import torch import isaaclab.utils.math as math_utils def camera_follow(env, robot_name: str = "robot", env_index: int = 0, alpha: float = 0.15): unwrapped = env.unwrapped if not hasattr(unwrapped, "viewport_camera_controller"): return try: robot = unwrapped.scene[robot_name] except KeyError as e: raise KeyError( f"Robot asset '{robot_name}' not found in env.unwrapped.scene." ) from e device = unwrapped.device robot_pos = robot.data.root_pos_w[env_index] robot_quat = robot.data.root_quat_w[env_index] camera_offset = torch.tensor([-6.0, 0.0, 0.8], dtype=torch.float32, device=device) target_camera_pos = math_utils.transform_points( camera_offset.unsqueeze(0), pos=robot_pos.unsqueeze(0), quat=robot_quat.unsqueeze(0), ).squeeze(0) target_camera_pos[2] = torch.clamp(target_camera_pos[2], min=0.2) if not hasattr(camera_follow, "_smooth_pos"): camera_follow._smooth_pos = {} if env_index not in camera_follow._smooth_pos: camera_follow._smooth_pos[env_index] = target_camera_pos.clone() smooth_camera_pos = camera_follow._smooth_pos[env_index] smooth_camera_pos = (1.0 - alpha) * smooth_camera_pos + alpha * target_camera_pos camera_follow._smooth_pos[env_index] = smooth_camera_pos unwrapped.viewport_camera_controller.set_view_env_index(env_index=env_index) unwrapped.viewport_camera_controller.update_view_location( eye=smooth_camera_pos.detach().cpu().numpy(), lookat=robot_pos.detach().cpu().numpy(), )