"""Task E demo-collection constants. """ from atec_rl_lab.tasks.task_e.env_cfg import ( BASKET_CENTER_X, BASKET_CENTER_Y, TABLE_CENTER_X, TABLE_CENTER_Y, TABLE_TOP_Z, TABLE_HALF_X, BASKET_EXCL_HALF_X, BASKET_EXCL_HALF_Y, ) __all__ = [ "BASKET_CENTER_X", "BASKET_CENTER_Y", "TABLE_CENTER_X", "TABLE_CENTER_Y", "TABLE_TOP_Z", "TABLE_HALF_X", "BASKET_EXCL_HALF_X", "BASKET_EXCL_HALF_Y", # robot "EE_BODY_NAME", "ARM_JOINT_NAMES", "GRIPPER_JOINT_NAMES", "GRIPPER_OPEN_POS", "GRIPPER_CLOSE_POS", "OBJ_GRIPPER_CLOSE_POS", "ACTION_SCALE", # state machine "STEPS", "STATE_ORDER", "OBJ_STATE_STEP_OVERRIDES", # geometry "PRE_GRASP_CLEARANCE", "GRASP_Z_OFFSET", "OBJ_GRASP_Z_OFFSETS", "OBJ_CLOSE_Z_OFFSETS", "OBJ_GRASP_YAW_OFFSETS", "OBJ_CARRY_Z", "OBJ_PLACE_HEIGHTS", "OBJ_PLACE_XY_OFFSETS", "OBJ_TRANSPORT_GRIPPER_CMDS", "OBJ_KEEP_GRASP_QUAT_STATES", "OBJ_TRANSPORT_PUSH_BIASES", "OBJ_MANIPULATION_MODES", "OBJ_PUSH_GRIPPER_CMDS", "OBJ_PUSH_APPROACH_CLEARANCE", "OBJ_PUSH_X_GAINS", "OBJ_PUSH_MAX_X_CORRECTIONS", "OBJ_PUSH_Y_GAINS", "OBJ_PUSH_MAX_Y_CORRECTIONS", "OBJ_PUSH_MIN_BEHIND", "OBJ_SERVO_TO_BASKET_STATES", "OBJ_SERVO_XY_GAINS", "OBJ_SERVO_MAX_XY", "OBJ_SERVO_HOLD_STATES", "OBJ_SERVO_EXTRA_STEPS", "OBJ_FINGER_CENTER_SERVO_STATES", "OBJ_FINGER_CENTER_SERVO_GAIN", "OBJ_FINGER_CENTER_SERVO_MAX_XY", "OBJ_FINGER_CENTER_SERVO_TARGET_Z", "OBJ_FINGER_CENTER_SERVO_MAX_Z", "CARRY_Z", "PLACE_HEIGHT", "RETRACT_POS_X", "RETRACT_POS_Y", "DEFAULT_PLACE_QUAT_W", # success check "BASKET_IN_X", "BASKET_IN_Y", # spawn regions "OBJ_SPAWN_X_MIN", "OBJ_SPAWN_X_MAX", "OBJ_SPAWN_Z", "OBJ_SPAWN_Y_BANDS", "OBJ_HALF_EXTENTS", "OBJ_BBOX_MARGIN", "OBJ_GRASP_CENTER_OFFSETS", # camera "CAM_POS", "CAM_ROT", "CAM_H", "CAM_W", # actuator "ACT_STIFFNESS", "ACT_DAMPING", "ACT_EFFORT_LIMIT", "ACT_VEL_LIMIT", # warm-up "WARMUP_STEPS", "SETTLE_STEPS", ] # ------------------------------------------------------------------ # # Robot # ------------------------------------------------------------------ # EE_BODY_NAME = "gripper_base" ARM_JOINT_NAMES = ["joint1", "joint2", "joint3", "joint4", "joint5", "joint6"] GRIPPER_JOINT_NAMES = ["joint7", "joint8"] GRIPPER_OPEN_POS = [0.035, -0.035] # joint7, joint8 GRIPPER_CLOSE_POS = [0.0, 0.0] # joint limits: joint7 >= 0, joint8 <= 0 OBJ_GRIPPER_CLOSE_POS: dict[int, list[float]] = {} # Must match ActionsCfg: scale=0.5, use_default_offset=True # env_action = (joint_target - default_joint_pos) / ACTION_SCALE ACTION_SCALE = 0.5 # ------------------------------------------------------------------ # # State-machine # ------------------------------------------------------------------ # STEPS: dict[str, int] = { "INIT": 100, "PRE_GRASP": 220, "REACH": 150, "CLOSE": 80, "LIFT": 170, "TRANSPORT": 240, "PLACE": 90, "OPEN": 70, "LIFT_RETRACT": 80, "RETRACT": 80, } STATE_ORDER = ["INIT", "PRE_GRASP", "REACH", "CLOSE", "LIFT", "TRANSPORT", "PLACE", "OPEN", "LIFT_RETRACT", "RETRACT"] OBJ_STATE_STEP_OVERRIDES: dict[int, dict[str, int]] = { 1: { "TRANSPORT": 2200, "PLACE": 300, }, 2: { "TRANSPORT": 2200, "PLACE": 300, }, } # ------------------------------------------------------------------ # # Geometry # ------------------------------------------------------------------ # PRE_GRASP_CLEARANCE = 0.12 # metres above object before descent GRASP_Z_OFFSET = 0.09 # metres: gripper approach height above object centre CARRY_Z = TABLE_TOP_Z + 0.40 # safe carry height PLACE_HEIGHT = TABLE_TOP_Z + 0.15 # height at which to release into basket RETRACT_POS_X = TABLE_CENTER_X + TABLE_HALF_X - 0.05 RETRACT_POS_Y = TABLE_CENTER_Y DEFAULT_PLACE_QUAT_W = [0.0, 1.0, 0.0, 0.0] # top-down orientation (w,x,y,z) # ------------------------------------------------------------------ # # Object spawn regions # # object_1 Y ∈ [0.25, 0.29] (top band) # object_2 Y ∈ [0.14, 0.20] (middle band) # object_3 Y ∈ [0.03, 0.09] (bottom band, closest to basket) # ------------------------------------------------------------------ # OBJ_SPAWN_X_MIN = TABLE_CENTER_X - 0.10 OBJ_SPAWN_X_MAX = TABLE_CENTER_X + 0.10 OBJ_SPAWN_Z = TABLE_TOP_Z + 0.05 # Per-object Y-bands: {object_idx: (y_min, y_max)} OBJ_SPAWN_Y_BANDS = { 1: (TABLE_CENTER_Y + 0.25, TABLE_CENTER_Y + 0.29), 2: (TABLE_CENTER_Y + 0.14, TABLE_CENTER_Y + 0.20), 3: (TABLE_CENTER_Y + 0.03, TABLE_CENTER_Y + 0.09), } # Per-object 2-D bounding-box half-extents (metres, world XY plane, scale=1). # Used for AABB overlap rejection during randomisation. OBJ_HALF_EXTENTS: dict[int, tuple[float, float]] = { 1: (0.050, 0.044), # Sugar box (half_x, half_y) 2: (0.050, 0.030), # Mustard bottle 3: (0.100, 0.040), # Banana } OBJ_BBOX_MARGIN = 0.015 # extra clearance between object bounding boxes # The object USD roots are centered on the visible geometry. Keep the XY target # on the root/contact point; compensate the Piper TCP primarily in Z through # OBJ_GRASP_Z_OFFSETS. OBJ_GRASP_CENTER_OFFSETS: dict[int, tuple[float, float, float]] = { 1: (0.025, 0.0, 0.0), # Sugar box: compensate Piper fingertip centre offset 2: (0.060, 0.0, 0.0), # Mustard bottle: grasp a narrower side section 3: (0.0, 0.0, 0.0), # Banana already works from its root pose } OBJ_GRASP_Z_OFFSETS: dict[int, float] = { 1: 0.072, 2: 0.135, 3: GRASP_Z_OFFSET, } OBJ_CLOSE_Z_OFFSETS: dict[int, float] = { 1: 0.020, } OBJ_GRASP_YAW_OFFSETS: dict[int, float] = { 1: 0.0, 2: 0.0, 3: 0.0, } OBJ_CARRY_Z: dict[int, float] = { 1: CARRY_Z, 2: CARRY_Z, 3: CARRY_Z, } OBJ_PLACE_HEIGHTS: dict[int, float] = { 1: PLACE_HEIGHT, 2: PLACE_HEIGHT, 3: PLACE_HEIGHT, } OBJ_PLACE_XY_OFFSETS: dict[int, tuple[float, float]] = { 1: (0.0, 0.0), 2: (0.0, 0.0), 3: (0.040, 0.050), } OBJ_TRANSPORT_GRIPPER_CMDS: dict[int, str] = { 1: "close", 2: "close", 3: "close", } OBJ_KEEP_GRASP_QUAT_STATES: dict[int, tuple[str, ...]] = { 1: ("REACH", "CLOSE", "LIFT", "TRANSPORT", "PLACE", "OPEN"), 2: ("REACH", "CLOSE", "LIFT", "TRANSPORT", "PLACE", "OPEN"), 3: ("REACH", "CLOSE", "LIFT"), } OBJ_TRANSPORT_PUSH_BIASES: dict[int, tuple[float, float, float] | None] = { 1: None, 2: None, 3: None, } # Optional manipulation mode used by the candidate search. "pick" keeps the # normal top-down grasp. "push" turns the same state machine into a low, # table-contact pusher that drives the object centre to the basket. OBJ_MANIPULATION_MODES: dict[int, str] = { 1: "pick", 2: "pick", 3: "pick", } OBJ_PUSH_GRIPPER_CMDS: dict[int, str] = { 1: "close", 2: "close", } OBJ_PUSH_APPROACH_CLEARANCE: dict[int, float] = { 1: 0.14, 2: 0.14, } OBJ_PUSH_X_GAINS: dict[int, float] = { 1: 0.55, 2: 0.55, } OBJ_PUSH_MAX_X_CORRECTIONS: dict[int, float] = { 1: 0.08, 2: 0.08, } OBJ_PUSH_Y_GAINS: dict[int, float] = { 1: 0.85, 2: 0.85, } OBJ_PUSH_MAX_Y_CORRECTIONS: dict[int, float] = { 1: 0.22, 2: 0.22, } OBJ_PUSH_MIN_BEHIND: dict[int, float] = { 1: 0.035, 2: 0.030, } # For the hard objects, keep the arm target coupled to the measured object # position during carry/release. This compensates for Piper gripper_base/TCP # offsets and small slips: the EE target is nudged in the direction that would # move the object centre into the basket. OBJ_SERVO_TO_BASKET_STATES: dict[int, tuple[str, ...]] = { 1: ("TRANSPORT", "PLACE", "OPEN"), 2: (), } OBJ_SERVO_XY_GAINS: dict[int, float] = { 1: 0.85, 2: 0.85, } OBJ_SERVO_MAX_XY: dict[int, float] = { 1: 0.28, 2: 0.24, } OBJ_SERVO_HOLD_STATES: dict[int, tuple[str, ...]] = { 1: ("PLACE",), 2: ("PLACE",), } OBJ_SERVO_EXTRA_STEPS: dict[int, int] = { 1: 500, 2: 500, } # Closed-loop correction used during scripted data generation. The target pose # is nudged so the measured finger centre stays on the selected object centre, # which absorbs IK/tracking variation across random object positions. OBJ_FINGER_CENTER_SERVO_STATES: dict[int, tuple[str, ...]] = { 1: ("REACH", "CLOSE", "LIFT", "TRANSPORT", "PLACE"), 2: ("REACH", "CLOSE", "LIFT", "TRANSPORT", "PLACE"), } OBJ_FINGER_CENTER_SERVO_GAIN: dict[int, float] = { 1: 1.0, 2: 1.0, } OBJ_FINGER_CENTER_SERVO_MAX_XY: dict[int, float] = { 1: 0.12, 2: 0.12, } OBJ_FINGER_CENTER_SERVO_TARGET_Z: dict[int, float] = { 1: -0.025, } OBJ_FINGER_CENTER_SERVO_MAX_Z: dict[int, float] = { 1: 0.050, } # ------------------------------------------------------------------ # # Success / basket bounds # ------------------------------------------------------------------ # BASKET_IN_X = 0.20 # ± metres in X around BASKET_CENTER_X BASKET_IN_Y = 0.11 # ± metres in Y around BASKET_CENTER_Y # ------------------------------------------------------------------ # # Camera (for --save_video / --save_images) # ------------------------------------------------------------------ # CAM_H, CAM_W = 480, 640 CAM_POS = (TABLE_CENTER_X - 1.2, TABLE_CENTER_Y, TABLE_TOP_Z + 0.8) CAM_ROT = (0.957, 0.0, 0.290, 0.0) # ~34° around +Y → looks forward-down # ------------------------------------------------------------------ # # Actuator overrides for data collection (high stiffness for fast tracking) # ------------------------------------------------------------------ # ACT_STIFFNESS = 800.0 ACT_DAMPING = 80.0 ACT_EFFORT_LIMIT = 100.0 ACT_VEL_LIMIT = 100.0 # ------------------------------------------------------------------ # # Warm-up / settle steps before recording starts # ------------------------------------------------------------------ # WARMUP_STEPS = 150 SETTLE_STEPS = 30