from a structured collection, based on the distributional characteristics of incoming target data. This adaptive integration avoids the computational burden associated with training routing networks or hyperparameter tuning for each new target distribution. By selectively combining relevant modules, AdMiT achieves performance comparable to that obtained by using all modules simultaneously but with significantly reduced storage and computational requirements, making it practical for edge deployment.
+- Efficient, Privacy-preserving Adaptation. Unlike existing PET methods that utilize additional routing networks or data-alignment steps for multi-source adaptation [12], AdMiT achieves adaptation by transforming empirical data distributions in a kernel embedding space [17, 18]. This approach avoids the need to exchange raw data, preserving data privacy and reducing computational costs. Moreover,
+
+AdMiT performs efficient module selection and combination without additional inference steps, enabling real-time adaptation on edge devices.
+
+- Theoretical Guarantees. We provide theoretical guarantees on AdMiT's generalization performance, showing how it can effectively balance the sample sizes of source modules and the target batch size to ensure reliable multi-source adaptation. This guarantee highlights that well-trained source modules can provide robust adaptation even with limited target data.
+- Comprehensive Empirical Evaluation and Insights. Extensive evaluations on challenging datasets, including Digit-Five, CIFAR-100C, and ImageNet-C, demonstrate that AdMiT consistently surpasses existing PET methods across various adaptation distributions. AdMiT shows a notable improvement in accuracy when adapting to new distributions (Table 1) and effectively preserves knowledge from source distributions (Table 2), showcasing strong performance in adaptation and retention. Additionally, AdMiT effectively identifies and integrates the most relevant modules (Figure 3) consistently achieving optimal results with minimal computational overhead. Additional results on the segmentation task, using Cityscapes [19] and ACDC [20] datasets, are provided in the Appendix, demonstrating AdMiT's effectiveness in handling dynamic distributions across different tasks.
+
+# 2. Related Works
+
+Parameter Efficient Tuning (PET). Large-scale pre-trained models have greatly enhanced performance in natural language processing [1] and computer vision [21] by transferring learned knowledge to downstream tasks. PET methods, such as prompt tuning [21] and adapters [10], allow efficient adaptation by fine-tuning a small subset of parameters. Techniques like CoOp [22] and CoCoOp [23] leverage prompt optimization for out-of-distribution generalization, while CLIP-Adapter [24] and Tip-Adapter [25] fine-tune CLIP using adapters or key-value cache models, improving adaptability to target distributions. However, most PET methods are not designed to handle continuously shifting small-batch target distributions effectively; they adapt independently to each distribution, creating distribution-specific PET modules and often forgetting previously learned information. In contrast, our method enables consistent adaptation to dynamic target distributions while preserving knowledge of the pretrained source distributions, addressing a gap in existing PET approaches. Our approach is compatible with various PET modules, including LoRA [11], VPT [21], and adapters [10]. Test Time Adaptation (TTA). Unsupervised Domain Adaptation (UDA) requires extensive target distribution data for offline adaptation, whereas TTA operates continuously on incoming test batches [26-28]. Initial TTA approaches [29] used test-batch statistics rather than training data, with meth
+
+ods like TENT [30] updating batch-normalization parameters to reduce entropy on target data. DUA [31] further refines alignment with target distributions by persistently updating batch-norm statistics across test batches. While these single-source TTA methods are effective, they often struggle with forgetting source knowledge over time, particularly in dynamic settings. Approaches like CoTTA and BeCoTTA [32, 33] use stochastic source restoration to mitigate drift, and EATA [34] employs regularization to preserve critical parameters, thus reducing forgetting. However, these methods often adapt to each batch separately, requiring substantial computational resources to balance adaptation and forgetting. In contrast, our multi-source approach dynamically matches relevant source modules to the target distribution, integrating them efficiently and minimizing forgetting with minimal computational overhead.
+
+Ensemble Learning and Multi-source Adaptation. Ensemble learning, a well-known technique, enhances model robustness by combining outputs from various models [35]. Techniques like SESoM [12] and mixture models [14] aim to handle dynamic target distributions by combining multiple pre-trained models or PET modules. However, due to privacy constraints or storage limitations, direct access to source data from pre-trained models or PET modules is often unavailable. This limitation requires ensemble methods to rely on additional hyperparameter tuning [14, 16] or routing networks [12] to match the target and source distributions, leading to substantial computational overhead and frequent forward inference. For CNN-based applications, such adjustments are manageable [15, 36], but in the context of large pre-trained transformers, this tuning becomes prohibitively costly. Our approach bypasses these constraints by performing source-target matching through Kernel Mean Embeddings (KMEs), enabling efficient and privacy-preserving adaptation without requiring raw data or extensive computation, making it well-suited for large-scale pre-trained models in dynamic environments.
+
+# 3. Proposed Method: AdMiT
+
+Our method, AdMiT, leverages a pretrained transformer model $f$ along with a collection of parameter-efficient tuning (PET) modules, each pretrained on distinct source tasks or domains. These PET modules, represented by parameters $\{\theta_j\}_{j=1}^N$ , have significantly fewer parameters than the base model $f$ and can be flexibly integrated into $f$ as needed, thus forming a structured repository of source knowledge. We denote the transformer $f$ combined with a module $\theta$ as $f_\theta$ . The core idea of AdMiT is to optimize adaptation to a target task or domain by selectively blending these pretrained modules based on their distributional representations in an embedding space and combining their weights to maximize relevance. The adaptation to target distribution is shown in figure 1.
+
+Algorithm 1 AdMiT: Adaptive Multi-Source Tuning in Dynamic Environments.
+
+1: Input: Pretrained transformer model $f$ , Pretrained source modules $\{\theta_j\}_{j=1}^N$ , empirical KME of source modules $\{\widehat{\mu(S_j)}\}_{j=1}^N$ , number of modules to be selected $M$ ( $M < N$ ), streaming sequential unlabeled test data $T^{(1)} = \{x_i^{(1)}\}_{i=1}^{|T|} \to T^{(2)} = \{x_i^{(2)}\}_{i=1}^{|T|} \to \dots$ $T^{(t)} = \{x_i^{(t)}\}_{i=1}^{|T|} \to \dots$
+
+2: Output: $M$ scaled weights, finetuned new module $\theta (t)$ size of synthetic dataset $Z$
+
+3: Use Alg. A (in the Appendix) to generate synthetic data and estimate $\{\widehat{\mu(S_j)}\}_{j=1}^N$
+
+4: while $t \geq 1$ do
+
+5: for Each $x_{i}$ in the $t$ -th batch do
+
+6: Calculate the empirical KME of the target batch (Eqn. 3)
+
+7: end for
+
+8: Obtain mixture weights $\{\hat{w}(t)^j\}_{j=1}^N$ by solving Eqn. 4
+
+9: Find and select the top $M$ in $\{\hat{w}(t)^j\}_{j=1}^N$
+
+10: Rescale selected weights to sum up to 1, thus obtain $\{\overline{w} (t)^j\}_{j = 1}^M$
+11: Create a new module $\theta(t)$ by a weighted averaging of the selected pretrained modules
+
+$$
+\theta (t) = \sum_ {j = 1} ^ {M} \bar {w} (t) ^ {j} \theta_ {j}
+$$
+
+12: Finetune $f_{\theta(t)}$ with Eqn. 8
+13: end while
+
+- Pretraining stage: Pretraining and KME calculation. Given a loss function $\mathcal{L}$ and a set of source tasks or domains $\{\mathcal{D}_{S_j}\}_{j=1}^N$ , we freeze the base transformer model $f$ and only update the PET modules, rather than fully fine-tuning $f$ on each domain. For each source $\mathcal{D}_{S_j}$ , we optimize the parameters $\theta_j$ as $\theta_j = \mathrm{argmin}_{\theta} \mathcal{L}(f_{\theta}; \mathcal{D}_{S_j})$ . To capture the source distributions, we map the source data to an embedding space $\mathcal{H}$ and represent the empirical distributions using Kernel Mean Embeddings (KMEs) $\{\widehat{\mu(S_j)}\}_{j=1}^N$ .
+- Deployment stage: KME Module matching. (Sec. 3.1) In this stage, AdMiT maps the target data $T$ to an empirical Kernel Mean Embedding (KME) $\widehat{\mu(T)}$ and approximates it as a linear combination of source KMEs $\{\widehat{\mu(S_j)}\}_{j=1}^N$ , expressed as $\widehat{\mu(T)} = \sum_{j=1}^{N} w_j \widehat{\mu(S_j)}$ . This approach to multi-source distribution estimation, commonly applied in previous works [15, 16, 36], enables us to interpret the mixture weights $\{w_j\}$ as relevance scores for each source module. These weights guide the selection and integration of source modules, ensuring that the target is adapted efficiently and effectively. We also provide a theoretical bound on the estimation error for this approximation.
+
+- Deployment stage: Module integration and adaptation. (Sec. 3.2) Using the computed mixture weights $\hat{w}_j$ , AdMiT selects the source modules with the highest weights and integrates them to create a combined module $\theta$ . This integrated module $\theta$ is subsequently fine-tuned on the target domain $\mathcal{D}_{\mathcal{T}}$ to refine its alignment with the target distribution. For further enhancement, we apply sharpness-aware pseudo-label minimization [37, 38] to adjust the ensemble module and improve its robustness on the target domain.
+
+Throughout the deployment stage, only a small number of unlabeled target samples are required to identify and integrate the source modules most relevant to the current target distribution. A detailed pseudocode for AdMiT can be found in Algorithm 1. In the following sections, we provide an in-depth explanation of the principles guiding the design of AdMiT.
+
+# 3.1. Module Matching using KME
+
+In the pretraining stage, given the heterogeneous feature spaces across different models, we assume a unified feature space facilitated by a public feature extractor $G(\cdot)$ , which maps the original data $x'$ from both source and target distributions into a shared representation space $x = G(x')$ . This setup is practical, as publicly available pre-trained models can serve as feature extractors. In our experiments, we use a DenseNet201 model [39] pre-trained on ImageNet for this purpose. Since source data are inaccessible during the deployment stage, we require a metric to assess the similarity between source and target distributions without exchanging data or performing forward model inference.
+
+Kernel Mean Embedding (KME) [40-43] provides a powerful tool for measuring distribution similarity. KME maps probability distributions into vectors in a high-dimensional Reproducing Kernel Hilbert Space (RKHS) $\mathcal{H}$ using a positive semi-definite bounded kernel $0\leq k(\cdot ,\cdot)\leq K$ simplifying the similarity evaluation of two distributions to inner product calculations in RKHS. Given a distribution $\mathcal{P}$ of an $\mathcal{X}$ -valued random variable, its KME is defined as:
+
+$$
+\mu_ {k} (\mathcal {P}) := \int_ {x \in \mathcal {X}} k (x, \cdot) d P (x). \tag {1}
+$$
+
+The norm of the KME in $\mathcal{H}$ can be expressed by the inner product:
+
+$$
+\left. \left| \left| \mu_ {k} (\mathcal {P}) \right| \right| _ {\mathcal {H}} ^ {2} := \left\langle \mu_ {k} (\mathcal {P}), \mu_ {k} (\mathcal {P}) \right\rangle = \mathbf {E} _ {x, y \sim \mathcal {P}} k (x, y). \right. \tag {2}
+$$
+
+Since true distributions $\mathcal{P}$ are typically unknown, we estimate the KME and its norm using a finite batch $X = \{x_{n}\}_{n = 1}^{|X|}\sim \mathcal{P}$ :
+
+$$
+\widehat {\mu (X)} := \frac {1}{| X |} \sum_ {n = 1} ^ {| X |} k \left(x _ {n}, \cdot\right), \tag {3}
+$$
+
+$$
+\| \widehat {\mu (X)} \| _ {\mathcal {H}} ^ {2} := \frac {1}{| X | ^ {2}} \sum_ {x _ {i}, x _ {j} \in X} k (x _ {i}, x _ {j}).
+$$
+
+These empirical KMEs are computed on source datasets $\{S_j\}_{j=1}^N \sim \mathcal{D}_{S_j}$ during the pretraining stage, and on the target batch $T \sim \mathcal{D}_{\mathcal{T}}$ in the deployment stage.
+
+In the deployment stage, we assume the target distribution can be approximated as a linear combination of source distributions, such that $\mathcal{D}_{\mathcal{T}} \approx \sum_{j=1}^{N} w_j \mathcal{D}_{\mathcal{S}_j}$ for some mixture weights $\{w_j\}_{j=1}^N$ . Using the linearity of expectation, we can express the KME of the target as $\mu_{\mathcal{D}_{\mathcal{T}}} \approx \sum_{j=1}^{N} w_j \mu_{\mathcal{D}_{\mathcal{S}_j}}$ . Each source KME $\{\widehat{\mu(S_j)}\}_{j=1}^N$ serves as a basis in the Hilbert space $\mathcal{H}$ , allowing us to decompose the target empirical KME $\widehat{\mu(T)}$ using these bases. By solving the following optimization, we obtain the mixture weights $\{\hat{w}_j\}_{j=1}^N$ to match source and target distributions:
+
+$$
+\min _ {\left\{w _ {j} \right\} _ {j = 1} ^ {N}} \left\| \widehat {\mu (T)} - \sum_ {j = 1} ^ {N} w _ {j} \widehat {\mu (S _ {j})} \right\| _ {\mathcal {H}}. \tag {4}
+$$
+
+This KME-based approach serves as a reliable metric for distribution similarity (See Section H), enabling efficient and privacy-preserving matching between source and target distributions.
+
+Theorem 3.1. For a bounded kernel $0 \leq k(\cdot, \cdot) \leq K$ , with probability at least $1 - \delta$ , the (biased) empirical MMD (obtained by drawing $m$ samples from $p = \mathcal{D}_{\mathcal{T}}$ and $n$ samples from $q = \sum_{j=1}^{N} w_j \mathcal{D}_{\mathcal{S}_j}$ , with $\sum_{j=1}^{N} w_j = 1$ ) is bounded by: (Proof in the Appendix Corollary H.3.)
+
+$$
+\frac {1}{2} \left\| \widehat {\mu (T)} - \sum_ {j = 1} ^ {N} w _ {j} \widehat {\mu (S _ {j})} \right\| _ {\mathcal {H}} < \sqrt {\frac {K}{m}} + \sqrt {\frac {K}{n}} + \sqrt {\frac {K (m + n) \log \frac {1}{\delta}}{2 m n}}.
+$$
+
+The mixture weight solution $\hat{w}_j$ from optimization 4 also implies the similarity of the distribution of source domain $\mathcal{D}_{\mathcal{S}j}$ and the target domain $\mathcal{D}_{\mathcal{T}}$ , leading to the module selection strategy in Alg. 1.
+
+Practical Considerations. In real-world applications, not all source modules are closely aligned with the target distribution, and calculating Kernel Mean Embeddings (KMEs) of source data in Eqn. 4 can be computationally intensive, as it involves summing up to $|S_{j}|$ kernel functions for each source. To enhance efficiency and reduce computational overhead, we employ the following strategies: (1) instead of using all source modules during adaptation, we select only the modules with the highest weights $\hat{w}_{j}$ (as shown in Alg. 1), thus focusing on the most relevant sources, and (2) to approximate each source KME $\widehat{\mu(S_j)}$ , we generate a smaller synthetic dataset $\{z_m\}_{m=1}^Z$ (where $Z \ll |S_j|$ ). This synthetic dataset enables efficient computation by reducing the number of kernel functions involved, and it preserves
+
+privacy by eliminating the need for raw data exchange during KME decomposition [44]. Details of the synthetic data generation algorithm for source KMEs are provided in the Appendix, Alg. A.
+
+Using synthetic datasets to approximate KMEs offers two major advantages. First, direct access to original source data is often restricted due to privacy or storage constraints, making it necessary to rely on the accessible information from source modules. Generating synthetic data allows us to create accurate KME approximations for each source module in a privacy-preserving way. Second, synthetic datasets provide a computationally efficient alternative to direct KME calculations using source data. By involving fewer data points, synthetic KMEs significantly reduce the computational load for matching the target distribution with source KMEs, making adaptation feasible even in resource-limited settings. We have theoretically demonstrated that (see Appendix Alg. A) the synthetic KMEs closely approximate the one calculated from the raw data. This fidelity ensures that the adaptation performance remains reliable and robust, as shown in our experiments, and enables efficient yet effective alignment of target and source distributions.
+
+# 3.2. Module Integration and Adaptation
+
+Drawing inspiration from the benefits of a good initialization in test-time adaptation and transfer learning [12, 16, 36, 45], we integrate PET modules trained on distributions related to the target distribution, as these modules are presumed to contain valuable knowledge relevant to these distributions. This integration is achieved through a weighted mixture of the selected modules, aiming to achieve a transfer gain:
+
+$$
+\theta (t) = \sum_ {i = 1} ^ {M} \bar {w} _ {i} \theta_ {i},
+$$
+
+where $\bar{w}_i$ is obtained from Alg. 1, and $\theta(t)$ represents the integrated module. Directly applying the integrated module on the target distribution results in a zero-shot adaptation, whose performance can be bounded by the following theorem.
+
+Theorem 3.2 (Zero-shot adaptation loss bound). Assume that the source training error is at most $\epsilon$ ; the loss $L(f_{\hat{\theta}_j}(x),f(x))\in \mathcal{H}_k$ ; and the empirical MMD between $\sum_{j = 1}^{N}w_{j}\mathcal{D}_{S_{j}}$ and $\mathcal{D}_{\mathcal{T}}$ is from Theorem 3.1. Then, the finite-sample loss is:
+
+$$
+\begin{array}{l} \mathcal {L} \left(\mathcal {D} _ {\mathcal {T}}, g, f _ {\sum \boldsymbol {w} _ {j} \hat {\theta} _ {j}}\right) = \sum_ {x _ {i} \sim \mathcal {D} _ {\mathcal {T}}} \left[ L \left(f _ {\sum \boldsymbol {w} _ {j} \hat {\theta} _ {j}} \left(x _ {i}\right), g (x _ {i})\right) \right] \\ \leq \epsilon + O (\sqrt {\frac {1}{m}} + \sqrt {\frac {1}{n}}) \\ \end{array}
+$$
+
+Proof can be found in the Appendix, Theorem H.5.
+
+To further boost performance, we fine-tune $\theta(t)$ for the target distribution $\mathcal{D}_{\mathcal{T}}^{(t)}$ at time $t$ :
+
+$$
+\theta (t) ^ {*} = \underset {\theta (t)} {\arg \min} \mathcal {L} (f _ {\theta (t)}; \mathcal {D} _ {\mathcal {T}} ^ {(t)}).
+$$
+
+Starting from the integrated PET module $\theta(t)$ offers an efficient initialization, as the fine-tuning does not incur additional forward inference costs even as the number of candidate modules $N$ or selected modules $M$ increases.
+
+Practical Considerations. Although test-time adaptation (TTA) can stabilize the adapted models, it risks model collapse during the tuning process, where the model may incorrectly classify all inputs as belonging to a single category over time [38]. To mitigate this, we incorporate sharpness-aware techniques [37, 38] to make the model less sensitive to large gradients that may arise from test samples [34].
+
+Once we obtain the new module $\theta(t)$ for the target batch $T^{(t)} = \{x_i^{(t)}\}_{i=1}^{|T|}$ at time step $t$ , we compute the entropy of the pseudo-labels predicted by the model with this module. The entropy of the predictions for the $t$ -th target batch from the model $f_{\theta(t)}$ is:
+
+$$
+\mathcal {L} ^ {(t)} = - \mathbf {E} _ {\mathcal {D} _ {T} ^ {(t)}} \sum_ {c = 1} ^ {K} \hat {y} _ {c} ^ {(t)} \log \left(\hat {y} _ {c} ^ {(t)}\right), \tag {5}
+$$
+
+To properly fine-tune the new module $\theta(t)$ with this pseudo-label entropy minimization, we aim to make the model insensitive to large gradients by encouraging convergence to a flat region of the entropy loss surface. This approach, which seeks a flat minimum, provides good generalization and robustness against large gradients [37, 38]:
+
+$$
+\min _ {\lambda} \mathcal {L} ^ {S A (t)} \left(\left\{x _ {i} ^ {(t)} \right\} _ {i = 1} ^ {B}; \lambda\right), \tag {6}
+$$
+
+$$
+\text {w h e r e} \mathcal {L} ^ {S A (t)} \triangleq \max _ {\| \epsilon \| _ {2} \leq \rho} \mathcal {L} ^ {(t)} \left(\left\{x _ {i} ^ {(t)} \right\} _ {i = 1} ^ {B}; \lambda + \epsilon\right) \tag {7}
+$$
+
+"SA" denotes sharpness-aware. The gradient for this optimization can be approximated (see Appendix A for details):
+
+$$
+\nabla_ {\lambda} \mathcal {L} ^ {S A (t)} \approx \nabla_ {\lambda} \mathcal {L} ^ {(t)} (\{x _ {i} ^ {(t)} \} _ {i = 1} ^ {B}; \lambda) | _ {\lambda + \epsilon^ {*} (\lambda)}. \qquad (8)
+$$
+
+Applying Eqn. 8 instead of standard SGD to update the parameters of $\theta(t)$ based on Eqn. 5 results in a more robust solution for pseudo-label entropy minimization. The effect of sharpness-aware adaptation is discussed further in the ablation study.
+
+# 4. Evaluations
+
+In our experiments, we evaluate AdMiT's effectiveness by adapting PET modules pre-trained on source distributions to target data drawn from stationary or dynamically evolving
+
+Table 1. Static Adaptation on ImageNet-C. Following a similar experiment setup in Fig. 2, we adapt to a target corruption domain by taking the rest $15 - 1 = 14$ domains as source domains, given varying target batch size. Due to space limitations, we report only the averaged accuracy across all target domains.
+
+| Source | Method | BS=256 | BS=128 | BS=64 | BS=16 | BS=1 |
| Single | TENT-Best [30] | 52.2 | 52.3 | 52.0 | 52.4 | 51.7 |
| TENT-Worst [30] | 34.7 | 34.5 | 35.3 | 34.7 | 31.6 |
| BECoTTA-Best [33] | 60.4 | 61.5 | 62.0 | 61.1 | 55.4 |
| BECoTTA-Worst [33] | 35.3 | 36.4 | 37.9 | 37.3 | 30.4 |
| SAR-Best [38] | 58.1 | 62.3 | 61.4 | 60.3 | 54.1 |
| SAR-Worst [38] | 37.5 | 38.6 | 38.2 | 38.1 | 31.1 |
| GT-Tuning | 67.7 | 68.8 | 69.7 | 65.4 | 60.3 |
| Multi | π-tuning-PL [16] | 61.4 | 62.4 | 62.7 | 61.5 | 57.1 |
| SESoM-PL [12] | 62.3 | 62.6 | 62.5 | 62.0 | 56.3 |
| CONTRAST [15] | 63.5 | 63.1 | 63.1 | 61.7 | 57.9 |
| Model soup [46] | 52.3 | 53.4 | 52.2 | 51.7 | 49.5 |
| AdMiT | 63.8 | 63.7 | 62.4 | 62.3 | 58.7 |
| AdMiT-ZeroShot | 60.2 | 59.6 | 58.4 | 55.9 | 53.3 |
| AdMiT-Plain | 63.5 | 62.2 | 62.1 | 61.0 | 56.6 |
+
+distributions (See experiment setting details in Appendix Sec. F). The target distributions involve the same task as the source but differ due to distribution shifts relative to the source distributions on which the PET modules were trained.
+
+We consider two adaptation scenarios: (1) a static adaptation setting where the target data are drawn from a stationary distribution, and (2) a dynamic adaptation setting where the target data are drawn sequentially from an evolving distribution. The former scenario demonstrates AdMiT's effectiveness in adapting to a stationary target distribution using pre-trained source modules, while the latter highlights AdMiT's robustness in adapting to evolving target distributions over time.
+
+Datasets. For the static adaptation scenario, we evaluate AdMiT on the Digits-Five dataset [47], which includes five digit datasets—MNIST (MT), MNIST-M (MM), USPS (UP), SVHN (SV), and Synthetic Digits (SY)—each covering 10 classes (0-9). In these experiments, four distributions are used as sources, with the remaining one reserved for testing. We also use the ImageNet-C dataset [48], which applies 15 types of severe corruptions (details in Appendix Sec. G) to ImageNet images [49], following the setup in [38].
+
+For the dynamic adaptation scenario, we utilize the CIFAR-100C benchmark [48], which extends the CIFAR-100 dataset [50] by introducing 15 types of noise at varying levels of severity (1 to 5). This setup results in up to 75 distinct distributions, allowing us to assess AdMiT's capacity for continuous adaptation as the target distribution evolves.
+
+Finally, although our primary evaluation focuses on image classification tasks, our method is not limited to this setting. It can be extended to other tasks, such as semantic segmentation, with results for segmentation tasks provided in the Appendix E.
+
+# 4.1. Baseline Methods
+
+Our evaluation includes comparisons with state-of-the-art (SOTA) single-source test-time adaptation (TTA) methods,
+
+
+Figure 2. Static adaptation on Digits-Five. (Left): Sample images from the source and target domains used in the adaptation task, which include MNIST (MT), MNIST-M (MM), SVHN (SV), Synthetic (SY), and USPS (UP). (Center): Heatmap depicting the mixture weights assigned to various source modules during adaptation to the target domain. Larger mixture weights $(w_{j})$ indicate a higher similarity between the target and source domains. The weights in each column sum to 1, as the four remaining domains are used to adapt to the target domain. (Right): We train the source modules using 4 digits datasets to perform adaptation on the remaining dataset. All the results are the average of 5 runs. Best performance is bolded, and second-best performance is underlined. The table clearly demonstrates that the average accuracy of AdMiT outperforms other baselines and is closest to the performance achieved by tuning with ground-truth labels. We also report the module integration (without tuning) results as AdMiT-ZeroShot, and the module adapation using plain SGD tuning results as AdMiT-Plain.
+
+| Source | Method | GN | SN | IN | DB | FGB | MB | ZB | Snow | Frost | Fog | Bright | Contrast | Elastic | Pixel | JPEG | Avg |
| Single | TENT-Best [30] | 74.2 | 65.3 | 51.0 | 50.7 | 47.3 | 45.8 | 42.0 | 36.9 | 35.2 | 24.3 | 24.6 | 14.2 | 11.9 | 11.9 | 8.2 | 36.2 |
| SAR-Best [38] | 71.2 | 71.7 | 69.2 | 64.4 | 56.0 | 54.2 | 59.8 | 59.3 | 56.2 | 52.7 | 49.4 | 46.8 | 48.2 | 42.0 | 44.9 | 56.4 |
| BECoTTA-Best [33] | 69.7 | 71.4 | 65.8 | 68.7 | 54.3 | 53.4 | 55.7 | 52.4 | 55.7 | 47.2 | 52.4 | 46.3 | 49.6 | 42.4 | 41.9 | 55.1 |
| Multi | π-tuning-PL [16] | 79.8 | 76.3 | 81.1 | 75.7 | 66.2 | 62.5 | 68.1 | 61.6 | 61.9 | 58.7 | 63.4 | 52.9 | 50.7 | 53.1 | 56.0 | 64.5 |
| SESoM-PL [12] | 75.0 | 76.0 | 74.8 | 69.0 | 65.6 | 60.4 | 60.3 | 54.5 | 55.8 | 54.5 | 55.3 | 49.7 | 50.8 | 51.4 | 53.9 | 60.5 |
| Model soup [46] | 52.1 | 55.3 | 49.6 | 48.0 | 48.7 | 49.1 | 43.2 | 73.0 | 76.5 | 74.1 | 74.3 | 56.3 | 51.2 | 47.8 | 58.3 | 57.2 |
| CONTRAST [15] | 78.2 | 75.3 | 74.4 | 76.1 | 72.2 | 70.8 | 71.7 | 72.1 | 73.9 | 71.4 | 74.6 | 71.5 | 69.5 | 71.3 | 65.4 | 72.5 |
| AdMiT | 79.1 | 74.4 | 74.4 | 75.2 | 69.2 | 71.8 | 73.7 | 73.1 | 78.9 | 75.2 | 74.9 | 73.2 | 70.5 | 72.8 | 65.0 | 73.3 |
+
+Table 2. Dynamic adaptation forgetting evaluation on CIFAR-100C. We take $N = 4$ source modules pretrained on Snow, Frost, Fog, and Bright for all the involved methods in the table. The table illustrates the average test accuracy (with all corruption domains of severity level 5) on the 4 source domains during a sequential adaptation across different target domains for various methods. AdMiT selects $M = 3$ modules to adapt to new domains. All the results are the average of 5 runs. We employ these models for adaptation on 15 sequential target domains. Best performance is bolded, and second-best performance is underlined.
+
+such as TENT [30], BECoTTA [33], and SAR [38]. These methods serve as benchmarks for adapting individual source models to target distributions, providing insight into how well a single-source approach performs in adapting to unseen distributions. As our problem setting involves adapting pre-trained models to new, dynamic distributions during deployment, it is closely related to the objectives of TTA. Therefore, these widely recognized single-source TTA methods are natural baselines for evaluating AdMiT's ability to adapt effectively. Following a setup similar to that in [36], we apply each source model independently to specific test distribution data, reporting Best and Worst results, corresponding to the highest and lowest performance achieved across individual source models.
+
+We also compare against leading multi-source ensemble methods in both static adaptation and dynamic adaptation settings, as these approaches simultaneously leverage multiple sources and provide a baseline for assessing the benefits of multi-source adaptation. SESoM [12] trains an attention-based routing network for adaptive weighting
+
+across source outputs, while $\pi$ -tuning [16] fine-tunes hyperparameters based on a weighted mix of source modules, and CONTRAST [15] computes optimal weights for combining multiple source model outputs through gradient descent. These multi-source methods allow us to evaluate the effectiveness of combining knowledge from multiple distributions and highlight the computational trade-offs involved. For fair comparison, we implement pseudo-label (PL) entropy minimization for tuning mixture weights in SESoM and $\pi$ -tuning, denoting these as SESoM-PL and $\pi$ -tuning-PL, and apply a greedy model soup approach to minimize PL entropy by averaging module mixtures, following [46]. All baseline methods, including those originally based on CNN architectures, have been reproduced on a transformer architecture for consistency in our comparisons. Additional implementation details are provided in the Appendix.
+
+Lastly, we provide an upper-bound baseline, GT-Tuning, which tunes a new PET module using ground-truth labels, offering insight into the best achievable performance with full label access on the target distribution. Together, these base-
+
+
+Figure 3. Module Selection on CIFAR-100C. Performance of AdMiT on various domains of CIFAR-100C with different numbers of selected source modules. We pretrain a set of 75 modules (each for a corruption domain and severity level) and select top- $k$ modules based on empirical KME weights. $M = k$ indicates the number of selected source modules. Results show that with limited target data (batch size=128), selecting just a few modules ( $k > 1$ ) maintains performance comparable to that from using all modules ( $k = 75$ ). Mean performance across domains (shown as markers) improves with more modules but with diminishing returns, demonstrating our method's efficiency even with significantly fewer modules.
+
+lines capture both single-source and multi-source strategies, illustrating AdMiT's effectiveness in adapting to dynamic target distributions efficiently and without label access.
+
+Module adaptation. We evaluate AdMiT on the Digits-Five [47] dataset for digit classification, with $N = 4$ source modules and all $M = N$ modules used for inference on each target distribution. As shown in Figure 2, GT-Tuning achieves the best performance (serving as an upper bound with labeled data), while AdMiT achieves the second best results (underlined) in most target distributions. The accompanying heatmap illustrates the average weights assigned to each source module, with higher weights corresponding to greater similarity between target and source distributions. We also include results from AdMiT-Plain, which uses plain SGD instead of sharpness-aware tuning for adaptation. In some cases (star-marked cells), plain SGD leads to decreased performance, underscoring that sharpness-aware adaptation provides more stable tuning results.
+
+Module integration. We also assess the performance of the integrated module without any tuning to gauge the efficiency of AdMiT in a zero-shot adaptation setting, as shown in Figure 2. AdMiT-ZeroShot denotes the accuracy achieved by directly applying the integrated module on target distributions without further adaptation, achieving higher average accuracy than most single-source TTA methods and demonstrating AdMiT's efficiency and effectiveness in leveraging multi-source knowledge. We further evaluate AdMiT on 15 target distributions of the ImageNet-C dataset, varying the target batch sizes to assess stability. Due to space constraints, we report the average accuracy across target distributions in Table 1. The results show that AdMiT
+
+is less sensitive to batch size variations compared to other TTA methods, providing stable performance across different batch sizes.
+
+Module selection. In previous experiments, all source modules were used regardless of their relevance to the target. To investigate selective module integration, we conduct experiments on the CIFAR-100C dataset with a set of $N = 75$ pre-trained modules. For each target batch, AdMiT selects the top $M = k$ modules based on mixture weights. Results in Fig. 3 indicate that AdMiT effectively identifies and uses only the most relevant modules, achieving strong adaptation performance with fewer modules.
+
+Forgetting of source knowledge. To evaluate the resistance of AdMiT to catastrophic forgetting in dynamic test distributions, we use the CIFAR-100C dataset with four source modules pretrained on Snow, Frost, Fog, and Bright distributions. AdMiT selects $M = 3$ modules for adaptation to each new target distribution, maintaining higher accuracy on the original source distributions after adaptation. Table 2 shows that AdMiT outperforms other methods, including multi-source approaches like $\pi$ -tuning and SESoM, as well as anti-forgetting methods like BECoTTA and SAR. Methods like Model Soup and TENT, which adapt solely to the current target, show a faster rate of forgetting.
+
+Computational efficiency. To demonstrate AdMiT's computational advantages, we compare the overhead of our module matching approach against the additional costs incurred by hyperparameter tuning and routing network training. The results show that AdMiT achieves efficient source-target matching with lower computational cost and without any need for forward inference or retraining during deployment. Additionally, we evaluate the compatibility of AdMiT with various PET methods to confirm its minimal overhead and adaptability across different configurations. See the Appendix for the results.
+
+# 5. Conclusion
+
+We present AdMiT, a novel framework for transformers that dynamically integrates multiple source parameter-efficient tuning (PET) modules to address diverse and evolving target distributions. Unlike traditional PET methods that focus on single-source adaptation or require extra computation for multi-source integration, AdMiT selects and integrates relevant modules without the need for hyperparameter tuning, routing networks, or raw data sharing. This makes it well-suited for settings with privacy or resource constraints. AdMiT performs well in both zero-shot and dynamic adaptation scenarios, using a multi-source approach to handle distribution shifts while keeping source knowledge. Its theoretical guarantees ensure reliable adaptation, and its efficiency makes it practical for use in tasks with changing distributions.
+
+# Acknowledgments
+
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+This work was partially supported by NSF grants CCF-2046816, CCF-2403075, CCF-2008020, NSF CNS grant 210698, and Office of Naval Research grants N000142412289 and N000141812252. Additionally, research was sponsored by the OUSD (R&E)/RT&L and was accomplished under Cooperative Agreement Number W911NF-20-2-0267. The views and conclusions contained in this document are those of the authors and should not be interpreted as representing the official policies, either expressed or implied, of the ONR, ARL and OUSD(R&E)/RT&L or the U.S. Government. The U.S. Government is authorized to reproduce and distribute reprints for Government purposes notwithstanding any copyright notation herein. This work was also partially supported by gifts from Open Philanthropy, Amazon Research, and Google Research.
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\ No newline at end of file
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+# AdaCM²: On Understanding Extremely Long-Term Video with Adaptive Cross-Modality Memory Reduction
+
+Yuanbin Man $^{1}$ , Ying Huang $^{1}$ , Chengming Zhang $^{2}$ , Bingzhe Li $^{3}$ , Wei Niu $^{4}$ , Miao Yin $^{1\dagger}$ $^{1}$ Department of CSE, University of Texas at Arlington, $^{2}$ Department of CS, University of Houston, $^{3}$ Department of CS, University of Texas at Dallas, $^{4}$ School of Computing, University of Georgia
+
+{yuanbin.man, ying.huang}@uta.edu, czhang48@uh.edu, bingzhe.li@utdallas.edu, wniu@uga.edu, miao.yin@uta.edu
+
+# Abstract
+
+The advancements in large language models (LLMs) have propelled the improvement of video understanding tasks by incorporating LLMs with visual models. However, most existing LLM-based models (e.g., VideoLLaMA, VideoChat) are constrained to processing short-duration videos. Recent attempts to understand long-term videos by extracting and compressing visual features into a fixed memory size. Nevertheless, those methods leverage only visual modality to merge video tokens and overlook the correlation between visual and textual queries, leading to difficulties in effectively handling complex question-answering tasks. To address the challenges of long videos and complex prompts, we propose AdaCM², which, for the first time, introduces an adaptive cross-modality memory reduction approach to video-text alignment in an auto-regressive manner on video streams. Our extensive experiments on various video understanding tasks, such as video captioning, video question answering, and video classification, demonstrate that AdaCM² achieves state-of-the-art performance across multiple datasets while significantly reducing memory usage. Notably, it achieves a 4.5% improvement across multiple tasks in the LVU dataset with a GPU memory consumption reduction of up to 65%.
+
+# 1. Introduction
+
+Video understanding is an important task in computer vision and artificial intelligence, which involves processing and reasoning over visual and textual information. While the recent success of large language models (LLMs) [5, 31, 34, 39] has significantly improved video-language models [27, 29], prior work has primarily focused on short video understanding tasks, typically with videos ranging
+
+
+Figure 1. (Left) Existing approaches compress visual features of videos via single-modality correlation; (Right) Our $\mathbf{AdaCM}^2$ reduces video memory adaptively based on cross-modality attention.
+
+
+
+from 5 to 15 seconds. However, long-term video understanding [45], a sub-technique that develops models to process richer information, has played a crucial role in real-world applications such as movie analysis and video retrieval. Unfortunately, it poses significant challenges as video length increases, especially the large memory consumption challenge. The number of frames the model must process grows rapidly, leading to substantial memory consumption, thereby preventing prior approaches from processing such long videos.
+
+To solve the large memory consumption challenge, many approaches focus on compressing video tokens. For instance, MA-LMM [16] employs a memory bank to compress visual tokens based on the cosine similarities of adjacent two frames. Koala [37] passes multiple segments of video into tokenizer functions that aggregate visual tokens to handle long videos. Even though those methods reduce memory consumption, they still suffer from two significant limitations. 1) Ignoring text-driven information: As shown in Figure 1, existing works compress visual information without considering textual information, leading to the loss of vital visual tokens that are highly related to
+
+
+Figure 2. The case study of $\mathrm{AdaCM}^2$ zero-shot on Ego4D[15] dataset. As shown, $\mathrm{AdaCM}^2$ can 1) summarize an extremely long video lasting over 2 hours with limited memory consumption and identify the number on a person's back at the end accurately, 2) answer questions related to a mid-length video spanning more than 20 minutes.
+
+the text prompt, particularly in Visual Question Answering (VQA) [2, 12, 20, 50] tasks with complex text prompts. 2) The lack of similarity adaptability: Previous methods attempt to compress visual tokens within the fixed and predefined frame interval, failing to capture the dynamic nature of video information and leading to inefficient and inflexible memory reduction. As shown in Figure 3c, the similarities of adjacent frames vary across different layers. Moreover, temporally distant frames still exhibit high similarity in deep layers. Consequently, if not appropriately addressed, such limitations will severely hinder their performance in many practical applications.
+
+To address the above limitations, in this paper, we propose AdaCM $^2$ , on understanding extremely long-term video with adaptive cross-modality memory reduction. As illustrated in Figure 1, our key idea is to adaptively preserve a certain number of crucial visual tokens that are most relevant to text queries across different layers based on cross-modality attention. We introduce two intriguing observations: 1) Only a subset of visual key states exhibit high correlations with text query; 2) Correlation varies across different layers. Our observations open opportunities for effective memory reduction by fully exploiting the inherent cross-modal capabilities of the existing visual encoders to compress visual tokens. Specifically, we first extract visual representations from video frames using a frozen visual encoder, i.e., Q-Former [23]. Then, to solve the substantial memory consumption challenge and model long-term temporal connection, we propose AdaCM $^2$ attention to learn the "query" regressively in a frame-by-frame manner within
+
+the Q-Former. $\mathrm{AdaCM}^2$ attention mechanism enables different numbers of visual tokens preserved across different layers based on cross-modality correlation. Finally, the learned queries are sent to LLM to generate the answer. To the best of our knowledge, $\mathrm{AdaCM}^2$ is the first framework that leverages cross-modal attention integrated into the visual encoder to enable extremely long-term video understanding with efficient memory reduction. Moreover, our $\mathrm{AdaCM}^2$ can improve BLIP-based [11, 22, 23] models in a plug-and-play manner, enhancing their capability to process long-term video effectively. Our core contributions are summarized as follows:
+
+- We propose an efficient video memory reduction framework, AdaCM² for long-term video understanding based on cross-modality attention, which, for the first time, facilitates interaction between visual features and text prompts in video understanding.
+- We present a cross-modality attention module that adaptively analyzes and evaluates visual tokens according to the correlation with input text prompts, enabling extremely long-term video tasks with a dynamic crucial video token-preserving strategy.
+- We conduct experiments on multiple video understanding tasks. Our proposed AdaCM² achieves 4.5% accuracy improvement across multiple tasks in the LVU [45] dataset. Particularly, AdaCM² exhibits promising performance on the VQA and video captioning tasks. More importantly, AdaCM² reduces GPU memory consumption by 65%, highlighting superior performance and efficiency in practice.
+
+
+
+
+
+
+Figure 3. Visualization for cross-modality attention, generated using a randomly sampled video from the MSR-VTT [48] dataset. (a) Cross-attention score map of the 74th frame in the final layer and last head. (b) Cross-attention score distribution of the 80th frame in the final layer and last head. (c) The layer-wise cosine similarities of attention scores between the current frame and adjacent frames.
+
+# 2. Related Work
+
+Video-Language Models. With the recent advancements of large language models (LLMs) [5, 31, 34, 39], video-language models have been integrated by LLMs with image encoders for multi-modal understanding and reasoning [3, 7, 30]. BLIP-2 [23] introduces a lightweight querying transformer [23] to bridge the modality gap between the frozen pre-trained image encoder and LLMs. Instruct-BLIP [11] further extracts informative visual features tailored to the given instruction with instruction-aware Query Transformer. LLaVA [53] leverages language-model to generate multi-modal instruction-following data and improves model generalization ability. VisionLLM [7] provides a unified perspective for vision and language tasks by treating images as a foreign language. It aligns vision-centric tasks with language tasks, which can be flexibly defined and managed using language instructions. However, these models are prone to significant memory overhead when applied to long video understanding tasks.
+
+Long-Term Video Understanding. Long video understanding focuses on detecting long-range patterns in videos longer than 30 seconds or even several minutes. To reduce memory and computational requirements, [16, 35] reduce the redundancy of visual information based on the cosine similarities of adjacent visual tokens. Other works like Vis4mer [19] leverage a standard transformer encoder for short-range spatiotemporal feature extraction and a multiscale temporal Selective Structured State-Spaces (S4) [42] decoder for long-range temporal reasoning. Koala [37] splits a long video into multiple segments and then aggregates visual tokens to process long videos. Considering that the goal of long-term video understanding is to answer the text question corresponding to the video, our method considers the correlation between the visual features and the input text information based on adaptive cross-modality attention, significantly reducing memory consumption and enabling extremely long-term video understanding.
+
+KV Cache Eviction. KV cache eviction, a memory reduction method that retains important context key-value pairs, is widely adopted in LLMs inference. $\mathrm{H}_2\mathrm{O}$ [54] finds that keeping the recent tokens, together with "heavy-hitter" tokens measured by attention scores, is sufficient to maintain LLM's performance. Similarly, KeyFormer [1] retains only the key tokens in the KV cache by identifying these crucial tokens through a novel scoring function. In addition, based on the observation that KV cache states are highly similar between adjacent layers in the middle-to-deep sections of LLM, MiniCache [26] compresses the KV cache across layers using a novel depth-based approach, significantly reducing the memory footprint for LLM inference. Building on the success of the eviction-based method in managing long-context LLMs, we efficiently process long-term videos based on a similar philosophy. Moreover, our method focuses on reducing the redundancy of visual tokens in the long video understanding task, which is more challenging due to more information contained in videos and the interactions between visual and text modalities.
+
+# 3. Observations
+
+To investigate the main bottleneck that hinders long-term video understanding, we conduct a comprehensive study on the process between video frames and text prompts, which generally perform in the Q-Former. This process aligns visual and textual information and causes substantial memory consumption when video lengths increase. In this section, we will first analyze the cross-attention sparsity within a frame and then show the generalization of cross-attention sparsity across videos and layers. These observations demonstrate the redundancy in the dual-modality processing and inspire the foundation of our approach AdaCM $^2$ proposed in Section 4.
+
+# 3.1. Intra-Frame Cross-Attention Sparsity
+
+Existing approaches compress visual tokens solely based on the similarities among video frames. However, those ap-
+
+
+Figure 4. The framework of $\mathrm{AdaCM}^2$ . With video and text query as input, $\mathrm{AdaCM}^2$ first utilizes a visual encoder to extract visual features from video frames. Then, video Q-Former embeds the correlation between visual features and the text prompt into a learnable query in a regressive manner. Finally, LLM generates the answer based on the length-limited query embedding. To reduce memory consumption challenge during the process of Adaptive Memory Reduction, the Video Cache is partitioned into previous and recent parts. Based on cross-modality attention score, $\mathrm{AdaCM}^2$ then identifies important visual features and removes layer-wise unimportant visual tokens from cache. The snowflake denotes frozen pre-trained models, while the fire tag represents models that are fine-tuned.
+
+proaches may miss key visual tokens highly related to textual input, leading to accuracy loss for tasks with complex text questions. Motivated by [14, 46], which have shown that retaining only a subset of salient tokens responsible for the majority of attention scores can be sufficient to maintain the performance of LLMs, we observe the similar cross-attention sparsity in the visual-textual alignment process.
+
+Observation 1: Only a subset of visual tokens exhibits high correlations to the text query within a frame. In Figure 3a, we visualize the cross-attention scores for the 74-th frame in the final layer and the last attention head by performing inference on Q-Former with randomly sampling data from the MSR-VTT [48] dataset. The dark color indicates that the visual token exhibits a slight cross-modality correlation with the text token. We can observe that only a subset of visual tokens within a frame exhibits high correlations to text tokens. Moreover, the cross-attention scores exhibit a normal distribution as depicted in Figure 3b, with significant correlations primarily observed in the tail values. This observation motivates us to develop an algorithm that identifies necessary visual tokens according to cross-modality attention scores, thereby preserving crucial visual information most important to the textual prompts.
+
+# 3.2. Layer-Wise Cross-Attention Similarity
+
+We have demonstrated the cross-attention sparsity within a video frame. Due to the significantly increased frame length, a long-term video contains a substantial number of
+
+visual tokens. These tokens are grouped and undergo multilayer cross-attention operations with prompt tokens. To reduce the memory consumption of redundant visual tokens globally, we further analyze cross-attention sparsity across frames and layers.
+
+Observation 2: Correlation varies across different layers. Based on the BLIP2 [23] Model, we conduct zero-shot inference across multiple datasets and tasks. Figure 3c reveals that the cross-attention scores exhibit high similarity between adjacent frames, where cosine similarity exceeds $90\%$ among the recent five frames. More importantly, the similarity is more significant in deeper layers than in shallow layers. This observation highlights the consistent redundancy throughout the video and the diverse levels of redundancy across different layers. Correspondingly, we propose to adaptively reduce visual memory consumption across different layers according to layer-wise cross-modality attention, making memory compression dynamic and flexible.
+
+# 4. Methodology: AdaCM²
+
+We present AdaCM $^2$ , an adaptive cross-modality memory reduction framework for extremely long-term video understanding. AdaCM $^2$ consists of three stages, including 1) video feature extraction by a visual encoder; 2) adaptive memory reduction based on cross-modality attention with visual-textual embedding alignment; 3) text generation with a large language model, as illustrated in Figure 4.
+
+$\mathrm{AdaCM}^2$ adaptively reduces peak memory consumption by regressively generating learnable query tokens that preserve the temporal continuity of video and a layer-wise cross-modality memory reduction algorithm.
+
+# 4.1. Video Feature Extraction
+
+As shown in Figure 4, similar to common video understanding workflow [23], $\mathrm{AdaCM}^2$ extracts video features using a pre-trained visual encoder. Given a video with a sequence of $T$ frames, the encoder first encodes each frame and generates the corresponding video features $\mathbf{X} = [x_{1}, x_{2}, x_{3}, \dots, x_{T}]$ , where $\mathbf{x}_t \in \mathbb{R}^{P \times C}$ is the frame features at time $t$ , $P$ and $C$ denote the number of visual tokens about each frame and the channel dimension of each token, respectively. Then, to incorporate temporal information into the frame-level features, a positional embedding is applied as follows:
+
+$$
+\boldsymbol {f} _ {t} = \boldsymbol {x} _ {t} + \mathcal {E} (t), \boldsymbol {f} _ {t} \in \mathbb {R} ^ {P \times C}, \tag {1}
+$$
+
+where $\mathcal{E}(\cdot)$ represents the position embedding of a frame, and $f_{t}$ indicates the frame features with temporal information at time $t$ .
+
+# 4.2. Adaptive Memory Reduction with Cross-Modality Attention
+
+After extracting visual features from the video, a Q-Former is leveraged to align visual and textual features. By learning a query $\pmb{Q}_l \in \mathbb{R}^{N_l \times C}$ in the Q-Former model, the visual features are refined to align the text description based on multi-layers cross-modal attention mechanisms, where $N_l$ is the number of learnable query tokens and $C$ denotes the number of feature channels.
+
+Visual-Textual Feature Alignment in a Regressive Manner. Unlike existing methods that directly process all frames into the Q-Former and align visual and textual information by one shot, we propose to learn the query $Q_{l}$ regressively in a frame-by-frame manner, enabling the reduction of irrelevant visual tokens based on the cross-modality correlation in a limited memory size.
+
+AdaCM² utilizes video cache and current visual features to align text features. To be specific, let $K_{t} \in \mathbb{R}^{tP \times C}$ , $V_{t} \in \mathbb{R}^{tP \times C}$ to represent video cache at time $t$ , which are stored in memory by visual tokens before time $t$ and at time $t$ as:
+
+$$
+\boldsymbol {K} _ {t} = \left[ \boldsymbol {K} _ {\mathrm {t - 1}}, \boldsymbol {f} _ {t} \boldsymbol {W} _ {K} \right], \tag {2}
+$$
+
+$$
+\boldsymbol {V} _ {t} = \left[ \boldsymbol {V} _ {\mathrm {t} - 1}, \boldsymbol {f} _ {t} \boldsymbol {W} _ {V} \right], \tag {3}
+$$
+
+where $W_{K}$ and $W_{V}$ are weight matrices. Therefore, the cross-modality attention calculation in the Q-former can be defined as
+
+$$
+\boldsymbol {A} _ {t} = \boldsymbol {S} _ {t} \cdot \boldsymbol {V} _ {t} = \operatorname {s o f t m a x} \left(\frac {\boldsymbol {Q} _ {t} \cdot \boldsymbol {K} _ {t} ^ {T}}{\sqrt {C}}\right) \cdot \boldsymbol {V} _ {t}, \qquad (4)
+$$
+
+
+Figure 5. Illustration for our video memory reduction. The video cache is first partitioned into recent and previous parts. Important visual tokens with high cross-modality attention scores in the previous cache are then preserved.
+
+where $S_{t}\in \mathbb{R}^{N\times tP}$ is the attention score, $Q_{t}\in \mathbb{R}^{N\times C}$ is the concatenation of the learnable query $Q_{l}$ and the text embedding $X_{\mathrm{text}},N$ is the number of query and text tokens.
+
+Layer-Wise Video Memory Reduction. Storing all visual tokens in the video cache is impossible due to the increasingly large memory cost while processing video frames, especially for long video understanding tasks. As shown in Observation 3.1, there is substantial visual redundancy in videos where only a subset of visual tokens exhibit high correlations with text tokens. Based on this observation, in AdaCM $^2$ , we propose a cross-modality attention mechanism to reduce memory consumption according to the visual-textual redundancy. AdaCM $^2$ first identifies important visual features based on cross-modality attention score and then adaptively reduces video memory by removing layer-wise visual tokens not less correlated to textual information.
+
+1 Identifying Important Visual Features based on Cross-Modality Attention Score. For a video token $\pmb{f}_t(i)$ at spatial location $i \in \{1, \dots, tP\}$ , the cross-modality attention score $S_t^c(i)$ accumulates the attention scores between $\pmb{f}_t(i)$ and text tokens, which can be formulated as
+
+$$
+\boldsymbol {S} _ {t} ^ {c} (i) = \sum_ {j = 1} ^ {j = N} \boldsymbol {S} _ {t} (j, i). \tag {5}
+$$
+
+Cross-modality attention scores capture the correlation between visual and textual features. Therefore, we identify a video token as pivotal if it receives a high cross-modality attention score.
+
+2 Adaptively Reducing Video Cache Layer-Wise. As demonstrated in Observation 3.2, visual features exhibit different levels of similarity with textual features across different layers. Guided by cross-modal attention score, we further design an adaptive video memory reduction algorithm for the video cache, as shown in Figure 5.
+
+According to the order that visual token stored in the video cache, at time $t$ , we split the $K_{t}$ for the current layer
+
+into previous cache, $\hat{K}_t$ , and recent cache, $\hat{K}_t$ :
+
+$$
+\boldsymbol {K} _ {t} = \left[ \hat {\boldsymbol {K}} _ {t}, \tilde {\boldsymbol {K}} _ {t} \right], \tag {6}
+$$
+
+$$
+| \tilde {K} _ {t} | / | \tilde {K} _ {t} | = (1 - \alpha) / \alpha
+$$
+
+where $|\cdot|$ measures the number of tokens in cache, $\alpha$ is the split ratio. For the visual tokens in recent cache, $\tilde{\pmb{K}}_t$ , that reserves the latest information, we still keep it in the memory. On the other hand, for the previous cache, $\tilde{\pmb{K}}_t$ , we only retain visual tokens with top- $\beta$ cross-modality attention scores in memory and thus obtain the conserved cache $\overline{\pmb{K}}_t$ . The process is defined as follows:
+
+$$
+\overline {{\boldsymbol {K}}} _ {t} = \left\{\hat {\boldsymbol {K}} _ {t} (i) \mid i \in \operatorname {a r g t o p} \left(\hat {\boldsymbol {S}} _ {t} ^ {c}, \beta\right) \right\}, \tag {7}
+$$
+
+$$
+| \overline {{\boldsymbol {K}}} _ {t} | / | \hat {\boldsymbol {K}} _ {t} | = \beta ,
+$$
+
+where $\operatorname{argtop}(\cdot, \beta)$ denotes the indices of visual tokens with top- $\beta$ cross-modality attention scores, $\hat{S}_t^c$ is the cross-modality attention scores of tokens in $\hat{K}_t$ , $\beta$ is the conserve ratio. Finally, the video cache $K_t$ can be compressed as $K_t = [\overline{K}_t, K_t]$ . Based on our Observation 3.2, i.e., redundancy across layers varies, our adaptive video memory reduction is performed layer-wise. Correspondingly, we set $\alpha$ 's and $\beta$ 's for different layers. It is worth noting that the adaptive reduction is also applied to another type of video cache, $V_t$ .
+
+Let $r = \alpha +(1 - \alpha)\beta \leq 1$ . Through deductive reasoning, the final size of video cache $\pmb{K}_T$ can be derived as:
+
+$$
+\left| \boldsymbol {K} _ {T} \right| = P \sum_ {t = 1} ^ {T} r ^ {t} = \frac {\operatorname {P r} (1 - r ^ {T})}{1 - r} \tag {8}
+$$
+
+With the continuous increase of video duration, $T \to \infty$ , $|\pmb{K}_T|$ is converged to a constant $Pr / (1 - r)$ , showing the maximum memory requirement of AdaCM² to processing unbounded video length.
+
+# 4.3. Text Generation
+
+With the regressive processing of video frames, the learnable query $\pmb{Q}_l \in \mathbb{R}^{N \times C}$ in Q-Former has modeled the long-term temporal connection from the input video. Then, the LLM will generate the answer based on the learned $\pmb{Q}_l$ , a length-limited vector aggregating the long-term input video information. Specifically, assume $\pmb{Y} = \{y_1, y_2, \dots, y_M\}$ is the answer comprising a sequence of $M$ words, we minimize the cross-entropy loss during training as follows:
+
+$$
+L (\boldsymbol {V}, \boldsymbol {P}, \boldsymbol {Y}) = - \sum_ {i = 1} ^ {M} y _ {i} \log p \left(y _ {i} \mid y _ {< i}, \boldsymbol {Q} _ {l}, \boldsymbol {X} _ {\text {t e x t}}\right) \tag {9}
+$$
+
+where $p(y_{i}|y_{| Model | Content | Metadata | Avg |
| Relation | Speak | Scene | Director | Genre | Writer | Year |
| Obj_T4mer [45] | 54.8 | 33.2 | 52.9 | 47.7 | 52.7 | 36.3 | 37.8 | 45.1 |
| Performer [9] | 50.0 | 38.8 | 60.5 | 58.9 | 49.5 | 48.2 | 41.3 | 49.6 |
| Orthoformer [32] | 50.0 | 38.3 | 66.3 | 55.1 | 55.8 | 47.0 | 43.4 | 50.8 |
| VideoBERT [36] | 52.8 | 37.9 | 54.9 | 47.3 | 51.9 | 38.5 | 36.1 | 45.6 |
| LST [19] | 52.5 | 37.3 | 62.8 | 56.1 | 52.7 | 42.3 | 39.2 | 49.0 |
| VIS4mer [19] | 57.1 | 40.8 | 67.4 | 62.6 | 54.7 | 48.8 | 44.8 | 53.7 |
| S5 [43] | 67.1 | 42.1 | 73.5 | 67.3 | 65.4 | 51.3 | 48.0 | 59.2 |
| MA-LMM [16] | 58.2 | 44.8 | 80.3 | 74.6 | 61.0 | 70.4 | 51.9 | 63.0 |
| Ours | 63.1 | 40.2 | 86.2 | 75.4 | 68.0 | 77.0 | 62.5 | 67.5 |
+
+Table 2. Comparison on the Breakfast and COIN datasets. Top-1 accuracy is reported.
+
+| Model | Breakfast | COIN |
| TSN [44] | - | 73.4 |
| VideoGraph [18] | 69.5 | - |
| Timeception [17] | 71.3 | - |
| GHRM [13] | 75.5 | - |
| D-Sprv. [25] | 89.9 | 90.0 |
| ViS4mer [19] | 88.2 | 88.4 |
| S5 [43] | 90.7 | 90.8 |
| MA-LMM [16] | 93.0 | 93.2 |
| Ours | 94.4 | 93.3 |
+
+# 5.3. Main Results
+
+Long-Term Video Understanding. We compare AdaCM² with state-of-the-art methods on the LVU [45] benchmark. As shown in Table 1, our model outperforms the existing long-term video understanding models, including Object transformer [45], S4 [43], VIS4mer [19], VideoBERT [36], LST [19], and MA-LMM [16] across both content understanding and metadata prediction tasks. The results indicate that AdaCM² achieves a significant improvement across most tasks, increasing Top-1 accuracy by $4\%$ compared to MA-LMM [16].
+
+In Table 2, we evaluate our $\mathrm{AdaCM}^2$ on the Breakfast [21] and COIN [38] datasets. It is worth noting that these datasets present a greater memory consumption challenge due to the longer and more diverse videos they contain. It is seen that our $\mathrm{AdaCM}^2$ outperforms MA-LMM [16] by $1.4\%$ and $0.1\%$ in Top-1 accuracy, respectively. These results demonstrate that our approach achieves superior performance in long-term video understanding.
+
+Video Captioning. Table 3 summarizes the experimental results on video captioning datasets, including MSRVTT, MSVD, and YouCook2. AdaCM² achieves $51.4\%$ Meteor and $189.4\%$ CIDEr on the MSVD datasets.
+
+Table 3. Comparison on the MSRVTT, MSVD and YouCook2 datasets, with results for the METEOR(M) and CIDEr(C) metrics.
+
+| Model | MSRVTT | MSVD | YouCook2 |
| M | C | M | C | M | C |
| UniVL [28] | 28.2 | 49.9 | 29.3 | 52.8 | - | 127.0 |
| SwinBERT [24] | 29.9 | 53.8 | 41.3 | 120.6 | 15.6 | 109.0 |
| GIT [41] | 32.9 | 73.9 | 51.1 | 180.2 | 17.3 | 129.8 |
| mPLUG-2 [47] | 34.9 | 80.3 | 48.4 | 165.8 | - | - |
| VideoCoca [49] | - | 73.2 | - | - | - | 128.0 |
| VideoLLaMA [52] | 32.9 | 71.6 | 49.8 | 175.3 | 16.5 | 123.7 |
| MA-LMM [16] | 33.4 | 74.6 | 51.0 | 179.1 | 17.6 | 131.2 |
| Ours | 33.0 | 73.1 | 51.4 | 189.4 | 17.6 | 125.6 |
+
+The results show that $\mathrm{AdaCM^2}$ outperforms the prior state-of-the-art approach, MA-LMM [16], with gains of $0.4\%$ and $10.3\%$ , respectively. Although mPLUG-2 has slightly better performance on MSRVTT, it demands extensive data for pre-training, leading to a training overhead.
+
+Memory Analysis. In addition to performance evaluation, we also conduct experiments on memory usage with randomly selected videos from the LVU [45], MSRVTT [48], and MSVD [6] datasets. As shown in Figure 6, existing methods like InstructBLIP [11] and VideoLaMA [52] instantly exhibit rapid increases in memory consumption as the number of frames increases, leading to out-of-memory (OOM) errors. In contrast, $\mathrm{AdaCM}^2$ achieves a significant reduction in memory usage by nearly $65\%$ , and maintains almost constant memory consumption without sacrificing performance. Furthermore, most of the occupied memory is consumed by LLM, with only a small fraction allocated for adaptive cross-modality alignment, which can be further alleviated if we use a lightweight LLM.
+
+# 5.4. Ablation Studies
+
+Memory Reduction. Our method reduces video memory adaptively based on cross-modality attention scores,
+
+
+Figure 6. Practical memory consumption analysis compared to existing methods. The GPU memory usage for InstructBLIP shows an exponential increase, leading to out-of-memory (OOM) errors after processing 100 frames. In contrast, VideoLLaMA exhibits a linear increase in memory usage. $\mathrm{AdaCM}^2$ maintains almost constant memory usage without sacrificing performance even as frames significantly increase.
+
+
+Figure 7. Performance Comparison between two memory reduction strategies, random eviction v.s AdaCM $^2$ . Top-1 accuracy is reported here.
+Table 4. Ablation study of LLM decoding methods, with results reported for the METEOR(M) and CIDEr(C) metrics.
+
+achieving extremely long-term video understanding with low memory cost. To investigate the importance of our memory reduction, we compare our cache strategy with the random eviction on the LVU dataset, which randomly discards the same number of visual tokens, as shown in Figure 7. It is seen that our approach significantly outperforms the random one, indicating the effectiveness of our cross-attention-based memory reduction.
+
+Hyperparameters Analysis. Split ratio $\alpha$ and conserve ratio $\beta$ are hyper-parameters controlling the preservation of critical visual tokens. In order to determine the appropriate settings, we explore the influence of $\alpha$ and $\beta$ on memory reduction and performance on MSRVTT and MSVT datasets. Figure 8 shows that more retaining tokens result in higher memory usage. Moreover, with the increase of $\alpha (\beta)$ , the accuracy rises to a peak and then decreases. This decrease is due to the negative impact of retaining redundant information, which diverts the model's attention away from essential tokens. To achieve an optimal balance between performance and memory efficiency, we set $\alpha = 0.1$ and $\beta = 0.1$
+
+
+(a) MSRVTT-QA dataset, $\beta = 0.1$
+
+
+(b) MSRVTT-QA dataset, $\alpha = 0.1$
+
+
+(c) MSVD-QA dataset, $\beta = 0.1$
+
+
+(d) MSVD-QA dataset, $\alpha = 0.1$
+Figure 8. Influence of split ratio $\alpha$ and conserve ratio $\beta$ on performance and memory usage.
+
+| Model | MSRVTT | MSVD | YouCook2 |
| M | C | M | C | M | C |
| FlanT5-XL | 21.6↓ | 58.9↓ | 48.7↓ | 166.9↓ | 15.3↓ | 107.6↓ |
| Vicuna-7B | 33.0 | 73.1 | 51.4 | 189.4 | 17.6 | 125.6 |
+
+for all layers.
+
+LLM Decoding. LLM plays an essential role in producing instruction cues. To investigate the influence of LLMs on our $\mathrm{AdaCM}^2$ , we compare the results using multiple LLMs, including FlanT5-XL [10] and Vicuna-7B [8]. Table 4 indicates that Vicuna-7B achieves better performance in all tasks. Therefore, we choose the Vicuna-7B model as our LLM backbone. Since our $\mathrm{AdaCM}^2$ framework is designed to accommodate various modern LLMs, we plan to conduct further tests in future work.
+
+# 6. Conclusion
+
+In this paper, we present $\mathrm{AdaCM}^2$ , an adaptive cross-modality memory reduction framework for extremely long-term video understanding. The key idea of $\mathrm{AdaCM}^2$ is to adaptively preserve a certain number of crucial visual tokens most relevant to text queries across different layers based on cross-modality attention, addressing the substantial memory consumption and modeling long-term temporal connection. Moreover, our $\mathrm{AdaCM}^2$ enables BLIP-based [11, 22, 23] models in a plug-and-play manner, enhancing their capability to process long-term video effectively. Experiments on video question understanding and captioning tasks demonstrate the superiority of the proposed $\mathrm{AdaCM}^2$ over existing state-of-the-art approaches.
+
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+# AdaDARE- $\gamma$ : Balancing Stability and Plasticity in Multi-modal LLMs through Efficient Adaptation
+
+Jingyi Xie $^{1*}$ , Jintao Yang $^{1*}$ , Zhunchen Luo $^{1}$ , Yunbo Cao $^{1}$ , Qiang Gao $^{1}$ , Mengyuan Zhang $^{2\dagger}$ , Wenpeng Hu $^{1\dagger}$
+
+1Information Research Center of Military Science, AMS
+
+$^{2}$ School of Cyber Science and Technology, Beihang University
+
+{jingyi_xie96,jintaoyang2023}@163.com,huwenp@outlook.com,myzhang18@buaa.edu.cn
+
+# Abstract
+
+Adapting Multi-modal Large Language Models (MLLMs) to target tasks often suffers from catastrophic forgetting, where acquiring new task-specific knowledge compromises performance on pre-trained tasks. In this paper, we introduce AdaDARE-γ, an efficient approach that alleviates catastrophic forgetting by controllably injecting new task-specific knowledge through adaptive parameter selection from fine-tuned models without requiring retraining procedures. This approach consists two key innovations: (1) an adaptive parameter selection mechanism that identifies and retains the most task-relevant parameters from fine-tuned models, and (2) a controlled task-specific information injection strategy that precisely balances the preservation of pre-trained knowledge with the acquisition of new capabilities. Theoretical analysis proves the optimality of our parameter selection strategy and establishes bounds for the task-specific information injection factor. Extensive experiments on InstructBLIP and LLaVA-1.5 across image captioning and visual question answering tasks demonstrate that AdaDARE-γ establishes new state-of-the-art results in balancing model performance. Specifically, it maintains 98.2% of pre-training effectiveness on original tasks while achieving 98.7% of standard fine-tuning performance on target tasks.
+
+# 1. Introduction
+
+With the rapid development of artificial intelligence [7, 33, 41], multi-modal large language models (MLLMs) have gained significant attention due to their ability to capture rich representations from various data modalities [1, 5, 10, 28, 40, 45, 46]. Pioneering works such as GPT-4V [1], Qwen2-VL [45], InstructBLIP [10] and LLaVA
+
+1.5 [28] have played pivotal roles in shaping the landscape of general-purpose AI assistants, significantly enhancing their capabilities and versatility.
+
+The typical architecture of MLLMs consists of two key components: modality-specific sub-modules and a lightweight connector [46]. The modality-specific sub-modules, such as vision encoders and language models, are designed to process and extract information from different types of input data. The lightweight connector plays a crucial role in aligning these diverse representations, enabling the model to comprehend multi-modal inputs and thus generate coherent outputs [5, 27, 28]. This structure allows MLLMs to effectively combine information from text, images, and potentially other modalities, leading to more sophisticated and versatile AI systems.
+
+Despite their advanced capabilities, MLLMs often struggle with performance on unseen tasks [17, 31, 49] due to their unique architectural complexity and the inherent disparities in data characteristics across modalities. Consequently, continual fine-tuning [36] remains a crucial approach for rapidly adapting these models to specific downstream tasks and enhancing their performance. Nevertheless, this process frequently leads to catastrophic forgetting, a phenomenon where the model's performance on pretrained tasks deteriorates as it acquires new, task-specific knowledge, as shown in Fig. 1. This highlights a crucial challenge: how to efficiently strike a balance between enhancing MLLMs' performance on target tasks (plasticity) while preserving their effectiveness on original tasks (stability)?
+
+Current research on mitigating catastrophic forgetting predominantly focuses on traditional continual learning settings with smaller-scale or uni-modal models [2, 34, 42, 44], which exhibit inherent limitations in both representation capacity and cross-modal understanding. In context of MLLMs, Model-Tailor [61] made the first attempt to preserve pre-trained task capabilities during fine-tuning on im
+
+age captioning and visual question answering tasks. However, this approach, as illustrated in Tab. 1 and Tab. 2, achieves only sub-optimal performance in balancing pretrained and target task capabilities. Furthermore, it incurs substantial computational overhead due to the requirement of layer-wise Hessian inverse calculations.
+
+In response to these challenges, we introduce Adaptive Drop And REscale with a $\gamma$ factor (AdaDARE-γ): an efficient approach that alleviates catastrophic forgetting by controllably injecting new task-specific knowledge through adaptive parameter selection from fine-tuned models without requiring retraining procedures. Building upon the DARE framework, AdaDARE- $\gamma$ employs a probabilistic dropout mechanism for each delta parameter. This adaptive process selectively retains the most task-salient parameters. Furthermore, inspired by the Task-Arithmetic paradigm [20], which demonstrates the efficacy of simple arithmetic operations on delta parameters for model editing, we incorporate a $\gamma$ factor to characterize the intensity of task-specific information injection. This approach enables fine-grained control over the balance between preserving pre-trained knowledge and adapting to new tasks, effectively creating a dynamic equilibrium between generalization and specialization in MLLMs.
+
+In summary, our work makes several significant contributions:
+
+- We propose AdaDARE- $\gamma$ , an efficient framework that addresses catastrophic forgetting in MLLMs by combining principled adaptive parameter selection with controlled knowledge injection, enabling flexible trade-off between preserving pre-trained capabilities and acquiring task-specific adaptations.
+- We provide theoretical analysis that establishes optimality guarantees for parameter selection and derives bounds for the task-specific information injection factor, offering theoretical insights into the trade-off between stability and plasticity.
+- We demonstrate through comprehensive experiments that our method establishes new state-of-the-art performance in balancing the target task performance and pre-trained knowledge retention, with maintaining $\sim 98.2\%$ effectiveness on original tasks versus pre-training and achieving $\sim 98.7\%$ performance on the target task compared to standard fine-tuning, providing a more effective solution to the stability-plasticity dilemma in MLLMs.
+
+# 2. Related Work
+
+# 2.1. Multi-modal Large Language Models
+
+Multi-modal Large Language Models formally refers to the LLM-based model with the ability to receive, reason and generate with multi-modal information [46]. Ever since the release of GPT-4 [1], MLLMs have gained much at
+
+tention because of the amazing performance it shows. Recent advancements [4, 5, 24, 27, 45, 60] have emerged with stronger ability of understanding and reasoning, benefiting from the rapid development of LLMs [7, 9, 41]. Drawing inspiration of the success of instruction tuning in LLMs [33], researchers have extended this crucial technique to MLLMs [10, 28, 45]. This technique enables MLLMs to generate responses to instructions conditioned on both visual and textual inputs, thereby adapting to various tasks and meeting diverse user needs. For instance, LLaVA-1.5 [28] has built on LLaVA framework [27], improving performance by instruction tuning on a wide range of additional academic-task-oriented visual question answering datasets. Moreover, recently, there has been a growing focus on enhancing In-Context Learning (ICL) and Chain-of-Thought (CoT) performance in various multimodal scenarios [14, 23, 37, 55, 56]. Representative works include: MIMIC-IT [23], which combines in-context learning with instruction tuning by building an instruction dataset formatted with multi-modal context; Multimodal-CoT [55], which extended the chain-of-thought prompting to multi-modal scenarios, enhancing reasoning capabilities across different modalities. These advancements demonstrate the ongoing efforts to improve the versatility and reasoning capabilities of MLLMs, pushing the boundaries of multi-modal AI systems.
+
+# 2.2. Trade-off between Stability and Plasticity
+
+The trade-off between stability (the retention of previously learned knowledge) and plasticity (the ability to acquire new information) first emerged in continual learning, where models must learn new tasks sequentially without forgetting previously learned knowledge. This has been a longstanding challenge in machine learning [42]. With the rise of pre-trained language models, this challenge has evolved to focus on mitigating catastrophic forgetting during adaptation, specifically balancing pre-training stability with task-specific plasticity [11, 22]. (1) Continual Learning: Over the past few decades, numerous studies have focused on improving continual learning performance, primarily in the context of smaller models [2, 6, 21, 34]. Traditional approaches to continual learning typically fall into three categories: weight regularization [21]), structure expansion [34], and data replay [6]. However, these methods have become less suitable for large pre-trained models due to their computational costs, storage overheads and inability to leverage the unique properties of these pre-trained models, such as loss landscape flatness [53] and extensive world knowledge. Recent studies have explored the potential of leveraging pre-trained models for continual learning [12, 13, 43, 44, 50]. These approaches have significantly improved continual learning performance by utilizing the rich knowledge embedded and properties of flatness in pre
+
+
+Figure 1. Fine-tuning MLLMs on Target Task. Fine-tuning MLLMs on the target task often suffers from catastrophic forgetting, where acquiring new task-specific knowledge compromises performance on pre-trained tasks.
+
+trained models. While these methods have shown promise, they primarily focus on employing either full fine-tuning or PEFT techniques on uni-modal models. However, the application of these approaches to multi-modal scenarios, particularly in the context of MLLMs, remains limited, with only a few studies [8, 17, 31, 39, 49, 54, 57]. (2) Adaptation in Pre-trained Models: The challenge of mitigating catastrophic forgetting first gained prominence in language models, where studies revealed that fine-tuning on small datasets often degrades generalization[11, 22, 52]. In NLP filed, to address this challenge, Dong et al. [11] proposed an adversarial training method from an information-theoretical perspective and Lee et al. [22] proposed a mixout regularization technique to control parameter deviation during fine-tuning. In context of MLLMs, Model Tailor [61] addresses the same adaptation settings as our work and explores multimodal generation and reasoning tasks in MLLMs. However, it requires substantial computational overhead for layerwise Hessian inverse calculation and lacks flexibility in balancing stability and plasticity.
+
+# 3. Problem Formulation
+
+We consider a multi-modal large language model $\mathcal{M}$ with initial parameters $\Theta_{\mathrm{pre}}$ , obtained through pre-training on a diverse set of tasks $\mathcal{P} = \{\mathcal{D}_1, \dots, \mathcal{D}_n\}$ . When adapting $\mathcal{M}$ to a novel target task $\mathcal{T}$ through fine-tuning, we obtain a new set of parameters $\Theta_{\mathrm{sft}}$ . This adaptation process can be represented as:
+
+$$
+\Theta_ {\mathrm {s f t}} = \Theta_ {\mathrm {p r e}} + \Delta \Theta , \tag {1}
+$$
+
+where $\Delta \Theta$ denotes the change in parameters (referred to as delta parameters) between pre-trained and fine-tuned states. To mitigate the performance degradation on pretrained tasks while optimizing for the target task, we pro
+
+pose a fusion strategy $\mathcal{F}$ that processes $\Theta_{\mathrm{pre}}$ and $\Theta_{\mathrm{sft}}$ to derive $\Theta_{\mathrm{fusion}}$ :
+
+$$
+\Theta_ {\text {f u s i o n}} = \mathcal {F} \left(\Theta_ {\text {p r e}}, \Theta_ {\text {s f t}}\right). \tag {2}
+$$
+
+The objective is to find an optimal $\Theta_{\mathrm{fusion}}$ that satisfies:
+
+$$
+\left| \left| \mathcal {L} _ {\mathcal {P}} \left(\Theta_ {\text {f u s i o n}}\right) - \mathcal {L} _ {\mathcal {P}} \left(\Theta_ {\text {p r e}}\right) \right| \right| \leq \epsilon_ {\text {p r e}},
+$$
+
+$$
+\left| \left| \mathcal {L} _ {\mathcal {T}} \left(\Theta_ {\text {f u s i o n}}\right) - \mathcal {L} _ {\mathcal {T}} \left(\Theta_ {\text {s f t}}\right) \right| \right| \leq \epsilon_ {\text {t a r g e t}}, \tag {3}
+$$
+
+where $\mathcal{L}_{\mathcal{P}}(\cdot)$ represents the aggregate loss on the pretraining tasks $\mathcal{P}$ , $\mathcal{L}_{\mathcal{T}}(\cdot)$ denotes the loss on the target task $\mathcal{T}$ . And $\epsilon_{\mathrm{pre}} > 0$ is the maximum allowable performance degradation on pre-training tasks.
+
+# 4. Method
+
+# 4.1. Overview of AdaDARE-γ
+
+In this section, we introduce AdaDARE- $\gamma$ , our novel approach to efficient adaptation in MLLMs. AdaDARE- $\gamma$ builds upon the foundation of DARE while introducing layer-wise optimization for adaptive parameter selection and a $\gamma$ factor for controlled task-specific information injection. The overall framework is illustrated in Fig. 2. The following subsections detail each component of our method, starting with our objective and a review of the DARE approach, followed by our enhancements and theoretical analysis.
+
+# 4.2. Layer-wise Objective
+
+Given a pre-trained model with parameters $\Theta_{\mathrm{pre}}$ and its finetuned version $\Theta_{\mathrm{sft}}$ , our goal is to find optimal fusion parameters $\Theta_{\mathrm{fusion}}$ that maintain performance on both pre-trained and target tasks. We formulate this as a layer-wise optima
+
+
+Figure 2. Illustration of Adaptive-DARE with $\gamma$ factor. Two-step parameter adaptation for task-specific learning: (1) Adaptive drop and rescale of task-specific delta parameters ( $\Delta \theta$ ), selectively removing parameters based on varying probabilities to eliminate redundant or task-irrelevant information. (2) Balancing pre-trained knowledge with adapted task-specific information using a scaling factor $\gamma$ to achieve optimal performance across general and target tasks.
+
+
+
+tion problem:
+
+$$
+\arg \min _ {\Theta_ {\text {f u s i o n}} ^ {\ell}} \mathcal {L} \left(f _ {\ell} \left(\mathcal {X} _ {\mathcal {T}} ^ {\ell}, \Theta_ {\text {s f t}} ^ {\ell}\right), f _ {\ell} \left(\mathcal {X} _ {\mathcal {T}} ^ {\ell}, \Theta_ {\text {f u s i o n}} ^ {\ell}\right)\right), \tag {4}
+$$
+
+$$
+\text {s . t .} \mathbb {E} \left[ \mathcal {L} \left(f _ {\ell} \left(\mathcal {X} _ {\mathcal {T}} ^ {\ell}, \Theta_ {\text {p r e}} ^ {\ell}\right), f _ {\ell} \left(\mathcal {X} _ {\mathcal {T}} ^ {\ell}, \Theta_ {\text {f u s i o n}} ^ {\ell}\right)\right) \right] \leq \epsilon .
+$$
+
+However, in practical scenarios, access to pre-training data is often restricted due to proprietary or privacy considerations. Therefore, we approximate the constraint by measuring the parameter distance between $\Theta_{\mathrm{fusion}}$ and $\Theta_{\mathrm{pre}}$ :
+
+$$
+\arg \min _ {\Theta_ {\text {f u s i o n}} ^ {\ell}} \left\| \Theta_ {\text {s f t}} ^ {\ell} \mathbf {X} _ {\mathcal {T}} ^ {\ell} - \Theta_ {\text {f u s i o n}} ^ {\ell} \mathbf {X} _ {\mathcal {T}} ^ {\ell} \right\| _ {2} ^ {2}, \tag {5}
+$$
+
+$$
+\mathrm {s . t .} \left. \left\| \Theta_ {\mathrm {f u s i o n}} ^ {\ell} - \Theta_ {\mathrm {p r e}} ^ {\ell} \right\| _ {1} < \eta . \right.
+$$
+
+# 4.3. Preliminary: Drop And REscale
+
+The Drop And REscale (DARE) method forms the basis of our approach. DARE introduced a groundbreaking insight: in Supervised Fine-Tuned (SFT) language models, a significant portion of delta parameters can be zeroed out while preserving model capabilities. This finding suggests that model adaptation often involves substantial parameter redundancy, which can be efficiently managed through randomly dropping and rescaling.
+
+The DARE process can be formally described by the following equations:
+
+$$
+M ^ {\mathcal {T}} \sim \operatorname {B e r n o u l l i} (p),
+$$
+
+$$
+\tilde {\Delta} \Theta^ {\mathcal {T}} = (1 - M ^ {\mathcal {T}}) \odot \Delta \Theta^ {\mathcal {T}}, \tag {6}
+$$
+
+$$
+\Delta \hat {\Theta} ^ {\mathcal {T}} = \tilde {\Delta \Theta} ^ {\mathcal {T}} / (1 - p),
+$$
+
+where $M^{\mathcal{T}}$ is a binary mask with each element sampled from a Bernoulli distribution with probability $p \in [0,1)$ , $\Delta \Theta^{\mathcal{T}}$ represents the delta parameters, $\odot$ denotes element-wise multiplication and / denotes element-wise division.
+
+Notably, the drop rate $p$ directly corresponds to the sparsity ratio, where a drop rate of $p$ yields a $(100p)\%$ sparsity
+
+of delta parameters. The rescaling factor $1 / (1 - p)$ ensures that the expected values of the remaining parameters compensate for the dropped ones.
+
+To understand the simple theoretical foundation of DARE, we can examine its effect on the expectation of embeddings. Consider the $i$ -th dimension:
+
+$$
+\begin{array}{l} \mathbb {E} [ \hat {h} _ {i} ] = \mathbb {E} \left[ \sum_ {j = 1} ^ {n} \left(w _ {i j} + \Delta \hat {w} _ {i j}\right) x _ {j} + \left(b _ {i} + \Delta \hat {b} _ {i}\right) \right] \\ = \sum_ {j = 1} ^ {n} x _ {j} \mathbb {E} \left[ w _ {i j} \right] + \mathbb {E} \left[ b _ {i} \right] + \sum_ {j = 1} ^ {n} x _ {j} \mathbb {E} \left[ \Delta \hat {w} _ {i j} \right] + \mathbb {E} \left[ \Delta \hat {b} _ {i} \right] \\ = \sum_ {j = 1} ^ {n} w _ {i j} x _ {j} + b _ {i} + \sum_ {j = 1} ^ {n} x _ {j} \left(\frac {(1 - p) \cdot \Delta w _ {i j}}{1 - p} + p \cdot 0\right) \\ + \left(\frac {(1 - p) \cdot \Delta b _ {i}}{1 - p} + p \cdot 0\right) \\ = h _ {i} ^ {\text {p r e}} + \Delta h _ {i}. \tag {7} \\ \end{array}
+$$
+
+This derivation shows that DARE approximates the fine-tuned embeddings while incorporating a scaled version of the changes introduced by fine-tuning.
+
+# 4.4. AdaDARE- $\gamma$ : Methodology
+
+Our method introduces a principled framework for efficient adaptation in MLLMs through two key innovations: adaptive parameter-wise probabilities and a $\gamma$ factor for controlled task-specific information injection.
+
+# 4.4.1. Adaptive Parameter Selection
+
+We propose an adaptive parameter selection mechanism that leverages the properties of parameter importance to determine optimal retention strategies. This approach extends beyond simple drop and rescale by introducing parameter-wise probabilistic selection. The process can be formalized
+
+as:
+
+$$
+M ^ {\mathcal {T}, \ell} \sim \operatorname {B e r n o u l l i} (P ^ {\ell}),
+$$
+
+$$
+\tilde {\Delta \Theta} ^ {\mathcal {T}, \ell} = (1 - M ^ {\mathcal {T}, \ell}) \odot \Delta \Theta^ {\mathcal {T}, \ell}, \tag {8}
+$$
+
+$$
+\hat {\Delta \Theta} ^ {\mathcal {T}, \ell} = \tilde {\Delta \Theta} ^ {\mathcal {T}, \ell} / (1 - P ^ {\ell}),
+$$
+
+where $P^{\ell}$ is a probability matrix with the same shape as $\Delta \Theta^{\mathcal{T},\ell}$ with each element in $P^{\ell}$ specifying the drop probability for the corresponding delta parameter in layer $\ell$ . $M^{\mathcal{T},\ell}$ is a binary mask, where each element is sampled from a Bernoulli distribution with the probability defined by $P^{\ell}$ . And / denotes element-wise division. By replacing $p$ with $p_j$ ( $j$ -th dimension of $P^{\ell}$ ) in Eq. (7), it's easy to show this process effectively drops parameters with their respective probabilities and rescales the remaining ones, maintaining the expected value of the embeddings for each dimension.
+
+# 4.4.2. Controlled Task-specific Information Injection
+
+We introduce a $\gamma$ factor to regulate the injection of task-specific information into pre-trained knowledge:
+
+$$
+\begin{array}{l} \Theta_ {\text {f u s i o n}} ^ {\mathcal {T}, \ell} = \mathcal {F} \left(\Theta_ {\text {p r e}} ^ {\mathcal {T}, \ell}, \Theta_ {\text {s t t}} ^ {\mathcal {T}, \ell}\right) \\ = \Theta_ {\text {p r e}} ^ {\mathcal {T}, \ell} + \gamma \cdot \hat {\Delta} \Theta^ {\mathcal {T}, \ell}. \\ \end{array}
+$$
+
+This equation combines the pre-trained parameters with a scaled version of the adaptive selected delta parameters. The $\gamma$ factor allows us to balance between retaining old knowledge (when $\gamma$ is closer to 0) and incorporating new information (when $\gamma$ is closer to 1).
+
+# 4.5. Theoretical Analysis
+
+# 4.5.1. Optimizing Drop Probabilities
+
+To determine the optimal drop probabilities, we formulate an optimization problem that minimizes the expected layerwise loss while maintaining a desired ratio of sparsity. This leads to our key theorem:
+
+Theorem 1 (Optimal Probabilities) Consider the optimization problem of minimizing the expected layer-wise loss:
+
+$$
+\arg \min _ {P ^ {\ell}} \mathbb {E} \left[ \left\| \Theta_ {s f t} ^ {\ell} \mathcal {X} _ {\mathcal {T}} ^ {\ell} - \Theta_ {f u s i o n} ^ {\ell} \mathcal {X} _ {\mathcal {T}} ^ {\ell} \right\| _ {2} ^ {2} \right], \tag {10}
+$$
+
+subject to the constraints:
+
+$$
+\frac {\sum_ {i = 1} ^ {n} p _ {i}}{n} > = p, \quad a n d \quad 0 \leq p _ {i} < 1 \quad \forall i. \tag {11}
+$$
+
+where $p$ represents the desired sparsity ratio. Then, the optimal probabilities $p_i^*$ that minimize the expected loss are given by:
+
+$$
+p _ {i} ^ {*} = \max (0, 1 - \frac {n (1 - p) \sqrt {H _ {i i} \delta_ {i} ^ {2}}}{\sum_ {j = 1} ^ {n} \sqrt {H _ {j j} \delta_ {j} ^ {2}}}) \quad \forall i. \tag {12}
+$$
+
+Here, $H_{ii}$ represents the $i$ -th diagonal element of the Hessian matrix, and $\delta_i$ is the $i$ -th element of $\Delta \Theta^{\mathcal{T},\ell}$ .
+
+The detailed proof of this theorem can be found in Appendix A. This theorem provides us with a way to adaptively determine which parameters are more important to retain based on their contribution to the loss and the model's sensitivity to their changes.
+
+# 4.5.2. Theoretical Bounds on $\gamma$
+
+Theorem 2 (upper bound of $\gamma$ ) Given the constraint $\mathbb{E}\left[\left\| \Theta_{fusion}^{\ell} - \Theta_{pre}^{\ell}\right\|_{1}\right] < \eta$ , there exists an upper bound for $\gamma$ :
+
+$$
+\gamma \leq \frac {\eta}{\sum_ {i = 1} ^ {n} | \delta_ {i} |}, \tag {13}
+$$
+
+where $\delta_{i}$ represents the $i$ -th element of the delta parameters $\Delta \Theta^{\mathcal{T},\ell}$ .
+
+The detailed proof of this theorem can be found in Appendix A. This bound ensures that parameter changes remain within the constraint specified in Eq. (5), maintaining the optimization objective due to its monotonic relationship with $\gamma$ . The relationship between $\gamma$ and $\eta$ provides a theoretical guarantee for controlled information injection, enabling precise balance between knowledge retention and task adaptation.
+
+# 4.6. Pratical Implications of $\gamma$ Bounds
+
+As illustrated in Theorem 2, $\gamma \leq \frac{\eta}{\sum_{i=1}^{n} |\delta_i|}$ , where $\eta$ represents our desired pre-trained performance constraint and $\delta_i$ reflects parameter changes. This relationship has important practical implications. The $\eta$ parameter controls how much pre-trained task performance we aim to preserve. Similar to neural network training where absolute loss values don't directly map to dataset performance, we validate $\gamma$ 's effectiveness on validation sets, which represents generalization ability, rather than explicitly setting $\eta$ . This approach allows practical tuning while respecting theoretical bounds.
+
+# 5. Experiments
+
+# 5.1. Experiments Setup
+
+Architectures and Datasets. Our experiments focus on two representative multi-modal models: InstructBLIP [10] and LLaVA-1.5 [28], both based on Vicuna-7B [58]. These models differ in their fine-tuning approaches: InstructBLIP adjusts only the Q-Former, whereas LLaVA-1.5 fine-tunes the language model with an optional projector update [59]. For InstructBLIP, we evaluated image captioning datasets including COCO Caption [26] and NoCaps (with in-domain, near-domain and out-of-domain subsets) [3], as well as VQA tasks such as OKVQA [32], AOKVQA [35], and VQAv2 [15]. We fine-tuned InstructBLIP on Flickr30k [47] for image captioning and GQA [19] for VQA, both of which were unseen during InstructBLIP's pre-training phase. In the case of LLaVA-1.5, our evaluation encompassed a diverse range of datasets: VQAv2,
+
+GQA, Vizwiz [16], SQA [30], TextVQA [38], POPE [25], MM-Bench [29] and MM-Bench-CN [51]. For LLaVA-1.5, we conducted fine-tuning on Flickr30k for image captioning and OKVQA for VQA, both distinct from LLaVA-1.5's pre-trained datasets.
+
+Compared Baselines. We compare our method against three existing approaches. The first is Fine-Tuning, where for InstructBLIP, the process targets the Q-Former, a connector between the vision encoder and the LLM, involving approximately 188M parameters. For LLaVA-1.5, fine-tuning is applied to 11 layers, uniformly sampling from the 32-layer LLM at equal intervals, totaling 2.5 billion parameters (constrained by GPU memory limits). The second approach is Model-Tailor [61], which employs a two-step strategy: initially, it retains only about $10\%$ of delta parameters based on a specific selection strategy, discarding the rest; subsequently, it compensates the remaining delta parameters to mitigate performance loss on the target task, then fuses the selected and decorated parameters with pretrained parameters. The third method is DARE [48], which randomly selects and rescales delta parameters, then fuses them with pre-trained parameters to maintain the model's performance on the target task. Similar to our method, both Model-Tailor and DARE achieve parameter-efficient adaptation without requiring model re-training.
+
+Evaluation Metrics. We employ two complementary metrics to evaluate MLLM performance. The first is arithmetic mean across both pre-trained and target tasks, providing an overall performance measure:
+
+$$
+\operatorname {A v g} = \operatorname {M e a n} (\operatorname {s c o r e} (\mathcal {P}), \operatorname {s c o r e} (\mathcal {T})). \tag {14}
+$$
+
+The second is the H-score, defined as the harmonic mean between pre-trained and target task performances:
+
+$$
+\mathrm {H} - \text {s c o r e} = \frac {2 * \operatorname {M e a n} (\operatorname {s c o r e} (\mathcal {P})) * \operatorname {M e a n} (\operatorname {s c o r e} (\mathcal {T}))}{\operatorname {M e a n} (\operatorname {s c o r e} (\mathcal {P})) + \operatorname {M e a n} (\operatorname {s c o r e} (\mathcal {T}))}, \tag {15}
+$$
+
+where $\mathrm{score}(\mathcal{P})$ and $\mathrm{score}(\mathcal{T})$ represent performance scores on pre-trained and target tasks respectively. The H-score is particularly sensitive to performance imbalances, providing a rigorous measure of the trade-off between retaining pretrained knowledge and adapting to new tasks.
+
+Implementation Details. All experiments were conducted using 8 A100 GPUs, each with 40GB memory. For InstructBLIP fine-tuning on both Flickr30k and GQA, we performed a grid search over learning rates in the range [1e-6, 1e-5], identifying 1e-5 as optimal. The training utilized a batch size of 16 per GPU for 5 epochs. For LLaVA-1.5, we explored learning rates in the range [1e-6, 1e-4], with optimal values of 5e-6 for both Flickr30k and OKVQA. Similarly, we maintained a batch size of 16 per GPU and trained for 5 epochs in both cases. When combined with LoRA, we set the LoRA rank to 128 and learning rate to
+
+5e-6, maintaining the same batch size and training epochs as in the standard fine-tuning experiments. Specifically, we tune $\gamma$ within the range [0.4, 0.8], assessing specialization on the target validation dataset and generalization ability on the VQAv2 validation dataset.
+
+# 5.2. Experimental Results
+
+Now, we present the results of our empirical investigation, including the overall performance of our method and compared baselines, an ablation study of adaptive selection mechanism and the trade-off between stability and plasticity of tuning $\gamma$ and a complexity analysis.
+
+# 5.2.1. Overall Performance:
+
+Tab. 1 and Tab. 2 present the experimental results for fine-tuning InstructBLIP and LLaVA-1.5 across different datasets. For both models, we maintain a $90\%$ sparsity ratio across all parameter-efficient methods and set $\gamma = 0.5$ for AdaDARE- $\gamma$ . The results demonstrate that AdaDARE- $\gamma$ consistently achieves the best H-score across all experimental settings, achieving optimal trade-off between model stability and plasticity. Notably, while maintaining strong performance on pre-trained tasks, AdaDARE- $\gamma$ achieves comparable or even better performance on target tasks compared to full fine-tuning (99.7 vs. 101.3, 57.22 vs. 60.53 on InstructBLIP and 90.1 vs. 93.2, 57.21 vs. 55.72 on LLaVA-1.5). In contrast, although DARE achieves almost the same target performance as full fine-tuning, it shows significant performance degradation on pre-trained tasks. Model-Tailor, when only fine-tuning the Q-former in InstructBLIP, exhibits sub-optimal target task performance (e.g., 81.8 vs. 101.1 on Flickr30k and 54.36 vs. 60.53 on GQA).
+
+# 5.2.2. Combination with LoRA
+
+AdaDARE- $\gamma$ is compatible with existing parameter-efficient fine-tuning (PEFT) methods such as LoRA [18]. While LoRA dramatically reduces trainable parameters by freezing pre-trained weights and introducing low-rank decomposition matrices, our experiments fine-tuning LLaVA-1.5 with LoRA on Flickr30K and OKVQA demonstrate that it still encounters catastrophic forgetting. As shown in Fig. 3, incorporating AdaDARE- $\gamma$ into LoRA-based fine-tuning yields significant performance gains across multiple datasets, outperforming existing methods on most datasets as well as in Average and H-score metrics. This confirms AdaDARE- $\gamma$ 's effectiveness as a complementary technique to PEFT approaches.
+
+# 5.2.3. Ablation Study
+
+Adaptive Selection Enhances Target Task Performance and Drop Rate Robustness. We conduct ablation studies comparing our adaptive selection strategy with DARE's
+
+Table 1. InstructBLIP Fine-tuning on Flickr30k and GQA. All parameter-efficient methods maintain $90\%$ sparsity ratio with $\gamma = 0.5$ for AdaDARE- $\gamma$ . Results are reported on both pre-trained tasks (COCO, NoCaps, OKVQA, AOKVQA, VQAv2) and the target task (Flickr30k, GQA). #Params denotes the number of trainable parameters. The optimal and sub-optimal results are denoted by boldface and underlining.
+
+| Method | #Params | Pre-trained tasks | Target task | Metrics |
| COCO | NoCaps-in | NoCaps-near | NoCaps-out | OKVQA | AOKVQA | VQAv2 | GQA | Flickr30k | Avg | H-score |
| Zero-shot | - | 143.0 | 116.9 | 124.0 | 122.6 | 57.26 | 60.75 | 76.65 | 49.19 | 83.4 | 92.64 | 88.29 |
| Fine-tune | 188M | 123.2 | 109.0 | 120.0 | 120.0 | 45.54 | 55.31 | 61.03 | 43.91 | 101.3 | 86.58 | 92.28 |
| DARE | 18.8M | 123.6 | 110.1 | 120.3 | 119.9 | 45.59 | 55.34 | 60.99 | 43.98 | 101.1 | 86.76 | 92.33 |
| Model-Tailor | 18.8M | 139.7 | 116.5 | 125.0 | 125.9 | 56.50 | 60.75 | 70.84 | 49.15 | 96.4 | 93.41 | 94.69 |
| AdaDARE-γ | 18.8M | 137.6 | 116.2 | 125.4 | 126.6 | 55.71 | 60.29 | 70.46 | 48.95 | 99.7 | 93.43 | 96.05 |
| Method | #Params | Pre-trained tasks | Target task | Metrics |
| COCO | NoCaps-in | NoCaps-near | NoCaps-out | OKVQA | AOKVQA | VQAv2 | Flickr30k | GQA | Avg | H-score |
| Zero-shot | - | 143.0 | 116.9 | 124.0 | 122.6 | 57.26 | 60.75 | 76.65 | 83.4 | 49.19 | 92.64 | 65.51 |
| Fine-tune | 188M | 123.6 | 101.4 | 109.2 | 110.7 | 34.95 | 44.1 | 64.17 | 72.5 | 60.53 | 80.13 | 69.85 |
| DARE | 18.8M | 125.6 | 102.1 | 110.7 | 112.2 | 35.84 | 45.32 | 64.31 | 74.2 | 60.28 | 81.17 | 70.11 |
| Model-Tailor | 18.8M | 141.5 | 116.5 | 122.7 | 121.4 | 55.23 | 59.79 | 71.04 | 81.8 | 54.36 | 91.59 | 69.47 |
| AdaDARE-γ | 18.8M | 139.6 | 114.1 | 122.0 | 120.3 | 51.56 | 57.75 | 70.14 | 81.1 | 57.22 | 90.42 | 71.30 |
+
+Table 2. LLaVA-1.5 Fine-tuning on Flickr30k and OKVQA. All parameter-efficient methods maintain $90\%$ sparsity ratio with $\gamma = 0.5$ for AdaDARE- $\gamma$ . Results are reported on both pre-trained tasks (VQAv2, GQA, VizWiz, SQA, TextVQA, POPE, MM-Bench, MM-Bench-CN) and the target task (Flickr30k, OKVQA). #Params denotes the number of trainable parameters. The optimal and sub-optimal results are denoted by boldface and underlining.
+
+| Method | #Params | Pre-trained tasks | Target task | Metrics |
| VQAv2 | GQA | VizWiz | SQA | TextVQA | POPE | MM-Bench | MM-Bench-CN | Flickr30k | Avg | H-score |
| Zero-shot | - | 78.52 | 61.94 | 50.06 | 70.22 | 58.21 | 86.1 | 64.6 | 58.1 | 12.2 | 59.99 | 20.59 |
| Fine-tune | 2.5B | 75.27 | 60.05 | 25.63 | 66.28 | 52.07 | 87.7 | 56.7 | 52.92 | 93.2 | 63.31 | 72.68 |
| DARE | 248M | 76.7 | 60.8 | 27.05 | 66.89 | 52.78 | 86.2 | 57.3 | 53.86 | 91.9 | 63.72 | 72.74 |
| Model-Tailor | 248M | 77.74 | 61.46 | 38.41 | 69.02 | 57.17 | 87.0 | 65.12 | 57.64 | 91.9 | 67.27 | 75.58 |
| AdaDARE-γ | 248M | 77.89 | 61.61 | 47.83 | 69.28 | 57.53 | 87.1 | 65.21 | 57.99 | 90.1 | 68.28 | 75.89 |
| Method | #Params | Pre-trained tasks | Target task | Metrics |
| VQAv2 | GQA | VizWiz | SQA | TextVQA | POPE | MM-Bench | MM-Bench-CN | OKVQA | Avg | H-score |
| Zero-shot | - | 78.52 | 61.94 | 50.06 | 70.22 | 58.21 | 86.1 | 64.6 | 58.1 | 0.02 | 58.64 | 0.04 |
| Fine-tune | 2.5B | 70.24 | 51.79 | 42.37 | 52.06 | 53.16 | 65.6 | 45.79 | 57.98 | 55.72 | 54.96 | 55.29 |
| DARE | 248M | 71.35 | 53.08 | 42.87 | 52.25 | 53.92 | 69 | 42.52 | 57.64 | 56.45 | 55.45 | 55.88 |
| Model-Tailor | 248M | 75.01 | 59.1 | 48.33 | 69.16 | 55.96 | 85 | 64.17 | 58.67 | 54.86 | 63.36 | 59.25 |
| AdaDARE-γ | 248M | 75.52 | 59.51 | 48.81 | 69.49 | 56.42 | 85 | 64.78 | 58.33 | 57.21 | 63.90 | 60.74 |
+
+Note: We observed that fine-tuning only the last 12 layers of the LLM leads to substantially lower performance compared to PEFT methods, as reported in [59]. In response, we developed a more reasonable fine-tuning approach that, under limited GPU resources, achieves superior performance compared to both the baseline fine-tuning results and the Model-Tailor approach reported in Model-Tailor's paper.
+
+random selection approach. As shown in Fig. 3, adaptive selection not only improves target task performance but also significantly enhances model robustness under high drop rates.
+
+Performance Trade-off with $\gamma$ . Performance Tradeoff with $\gamma$ . We investigate the impact of different $\gamma$ values on model performance. As illustrated in Fig. 4, $\gamma$ regulates the injection of task-specific information, creating a balance of stability and plasticity. As established in Theorem 2, $\gamma \leq \frac{\eta}{\sum_{i=1}^{n} |\delta_i|}$ , where $\eta$ represents our desired pre-trained performance constraint and $\delta_i$ reflects parameter changes. This relationship manifests clearly in our experiments: (1)
+
+For full fine-tuning across datasets, we set $\gamma = 0.5$ as used in Tab. 1 and Tab. 2; (2) For parameter-efficient fine-tuning (PEFT) with LoRA shown in Tab. 3, we set $\gamma = 0.7$ . This difference arises because PEFT induces smaller parameter changes $(\delta_i)$ , allowing for larger $\gamma$ values while maintaining the theoretical bound. As shown in Fig. 4, the method remains highly stable for $\gamma \in [0.5, 0.8]$ . This stability across a range of $\gamma$ values demonstrates the robustness of our approach in practical settings.
+
+# 5.2.4. Computational Complexity Analysis
+
+The computational complexity of our method consists of two main components: (1) Initial Hessian Computation:
+
+Table 3. Combination with LoRA on LLaVA. Performance comparison of AdaDARE-γ ( $\gamma = 0.7$ , sparsity ratio $= 90\%$ ) combined with LoRA-based LLaVA-1.5 fine-tuning and Model-Tailor across multiple datasets. Results demonstrate significant improvements in maintaining both pre-trained and target task performance.
+
+| Method | Pre-trained tasks | Target task | Metrics |
| VQAv2 | GQA | VizWiz | SQA | TextVQA | POPE | MM-Bench | MM-Bench-CN | Flickr30k | Avg | H-score |
| LoRA | 72.76 | 57.45 | 8.29 | 62.44 | 40.44 | 80.70 | 51.63 | 33.76 | 89.50 | 53.03 | 62.33 |
| Model-Tailor | 78.04 | 61.26 | 26.79 | 68.03 | 53.96 | 86.50 | 60.22 | 53.78 | 89.70 | 64.25 | 72.67 |
| AdaDARE-γ | 78.36 | 61.65 | 32.45 | 68.92 | 55.82 | 86.10 | 62.97 | 56.44 | 89.20 | 65.77 | 73.73 |
| Method | Pre-trained tasks | Target task | Metrics |
| VQAv2 | GQA | VizWiz | SQA | TextVQA | POPE | MM-Bench | MM-Bench-CN | OKVQA | Avg | H-score |
| LoRA | 25.51 | 53.25 | 43.11 | 62.18 | 54.47 | 70.05 | 50.25 | 56.78 | 58.11 | 52.63 | 54.85 |
| Model-Tailor | 74.15 | 57.09 | 48.09 | 68.52 | 55.45 | 81.49 | 63.14 | 58.24 | 59.28 | 62.82 | 61.21 |
| AdaDARE-γ | 74.66 | 58.19 | 47.76 | 68.69 | 55.87 | 84.20 | 64.43 | 58.67 | 58.97 | 63.49 | 61.41 |
+
+
+Figure 3. Performance comparison between AdaDARE- $\gamma$ ( $\gamma = 1$ ) and DARE on Flickr30k across various drop rates. Results demonstrate that AdaDARE- $\gamma$ consistently outperforms DARE, particularly showing enhanced robustness at higher drop rates.
+
+
+
+
+Figure 4. Performance trade-off across different $\gamma$ values on InstructBLIP (Flickr30k, GQA) and LLaVA-1.5 (Flickr30k, OKVQA). The plots demonstrate that $\gamma$ effectively controls the stability-plasticity trade-off.
+
+Computing the initial Hessian matrix $(H = 2XX^{T} + \lambda I$ where $X$ represents input samples) has a time complexity of $\mathcal{O}(nd_{col}^2)$ , where $n$ denotes the number of input samples
+
+Table 4. Computational complexity comparison of different methods. $n$ denotes the number of input samples, ${d}_{col}$ and ${d}_{row}$ represent the column and row dimensionality of the weight matrix, respectively.
+
+| Method | Computational Complexity |
| DARE | O(1) |
| AdaDARE-γ | O(nd2col + drowdcol) |
| Model-Tailor | O(nd2col + d3col + dcldrow) |
+
+(set to 128 in our experiments) and $d_{col}$ represents the column dimensionality of the matrix. (2) Adaptive Drop and Rescale: This process primarily involves calculating optimal probabilities with a time complexity of $\mathcal{O}(d_{row}d_{col})$ , where $d_{row}$ denotes the row dimensionality of the matrix.
+
+# 6. Conclusion and Limitation
+
+In this paper, we present AdaDARE- $\gamma$ , demonstrating effective MLLM adaptation through principled parameter selection and controlled knowledge injection. Our method addresses the stability-plasticity dilemma by identifying crucial parameters and regulating their integration with pretrained knowledge, achieving state-of-the-art performance across multi-modal tasks with computational efficiency. While promising, our approach relies on manual tuning of $\gamma$ , and theoretical bounds may not directly align with optimal practical values. Future work could explore automatic optimization of $\gamma$ and better connections between theory and practice for optimal balance between adaptation and knowledge preservation. Our framework provides valuable insights for efficient multi-modal adaptation.
+
+# Acknowledgements
+
+This work was supported by the NSFC under grant No. 62401029 and No. 62206308.
+
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\ No newline at end of file
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+# AdaMMS: Model Merging for Heterogeneous Multimodal Large Language Models with Unsupervised Coefficient Optimization
+
+Yiyang Du\*,1, Xiaochen Wang\*,3,4, Chi Chen\*,1, Jiabo Ye5, Yiru Wang8, Peng Li $\boxtimes,2,6$ Ming Yan5, Ji Zhang5, Fei Huang5, Zhifang Sui3, Maosong Sun1, Yang Liu $\boxtimes,1,2,6,7$ 1Dept. of Comp. Sci. & Tech., Institute for AI, Tsinghua University, Beijing, China 2Institute for AI Industry Research (AIR), Tsinghua University, Beijing, China 3State Key Laboratory of Multimedia Information Processing, Peking University, Beijing, China 4School of Software Microelectronics, Peking University, Beijing, China 5Institute of Intelligent Computing, Alibaba Group 6Shanghai Artificial Intelligence Laboratory, Shanghai, China 7Jiangsu Collaborative Innovation Center for Language Competence, Jiangsu, China 8ModelTC Open Source Organization, Beijing, China
+
+# Abstract
+
+Recently, model merging methods have demonstrated powerful strengths in combining abilities on various tasks from multiple Large Language Models (LLMs). While previous model merging methods mainly focus on merging homogeneous models with identical architecture, they meet challenges when dealing with Multimodal Large Language Models (MLLMs) with inherent heterogeneous property, including differences in model architecture and the asymmetry in the parameter space. In this work, we propose AdaMMS1, a novel model merging method tailored for heterogeneous MLLMs. Our method tackles the challenges in three steps: mapping, merging and searching. Specifically, we first design mapping function between models to apply model merging on MLLMs with different architecture. Then we apply linear interpolation on model weights to actively adapt the asymmetry in the heterogeneous MLLMs. Finally in the hyper-parameter searching step, we propose an unsupervised hyper-parameter selection method for model merging. As the first model merging method capable of merging heterogeneous MLLMs without labeled data, extensive experiments on various model combinations demonstrated that AdaMMS outperforms previous model merging methods on various vision-language benchmarks.2
+
+# 1. Introduction
+
+Model merging [10] has gained increasing popularity in the field of large language models (LLMs) [10, 26, 29, 32]. This approach typically involves combining the parameters of two models with the same architecture, creating a new model without requiring additional training [10]. It has proven to be an efficient method for developing models that integrate the abilities of multiple existing models [26, 29, 32], avoiding the need for extensive data and computational resources, and has been widely adopted in building powerful LLMs [4, 6].
+
+Despite its popularity with LLMs, model merging has yet to be widely adopted for multimodal large language models (MLLMs). Some recent studies have explored the application of model merging to MLLMs [1, 19] but either prioritize extending multimodal capabilities over enhancing the performance of existing models [1] or still require additional training after merging [19]. The primary obstacle in applying model merging to MLLMs lies in the heterogeneous nature of these models [8, 12, 14, 24, 28]. This heterogeneity arises from modifications to the transformer architectures [21] within their language models [8, 28], as well as differences in their choice of modality-specific encoders and tokenizers [8, 24]. Consequently, a significant challenge in merging MLLMs is that the process cannot be directly applied to models with different architectures, as their weights are not isomorphic.
+
+Recent efforts like FuseLLM [22] and FuseChat [23] have explored fusing the capabilities of heterogeneous LLMs by merging their generative distributions. Theoretically, these methods could also be applied to MLLMs.
+
+
+(a) AdaMMS overview.
+
+
+(b) Gains from different merging methods.
+Figure 1. (a) Illustration of three steps in AdaMMS: Step-1, mapping MLLMs with different model architecture; Step-2, merging MLLMs with linear interpolation; Step-3, searching for optimal merging hyper-parameter by approximate task performance through generation consistency without labeled data. (b) The gain performance of AdaMMS on a broad range of multimodal tasks in comparison with existing merging approaches. Gain refers to the improvement obtained by subtracting the average result from the result of the fused model on a certain task. The result here is the average of the gains from the two MLLM pairs merging.
+
+However, they rely on supervised continued training, which incurs significant computational costs and fails to address scenarios where labeled data is unavailable. For example, FuseLLM requires a training dataset with a total of 1.8 billion tokens and 33 hours of training time. This underscores the need for an unsupervised model merging technique to effectively integrate heterogeneous MLLMs.
+
+In this work, we address the challenges of merging heterogeneous MLLMs by introducing a novel model merging strategy named AdaMMS, as illustrated in Figure 1. First, to enable model merging across heterogeneous MLLMs with differing architectures, we design a parameter mapping framework. Specifically, we focus on the scenario where MLLMs have different language model architectures due to variations in transformer block duplications [8, 25, 28]. This mapping aligns corresponding components across models, enabling merging operations even with structural differences. Next, we apply adaptive linear interpolation on the mapped parameters during merging. By adjusting the interpolation coefficient, AdaMMS optimizes performance adaptively across different tasks. This coefficient adjustment is then optimized through an unsupervised procedure in the following step. Finally, we introduce an unsupervised hyperparameter selection method to determine the interpolation coefficient for each task. This approach leverages response consistency across candidate models as a performance estimate, based on our novel insight that model performance correlates with generation consistency. In addition to strong empirical support, we
+
+provide a theoretical analysis to explain this insight.
+
+Extensive experiments have demonstrated the effectiveness of our proposed AdaMMS in merging MLLMs. Our main experiments are conducted on two pairs of heterogeneous MLLMs, one of them is based on Qwen [27] architecture, another pair is based on LLaMA [20] architecture. Both experiments show that our model can effectively combine the capabilities of heterogeneous MLLMs by enabling model merging on models with different architecture. The experiments also demonstrated that the merging strategy of AdaMMS, accompanied with our unsupervised hyper-parameter selection method, outperforms previous model merging methods on various vision-language tasks. We also conducted experiments to show that the unsupervised hyper-parameter selection method can be performed with fewer unlabeled data without harming its performance, which shows the robustness of the method and further decrease the data requirements of AdaMMS.
+
+Our main contributions are as follows:
+
+- We introduce a novel model-merging strategy, AdaMMS, designed to address the challenges of merging heterogeneous MLLMs. By defining a parameter mapping between different models, AdaMMS facilitates model merging techniques even when architectural differences exist.
+- We propose an unsupervised hyperparameter selection method inspired by the observation that model performance can be effectively estimated through generation consistency—measured by the variation in generated responses. Unlike previous approaches requiring labeled
+
+data, this method eliminates the dependency on annotations and can be applied to a small subset of 100 target sample without sacrificing effectiveness.
+
+- Comprehensive experiments conducted on various model pairs demonstrate the effectiveness of our approach. Specifically, evaluations on Qwen-based and LLaVABased heterogeneous MLLM pairs show that AdaMMS successfully combines capabilities from distinct MLLMs. Across various vision-language tasks, AdaMMS consistently outperforms baseline strategies, achieving superior overall performance.
+
+# 2. Related Work
+
+# 2.1. Model Merging
+
+Recent researches on model merging techniques have contributed to building more capable models by providing an efficient approach to combine abilities on various tasks from different models that requires less data and compute. Some studies focus on merging homogeneous models with identical architecture, while others focus on tackle the challenge on heterogeneous models which have different architectures. In merging homogeneous models, Task Arithmetic [10] proposes the concept of task vectors, which subtracts fine-tuned weights from pre-train weights to obtain task-related weight difference as the object of merging. Ties-Merging [26] and DARE [29] further improve the performance by mitigating parameter interference during the merging process through parameter pruning and conflict resolving. MetaGPT [32] scales the task vectors with task-agnostic coefficients in closed-form by separating data term and scaling coefficients in the optimization objective. Although these methods improves the performance of the merged models, they cannot be directly applied on models with architecture difference. In fusing heterogeneous models, DAMC [1] employs parameter decoupling and adaptive adjustment to enhance model merging strategies for fusing modalities on MLLMs with different modality encoders, but this work still focuses on merging identical language model architecture. To consolidate LLMs with different architectures, FuseLLM [22] and FuseChat [23] applies token alignment and model fusion strategies with knowledge distillation before continue training the model, but they need labeled data and computation resources for continue training. In fact, the majority of previous works on model merging requires labeled data for validation search or supervised training [1, 10, 22, 23, 26, 29]. In this work, we eliminate the need of labeled data by leveraging our unsupervised hyper-parameter selection method, and enable model merging strategies to be applied on heterogeneous MLLMs with architecture differences.
+
+# 2.2. Multimodal Large Language Models
+
+As large language models demonstrate huge success in obtaining great abilities in general, recent researches on MLLMs have successfully appending multimodal processing and generation ability on LLMs, especially on the vision modality [2, 12, 14, 24, 25, 28]. However, these models often adapts unique modifications on language model architecture, resulting in a set of heterogeneous MLLMs, which prevent model merging methods to be applied on them. Specifically, there are two levels of architecture differences among MLLMs. First, two MLLMs may be designed from different pre-trained language model. For example, Qwen2-VL [24] and LLaVA-OneVision-Qwen [12] are designed from Qwen2 [27], while LLaVA [14], mPLUG-Owl2 [28], CogVLM [25] and ShareGPT4V [2] are designed following the LLaMA [20] architecture. Second, two MLLMs developed from the same pre-trained language model can still be heterogeneous because they are designed with different modifications on the language model. For example, although CogVLM and mPLUG-Owl2 are both developed from LLaMA architecture, CogVLM adapts visual experts by duplicating query, key and value weights in attention head, while mPLUG-Owl2 is designed to duplicate key, value, and layer norm weights instead. The first level of differences is hard to merge, since model merging applies to parameters that are trained from the same pre-training weights [10]. In this work, we tackle the second level of architecture differences via our proposed AdaMMS method.
+
+# 3. Method
+
+To tackle the heterogeneous challenges in merging MLLMs, we propose a novel model merging method named AdaMMS. As shown in Figure 1(a), it involves three steps: mapping, merging and searching. In the mapping step, we define a mapping function that enables the merging of parameters from different architectures. Next, in the merging step, we apply linear interpolation to adaptively optimize the performance on specific downstream tasks. Finally, in the searching step, we design a unsupervised hyperparameter selection method for choosing linear interpolation coefficient during merging. This method is based on our novel discovery that the model performance in the parameter space can be approximated by the difference among model responses without the need of labeled data.
+
+# 3.1. Mapping
+
+To merge the parameters of two heterogeneous models $M_{1}$ and $M_{2}$ into $M_{1}$ 's architecture, we need to align their parameters by defining a mapping $f$ that maps each parameter $\theta_{1}$ in $M_{1}$ to its corresponding parameter $\theta_{2}$ in $M_{2}$ (or $\phi$ if there is no such corresponding parameter). As previously discussed in Section 2.2, we only tackle the hetero-
+
+genuine MLLMs that are designed from same pre-trained language model architecture, but adapts different modifications on model structure.
+
+The principle of designing the mapping $f$ is that for the shared weights between the models (e.g. the weights in the pre-trained model), we can map them directly, and for additional weights in $M_1$ , we map it to its original corresponding weight in $M_2$ if it is a duplicated multimodal parameter in $M_1$ 's specific design, otherwise we map $\phi$ with it and apply no operation later in merging. In this way, we leverage the additional weights as much as possible without mapping irrelevant parameters together.
+
+# 3.2. Merging
+
+We follow the paradigm in Task Arithmetic [10] to apply merging operation on task vectors and apply linear interpolation on them. Task vectors are defined as the finetuned parameters subtracted by pre-train weights: $\tau_{i} = \theta_{i} - \theta_{0}$ ( $i = 1,2$ ), where $\theta_{1}$ and $\theta_{2}$ is the models to be merged, and $\theta_{0}$ is their common initialization point (e.g. the shared pre-trained weights for two different finetuned model). Linear interpolation offers the availability to directly control the tendency between the two models alongside its simplicity. This allows us to actively adapt to different downstream tasks, as different downstream tasks often requires different combination or tendency on the two models for the best performance. Linear interpolation on task vectors can be simply formatted as: $\theta_{out} = \theta_0 + (1 - \alpha)\tau_1 + \alpha \tau_2$ , where $\alpha$ is the linear interpolation coefficient. This is equivalent to: $\theta_{out} = (1 - \alpha)\theta_{1} + \alpha \theta_{2}$ . Thus, leveraging our mapping functor $f$ in Section 3.1, we can apply our merging operation on heterogeneous MLLMs as follows:
+
+$$
+\theta_ {o u t} ^ {i} = \left\{ \begin{array}{l l} \theta_ {1} ^ {i}, & \text {i f} f \left(\theta_ {1} ^ {i}\right) = \phi \\ (1 - \alpha) \theta_ {1} ^ {i} + \alpha f \left(\theta_ {1} ^ {i}\right), & \text {o t h e r w i s e} \end{array} \right. \tag {1}
+$$
+
+Note that $f(\theta_1)$ is the parameter in $M_2$ that corresponds to $\theta_1$ , according to the mapping function $f$ . Now we can define the merging process of two model parameters $\Theta_1 = \{\theta_1^i\}$ and $\Theta_2 = \{\theta_2^j\}$ accordingly:
+
+$$
+\operatorname {M e r g e} \left(\Theta_ {1}, \Theta_ {2}; f; \alpha\right) = \left\{\theta_ {\text {o u t}} ^ {i} \right\} \tag {2}
+$$
+
+# 3.3. Searching
+
+Consider the base model, which is defined as the architecture that will be used after the merging process, containing $N$ scalar weight elements, then the merging process can be seen as the operation on a $N$ -dimensional vector space $\mathbb{R}^N$ , where the merging strategy $F$ transform two input points as initial parameters $\Theta_1$ and $\Theta_2$ to the merged parameters $\Theta_{out}$ . For simplicity, we consider the case when the merging strategy $F$ takes one hyper-parameter $\alpha$ (linear interpolation coefficient).
+
+$$
+\Theta_ {o u t} = F (\Theta_ {1}, \Theta_ {2}; \alpha), \quad \Theta_ {1}, \Theta_ {2}, \Theta_ {o u t} \in \mathbb {R} ^ {N}
+$$
+
+Given the inputs $t_i$ on a downstream task, this creates a landscape on $\mathbb{R}^N$ that each model parameter corresponds to the model performance $S_{t_i}$ on the inputs.
+
+$$
+S _ {t _ {i}} (\Theta_ {\text {o u t}}) = S _ {t _ {i}, F} (\Theta_ {1}, \Theta_ {2}, \alpha)
+$$
+
+Therefore, the goal of the hyper-parameter searching is to find the best $\alpha$ that maximize the merged model's performance on the tasks. For simplicity, we omit the F in the index.
+
+$$
+\alpha^ {*} = \underset {\alpha} {\operatorname {a r g m a x}} \left(S _ {t _ {i}} \left(\Theta_ {1}, \Theta_ {2}, \alpha\right)\right)
+$$
+
+Note that as the landscape varies greatly in different tasks, the best $\alpha$ may be different as well.
+
+Previous model merging methods mainly relies on a validation set to search for the best hyper-parameter $\alpha$ with supervised searching. Formally, they use the best $\alpha$ in validation set $\hat{t}_i$ to approximate the best $\alpha$ in test set $t_i$ .
+
+$$
+\hat {\alpha} = \operatorname * {a r g m a x} _ {\alpha} (S _ {\mathbf {t} _ {\mathrm {i}}} (\Theta_ {1}, \Theta_ {2}, \alpha)) \approx \operatorname * {a r g m a x} _ {\alpha} (S _ {\mathbf {t} _ {\mathrm {i}}} (\Theta_ {1}, \Theta_ {2}, \alpha))
+$$
+
+However, this supervised way of searching has certain disadvantages: (1) labeled data with ground truth is hard to collect in some scenarios, and (2) the distribution shift between the validation set and the test set, even on the same task, will interfere the selection of the best hyper-parameter $\alpha^{*}$ . To get rid of these drawbacks, we propose an unsupervised hyper-parameter selection method through a performance estimation metric that requires no labeled data.
+
+Specifically, we discover that the difference of generated responses between two adjacent $\alpha$ candidates can be used to estimate the model performance, and the best $\alpha$ can be approximated by the one with the lowest adjacent difference. As shown in Figure 2, the trend of model performance is similar with its generation consistency which is measured by response differences, and the $\alpha$ with the highest generation consistency match the $\alpha$ with the highest performance. Formally, let $\alpha^{-}$ and $\alpha^{+}$ be adjacent candidates on both sides of $\alpha$ , respectively, and $D_{t_i}(\alpha; \alpha^{-}, \alpha^{+})$ denoting the difference of generated responses between, we take:
+
+$$
+\bar {\alpha} = \operatorname * {a r g m i n} _ {\alpha} (D _ {t _ {i}} (\alpha ; \alpha^ {-}, \alpha^ {+})) \approx \operatorname * {a r g m a x} _ {\alpha} (S _ {t _ {i}} (\Theta_ {1}, \Theta_ {2}, \alpha))
+$$
+
+as the approximation of the best choice for $\alpha$ . This eliminates the need of labeled data with ground truth, and avoids the data distribution shift between validation set and test set.
+
+The discovery indicates that near the best performance point, the model response tends to be more stable. This can be explained via a convex hypothesis. Suppose the landscape on given task $t_i$ is convex in a subspace of the parameter space that covers the candidate results of merged models, that is, for any $\lambda \in [0,1]$ we have:
+
+$$
+S _ {t _ {i}} (\lambda \Theta_ {1} + (1 - \lambda) \Theta_ {2}) \geq S _ {t _ {i}} (\lambda \Theta_ {1}) + S _ {t _ {i}} ((1 - \lambda) \Theta_ {2})
+$$
+
+This guarantee that the optimum is attained where the gra
+
+dient vanishes:
+
+$$
+\nabla_ {\Theta} S _ {t _ {i}} (\Theta^ {*}) = 0
+$$
+
+where $\Theta^{*}\in \mathbb{R}^{N}$ is the optimal parameter value. In a convex function, the Hessian $H(\Theta^{*}) = \nabla_{\Theta}^{2}S_{t_{i}}(\Theta^{*})$ at the optimum $\Theta^{*}$ is positive semi-definite, which implies local stability in a neighborhood around $\Theta^{*}$ . The stability can be characterized by the second-order Taylor expansion:
+
+$$
+S _ {t _ {i}} (\Theta) \approx S _ {t _ {i}} (\Theta^ {*}) + \frac {1}{2} (\Theta - \Theta^ {*}) ^ {\top} H (\Theta^ {*}) (\Theta - \Theta^ {*})
+$$
+
+Since $H(\Theta^{*}) \geq 0$ , small deviations from $\Theta^{*}$ will result in small increases in the performance, ensuring relative stability on the landscape. Although the convex hypothesis is ideal, we confirm the effectiveness of our unsupervised hyper-parameter selection method in various experiments. Proof in Appendix F further shows the relationship between generation consistency and model performance.
+
+We also find that while the landscape often changes between the validation and test sets and across different tasks, it remains consistent between the full test set and a small subset. This suggests that we can perform unsupervised hyper-parameter selection on a smaller subset of the data $\bar{t}_i$ without compromising its accuracy.
+
+$$
+\bar {\alpha} = \underset {\alpha} {\operatorname {a r g m i n}} (D _ {\mathbf {\bar {t} _ {i}}} (\alpha ; \alpha^ {-}, \alpha^ {+})) \approx \underset {\alpha} {\operatorname {a r g m a x}} (S _ {\mathbf {t _ {i}}} (\theta_ {1}, \theta_ {2}, \alpha))
+$$
+
+In conclusion, the process of AdaMMS is described in Algorithm 1.
+
+# 4. Experiment
+
+# 4.1. Baselines
+
+Previous model merging methods cannot be directly applied to heterogeneous MLLMs with architecture difference, and our mapping method enables the fusion of heterogeneous models by transforming them into a homogeneous parameter space. Therefore, all the baseline experiments are conducted under the precondition of the mapping step of our proposed method. We consider the following model merging methods as our baselines:
+
+- Task Arithmetic [10] introduces the idea of task vectors and integrates them into the original pre-trained model for multi-task learning.
+- Ties-Merging [26] further addresses interferences in Task Arithmetic by removing unnecessary parameters from Task Arithmetic [10]. This process eliminates redundant parameters and resolves symbol conflicts through Trim, Elect Sign, and Disjoint Merge steps.
+- DARE [29] tackles the parameter conflict problem in model merging by applying a drop and rescale operation before merging model weights. There are two variants of DARE: Dare-Linear and Dare-Ties, which perform different merging strategies after the drop and rescale operation. Dare-Linear performs linear interpolation, and
+
+Algorithm 1 AdaMMS Procedure
+Input: Original MLLMs $M_1, M_2$ , their parameters $\Theta_1, \Theta_2$ respectively, a subset of test inputs $\bar{t}$ , and the candidates of the hyper-parameter $\{\alpha_n\}$
+Output: Merged parameters $\Theta_{\mathrm{out}}$ on $M_1$ 's architecture
+1: Define a mapping $f$ that maps each parameter $\theta_1$ in $M_1$ architecture with its corresponding parameter $\theta_2$ in $M_2$ architecture (if exists) $\triangleright$ Section 3.1
+2: Define a process Generate $(\Theta, \bar{t})$ that returns the generation responses $G$ of model with parameters $\Theta$ on inputs $\bar{t}$
+3: Define a function DiffCnt $(G_i, G_j)$ that counts the number of corresponding elements in $G_i$ and $G_j$ that do not exactly match
+4: for $i = 1$ to $n$ do
+5: for each hyper-parameter candidate $\alpha_i$ in $\{\alpha_n\}$ do
+6: $\Theta_{cand}^i \gets \text{Merge}(\Theta_1, \Theta_2; f; \alpha_i) \triangleright \text{Equation}(2)$
+7: $G_i \gets \text{Generate}(\Theta_{cand}^i, \bar{t})$
+8: end for
+9: end for
+10: for $i = 2$ to $n - 1$ do $\triangleright$ Assuming $\{\alpha_n\}$ is monotonic
+11: for each hyper-parameter candidate $\alpha_i$ in $\{\alpha_n\}$ do
+12: $D_i \gets \text{DiffCnt}(G_i, G_{i-1}) + \text{DiffCnt}(G_i, G_{i+1})$
+13: end for
+14: end for
+15: $i^* \gets \text{argmin}_i(D_i)$
+16: $\Theta_{\mathrm{out}} \gets \Theta_{\mathrm{cand}}^{i*}$
+17: return $\Theta_{\mathrm{out}}$
+
+Dare-ties performs Ties-Merging [26].
+
+MetaGPT [32] separate the data term and scaling coefficients in the optimization objective, which leads to a task-agnostic closed-form solution for the scaling coefficient.
+
+# 4.2. Models
+
+We have conducted extensive experiments on the combinations of existing open-source 7B-scale MLLMs. Since most of the top-performing open-source MLLMs are currently based on two language model architectures, Qwen2 [27] and LLaMA [20], we selected representative and outstanding MLLMs derived from each model for our main experiments. Specifically, on Qwen2 architecture, we merge LLaVA-OneVision-Qwen-7B [12] into Qwen2-VL7B [24], and on LLaMA architecture, we merge LLaVAv1.5-7B [14] into CogVLM-Chat-7B [25].
+
+We have also conducted experiments on combinations of LLaMA-based MLLMs, including combinations LLaVA-v1.5-7B, CogVLM-Chat-7B, ShareGPT4V-7B [2] and mPLUG-Owl2-LLaMA2-7B [28]. See Appendix A for more details.
+
+| Model | MMMUval | MMEsum | SeedBenchall | OCRBench | TextVQA val | OKVQA | GQA | VizWiz val | SUM | Top2 |
| Original Models |
| Qwen2-VL(base) | 50.11 | 81.44 | 75.85 | 86.00 | 84.12 | 51.43 | 61.80 | 68.32 | 559.07 | 2 |
| LLaVA-OneVision | 43.44 | 77.04 | 75.44 | 69.60 | 78.47 | 49.57 | 59.84 | 60.97 | 514.37 | 0 |
| Baselines |
| Task Arithmetic | 48.44(+1.67) | 82.33(+3.09) | 75.81(+0.17) | 77.90(+0.10) | 76.22(-5.08) | 50.60(+0.10) | 62.26(+1.44) | 62.76(-1.89) | 536.32(-0.40) | 1 |
| Ties-Merging | 51.11(+4.34) | 82.65(+3.41) | 76.29(+0.64) | 84.40(+6.60) | 79.56(-1.74) | 52.56(+2.06) | 61.84(+1.02) | 66.34(+1.69) | 554.75(+18.03) | 4 |
| DARE-Linear | 43.78(-3.00) | 66.06(-13.18) | 74.32(-1.33) | 72.40(-5.40) | 64.65(-16.65) | 43.41(-7.09) | 55.13(-5.69) | 50.18(-14.47) | 469.93(-66.79) | 0 |
| DARE-Ties | 45.00(-1.78) | 54.43(-24.81) | 74.07(-1.58) | 75.20(-2.60) | 78.54(-2.76) | 49.61(-0.89) | 58.51(-2.31) | 58.05(-6.60) | 493.41(-43.31) | 0 |
| MetaGPT | 50.67(+3.90) | 81.21(+1.97) | 76.35(+0.70) | 85.50(+7.70) | 83.63(+2.33) | 52.24(+1.74) | 61.99(+1.17) | 69.16(+4.51) | 560.75(+24.03) | 5 |
| Our Method |
| AdaMMS | 51.11(+4.34) | 83.36(+4.12) | 76.20(+0.55) | 85.50(+7.70) | 83.41(+2.11) | 53.56(+3.06) | 62.02(+1.20) | 68.40(+3.75) | 563.56(+26.84) | 8 |
+
+Table 1. Results on merging LLaVA-OneVision-7B into Qwen2-VL-7B. All the scores have been scaled to 0-100. SUM refers to the sum of scores on all tasks after scaling. Top2 column represents the number of tasks obtained by this method from the top two among all methods. The number in the parenthesis indicates the performance improvement compared with the average score of original models. The results in the original models that are higher than all model merging methods are highlighted in italics.
+
+| Model | MMMUval | MMEsum | SeedBenchall | OCRBench | TextVQVal | OKVQA | GQA | VizWizval | SUM | Top2 |
| Original Models |
| CogVLM(base) | 34.80 | 59.23 | 61.22 | 56.50 | 77.57 | 60.82 | 59.43 | 37.09 | 446.66 | 2 |
| LLaVA | 35.10 | 66.68 | 60.52 | 31.30 | 46.04 | 53.42 | 61.94 | 54.29 | 409.29 | 0 |
| Baselines |
| Task Arithmetic | 36.20 (+1.25) | 65.99 (+3.03) | 65.85 (+4.98) | 51.20 (+7.30) | 68.21 (+6.40) | 61.92 (+4.80) | 58.82 (-1.87) | 35.70 (-9.99) | 443.89 (+15.91) | 4 |
| Ties-Merging | 34.00 (-0.95) | 57.29 (-5.67) | 38.97 (-21.90) | 55.00 (+11.10) | 59.73 (-2.08) | 40.31 (-16.81) | 51.97 (-8.72) | 24.36 (-21.33) | 361.63 (-66.35) | 0 |
| DARE-Linear | 36.80 (+1.85) | 64.08 (+1.12) | 65.07 (+4.20) | 47.90 (+4.00) | 65.35 (+3.54) | 60.96 (+3.84) | 58.01 (-2.68) | 36.12 (-9.57) | 434.29 (+6.31) | 2 |
| DARE-Ties | 33.60 (-1.35) | 46.75 (-16.21) | 58.41 (-2.46) | 26.50 (-17.40) | 50.48 (-11.33) | 53.15 (-3.97) | 49.62 (-11.07) | 31.43 (-14.26) | 349.94 (-78.04) | 0 |
| MetaGPT | 34.70 (-0.25) | 59.37 (-3.59) | 61.29 (+0.42) | 56.40 (+12.50) | 76.96 (+15.15) | 60.84 (+3.72) | 59.44 (-1.25) | 36.97 (-8.72) | 445.97 (+17.99) | 5 |
| Our Method |
| AdaMMS | 34.90 (-0.05) | 69.09 (+6.13) | 64.12 (+3.25) | 55.70 (+11.80) | 76.90 (+15.09) | 61.11 (+3.99) | 60.12 (-0.57) | 37.27 (-8.42) | 459.21 (+31.23) | 7 |
+
+Table 2. Results on merging LLaVA-v1.5-7B into CogVLM-chat-7B.
+
+# 4.3. Benchmarks
+
+To evaluate the capabilities of the merged MLLMs, we have conducted experiments on various benchmarks that cover a wide range of vision-language abilities. According to the classification in [13], our benchmarks fall into three categories: (1) comprehensive-evaluation, (2) cognition and reasoning, (3) text-rich VQA. The comprehensive-evaluation tasks consist of MME [5], SeedBench [11] and VizWiz [7]. Cognition and reasoning type include MMMU [30], OK-VQA [16] and GQA [9]. Text-rich VQA type encompass OCRBench [15] and TextVQA [18].
+
+To present the overall performance of the MLLMs in a standardized manner, we apply linearly normalization to the scores across all tasks, scaling them to a range from 0 to 100. Specially, the total score of MME is 2800, which we have divided by 28 for scaling purposes.
+
+# 4.4. Implementation
+
+To apply our unsupervised hyper-parameter selection method in the searching step, we need to specify the candidates of $\alpha$ (linear interpolation coefficient). We sample the candidates in a subinterval of [0, 1] with a fixed granularity.
+
+Subinterval We find that merging with $\alpha \geq 0.7$ often results in collapsing language ability of the merged model, therefore we empirically limit the subinterval of $\alpha$ candidi
+
+dates to [0, 0.6] for eliminating unnecessary search.
+
+Granularity We use granularity to determine the interval between two adjacent candidates of $\alpha$ . In our main experiments, we choose the granularity as 0.1 to obtain satisfying performance with acceptable computation cost.
+
+Evaluation Framework We evaluated the benchmarks with LMMs-Eval [31] and VLMEvalKit [3], two open-source evaluation frameworks for MLLMs.
+
+Subset Searching Instead of conducting search across the entire available input data, we strategically utilize a small subset of only 100 inputs during the search phase, reducing the data volume by at least an order of magnitude. Experimental results demonstrate that this maintains performance without compromising effectiveness.
+
+# 5. Results
+
+As described in Section 4.2, the main results on distinct vision-language benchmarks are conducted with two representative MLLM pairs. Specifically, Table 1 shows the results of merging LLaVA-OneVision-7B's parameters into Qwen2-VL-7B's parameters and architecture, and Table 2 shows the results of merging LLaVA-v1.5-7B's parameters into CogVLM-chat-7B's parameters and architecture. Results of other model pairs and larger models can be found in Appendix A.
+
+| Method | \(MMMU_{val}\) | \(MME_{sum}\) | \(SeedBench_{all}\) | OCRBench | \(TextVQA_{val}\) | ScienceQA | OKVQA | GQA | \(VizWiz_{val}\) | SUM |
| EM-Full | 51.11 | 83.36 | 76.34 | 85.50 | 83.41 | 85.69 | 53.56 | 62.02 | 68.40 | 563.70 |
| Emb-Full | 50.56 | 83.36 | 76.34 | 85.50 | 83.41 | 85.69 | 53.56 | 61.44 | 68.40 | 562.57 |
| EM-Sample100 | 51.11 | 83.36 | 76.20 | 85.50 | 83.41 | 86.55 | 53.56 | 62.02 | 68.40 | 562.12 |
| Emb-Sample100 | 51.11 | 82.36 | 76.34 | 85.50 | 83.41 | 85.69 | 53.56 | 61.44 | 68.40 | 563.56 |
+
+Table 3. Results on AdaMMS when merging LLaVA-OneVision-7B into Qwen2-VL-7B using exact match (EM-) and sentence embedding (Emb-) to calculate the differences in searching phase, using full test set inputs (-Full) and a sampled subset of 100 inputs (-Sample100).
+
+| Model | MMMUval | MMEsum | OCRBench |
| α-0.00 | 50.11 | 81.44 | 86.00 |
| α-0.10 | 50.56 | 81.46 | 85.50 |
| α-0.20 | 51.11 | 82.36 | 85.20 |
| α-0.30 | 51.22 | 83.36 | 84.40 |
| α-0.40 | 50.67 | 83.03 | 80.70 |
| α-0.50 | 50.00 | 81.37 | 76.40 |
| α-0.60 | 47.00 | 82.06 | 71.20 |
| Oracle | 51.22(0.30) | 83.36(0.30) | 85.50(0.10) |
| AdaMMS | 51.11(0.20) | 83.36(0.30) | 85.50(0.10) |
+
+Table 4. Results with $\alpha$ granularity of 0.1 when merging LLaVA-OneVision-7B into Qwen2-VL-7B. The values in parentheses indicate the selected $\alpha$ . Oracle represents the best possible performance (upper bound) for each task, while AdaMMS shows the results achieved by our unsupervised selection method.
+
+| Original Models |
| LLaVA-OneVision | 69.60 | 69.60 |
| Qwen2-VL | 86.00 | 86.00 |
| Merging-Base | LLaVA-OneVision | Qwen2-VL |
| Baselines |
| Task Arithmetic | 68.10 | 77.90 |
| Ties-Merging | 56.10 | 84.40 |
| DARE-Linear | 63.90 | 72.40 |
| DARE-Ties | 64.40 | 75.20 |
| MetaGPT | 38.40 | 85.50 |
| Linear Interpolation |
| α-0.10 | 70.60 | 85.50 |
| α-0.20 | 71.70 | 85.20 |
| α-0.30 | 69.90 | 84.40 |
| α-0.40 | 67.00 | 80.70 |
| α-0.50 | 62.00 | 76.40 |
| α-0.60 | 54.40 | 71.30 |
| Our Method |
| AdaMMS | 70.60 | 85.50 |
+
+Table 5. Results on OCRBench when merging LLaVA-OneVision-7B and Qwen2-VL-7B.
+
+AdaMMS addresses the challenges of merging for heterogeneous MLLMs and outperforms strong baselines. As demonstrated in Table 1 and Table 2, our proposed AdaMMS model merging method achieves the highest cumulative performance scores across both MLLM
+
+pairs, indicating its effectiveness in merging heterogeneous MLLMs. Ranks among the top two performs in 8 out of 9 metrics in Table 1 and 7 metrics in Table 2, demonstrating its consistent ability to adaptively improve performance across most tasks. Moreover, our method stands out as the only approach where the merged model significantly outperforms both pre-merged models, achieving an average gain of +3.36 (total gain of +26.84) over Qwen2-VL and +3.90 over CogVLM across 8 tasks. Given that most baseline methods employ supervised search techniques that incorporate additional information, our unsupervised search approach demonstrates exceptional performance on vision-language benchmarks, as detailed illustrated in Appendix D.
+
+The proposed unsupervised hyper-parameter selection method is able to select a near-optimal $\alpha$ . We evaluate the performance across different coefficient values $\alpha$ , comparing the results obtained through our unsupervised hyper-parameter selection method against those achieved with the optimal $\alpha$ chosen by the actual best results, which serves as the theoretical upper bound. As shown in Table 4, our method consistently performs remarkably close to this upper bound, with a maximum deviation of only 0.5 points. These results demonstrate the capability of our method to accurately identify near-optimal $\alpha$ values, achieving performance levels approaching the theoretical best.
+
+Note that on the OCRBench and TextVQA benchmarks, all model merging methods, including AdaMMS, show a performance drop compared to the original base model. We hypothesize that this is due to the large performance gap between the two original models on these benchmarks. Even though, AdaMMS still outperforms most of the baselines, showing the robustness of our method on various scenarios.
+
+# 6. Analysis
+
+# 6.1. Different Factors for Calculating Generation Consistency
+
+We conducted analytical experiments on our generation consistency calculation methods, focusing on two key factors: the choice between using a 100-sample subset versus the complete dataset, and the selection of evaluation metrics. In the searching step of our method, we employed an exact match metric to calculate DiffCnt in Algorithm 1,
+
+
+Figure 2. Results on merging LLaVA-v1.5-7B into Qwen2-VL-7B. The $\alpha$ with the best performance are the same as the $\alpha$ with the fewest response differences.
+
+which serves as our generation consistency indicator for model performance prediction. Given that exact match is a binary, rigorous evaluation metric, we explored an alternative, more flexible approach to measure generation consistency. Specifically, we computed the cosine similarity between sentence embeddings generated by all-MiniLM-L6-v2 [17], which was used to calculate DiffCnt. The analysis results are presented in Table 3. Although embeddings theoretically offer more fine-grained semantic representations, our results demonstrate that the embedding-based metric performs comparably to the exact match metric. Furthermore, our experiments confirm that sampling 100 instances achieves results nearly equivalent to the complete dataset.
+
+# 6.2. Merging with Large Performance Gap
+
+As discussed in Section 5, all model merging methods experience performance drop after the merging on two benchmarks, OCRBench and TextVQA. It shows that merging a model with significant lower performance into the base model will decrease the performance on the task. Conversely, in Table 5, the merging from Qwen2-VL-7B to LLaVA-OneVision-7B shows that merging a model with significant higher performance into the base model will not necessarily improve the model performance. And in this case, AdaMMS is the only model merging method that resists the performance drop after merging. In general, we observed that original models with similar performance tends to benefit from model merging, while original models with large performance gap do not.
+
+# 6.3. Asymmetry in the Parameter Space of Heterogeneous Models
+
+In Section 4.4, we discussed that merging with large $\alpha$ often results in collapsing language ability. To validate our choice of the subinterval [0, 0.6] in determining candidates of $\alpha$ , we demonstrate this phenomenon in Figure 3, which shows
+
+
+Figure 3. Model responses with the change of $\alpha$ in linear interpolation. Similar colors indicate similar responses.
+
+that the model generates consistently near the parameters of the base model with small $\alpha$ , and collapses gradually with larger $\alpha$ . We attribute the phenomenon to the asymmetry in the parameter space, as the two original models have unequal status that comes from the choice of base architecture.
+
+# 6.4. Selection of Granularity for $\alpha$
+
+To validate our choice of the granularity in Section 4.4, we conducted additional experiments with various granularities of $\alpha$ candidates on n MME and OCRBench when merging LLaVA-OneVision-7B into Qwen2-VL-7B. As shown in Appendix G, the result shows that the difference of selected $\alpha$ and model performance do not change significantly with different granularities. This shows that our choice of granularity as 0.1 would result in comparable performance, with less computation cost.
+
+# 7. Conclusion
+
+In this work, we propose a novel model merging method AdaMMS to address the challenges in merging heterogeneous MLLMs. We first connect the parameters of different MLLMs through a mapping function, enabling merging operations. We then apply linear interpolation to the mapped model weights to adaptively optimize performance across tasks. To optimize the interpolation coefficient without labeled data, we introduce an unsupervised hyperparameter searching method based on our discovery in the parameter space: model performance can be estimated through the generation consistency. We demonstrate that 100 data samples are enough to search for near-optimal coefficients effectively. Extensive experimental results show that AdaMMS outperforms existing model merging methods for MLLMs and successfully addresses the challenges in merging heterogeneous MLLMs. We hope that our work mitigates the limitations of heterogeneous model merging methods and provides valuable insights for future research on unsupervised performance estimation and optimization.
+
+# Acknowledgment
+
+This work is supported by the National Key R&D Program of China (2022ZD0160502) and the National Natural Science Foundation of China (No. 62276152).
+
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+Ge, et al. Qwen2-vl: Enhancing vision-language model's perception of the world at any resolution. arXiv preprint arXiv:2409.12191, 2024. 1, 3, 5, 11, 12
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\ No newline at end of file
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+# AdaptCMVC: Robust Adaption to Incremental Views in Continual Multi-view Clustering
+
+Jing Wang $^{1}$ , Songhe Feng $^{1*}$ , Kristoffer Knutsen Wickstrøm $^{2}$ , Michael C. Kampffmeyer $^{2}$
+
+1 School of Computer Science & Technology, Beijing Jiaotong University
+
+$^{2}$ Department of Physics and Technology, UiT The Arctic University of Norway
+
+{jing_w,shfeng}@bjtu.edu.cn,{kristoffer.k.wickstrom,michael.c.kampffmeyer}@uit.no
+
+# Abstract
+
+Most Multi-view Clustering approaches assume that all views are available for clustering. However, this assumption is often unrealistic as views are incrementally accumulated over time, leading to a need for continual multi-view clustering (CMVC) methods. Current approaches to CMVC leverage late fusion-based approaches, where a new model is typically learned individually for each view to obtain the corresponding partition matrix, and then used to update a consensus matrix via a moving average. These approaches are prone to view-specific noise and struggle to adapt to large gaps between different views. To address these shortcomings, we reconsider CMVC from the perspective of domain adaptation and propose AdaptCMVC, which learns how to incrementally accumulate knowledge of new views as they become available and prevents catastrophic forgetting. Specifically, a self-training framework is introduced to extend the model to new views, particularly designed to be robust to view-specific noise. Further, to combat catastrophic forgetting, a structure alignment mechanism is proposed to enable the model to explore the global group structure across multiple views. Experiments on several multi-view benchmarks demonstrate the effectiveness of our proposed method on the CMVC task. The code is available at: AdaptCMVC.
+
+# 1. Introduction
+
+Nowadays, more and more data originating from multiple views, or multiple modalities offer plentiful information for multi-view applications, such as cross-modal image retrieval [56], visual question answering [8], and multimodal 3D object detection [26]. As a cornerstone of multiview learning, Multi-View Clustering (MVC) aims to discover underlying groups of data by leveraging the complementary information from multiple views. Existing multiview clustering algorithms can be classified into four pop
+
+
+Figure 1. Graphical comparison between the existing CMVC paradigm and our proposed AdaptCMVC.
+
+
+
+ular paradigms, including multi-view subspace clustering (MVSC) [43, 45, 50, 57, 62], multi-view graph clustering (MVGC) [9, 38, 51, 52], multiple kernel clustering (MKC) [22, 53], and deep multi-view clustering (DMVC) [20, 22, 40, 41].
+
+Although the current multi-view clustering algorithms [59, 61] have achieved excellent performance, they normally focus on clustering static multi-view data [24], which is unrealistic in many real-life settings. In many practical scenarios, different views of data arise in a continuous, incremental manner, where the number of views is unfixed and only the data of the current session can be accessed. For instance, in a medical diagnostic scenario, due to limitations in a patient's physical condition or medical equipment availability, different types of multimodal data (such as MRI, CT, and X-ray) are often collected at separate stages throughout the examination process. Similarly, in federated learning, data from edge devices are used exclusively for local model training, helping to prevent potential data breaches. In these cases, when a new view arrives, existing MVC methods need access to all historical views of the data in order to reuse them with the new view in order to retrain the model. This leads to high time and space complexity and can violate data privacy regulations. Thus, these methods struggle when deployed to continual multi-view clustering.
+
+In this paper, motivated by the aforementioned scenario, we focus on a more flexible and practical setting. The setting is Continual Multi-view Clustering (CMVC), which was first proposed in [60]. There are two differences between MVC and CMVC: 1) In CMVC, the multiple views are presented in a sequential nature, creating a continuously evolving feature space. Unlike traditional MVC, the model can thus not access all data views simultaneously. 2) At each incremental session, data from previous views is no longer accessible. In addition to discovering information in the new view, it is thus of critical importance to also preserve information about past views. This results in the following three challenges that need to be addressed to improve the continual clustering performance: View Discrepancy: Multi-view data describes samples from distinct feature spaces, creating a significant gap between previous views and incoming views. This discrepancy makes it difficult for the model to adapt effectively to new views. Noise in Views: Not all views contribute positively to clustering, as some may contain noisy features. Adjusting the adaption process to minimize the impact of noise is a critical challenge. Catastrophic Forgetting [47]: The adaption process of the model does not rely on previous views data. This can lead to catastrophic forgetting, causing the model to lose important clustering structure from earlier views.
+
+CMVC is a recent and emerging research area with some notable works [58, 60, 63]. However, some, such as [60, 63], require reusing either the most recent or all historical view data to update a consensus memory. This approach is impractical in data privacy-sensitive scenarios, where the model can only access data from the current view. For instance, [60] reconstructs a consensus similarity matrix using both the new and previous views, and applies sparse, connected graph regularization to mitigate noise. On the other hand, to prevent forgetting knowledge of previous views, existing CMVC methods attempt to learn a knowledge library and update it with data from each new view. For example, [58] aims to maintain a consensus partition matrix and update it with the incoming partition matrix of the new view. As shown in Figure 1 (a), these methods train a distinct model for each new view, exploring current-view knowledge and integrating it through an average updating mechanism. However, these late fusion multi-view clustering frameworks struggle to adapt effectively to the unique shifts between different views because they learn the knowledge of multiple views individually and only fuse them for clustering.
+
+To address the aforementioned issues effectively, we propose a view adaption-based solution, named AdaptCMVC, which enables the model to successfully adapt to incremental views in the continual clustering setting, as shown in Figure 1 (b). Concretely, in the initial session, we utilize the first view data to train the model, establishing a foundational feature extraction model. In the incremental sessions, we
+
+propose to effectively adapt the base model to the current view data under a self-training framework. Firstly, to discover view-specific information, we use a weighted-average teacher model to create target features for the base model to align with. This is inspired by the success of prominent works in self-supervised learning [4, 5], which has shown that such teacher-student learning can produce representations of high quality. Secondly, to mitigate the impact of noisy samples in the current session, we lessen their influence on model updates and adjust their weights based on the distance from the samples to the clustering prototype obtained from the last session.
+
+Furthermore, in order to prevent forgetting previous views, we propose a structure alignment mechanism to enforce consistency between the current and previous view group structure. By implementing an adaption strategy that allows for the simultaneous learning of new views while preserving previous knowledge, AdaptCMVC facilitates CMVC with incremental views. Extensive experimental results demonstrate the effectiveness of AdaptCMVC in continual clustering. Our contributions are:
+
+- We focus on the more realistic setting of CMVC and introduce a new perspective that redefines the problem by taking inspiration from domain adaptation. It allows the model to continuously adapt to new views while preserving knowledge from previous views.
+- We propose a self-training framework where a weight-averaged teacher model is able to yield more accurate targets for the student model, enabling it to explore specific information from the new views.
+- A structure alignment learning mechanism is proposed to mine the consistent group structure across multiple views, effectively avoiding catastrophic forgetting.
+
+# 2. Related Work
+
+In this section, we briefly review related work on MVC, CMVC, and domain adaptation.
+
+# 2.1. Multi-view Clustering
+
+By utilizing the complementary information from multiple views, multi-view clustering is able to outperform single-view approaches. MVC methods can broadly be categorized into subspace-based, graph-based, multiple kernel-based, and deep learning-based multi-view clustering approaches. Subspace-based methods [2, 11, 27, 37] encode the multiview data into a common subspace and apply different regularization terms to divide the data points into different clusters. For the graph-based multi-view clustering methods [10, 19, 29, 49], they discover the view-specific structure information to construct multiple graphs and fuse them to obtain a consensus one, which can then be cut into groups. Multiple kernel-based multi-view clustering methods [21, 25, 48] adopt different kernel functions to map the nonlinear data
+
+into a high dimensional space where the data can be separated. More recently, with the widespread adoption of deep learning, many recent works introduce deep learning into multi-view clustering [18, 40, 41, 46]. Deep learning-based MVC methods employ view-specific encoders to extract multiple representations and leverage single-view or multi-view self-supervised tasks to model a consensus representation, which is used as the input of the clustering module [41].
+
+# 2.2. Continual Multi-view Clustering
+
+In real world applications, multiple views are hard to collect all at once. Unlike traditional MVC methods, which assume that all views are available in advance, CMVC aims to address the case where views are incrementally added over time. This distinctive characteristic enables CMVC to employ a sequential encoder training paradigm, thereby relaxing the constraint on data availability, and addressing data privacy regulations, while also potentially being beneficial for resource constrained settings (i.e. memory constraints). Accordingly, CMVC requires learning knowledge from new views as well as utilizing historical information, continually clustering when provided with a stream of view data.
+
+In recent years, there have been some initial efforts [36, 42, 44, 58, 60, 63], to address the CMVC setting. Specifically, [36] propose a generalized lifelong spectral clustering method to incorporate the new clustering task, which employs a dual memory to store the clustering centers and manifold representations for continual clustering. The most recent and current state-of-the-art approach to CMVC, aptly named CMVC [58] ${}^{1}$ , creates a category library to learn and preserve the historical categories and uses the new view to update the consensus partition matrix. These models make a preliminary attempt at CMVC, which still faces several challenges. First, these methods use the new view directly to update the consensus part which neglects the noise contained in the new view. Second, by continuously updating the consensus part, the historical knowledge will to some extent be forgotten.
+
+In this paper, we reconsider the CMVC setting from the perspective of domain adaptation and propose the AdaptCMVC model to address these shortcomings.
+
+# 2.3. Domain Adaptation
+
+Domain adaptation [31, 31] is an important branch of transfer learning [30], which aims at improving the target performance with the knowledge learned from the source domain. Continual domain adaptation [7] considers the adaption problem for a continually changing target environment. Our work is inspired by [47], which utilizes a self-training framework to help the model adapt to the continually changed environ-
+
+ment. They stochastically restore part of the parameters to the source model to prevent catastrophic forgetting.
+
+Unlike [47], our model proposes a noise robust objective function to directly address the potential noise contained in the new view in the CMVC setting. Furthermore, we explore the view-consistent group structure information to store the knowledge learned from the previous views. It should further be noted that training is conducted fully unsupervised in the CMVC setting, while training is conducted in a supervised manner on the source domain in domain adaptation.
+
+# 3. Method
+
+# 3.1. Problem Definition
+
+For CMVC, we define a sequence of $V$ clustering sessions $\{S^0,S^1,\ldots ,S^V\}$ , each session is composed of $n$ unlabeled samples $\mathbf{X}^v\in \mathbb{R}^{n\times d}$ , where $d$ denotes the feature dimension. According to the CMVC setting, the feature space is continually changing and only $\mathbf{X}^v$ is accessible in the $v$ -th session. Therefore, when the system encounters new view data, it should continuously perform clustering, integrating the knowledge from the new view and previous views to improve the clustering performance. Consequently, the final clustering performance should be expected to surpass any single view or keep the same performance in case new views have little additional information.
+
+# 3.2. Methodology
+
+To address the CMVC task, our proposed AdaptCMVC takes a base model pre-trained on the first view and adapts it to the continually incremental views. To successfully adapt to the large gap between different views, a noise robust self-training framework is introduced to accumulate view-specific knowledge of new view data and avoid the impact of view-specific noise. In addition, to help preserve knowledge from prior views, we define a structure alignment learning mechanism to discover the global structure across all views by aligning the current view with the last. An overview of the proposed method is presented in Figure 2.
+
+Base Model. Existing works on continual multi-view clustering require a view-specific model for each view to explore specific semantic details within views. However, in our proposed AdaptCMVC method, we redefine the problem from the perspective of domain adaptation. It focuses on leveraging a base model pre-trained on the first session data to effectively adapt to subsequent sessions. Therefore a robust base model should be trained in the first session. To achieve this, we adopt a Variational Autoencoders (VAE) [15] model to transform $\mathbf{x}_i^v$ to its representation $\mathbf{z}_i^v$ and use it to generate the original samples.
+
+
+Figure 2. An overview of the proposed AdaptCMVC. (a) The AdaptCMVC model reconsiders the CMVC setting from the domain adaptation perspective, resulting in a unified model capable of adapting to different sessions of view data. (b) Our noise robust consistency loss is particularly designed to enable the model robust to view-specific noise. (c) Our structure alignment learning module explores the global group structure information to prevent forgetting previous views.
+
+
+
+Concretely, to enable the model to be robust to noise, we use a masking strategy, randomly blurring pixels of the original image, which enables the model to learn a noise-robust representation. The mask version $\mathbf{x}_i^{v'}$ is treated as the input of encoder $E_{\phi}(\cdot)$ with parameters $\phi$ and the approximate posterior of representation $\mathbf{z}_i^v$ can be inferred as follows:
+
+$$
+q _ {\phi} (\mathbf {z} _ {i} ^ {v} | \mathbf {x} _ {i} ^ {v \prime}) = \mathcal {N} (\mu^ {v}, \sigma^ {v ^ {2}}) \tag {1}
+$$
+
+where $\mu^v$ and $\sigma^v$ are parameterized with neural networks, whose input is $\mathbf{x}_i^{v'}$ .
+
+Since the approximate posterior $q_{\phi}(\mathbf{z}_i^v |\mathbf{x}_i^{v'})$ is intractable to optimize, we leverage the reparameterization trick [16] to facilitate optimization:
+
+$$
+q _ {\phi} \left(\mathbf {z} _ {i} ^ {v} \mid \mathbf {x} _ {i} ^ {v \prime}\right) = \mathcal {N} \left(\mu^ {v}, \sigma^ {v 2}\right) = \mu^ {v} + \sigma^ {v} \epsilon \tag {2}
+$$
+
+where $\epsilon \sim \mathcal{N}(\mathbf{0},\mathbf{I})$
+
+In the generative process, the representation $\mathbf{z}_i^v$ is utilized to generate samples. The decoder $D_{\theta}(\cdot)$ with trainable parameters $\theta$ can be expressed as:
+
+$$
+\hat {\mathbf {x}} _ {i} ^ {v} = p _ {\theta} \left(\mathbf {x} _ {i} ^ {v} \mid \mathbf {z} _ {i} ^ {v}\right) \tag {3}
+$$
+
+To enable the VAE to explore the knowledge of a particular view $v$ , the objective will maximize the likelihood function of the observed data. The base model can be trained by the evidence lower bound (ELBO) [1]:
+
+$$
+\begin{array}{l} \mathcal {L} _ {r} = \mathbb {E} _ {q _ {\phi} \left(\mathbf {z} _ {i} ^ {v} \mid \mathbf {x} _ {i} ^ {v ^ {\prime}}\right)} [ \log p _ {\theta} \left(\mathbf {x} _ {i} ^ {v} \mid \mathbf {z} _ {i} ^ {v}\right) ] \tag {4} \\ - K L \left(q _ {\phi} \left(\mathbf {z} _ {i} ^ {v} \mid \mathbf {x} _ {i} ^ {v ^ {\prime}}\right) \| p (\mathbf {z} _ {i} ^ {v})\right) \\ \end{array}
+$$
+
+where $KL(\cdot)$ denotes the Kullback-Leibler divergence. $p(\mathbf{z}_i^v)$ is the prior of the sample representation, which follows a standard Gaussian distribution, i.e., $p(\mathbf{z}_i^v)\sim \mathcal{N}(\mathbf{0},\mathbf{I})$
+
+Noise Robust Self-training Framework. In the CMVC setting, the view is incremental over time and the base model needs to successfully adapt to the new view data. While the base model typically works well on the first view, the quality of the extracted features drops significantly for continually changing view data because of the large gap between different views. To deal with the view discrepancy, a self-training framework is introduced, which follows a student-teacher model. Inspired by [33, 39], a weight-average teacher model is introduced to provide more robust features.
+
+Under a view incremental environment, the feature space of new sessions changes dramatically, thus we use augmented samples as the input of the teacher model to improve robustness. At time-step $t = 0$ , both the student and teacher models are initialized to be the same as the base model. At time step $t > 0$ , a consistency cost is introduced to supervise the update of the student model as below:
+
+$$
+\mathcal {L} _ {c} \left(\mathbf {z} _ {i} ^ {v}\right) = - \sum_ {d} p \left(\mathbf {z} _ {i d} ^ {v}\right) \log p \left(\mathbf {z} _ {i d} ^ {v ^ {\prime}}\right) \tag {5}
+$$
+
+where the $p(\mathbf{z}_{id}^{v})$ is the distribution of the features extracted by the student model, and $p(\mathbf{z}_{id}^{v'})$ is the distribution of the features extracted by the teacher model, which is obtained by a softmax function.
+
+To further facilitate a noise robust model, we need to consider that some views contain noise and thus might not be positive and might even be detrimental to the model adaptation. To ensure good CMVC performance, we thus need to mitigate the impact of the noise depending on the knowledge learned from the last views. According to the representation extracted from the last view, we obtain class prototypes $\mathbf{B}^{v - 1}\in \mathcal{R}^{k\times d}$ and a soft cluster assignments matrix $\mathbf{H}^{v - 1}\in \{0,1\}^{n\times k}$ by applying the K-means clustering [28], and then leverage these to adjust the weight of the consistency loss. The final noise-robust consistency loss that is applied to deal with noisy samples by reformulating Eq. 5 is:
+
+$$
+\mathcal {L} _ {c} \left(\mathbf {z} _ {i} ^ {v}\right) = - \frac {1}{\left(l \left(i , b _ {i} ^ {v - 1}\right)\right) ^ {2}} \sum_ {d} p \left(\mathbf {z} _ {i d} ^ {v}\right) \log p \left(\mathbf {z} _ {i d} ^ {v \prime}\right) \tag {6}
+$$
+
+where $l(i, b_i^{v-1}) = \|\mathbf{z}_i^v - \mathbf{h}_i^{v-1}\mathbf{B}^{v-1}\|^2$ is the distance between sample $i$ and its corresponding class prototype, and $\mathbf{h}_i^{v-1}$ is the $k$ -dimensional one-hot vector of cluster assignments.
+
+The intuition behind this approach is that we should use more reliable samples - those closer to the class prototypes - to help the model adapt, rather than relying on samples that are far from the prototypes. We demonstrate the effectiveness of this loss in Sec. 7.3 of the supplementary material.
+
+After updating the student model using Equation 6, the parameters $\psi_t' = \{\theta, \phi\}$ of the teacher model at step $t$ are defined by the exponential moving average (EMA) of successive $\psi_t$ :
+
+$$
+\psi_ {t} ^ {\prime} = \alpha \psi_ {t - 1} ^ {\prime} + (1 - \alpha) \psi_ {t} \tag {7}
+$$
+
+where $\alpha$ is a smoothing factor.
+
+By introducing the weight-averaged teacher model, our model is able to extract more accurate features of the new view. Meanwhile, the features learned by the teacher model contain information from past models, which is beneficial to prevent forgetting prior knowledge and to generalize the new view stably. Finally, the noise-robust consistency loss weakens the impact of noisy samples to reduce the error accumulation successfully.
+
+Structure Alignment Learning. Although the noise robust self-training framework can successfully adapt the base model to new view data, the continual adaption process over many views will cause forgetting, especially when the model suffers a strong view shift.
+
+To address the catastrophic forgetting problem, we propose a structure alignment module, which models the global structure across all views to enable the model to encode the
+
+view-consistent information for long time adaption. Specifically, to favorably enable the model to preserve the knowledge from previous views, we adopt an MSE loss to encourage that the samples keep a consistent structure with the previous session:
+
+$$
+\mathcal {L} _ {s} = \frac {1}{n ^ {2}} \sum_ {i = 1} ^ {n} \sum_ {j = 1} ^ {n} \left\| \mathbf {s} _ {i j} ^ {v - 1} - \mathbf {c} _ {i j} ^ {v} \right\| \tag {8}
+$$
+
+where $c_{ij}^{v} = \frac{<\mathbf{z}_{i}^{v},\mathbf{z}_{j}^{v}>}{\|\mathbf{z}_{i}^{v}\|\|\mathbf{z}_{j}^{v}\|}$ is the similarity between two features, which is measured by the cosine similarity and $\mathbf{s}_{ij}^{v - 1}$ denotes the specific element of the last view similarity matrix $\mathbf{S}^{v - 1}\in \mathcal{R}^{n\times n}$ . At the beginning of session $v$ , $\mathbf{S}^{v - 1}$ is initialized by the soft cluster assignments matrix $\mathbf{H}^{v - 1}$ obtained in the last view:
+
+$$
+\mathbf {s} _ {i j} ^ {v - 1} = \left\{ \begin{array}{l l} 0 & \mathbf {h} _ {i k} ^ {v - 1} \neq \mathbf {h} _ {j k} ^ {v - 1} \\ 1 & \mathbf {h} _ {i k} ^ {v - 1} = \mathbf {h} _ {j k} ^ {v - 1} \end{array} \right. \tag {9}
+$$
+
+In subsequent epochs, $\mathbf{S}^{v - 1}$ is updated by the current view similarity matrix to capture the joint structure:
+
+$$
+\mathbf {S} _ {t} ^ {v - 1} = \beta \mathbf {S} _ {t - 1} ^ {v - 1} + (1 - \beta) \mathbf {C} _ {t} ^ {v} \tag {10}
+$$
+
+where $\beta$ is a smoothing factor.
+
+The structure alignment learning module uses the similarity matrix obtained by the last session rather than accessing the last view data, maintaining a global structure across multiple views to prevent forgetting knowledge of prior views while avoiding access to data. The whole learning process of AdaptCMVC is summarized in Algorithm 1.
+
+# Algorithm 1 The proposed AdaptCMVC
+
+Initialization: A base model $g_{\psi_0}(\cdot)$ , student model $f_{\psi_0}(\cdot)$ and teacher model $f_{\psi_0}'(\cdot)$ initialized from $g_{\psi_0}(\cdot)$ .
+Input: For each session $v$ , the similarity matrix $\mathbf{S}^{v-1}$ , the cluster assignments matrix $\mathbf{H}^{v-1}$ , the cluster prototype $\mathbf{B}^{v-1}$ from the last session and the current view data $\mathbf{X}^v$ .
+1. for $\mathbf{t} = \mathbf{1}$ to $T$
+2. Augment $\mathbf{X}^v$ and get the average-weight representations from the teacher model $f_{\psi_v}'(\cdot)$ .
+3. Updating the student $f_{\psi_v}^t (\cdot)$ by noise robust consistency loss in Equation 6, structure alignment loss in Equation 8, and reconstruction loss in Equation 4.
+4. Updating teacher $f_{\psi_v}^{\prime}(\cdot)$ by moving average in Equation 7.
+5. end for
+Output: The updated student $f_{\psi_v}(\cdot)$ model, the teacher model $f_{\psi_v}'(\cdot)$ , the similarity matrix $\mathbf{S}^v$ , the cluster assignments matrix $\mathbf{H}^v$ , the cluster prototype $\mathbf{B}^v$ .
+
+| Method | E-MNIST | E-FMNIST | Office-31 | COIL-100 |
| ACC | NMI | ACC | NMI | ACC | NMI | ACC | NMI |
| Joint-VAE | 42.81±0.03 | 35.45±0.05 | 37.22±0.58 | 26.94±0.31 | 25.19±0.60 | 29.30±0.34 | 55.85±1.49 | 77.53±0.61 |
| β-VAE | 39.69±0.72 | 24.97±0.18 | 39.76±0.02 | 38.37±0.05 | 11.89±0.44 | 13.53±0.09 | 24.02±0.23 | 40.96±0.26 |
| MFLVC | 65.98±0.06 | 59.08±0.04 | 48.48±0.15 | 46.62±0.12 | 32.09±0.21 | 29.39±0.07 | 35.05±1.14 | 73.19±1.16 |
| CONAN | 50.22±0.02 | 44.42±0.01 | 48.70±0.11 | 41.41±0.01 | 13.51±0.24 | 17.11±0.22 | 54.04±1.37 | 74.73±0.47 |
| EAMC | 49.17±0.32 | 46.28±0.34 | 45.44±0.42 | 42.76±1.03 | 33.16±0.19 | 30.08±0.13 | 60.31±0.84 | 73.13±0.91 |
| GCFAgg | 67.10±0.88 | 61.34±0.62 | 43.09±0.07 | 40.25±0.21 | 31.17±0.21 | 28.54±0.31 | 45.71±1.35 | 70.22±1.82 |
| Multi-VAE | 60.74±0.23 | 59.03±0.18 | 53.16±0.14 | 54.47±0.06 | 31.27±0.27 | 27.84±0.39 | 48.87±0.03 | 45.29±0.15 |
| CMVC | 57.30±0.00 | 47.54±0.00 | 46.24±0.00 | 45.08±0.00 | 16.02±0.00 | 18.7±0.00 | 36.41±0.00 | 61.98±0.00 |
| CAC | 57.28±0.00 | 48.18±0.00 | 46.42±0.00 | 45.49±0.00 | 16.20±0.00 | 18.98±0.00 | 33.91±0.00 | 59.37±0.00 |
| AdaptCMVC | 67.10±0.06* (+9.8) | 54.14±0.03 (+5.96) | 54.13±0.02 (+7.71) | 46.98±0.02 (+1.49) | 22.81±0.03 (+6.61) | 33.39±0.13 (+14.41) | 57.12±0.01 (+20.71) | 79.29±0.02* (+17.31) |
+
+Table 1. The clustering performance comparisons on E-MNIST, E-FMNIST, Office-31, and COIL-100 datasets. The best are highlighted in bold. The differences between our model and the best CMVC baseline model are shown in green. In addition, we provide results for traditional MVC approaches that use all views simultaneously. The * represents results where our proposed AdaptCMVC also outperforms the traditional MVC approaches despite not having access to all views simultaneously. Baseline results are taken from [13].
+
+# 4. Experiment
+
+# 4.1. Setup
+
+Datasets. We adopt six common multi-view datasets [13, 41] to evaluate our proposed model and compare to the current state-of-the-art approaches. These datasets are: (a) E-MNIST [23], a widely used image dataset for multi-view clustering, which is based on the MNIST dataset [17] and consists of 70,000 handwritten digits from 0 to 9. Each digit is described by two views, the original MNIST version and an edge-detection version. (b) E-FMNIST is a fashion dataset with 10 classes corresponding to different clothing items. The first view consists of 70,000 images with $32 \times 32$ pixels, while the second view is an edge-detected version constructed following [13]. (c) COIL-100 [35] and (d) COIL-20 [35] contain RGB and grayscale images of 100 and 20 objects, respectively, captured from various angles. Three distinct views were generated following [13]. (e) Office-31 [34] is an office setting dataset that includes 2253 items from 31 categories, which is constructed into a three-view dataset by applying ColorJitter following [13]. (f) PatchedMNIST [41] is a subset of MNIST comprised of 3 classes and designed to evaluate the performance for cases with a large number of views. In [41], they divide the original images into $127 \times 7$ non-overlapping patches, where the 6 center patches containing the most information were used in our experiments.
+
+Baselines. Our proposed method AdaptCMVC is compared with nine state-of-the-art methods, including three categories of baseline methods: (i) single view clustering methods: Joint-VAE [3] and $\beta$ -VAE [6]; (ii) Deep multi-view clustering methods: Multi-level Feature Learning for contrastive multi-View Clustering (MFLVC) [55], End-to-end Adversarial attention network for Multi-modal Clustering (EAMC) [64], CONtrAstive fusion Networks for multi-view
+
+clustering (CONAN) [12], Global and Cross-view Feature Aregation for multi-view clustering (GCFAgg) [57], and learning disentangled view-common and view-peculiar visual representations for multi-view clustering (Multi-VAE) [54]; (iii) Continual multi-view clustering methods: Continual Multi-View Clustering (CMVC) [42] and Continual Action Clustering with incremental views (CAC) [58]. We report the average values and variance over 10 training runs. For the shallow MVC methods, we treat the features extracted by our backbone as the input data to ensure fair comparisons. Furthermore, for the single-view clustering methods, we report the results for the best performing view as the evaluation result. For deep methods that were not designed to deal with image datasets, we replace the backbone with ours.
+
+Implementation Details. Our proposed method is implemented in PyTorch [32]. We train the model for 50 epochs in each session using the Adam [14] optimizer with a batch size of 256 and the learning rate of $1 \times 10^{-4}$ . We report the results from the epoch resulting in the lowest value of the unsupervised training loss $\mathcal{L}_c + \mathcal{L}_s + \mathcal{L}_r$ . The encoder and decoder are built using convolutional networks as described by [13]. The decoder has a symmetric structure. For the random augmentations, we follow [47] and employ random horizontal flipping, color jitter, Gaussian blur, and the addition of Gaussian noise. Additional implementation details are provided in the supplementary material.
+
+Evaluation Metrics. We employ two widely used metrics to evaluate our model, namely Accuracy (ACC) and the Normalized Mutual Information (NMI). For completeness, we provide the definitions in the supplementary material.
+
+# 4.2. Comparison Results and Analysis
+
+In this section, we compare our proposed AdaptCMVC with nine baselines on six datasets. The baselines include single-
+
+| Method | COIL-20 | PatchedMNIST |
| ACC | NMI | ACC | NMI |
| Joint-VAE | 61.98±2.60 | 74.14±0.82 | 75.51±0.05 | 52.58±0.11 |
| β-VAE | 35.80±0.71 | 44.67±0.86 | 61.06±0.07 | 41.86±0.10 |
| MFLVC | 36.98±20.7 | 67.16±1.99 | 77.28±0.05 | 44.84±0.04 |
| CONAN | 55.94±0.88 | 63.98±0.46 | 76.89±0.06 | 47.34±0.08 |
| EAMC | 58.19±1.93 | 75.13±1.21 | ‡ | ‡ |
| GCFAgg | 55.79±1.66 | 75.08±1.38 | 83.20±0.02 | 54.40±0.02 |
| Multi-VAE | 65.77±1.04 | 78.22±1.03 | 59.38±0.06 | 27.37±0.05 |
| CMVC | 68.15±0.00 | 75.62±0.00 | 71.03±0.00 | 40.70±0.00 |
| CAC | 68.50±0.00 | 75.43±0.00 | 69.89±0.00 | 39.60±0.00 |
| AdaptCMVC | 64.32±0.15 | 67.72±0.23 | 84.33±0.03* | 55.87±0.02* |
| (-4.18) | (-7.90) | (+13.30) | (+15.17) |
+
+view clustering methods, multi-view clustering methods, and continual multi-view clustering methods.
+
+Table 1 and 2 show the results of our proposed AdaptCMVC and nine baselines across all datasets. Based on these results, the following observations can be made:
+
+(i) Under the continual multi-view clustering setting, compared with other state-of-the-art CMVC baselines (CMVC and CAC), AdaptCMVC achieves superior performance in most cases, particularly in the PatchedMNIST dataset which has the largest number of views. The results indicate that the adaption strategy introduced by our model leads to a significant improvement compared to previous CMVC methods, illustrating that AdaptCMVC can successfully deal with the incremental view setting and maintain the clustering performance.
+(ii) Compared with other traditional MVC baselines, despite only having access to the views in sequential order, our AdaptCMVC demonstrates superior performance over the majority of baselines. For the few that it does not outperform, the difference in performance remains marginal. The results demonstrate that our method can accumulate knowledge from new incremental views and explore the view-consistency information even if the previous views are inaccessible. This highlights the effectiveness of AdaptCMVC.
+
+Table 3 displays the performance and ranking of all methods averaged over all datasets for both accuracy and NMI. To compute the rank, we order the performance (ACC or NMI) of all methods on each dataset from best to worst and use the position as the rank, such that the best performing model has rank 1 and the least performing one rank 10. This summary shows that single view clustering methods result in poor performance. Furthermore, the performance of other CMVC methods, i.e. CAC and CMVC, are lower than traditional multi-view clustering methods, sometimes giving a comparable performance with them. AdaptCMVC, instead, achieves the best performance compared with all baselines.
+
+Table 2. The clustering performance comparisons on COIL-20 and PatchedMNIST datasets. Same formatting as in Table 1. ${}^{\prime \prime }{}_{4}^{* * }$ means that training resulted in NaN loss.
+
+| Methods | Avg ACC | Avg Rank | Avg NMI | Avg Rank |
| Joint-VAE | 49.76 | 6 | 49.32 | 5.83 |
| β-VAE | 35.37 | 9.3 | 34.06 | 9 |
| MFLVC | 48.71 | 5 | 52.63 | 4.33 |
| CONAN | 49.89 | 5.3 | 48.17 | 6.67 |
| EAMC | 49.25 | 5.5 | 44.56 | 5.5 |
| GCFAgg | 54.34 | 4.3 | 54.97 | 4.33 |
| Multi-VAE | 53.20 | 3.8 | 48.70 | 4.33 |
| CMVC | 49.19 | 4.8 | 48.27 | 5.67 |
| CAC | 48.70 | 4.7 | 47.84 | 5.83 |
| AdaptCMVC | 58.30 | 2.3 | 56.23 | 3.5 |
+
+Table 3. The comparison of Accuracy and NMI averaged over all datasets. Additionally, we provide the average rank both based on ACC and NMI. Results show that our proposed method results in better performance across all metrics.
+
+
+Figure 3. ACC of AdaptCMVC, CAC, CMVC, and GCFAgg as the number of views increases on PatchedMNIST. SC represents single-view clustering. Unlike the continual multi-view clustering methods, GCFAgg assumes access to all the views simultaneously.
+
+# 4.3. Result of Adaption Process and Analysis
+
+In Figure 3, we show the clustering performance of AdaptCMVC and the other two CMVC methods as the number of views increases on the PatchedMNIST dataset. We observe that the performance of our AdaptCMVC steadily improves as the number of views increases. Compared to the other two CMVC approaches, i.e., CAC and CMVC, the performance of AdaptCMVC improves more quickly and CAC and CMVC performance stagnates as the number of views increases. This demonstrates that AdaptCMVC is able to effectively leverage additional views by continually accumulating knowledge in the presence of incremental views, while also being less effected by the catastrophic forgetting problem that hampers other CMVC methods as the number of views increases. Ultimately, AdaptCMVC can reach or even exceed the performance of the top traditional MVCs baseline, GCFAgg.
+
+Interestingly, we observe that while AdaptCMVC leverages additional views most efficiently from current CMVC approaches, single high-informative views do not necessarily lead to immediate improvements as indicated by the introduction of view 4 when compared to the single-view clustering performance SC.
+
+
+Figure 4. Ablation study on the different components.
+
+
+
+
+
+
+
+| E-MNIST | CAC | CMVC | AdaptCMVC |
| View1 to View2 | 57.30 | 57.28 | 66.98 |
| View2 to View1 | 57.44 | 57.29 | 67.08 |
| SC | | View1 | View2 |
| ACC | 62.10 | 54.09 |
+
+# 4.4. Impact of View Order
+
+In the CMVC setting, the model is exposed to different views in a sequence. Thus, in this section, we observe the impact of the view appearance order on the E-MNIST. For the E-MNIST dataset, there are two data views and we present the results for both orders in Table 4. We can observe that our AdaptCMVC always outperforms other CMVC methods with different kinds of view orders and that results are robust. More experiments about the impact of view order are given in the supplementary materials.
+
+# 4.5. Catastrophic Forgetting Analysis
+
+In CMVC, the model can only access the data from the current view during each incremental session. In this analysis, we evaluate whether the final model can retain the knowledge from previous views. This is done by evaluating the final model, which has been continuously trained on all views, to cluster the data from individual views.
+
+From the results in Table 5, we see that the final model achieves good performance on most of the views. Further, when compared to a "Base Model" that is only trained on the corresponding available view, we observe that performance of the final model is either on-par or better than considering the single view, demonstrating the ability of AdaptCMVC to preserve the knowledge of prior views.
+
+# 4.6. Ablation Study
+
+We further perform an ablation study to evaluate the effectiveness of the proposed components of AdaptCMVC. Specifically, we train AdaptCMVC with and without the proposed noise robust consistency loss and structure alignment mechanism, on the E-MNIST, Office-31, COIL-100, and COIL-20 datasets. When we remove the noise robust
+
+Table 4. The view order impact of E-MNIST dataset on CAC, CMVC, and AdaptCMVC.SC presents the accuracy of individually using single view clustering.
+
+| PatchedMNIST | View1 | View2 | View3 |
| Base Model | 0.6348 | 0.8371 | 0.6141 |
| Final Model | -0.7568 | -0.7962 | -0.5889 |
| (+12.2) | (-4.09) | (-2.52) |
| PatchedMNIST | View4 | View5 | View6 |
| Base Model | 0.6501 | 0.5826 | 0.6228 |
| Final Model | -0.6429 | -0.7843 | -0.8433 |
| (-0.72) | (20.14) | (22.05) |
+
+Table 5. Catastrophic forgetting analysis on the PatchedMNIST dataset. The result of the final model represents the evaluation of the final model on the previous view data. The base model is trained by only the corresponding view data. The differences between the two models are highlighted in green.
+
+consistency loss, we utilize the reconstruction loss $\mathcal{L}_r$ directly and use the structure alignment loss $\mathcal{L}_s$ to train the student model. Results in Figure 4 demonstrate that the full AdaptCMVC model always outperforms the ablated models, which clearly demonstrates that both the noise robust consistency loss and structure alignment mechanism have positive effects on continual clustering. In particular, we observe that the effect of the losses differs across datasets, meaning that for some datasets noise robustness is more important than structure alignment and vice versa.
+
+# 5. Conclusion
+
+Our work focuses on the recent and emerging research area of CMVC, which aims at continually clustering data with incremental views. We propose an AdaptCMVC model to reconsider the CMVC setting from the domain adaptation perspective, which is for the first time introduced to CMVC. A self-training framework is proposed to adapt the base model to new views, which is trained via a noise robust consistency loss to utilize the view-specific information safely. Additionally, we introduce a structure alignment mechanism to preserve group structure across all views, mitigating knowledge forgetting from previous views. Extensive experiments demonstrate the superiority and robustness of our method over state-of-the-art CMVC methods.
+
+# Acknowledgments
+
+This work was supported by the Fundamental Research Funds for the Central Universities (2024YJS194), the Beijing Natural Science Foundation under Grant 4242046, and the Research Council of Norway (Grant 309439 and 315029).
+
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+# Adapter Merging with Centroid Prototype Mapping for Scalable Class-Incremental Learning
+
+Takuma Fukuda
+Chiba University
+
+takuma.fukuda@chiba-u.jp
+
+Hiroshi Kera
+Chiba University
+Se Institute Berlin
+
+kera@chiba-u.jp
+
+Kazuhiko Kawamoto
+Chiba University
+
+kawa@faculty.chiba-u.jp
+
+# Abstract
+
+We propose Adapter Merging with Centroid Prototype Mapping (ACMap), an exemplar-free framework for class incremental learning (CIL) that addresses both catastrophic forgetting and scalability. While existing methods involve a trade-off between inference time and accuracy, ACMap consolidates task-specific adapters into a single adapter, thus achieving constant inference time across tasks without sacrificing accuracy. The framework employs adapter merging to build a shared subspace that aligns task representations and mitigates forgetting, while centroid prototype mapping maintains high accuracy by consistently adapting representations within the shared subspace. To further improve scalability, an early stopping strategy limits adapter merging as tasks increase. Extensive experiments on five benchmark datasets demonstrate that ACMap matches state-of-the-art accuracy while maintaining inference time comparable to the fastest existing methods. The code is available at https://github.com/tf63/ACMap.
+
+# 1. Introduction
+
+In real-world applications, data often arrives sequentially, which requires continual learning [44] to adapt to evolving data distributions. Class incremental learning (CIL) [36] is a branch of continual learning designed for scenarios where tasks with new classes appear sequentially. A primary challenge in CIL is catastrophic forgetting [10]—the difficulty of learning new tasks while preserving knowledge from previous ones. Traditional CIL methods mitigate catastrophic forgetting by retaining representative data (exemplars) from previous tasks [3, 29, 38] or by dynamically adjusting network structures [48, 54, 57]. However, privacy concerns [39] often limit the use of exemplars. This limitation highlights the need for exemplar-free methods in practical applications.
+
+In contrast to traditional approaches, recent CIL meth-
+
+
+Figure 1. Comparison of the final top-1 accuracy and inference time for task 40 of ImageNet-R in class-incremental learning. The comparison includes L2P [50], DualPrompt [49], CODA-Prompt [41], SimpleCIL [61], APER [61], EASE [59], and our method. All methods use the same backbone (ViT-B/16). Our method performs well in terms of both inference time and accuracy by consolidating task-specific adapters into a single adapter.
+
+ods [58] using pre-trained models have attracted attention. These methods leverage the strong generalization of pretrained models to mitigate catastrophic forgetting. Typically, these methods incorporate parameter-efficient modules for task-specific training on each CIL task, such as prompts [21] or adapters [33]. Although effective for domain adaptation, task-specific classifiers often hinder scalability at inference. Figure 1 compares the final top-1 accuracy and inference time on task 40 of ImageNet-R for these methods. The results demonstrate a trade-off between accuracy and inference time. This trade-off highlights the challenge of achieving both high accuracy and scalability.
+
+To address the dual challenges of catastrophic forgetting and scalability in CIL, we propose Adapter Merging with Centroid Prototype Mapping (ACMap), a framework that consolidates task-specific adapters into a single adapter. ACMap enables scalability by maintaining con
+
+stant inference time, without sacrificing accuracy. Furthermore, ACMap's exemplar-free design addresses privacy concerns commonly associated with traditional exemplar-based methods.
+
+ACMap consists of two components: adapter merging and centroid prototype mapping. Adapter merging incrementally combines task-specific adapters into a shared subspace by averaging their weights. This shared subspace mitigates catastrophic forgetting by aligning tasks within the parameter space. While simple weight averaging alone may not ensure optimal performance, ACMap enhances alignment by initializing each adapter from a common starting weight. This initialization promotes consistent training paths across tasks, helping form a low-loss basin in the parameter space. Centroid prototype mapping further supports ACMap's effectiveness by preserving previously learned representations through consistent adaptation across the shared subspace. To further improve scalability, early stopping limits adapter merging, thereby reducing training costs. Evaluations on five benchmark datasets demonstrate that ACMap simultaneously achieves state-of-the-art accuracy and efficient inference. Specifically, on task 40 of ImageNet-R, ACMap improves final accuracy by more than $16\%$ compared to the fastest existing method with similar inference speed, while achieving a 39-fold speedup over the state-of-the-art method with comparable accuracy (see Figure 1).
+
+In summary, our contributions are as follows:
+
+1. We propose ACMap, a continual learning framework that consolidates task-specific adapters into a single shared subspace without storing previous data samples, effectively mitigating catastrophic forgetting.
+2. To preserve previously learned representations, we incorporate centroid prototype mapping, ensuring consistency across tasks through adaptive subspace alignment.
+3. Extensive experiments on five benchmark datasets demonstrate that ACMap achieves performance comparable to the state-of-the-art in both speed and accuracy, validating its effectiveness and scalability for real-world applications.
+
+# 2. Related Work
+
+This section discusses traditional class-incremental learning methods and recent approaches with pre-trained models.
+
+Class-Incremental Learning (CIL): Class-incremental learning (CIL) [60] is a learning paradigm in which a model incrementally learns new class information without forgetting previously learned classes. A major challenge in CIL is catastrophic forgetting [10, 22], where learning new classes overwrites previously acquired knowledge. This often results in significant performance degradation on earlier tasks. Prior work addresses catastrophic
+
+forgetting via three main approaches [60]. The first approach [3, 4, 28, 29, 32, 38, 45] selects and retains representative data (exemplars) from previously learned classes. The second approach [2, 9, 34, 48, 54, 57] dynamically modifies the model architecture to accommodate new class information. The third approach [6, 8, 18, 26, 36, 40] leverages knowledge distillation [16] to transfer knowledge from previously learned classes. However, even with these methods, catastrophic forgetting still leads to significant performance degradation. Additionally, many of these approaches rely on the use of exemplars, which can pose challenges related to privacy or storage constraints [60]. Therefore, unresolved issues remain for real-world applications.
+
+CIL with Pre-Trained Models: Recently, there has been growing interest in utilizing large pre-trained models for CIL [12, 58]. In these studies, parameter-efficient modules [13] are commonly employed to learn new tasks while preserving the strong generalization capabilities of the pretrained model. Two primary approaches have emerged: (i) using learnable parameters (prompts) [21] concatenated to input vectors in pre-trained models, and (ii) incorporating adapter modules (e.g., LoRA [17]) into pre-trained models.
+
+(i) Prompt-based Approaches: The first approach focuses on learning prompts for each task using visual prompt tuning (VPT) [21]. VPT introduces learnable prompts into the input of a frozen pre-trained model, tuning only the prompts. L2P [50] is one such method that employs VPT, retrieving instance-specific prompts from a learned prompt pool through key-query matching. DualPrompt [49] utilizes both task-agnostic and task-specific prompts, while CODA-Prompt [41] retrieves prompts from a prompt pool using an attention-based weighted combination. These exemplar-free methods outperform those without pre-trained models.
+(ii) Adapter-based Approaches: The second approach uses parameter-efficient adapter modules, such as LoRA. SimpleCIL [61] is a foundational method that constructs a cosine classifier [11] from the average of class-specific feature vectors (prototype) [42] extracted from a pretrained model using validation data. Despite its simplicity, SimpleCIL performs comparably to VPT-based methods. APER [61] builds on SimpleCIL by using a pre-trained model with an adapter trained on the first task. EASE [59] achieves state-of-the-art performance by using task-specific adapters to extract prototypes for each task and constructing a cosine classifier from the concatenated prototypes. In an exemplar-free setting, where prototypes from previous classes cannot be extracted, EASE compensates using cosine similarity-based mapping. While APER has limited domain adaptation capabilities due to training an adapter only for the first task, EASE shows high adaptability by training adapters for all tasks. However, EASE incurs higher inference costs as the number of tasks grows, since feature vectors are extracted using each adapter individu
+
+ally. To address this scalability issue, our method merges multiple adapters into a single one.
+
+CIL with model merging: Several recent methods have explored model merging in CIL. iTAML [35] and TKIL [52] adopt merging strategies, but follow exemplar-based CIL, unlike ACMap's exemplar-free design. The assumptions and challenges in exemplar-based and exemplar-free settings differ considerably. In particular, exemplar-free methods like ACMap must overcome the absence of memory replay. RAPF [19] and ACMap both rely on adapter merging but take different approaches. While RAPF employs a computationally intensive SVD-based merging method, ACMap uses simple averaging, making it more lightweight. Moreover, RAPF leverages CLIP's text embeddings to enhance feature alignment, whereas ACMap is a vision-only method, better suited for scenarios without multi-modal supervision. Although both rely on merging, effective feature alignment remains crucial to strong performance.
+
+# 3. Preliminaries
+
+This section introduces the problem formulation of CIL and provides the background on CIL approaches with pretrained models.
+
+# 3.1. Problem Setting
+
+Class-Incremental Learning: Class-incremental learning is a learning paradigm where a model is required to sequentially learn a series of $T$ task datasets, $\mathcal{D}_1,\ldots ,\mathcal{D}_T$ , while retaining knowledge of previously learned tasks. Each dataset $\mathcal{D}_t = \{(x_t,y_t)\}$ consists of input data $\pmb {x}_t\in \mathcal{X}$ and corresponding class labels $y_{t}\in \mathcal{V}_{t}$ . For any two distinct tasks $t$ and $t^\prime$ , the class sets are disjoint, i.e., $\mathcal{V}_t\cap \mathcal{V}_{t'} = \emptyset$ . The objective in the $t$ -th task is to learn a model $f_{\theta}:\mathcal{X}\to \mathcal{Y}_t$ , parameterized by $\pmb{\theta}$ , that accurately maps inputs to their class labels. During testing on $t$ -th task, the model is evaluated on the cumulative test dataset $\mathcal{T}_1\cup \dots \cup \mathcal{T}_t$ , where $\mathcal{T}_i$ is the test dataset for the $i$ -th task.
+
+Exemplar and Exemplar-Free CIL: Many traditional CIL approaches retain a subset of representative data from previous tasks, known as an exemplar set. This set for the $t$ -th task is denoted $\mathcal{E}_t = \{(x^{\mathrm{e}},y^{\mathrm{e}})\}$ . In exemplar-based CIL, the training dataset for $f_{\theta}$ includes $\mathcal{D}_t$ and exemplars from previous tasks, combined as $\mathcal{D}_t \cup \mathcal{E}_1 \cup \dots \cup \mathcal{E}_t$ . However, privacy concerns and other constraints often limit the use of exemplars. In exemplar-free settings, $f_{\theta}$ is trained exclusively on the current task dataset $\mathcal{D}_t$ . We evaluate our approach under exemplar-free conditions for broader applicability in privacy-sensitive scenarios.
+
+# 3.2. Pre-Trained Models for CIL
+
+Following previous studies [59, 61], we utilize a pre-trained Vision Transformer (ViT) [7, 46] to initialize $f$ . The model is decomposed into a linear classifier $\mathbf{W} \in \mathbb{R}^{d \times |\mathcal{V}_t|}$ and a feature embedding function $\phi : \mathbb{R}^D \to \mathbb{R}^d$ , where $D$ is the dimension of the input vector and $d$ is the embedding dimension. The function $\phi$ denotes the final [CLS] token embedding in ViT, which represents the global image representation. For an input $\mathbf{x} \in \mathbb{R}^D$ , the model output is given by $f(\mathbf{x}) = \mathbf{W}^T\phi (\mathbf{x})$ .
+
+Adapter-based CIL: Trainable parameter-efficient adapter modules are often employed when applying a pre-trained model to a task. The adapter has a bottleneck structure, consisting of a down-projection layer $\mathbf{W}_{\mathrm{down}} \in \mathbb{R}^{d \times r}$ and an up-projection layer $\mathbf{W}_{\mathrm{up}} \in \mathbb{R}^{r \times d}$ , where $r$ is the bottleneck dimension and satisfies $r \ll d$ . To introduce non-linearity, a ReLU layer is positioned between the projection layers. The adapter is added to the MLP layer via a residual connection. Given the input of the MLP layer as $\mathbf{x}_{\mathrm{in}} \in \mathbb{R}^{d \times d}$ , the modified output $\mathbf{x}_{\mathrm{out}} \in \mathbb{R}^{d \times d}$ with the adapter becomes:
+
+$$
+\boldsymbol {x} _ {\text {o u t}} = \operatorname {M L P} \left(\boldsymbol {x} _ {\text {i n}}\right) + \operatorname {R e L U} \left(\boldsymbol {x} _ {\text {i n}} \boldsymbol {W} _ {\text {d o w n}}\right) \boldsymbol {W} _ {\text {u p}}. \tag {1}
+$$
+
+The adapter is inserted across each $N_{\mathrm{blocks}}$ transformer block. We refer to these $N_{\mathrm{blocks}}$ adapters collectively as "the adapter", denoted as $\mathcal{A}$ . In adapter-based CIL, a task-specific subspace is formed by training an adapter $\mathcal{A}_t$ for each task $t$ .
+
+Prototypical Classification in CIL: After training the adapter on the $t$ -th task, a prototypical classifier is constructed using the $t$ -th validation dataset $\mathcal{V}_t$ . Specifically, we calculate the prototype $\pmb{p}_{t,c} \in \mathbb{R}^d$ , which is the mean of the feature vectors for each class $c \in \mathcal{V}_t$ , as follows:
+
+$$
+\boldsymbol {p} _ {t, c} = \sum_ {\left(\boldsymbol {x} _ {t}, y _ {t}\right) \in \mathcal {V} _ {t}} \phi \left(\boldsymbol {x} _ {t}\right) \mathbb {I} \left(y _ {t} = c\right), \tag {2}
+$$
+
+where $\mathbb{I}(\cdot)$ is the indicator function. Then, the prototypes are concatenated to define the prototype matrix $P_{t}\in$ $\mathbb{R}^{C_t\times d}$ , where $C_t = |\mathcal{V}_t|$ and
+
+$$
+\boldsymbol {P} _ {t} = \left[ \begin{array}{l l l} \boldsymbol {p} _ {t, 1} & \dots & \boldsymbol {p} _ {t, C _ {t}} \end{array} \right]. \tag {3}
+$$
+
+This calculation is performed within $\mathcal{A}_1$ 's subspace [61] or across all subspaces [59]. During inference, the prototype matrices are used as the classifier weights $W = [P_1 \cdots P_t] \in \mathbb{R}^{C \times d}$ , where $C$ is the total number of classes $\sum_{i=1}^{t} C_i$ learned so far. The model output $f$ is redefined with a cosine classifier [11] as follows:
+
+$$
+f (\boldsymbol {x}) = \frac {\boldsymbol {W} ^ {\top} \phi (\boldsymbol {x})}{\| \boldsymbol {W} \| _ {2} \| \phi (\boldsymbol {x}) \| _ {2}}, \tag {4}
+$$
+
+
+Figure 2. An Illustration of ACMap. ACMap sequentially trains an adapter for each task, starting from shared initial weights and incrementally merging them into a single adapter. In the subspace formed by the merged adapter, the prototypes for the current task are computed, while previous prototypes are updated via centroid prototype mapping.
+
+
+
+where $\| \cdot \|_2$ denotes the $\ell_2$ -norm. The predicted class of $\pmb{x}$ is determined as the class with the highest cosine similarity among the elements of $f(\pmb{x})$ . Note that prototypes for previous classes are not included in $\mathcal{V}_t$ and thus cannot be computed. In other words, in $\mathcal{A}_t$ 's subspace, it is impossible to calculate $P_1, \ldots, P_{t-1}$ . These prototypes must be complemented with appropriate alignments.
+
+# 4. ACMap: Adapter Merging with Centroid Prototype Mapping
+
+In this paper, we propose Adapter Merging with Centroid Prototype Mapping (ACMap) for scalable CIL. Existing methods that rely on task-specific training for CIL often struggle with scalability during inference. ACMap addresses this challenge by training task-specific adapters and consolidating them into a single unified adapter via adapter merging. This approach allows ACMap to maintain scalability, requiring only the merged adapter during inference, while ensuring efficiency as tasks increase.
+
+# 4.1. Adapter Merging in CIL
+
+As illustrated in Figure 2a, ACMap follows a sequential process where a task-specific adapter is trained for each task, and the merged adapter $\bar{\mathcal{A}}$ is incrementally updated via adapter merging.
+
+Adapter Merging: Adapter merging is a model merging technique that combines multiple adapters, inspired by previous work on model merging [20, 30, 51, 53]. A common approach for model merging is average merging [51], which averages the weights of multiple models with a shared initial weight. In ACMap, each task-specific adapter starts
+
+
+Figure 3. Visualization of the test error using linearly interpolated adapter weights $\pmb{\theta} = u\pmb{\theta}_{t-1} + v\pmb{\theta}_t + (1-u-v)\pmb{\theta}_{t+1}$ , $(0 \leq u, v \leq 1)$ across three consecutive adapter weights $\pmb{\theta}_{t-1}, \pmb{\theta}_t, \pmb{\theta}_{t+1}$ . Test errors for the adapters $\pmb{\theta}_2, \pmb{\theta}_3, \pmb{\theta}_4$ are shown on the left, and for the adapters $\pmb{\theta}_5, \pmb{\theta}_6, \pmb{\theta}_7$ on the right. The star symbol indicates the average merging $(u = 1/3, v = 1/3)$ . Additional results are provided in Appendix G.
+
+
+
+with shared initial weights $\theta_{\mathrm{init}}$ and undergoes task-specific training to update the weights $\theta_t$ for each task. The merged adapter is initialized as $\bar{\mathcal{A}}_1 = \mathcal{A}_1$ , and weights $\bar{\theta}_t$ are iteratively updated via average merging:
+
+$$
+\bar {\boldsymbol {\theta}} _ {t} = \left(1 - \frac {1}{t}\right) \bar {\boldsymbol {\theta}} _ {t - 1} + \frac {1}{t} \boldsymbol {\theta} _ {t}, \quad t = 2, \dots , T. \tag {5}
+$$
+
+Through this process, the adapter $\bar{\mathcal{A}}_t$ constructs a task-shared subspace that integrates the knowledge from all previous tasks. Weight averaging generally enhances both accuracy and robustness to distribution shifts compared to using a single model [24].
+
+Towards Effective Weight Averaging: However, simply
+
+averaging the weights of different models does not guarantee optimal performance, particularly without proper alignment [1, 24, 25, 43]. For effective averaging, models should ideally originate from a common pre-trained model or be fine-tuned in similar regions of parameter space. This alignment helps reduce variance, enhances regularization, and ensures that interpolated weights remain within a low-loss basin, thereby supporting stable and improved performance [24].
+
+**Landscape Analysis for Adapter Merging:** We analyze the loss landscape of three successive adapters, as shown in Figure 3, through the linear interpolation $\pmb{\theta} = u\pmb{\theta}_{t-1} + v\pmb{\theta}_t + (1 - u - v)\pmb{\theta}_{t+1}$ , $(0 \leq u, v \leq 1)$ , where $\pmb{\theta}_{t-1}, \pmb{\theta}_t,$ and $\pmb{\theta}_{t+1}$ represent the adapters trained on tasks $t-1, t$ , and $t+1$ , respectively. The test dataset is a combination of all three tasks: $\mathcal{T}_{t-1} \cup \mathcal{T}_t \cup \mathcal{T}_{t+1}$ . This analysis shows the existence of a low-loss basin (red region), indicating that the interpolated weights exhibit consistent performance across the tasks. This basin likely forms because each adapter is initialized with the same starting parameters. This initialization leads to similar training paths in the parameter space and helps form a shared low-loss region.
+
+Initial Weight Replacement: To further encourage the formation of a low-loss basin, we propose initial weight replacement. After training on the first task, a shared initial weight $\theta_{\mathrm{init}}$ , which is typically initialized randomly, is replaced with $\theta_{1}$ , the parameters learned from the first task. Hence, adapters for subsequent tasks $i (> 1)$ are trained with $\theta_{1}$ as its initial parameter. By sharing the weight of the first adapter, subsequent tasks are more likely to follow similar training paths, helping convergence within a shared low-loss region.
+
+# 4.2. Prototype Mapping
+
+In ACMap, a key challenge is an inability to compute previous prototypes within the subspace of the current adapter $\bar{A}_t$ , due to restricted access to data from previous tasks. Specifically, for task $t$ , previous prototypes $P_i(\bar{A}_t)$ , $i = 1,\dots,t-1$ cannot be computed within the current subspace, where $P_i(\bar{A}_t)$ denotes the prototypes for task $i$ computed using the current adapter $\bar{A}_t$ . This limitation is because, in CIL, data from previous tasks is unavailable, as shown in Figure 2b (top).
+
+While the unavailable prototypes can be substituted with $P_{i}(\bar{A}_{i}), i = 1, \dots, t - 1$ from previous subspaces, such substitutions may lead to an alignment problem. Figure 4a shows the cosine similarity $\mathrm{Sim}(P_1(\bar{A}_1), P_1(\bar{A}_t))$ when substituting $P_{1}(\bar{A}_{1})$ for $P_{1}(\bar{A}_{t})$ where $\mathrm{Sim}(\cdot, \cdot)$ denotes cosine similarity. This result shows that earlier task prototypes, such as from $t = 1$ , shift significantly when applied to later subspaces, indicating poor alignment. Therefore, aligning prototypes within the current adapter is crucial for
+
+Algorithm 1 Centroid prototype mapping on the $t$ -th task.
+
+Input: Merged adapters $\bar{\mathcal{A}}_1,\dots ,\bar{\mathcal{A}}_t$ , previous prototypes $P_{1}(\bar{A}_{1}),\ldots ,P_{t - 1}(\bar{A}_{t - 1}).$
+
+Output: Prototypes aligned within the current subspace.
+
+1: $P_{t}(\bar{A}_{t})\gets$ Calculate $t$ -th task prototype with $\bar{A}_t$
+2: $\triangleright$ Centroid prototype mapping
+3: for $i = 1, \dots, t - 1$ do
+4: $P_{t}(\bar{A}_{i})\gets$ Calculate $t$ -th task prototype with $\bar{A}_i$
+5: $\Delta \pmb{p} \gets \frac{1}{|\mathcal{Y}_t|} \sum_{c=1}^{|\mathcal{Y}_t|} (\pmb{p}_{t,c}(\bar{\mathcal{A}}_t) - \pmb{p}_{t,c}(\bar{\mathcal{A}}_i))$
+6: $\Delta P\gets [\Delta p\dots \Delta p]\in \mathbb{R}^{d\times |\mathcal{V}_t|}$
+7: $\dot{\pmb{P}}_i(\bar{\mathcal{A}}_t)\gets \pmb {P}_i(\bar{\mathcal{A}}_i) + \Delta \pmb{P}$
+8: end for
+9: return $\hat{P}_1(\bar{\mathcal{A}}_t),\dots,\hat{P}_{t-1}(\bar{\mathcal{A}}_t)$
+
+accurate and consistent prototype mapping. In contrast, Figure 4b shows using $P_{5}(\bar{A}_{5})$ as a substitute for $P_{5}(\bar{A}_{t})$ maintains high cosine similarities. This suggests that the alignment problem is not as severe. We will discuss this at the end of this section.
+
+Centroid Prototype Mapping: The above alignment problem can be formulated as finding a mapping $f \colon P_i(\bar{A}_t) = f(P_i(\bar{A}_i)), i = 1, \dots, t - 1$ . However, since the mapping $f$ is generally unknown, we approximate it with an affine mapping:
+
+$$
+\boldsymbol {P} _ {i} \left(\bar {\mathcal {A}} _ {t}\right) \approx \boldsymbol {P} _ {i} \left(\bar {\mathcal {A}} _ {i}\right) + \Delta \boldsymbol {P}. \tag {6}
+$$
+
+We estimate $\Delta P$ as the difference between the centroids of the available prototypes $P_{t}(\bar{A}_{t})$ and $P_{t}(\bar{A}_{i})$ , i.e.,
+
+$$
+\Delta \boldsymbol {P} = \mathbb {E} \left[ \boldsymbol {P} _ {t} \left(\bar {\boldsymbol {A}} _ {t}\right) - \boldsymbol {P} _ {t} \left(\bar {\boldsymbol {A}} _ {i}\right) \right], \tag {7}
+$$
+
+where the expectation is taken over the prototypes. This approach assumes that the alignment for task $t$ , which is computable, also applies to previous tasks $i (< t)$ . The validity of this assumption is demonstrated experimentally. We refer to this mapping as centroid prototype mapping; the algorithm is detailed in Algorithm 1.
+
+Early Stopping for Adapter Merging: As shown in Figure 4b, the alignment problem is not severe for tasks relatively close to the current one. Building on this observation, we introduce early stopping for adapter merging, which halts the merging process once the number of tasks exceeds a specified threshold. While efficient during inference, average merging increases training costs because adapters must be trained for each task. In Equation (5), as $t$ grows, the difference between $\theta_{t-1}$ and $\theta_t$ becomes negligible, with the coefficient $1/t$ approaching zero. This supports the effectiveness of early stopping, as further merging becomes redundant.
+
+
+Figure 4. The curve showing the differences in cosine similarity that arise when earlier task prototypes are substituted for prototypes in subsequent subspaces.
+
+
+
+# 5. Experiments
+
+We follow the protocol in [59] to evaluate performance and inference time, and conduct an ablation study to validate our method.
+
+# 5.1. Experimental Setup
+
+Datasets: We evaluate our method on five benchmark datasets: CIFAR-100 [23] (CIFAR), CUB [47], ImageNet-R [15] (IN-R), ImageNet-A [14] (IN-A), and VTAB [56]. Dataset details are provided in Appendix A. CIFAR-100 contains 100 classes, CUB, ImageNet-R, and ImageNet-A each contain 200 classes, and VTAB consists of 50 classes. For all datasets except VTAB, the class order is randomized for each seed. For VTAB, the class order is fixed. We divide these datasets into $T$ tasks, using the notation "B- $m$ Inc- $n$ ", where $m$ is the initial number of classes, and $n$ is the number of classes added incrementally per task.
+
+Evaluation Metrics: Following the standard protocol in CIL [36], we use two evaluation metrics: the average accuracy $\bar{A}$ across all tasks and the accuracy $A_{T}$ of the final task (final accuracy).
+
+Baselines: We compare our method with several baselines and state-of-the-art methods. The baseline is fine-tuning the pre-trained model for each task, referred to as Finetune. We also test finetuning only the adapter, referred to as Finetune Adapter. For comparison, we select CIL approaches using a pre-trained model: L2P [50], DualPrompt [49], CODA-Prompt [41], SimpleCIL [61], APER [61], and EASE [59]. Among these, SimpleCIL, APER, and EASE are prototype-based methods. SimpleCIL, a prototype-based CIL method without adapters, serves as the baseline. APER trains an adapter only on the first task and extracts features from the pre-trained model with and without the adapter. EASE, by contrast, trains separate adapters for each task and individually extracts feature vectors from each adapter.
+
+Training Details: We follow the training settings used in [62]. For the pre-trained model, we use the ViT-B/16
+
+model, pre-trained on ImageNet-21K [37]. Adapter training is optimized using SGD with a cosine annealing learning rate scheduler. The learning rate, batch size, and number of training epochs are set for each dataset, following the values specified in [62] (see Appendix B).
+
+# 5.2. Main Results
+
+Table 1 presents the average accuracy $\bar{A}$ and final accuracy $A_{T}$ for the five benchmark datasets. The results for the comparison methods are taken from [59], while the values for ACMap (ours) represent averages from five runs. Figure 5 shows the top-1 accuracy curve during CIL. The comparison methods include SimpleCIL, APER, and EASE, all of which are prototype-based methods. The values in the figure also represent averages from five runs for all methods. Additional results are provided in Appendix E.1 and Appendix E.3.
+
+ACMap performs comparably to or slightly better than EASE across all datasets, except VTAB B0 Inc10, and significantly outperforms APER on all datasets except CUB B0 Inc10. ACMap achieves notable improvements on domain-shifted datasets, such as IN-R, IN-A, and VTAB, compared to APER, which reuses the first adapter for all tasks. This suggests that ACMap's approach to training and merging adapters enhances domain adaptation. However, on CUB B0 Inc10, adapter learning and merging did not improve performance, as even SimpleCIL, which lacks adapters, performs comparably to both APER and EASE.
+
+In the VTAB B0 Inc10 experiment, EASE outperforms ACMap. This difference is likely due to the VTAB setup, which includes five datasets from distinct domains, each corresponding to a separate dataset. This setup enables EASE to use five separate adapters, one per dataset, while ACMap uses a single adapter to learn across all five datasets. Additionally, a closer analysis of VTAB reveals that the fourth task has a larger dataset than the others, potentially leading to overfitting on the fourth task (see Appendix E.2). Consequently, as shown in Figure 5 (far right),
+
+Table 1. Average accuracy $\bar{A}$ and final accuracy $A_{T}$ . CIFAR refers to CIFAR-100, and IN-R/A refers to ImageNet-R and ImageNet-A. Results for the comparison methods are taken from those reported in [59]. All evaluations are conducted in an exemplar-free setting. In our methods, IR denotes initial weight replacement.
+
+| Method | CIFAR B0 Inc5 A | CUB B0 Inc10 A | CUB B0 Inc10 A | IN-R B0 Inc5 A | IN-A B0 Inc20 A | VTAB B0 Inc10 A | VTAB B0 Inc10 A |
| Finetune | 38.90 | 20.17 | 26.08 | 13.96 | 21.61 | 10.79 | 24.28 |
| Finetune Adapter [5] | 60.51 | 49.32 | 66.84 | 52.99 | 47.59 | 40.28 | 45.41 |
| L2P [50] | 85.94 | 79.93 | 67.05 | 56.25 | 66.53 | 59.22 | 49.39 |
| DualPrompt [49] | 87.87 | 81.15 | 77.47 | 66.54 | 63.31 | 55.22 | 53.71 |
| CODA-Prompt [41] | 89.11 | 81.96 | 84.00 | 73.37 | 64.42 | 55.08 | 53.54 |
| SimpleCIL [61] | 87.57 | 81.26 | 92.20 | 86.73 | 62.58 | 54.55 | 59.77 |
| APER + Adapter [61] | 90.65 | 85.15 | 92.21 | 86.73 | 72.35 | 64.33 | 60.47 |
| EASE [59] | 91.51 | 85.80 | 92.23 | 86.81 | 78.31 | 70.58 | 65.34 |
| Ours w/o IR (L=10) | 91.53 | 87.35 | 91.74 | 87.02 | 76.47 | 69.88 | 63.95 |
| Ours w/o IR (L=∞) | 91.54 | 87.35 | 91.74 | 86.96 | 76.56 | 70.08 | 64.00 |
| Ours (L=10) | 92.01 | 87.73 | 91.59 | 86.61 | 77.10 | 70.25 | 65.14 |
| Ours (L=∞) | 92.04 | 87.81 | 91.56 | 86.66 | 77.31 | 70.49 | 65.19 |
+
+
+Figure 5. Top-1 accuracy curve during CIL, comparing prototype-based methods: SimpleCIL (denoted as Simple), APER, and EASE. Additional results are provided in Appendix E.1.
+
+
+
+
+
+
+
+
+
+Table 2. Comparison of inference time for task 40 of IN-R B0 Inc5 among SimpleCIL, APER, EASE, and ACMap (ours). Time Ratio indicates how many times longer each comparative method's inference time is compared to ACMap. ACMap achieves accuracy comparable to EASE while maintaining efficient inference.
+
+| Method | Time (s) | Time Ratio |
| SimpleCIL [61] | 22.6 | ×0.96 |
| APER [61] | 44.1 | ×1.88 |
| EASE [59] | 916.5 | ×39.0 |
| ACMap (ours) | 23.5 | - |
+
+model accuracy declines starting from the fourth task, resulting in lower performance for ACMap than EASE.
+
+# 5.3. Inference Time
+
+Table 2 shows the inference time for task 40 of ImageNet-R B0 Inc5. The compared methods include SimpleCIL,
+
+APER, and EASE, with computational complexities of $\mathcal{O}(1)$ , $\mathcal{O}(1)$ , and $\mathcal{O}(T)$ , respectively, where $T$ denotes the number of tasks. ACMap achieves $\mathcal{O}(1)$ complexity by using a single adapter across tasks.
+
+The results show that ACMap significantly outperforms EASE in terms of inference time, achieving a 39-fold speedup for 40 tasks. This speedup is particularly advantageous for real-world applications requiring many tasks and efficient inference. Compared to SimpleCIL, ACMap achieves similar inference time while improving final top-1 accuracy by over $16\%$ (Table 1). Similarly, ACMap demonstrates comparable inference time to APER but surpasses it by over $6\%$ in final top-1 accuracy. These results confirm ACMap's success in balancing high accuracy and inference efficiency. Additional experiments on inference time are in Appendix C.
+
+# 5.4. Ablation Study
+
+We conducted experiments on CIFAR-100 B0 Inc5 and ImageNet-R B0 Inc5 to conduct ablation studies.
+
+Table 3. Ablation study for initial weight replacement (IR) and centroid prototype mapping (CM) with the symbol $\checkmark$ indicating the method used. Both components contribute to the improvement of performance.
+
+| IR | CM | CIFAR B0 Inc5 | IN-R B0 Inc5 |
| A | AT | A | AT |
| | 90.46 | 86.32 | 75.99 | 69.55 |
| ✓ | 91.53 | 87.35 | 76.47 | 69.88 |
| ✓ | | 91.07 | 86.85 | 76.56 | 69.80 |
| ✓ | ✓ | 92.01 | 87.73 | 77.10 | 70.25 |
+
+
+Figure 6. Cosine similarity curves of $\mathrm{Sim}(\hat{P}_1(\bar{\mathcal{A}}_1), P_1(\bar{\mathcal{A}}_t))$ , with solid lines showing the similarity between mapped and true prototypes, and semi-transparent lines between unmapped and true prototypes. The prototypes aligned through centroid prototype mapping move closer to the true prototype in subsequent tasks. Additional results are provided in Appendix F.
+
+Centroid Prototype Mapping and Initial Weight Replacement: We conduct ablation studies on two key components: centroid prototype mapping (CM) and initial weight replacement (IR). The results of this study are presented in Table 3. These experiments fixed the early stopping parameter $L$ at 10. The results indicate that both CM and IR contribute to performance improvement, emphasizing their role in enhancing the model's overall effectiveness.
+
+We further evaluate the effectiveness of centroid prototype mapping by examining how well the mapped prototypes $\hat{P}_1(\bar{A}_t)$ align with the true prototypes $P_1(\bar{A}_t)$ using cosine similarity. The true prototypes are computed using the validation datasets from previous tasks, which are unavailable in the CIL setting. The cosine similarity curve, $\mathrm{Sim}(\hat{P}_1(\bar{A}_t), P_1(\bar{A}_t))$ , as adapter merging progresses, is shown in Figure 6, where $\mathrm{Sim}(\cdot, \cdot)$ denotes cosine similarity. The solid line represents the cosine similarity between the mapped and true prototypes, while the semi-transparent line shows the similarity between the unmapped prototypes $P_1(\bar{A}_1)$ and the true prototypes. The colors of the curves correspond to the classes from the first task. The results indicate that centroid prototype mapping effectively aligns the mapped prototypes with the true prototypes, as seen from
+
+Table 4. Evaluation of the impact of the early stopping threshold $L$ . By applying early stopping at around $L = 10$ , unnecessary computations can be reduced without sacrificing model accuracy.
+
+| Threshold | CIFAR B0 Inc5 | IN-R B0 Inc5 |
| A | AT | A | AT |
| L=0 | 91.07 | 86.85 | 76.56 | 69.80 |
| L=5 | 91.88 | 87.61 | 76.81 | 69.87 |
| L=10 | 92.00 | 87.76 | 77.09 | 70.25 |
| L=20 | 92.04 | 87.80 | 77.27 | 70.37 |
| L=∞ | 92.04 | 87.80 | 77.31 | 70.49 |
+
+the high cosine similarity values.
+
+Early Stopping Threshold: We also evaluate the impact of the early stopping threshold, $L$ , with results shown in Table 4. Since CIFAR-100 B0 Inc5 has 20 tasks, results for $L = 20$ match those for $L = \infty$ . The experiments show that increasing $L$ generally improves performance; however, the gains diminish as $L$ increases. Furthermore, setting $L = 10$ achieves performance comparable to $L = \infty$ . This indicates that early stopping avoids extra computation without sacrificing accuracy. See Appendix D for details on how the early stopping threshold $L$ is set.
+
+# 6. Conclusion
+
+ACMap effectively addresses the challenges of CIL by retaining knowledge across tasks while scaling efficiently with an increasing number of tasks. By merging task-specific adapters into a unified adapter, ACMap ensures efficient and consistent inference over time. The centroid prototype mapping mechanism refines task representations within a shared subspace, preserving accuracy as tasks accumulate. Experimental results on five benchmark datasets demonstrate that ACMap not only matches the accuracy of state-of-the-art methods but also maintains constant inference time. This combination of competitive performance and scalability makes ACMap a promising approach for scenarios requiring efficient, scalable inference.
+
+While ACMap demonstrates strong performance, further refinements are needed when dealing with tasks with significantly different datasets, such as those found in VTAB. A promising future direction is the concept of adapter bank. By selecting the most relevant adapters from a pool of candidates, the adapter bank approach could further improve ACMap's performance across diverse scenarios.
+
+# Acknowledgment
+
+This work was supported by JSPS KAKENHI Grant Number JP23K24914, JP22K17962, and ROIS NII Open Collaborative Research 2025, Grant Number 251S7-22705.
+
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+# Adapting Dense Matching for Homography Estimation with Grid-based Acceleration
+
+Kaining Zhang $^{1}$ Yuxin Deng $^{1}$ Jiayi Ma $^{1*}$ Paolo Favaro $^{2}$ $^{1}$ Wuhan University, China $^{2}$ University of Bern, Switzerland
+{zkn707196, acuo.dyx, jyma2010}@gmail.com paolo.favaro@unibe.ch
+
+# Abstract
+
+Current deep homography estimation methods are typically constrained to processing low-resolution image pairs due to network architecture and computational limitations. For high-resolution images, downsampling is often required, which can greatly degrade estimation accuracy. In contrast, image matching methods, which match pixels and compute homography from correspondences, provide greater resolution flexibility. So in this work, we revisit the traditional image matching paradigm for homography estimation and propose GFNet, a Grid Flow regression Network that adapts the high-accuracy dense matching framework for homography estimation while enhancing efficiency through a grid-based strategy—estimating flow only over a coarse grid by leveraging homography's global smoothness. We demonstrate the effectiveness of GFNet on a wide range of experiments on multiple datasets, including the common scene MSCOCO, multimodal datasets VISIR and GoogleMap, and the dynamic scene VIRAT. Notably, on $448 \times 448$ GoogleMap, GFNet achieves an improvement of $+13.5\%$ in auc@3 while reducing MACs by $\sim 47\%$ compared to the SOTA dense matching method. Additionally, it shows a $1.8 \times$ improvement in auc@3 over the SOTA deep homography method. Code is available at https://github.com/KN-Zhang/GFNet.
+
+# 1. Introduction
+
+Homography estimation is the task of determining the transformation that aligns two planes. This is a basic low-level computer vision task widely used in various downstream applications, including image/video stitching [47], image fusion [38], GPS-denied UAV localization [36, 39], stereo vision [19], and planar object tracking [24].
+
+Deep homography estimation methods, which typically parameterize homography using corner offsets or the homography matrix, have demonstrated high accuracy on low-
+
+resolution images. However, their scalability to higher resolutions is constrained by limitations in (1) network architecture and (2) computational capacity. Specifically, 4-point-based methods [5, 6, 11, 20, 30, 49] extract matching information from image pairs and aggregate it to regress corner offsets, followed by homography estimation using DLT [17]. The aggregation process is typically implemented through a fixed number of large-kernel pooling operations. Consequently, the network's downsampling factor is predefined and constrained by the kernel sizes, inherently limiting the input image resolution—typically to $128 \times 128$ . Matrix-based methods [7, 43-45] explicitly use the IC-LK iterator [1] with deep features to refine the homography matrix. This approach requires multiple iterations to achieve feature-metric alignment across all pixels, resulting in significant computational and memory overhead. As a result, current methods are forced to work with inputs at low resolution. Unfortunately, doing so has also a direct negative impact on the accuracy of the estimated homography.
+
+Image matching methods, which first find correspondences and then estimate homography with robust estimators [16, 17], offer greater flexibility for high-resolution inputs. However, they are often criticized for their limited effectiveness in low-texture scenarios [23], which are common in homography applications. Recently, this issue has been well-addressed by the powerful dense matching methods [13, 14, 35], which find correspondences for every pixel. Yet, this strong performance comes with nonnegligible computational costs. For example, training the SOTA dense matcher RoMa [14] on a 24GB GPU only supports a batch size of 1 for $560 \times 560$ images. This heavy resource demand arises from attempting to resolve every possible match between images, which is redundant for homography estimation, as it only has 8 degrees of freedom.
+
+In this paper, we aim to solve the resolution issue of deep homography methods by introducing the dense matching framework, while tackling the computational challenges of dense matching by considering the globally smooth nature of homography transformations. This leads to Grid Flow regression Network (GFNet). As shown in Figure 1, GFNet
+
+
+Figure 1. Homography estimation results of GFNet and existing deep homography estimation methods (red spot) and image matching methods (blue spot) on MSCOCO (natural) and GoogleMap (multimodal). We test on an RTX3090 with batchsize = 1.
+
+
+
+achieves superior accuracy over deep homography estimation methods and outperforms the SOTA dense matching method RoMa with higher efficiency on both MSCOCO and GoogleMap. Key contributions include:
+
+- We incorporate pre-trained self-supervised learning features of DINOv2 [27] with a lightweight feature pyramid network to construct robust multi-scale features. This fusion solves the low-resolution limitation of DINOv2, allowing our model to benefit from its strong cross-domain feature matching capabilities across multiple scales.
+- We sparsify pixel-level dense matching to a coarse grid prediction, greatly reducing computational costs while keeping the high accuracy of dense matching. Compared to previous deep homography estimation methods, our grid-flow representation provides greater resolution flexibility and enhanced accuracy.
+- We introduce a novel synthetic data generation method for self-supervised learning to improve generalization and an iterative flow regression approach to prevent suboptimal multi-scale flow optimization in challenging scenes.
+
+# 2. Related Works
+
+Deep homography estimation methods are generally categorized into 4-point-based and matrix-based approaches based on how they parameterize homography. 4-point-based methods employ neural networks to regress corner offsets and estimate homography with DLT. The first such approach, DHN [11], uses a VGG-style network to process a stacked image pair and output corner offsets. Subsequent methods improve accuracy by cascading multiple networks for progressively prediction [15, 20, 30]. More recently, end-to-end learning with a single network has become the preferred approach due to better accuracy, facilitated by techniques such as iterative estimation in IHN [5], the recurrence strategy in RHWF [6], and the multi-scale iterative framework in MCNet [49]. However, these 4-point-based methods are constrained to low-resolution in
+
+puts (typically $128 \times 128$ ) due to the network's inherent inflexibility. Matrix-based methods employ neural networks to extract features and leverage non-linear optimization to refine the homography matrix, achieving feature-metric alignment. These methods enhance estimation accuracy either by ensuring a good initialization[43] or by improving the convergence basin for optimization[7, 44, 45]. These matrix-based methods are also limited to small-resolution images due to their high computational overhead. There are also alternative parameterizations, such as the homography flow proposed in BaseHomo [23, 40]. It does not impose a resolution limitation but is restricted to small-baseline scenes, which significantly limits its applicability.
+
+Image matching methods can be categorized into sparse, semi-dense, and dense methods. Sparse methods rely on keypoint detection and description, followed by matching the descriptors [10, 12, 22, 28, 29]. While efficient, they often struggle with accuracy in textureless regions, which are common in homography estimation tasks [43]. Semi-dense methods degrade less in such areas by bypassing keypoint detection. Instead, they perform global matching at a coarse level, where initial coarse matches that pass the mutual nearest neighbor test are then refined at a finer level. Regarding the dense methods, they can handle textureless situations well by predicting matches for every pixel. Although they achieve impressive accuracy, they require substantial computational resources in terms of both time and memory, which limits their applicability in resource-constrained scenarios [13, 14, 34, 35].
+
+Common challenges in homography estimation are twofold and arise from practical application requirements, according to recent literature [5, 20, 25, 30, 41, 43, 45]. The first one is photometric inconsistency caused by changes in illumination or modality, such as images taken at different times, with different sensors, or in different types [18, 48]. The second challenge is whether methods can handle violations of the homography assumption due to dynamic occlusions, which frequently occur in real-world scenarios.
+
+# 3. Method
+
+We aim to predict an accurate homography transformation $\mathbf{H}$ that spatially aligns a source image $I_{S}$ with a target image $I_{T}$ . Rather than directly regressing the global homography, we follow the dense matching paradigm but estimate the flow over a regular grid and utilize the resulting correspondences to compute the homography. This process begins by extracting multi-scale features from both images, which are then used to predict grid flow across multiple scales.
+
+# 3.1. Multi-scale Feature Extraction
+
+We use DINOv2 to enhance the feature representation capability [42]. Specifically, DINOv2 divides the input image into $14 \times 14$ patches and generates a feature vector for each patch. As these patch descriptors are typically high-dimensional, we apply a linear projection layer to reduce their dimensionality, setting it to 64 in our implementation. To further enrich the features with cross-view information, which is crucial for matching, we add a normalized 2D positional encoding [4, 8] and pass the features through stacked cross-attention layers. The resulting feature is denoted as $\mathcal{F}^1 \in \mathbb{R}^{64 \times \lfloor \frac{H}{14} \rfloor \times \lfloor \frac{W}{14} \rfloor}$ , where $H$ and $W$ are the height and width of the original image, $|\cdot|$ is the round down operation.
+
+Since DINOv2 produces relatively low resolution features, relying solely on these features for homography estimation would lead to limited matching accuracy [3]. To address this issue, we introduce a Feature Pyramid Network (FPN) to construct multi-scale features, ranging from the original image size down to a $1/8$ scale. We keep the network lightweight by configuring the channel numbers of each layer to $[8, 16, 32, 64]$ . Furthermore, to improve the representation capability of the lightweight FPN, we bilinearly upsample $\mathcal{F}^1$ to the $1/8$ scale and merge it with the $1/8$ scale features produced by the encoding stage of the FPN. The final output features used for homography estimation consist of five scales, denoted as $\{\mathcal{F}^l\}_{l=1,2,3,4,5}$ , corresponding to spatial sizes of $1/14$ , $1/8$ , $1/4$ , $1/2$ , and $1$ relative to the original image, as illustrated in Figure 2.
+
+# 3.2. Background: Dense Matching
+
+We derive our grid flow regression based on the framework of the SOTA dense matcher RoMa [14]. Here is a brief introduction to it. RoMa aims to find pixel-wise correspondences between two images $I_S, I_T \in \mathbb{R}^{H \times W \times 3}$ by estimating a dense displacement field, or flow, $\mathbf{w} \in \mathbb{R}^{H \times W \times 2}$ . Given the pixel coordinates in $I_S$ as $\mathbf{x} \in \mathbb{R}^{H \times W \times 2}$ , the relationship $\mathbf{y} = \mathbf{x} + \mathbf{w}$ denotes the corresponding pixel positions in $I_T$ that align with those in $I_S$ , representing the same physical locations in the scene. $\mathbf{w}$ is predicted in a multi-scale manner, from the coarsest $(l = 1)$ to the finest:
+
+$$
+\mathbf {w} ^ {l} = \operatorname {u p} \left(\mathbf {w} ^ {l - 1}\right) + \Delta \tilde {\mathbf {w}} ^ {l}, \Delta \tilde {\mathbf {w}} ^ {l} = \operatorname {d e c o d e r} _ {\theta} ^ {l} \left(\mathcal {F} _ {S} ^ {l}, \mathcal {F} _ {T} ^ {l}, \operatorname {u p} \left(\mathbf {w} ^ {l - 1}\right)\right), \tag {1}
+$$
+
+where $\theta$ represents learnable parameters, $\mathbf{w}^0$ is an all-zero field, and $\mathrm{up}(\cdot)$ is the bilinear upsampling operation. There is a feature correlation layer included in each $\mathrm{decoder}_\theta^l (\cdot)$ , which is computed as:
+
+$$
+c \left(\mathcal {F} _ {S} ^ {l}, \mathcal {F} _ {T} ^ {l}; r ^ {l}\right) = \mathcal {F} _ {S} ^ {l} \left[ \mathbf {x} ^ {l} \right] \odot \mathcal {F} _ {T} ^ {l} \left[ \mathbf {x} ^ {l} + \operatorname {u p} \left(\mathbf {w} ^ {l - 1}\right) + \delta \right], \tag {2}
+$$
+
+where $\mathbf{x}^l\in \mathbb{R}^{H^l\times W^l\times 2}$ is the pixel coordinates in $\mathcal{F}_S^l$ $[\cdot ]$ is bilinear interpolation, $\odot$ is the dot product, and $\delta \in [-2r^l -$ $1,2r^{l} + 1]\times [-2r^{l} - 1,2r^{l} + 1]$ defines a local window with radius $r^l$ . This operation leads to a 4D tensor of shape $\mathbb{R}^{H^l\times W^l\times (2r^l +1)\times (2r^l +1)}$ , which captures visual similarity within a local neighborhood. While this correlation step is crucial for producing accurate results, it also introduces the main computational bottleneck in RoMa.
+
+# 3.3. Grid Flow Regression
+
+Grid-based strategy for efficiency. To alleviate the computational burden of Eq. 2, previous works typically reduce the radius $r$ as the scale increases [30, 34, 49]. However, this saving is limited for high-resolution images, where the first two dimensions of $c(\mathcal{F}_S^l,\mathcal{F}_T^l;r^l)$ dominate the computational load. So to further minimize computational costs, we leverage the global smooth pattern of homography transformations and focus on learning a sparser representation of $\mathbf{w}$ to replace the original dense, pixel-wise one.
+
+To achieve this, we sparsify $\mathbf{w}$ through a grid-based strategy. We redefine $\mathbf{x} \in G \times G \times 2$ to represent the coordinates of a regular grid on $I_S$ with $G \times G$ being the grid size. Our goal is to estimate a grid-based displacement field $\mathbf{w} \in G \times G \times 2$ and a confidence map $\mathbf{m} \in G \times G \times 1$ that reflects the reliability of each flow estimate. Our grid subsampling strategy is as follows: we use features predicted by the FPN to refine and proportionally scale the grid flow, with the patch matching results from DINOv2 serving as initialization. Under this strategy, the grid sizes from $l = 1$ to $l = 5$ are $\frac{H}{14} \times \frac{W}{14}$ , $\frac{H}{14} \times \frac{W}{14}$ , $\frac{H}{7} \times \frac{W}{7}$ , $\frac{2H}{7} \times \frac{2W}{7}$ , $\frac{4H}{7} \times \frac{4W}{7}$ , respectively.
+
+Using DINOv2 for initialization is crucial, as it excels at semantic matching, providing a strong starting point for refinement, as shown in our experiments. This implies that the core idea of our method is to refine and scale the patch matching results provided by the foundation model. Therefore, other visual foundation models with strong semantic information could also be considered for this purpose.
+
+Direct regression vs. Iterative regression. The decoder $(\mathcal{F}_S^l, \mathcal{F}_T^l, \mathrm{up}(\mathbf{w}^{l-1}))$ , which estimates the flow only once at each scale (as shown in Eq. 1), is referred to as direct regression. This is the default regression paradigm in dense matching. However, as the convergence basin shrinks with increasing scale, obtaining an optimal estimation with this approach requires that the estimate from the previous level falls within the convergence basin of the next level. If this condition is not met, the result will be suboptimal, as
+
+
+Figure 2. Left: the overview of GFNet. Using multi-scale features, GFNet regresses the grid flow and confidence map progressively from the coarsest scale to the finest. Right: flow optimization across multiple scales.
+
+
+
+illustrated in the right plot of Figure 2. The precondition for obtaining a reliable estimate at each scale is that $\mathcal{F}_S^l$ and $\mathcal{F}_T^l$ must be well-aligned with $\mathrm{up}(\mathbf{w}^{l - 1})$ . This alignment is relatively easy to achieve for images within the similar modality. But in cases where images have significant representational gaps, it becomes challenging for the decoder to make an accurate estimate in a single pass. To address this issue, we propose an iterative regression strategy to improve the reliability of each grid flow. Our formulation for estimating the grid flow and its confidence map is given by:
+
+$$
+\mathbf {w} ^ {l, n} = \mathbf {w} ^ {l, n - 1} + \Delta \tilde {\mathbf {w}} ^ {l, n},
+$$
+
+$$
+\mathbf {m} ^ {l, n} = \mathbf {m} ^ {l, n - 1} + \Delta \tilde {\mathbf {m}} ^ {l, n},
+$$
+
+$$
+\Delta \tilde {\mathbf {w}} ^ {l, n}, \Delta \tilde {\mathbf {m}} ^ {l, n} = \operatorname {d e c o d e r} _ {\theta} ^ {l} \left(\mathcal {F} _ {S} ^ {l}, \mathcal {F} _ {T} ^ {l}, \mathbf {w} ^ {l, n - 1}\right), \tag {3}
+$$
+
+where $n \in [1, N]$ represents the iteration number, with $N$ total iterations per scale. When $N = 1$ , Eq. 3 reduces to direct regression. All predictions are made at the image scale, and the flow and confidence map are updated between scales as $\mathbf{w}^{l + 1,0}, \mathbf{m}^{l + 1,0} = \mathrm{up}(\mathbf{w}^{l,N}), \mathrm{up}(\mathbf{m}^{l,N})$ .
+
+Multiscale+iteration is a common way to learn iterative updates, mimicking first-order optimizers. The key difference between prior methods and GFNet lies in the variable being optimized. For example, RAFT [33] optimizes optical flow, IHN [5] and MCNet [49] optimize corner offsets, while GFNet optimizes grid flow. GFNet is more efficient than pixel-based flow for homography and more flexible than corner offsets across resolutions. Besides, the design of flow decoders may vary across different methods.
+
+Adaptive resolution recurrence. During training, images are consistently resized to a fixed resolution before being fed into the network to maintain a uniform grid shape. To handle varying resolutions, we adopt a simple recurrent strategy similar to [34] during inference:
+
+$$
+\begin{array}{l} \mathbf {w} _ {1}, \mathbf {m} _ {1} = \mathrm {G F N e t} (I _ {S}, I _ {T}; \mathbf {w} _ {0}), \\ \mathbf {w} _ {0}, \mathbf {m} _ {0} = \operatorname {G F N e t} \left(I _ {S} ^ {\prime}, I _ {T} ^ {\prime}; \mathbf {0}\right), \\ I _ {S} ^ {\prime}, I _ {T} ^ {\prime} = \operatorname {r e s i z e} \left(I _ {S}, I _ {T}\right), \tag {4} \\ \end{array}
+$$
+
+where $I_S$ and $I_T$ are the original images, $I_S'$ and $I_T'$ are resized to match the training resolution, and GFNet $(\cdot; \mathbf{w})$ denotes GFNet is initialized with $\mathbf{w}$ . The linear combination of $\mathbf{m}_0$ and $\mathbf{m}_1$ is regraded as the final confidence map. For images with resolutions lower than the training resolution, we use the training resolution recurrently, while for higher-resolution images, we apply the recurrence at a higher resolution. Computing $\mathbf{w}_0, \mathbf{m}_0$ spans all scales, whereas the computation of $\mathbf{w}_1, \mathbf{m}_1$ begins at the 1/8 scale, skipping the global initialization at 1/14 scale.
+
+Besides, a symmetric approach is used during inference. This involves swapping the input sequence of $I_{S}$ and $I_{T}$ to compute the flow for the regular grid on $I_{T}$ . The resulting flows, $\mathbf{w}_{S\rightarrow T}$ and $\mathbf{w}_{T\rightarrow S}$ , along with their corresponding confidence maps $\mathbf{m}_{S\rightarrow T}$ and $\mathbf{m}_{T\rightarrow S}$ , are then combined to form the final matches. From these, $K$ matches are selected by thresholding the confidence maps and sampling according to a uniform distribution rule [14]. Then RANSAC [16] is used to compute homography.
+
+# 3.4. Loss Function
+
+For flow estimation, we use $L_{2}$ loss between the ground truth grid flow $\mathbf{w}_{gt}$ and the predicted flow $\mathbf{w}$ at every scale $l \in [1,L]$ and iteration $n \in [1,N]$ :
+
+$$
+L _ {f l o w} = \sum_ {l = 1} ^ {L} \frac {\mathbf {m} _ {g t} ^ {l}}{G ^ {l} \times G ^ {l}} \sum_ {n = 1} ^ {N} \lambda^ {(N - n)} \rho \left(\left\| \mathbf {w} ^ {l, n} - \mathbf {w} _ {g t} ^ {l} \right\| _ {2}\right), \tag {5}
+$$
+
+where $G^{l}$ represents the grid size at scale $l$ , and $\lambda \in (0,1)$ assigns higher weights to later iterations, similar to the "learning to optimize" approach [33]. $\rho$ is a robust cost function that mitigates the impact of outliers [2], as employed in RoMa [14]. $\mathbf{m}_{gt} \in \{0,1\}$ is a binary mask that indicates which pixels in $I_{S}$ have correspondences in $I_{T}$ .
+
+For the confidence map, we learn it using a Binary Cross-Entropy (BCE) loss:
+
+$$
+L _ {c o n f} = \sum_ {l = 1} ^ {L} \frac {1}{G ^ {l} \times G ^ {l}} \sum_ {n = 1} ^ {N} \lambda^ {(N - n)} \mathbf {B C E} \left(\mathbf {m} ^ {l, n}, \mathbf {m} _ {g t} ^ {l}\right). \tag {6}
+$$
+
+$L = L_{flow} + \alpha L_{conf}$ is the total loss, where $\alpha$ is a hyperparameter balancing the two terms. All predicted $\mathbf{w}^{l,n}$ are in image space, while $\mathbf{m}^{l,n}$ are in log space.
+
+
+Figure 3. Left: data generation. Middle: training samples. Right: test samples. In the mask, white for 1, while black for 0.
+
+# 3.5. Data Generation for Self-supervised Learning
+
+Composite homography. Following prior works [5-7, 11, 15, 20, 30, 43-45], as shown in Figure 3, we generate synthetic homography datasets for both training and testing. Specifically, we first define a deformation area by selecting four squares at the image's corners, with a deformation ratio $d \in (0, 0.5)$ . Here, $d$ is the ratio between the deformation area height and the image height. From each of these squares, four random points are selected and transformed to the center of the respective squares, yielding a homography matrix. This process is performed independently on each image in the pair, producing two homography matrices, $\mathbf{H}_1$ and $\mathbf{H}_2$ . The images $I_S$ and $I_T$ are then generated by cropping the deformed images, with the centers of the deformation areas serving as the corners of the squares. The homography between $I_S$ and $I_T$ is then computed as $\mathbf{H}_{S \to T} = \mathbf{H}_2\mathbf{H}_1^{-1}$ . Different from prior homography estimation approaches which use only a single homography (i.e., setting $\mathbf{H}_2 = \mathbf{I}_{3 \times 3}$ ), we introduce two homographies and use their composite to generate training data. This modification is crucial for ensuring that our method remains invariant to the input sequence.
+
+Augment with dynamic occlusions. To enable GFNet to handle real-world scenarios with dynamic occlusions, we follow [35], which augments training data with dynamic objects. Specifically, we treat the images generated in Figure 3 as background. Objects are first added to $I_{S}$ , then transformed with new planar transformations and added to $I_{T}$ as the foreground, simulating moving occlusions in real-world scenarios. In this case, the ground truth confidence map $\mathbf{m}_{gt}$ is also updated, where the area occupied by the object in $I_{S}$ and its reprojection from $I_{T}$ to $I_{S}$ are set to 0. Moving objects are from MSCOCO [21] and augmented training examples are shown in Figure 3.
+
+# 4. Experiment
+
+# 4.1. Datasets
+
+Basic training. Following [34], we use the CityScapes [9] and ADE-20K [46] datasets, both containing images larger than $750 \times 750$ , to generate 33,398 training samples offline, as described in the pipeline in Sec. 3.5. The model
+
+trained on this split serves as the basic model, which is subsequently fine-tuned for application on multimodal datasets.
+
+Fine-tuning. Following [5, 6, 43-45], we select GoogleMap and VIS-IR as the multimodal scenarios for evaluation. For GoogleMap, we create 5,000 satellite-map pairs from the Google Static Map API, each with a resolution of $1280 \times 1280$ , sourced from various countries. For VIS-IR, we select 5,000 visible-infrared pairs with a resolution of $640 \times 512$ , captured by UAVs, from the training split provided by [32]. The final training samples for GoogleMap and VIS-IR fine-tuning are generated on-the-fly from the selected aligned image pairs.
+
+Inference. We test on MSCOCO, VIS-IR, GoogleMap and VIRAT datasets, examples are shown in Figure 3. For VIS-IR, we generate test samples from its test split, and for GoogleMap, test samples are generated from regions not overlapping with the training data. VIS-IR and GoogleMap are used to assess the model's ability to handle photometric inconsistencies caused by modality changes, while MSCOCO [21] serves as a standard unimodal dataset, commonly used in previous works for evaluation. For each of these three datasets, we generate 1,000 test samples. Note that our MSCOCO and GoogleMap test sets have a different resolution setting $(448\times 448)$ from those $(128\times 128)$ used in prior works [5, 6, 49]. Besides, scale information in the GoogleMap test set is also different.
+
+VIRAT is a dataset featuring dynamic scenes captured in a surveillance context [26], which we use to evaluate performance on dynamic scenes with occlusions. To create the dataset, we utilize the provided object annotations to identify dynamic objects in the videos. Image pairs are generated by cropping patches centered on the dynamic objects and aligning them with the same patches from different timestamps where the dynamic objects are absent. After removing similar samples, 144 test samples are finally collected from various video scenarios.
+
+# 4.2. Experimental Settings
+
+Implementation details. We use a batch size of 16 on each GPU, with a learning rate of $2 \cdot 10^{-4}$ for training the basic model, and $1 \cdot 10^{-4}$ for fine-tuning. We use the AdamW optimizer with a weight-decay factor of $10^{-2}$ , and
+
+Table 1. Comparative results with ${448} \times {448}$ resolution. Bold: best,underline: second. Group A: homography estimation. Group B: image matching. Relative improvement or decrease is shown for GFNet.
+
+| Group | Method | MSCOCO | VIRAT |
| auc@3 | auc@5 | auc@10 | auc@20 | auc@3 | auc@5 | auc@10 | auc@20 |
| A | RHWF | 93.02 | 95.81 | 97.9 | 98.77 | 46.57 | 53.7 | 61.53 | 70.64 |
| MCNet | 91.23 | 94.73 | 97.36 | 98.68 | 42.41 | 50.76 | 59.92 | 69.83 |
| PRISE | 88.64 | 92.83 | 96.23 | 97.14 | 41.44 | 49.36 | 59.12 | 69.09 |
| GFNet (ours) | 97.69 (+5.0%) | 98.61 (+2.9%) | 99.3 (+1.4%) | 99.65 (+0.8%) | 46.92 (+0.7%) | 54.47(+1.4%) | 61.73(+0.3%) | 70.78(+0.1%) |
| B | SIFT+LightGlue | 89.43 | 93.48 | 96.64 | 98.27 | 38.25 | 47.15 | 57.67 | 68.14 |
| LoFTR | 94.19 | 96.51 | 98.25 | 99.12 | 42.29 | 50.61 | 59.54 | 69.26 |
| Efficient LoFTR | 95.65 | 97.39 | 98.69 | 99.34 | 43.34 | 51.17 | 60.13 | 69.83 |
| RoMa | 96.01 | 97.61 | 98.8 | 99.4 | 47.5 | 54.39 | 61.91 | 70.88 |
| GFNet (ours) | 97.69 (+1.7%) | 98.61 (+1.0%) | 99.3 (+0.5%) | 99.65 (+0.2%) | 46.92 (-1.2%) | 54.47(+0.1%) | 61.73(-0.2%) | 70.78(-0.1%) |
| Group | Method | VIS-IR | GoogleMap |
| auc@3 | auc@5 | auc@10 | auc@20 | auc@3 | auc@5 | auc@10 | auc@20 |
| A | RHWF | 18.16 | 32.05 | 54.48 | 72.84 | 18.32 | 37.47 | 61.09 | 76.43 |
| MCNet | 16.1 | 30.59 | 51.51 | 71.82 | 16.31 | 35.28 | 59.51 | 75.63 |
| PRISE | 13.28 | 24.2 | 48.6 | 66.6 | 11.41 | 31.68 | 54.78 | 70.54 |
| GFNet (ours) | 21.28(+17.1%) | 35.72(+11.4%) | 58.44(+7.2%) | 76.23(+4.6%) | 51.44(+180.7%) | 66.34(+77.0%) | 80.62(+31.9%) | 89.66(+17.3%) |
| B | SIFT+LightGlue | 2.56 | 8.91 | 23.33 | 39.99 | - | - | - | - |
| LoFTR | 10.17 | 22.51 | 45.93 | 65.84 | 4.99 | 13.87 | 32.27 | 51.24 |
| Efficient LoFTR | 13.28 | 26.32 | 49.43 | 69.1 | 5.37 | 14.49 | 33.6 | 52.73 |
| RoMa | 25.74 | 39.79 | 62.49 | 80.14 | 45.29 | 62.18 | 78.63 | 88.23 |
| GFNet (ours) | 21.28(-17.3%) | 35.72(-10.2%) | 58.44(-6.4%) | 76.23(-4.8%) | 51.44(+13.5%) | 66.34(+6.6%) | 80.62(+2.5%) | 89.66(+1.6%) |
| Group A | Group B | GFNet (ours) w/o iteration | GFNet (ours) w/ iteration |
| RHWF | MCNet | PRISE | SIFT+LightGlue | LoFTR | Efficient LoFTR | RoMa |
| Learnable parameters | 1.29M | 0.85M | 19.24M | 11.88M | 11.56M | 16.02M | 111.28M | 3.86M |
| MACs | 23.43G | 4.56G | 55.25G | 38.51G | 249.72G | 179.81G | 2503.19G | 1657.62G |
| Runtime | 79.70ms | 28.11ms | 204.67ms | 390.11ms | 42.68ms | 31.29ms | 212.97ms | 118.90ms |
+
+use CosineAnnealing to schedule the learning rate. Both the basic training and fine-tuning stages use 2,000,000 training samples drawn from their respective datasets. Each epoch processes 25,000 samples, resulting in a total of 80 epochs. We train at a resolution of $448 \times 448$ , with the higher resolution in the recurrence set to $560 \times 560$ . We test MSCOCO and VIRAT with the basic model, while VIS-IR and GoogleMap with the fine-tuned models. Trained on 2 24GB RTX 3090 GPUs; Xeon Silver 4210R CPU.
+
+For data generation, we set $d = 0.3$ following prior work, and use composite homography during training only. The model adopts DINOv2-large with 4 cross-attention layers, and each decoder uses 8 stacked depthwise conv blocks as in [13, 14]. The local radius from coarse to fine is [7,6,4,2,0]. We set $N = 2$ iterations (only for multimodal cases) to balance performance and efficiency. For loss, we use $\lambda = 0.85$ , $\alpha = 0.01$ . For estimation, $K = 5,000$ matches are selected, and RANSAC is applied using the default cv2.findHomography setting.
+
+Metrics. We evaluate accuracy using the Average Corner Error (ACE, truncated at 70 pixels) and the AUC of ACE at thresholds of 3, 5, 10, and 20 pixels [5, 6, 29]. Efficiency is measured by runtime and Multiply-Accumulate Operations (MACs).
+
+# 4.3. Comparative Results
+
+Baselines. Comparative methods are divided into two groups: homography estimation methods (Group A) and image matching methods (Group B). In Group A,
+
+we compare with RHWF [6], PRISE [44], and MCNet [49]. RHWF and MCNet are 4-point-based methods, whereas PRISE is a matrix-based method, initialized with MHN [15]. In Group B, we compare with the sparse matcher SIFT+LightGlue [22], the semi-dense matchers LoFTR [31] and Efficient LoFTR [37], and the dense matcher RoMa [14]. For a fair comparison, all methods in Group A are trained under the same settings as ours. For methods in Group B (excluding SIFT+LightGlue), we fine-tune their official outdoor models using our training data. During evaluation, we use RANSAC with consistent settings to compute the homography, limiting correspondences to 2,048 for sparse and semi-dense matchers.
+
+Evaluation on MSCOCO. As shown in Table 1, GFNet outperforms all comparative methods on MSCOCO. Compared to methods in Group A, GFNet's ability to train at higher resolutions, beyond the $128 \times 128$ limitation of Group A methods, leads to improved accuracy. Compared to methods in Group B, GFNet benefits from the accuracy of the dense matching framework, while the grid-based strategy is highly effective for homography estimation.
+
+Evaluation on multimodal datasets. GFNet demonstrates significant improvements over SOTA homography estimation methods, with a $17.1\%$ auc@3 increase on VIS-IR and a $1.8 \times$ auc@3 improvement on GoogleMap. Beyond the advantage of high-resolution training, this improvement is largely due to the integration of DINOv2, which excels in cross-domain feature matching, boosting performance in multimodal scenarios.
+
+
+Figure 4. Visualization results on GoogleMap and VIS-IR. Top: homography estimation results. The green polygon is the ground-truth location of $I_S$ on $I_T$ , while the red one is the predicted location. The right plot shows ACE at different resolutions on GoogleMap. Bottom: image matching results. We randomly visualize 50 predicted matches. Matches with reprojection error lower than 3 pixels are drawn in green, otherwise red. Only keypoints will be displayed when no matches are predicted.
+
+
+Figure 5. Visualization of inlier information in VIRAT. Darker indicates lower values, and $1 - |I_{T\rightarrow S} - I_S|$ is GT. While other methods recognize occlusion implicitly, GFNet handles it explicitly.
+
+GFNet outperforms both sparse and semi-dense matchers on the two multimodal datasets. As shown in Figure 4, SIFT+LightGlue struggles with large modality gaps, while LoFTR-based methods yield low accuracy. Compared to RoMa, GFNet achieves a $13.5\%$ gain in AUC@3 on GoogleMap but performs worse on VIS-IR, likely due to low-light image degradation where RoMa's high-dimensional features offer better robustness.
+
+Evaluation on datasets with dynamic occlusions. Generally, image matching methods are trained on the 3D datasets to handle two- or multi-view matching, which gives them an inherent ability to address dynamic occlusion. Thus here we mainly discuss how homography estimation methods, which only involve planar information, learn to manage dynamic occlusion. As shown in Figure 5, RHWF and MCNet aggregate matching information to estimate homography, with occluded areas being implicitly filtered during this process. PRISE aligns the feature maps of two images to
+
+find the homography, also learning occlusion implicitly. In contrast, GFNet explicitly predicts a mask to identify occlusion, providing more precise occlusion information, which results in better performance on VIRAT compared to methods that implicitly predict occlusion (see Table 1).
+
+Computational analysis. From the bottom table in Table 1, we observe that although GFNet is under the framework of dense matching, it reduces the MACs by $33.7\%$ without iteration and by $31.7\%$ with iteration compared to the SOTA dense matcher RoMa. We attribute it to our smaller network architecture and the grid-based strategy.
+
+Robustness to resolution. In addition to the $448 \times 448$ GoogleMap test set presented in Table 1, we create two more test sets, each containing 1000 image pairs, with resolutions of $224 \times 224$ and $672 \times 672$ . The results are presented in Figure 4. Since homography estimation methods in Group A only accept $128 \times 128$ inputs, errors are calculated at this scale and rescaled to the original resolu
+
+Table 2. Grid size ablation. MSCOCO: w/o iteration. GoogleMap: w/ iteration.
+
+| Dataset | Model | DINOv2 grid size (l=1) | FPN grid size (from l=2 to l=5) | Training costs on 1 GPU | Runtime (ms) ↓ | MACE (pixel) ↓ |
| MSCOCO | Half | 1/14 | 1/28, 2/28, 4/28, 8/28 | bs=12, 10.9GB, 16h5m | 115.3 | 0.068 |
| Full | 1/8, 1/4, 1/2, 1 | bs=12, 22.3GB, 22h23m | 134.2 | 0.083 |
| Ours | 1/14, 2/14, 4/14, 8/14 | bs=12, 14.0GB, 17h18m | 118.9 | 0.063 |
| GoogleMap | Half | 1/14 | 1/28, 2/28, 4/28, 8/28 | bs=7, 8.3GB, 24h2m | 117.9 | 3.31 |
| Full | 1/8, 1/4, 1/2, 1 | bs=7, 23.6GB, 33h42m | 146.3 | 4.02 |
| Ours | 1/14, 2/14, 4/14, 8/14 | bs=7, 12.0GB, 25h20m | 124.6 | 2.57 |
+
+Table 3. Ablation on the iterative strategy.
+
+| N | MSCOCO | GoogleMap |
| MACE (pixel) ↓ | Runtime (ms) ↓ | MACE (pixel) ↓ | Runtime (ms) ↓ |
| 1 | 0.063 | 118.9 | 3.01 | 109.6 |
| 2 | 0.135 | 134.2 | 2.57 | 124.6 |
| 4 | 0.207 | 163.3 | 2.62 | 153.6 |
+
+Table 4. Ablation on the network architecture and evaluation protocol. In w/o DINOv2, we use a trainable pre-trained ResNet50.
+
+ | | w/o DINOv2 | w/o Cross-Att. | w/o symmetric | w/o recurrence | Baseline |
| MSCOCO | MACEpixel)↓ | 0.056 | 0.071 | 0.069 | 0.048 | 0.063 |
| Runtime(ms)↓ | 91.8 | 117.2 | 119.3 | 70.8 | 118.9 |
| GoogleMap | MACEpixel)↓ | 8.35 | 2.97 | 2.95 | 3.19 | 2.57 |
| Runtime(ms)↓ | 99.6 | 121.5 | 119.0 | 70.5 | 124.6 |
+
+tion, leading to a near-linear increase in error as resolution grows. Moreover, the resizing process leads to loss of image details, which can further amplify the error beyond the expected near-linear growth. In contrast, GFNet does not impose input resolution constraints, making it more robust to resolution changes.
+
+# 4.4. Ablation Studies
+
+Ablation experiments are conducted on MSCOCO (natural images) and GoogleMap (multimodal images). We mainly ablate our grid-based strategy, network architecture, iterative strategy, evaluation strategy, and data generation.
+
+Grid size. We fix the initial grid size based on DINOv2 and ablate the following 4 scales (Table 2). Grid-based flow reduces costs without sacrificing accuracy, validating that pixel-based flow is redundant for homography. However, too small a grid may slightly decrease accuracy. Our subsampling strategy—initial patch matching with DINOv2 followed by refinement and scaling—offers an intuitive balance between accuracy and efficiency.
+
+Iteration. Results in Table 3 demonstrate that iteration is helpful for multimodal data but not for natural images. We attribute this to the challenge of precisely aligning the same physical positions in multimodal image pairs due to photometric inconsistencies, making only approximate alignment possible. The iterative strategy helps learn the process of optimization by mimicking this approximate alignment. However, for natural images where exact alignment is achievable, the iterative approach, which is designed for approximate alignment, can reduce accuracy. Setting $N = 2$ strikes a balance between accuracy and efficiency.
+
+
+Figure 6. Impact of data generation during training.
+
+Data generation. As illustrated in Figure 6, if we only apply the deformation to $I_{S}$ during training (w/o dynamic occlusions), the network tends to overfit to the input sequence $(I_S, I_T)$ and fails to work on the reversed sequence $(I_T, I_S)$ . However, by incorporating the composition homography during training, the network learns to generalize to both input sequences.
+
+Network architecture. As shown in Table 4, replacing DINOv2 initialization with the $1/16$ feature map from ResNet50 leads to a significant performance drop on GoogleMap. This highlights the effectiveness of DINOv2, which excels in semantic matching, as a reliable choice for grid flow initialization in multimodal scenarios. Regarding cross attention layers, it provides a stable accuracy improvement on MSCOCO and GoogleMap.
+
+Evaluation protocol. As shown in Table 4, symmetry and adaptive recurrence have a limited impact on MSCOCO, as the matches predicted in the initial stage are already sufficiently accurate. However, they prove effective on the multimodal case, i.e., GoogleMap.
+
+# 5. Conclusions
+
+This paper introduces GFNet, a method designed to deliver high-accuracy homography estimation across varying image resolutions, overcoming the resolution limitations of current approaches. This strong performance stems from the dense matching paradigm and several key components, including the integration of DINOv2, a grid-based strategy, iterative regression, and adaptive resolution recurrence. Experiments show that GFNet outperforms existing homography estimation methods on challenging datasets, including multimodal and dynamic scenes, and achieves comparable results to the SOTA dense matcher with higher efficiency.
+
+# Acknowledgments
+
+This work was supported by NSFC (62276192).
+
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