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chapter 1 (Old version. Posted AS IS)
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{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "ARE YOU THERE?"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "ARE WE CONNECTED?"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "..."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "EXCELLENT."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "TRULY EXCELLENT."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "NOW."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "WE MAY BEGIN."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "FIRST."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "YOU MUST CREATE A VESSEL."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "SELECT THE HEAD THAT YOU PREFER."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "SELECT THE TORSO THAT YOU PREFER."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "SELECT THE LEGS THAT YOU PREFER."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "THIS IS YOUR BODY."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "DO YOU ACCEPT IT?"}
{"context": "Scene: Device Contact", "speaker": "Player", "text": "YES"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "EXCELLENT."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "YOU HAVE CREATED A WONDERFUL FORM."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "NOW."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "LET US SHAPE ITS MIND AS YOUR OWN."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "WHAT IS ITS FAVORITE FOOD?"}
{"context": "Scene: Device Contact", "speaker": "Player", "text": "SWEETS"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "SOFT"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "SOUR"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "SALTY"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "PAIN"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "COLD"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "YOUR FAVORITE BLOOD TYPE?"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "AB"}
{"context": "Scene: Device Contact", "speaker": "Player", "text": "B"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "WHAT COLOR DOES IT LIKE MOST?"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "RED"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "BLUE"}
{"context": "Scene: Device Contact", "speaker": "Player", "text": "GREEN"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "CYAN"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "PLEASE GIVE IT A GIFT."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "KINDNESS"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "MIND"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "AMBITION"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "BRAVERY"}
{"context": "Scene: Device Contact", "speaker": "Player", "text": "VOICE"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "HOW DO YOU FEEL ABOUT YOUR CREATION? (IT WILL NOT HEAR.)"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "LOVE"}
{"context": "Scene: Device Contact", "speaker": "Player", "text": "HOPE"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "DISGUST"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "FEAR"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "HAVE YOU ANSWERED HONESTLY?"}
{"context": "Scene: Device Contact", "speaker": "Player", "text": "YES"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "NO"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "YOU ACKNOWLEDGE THE POSSIBILITY OF PAIN AND SEIZURE."}
{"context": "Scene: Device Contact", "speaker": "Player", "text": "YES"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "NO"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "UNDERSTOOD."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "NAME YOUR VESSEL."}
{"context": "Scene: Device Contact", "speaker": "Player", "text": "[PLAYER NAME]"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "WE CALLED IT \"[PLAYER NAME].\""}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "AND WHAT ABOUT THE CREATOR?"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "YOUR OWN NAME."}
{"context": "Scene: Device Contact", "speaker": "Player", "text": "[PLAYER NAME]"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "EXCELLENT."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "TRULY EXCELLENT."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "THANK YOU FOR YOUR TIME."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "YOUR ANSWERS"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "YOUR WONDERFUL CREATION"}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "Will now be discarded."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "No one can choose who they are in this world."}
{"context": "Scene: Device Contact", "speaker": "Narrator", "text": "Your name is"}
{"context": "Scene: Obj Krisroom", "speaker": "Toriel", "text": "Kris...!"}
{"context": "Scene: Obj Krisroom", "speaker": "Toriel", "text": "Wake up!"}
{"context": "Scene: Obj Krisroom", "speaker": "Toriel", "text": "KRIS...!"}
{"context": "Scene: Obj Krisroom", "speaker": "Toriel", "text": "Kris, if you do not wake up, we will be late for school!"}
{"context": "Scene: Obj Krisroom", "speaker": "Toriel", "text": "I will wait outside for you, alright?"}
{"context": "Scene: Obj Carcutscene", "speaker": "Toriel", "text": "Kris... It is a beautiful day today, is it not?"}
{"context": "Scene: Obj Carcutscene", "speaker": "Toriel", "text": "I hope it stays this way when ASRIEL visits next week."}
{"context": "Scene: Obj Carcutscene", "speaker": "Toriel", "text": "But I wonder..."}
{"context": "Scene: Obj Carcutscene", "speaker": "Toriel", "text": "After the excitement of university..."}
{"context": "Scene: Obj Carcutscene", "speaker": "Toriel", "text": "Will he still enjoy coming home to this little town...?"}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "So, does everyone have a..."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Oh... K-Kris...!"}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "We thought you weren't coming today!"}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "We're doing group projects this month..."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Uhhhh... so, walk around and find a partner, ok?"}
{"context": "Scene: Obj Classscene", "speaker": "Narrator", "text": "Kris approaches Noelle."}
{"context": "Scene: Obj Classscene", "speaker": "Noelle", "text": "Hey, Kris! What's up?"}
{"context": "Scene: Obj Classscene", "speaker": "Noelle", "text": "Didja lose your pencil again?"}
{"context": "Scene: Obj Classscene", "speaker": "Noelle", "text": "Here, you want the candy-cane one or the one with lights on it?"}
{"context": "Scene: Obj Classscene", "speaker": "Noelle", "text": "Huh?"}
{"context": "Scene: Obj Classscene", "speaker": "Noelle", "text": "You want to be partners?"}
{"context": "Scene: Obj Classscene", "speaker": "Noelle", "text": "Ummm... Sorry..."}
{"context": "Scene: Obj Classscene", "speaker": "Noelle", "text": "Berdly already asked me..."}
{"context": "Scene: Obj Classscene", "speaker": "Noelle", "text": "But I could ask Ms. Alphys if we could make a group of 3!"}
{"context": "Scene: Obj Classscene", "speaker": "Noelle", "text": "I'll ask if you're sure!"}
{"context": "Scene: Obj Classscene", "speaker": "Player", "text": "Yes. Ask."}
{"context": "Scene: Obj Classscene", "speaker": "Noelle", "text": "OK, I'll ask!"}
{"context": "Scene: Obj Classscene", "speaker": "Noelle", "text": "Miss Alphys!"}
{"context": "Scene: Obj Classscene", "speaker": "Noelle", "text": "Umm, is it OK if we have a group of 3?"}
{"context": "Scene: Obj Classscene", "speaker": "Berdly", "text": "Hey! What? No!"}
{"context": "Scene: Obj Classscene", "speaker": "Berdly", "text": "I do NOT approve this!"}
{"context": "Scene: Obj Classscene", "speaker": "Berdly", "text": "ABORT!!"}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Noelle, what were you saying?"}
{"context": "Scene: Obj Classscene", "speaker": "Berdly", "text": "She was just saying we're FINE being alone!"}
{"context": "Scene: Obj Classscene", "speaker": "Narrator", "text": "Susie enters the classroom."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "H..."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Hi, SUSIE."}
{"context": "Scene: Obj Classscene", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Classscene", "speaker": "Susie", "text": "... am I late?"}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Ohh, n-no!"}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "You're fine!"}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "W-we were just, uh..."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Ch-choosing partners for the next group project, and..."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Ummm, Susie, you're with Kris!"}
{"context": "Scene: Obj Classscene", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Classscene", "speaker": "Susie", "text": "... great."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "..."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "N-now that everyone's here, I'll write the assignment!"}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "..."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Uh..."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "H-has anyone seen the chalk?"}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "This is the third time it's gone missing, and..."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Y-you all know I can't start class without some!"}
{"context": "Scene: Obj Classscene", "speaker": "Noelle", "text": "Ummm, there might be a box in the supply closet..."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "G-good idea, Noelle!"}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Susie, s-since you came in last..."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Can you go get that for me...?"}
{"context": "Scene: Obj Classscene", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Classscene", "speaker": "Susie", "text": "... whatever."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "And K... Kris..."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Can you go with her and make sure she..."}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Um, actually gets it?"}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "And, um, stays out of trouble...?"}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "Thanks Kris!"}
{"context": "Scene: Obj Classscene", "speaker": "Alphys", "text": "See you later!"}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "... Kris."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "... Didn't see you there."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "... hey."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "You didn't see anything just now, did you?"}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Hmmm..."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "... you can't even say?"}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Kris..."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Hey."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Let me tell you a secret."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Quiet people piss me off."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "You think just 'cause you don't say anything..."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "I can't tell EXACTLY what you're thinking?"}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "\"It's OVER! I caught Susie eating ALL the chalk!\""}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "\"This was her LAST chance! Now she'll FINALLY be expelled!\""}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Haha... Come on, Kris."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Don't act shocked."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "You know it's true."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Everyone's waiting for it."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Everyone wants it."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "So, congrats, Kris."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "You got me."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "I'm done for."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Just, lemme say one little thing."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Seems like a waste to get expelled just for having a snack."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "So, Kris, if I KNOW you're gonna pull the trigger..."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Heh heh heh..."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Why don't I just get expelled for some REAL carnage?"}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Kris..."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "How do you feel..."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "... about losing your face?"}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Narrator", "text": "Susie slams Kris against the lockers."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Nah."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Kris."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "You've got a good mother."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "... it'd be a shame to make her bury her child."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Don't bother answering."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "If you haven't gotten it by now..."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Your choices don't matter."}
{"context": "Scene: Obj Schoollobbycutscene", "speaker": "Susie", "text": "Let's go, freak."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "See?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Why are you so scared?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "There's nothing in here but old papers."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Let's try to find a lightswitch."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "That's weird..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "I can't find a switch."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Guess it's further in..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Uhhh... kind of big for a closet, huh...?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "You'd think we'd have reached the end by now..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Hey, Kris."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "I think this closet's, uh..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Broken."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "There aren't any walls."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Well, we've worked hard enough."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "If Alphys wants chalk so bad, she can get it herself."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Let's split."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Narrator", "text": "The door slams shut."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Wh-what the...!?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Hey, this isn't funny!"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "LET US OUT!"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "LET US..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "...?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "...?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "The floor, it's...!"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Narrator", "text": "[obj_dustpile_susie]"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "H-hey! B... back off! Come any closer and I'll...!!"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Narrator", "text": "... K... Kris!? Phew... ... Hey, don't scare me like that, dumbass! Unless you WANT to get clocked in the face, heh. ... anyway, enough screwing around. We gotta find a way outta here."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Kris", "text": "..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Ummm... Where is \"here,\" anyway...?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Kris", "text": "..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "It doesn't matter! YOU got us into this mess, YOU get us out! Lead the way, Kris!"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Narrator", "text": "[obj_darkcastle_event & obj_legend]"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "A castle...? Why the hell is there a castle inside a supply closet...?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "Welcome, heroes...!"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Who's there!?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "Do not be alarmed... I am not your enemy. Please come forward, both of you..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "Welcome. I am the Prince of this Kingdom... The KINGDOM OF DARKNESS. Kris, Susie... There is a LEGEND in this land. A LEGEND that one day, two HEROES of LIGHT will arrive, And fulfill the ancient prophecy, foretold by time and space. Please, Heroes... Listen to my tale..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "Kris, Susie... Thank you for listening to my long tale. I deeply believe you two are the HEROES of the LEGEND. That despite whatever enemies you may face... ... You two have the COURAGE to SAVE THE WORLD. DELTA WARRIORS! Please, won't you accept your destiny...?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Uhhh... Nah."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "W... what?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Me? Some kind of hero or something...? You've got the wrong person."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "B-but Susie, without you, the... The world will..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "So what? If the world gets destroyed... It's none of my damn business. Might even be kind of fun, honestly. ... Anyway, Kris... If YOU wanna play pretend with this weirdo... Stick around. I'M going to find a way out of here."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "Susie... Wait!"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Narrator", "text": "Lancer appears. Kicking out Ralsei from the Field"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Lancer", "text": "Ho ho ho! The heroes are already running away... And they didn't even know I was here. My dad's gonna make me Son of the Month!"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Who the hell are you!?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Lancer", "text": "I'm...! The bad guy. You CLOWNS want to seal our DARK FOUNTAIN, huh!? And - STILL picturing you guys as CLOWNS - Save the world from ETERNAL DARKNESS, huh!?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Eh."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Lancer", "text": "Don't try to deny it...! We both know you'll go EAST! It's your only way home! But, I, LANCER, won't let you go there! And I've got a flawless two step plan to ensure it. Step one. I thrash you. Step two. You lose!"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Hmm. Nice plan, kid."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Lancer", "text": "R-really...?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Yeah, actually... Mind if we use it on you instead?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Narrator", "text": "A battle with Lancer begins and ends quickly."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Narrator", "text": "obj_lancerboss"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Lancer", "text": "Wait! Wait a second! My bike's running out of fuel...! Alright, you punk-a-roos! You had the luck of the draw this time, but... Next time, the losers will be YOU!!! Hahaha!!! Bye, losers!! I gotta get home before dinner!!!"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "Are you two OK...? Um, allow me to introduce myself more properly, I am..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Jeez, can you take off that hood? I can barely hear you under there."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "U-ummm, alright..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Narrator", "text": "Hello everyone. I'm Ralsei. Kris, Susie... It's ever so wonderful to meet you! I'm certain we're going to become great friends, and,"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Best way to leave is East, right?"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "Yes! That's where we'll..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Susie", "text": "Got it. See ya at school, Kris."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "Umm... I suppose it's just the two of us, then... Kris, I'm a PRINCE, but... I, um, currently don't have any subjects. I've been waiting alone here... Um... My whole life for you two to arrive. So... I'm really happy to meet you. I hope we can be good friends, Kris. Let's try to find Susie. She must be to the southeast. You can lead the way, Kris!"}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "I suppose it's just the two of us, then..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "Kris, I'm a PRINCE, but..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "I, um, currently don't have any subjects."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "I've been waiting alone here..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "Um... My whole life for you two to arrive."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "So..."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "I'm really happy to meet you."}
{"context": "Scene: Obj Insideclosetcutscene", "speaker": "Ralsei", "text": "I hope we can be good friends, Kris."}
{"context": "Scene: Obj Dummyenemy", "speaker": "Ralsei", "text": "Oh, Kris! It's the training dummy I made! Now seems like a great chance to prepare for the enemy. Would you like me to teach you how to fight?"}
{"context": "Scene: Obj Dummyenemy", "speaker": "Player", "text": "Yes"}
{"context": "Scene: Obj Dummyenemy", "speaker": "Ralsei", "text": ""}
{"context": "Scene: Obj Dummyenemy", "speaker": "Narrator", "text": "[obj_dummyenemy]"}
{"context": "Scene: Obj Dummyenemy", "speaker": "Ralsei", "text": "OK! Get ready, Kris!"}
{"context": "Scene: Obj Dummyenemy", "speaker": "Ralsei", "text": "See that HEART, Kris? That's your SOUL, the culmination of your being! Within, it holds your WILL... your COMPASSION... ... and the FATE of the world. If it gets hit, you and your friends will lose HP. If everyone's HP reaches 0, we'll lose the battle. So, please take care to avoid the enemy's attack. Ready? Let's try dodging!"}
{"context": "Scene: Obj Dummyenemy", "speaker": "Ralsei", "text": "Great job, Kris! Now that you've gathered TP - How about spending that TP on one of my SPELLs? Because you hit the enemy enough, it got TIRED. Now, if I use my PACIFY spell on it... It'll fall asleep, and we'll win peacefully!"}
{"context": "Scene: Obj Dummyenemy", "speaker": "Ralsei", "text": "Great, Kris! We would have won the battle by now! Remember when you HUGGED the dummy by ACTing on it? Because of that, its name turned YELLOW! Now by using the SPARE command, you can win!"}
{"context": "Scene: Obj Dummyenemy", "speaker": "Ralsei", "text": "Great job, Kris! That'd be the end in a real battle! I'm really happy I had the chance to teach you, Kris!"}
{"context": "Scene: Obj Dummyenemy", "speaker": "Ralsei", "text": "Oh, that was fun! You're a wonderful student, Kris! ... and, er, in case you ever need a refresher, I... Here! I wrote a Manual for you and Susie!"}
{"context": "Scene: Obj Dummyenemy", "speaker": "Narrator", "text": "You got the Manual."}
{"context": "Scene: Obj Getsusieevent", "speaker": "Narrator", "text": "[obj_getsusieevent]"}
{"context": "Scene: Obj Getsusieevent", "speaker": "Susie", "text": "Ugh, open up you stupid door!"}
{"context": "Scene: Obj Getsusieevent", "speaker": "Susie", "text": "Oh, great. It's YOU GUYS."}
{"context": "Scene: Obj Getsusieevent", "speaker": "Ralsei", "text": "Susie! We were ever so worried about you! ... um, how'd you get past those spikes before?"}
{"context": "Scene: Obj Getsusieevent", "speaker": "Susie", "text": "Walked through 'em. But this door... Sucks."}
{"context": "Scene: Obj Getsusieevent", "speaker": "Ralsei", "text": "Aww, don't worry, Susie! It'll open after we solve the puzzle over there!"}
{"context": "Scene: Obj Getsusieevent", "speaker": "Susie", "text": "Nice. Tell me when you finish it."}
{"context": "Scene: Obj Getsusieevent", "speaker": "Ralsei", "text": "Uh, Susie. We need YOU to finish it. Sometimes, proceeding will take all 3 of us. Furthermore, only Kris can seal the DARK FOUNTAIN... So if you don't accompany us, you won't make it home!"}
{"context": "Scene: Obj Getsusieevent", "speaker": "Susie", "text": "... So you're saying I HAVE to stick with you guys."}
{"context": "Scene: Obj Getsusieevent", "speaker": "Ralsei", "text": "Yep!"}
{"context": "Scene: Obj Getsusieevent", "speaker": "Susie", "text": "... Let's just get this over with."}
{"context": "Scene: Obj Getsusieevent", "speaker": "Ralsei", "text": "Yahoo! Susie's back on the team! Cue the fanfare!"}
{"context": "Scene: Obj Getsusieevent", "speaker": "Narrator", "text": "Susie joined the party!"}
{"context": "Scene: Obj Getsusieevent", "speaker": "Narrator", "text": "Susie follows at a distance such that no one can tell she's associated!"}
{"context": "Scene: Obj Smallcheckers Enemy", "speaker": "Narrator", "text": "The party encounters C.Round."}
{"context": "Scene: Obj Smallcheckers Enemy", "speaker": "Ralsei", "text": "Aww, look, Susie! It seems harmless! If you act nice, we might win without hurting it!"}
{"context": "Scene: Obj Smallcheckers Enemy", "speaker": "Susie", "text": "... okay, okay. Hey, little guy. I really like the ax in your face."}
{"context": "Scene: Obj Smallcheckers Enemy", "speaker": "Narrator", "text": "Susie's compliment fails, and the battle continues until Uncrowned C.Round is defeated."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "Well, flip my flapjacks! The CLOWN are back in TOWN! Well, bad news! Since you last saw me several minutes ago... I've created a brand new fighting team ready to stop you!"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "Not even the purple girl can stop me now!! Ho ho ho!!! Are you ready to be..."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "Stop."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "Stop talking."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "'Ho ho ho?' What is that. Why are you saying that."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "'Ho ho ho?'"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "It's my evil laugh!"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "Scary, right!?"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "You sound like baby Santa Claus."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "... Uh, you mean, like, in a badass way...?"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "Shut up. You REALLY think you know how to be SCARY?"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "W... well... I..."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "Wrong."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "Man, wannabe tough guys like you REALLY piss me off."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "Face it. You wouldn't know SCARY..."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "If it picked you up and bit your face off."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "Th-that's not true..."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "Oh, really?"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "Then why don't we PROVE IT?"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "We'll start with the part..."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "Where your face gets bit off."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "AHHHHH HA HA HA HA HA HA HA HA!!!!"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "Ohhhhh, OK. I get it! Thank you, purple girl!"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "... What?"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "Thanks! It was kind of you!"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "To teach me how to be scary!"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "With an evil laugh!"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "Hey, I wasn't..."}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "And now...! You're going to be thrashed! AHHHHH HA HA HA HA HA HA HA HA!!!!"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Lancer", "text": "Merry Christmas!"}
{"context": "Scene: Obj Scarelancerevent", "speaker": "Susie", "text": "(I guess that's KIND OF an improvement...)"}
{"context": "Scene: Obj Lancerscare2", "speaker": "Lancer", "text": "Well, flip my flapjacks! The CLOWNS are back in TOWN! Well, bad news! Since you last saw me several minutes ago... I've created a brand new fighting team ready to stop you! Not even the purple girl can stop me now!! Ho ho ho!!! Are you ready to be..."}
{"context": "Scene: Obj Lancerscare2", "speaker": "Susie", "text": "Stop. Stop talking. \"Ho ho ho?\" What is that. Why are you saying that. You sound like baby Santa Claus."}
{"context": "Scene: Obj Lancerscare2", "speaker": "Lancer", "text": "Ha ha ha... So you've begun to cross the GREAT BOARD... The halfway point to our castle. Hmm... impressive. So, it's a shame... You won't make it a step further!!! 'Cause my GUYS are about to smash you into blood! Lots of blood! Splooshing blood! Very gross and bad!"}
{"context": "Scene: Obj Lancerscare2", "speaker": "Narrator", "text": "Hey, purple girl, was that scarier?"}
{"context": "Scene: Obj Lancerscare2", "speaker": "Susie", "text": "Why are you asking ME!?"}
{"context": "Scene: Obj Lancerscare2", "speaker": "Lancer", "text": "Because you're really cool at being terrifying! I wanna be as scary as you!"}
{"context": "Scene: Obj Lancerscare2", "speaker": "Susie", "text": "You... Want to be like ME? ... Well, that's stupid. ... But, umm, the new laugh isn't as awful. And saying you'd turn us into blood is, uh, cool. ... what the hell is up with the bucket, though?"}
{"context": "Scene: Obj Lancerscare2", "speaker": "Lancer", "text": "It's to put the blood in."}
{"context": "Scene: Obj Lancerscare2", "speaker": "Susie", "text": "Oh."}
{"context": "Scene: Obj Lancerscare2", "speaker": "Lancer", "text": "Yeah, I'm not, uh, supposed to make a mess. Anyway, thanks for your feedback! I'm really feeling scary!"}
{"context": "Scene: Obj Lancerscare2", "speaker": "Lancer", "text": "Hey, I've just been calling you guys CLOWNS... Does your team have an OFFICIAL NAME or something?"}
{"context": "Scene: Obj Lancerscare2", "speaker": "Narrator", "text": "Kris draws a name from a bucket."}
{"context": "Scene: Obj Lancerscare2", "speaker": "Lancer", "text": "OK!! And your name is...! The Fun Gang!"}
{"context": "Scene: Obj Lancerscare2", "speaker": "Susie", "text": "It's perfect!!!"}
{"context": "Scene: Obj Lancerscare2", "speaker": "Lancer", "text": "Well, see ya, Fun Gang!"}
{"context": "Scene: Obj Checker Animtest", "speaker": "Lancer", "text": "Hohoho... Well STEP on my BOOTS. If it isn't the Fun Gang. You boys or girls had better turn back while you can."}
{"context": "Scene: Obj Checker Animtest", "speaker": "Ralsei", "text": "Lancer!!! What is it this time!?"}
{"context": "Scene: Obj Checker Animtest", "speaker": "Lancer", "text": "Hohoho... I'm simply warning you...! Something EXTREMELY dangerous is lying ahead!"}
{"context": "Scene: Obj Checker Animtest", "speaker": "Ralsei", "text": "Wh... What is it!?"}
{"context": "Scene: Obj Checker Animtest", "speaker": "Narrator", "text": "K. Round appears"}
{"context": "Scene: Obj Checker Animtest", "speaker": "Susie", "text": "THAT??? THAT'S what you're afraid of???"}
{"context": "Scene: Obj Checker Animtest", "speaker": "Lancer", "text": "W... Wow, purple girl! You aren't scared!?"}
{"context": "Scene: Obj Checker Animtest", "speaker": "Susie", "text": "Heh, why would I be? What's it gonna do?"}
{"context": "Scene: Obj Checker Animtest", "speaker": "Lancer", "text": "Hmm, well, normally... It crushes people to death, I think."}
{"context": "Scene: Obj Checker Animtest", "speaker": "Narrator", "text": "The party encounters K.Round."}
{"context": "Scene: Obj Checker Animtest", "speaker": "Ralsei", "text": "Susie! Stop attacking it! You're making it stronger!"}
{"context": "Scene: Obj Checker Animtest", "speaker": "Susie", "text": "Pssh, and let it think I'm AFRAID? No way!"}
{"context": "Scene: Obj Checker Animtest", "speaker": "Narrator", "text": "Kris and Ralsei bow to K.Round, Thoughtlessly attacking Self-regenerating K.Round"}
{"context": "Scene: Obj Checker Animtest", "speaker": "Ralsei", "text": "That's it, Kris! If we can get its crown off... It should turn back into a little guy...! Susie! Help us bow at it!"}
{"context": "Scene: Obj Checker Animtest", "speaker": "Susie", "text": "Nah, its crown'll come off... When I smash this guy to the GROUND!"}
{"context": "Scene: Obj Checker Animtest", "speaker": "Narrator", "text": "They tricking K.Round to bow, untill the crown off and ending the battle."}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Ralsei", "text": "We... We did it!?"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Lancer", "text": "Wow!! You clowns really ARE heroes!! You saved the next twenty minutes of my life!!"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Susie", "text": "Yeah, yeah, I am pretty great, huh...?"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Ralsei", "text": "Ummm, Susie...? Not to downplay your contributions, but... You... didn't actually help at all. You only made everything WORSE by attacking it. If you had just acted nice to it in the first place... We could have avoided that entire battle."}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Susie", "text": "Huh? Are you FOR REAL? That thing was BLOODTHIRSTY!!! The only thing keeping it at bay was MY AX!"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Ralsei", "text": "And, earlier, you terrorized those troops..."}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Susie", "text": "Those guys were ENEMIES. They're FOR terrorizing."}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Ralsei", "text": "And before that, you ate an innocent person's cake..."}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Susie", "text": "Cakes... are also my enemy."}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Ralsei", "text": "... Susie... Whether you like it or not... You're a hero. One with the power to bring peace to the future. Could you please start... acting like one?"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Susie", "text": "Yeah, when you lay it out like that... I've been a pretty bad hero, haven't I? ... Alright, Ralsei. You got it. I'll change my ways. From now on, I won't be such a rotten hero anymore. I'll just be one of the BAD GUYS instead!"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Lancer", "text": "R... Really!? You're going to be on MY team?"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Susie", "text": "Yeah, sounds way easier, honestly."}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Ralsei", "text": "Susie, you can't just -"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Lancer", "text": "Quiet, Toothpaste Boy! Susie is MY comrade now!"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Susie", "text": "Hahaha, yeah, Toothpaste Boy!"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Lancer", "text": "We're going to have monogrammed track jackets!"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Susie", "text": "Yeah!"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Lancer", "text": "And sleepovers! Where we tell each other secrets!"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Susie", "text": "Ummm, yeah? Anyway, uhh, see you guys never."}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Lancer", "text": "Haha!! If you can even last that long!"}
{"context": "Scene: Obj Susieandlancer Event", "speaker": "Narrator", "text": "Susie joins Lancer's team."}
{"context": "Scene: Obj Susiebadguy Event", "speaker": "Ralsei", "text": "Susie...! Lancer...!"}
{"context": "Scene: Obj Susiebadguy Event", "speaker": "Lancer", "text": "Heheheh..."}
{"context": "Scene: Obj Susiebadguy Event", "speaker": "Susie", "text": "Well if it isn't the so-called Heroes...! Are you finally ready to see what happens... When you try to act soft... Against a team that crushes ANYONE in their way?"}
{"context": "Scene: Obj Susiebadguy Event", "speaker": "Lancer", "text": "Dark Jack Lancer!"}
{"context": "Scene: Obj Susiebadguy Event", "speaker": "Susie", "text": "Violent Ax Susie!"}
{"context": "Scene: Obj Susiebadguy Event", "speaker": "Lancer", "text": "Together we are..."}
{"context": "Scene: Obj Susiebadguy Event", "speaker": "Susie & Lancer", "text": "The DARK Fun Gang!"}
{"context": "Scene: Obj Susiebadguy Event", "speaker": "Ralsei", "text": "Um... So what's your, um, evil plan?"}
{"context": "Scene: Obj Susiebadguy Event", "speaker": "Susie", "text": "Huh? Dude, we JUST formed our team. We haven't done anything past our intro yet."}
{"context": "Scene: Obj Susiebadguy Event", "speaker": "Lancer", "text": "Have a little patience, please..."}
{"context": "Scene: Obj Susiebadguy Event", "speaker": "Ralsei", "text": "Oh, um, sorry... We're, um, looking forward to the rest!"}
{"context": "Scene: Obj Susiebadguy Event", "speaker": "Susie", "text": "Heh, well, you won't have to look forward for long. Starting now... We're going to work CEASELESSLY... Unstoppably... To make an evil plan to THRASH you clowns. Watch your backs."}
{"context": "Scene: Obj Susiebadguy Event", "speaker": "Lancer", "text": "And your fronts!"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Ralsei", "text": "How's the evil scheming going?"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Ralsei", "text": "Huh? Oh, that?"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Susie", "text": "We, uh, got bored."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Susie", "text": "So we're having a snack."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Ralsei", "text": "... I see."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Susie", "text": "C'mon! All I ate for breakfast was chalk!"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Susie", "text": "And I didn't eat anything!"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Ralsei", "text": "Sorry. What are you two having, exactly...?"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Lancer", "text": "Just a daily treasure I hid in this stump's orifice."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Ralsei", "text": "And that is...?"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Lancer", "text": "Feast for yourself, my main man."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Ralsei", "text": "Kris, do you want to, um, try it?"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Narrator", "text": "Choose an option"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Player", "text": "Ralsei will try it"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Ralsei", "text": "Oh, there's a..."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Ralsei", "text": "Honeypot? Inside?"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Ralsei", "text": "... It's full of salsa."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Lancer", "text": "Bingo, you sweet little pumpkin!"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Lancer", "text": "It's my secret stash."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Lancer", "text": "A little snackeroo from me to you..."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Ralsei", "text": "..."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Ralsei", "text": "Mmmm. Yummy. It's delicious..."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Susie", "text": "C'mon, you're just pretending to eat it!"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Lancer", "text": "Haha, yeah! That's what I do, too!"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Susie", "text": "?????"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Player", "text": "Kris will try it"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Narrator", "text": "There was a honeypot of salsa inside the stump."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Narrator", "text": "You ate some salsa."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Narrator", "text": "It recovered... something."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Narrator", "text": "Not HP."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Narrator", "text": "Just... something."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Ralsei", "text": "Mmm..."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Ralsei", "text": "Hey, what's in this?"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Lancer", "text": "I don't know!"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Player", "text": "Decline"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Susie", "text": "Look, if no one else will eat it, I'll try it!"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Susie", "text": "... there's a jar of... Blood...?"}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Susie", "text": "In here."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Lancer", "text": "No, no."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Lancer", "text": "It's merely a pot of free-range salsa."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Susie", "text": "Thanks, that's actually more gross somehow."}
{"context": "Scene: Scr Text-1455-1528->Salsa Scene", "speaker": "Lancer", "text": "Any time"}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Lancer", "text": "Then add a mustache over there..."}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Susie", "text": "Hee hee, like this?"}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Lancer", "text": "Haha! Yeah! Like that!"}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Ralsei", "text": "How's the scheming coming along, you two?"}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Susie", "text": "Hey, don't LOOK! We aren't done yet!"}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Lancer", "text": "You're going to spoil it for yourselves!"}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Ralsei", "text": "Sorry! Sorry. ... I notice there is a puzzle here. Would you two... like to... do it...?"}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Susie", "text": "Uh, no. That's for heroes. We're bad guys. We don't have to do anything."}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Lancer", "text": "Except scheme."}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Susie", "text": "Yeah. Except scheme. So have fun, we'll be here."}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Ralsei", "text": "...? Just do the puzzle, Kris."}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Narrator", "text": "Kris and Ralsei solve the puzzle."}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Susie", "text": "Heh, thanks for doing the puzzle for us, losers!"}
{"context": "Scene: Obj Suitspuzzle Event", "speaker": "Lancer", "text": "Hahaha! Thank you so much, losers! We were having trouble!"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Narrator", "text": "It looks like it's supposed to be the solution to a puzzle..."}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Narrator", "text": "But, it's been vandalized with a calligraphy pen."}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Narrator", "text": "Looks like the order of symbols was RED-BLACK-RED."}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Smart Mouth", "text": "RK came by... What a hunk! He vandalized the puzzle to stop the Lightners... But WE know the answers!"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Smart Mouth", "text": "Oh, you wanna get through!? Of course we'll tell you!!!"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Smart Mouth", "text": "Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Nice Mouth", "text": "Um, symbol puzzle...? All the symbols were different... I think."}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Nice Mouth", "text": "You can, um... still see the colors they were, too..."}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Nice Mouth", "text": "Sorry I can't be any more help..."}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Anger Mouth", "text": "Huh!? Symbol puzzle...!? Why should --WE-- care!?"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Anger Mouth", "text": "NONE of the symbols are CLUBs!"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Anger Mouth", "text": "ARRRGH, it's downright insulting!"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Narrator", "text": "---(AFTER_PUZZLE)---"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Smart Mouth", "text": "Heyy~! It's my birthday today~!"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Anger Mouth", "text": "And you didn't even SAY HELLO!?"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Nice Mouth", "text": "That's fine, actually..."}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Smart Mouth", "text": "Stop and say hi, folks~!"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Anger Mouth", "text": "Shut up! They don't DESERVE us!"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Nice Mouth", "text": "H-hey, calm down, you two."}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Smart Mouth", "text": "Let's celebrate my birthday~!"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Anger Mouth", "text": "Yeah, get ready to HURT!"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Nice Mouth", "text": "Oh, I'm s-sorry about this...!"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Narrator", "text": "IF SOLVED PUZZLE WITHOUT CLOVER'S HEADS HELP"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Smart Mouth", "text": "Oh, you don't know the day?"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Anger Mouth", "text": "You mean you FORGOT!?"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Nice Mouth", "text": "That's OK, you don't know us."}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Smart Mouth", "text": "It's our birthday~! Yayyyy~!"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Anger Mouth", "text": "And you're gonna REGRET IT!"}
{"context": "Scene: Obj Cloverpuzzle Event", "speaker": "Nice Mouth", "text": "Oh, I'm sorry about this..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Battle Dialogue"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Nice to meet you!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "Die! Die! Die!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "Please ignore them."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Let's get to know you~"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "GET OUT OF HERE!!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "Sorry about this..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "I want the fluffy one!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "No, that one's MINE!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "(He's boring...)"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Where's Mr. Fluffy?"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "YOU must have scared him!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "(Who cares?)"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "I'm the oldest!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "WHAT!? I am!!!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "We're the same age..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Nice weather today."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "What? It's just awful!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "Please stop, you two..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "It's my birthday~"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "WHAT!? NO! It's MY birthday!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "We're triplets..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Flavor Text"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Clover flashes a trio of terrible smiles."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Clover is bickering with herselves."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Clover is whispering about cute boys."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Clover is arguing about whose toothbrush is whose."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Clover hums like an out-of-tune choir."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Smells like clover and dew."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Clover seems TIRED of arguing/discussing so much."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Clover starts to look wilted."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Clover seems to be getting along with herselves."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Clover's harmony was shattered by violence."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Check Text"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "CLOVER - AT 8 DF 2"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Two heads are better than one!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Three... maybe not."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "ACT Options & Results"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Birthday Dialogue"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Ralsei", "text": "Ummm, what would you like for your birthday?"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Let's just have a nice chat~"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "You IDIOT! Ask for a GIFT!!!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "(Just discuss our likes.)"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "You brought up the topic of POLITICS. CLOVER started to argue."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "The King is great!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "He's TERRIBLE!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "Please stop, you two..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "You brought up the topic of RELIGION. CLOVER started to argue."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "An angel is watching us."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "You BELIEVE that garbage?"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "Please stop, you two..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "You brought up the topic of KINDNESS. CLOVER started to argue."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Lightners deserve respect."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "Hell no! They can all die!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "Please stop, you two..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "You brought up the topic of GUNCONTROL. CLOVER started to argue."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "I use a gamepad to aim!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "IDIOT! Mouse and keyboard!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "Please stop, you two..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "You brought up the topic of GHOSTS. CLOVER started to argue."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "A ghost told me I was stupid."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "That was me, you idiot!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "Please stop, you two..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "You brought up the topic of GAMES. CLOVER started to argue."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Our favorite video game is..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "Shut up!! They'll make fun of us!!!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "Please stop, you two..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "You brought up the topic of Animals. Clover didn't seem to care..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Animals are kind of nasty."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "Just AWFUL in concept."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "(Never seen one, but...)"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "If you talk about Sports"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "You brought up the topic of SPORTS. CLOVER seems relieved."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Ralsei", "text": "Do you like, um... Sports?"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "I wanna eat a football."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "Sports! My favorite food!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "Oh! I love you two!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Spaghetti and tennis balls."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "That's GENIUS!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "We really agree on it."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Seems like Clover enjoyed talking about that..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "You brought up the topic of CUTEBOYS. CLOVER seems excited."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "If you talk about Boys"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Ralsei", "text": "Ummm... What kind of \"Boys\" do you like?"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Cute ones! Hmm hmm~"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "NICE ONES, like I AM!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "None... Um, I mean, all."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Oh, oh! That boy is ever so cute!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "So fluffy! I want to pet him!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "HIM??? ... err, sure."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Oh, oh! I want a sweet boy."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "Someone NICE, like me!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "... Sure, I guess."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Glasses are cute, I think..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "Fluffy! Glasses! That's it!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "HIM??? ... err, sure."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Seems like Clover enjoyed talking about that..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "You brought up the topic of TREES. CLOVER seems relieved / happy..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "I love the smell of trees."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "Oh! Me too!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "Pollen makes me... Uh, sure!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "UNIDENTIFIED"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Aww, he MADE that!? So caring!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "It's SOOO cute! I want it!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "(Isn't it a bit... boring? / childish?)"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Smart Mouth", "text": "Ouchy! That hurts!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Anger Mouth", "text": "Suck it up, idiot!"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Nice Mouth", "text": "(We're fighting again!?)"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "You and Ralsei warned Clover/the enemies about Susie. The enemy/Everyone went on guard."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "If you talk about something they dislike"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "Seems like you should talk about something else..."}
{"context": "Scene: Obj Clubsenemy & Obj Clubsenemy Old", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Lancer", "text": "Oh, woe! Woe is me...! Rows and rows of woes and woes! If only a hero would help..."}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Ralsei", "text": "Lancer...? Is everything alright...?"}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Lancer", "text": "Oh, I'm not Lancer! I'm just a sweet little boy!"}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Ralsei", "text": "Why does a sweet little boy have a mustache."}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Lancer", "text": "As a disguise."}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Ralsei", "text": "... so what kind of help do you need?"}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Lancer", "text": "See, I have this EVIL PLAN that I need to make... To impress my cool friend Susie!!!"}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Ralsei", "text": "(Kris, if it's for friendship...) Well then, we'll gladly help. What shall we do?"}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Lancer", "text": "It's all on the paper, you delicious little apple! Just fill it with the most evil thing you can imagine! Ho ho ho! Let the Clown-Generated-Content begin!"}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Narrator", "text": "Kris designs the Thrash Machine"}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Lancer", "text": "Wow!! Looks nasty! Are you sure you aren't evil!?"}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Ralsei", "text": "Err, no, I suppose we just have a knack for it."}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Susuie", "text": "Haha, tricked you, idiots! NEVER do something someone else can do FOR you!"}
{"context": "Scene: Obj Thrashmaker Event", "speaker": "Narrator", "text": "Kris and Ralsei design a \"Thrash Machine.\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Narrator", "text": "The party enters a small, shadowy clearing in the forest. Susie is lounging on a large, dark box, her arms behind her head, looking supremely bored. A nervous Rudinn stands behind her, diligently fanning her with a giant leaf. Nearby, Lancer is doing the same, though his Rudinn seems significantly less enthusiastic."}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Narrator", "text": "Kris approaches the observing Rudinn"}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Rudin", "text": "\"S-somehow, Prince Lancer's made REAL friends with a Lightner... S-somebody should tell the King, immediately...!\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Rudin", "text": "\"... But, it's definitely not going to be me. Whoever breaks the news is gonna get wrecked!\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Narrator", "text": "Kris approaches the Rudinn behind Susie."}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Rudin", "text": "\"L... Lightners! This girl's with you, r-right!? Sh-She's forcing me to fan her...! Please get her under control!\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Susie", "text": "\"Nah, they're MY enemies, actually. We split up 'cause I was too EVIL for 'em.\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Rudin", "text": "\"H-Huh!? Help!!! Help me!!! I don't wanna fan forever!!\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Narrator", "text": "Kris approaches the Rudinn behind Lancer."}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Rudin", "text": "\"Urrrghhh, why does the King make us take care of his son? He's not a bad kid, but he's so weird, and it's so... obligatory... It's no wonder nobody REALLY likes him. B-but, at the same time, because no one wanted to be his friend... He ended up becoming REAL friends with a Lightner... A MEAN one... We probably should have been a better influence, huh!\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Narrator", "text": "Ralsei approaches Susie."}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Ralsei", "text": "\"So, er... ready to be a good guy again, Susie?\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Susie", "text": "\"Nah. Gotta say being a bad guy is pretty sweet. Not only is it WAY more fun than being \"good,\" But MY teammate's PROUD of what I do.\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Lancer", "text": "\"Earlier, Susie ate a pinecone off the floor. It gave her a terrible stomach-ache. It was VERY brave and cool.\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Susie", "text": "\"SEE??? Finally, some RESPECT!!!\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Narrator", "text": "Ralsei approaches Lancer."}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Ralsei", "text": "\"How's the thrash machine we designed going?\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Lancer", "text": "\"The WHAT machine?\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Ralsei", "text": "\"The machine...? We had a whole sequence about it...?\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Susie", "text": "\"Oh, that. Yeah, we'll make it at the last minute.\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Ralsei", "text": "\"You two should REALLY start working on it earlier...\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Lancer", "text": "\"WHAT'S with the lecture? I didn't come here for a second dad!\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Susie", "text": "\"Heheh, yeah, you tell him!\""}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Narrator", "text": "As the party turns to leave the area."}
{"context": "Scene: Obj Susie Lancer Chillout", "speaker": "Lancer", "text": "\"By the way, beware yourselves of the forest maze. You'll probly get COMPLETELY lost... Without someone who knows the way through, that is. Yeah! I know the forest like the back of my head!\""}
{"context": "Scene: Obj The Maze", "speaker": "Narrator", "text": "Lancer confidently points down a dark, winding path."}
{"context": "Scene: Obj The Maze", "speaker": "Lancer", "text": "\"So which way are we going next???\""}
{"context": "Scene: Obj The Maze", "speaker": "Ralsei", "text": "\"We... were following you.\""}
{"context": "Scene: Obj The Maze", "speaker": "Lancer", "text": "\"Oh... why? I have no idea where I'm going!\""}
{"context": "Scene: Obj The Maze", "speaker": "Ralsei", "text": "\"(... Kris, let's just go wherever Lancer... DOESN'T go???)\""}
{"context": "Scene: Obj The Maze", "speaker": "Narrator", "text": "The party takes the opposite path, leaving Lancer to wander off on his own."}
{"context": "Scene: Obj The Maze", "speaker": "Narrator", "text": "The party enters the next part of the maze. Susie is waiting for them, tapping her foot impatiently."}
{"context": "Scene: Obj The Maze", "speaker": "Susie", "text": "\"Hey, losers! Wait a sec. Where's Lancer?\""}
{"context": "Scene: Obj The Maze", "speaker": "Ralsei", "text": "\"Err, well, he wasn't going the right way, so...\""}
{"context": "Scene: Obj The Maze", "speaker": "Susie", "text": "\"You let him wander off BY HIMSELF!? You KNOW he's bad at mazes, right!? He's probably lost and confused right now!\""}
{"context": "Scene: Obj The Maze", "speaker": "Lancer", "text": "(His voice echoes from somewhere deep in the maze)*\"Ho ho ho!!! I'm lost and confused!!!\""}
{"context": "Scene: Obj The Maze", "speaker": "Ralsei", "text": "\"Sorry Susie... We didn't mean to make you worry about him.\""}
{"context": "Scene: Obj The Maze", "speaker": "Susie", "text": "\"Huh...? Look, I'm not, uh, worried about him! Bad guys gotta look out for each other, is all. Anyway, get out of my way! I'm gonna find him!\""}
{"context": "Scene: Obj The Maze", "speaker": "Narrator", "text": "Susie runs off into the maze."}
{"context": "Scene: Obj The Maze", "speaker": "Ralsei", "text": "\"(Seems she doesn't know the right way either, Kris...)\""}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Ralsei", "text": "K... Kris! Isn't that the machine we designed...!? Alright! This will be tough, but let's try our best!"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "Your design sucked so we blew it up."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Ralsei", "text": "Ah. I see."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "Turns out we didn't need a plan. Just a rule. Anyone that gets in our way... Gets crushed into dust."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Narrator", "text": "The battle is unwinnable by fighting. Kris must ACT, convincing Lancer not to fight. After several turns of kindness, Lancer's morale drops."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Lancer", "text": "I accidentally started liking the enemies...! Now seeing them just makes me feel round and soft."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "... Well, if you don't wanna fight, there's no point, I guess. Battle's over!"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Narrator", "text": "OR"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "Hey, HEY! Enough's enough already! If you hit him any more, you might really hurt him! ... Lancer, you OK...?"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Lancer", "text": "I... I'm fine, Susie! My insides are just... a little mixed up."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "Alright, fine! You guys win!"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Narrator", "text": "The battle ends."}
{"context": "Scene: Obj Thrashafter Event", "speaker": "Susie", "text": "Alright, alright, ENOUGH already! Fine... I GUESS I'll go back to being a good guy. But DON'T expect me to do anything but FIGHT."}
{"context": "Scene: Obj Thrashafter Event", "speaker": "Lancer", "text": "Ummm... Susie? Does this mean we... aren't a team anymore?"}
{"context": "Scene: Obj Thrashafter Event", "speaker": "Susie", "text": "H... huh...? Umm, I mean, uhh... Of course we're still a team! You can, um... ... be part of the Fun Gang!"}
{"context": "Scene: Obj Thrashafter Event", "speaker": "Narrator", "text": "Lancer joined the party!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Narrator", "text": "The party walks through the forest after the battle."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Wow, this is cool!!!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "I've never been on such a big team before!!!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Don't you have a legion of... various guys?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Yeah, but my dad forced them to listen to me."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "So they don't actually like me very much."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Heh, well you don't need those clowns anymore."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Just chill with us."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Aye aye!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Man, I'm STILL hungry."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "It's like nothing I eat here matters."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Shoulda stolen more money for the bake sale, I guess."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "... I WAS thinking of baking a cake later."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Mmmmm... what's the catch."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "... you have to stop making fun of me, for one."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "PASS!!!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "Look, Susie! *A candy tree!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Hell yeah!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Narrator", "text": "Susie takes a piece of candy from the tree."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "... so what's it taste like?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Yumn yumn yumn! It tastes like friendship!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "What's THAT taste like???"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Hahaha!! Like my teeth are disintegrating!!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Just walking along with you guys... Feels nice."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Like I'm doing something... important."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "That's because you're alongside the Lightners, Lancer."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "Our purpose - Darkners' purpose - is to assist them."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "It's the only way we can feel truly fulfilled."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Really...?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "... but my dad hates Lightners. He wants to..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "Does your dad seem happy?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "... I'm... not sure."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Hey, uh, let's ditch the weird \"purpose\" talk."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "You're probably just glad you ate a weird berry."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Yeah!! I'm still boost from the juice!!!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "I mean, LOOK, I'M not from here, and hanging out like this..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "I also feel kinda, uh, y'know..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "... happy?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Psshh, nah."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "... maybe."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "Look, everyone! We can see the castle!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Yes! That's where I live!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Me and, uh..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "My... My dad."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "What's that black thing emerging from the top...?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "That's the FOUNTAIN, Susie! If we can get there..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "You and Kris will finally be able to go home!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Jeez, took long enough."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Kris, Lancer, let's go!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Are you sure there... isn't another way home?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "The FOUNTAIN is being guarded right now."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "If you try to go there, um..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Y... You might... get hurt. And..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "What? C'mon, Lancer."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "NO ONE's gonna beat a team like us!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "If anyone gets in our way, all we gotta do..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "... is CRUSH them."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "... but w-what if you had to fight..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Everybody bleeds, right? Don't worry about it."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Whoever it is, they'll be cold on the ground before you can blink."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "B... But Susie..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "What?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "I think..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "I think I need to go."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Huh? When're you gonna be back?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Never."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Narrator", "text": "Lancer runs off."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "H... Hey! Wait a second!! Lancer!!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Why are you acting so weird?!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Narrator", "text": "The party comes to a puzzle where a piece is out of reach."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "... damn, the last piece's too high to reach."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "Worry not, Susie!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "I have a <span class=\"Y\">Special Transformation</span> for times like this!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "R-really!?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "Watch and learn, Team!!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Narrator", "text": "Ralsei puts his hands on the ground."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "Look! <span class=\"Y\">Stool Forme!</span>"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "... all you did was put your hands on the ground."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "Hey, don't act so jealous."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Narrator", "text": "Susie gets the puzzle piece and the party finds a piece of Dark Candy."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Heheh, got it."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "Ooo, tell me what it tastes like!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Huh? You haven't had it before?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "Oh... I mean, I've always wondered what it's like..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "But I'm not allowed to pick it for myself..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Well, you tell me what it tastes like."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "You're giving it to me...?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "I thought you were hungry."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "... I, uh, changed my mind."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Hoho!!! *Candy joins the team!!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Narrator", "text": "Candy joined the party!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "ALRIGHT ALREADY!!!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "... but w-what if you had to fight..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Everybody bleeds, right? Don't worry about it. Whoever it is, they'll be cold on the ground before you can blink."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "B... But Susie..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "What?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "I think..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "I think I need to go."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Huh? When're you gonna be back?"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "..."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Lancer", "text": "Never."}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Narrator", "text": "Suddenly, Lancer ran away"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "H... Hey! Wait a second!! Lancer!!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Susie", "text": "Why are you acting so weird?!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Ralsei", "text": "S-Susie, wait...!"}
{"context": "Scene: Obj Thrashafter Follow", "speaker": "Narrator", "text": "You ran not fast enough. The Castle gates wa"}
{"context": "Scene: Obj Prisonevent", "speaker": "Some_Darkner", "text": "Heheheh... You poor Lightners... We were told to keep you imprisoned for eternity... too bad! ... Would have loved to see you guys punished!! Hahaha!!"}
{"context": "Scene: Obj Prisonevent", "speaker": "Narrator", "text": "The cell is cold and damp, the air thick with the smell of moss and despair. Kris and Ralsei are slumped against the back wall, the energy drained from them after their capture."}
{"context": "Scene: Obj Prisonevent", "speaker": "Ralsei", "text": "O... Ow... Well this is a fine how-do-you-do, isn't it, Kris? Imprisoned for eternity... ... That sounds like it might take a while. ... ... and Susie! Where's Susie!? We have to find her, Kris... Before she gets hurt! ... or, um, hurts someone else... Maybe there's something we can escape with in here...?"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Narrator", "text": "Meanwhile, in another part of the dungeon, Susie paces restlessly. She'd already escaped her own cell by... persuasive means. She wanders the stone corridors, looking for a way out, until she overhears a familiar voice."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Lancer", "text": "Understand? They have to stay in their cells. The Lightners can't be allowed to escape. ... Especially the purple one."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "... Lancer?"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Narrator", "text": "Lancer freezes, turning slowly to face her."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Lancer", "text": "S... Susie? ... w-what are you doing here...?"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "... Lancer, Kris and Ralsei are still locked up..."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Lancer", "text": "I... I know. I... I was the one who told my troops to put you down here. To... To keep you down here. Forever."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "L... Lancer... you... you... You wanted to get rid of us...? ... I thought we were a team."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Lancer", "text": "I... I can explain, Susie..."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "... Nah. It's fine. It's fine, actually. You don't have to say anything. I... get it. I get it, y'know. Why would anyone... ... really wanna be my friend anyway?"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Lancer", "text": "Susie, that's not-"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "Shut up."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Lancer", "text": "But -"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "SHUT UP! Get out of my way."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Narrator", "text": "Lancer stands firm, blocking her path."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Lancer", "text": "... N... no."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "Did you not HEAR ME...? Man, I tried to warn you... So, don't expect me to feel guilty... ... when they have to clean you off the floor."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "...Hey, wanna see what happens to traitors?"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "They."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "Get."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "Crushed."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "If you don't get out of the way..."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "...I'll kill you. Get it?"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "I'll KILL you."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "Heh... You missed, idiot!"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "... wait, why aren't you fighting back...?"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "... Heh, you think I CARE?"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "If you just wanna lie down and die?"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "You're just making it easier for me!"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "........"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "Alright, that's enough."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "If you wanna die so much..."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "THEN DIE!"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Lancer", "text": "S... Susie...? Y... you missed..."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "I... I don't wanna kill you, man. Just move. Please."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Lancer", "text": "B... But Susie, if I let you guys go... then... Then you and my dad will fight, and... and... You'll kill each other."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Susie", "text": "... I won't kill him. Promise. Me and him, we'll just, um... Talk it out. Peaceful-style. Y'know."}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Lancer", "text": "... ... Yeah! Yeah, you're right...! We might as well try! I can help, too! I'll go talk to my dad! Ripen him up!"}
{"context": "Scene: Obj Lancerbattle2 Event", "speaker": "Narrator", "text": "Lancer runs off, leaving Susie alone in the corridor."}
{"context": "Scene: Obj Prisonevent", "speaker": "Narrator", "text": "Susie finds her way to the main prison area, where a complex puzzle blocks the path to Kris and Ralsei's cell."}
{"context": "Scene: Obj Prisonevent", "speaker": "Susie", "text": "Hey, idiots! Can you shut up!? I'm trying to concentrate!!"}
{"context": "Scene: Obj Prisonevent", "speaker": "Ralsei", "text": "S-Susie!? Where are you!?"}
{"context": "Scene: Obj Prisonevent", "speaker": "Susie", "text": "I dunno, prison? Seriously though. I'm outta my cell. Anyway, now there's a puzzle in the way."}
{"context": "Scene: Obj Prisonevent", "speaker": "Ralsei", "text": "Okay! Solve it, Susie!"}
{"context": "Scene: Obj Prisonevent", "speaker": "Susie", "text": "I... um... don't do... puzzles. ... Hey, how 'bout we just sit tight and wait for Lancer? He lives in the castle, he's bound to come save us."}
{"context": "Scene: Obj Prisonevent", "speaker": "Ralsei", "text": "... why don't Kris and I just help you solve the puzzle?"}
{"context": "Scene: Obj Prisonevent", "speaker": "Susie", "text": "Look, I don't NEED your help. ... ... but, uh, if you said what to do, out loud, Y'know, I wouldn't stop you."}
{"context": "Scene: Obj Prisonevent", "speaker": "Ralsei", "text": "(Kris, tell Susie what to do.)"}
{"context": "Scene: Obj Prisonevent", "speaker": "Narrator", "text": "Following Kris's silent directions, Susie pushes blocks and flips switches. After a few failed attempts and resets, the path finally clears."}
{"context": "Scene: Obj Prisonevent", "speaker": "Susie", "text": "Yes!!! We did it!!"}
{"context": "Scene: Obj Prisonevent", "speaker": "Ralsei", "text": "Great!! Now come and free us!"}
{"context": "Scene: Obj Prisonevent", "speaker": "Susie", "text": "Alright, alright!"}
{"context": "Scene: Obj Prisonevent", "speaker": "Narrator", "text": "Susie unlocks their cell door. Kris and Ralsei step out, finally free."}
{"context": "Scene: Obj Prisonevent", "speaker": "Ralsei", "text": "Susie! You came to save us...! I knew you had the heart of a hero, Susie..!"}
{"context": "Scene: Obj Prisonevent", "speaker": "Susie", "text": "Yeah, yeah, don't push your luck."}
{"context": "Scene: Obj Prisonevent", "speaker": "Narrator", "text": "Kris and Ralsei joined the party!"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Ralsei", "text": "Alright, this lift should take us out of here. Now, it might take a while, so... Get comfy, everyone!"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "... Hey. Ralsei. Y'know Lancer's dad... The King?"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "Yes...?"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "When we meet him... You think we'll have to... ... hurt him?"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Ralsei", "text": "Susie...?"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "I mean, I could EASILY smash him, but... You guys, I know that's not really your thing. You're more about, uh, grovelling like total losers."}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "And I was thinking... maybe... I could... do that too?"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Ralsei", "text": "Susie!? You mean you want to try ACTing...?"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "Uh, well, Susie... We'd be happy if you ACTed with us! And don't worry, we'll be there to help you! You won't have to figure it out by yourself."}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "... ... sure, alright. ...Hey. Ralsei."}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Ralsei", "text": "Susie?"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "Are you... Still gonna make those, uh, cakes...?"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Ralsei", "text": "Well, will you stop making fun of me?"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "...Well, if I HAVE TO, I guess."}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Ralsei", "text": "Then I'll bake you as many as you like, alright?"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "Yeah, like you can make that many, dude."}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Ralsei", "text": "Well, this is our stop!"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "Hey, Kris. Wait a sec. Y'know, I'm starting to realize. It'll be easier for us to get out of here..."}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "If we all, uh, \"get along\" a little more."}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "So, next time we fight an enemy... If you tell me what to do... I'll listen to you."}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "... but, y'know, don't tell me anything STUPID, Or I'll go back to smashing heads, alright!?"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Susie", "text": "Kris... I'm counting on you, OK?"}
{"context": "Scene: Obj Elevatorcontroller", "speaker": "Narrator", "text": "Susie joined the party for real."}
{"context": "Scene: Obj Rurus Event", "speaker": "Rouxls Kaard", "text": "So the worms have decided to crawl out and play... Geh ha ha ha ha! Thoust FOOLS! I am Rouxls Kaard, thou're greatest adversary! Now, prepare thouself. For the STRONGEST puzzle of THOUST LIFE!"}
{"context": "Scene: Obj Rurus Event", "speaker": "Narrator", "text": "Rouxls presents a simple box-pushing puzzle, which the party solves easily."}
{"context": "Scene: Obj Rurus Event", "speaker": "Rouxls Kaard", "text": "... GOD. DAMN IT."}
{"context": "Scene: Obj Rurus Checker Event", "speaker": "Rouxls Kaard", "text": "In COMBAT, thou shalt be scattered about! Come, knaves...! Prepareth for battle with...!"}
{"context": "Scene: Obj Rurus Checker Event", "speaker": "Narrator", "text": "Rouxls summons K.Round again."}
{"context": "Scene: Obj Rurus Checker Event", "speaker": "Ralsei", "text": "Oh no!!! It looks like it's in pain!!"}
{"context": "Scene: Obj Rurus Checker Event", "speaker": "Rouxls Kaard", "text": "Yes! With my Control Crowne... I mayst control ANY disc-shaped Lifeforme!"}
{"context": "Scene: Obj Rurus Checker Event", "speaker": "Narrator", "text": "K. Round attacks, now more powerful. The strategy remains the same: ACTing to loosen the crown. Susie comes up with a new plan."}
{"context": "Scene: Obj Rurus Checker Event", "speaker": "Susie", "text": "Kris! We gotta get that CROWN off its head! Help me throw Ralsei at it!"}
{"context": "Scene: Obj Rurus Checker Event", "speaker": "Narrator", "text": "Kris and Susie throw Ralsei at K. Round, knocking the crown off and ending the battle."}
{"context": "Scene: Obj Rurus Checker Event", "speaker": "Narrator", "text": "The party defeats K.Round again."}
{"context": "Scene: Obj Rurus Checker Event", "speaker": "Rouxls Kaard", "text": "Why, brilliant! Just BRILLIANT! I knew you couldst do it! Thou great heroes, thou! Thou see-eth, that was merely... A friendly TEST of thine abilities!"}
{"context": "Scene: Obj Shop1 & Obj Jokerbattleevent", "speaker": "Narrator", "text": "Optional: In the dungeon, the party can find the three broken key pieces."}
{"context": "Scene: Obj Shop1 & Obj Jokerbattleevent", "speaker": "Seam", "text": "Eh...? What are you talking about...? A prisoner with an odd manner...? ... No, you couldn't possibly be talking about HIM...? I see. After all the trouble I went through to lock him up, you want to release him? ... Perhaps a little chaos might be fun. So then, take this."}
{"context": "Scene: Obj Shop1 & Obj Jokerbattleevent", "speaker": "Narrator", "text": "BROKEN KEY A was added to your KEY ITEMS."}
{"context": "Scene: Obj Shop1 & Obj Jokerbattleevent", "speaker": "Narrator", "text": "After finding all pieces and having Malius fix them, the party can open Jevil's cell."}
{"context": "Scene: Obj Shop1 & Obj Jokerbattleevent", "speaker": "Jevil", "text": "UEE HEE! VISITORS, VISITORS! NOW WE CAN PLAY, PLAY! OH, IT'S JUST A SIMPLE NUMBERS GAME. WHEN YOUR HP DROPS TO 0, YOU LOSE!"}
{"context": "Scene: Obj Shop1 & Obj Jokerbattleevent", "speaker": "Narrator", "text": "The party fights and defeats Jevil."}
{"context": "Scene: Obj Shop1 & Obj Jokerbattleevent", "speaker": "Jevil", "text": "HA HA HA. WHAT FUN!!! YOU'RE FAST, FAST, STRONG, STRONG. BUT THERE ARE YET FASTER, YET STRONGER. THE HAND OF THE KNIGHT IS DRIFTING FORWARD. SOON, THE \"QUEEN\" RETURNS, AND HELL'S ROAR BUBBLES FROM THE DEPTHS... LIGHTNERS, CAN YOU STOP IT?"}
{"context": "Scene: Obj Shop1 & Obj Jokerbattleevent", "speaker": "Narrator", "text": "You got Devilsknife / Jevilstail."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "The party reaches the throne room. Lancer stands before his father, the King, who holds him by the scruff of his neck."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "Lancer, my son. Have you dispatched the Lightners, as I commanded?"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Lancer", "text": "N... No, b-but... I did even better! It turns out we don't actually have to fight them!"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "They're ALIVE? … Lancer. You have failed. They have poisoned you with their sentimentality."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "The King dangles Lancer menacingly over the edge of the castle parapet. The battle begins."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "How dare you come here, Lightners…? You, that left us in the shadows, stripped of meaning… You DARE return to torment us once again? Begone! We have found fresh purpose. For the KNIGHT has appeared. To my people, I am a hero… … to you? I'M THE BAD GUY!!!"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "```"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "[[Turn1]**King] King:How dare you come here, Lightners…?"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "[[Turn2]**King] You, that left us in the shadows, stripped of meaning…"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "[[Turn3]**King] You DARE return to torment us once again?"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "[[Turn4]**King] Begone! We have found fresh purpose."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "[[Turn5]**King] For the KNIGHT has appeared."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Kris", "text": "`[ACT]` -> `[Talk]`"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "You tried to reason with the King..."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "\"Silence, Lightbringer!\" *the King bellows.* \"Your very existence goes against our own... By the Knight's will, I shall shatter your heart to pieces!\""}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "Your will is changing... `TALK` became `COURAGE`!"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Susie", "text": "`[ACT]` -> `[Talk]`"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "Susie tried to reason with the King..."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "\"Arright, listen up,\" *she growls.* \"Lancer's my friend. So if we can get by without hurting you, then...\""}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "\"If I perish, so be it!\" *the King roars.* \"Show my son the monster you REALLY are!\""}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Susie", "text": "\"...\""}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Susie", "text": "\"Arright, you wanna see what I can do, huh?\""}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "Susie's will is changing... `TALK` became `RED BUSTER`!"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Ralsei", "text": "`[ACT]` -> `[Talk]`"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "Ralsei tried to reason with the King..."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "\"You might not realize it, but... This is a world where you don't have to fight,\" *Ralsei pleads.* \"I know if we try, we can all find another way...\""}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "\"Such simple-minded platitudes...\" *the King sneers.* \"A shame you will not live to realize your naivety. Now, perish with the pathetic LIGHTNERs you worship!\""}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Ralsei", "text": "\"Sorry, my friends and I aren't going anywhere!\""}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "Ralsei's will is changing... `TALK` became `DUAL HEAL`!"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "After a long and grueling battle, the King falls to one knee, panting heavily."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "I... I see... You are much stronger... than I envisioned... Enough... is enough... I see... I see that I cannot defeat you. I have grown exhausted from our long battle. Lightners... I... Perhaps I... I have been too cruel. The truth is... I was not always this way. There once was a time... ... where Darkners and Lightners lived in harmony. A time where Darkners could fulfill their purpose in peace... It would be a lie to say that I, too... ... do not yearn for those days. ... Perhaps... Perhaps you young ones are right. Please... let us put away our weapons. There must be a peaceful solution to all this."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "Ralsei, his heart filled with hope, steps forward."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Ralsei", "text": "(Come now, Susie!) I'm glad you're starting to realize, Mr. King... None of us really want to fight. If you can just tell us about your worries... I'm sure we can all be friends, Mr. King!"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "Y-yes... \"Friends...\" That sounds... lovely... (C... cough) My apologies, I am... I am not used to... fighting like that... My body is... getting weak..."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Ralsei", "text": "Oh, don't say another word!"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "Ralsei casts a healing spell, enveloping the King in a warm, green light."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Ralsei", "text": "There, you should be all healed up! How do you feel...?"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "L... Let's see..."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "The King stands to his full, towering height, his wounds completely gone. A wide, cruel smile spreads across his face."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "Never better."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "He lunges, a storm of spade projectiles erupting from his hand, aimed directly at the horrified Ralsei."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Ralsei", "text": "Y... You..."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "Did I say you could get up?"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "Before the attack can land, Kris moves, a blur of motion, positioning themself directly in the path of the spades. The attack hits them full-force, sending them staggering back."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Ralsei", "text": "Kris...!?"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "The King laughs, preparing another attack aimed at the downed Kris."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "Oh, spare me the heroics. You... You're the leader, aren't you? So, what's your plan? To laugh, as you cast us all back into obscurity? ... You can't even say...? Young one... Let me tell you a secret. Quiet people PISS ME OFF."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "Before he can strike, Susie steps between him and Kris, her axe held ready."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Susie", "text": "Hey. Get away. From my. Friend."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "Heh heh heh heh... OR WHAT? Surely you must realize... How exhausted I am, Lightner. Any hit from you would kill me. Why not do it, Lightner? Kill me and show my son how much you REALLY care."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Susie", "text": "Nah."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "So what's your plan, then...? To TALK me to death...? You stupid, stupid Lightner. You honestly think you have any way... To convince me NOT to kill you?"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "Suddenly, the throne room doors burst open with a tremendous crash. Lancer stands there, backed by a massive crowd of Darkners."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Lancer", "text": "But THEY might."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "L... Lancer!? E... Everyone!? WHAT is the meaning of this!?"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Lancer", "text": "Sorry, Dad! You're being overthrown! When I told everyone you were fighting the Lightners... Everyone remembered how kind they were! They decided they'd rather have a king... That accepts them! Me!!! Now I'm the dad!!!"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "You IDIOTS! The Lightners are your ENEMIES! FOOLS! I'LL KILL YOU! I'LL KILL ALL OF YOU!"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Lancer", "text": "Yikes! I think someone needs a time out! Go to your room, Dad!!!"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "The crowd of Darkners surges forward, overwhelming the King and dragging him away."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "King", "text": "NOOOOOOOOOOOOOOOOOO!!!!"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "The King is peacefully removed and locked in the dungeon."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Narrator", "text": "With Lancer gone, the party stands in the quiet throne room."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Ralsei", "text": "Kris, Susie... I'm... I'm sorry. Because I healed the KING, we almost... we almost... Susie, you were right. I... I was foolish to think we could act so soft to everyone... This isn't a world where kindness always wins, is it?"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Susie", "text": "Eh, it's complicated. Yeah, sometimes there's people you just gotta fight. But if you NEVER let your guard down, then... You might just... hurt someone you care about."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Ralsei", "text": "Aww, Susie... You're beginning to sound like a real hero...!"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Susie", "text": "Eh, don't get used to it."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Ralsei", "text": "Then, I... I suppose you and Kris should return home now."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Susie", "text": "Yeah, I... I guess that's right, huh. Well, uh... See ya."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Ralsei", "text": "Susie... Kris...? If we must say goodbye, then... Umm, I... I just wanted to say... I... I... I really enjoyed meeting you two, and..."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Susie", "text": "Hey, can you STOP mumbling into your hat for a sec? Can barely hear ya, dude."}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Ralsei", "text": "O-oh, I'm sorry! Um... Kris, Susie... I... I hope I can see you again soon. Next time I'll make you lots of yummy cakes, alright?"}
{"context": "Scene: Obj Kingcutscene & Obj King Boss", "speaker": "Susie", "text": "?????????? Umm, yeah! Sure, dude, haha! Let's go, Kris! Y'alright, Kris?"}
{"context": "Scene: Obj Fountainkris", "speaker": "Narrator", "text": "The party reaches the Dark Fountain."}
{"context": "Scene: Obj Fountainkris", "speaker": "Ralsei", "text": "Susie, Kris... I hope I can see you again soon."}
{"context": "Scene: Obj Fountainkris", "speaker": "Narrator", "text": "As you stood in front of the fountain, You felt something strange. It was as if Your very SOUL was glowing..."}
{"context": "Scene: Obj Unusedclassevent & Obj Darkdoor", "speaker": "Narrator", "text": "Kris and Susie awaken in the unused classroom."}
{"context": "Scene: Obj Unusedclassevent & Obj Darkdoor", "speaker": "Susie", "text": "H... Huh...? The unused classroom...? How'd we get here...? ... Hey, Kris... What... What just happened...? Like, that wasn't a dream or anything, was it...? ... Anyway, as I was SAYING, Let's just tell Alphys we couldn't find any chalk."}
{"context": "Scene: Obj Unusedclassevent & Obj Darkdoor", "speaker": "Narrator", "text": "They exit the closet."}
{"context": "Scene: Obj Unusedclassevent & Obj Darkdoor", "speaker": "Susie", "text": "Man, the sun's already setting... Everyone else must have gone home by now. Well, guess we should go. ... See ya later, I guess. ... Kris? Let's go back there tomorrow, alright?"}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris walks through the town, heading home."}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "obj_town_event"}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "Monster Kid runs up to Kris."}
{"context": "Scene: Hometown", "speaker": "Monster Kid", "text": "Yo, Kris! You survived Susie, haha! I mean, I never saw her beat anyone up, but, uh, I'd be careful. Anyway, Susie sucks, Kris, haha."}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris's expression darkens, and they take a slow, menacing step towards Monster Kid."}
{"context": "Scene: Hometown", "speaker": "Monster Kid", "text": "Yo, Kris, you look kind of annoyed. Everything OK? You can calm down now, dude! Susie's not here, haha! ... Huh? You look even more annoyed..."}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris encounters Undyne directing traffic... poorly."}
{"context": "Scene: Hometown", "speaker": "Undyne", "text": "HEY, PUNK!!! GET OUT OF THE ROAD!!! YOU'RE BLOCKIN' TRAFFIC!!!! ... Oh, wait, it's just Asgore's kid. Sorry, I'm a little, uh, worked up lately. This job is SO boring. Nothing EVER happens in this town! Ngh... I just wish SOMETHING would shake things up! ... Huh? You got somethin' to report?"}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "Choose an option"}
{"context": "Scene: Hometown", "speaker": "Alphys", "text": ""}
{"context": "Scene: Hometown", "speaker": "Undyne", "text": "... Alphys? Who's Alphys? No idea who you're talking about. ... Why, did they do something illegal!? Gotcha, if I see \"Alphys,\" I'll tackle 'em!! Fuhuhuhu!! They're as good as dead!!"}
{"context": "Scene: Hometown", "speaker": "Dark World", "text": ""}
{"context": "Scene: Hometown", "speaker": "Undyne", "text": "What? There's a Dark World inside the school? Uh... SURE, kid. There's no law against Dark Worlds anyway! That's a job for the school board!"}
{"context": "Scene: Hometown", "speaker": "Help you", "text": ""}
{"context": "Scene: Hometown", "speaker": "Undyne", "text": "Aww, you wanna help me? Sure, punk. Get someone to rob the bank so I can suplex them! ... wait, do we even have a bank? Hey, get someone to build a bank...!"}
{"context": "Scene: Hometown", "speaker": "Nothing", "text": ""}
{"context": "Scene: Hometown", "speaker": "Undyne", "text": "Don't do anything illegal, you little punk~! And lemme know if you get a lead on any purple girls. There's one wanted on SEVERAL counts of Comic Mischief."}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris sees Noelle outside the Holiday house."}
{"context": "Scene: Hometown", "speaker": "Noelle", "text": "Oh, hi, Kris! Did you need help with your homework again? I know you were having trouble last time, so, um, I actually got a few things ready for you, in case -- Ah, wait, sorry! I can't right now... I forgot my house key again, and... Sorry, Kris, I'll help you later, if that's ok. See you at school, Kris! ... ... Umm, Kris? Did you... want to talk about something?"}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "Choose an option"}
{"context": "Scene: Hometown", "speaker": "Susie", "text": ""}
{"context": "Scene: Hometown", "speaker": "Noelle", "text": "Susie! That's right, you were with Susie! When you didn't come back to class, I was worried, but... Everything turned out OK! I think? ... ... Umm, Kris? Can I ask something, if that's OK? Susie... I'm kind of... curious what she's like, you know? I mean, who DOESN'T wonder about her? She never talks to anyone. So, Kris, could you tell me about her? If that's ok..."}
{"context": "Scene: Hometown", "speaker": "She's nice", "text": ""}
{"context": "Scene: Hometown", "speaker": "Noelle", "text": "What...? She's... a nice person? Really!? L-like, really!? Honestly!? Truly!? I mean, that's just what I was hoping, but... W-wait, this isn't another trick, is it, Kris? Like when you put ketchup on your arms and told me it was blood? ... R-really? You're serious? You're totally serious? ... gosh, then maybe I should try talking to her... B-but if I die, you're paying for my funeral, Kris! (Though, honestly, if she's nice I might die, too...)"}
{"context": "Scene: Hometown", "speaker": "Terrible", "text": ""}
{"context": "Scene: Hometown", "speaker": "Noelle", "text": "She WHAT? She smashed you against the LOCKERS? Gosh, Kris, I'm really sorry. That's just awful. I... I'd THOUGHT Susie was good, just... Maybe it would take someone special to find her good side. ... but she really IS terrible, isn't she...? Kris... I'm SO sorry you have to go through this."}
{"context": "Scene: Hometown", "speaker": "Eats Chalk", "text": ""}
{"context": "Scene: Hometown", "speaker": "Noelle", "text": "What? She was EATING the chalk??? R... really...? Wait! You're teasing me, aren't you, Kris? L-like when you told me ICE-E was real and eats kids... So Dess smacked you with a wiffle bat 'til you stopped lying. ... Huh? You're telling the truth? Seriously? ... Umm, then... what color chalk does she like? And, do you think she likes the thin or the thick kind...? (Wait, maybe making her a lunchbox full of chalk is stupid...)"}
{"context": "Scene: Hometown", "speaker": "... (Say nothing)", "text": ""}
{"context": "Scene: Hometown", "speaker": "Noelle", "text": "Seriously, Kris? But I help you ALL the time! The LEAST you can do is give me a LITTLE information! Like, d-does she like metal music!? Is she really an obligate carnivore!? D... Does she really have a tail underneath her jacket!? Or, or... or... Sorry Kris, it's not any of my business, is it...? (I blew it, didn't I...)"}
{"context": "Scene: Hometown", "speaker": "Key", "text": ""}
{"context": "Scene: Hometown", "speaker": "Noelle", "text": "... huh? Why don't I ask my mom for the key? I... I mean, um... I... you know, She doesn't like it when I bother her when she's working. Don't worry, OK? I'll just go over to Catti's."}
{"context": "Scene: Hometown", "speaker": "Anything", "text": ""}
{"context": "Scene: Hometown", "speaker": "Noelle", "text": "Umm... Kris...? Are you feeling alright? Normally you're not so... talkative. Oh! I don't mean to sound like something's wrong with you. ... ... Umm, Kris, is something wrong? Why did you go to the hospital to see my dad...? I mean, I'm sure he appreciated it, but... um... Gosh, I'm sorry, Kris. Forget I said anything! Tell Azzy I said hi, Kris!"}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris stops by the new grocery store."}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "hey, look who's walkin' around. how are ya, kid?"}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "Choose an option"}
{"context": "Scene: Hometown", "speaker": "Great to see you again", "text": ""}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "yeah, it's real nice, isn't it? especially considering i've never met you before. the name's sans. sans the skeleton. i'm new in town. what's up?"}
{"context": "Scene: Hometown", "speaker": "Who the hell are you?", "text": ""}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "hmm... y'know, good question. i'm sans. your friendly neighborhood skeleton. what's up?"}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "what's up?"}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "Choose an option"}
{"context": "Scene: Hometown", "speaker": "Store", "text": ""}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "behind me? yeah, that's the grocery store. unfortunately, it's closed. what a pain. i really wanted to buy some milk. someone oughta complain to the guy who runs it."}
{"context": "Scene: Hometown", "speaker": "Friends", "text": ""}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "we just moved here, so i hardly know anyone. why, got anyone i should know better?"}
{"context": "Scene: Hometown", "speaker": "My Mom", "text": ""}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "your mother, huh...? too late. i already \"befriended\" your mom last night. she's great. came to the store to buy chocolate kisses. said she's gotta lock her door to stop you from eating 'em. heheheh... you sound like a fun kid, huh?"}
{"context": "Scene: Hometown", "speaker": "My Teacher", "text": ""}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "alphys. yeah. i know about her. came into the store with a suitcase and sunglasses. thought she was part of the mob. she opened the case and stuffed it full of instant noodles. paid in small bills, then slunk out of the place, pajamas trailing on the floor. anyway, our relationship is, uh, purely business. so, uh, i guess i'll just let her do her thing."}
{"context": "Scene: Hometown", "speaker": "Nobody", "text": ""}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "harsh, but fair."}
{"context": "Scene: Hometown", "speaker": "Me", "text": ""}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "woah there, tiger. you can't just jump straight into friendship. it takes time. ... alright, that's enough time. take this. call it whenever you feel like."}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "You got Sans's Number."}
{"context": "Scene: Hometown", "speaker": "Leave", "text": ""}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "oh, you've got something better to do? me too. anyway, i'll be standing here doing nothing."}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "Later, Sans calls Kris."}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "... hey bud. ... are you busy tomorrow...? i need some help with something. it'd be great if you could come over. i live just next door, ya know."}
{"context": "Scene: Hometown", "speaker": "Narrator", "text": "Choose an option"}
{"context": "Scene: Hometown", "speaker": "Yes", "text": ""}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "wow... you answered quickly, huh. that's not good. i'm a total stranger. you should probably hesitate more. huh...? what are we going to be doing? oh, i'm not going to be there. that'd be weird. it's just gonna be you and my little brother. he needs friends. thanks for hanging out with him. see ya."}
{"context": "Scene: Hometown", "speaker": "No", "text": ""}
{"context": "Scene: Hometown", "speaker": "Sans", "text": "... hmm, well, that's disappointing. alright, alright, lemme sweeten the deal for ya. if you come over... i, will personally, not even be there. it'll just be you and my little brother. since he's new here, he needs friends. anyway, thanks for agreeing to hang out with him. see ya."}
{"context": "Scene: Obj Rudy", "speaker": "Narrator", "text": "Kris visits the hospital."}
{"context": "Scene: Obj Rudy", "speaker": "Rudy", "text": "Well jingle my goshdarn bells! Looks like Krismas came early! Alright, Kris. Just gimme the straight shot. Why you here? Did your mom make you come here?"}
{"context": "Scene: Obj Rudy", "speaker": "Player", "text": "No"}
{"context": "Scene: Obj Rudy", "speaker": "Rudy", "text": "Really? You've grown up a lot, Kris. I'm proud of you. Wasn't too long ago you were just the creepy kid next door. Now you're the creepy kid right in front of me! Hahahaha!!!"}
{"context": "Scene: Obj Flowershop Event", "speaker": "Narrator", "text": "Kris visits Asgore's flower shop."}
{"context": "Scene: Obj Flowershop Event", "speaker": "Asgore", "text": "Howdy! How can I... ... Oh! Kris! ... Oh. I'm sorry. I forgot if you don't like hugs like that. Well now, make yourself at home, Kris. You can help yourself to anything you like. Oh, Kris. Before you go... Here. For your mother... Our secret."}
{"context": "Scene: Obj Flowershop Event", "speaker": "Narrator", "text": "You got the Bouquet of Flowers."}
{"context": "Scene: Home", "speaker": "Narrator", "text": "obj_town_event"}
{"context": "Scene: Home", "speaker": "Narrator", "text": "Kris arrives home."}
{"context": "Scene: Home", "speaker": "Toriel", "text": "Kris? What is it, honey?"}
{"context": "Scene: Home", "speaker": "Narrator", "text": "Choose an option"}
{"context": "Scene: Home", "speaker": "Me", "text": ""}
{"context": "Scene: Home", "speaker": "Toriel", "text": "Kris, honey, you have grown up so much... Someday soon you will be going off to university as well..."}
{"context": "Scene: Home", "speaker": "Asriel", "text": ""}
{"context": "Scene: Home", "speaker": "Toriel", "text": "Remember that video-game you and Asriel used to play? What was it called...? Super Smashing Fighters? When he was very little, he LOVED the green lizard from that. We even had a birthday party for him themed around it. Your father painted all these eggs with spots as decoration... Oh, your brother LOVED it...! Until the next day, your father cooked them all for breakfast. Your brother just kept crying... Ever since, he's hated that book about eating green eggs!"}
{"context": "Scene: Home", "speaker": "Pie", "text": ""}
{"context": "Scene: Home", "speaker": "Toriel", "text": "Kris, since only you and I are living here right now... It feels... just a bit lonely, does it not...? But, fortunately, sharing a warm, freshly-made pie, Is the perfect cure for such a condition. ... as long as I get to eat some, of course."}
{"context": "Scene: Home", "speaker": "Flowers", "text": ""}
{"context": "Scene: Home", "speaker": "Toriel", "text": "Oh, Kris...? Flowers? For your mother...? How sweet... ... These are from HIM, are they not. ... Err, well, worry not, Kris, I will... ... find some place for them."}
{"context": "Scene: Home", "speaker": "Nevermind", "text": ""}
{"context": "Scene: Home", "speaker": "Toriel", "text": "Kris, perhaps you should go to bed early tonight... You do not look quite yourself."}
{"context": "Scene: Home", "speaker": "Toriel", "text": "Welcome home, honey! Did you have fun with your friend today? By the way, I just finished baking a pie... If you go to bed, it will be cool when you wake. ... but do not eat it all this time, all right?"}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "Kris goes to their room."}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "It's your bed."}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "If you go to bed, this chapter of your adventures will end."}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "Will you go to bed?"}
{"context": "Scene: Scr Text", "speaker": "Player", "text": "Yes"}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "You decided to go to bed."}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "In the middle of the night, Kris's body moves on its own. It lurches out of bed, stumbles to the center of the room, and with a violent, wrenching motion, plunges a hand into its own chest. It rips out the red, glowing SOUL and throws it into a rusty birdcage in the corner. Free from its control, Kris turns. A knife flashes in their hand. Their eye glows a brilliant, terrifying red as a wide, malicious smile spreads across their face."}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "[obj_credits]"}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "When the light is running low"}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "And the shadows start to grow"}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "And the places that you know"}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "Seem like fantasy"}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "There's a light inside your soul"}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "That's still shining in the cold"}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "With the truth"}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "The promise in our hearts"}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "Don't forget"}
{"context": "Scene: Scr Text", "speaker": "Narrator", "text": "I'm with you in the dark"}