--- license: cc-by-4.0 pretty_name: PackingBench Assets tags: - robotics - simulation - isaac-sim - usd - benchmark --- # PackingBench Assets Simulation assets for the PackingBench robot-manipulation benchmark (Cybernetic Labs). All scene files are OpenUSD, Z-up, meters. ## Structure ``` backgrounds/ packing_area_simple/ Self-contained warehouse packing-area scene in scene.usd NVIDIA Isaac Sim's Simple_Warehouse shell (~24x39 m hall). Flattened stage: warehouse shell, packing bench, dressing props (loaded box rack, box piles, pallet truck, cartons), tuned lighting. Static colliders only. FRAME CONTRACT -- reference at identity; the scene is the anchor and everything else is placed in its coordinates: origin at the table surface center, x = table long axis (surface x -1.24..1.24, y -0.38..0.38), y = away from the robot, floor z=0, work surface z=0.994. Depth order along -y: table, robot spot (~y=-0.5, kept clear), box rack behind the robot, warehouse wall ~11.6 m behind that; open warehouse beyond the table (+y). resource/ All referenced textures/materials (self-contained; building-shell textures capped at 512 px, prop textures at 2K) objects/ carton/ 4-flap packing carton (main: carton.usd), 0.221 x 0.110 x 0.084 m, 4 articulated flaps carton_small/ Same carton with 0.8 scale BAKED into the asset (main: carton_small.usd), 0.177 x 0.088 x 0.067 m -- reference it plainly, no scale config needed shipping_box_small/ Small rigid shipping box (main: shipping_box_small.usd), 0.8 scale baked in, 0.051 x 0.039 x 0.037 m pressure_pump/ Pump bottle, 2 joints (main: pressure_pump.usd), 0.4 scale baked in, 0.042 x 0.038 x 0.113 m stapler/ Stapler, 3 joints (main: stapler.usd), 0.9 scale baked in, 0.029 x 0.099 x 0.047 m spray_can/ Spray paint can with cap (main: spray_can.usd), 0.9 scale baked in, 0.038 x 0.038 x 0.103 m hobby_knife/ Pen-style hobby knife (main: hobby_knife.usd), 0.9 scale baked in, 0.020 x 0.160 x 0.015 m thinner_can/ Paint-thinner can (main: thinner_can.usd), 0.9 scale baked in, 0.059 x 0.081 x 0.129 m LICENSE Apache-2.0 (applies to objects/, from ArtVIP) scripts/ Generator scripts that rebuild the background deterministically from the source datasets ``` Each object folder is self-contained (main USD + `resource/`); copy the whole folder, reference the main USD. ## Usage Reference `backgrounds/packing_area_simple/scene.usd` under an Xform in an Isaac Sim / OpenUSD stage. The scene is fully self-contained — asset paths resolve relative to `scene.usd`, so keep the folder together. The area in front of the packing bench (world -y) is left clear for a robot; the bench's long axis runs along x. ## Provenance & license (per folder) - **`backgrounds/packing_area_simple/`** — embeds environment content from NVIDIA Isaac Sim (Simple_Warehouse, fetched from NVIDIA's public asset CDN), combined with CC-BY-4.0 props from NVIDIA's [PhysicalAI-SimReady-Warehouse-01](https://huggingface.co/datasets/nvidia/PhysicalAI-SimReady-Warehouse-01) dataset (packing bench, box rack, piles, pallet truck, cartons), recomposed, flattened, and with textures downscaled via `scripts/package_simple_background.py`. NVIDIA Isaac Sim content remains subject to NVIDIA's Isaac Sim Additional Software and Materials License; attribution: NVIDIA. - **`objects/`** — licensed per object: - Apache-2.0 (see `objects/LICENSE`), derived from [ArtVIP](https://huggingface.co/datasets/x-humanoid-robomind/ArtVIP) by X-Humanoid ([paper](https://arxiv.org/abs/2506.04941)): `carton` is ArtVIP's `carton_10`; `carton_small` is the same asset with a baked 0.8 uniform scale; `shipping_box_small` is ArtVIP's `model_box` (Scenes/small_living_room/box) with a baked 0.8 uniform scale; `pressure_pump` is ArtVIP's `pressure_pump_13` with a baked 0.4 uniform scale; `stapler` is ArtVIP's `stapler_6` with a baked 0.9 uniform scale. - CC-BY-4.0, derived from NVIDIA's PhysicalAI-SimReady-Warehouse-01, all with a baked 0.9 uniform scale, attribution NVIDIA: `spray_can` (`paint_container_spraycan_a01`), `hobby_knife` (`tool_cutting_hobbyknife_a01`), `thinner_can` (`paint_supplies_thinner_a01`).