# Created by skywoodsz on 2026/01/28. import argparse import itertools from isaaclab.app import AppLauncher # create argparser parser = argparse.ArgumentParser(description="View ATEC Robots.") parser.add_argument("--num_envs", type=int, default=1, help="Number of environments to spawn.") # append AppLauncher cli args AppLauncher.add_app_launcher_args(parser) # parse the arguments args_cli = parser.parse_args() # launch omniverse app app_launcher = AppLauncher(args_cli) simulation_app = app_launcher.app """Rest everything follows.""" import isaaclab.sim as sim_utils from isaaclab.assets import AssetBaseCfg from isaaclab.scene import InteractiveScene, InteractiveSceneCfg from dataclasses import replace from atec_rl_lab.assets.robots import ( UNITREE_B2_CFG, UNITREE_B2_PIPER_CFG, UNITREE_B2W_CFG, UNITREE_B2W_PIPER_CFG, TRON1A_WHEEL_CFG, TRON1A_PIPER_CFG, TRON2A_LEGGED_CFG, TRON2A_WHEEL_CFG, PIPER_CFG, UNITREE_G1_29DOF_DEX1_CFG ) class ATECSceneCfg(InteractiveSceneCfg): ground = AssetBaseCfg( prim_path="/World/defaultGroundPlane", spawn=sim_utils.GroundPlaneCfg() ) # lights dome_light = AssetBaseCfg( prim_path="/World/Light", spawn=sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75)), ) b2 = replace(UNITREE_B2_CFG, prim_path="{ENV_REGEX_NS}/b2") b2w = replace(UNITREE_B2W_CFG, prim_path="{ENV_REGEX_NS}/b2w") b2w.init_state.pos = (b2w.init_state.pos[0], b2w.init_state.pos[1] + 1.0, b2w.init_state.pos[2] + 0.166) b2w_piper = replace(UNITREE_B2W_PIPER_CFG, prim_path="{ENV_REGEX_NS}/b2w_piper") b2w_piper.init_state.pos = (b2w_piper.init_state.pos[0], b2w_piper.init_state.pos[1] + 2.0, b2w_piper.init_state.pos[2] + 0.166) b2_piper = replace(UNITREE_B2_PIPER_CFG, prim_path="{ENV_REGEX_NS}/b2_piper") b2_piper.init_state.pos = (b2_piper.init_state.pos[0], b2_piper.init_state.pos[1] + 3.0, b2_piper.init_state.pos[2] + 0.166) tron1a = replace(TRON1A_WHEEL_CFG, prim_path="{ENV_REGEX_NS}/tron1a") tron1a.init_state.pos = (tron1a.init_state.pos[0], tron1a.init_state.pos[1] + 4.0, tron1a.init_state.pos[2] + 0.166) tron1a_piper = replace(TRON1A_PIPER_CFG, prim_path="{ENV_REGEX_NS}/tron1a_piper") tron1a_piper.init_state.pos = (tron1a_piper.init_state.pos[0], tron1a_piper.init_state.pos[1] + 5.0, tron1a_piper.init_state.pos[2] + 0.166) tron2a_legged = replace(TRON2A_LEGGED_CFG, prim_path="{ENV_REGEX_NS}/tron2a_legged") tron2a_legged.init_state.pos = (tron2a_legged.init_state.pos[0], tron2a_legged.init_state.pos[1] + 6.0, tron2a_legged.init_state.pos[2] + 0.166) tron2a_wheel = replace(TRON2A_WHEEL_CFG, prim_path="{ENV_REGEX_NS}/tron2a_wheel") tron2a_wheel.init_state.pos = (tron2a_wheel.init_state.pos[0], tron2a_wheel.init_state.pos[1] + 7.0, tron2a_wheel.init_state.pos[2] + 0.166) piper = replace(PIPER_CFG, prim_path="{ENV_REGEX_NS}/piper") piper.init_state.pos = (piper.init_state.pos[0], piper.init_state.pos[1] + 8.0, piper.init_state.pos[2]) g1 = replace(UNITREE_G1_29DOF_DEX1_CFG, prim_path="{ENV_REGEX_NS}/g1") g1.init_state.pos = (g1.init_state.pos[0], g1.init_state.pos[1] + 9.0, g1.init_state.pos[2]) def main(): # Initialize the simulation context sim_cfg = sim_utils.SimulationCfg(dt=0.01, device=args_cli.device) sim = sim_utils.SimulationContext(sim_cfg) # Set main camera sim.set_camera_view([2.0, 0.0, 2.5], [-0.5, 0.0, 0.5]) scene_cfg = ATECSceneCfg( num_envs=args_cli.num_envs, env_spacing=4.0, replicate_physics=True ) scene = InteractiveScene(scene_cfg) # Play the simulator sim.reset() scene.reset() for name, articulation in scene.articulations.items(): print("-"*100) print("Robot name:", name) print("Bodies:", articulation.num_bodies, "->", articulation.body_names) print("Joints:", articulation.num_joints, "->", articulation.joint_names) articulation.set_joint_position_target(articulation.data.default_joint_pos) for i in itertools.count(): if not simulation_app.is_running(): break scene.write_data_to_sim() sim.step() scene.update(sim.get_physics_dt()) if __name__ == "__main__": main() # close sim app simulation_app.close()