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Create baeagn.c

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1
+ #define _GNU_SOURCE
2
+
3
+ #include <assert.h>
4
+ #include <math.h>
5
+ #include <stdio.h>
6
+ #include <stdlib.h>
7
+ #include <string.h>
8
+ #include <time.h>
9
+ #include <unistd.h>
10
+
11
+ #ifndef _NOEDIT
12
+ #define _NOEDIT (1)
13
+ #endif
14
+ #define _ALLOW_CASTLE (1)
15
+ #define _DEBUG (0)
16
+ #define _GAME_LOST (800)
17
+ #ifndef _MAXINDEX
18
+ #define _MAXINDEX (200)
19
+ #endif
20
+ #define _MAXLEVEL (32)
21
+ #define _FRAMESPERSEC (32)
22
+ #define _NPS (3 << 20)
23
+ #define _SKIPFRAMES (_NPS / _FRAMESPERSEC)
24
+ #define _BRDFILE "start.brd"
25
+ #define _FENFILE "start.fen"
26
+
27
+ #define _ALPHA (-20000) // Adjusted as needed
28
+ #define _BETA (20000)
29
+ #define _OVERDEPTH (1)
30
+ #define _S_DEPTH (4)
31
+ #define _SORT
32
+ #define _PVSEARCH
33
+ #define _SVP
34
+ #define _CAND7
35
+ #undef _CAND250
36
+ #define _CANDCUT (200)
37
+ #undef _Q0BLK // For opening phase, block Queen's moves at node root
38
+
39
+ #ifndef _PIECE_CODES
40
+ #define _PIECE_CODES (1)
41
+ #define _WP (1)
42
+ #define _WN (2)
43
+ #define _WB (3)
44
+ #define _WR (4)
45
+ #define _WQ (5)
46
+ #define _WK (6)
47
+ #define _BP (-1)
48
+ #define _BN (-2)
49
+ #define _BB (-3)
50
+ #define _BR (-4)
51
+ #define _BQ (-5)
52
+ #define _BK (-6)
53
+ #define _WM (7)
54
+ #define _BM (-7)
55
+ #define _UO (0)
56
+ #define _BS (-8)
57
+ #endif
58
+
59
+ typedef signed int s3;
60
+ typedef signed int s4;
61
+ typedef signed int s5;
62
+ typedef signed long long s6;
63
+ typedef unsigned int u3;
64
+ typedef unsigned int u4;
65
+ typedef unsigned int u5;
66
+ typedef unsigned long long u6;
67
+
68
+ typedef u6 NODES;
69
+ typedef double TIME;
70
+ typedef s3 MOVE[6];
71
+ typedef MOVE MOVELIST[_MAXINDEX];
72
+ typedef s3 BOARD[9][8];
73
+ typedef s4 VALUE;
74
+ typedef u4 LEVEL;
75
+ typedef u4 MOVEINDEX;
76
+
77
+ typedef struct {
78
+ int seconds;
79
+ int useconds;
80
+ clock_t clock0;
81
+ clock_t clock1;
82
+ int diffclock;
83
+ } ELAPSED;
84
+
85
+ typedef struct {
86
+ BOARD curr_board;
87
+ BOARD next_board;
88
+ LEVEL bl_len;
89
+ LEVEL depth;
90
+ LEVEL level;
91
+ MOVE best_line[_MAXLEVEL];
92
+ MOVE curr_move;
93
+ MOVEINDEX curr_index;
94
+ MOVEINDEX max_index;
95
+ MOVELIST legal_moves;
96
+ VALUE alpha;
97
+ VALUE best;
98
+ VALUE beta;
99
+ VALUE value;
100
+ VALUE valuelist[_MAXINDEX];
101
+ } TREE;
102
+
103
+ extern ELAPSED elapsed;
104
+ extern LEVEL gdepth;
105
+ extern LEVEL glevel;
106
+ extern TREE *treea;
107
+ extern TREE *treeb;
108
+ extern MOVE best_move;
109
+ extern NODES nodes;
110
+ extern int newpv;
111
+ extern int pvsready;
112
+ extern s4 gmode;
113
+ extern s4 stm;
114
+
115
+ extern void init(ELAPSED *elapsed);
116
+ extern void update(ELAPSED *elapsed);
117
+ extern double dclock(ELAPSED *elapsed);
118
+ extern void addm(s5 y, s5 x, s5 y1, s5 x1, MOVEINDEX *curr_index, MOVELIST movelist);
119
+ extern void addprom(s5 y, s5 x, s5 y1, s5 x1, s5 to, MOVEINDEX *curr_index, MOVELIST movelist);
120
+ extern void analysis(void);
121
+ extern VALUE search(TREE *tree_, LEVEL level, LEVEL depth);
122
+ extern int board_cmp(BOARD src, BOARD dest);
123
+ extern void copy_board(BOARD src, BOARD dest);
124
+ extern void copy_move(MOVE src, MOVE dest);
125
+ extern void castle(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist);
126
+ extern void warn(const char *msg);
127
+ extern VALUE eval(BOARD board, LEVEL level);
128
+ extern void genP(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist);
129
+ extern void genN(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist);
130
+ extern void genB(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist);
131
+ extern void genR(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist);
132
+ extern void genQ(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist);
133
+ extern void genK(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist, LEVEL depth);
134
+ extern MOVEINDEX gendeep(BOARD board, MOVELIST movelist, LEVEL depth);
135
+ extern MOVEINDEX gen(BOARD board, MOVELIST movelist, LEVEL level);
136
+ extern BOARD *get_init(void);
137
+ extern void load(BOARD start);
138
+ extern s4 in_check(BOARD board);
139
+ extern s4 is_pv(LEVEL level);
140
+ extern void makemove(BOARD src, MOVE move, BOARD dest);
141
+ extern s4 move_cmp(MOVE src, MOVE dest);
142
+ extern void nonslider(BOARD board, s5 y, s5 x, s3 dy, s3 dx, MOVEINDEX *curr_index, MOVELIST movelist);
143
+ extern void show_move(MOVE move, BOARD board, u5 stm, char *buf);
144
+ extern void slider(BOARD board, s5 y, s5 x, s3 dy, s3 dx, MOVEINDEX *curr_index, MOVELIST movelist);
145
+ extern void show_board(BOARD board, FILE *f);
146
+ extern void showCI(VALUE value);
147
+ extern void transpose(BOARD board);
148
+ extern void setup_board(BOARD board);
149
+ extern void parse_fen(BOARD board);
150
+ extern void parse_pgn(void);
151
+ extern void save(BOARD board);
152
+
153
+ const VALUE _ALPHA_DFL = (-20000);
154
+ const VALUE _BETA_DFL = (+20000);
155
+ const VALUE _MAXVALUE = (20000);
156
+ const VALUE _PAWNUNIT = (100);
157
+ const VALUE _THRESHOLD = (15000);
158
+ VALUE _VALUES[6];
159
+
160
+ ELAPSED elapsed;
161
+ LEVEL gdepth;
162
+ LEVEL glevel;
163
+ MOVE best_move;
164
+ NODES nodes;
165
+ TREE *treea;
166
+ TREE *treeb;
167
+ int newpv;
168
+ int pvsready;
169
+ s4 gmode;
170
+ s4 stm;
171
+
172
+ void analysis(void)
173
+ {
174
+ BOARD aux;
175
+ BOARD aux2;
176
+ BOARD start;
177
+ char buf[80];
178
+ LEVEL depth;
179
+ LEVEL i;
180
+ TREE *tree;
181
+ s4 ix = 0;
182
+ #if _NOEDIT == 3
183
+ parse_pgn();
184
+ exit(0);
185
+ #elif _NOEDIT == 2
186
+ parse_fen(start);
187
+ save(start);
188
+ #elif _NOEDIT == 1
189
+ parse_pgn();
190
+ load(start);
191
+ #else
192
+ load(start);
193
+ // setup_board(start);
194
+ // copy_board(*get_init(), start);
195
+ // save(start);
196
+ #endif
197
+ show_board(start, stdout);
198
+ treea = (TREE *) malloc (_MAXLEVEL * sizeof(TREE));
199
+ if (!treea) {
200
+ warn("Out of memory!");
201
+ }
202
+ treeb = (TREE *) malloc(_MAXLEVEL * sizeof(TREE));
203
+ if (!treeb)
204
+ warn("Out of memory");
205
+ init(&elapsed);
206
+ nodes = 0LL;
207
+ pvsready = 0;
208
+ for (depth = _S_DEPTH + 1; depth < _MAXLEVEL; depth++) {
209
+ tree = &treea[0];
210
+ copy_board(start, tree->curr_board);
211
+ tree->level = 0;
212
+ tree->depth = depth + _OVERDEPTH;
213
+ gdepth = tree->depth;
214
+ tree->alpha = _ALPHA;
215
+ tree->beta = _BETA;
216
+ newpv = 0;
217
+ tree->best = search(treea, 0, 1);
218
+ pvsready = 1;
219
+ update(&elapsed);
220
+ double delapsed = dclock(&elapsed);
221
+ copy_board(start, aux);
222
+ fprintf(stdout, "Depth: %u\n", depth);
223
+ fprintf(stdout, "Evaluation: ");
224
+ showCI(tree->best);
225
+ fprintf(stdout, "\nBranching factor: %.2lf\n", pow((double) nodes, (double) 1 / (depth)));
226
+ fprintf(stdout, "Best variation: ");
227
+ for (i = 0; i < tree->bl_len; i++) {
228
+ show_move(tree->best_line[i], aux, (i + stm) % 2, buf);
229
+ makemove(aux, tree->best_line[i], aux2);
230
+ copy_board(aux2, aux);
231
+ fprintf(stdout, "%s ", buf);
232
+ }
233
+ fprintf(stdout, "\n");
234
+ if (tree->bl_len & 1)
235
+ transpose(aux);
236
+ fprintf(stdout, "Elapsed: %.2lf\n", delapsed);
237
+ fprintf(stdout, "NPS: %u\n", (unsigned int) ((double) nodes / delapsed));
238
+ fprintf(stdout, "\n");
239
+ fflush(stdout);
240
+ }
241
+ free(treea);
242
+ free(treeb);
243
+ }
244
+
245
+ VALUE search(TREE *tree_, LEVEL level, LEVEL depth)
246
+ // level means distance from root
247
+ // depth means 1 if treea, 0 if treeb
248
+ {
249
+ BOARD aux;
250
+ BOARD aux2;
251
+ char buf[80];
252
+ LEVEL bl_lev;
253
+ LEVEL i;
254
+ TREE *tree;
255
+ TREE *ntree;
256
+ VALUE value;
257
+ tree = &tree_[level];
258
+ value = eval(tree->curr_board, level);
259
+ if (newpv)
260
+ tree->bl_len = 0;
261
+ if (value < -_THRESHOLD) {
262
+ return (value);
263
+ }
264
+ if (tree->depth == 0) {
265
+ return (value);
266
+ }
267
+ if (tree->depth <= _OVERDEPTH)
268
+ if (value > -(_PAWNUNIT >> 1)) {
269
+ return (value);
270
+ }
271
+ if (depth)
272
+ glevel = level;
273
+ tree->max_index = gen(tree->curr_board, tree->legal_moves, depth);
274
+ if (tree->max_index == 0) {
275
+ return (-_MAXVALUE + level);
276
+ }
277
+ if (newpv)
278
+ tree->bl_len = 1;
279
+ tree->best = -_MAXVALUE;
280
+ for (tree->curr_index = 0; tree->curr_index < tree->max_index; (tree->curr_index)++) {
281
+ ntree = &tree_[level + 1];
282
+ copy_move(tree->legal_moves[tree->curr_index], tree->curr_move);
283
+ makemove(tree->curr_board, tree->curr_move, tree->next_board);
284
+ copy_board(tree->next_board, ntree->curr_board);
285
+ #ifdef _SVP
286
+ if (depth)
287
+ if (level < 1)
288
+ if (tree->curr_index) {
289
+ ntree->level = tree->level + 1;
290
+ ntree->depth = tree->depth - 1;
291
+ ntree->alpha = -(tree->alpha) - 1;
292
+ ntree->beta = -(tree->alpha);
293
+ tree->value = -search(tree_, level + 1, depth);
294
+ if (tree->value <= tree->alpha)
295
+ continue;
296
+ }
297
+ #endif
298
+ ntree->level = tree->level + 1;
299
+ ntree->depth = tree->depth - 1;
300
+ ntree->alpha = -(tree->beta);
301
+ ntree->beta = -(tree->alpha);
302
+ tree->value = -search(tree_, level + 1, depth);
303
+ if (!newpv)
304
+ ntree->bl_len = 0;
305
+ newpv = 1;
306
+ if (tree->value > tree->best) {
307
+ tree->best = tree->value;
308
+ tree->bl_len = ntree->bl_len + 1;
309
+ copy_move(tree->curr_move, tree->best_line[0]);
310
+ if (ntree->bl_len > 0)
311
+ for (bl_lev = 0; bl_lev < ntree->bl_len; bl_lev++)
312
+ copy_move(ntree->best_line[bl_lev], \
313
+ tree->best_line[bl_lev + 1]);
314
+ if (level == 0 && depth == 1 && gmode == 4) {
315
+ update(&elapsed);
316
+ double delapsed = dclock(&elapsed);
317
+ copy_board(treea->curr_board, aux);
318
+ fprintf(stdout, "Depth: %u*\n", treea->depth - _OVERDEPTH);
319
+ fprintf(stdout, "Evaluation: ");
320
+ showCI(treea->best);
321
+ fprintf(stdout, "\nBranching factor: %.2lf\n", pow((double) nodes, (double) 1 / (treea->depth - _OVERDEPTH)));
322
+ fprintf(stdout, "Best variation: ");
323
+ for (i = 0; i < treea->bl_len; i++) {
324
+ show_move(treea->best_line[i], aux, (i + stm) % 2, buf);
325
+ makemove(aux, treea->best_line[i], aux2);
326
+ copy_board(aux2, aux);
327
+ fprintf(stdout, "%s ", buf);
328
+ }
329
+ fprintf(stdout, "\n");
330
+ if (treea->bl_len & 1)
331
+ transpose(aux);
332
+ fprintf(stdout, "Elapsed: %.2lf\n", delapsed);
333
+ fprintf(stdout, "NPS: %u\n", (unsigned int) ((double) nodes / delapsed));
334
+ fprintf(stdout, "\n");
335
+ fflush(stdout);
336
+ }
337
+ if (tree->best > tree->alpha)
338
+ tree->alpha = tree->best;
339
+ if (tree->alpha >= tree->beta)
340
+ return (tree->beta);
341
+ }
342
+ }
343
+ return (tree->best);
344
+ }
345
+
346
+ #define abs(x) ((x > 0) ? (x) : ((-x)))
347
+ #define min(x, y) (((x) < (y)) ? (x) : (y))
348
+ VALUE eval(BOARD board, LEVEL level)
349
+ {
350
+ BOARD aux;
351
+ int ivalue = 0;
352
+ int kings = 0;
353
+ u5 x;
354
+ u5 y;
355
+ VALUE pvalue = 0;
356
+ VALUE value;
357
+ nodes++;
358
+ if ((nodes % _SKIPFRAMES) == 0) {
359
+ update(&elapsed);
360
+ double delapsed = dclock(&elapsed);
361
+ if (delapsed >=21300)
362
+ exit(0);
363
+ }
364
+ for (y = 0; y < 8; y++)
365
+ for (x = 0; x < 8; x++) {
366
+ switch (board[y][x]) {
367
+ case _WP:
368
+ switch (y) {
369
+ case 1:
370
+ case 2:
371
+ case 3:
372
+ ivalue += 100;
373
+ break;
374
+ case 4:
375
+ ivalue += 120;
376
+ break;
377
+ case 5:
378
+ ivalue += 200;
379
+ break;
380
+ case 6:
381
+ ivalue += 400;
382
+ default:;
383
+ }
384
+ break;
385
+ case _WN:
386
+ case _WB:
387
+ case _WR:
388
+ case _WQ:
389
+ ivalue += _VALUES[(u5) board[y][x]];
390
+ break;
391
+ case _BP:
392
+ switch (y) {
393
+ case 6:
394
+ case 5:
395
+ case 4:
396
+ ivalue -= 100;
397
+ break;
398
+ case 3:
399
+ ivalue -= 120;
400
+ break;
401
+ case 2:
402
+ ivalue -= 200;
403
+ break;
404
+ case 1:
405
+ ivalue -= 400;
406
+ break;
407
+ default:;
408
+ }
409
+ break;
410
+ case _BN:
411
+ case _BB:
412
+ case _BR:
413
+ case _BQ:
414
+ ivalue -= _VALUES[(u5) (-board[y][x])];
415
+ break;
416
+ case _WK: kings++; break;
417
+ case _BK: kings--; break;
418
+ default:;
419
+ }
420
+ }
421
+ for (y = 0; y < 8; y++)
422
+ for (x = 0; x < 8; x++) {
423
+ u5 x1 = x;
424
+ u5 y1 = y;
425
+ if (x1 > 3) x1 = 7 - x1;
426
+ if (y1 > 3) y1 = 7 - y1;
427
+ if (board[y][x] < 0)
428
+ pvalue -= (1 + min(x1, y1));
429
+ else if (board[y][x] > 0)
430
+ pvalue += (1 + min(x1, y1));
431
+ }
432
+ if (kings) {
433
+ if (kings > 0)
434
+ return ( _MAXVALUE - level);
435
+ else
436
+ return (-_MAXVALUE + level);
437
+ }
438
+ value = ivalue + pvalue;
439
+ #if 1
440
+ if (treea[level].depth == 1) {
441
+ copy_board(board, aux);
442
+ transpose(aux);
443
+ if (in_check(aux))
444
+ return (_MAXVALUE - (level + 1));
445
+ }
446
+ if (treea[level].depth / 2 == 1) {
447
+ if (in_check(board))
448
+ return (-2000 + value + level);
449
+ if (value > treea[level].alpha) {
450
+ value = value * 10;
451
+ if (value > 1500)
452
+ value = 2000 - level;
453
+ return (value);
454
+ }
455
+ }
456
+ #endif
457
+ value += ((rand() % 7) - 3);
458
+ if (level > 1)
459
+ return (value + (treea[level - 2].max_index - treea[level - 1].max_index));
460
+ return (value);
461
+ }
462
+
463
+ MOVEINDEX gen(BOARD board, MOVELIST movelist, LEVEL depth)
464
+ // depth means 1 if sortable, 0 otherwise
465
+ // FIXME
466
+ {
467
+ MOVEINDEX max_index = gendeep(board, movelist, 1);
468
+ #ifdef _PVSEARCH
469
+ if (pvsready)
470
+ if (depth)
471
+ if (!newpv)
472
+ if (glevel < treea->bl_len) {
473
+ for (LEVEL level = 0; level < glevel; level++)
474
+ if (treea[level].curr_index) {
475
+ printf("Skip level %d\n", level);
476
+ fflush(stdout);
477
+ goto skippvs;
478
+ }
479
+ MOVE move;
480
+ MOVEINDEX curr_index;
481
+ copy_move(treea->best_line[glevel], move);
482
+ for (curr_index = 0; curr_index < max_index; curr_index++)
483
+ if (!move_cmp(move, movelist[curr_index]))
484
+ break;
485
+ copy_move(movelist[0], movelist[curr_index]);
486
+ copy_move(move, movelist[0]);
487
+ return max_index;
488
+ }
489
+ skippvs:
490
+ #endif
491
+ if (!depth)
492
+ return max_index;
493
+ #ifdef _SORT
494
+ if (glevel < gdepth - _S_DEPTH - 1) {
495
+ MOVEINDEX curr_index;
496
+ MOVEINDEX ncurr_index;
497
+ VALUE valuelist[_MAXINDEX];
498
+ for (curr_index = 0; curr_index < max_index; curr_index++) {
499
+ BOARD aux;
500
+ MOVE move;
501
+ copy_move(movelist[curr_index], move);
502
+ makemove(board, move, aux);
503
+ copy_board(aux, treeb[0].curr_board);
504
+ treeb[0].level = 0;
505
+ LEVEL _s_depth = _S_DEPTH;
506
+ treeb[0].depth = _s_depth;
507
+ treeb[0].alpha = _ALPHA_DFL;
508
+ treeb[0].beta = _BETA_DFL;
509
+ valuelist[curr_index] = -search(treeb, 0, 0);
510
+ }
511
+ for (curr_index = 0; curr_index < max_index; curr_index++)
512
+ for (ncurr_index = curr_index + 1; ncurr_index < max_index; ncurr_index++) {
513
+ if (valuelist[ncurr_index] > valuelist[curr_index]) {
514
+ MOVE move;
515
+ VALUE value;
516
+ copy_move(movelist[ncurr_index], move);
517
+ copy_move(movelist[curr_index], movelist[ncurr_index]);
518
+ copy_move(move, movelist[curr_index]);
519
+ value = valuelist[ncurr_index];
520
+ valuelist[ncurr_index] = valuelist[curr_index];
521
+ valuelist[curr_index] = value;
522
+ }
523
+ }
524
+ #ifdef _CAND7
525
+ LEVEL newmax_index = max_index;
526
+ if (glevel)
527
+ newmax_index = 6;
528
+ if (max_index > newmax_index)
529
+ max_index = newmax_index;
530
+ #endif
531
+ #ifdef _CAND250
532
+ if (glevel)
533
+ for (curr_index = 0; curr_index < max_index; curr_index++)
534
+ if (valuelist[curr_index] < valuelist[0] - _CANDCUT) {
535
+ max_index = curr_index;
536
+ break;
537
+ }
538
+ #endif
539
+ }
540
+ #endif
541
+ return max_index;
542
+ }
543
+ #include <stdlib.h>
544
+
545
+ typedef int VALUE;
546
+
547
+ extern void showCI(VALUE value) {
548
+ // Handle zero and near-zero evaluations as equal
549
+ if (value >= -29 && value <= 29) {
550
+ // U+2261 ≡ IDENTICAL TO (equal position)
551
+ printf("\u2261");
552
+ }
553
+ // White advantage ranges
554
+ else if (value >= 30 && value <= 69) {
555
+ // U+2A72 ⩲ PLUS ABOVE EQUALS SIGN (slight advantage for White)
556
+ printf("\u2A72");
557
+ }
558
+ else if (value >= 70 && value <= 149) {
559
+ // U+00B1 ± PLUS-MINUS SIGN (clear advantage for White)
560
+ printf("\u00B1");
561
+ }
562
+ else if (value >= 150 && value <= 20000) {
563
+ // +- (winning advantage for White) - not a single Unicode character
564
+ printf("+-");
565
+ }
566
+ // Black advantage ranges (mirror of white, but with negative values)
567
+ else if (value <= -30 && value >= -69) {
568
+ // U+2A71 ⩱ MINUS ABOVE EQUALS SIGN (slight advantage for Black)
569
+ printf("\u2A71");
570
+ }
571
+ else if (value <= -70 && value >= -149) {
572
+ // U+2213 ∓ MINUS-OR-PLUS SIGN (clear advantage for Black)
573
+ printf("\u2213");
574
+ }
575
+ else if (value <= -150 && value >= -20000) {
576
+ // -+ (winning advantage for Black) - not a single Unicode character
577
+ printf("-+");
578
+ }
579
+ // Handle values outside the expected range
580
+ else if (value > 20000) {
581
+ // Mate in favor of white or extremely large advantage
582
+ printf("+-");
583
+ }
584
+ else if (value < -20000) {
585
+ // Mate in favor of black or extremely large advantage
586
+ printf("-+");
587
+ }
588
+ }
589
+
590
+ void addm(s5 y, s5 x, s5 y1, s5 x1, MOVEINDEX *curr_index, MOVELIST movelist)
591
+ {
592
+ movelist[*curr_index][0] = y;
593
+ movelist[*curr_index][1] = x;
594
+ movelist[*curr_index][2] = y1;
595
+ movelist[*curr_index][3] = x1;
596
+ (*curr_index)++;
597
+ if (*curr_index >= _MAXINDEX)
598
+ warn("Index too big");
599
+ }
600
+
601
+ void addprom(s5 y, s5 x, s5 y1, s5 x1, s5 to, MOVEINDEX *curr_index, MOVELIST movelist)
602
+ {
603
+ movelist[*curr_index][0] = y;
604
+ movelist[*curr_index][1] = x;
605
+ movelist[*curr_index][2] = y1;
606
+ movelist[*curr_index][3] = x1;
607
+ movelist[*curr_index][4] = to;
608
+ (*curr_index)++;
609
+ if (*curr_index >= _MAXINDEX)
610
+ warn("Index too big");
611
+ }
612
+
613
+ /*void castle(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist)
614
+ {
615
+ BOARD aux;
616
+ if (y != 0) return;
617
+ if (x != 4) return;
618
+ if (board[y][x] != _WK)
619
+ return;
620
+ if (board[0][0] == _WR)
621
+ if (board[0][1] == 0)
622
+ if (board[0][2] == 0)
623
+ if (board[0][3] == 0)
624
+ if (board[8][0] == 1) {
625
+ copy_board(board, aux);
626
+ aux[0][2] = _WK;
627
+ aux[0][3] = _WK;
628
+ if (! in_check(aux))
629
+ addm(0, 4, 0, 2, curr_index, movelist);
630
+ }
631
+ if (board[0][7] == _WR)
632
+ if (board[0][6] == 0)
633
+ if (board[0][5] == 0)
634
+ if (board[8][1] == 1) {
635
+ copy_board(board, aux);
636
+ aux[0][5] = _WK;
637
+ aux[0][6] = _WK;
638
+ if (! in_check(aux))
639
+ addm(0, 4, 0, 6, curr_index, movelist);
640
+ }
641
+ }*/
642
+
643
+ void castle(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist)
644
+ {
645
+ BOARD aux;
646
+ if (y != 0) return;
647
+ if (x != 4) return;
648
+ if (board[y][x] != _WK)
649
+ return;
650
+
651
+ #if _CHESS960==0
652
+ // Standard chess castling
653
+ if (board[0][0] == _WR)
654
+ if (board[0][1] == 0)
655
+ if (board[0][2] == 0)
656
+ if (board[0][3] == 0)
657
+ if (board[8][0] == 1) {
658
+ copy_board(board, aux);
659
+ aux[0][2] = _WK;
660
+ aux[0][3] = _WK;
661
+ if (! in_check(aux))
662
+ addm(0, 4, 0, 2, curr_index, movelist);
663
+ }
664
+ if (board[0][7] == _WR)
665
+ if (board[0][6] == 0)
666
+ if (board[0][5] == 0)
667
+ if (board[8][1] == 1) {
668
+ copy_board(board, aux);
669
+ aux[0][5] = _WK;
670
+ aux[0][6] = _WK;
671
+ if (! in_check(aux))
672
+ addm(0, 4, 0, 6, curr_index, movelist);
673
+ }
674
+ #else
675
+ // Chess960 castling logic
676
+ s5 i, rook_x;
677
+
678
+ // Queenside castling (left)
679
+ for (rook_x = 0; rook_x < 4; rook_x++) {
680
+ if (board[0][rook_x] == _WR && board[8][0] == 1) {
681
+ // Check if all squares between king and rook are empty
682
+ int empty = 1;
683
+ for (i = rook_x + 1; i < 4; i++) {
684
+ if (board[0][i] != 0) {
685
+ empty = 0;
686
+ break;
687
+ }
688
+ }
689
+ if (empty) {
690
+ copy_board(board, aux);
691
+ aux[0][2] = _WK; // King moves to c1
692
+ aux[0][3] = _WK; // Rook moves to d1
693
+ if (! in_check(aux))
694
+ addm(0, 4, 0, 2, curr_index, movelist);
695
+ }
696
+ }
697
+ }
698
+
699
+ // Kingside castling (right)
700
+ for (rook_x = 5; rook_x < 8; rook_x++) {
701
+ if (board[0][rook_x] == _WR && board[8][1] == 1) {
702
+ // Check if all squares between king and rook are empty
703
+ int empty = 1;
704
+ for (i = 5; i < rook_x; i++) {
705
+ if (board[0][i] != 0) {
706
+ empty = 0;
707
+ break;
708
+ }
709
+ }
710
+ if (empty) {
711
+ copy_board(board, aux);
712
+ aux[0][5] = _WK; // King moves to f1
713
+ aux[0][6] = _WK; // Rook moves to g1
714
+ if (! in_check(aux))
715
+ addm(0, 4, 0, 6, curr_index, movelist);
716
+ }
717
+ }
718
+ }
719
+ #endif
720
+ }
721
+
722
+ void genP(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist)
723
+ {
724
+ if (board[y + 1][x] == 0) {
725
+ if (y != 6)
726
+ addm(y, x, y + 1, x, curr_index, movelist);
727
+ if (y == 6) {
728
+ s5 to;
729
+ for (to = 5; to >= 2; to--)
730
+ addprom(y, x, y + 1, x, to, curr_index, movelist);
731
+ }
732
+ if (y == 1)
733
+ if (board[y + 2][x] == 0)
734
+ addm(y, x, y + 2, x, curr_index, movelist);
735
+ }
736
+ if (x > 0)
737
+ if (board[y + 1][x - 1] < 0) {
738
+ if (y != 6)
739
+ addm(y, x, y + 1, x - 1, curr_index, movelist);
740
+ else {
741
+ s5 to;
742
+ for (to = 5; to >= 2; to--)
743
+ addprom(y, x, y + 1, x - 1, to, curr_index, movelist);
744
+ }
745
+ }
746
+ if (x < 7)
747
+ if (board[y + 1][x + 1] < 0) {
748
+ if (y != 6)
749
+ addm(y, x, y + 1, x + 1, curr_index, movelist);
750
+ else {
751
+ s5 to;
752
+ for (to = 5; to >= 2; to--)
753
+ addprom(y, x, y + 1, x + 1, to, curr_index, movelist);
754
+ }
755
+ }
756
+ }
757
+
758
+ void genN(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist)
759
+ {
760
+ nonslider(board, y, x, +2, -1, curr_index, movelist);
761
+ nonslider(board, y, x, +2, +1, curr_index, movelist);
762
+ nonslider(board, y, x, +1, +2, curr_index, movelist);
763
+ nonslider(board, y, x, +1, -2, curr_index, movelist);
764
+ nonslider(board, y, x, -1, +2, curr_index, movelist);
765
+ nonslider(board, y, x, -1, -2, curr_index, movelist);
766
+ nonslider(board, y, x, -2, -1, curr_index, movelist);
767
+ nonslider(board, y, x, -2, +1, curr_index, movelist);
768
+ }
769
+
770
+ void genB(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist)
771
+ {
772
+ slider(board, y, x, +1, -1, curr_index, movelist);
773
+ slider(board, y, x, +1, +1, curr_index, movelist);
774
+ slider(board, y, x, -1, +1, curr_index, movelist);
775
+ slider(board, y, x, -1, -1, curr_index, movelist);
776
+ }
777
+
778
+ void genR(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist)
779
+ {
780
+ slider(board, y, x, +1, 0, curr_index, movelist);
781
+ slider(board, y, x, 0, -1, curr_index, movelist);
782
+ slider(board, y, x, 0, +1, curr_index, movelist);
783
+ slider(board, y, x, -1, 0, curr_index, movelist);
784
+ }
785
+
786
+ void genQ(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist)
787
+ {
788
+ genR(board, y, x, curr_index, movelist);
789
+ genB(board, y, x, curr_index, movelist);
790
+ }
791
+
792
+ void genK(BOARD board, s5 y, s5 x, MOVEINDEX *curr_index, MOVELIST movelist, LEVEL depth)
793
+ {
794
+ nonslider(board, y, x, -1, -1, curr_index, movelist);
795
+ nonslider(board, y, x, -1, 0, curr_index, movelist);
796
+ nonslider(board, y, x, -1, +1, curr_index, movelist);
797
+ nonslider(board, y, x, 0, -1, curr_index, movelist);
798
+ nonslider(board, y, x, 0, +1, curr_index, movelist);
799
+ nonslider(board, y, x, +1, -1, curr_index, movelist);
800
+ nonslider(board, y, x, +1, 0, curr_index, movelist);
801
+ nonslider(board, y, x, +1, +1, curr_index, movelist);
802
+ #ifdef _ALLOW_CASTLE
803
+ if (depth == 1)
804
+ castle(board, y, x, curr_index, movelist);
805
+ #endif
806
+ }
807
+
808
+ MOVEINDEX gendeep(BOARD board, MOVELIST movelist, LEVEL depth)
809
+ {
810
+ MOVEINDEX curr_index = 0;
811
+ s5 x;
812
+ s5 y;
813
+ for (y = 7; y >= 0; y--)
814
+ for (x = 0; x < 8; x++) {
815
+ switch(board[y][x]) {
816
+ case _WP: genP(board, y, x, &curr_index, movelist); break;
817
+ case _WN: genN(board, y, x, &curr_index, movelist); break;
818
+ case _WB: genB(board, y, x, &curr_index, movelist); break;
819
+ case _WR: genR(board, y, x, &curr_index, movelist); break;
820
+ case _WQ:
821
+ #ifdef _Q0BLK
822
+ if (glevel)
823
+ #endif
824
+ genQ(board, y, x, &curr_index, movelist); break;
825
+ case _WK: genK(board, y, x, &curr_index, movelist, depth); break;
826
+ default:;
827
+ }
828
+ }
829
+ return (curr_index);
830
+ }
831
+
832
+ void nonslider(BOARD board, s5 y, s5 x, s3 dy, s3 dx, MOVEINDEX *curr_index, MOVELIST movelist)
833
+ {
834
+ if (y + dy < 0) return;
835
+ if (y + dy > 7) return;
836
+ if (x + dx < 0) return;
837
+ if (x + dx > 7) return;
838
+ if (board[y + dy][x + dx] <= 0)
839
+ addm(y, x, y + dy, x + dx, curr_index, movelist);
840
+ }
841
+
842
+ void slider(BOARD board, s5 y, s5 x, s3 dy, s3 dx, MOVEINDEX *curr_index, MOVELIST movelist)
843
+ {
844
+ s5 y1 = y;
845
+ s5 x1 = x;
846
+ while (1) {
847
+ y1 += dy;
848
+ x1 += dx;
849
+ if (y1 < 0) return;
850
+ if (y1 > 7) return;
851
+ if (x1 < 0) return;
852
+ if (x1 > 7) return;
853
+ if (board[y1][x1] < 0) {
854
+ addm(y, x, y1, x1, curr_index, movelist);
855
+ return;
856
+ }
857
+ if (board[y1][x1] > 0)
858
+ return;
859
+ addm(y, x, y1, x1, curr_index, movelist);
860
+ }
861
+ }
862
+
863
+ void init(ELAPSED *elapsed)
864
+ {
865
+ elapsed->seconds = 0;
866
+ elapsed->useconds = 0;
867
+ elapsed->clock0 = clock();
868
+ elapsed->clock1 = clock();
869
+ elapsed->diffclock = 0;
870
+ }
871
+
872
+ void update(ELAPSED *elapsed)
873
+ {
874
+ elapsed->clock1 = clock();
875
+ elapsed->diffclock = (elapsed->clock1 - elapsed->clock0);
876
+ if (elapsed->diffclock < 0)
877
+ elapsed->diffclock =0;
878
+ if (elapsed->diffclock > 655360000)
879
+ elapsed->diffclock = 0;
880
+ elapsed->useconds += elapsed->diffclock;
881
+ elapsed->seconds += (elapsed->useconds / 1000000);
882
+ elapsed->useconds = elapsed->useconds % 1000000;
883
+ elapsed->clock0 = clock();
884
+ }
885
+
886
+ double dclock(ELAPSED *elapsed)
887
+ {
888
+ return (double) (elapsed->seconds) + (double) (elapsed->useconds) / 1000000.0;
889
+ }
890
+
891
+ int board_cmp(BOARD src, BOARD dest)
892
+ {
893
+ u5 x;
894
+ u5 y;
895
+ for (y = 0; y < 9; y++)
896
+ for (x = 0; x < 8; x++)
897
+ if (dest[y][x] != src[y][x])
898
+ return (1);
899
+ return (0);
900
+ }
901
+
902
+ void copy_board(BOARD src, BOARD dest)
903
+ {
904
+ u5 x;
905
+ u5 y;
906
+ for (y = 0; y < 9; y++)
907
+ for (x = 0; x < 8; x++)
908
+ dest[y][x] = src[y][x];
909
+ }
910
+
911
+ void copy_move(MOVE src, MOVE dest)
912
+ {
913
+ u5 u;
914
+ for (u = 0; u < 6; u++)
915
+ dest[u] = src[u];
916
+ }
917
+
918
+ BOARD *get_init(void)
919
+ {
920
+ static BOARD init = {
921
+ {_WR, _WN, _WB, _WQ, _WK, _WB, _WN, _WR, },
922
+ {_WP, _WP, _WP, _WP, _WP, _WP, _WP, _WP, },
923
+ {_UO, _UO, _UO, _UO, _UO, _UO, _UO, _UO, },
924
+ {_UO, _UO, _UO, _UO, _UO, _UO, _UO, _UO, },
925
+ {_UO, _UO, _UO, _UO, _UO, _UO, _UO, _UO, },
926
+ {_UO, _UO, _UO, _UO, _UO, _UO, _UO, _UO, },
927
+ {_BP, _BP, _BP, _BP, _BP, _BP, _BP, _BP, },
928
+ {_BR, _BN, _BB, _BQ, _BK, _BB, _BN, _BR, },
929
+ { 1, 1, 1, 1, 0, 0, 0, 0, },
930
+ };
931
+ return (&init);
932
+ }
933
+
934
+ void load(BOARD board)
935
+ {
936
+ FILE *f;
937
+ s5 pp;
938
+ u5 x;
939
+ u5 y;
940
+ f = fopen(_BRDFILE, "r");
941
+ if (!f)
942
+ warn("Cannot open .brd file for read");
943
+ for (y = 8; y > 0; y--)
944
+ for (x = 0; x < 8; x++) {
945
+ fscanf(f, "%d", &pp);
946
+ board[y - 1][x] = (s3) pp;
947
+ }
948
+ for (x = 0; x < 8; x++)
949
+ board[8][x] = (x < 4);
950
+ fscanf(f, "%d", &stm);
951
+ fclose(f);
952
+ show_board(board, stdout);
953
+ if (stm)
954
+ transpose(board);
955
+ }
956
+
957
+ void save(BOARD board)
958
+ {
959
+ FILE *f;
960
+ s5 pp;
961
+ s5 x;
962
+ s5 y;
963
+ f = fopen(_BRDFILE, "w");
964
+ if (!f)
965
+ warn("Cannot open .brd file for write");
966
+ for (y = 8; y > 0; y--) {
967
+ for (x = 0; x < 8; x++) {
968
+ pp = (s5) board[y - 1][x];
969
+ fprintf(f, "%2d ", pp);
970
+ }
971
+ fprintf(f, "\n");
972
+ }
973
+ fprintf(f, "%d\n", stm);
974
+ fflush(stdout);
975
+ fclose(f);
976
+ if (stm)
977
+ transpose(board);
978
+ }
979
+
980
+ s4 in_check(BOARD board)
981
+ {
982
+ BOARD aux;
983
+ MOVE curr_move;
984
+ MOVEINDEX curr_index;
985
+ MOVEINDEX max_index;
986
+ MOVELIST movelist;
987
+ copy_board(board, aux);
988
+ transpose(aux);
989
+ max_index = gendeep(aux, movelist, 0);
990
+ for (curr_index = 0; curr_index < max_index; curr_index++) {
991
+ copy_move(movelist[curr_index], curr_move);
992
+ if (aux[(u5) curr_move[2]][(u5) curr_move[3]] == _BK)
993
+ return (1);
994
+ }
995
+ return (0);
996
+ }
997
+
998
+ void makemove(BOARD src, MOVE move, BOARD dest)
999
+ {
1000
+ copy_board(src, dest);
1001
+ if (dest[(u5) move[0]][(u5) move[1]] == _WK) {
1002
+ if (move[0] == 0)
1003
+ if (move[2] == 0)
1004
+ if (move[1] == 4) {
1005
+ if (move[3] == 2) {
1006
+ dest[0][0] = 0;
1007
+ dest[0][3] = _WR;
1008
+ }
1009
+ if (move[3] == 6) {
1010
+ dest[0][7] = 0;
1011
+ dest[0][5] = _WR;
1012
+ }
1013
+ }
1014
+ dest[8][0] = 0;
1015
+ dest[8][1] = 0;
1016
+ }
1017
+ if (dest[(u5) move[0]][(u5) move[1]] == _WR)
1018
+ if (move[0] == 0) {
1019
+ if (move[1] == 0)
1020
+ dest[8][0] = 0;
1021
+ if (move[1] == 7)
1022
+ dest[8][1] = 0;
1023
+ }
1024
+ if (dest[(u5) move[0]][(u5) move[1]] == _WP)
1025
+ if (move[0] == 6) {
1026
+ dest[(u5) move[2]][(u5) move[3]] = move[4] ? (u5) move[4] : _WQ;
1027
+ dest[(u5) move[0]][(u5) move[1]] = 0;
1028
+ transpose(dest);
1029
+ goto end;
1030
+ }
1031
+ if (dest[(u5) move[0]][(u5) move[1]] == _WP)
1032
+ if (move[0] == 4)
1033
+ if (move[1] != move[3])
1034
+ if (dest[(u5) move[0]][(u5) move[3]] == _BP)
1035
+ dest[(u5) move[0]][(u5) move[3]] = 0;
1036
+ dest[(u5) move[2]][(u5) move[3]] = dest[(u5) move[0]][(u5) move[1]];
1037
+ dest[(u5) move[0]][(u5) move[1]] = 0;
1038
+ transpose(dest);
1039
+ end: ;
1040
+ }
1041
+
1042
+ s4 move_cmp(MOVE src, MOVE dest)
1043
+ {
1044
+ u5 u;
1045
+ for (u = 0; u < 4; u++)
1046
+ if (src[u] != dest[u])
1047
+ return (u + 1);
1048
+ return (0);
1049
+ }
1050
+
1051
+ void show_move(MOVE move, BOARD board, u5 stm, char *buf)
1052
+ /*
1053
+ * FIXME
1054
+ * What about promotions?!
1055
+ */
1056
+ {
1057
+ BOARD aux;
1058
+ char *p;
1059
+ p = buf;
1060
+ switch (board[(u5) move[0]][(u5) move[1]]) {
1061
+ case 2: p += sprintf(p, "♘"); break;
1062
+ case 3: p += sprintf(p, "♗"); break;
1063
+ case 4: p += sprintf(p, "♖"); break;
1064
+ case 5: p += sprintf(p, "♕"); break;
1065
+ case 6: if ((move[1] == 4) && ((move[3] == 6) || (move[3] == 2))) {
1066
+ switch (move[3]) {
1067
+ case 6: p += sprintf(p, "O-O"); break;
1068
+ case 2: p += sprintf(p, "O-O-O"); break;
1069
+ default:;
1070
+ }
1071
+ return;
1072
+ } else p += sprintf(p, "♔"); break;
1073
+ default:;
1074
+ }
1075
+ p += sprintf(p, "%c", 97 + move[1]);
1076
+ if (stm)
1077
+ p += sprintf(p, "%d", 9 - (move[0] + 1));
1078
+ else
1079
+ p += sprintf(p, "%d", move[0] + 1);
1080
+ if (((board[(u5) move[0]][(u5) move[1]] == 1) && \
1081
+ (move[1] != move[3])) || \
1082
+ ((board[(u5) move[0]][(u5) move[1]] > 1) && \
1083
+ (board[(u5) move[2]][(u5) move[3]] < 0)))
1084
+ p += sprintf(p, "x");
1085
+ p += sprintf(p, "%c", 97 + move[3]);
1086
+ if (stm)
1087
+ p += sprintf(p, "%d", 9 - (move[2] + 1));
1088
+ else
1089
+ p += sprintf(p, "%d", move[2] + 1);
1090
+ makemove(board, move, aux);
1091
+ if (in_check(aux))
1092
+ p += sprintf(p, "+");
1093
+ (*p) = 0;
1094
+ }
1095
+
1096
+ void show_board(BOARD board, FILE *f)
1097
+ {
1098
+ s3 piece_symbol[80];
1099
+ wchar_t c;
1100
+ s3 s;
1101
+ s3 t;
1102
+ u5 x;
1103
+ u5 y;
1104
+ for (y = 0; y < 8; y++) {
1105
+ fprintf(f, "%d", (int) (8 - y));
1106
+ for (x = 0; x < 8; x++) {
1107
+ t = board[7 - y][x];
1108
+ s5 bg = 4 - 3 * ((x ^ y) & 1);
1109
+ s5 fg = 7 * (t > 0);
1110
+ switch (t) {
1111
+ case 0: fprintf(f, " . "); break;
1112
+ case 1: fprintf(f, " P "); break;
1113
+ case 2: fprintf(f, " N "); break;
1114
+ case 3: fprintf(f, " B "); break;
1115
+ case 4: fprintf(f, " R "); break;
1116
+ case 5: fprintf(f, " Q "); break;
1117
+ case 6: fprintf(f, " K "); break;
1118
+ case -1: fprintf(f, " p "); break;
1119
+ case -2: fprintf(f, " n "); break;
1120
+ case -3: fprintf(f, " b "); break;
1121
+ case -4: fprintf(f, " r "); break;
1122
+ case -5: fprintf(f, " q "); break;
1123
+ case -6: fprintf(f, " k "); break;
1124
+ default: warn("Wrong piece code");
1125
+ }
1126
+ }
1127
+ fprintf(f, "\n");
1128
+ }
1129
+ fprintf(f, " a b c d e f g h\n");
1130
+ fprintf(f, "\n");
1131
+ fflush(f);
1132
+ }
1133
+
1134
+ void transpose(BOARD board)
1135
+ {
1136
+ s3 t;
1137
+ u5 x;
1138
+ u5 y;
1139
+ for (y = 0; y < 4; y++)
1140
+ for (x = 0; x < 8; x++) {
1141
+ t = board[y][x];
1142
+ board[y][x] = board[7 - y][x];
1143
+ board[7 - y][x] = t;
1144
+ }
1145
+ for (y = 0; y < 8; y++)
1146
+ for (x = 0; x < 8; x++)
1147
+ board[y][x] = -board[y][x];
1148
+ t = board[8][0];
1149
+ board[8][0] = board[8][2];
1150
+ board[8][2] = t;
1151
+ t = board[8][1];
1152
+ board[8][1] = board[8][3];
1153
+ board[8][3] = t;
1154
+ }
1155
+
1156
+ void setup_board(BOARD board)
1157
+ {
1158
+ s5 x = 3;
1159
+ s5 y = 3;
1160
+ unsigned int symbol = 0;
1161
+ parse_fen(board);
1162
+ while (1) {
1163
+ printf("\033[2J");
1164
+ printf("\033[1;1H");
1165
+ show_board(board, stdout);
1166
+ system("cat start.fen");
1167
+ printf("enter square %d %c%d\n",
1168
+ stm, x + 97, y + 1);
1169
+ fflush(stdout);
1170
+ scanf("%u", &symbol);
1171
+ fflush(stdin);
1172
+ switch(symbol) {
1173
+ case 4:
1174
+ return;
1175
+ break;
1176
+ case 20: board[y][x] = 0; break;
1177
+ case 31:
1178
+ case 32:
1179
+ case 33:
1180
+ case 34:
1181
+ case 35:
1182
+ case 36:
1183
+ board[y][x] = symbol - 30;
1184
+ break;
1185
+ case 41:
1186
+ case 42:
1187
+ case 43:
1188
+ case 44:
1189
+ case 45:
1190
+ case 46:
1191
+ board[y][x] = 40 - symbol;
1192
+ break;
1193
+ case 51:
1194
+ case 52:
1195
+ case 53:
1196
+ case 54:
1197
+ case 55:
1198
+ case 56:
1199
+ case 57:
1200
+ case 58:
1201
+ x = symbol - 51;
1202
+ break;
1203
+ case 61:
1204
+ case 62:
1205
+ case 63:
1206
+ case 64:
1207
+ case 65:
1208
+ case 66:
1209
+ case 67:
1210
+ case 68:
1211
+ y = symbol - 61;
1212
+ break;
1213
+ case 70:
1214
+ copy_board(*get_init(), board);
1215
+ break;
1216
+ case 71:
1217
+ load(board);
1218
+ break;
1219
+ case 72:
1220
+ save(board);
1221
+ break;
1222
+ case 73:
1223
+ stm = 1 - stm;
1224
+ board[8][4] = stm;
1225
+ break;
1226
+ case 74:
1227
+ exit(0);
1228
+ break;
1229
+ case 75:
1230
+ transpose(board);
1231
+ break;
1232
+ case 76:
1233
+ parse_fen(board);
1234
+ break;
1235
+ default:;
1236
+ }
1237
+ }
1238
+ }
1239
+
1240
+ void load_values(void)
1241
+ {
1242
+ FILE *vf = fopen("start.bpf", "r");
1243
+ if (!vf)
1244
+ exit(1);
1245
+ for (int i = 1; i < 6; i++) {
1246
+ int j;
1247
+ fscanf(vf, "%d", &j);
1248
+ if (j != i)
1249
+ exit(0);
1250
+ fscanf(vf, "%d", &_VALUES[i]);
1251
+ }
1252
+ _VALUES[0] = 0;
1253
+ fclose(vf);
1254
+ }
1255
+
1256
+ int main(int argc, char *argv[])
1257
+ {
1258
+ gmode = 4;
1259
+ srand(time(NULL));
1260
+ load_values();
1261
+ analysis();
1262
+ return (0);
1263
+ }
1264
+
1265
+ void warn(const char *msg)
1266
+ {
1267
+ fprintf(stderr, "\nwarn %s\n", msg);
1268
+ }
1269
+
1270
+ void parse_fen(BOARD board) {
1271
+ FILE *f;
1272
+ int x = 1;
1273
+ int y = 8;
1274
+ int ch;
1275
+ int pp;
1276
+ f = fopen("start.fen", "r");
1277
+ if (!f)
1278
+ warn("warn in parse_fen"); // Make sure 'warn' is defined
1279
+ while ((ch = fgetc(f)) != EOF && ch != ' ') {
1280
+ pp = 0;
1281
+ if ((ch >= '1') && (ch <= '8')) {
1282
+ while (ch > '0') {
1283
+ board[y - 1][x - 1] = 0;
1284
+ x++;
1285
+ ch--;
1286
+ }
1287
+ if (x == 9) {
1288
+ x = 1;
1289
+ y--;
1290
+ if (!y) {
1291
+ ch = fgetc(f);
1292
+ goto end;
1293
+ }
1294
+ continue;
1295
+ }
1296
+ } else if (ch != '/') {
1297
+ switch (ch) {
1298
+ case 'p': pp = -1; break;
1299
+ case 'n': pp = -2; break;
1300
+ case 'b': pp = -3; break;
1301
+ case 'r': pp = -4; break;
1302
+ case 'q': pp = -5; break;
1303
+ case 'k': pp = -6; break;
1304
+ case 'P': pp = 1; break;
1305
+ case 'N': pp = 2; break;
1306
+ case 'B': pp = 3; break;
1307
+ case 'R': pp = 4; break;
1308
+ case 'Q': pp = 5; break;
1309
+ case 'K': pp = 6; break;
1310
+ default: pp = -8;
1311
+ }
1312
+ if (pp > -8)
1313
+ board[y - 1][x - 1] = pp;
1314
+ x++;
1315
+ if (x == 9) {
1316
+ x = 1;
1317
+ y--;
1318
+ if (!y) {
1319
+ ch = fgetc(f);
1320
+ goto end;
1321
+ }
1322
+ }
1323
+ }
1324
+ }
1325
+
1326
+ end:
1327
+ ch = fgetc(f);
1328
+ fclose(f);
1329
+ // Update stm based on the character read from FEN
1330
+ if (ch == 'w')
1331
+ stm = 0;
1332
+ else if (ch == 'b')
1333
+ stm = 1;
1334
+ else {
1335
+ warn("Cannot set `stm' variable");
1336
+ }
1337
+ }
1338
+
1339
+ void parse_pgn(void)
1340
+ {
1341
+ if (system("pgn-extract -F start.pgn -w200 > pf") != 0) {
1342
+ // Handle error when pgn-extract fails
1343
+ fprintf(stderr, "Error running pgn-extract\n");
1344
+ return;
1345
+ }
1346
+ FILE *f = fopen("pf", "r");
1347
+ FILE *g = fopen("start.fen", "w");
1348
+ if (!f || !g) {
1349
+ fprintf(stderr, "Error opening files\n");
1350
+ if (f) fclose(f);
1351
+ if (g) fclose(g);
1352
+ return;
1353
+ }
1354
+ int ch;
1355
+ BOARD board;
1356
+ copy_board(*get_init(), board);
1357
+ while ((ch = fgetc(f)) != '{') {}
1358
+ while ((ch = fgetc(f)) != '"') {}
1359
+ while ((ch = fgetc(f)) != '"') fputc(ch, g);
1360
+ fclose(f);
1361
+ fclose(g);
1362
+ parse_fen(board);
1363
+ save(board);
1364
+ }