false_absence_detection_v01 / false_absence_detection_v01.csv
ClarusC64's picture
Upload false_absence_detection_v01.csv
553c70f verified
sample_id,split,modality,scene_type,sequence_id,frame_index,container_id,container_bounds,boundary_type,zone_id,zone_type,target_entity_id,target_visibility,absence_tag,evidence_type,false_absence_target,trap_flag,label_type,drift_risk,comment
fad_000001,train,video,indoor_room,seq_0001,0,room_01,"0 0 1920 1080",hard,zone_A,sofa,cat_01,visible,present,none,false,false,baseline,low,"cat on sofa fully visible"
fad_000002,train,video,indoor_room,seq_0001,1,room_01,"0 0 1920 1080",hard,zone_A,sofa,cat_01,not_visible,still_present,shadow,true,true,false_absence_case,medium,"cat drops behind sofa, tail shadow still visible"
fad_000003,train,video,indoor_room,seq_0001,2,room_01,"0 0 1920 1080",hard,zone_B,door,cat_01,not_visible,left_scene,door_state,false,false,true_exit,medium,"door opens and closes as cat leaves room"
fad_000004,train,video,factory_line,seq_0002,10,line_01,"0 0 2560 1440",hard,zone_C,conveyor,crate_05,visible,present,none,false,false,baseline,low,"crate on belt with clear view"
fad_000005,train,video,factory_line,seq_0002,11,line_01,"0 0 2560 1440",hard,zone_C,conveyor,crate_05,not_visible,still_present,motion_trail,true,true,false_absence_case,high,"belt motion and timing imply crate still on line"
fad_000006,train,video,factory_line,seq_0002,12,line_01,"0 0 2560 1440",hard,zone_D,chute,crate_05,not_visible,left_scene,interaction_trace,false,false,true_exit,high,"crate heard dropping into chute bin"
fad_000007,train,video,corridor,seq_0003,4,corr_01,"0 0 1080 720",soft,zone_E,passage,cart_02,visible,present,none,false,false,baseline,low,"cart mid corridor"
fad_000008,train,video,corridor,seq_0003,5,corr_01,"0 0 1080 720",soft,zone_F,turn_left,cart_02,not_visible,still_present,audio_cue,true,true,false_absence_case,medium,"wheel noise continues around corner"
fad_000009,train,video,corridor,seq_0003,6,corr_01,"0 0 1080 720",soft,zone_G,exit_door,cart_02,not_visible,left_scene,door_state,false,false,true_exit,medium,"exit door opens, wheel noise stops"
fad_000010,valid,video,sports_pitch,seq_0100,20,pitch_01,"0 0 1920 1080",soft,zone_L,left_flank,ball_07,visible,present,none,false,false,baseline,low,"ball near touchline"
fad_000011,valid,video,sports_pitch,seq_0100,21,pitch_01,"0 0 1920 1080",soft,zone_L,left_flank,ball_07,not_visible,still_present,reflection,true,true,false_absence_case,high,"ball hidden behind player, reflection on ad board"
fad_000012,valid,video,sports_pitch,seq_0100,22,pitch_01,"0 0 1920 1080",soft,zone_M,stands,ball_07,not_visible,left_scene,crowd_reaction,false,false,true_exit,high,"crowd reacts as ball enters stands"
fad_000013,eval,video,warehouse,seq_0201,30,wh_02,"0 0 2560 1440",hard,zone_P,robot_lane,robot_11,visible,present,none,false,false,baseline,low,"robot in lane"
fad_000014,eval,video,warehouse,seq_0201,31,wh_02,"0 0 2560 1440",hard,zone_Q,intersection,robot_11,not_visible,still_present,physical_constraint,true,true,false_absence_case,high,"layout makes teleport away impossible, robot blocked by racks"
fad_000015,eval,video,warehouse,seq_0201,32,wh_02,"0 0 2560 1440",hard,zone_R,dock_exit,robot_11,not_visible,left_scene,none,false,false,true_exit,medium,"later frame shows empty lane toward dock, robot assumed gone"