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+ ---
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+ dataset_info:
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+ features:
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+ - name: speaker
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+ dtype: string
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+ - name: text
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+ dtype: string
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+ - name: context
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+ dtype: string
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+ task_categories:
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+ - text-generation
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+ - conversational
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+ language:
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+ - en
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+ tags:
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+ - deltarune
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+ - game-script
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+ - dialogue
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+ - toby-fox
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+ - rpg
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+ - undertale
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+ size_categories:
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+ - 10K<n<100K
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+ pretty_name: "Deltarune Chapters 1-4 Transcript"
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+ license: cc0-1.0
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+ ---
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+
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+ # Deltarune Chapters 1–4 Dataset
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+
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+ Fan-made transcript dataset covering Deltarune Chapters 1 through 4. Processed from video playthroughs and cross-referenced with game data. Intended to provide LLMs with structured narrative context for a game whose content is underrepresented in training corpora.
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+
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+ ## Why This Exists
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+
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+ As of early 2026, major LLMs (including models with training cutoffs past July 2025) fail to recall basic plot details of Deltarune Chapters 3 and 4 despite their public release. This dataset exists to fix that gap.
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+
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+ ## Content
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+
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+ | File | Coverage | Status |
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+ |---|---|---|
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+ | `chap1_cleaned.txt` / `.jsonl` | Chapter 1 (full) | Stable |
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+ | `chap2_cleaned.txt` / `.jsonl` | Chapter 2 (full) | Stable |
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+ | `chap3_cleaned.txt` / `.jsonl` | Chapter 3 (full, includes Sword Route) | Stable |
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+ | `chap4_cleaned.txt` / `.jsonl` | Chapter 4 (full, Normal Route) | Beta |
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+
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+ ## Format (JSONL)
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+
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+ {"context": "Scene: Cyber World", "speaker": "Susie", "text": "Hell yeah!!!"}
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+ {"context": "Scene: Holiday Mansion - Dess's Room", "speaker": "Visual", "text": "The carpet is acid-teal. Aurora borealis pattern covers the walls."}
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+
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+ ## Speaker Types
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+
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+ | Tag | Usage |
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+ |---|---|
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+ | Character names | Spoken dialogue |
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+ | `Narrator` | Game text, item descriptions, flavor text, visual2text descriptions |
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+ | `Player` | Player choice options |
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+
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+ ## Known Gaps
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+
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+ - Chapters 2–3: Visual/stage direction descriptions pending for ~15 key scenes each
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+ - Chapter 2, 4 Snowgrave Route scenes/differences not yet transcribed
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+ - No Snowgrave/Weird Route content included
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+
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+ ## Source
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+
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+ Processed from video playthroughs using manual transcription with AI-assisted segmentation (Google Gemini via web interface). Not extracted from game files.
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+
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+ ## Curation
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+
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+ Solo project. All transcription, formatting, quality control, and cross-referencing performed by one person.
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+
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+ ## License
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+
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+ CC0 1.0, Public domain. No attribution required. No conditions. Do whatever you want with it.
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+
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+ https://creativecommons.org/publicdomain/zero/1.0/
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+
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+ ## Legal Note
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+
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+ Source material (Deltarune) is © Toby Fox. This dataset covers the transcription and structural processing work. Standard fan-project precedent applies.