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  1. WindowsNoEditor/Engine/Binaries/ThirdParty/Ogg/Win64/VS2015/libogg_64.dll +0 -0
  2. WindowsNoEditor/Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll +0 -0
  3. WindowsNoEditor/Engine/Binaries/ThirdParty/Vorbis/Win64/VS2015/libvorbisfile_64.dll +0 -0
  4. WindowsNoEditor/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64/WinPixEventRuntime.dll +0 -0
  5. WindowsNoEditor/Engine/Saved/Config/WindowsNoEditor/Manifest.ini +3 -0
  6. WindowsNoEditor/House/Saved/Config/CrashReportClient/UE4CC-Windows-33A63C9946F56E7F294E4E84BA07369B/CrashReportClient.ini +5 -0
  7. WindowsNoEditor/House/Saved/Config/CrashReportClient/UE4CC-Windows-4259DC354A64478326500895DE2E7740/CrashReportClient.ini +5 -0
  8. WindowsNoEditor/House/Saved/Config/CrashReportClient/UE4CC-Windows-97D874164458124F1C5D72B144E99936/CrashReportClient.ini +5 -0
  9. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Compat.ini +1 -0
  10. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/DeviceProfiles.ini +1 -0
  11. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Engine.ini +28 -0
  12. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Game.ini +1 -0
  13. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/GameUserSettings.ini +43 -0
  14. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Hardware.ini +1 -0
  15. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Input.ini +1 -0
  16. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/LiveLink.ini +1 -0
  17. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/MagicLeap.ini +1 -0
  18. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/MagicLeapLightEstimation.ini +1 -0
  19. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/MotoSynth.ini +1 -0
  20. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Niagara.ini +1 -0
  21. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Paper2D.ini +1 -0
  22. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/PhysXVehicles.ini +1 -0
  23. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/PixelStreaming.ini +1 -0
  24. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/RuntimeOptions.ini +1 -0
  25. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Scalability.ini +1 -0
  26. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Synthesis.ini +1 -0
  27. WindowsNoEditor/House/Saved/Config/WindowsNoEditor/VariantManagerContent.ini +1 -0
  28. WindowsNoEditor/House/Saved/Logs/House-backup-2023.12.21-13.32.41.log +909 -0
  29. WindowsNoEditor/House/Saved/Logs/House-backup-2023.12.21-15.11.27.log +998 -0
  30. WindowsNoEditor/House/Saved/Logs/House.log +910 -0
  31. WindowsNoEditor/Manifest_NonUFSFiles_Win64.txt +84 -0
  32. WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/config.json +6 -0
  33. WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/matchmaker.js +290 -0
  34. WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/modules/config.js +49 -0
  35. WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/modules/logging.js +108 -0
  36. WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/package-lock.json +1003 -0
  37. WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/package.json +11 -0
  38. WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/run.bat +14 -0
  39. WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/setup.bat +6 -0
  40. WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/cirrus.js +737 -0
  41. WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/config.json +16 -0
  42. WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/tps/Socket.io.tps +13 -0
  43. WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/tps/WS.tps +13 -0
  44. WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/tps/WebRTCadapter.tps +13 -0
  45. WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/tps/Yargs.tps +13 -0
  46. WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/www/login.css +49 -0
  47. WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/www/login.html +29 -0
  48. WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/www/player.css +395 -0
  49. WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/www/player.html +146 -0
  50. WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/www/stresstest.html +30 -0
WindowsNoEditor/Engine/Binaries/ThirdParty/Ogg/Win64/VS2015/libogg_64.dll ADDED
Binary file (49.2 kB). View file
 
WindowsNoEditor/Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll ADDED
Binary file (97.3 kB). View file
 
WindowsNoEditor/Engine/Binaries/ThirdParty/Vorbis/Win64/VS2015/libvorbisfile_64.dll ADDED
Binary file (37.9 kB). View file
 
WindowsNoEditor/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64/WinPixEventRuntime.dll ADDED
Binary file (44.8 kB). View file
 
WindowsNoEditor/Engine/Saved/Config/WindowsNoEditor/Manifest.ini ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ [Manifest]
2
+ Version=2
3
+
WindowsNoEditor/House/Saved/Config/CrashReportClient/UE4CC-Windows-33A63C9946F56E7F294E4E84BA07369B/CrashReportClient.ini ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ [CrashReportClient]
2
+ bHideLogFilesOption=false
3
+ bIsAllowedToCloseWithoutSending=true
4
+ CrashConfigPurgeDays=2
5
+
WindowsNoEditor/House/Saved/Config/CrashReportClient/UE4CC-Windows-4259DC354A64478326500895DE2E7740/CrashReportClient.ini ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ [CrashReportClient]
2
+ bHideLogFilesOption=false
3
+ bIsAllowedToCloseWithoutSending=true
4
+ CrashConfigPurgeDays=2
5
+
WindowsNoEditor/House/Saved/Config/CrashReportClient/UE4CC-Windows-97D874164458124F1C5D72B144E99936/CrashReportClient.ini ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ [CrashReportClient]
2
+ bHideLogFilesOption=false
3
+ bIsAllowedToCloseWithoutSending=true
4
+ CrashConfigPurgeDays=2
5
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Compat.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/DeviceProfiles.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Engine.ini ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [Core.System]
2
+ Paths=../../../Engine/Content
3
+ Paths=%GAMEDIR%Content
4
+ Paths=../../../House/Plugins/AirSim/Content
5
+ Paths=../../../Engine/Plugins/Media/PixelStreaming/Content
6
+ Paths=../../../Engine/Plugins/2D/Paper2D/Content
7
+ Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
8
+ Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
9
+ Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
10
+ Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
11
+ Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
12
+ Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
13
+ Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
14
+ Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
15
+ Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
16
+ Paths=../../../Engine/Plugins/FX/Niagara/Content
17
+ Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
18
+ Paths=../../../Engine/Plugins/Experimental/MotoSynth/Content
19
+ Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content
20
+ Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
21
+ Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
22
+ Paths=../../../Engine/Plugins/Runtime/OpenXREyeTracker/Content
23
+ Paths=../../../Engine/Plugins/Runtime/OpenXR/Content
24
+ Paths=../../../Engine/Plugins/Runtime/OpenXRHandTracking/Content
25
+ Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
26
+ Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
27
+ Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
28
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Game.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/GameUserSettings.ini ADDED
@@ -0,0 +1,43 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [ScalabilityGroups]
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+ sg.ResolutionQuality=100.000000
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+ sg.ViewDistanceQuality=3
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+ sg.AntiAliasingQuality=3
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+ sg.ShadowQuality=3
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+ sg.PostProcessQuality=3
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+ sg.TextureQuality=3
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+ sg.EffectsQuality=3
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+ sg.FoliageQuality=3
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+ sg.ShadingQuality=3
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+
12
+ [/Script/Engine.GameUserSettings]
13
+ bUseVSync=False
14
+ bUseDynamicResolution=False
15
+ ResolutionSizeX=1920
16
+ ResolutionSizeY=1080
17
+ LastUserConfirmedResolutionSizeX=1920
18
+ LastUserConfirmedResolutionSizeY=1080
19
+ WindowPosX=-1
20
+ WindowPosY=-1
21
+ FullscreenMode=1
22
+ LastConfirmedFullscreenMode=1
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+ PreferredFullscreenMode=1
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+ Version=5
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+ AudioQualityLevel=0
26
+ LastConfirmedAudioQualityLevel=0
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+ FrameRateLimit=0.000000
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+ DesiredScreenWidth=1280
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+ bUseDesiredScreenHeight=False
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+ DesiredScreenHeight=720
31
+ LastUserConfirmedDesiredScreenWidth=1280
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+ LastUserConfirmedDesiredScreenHeight=720
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+ LastRecommendedScreenWidth=-1.000000
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+ LastRecommendedScreenHeight=-1.000000
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+ LastCPUBenchmarkResult=-1.000000
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+ LastGPUBenchmarkResult=-1.000000
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+ LastGPUBenchmarkMultiplier=1.000000
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+ bUseHDRDisplayOutput=False
39
+ HDRDisplayOutputNits=1000
40
+
41
+ [ShaderPipelineCache.CacheFile]
42
+ LastOpened=House
43
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Hardware.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Input.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/LiveLink.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/MagicLeap.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/MagicLeapLightEstimation.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/MotoSynth.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Niagara.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Paper2D.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/PhysXVehicles.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/PixelStreaming.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/RuntimeOptions.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Scalability.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/Synthesis.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Config/WindowsNoEditor/VariantManagerContent.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
WindowsNoEditor/House/Saved/Logs/House-backup-2023.12.21-13.32.41.log ADDED
@@ -0,0 +1,909 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Log file open, 12/21/23 19:33:47
2
+ LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
3
+ LogWindows: File 'aqProf.dll' does not exist
4
+ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
5
+ LogWindows: File 'VtuneApi.dll' does not exist
6
+ LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
7
+ LogWindows: File 'VtuneApi32e.dll' does not exist
8
+ LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
9
+ LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
10
+ LogPakFile: Display: Found Pak file ../../../House/Content/Paks/House-WindowsNoEditor.pak attempting to mount.
11
+ LogPakFile: Display: Mounting pak file ../../../House/Content/Paks/House-WindowsNoEditor.pak.
12
+ LogPakFile: PakFile PrimaryIndexSize=234834
13
+ LogPakFile: PakFile PathHashIndexSize=137843
14
+ LogPakFile: PakFile FullDirectoryIndexSize=309882
15
+ LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../House/Content/Paks/House-WindowsNoEditor.pak' (chunk index -1, root '../../../') mounted
16
+ LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:../../../ File:../../../House/Content/Paks/House-WindowsNoEditor.pak)
17
+ LogPakFile: OnPakFileMounted2Time == 0.000041
18
+ LogPlatformFile: Not using cached read wrapper
19
+ LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
20
+ LogStats: Stats thread started at 0.071234
21
+ LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
22
+ LogInit: Display: Loading text-based GConfig....
23
+ LogPluginManager: Mounting plugin AirSim
24
+ LogPluginManager: Mounting plugin PhysXVehicles
25
+ LogPluginManager: Mounting plugin PixelStreaming
26
+ LogPluginManager: Mounting plugin WmfMedia
27
+ LogPluginManager: Mounting plugin HardwareEncoders
28
+ LogPluginManager: Mounting plugin Paper2D
29
+ LogPluginManager: Mounting plugin AISupport
30
+ LogPluginManager: Mounting plugin EnvironmentQueryEditor
31
+ LogPluginManager: Mounting plugin LightPropagationVolume
32
+ LogPluginManager: Mounting plugin CameraShakePreviewer
33
+ LogPluginManager: Mounting plugin GameplayCameras
34
+ LogPluginManager: Mounting plugin TemplateSequence
35
+ LogPluginManager: Mounting plugin LevelSequenceEditor
36
+ LogPluginManager: Mounting plugin OodleData
37
+ LogPluginManager: Mounting plugin OodleNetwork
38
+ LogPluginManager: Mounting plugin AnimationSharing
39
+ LogPluginManager: Mounting plugin SignificanceManager
40
+ LogPluginManager: Mounting plugin PixWinPlugin
41
+ LogPluginManager: Mounting plugin PluginUtils
42
+ LogPluginManager: Mounting plugin PropertyAccessEditor
43
+ LogPluginManager: Mounting plugin UObjectPlugin
44
+ LogPluginManager: Mounting plugin AssetManagerEditor
45
+ LogPluginManager: Mounting plugin FacialAnimation
46
+ LogPluginManager: Mounting plugin GeometryMode
47
+ LogPluginManager: Mounting plugin SpeedTreeImporter
48
+ LogPluginManager: Mounting plugin DatasmithContent
49
+ LogPluginManager: Mounting plugin VariantManagerContent
50
+ LogPluginManager: Mounting plugin AlembicImporter
51
+ LogPluginManager: Mounting plugin GeometryCache
52
+ LogPluginManager: Mounting plugin AutomationUtils
53
+ LogPluginManager: Mounting plugin ScreenshotTools
54
+ LogPluginManager: Mounting plugin BackChannel
55
+ LogPluginManager: Mounting plugin ChaosClothEditor
56
+ LogPluginManager: Mounting plugin ChaosCloth
57
+ LogPluginManager: Mounting plugin ChaosEditor
58
+ LogPluginManager: Mounting plugin PlanarCut
59
+ LogPluginManager: Mounting plugin GeometryProcessing
60
+ LogPluginManager: Mounting plugin EditableMesh
61
+ LogPluginManager: Mounting plugin GeometryCollectionPlugin
62
+ LogPluginManager: Mounting plugin ProceduralMeshComponent
63
+ LogPluginManager: Mounting plugin ChaosSolverPlugin
64
+ LogPluginManager: Mounting plugin ChaosNiagara
65
+ LogPluginManager: Mounting plugin Niagara
66
+ LogPluginManager: Mounting plugin PythonScriptPlugin
67
+ LogPluginManager: Mounting plugin CharacterAI
68
+ LogPluginManager: Mounting plugin MotoSynth
69
+ LogPluginManager: Mounting plugin OpenImageDenoise
70
+ LogPluginManager: Mounting plugin PlatformCrypto
71
+ LogPluginManager: Mounting plugin MagicLeapPassableWorld
72
+ LogPluginManager: Mounting plugin MagicLeap
73
+ LogPluginManager: Mounting plugin MLSDK
74
+ LogPluginManager: Mounting plugin MagicLeapLightEstimation
75
+ LogPluginManager: Mounting plugin AvfMedia
76
+ LogPluginManager: Mounting plugin ImgMedia
77
+ LogPluginManager: Mounting plugin MediaCompositing
78
+ LogPluginManager: Mounting plugin MeshPainting
79
+ LogPluginManager: Mounting plugin TcpMessaging
80
+ LogPluginManager: Mounting plugin UdpMessaging
81
+ LogPluginManager: Mounting plugin ActorSequence
82
+ LogPluginManager: Mounting plugin MatineeToLevelSequence
83
+ LogPluginManager: Mounting plugin OnlineSubsystemNull
84
+ LogPluginManager: Mounting plugin OnlineSubsystem
85
+ LogPluginManager: Mounting plugin OnlineSubsystemUtils
86
+ LogPluginManager: Mounting plugin LauncherChunkInstaller
87
+ LogPluginManager: Mounting plugin ActorLayerUtilities
88
+ LogPluginManager: Mounting plugin AndroidPermission
89
+ LogPluginManager: Mounting plugin AppleImageUtils
90
+ LogPluginManager: Mounting plugin ArchVisCharacter
91
+ LogPluginManager: Mounting plugin AssetTags
92
+ LogPluginManager: Mounting plugin AudioCapture
93
+ LogPluginManager: Mounting plugin CableComponent
94
+ LogPluginManager: Mounting plugin ChunkDownloader
95
+ LogPluginManager: Mounting plugin CustomMeshComponent
96
+ LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
97
+ LogPluginManager: Mounting plugin GooglePAD
98
+ LogPluginManager: Mounting plugin LocationServicesBPLibrary
99
+ LogPluginManager: Mounting plugin MobilePatchingUtils
100
+ LogPluginManager: Mounting plugin OpenXREyeTracker
101
+ LogPluginManager: Mounting plugin OpenXR
102
+ LogPluginManager: Mounting plugin OpenXRHandTracking
103
+ LogPluginManager: Mounting plugin LiveLink
104
+ LogPluginManager: Mounting plugin Takes
105
+ LogPluginManager: Mounting plugin RuntimePhysXCooking
106
+ LogPluginManager: Mounting plugin SoundFields
107
+ LogPluginManager: Mounting plugin Synthesis
108
+ LogPluginManager: Mounting plugin AudioSynesthesia
109
+ LogPluginManager: Mounting plugin WebMMoviePlayer
110
+ LogPluginManager: Mounting plugin WebMMedia
111
+ LogPluginManager: Mounting plugin WindowsMoviePlayer
112
+ LogEncoderAMF: Error: `AmfInitFn(AMF_FULL_VERSION, &AmfFactory)` failed with error code: 1
113
+ LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
114
+ LogD3D11RHI: D3D11 min allowed feature level: 11_0
115
+ LogD3D11RHI: D3D11 max allowed feature level: 11_0
116
+ LogD3D11RHI: D3D11 adapters:
117
+ LogD3D11RHI: 0. 'NVIDIA GeForce RTX 4090' (Feature Level 11_0)
118
+ LogD3D11RHI: 24156/0/16266 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
119
+ LogD3D11RHI: 1. 'Intel(R) UHD Graphics 730' (Feature Level 11_0)
120
+ LogD3D11RHI: 128/0/16266 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
121
+ LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
122
+ LogD3D11RHI: 0/0/16266 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
123
+ LogD3D11RHI: Chosen D3D11 Adapter:
124
+ LogD3D11RHI: Description : NVIDIA GeForce RTX 4090
125
+ LogD3D11RHI: VendorId : 10de
126
+ LogD3D11RHI: DeviceId : 2684
127
+ LogD3D11RHI: SubSysId : 16f310de
128
+ LogD3D11RHI: Revision : 00a1
129
+ LogD3D11RHI: DedicatedVideoMemory : 25329401856 bytes
130
+ LogD3D11RHI: DedicatedSystemMemory : 0 bytes
131
+ LogD3D11RHI: SharedSystemMemory : 17056229376 bytes
132
+ LogD3D11RHI: AdapterLuid : 0 87681
133
+ PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
134
+ LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.
135
+ LogInit: Using libcurl 7.55.1-DEV
136
+ LogInit: - built for x86_64-pc-win32
137
+ LogInit: - supports SSL with OpenSSL/1.1.1
138
+ LogInit: - supports HTTP deflate (compression) using libz 1.2.8
139
+ LogInit: - other features:
140
+ LogInit: CURL_VERSION_SSL
141
+ LogInit: CURL_VERSION_LIBZ
142
+ LogInit: CURL_VERSION_IPV6
143
+ LogInit: CURL_VERSION_ASYNCHDNS
144
+ LogInit: CURL_VERSION_LARGEFILE
145
+ LogInit: CURL_VERSION_IDN
146
+ LogInit: CurlRequestOptions (configurable via config and command line):
147
+ LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
148
+ LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
149
+ LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
150
+ LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
151
+ LogInit: - LocalHostAddr = Default
152
+ LogInit: - BufferSize = 65536
153
+ LogOnline: OSS: Creating online subsystem instance for: NULL
154
+ LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
155
+ LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
156
+ LogInit: Build: ++UE4+Release-4.27-CL-18319896
157
+ LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
158
+ LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
159
+ LogInit: Net CL: 17155196
160
+ LogInit: OS: Windows 10 (Release 2009) (), CPU: 13th Gen Intel(R) Core(TM) i5-13400, GPU: NVIDIA GeForce RTX 4090
161
+ LogInit: Compiled (64-bit): Nov 30 2021 07:26:28
162
+ LogInit: Compiled with Visual C++: 19.16.27032.01
163
+ LogInit: Build Configuration: Development
164
+ LogInit: Branch Name: ++UE4+Release-4.27
165
+ LogInit: Command Line:
166
+ LogInit: Base Directory: F:/airsim_dev/hourse_win/WindowsNoEditor/House/Binaries/Win64/
167
+ LogInit: Allocator: binned2
168
+ LogInit: Installed Engine Build: 0
169
+ LogDevObjectVersion: Number of dev versions registered: 29
170
+ LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
171
+ LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
172
+ LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
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+ LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
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+ LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
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+ LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
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+ LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
177
+ LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
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+ LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
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+ LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
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+ LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
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+ LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
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+ LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
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+ LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
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+ LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
185
+ LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
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+ LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
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+ LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
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+ LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
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+ LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
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+ LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
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+ LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
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+ LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
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+ LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
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+ LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
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+ LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
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+ LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
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+ LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
198
+ LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
199
+ LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
200
+ LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../House/Saved/Config/WindowsNoEditor/Engine.ini]
201
+ LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
202
+ LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
203
+ LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
204
+ LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
205
+ LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
206
+ LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
207
+ LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
208
+ LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
209
+ LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
210
+ LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
211
+ LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
212
+ LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
213
+ LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
214
+ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
215
+ LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
216
+ LogInit: Object subsystem initialized
217
+ LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
218
+ LogConfig: Setting CVar [[r.setres:1280x720]]
219
+ LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
220
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
221
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
222
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
223
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../House/Saved/Config/WindowsNoEditor/Engine.ini]
224
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
225
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:1]]
226
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
227
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../House/Saved/Config/WindowsNoEditor/Engine.ini]
228
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../House/Saved/Config/WindowsNoEditor/Engine.ini]
229
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
230
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
231
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
232
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
233
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
234
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
235
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
236
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
237
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
238
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
239
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
240
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
241
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
242
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
243
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../House/Saved/Config/WindowsNoEditor/Engine.ini]
244
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
245
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
246
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
247
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
248
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
249
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
250
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
251
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
252
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
253
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
254
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
255
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
256
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
257
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
258
+ [2023.12.21-11.33.47:780][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../House/Saved/Config/WindowsNoEditor/Engine.ini]
259
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
260
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
261
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
262
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
263
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
264
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
265
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
266
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
267
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
268
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
269
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
270
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
271
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
272
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
273
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
274
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
275
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
276
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
277
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
278
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
279
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
280
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
281
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
282
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
283
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
284
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
285
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
286
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
287
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
288
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
289
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
290
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
291
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
292
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
293
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
294
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
295
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
296
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
297
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
298
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
299
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
300
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
301
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
302
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
303
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
304
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
305
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
306
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
307
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
308
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
309
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
310
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
311
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
312
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
313
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
314
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
315
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
316
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
317
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
318
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
319
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
320
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
321
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
322
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
323
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
324
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
325
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
326
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
327
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
328
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
329
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
330
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
331
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
332
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
333
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
334
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
335
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
336
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
337
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
338
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
339
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
340
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
341
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
342
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
343
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
344
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
345
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
346
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
347
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
348
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
349
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
350
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
351
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
352
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
353
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
354
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
355
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
356
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
357
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
358
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
359
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
360
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
361
+ [2023.12.21-11.33.47:794][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
362
+ [2023.12.21-11.33.47:794][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
363
+ [2023.12.21-11.33.47:794][ 0]LogHAL: Display: Platform has ~ 32 GB [34112458752 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
364
+ [2023.12.21-11.33.47:794][ 0]LogInit: Going up to parent DeviceProfile [Windows]
365
+ [2023.12.21-11.33.47:794][ 0]LogInit: Going up to parent DeviceProfile []
366
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
367
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
368
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
369
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
370
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
371
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
372
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
373
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
374
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
375
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
376
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
377
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
378
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
379
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
380
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
381
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
382
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
383
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
384
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
385
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
386
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
387
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
388
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
389
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
390
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
391
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
392
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
393
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
394
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
395
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
396
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
397
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
398
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
399
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
400
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
401
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
402
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
403
+ [2023.12.21-11.33.47:794][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
404
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
405
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
406
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
407
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
408
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
409
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
410
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
411
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
412
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
413
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
414
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
415
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
416
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
417
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
418
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
419
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
420
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
421
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
422
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
423
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
424
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
425
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
426
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
427
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
428
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
429
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
430
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
431
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
432
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
433
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
434
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
435
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
436
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
437
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
438
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
439
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
440
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
441
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
442
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
443
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
444
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
445
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
446
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
447
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
448
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
449
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
450
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
451
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
452
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
453
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
454
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
455
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
456
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
457
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
458
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
459
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
460
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
461
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
462
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
463
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
464
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
465
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
466
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
467
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
468
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
469
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
470
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
471
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
472
+ [2023.12.21-11.33.47:795][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../House/Saved/Config/WindowsNoEditor/Engine.ini]
473
+ [2023.12.21-11.33.47:795][ 0]LogInit: Computer: DESKTOP-8U9VBK4
474
+ [2023.12.21-11.33.47:795][ 0]LogInit: User: Administrator
475
+ [2023.12.21-11.33.47:795][ 0]LogInit: CPU Page size=4096, Cores=10
476
+ [2023.12.21-11.33.47:795][ 0]LogInit: High frequency timer resolution =10.000000 MHz
477
+ [2023.12.21-11.33.47:795][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx)
478
+ [2023.12.21-11.33.47:795][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
479
+ [2023.12.21-11.33.47:795][ 0]LogMemory: Process Physical Memory: 101.84 MB used, 111.72 MB peak
480
+ [2023.12.21-11.33.47:795][ 0]LogMemory: Process Virtual Memory: 105.03 MB used, 105.03 MB peak
481
+ [2023.12.21-11.33.47:795][ 0]LogMemory: Physical Memory: 8823.25 MB used, 23708.93 MB free, 32532.18 MB total
482
+ [2023.12.21-11.33.47:795][ 0]LogMemory: Virtual Memory: 134142408.00 MB used, 75317.23 MB free, 134217728.00 MB total
483
+ [2023.12.21-11.33.47:800][ 0]LogWindows: WindowsPlatformFeatures enabled
484
+ [2023.12.21-11.33.47:834][ 0]LogInit: Physics initialised using underlying interface: PhysX
485
+ [2023.12.21-11.33.47:835][ 0]LogInit: Using OS detected language (zh-CN).
486
+ [2023.12.21-11.33.47:835][ 0]LogInit: Using OS detected locale (zh-CN).
487
+ [2023.12.21-11.33.47:835][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the language.
488
+ [2023.12.21-11.33.47:835][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the locale.
489
+ [2023.12.21-11.33.47:891][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
490
+ [2023.12.21-11.33.47:918][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
491
+ [2023.12.21-11.33.47:918][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
492
+ [2023.12.21-11.33.47:939][ 0]LogD3D11RHI: Creating new Direct3DDevice
493
+ [2023.12.21-11.33.47:940][ 0]LogD3D11RHI: GPU DeviceId: 0x2684 (for the marketing name, search the web for "GPU Device Id")
494
+ [2023.12.21-11.33.47:940][ 0]LogWindows: EnumDisplayDevices:
495
+ [2023.12.21-11.33.47:940][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 4090' (P:1 D:1)
496
+ [2023.12.21-11.33.47:940][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 4090' (P:0 D:0)
497
+ [2023.12.21-11.33.47:940][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 4090' (P:0 D:0)
498
+ [2023.12.21-11.33.47:940][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 4090' (P:0 D:0)
499
+ [2023.12.21-11.33.47:941][ 0]LogWindows: 4. 'Intel(R) UHD Graphics 730' (P:0 D:0)
500
+ [2023.12.21-11.33.47:941][ 0]LogWindows: 5. 'Intel(R) UHD Graphics 730' (P:0 D:0)
501
+ [2023.12.21-11.33.47:941][ 0]LogWindows: 6. 'Intel(R) UHD Graphics 730' (P:0 D:0)
502
+ [2023.12.21-11.33.47:941][ 0]LogWindows: 7. 'Intel(R) UHD Graphics 730' (P:0 D:0)
503
+ [2023.12.21-11.33.47:941][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
504
+ [2023.12.21-11.33.47:941][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 4090
505
+ [2023.12.21-11.33.47:941][ 0]LogD3D11RHI: Driver Version: 537.13 (internal:31.0.15.3713, unified:537.13)
506
+ [2023.12.21-11.33.47:941][ 0]LogD3D11RHI: Driver Date: 8-14-2023
507
+ [2023.12.21-11.33.47:941][ 0]LogRHI: Texture pool is 16909 MB (70% of 24156 MB)
508
+ [2023.12.21-11.33.47:941][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
509
+ [2023.12.21-11.33.47:941][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 4090
510
+ [2023.12.21-11.33.47:941][ 0]LogD3D11RHI: VendorId : 10de
511
+ [2023.12.21-11.33.47:941][ 0]LogD3D11RHI: DeviceId : 2684
512
+ [2023.12.21-11.33.47:941][ 0]LogD3D11RHI: SubSysId : 16f310de
513
+ [2023.12.21-11.33.47:941][ 0]LogD3D11RHI: Revision : 00a1
514
+ [2023.12.21-11.33.47:941][ 0]LogD3D11RHI: DedicatedVideoMemory : 25329401856 bytes
515
+ [2023.12.21-11.33.47:941][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
516
+ [2023.12.21-11.33.47:942][ 0]LogD3D11RHI: SharedSystemMemory : 17056229376 bytes
517
+ [2023.12.21-11.33.47:942][ 0]LogD3D11RHI: AdapterLuid : 0 87681
518
+ [2023.12.21-11.33.47:991][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
519
+ [2023.12.21-11.33.47:991][ 0]LogD3D11RHI: Async texture creation enabled
520
+ [2023.12.21-11.33.47:991][ 0]LogD3D11RHI: Array index from any shader is supported
521
+ [2023.12.21-11.33.47:993][ 0]LogD3D11RHI: HDR output is supported on display 0 (NvId: 0x80061082).
522
+ [2023.12.21-11.33.48:016][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
523
+ [2023.12.21-11.33.48:042][ 0]LogRHI: GeForceNow SDK initialized: 1
524
+ [2023.12.21-11.33.48:042][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
525
+ [2023.12.21-11.33.48:045][ 0]LogShaderLibrary: Display: Using ../../../House/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 1951 unique shaders.
526
+ [2023.12.21-11.33.48:045][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
527
+ [2023.12.21-11.33.48:045][ 0]LogShaderLibrary: Display: Logical shader library 'Global' has been created, components 1
528
+ [2023.12.21-11.33.48:045][ 0]LogTemp: Warning: Clearing the OS Cache
529
+ [2023.12.21-11.33.48:045][ 0]LogODSC: ODSC Thread active.
530
+ [2023.12.21-11.33.48:047][ 0]LogPakFile: New pak file ../../../House/Content/Paks/House-WindowsNoEditor.pak added to pak precacher.
531
+ [2023.12.21-11.33.48:062][ 0]LogSlate: Using FreeType 2.10.0
532
+ [2023.12.21-11.33.48:063][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
533
+ [2023.12.21-11.33.48:064][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
534
+ [2023.12.21-11.33.48:102][ 0]LogShaderLibrary: Display: Using ../../../House/Content/ShaderArchive-House-PCD3D_SM5.ushaderbytecode for material shader code. Total 7083 unique shaders.
535
+ [2023.12.21-11.33.48:102][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library House
536
+ [2023.12.21-11.33.48:102][ 0]LogShaderLibrary: Display: Logical shader library 'House' has been created, components 1
537
+ [2023.12.21-11.33.48:102][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
538
+ [2023.12.21-11.33.48:103][ 0]LogShaderLibrary: Display: Using ../../../House/Content/ShaderArchive-House-PCD3D_SM5.ushaderbytecode for material shader code. Total 7083 unique shaders.
539
+ [2023.12.21-11.33.48:103][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library House
540
+ [2023.12.21-11.33.48:103][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
541
+ [2023.12.21-11.33.48:103][ 0]LogRHI: Display: Failed to open default shader pipeline cache for House using shader platform 0.
542
+ [2023.12.21-11.33.48:103][ 0]LogInit: Using OS detected language (zh-CN).
543
+ [2023.12.21-11.33.48:103][ 0]LogInit: Using OS detected locale (zh-CN).
544
+ [2023.12.21-11.33.48:103][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the language.
545
+ [2023.12.21-11.33.48:103][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the locale.
546
+ [2023.12.21-11.33.48:105][ 0]LogTextLocalizationManager: Compacting localization data took 0.71ms
547
+ [2023.12.21-11.33.48:105][ 0]LogAssetRegistry: FAssetRegistry took 0.0014 seconds to start up
548
+ [2023.12.21-11.33.48:156][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
549
+ [2023.12.21-11.33.48:157][ 0]LogPackageLocalizationCache: Processed 26 localized package path(s) for 1 prioritized culture(s) in 0.000062 seconds
550
+ [2023.12.21-11.33.48:161][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true'
551
+ [2023.12.21-11.33.48:161][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
552
+ [2023.12.21-11.33.48:161][ 0]LogInit: Active device profile: [000001B8FC719640][000001B8ED2DDB70 49] WindowsNoEditor
553
+ [2023.12.21-11.33.48:161][ 0]LogInit: Profiles: [000001B8FC719940][000001B8EC609250 49] Windows, [000001B8FC719640][000001B8ED2DDB70 49] WindowsNoEditor,
554
+ [2023.12.21-11.33.48:194][ 0]LogNetVersion: House 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 322002210)
555
+ [2023.12.21-11.33.48:241][ 0]PixelStreamer: Warning: Pixel Streaming audio component will not tick because Pixel Streaming module is not loaded. This is expected on dedicated servers.
556
+ [2023.12.21-11.33.48:253][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
557
+ [2023.12.21-11.33.48:253][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
558
+ [2023.12.21-11.33.48:267][ 0]LogMoviePlayer: Initializing movie player
559
+ [2023.12.21-11.33.48:268][ 0]LogTemp: StartupModule: AirSim plugin
560
+ [2023.12.21-11.33.48:268][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7D394D654C9A35A15B7F0990AD1BE74C | Instance: B33FC70A4647CE1AB9E179AF0772A799 (DESKTOP-8U9VBK4-2932).
561
+ [2023.12.21-11.33.48:269][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
562
+ [2023.12.21-11.33.48:269][ 0]PixelStreamer: Initialising Pixel Streaming settings.
563
+ [2023.12.21-11.33.48:272][ 0]LogUObjectArray: 16022 objects as part of root set at end of initial load.
564
+ [2023.12.21-11.33.48:272][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
565
+ [2023.12.21-11.33.48:272][ 0]LogUObjectAllocator: 3334104 out of 0 bytes used by permanent object pool.
566
+ [2023.12.21-11.33.48:272][ 0]LogUObjectArray: CloseDisregardForGC: 16022/16022 objects in disregard for GC pool
567
+ [2023.12.21-11.33.48:274][ 0]LogEngine: Initializing Engine...
568
+ [2023.12.21-11.33.48:274][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
569
+ [2023.12.21-11.33.48:275][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
570
+ [2023.12.21-11.33.48:319][ 0]LogInit: Initializing FReadOnlyCVARCache
571
+ [2023.12.21-11.33.48:319][ 0]LogAudio: Display: Initializing Audio Device Manager...
572
+ [2023.12.21-11.33.48:319][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
573
+ [2023.12.21-11.33.48:319][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
574
+ [2023.12.21-11.33.48:320][ 0]LogAudio: Display: Audio Device Manager Initialized
575
+ [2023.12.21-11.33.48:320][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
576
+ [2023.12.21-11.33.48:320][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
577
+ [2023.12.21-11.33.48:320][ 0]LogAudioMixer: Display: Sample Rate: 48000
578
+ [2023.12.21-11.33.48:320][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
579
+ [2023.12.21-11.33.48:320][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
580
+ [2023.12.21-11.33.48:320][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
581
+ [2023.12.21-11.33.48:320][ 0]LogAudioMixer: Display: Max Channels (voices): 32
582
+ [2023.12.21-11.33.48:320][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
583
+ [2023.12.21-11.33.48:320][ 0]LogAudio: Display: AudioDevice MaxSources: 32
584
+ [2023.12.21-11.33.48:320][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
585
+ [2023.12.21-11.33.48:320][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
586
+ [2023.12.21-11.33.48:320][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
587
+ [2023.12.21-11.33.48:320][ 0]LogAudioMixer: Display: Initializing audio mixer.
588
+ [2023.12.21-11.33.48:324][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
589
+ [2023.12.21-11.33.48:343][ 0]LogAudioMixer: Display: 0: FrontLeft
590
+ [2023.12.21-11.33.48:343][ 0]LogAudioMixer: Display: 1: FrontRight
591
+ [2023.12.21-11.33.48:374][ 0]LogAudioMixer: Display: Using Audio Device P28H2V (NVIDIA High Definition Audio)
592
+ [2023.12.21-11.33.48:374][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
593
+ [2023.12.21-11.33.48:375][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
594
+ [2023.12.21-11.33.48:375][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
595
+ [2023.12.21-11.33.48:376][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
596
+ [2023.12.21-11.33.48:376][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
597
+ [2023.12.21-11.33.48:376][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
598
+ [2023.12.21-11.33.48:377][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
599
+ [2023.12.21-11.33.48:377][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
600
+ [2023.12.21-11.33.48:377][ 0]LogInit: FAudioDevice initialized.
601
+ [2023.12.21-11.33.48:377][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
602
+ [2023.12.21-11.33.48:377][ 0]LogInit: Texture streaming: Enabled
603
+ [2023.12.21-11.33.48:381][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
604
+ [2023.12.21-11.33.48:381][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
605
+ [2023.12.21-11.33.48:382][ 0]LogInit: Display: Game Engine Initialized.
606
+ [2023.12.21-11.33.48:405][ 0]LogEncoderNVENC: Created D3D11 device for NVENC on 'NVIDIA GeForce RTX 4090'.
607
+ [2023.12.21-11.33.48:415][ 0]LogInit: Display: Starting Game.
608
+ [2023.12.21-11.33.48:415][ 0]LogNet: Browse: /Game/ModernHouse/Maps/HouseForAirsim?Name=Player
609
+ [2023.12.21-11.33.48:415][ 0]LogLoad: LoadMap: /Game/ModernHouse/Maps/HouseForAirsim?Name=Player
610
+ [2023.12.21-11.33.48:415][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
611
+ [2023.12.21-11.33.48:416][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
612
+ [2023.12.21-11.33.48:416][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
613
+ [2023.12.21-11.33.48:417][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
614
+ [2023.12.21-11.33.48:419][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
615
+ [2023.12.21-11.33.49:014][ 0]LogPakFile: Precache HighWater 16MB
616
+
617
+ [2023.12.21-11.33.49:014][ 0]LogPakFile: Precache HighWater 32MB
618
+
619
+ [2023.12.21-11.33.49:014][ 0]LogPakFile: Precache HighWater 48MB
620
+
621
+ [2023.12.21-11.33.49:014][ 0]LogPakFile: Precache HighWater 64MB
622
+
623
+ [2023.12.21-11.33.49:014][ 0]LogPakFile: Precache HighWater 80MB
624
+
625
+ [2023.12.21-11.33.49:014][ 0]LogPakFile: Precache HighWater 96MB
626
+
627
+ [2023.12.21-11.33.49:014][ 0]LogPakFile: Precache HighWater 112MB
628
+
629
+ [2023.12.21-11.33.49:018][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'HouseForAirsim'.
630
+ [2023.12.21-11.33.49:019][ 0]LogAIModule: Creating AISystem for world HouseForAirsim
631
+ [2023.12.21-11.33.49:020][ 0]LogLoad: Game class is 'AirSimGameMode'
632
+ [2023.12.21-11.33.49:026][ 0]LogWorld: Bringing World /Game/ModernHouse/Maps/HouseForAirsim.HouseForAirsim up for play (max tick rate 0) at 2023.12.21-19.33.49
633
+ [2023.12.21-11.33.49:027][ 0]LogWorld: Bringing up level for play took: 0.005609
634
+ [2023.12.21-11.33.50:520][ 0]Message dialog closed, result: No, title: Choose Vehicle, text: Would you like to use car simulation? Choose no to use quadrotor simulation.
635
+ [2023.12.21-11.33.50:596][ 0]LogPackageName: SearchForPackageOnDisk took 0.076s, but failed to resolve .
636
+ [2023.12.21-11.33.50:596][ 0]r.CustomDepth = "3"
637
+ [2023.12.21-11.33.50:597][ 0]LogLevel: WORLD TRANSLATION BEGIN {0, 0, 0} -> {55, 1164, 100}
638
+ [2023.12.21-11.33.50:597][ 0]LogLevel: WORLD TRANSLATION END {55, 1164, 100} took 0.2016 ms
639
+ [2023.12.21-11.33.50:598][ 0]LogActor: Warning: BP_CameraDirector_C /Game/ModernHouse/Maps/HouseForAirsim.HouseForAirsim:PersistentLevel.CameraDirector has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
640
+ [2023.12.21-11.33.50:618][ 0]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/AirSim/Weather/WeatherFX/WeatherActor.WeatherActor_C:ExecuteUbergraph_WeatherActor'!
641
+ [2023.12.21-11.33.50:620][ 0]LogTemp: SimpleFlight
642
+ [2023.12.21-11.33.50:621][ 0]r.Tonemapper.Sharpen = "1.8"
643
+ [2023.12.21-11.33.50:621][ 0]LogLoad: Took 2.206436 seconds to LoadMap(/Game/ModernHouse/Maps/HouseForAirsim)
644
+ [2023.12.21-11.33.50:621][ 0]LogSlate: Took 0.000297 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
645
+ [2023.12.21-11.33.50:687][ 0]LogSlate: Took 0.000247 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
646
+ [2023.12.21-11.33.50:733][ 0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
647
+ [2023.12.21-11.33.50:733][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
648
+ [2023.12.21-11.33.50:733][ 0]PixelStreamer: PixelStreaming is disabled, provide `PixelStreamingIP` and `PixelStreamingPort` cmd-args to enable it
649
+ [2023.12.21-11.33.50:733][ 0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=962268, PathHashSize=16, EntriesSize=237568, TotalSize=1199852
650
+ [2023.12.21-11.33.50:733][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
651
+ [2023.12.21-11.33.50:734][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
652
+ [2023.12.21-11.33.50:734][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
653
+ [2023.12.21-11.33.50:734][ 0]LogLoad: (Engine Initialization) Total time: 3.82 seconds
654
+ [2023.12.21-11.33.50:753][ 0]LogContentStreaming: Texture pool size now 1000 MB
655
+ [2023.12.21-11.34.47:665][386]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
656
+ [2023.12.21-11.34.52:682][687]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
657
+ [2023.12.21-11.35.06:949][543]LogTemp: segment 0 done: x=0.000000, y=0.000000, z=-0.860534
658
+ [2023.12.21-11.35.06:949][543]LogTemp: overshoot=0.002223
659
+ [2023.12.21-11.35.12:268][862]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
660
+ [2023.12.21-11.35.21:385][409]LogTemp: segment 0 done: x=12.325620, y=3.985434, z=-0.799121
661
+ [2023.12.21-11.35.21:385][409]LogTemp: overshoot=0.010736
662
+ [2023.12.21-11.35.28:536][838]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
663
+ [2023.12.21-11.35.34:686][207]LogTemp: segment 0 done: x=15.374116, y=-3.395739, z=-0.761620
664
+ [2023.12.21-11.35.34:686][207]LogTemp: overshoot=0.008052
665
+ [2023.12.21-11.35.50:620][163]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
666
+ [2023.12.21-11.36.07:388][169]LogTemp: segment 0 done: x=14.551147, y=1.547719, z=-0.726332
667
+ [2023.12.21-11.36.07:388][169]LogTemp: overshoot=0.006997
668
+ [2023.12.21-11.36.11:370][408]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
669
+ [2023.12.21-11.36.14:537][598]LogTemp: segment 0 done: x=15.448320, y=-12.912661, z=-0.892162
670
+ [2023.12.21-11.36.14:537][598]LogTemp: overshoot=0.005815
671
+ [2023.12.21-11.36.18:587][841]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
672
+ [2023.12.21-11.36.21:271][ 2]LogTemp: segment 0 done: x=13.166784, y=-13.087224, z=-0.907336
673
+ [2023.12.21-11.36.21:271][ 2]LogTemp: overshoot=0.005170
674
+ [2023.12.21-11.36.25:321][245]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
675
+ [2023.12.21-11.36.28:039][408]LogTemp: segment 0 done: x=11.895955, y=-12.468993, z=-0.917450
676
+ [2023.12.21-11.36.28:039][408]LogTemp: overshoot=0.000323
677
+ [2023.12.21-11.36.32:088][651]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
678
+ [2023.12.21-11.36.34:805][814]LogTemp: segment 0 done: x=10.940339, y=-11.304544, z=-0.913267
679
+ [2023.12.21-11.36.34:805][814]LogTemp: overshoot=0.003476
680
+ [2023.12.21-11.42.10:382][947]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
681
+ [2023.12.21-12.10.18:423][228]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
682
+ [2023.12.21-12.10.21:473][411]LogTemp: segment 0 done: x=0.000000, y=0.000000, z=-0.879076
683
+ [2023.12.21-12.10.21:473][411]LogTemp: overshoot=0.005056
684
+ [2023.12.21-12.10.41:973][641]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
685
+ [2023.12.21-12.10.44:973][821]LogTemp: segment 0 done: x=2.044456, y=-0.000000, z=-0.865184
686
+ [2023.12.21-12.10.44:973][821]LogTemp: overshoot=0.001642
687
+ [2023.12.21-12.10.52:089][248]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
688
+ [2023.12.21-12.10.54:224][376]LogTemp: segment 0 done: x=4.044799, y=0.000000, z=-0.850973
689
+ [2023.12.21-12.10.54:224][376]LogTemp: overshoot=0.002171
690
+ [2023.12.21-12.11.03:023][904]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
691
+ [2023.12.21-12.11.07:056][146]LogTemp: segment 0 done: x=5.044323, y=0.000000, z=-0.834693
692
+ [2023.12.21-12.11.07:057][146]LogTemp: overshoot=0.011117
693
+ [2023.12.21-12.11.17:707][785]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
694
+ [2023.12.21-12.11.20:724][966]LogTemp: segment 0 done: x=8.056061, y=-0.000000, z=-0.816418
695
+ [2023.12.21-12.11.20:724][966]LogTemp: overshoot=0.008884
696
+ [2023.12.21-12.13.02:834][ 22]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
697
+ [2023.12.21-12.13.05:051][155]LogTemp: segment 0 done: x=10.059711, y=-0.000000, z=-0.801296
698
+ [2023.12.21-12.13.05:051][155]LogTemp: overshoot=0.005999
699
+ [2023.12.21-12.14.06:701][854]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
700
+ [2023.12.21-12.14.08:869][984]LogTemp: segment 0 done: x=8.931708, y=-0.000000, z=-0.784157
701
+ [2023.12.21-12.14.08:869][984]LogTemp: overshoot=0.002311
702
+ [2023.12.21-12.14.28:902][186]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
703
+ [2023.12.21-12.14.31:936][368]LogTemp: segment 0 done: x=7.924753, y=-0.000001, z=-0.763654
704
+ [2023.12.21-12.14.31:936][368]LogTemp: overshoot=0.005162
705
+ [2023.12.21-13.32.39:992][643]LogSlate: Request Window 'House (64-bit Development PCD3D_SM5) ' being destroyed
706
+ [2023.12.21-13.32.39:999][643]LogSlate: Window 'House (64-bit Development PCD3D_SM5) ' being destroyed
707
+ [2023.12.21-13.32.40:004][643]LogWindowsTextInputMethodSystem: Display: IME system activated using TSF (搜狗拼音输入法).
708
+ [2023.12.21-13.32.40:016][643]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
709
+ [2023.12.21-13.32.40:016][643]LogEngine: All Windows Closed
710
+ [2023.12.21-13.32.40:016][643]LogWindows: FPlatformMisc::RequestExit(0)
711
+ [2023.12.21-13.32.40:016][643]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0)
712
+ [2023.12.21-13.32.40:016][643]LogCore: Engine exit requested (reason: Win RequestExit)
713
+ [2023.12.21-13.32.40:017][644]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
714
+ [2023.12.21-13.32.40:017][644]LogInit: Display: PreExit Game.
715
+ [2023.12.21-13.32.40:022][644]LogWorld: BeginTearingDown for /Game/ModernHouse/Maps/HouseForAirsim
716
+ [2023.12.21-13.32.40:022][644]LogWorld: UWorld::CleanupWorld for HouseForAirsim, bSessionEnded=true, bCleanupResources=true
717
+ [2023.12.21-13.32.40:029][644]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
718
+ [2023.12.21-13.32.40:240][644]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
719
+ [2023.12.21-13.32.40:240][644]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
720
+ [2023.12.21-13.32.40:240][644]LogAudio: Display: Audio Device unregistered from world 'HouseForAirsim'.
721
+ [2023.12.21-13.32.40:268][644]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
722
+ [2023.12.21-13.32.40:269][644]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
723
+ [2023.12.21-13.32.40:273][644]LogAudio: Display: Audio Device Manager Shutdown
724
+ [2023.12.21-13.32.40:276][644]LogExit: Preparing to exit.
725
+ [2023.12.21-13.32.40:277][644]LogMoviePlayer: Shutting down movie player
726
+ [2023.12.21-13.32.40:287][644]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
727
+ [2023.12.21-13.32.40:298][644]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
728
+ [2023.12.21-13.32.40:299][644]LogExit: Game engine shut down
729
+ [2023.12.21-13.32.40:346][644]LogExit: Object subsystem successfully closed.
730
+ [2023.12.21-13.32.40:361][644]LogModuleManager: Shutting down and abandoning module AutomationController (356)
731
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module AutomationWorker (354)
732
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module Voice (352)
733
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module AIModule (350)
734
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module GameplayDebugger (349)
735
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module NavigationSystem (347)
736
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (344)
737
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module WebMMedia (342)
738
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module OpenXRInput (340)
739
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (338)
740
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (336)
741
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (334)
742
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module CharacterAI (332)
743
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module PlanarCut (330)
744
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (328)
745
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module SessionServices (326)
746
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module LiveCoding (324)
747
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module LevelSequence (322)
748
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (320)
749
+ [2023.12.21-13.32.40:362][644]LogModuleManager: Shutting down and abandoning module MovieScene (318)
750
+ [2023.12.21-13.32.40:363][644]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (316)
751
+ [2023.12.21-13.32.40:363][644]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (314)
752
+ [2023.12.21-13.32.40:363][644]LogModuleManager: Shutting down and abandoning module AudioMixerCore (313)
753
+ [2023.12.21-13.32.40:363][644]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (310)
754
+ [2023.12.21-13.32.40:364][644]LogModuleManager: Shutting down and abandoning module ProfilerService (308)
755
+ [2023.12.21-13.32.40:524][644]LogModuleManager: Shutting down and abandoning module TaskGraph (306)
756
+ [2023.12.21-13.32.40:526][644]LogModuleManager: Shutting down and abandoning module PixelStreaming (304)
757
+ [2023.12.21-13.32.40:526][644]LogModuleManager: Shutting down and abandoning module Synthesis (302)
758
+ [2023.12.21-13.32.40:526][644]LogModuleManager: Shutting down and abandoning module TakeMovieScene (300)
759
+ [2023.12.21-13.32.40:526][644]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (298)
760
+ [2023.12.21-13.32.40:526][644]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (296)
761
+ [2023.12.21-13.32.40:526][644]LogModuleManager: Shutting down and abandoning module LiveLink (294)
762
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (292)
763
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module GooglePAD (290)
764
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (288)
765
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module CableComponent (286)
766
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module AudioCapture (284)
767
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (283)
768
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module AssetTags (280)
769
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (278)
770
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module AppleImageUtils (276)
771
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module AndroidPermission (274)
772
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (272)
773
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MediaCompositing (270)
774
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module ImgMedia (268)
775
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (266)
776
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (264)
777
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (262)
778
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (260)
779
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (258)
780
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (256)
781
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MotoSynth (254)
782
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module ChaosNiagara (252)
783
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (250)
784
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (248)
785
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module EditableMesh (246)
786
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MeshConversion (244)
787
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module DynamicMesh (242)
788
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (240)
789
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module GeometricObjects (238)
790
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module BackChannel (236)
791
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module AutomationUtils (234)
792
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (232)
793
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module GeometryCache (230)
794
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module UObjectPlugin (228)
795
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (226)
796
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module TemplateSequence (224)
797
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module House (222)
798
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (220)
799
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (218)
800
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module SoundFields (216)
801
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (214)
802
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (212)
803
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module ActorSequence (210)
804
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module UdpMessaging (208)
805
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module TcpMessaging (206)
806
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (204)
807
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (202)
808
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (200)
809
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (198)
810
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (196)
811
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (194)
812
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (192)
813
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (190)
814
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (188)
815
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapController (186)
816
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (184)
817
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapAR (182)
818
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (180)
819
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (178)
820
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module Niagara (176)
821
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module SignalProcessing (175)
822
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module NiagaraCore (172)
823
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module FacialAnimation (170)
824
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module SignificanceManager (168)
825
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module AnimationSharing (166)
826
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module GameplayCameras (164)
827
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (162)
828
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module Paper2D (160)
829
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module AirSim (156)
830
+ [2023.12.21-13.32.41:210][644]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (154)
831
+ [2023.12.21-13.32.41:221][644]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (152)
832
+ [2023.12.21-13.32.41:221][644]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (150)
833
+ [2023.12.21-13.32.41:221][644]LogModuleManager: Shutting down and abandoning module PacketHandler (148)
834
+ [2023.12.21-13.32.41:221][644]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (146)
835
+ [2023.12.21-13.32.41:221][644]LogModuleManager: Shutting down and abandoning module MediaAssets (144)
836
+ [2023.12.21-13.32.41:221][644]LogModuleManager: Shutting down and abandoning module Overlay (142)
837
+ [2023.12.21-13.32.41:221][644]LogModuleManager: Shutting down and abandoning module FunctionalTesting (140)
838
+ [2023.12.21-13.32.41:221][644]LogModuleManager: Shutting down and abandoning module MessageLog (138)
839
+ [2023.12.21-13.32.41:222][644]LogModuleManager: Shutting down and abandoning module UMG (136)
840
+ [2023.12.21-13.32.41:222][644]LogModuleManager: Shutting down and abandoning module SlateReflector (134)
841
+ [2023.12.21-13.32.41:223][644]LogModuleManager: Shutting down and abandoning module Slate (132)
842
+ [2023.12.21-13.32.41:223][644]LogModuleManager: Shutting down and abandoning module SlateCore (130)
843
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module MRMesh (128)
844
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module Messaging (126)
845
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (124)
846
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module XAudio2 (122)
847
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module Networking (120)
848
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module Core (118)
849
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (116)
850
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module ImageWrapper (112)
851
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module InputCore (110)
852
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module Settings (108)
853
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module PhysXCooking (106)
854
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module Chaos (104)
855
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (102)
856
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (101)
857
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module AVEncoder (100)
858
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (96)
859
+ [2023.12.21-13.32.41:224][644]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
860
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module OpenXRAR (94)
861
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module AugmentedReality (93)
862
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module OpenXRHMD (90)
863
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (88)
864
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (86)
865
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module ChunkDownloader (84)
866
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82)
867
+ [2023.12.21-13.32.41:224][644]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (78)
868
+ [2023.12.21-13.32.41:225][644]LogModuleManager: Shutting down and abandoning module HTTP (73)
869
+ [2023.12.21-13.32.41:225][644]LogHttp: Display: cleaning up 0 outstanding Http requests.
870
+ [2023.12.21-13.32.41:226][644]LogModuleManager: Shutting down and abandoning module SSL (72)
871
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68)
872
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module MLSDK (66)
873
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module MagicLeap (64)
874
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62)
875
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module NiagaraShader (60)
876
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module ChaosCloth (58)
877
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56)
878
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module DatasmithContent (54)
879
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52)
880
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module AISupportModule (50)
881
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module EncoderNVENC (48)
882
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module D3D11RHI (47)
883
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module EncoderAMF (44)
884
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module WmfMedia (42)
885
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module Media (41)
886
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module MediaInfo (40)
887
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (36)
888
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (34)
889
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module PlatformCrypto (32)
890
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (30)
891
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (28)
892
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module RenderCore (26)
893
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module Landscape (24)
894
+ [2023.12.21-13.32.41:227][644]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
895
+ [2023.12.21-13.32.41:228][644]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
896
+ [2023.12.21-13.32.41:228][644]LogModuleManager: Shutting down and abandoning module Renderer (18)
897
+ [2023.12.21-13.32.41:228][644]LogModuleManager: Shutting down and abandoning module Engine (16)
898
+ [2023.12.21-13.32.41:228][644]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
899
+ [2023.12.21-13.32.41:228][644]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
900
+ [2023.12.21-13.32.41:228][644]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
901
+ [2023.12.21-13.32.41:228][644]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
902
+ [2023.12.21-13.32.41:228][644]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
903
+ [2023.12.21-13.32.41:228][644]LogModuleManager: Shutting down and abandoning module PakFile (4)
904
+ [2023.12.21-13.32.41:229][644]LogModuleManager: Shutting down and abandoning module RSA (3)
905
+ [2023.12.21-13.32.41:230][644]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
906
+ [2023.12.21-13.32.41:237][644]LogD3D11RHI: Shutdown
907
+ [2023.12.21-13.32.41:237][644]LogD3D11RHI: CleanupD3DDevice
908
+ [2023.12.21-13.32.41:239][644]LogExit: Exiting.
909
+ [2023.12.21-13.32.41:244][644]Log file closed, 12/21/23 21:32:41
WindowsNoEditor/House/Saved/Logs/House-backup-2023.12.21-15.11.27.log ADDED
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+ LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
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+ LogWindows: File 'VtuneApi32e.dll' does not exist
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+ LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
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+ LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
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+ LogPakFile: Display: Found Pak file ../../../House/Content/Paks/House-WindowsNoEditor.pak attempting to mount.
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+ LogPakFile: Display: Mounting pak file ../../../House/Content/Paks/House-WindowsNoEditor.pak.
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+ LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:../../../ File:../../../House/Content/Paks/House-WindowsNoEditor.pak)
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117
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+ PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
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+ LogInit: OS: Windows 10 (Release 2009) (), CPU: 13th Gen Intel(R) Core(TM) i5-13400, GPU: NVIDIA GeForce RTX 4090
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+ LogInit: Compiled (64-bit): Nov 30 2021 07:26:28
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+ [2023.12.21-13.33.51:815][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
260
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
261
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
262
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
263
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
264
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
265
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
266
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
267
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
268
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
269
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
270
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
271
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
272
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
273
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
274
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
275
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
276
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
277
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
278
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
279
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
280
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
281
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
282
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
283
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
284
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
285
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
286
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
287
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
288
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
289
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
290
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
291
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
292
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
293
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
294
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
295
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
296
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
297
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
298
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
299
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
300
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
301
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
302
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
303
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
304
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
305
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
306
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
307
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
308
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
309
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
310
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
311
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
312
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
313
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
314
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
315
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
316
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
317
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
318
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
319
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
320
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
321
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
322
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
323
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
324
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
325
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
326
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
327
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
328
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
329
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
330
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
331
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
332
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
333
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
334
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
335
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
336
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
337
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
338
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
339
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
340
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
341
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
342
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
343
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
344
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
345
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
346
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
347
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
348
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
349
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
350
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
351
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
352
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
353
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
354
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
355
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
356
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
357
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
358
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
359
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
360
+ [2023.12.21-13.33.51:815][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
361
+ [2023.12.21-13.33.51:815][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
362
+ [2023.12.21-13.33.51:815][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
363
+ [2023.12.21-13.33.51:816][ 0]LogHAL: Display: Platform has ~ 32 GB [34112458752 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
364
+ [2023.12.21-13.33.51:816][ 0]LogInit: Going up to parent DeviceProfile [Windows]
365
+ [2023.12.21-13.33.51:816][ 0]LogInit: Going up to parent DeviceProfile []
366
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
367
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
368
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
369
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
370
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
371
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
372
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
373
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
374
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
375
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
376
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
377
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
378
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
379
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
380
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
381
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
382
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
383
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
384
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
385
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
386
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
387
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
388
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
389
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
390
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
391
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
392
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
393
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
394
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
395
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
396
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
397
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
398
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
399
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
400
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
401
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
402
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
403
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
404
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
405
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
406
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
407
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
408
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
409
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
410
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
411
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
412
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
413
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
414
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
415
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
416
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
417
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
418
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
419
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
420
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
421
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
422
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
423
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
424
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
425
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
426
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
427
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
428
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
429
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
430
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
431
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
432
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
433
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
434
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
435
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
436
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
437
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
438
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
439
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
440
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
441
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
442
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
443
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
444
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
445
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
446
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
447
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
448
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
449
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
450
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
451
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
452
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
453
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
454
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
455
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
456
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
457
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
458
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
459
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
460
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
461
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
462
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
463
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
464
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
465
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
466
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
467
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
468
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
469
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
470
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
471
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
472
+ [2023.12.21-13.33.51:816][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../House/Saved/Config/WindowsNoEditor/Engine.ini]
473
+ [2023.12.21-13.33.51:816][ 0]LogInit: Computer: DESKTOP-8U9VBK4
474
+ [2023.12.21-13.33.51:816][ 0]LogInit: User: Administrator
475
+ [2023.12.21-13.33.51:816][ 0]LogInit: CPU Page size=4096, Cores=10
476
+ [2023.12.21-13.33.51:816][ 0]LogInit: High frequency timer resolution =10.000000 MHz
477
+ [2023.12.21-13.33.51:816][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx)
478
+ [2023.12.21-13.33.51:816][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
479
+ [2023.12.21-13.33.51:816][ 0]LogMemory: Process Physical Memory: 100.40 MB used, 110.20 MB peak
480
+ [2023.12.21-13.33.51:816][ 0]LogMemory: Process Virtual Memory: 105.13 MB used, 105.13 MB peak
481
+ [2023.12.21-13.33.51:816][ 0]LogMemory: Physical Memory: 8864.44 MB used, 23667.74 MB free, 32532.18 MB total
482
+ [2023.12.21-13.33.51:816][ 0]LogMemory: Virtual Memory: 134141064.00 MB used, 76666.83 MB free, 134217728.00 MB total
483
+ [2023.12.21-13.33.51:818][ 0]LogWindows: WindowsPlatformFeatures enabled
484
+ [2023.12.21-13.33.51:848][ 0]LogInit: Physics initialised using underlying interface: PhysX
485
+ [2023.12.21-13.33.51:854][ 0]LogInit: Using OS detected language (zh-CN).
486
+ [2023.12.21-13.33.51:854][ 0]LogInit: Using OS detected locale (zh-CN).
487
+ [2023.12.21-13.33.51:854][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the language.
488
+ [2023.12.21-13.33.51:854][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the locale.
489
+ [2023.12.21-13.33.51:908][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
490
+ [2023.12.21-13.33.51:929][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
491
+ [2023.12.21-13.33.51:929][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
492
+ [2023.12.21-13.33.51:955][ 0]LogD3D11RHI: Creating new Direct3DDevice
493
+ [2023.12.21-13.33.51:955][ 0]LogD3D11RHI: GPU DeviceId: 0x2684 (for the marketing name, search the web for "GPU Device Id")
494
+ [2023.12.21-13.33.51:955][ 0]LogWindows: EnumDisplayDevices:
495
+ [2023.12.21-13.33.51:955][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 4090' (P:1 D:1)
496
+ [2023.12.21-13.33.51:955][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 4090' (P:0 D:0)
497
+ [2023.12.21-13.33.51:956][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 4090' (P:0 D:0)
498
+ [2023.12.21-13.33.51:956][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 4090' (P:0 D:0)
499
+ [2023.12.21-13.33.51:956][ 0]LogWindows: 4. 'Intel(R) UHD Graphics 730' (P:0 D:0)
500
+ [2023.12.21-13.33.51:956][ 0]LogWindows: 5. 'Intel(R) UHD Graphics 730' (P:0 D:0)
501
+ [2023.12.21-13.33.51:957][ 0]LogWindows: 6. 'Intel(R) UHD Graphics 730' (P:0 D:0)
502
+ [2023.12.21-13.33.51:957][ 0]LogWindows: 7. 'Intel(R) UHD Graphics 730' (P:0 D:0)
503
+ [2023.12.21-13.33.51:957][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
504
+ [2023.12.21-13.33.51:957][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 4090
505
+ [2023.12.21-13.33.51:957][ 0]LogD3D11RHI: Driver Version: 537.13 (internal:31.0.15.3713, unified:537.13)
506
+ [2023.12.21-13.33.51:957][ 0]LogD3D11RHI: Driver Date: 8-14-2023
507
+ [2023.12.21-13.33.51:957][ 0]LogRHI: Texture pool is 16909 MB (70% of 24156 MB)
508
+ [2023.12.21-13.33.51:957][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
509
+ [2023.12.21-13.33.51:957][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 4090
510
+ [2023.12.21-13.33.51:957][ 0]LogD3D11RHI: VendorId : 10de
511
+ [2023.12.21-13.33.51:957][ 0]LogD3D11RHI: DeviceId : 2684
512
+ [2023.12.21-13.33.51:957][ 0]LogD3D11RHI: SubSysId : 16f310de
513
+ [2023.12.21-13.33.51:957][ 0]LogD3D11RHI: Revision : 00a1
514
+ [2023.12.21-13.33.51:957][ 0]LogD3D11RHI: DedicatedVideoMemory : 25329401856 bytes
515
+ [2023.12.21-13.33.51:957][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
516
+ [2023.12.21-13.33.51:957][ 0]LogD3D11RHI: SharedSystemMemory : 17056229376 bytes
517
+ [2023.12.21-13.33.51:957][ 0]LogD3D11RHI: AdapterLuid : 0 87681
518
+ [2023.12.21-13.33.52:007][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
519
+ [2023.12.21-13.33.52:008][ 0]LogD3D11RHI: Async texture creation enabled
520
+ [2023.12.21-13.33.52:008][ 0]LogD3D11RHI: Array index from any shader is supported
521
+ [2023.12.21-13.33.52:009][ 0]LogD3D11RHI: HDR output is supported on display 0 (NvId: 0x80061082).
522
+ [2023.12.21-13.33.52:027][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
523
+ [2023.12.21-13.33.52:051][ 0]LogRHI: GeForceNow SDK initialized: 1
524
+ [2023.12.21-13.33.52:051][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
525
+ [2023.12.21-13.33.52:054][ 0]LogShaderLibrary: Display: Using ../../../House/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 1951 unique shaders.
526
+ [2023.12.21-13.33.52:054][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
527
+ [2023.12.21-13.33.52:055][ 0]LogShaderLibrary: Display: Logical shader library 'Global' has been created, components 1
528
+ [2023.12.21-13.33.52:055][ 0]LogTemp: Warning: Clearing the OS Cache
529
+ [2023.12.21-13.33.52:055][ 0]LogODSC: ODSC Thread active.
530
+ [2023.12.21-13.33.52:057][ 0]LogPakFile: New pak file ../../../House/Content/Paks/House-WindowsNoEditor.pak added to pak precacher.
531
+ [2023.12.21-13.33.52:071][ 0]LogSlate: Using FreeType 2.10.0
532
+ [2023.12.21-13.33.52:071][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
533
+ [2023.12.21-13.33.52:072][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
534
+ [2023.12.21-13.33.52:113][ 0]LogShaderLibrary: Display: Using ../../../House/Content/ShaderArchive-House-PCD3D_SM5.ushaderbytecode for material shader code. Total 7083 unique shaders.
535
+ [2023.12.21-13.33.52:113][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library House
536
+ [2023.12.21-13.33.52:113][ 0]LogShaderLibrary: Display: Logical shader library 'House' has been created, components 1
537
+ [2023.12.21-13.33.52:113][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
538
+ [2023.12.21-13.33.52:114][ 0]LogShaderLibrary: Display: Using ../../../House/Content/ShaderArchive-House-PCD3D_SM5.ushaderbytecode for material shader code. Total 7083 unique shaders.
539
+ [2023.12.21-13.33.52:114][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library House
540
+ [2023.12.21-13.33.52:114][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
541
+ [2023.12.21-13.33.52:114][ 0]LogRHI: Display: Failed to open default shader pipeline cache for House using shader platform 0.
542
+ [2023.12.21-13.33.52:114][ 0]LogRHI: Display: Failed to open default shader pipeline cache for House using shader platform 0.
543
+ [2023.12.21-13.33.52:114][ 0]LogInit: Using OS detected language (zh-CN).
544
+ [2023.12.21-13.33.52:114][ 0]LogInit: Using OS detected locale (zh-CN).
545
+ [2023.12.21-13.33.52:114][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the language.
546
+ [2023.12.21-13.33.52:114][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the locale.
547
+ [2023.12.21-13.33.52:117][ 0]LogTextLocalizationManager: Compacting localization data took 1.43ms
548
+ [2023.12.21-13.33.52:117][ 0]LogAssetRegistry: FAssetRegistry took 0.0022 seconds to start up
549
+ [2023.12.21-13.33.52:170][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
550
+ [2023.12.21-13.33.52:171][ 0]LogPackageLocalizationCache: Processed 26 localized package path(s) for 1 prioritized culture(s) in 0.000051 seconds
551
+ [2023.12.21-13.33.52:175][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true'
552
+ [2023.12.21-13.33.52:175][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
553
+ [2023.12.21-13.33.52:175][ 0]LogInit: Active device profile: [000001FAE2EEAFC0][000001FAD3AFDB70 49] WindowsNoEditor
554
+ [2023.12.21-13.33.52:175][ 0]LogInit: Profiles: [000001FAE2EEB2C0][000001FAE00324A0 49] Windows, [000001FAE2EEAFC0][000001FAD3AFDB70 49] WindowsNoEditor,
555
+ [2023.12.21-13.33.52:210][ 0]LogNetVersion: House 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 322002210)
556
+ [2023.12.21-13.33.52:250][ 0]PixelStreamer: Warning: Pixel Streaming audio component will not tick because Pixel Streaming module is not loaded. This is expected on dedicated servers.
557
+ [2023.12.21-13.33.52:262][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
558
+ [2023.12.21-13.33.52:262][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
559
+ [2023.12.21-13.33.52:274][ 0]LogMoviePlayer: Initializing movie player
560
+ [2023.12.21-13.33.52:274][ 0]LogTemp: StartupModule: AirSim plugin
561
+ [2023.12.21-13.33.52:274][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D2B843624218A3BA569BA8B76AC81C0D | Instance: 6A46A12C4DA5E6DC9C02608C99E3F15A (DESKTOP-8U9VBK4-7656).
562
+ [2023.12.21-13.33.52:275][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
563
+ [2023.12.21-13.33.52:276][ 0]PixelStreamer: Initialising Pixel Streaming settings.
564
+ [2023.12.21-13.33.52:278][ 0]LogUObjectArray: 16022 objects as part of root set at end of initial load.
565
+ [2023.12.21-13.33.52:278][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
566
+ [2023.12.21-13.33.52:278][ 0]LogUObjectAllocator: 3334104 out of 0 bytes used by permanent object pool.
567
+ [2023.12.21-13.33.52:278][ 0]LogUObjectArray: CloseDisregardForGC: 16022/16022 objects in disregard for GC pool
568
+ [2023.12.21-13.33.52:280][ 0]LogEngine: Initializing Engine...
569
+ [2023.12.21-13.33.52:280][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
570
+ [2023.12.21-13.33.52:281][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
571
+ [2023.12.21-13.33.52:327][ 0]LogInit: Initializing FReadOnlyCVARCache
572
+ [2023.12.21-13.33.52:327][ 0]LogAudio: Display: Initializing Audio Device Manager...
573
+ [2023.12.21-13.33.52:327][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
574
+ [2023.12.21-13.33.52:327][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
575
+ [2023.12.21-13.33.52:327][ 0]LogAudio: Display: Audio Device Manager Initialized
576
+ [2023.12.21-13.33.52:327][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
577
+ [2023.12.21-13.33.52:327][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
578
+ [2023.12.21-13.33.52:327][ 0]LogAudioMixer: Display: Sample Rate: 48000
579
+ [2023.12.21-13.33.52:327][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
580
+ [2023.12.21-13.33.52:327][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
581
+ [2023.12.21-13.33.52:327][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
582
+ [2023.12.21-13.33.52:327][ 0]LogAudioMixer: Display: Max Channels (voices): 32
583
+ [2023.12.21-13.33.52:327][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
584
+ [2023.12.21-13.33.52:327][ 0]LogAudio: Display: AudioDevice MaxSources: 32
585
+ [2023.12.21-13.33.52:327][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
586
+ [2023.12.21-13.33.52:327][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
587
+ [2023.12.21-13.33.52:327][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
588
+ [2023.12.21-13.33.52:327][ 0]LogAudioMixer: Display: Initializing audio mixer.
589
+ [2023.12.21-13.33.52:331][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
590
+ [2023.12.21-13.33.52:354][ 0]LogAudioMixer: Display: 0: FrontLeft
591
+ [2023.12.21-13.33.52:354][ 0]LogAudioMixer: Display: 1: FrontRight
592
+ [2023.12.21-13.33.52:399][ 0]LogAudioMixer: Display: Using Audio Device P28H2V (NVIDIA High Definition Audio)
593
+ [2023.12.21-13.33.52:400][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
594
+ [2023.12.21-13.33.52:400][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
595
+ [2023.12.21-13.33.52:400][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
596
+ [2023.12.21-13.33.52:401][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
597
+ [2023.12.21-13.33.52:401][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
598
+ [2023.12.21-13.33.52:401][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
599
+ [2023.12.21-13.33.52:402][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
600
+ [2023.12.21-13.33.52:402][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
601
+ [2023.12.21-13.33.52:402][ 0]LogInit: FAudioDevice initialized.
602
+ [2023.12.21-13.33.52:403][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
603
+ [2023.12.21-13.33.52:403][ 0]LogInit: Texture streaming: Enabled
604
+ [2023.12.21-13.33.52:405][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
605
+ [2023.12.21-13.33.52:406][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
606
+ [2023.12.21-13.33.52:406][ 0]LogInit: Display: Game Engine Initialized.
607
+ [2023.12.21-13.33.52:429][ 0]LogEncoderNVENC: Created D3D11 device for NVENC on 'NVIDIA GeForce RTX 4090'.
608
+ [2023.12.21-13.33.52:442][ 0]LogInit: Display: Starting Game.
609
+ [2023.12.21-13.33.52:442][ 0]LogNet: Browse: /Game/ModernHouse/Maps/HouseForAirsim?Name=Player
610
+ [2023.12.21-13.33.52:442][ 0]LogLoad: LoadMap: /Game/ModernHouse/Maps/HouseForAirsim?Name=Player
611
+ [2023.12.21-13.33.52:442][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
612
+ [2023.12.21-13.33.52:443][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
613
+ [2023.12.21-13.33.52:443][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
614
+ [2023.12.21-13.33.52:444][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
615
+ [2023.12.21-13.33.52:446][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
616
+ [2023.12.21-13.33.53:215][ 0]LogPakFile: Precache HighWater 16MB
617
+
618
+ [2023.12.21-13.33.53:215][ 0]LogPakFile: Precache HighWater 32MB
619
+
620
+ [2023.12.21-13.33.53:215][ 0]LogPakFile: Precache HighWater 48MB
621
+
622
+ [2023.12.21-13.33.53:215][ 0]LogPakFile: Precache HighWater 64MB
623
+
624
+ [2023.12.21-13.33.53:215][ 0]LogPakFile: Precache HighWater 80MB
625
+
626
+ [2023.12.21-13.33.53:215][ 0]LogPakFile: Precache HighWater 96MB
627
+
628
+ [2023.12.21-13.33.53:215][ 0]LogPakFile: Precache HighWater 112MB
629
+
630
+ [2023.12.21-13.33.53:220][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'HouseForAirsim'.
631
+ [2023.12.21-13.33.53:221][ 0]LogAIModule: Creating AISystem for world HouseForAirsim
632
+ [2023.12.21-13.33.53:221][ 0]LogLoad: Game class is 'AirSimGameMode'
633
+ [2023.12.21-13.33.53:224][ 0]LogWorld: Bringing World /Game/ModernHouse/Maps/HouseForAirsim.HouseForAirsim up for play (max tick rate 0) at 2023.12.21-21.33.53
634
+ [2023.12.21-13.33.53:224][ 0]LogWorld: Bringing up level for play took: 0.002781
635
+ [2023.12.21-13.33.53:318][ 0]LogPackageName: SearchForPackageOnDisk took 0.090s, but failed to resolve .
636
+ [2023.12.21-13.33.53:319][ 0]r.CustomDepth = "3"
637
+ [2023.12.21-13.33.53:319][ 0]LogLevel: WORLD TRANSLATION BEGIN {0, 0, 0} -> {55, 1164, 100}
638
+ [2023.12.21-13.33.53:319][ 0]LogLevel: WORLD TRANSLATION END {55, 1164, 100} took 0.2189 ms
639
+ [2023.12.21-13.33.53:321][ 0]LogActor: Warning: BP_CameraDirector_C /Game/ModernHouse/Maps/HouseForAirsim.HouseForAirsim:PersistentLevel.CameraDirector has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
640
+ [2023.12.21-13.33.53:346][ 0]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/AirSim/Weather/WeatherFX/WeatherActor.WeatherActor_C:ExecuteUbergraph_WeatherActor'!
641
+ [2023.12.21-13.33.53:347][ 0]LogTemp: SimpleFlight
642
+ [2023.12.21-13.33.53:348][ 0]r.Tonemapper.Sharpen = "1.8"
643
+ [2023.12.21-13.33.53:348][ 0]LogLoad: Took 0.907135 seconds to LoadMap(/Game/ModernHouse/Maps/HouseForAirsim)
644
+ [2023.12.21-13.33.53:350][ 0]LogSlate: Took 0.000277 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
645
+ [2023.12.21-13.33.53:554][ 0]LogSlate: Took 0.000259 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
646
+ [2023.12.21-13.33.53:596][ 0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
647
+ [2023.12.21-13.33.53:596][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
648
+ [2023.12.21-13.33.53:596][ 0]PixelStreamer: PixelStreaming is disabled, provide `PixelStreamingIP` and `PixelStreamingPort` cmd-args to enable it
649
+ [2023.12.21-13.33.53:596][ 0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=962268, PathHashSize=16, EntriesSize=237568, TotalSize=1199852
650
+ [2023.12.21-13.33.53:596][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
651
+ [2023.12.21-13.33.53:596][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
652
+ [2023.12.21-13.33.53:596][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
653
+ [2023.12.21-13.33.53:596][ 0]LogLoad: (Engine Initialization) Total time: 2.63 seconds
654
+ [2023.12.21-13.33.53:616][ 0]LogContentStreaming: Texture pool size now 1000 MB
655
+ [2023.12.21-13.34.05:508][710]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
656
+ [2023.12.21-13.35.30:778][826]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
657
+ [2023.12.21-13.35.37:879][252]LogTemp: segment 0 done: x=0.000000, y=0.000000, z=-0.875346
658
+ [2023.12.21-13.35.37:879][252]LogTemp: overshoot=0.009305
659
+ [2023.12.21-14.21.58:172][ 67]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
660
+ [2023.12.21-14.22.35:839][327]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
661
+ [2023.12.21-14.23.35:207][889]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
662
+ [2023.12.21-14.23.41:007][237]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
663
+ [2023.12.21-14.23.43:107][363]LogTemp: segment 0 done: x=0.000000, y=0.000000, z=-0.869904
664
+ [2023.12.21-14.23.43:107][363]LogTemp: overshoot=0.001552
665
+ [2023.12.21-14.24.15:958][334]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
666
+ [2023.12.21-14.24.21:941][693]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
667
+ [2023.12.21-14.24.47:358][218]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
668
+ [2023.12.21-14.24.54:458][644]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
669
+ [2023.12.21-14.24.56:558][770]LogTemp: segment 0 done: x=0.000000, y=0.000000, z=-0.875615
670
+ [2023.12.21-14.24.56:558][770]LogTemp: overshoot=0.003467
671
+ [2023.12.21-14.25.41:309][455]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
672
+ [2023.12.21-14.25.43:409][581]LogTemp: segment 0 done: x=1.024403, y=0.000002, z=-0.857209
673
+ [2023.12.21-14.25.43:409][581]LogTemp: overshoot=0.001780
674
+ [2023.12.21-14.43.24:924][271]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
675
+ [2023.12.21-14.43.27:023][397]LogTemp: segment 0 done: x=2.039922, y=-0.120341, z=-0.727226
676
+ [2023.12.21-14.43.27:023][397]LogTemp: overshoot=0.001907
677
+ [2023.12.21-14.45.50:825][ 25]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
678
+ [2023.12.21-14.45.52:926][151]LogTemp: segment 0 done: x=3.034796, y=0.117045, z=-0.701200
679
+ [2023.12.21-14.45.52:926][151]LogTemp: overshoot=0.001867
680
+ [2023.12.21-14.46.41:760][ 81]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
681
+ [2023.12.21-14.46.43:860][207]LogTemp: segment 0 done: x=4.025750, y=0.353773, z=-0.680966
682
+ [2023.12.21-14.46.43:860][207]LogTemp: overshoot=0.001748
683
+ [2023.12.21-14.46.52:461][723]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
684
+ [2023.12.21-14.46.54:561][849]LogTemp: segment 0 done: x=5.043856, y=0.354640, z=-0.664366
685
+ [2023.12.21-14.46.54:561][849]LogTemp: overshoot=0.004110
686
+ [2023.12.21-14.47.12:178][906]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
687
+ [2023.12.21-14.47.14:278][ 32]LogTemp: segment 0 done: x=6.062229, y=0.235514, z=-0.647746
688
+ [2023.12.21-14.47.14:278][ 32]LogTemp: overshoot=0.001902
689
+ [2023.12.21-14.47.20:761][421]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
690
+ [2023.12.21-14.47.22:861][547]LogTemp: segment 0 done: x=7.070313, y=-0.040838, z=-0.630313
691
+ [2023.12.21-14.47.22:861][547]LogTemp: overshoot=0.000007
692
+ [2023.12.21-14.47.39:128][523]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
693
+ [2023.12.21-14.47.41:228][649]LogTemp: segment 0 done: x=8.059808, y=-0.342358, z=-0.615023
694
+ [2023.12.21-14.47.41:228][649]LogTemp: overshoot=0.006515
695
+ [2023.12.21-14.47.51:645][274]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
696
+ [2023.12.21-14.47.53:711][398]LogTemp: segment 0 done: x=9.035503, y=-0.588428, z=-0.598603
697
+ [2023.12.21-14.47.53:711][398]LogTemp: overshoot=0.001709
698
+ [2023.12.21-14.49.45:914][130]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
699
+ [2023.12.21-14.49.55:264][691]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
700
+ [2023.12.21-14.49.57:364][817]LogTemp: segment 0 done: x=0.000000, y=0.000000, z=-0.878697
701
+ [2023.12.21-14.49.57:364][817]LogTemp: overshoot=0.001738
702
+ [2023.12.21-14.51.56:849][986]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
703
+ [2023.12.21-14.51.58:950][112]LogTemp: segment 0 done: x=1.022594, y=0.000000, z=-0.850885
704
+ [2023.12.21-14.51.58:950][112]LogTemp: overshoot=0.002743
705
+ [2023.12.21-14.52.25:799][723]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
706
+ [2023.12.21-14.52.27:900][849]LogTemp: segment 0 done: x=2.045210, y=0.001198, z=-0.834406
707
+ [2023.12.21-14.52.27:900][849]LogTemp: overshoot=0.001789
708
+ [2023.12.21-14.52.44:649][854]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
709
+ [2023.12.21-14.52.46:750][980]LogTemp: segment 0 done: x=3.061650, y=-0.118205, z=-0.817931
710
+ [2023.12.21-14.52.46:750][980]LogTemp: overshoot=0.001529
711
+ [2023.12.21-14.53.14:400][639]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
712
+ [2023.12.21-14.53.16:501][765]LogTemp: segment 0 done: x=4.055234, y=-0.355228, z=-0.801495
713
+ [2023.12.21-14.53.16:501][765]LogTemp: overshoot=0.001703
714
+ [2023.12.21-14.53.32:567][729]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
715
+ [2023.12.21-14.53.34:651][854]LogTemp: segment 0 done: x=5.070994, y=-0.476918, z=-0.785021
716
+ [2023.12.21-14.53.34:651][854]LogTemp: overshoot=0.001390
717
+ [2023.12.21-14.53.39:884][168]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
718
+ [2023.12.21-14.53.41:985][294]LogTemp: segment 0 done: x=6.014280, y=-0.729251, z=-0.765409
719
+ [2023.12.21-14.53.41:985][294]LogTemp: overshoot=0.004441
720
+ [2023.12.21-14.53.57:017][196]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
721
+ [2023.12.21-14.53.59:118][322]LogTemp: segment 0 done: x=7.032416, y=-0.842674, z=-0.748708
722
+ [2023.12.21-14.53.59:118][322]LogTemp: overshoot=0.002837
723
+ [2023.12.21-14.54.04:135][623]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
724
+ [2023.12.21-14.54.06:201][747]LogTemp: segment 0 done: x=7.972974, y=-1.086728, z=-0.728317
725
+ [2023.12.21-14.54.06:201][747]LogTemp: overshoot=0.007170
726
+ [2023.12.21-14.54.13:451][182]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
727
+ [2023.12.21-14.54.15:552][308]LogTemp: segment 0 done: x=8.951888, y=-1.511917, z=-0.710277
728
+ [2023.12.21-14.54.15:552][308]LogTemp: overshoot=0.002904
729
+ [2023.12.21-14.54.35:435][501]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
730
+ [2023.12.21-14.54.37:535][627]LogTemp: segment 0 done: x=9.951493, y=-1.739728, z=-0.695696
731
+ [2023.12.21-14.54.37:535][627]LogTemp: overshoot=0.002815
732
+ [2023.12.21-14.57.14:705][ 57]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
733
+ [2023.12.21-14.57.26:355][756]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
734
+ [2023.12.21-14.57.28:454][882]LogTemp: segment 0 done: x=0.000000, y=0.000000, z=-0.880132
735
+ [2023.12.21-14.57.28:454][882]LogTemp: overshoot=0.001745
736
+ [2023.12.21-14.57.42:605][731]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
737
+ [2023.12.21-14.57.44:705][857]LogTemp: segment 0 done: x=1.022573, y=0.000001, z=-0.865426
738
+ [2023.12.21-14.57.44:705][857]LogTemp: overshoot=0.002014
739
+ [2023.12.21-14.58.46:839][585]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
740
+ [2023.12.21-14.58.48:939][711]LogTemp: segment 0 done: x=2.047069, y=-0.000277, z=-0.827749
741
+ [2023.12.21-14.58.48:939][711]LogTemp: overshoot=0.001754
742
+ [2023.12.21-14.58.50:606][811]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
743
+ [2023.12.21-14.58.52:740][939]LogTemp: segment 0 done: x=3.206233, y=0.007253, z=-0.780214
744
+ [2023.12.21-14.58.52:740][939]LogTemp: overshoot=0.001950
745
+ [2023.12.21-14.58.54:389][ 38]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
746
+ [2023.12.21-14.58.56:523][166]LogTemp: segment 0 done: x=4.371354, y=-0.111318, z=-0.737943
747
+ [2023.12.21-14.58.56:523][166]LogTemp: overshoot=0.005020
748
+ [2023.12.21-14.58.58:190][266]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
749
+ [2023.12.21-14.59.00:340][395]LogTemp: segment 0 done: x=5.516941, y=-0.364021, z=-0.694879
750
+ [2023.12.21-14.59.00:340][395]LogTemp: overshoot=0.002204
751
+ [2023.12.21-14.59.01:990][494]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
752
+ [2023.12.21-14.59.04:140][623]LogTemp: segment 0 done: x=6.681718, y=-0.482910, z=-0.652479
753
+ [2023.12.21-14.59.04:140][623]LogTemp: overshoot=0.004467
754
+ [2023.12.21-14.59.06:490][764]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
755
+ [2023.12.21-14.59.08:573][889]LogTemp: segment 0 done: x=7.797808, y=-0.708184, z=-0.607521
756
+ [2023.12.21-14.59.08:573][889]LogTemp: overshoot=0.003426
757
+ [2023.12.21-14.59.12:373][117]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
758
+ [2023.12.21-14.59.14:440][241]LogTemp: segment 0 done: x=8.763212, y=-0.964527, z=-0.580189
759
+ [2023.12.21-14.59.14:440][241]LogTemp: overshoot=0.003635
760
+ [2023.12.21-14.59.16:823][384]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
761
+ [2023.12.21-14.59.18:924][510]LogTemp: segment 0 done: x=9.869401, y=-1.201823, z=-0.529372
762
+ [2023.12.21-14.59.18:924][510]LogTemp: overshoot=0.002760
763
+ [2023.12.21-15.00.22:040][297]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
764
+ [2023.12.21-15.00.27:841][645]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
765
+ [2023.12.21-15.00.29:941][771]LogTemp: segment 0 done: x=0.000000, y=0.000000, z=-0.869374
766
+ [2023.12.21-15.00.29:941][771]LogTemp: overshoot=0.002542
767
+ [2023.12.21-15.00.29:974][773]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
768
+ [2023.12.21-15.00.31:857][886]LogTemp: segment 0 done: x=1.012219, y=-0.000000, z=-0.856706
769
+ [2023.12.21-15.00.31:857][886]LogTemp: overshoot=0.004078
770
+ [2023.12.21-15.02.15:659][114]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
771
+ [2023.12.21-15.02.17:759][240]LogTemp: segment 0 done: x=2.034626, y=0.000012, z=-0.865485
772
+ [2023.12.21-15.02.17:759][240]LogTemp: overshoot=0.001792
773
+ [2023.12.21-15.02.19:526][346]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
774
+ [2023.12.21-15.02.21:676][475]LogTemp: segment 0 done: x=3.192824, y=-0.122545, z=-0.815062
775
+ [2023.12.21-15.02.21:676][475]LogTemp: overshoot=0.005180
776
+ [2023.12.21-15.02.23:310][573]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
777
+ [2023.12.21-15.02.25:460][702]LogTemp: segment 0 done: x=4.332062, y=-0.376576, z=-0.771419
778
+ [2023.12.21-15.02.25:460][702]LogTemp: overshoot=0.001810
779
+ [2023.12.21-15.02.27:227][808]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
780
+ [2023.12.21-15.02.29:360][936]LogTemp: segment 0 done: x=5.497099, y=-0.497923, z=-0.725874
781
+ [2023.12.21-15.02.29:360][936]LogTemp: overshoot=0.004228
782
+ [2023.12.21-15.02.31:077][ 39]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
783
+ [2023.12.21-15.02.33:193][166]LogTemp: segment 0 done: x=6.637666, y=-0.751537, z=-0.680306
784
+ [2023.12.21-15.02.33:193][166]LogTemp: overshoot=0.000248
785
+ [2023.12.21-15.02.34:977][273]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
786
+ [2023.12.21-15.02.37:110][401]LogTemp: segment 0 done: x=7.806425, y=-0.873802, z=-0.634224
787
+ [2023.12.21-15.02.37:111][401]LogTemp: overshoot=0.004852
788
+ [2023.12.21-15.02.39:126][522]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
789
+ [2023.12.21-15.02.41:243][649]LogTemp: segment 0 done: x=8.947265, y=-1.117256, z=-0.585348
790
+ [2023.12.21-15.02.41:243][649]LogTemp: overshoot=0.003064
791
+ [2023.12.21-15.02.48:126][ 62]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
792
+ [2023.12.21-15.02.50:244][189]LogTemp: segment 0 done: x=9.891033, y=-1.545056, z=-0.570161
793
+ [2023.12.21-15.02.50:244][189]LogTemp: overshoot=0.005124
794
+ [2023.12.21-15.11.25:506][103]LogSlate: Request Window 'House (64-bit Development PCD3D_SM5) ' being destroyed
795
+ [2023.12.21-15.11.25:510][103]LogSlate: Window 'House (64-bit Development PCD3D_SM5) ' being destroyed
796
+ [2023.12.21-15.11.25:520][103]LogWindowsTextInputMethodSystem: Display: IME system activated using TSF (搜狗拼音输入法).
797
+ [2023.12.21-15.11.25:528][103]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
798
+ [2023.12.21-15.11.25:528][103]LogEngine: All Windows Closed
799
+ [2023.12.21-15.11.25:528][103]LogWindows: FPlatformMisc::RequestExit(0)
800
+ [2023.12.21-15.11.25:528][103]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0)
801
+ [2023.12.21-15.11.25:528][103]LogCore: Engine exit requested (reason: Win RequestExit)
802
+ [2023.12.21-15.11.25:529][104]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
803
+ [2023.12.21-15.11.25:529][104]LogInit: Display: PreExit Game.
804
+ [2023.12.21-15.11.25:531][104]LogWorld: BeginTearingDown for /Game/ModernHouse/Maps/HouseForAirsim
805
+ [2023.12.21-15.11.25:532][104]LogWorld: UWorld::CleanupWorld for HouseForAirsim, bSessionEnded=true, bCleanupResources=true
806
+ [2023.12.21-15.11.25:535][104]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
807
+ [2023.12.21-15.11.26:453][104]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
808
+ [2023.12.21-15.11.26:453][104]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
809
+ [2023.12.21-15.11.26:453][104]LogAudio: Display: Audio Device unregistered from world 'HouseForAirsim'.
810
+ [2023.12.21-15.11.26:453][104]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
811
+ [2023.12.21-15.11.26:454][104]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
812
+ [2023.12.21-15.11.26:457][104]LogAudio: Display: Audio Device Manager Shutdown
813
+ [2023.12.21-15.11.26:459][104]LogExit: Preparing to exit.
814
+ [2023.12.21-15.11.26:459][104]LogMoviePlayer: Shutting down movie player
815
+ [2023.12.21-15.11.26:461][104]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
816
+ [2023.12.21-15.11.26:474][104]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
817
+ [2023.12.21-15.11.26:475][104]LogExit: Game engine shut down
818
+ [2023.12.21-15.11.26:520][104]LogExit: Object subsystem successfully closed.
819
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module AutomationController (356)
820
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module AutomationWorker (354)
821
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module Voice (352)
822
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module AIModule (350)
823
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module GameplayDebugger (349)
824
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module NavigationSystem (347)
825
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (344)
826
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module WebMMedia (342)
827
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module OpenXRInput (340)
828
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (338)
829
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (336)
830
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (334)
831
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module CharacterAI (332)
832
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module PlanarCut (330)
833
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (328)
834
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module SessionServices (326)
835
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module LiveCoding (324)
836
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module LevelSequence (322)
837
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (320)
838
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module MovieScene (318)
839
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (316)
840
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (314)
841
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module AudioMixerCore (313)
842
+ [2023.12.21-15.11.26:535][104]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (310)
843
+ [2023.12.21-15.11.26:536][104]LogModuleManager: Shutting down and abandoning module ProfilerService (308)
844
+ [2023.12.21-15.11.26:690][104]LogModuleManager: Shutting down and abandoning module TaskGraph (306)
845
+ [2023.12.21-15.11.26:690][104]LogModuleManager: Shutting down and abandoning module PixelStreaming (304)
846
+ [2023.12.21-15.11.26:690][104]LogModuleManager: Shutting down and abandoning module Synthesis (302)
847
+ [2023.12.21-15.11.26:690][104]LogModuleManager: Shutting down and abandoning module TakeMovieScene (300)
848
+ [2023.12.21-15.11.26:690][104]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (298)
849
+ [2023.12.21-15.11.26:690][104]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (296)
850
+ [2023.12.21-15.11.26:690][104]LogModuleManager: Shutting down and abandoning module LiveLink (294)
851
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (292)
852
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module GooglePAD (290)
853
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (288)
854
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module CableComponent (286)
855
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module AudioCapture (284)
856
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (283)
857
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module AssetTags (280)
858
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (278)
859
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module AppleImageUtils (276)
860
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module AndroidPermission (274)
861
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (272)
862
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module MediaCompositing (270)
863
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module ImgMedia (268)
864
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (266)
865
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (264)
866
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (262)
867
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (260)
868
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (258)
869
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (256)
870
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module MotoSynth (254)
871
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module ChaosNiagara (252)
872
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (250)
873
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (248)
874
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module EditableMesh (246)
875
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module MeshConversion (244)
876
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module DynamicMesh (242)
877
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (240)
878
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module GeometricObjects (238)
879
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module BackChannel (236)
880
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module AutomationUtils (234)
881
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (232)
882
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module GeometryCache (230)
883
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module UObjectPlugin (228)
884
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (226)
885
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module TemplateSequence (224)
886
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module House (222)
887
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (220)
888
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (218)
889
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module SoundFields (216)
890
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (214)
891
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (212)
892
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module ActorSequence (210)
893
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module UdpMessaging (208)
894
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module TcpMessaging (206)
895
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (204)
896
+ [2023.12.21-15.11.27:449][104]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (202)
897
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (200)
898
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (198)
899
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (196)
900
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (194)
901
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (192)
902
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (190)
903
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (188)
904
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module MagicLeapController (186)
905
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (184)
906
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module MagicLeapAR (182)
907
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (180)
908
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (178)
909
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module Niagara (176)
910
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module SignalProcessing (175)
911
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module NiagaraCore (172)
912
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module FacialAnimation (170)
913
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module SignificanceManager (168)
914
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module AnimationSharing (166)
915
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module GameplayCameras (164)
916
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (162)
917
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module Paper2D (160)
918
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module AirSim (156)
919
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (154)
920
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (152)
921
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (150)
922
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module PacketHandler (148)
923
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (146)
924
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module MediaAssets (144)
925
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module Overlay (142)
926
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module FunctionalTesting (140)
927
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module MessageLog (138)
928
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module UMG (136)
929
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module SlateReflector (134)
930
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module Slate (132)
931
+ [2023.12.21-15.11.27:451][104]LogModuleManager: Shutting down and abandoning module SlateCore (130)
932
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module MRMesh (128)
933
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module Messaging (126)
934
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (124)
935
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module XAudio2 (122)
936
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module Networking (120)
937
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module Core (118)
938
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (116)
939
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module ImageWrapper (112)
940
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module InputCore (110)
941
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module Settings (108)
942
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module PhysXCooking (106)
943
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module Chaos (104)
944
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (102)
945
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (101)
946
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module AVEncoder (100)
947
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (96)
948
+ [2023.12.21-15.11.27:452][104]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
949
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module OpenXRAR (94)
950
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module AugmentedReality (93)
951
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module OpenXRHMD (90)
952
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (88)
953
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (86)
954
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module ChunkDownloader (84)
955
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82)
956
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (78)
957
+ [2023.12.21-15.11.27:452][104]LogModuleManager: Shutting down and abandoning module HTTP (73)
958
+ [2023.12.21-15.11.27:452][104]LogHttp: Display: cleaning up 0 outstanding Http requests.
959
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module SSL (72)
960
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68)
961
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module MLSDK (66)
962
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module MagicLeap (64)
963
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62)
964
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module NiagaraShader (60)
965
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module ChaosCloth (58)
966
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56)
967
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module DatasmithContent (54)
968
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52)
969
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module AISupportModule (50)
970
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module EncoderNVENC (48)
971
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module D3D11RHI (47)
972
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module EncoderAMF (44)
973
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module WmfMedia (42)
974
+ [2023.12.21-15.11.27:486][104]LogModuleManager: Shutting down and abandoning module Media (41)
975
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module MediaInfo (40)
976
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (36)
977
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (34)
978
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module PlatformCrypto (32)
979
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (30)
980
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (28)
981
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module RenderCore (26)
982
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module Landscape (24)
983
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
984
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
985
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module Renderer (18)
986
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module Engine (16)
987
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
988
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
989
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
990
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
991
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
992
+ [2023.12.21-15.11.27:487][104]LogModuleManager: Shutting down and abandoning module PakFile (4)
993
+ [2023.12.21-15.11.27:488][104]LogModuleManager: Shutting down and abandoning module RSA (3)
994
+ [2023.12.21-15.11.27:488][104]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
995
+ [2023.12.21-15.11.27:497][104]LogD3D11RHI: Shutdown
996
+ [2023.12.21-15.11.27:497][104]LogD3D11RHI: CleanupD3DDevice
997
+ [2023.12.21-15.11.27:498][104]LogExit: Exiting.
998
+ [2023.12.21-15.11.27:510][104]Log file closed, 12/21/23 23:11:27
WindowsNoEditor/House/Saved/Logs/House.log ADDED
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1
+ Log file open, 12/22/23 10:15:44
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+ LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
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+ LogWindows: File 'aqProf.dll' does not exist
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+ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
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+ LogWindows: File 'VtuneApi.dll' does not exist
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+ LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
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+ LogWindows: File 'VtuneApi32e.dll' does not exist
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+ LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
9
+ LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
10
+ LogPakFile: Display: Found Pak file ../../../House/Content/Paks/House-WindowsNoEditor.pak attempting to mount.
11
+ LogPakFile: Display: Mounting pak file ../../../House/Content/Paks/House-WindowsNoEditor.pak.
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+ LogPakFile: PakFile PrimaryIndexSize=234834
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+ LogPakFile: PakFile PathHashIndexSize=137843
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+ LogPakFile: PakFile FullDirectoryIndexSize=309882
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+ LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../House/Content/Paks/House-WindowsNoEditor.pak' (chunk index -1, root '../../../') mounted
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+ LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:../../../ File:../../../House/Content/Paks/House-WindowsNoEditor.pak)
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+ LogPakFile: OnPakFileMounted2Time == 0.000049
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+ LogPlatformFile: Not using cached read wrapper
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+ LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
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+ LogStats: Stats thread started at 0.089664
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+ LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
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+ LogInit: Display: Loading text-based GConfig....
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+ LogPluginManager: Mounting plugin AirSim
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+ LogPluginManager: Mounting plugin HardwareEncoders
28
+ LogPluginManager: Mounting plugin Paper2D
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+ LogPluginManager: Mounting plugin AISupport
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31
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32
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44
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46
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48
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49
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51
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52
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62
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63
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83
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85
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92
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95
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96
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97
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99
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103
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109
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110
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111
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112
+ LogEncoderAMF: Error: `AmfInitFn(AMF_FULL_VERSION, &AmfFactory)` failed with error code: 1
113
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114
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115
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116
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117
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118
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119
+ LogD3D11RHI: 1. 'Intel(R) UHD Graphics 730' (Feature Level 11_0)
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+ LogD3D11RHI: 128/0/16266 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
121
+ LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
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+ LogD3D11RHI: Chosen D3D11 Adapter:
124
+ LogD3D11RHI: Description : NVIDIA GeForce RTX 4090
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+ LogD3D11RHI: VendorId : 10de
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+ LogD3D11RHI: DeviceId : 2684
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+ LogD3D11RHI: Revision : 00a1
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+ LogD3D11RHI: DedicatedVideoMemory : 25329401856 bytes
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131
+ LogD3D11RHI: SharedSystemMemory : 17056229376 bytes
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+ LogD3D11RHI: AdapterLuid : 0 88396
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+ PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
134
+ LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.
135
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136
+ LogInit: - built for x86_64-pc-win32
137
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138
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141
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148
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+ LogInit: - LocalHostAddr = Default
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+ LogOnline: OSS: Creating online subsystem instance for: NULL
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+ LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
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+ LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
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+ LogInit: OS: Windows 10 (Release 2009) (), CPU: 13th Gen Intel(R) Core(TM) i5-13400, GPU: NVIDIA GeForce RTX 4090
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+ LogInit: Compiled (64-bit): Nov 30 2021 07:26:28
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+ LogInit: Compiled with Visual C++: 19.16.27032.01
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+ LogInit: Build Configuration: Development
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+ LogInit: Branch Name: ++UE4+Release-4.27
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+ LogInit: Command Line:
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+ LogInit: Base Directory: F:/airsim_dev/hourse_win/WindowsNoEditor/House/Binaries/Win64/
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+ LogInit: Allocator: binned2
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+ LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
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+ LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../House/Saved/Config/WindowsNoEditor/Engine.ini]
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+ LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
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+ LogConfig: Setting CVar [[r.setres:1280x720]]
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+ LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
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+ [2023.12.22-02.15.44:379][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
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+ [2023.12.22-02.15.44:379][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
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+ [2023.12.22-02.15.44:379][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
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+ [2023.12.22-02.15.44:379][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
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+ [2023.12.22-02.15.44:379][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
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+ [2023.12.22-02.15.44:379][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
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+ [2023.12.22-02.15.44:379][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
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+ [2023.12.22-02.15.44:379][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
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+ [2023.12.22-02.15.44:393][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
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+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
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+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
262
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
263
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
264
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
265
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
266
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
267
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
268
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
269
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
270
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
271
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
272
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
273
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
274
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
275
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
276
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
277
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
278
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
279
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
280
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
281
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
282
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
283
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
284
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
285
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
286
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
287
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
288
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
289
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
290
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
291
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
292
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
293
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
294
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
295
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
296
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
297
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
298
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
299
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
300
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
301
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
302
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
303
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
304
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
305
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
306
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
307
+ [2023.12.22-02.15.44:393][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
308
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
309
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
310
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
311
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
312
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
313
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
314
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
315
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
316
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
317
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
318
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
319
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
320
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
321
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
322
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
323
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
324
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
325
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
326
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
327
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
328
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
329
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
330
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
331
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
332
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
333
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
334
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
335
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
336
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
337
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
338
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
339
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
340
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
341
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
342
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
343
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
344
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
345
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
346
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
347
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
348
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
349
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
350
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
351
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
352
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
353
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
354
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
355
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
356
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
357
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
358
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
359
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
360
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
361
+ [2023.12.22-02.15.44:394][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
362
+ [2023.12.22-02.15.44:394][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
363
+ [2023.12.22-02.15.44:394][ 0]LogHAL: Display: Platform has ~ 32 GB [34112458752 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
364
+ [2023.12.22-02.15.44:394][ 0]LogInit: Going up to parent DeviceProfile [Windows]
365
+ [2023.12.22-02.15.44:394][ 0]LogInit: Going up to parent DeviceProfile []
366
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
367
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
368
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
369
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
370
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
371
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
372
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
373
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
374
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
375
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
376
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
377
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
378
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
379
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
380
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
381
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
382
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
383
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
384
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
385
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
386
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
387
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
388
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
389
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
390
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
391
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
392
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
393
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
394
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
395
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
396
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
397
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
398
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
399
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
400
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
401
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
402
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
403
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
404
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
405
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
406
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
407
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
408
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
409
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
410
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
411
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
412
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
413
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
414
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
415
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
416
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
417
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
418
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
419
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
420
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
421
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
422
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
423
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
424
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
425
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
426
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
427
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
428
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
429
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
430
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
431
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
432
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
433
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
434
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
435
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
436
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
437
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
438
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
439
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
440
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
441
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
442
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
443
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
444
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
445
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
446
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
447
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
448
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
449
+ [2023.12.22-02.15.44:394][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
450
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
451
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
452
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
453
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
454
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
455
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
456
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
457
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
458
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
459
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
460
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
461
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
462
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
463
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
464
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../House/Saved/Config/WindowsNoEditor/Scalability.ini]
465
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
466
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
467
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
468
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
469
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
470
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
471
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
472
+ [2023.12.22-02.15.44:395][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../House/Saved/Config/WindowsNoEditor/Engine.ini]
473
+ [2023.12.22-02.15.44:395][ 0]LogInit: Computer: DESKTOP-8U9VBK4
474
+ [2023.12.22-02.15.44:395][ 0]LogInit: User: Administrator
475
+ [2023.12.22-02.15.44:395][ 0]LogInit: CPU Page size=4096, Cores=10
476
+ [2023.12.22-02.15.44:395][ 0]LogInit: High frequency timer resolution =10.000000 MHz
477
+ [2023.12.22-02.15.44:395][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx)
478
+ [2023.12.22-02.15.44:395][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
479
+ [2023.12.22-02.15.44:395][ 0]LogMemory: Process Physical Memory: 100.24 MB used, 110.08 MB peak
480
+ [2023.12.22-02.15.44:395][ 0]LogMemory: Process Virtual Memory: 104.25 MB used, 104.25 MB peak
481
+ [2023.12.22-02.15.44:395][ 0]LogMemory: Physical Memory: 5402.12 MB used, 27130.05 MB free, 32532.18 MB total
482
+ [2023.12.22-02.15.44:395][ 0]LogMemory: Virtual Memory: 134136112.00 MB used, 81614.28 MB free, 134217728.00 MB total
483
+ [2023.12.22-02.15.44:401][ 0]LogWindows: WindowsPlatformFeatures enabled
484
+ [2023.12.22-02.15.44:496][ 0]LogInit: Physics initialised using underlying interface: PhysX
485
+ [2023.12.22-02.15.44:497][ 0]LogInit: Using OS detected language (zh-CN).
486
+ [2023.12.22-02.15.44:497][ 0]LogInit: Using OS detected locale (zh-CN).
487
+ [2023.12.22-02.15.44:497][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the language.
488
+ [2023.12.22-02.15.44:498][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the locale.
489
+ [2023.12.22-02.15.44:562][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
490
+ [2023.12.22-02.15.44:592][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
491
+ [2023.12.22-02.15.44:592][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
492
+ [2023.12.22-02.15.44:614][ 0]LogD3D11RHI: Creating new Direct3DDevice
493
+ [2023.12.22-02.15.44:614][ 0]LogD3D11RHI: GPU DeviceId: 0x2684 (for the marketing name, search the web for "GPU Device Id")
494
+ [2023.12.22-02.15.44:614][ 0]LogWindows: EnumDisplayDevices:
495
+ [2023.12.22-02.15.44:614][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 4090' (P:1 D:1)
496
+ [2023.12.22-02.15.44:614][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 4090' (P:0 D:0)
497
+ [2023.12.22-02.15.44:615][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 4090' (P:0 D:0)
498
+ [2023.12.22-02.15.44:615][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 4090' (P:0 D:0)
499
+ [2023.12.22-02.15.44:616][ 0]LogWindows: 4. 'Intel(R) UHD Graphics 730' (P:0 D:0)
500
+ [2023.12.22-02.15.44:616][ 0]LogWindows: 5. 'Intel(R) UHD Graphics 730' (P:0 D:0)
501
+ [2023.12.22-02.15.44:616][ 0]LogWindows: 6. 'Intel(R) UHD Graphics 730' (P:0 D:0)
502
+ [2023.12.22-02.15.44:617][ 0]LogWindows: 7. 'Intel(R) UHD Graphics 730' (P:0 D:0)
503
+ [2023.12.22-02.15.44:617][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
504
+ [2023.12.22-02.15.44:617][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 4090
505
+ [2023.12.22-02.15.44:617][ 0]LogD3D11RHI: Driver Version: 537.13 (internal:31.0.15.3713, unified:537.13)
506
+ [2023.12.22-02.15.44:617][ 0]LogD3D11RHI: Driver Date: 8-14-2023
507
+ [2023.12.22-02.15.44:617][ 0]LogRHI: Texture pool is 16909 MB (70% of 24156 MB)
508
+ [2023.12.22-02.15.44:617][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
509
+ [2023.12.22-02.15.44:617][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 4090
510
+ [2023.12.22-02.15.44:617][ 0]LogD3D11RHI: VendorId : 10de
511
+ [2023.12.22-02.15.44:617][ 0]LogD3D11RHI: DeviceId : 2684
512
+ [2023.12.22-02.15.44:617][ 0]LogD3D11RHI: SubSysId : 16f310de
513
+ [2023.12.22-02.15.44:617][ 0]LogD3D11RHI: Revision : 00a1
514
+ [2023.12.22-02.15.44:617][ 0]LogD3D11RHI: DedicatedVideoMemory : 25329401856 bytes
515
+ [2023.12.22-02.15.44:617][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
516
+ [2023.12.22-02.15.44:617][ 0]LogD3D11RHI: SharedSystemMemory : 17056229376 bytes
517
+ [2023.12.22-02.15.44:617][ 0]LogD3D11RHI: AdapterLuid : 0 88396
518
+ [2023.12.22-02.15.44:672][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
519
+ [2023.12.22-02.15.44:673][ 0]LogD3D11RHI: Async texture creation enabled
520
+ [2023.12.22-02.15.44:673][ 0]LogD3D11RHI: Array index from any shader is supported
521
+ [2023.12.22-02.15.44:674][ 0]LogD3D11RHI: HDR output is supported on display 0 (NvId: 0x80061082).
522
+ [2023.12.22-02.15.44:688][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
523
+ [2023.12.22-02.15.44:737][ 0]LogRHI: GeForceNow SDK initialized: 1
524
+ [2023.12.22-02.15.44:737][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
525
+ [2023.12.22-02.15.44:741][ 0]LogShaderLibrary: Display: Using ../../../House/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 1951 unique shaders.
526
+ [2023.12.22-02.15.44:741][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
527
+ [2023.12.22-02.15.44:741][ 0]LogShaderLibrary: Display: Logical shader library 'Global' has been created, components 1
528
+ [2023.12.22-02.15.44:741][ 0]LogTemp: Warning: Clearing the OS Cache
529
+ [2023.12.22-02.15.44:741][ 0]LogODSC: ODSC Thread active.
530
+ [2023.12.22-02.15.44:743][ 0]LogPakFile: New pak file ../../../House/Content/Paks/House-WindowsNoEditor.pak added to pak precacher.
531
+ [2023.12.22-02.15.44:756][ 0]LogSlate: Using FreeType 2.10.0
532
+ [2023.12.22-02.15.44:756][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
533
+ [2023.12.22-02.15.44:760][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
534
+ [2023.12.22-02.15.44:793][ 0]LogShaderLibrary: Display: Using ../../../House/Content/ShaderArchive-House-PCD3D_SM5.ushaderbytecode for material shader code. Total 7083 unique shaders.
535
+ [2023.12.22-02.15.44:793][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library House
536
+ [2023.12.22-02.15.44:793][ 0]LogShaderLibrary: Display: Logical shader library 'House' has been created, components 1
537
+ [2023.12.22-02.15.44:793][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
538
+ [2023.12.22-02.15.44:793][ 0]LogShaderLibrary: Display: Using ../../../House/Content/ShaderArchive-House-PCD3D_SM5.ushaderbytecode for material shader code. Total 7083 unique shaders.
539
+ [2023.12.22-02.15.44:793][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library House
540
+ [2023.12.22-02.15.44:793][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
541
+ [2023.12.22-02.15.44:793][ 0]LogRHI: Display: Failed to open default shader pipeline cache for House using shader platform 0.
542
+ [2023.12.22-02.15.44:793][ 0]LogRHI: Display: Failed to open default shader pipeline cache for House using shader platform 0.
543
+ [2023.12.22-02.15.44:793][ 0]LogInit: Using OS detected language (zh-CN).
544
+ [2023.12.22-02.15.44:793][ 0]LogInit: Using OS detected locale (zh-CN).
545
+ [2023.12.22-02.15.44:793][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the language.
546
+ [2023.12.22-02.15.44:794][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the locale.
547
+ [2023.12.22-02.15.44:794][ 0]LogTextLocalizationManager: Compacting localization data took 0.74ms
548
+ [2023.12.22-02.15.44:794][ 0]LogAssetRegistry: FAssetRegistry took 0.0009 seconds to start up
549
+ [2023.12.22-02.15.44:846][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
550
+ [2023.12.22-02.15.44:847][ 0]LogPackageLocalizationCache: Processed 26 localized package path(s) for 1 prioritized culture(s) in 0.000057 seconds
551
+ [2023.12.22-02.15.44:851][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true'
552
+ [2023.12.22-02.15.44:851][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
553
+ [2023.12.22-02.15.44:851][ 0]LogInit: Active device profile: [000001679F95D9C0][000001679020DB70 49] WindowsNoEditor
554
+ [2023.12.22-02.15.44:851][ 0]LogInit: Profiles: [000001679F95DCC0][000001679F0EDB70 49] Windows, [000001679F95D9C0][000001679020DB70 49] WindowsNoEditor,
555
+ [2023.12.22-02.15.44:894][ 0]LogNetVersion: House 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 322002210)
556
+ [2023.12.22-02.15.44:945][ 0]PixelStreamer: Warning: Pixel Streaming audio component will not tick because Pixel Streaming module is not loaded. This is expected on dedicated servers.
557
+ [2023.12.22-02.15.44:959][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
558
+ [2023.12.22-02.15.44:959][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
559
+ [2023.12.22-02.15.44:972][ 0]LogMoviePlayer: Initializing movie player
560
+ [2023.12.22-02.15.44:973][ 0]LogTemp: StartupModule: AirSim plugin
561
+ [2023.12.22-02.15.44:973][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 224FA4B14EC62F84650BF2AECAB68F18 | Instance: 0D7DC891483599300E097883BD96C6B2 (DESKTOP-8U9VBK4-1960).
562
+ [2023.12.22-02.15.44:974][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
563
+ [2023.12.22-02.15.44:974][ 0]PixelStreamer: Initialising Pixel Streaming settings.
564
+ [2023.12.22-02.15.44:976][ 0]LogUObjectArray: 16022 objects as part of root set at end of initial load.
565
+ [2023.12.22-02.15.44:976][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
566
+ [2023.12.22-02.15.44:976][ 0]LogUObjectAllocator: 3334104 out of 0 bytes used by permanent object pool.
567
+ [2023.12.22-02.15.44:977][ 0]LogUObjectArray: CloseDisregardForGC: 16022/16022 objects in disregard for GC pool
568
+ [2023.12.22-02.15.44:978][ 0]LogEngine: Initializing Engine...
569
+ [2023.12.22-02.15.44:978][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
570
+ [2023.12.22-02.15.44:979][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
571
+ [2023.12.22-02.15.45:021][ 0]LogInit: Initializing FReadOnlyCVARCache
572
+ [2023.12.22-02.15.45:021][ 0]LogAudio: Display: Initializing Audio Device Manager...
573
+ [2023.12.22-02.15.45:021][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
574
+ [2023.12.22-02.15.45:021][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
575
+ [2023.12.22-02.15.45:021][ 0]LogAudio: Display: Audio Device Manager Initialized
576
+ [2023.12.22-02.15.45:021][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
577
+ [2023.12.22-02.15.45:021][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
578
+ [2023.12.22-02.15.45:021][ 0]LogAudioMixer: Display: Sample Rate: 48000
579
+ [2023.12.22-02.15.45:021][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
580
+ [2023.12.22-02.15.45:021][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
581
+ [2023.12.22-02.15.45:021][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
582
+ [2023.12.22-02.15.45:021][ 0]LogAudioMixer: Display: Max Channels (voices): 32
583
+ [2023.12.22-02.15.45:021][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
584
+ [2023.12.22-02.15.45:021][ 0]LogAudio: Display: AudioDevice MaxSources: 32
585
+ [2023.12.22-02.15.45:021][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
586
+ [2023.12.22-02.15.45:021][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
587
+ [2023.12.22-02.15.45:021][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
588
+ [2023.12.22-02.15.45:021][ 0]LogAudioMixer: Display: Initializing audio mixer.
589
+ [2023.12.22-02.15.45:034][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
590
+ [2023.12.22-02.15.45:050][ 0]LogAudioMixer: Display: 0: FrontLeft
591
+ [2023.12.22-02.15.45:050][ 0]LogAudioMixer: Display: 1: FrontRight
592
+ [2023.12.22-02.15.45:082][ 0]LogAudioMixer: Display: Using Audio Device P28H2V (NVIDIA High Definition Audio)
593
+ [2023.12.22-02.15.45:083][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
594
+ [2023.12.22-02.15.45:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
595
+ [2023.12.22-02.15.45:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
596
+ [2023.12.22-02.15.45:084][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
597
+ [2023.12.22-02.15.45:084][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
598
+ [2023.12.22-02.15.45:084][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
599
+ [2023.12.22-02.15.45:085][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
600
+ [2023.12.22-02.15.45:085][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
601
+ [2023.12.22-02.15.45:085][ 0]LogInit: FAudioDevice initialized.
602
+ [2023.12.22-02.15.45:085][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
603
+ [2023.12.22-02.15.45:085][ 0]LogInit: Texture streaming: Enabled
604
+ [2023.12.22-02.15.45:094][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
605
+ [2023.12.22-02.15.45:094][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
606
+ [2023.12.22-02.15.45:094][ 0]LogInit: Display: Game Engine Initialized.
607
+ [2023.12.22-02.15.45:120][ 0]LogEncoderNVENC: Created D3D11 device for NVENC on 'NVIDIA GeForce RTX 4090'.
608
+ [2023.12.22-02.15.45:128][ 0]LogInit: Display: Starting Game.
609
+ [2023.12.22-02.15.45:129][ 0]LogNet: Browse: /Game/ModernHouse/Maps/HouseForAirsim?Name=Player
610
+ [2023.12.22-02.15.45:129][ 0]LogLoad: LoadMap: /Game/ModernHouse/Maps/HouseForAirsim?Name=Player
611
+ [2023.12.22-02.15.45:129][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
612
+ [2023.12.22-02.15.45:131][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
613
+ [2023.12.22-02.15.45:131][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
614
+ [2023.12.22-02.15.45:133][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
615
+ [2023.12.22-02.15.45:134][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
616
+ [2023.12.22-02.15.45:632][ 0]LogPakFile: Precache HighWater 16MB
617
+
618
+ [2023.12.22-02.15.45:635][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'HouseForAirsim'.
619
+ [2023.12.22-02.15.45:635][ 0]LogAIModule: Creating AISystem for world HouseForAirsim
620
+ [2023.12.22-02.15.45:636][ 0]LogLoad: Game class is 'AirSimGameMode'
621
+ [2023.12.22-02.15.45:641][ 0]LogWorld: Bringing World /Game/ModernHouse/Maps/HouseForAirsim.HouseForAirsim up for play (max tick rate 0) at 2023.12.22-10.15.45
622
+ [2023.12.22-02.15.45:641][ 0]LogWorld: Bringing up level for play took: 0.003709
623
+ [2023.12.22-02.15.45:719][ 0]LogPackageName: SearchForPackageOnDisk took 0.073s, but failed to resolve .
624
+ [2023.12.22-02.15.45:719][ 0]r.CustomDepth = "3"
625
+ [2023.12.22-02.15.45:720][ 0]LogLevel: WORLD TRANSLATION BEGIN {0, 0, 0} -> {55, 1164, 100}
626
+ [2023.12.22-02.15.45:720][ 0]LogLevel: WORLD TRANSLATION END {55, 1164, 100} took 0.2003 ms
627
+ [2023.12.22-02.15.45:721][ 0]LogActor: Warning: BP_CameraDirector_C /Game/ModernHouse/Maps/HouseForAirsim.HouseForAirsim:PersistentLevel.CameraDirector has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
628
+ [2023.12.22-02.15.45:748][ 0]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/AirSim/Weather/WeatherFX/WeatherActor.WeatherActor_C:ExecuteUbergraph_WeatherActor'!
629
+ [2023.12.22-02.15.45:749][ 0]LogTemp: SimpleFlight
630
+ [2023.12.22-02.15.45:750][ 0]r.Tonemapper.Sharpen = "1.8"
631
+ [2023.12.22-02.15.45:750][ 0]LogLoad: Took 0.621407 seconds to LoadMap(/Game/ModernHouse/Maps/HouseForAirsim)
632
+ [2023.12.22-02.15.45:751][ 0]LogSlate: Took 0.000620 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
633
+ [2023.12.22-02.15.45:894][ 0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
634
+ [2023.12.22-02.15.45:894][ 0]LogSlate: Took 0.010002 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
635
+ [2023.12.22-02.15.45:930][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
636
+ [2023.12.22-02.15.45:930][ 0]PixelStreamer: PixelStreaming is disabled, provide `PixelStreamingIP` and `PixelStreamingPort` cmd-args to enable it
637
+ [2023.12.22-02.15.45:930][ 0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=962268, PathHashSize=16, EntriesSize=237568, TotalSize=1199852
638
+ [2023.12.22-02.15.45:930][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
639
+ [2023.12.22-02.15.45:930][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
640
+ [2023.12.22-02.15.45:931][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
641
+ [2023.12.22-02.15.45:931][ 0]LogLoad: (Engine Initialization) Total time: 1.99 seconds
642
+ [2023.12.22-02.15.45:950][ 0]LogContentStreaming: Texture pool size now 1000 MB
643
+ [2023.12.22-02.22.08:504][946]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
644
+ [2023.12.22-02.22.13:954][273]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
645
+ [2023.12.22-02.22.16:054][399]LogTemp: segment 0 done: x=0.000000, y=0.000000, z=-0.864715
646
+ [2023.12.22-02.22.16:054][399]LogTemp: overshoot=0.001503
647
+ [2023.12.22-02.22.16:104][402]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
648
+ [2023.12.22-02.22.17:987][515]LogTemp: segment 0 done: x=1.015927, y=-0.000000, z=-0.852120
649
+ [2023.12.22-02.22.17:987][515]LogTemp: overshoot=0.004330
650
+ [2023.12.22-02.22.57:788][903]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
651
+ [2023.12.22-02.23.03:871][268]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
652
+ [2023.12.22-02.23.05:971][394]LogTemp: segment 0 done: x=0.000000, y=0.000000, z=-0.871703
653
+ [2023.12.22-02.23.05:971][394]LogTemp: overshoot=0.001588
654
+ [2023.12.22-02.23.06:021][397]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
655
+ [2023.12.22-02.23.07:938][512]LogTemp: segment 0 done: x=1.018790, y=0.000000, z=-0.859079
656
+ [2023.12.22-02.23.07:938][512]LogTemp: overshoot=0.006310
657
+ [2023.12.22-02.23.35:371][158]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
658
+ [2023.12.22-02.23.37:472][284]LogTemp: segment 0 done: x=2.011279, y=-0.000023, z=-0.864184
659
+ [2023.12.22-02.23.37:472][284]LogTemp: overshoot=0.001793
660
+ [2023.12.22-02.23.39:271][392]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
661
+ [2023.12.22-02.23.41:405][520]LogTemp: segment 0 done: x=3.168814, y=-0.122898, z=-0.813222
662
+ [2023.12.22-02.23.41:405][520]LogTemp: overshoot=0.000946
663
+ [2023.12.22-02.23.43:239][630]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
664
+ [2023.12.22-02.23.45:372][758]LogTemp: segment 0 done: x=4.311837, y=-0.375814, z=-0.765234
665
+ [2023.12.22-02.23.45:372][758]LogTemp: overshoot=0.005115
666
+ [2023.12.22-02.23.47:672][896]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
667
+ [2023.12.22-02.23.49:772][ 22]LogTemp: segment 0 done: x=5.439856, y=-0.495400, z=-0.718134
668
+ [2023.12.22-02.23.49:772][ 22]LogTemp: overshoot=0.006800
669
+ [2023.12.22-02.23.51:789][143]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
670
+ [2023.12.22-02.23.53:906][270]LogTemp: segment 0 done: x=6.577523, y=-0.747940, z=-0.665967
671
+ [2023.12.22-02.23.53:906][270]LogTemp: overshoot=0.000298
672
+ [2023.12.22-02.23.55:588][371]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
673
+ [2023.12.22-02.23.57:706][498]LogTemp: segment 0 done: x=7.734133, y=-0.871527, z=-0.620060
674
+ [2023.12.22-02.23.57:706][498]LogTemp: overshoot=0.000331
675
+ [2023.12.22-02.23.59:706][618]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
676
+ [2023.12.22-02.24.01:822][745]LogTemp: segment 0 done: x=8.882652, y=-1.114405, z=-0.572328
677
+ [2023.12.22-02.24.01:822][745]LogTemp: overshoot=0.002001
678
+ [2023.12.22-02.27.51:644][534]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
679
+ [2023.12.22-02.28.01:911][150]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
680
+ [2023.12.22-02.28.04:011][276]LogTemp: segment 0 done: x=0.000000, y=0.000000, z=-0.880005
681
+ [2023.12.22-02.28.04:011][276]LogTemp: overshoot=0.001742
682
+ [2023.12.22-02.28.04:061][279]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
683
+ [2023.12.22-02.28.05:945][392]LogTemp: segment 0 done: x=1.015235, y=-0.000000, z=-0.867240
684
+ [2023.12.22-02.28.05:945][392]LogTemp: overshoot=0.004278
685
+ [2023.12.22-02.29.19:128][783]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
686
+ [2023.12.22-02.29.21:228][909]LogTemp: segment 0 done: x=2.104007, y=-0.002164, z=-0.851576
687
+ [2023.12.22-02.29.21:228][909]LogTemp: overshoot=0.001754
688
+ [2023.12.22-02.29.22:961][ 13]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
689
+ [2023.12.22-02.29.25:078][140]LogTemp: segment 0 done: x=3.264676, y=0.002584, z=-0.801893
690
+ [2023.12.22-02.29.25:078][140]LogTemp: overshoot=0.004056
691
+ [2023.12.22-02.29.26:961][253]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
692
+ [2023.12.22-02.29.29:079][380]LogTemp: segment 0 done: x=4.433841, y=-0.120357, z=-0.754549
693
+ [2023.12.22-02.29.29:079][380]LogTemp: overshoot=0.006513
694
+ [2023.12.22-02.29.30:895][489]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
695
+ [2023.12.22-02.29.33:045][618]LogTemp: segment 0 done: x=5.582139, y=-0.375438, z=-0.706324
696
+ [2023.12.22-02.29.33:045][618]LogTemp: overshoot=0.004151
697
+ [2023.12.22-02.29.34:795][723]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
698
+ [2023.12.22-02.29.36:946][852]LogTemp: segment 0 done: x=6.743845, y=-0.498858, z=-0.659797
699
+ [2023.12.22-02.29.36:946][852]LogTemp: overshoot=0.003236
700
+ [2023.12.22-02.29.38:612][952]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
701
+ [2023.12.22-02.29.40:762][ 81]LogTemp: segment 0 done: x=7.893462, y=-0.745922, z=-0.615443
702
+ [2023.12.22-02.29.40:762][ 81]LogTemp: overshoot=0.006266
703
+ [2023.12.22-02.29.43:428][241]LogTemp: lookahead = 0.750000, adaptive_lookahead = 1.000000
704
+ [2023.12.22-02.29.45:529][367]LogTemp: segment 0 done: x=8.977286, y=-1.064323, z=-0.573646
705
+ [2023.12.22-02.29.45:529][367]LogTemp: overshoot=0.000793
706
+ [2023.12.22-02.36.58:551][347]LogSlate: Request Window 'House (64-bit Development PCD3D_SM5) ' being destroyed
707
+ [2023.12.22-02.36.58:563][347]LogSlate: Window 'House (64-bit Development PCD3D_SM5) ' being destroyed
708
+ [2023.12.22-02.36.58:568][347]LogWindowsTextInputMethodSystem: Display: IME system activated using TSF (搜狗拼音输入法).
709
+ [2023.12.22-02.36.58:580][348]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
710
+ [2023.12.22-02.36.58:580][348]LogEngine: All Windows Closed
711
+ [2023.12.22-02.36.58:580][348]LogWindows: FPlatformMisc::RequestExit(0)
712
+ [2023.12.22-02.36.58:580][348]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0)
713
+ [2023.12.22-02.36.58:580][348]LogCore: Engine exit requested (reason: Win RequestExit)
714
+ [2023.12.22-02.36.58:581][349]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
715
+ [2023.12.22-02.36.58:581][349]LogInit: Display: PreExit Game.
716
+ [2023.12.22-02.36.58:586][349]LogWorld: BeginTearingDown for /Game/ModernHouse/Maps/HouseForAirsim
717
+ [2023.12.22-02.36.58:587][349]LogWorld: UWorld::CleanupWorld for HouseForAirsim, bSessionEnded=true, bCleanupResources=true
718
+ [2023.12.22-02.36.58:591][349]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
719
+ [2023.12.22-02.36.58:664][349]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
720
+ [2023.12.22-02.36.58:664][349]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
721
+ [2023.12.22-02.36.58:665][349]LogAudio: Display: Audio Device unregistered from world 'HouseForAirsim'.
722
+ [2023.12.22-02.36.58:665][349]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
723
+ [2023.12.22-02.36.58:665][349]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
724
+ [2023.12.22-02.36.58:670][349]LogAudio: Display: Audio Device Manager Shutdown
725
+ [2023.12.22-02.36.58:673][349]LogExit: Preparing to exit.
726
+ [2023.12.22-02.36.58:673][349]LogMoviePlayer: Shutting down movie player
727
+ [2023.12.22-02.36.58:675][349]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
728
+ [2023.12.22-02.36.58:684][349]LogExit: Game engine shut down
729
+ [2023.12.22-02.36.58:684][349]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
730
+ [2023.12.22-02.36.58:717][349]LogExit: Object subsystem successfully closed.
731
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module AutomationController (356)
732
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module AutomationWorker (354)
733
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module Voice (352)
734
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module AIModule (350)
735
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module GameplayDebugger (349)
736
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module NavigationSystem (347)
737
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (344)
738
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module WebMMedia (342)
739
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module OpenXRInput (340)
740
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (338)
741
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (336)
742
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (334)
743
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module CharacterAI (332)
744
+ [2023.12.22-02.36.58:725][349]LogModuleManager: Shutting down and abandoning module PlanarCut (330)
745
+ [2023.12.22-02.36.58:726][349]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (328)
746
+ [2023.12.22-02.36.58:726][349]LogModuleManager: Shutting down and abandoning module SessionServices (326)
747
+ [2023.12.22-02.36.58:726][349]LogModuleManager: Shutting down and abandoning module LiveCoding (324)
748
+ [2023.12.22-02.36.58:726][349]LogModuleManager: Shutting down and abandoning module LevelSequence (322)
749
+ [2023.12.22-02.36.58:726][349]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (320)
750
+ [2023.12.22-02.36.58:726][349]LogModuleManager: Shutting down and abandoning module MovieScene (318)
751
+ [2023.12.22-02.36.58:726][349]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (316)
752
+ [2023.12.22-02.36.58:726][349]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (314)
753
+ [2023.12.22-02.36.58:726][349]LogModuleManager: Shutting down and abandoning module AudioMixerCore (313)
754
+ [2023.12.22-02.36.58:726][349]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (310)
755
+ [2023.12.22-02.36.58:727][349]LogModuleManager: Shutting down and abandoning module ProfilerService (308)
756
+ [2023.12.22-02.36.58:870][349]LogModuleManager: Shutting down and abandoning module TaskGraph (306)
757
+ [2023.12.22-02.36.58:870][349]LogModuleManager: Shutting down and abandoning module PixelStreaming (304)
758
+ [2023.12.22-02.36.58:870][349]LogModuleManager: Shutting down and abandoning module Synthesis (302)
759
+ [2023.12.22-02.36.58:870][349]LogModuleManager: Shutting down and abandoning module TakeMovieScene (300)
760
+ [2023.12.22-02.36.58:870][349]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (298)
761
+ [2023.12.22-02.36.58:870][349]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (296)
762
+ [2023.12.22-02.36.58:870][349]LogModuleManager: Shutting down and abandoning module LiveLink (294)
763
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (292)
764
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module GooglePAD (290)
765
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (288)
766
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module CableComponent (286)
767
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module AudioCapture (284)
768
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (283)
769
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module AssetTags (280)
770
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (278)
771
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module AppleImageUtils (276)
772
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module AndroidPermission (274)
773
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (272)
774
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MediaCompositing (270)
775
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module ImgMedia (268)
776
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (266)
777
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (264)
778
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (262)
779
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (260)
780
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (258)
781
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (256)
782
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MotoSynth (254)
783
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module ChaosNiagara (252)
784
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (250)
785
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (248)
786
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module EditableMesh (246)
787
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MeshConversion (244)
788
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module DynamicMesh (242)
789
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (240)
790
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module GeometricObjects (238)
791
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module BackChannel (236)
792
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module AutomationUtils (234)
793
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (232)
794
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module GeometryCache (230)
795
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module UObjectPlugin (228)
796
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (226)
797
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module TemplateSequence (224)
798
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module House (222)
799
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (220)
800
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (218)
801
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module SoundFields (216)
802
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (214)
803
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (212)
804
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module ActorSequence (210)
805
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module UdpMessaging (208)
806
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module TcpMessaging (206)
807
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (204)
808
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (202)
809
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (200)
810
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (198)
811
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (196)
812
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (194)
813
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (192)
814
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (190)
815
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (188)
816
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapController (186)
817
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (184)
818
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapAR (182)
819
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (180)
820
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (178)
821
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module Niagara (176)
822
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module SignalProcessing (175)
823
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module NiagaraCore (172)
824
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module FacialAnimation (170)
825
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module SignificanceManager (168)
826
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module AnimationSharing (166)
827
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module GameplayCameras (164)
828
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (162)
829
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module Paper2D (160)
830
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module AirSim (156)
831
+ [2023.12.22-02.36.59:667][349]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (154)
832
+ [2023.12.22-02.36.59:668][349]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (152)
833
+ [2023.12.22-02.36.59:668][349]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (150)
834
+ [2023.12.22-02.36.59:668][349]LogModuleManager: Shutting down and abandoning module PacketHandler (148)
835
+ [2023.12.22-02.36.59:668][349]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (146)
836
+ [2023.12.22-02.36.59:678][349]LogModuleManager: Shutting down and abandoning module MediaAssets (144)
837
+ [2023.12.22-02.36.59:678][349]LogModuleManager: Shutting down and abandoning module Overlay (142)
838
+ [2023.12.22-02.36.59:678][349]LogModuleManager: Shutting down and abandoning module FunctionalTesting (140)
839
+ [2023.12.22-02.36.59:678][349]LogModuleManager: Shutting down and abandoning module MessageLog (138)
840
+ [2023.12.22-02.36.59:678][349]LogModuleManager: Shutting down and abandoning module UMG (136)
841
+ [2023.12.22-02.36.59:678][349]LogModuleManager: Shutting down and abandoning module SlateReflector (134)
842
+ [2023.12.22-02.36.59:678][349]LogModuleManager: Shutting down and abandoning module Slate (132)
843
+ [2023.12.22-02.36.59:678][349]LogModuleManager: Shutting down and abandoning module SlateCore (130)
844
+ [2023.12.22-02.36.59:678][349]LogModuleManager: Shutting down and abandoning module MRMesh (128)
845
+ [2023.12.22-02.36.59:678][349]LogModuleManager: Shutting down and abandoning module Messaging (126)
846
+ [2023.12.22-02.36.59:678][349]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (124)
847
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module XAudio2 (122)
848
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module Networking (120)
849
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module Core (118)
850
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (116)
851
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module ImageWrapper (112)
852
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module InputCore (110)
853
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module Settings (108)
854
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module PhysXCooking (106)
855
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module Chaos (104)
856
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (102)
857
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (101)
858
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module AVEncoder (100)
859
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (96)
860
+ [2023.12.22-02.36.59:679][349]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
861
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module OpenXRAR (94)
862
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module AugmentedReality (93)
863
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module OpenXRHMD (90)
864
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (88)
865
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (86)
866
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module ChunkDownloader (84)
867
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82)
868
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (78)
869
+ [2023.12.22-02.36.59:679][349]LogModuleManager: Shutting down and abandoning module HTTP (73)
870
+ [2023.12.22-02.36.59:679][349]LogHttp: Display: cleaning up 0 outstanding Http requests.
871
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module SSL (72)
872
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68)
873
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module MLSDK (66)
874
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module MagicLeap (64)
875
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62)
876
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module NiagaraShader (60)
877
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module ChaosCloth (58)
878
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56)
879
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module DatasmithContent (54)
880
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52)
881
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module AISupportModule (50)
882
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module EncoderNVENC (48)
883
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module D3D11RHI (47)
884
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module EncoderAMF (44)
885
+ [2023.12.22-02.36.59:708][349]LogModuleManager: Shutting down and abandoning module WmfMedia (42)
886
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module Media (41)
887
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module MediaInfo (40)
888
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (36)
889
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (34)
890
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module PlatformCrypto (32)
891
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (30)
892
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (28)
893
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module RenderCore (26)
894
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module Landscape (24)
895
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
896
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
897
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module Renderer (18)
898
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module Engine (16)
899
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
900
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
901
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
902
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
903
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
904
+ [2023.12.22-02.36.59:709][349]LogModuleManager: Shutting down and abandoning module PakFile (4)
905
+ [2023.12.22-02.36.59:710][349]LogModuleManager: Shutting down and abandoning module RSA (3)
906
+ [2023.12.22-02.36.59:710][349]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
907
+ [2023.12.22-02.36.59:716][349]LogD3D11RHI: Shutdown
908
+ [2023.12.22-02.36.59:716][349]LogD3D11RHI: CleanupD3DDevice
909
+ [2023.12.22-02.36.59:717][349]LogExit: Exiting.
910
+ [2023.12.22-02.36.59:724][349]Log file closed, 12/22/23 10:36:59
WindowsNoEditor/Manifest_NonUFSFiles_Win64.txt ADDED
@@ -0,0 +1,84 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ House/Binaries/Win64/House.exe 2023-12-21T11:13:19.015Z
2
+ House/Binaries/Win64/OpenImageDenoise.dll 2023-03-13T14:37:51.831Z
3
+ House/Binaries/Win64/tbb12.dll 2023-03-13T14:37:52.145Z
4
+ Engine/Extras/Redist/en-us/UE4PrereqSetup_x64.exe 2023-03-13T14:29:24.870Z
5
+ Samples/PixelStreaming/WebServers/SignallingWebServer/cirrus.js 2023-03-13T14:38:56.384Z
6
+ Samples/PixelStreaming/WebServers/SignallingWebServer/config.json 2023-03-13T14:38:56.391Z
7
+ Samples/PixelStreaming/WebServers/SignallingWebServer/package-lock.json 2023-03-13T14:38:56.463Z
8
+ Samples/PixelStreaming/WebServers/SignallingWebServer/package.json 2023-03-13T14:38:56.470Z
9
+ Samples/PixelStreaming/WebServers/SignallingWebServer/images/favicon-16x16.png 2023-03-13T14:38:56.396Z
10
+ Samples/PixelStreaming/WebServers/SignallingWebServer/images/favicon-32x32.png 2023-03-13T14:38:56.401Z
11
+ Samples/PixelStreaming/WebServers/SignallingWebServer/images/favicon-96x96.png 2023-03-13T14:38:56.406Z
12
+ Samples/PixelStreaming/WebServers/SignallingWebServer/images/favicon.ico 2023-03-13T14:38:56.411Z
13
+ Samples/PixelStreaming/WebServers/SignallingWebServer/images/Play.png 2023-03-13T14:38:56.415Z
14
+ Samples/PixelStreaming/WebServers/SignallingWebServer/modules/config.js 2023-03-13T14:38:56.358Z
15
+ Samples/PixelStreaming/WebServers/SignallingWebServer/modules/httpsClient.js 2023-03-13T14:38:56.457Z
16
+ Samples/PixelStreaming/WebServers/SignallingWebServer/modules/logging.js 2023-03-13T14:38:56.363Z
17
+ Samples/PixelStreaming/WebServers/SignallingWebServer/modules/authentication/index.js 2023-03-13T14:38:56.448Z
18
+ Samples/PixelStreaming/WebServers/SignallingWebServer/modules/authentication/init.js 2023-03-13T14:38:56.452Z
19
+ Samples/PixelStreaming/WebServers/SignallingWebServer/modules/authentication/db/index.js 2023-03-13T14:38:56.421Z
20
+ Samples/PixelStreaming/WebServers/SignallingWebServer/modules/authentication/db/store_password.js 2023-03-13T14:38:56.435Z
21
+ Samples/PixelStreaming/WebServers/SignallingWebServer/modules/authentication/db/users.js 2023-03-13T14:38:56.443Z
22
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/bash/README.txt 2023-03-13T14:38:56.475Z
23
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/bash/run_local.sh 2023-03-13T14:38:56.479Z
24
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/bash/setup.sh 2023-03-13T14:38:56.483Z
25
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/bash/Start_Common.sh 2023-03-13T14:38:56.487Z
26
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/bash/Start_SignallingServer.sh 2023-03-13T14:38:56.491Z
27
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/bash/Start_TURNServer.sh 2023-03-13T14:38:56.494Z
28
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/bash/Start_WithTURN_SignallingServer.sh 2023-03-13T14:38:56.498Z
29
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/cmd/README.txt 2023-03-13T14:38:56.502Z
30
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/cmd/run_local.bat 2023-03-13T14:38:56.506Z
31
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/cmd/setup.ps1 2023-03-13T14:38:56.510Z
32
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/cmd/Start_Common.ps1 2023-03-13T14:38:56.517Z
33
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/cmd/Start_SignallingServer.ps1 2023-03-13T14:38:56.523Z
34
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/cmd/Start_TURNServer.ps1 2023-03-13T14:38:56.529Z
35
+ Samples/PixelStreaming/WebServers/SignallingWebServer/platform_scripts/cmd/Start_WithTURN_SignallingServer.ps1 2023-03-13T14:38:56.534Z
36
+ Samples/PixelStreaming/WebServers/SignallingWebServer/scripts/app.js 2023-03-13T14:38:56.538Z
37
+ Samples/PixelStreaming/WebServers/SignallingWebServer/scripts/stressTest.js 2023-03-13T14:38:56.547Z
38
+ Samples/PixelStreaming/WebServers/SignallingWebServer/scripts/webRtcPlayer.js 2023-03-13T14:38:56.555Z
39
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/bcrypt-js.tps 2023-03-13T14:38:56.561Z
40
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/Bootstrap.tps 2023-03-13T14:38:56.566Z
41
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/Express.tps 2023-03-13T14:38:56.571Z
42
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/expression-session.tps 2023-03-13T14:38:56.577Z
43
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/FontAwesome.tps 2023-03-13T14:38:56.581Z
44
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/Helmet.tps 2023-03-13T14:38:56.585Z
45
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/JQuery.tps 2023-03-13T14:38:56.588Z
46
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/passport-local.tps 2023-03-13T14:38:56.593Z
47
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/passport.tps 2023-03-13T14:38:56.597Z
48
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/Popper.tps 2023-03-13T14:38:56.601Z
49
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/Socket.io.tps 2023-03-13T14:38:56.604Z
50
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/WebRTCadapter.tps 2023-03-13T14:38:56.608Z
51
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/WS.tps 2023-03-13T14:38:56.612Z
52
+ Samples/PixelStreaming/WebServers/SignallingWebServer/tps/Yargs.tps 2023-03-13T14:38:56.615Z
53
+ Samples/PixelStreaming/WebServers/SignallingWebServer/www/login.css 2023-03-13T14:38:56.619Z
54
+ Samples/PixelStreaming/WebServers/SignallingWebServer/www/login.html 2023-03-13T14:38:56.625Z
55
+ Samples/PixelStreaming/WebServers/SignallingWebServer/www/player.css 2023-03-13T14:38:56.628Z
56
+ Samples/PixelStreaming/WebServers/SignallingWebServer/www/player.html 2023-03-13T14:38:56.632Z
57
+ Samples/PixelStreaming/WebServers/SignallingWebServer/www/stresstest.html 2023-03-13T14:38:56.637Z
58
+ Samples/PixelStreaming/WebServers/Matchmaker/config.json 2023-03-13T14:38:56.348Z
59
+ Samples/PixelStreaming/WebServers/Matchmaker/matchmaker.js 2023-03-13T14:38:56.352Z
60
+ Samples/PixelStreaming/WebServers/Matchmaker/package-lock.json 2023-03-13T14:38:56.367Z
61
+ Samples/PixelStreaming/WebServers/Matchmaker/package.json 2023-03-13T14:38:56.372Z
62
+ Samples/PixelStreaming/WebServers/Matchmaker/run.bat 2023-03-13T14:38:56.377Z
63
+ Samples/PixelStreaming/WebServers/Matchmaker/setup.bat 2023-03-13T14:38:56.381Z
64
+ Samples/PixelStreaming/WebServers/Matchmaker/modules/config.js 2023-03-13T14:56:32.315Z
65
+ Samples/PixelStreaming/WebServers/Matchmaker/modules/logging.js 2023-03-13T14:56:32.318Z
66
+ Engine/Binaries/ThirdParty/DbgHelp/dbghelp.dll 2023-03-13T14:24:09.164Z
67
+ Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll 2023-03-13T14:24:28.021Z
68
+ Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll 2023-03-13T14:24:28.036Z
69
+ Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll 2023-03-13T14:24:27.613Z
70
+ Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CookingPROFILE_x64.dll 2023-03-13T14:24:27.438Z
71
+ Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll 2023-03-13T14:24:27.190Z
72
+ Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll 2023-03-13T14:24:24.075Z
73
+ Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll 2023-03-13T14:24:25.325Z
74
+ Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/ApexFrameworkPROFILE_x64.dll 2023-03-13T14:24:26.060Z
75
+ Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/NvClothPROFILE_x64.dll 2023-03-13T14:24:26.113Z
76
+ Engine/Binaries/ThirdParty/NVIDIA/NVaftermath/Win64/GFSDK_Aftermath_Lib.x64.dll 2023-03-13T14:24:16.071Z
77
+ Engine/Binaries/ThirdParty/Ogg/Win64/VS2015/libogg_64.dll 2023-03-13T14:24:17.374Z
78
+ Engine/Binaries/ThirdParty/Vorbis/Win64/VS2015/libvorbis_64.dll 2023-03-13T14:24:37.825Z
79
+ Engine/Binaries/ThirdParty/Vorbis/Win64/VS2015/libvorbisfile_64.dll 2023-03-13T14:24:37.826Z
80
+ Engine/Binaries/ThirdParty/OpenXR/win64/openxr_loader.dll 2023-03-13T14:24:17.406Z
81
+ Engine/Binaries/ThirdParty/NVIDIA/GeForceNOW/Win64/GfnRuntimeSdk.dll 2023-03-13T14:24:16.065Z
82
+ Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64/WinPixEventRuntime.dll 2023-03-13T14:24:38.341Z
83
+ Engine/Binaries/ThirdParty/Windows/XAudio2_9/x64/xaudio2_9redist.dll 2023-03-13T14:24:39.232Z
84
+ House.exe 2023-12-21T11:27:29.327Z
WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/config.json ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ {
2
+ "HttpPort": 80,
3
+ "UseHTTPS": false,
4
+ "MatchmakerPort": 9999,
5
+ "LogToFile": true
6
+ }
WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/matchmaker.js ADDED
@@ -0,0 +1,290 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Copyright Epic Games, Inc. All Rights Reserved.
2
+ var enableRedirectionLinks = true;
3
+ var enableRESTAPI = true;
4
+
5
+ const defaultConfig = {
6
+ // The port clients connect to the matchmaking service over HTTP
7
+ HttpPort: 90,
8
+ UseHTTPS: false,
9
+ // The matchmaking port the signaling service connects to the matchmaker
10
+ MatchmakerPort: 9999,
11
+
12
+ // Log to file
13
+ LogToFile: true
14
+ };
15
+
16
+ // Similar to the Signaling Server (SS) code, load in a config.json file for the MM parameters
17
+ const argv = require('yargs').argv;
18
+
19
+ var configFile = (typeof argv.configFile != 'undefined') ? argv.configFile.toString() : '.\\config.json';
20
+ console.log(`configFile ${configFile}`);
21
+ const config = require('./modules/config.js').init(configFile, defaultConfig);
22
+ console.log("Config: " + JSON.stringify(config, null, '\t'));
23
+
24
+ const express = require('express');
25
+ var cors = require('cors');
26
+ const app = express();
27
+ const http = require('http').Server(app);
28
+ const fs = require('fs');
29
+ const path = require('path');
30
+ const logging = require('./modules/logging.js');
31
+ logging.RegisterConsoleLogger();
32
+
33
+ if (config.LogToFile) {
34
+ logging.RegisterFileLogger('./logs');
35
+ }
36
+
37
+ // A list of all the Cirrus server which are connected to the Matchmaker.
38
+ var cirrusServers = new Map();
39
+
40
+ //
41
+ // Parse command line.
42
+ //
43
+
44
+ if (typeof argv.HttpPort != 'undefined') {
45
+ config.HttpPort = argv.HttpPort;
46
+ }
47
+ if (typeof argv.MatchmakerPort != 'undefined') {
48
+ config.MatchmakerPort = argv.MatchmakerPort;
49
+ }
50
+
51
+ http.listen(config.HttpPort, () => {
52
+ console.log('HTTP listening on *:' + config.HttpPort);
53
+ });
54
+
55
+
56
+ if (config.UseHTTPS) {
57
+ //HTTPS certificate details
58
+ const options = {
59
+ key: fs.readFileSync(path.join(__dirname, './certificates/client-key.pem')),
60
+ cert: fs.readFileSync(path.join(__dirname, './certificates/client-cert.pem'))
61
+ };
62
+
63
+ var https = require('https').Server(options, app);
64
+
65
+ //Setup http -> https redirect
66
+ console.log('Redirecting http->https');
67
+ app.use(function (req, res, next) {
68
+ if (!req.secure) {
69
+ if (req.get('Host')) {
70
+ var hostAddressParts = req.get('Host').split(':');
71
+ var hostAddress = hostAddressParts[0];
72
+ if (httpsPort != 443) {
73
+ hostAddress = `${hostAddress}:${httpsPort}`;
74
+ }
75
+ return res.redirect(['https://', hostAddress, req.originalUrl].join(''));
76
+ } else {
77
+ console.error(`unable to get host name from header. Requestor ${req.ip}, url path: '${req.originalUrl}', available headers ${JSON.stringify(req.headers)}`);
78
+ return res.status(400).send('Bad Request');
79
+ }
80
+ }
81
+ next();
82
+ });
83
+
84
+ https.listen(443, function () {
85
+ console.log('Https listening on 443');
86
+ });
87
+ }
88
+
89
+ // No servers are available so send some simple JavaScript to the client to make
90
+ // it retry after a short period of time.
91
+ function sendRetryResponse(res) {
92
+ res.send(`All ${cirrusServers.size} Cirrus servers are in use. Retrying in <span id="countdown">10</span> seconds.
93
+ <script>
94
+ var countdown = document.getElementById("countdown").textContent;
95
+ setInterval(function() {
96
+ countdown--;
97
+ if (countdown == 0) {
98
+ window.location.reload(1);
99
+ } else {
100
+ document.getElementById("countdown").textContent = countdown;
101
+ }
102
+ }, 1000);
103
+ </script>`);
104
+ }
105
+
106
+ // Get a Cirrus server if there is one available which has no clients connected.
107
+ function getAvailableCirrusServer() {
108
+ for (cirrusServer of cirrusServers.values()) {
109
+ if (cirrusServer.numConnectedClients === 0 && cirrusServer.ready === true) {
110
+
111
+ // Check if we had at least 45 seconds since the last redirect, avoiding the
112
+ // chance of redirecting 2+ users to the same SS before they click Play.
113
+ if( cirrusServer.lastRedirect ) {
114
+ if( ((Date.now() - cirrusServer.lastRedirect) / 1000) < 45 )
115
+ continue;
116
+ }
117
+ cirrusServer.lastRedirect = Date.now();
118
+
119
+ return cirrusServer;
120
+ }
121
+ }
122
+
123
+ console.log('WARNING: No empty Cirrus servers are available');
124
+ return undefined;
125
+ }
126
+
127
+ if(enableRESTAPI) {
128
+ // Handle REST signalling server only request.
129
+ app.options('/signallingserver', cors())
130
+ app.get('/signallingserver', cors(), (req, res) => {
131
+ cirrusServer = getAvailableCirrusServer();
132
+ if (cirrusServer != undefined) {
133
+ res.json({ signallingServer: `${cirrusServer.address}:${cirrusServer.port}`});
134
+ console.log(`Returning ${cirrusServer.address}:${cirrusServer.port}`);
135
+ } else {
136
+ res.json({ signallingServer: '', error: 'No signalling servers available'});
137
+ }
138
+ });
139
+ }
140
+
141
+ if(enableRedirectionLinks) {
142
+ // Handle standard URL.
143
+ app.get('/', (req, res) => {
144
+ cirrusServer = getAvailableCirrusServer();
145
+ if (cirrusServer != undefined) {
146
+ res.redirect(`http://${cirrusServer.address}:${cirrusServer.port}/`);
147
+ //console.log(req);
148
+ console.log(`Redirect to ${cirrusServer.address}:${cirrusServer.port}`);
149
+ } else {
150
+ sendRetryResponse(res);
151
+ }
152
+ });
153
+
154
+ // Handle URL with custom HTML.
155
+ app.get('/custom_html/:htmlFilename', (req, res) => {
156
+ cirrusServer = getAvailableCirrusServer();
157
+ if (cirrusServer != undefined) {
158
+ res.redirect(`http://${cirrusServer.address}:${cirrusServer.port}/custom_html/${req.params.htmlFilename}`);
159
+ console.log(`Redirect to ${cirrusServer.address}:${cirrusServer.port}`);
160
+ } else {
161
+ sendRetryResponse(res);
162
+ }
163
+ });
164
+ }
165
+
166
+ //
167
+ // Connection to Cirrus.
168
+ //
169
+
170
+ const net = require('net');
171
+
172
+ function disconnect(connection) {
173
+ console.log(`Ending connection to remote address ${connection.remoteAddress}`);
174
+ connection.end();
175
+ }
176
+
177
+ const matchmaker = net.createServer((connection) => {
178
+ connection.on('data', (data) => {
179
+ try {
180
+ message = JSON.parse(data);
181
+
182
+ if(message)
183
+ console.log(`Message TYPE: ${message.type}`);
184
+ } catch(e) {
185
+ console.log(`ERROR (${e.toString()}): Failed to parse Cirrus information from data: ${data.toString()}`);
186
+ disconnect(connection);
187
+ return;
188
+ }
189
+ if (message.type === 'connect') {
190
+ // A Cirrus server connects to this Matchmaker server.
191
+ cirrusServer = {
192
+ address: message.address,
193
+ port: message.port,
194
+ numConnectedClients: 0,
195
+ lastPingReceived: Date.now()
196
+ };
197
+ cirrusServer.ready = message.ready === true;
198
+
199
+ // Handles disconnects between MM and SS to not add dupes with numConnectedClients = 0 and redirect users to same SS
200
+ // Check if player is connected and doing a reconnect. message.playerConnected is a new variable sent from the SS to
201
+ // help track whether or not a player is already connected when a 'connect' message is sent (i.e., reconnect).
202
+ if(message.playerConnected == true) {
203
+ cirrusServer.numConnectedClients = 1;
204
+ }
205
+
206
+ // Find if we already have a ciruss server address connected to (possibly a reconnect happening)
207
+ let server = [...cirrusServers.entries()].find(([key, val]) => val.address === cirrusServer.address && val.port === cirrusServer.port);
208
+
209
+ // if a duplicate server with the same address isn't found -- add it to the map as an available server to send users to.
210
+ if (!server || server.size <= 0) {
211
+ console.log(`Adding connection for ${cirrusServer.address.split(".")[0]} with playerConnected: ${message.playerConnected}`)
212
+ cirrusServers.set(connection, cirrusServer);
213
+ } else {
214
+ console.log(`RECONNECT: cirrus server address ${cirrusServer.address.split(".")[0]} already found--replacing. playerConnected: ${message.playerConnected}`)
215
+ var foundServer = cirrusServers.get(server[0]);
216
+
217
+ // Make sure to retain the numConnectedClients from the last one before the reconnect to MM
218
+ if (foundServer) {
219
+ cirrusServers.set(connection, cirrusServer);
220
+ console.log(`Replacing server with original with numConn: ${cirrusServer.numConnectedClients}`);
221
+ cirrusServers.delete(server[0]);
222
+ } else {
223
+ cirrusServers.set(connection, cirrusServer);
224
+ console.log("Connection not found in Map() -- adding a new one");
225
+ }
226
+ }
227
+ } else if (message.type === 'streamerConnected') {
228
+ // The stream connects to a Cirrus server and so is ready to be used
229
+ cirrusServer = cirrusServers.get(connection);
230
+ if(cirrusServer) {
231
+ cirrusServer.ready = true;
232
+ console.log(`Cirrus server ${cirrusServer.address}:${cirrusServer.port} ready for use`);
233
+ } else {
234
+ disconnect(connection);
235
+ }
236
+ } else if (message.type === 'streamerDisconnected') {
237
+ // The stream connects to a Cirrus server and so is ready to be used
238
+ cirrusServer = cirrusServers.get(connection);
239
+ if(cirrusServer) {
240
+ cirrusServer.ready = false;
241
+ console.log(`Cirrus server ${cirrusServer.address}:${cirrusServer.port} no longer ready for use`);
242
+ } else {
243
+ disconnect(connection);
244
+ }
245
+ } else if (message.type === 'clientConnected') {
246
+ // A client connects to a Cirrus server.
247
+ cirrusServer = cirrusServers.get(connection);
248
+ if(cirrusServer) {
249
+ cirrusServer.numConnectedClients++;
250
+ console.log(`Client connected to Cirrus server ${cirrusServer.address}:${cirrusServer.port}`);
251
+ } else {
252
+ disconnect(connection);
253
+ }
254
+ } else if (message.type === 'clientDisconnected') {
255
+ // A client disconnects from a Cirrus server.
256
+ cirrusServer = cirrusServers.get(connection);
257
+ if(cirrusServer) {
258
+ cirrusServer.numConnectedClients--;
259
+ console.log(`Client disconnected from Cirrus server ${cirrusServer.address}:${cirrusServer.port}`);
260
+ } else {
261
+ disconnect(connection);
262
+ }
263
+ } else if (message.type === 'ping') {
264
+ cirrusServer = cirrusServers.get(connection);
265
+ if(cirrusServer) {
266
+ cirrusServer.lastPingReceived = Date.now();
267
+ } else {
268
+ disconnect(connection);
269
+ }
270
+ } else {
271
+ console.log('ERROR: Unknown data: ' + JSON.stringify(message));
272
+ disconnect(connection);
273
+ }
274
+ });
275
+
276
+ // A Cirrus server disconnects from this Matchmaker server.
277
+ connection.on('error', () => {
278
+ cirrusServer = cirrusServers.get(connection);
279
+ if(cirrusServer) {
280
+ cirrusServers.delete(connection);
281
+ console.log(`Cirrus server ${cirrusServer.address}:${cirrusServer.port} disconnected from Matchmaker`);
282
+ } else {
283
+ console.log(`Disconnected machine that wasn't a registered cirrus server, remote address: ${connection.remoteAddress}`);
284
+ }
285
+ });
286
+ });
287
+
288
+ matchmaker.listen(config.MatchmakerPort, () => {
289
+ console.log('Matchmaker listening on *:' + config.MatchmakerPort);
290
+ });
WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/modules/config.js ADDED
@@ -0,0 +1,49 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Copyright Epic Games, Inc. All Rights Reserved.
2
+
3
+ //-- Provides configuration information from file and combines it with default values and command line arguments --//
4
+ //-- Hierachy of values: Default Values < Config File < Command Line arguments --//
5
+
6
+ const fs = require('fs');
7
+ const path = require('path');
8
+ const argv = require('yargs').argv;
9
+
10
+ function initConfig(configFile, defaultConfig){
11
+ defaultConfig = defaultConfig || {};
12
+
13
+ // Using object spread syntax: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Spread_syntax#Spread_in_object_literals
14
+ let config = {...defaultConfig};
15
+ try{
16
+ let configData = fs.readFileSync(configFile, 'UTF8');
17
+ fileConfig = JSON.parse(configData);
18
+ config = {...config, ...fileConfig}
19
+ // Update config file with any additional defaults (does not override existing values if default has changed)
20
+ fs.writeFileSync(configFile, JSON.stringify(config, null, '\t'), 'UTF8');
21
+ } catch(err) {
22
+ if (err.code === 'ENOENT') {
23
+ console.log("No config file found, writing defaults to log file " + configFile);
24
+ fs.writeFileSync(configFile, JSON.stringify(config, null, '\t'), 'UTF8');
25
+ } else if (err instanceof SyntaxError) {
26
+ console.log(`ERROR: Invalid JSON in ${configFile}, ignoring file config, ${err}`)
27
+ } else {
28
+ console.log(`ERROR: ${err}`);
29
+ }
30
+ }
31
+
32
+ try{
33
+ //Make a copy of the command line args and remove the unneccessary ones
34
+ //The _ value is an array of any elements without a key
35
+ let commandLineConfig = {...argv}
36
+ delete commandLineConfig._;
37
+ delete commandLineConfig.help;
38
+ delete commandLineConfig.version;
39
+ delete commandLineConfig['$0'];
40
+ config = {...config, ...commandLineConfig}
41
+ } catch(err) {
42
+ console.log(`ERROR: ${err}`);
43
+ }
44
+ return config;
45
+ }
46
+
47
+ module.exports = {
48
+ init: initConfig
49
+ }
WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/modules/logging.js ADDED
@@ -0,0 +1,108 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Copyright Epic Games, Inc. All Rights Reserved.
2
+
3
+ const fs = require('fs');
4
+ const { Console } = require('console');
5
+
6
+ var loggers=[];
7
+ var logFunctions=[];
8
+ var logColorFunctions=[];
9
+
10
+ console.log = function(msg, ...args) {
11
+ logFunctions.forEach((logFunction) => {
12
+ logFunction(msg, ...args);
13
+ });
14
+ }
15
+
16
+ console.logColor = function(color, msg, ...args) {
17
+ logColorFunctions.forEach((logColorFunction) => {
18
+ logColorFunction(color, msg, ...args);
19
+ });
20
+ }
21
+
22
+ const AllAttributesOff = '\x1b[0m';
23
+ const BoldOn = '\x1b[1m';
24
+ const Black = '\x1b[30m';
25
+ const Red = '\x1b[31m';
26
+ const Green = '\x1b[32m';
27
+ const Yellow = '\x1b[33m';
28
+ const Blue = '\x1b[34m';
29
+ const Magenta = '\x1b[35m';
30
+ const Cyan = '\x1b[36m';
31
+ const White = '\x1b[37m';
32
+
33
+ /**
34
+ * Pad the start of the given number with zeros so it takes up the number of digits.
35
+ * e.g. zeroPad(5, 3) = '005' and zeroPad(23, 2) = '23'.
36
+ */
37
+ function zeroPad(number, digits) {
38
+ let string = number.toString();
39
+ while (string.length < digits) {
40
+ string = '0' + string;
41
+ }
42
+ return string;
43
+ }
44
+
45
+ /**
46
+ * Create a string of the form 'YEAR.MONTH.DATE.HOURS.MINUTES.SECONDS'.
47
+ */
48
+ function dateTimeToString() {
49
+ let date = new Date();
50
+ return `${date.getFullYear()}.${zeroPad(date.getMonth(), 2)}.${zeroPad(date.getDate(), 2)}.${zeroPad(date.getHours(), 2)}.${zeroPad(date.getMinutes(), 2)}.${zeroPad(date.getSeconds(), 2)}`;
51
+ }
52
+
53
+ /**
54
+ * Create a string of the form 'HOURS.MINUTES.SECONDS.MILLISECONDS'.
55
+ */
56
+ function timeToString() {
57
+ let date = new Date();
58
+ return `${zeroPad(date.getHours(), 2)}:${zeroPad(date.getMinutes(), 2)}:${zeroPad(date.getSeconds(), 2)}.${zeroPad(date.getMilliseconds(), 3)}`;
59
+ }
60
+
61
+ function RegisterFileLogger(path) {
62
+ if(path == null)
63
+ path = './';
64
+
65
+ if (!fs.existsSync(path))
66
+ fs.mkdirSync(path);
67
+
68
+ var output = fs.createWriteStream(`./logs/${dateTimeToString()}.log`);
69
+ var fileLogger = new Console(output);
70
+ logFunctions.push(function(msg, ...args) {
71
+ fileLogger.log(`${timeToString()} ${msg}`, ...args);
72
+ });
73
+
74
+ logColorFunctions.push(function(color, msg, ...args) {
75
+ fileLogger.log(`${timeToString()} ${msg}`, ...args);
76
+ });
77
+ loggers.push(fileLogger);
78
+ }
79
+
80
+ function RegisterConsoleLogger() {
81
+ var consoleLogger = new Console(process.stdout, process.stderr)
82
+ logFunctions.push(function(msg, ...args) {
83
+ consoleLogger.log(`${timeToString()} ${msg}`, ...args);
84
+ });
85
+
86
+ logColorFunctions.push(function(color, msg, ...args) {
87
+ consoleLogger.log(`${BoldOn}${color}${timeToString()} ${msg}${AllAttributesOff}`, ...args);
88
+ });
89
+ loggers.push(consoleLogger);
90
+ }
91
+
92
+ module.exports = {
93
+ //Functions
94
+ RegisterFileLogger,
95
+ RegisterConsoleLogger,
96
+
97
+ //Variables
98
+ AllAttributesOff,
99
+ BoldOn,
100
+ Black,
101
+ Red,
102
+ Green,
103
+ Yellow,
104
+ Blue,
105
+ Magenta,
106
+ Cyan,
107
+ White
108
+ }
WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/package-lock.json ADDED
@@ -0,0 +1,1003 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "name": "cirrus-matchmaker",
3
+ "version": "0.0.1",
4
+ "lockfileVersion": 1,
5
+ "requires": true,
6
+ "dependencies": {
7
+ "accepts": {
8
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WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/package.json ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "name": "cirrus-matchmaker",
3
+ "version": "0.0.1",
4
+ "description": "Cirrus servers connect to the Matchmaker which redirects a browser to the next available Cirrus server",
5
+ "dependencies": {
6
+ "cors": "^2.8.5",
7
+ "express": "^4.16.2",
8
+ "socket.io": "^2.0.4",
9
+ "yargs": "^10.1.1"
10
+ }
11
+ }
WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/run.bat ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ :: Copyright Epic Games, Inc. All Rights Reserved.
2
+ @echo off
3
+
4
+ pushd %~dp0
5
+
6
+ call setup.bat
7
+
8
+ title Matchmaker
9
+
10
+ ::Run node server
11
+ node matchmaker %*
12
+
13
+ popd
14
+ pause
WindowsNoEditor/Samples/PixelStreaming/WebServers/Matchmaker/setup.bat ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ :: Copyright Epic Games, Inc. All Rights Reserved.
2
+ pushd %~dp0
3
+
4
+ npm install
5
+
6
+ popd
WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/cirrus.js ADDED
@@ -0,0 +1,737 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Copyright Epic Games, Inc. All Rights Reserved.
2
+
3
+ //-- Server side logic. Serves pixel streaming WebRTC-based page, proxies data back to Streamer --//
4
+
5
+ var express = require('express');
6
+ var app = express();
7
+
8
+ const fs = require('fs');
9
+ const path = require('path');
10
+ const querystring = require('querystring');
11
+ const bodyParser = require('body-parser');
12
+ const logging = require('./modules/logging.js');
13
+ logging.RegisterConsoleLogger();
14
+
15
+ // Command line argument --configFile needs to be checked before loading the config, all other command line arguments are dealt with through the config object
16
+
17
+ const defaultConfig = {
18
+ UseFrontend: false,
19
+ UseMatchmaker: false,
20
+ UseHTTPS: false,
21
+ UseAuthentication: false,
22
+ LogToFile: true,
23
+ HomepageFile: "/www/player.html",
24
+ AdditionalRoutes: {},
25
+ EnableWebserver: true,
26
+ MatchmakerAddress: "",
27
+ MatchmakerPort: "9999",
28
+ PublicIp: "localhost",
29
+ HttpPort: 80,
30
+ HttpsPort: 443,
31
+ StreamerPort: 8888
32
+ };
33
+
34
+ const argv = require('yargs').argv;
35
+ var configFile = (typeof argv.configFile != 'undefined') ? argv.configFile.toString() : path.join(__dirname, 'config.json');
36
+ console.log(`configFile ${configFile}`);
37
+ const config = require('./modules/config.js').init(configFile, defaultConfig);
38
+
39
+ if (config.LogToFile) {
40
+ logging.RegisterFileLogger('./logs');
41
+ }
42
+
43
+ console.log("Config: " + JSON.stringify(config, null, '\t'));
44
+
45
+ var http = require('http').Server(app);
46
+
47
+ if (config.UseHTTPS) {
48
+ //HTTPS certificate details
49
+ const options = {
50
+ key: fs.readFileSync(path.join(__dirname, './certificates/client-key.pem')),
51
+ cert: fs.readFileSync(path.join(__dirname, './certificates/client-cert.pem'))
52
+ };
53
+
54
+ var https = require('https').Server(options, app);
55
+ }
56
+
57
+ //If not using authetication then just move on to the next function/middleware
58
+ var isAuthenticated = redirectUrl => function (req, res, next) { return next(); }
59
+
60
+ if (config.UseAuthentication && config.UseHTTPS) {
61
+ var passport = require('passport');
62
+ require('./modules/authentication').init(app);
63
+ // Replace the isAuthenticated with the one setup on passport module
64
+ isAuthenticated = passport.authenticationMiddleware ? passport.authenticationMiddleware : isAuthenticated
65
+ } else if (config.UseAuthentication && !config.UseHTTPS) {
66
+ console.error('Trying to use authentication without using HTTPS, this is not allowed and so authentication will NOT be turned on, please turn on HTTPS to turn on authentication');
67
+ }
68
+
69
+ const helmet = require('helmet');
70
+ var hsts = require('hsts');
71
+ var net = require('net');
72
+
73
+ var FRONTEND_WEBSERVER = 'https://localhost';
74
+ if (config.UseFrontend) {
75
+ var httpPort = 3000;
76
+ var httpsPort = 8000;
77
+
78
+ //Required for self signed certs otherwise just get an error back when sending request to frontend see https://stackoverflow.com/a/35633993
79
+ process.env.NODE_TLS_REJECT_UNAUTHORIZED = "0"
80
+
81
+ const httpsClient = require('./modules/httpsClient.js');
82
+ var webRequest = new httpsClient();
83
+ } else {
84
+ var httpPort = config.HttpPort;
85
+ var httpsPort = config.HttpsPort;
86
+ }
87
+
88
+ var streamerPort = config.StreamerPort; // port to listen to Streamer connections
89
+
90
+ var matchmakerAddress = '127.0.0.1';
91
+ var matchmakerPort = 9999;
92
+ var matchmakerRetryInterval = 5;
93
+ var matchmakerKeepAliveInterval = 30;
94
+
95
+ var gameSessionId;
96
+ var userSessionId;
97
+ var serverPublicIp;
98
+
99
+ // `clientConfig` is send to Streamer and Players
100
+ // Example of STUN server setting
101
+ // let clientConfig = {peerConnectionOptions: { 'iceServers': [{'urls': ['stun:34.250.222.95:19302']}] }};
102
+ var clientConfig = { type: 'config', peerConnectionOptions: {} };
103
+
104
+ // Parse public server address from command line
105
+ // --publicIp <public address>
106
+ try {
107
+ if (typeof config.PublicIp != 'undefined') {
108
+ serverPublicIp = config.PublicIp.toString();
109
+ }
110
+
111
+ if (typeof config.HttpPort != 'undefined') {
112
+ httpPort = config.HttpPort;
113
+ }
114
+
115
+ if (typeof config.HttpsPort != 'undefined') {
116
+ httpsPort = config.HttpsPort;
117
+ }
118
+
119
+ if (typeof config.StreamerPort != 'undefined') {
120
+ streamerPort = config.StreamerPort;
121
+ }
122
+
123
+ if (typeof config.FrontendUrl != 'undefined') {
124
+ FRONTEND_WEBSERVER = config.FrontendUrl;
125
+ }
126
+
127
+ if (typeof config.peerConnectionOptions != 'undefined') {
128
+ clientConfig.peerConnectionOptions = JSON.parse(config.peerConnectionOptions);
129
+ console.log(`peerConnectionOptions = ${JSON.stringify(clientConfig.peerConnectionOptions)}`);
130
+ } else {
131
+ console.log("No peerConnectionConfig")
132
+ }
133
+
134
+ if (typeof config.MatchmakerAddress != 'undefined') {
135
+ matchmakerAddress = config.MatchmakerAddress;
136
+ }
137
+
138
+ if (typeof config.MatchmakerPort != 'undefined') {
139
+ matchmakerPort = config.MatchmakerPort;
140
+ }
141
+
142
+ if (typeof config.MatchmakerRetryInterval != 'undefined') {
143
+ matchmakerRetryInterval = config.MatchmakerRetryInterval;
144
+ }
145
+ } catch (e) {
146
+ console.error(e);
147
+ process.exit(2);
148
+ }
149
+
150
+ if (config.UseHTTPS) {
151
+ app.use(helmet());
152
+
153
+ app.use(hsts({
154
+ maxAge: 15552000 // 180 days in seconds
155
+ }));
156
+
157
+ //Setup http -> https redirect
158
+ console.log('Redirecting http->https');
159
+ app.use(function (req, res, next) {
160
+ if (!req.secure) {
161
+ if (req.get('Host')) {
162
+ var hostAddressParts = req.get('Host').split(':');
163
+ var hostAddress = hostAddressParts[0];
164
+ if (httpsPort != 443) {
165
+ hostAddress = `${hostAddress}:${httpsPort}`;
166
+ }
167
+ return res.redirect(['https://', hostAddress, req.originalUrl].join(''));
168
+ } else {
169
+ console.error(`unable to get host name from header. Requestor ${req.ip}, url path: '${req.originalUrl}', available headers ${JSON.stringify(req.headers)}`);
170
+ return res.status(400).send('Bad Request');
171
+ }
172
+ }
173
+ next();
174
+ });
175
+ }
176
+
177
+ sendGameSessionData();
178
+
179
+ //Setup the login page if we are using authentication
180
+ if(config.UseAuthentication){
181
+ if(config.EnableWebserver) {
182
+ app.get('/login', function(req, res){
183
+ res.sendFile(__dirname + '/login.htm');
184
+ });
185
+ }
186
+
187
+ // create application/x-www-form-urlencoded parser
188
+ var urlencodedParser = bodyParser.urlencoded({ extended: false })
189
+
190
+ //login page form data is posted here
191
+ app.post('/login',
192
+ urlencodedParser,
193
+ passport.authenticate('local', { failureRedirect: '/login' }),
194
+ function(req, res){
195
+ //On success try to redirect to the page that they originally tired to get to, default to '/' if no redirect was found
196
+ var redirectTo = req.session.redirectTo ? req.session.redirectTo : '/';
197
+ delete req.session.redirectTo;
198
+ console.log(`Redirecting to: '${redirectTo}'`);
199
+ res.redirect(redirectTo);
200
+ }
201
+ );
202
+ }
203
+
204
+ if(config.EnableWebserver) {
205
+ //Setup folders
206
+ app.use(express.static(path.join(__dirname, '/www')))
207
+ app.use('/images', express.static(path.join(__dirname, './images')))
208
+ app.use('/scripts', [isAuthenticated('/login'),express.static(path.join(__dirname, '/scripts'))]);
209
+ app.use('/', [isAuthenticated('/login'), express.static(path.join(__dirname, '/custom_html'))])
210
+ }
211
+
212
+ try {
213
+ for (var property in config.AdditionalRoutes) {
214
+ if (config.AdditionalRoutes.hasOwnProperty(property)) {
215
+ console.log(`Adding additional routes "${property}" -> "${config.AdditionalRoutes[property]}"`)
216
+ app.use(property, [isAuthenticated('/login'), express.static(path.join(__dirname, config.AdditionalRoutes[property]))]);
217
+ }
218
+ }
219
+ } catch (err) {
220
+ console.error(`reading config.AdditionalRoutes: ${err}`)
221
+ }
222
+
223
+ if(config.EnableWebserver) {
224
+ app.get('/', isAuthenticated('/login'), function (req, res) {
225
+ homepageFile = (typeof config.HomepageFile != 'undefined' && config.HomepageFile != '') ? config.HomepageFile.toString() : defaultConfig.HomepageFile;
226
+ homepageFilePath = path.join(__dirname, homepageFile)
227
+
228
+ fs.access(homepageFilePath, (err) => {
229
+ if (err) {
230
+ console.error('Unable to locate file ' + homepageFilePath)
231
+ res.status(404).send('Unable to locate file ' + homepageFile);
232
+ }
233
+ else {
234
+ res.sendFile(homepageFilePath);
235
+ }
236
+ });
237
+ });
238
+ }
239
+
240
+ //Setup http and https servers
241
+ http.listen(httpPort, function () {
242
+ console.logColor(logging.Green, 'Http listening on *: ' + httpPort);
243
+ });
244
+
245
+ if (config.UseHTTPS) {
246
+ https.listen(httpsPort, function () {
247
+ console.logColor(logging.Green, 'Https listening on *: ' + httpsPort);
248
+ });
249
+ }
250
+
251
+ console.logColor(logging.Cyan, `Running Cirrus - The Pixel Streaming reference implementation signalling server for Unreal Engine 4.27.`);
252
+
253
+ /////////////////////////////////////////////////////////////////////////
254
+ // Create Websocket server for UE "streamer" to communicate with Cirrus.
255
+ /////////////////////////////////////////////////////////////////////////
256
+
257
+ let WebSocket = require('ws');
258
+
259
+ let streamerServerOptions = !config.UseHTTPS ? {} : {
260
+ key: fs.readFileSync(path.join(__dirname, './certificates/client-key.pem')),
261
+ cert: fs.readFileSync(path.join(__dirname, './certificates/client-cert.pem')) //note this cert must be full chain (i.e. contain domain cert and CA cert)
262
+ };
263
+
264
+ var streamerHttpServer = require(config.UseHTTPS ? 'https' : 'http').Server(streamerServerOptions);
265
+ streamerHttpServer.listen(streamerPort);
266
+ let streamerServer = new WebSocket.Server({ server: streamerHttpServer, backlog: 1 });
267
+
268
+ console.logColor(logging.Green, `WebSocket listening to Streamer connections on :${streamerPort}`)
269
+ let streamer; // WebSocket connected to Streamer
270
+
271
+ streamerServer.on('connection', function (ws, req) {
272
+ console.logColor(logging.Green, `Streamer connected: ${req.connection.remoteAddress}`);
273
+ sendStreamerConnectedToMatchmaker();
274
+
275
+ ws.on('message', function onStreamerMessage(msg) {
276
+ console.logColor(logging.Blue, `<- Streamer: ${msg}`);
277
+
278
+ try {
279
+ msg = JSON.parse(msg);
280
+ } catch(err) {
281
+ console.error(`cannot parse Streamer message: ${msg}\nError: ${err}`);
282
+ streamer.close(1008, 'Cannot parse');
283
+ return;
284
+ }
285
+
286
+ try {
287
+ if (msg.type == 'ping') {
288
+ streamer.send(JSON.stringify({ type: "pong", time: msg.time}));
289
+ return;
290
+ }
291
+
292
+ let playerId = msg.playerId;
293
+ delete msg.playerId; // no need to send it to the player
294
+
295
+ // Convert incoming playerId to a string if it is an integer, if needed. (We support receiving it as an int or string).
296
+ if(playerId && typeof playerId === 'number')
297
+ {
298
+ playerId = playerId.toString();
299
+ }
300
+
301
+ let player = players.get(playerId);
302
+ if (!player) {
303
+ console.log(`dropped message ${msg.type} as the player ${playerId} is not found`);
304
+ return;
305
+ }
306
+
307
+ if (msg.type == 'answer') {
308
+ player.ws.send(JSON.stringify(msg));
309
+ } else if (msg.type == 'iceCandidate') {
310
+ player.ws.send(JSON.stringify(msg));
311
+ } else if (msg.type == 'disconnectPlayer') {
312
+ player.ws.close(1011 /* internal error */, msg.reason);
313
+ } else {
314
+ console.error(`unsupported Streamer message type: ${msg.type}`);
315
+ streamer.close(1008, 'Unsupported message type');
316
+ }
317
+ } catch(err) {
318
+ console.error(`ERROR: ws.on message error: ${err.message}`);
319
+ }
320
+ });
321
+
322
+ function onStreamerDisconnected() {
323
+ sendStreamerDisconnectedToMatchmaker();
324
+ disconnectAllPlayers();
325
+ }
326
+
327
+ ws.on('close', function(code, reason) {
328
+ try {
329
+ console.error(`streamer disconnected: ${code} - ${reason}`);
330
+ onStreamerDisconnected();
331
+ } catch(err) {
332
+ console.error(`ERROR: ws.on close error: ${err.message}`);
333
+ }
334
+ });
335
+
336
+ ws.on('error', function(error) {
337
+ try {
338
+ console.error(`streamer connection error: ${error}`);
339
+ ws.close(1006 /* abnormal closure */, error);
340
+ onStreamerDisconnected();
341
+ } catch(err) {
342
+ console.error(`ERROR: ws.on error: ${err.message}`);
343
+ }
344
+ });
345
+
346
+ streamer = ws;
347
+
348
+ streamer.send(JSON.stringify(clientConfig));
349
+ });
350
+
351
+ //////////////////////////////////////////////////////////////////////////////
352
+ // Create Websocket server for players (browsers) to communicate with Cirrus.
353
+ //////////////////////////////////////////////////////////////////////////////
354
+
355
+ let playerServer = new WebSocket.Server({ server: config.UseHTTPS ? https : http});
356
+ console.logColor(logging.Green, `WebSocket listening to Players connections on :${httpPort}`)
357
+
358
+ let players = new Map(); // playerId <-> player, where player is either a web-browser or a native webrtc player
359
+ let nextPlayerId = 100;
360
+
361
+ playerServer.on('connection', function (ws, req) {
362
+ // Reject connection if streamer is not connected
363
+ if (!streamer || streamer.readyState != 1 /* OPEN */) {
364
+ ws.close(1013 /* Try again later */, 'Streamer is not connected');
365
+ return;
366
+ }
367
+
368
+ let playerId = (++nextPlayerId).toString();
369
+ console.log(`player ${playerId} (${req.connection.remoteAddress}) connected`);
370
+ players.set(playerId, { ws: ws, id: playerId });
371
+
372
+ function sendPlayersCount() {
373
+ let playerCountMsg = JSON.stringify({ type: 'playerCount', count: players.size });
374
+ for (let p of players.values()) {
375
+ p.ws.send(playerCountMsg);
376
+ }
377
+ }
378
+
379
+ ws.on('message', function (msg) {
380
+ console.logColor(logging.Blue, `<- player ${playerId}: ${msg}`);
381
+
382
+ try {
383
+ msg = JSON.parse(msg);
384
+ } catch (err) {
385
+ console.error(`Cannot parse player ${playerId} message: ${err}`);
386
+ ws.close(1008, 'Cannot parse');
387
+ return;
388
+ }
389
+
390
+ if (msg.type == 'offer') {
391
+ console.log(`<- player ${playerId}: offer`);
392
+ msg.playerId = playerId;
393
+ streamer.send(JSON.stringify(msg));
394
+ } else if (msg.type == 'iceCandidate') {
395
+ console.log(`<- player ${playerId}: iceCandidate`);
396
+ msg.playerId = playerId;
397
+ streamer.send(JSON.stringify(msg));
398
+ } else if (msg.type == 'stats') {
399
+ console.log(`<- player ${playerId}: stats\n${msg.data}`);
400
+ } else if (msg.type == 'kick') {
401
+ let playersCopy = new Map(players);
402
+ for (let p of playersCopy.values()) {
403
+ if (p.id != playerId) {
404
+ console.log(`kicking player ${p.id}`)
405
+ p.ws.close(4000, 'kicked');
406
+ }
407
+ }
408
+ } else {
409
+ console.error(`<- player ${playerId}: unsupported message type: ${msg.type}`);
410
+ ws.close(1008, 'Unsupported message type');
411
+ return;
412
+ }
413
+ });
414
+
415
+ function onPlayerDisconnected() {
416
+ try {
417
+ players.delete(playerId);
418
+ streamer.send(JSON.stringify({type: 'playerDisconnected', playerId: playerId}));
419
+ sendPlayerDisconnectedToFrontend();
420
+ sendPlayerDisconnectedToMatchmaker();
421
+ sendPlayersCount();
422
+ } catch(err) {
423
+ console.logColor(loggin.Red, `ERROR:: onPlayerDisconnected error: ${err.message}`);
424
+ }
425
+ }
426
+
427
+ ws.on('close', function(code, reason) {
428
+ console.logColor(logging.Yellow, `player ${playerId} connection closed: ${code} - ${reason}`);
429
+ onPlayerDisconnected();
430
+ });
431
+
432
+ ws.on('error', function(error) {
433
+ console.error(`player ${playerId} connection error: ${error}`);
434
+ ws.close(1006 /* abnormal closure */, error);
435
+ onPlayerDisconnected();
436
+
437
+ console.logColor(logging.Red, `Trying to reconnect...`);
438
+ reconnect();
439
+ });
440
+
441
+ sendPlayerConnectedToFrontend();
442
+ sendPlayerConnectedToMatchmaker();
443
+
444
+ ws.send(JSON.stringify(clientConfig));
445
+
446
+ sendPlayersCount();
447
+ });
448
+
449
+ function disconnectAllPlayers(code, reason) {
450
+ let clone = new Map(players);
451
+ for (let player of clone.values()) {
452
+ player.ws.close(code, reason);
453
+ }
454
+ }
455
+
456
+ /**
457
+ * Function that handles the connection to the matchmaker.
458
+ */
459
+
460
+ if (config.UseMatchmaker) {
461
+ var matchmaker = new net.Socket();
462
+
463
+ matchmaker.on('connect', function() {
464
+ console.log(`Cirrus connected to Matchmaker ${matchmakerAddress}:${matchmakerPort}`);
465
+
466
+ // message.playerConnected is a new variable sent from the SS to help track whether or not a player
467
+ // is already connected when a 'connect' message is sent (i.e., reconnect). This happens when the MM
468
+ // and the SS get disconnected unexpectedly (was happening often at scale for some reason).
469
+ var playerConnected = false;
470
+
471
+ // Set the playerConnected flag to tell the MM if there is already a player active (i.e., don't send a new one here)
472
+ if( players && players.size > 0) {
473
+ playerConnected = true;
474
+ }
475
+
476
+ // Add the new playerConnected flag to the message body to the MM
477
+ message = {
478
+ type: 'connect',
479
+ address: typeof serverPublicIp === 'undefined' ? '127.0.0.1' : serverPublicIp,
480
+ port: httpPort,
481
+ ready: streamer && streamer.readyState === 1,
482
+ playerConnected: playerConnected
483
+ };
484
+
485
+ matchmaker.write(JSON.stringify(message));
486
+ });
487
+
488
+ matchmaker.on('error', (err) => {
489
+ console.log(`Matchmaker connection error ${JSON.stringify(err)}`);
490
+ });
491
+
492
+ matchmaker.on('end', () => {
493
+ console.log('Matchmaker connection ended');
494
+ });
495
+
496
+ matchmaker.on('close', (hadError) => {
497
+ console.logColor(logging.Blue, 'Setting Keep Alive to true');
498
+ matchmaker.setKeepAlive(true, 60000); // Keeps it alive for 60 seconds
499
+
500
+ console.log(`Matchmaker connection closed (hadError=${hadError})`);
501
+
502
+ reconnect();
503
+ });
504
+
505
+ // Attempt to connect to the Matchmaker
506
+ function connect() {
507
+ matchmaker.connect(matchmakerPort, matchmakerAddress);
508
+ }
509
+
510
+ // Try to reconnect to the Matchmaker after a given period of time
511
+ function reconnect() {
512
+ console.log(`Try reconnect to Matchmaker in ${matchmakerRetryInterval} seconds`)
513
+ setTimeout(function() {
514
+ connect();
515
+ }, matchmakerRetryInterval * 1000);
516
+ }
517
+
518
+ function registerMMKeepAlive() {
519
+ setInterval(function() {
520
+ message = {
521
+ type: 'ping'
522
+ };
523
+ matchmaker.write(JSON.stringify(message));
524
+ }, matchmakerKeepAliveInterval * 1000);
525
+ }
526
+
527
+ connect();
528
+ registerMMKeepAlive();
529
+ }
530
+
531
+ //Keep trying to send gameSessionId in case the server isn't ready yet
532
+ function sendGameSessionData() {
533
+ //If we are not using the frontend web server don't try and make requests to it
534
+ if (!config.UseFrontend)
535
+ return;
536
+ webRequest.get(`${FRONTEND_WEBSERVER}/server/requestSessionId`,
537
+ function (response, body) {
538
+ if (response.statusCode === 200) {
539
+ gameSessionId = body;
540
+ console.log('SessionId: ' + gameSessionId);
541
+ }
542
+ else {
543
+ console.error('Status code: ' + response.statusCode);
544
+ console.error(body);
545
+ }
546
+ },
547
+ function (err) {
548
+ //Repeatedly try in cases where the connection timed out or never connected
549
+ if (err.code === "ECONNRESET") {
550
+ //timeout
551
+ sendGameSessionData();
552
+ } else if (err.code === 'ECONNREFUSED') {
553
+ console.error('Frontend server not running, unable to setup game session');
554
+ } else {
555
+ console.error(err);
556
+ }
557
+ });
558
+ }
559
+
560
+ function sendUserSessionData(serverPort) {
561
+ //If we are not using the frontend web server don't try and make requests to it
562
+ if (!config.UseFrontend)
563
+ return;
564
+ webRequest.get(`${FRONTEND_WEBSERVER}/server/requestUserSessionId?gameSessionId=${gameSessionId}&serverPort=${serverPort}&appName=${querystring.escape(clientConfig.AppName)}&appDescription=${querystring.escape(clientConfig.AppDescription)}${(typeof serverPublicIp === 'undefined' ? '' : '&serverHost=' + serverPublicIp)}`,
565
+ function (response, body) {
566
+ if (response.statusCode === 410) {
567
+ sendUserSessionData(serverPort);
568
+ } else if (response.statusCode === 200) {
569
+ userSessionId = body;
570
+ console.log('UserSessionId: ' + userSessionId);
571
+ } else {
572
+ console.error('Status code: ' + response.statusCode);
573
+ console.error(body);
574
+ }
575
+ },
576
+ function (err) {
577
+ //Repeatedly try in cases where the connection timed out or never connected
578
+ if (err.code === "ECONNRESET") {
579
+ //timeout
580
+ sendUserSessionData(serverPort);
581
+ } else if (err.code === 'ECONNREFUSED') {
582
+ console.error('Frontend server not running, unable to setup user session');
583
+ } else {
584
+ console.error(err);
585
+ }
586
+ });
587
+ }
588
+
589
+ function sendServerDisconnect() {
590
+ //If we are not using the frontend web server don't try and make requests to it
591
+ if (!config.UseFrontend)
592
+ return;
593
+ try {
594
+ webRequest.get(`${FRONTEND_WEBSERVER}/server/serverDisconnected?gameSessionId=${gameSessionId}&appName=${querystring.escape(clientConfig.AppName)}`,
595
+ function (response, body) {
596
+ if (response.statusCode === 200) {
597
+ console.log('serverDisconnected acknowledged by Frontend');
598
+ } else {
599
+ console.error('Status code: ' + response.statusCode);
600
+ console.error(body);
601
+ }
602
+ },
603
+ function (err) {
604
+ //Repeatedly try in cases where the connection timed out or never connected
605
+ if (err.code === "ECONNRESET") {
606
+ //timeout
607
+ sendServerDisconnect();
608
+ } else if (err.code === 'ECONNREFUSED') {
609
+ console.error('Frontend server not running, unable to setup user session');
610
+ } else {
611
+ console.error(err);
612
+ }
613
+ });
614
+ } catch(err) {
615
+ console.logColor(logging.Red, `ERROR::: sendServerDisconnect error: ${err.message}`);
616
+ }
617
+ }
618
+
619
+ function sendPlayerConnectedToFrontend() {
620
+ //If we are not using the frontend web server don't try and make requests to it
621
+ if (!config.UseFrontend)
622
+ return;
623
+ try {
624
+ webRequest.get(`${FRONTEND_WEBSERVER}/server/clientConnected?gameSessionId=${gameSessionId}&appName=${querystring.escape(clientConfig.AppName)}`,
625
+ function (response, body) {
626
+ if (response.statusCode === 200) {
627
+ console.log('clientConnected acknowledged by Frontend');
628
+ } else {
629
+ console.error('Status code: ' + response.statusCode);
630
+ console.error(body);
631
+ }
632
+ },
633
+ function (err) {
634
+ //Repeatedly try in cases where the connection timed out or never connected
635
+ if (err.code === "ECONNRESET") {
636
+ //timeout
637
+ sendPlayerConnectedToFrontend();
638
+ } else if (err.code === 'ECONNREFUSED') {
639
+ console.error('Frontend server not running, unable to setup game session');
640
+ } else {
641
+ console.error(err);
642
+ }
643
+ });
644
+ } catch(err) {
645
+ console.logColor(logging.Red, `ERROR::: sendPlayerConnectedToFrontend error: ${err.message}`);
646
+ }
647
+ }
648
+
649
+ function sendPlayerDisconnectedToFrontend() {
650
+ //If we are not using the frontend web server don't try and make requests to it
651
+ if (!config.UseFrontend)
652
+ return;
653
+ try {
654
+ webRequest.get(`${FRONTEND_WEBSERVER}/server/clientDisconnected?gameSessionId=${gameSessionId}&appName=${querystring.escape(clientConfig.AppName)}`,
655
+ function (response, body) {
656
+ if (response.statusCode === 200) {
657
+ console.log('clientDisconnected acknowledged by Frontend');
658
+ }
659
+ else {
660
+ console.error('Status code: ' + response.statusCode);
661
+ console.error(body);
662
+ }
663
+ },
664
+ function (err) {
665
+ //Repeatedly try in cases where the connection timed out or never connected
666
+ if (err.code === "ECONNRESET") {
667
+ //timeout
668
+ sendPlayerDisconnectedToFrontend();
669
+ } else if (err.code === 'ECONNREFUSED') {
670
+ console.error('Frontend server not running, unable to setup game session');
671
+ } else {
672
+ console.error(err);
673
+ }
674
+ });
675
+ } catch(err) {
676
+ console.logColor(logging.Red, `ERROR::: sendPlayerDisconnectedToFrontend error: ${err.message}`);
677
+ }
678
+ }
679
+
680
+ function sendStreamerConnectedToMatchmaker() {
681
+ if (!config.UseMatchmaker)
682
+ return;
683
+ try {
684
+ message = {
685
+ type: 'streamerConnected'
686
+ };
687
+ matchmaker.write(JSON.stringify(message));
688
+ } catch (err) {
689
+ console.logColor(logging.Red, `ERROR sending streamerConnected: ${err.message}`);
690
+ }
691
+ }
692
+
693
+ function sendStreamerDisconnectedToMatchmaker() {
694
+ if (!config.UseMatchmaker)
695
+ {
696
+ return;
697
+ }
698
+
699
+ try {
700
+ message = {
701
+ type: 'streamerDisconnected'
702
+ };
703
+ matchmaker.write(JSON.stringify(message));
704
+ } catch (err) {
705
+ console.logColor(logging.Red, `ERROR sending streamerDisconnected: ${err.message}`);
706
+ }
707
+ }
708
+
709
+ // The Matchmaker will not re-direct clients to this Cirrus server if any client
710
+ // is connected.
711
+ function sendPlayerConnectedToMatchmaker() {
712
+ if (!config.UseMatchmaker)
713
+ return;
714
+ try {
715
+ message = {
716
+ type: 'clientConnected'
717
+ };
718
+ matchmaker.write(JSON.stringify(message));
719
+ } catch (err) {
720
+ console.logColor(logging.Red, `ERROR sending clientConnected: ${err.message}`);
721
+ }
722
+ }
723
+
724
+ // The Matchmaker is interested when nobody is connected to a Cirrus server
725
+ // because then it can re-direct clients to this re-cycled Cirrus server.
726
+ function sendPlayerDisconnectedToMatchmaker() {
727
+ if (!config.UseMatchmaker)
728
+ return;
729
+ try {
730
+ message = {
731
+ type: 'clientDisconnected'
732
+ };
733
+ matchmaker.write(JSON.stringify(message));
734
+ } catch (err) {
735
+ console.logColor(logging.Red, `ERROR sending clientDisconnected: ${err.message}`);
736
+ }
737
+ }
WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/config.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "UseFrontend": false,
3
+ "UseMatchmaker": false,
4
+ "UseHTTPS": false,
5
+ "UseAuthentication": false,
6
+ "LogToFile": true,
7
+ "HomepageFile": "/www/player.html",
8
+ "AdditionalRoutes": {},
9
+ "EnableWebserver": true,
10
+ "MatchmakerAddress": "",
11
+ "MatchmakerPort": "9999",
12
+ "PublicIp": "localhost",
13
+ "HttpPort": 80,
14
+ "HttpsPort": 443,
15
+ "StreamerPort": 8888
16
+ }
WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/tps/Socket.io.tps ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
3
+ <Name>Socket.io v2.0.4</Name>
4
+ <Location>/Samples/PixelStreaming/WebServers/</Location>
5
+ <Function>Enables real-time bidirectional event-based communication.</Function>
6
+ <Eula>https://github.com/socketio/socket.io/blob/master/LICENSE</Eula>
7
+ <RedistributeTo>
8
+ <EndUserGroup>Licensees</EndUserGroup>
9
+ <EndUserGroup>Git</EndUserGroup>
10
+ <EndUserGroup>P4</EndUserGroup>
11
+ </RedistributeTo>
12
+ <LicenseFolder>/Engine/Plugins/Experimental/PixelStreaming/Source/Socket.io_License.txt</LicenseFolder>
13
+ </TpsData>
WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/tps/WS.tps ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
3
+ <Name>WS</Name>
4
+ <Location>/Samples/PixelStreaming/WebServers/SignallingWebServer/</Location>
5
+ <Function>It's used by SignallingWebServer (based on Node.js web-server) that is part of our PixelStreaming project.We add a dependency to WS library to Node.js configuration and it's downloaded automatically.</Function>
6
+ <Eula>https://github.com/websockets/ws/blob/HEAD/LICENSE</Eula>
7
+ <RedistributeTo>
8
+ <EndUserGroup>Licensees</EndUserGroup>
9
+ <EndUserGroup>Git</EndUserGroup>
10
+ <EndUserGroup>P4</EndUserGroup>
11
+ </RedistributeTo>
12
+ <LicenseFolder>//depot/UE4/Engine/Source/ThirdParty/Licenses/WS_License.txt</LicenseFolder>
13
+ </TpsData>
WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/tps/WebRTCadapter.tps ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
3
+ <Name>WebRTC adapter (adapter.js) v6.3.2</Name>
4
+ <Location>/Samples/PixelStreaming/WebServers/</Location>
5
+ <Function>Used as a cross browser interface for WebRTC.</Function>
6
+ <Eula>https://github.com/webrtc/adapter/blob/master/LICENSE.md</Eula>
7
+ <RedistributeTo>
8
+ <EndUserGroup>Licensees</EndUserGroup>
9
+ <EndUserGroup>Git</EndUserGroup>
10
+ <EndUserGroup>P4</EndUserGroup>
11
+ </RedistributeTo>
12
+ <LicenseFolder>/Engine/Source/ThirdParty/Licenses/WebRTCadapter_License.txt</LicenseFolder>
13
+ </TpsData>
WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/tps/Yargs.tps ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
3
+ <Name>Yargs v15.3.0</Name>
4
+ <Location>/Samples/PixelStreaming/WebServers/SignallingWebServer/</Location>
5
+ <Function>A module for Node.js, used to parse command line arguments, which is downloaded automatically by Node Package Manager.</Function>
6
+ <Eula>https://github.com/yargs/yargs/blob/v15.3.0/LICENSE</Eula>
7
+ <RedistributeTo>
8
+ <EndUserGroup>Licensees</EndUserGroup>
9
+ <EndUserGroup>Git</EndUserGroup>
10
+ <EndUserGroup>P4</EndUserGroup>
11
+ </RedistributeTo>
12
+ <LicenseFolder>None</LicenseFolder>
13
+ </TpsData>
WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/www/login.css ADDED
@@ -0,0 +1,49 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*Copyright Epic Games, Inc. All Rights Reserved.*/
2
+
3
+ :root {
4
+ /*Using colour scheme https://color.adobe.com/TD-Colors---Option-3-color-theme-10394433/*/
5
+ --colour1:#2B3A42;
6
+ --colour2:#3F5765;
7
+ --colour3:#BDD4DE;
8
+ --colour4:#EFEFEF;
9
+ --colour5:#FF5035;
10
+ }
11
+
12
+ form{
13
+ margin: 0px auto;
14
+ padding: 1em;
15
+ width: 350px;
16
+ border-radius: 10px;
17
+ border: 1px solid #CCC;
18
+ background-color: var(--colour4)
19
+ }
20
+
21
+ .entry{
22
+ padding: 5px;
23
+ }
24
+
25
+ label {
26
+ display: inline-block;
27
+ width: 25%;
28
+ text-align: right;
29
+ }
30
+
31
+ input {
32
+ text-indent: 5px;
33
+ font-family: verdana,sans-serif;
34
+ font-size: 1em;
35
+
36
+ width: 65%;
37
+ box-sizing: border-box;
38
+ border: 1px solid #999;
39
+ }
40
+
41
+ .button {
42
+ margin: 0px auto;
43
+ width: 70%;
44
+ }
45
+
46
+ button {
47
+ width: 100%;
48
+ font-family: verdana,sans-serif;
49
+ }
WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/www/login.html ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!-- Copyright Epic Games, Inc. All Rights Reserved. -->
2
+ <!DOCTYPE html>
3
+ <html>
4
+
5
+ <head>
6
+ <meta charset="utf-8">
7
+ <link rel="shortcut icon" href="/images/favicon.ico" type="image/x-icon">
8
+ <link rel="icon" type="image/png" sizes="96x96" href="/images/favicon-96x96.png">
9
+ <link rel="icon" type="image/png" sizes="32x32" href="/images/favicon-32x32.png">
10
+ <link rel="icon" type="image/png" sizes="16x16" href="/images/favicon-16x16.png">
11
+ <link type="text/css" rel="stylesheet" href="login.css">
12
+ <title>Login</title>
13
+ </head>
14
+
15
+ <body>
16
+ <form action="/login" method="post">
17
+ <div class="entry">
18
+ <label for="name">Username:</label> <input type="text" id="username" name="username" autocomplete="username">
19
+ </div>
20
+ <div class="entry">
21
+ <label for="mail">Password:</label> <input type="password" id="password" name="password" autocomplete="current-password">
22
+ </div>
23
+ <div class="entry button">
24
+ <button type="submit">Login</button>
25
+ </div>
26
+ </form>
27
+ </body>
28
+
29
+ </html>
WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/www/player.css ADDED
@@ -0,0 +1,395 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*Copyright Epic Games, Inc. All Rights Reserved.*/
2
+
3
+ :root {
4
+ /*Using colour scheme https://color.adobe.com/TD-Colors---Option-3-color-theme-10394433/*/
5
+ --colour1:#2B3A42;
6
+ --colour2:#3F5765;
7
+ --colour3:#BDD4DE;
8
+ --colour4:#EFEFEF;
9
+ --colour5:#FF5035;
10
+
11
+ --buttonFont:Helvetica;
12
+ --inputFont:Helvetica;
13
+ }
14
+
15
+ body{
16
+ margin: 0px;
17
+ background-color: black;
18
+ }
19
+
20
+ #playerUI {
21
+ width: 100%;
22
+ position: absolute;
23
+ /*top: 0;
24
+ left: 0;*/
25
+ z-index: 10;
26
+ }
27
+
28
+ .statsContainer {
29
+ background-color: rgba(0,0,0,0.8);
30
+ text-align: left;
31
+ display: block;
32
+ margin-top: 5px;
33
+ }
34
+
35
+ .stats {
36
+ font-size: 14px;
37
+ font-weight: bold;
38
+ padding: 6px;
39
+ color: lime;
40
+ }
41
+
42
+ canvas{
43
+ image-rendering: crisp-edges;
44
+ position: absolute;
45
+ }
46
+
47
+ video{
48
+ position: absolute;
49
+ width: 100%;
50
+ height: 100%;
51
+ }
52
+
53
+ #player{
54
+ width: 1280px;
55
+ height: 720px;
56
+ position: relative;
57
+ background-color: #000;
58
+ }
59
+
60
+ #overlay{
61
+ -moz-border-radius-bottomright: 5px;
62
+ -moz-border-radius-bottomleft: 5px;
63
+ -webkit-border-bottom-right-radius: 5px;
64
+ -webkit-border-bottom-left-radius: 5px;
65
+ border-bottom-right-radius: 5px; /* future proofing */
66
+ border-bottom-left-radius: 5px; /* future proofing */
67
+ -khtml-border-bottom-right-radius: 5px; /* for old Konqueror browsers */
68
+ -khtml-border-bottom-left-radius: 5px; /* for old Konqueror browsers */
69
+
70
+ -webkit-touch-callout: none; /* iOS Safari */
71
+ -webkit-user-select: none; /* Safari */
72
+ -khtml-user-select: none; /* Konqueror HTML */
73
+ -moz-user-select: none; /* Firefox */
74
+ -ms-user-select: none; /* Internet Explorer/Edge */
75
+ user-select: none; /* Non-prefixed version, currently
76
+ supported by Chrome and Opera */
77
+
78
+ position: absolute;
79
+ padding: 4px;
80
+ top: 0;
81
+ right: 2%;
82
+ z-index: 100;
83
+ border: 2px solid var(--colour4);
84
+ border-top-width: 0px;
85
+ }
86
+
87
+ .overlay {
88
+ background-color: var(--colour2);
89
+ font-family: var(--buttonFont);
90
+ font-weight: lighter;
91
+ color: var(--colour4);
92
+ }
93
+
94
+ .overlay-shown > #overlaySettings {
95
+ padding: 50px 4px 4px 4px;
96
+ display: block;
97
+ }
98
+
99
+ .overlay-shown > div > #overlayButton {
100
+ transform: rotate(-135deg);
101
+ -webkit-transform: rotate(-135deg); /* Safari */
102
+ -moz-transform: rotate(-135deg); /* Firefox */
103
+ -ms-transform: rotate(-135deg); /* IE */
104
+ -o-transform: rotate(-135deg); /* Opera */
105
+ }
106
+
107
+ #overlayButton:hover{
108
+ cursor: pointer;
109
+ }
110
+
111
+ #overlayButton{
112
+ transition-duration: 250ms;
113
+ float: right;
114
+ text-align: right;
115
+ font-size: 40px;
116
+ }
117
+
118
+ #qualityStatus{
119
+ float: left;
120
+ font-size: 37px;
121
+ padding-right: 4px;
122
+ }
123
+
124
+ #overlaySettings{
125
+ width: 400px;
126
+ display: none;
127
+ }
128
+
129
+ .greyStatus {
130
+ color: grey;
131
+ }
132
+
133
+ .limeStatus {
134
+ color: lime;
135
+ }
136
+
137
+ .orangeStatus {
138
+ color: orange;
139
+ }
140
+
141
+ .redStatus {
142
+ color: red;
143
+ }
144
+
145
+ #videoMessageOverlay{
146
+ z-index: 20;
147
+ color: var(--colour4);;
148
+ font-size: 1.8em;
149
+ position: absolute;
150
+ margin: auto;
151
+ font-family: var(--inputFont);;
152
+ width: 100%;
153
+ }
154
+
155
+ #videoPlayOverlay{
156
+ z-index: 30;
157
+ position: absolute;
158
+ color: var(--colour4);
159
+ font-size: 1.8em;
160
+ font-family: var(--inputFont);
161
+ width: 100%;
162
+ height: 100%;
163
+ background-color: rgba(100, 100, 100, 0.7);
164
+ }
165
+
166
+ /* State for element to be clickable */
167
+ .clickableState{
168
+ align-items: center;
169
+ justify-content: center;
170
+ display: flex;
171
+ cursor: pointer;
172
+ }
173
+
174
+ /* State for element to show text, this is for informational use*/
175
+ .textDisplayState{
176
+ display: flex;
177
+ }
178
+
179
+ /* State to hide overlay, WebRTC communication is in progress and or is playing */
180
+ .hiddenState{
181
+ display: none;
182
+ }
183
+
184
+ #playButton{
185
+ display: inline-block;
186
+ height: auto;
187
+ }
188
+
189
+ img#playButton{
190
+ max-width: 241px;
191
+ width: 10%;
192
+ }
193
+
194
+ #UIInteraction{
195
+ position: fixed;
196
+ }
197
+
198
+ #UIInteractionButtonBoundary{
199
+ padding: 2px;
200
+ }
201
+
202
+ #UIInteractionButton{
203
+ cursor: pointer;
204
+ }
205
+
206
+ #hiddenInput{
207
+ position: absolute;
208
+ left: -10%; /* Although invisible, push off-screen to prevent user interaction. */
209
+ width: 0px;
210
+ opacity: 0;
211
+ }
212
+
213
+ #editTextButton{
214
+ position: absolute;
215
+ height: 40px;
216
+ width: 40px;
217
+ }
218
+
219
+ .settings-text{
220
+ color: var(--colour4);
221
+ vertical-align: middle;
222
+ font-size: 18px;
223
+ font-weight: normal;
224
+ display: inline-block;
225
+ }
226
+
227
+ .overlay-button{
228
+ line-height: 1.1;
229
+ padding: 1px 6px;
230
+ }
231
+
232
+ .btn-overlay{
233
+ float: right;
234
+ vertical-align: middle;
235
+ display: inline-block;
236
+ }
237
+
238
+ .btn-flat{
239
+ background: var(--colour4);
240
+ border: 2px solid var(--colour5);
241
+ font-weight: bold;
242
+ cursor: pointer;
243
+ font-family: var(--buttonFont);
244
+ font-size: 10px;
245
+ color: var(--colour5);
246
+ border-radius: 5px;
247
+ height: 20px;
248
+ }
249
+
250
+ .btn-flat:disabled{
251
+ background: var(--colour4);
252
+ border-color: var(--colour3);
253
+ color: var(--colour3);
254
+ cursor: default;
255
+ }
256
+
257
+ .btn-flat:active{
258
+ border-color: var(--colour2);
259
+ color: var(--colour2);
260
+ }
261
+
262
+ .btn-flat:focus{
263
+ outline: none;
264
+ }
265
+ /*** Toggle Switch styles ***/
266
+ .tgl-switch {
267
+ float: right;
268
+ vertical-align: middle;
269
+ display: inline-block;
270
+ }
271
+
272
+ .tgl-switch .tgl {
273
+ display:none;
274
+ }
275
+
276
+ .tgl, .tgl:after, .tgl:before, .tgl *, .tgl *:after, .tgl *:before, .tgl + .tgl-slider {
277
+ -webkit-box-sizing: border-box;
278
+ box-sizing: border-box;
279
+ }
280
+ .tgl::-moz-selection, .tgl:after::-moz-selection, .tgl:before::-moz-selection, .tgl *::-moz-selection, .tgl *:after::-moz-selection, .tgl *:before::-moz-selection, .tgl + .tgl-slider::-moz-selection {
281
+ background: none;
282
+ }
283
+ .tgl::selection, .tgl:after::selection, .tgl:before::selection, .tgl *::selection, .tgl *:after::selection, .tgl *:before::selection, .tgl + .tgl-slider::selection {
284
+ background: none;
285
+ }
286
+
287
+ .tgl-slider {
288
+ float:right;
289
+ }
290
+
291
+ .tgl + .tgl-slider {
292
+ outline: 0;
293
+ display: block;
294
+ width: 40px;
295
+ height: 18px;
296
+ position: relative;
297
+ cursor: pointer;
298
+ -webkit-user-select: none;
299
+ -moz-user-select: none;
300
+ -ms-user-select: none;
301
+ user-select: none;
302
+ }
303
+
304
+ .tgl + .tgl-slider:after, .tgl + .tgl-slider:before {
305
+ position: relative;
306
+ display: block;
307
+ content: "";
308
+ width: 50%;
309
+ height: 100%;
310
+ }
311
+ .tgl + .tgl-slider:after {
312
+ left: 0;
313
+ }
314
+ .tgl + .tgl-slider:before {
315
+ display: none;
316
+ }
317
+
318
+ .tgl-flat + .tgl-slider {
319
+ padding: 2px;
320
+ -webkit-transition: all .2s ease;
321
+ transition: all .2s ease;
322
+ background: #fff;
323
+ border: 3px solid var(--colour4);
324
+ border-radius: 2em;
325
+ }
326
+
327
+ .tgl-flat + .tgl-slider:after {
328
+ -webkit-transition: all .2s ease;
329
+ transition: all .2s ease;
330
+ background: var(--colour4);
331
+ content: "";
332
+ border-radius: 1em;
333
+ }
334
+
335
+ .tgl-flat:checked + .tgl-slider {
336
+ border: 3px solid var(--colour5);
337
+ }
338
+
339
+ .tgl-flat:checked + .tgl-slider:after {
340
+ left: 50%;
341
+ background: var(--colour5);
342
+ }
343
+ /*** Toggle Switch styles ***/
344
+
345
+ #encoderSettings, #webRTCSettings {
346
+ margin: 10px 0px;
347
+ }
348
+
349
+ #encoderParamsContainer, #webrtcParamsContainer {
350
+ padding-left: 5%;
351
+ }
352
+
353
+ #encoder-params-submit {
354
+ float: right;
355
+ }
356
+
357
+ #webrtc-params-submit {
358
+ float: right;
359
+ }
360
+
361
+ select {
362
+ text-align: right;
363
+ }
364
+
365
+ input {
366
+ text-align: right;
367
+ }
368
+
369
+ .form-group {
370
+ display: grid;
371
+ grid-template-columns: 50% 50%;
372
+ }
373
+
374
+ .form-group label {
375
+ color: var(--colour4);
376
+ vertical-align: middle;
377
+ font-size: 18px;
378
+ font-weight: normal;
379
+ }
380
+
381
+ #latencyTest {
382
+ display: block;
383
+ }
384
+
385
+ #latencyTest button {
386
+ margin: 30px 0px;
387
+ }
388
+
389
+ #freezeFrameOverlay {
390
+ background-color: transparent;
391
+ }
392
+
393
+ .freezeframeBackground {
394
+ background-color: #000 !important;
395
+ }
WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/www/player.html ADDED
@@ -0,0 +1,146 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!-- Copyright Epic Games, Inc. All Rights Reserved. -->
2
+ <!DOCTYPE HTML>
3
+ <html>
4
+ <head>
5
+ <link rel="shortcut icon" href="/images/favicon.ico" type="image/x-icon">
6
+ <link rel="icon" type="image/png" sizes="96x96" href="/images/favicon-96x96.png">
7
+ <link rel="icon" type="image/png" sizes="32x32" href="/images/favicon-32x32.png">
8
+ <link rel="icon" type="image/png" sizes="16x16" href="/images/favicon-16x16.png">
9
+ <link type="text/css" rel="stylesheet" href="player.css">
10
+ <script type="text/javascript" src="https://webrtc.github.io/adapter/adapter-latest.js"></script>
11
+ <script type="text/javascript" src="scripts/webRtcPlayer.js"></script>
12
+ <script type="text/javascript" src="scripts/app.js"></script>
13
+ </head>
14
+
15
+ <body onload="load()">
16
+ <div id="playerUI">
17
+ <div id="player"></div>
18
+ <div id="overlay" class="overlay text-light bg-dark">
19
+ <div>
20
+ <div id="qualityStatus" class="greyStatus">&#9679</div>
21
+ <div id="overlayButton">+</div>
22
+ </div>
23
+ <div id="overlaySettings">
24
+ <div id="kickOthers">
25
+ <div class="settings-text">Kick all other players</div>
26
+ <label class="btn-overlay">
27
+ <input type="button" id="kick-other-players-button" class="overlay-button btn-flat" value="Kick">
28
+ </label>
29
+ </div>
30
+ <div id="fillWindow">
31
+ <div class="settings-text">Enlarge Display to Fill Window</div>
32
+ <label class="tgl-switch">
33
+ <input type="checkbox" id="enlarge-display-to-fill-window-tgl" class="tgl tgl-flat" checked>
34
+ <div class="tgl-slider"></div>
35
+ </label>
36
+ </div>
37
+ <div id="qualityControlOwnership">
38
+ <div class="settings-text">Quality control ownership</div>
39
+ <label class="tgl-switch">
40
+ <input type="checkbox" id="quality-control-ownership-tgl" class="tgl tgl-flat">
41
+ <div class="tgl-slider"></div>
42
+ </label>
43
+ </div>
44
+ <br>
45
+
46
+ <section id="encoderSettings">
47
+ <div class="settings-text">Encoder Settings</div>
48
+ <div id="encoderParamsContainer" class="collapse">
49
+ <div class="form-group">
50
+ <label for="encoder-rate-control" class="settings-text">Rate Control</label>
51
+ <select id="encoder-rate-control">
52
+ <option value="CBR" selected>CBR</option>
53
+ <option value="VBR">VBR</option>
54
+ <option value="ConstQP">ConstQP</option>
55
+ </select>
56
+ <label for="encoder-target-bitrate-text">Target Bitrate (kbps)</label>
57
+ <input type="number" class="form-control" id="encoder-target-bitrate-text" value="0" min="0" max="100000" />
58
+ <label for="encoder-max-bitrate-text">Max Bitrate (kbps)</label>
59
+ <input type="number" class="form-control" id="encoder-max-bitrate-text" value="0" min="0" max="100000" />
60
+ <label for="encoder-min-qp-text">Min QP</label>
61
+ <input type="number" class="form-control" id="encoder-min-qp-text" value="0" min="0" max="999" />
62
+ <label for="encoder-max-qp-text">Max QP</label>
63
+ <input type="number" class="form-control" id="encoder-max-qp-text" value="0" min="0" max="999" />
64
+ <label for="encoder-multipass" class="settings-text">Multipass</label>
65
+ <select id="encoder-multipass">
66
+ <option value="DISABLED" selected>DISABLED</option>
67
+ <option value="QUARTER">QUARTER</option>
68
+ <option value="FULL">FULL</option>
69
+ </select>
70
+ <div class="settings-text">Filler Data</div>
71
+ <label class="tgl-switch">
72
+ <input type="checkbox" id="encoder-filler-data-tgl" class="tgl tgl-flat">
73
+ <div class="tgl-slider"></div>
74
+ </label>
75
+ </div>
76
+ <input id="encoder-params-submit" class="btn btn-primary btn-lg mt-3" type="button" value="Apply">
77
+ </div>
78
+ <br>
79
+ </section>
80
+
81
+ <section id="webRTCSettings">
82
+ <div class="settings-text">WebRTC Settings</div>
83
+ <div id="webrtcParamsContainer" class="collapse">
84
+ <div class="form-group">
85
+ <label for="webrtc-degradation-pref">Degradation Pref</label>
86
+ <select id="webrtc-degradation-pref">
87
+ <option value="BALANCED">BALANCED</option>
88
+ <option value="MAINTAIN_FRAMERATE">MAINTAIN_FRAMERATE</option>
89
+ <option value="MAINTAIN_RESOLUTION">MAINTAIN_RESOLUTION</option>
90
+ </select>
91
+ <label for="webrtc-max-fps-text">Max FPS</label>
92
+ <input type="number" class="form-control" id="webrtc-max-fps-text" value="1" min="1" max="999" />
93
+ <label for="webrtc-min-bitrate-text">Min Bitrate (kbps)</label>
94
+ <input type="number" class="form-control" id="webrtc-min-bitrate-text" value="0" min="0" max="100000" />
95
+ <label for="webrtc-max-bitrate-text">Max Bitrate (kbps)</label>
96
+ <input type="number" class="form-control" id="webrtc-max-bitrate-text" value="0" min="0" max="100000" />
97
+ <label for="webrtc-low-qp-text">Low QP Threshold</label>
98
+ <input type="number" class="form-control" id="webrtc-low-qp-text" value="0" min="0" max="999" />
99
+ <label for="webrtc-high-qp-text">High QP Threshold</label>
100
+ <input type="number" class="form-control" id="webrtc-high-qp-text" value="0" min="0" max="999" />
101
+ </div>
102
+ <input id="webrtc-params-submit" class="btn btn-primary btn-lg mt-3" type="button" value="Apply">
103
+ </div>
104
+ </section>
105
+ <br>
106
+
107
+ <div id="showFPS">
108
+ <div class="settings-text">Show FPS</div>
109
+ <label class="btn-overlay">
110
+ <input type="button" id="show-fps-button" class="overlay-button btn-flat" value="Toggle">
111
+ </label>
112
+ </div>
113
+ <div id="matchViewportResolution">
114
+ <div class="settings-text">Match Viewport Resolution</div>
115
+ <label class="tgl-switch">
116
+ <input type="checkbox" id="match-viewport-res-tgl" class="tgl tgl-flat">
117
+ <div class="tgl-slider"></div>
118
+ </label>
119
+ </div>
120
+
121
+ <div id="statsPanel">
122
+ <div class="settings-text">Show Stats</div>
123
+ <label class="tgl-switch">
124
+ <input type="checkbox" id="show-stats-tgl" class="tgl tgl-flat" checked>
125
+ <div class="tgl-slider"></div>
126
+ </label>
127
+ <div id="statsContainer" class="statsContainer">
128
+ <div id="stats" class="stats"></div>
129
+ </div>
130
+ <br>
131
+ </div>
132
+
133
+ <div id="latencyTest">
134
+ <div class="settings-text">Latency Stats</div>
135
+ <label class="btn-overlay">
136
+ <input type="button" id="test-latency-button" class="overlay-button btn-flat" value="Test Latency">
137
+ </label>
138
+ <div id="latencyStatsContainer" class="statsContainer">
139
+ <div id=LatencyStats class="stats">No stats yet...</div>
140
+ </div>
141
+ </div>
142
+ </div>
143
+ </div>
144
+ </div>
145
+ </body>
146
+ </html>
WindowsNoEditor/Samples/PixelStreaming/WebServers/SignallingWebServer/www/stresstest.html ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!-- Copyright Epic Games, Inc. All Rights Reserved. -->
2
+
3
+ <!DOCTYPE HTML>
4
+ <html>
5
+
6
+ <head>
7
+ <script type="text/javascript" src="scripts/stressTest.js"></script>
8
+ </head>
9
+
10
+ <body onload="stressTest()">
11
+ <button id="playPause">Pause</button>
12
+ <div>Total streams: <span id="nStreamsLabel">0</span></div>
13
+ <div>
14
+ <span>Max peers: </span>
15
+ <span id="nPeerLabel">5</span>
16
+ <input type="range" min="1" max="8" value="5" class="slider" id="nPeersSlider">
17
+ </div>
18
+ <div>
19
+ <span>Peer creation interval (seconds): </span>
20
+ <input type="number" id="creationIntervalInput" min="0" max="10" step="1" value="1">
21
+ </div>
22
+ <div>
23
+ <span>Peer deletion interval (seconds): </span>
24
+ <input type="number" id="deletionIntervalInput" min="0" max="10" step="1" value="2">
25
+ </div>
26
+ <div id="streamsContainer"></div>
27
+
28
+ </body>
29
+
30
+ </html>