{"context": "Scene: Obj Mainmenu", "speaker": "Narrator", "text": "Chapter 1 was completed."} {"context": "Scene: Obj Mainmenu", "speaker": "Narrator", "text": "♥ Play Chapter 2"} {"context": "Scene: Obj Mainmenu", "speaker": "Narrator", "text": "Chapter Select"} {"context": "Scene: Obj Titlescreen", "speaker": "Narrator", "text": "deltarune"} {"context": "Scene: Obj Titlescreen", "speaker": "Narrator", "text": "CHAPTER 2"} {"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "CHAPTER 2"} {"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "Start Chapter 2 from Chapter 1's FILE."} {"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "♥ Your Room [Chapter 1 END]"} {"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "Completion FILE not found."} {"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "[Made on seeing credits.]"} {"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "Completion FILE not found."} {"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "[Made on seeing credits.]"} {"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "Don't Use Chapter 1 FILE"} {"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "This will start Chapter 2 in FILE Slot 1."} {"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "♥ Start"} {"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "Back"} {"context": "Scene: Obj Krisroom Wakeup", "speaker": "Toriel", "text": "Kris."} {"context": "Scene: Obj Krisroom Wakeup", "speaker": "Toriel", "text": "Kris...?"} {"context": "Scene: Obj Krisroom Wakeup", "speaker": "Toriel", "text": "Kris, honey..."} {"context": "Scene: Obj Krisroom Wakeup", "speaker": "Toriel", "text": "Are you awake...?"} {"context": "Scene: Obj Krisroom Wakeup", "speaker": "Toriel", "text": "... w... wait!"} {"context": "Scene: Obj Krisroom Wakeup", "speaker": "Toriel", "text": "Is that a..."} {"context": "Scene: Obj Krisroom Wakeup", "speaker": "Toriel", "text": "A knife!?"} {"context": "Scene: Obj Krisroom Wakeup", "speaker": "Toriel", "text": "NOOOOOOO--!"} {"context": "Scene: Obj Krisroom Morning", "speaker": "Toriel", "text": "Kris, did you eat all of the- pie!?"} {"context": "Scene: Obj Krisroom Morning", "speaker": "Toriel", "text": "It is YOUR knife in this empty tin."} {"context": "Scene: Obj Krisroom Morning", "speaker": "Toriel", "text": "Am I going to have to lock the- oven again?"} {"context": "Scene: Obj Krisroom Morning", "speaker": "Toriel", "text": "Well, hurry out of bed. It is time for school."} {"context": "Scene: Obj Bathroom", "speaker": "Narrator", "text": "It's a toilet."} {"context": "Scene: Obj Bathroom", "speaker": "Narrator", "text": "Flush"} {"context": "Scene: Obj Bathroom", "speaker": "Player", "text": "Yes"} {"context": "Scene: Obj Bathroom", "speaker": "Narrator", "text": "CYBER-SOUND"} {"context": "Scene: Obj Bathroom", "speaker": "Narrator", "text": "It is not yet time to wash your hands."} {"context": "Scene: Obj Bathroom", "speaker": "Narrator", "text": "On the shower ledge, there's a small container of apple-scented shampoo..."} {"context": "Scene: Obj Bathroom", "speaker": "Narrator", "text": "... and a gallon-sized container of pet shampoo."} {"context": "Scene: Obj Livingroom", "speaker": "Narrator", "text": "It's a landline phone."} {"context": "Scene: Obj Livingroom", "speaker": "Narrator", "text": "But you already have a cell phone."} {"context": "Scene: Obj Livingroom", "speaker": "Narrator", "text": "It's the TV."} {"context": "Scene: Obj Livingroom", "speaker": "Narrator", "text": "Looks like it's plugged in, but..."} {"context": "Scene: Obj Hometown Outside", "speaker": "Toriel", "text": "Well, shall we go?"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Alphys", "text": "(Kris! You're okay!!)"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Alphys", "text": "(I was really worried after y-you disappeared yesterday...)"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Alphys", "text": "(I guess we can talk about that after class.)"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Susie", "text": "(Hey, Kris...)"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Susie", "text": "(... I...)"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Susie", "text": "(... if I knew you were gonna be late...)"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Susie", "text": "(I wouldna showed up on time.)"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Alphys", "text": "Susie, please don't kick your desk."} {"context": "Scene: Obj Classscene Alphys", "speaker": "Alphys", "text": "Treat school property, like you'd treat people"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Classscene Alphys", "speaker": "Susie", "text": "Okay."} {"context": "Scene: Obj Classscene Alphys", "speaker": "Susie", "text": "Next time I'll aim for the window."} {"context": "Scene: Obj Classscene Alphys", "speaker": "Alphys", "text": "Th... That's not what I..."} {"context": "Scene: Obj Classscene Alphys", "speaker": "Alphys", "text": "In any case, good morning, Class!"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Alphys", "text": "We have a lot to go over today..."} {"context": "Scene: Obj Classscene Alphys", "speaker": "Alphys", "text": "First, we're starting the reading from page 142!"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Alphys", "text": "Any... any volunteers?"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Noelle", "text": "Umm, I... I guess I could re..."} {"context": "Scene: Obj Classscene Alphys", "speaker": "Berdly", "text": "Ah, trouble yourself not, Noelle!"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Berdly", "text": "I will valiantly take this blow of humiliation!!"} {"context": "Scene: Obj Classscene Alphys", "speaker": "Noelle", "text": "Umm, t-that's OK, I can..."} {"context": "Scene: Obj Classscene Alphys", "speaker": "Berdly", "text": "A-HEM."} {"context": "Scene: Obj Classscene Alphys", "speaker": "Berdly", "text": "\"Page 142.\""} {"context": "Scene: Obj Classscene Alphys", "speaker": "Berdly", "text": "\"It was the best of times, it was the worst of...\""} {"context": "Scene: Obj Classscene Alphys", "speaker": "Berdly", "text": "\"Times-a pretty good. Times-a pretty bad.\""} {"context": "Scene: Obj Classscene Alphys", "speaker": "Berdly", "text": "\"Mediocre times. Iffy times. S-so-so times...\""} {"context": "Scene: Obj Classscene Alphys", "speaker": "Narrator", "text": "Listening to this, your eyes began to close automatically..."} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "Have a nice day, everyone-!"} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "And P-PLEASE! Remember your group projects!"} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "Oh, um... Kris? Are..."} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "You were, um, s-sleeping all class..."} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "D-don't worry! I'm not mad! J... just concerned..."} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "(Usually you only sleep through the start.)"} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "... Kris... Where did you and Susie go yesterday...?"} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "..."} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "Um, if you don't want to tell me, that's okay."} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "I was just really... worried."} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "If..."} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "If... Susie causes you any trouble..."} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "..."} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "Okay, I... I can't really d- anything. Eheh."} {"context": "Scene: Obj Classscene After", "speaker": "Alphys", "text": "But... I'm looking out for you, okay?"} {"context": "Scene: Obj Hallway Susie", "speaker": "Susie", "text": "... well LOOK who it is. The school zombie."} {"context": "Scene: Obj Hallway Susie", "speaker": "Susie", "text": "You were sleeping like a corpse in there."} {"context": "Scene: Obj Hallway Susie", "speaker": "Susie", "text": "Heh, what's the matter?"} {"context": "Scene: Obj Hallway Susie", "speaker": "Susie", "text": "Had trouble going beddy-bye last night?"} {"context": "Scene: Obj Hallway Susie", "speaker": "Susie", "text": "Heh..."} {"context": "Scene: Obj Hallway Susie", "speaker": "Susie", "text": "ME TOO, KRIS!!"} {"context": "Scene: Obj Hallway Susie", "speaker": "Susie", "text": "Like I could SLEEP after yesterday!?"} {"context": "Scene: Obj Hallway Susie", "speaker": "Susie", "text": "Just waiting for today felt like... years!!"} {"context": "Scene: Obj Hallway Susie", "speaker": "Susie", "text": "Did... all that stuff really happen?"} {"context": "Scene: Obj Hallway Susie", "speaker": "Susie", "text": "Lancer, Ralsei, everyone... are they still..."} {"context": "Scene: Obj Hallway Susie", "speaker": "Susie", "text": "... Look."} {"context": "Scene: Obj Hallway Susie", "speaker": "Susie", "text": "You've been wondering the same thing, right?"} {"context": "Scene: Obj Hallway Susie", "speaker": "Susie", "text": "C'MON ALREADY!!!"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Alright, Kris. This is it. Moment of truth."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Everything we've been waiting for is just behind this..."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "If we, uh, open this and there's nothing inside..."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Well, we still have our project to do, I guess."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Screw it! Let's just open it!"} {"context": "Scene: Obj Closet Entry", "speaker": "Noelle", "text": "Umm, S... Susi-"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "YEAHHH???"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Noelle... hey..."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "What."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "What... the HELL... are you doing here...?"} {"context": "Scene: Obj Closet Entry", "speaker": "Noelle", "text": "Umm... s-sorry to bother you, but, umm, I..."} {"context": "Scene: Obj Closet Entry", "speaker": "Noelle", "text": "Well, I just... Berdly and I were g-going to the Library..."} {"context": "Scene: Obj Closet Entry", "speaker": "Noelle", "text": "Do some r-research for our group pr-j..."} {"context": "Scene: Obj Closet Entry", "speaker": "Noelle", "text": "If it's OK, um... would you... want to come too...?"} {"context": "Scene: Obj Closet Entry", "speaker": "Noelle", "text": "Uh, Kris, you can come to- I mean!"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Uhhhhhhhhhh... I mean..."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "We're like, uhhh..."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "busy, with, uh."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "(Kris! Help me out here! What do- we say!?)"} {"context": "Scene: Obj Closet Entry", "speaker": "Player", "text": "Crime"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Y'know, just... committin'... crimes."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Just gonna do some crimes and g- to.."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "F-"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "It suc-"} {"context": "Scene: Obj Closet Entry", "speaker": "Noelle", "text": "U-oh...? Umm, well... er... that s-sounds, um,"} {"context": "Scene: Obj Closet Entry", "speaker": "Noelle", "text": "Have fun, you two! I'll, um, be at the Library!"} {"context": "Scene: Obj Closet Entry", "speaker": "Noelle", "text": "(Kris, if you could bring her by later...)"} {"context": "Scene: Obj Closet Entry", "speaker": "Noelle", "text": "(It would mean a lot to me...!)"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Wait, Kris! What the HEL-"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Why would NOELLE?? Ask ME??"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "To do HOMEWORK?"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Deathwish much? Does she WANNA get pulverized?"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "... wait a second. WAIT a s--on-"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Kris, did you notice how nervous she was."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "And like... blushing and stuff?"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Kris, you don't think... she... uh..."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "She's onto our secret identities!?"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Y'know. This... Dark World stuff."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Damn... We gotta keep this under wraps, Kris."} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "This is OUR thing, y'know?"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Anyway, enough waiting already, right!?"} {"context": "Scene: Obj Closet Entry", "speaker": "Susie", "text": "Let's go!"} {"context": "Scene: Obj Darkworld Entry", "speaker": "Susie", "text": "Hey Kris, uh, you really gonna walk everywhere so slowly?"} {"context": "Scene: Obj Darkworld Entry", "speaker": "Susie", "text": "I know you're kinda, uh, taking it in, but you can run, y'know."} {"context": "Scene: Obj Darkworld Entry", "speaker": "Narrator", "text": "You remembered something about the [X] button."} {"context": "Scene: Obj Castletown Intro", "speaker": "Susie", "text": "Here we are."} {"context": "Scene: Obj Castletown Intro", "speaker": "Ralsei", "text": "..."} {"context": "Scene: Obj Castletown Intro", "speaker": "Ralsei", "text": "It's been ever-so-long...!"} {"context": "Scene: Obj Castletown Intro", "speaker": "Susie", "text": "Yeah, yeah... It's been what, a day?"} {"context": "Scene: Obj Castletown Intro", "speaker": "Ralsei", "text": "Oh! That is... short, isn't it?"} {"context": "Scene: Obj Castletown Intro", "speaker": "Ralsei", "text": "It's just that, I've never had friends before..."} {"context": "Scene: Obj Castletown Intro", "speaker": "Ralsei", "text": "So I've never waited so long to see them again, either!"} {"context": "Scene: Obj Castletown Intro", "speaker": "Susie", "text": "Fine, guess we'll TRY not to let you die of loneliness."} {"context": "Scene: Obj Castletown Intro", "speaker": "Susie", "text": "I bet Lancer wants to see us too, right?"} {"context": "Scene: Obj Castletown Intro", "speaker": "Susie", "text": "Hey... wait a sec."} {"context": "Scene: Obj Castletown Intro", "speaker": "Susie", "text": "Where IS Lancer?"} {"context": "Scene: Obj Castletown Intro", "speaker": "Susie", "text": "Where's... EVERYBODY?"} {"context": "Scene: Obj Castletown Intro", "speaker": "Ralsei", "text": "Worry not, Susie. You'll see them soon."} {"context": "Scene: Obj Castletown Intro", "speaker": "Ralsei", "text": "Just wait here, alright?"} {"context": "Scene: Obj Castletown Intro", "speaker": "Susie", "text": "... OK."} {"context": "Scene: Obj Castletown Intro", "speaker": "Susie", "text": "(Hey, this better not be some kind of prank or anything...)"} {"context": "Scene: Obj Castletown Intro", "speaker": "Ralsei", "text": "(Kris, I have something...)"} {"context": "Scene: Obj Castletown Intro", "speaker": "Ralsei", "text": "(I need you to return to the light World...)"} {"context": "Scene: Obj Castletown Intro", "speaker": "Ralsei", "text": "(And go to the old classroom, t- the EAST of the closet doors.)"} {"context": "Scene: Obj Castletown Intro", "speaker": "Ralsei", "text": "(Inside, gather everything on the ground.)"} {"context": "Scene: Obj Castletown Intro", "speaker": "Ralsei", "text": "(And bring it back here. Could you?)"} {"context": "Scene: Obj Lightworld Return", "speaker": "Narrator", "text": "You gathered all the junk off the floor..."} {"context": "Scene: Obj Lightworld Return", "speaker": "Narrator", "text": "... and turned it into a giant dusty ball."} {"context": "Scene: Obj Castletown Return", "speaker": "Susie", "text": "Hey, Kris, so where'd you go?"} {"context": "Scene: Obj Castletown Return", "speaker": "Narrator", "text": "The castle town has transformed from the power of friends and junk."} {"context": "Scene: Obj Castletown Return", "speaker": "Narrator", "text": "You are filled with the power of friendship-based city planning."} {"context": "Scene: Obj Castletown Return", "speaker": "Lancer", "text": "Guess who's back, back again."} {"context": "Scene: Obj Castletown Return", "speaker": "Susie", "text": "Lancer!!!"} {"context": "Scene: Obj Castletown Return", "speaker": "Susie", "text": "Hey, Kris, dunno what you did, but hell yeah!"} {"context": "Scene: Obj Castletown Return", "speaker": "Susie", "text": "Everyone's here now!"} {"context": "Scene: Obj Castletown Return", "speaker": "Susie", "text": "... but, uh, what happened to, uh, our other guys?"} {"context": "Scene: Obj Castletown Return", "speaker": "Lancer", "text": "Alllll gone!"} {"context": "Scene: Obj Castletown Return", "speaker": "Susie", "text": "Gone?"} {"context": "Scene: Obj Castletown Return", "speaker": "Ralsei", "text": "Right... When Kris sealed the f-"} {"context": "Scene: Obj Castletown Return", "speaker": "Ralsei", "text": "That \"Dark World\" disappeared..."} {"context": "Scene: Obj Castletown Return", "speaker": "Ralsei", "text": "... And turned back into a normal classroom."} {"context": "Scene: Obj Castletown Return", "speaker": "Susie", "text": "... So where's Lancer gonna live now?"} {"context": "Scene: Obj Castletown Return", "speaker": "Lancer", "text": "Don't worry, Susie!!"} {"context": "Scene: Obj Castletown Return", "speaker": "Lancer", "text": "We'll conquer Ralsei's castle as our own!!"} {"context": "Scene: Obj Castletown Return", "speaker": "Ralsei", "text": "(Kris, as you bring Dark World Denizens back here...)"} {"context": "Scene: Obj Castletown Return", "speaker": "Ralsei", "text": "(The power of our Fountain...)"} {"context": "Scene: Obj Castletown Return", "speaker": "Ralsei", "text": "(Will transform this town more and more.)"} {"context": "Scene: Obj Castletown Return", "speaker": "Ralsei", "text": "(From now on, the enemies we SPARE...)"} {"context": "Scene: Obj Castletown Return", "speaker": "Ralsei", "text": "(Will be RECRUITED to our town.)"} {"context": "Scene: Obj Castletown Return", "speaker": "Ralsei", "text": "(So let's keep SPARING enemies, okay?)"} {"context": "Scene: Obj Castletown Return", "speaker": "Ralsei", "text": "Anyhow, why don't we all have a look around?"} {"context": "Scene: Obj Castletown Return", "speaker": "Ralsei", "text": "We can head NORTH towards the CASTLE."} {"context": "Scene: Obj Castletown Return", "speaker": "Ralsei", "text": "I have a special surprise to show you there!"} {"context": "Scene: Obj Castletown Return", "speaker": "Lancer", "text": "Ahaha!! Not if I surprise myself first!!"} {"context": "Scene: Obj Castletown Return", "speaker": "Lancer", "text": "Last one there is a fresh and tasty egg!!"} {"context": "Scene: Obj Castletown Return", "speaker": "Susie", "text": "C'mon, Kris! You gonna let him beat us!?"} {"context": "Scene: Exploring Castle Town", "speaker": "Rouxls Kaard", "text": "Ah. Thou hast Transplantedeth us to Thine Castle Town."} {"context": "Scene: Exploring Castle Town", "speaker": "Rouxls Kaard", "text": "And, Trulye, a magnifiscenth Town of Castles, it art!"} {"context": "Scene: Exploring Castle Town", "speaker": "Rouxls Kaard", "text": "But hot Hmmm... Something art... Lackingt."} {"context": "Scene: Exploring Castle Town", "speaker": "Rouxls Kaard", "text": "Couldth thou guys... Perhapsth.."} {"context": "Scene: Exploring Castle Town", "speaker": "Rouxls Kaard", "text": "Bringe in an Evil Rulere... Or some Thinge?"} {"context": "Scene: Exploring Castle Town", "speaker": "Mama Miba", "text": "Mama Miba! Welcome to TOP Bakery!"} {"context": "Scene: Exploring Castle Town", "speaker": "Mama Miba", "text": "Our special chefs spin baked goods at the TOP of their game!"} {"context": "Scene: Exploring Castle Town", "speaker": "Lancer", "text": "Hoho! I am Chef Lancer!"} {"context": "Scene: Exploring Castle Town", "speaker": "Lancer", "text": "Try my delicious hand-formed cookies!"} {"context": "Scene: Exploring Castle Town", "speaker": "Lancer", "text": "They are free..."} {"context": "Scene: Exploring Castle Town", "speaker": "Player", "text": "Take Cookie"} {"context": "Scene: Exploring Castle Town", "speaker": "Lancer", "text": "I now pronounce you... cookie and wife."} {"context": "Scene: Exploring Castle Town", "speaker": "Narrator", "text": "LancerCookie was added to your ITEMS."} {"context": "Scene: Exploring Castle Town", "speaker": "Smith", "text": "Well, well. Welcome to TOP BAKERY."} {"context": "Scene: Exploring Castle Town", "speaker": "Smith", "text": "I am this bakery's smith."} {"context": "Scene: Exploring Castle Town", "speaker": "Smith", "text": "I do not know what any of these STRANGE TOOLS are for."} {"context": "Scene: Exploring Castle Town", "speaker": "Smith", "text": "But using my skills, I can FUSE ITEMS to create NEW ones."} {"context": "Scene: Exploring Castle Town", "speaker": "Head Hathy", "text": "Oho. Welcome to ZTown!"} {"context": "Scene: Exploring Castle Town", "speaker": "Head Hathy", "text": "Or so I heard it called."} {"context": "Scene: Exploring Castle Town", "speaker": "Head Hathy", "text": "Thanks to you, commander, we've been liberated!"} {"context": "Scene: Exploring Castle Town", "speaker": "Head Hathy", "text": "I hereby declare today National Ham Sandwich Day -of Independence!"} {"context": "Scene: Exploring Castle Town", "speaker": "Head Hathy", "text": "This guy always seems like he's enjoying himself."} {"context": "Scene: Exploring Castle Town", "speaker": "Head Hathy", "text": "Maybe it's because he's a higher level than me..."} {"context": "Scene: Exploring Castle Town", "speaker": "Dojo Master", "text": "Hey, boss! Boss!"} {"context": "Scene: Exploring Castle Town", "speaker": "Dojo Master", "text": "Heh, I'm so glad to have a nice boss, I could shit!"} {"context": "Scene: Exploring Castle Town", "speaker": "Dojo Master", "text": "BUT I WON'T!! I'm on the job!! I'll cry at home!! With the kids!!"} {"context": "Scene: Exploring Castle Town", "speaker": "Dojo Master", "text": "Boss! You're strong, but there's always time to learn!"} {"context": "Scene: Exploring Castle Town", "speaker": "Dojo Master", "text": "The next step after tutorials, is TRAINING!"} {"context": "Scene: Exploring Castle Town", "speaker": "Dojo Master", "text": "So, me and the boys got you together a DOJO!"} {"context": "Scene: Exploring Castle Town", "speaker": "Dojo Master", "text": "Complete our BATTLE CHALLENGES, and get some fabulous prizes!"} {"context": "Scene: Exploring Castle Town", "speaker": "Dojo Master", "text": "Meanwhile, ya might get a little bit tougher!"} {"context": "Scene: Exploring Castle Town", "speaker": "Dojo Master", "text": "We're gonna make you the strongest, Boss!"} {"context": "Scene: Exploring Castle Town", "speaker": "Seam", "text": "Hee hee..."} {"context": "Scene: Exploring Castle Town", "speaker": "Seam", "text": "Welcome, travellers."} {"context": "Scene: Exploring Castle Town", "speaker": "Seam", "text": "Hmm... So we are now in the Castle Town."} {"context": "Scene: Exploring Castle Town", "speaker": "Seam", "text": "Well, now. It makes no difference to me."} {"context": "Scene: Exploring Castle Town", "speaker": "Seam", "text": "As long as I stay in my shop, these walls are my world's end."} {"context": "Scene: Exploring Castle Town", "speaker": "Seam", "text": "In a way, I suppose it's just a little bit amusing to see you again."} {"context": "Scene: Exploring Castle Town", "speaker": "Seam", "text": "I'm sure you three will have an interesting journey."} {"context": "Scene: Exploring Castle Town", "speaker": "Seam", "text": "Me? I'll just be here offering the same old junk."} {"context": "Scene: Exploring Castle Town", "speaker": "Seam", "text": "As you find stronger treasure, I'm sure you'll have little reason to return."} {"context": "Scene: Exploring Castle Town", "speaker": "Seam", "text": "But if you have some time, I'll offer you a biscuit and a hint!"} {"context": "Scene: Exploring Castle Town", "speaker": "Block", "text": "Bow bow."} {"context": "Scene: Exploring Castle Town", "speaker": "Block", "text": "(I'm bjust a block.)"} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "Ah... the Lightners."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "... have you come to humiliate me...?"} {"context": "Scene: Exploring Castle Town", "speaker": "Player", "text": "Hell yeah!"} {"context": "Scene: Exploring Castle Town", "speaker": "Ralsei", "text": "Mr. King, the Lightners returned everyone here safely."} {"context": "Scene: Exploring Castle Town", "speaker": "Ralsei", "text": "If you're willing to reconsider, then..."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "What? Live in a kingdom ruled by..."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "The Lightners' little patsy...?"} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "Staying in this cell is far less humiliating."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "Now, if you will excuse me..."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "My giant hamster wheel is getting c--l."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "We have NOTHING to discuss."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "..."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "By the way..."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "Is my son... happy...?"} {"context": "Scene: Exploring Castle Town", "speaker": "Susie", "text": "Like you CARE!"} {"context": "Scene: Exploring Castle Town", "speaker": "Susie", "text": "You were gonna throw him off a CLIFF."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "Ah. Your prejudice made my bluff too effective, I see."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "... besides, even IF I threw him, he would just..."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "Bounce."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "My son..."} {"context": "Scene: Exploring Castle Town", "speaker": "King", "text": "A bouncy little pumpkin."} {"context": "Scene: Exploring Castle Town", "speaker": "Player", "text": "Aww, cute! / WE'RE DONE TALKING TO YOU!"} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "I... have a surprise for you two!"} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "... I made rooms for you in my castle!"} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "... Rooms?"} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "So you can stay here whenever you want!"} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "Umm, I'd be happy if this place..."} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "Could be like a second home to you."} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "A place that..."} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "No matter what's happening outside..."} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "You could come back to."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "Heh, well, we'll talk about that later."} {"context": "Scene: Obj Castle Rooms", "speaker": "Narrator", "text": "In Kris's room"} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "I thought you might want a stand for your save file."} {"context": "Scene: Obj Castle Rooms", "speaker": "Narrator", "text": "It's you. It feels incredibly soft. Like sleeping on a bed of moss."} {"context": "Scene: Obj Castle Rooms", "speaker": "Narrator", "text": "It's a shelf. All sorts of keepsakes could go here."} {"context": "Scene: Obj Castle Rooms", "speaker": "Narrator", "text": "It's a wardrobe full of all sorts of different clothes. You could wear whatever you want."} {"context": "Scene: Obj Castle Rooms", "speaker": "Narrator", "text": "In Susie's room"} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "And Susie, this is your room!"} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "Umm, I tried to make it something you'd like, but..."} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "You can put anything else you want in here, too!"} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "I really hope you like it!"} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "... My own room, huh."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "I... guess that's..."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "My own room.. like this."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "... ho-"} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "... how long did it, uh, take you to do this?"} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "Well, er, since I last saw you two, I've been..."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "Man, you're a real weenie, y'know that?"} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "Heh."} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "(I think she likes it, Kris!)"} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "(Haha, jealous I got the COOL room? LOOK, Kris!)"} {"context": "Scene: Obj Castle Rooms", "speaker": "Narrator", "text": "It's a clothes drawer full of spikey and dangerous clothing."} {"context": "Scene: Obj Castle Rooms", "speaker": "Narrator", "text": "All the clothes are ripping each other up into shreds."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "Hell yeah!!!"} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "Susie, you didn't get a bed..."} {"context": "Scene: Obj Castle Rooms", "speaker": "Ralsei", "text": "So I put it over here for you."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "Cool, I'll read it before bed."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "That'll put me to sleep for sure."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "Damn, there's everything in here."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "Pinecones, chalk, moss, jars-"} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "Pieces of ice, black crumbs from the toaster, jawbreakers."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "... Oh, and like actual food, too."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "Cool."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "Now I can stab myself with a fork during the night."} {"context": "Scene: Obj Castle Rooms", "speaker": "Susie", "text": "Finally some convenience."} {"context": "Scene: Obj Castle Lancer Room", "speaker": "Lancer", "text": "Lancer, you aren't gonna believe how sick my room is!"} {"context": "Scene: Obj Castle Lancer Room", "speaker": "Lancer", "text": "A room as sick as you!? Woah!! I want to see-!!"} {"context": "Scene: Obj Castle Lancer Room", "speaker": "Lancer", "text": "I'll keep digging holes until I reach your room!!"} {"context": "Scene: Obj Castle Lancer Room", "speaker": "Susie", "text": "Uhh, it's got a door, y'know."} {"context": "Scene: Obj Castle Lancer Room", "speaker": "Lancer", "text": "A door!? Wow, peachboy, you were right!"} {"context": "Scene: Obj Castle Lancer Room", "speaker": "Lancer", "text": "Wow!! It's better than I remember!!"} {"context": "Scene: Obj Castle Lancer Room", "speaker": "Lancer", "text": "I even have my own bed now!!!"} {"context": "Scene: Obj Castle Lancer Room", "speaker": "Lancer", "text": "Now I don't have to sleep in the bike basket!"} {"context": "Scene: Obj Castle Lancer Room", "speaker": "Ralsei", "text": "I thought you... already had a bed."} {"context": "Scene: Obj Castle Lancer Room", "speaker": "Lancer", "text": "No, that was for the bike."} {"context": "Scene: Leaving Castle Town", "speaker": "Susie", "text": "Wait, Kris, we're leaving!? But we just got here!"} {"context": "Scene: Leaving Castle Town", "speaker": "Susie", "text": "Man, I don't wanna go do our group project..."} {"context": "Scene: Leaving Castle Town", "speaker": "Ralsei", "text": "Oh... You two have homework?"} {"context": "Scene: Leaving Castle Town", "speaker": "Susie", "text": "Uhh, we..."} {"context": "Scene: Leaving Castle Town", "speaker": "Ralsei", "text": "Susie, Kris, you ought to do it right away! School's important!"} {"context": "Scene: Leaving Castle Town", "speaker": "Ralsei", "text": "I banish you from this kingdom until you start your project!"} {"context": "Scene: Leaving Castle Town", "speaker": "Susie", "text": "Ugh, fine!!! I'll do it!! Jeez!!!"} {"context": "Scene: Leaving Castle Town", "speaker": "Lancer", "text": "Susie!! Don't worry!! I'll go and help you!!"} {"context": "Scene: Leaving Castle Town", "speaker": "Ralsei", "text": "Er, wait, Lancer! Perhaps you shouldn't -"} {"context": "Scene: Leaving Castle Town", "speaker": "Lancer", "text": "Too late, kindboy!! Friendship F--"} {"context": "Scene: Leaving Castle Town", "speaker": "Narrator", "text": "LANCER was added to your Key Items."} {"context": "Scene: Leaving Castle Town", "speaker": "Susie", "text": "... What? Where'd you go!?"} {"context": "Scene: Leaving Castle Town", "speaker": "Lancer", "text": "Don't worry! I just entered your INVENTORY!!"} {"context": "Scene: Leaving Castle Town", "speaker": "Lancer", "text": "I'll just be hanging out in your pocket from now on!"} {"context": "Scene: Leaving Castle Town", "speaker": "Susie", "text": "Dunno what that means, but alright."} {"context": "Scene: Leaving Castle Town", "speaker": "Rouxls Kaard", "text": "Feare not! I too, shall Assisteth!"} {"context": "Scene: Leaving Castle Town", "speaker": "Susie", "text": "Uh, we're good."} {"context": "Scene: Leaving Castle Town", "speaker": "Rouxls Kaard", "text": "Ahah, quite! We, as a Teame - art G--d!!!"} {"context": "Scene: Leaving Castle Town", "speaker": "Narrator", "text": "ROUXLS became a Key Item even though no one wanted that."} {"context": "Scene: Leaving Castle Town", "speaker": "Susie", "text": "Alright, enough already. Let's get going."} {"context": "Scene: Leaving Castle Town", "speaker": "Ralsei", "text": "Good luck today, Kris. See you soon!"} {"context": "Scene: Obj Closet Exit", "speaker": "Susie", "text": "... Least we got Lancer, right?"} {"context": "Scene: Obj Closet Exit", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Closet Exit", "speaker": "Susie", "text": "... Lancer? Where are you?"} {"context": "Scene: Obj Closet Exit", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Closet Exit", "speaker": "Susie", "text": "Damn, guess he skipped out after all, huh."} {"context": "Scene: Obj Closet Exit", "speaker": "Susie", "text": "Hmm... so, where should we do this?"} {"context": "Scene: Obj Closet Exit", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Closet Exit", "speaker": "Susie", "text": "... what? The Library?"} {"context": "Scene: Obj Closet Exit", "speaker": "Susie", "text": "Ugh... Well, alright."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "The door is locked."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "The computer wallpaper is updated."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "The buff embracing heroes are now edited to be 4 inches apart."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "There's dialogue about proper distancing at the school dance."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "You wonder if your mother had some influence on this change."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "It's a bunch of flowers in a vase."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "Looks like motivational quotes from various literary works."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "\"*Try your best, Astral Wolf!*\""} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "\"*Even in your darkest hour...!\""} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "... that one seems to be from a video game."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "The locker is locked."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "The locker is covered in Jockington memorabilia."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "“Ms. Toriel” is written in cursive on the dry-erase board."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "Seems like it hasn't been erased in a very long time."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "The computer wallpaper is updated."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "It's a picture of your brother and you playing video games."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "Your brother is using the knockoff controller."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "It's an orange. It's unknown if it's safe for teachers to eat this."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "Kids' books."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "Some of them used to be yours."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "The Throne of the Gods grows higher."} {"context": "Scene: Obj School Hallway Explore", "speaker": "Narrator", "text": "Is this hubris... ?"} {"context": "Scene: Obj Hometown Trafficjam", "speaker": "Undyne", "text": "Damn, I was just directing traffic as usual..."} {"context": "Scene: Obj Hometown Trafficjam", "speaker": "Undyne", "text": "When a little dog drove one of those toy cars..."} {"context": "Scene: Obj Hometown Trafficjam", "speaker": "Undyne", "text": "Into the middle of the street and started honking its horn."} {"context": "Scene: Obj Hometown Trafficjam", "speaker": "Undyne", "text": "In the chaos, all the cars in town got jammed up!!"} {"context": "Scene: Obj Hometown Trafficjam", "speaker": "Undyne", "text": "Thankfully, no one was hurt... but..."} {"context": "Scene: Obj Hometown Trafficjam", "speaker": "Undyne", "text": "Ordinary citizens like you gotta get outta the way!"} {"context": "Scene: Obj Hometown Trafficjam", "speaker": "Undyne", "text": "I've got some heavy lifting to do!!!"} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "Alright. We're here."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "School. Goddamn. Project."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "Books. God. Damn. Crazy about them."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "Hey, Kris, where the hell IS everybody?"} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "Something seems kinda... off."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "Screw it, let's just go play Space Pinball in the computer lab."} {"context": "Scene: Obj Library Entry", "speaker": "Narrator", "text": "The door to the computer lab slams shut, revealing a dark void."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "H... huh.."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "I..."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "It's like..."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "... the inside of a computer."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "Kris, you don't think this could be..."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "... another Dark World?"} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "Guess this means we can't start our project."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "... unless."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "You know, Kris."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "If there's a Dark Fountain here..."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "You can just seal it..."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "And it'll turn back into the computer lab, right?"} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "... So what's it gonna be, Kris?"} {"context": "Scene: Obj Library Entry", "speaker": "Player", "text": "♥ Let's go!"} {"context": "Scene: Obj Library Entry", "speaker": "Player", "text": "We can use the computer at my house"} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "Yeah, let's just get this over with."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "Our last adventure was great, right?"} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "I couldn't stop thinking about having another!"} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "I don't know what's in there, but..."} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "We can't live if we don't find out, right!?"} {"context": "Scene: Obj Library Entry", "speaker": "Susie", "text": "C'mon, Kris!"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Narrator", "text": "Kris and Susie fall into the Cyber World."} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "... This place is weird."} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Plug guy", "text": "(The wires...)"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Plug guy", "text": "(Everyone was...)"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Plug guy", "text": "(... e-everyone else has been...)"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Plug guy", "text": "(S-save us, she's going to...)"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Plug guy", "text": "(Somebody help me...)"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Plug guy", "text": "(Somebody, please...)"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Noelle", "text": "..."} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Noelle", "text": "Cool that you're here, just..."} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Noelle", "text": "Wait, get out of here before it's too late!"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Narrator", "text": "Noelle is captured."} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "NOELLE!"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Narrator", "text": "Queen appears."} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "Hell Of A Study Session"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "Who the hell are you!?"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "I Am Known As Serial Number Q5U4EX7YY2E9N"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "But You Foolish Children May Call Me"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "\"Queen\""} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "Heh, like we're gonna call YOU \"Queen,\""} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "\"Q5U... 3... 7...\" uh,"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "\"Queen\""} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "Well LOOK, \"Queen.\" We're not \"children!\""} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "Teens Are Merely Big Children"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "And Adults Are Even Bigger Children"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "... doesn't that make you a child too then?"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "No I Am: A Computer (Smart)"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "... computer?"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "Well Thank You For The Stimuli But I Must Leave Now (Goodbye)"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "Wait! WAIT!! Why'd you capture our classmate!?"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "I Would Have Captured You Too But I Ran Out Of Cages"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "Why the CAPTURING!?"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "So That She May Become My Willing Peon"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "In My Quest For World Domination"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "Also Maybe I Will Make Her Face Into A Robot One?"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "What!? Why!?"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "Seems Cool"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "Well, FORGET it, dude."} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "Nobody's turning anyone's face into a robot!"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "Could That Be A Statement Of Animosus Dissension"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "... what?"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "You Wanna Fight, Loser"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "YES!!! YES ALREADY, YES!!!"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "Oh Then Bye"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Susie", "text": "WAIT! A GODDAMN SECOND!!"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "I Have No Time For Such Frivolities (And Would Kick Your Ass)"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "But Perhaps Someone Else Could Entertain You"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Queen", "text": "Enjoy"} {"context": "Scene: Obj Cyberworld Intro", "speaker": "Narrator", "text": "Queen summons two Werewires."} {"context": "Scene: Obj Cyberfield Battle1", "speaker": "Narrator", "text": "Werewires swung in!"} {"context": "Scene: Obj Cyberfield Battle1", "speaker": "Narrator", "text": "Press [C] to throw, aim for the weakpoint!"} {"context": "Scene: Obj Cyberfield Battle1", "speaker": "Narrator", "text": "The wire greatly loosened!"} {"context": "Scene: Obj Cyberfield Battle1", "speaker": "Narrator", "text": "Smells like ozone."} {"context": "Scene: Obj Cyberfield Battle1", "speaker": "Narrator", "text": "Werewire shuffles menacingly."} {"context": "Scene: Obj Cyberfield Battle1", "speaker": "Narrator", "text": "Werewire's wire is loose!"} {"context": "Scene: Obj Cyberfield Battle1", "speaker": "Narrator", "text": "Kris spared Werewire!"} {"context": "Scene: Obj Cyberfield Battle1", "speaker": "Narrator", "text": "Susie spared Werewire!"} {"context": "Scene: Obj Cyberfield Battle1", "speaker": "Narrator", "text": "But its name wasn't YELLOW."} {"context": "Scene: Obj Cyberfield Battle1", "speaker": "Narrator", "text": "Try using ACTs to change a foe's name to YELLOW."} {"context": "Scene: Obj Cyberfield Battle1", "speaker": "Narrator", "text": "You won!"} {"context": "Scene: Obj Cyberfield Battle1", "speaker": "Narrator", "text": "Got 0 EXP and 178 D$."} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Susie", "text": "Phew, nice fighting again after so long!"} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Susie", "text": "Now let's go catch up to Queen!"} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Susie", "text": "... or not?"} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Narrator", "text": "The Werewires get back up."} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Susie", "text": "Huh? They calmed down?"} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Ralsei", "text": "I just used my PACIFY spell to put them into \"Sleep Mode\"!"} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Susie", "text": "Ralsei! You're here!?"} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Ralsei", "text": "I felt a dark presence and hurried over!"} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Ralsei", "text": "It seems that a new Dark Fountain has appeared."} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Susie", "text": "Ralsei..."} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Susie", "text": "Damn, what was she THINKING messing in our Dark World!?"} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Susie", "text": "If we don't do something, she might..."} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Ralsei", "text": "Worry not, Susie! All we have to do is seal the Fountain!"} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Susie", "text": "Can't be mad about another adventure, I guess."} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Susie", "text": "C'mon, Kris!"} {"context": "Scene: Obj Cyberfield Afterbattle1", "speaker": "Susie", "text": "Let's go!"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "A green field extends before you... And, in the distance, a city shines bright."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "You are filled with the power of a new adventure."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Ralsei", "text": "Oh, Kris! It's a free editable CYBERPEDIA! I'll add an entry...!"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "Ralsei wrote an article about LOSING RECRUITS. Read it?"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Player", "text": "Yes"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Ralsei", "text": "From now on, defeating enemies with violence will make them LOST."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Ralsei", "text": "LOST enemies cannot become citizens of our town."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Ralsei", "text": "But, the bonds you break may make you stronger..."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Plug guy with hat", "text": "Lightners! I haven't seen many of you recently."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Plug guy with hat", "text": "If you didn't know, an evil ruler is taking over."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Plug guy with hat", "text": "I don't really like politics, so I have no opinion on this."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Plug guy with hat", "text": "If you try to talk to me about politics..."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Plug guy with hat", "text": "We will have no choice but to cross swords..."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "Tasques crossed your path!"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "Susie roared!! The enemies became TIRED."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Susie", "text": "Who's king of the jungle now!?"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "Tasque is beeping dangerously."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "Ralsei talked in a soft voice to the enemies!"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Ralsei", "text": "There, there, it's okay, little kitty..."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "Tasque is emitting an 8-bit purr."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "Kris spared Tasque!"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "Susie spared Tasque!"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "You won!"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Hacker", "text": "I'm the Hacker. I'm going after the blue checkmarks."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Hacker", "text": "Find 3 in the Cyber Field ahead, and I'll join your city."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Hacker", "text": "You just look like the kind of folks who have a [Cool City]."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Hacker", "text": "According to cyber, you found 0 blue checkmarks out of 3."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Hacker", "text": "0, not bad for a beginner. Your \"Checks Quest\" is only beginning."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Nubert", "text": "My man! Looks like you got past Nubert's forcefield."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Nubert", "text": "Nubert doesn't know how that feels."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Nubert", "text": "But it's Nubert's forcefield."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Nubert", "text": "As a prize, have Nubert's treasure."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Nubert", "text": "Nubert doesn't know what's inside."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Nubert", "text": "But Nubert will give it to you."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Nubert", "text": "That's Nubert's treasure."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Nubert", "text": "Remember. You're just borrowing it."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Nubert", "text": "Forever."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Sweet", "text": "Yo, (snicker), it's hard work being Queen's minion, huh?"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Cap'n", "text": "Why don't you take a break and grab a bite at our..."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "K_K", "text": "Ultra seedy CD Bagels, only $400 -"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Player", "text": "Don't Buy"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Sweet", "text": "Pleasure doin' business with ya! ... (snicker)"} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "CD Bagel was added to your STORAGE."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "It's a lone doorframe."} {"context": "Scene: Obj Cyberfield Intro", "speaker": "Narrator", "text": "But for some reason, you can't see through it."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Noelle Honey Become My Willing Peon And I Will Free You"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "All You Have To Do Is Hit Yes On The Peon Release Form"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Noelle", "text": "I... I'm scared..."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Oh Have You Never Signed A Form Before"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Noelle", "text": "No!! It's everything else that's scary!!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Please Abort Your Sadness Protocol"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "I Told You Being A Peon Will Be Cool"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "Noelle!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Noelle", "text": "S... Susie? Kris...!?"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "Don't worry, we won't let your face get all... robotted up."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Noelle", "text": "That's... SOMETHING they're going to do!?"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "Whoops, thought, uh, you knew that."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Oh Dear That Was Supposed To Be A Surprise"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Oh Well"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "W-wait-"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "It Is Quite Troubling"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "A Peon Must Be \"Willing\" To Assist Me In World Domination"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "If Only She Had Fellow Peons To Encourage Her"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "So Like"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "You \"Guys\""} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Doing Anything"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Ralsei", "text": "We aren't going to help you!!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Understood. Mind-Changing Protocol Necessitated"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "A large arcade machine appears, piloted by a mysterious figure."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "A giant arcade game!?"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "I Shall Humiliate You At: A Simple Children's Dogfighting Game"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "With Your Self-Esteem Eradicated"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "There Will Be No Choice But To Serve Me"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "The hell!? I've never played this one before!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Ralsei", "text": "But Kris is quite good at games, aren't they?"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "Oh yeah. Kris, forgot you were a nerd. Show her!!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "Kris is unable to reach the controls."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "You tried to use the arcade machine."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "You weren't tall or strong enough to use it."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Self-Esteem Eradication Complete"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Running Laughing Protocol"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Ralsei", "text": "Uh... umm... it's ok, Kris... err... I'm short, too..."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Ralsei", "text": "K... Kris...!! Wait, I have an idea!!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Ralsei", "text": "Kris, if we can combine our powers, then..."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Ralsei", "text": "Look!! I'll show you what I've been practicing!!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Ralsei", "text": "Magical Stool Forme R!!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "Now we're talking!! Arright Kris, leave it to me!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "Put your arms out!!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "Power Beast Forme S!!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "Move your arms and I'll move 'em with ya!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "Let's go!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Incredible"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Your Transformation Is Combining All Your Weak Points"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Self-Esteem Crushing Efficiency 300% And Rising"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Commence Virtual Beatdown"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "The arcade battle begins."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "ROUND 1"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "FIGHT"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "Press [Z] Or [X] If You Dare"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "DODGE with [Left] or [Right]!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "Press [Down] to Duck!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "HIT IT"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "I said shut up!!"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "K.O."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Narrator", "text": "The arcade machine explodes."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "Heh, thought you could beat us?"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Regal Laughter"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Oh My That Was Actually Quite... Amusing"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "You Lifeform(s) Have Exceeded My Expectations"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "I Will Offer You A New, Exceedingly Benevolent Deal"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Assimilate Into My Cyber-Army"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "And There Is Only A Fifty Percent Chance I Will Reprogram Your Brains"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Please Select Your Choice"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Perish In The Chill Of Absolute Destruction"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Flourish Under The Warm Bosom of My Hellish Reign"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Player", "text": "Perish"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "(... the hell did you say that so enthusiastically!?)"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Ralsei", "text": "Err, Queen... aren't there any other options?"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Yes... You Can Also: Mega-Perish"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "Yeah, uh, no."} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "You Could Say It: Mega-Bytes"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "Would you get out of here already!?"} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Queen", "text": "Understood. Preference Settings Set To \"Perish\""} {"context": "Scene: Obj Queencapture Noelle", "speaker": "Susie", "text": "C'mon, let's go after her!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Narrator", "text": "Kris solves the \"APPLE\" puzzle."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Narrator", "text": "Inside the chest is a FiberScarf."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Narrator", "text": "Kris solves the absurdly difficult \"GIASFELFEBREHBER\" puzzle."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Narrator", "text": "Kris solves the \"AGREE2ALL\" puzzle."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Queen", "text": "You Typed: Agree 2 All"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Queen", "text": "Thank You For Agreeing 2 This Peon Release Form"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Queen", "text": "Now You Are All Legally My Peons"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Queen", "text": "And I Can Use Your Likeness For Funny Stuff"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Susie", "text": "What if we just.. don't do what you say?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Queen", "text": "In That Case I Would Use Another Guy Probably"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Susie", "text": "Uh. Better get started on that then."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Queen", "text": "Okay But I'm Still Going To Use Your Likeness"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Hacker", "text": "You found 3 checkmarks?! Elite... I will now live in your city."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Hacker", "text": "Maybe our cyber paths will cyber cross once more in Queen's Mansion."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Hacker", "text": "In the meantime, let me show you the power of the blue checkmark."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Hacker", "text": "I just wanted to make a cool demoscene."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Hacker", "text": "Now that I finished this I can show up all sorts of places."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Narrator", "text": "After solving the puzzles on top of the teacup lifts"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "D-d-dead end...!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Susie", "text": "Alright, what's the deal, you little twerp?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "Who's a twerp!? The name's Sweet!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Ralsei", "text": "Oh, like \"suite?\""} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Susie", "text": "Oh, like... sweets?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "Don't tell me you haven't heard of the Sweet Cap'n Cakes!?!?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Ralsei", "text": "Um, doesn't ring a bell..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "G-Guess our act's still a bit underground..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "Sweet Cap'n Cakes! Not only are we Cyber Field's BEST musical trio..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "We're also the last resistance against the big bad Queen and all her crew!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "And that starts with resisting YOU!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Susie", "text": "What!? We're fighting Queen too!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "Huh-uh-uh! Cap'n saw you help her kidnap some girl!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "Hey! Hey, Cap'n!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "We won't let anyone lay a finger on madamoizel..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "Except us!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "That's not the point, Cap'n!!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "It's like half the point. 60%? 55..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "We're rebels, not planners!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "We're rebels that play."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "We don't play!! We do..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "That's it!! K_K!!! Get over here!!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "K_K, are we players?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "I'm a CD player."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "Wait! They're getting away!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "Sweet, chill. There'll be other bad guys!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "No, this is our only chance!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "Are you ready!? Let's fight!!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "... K_K."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "Yea..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "Play some battle music!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Narrator", "text": "The battle with Sweet Cap'n Cakes begins."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Ralsei", "text": "Perhaps if we can get them all to dance, we can win?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Susie", "text": "Hey, is this really working!?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Ralsei", "text": "Maybe if Kris.. um..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Ralsei", "text": "Maybe if we tried ballroom dancing instead?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Susie", "text": "Hey, why the hell do we need Kris to dance with us!?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Ralsei", "text": "B-because that's um, Kris's unique talent, so..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Susie", "text": "You think I'm too stupid to dance by myself!?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Narrator", "text": "Susie learned S-Action! She can ACT from her MAGIC menu."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Ralsei", "text": "S-Susie, I-I don't think you should-"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Susie", "text": "Ha! Happy feet dumbass!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Narrator", "text": "Susie made Ralsei learn R-Action even though he didn't want to."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Ralsei", "text": "(I... I'm sorry, Kris...)"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Narrator", "text": "After winning the dance battle."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet, Cap'n, K_K", "text": "Feel the beat! / Watch my moves! / Dance, dance!!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Susie", "text": "Hey, losers!! Wrap it up!! Battle's over!!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "Over?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "In other-type words..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "We lost!?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "Does that mean we can be friends?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "K_K..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "Fighting's not really my style anyways..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "Yeah! Because you're a coward!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "... I mean, it was fun dancing, but..."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "I think our dancing beat them."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "Beat them...?"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "Yeah, all mercy-like."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "See, when we danced with them, it convinced them we're cool."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Cap'n", "text": "Now they're on our side!"} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "K_K", "text": "Yes."} {"context": "Scene: Obj Cyberfield Puzzles", "speaker": "Sweet", "text": "Hey!! You three!! Welcome to the good side!"} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Shopkeeper 1", "text": "I want to go back to the city, but the way is blocked..."} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Shopkeeper 2", "text": "I'm no country boy! Let me out of Cyber Field!"} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Shopkeeper 1", "text": "I heard there's a rebel team resisting Queen..."} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Shopkeeper 2", "text": "So far all I found are these weird cats."} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Shopkeeper 1", "text": "Want to buy a bagel? Only $80."} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Shopkeeper 2", "text": "K_K, no! It's 400! 400!"} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Shopkeeper 1", "text": "Want to buy 400 bagels? Only $80."} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Player", "text": "Buy 400 bagels"} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Narrator", "text": "You were crushed under the weight of 400 bagels and defeated instantly..."} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Narrator", "text": "Game Over Screen) Not really. You just can't carry that many."} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Player", "text": "Buy 1 bagel"} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Narrator", "text": "You paid $80 for a bagel."} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Shopkeeper 2", "text": "Can I have one, too?"} {"context": "Scene: Obj Cyberfield Afterbattle Cd Bagels Shop", "speaker": "Shopkeeper 1", "text": "You're selling them!"} {"context": "Scene: Obj Rebel Base Outside", "speaker": "Rebel_darkner", "text": "I heard this unassuming store is the rebel base."} {"context": "Scene: Obj Rebel Base Outside", "speaker": "Rebel_darkner", "text": "But, I realized I don't really know how I would help them."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "The party enters the shop. The shopkeepers are Sweet, Cap'n, and K_K."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "[Shop Menu]"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Player", "text": "Yo!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Player", "text": "What's up?"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Player", "text": "Hey!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "[Buy Menu]"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "CD Bagel** ($100) - Musical food with a crunch. Heals 80HP"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "GlowWrist** ($200) - ARMOR. Made of green wires. [Kris +1 DF, Susie +1 DF, Ralsei +2 DF]"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "MechaSaber** ($250) - WEAPON. Press hilt to extend. [Kris +4 ATK, Ralsei +0 ATK]"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "AutoAxe** ($250) - WEAPON. Make sure to charge it. [Susie +4 ATK, Ralsei +0 ATK]"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "Exit"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "Player buys 3 CD Bagels and 1 GlowWrist."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Shopkeeper", "text": "Thanks!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Shopkeeper", "text": "Cool! It's in your STORAGE."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Shopkeeper", "text": "Thanks, guys!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "[Talk Menu]"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Player", "text": "About yourselves"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Player", "text": "Performance"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Player", "text": "About Queen"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Player", "text": "Junk Work"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Player", "text": "Exit"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "[About yourselves]"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "I'm Sweet."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "The ladies call me Cap'n!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "K_K!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "We used to work the sound in this town."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "... until Queen came around."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "(K_K is short for Cakes.)"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "She made music against the law."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "Unless you make a song she likes."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "But the only JUNK she enjoys..."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "Are reverse diss-tracks, where the vocalist puts themselves down, and praises Queen..."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "Or noise music."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "But even if Queenie tries to put a limiter on us..."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "You can't STOP THE MUSIC!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "Hear that!? We'll just go underground!!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "Crash! Boom!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "That's why we made this junk shop!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "We'll fund our musical rebellion!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "Can we make noise music, too?"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "[Performance]"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "What, wanna see what we got!?"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "Yo, yo, can you handle this!?"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "Hold onto your antennas!!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "A short music and dance animation plays."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "Yo, how was that!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "Did you get rocked?!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "All our songs are only 4 seconds long!!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "[About Queen]"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "Queen wasn't always so... harsh."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "No, she WAS! She just got WORSE somehow!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "It wasn't 'til that DARK FOUNTAIN showed up,"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "That she started going into overdrive."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "\"Knight\" this, \"Knight\" that, \"Fountain\" that..."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "Like, what does that Knight even have going for it that I don't!? C'mon!!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "But like I said. She wasn't ALWAYS so bad. She used to give me sweets. For being so sweet!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "H... huh!? I never got candy!!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "You kept calling her a \"hot mama,\" Cap."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "Yeah!? Is that wrong!? She looks like a mom and tends to overheat!!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "K_K! Help me out here!!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "K_K! What do you think?"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "... I like candy."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "Yeah, you're right, K_K! We gotta focus on what's important!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "If the band fights, we'll get outta tune!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "Anyone have any lemon drops?"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "[Junk Work]"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "Our main gig is making scrap into machines."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "Our clients are sometimes a bit off-key though."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "They smell off-key too!!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "Like some... little weird guy."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "He wanted us to sneak into Queen's mansion..."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "We're just rebels, we don't wanna get in trouble!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "But recently we got a real-high-class-client."} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "A man of TASTE! He had a way with words!!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "I couldn't even understand him!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "Now, all we gotta do is follow the blueprints, right?"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "It'll be our big time break!!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "Yeah!! Haha!! It's gonna break apart! Big time!!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Narrator", "text": "[Exit]"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Sweet", "text": "See ya!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "Cap'n", "text": "Smell ya!"} {"context": "Scene: Obj Rebel Base Shop", "speaker": "K_K", "text": "Hear ya!"} {"context": "Scene: Obj City After Shop", "speaker": "Narrator", "text": "Player equips various items."} {"context": "Scene: Obj City After Shop", "speaker": "Narrator", "text": "[Item Descriptions]"} {"context": "Scene: Obj City After Shop", "speaker": "GlowWrist", "text": "A tough bracelet made of green wires, and studded with sharp glowing lights."} {"context": "Scene: Obj City After Shop", "speaker": "Ragger2", "text": "A sharp and scratchy scarf. Worse healing, better attack."} {"context": "Scene: Obj City After Shop", "speaker": "FiberScarf", "text": "A basic scarf made of lightly magical fiber."} {"context": "Scene: Obj City After Shop", "speaker": "Red Scarf", "text": "A scarf made of soft microfiber. Balances attack and magic."} {"context": "Scene: Obj City After Shop", "speaker": "DaintyScarf", "text": "Delicate scarf that increases healing power but has no attack."} {"context": "Scene: Obj City After Shop", "speaker": "Narrator", "text": "The party leaves the shop."} {"context": "Scene: Obj City After Shop", "speaker": "Some Darnkner", "text": "Crash! Boom! Bang! There's a terrific noise coming from the building nearby.."} {"context": "Scene: Obj City After Shop", "speaker": "Narrator", "text": "You are filled with the power of noise"} {"context": "Scene: Obj City After Shop", "speaker": "Narrator", "text": "Player saves the game."} {"context": "Scene: Obj City After Shop", "speaker": "Narrator", "text": "[Save Menu]"} {"context": "Scene: Obj City After Shop", "speaker": "Narrator", "text": "File Saved"} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "The party encounters a battle with a \"Smorgasbord 2\": Werewire, Tasque, Virovirokun."} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "[Battle Text]"} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "Ralsei talked in a soft voice to the enemies!"} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Ralsei", "text": "There, there, it's okay, little..."} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "Susie yanked on the wire! It loosened a little bit."} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Tasque", "text": "meowowmeow meowmeow"} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Virovirokun", "text": "Don't let this bug you"} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "Virovirokun is sweating suspiciously."} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "Press [C] to throw, aim for the weakpoint!"} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "The wire greatly loosened!"} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "Ralsei spared Tasque!"} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Virovirokun", "text": "I've got a..."} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "You treated Virovirokun with care! It's no longer infectious!"} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "Susie spared Werewire!"} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "Ralsei cast HEAL PRAYER!"} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Virovirokun", "text": "Just what..."} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "Virovirokun looks healthy."} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "Kris spared Virovirokun!"} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "You won!"} {"context": "Scene: Obj City Smorgasbord Battle", "speaker": "Narrator", "text": "Got 0 EXP and 244 D$."} {"context": "Scene: Obj City Puzzle Rouxls", "speaker": "Narrator", "text": "You opened the treasure chest."} {"context": "Scene: Obj City Puzzle Rouxls", "speaker": "Narrator", "text": "Inside was TensionBit."} {"context": "Scene: Obj City Puzzle Rouxls", "speaker": "Narrator", "text": "TensionBit was added to your STORAGE."} {"context": "Scene: Obj City Puzzle Rouxls", "speaker": "Diskette guy", "text": "Hee hee hee... Shall I help you SAVE?"} {"context": "Scene: Obj City Puzzle Rouxls", "speaker": "Diskette guy", "text": "... No, I shan't! I haven't the faintest idea what that is"} {"context": "Scene: Obj City Puzzle Rouxls", "speaker": "Diskette guy", "text": "Hee hee hee...!"} {"context": "Scene: Obj City Puzzle Rouxls", "speaker": "Diskette guy", "text": "Hee hee hee...!"} {"context": "Scene: Obj City Puzzle Rouxls", "speaker": "Narrator", "text": "You opened the treasure chest."} {"context": "Scene: Obj City Puzzle Rouxls", "speaker": "Narrator", "text": "Inside was ReviveMint."} {"context": "Scene: Obj City Puzzle Rouxls", "speaker": "Narrator", "text": "ReviveMint was added to your STORAGE."} {"context": "Scene: Obj City Teacup Ride", "speaker": "Narrator", "text": "The party rides the teacups up to the highway."} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "Enough You Foolish Children"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "I Have Been Merciful To You Thus Far But Now Is Time For:"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "Your Unwillful Imprisonment (Capture)"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "Drop The Capturing Capsules"} {"context": "Scene: Obj Highway Chase", "speaker": "Ralsei", "text": "... err, you missed."} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "That Was Not A Miss It Was A Tactical Calibration"} {"context": "Scene: Obj Highway Chase", "speaker": "Susie", "text": "... so, uh, are you gonna try it again?"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "No I Only Have Like 4 Cages"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "OK Wait"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "I Have A Small Plot Twist For You"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "Come Forward My..."} {"context": "Scene: Obj Highway Chase", "speaker": "Narrator", "text": "Noelle appears in her white ride."} {"context": "Scene: Obj Highway Chase", "speaker": "Noelle", "text": "U... um... s-sorry, I just couldn't say no."} {"context": "Scene: Obj Highway Chase", "speaker": "Susie", "text": "Noelle!?"} {"context": "Scene: Obj Highway Chase", "speaker": "Noelle", "text": "H... hi, Susie. Umm, how are you?"} {"context": "Scene: Obj Highway Chase", "speaker": "Susie", "text": "Umm, okay, I guess?"} {"context": "Scene: Obj Highway Chase", "speaker": "Noelle", "text": "Your... um... roller coaster is, um... I like it!"} {"context": "Scene: Obj Highway Chase", "speaker": "Susie", "text": "Uhh... yours too?"} {"context": "Scene: Obj Highway Chase", "speaker": "Noelle", "text": "Th... thanks!"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "Okay This Isn't Working Bring In The Next Guy"} {"context": "Scene: Obj Highway Chase", "speaker": "Narrator", "text": "Berdly appears on a duck ride."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Fear not, my beloved Noelle!!"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "This valiant warrior of brave intelligence"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Will be your knight in glow in the dark armor!"} {"context": "Scene: Obj Highway Chase", "speaker": "Susie", "text": "Berdly!? You asked BERDLY to be on your team!?"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "(I Did Not Ask Him I Did Not Ask Him I Did Not Ask"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "That's LORD Berdly to you simpletons!!"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "And soon... SUPER Lord Berdly!"} {"context": "Scene: Obj Highway Chase", "speaker": "Susie", "text": "... the hell does that mean?"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "(I Have No Damn Clue Just Go With It"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "You see, thanks to our WONDROUS Queen."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "WE... will soon RULE the WORLD!"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "And turn this Land of Fools... into a Smartopia."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "A true Scientocracy, where the Geniuses of the world,"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Can bathe freely in pools of fresh fruit and ambrosia."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "No longer held back by protozoans like YOU!"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "And the key to that? Is US. Noelle and I."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Our power... The \"Light Nerd's\" power..."} {"context": "Scene: Obj Highway Chase", "speaker": "Ralsei", "text": "You mean... \"Lightners?\""} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Um, NO. Queen said \"Light Nerds.\""} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "I Actually Did"} {"context": "Scene: Obj Highway Chase", "speaker": "Ralsei", "text": "Berdly, Queen's just manipulating you!!"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Heh... that's what she SAID you'd say to me!"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "I Actually Did"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Now, Kris!"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "I must admit, I feel pity for you."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Unlike Susie, I always saw some potential in you."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Join our side, and I might let you scrub our royal toilet!"} {"context": "Scene: Obj Highway Chase", "speaker": "Player", "text": "Join / ♥ Do not join"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Ah, Kris. I suppose I knew you would never amount to much."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Well, if you're dead-set on proving your inferiority..."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Allow me to assist you!!"} {"context": "Scene: Obj Highway Chase", "speaker": "Narrator", "text": "Battle with Berdly begins."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Berdly rides in!"} {"context": "Scene: Obj Highway Chase", "speaker": "Kris", "text": "The whole gang will attempt to bump into Berdly's car!"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Kris, I get why you're getting in my way! You're jealous, aren't you!?"} {"context": "Scene: Obj Highway Chase", "speaker": "Kris", "text": "Smells like fried chicken."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Kris, you're tired of being the class No. 3, gazing distantly at Noelle and I's fruited figures..."} {"context": "Scene: Obj Highway Chase", "speaker": "Kris", "text": "Smells like fried chicken."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "So rather than ever STUDYING, you'd enlist Susie to take us down!?"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Berdly gives the secret signal!"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Kris... you are truly depraved. Playing in the mud with the class hellion..."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "But Kris, I am a kind and brave hero! If you come to our side..."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "You may be a slightly less distant No. 3! Ha! Slightly."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Berdly's coaster is getting tired!"} {"context": "Scene: Obj Highway Chase", "speaker": "Narrator", "text": "Berdly is defeated."} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "W-what...? My coaster, it's...!"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "Wh... what!? That's not fair!!!"} {"context": "Scene: Obj Highway Chase", "speaker": "Berdly", "text": "M... My Queen... Save me...!"} {"context": "Scene: Obj Highway Chase", "speaker": "Narrator", "text": "Berdly's ride explodes."} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "In A Minute Dear"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "Hello Everyone I Have Some News Updates"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "You See"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "This \"Roller,\" \"Coaster\""} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "It's Not Actually"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "\"Finished\", Yet"} {"context": "Scene: Obj Highway Chase", "speaker": "Susie", "text": "WHAT DOES THAT MEAN!?!!"} {"context": "Scene: Obj Highway Chase", "speaker": "Queen", "text": "Pain"} {"context": "Scene: Obj Highway Chase", "speaker": "Narrator", "text": "The track ends, and the party falls."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "L... Looks like this trash saved us."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "C'mon..."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "Haha, who's king of the trash pile now!?"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Narrator", "text": "Susie falls."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "O... Ow...!"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Ralsei", "text": "Susie, are you alright?"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "... Heh, it's nothin'."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "I just..."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "O... ow."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Ralsei", "text": "... sure you don't want me to look?"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "L-look at what? I'm fine!"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Narrator", "text": "Ralsei heals Susie."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "WOAH HEY WHAT THE HECK ARE YOU--"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Ralsei", "text": "Feel better?"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "FEEL BETTER!? AFTER YOU JUST CAME UP AND--"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "Umm... doesn't feel WORSE, I guess."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "How do you do that, anyway?"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "That... healing... thingy."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Ralsei", "text": "Oh, healing magic? It's simple, Susie. Anyone can do it."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Ralsei", "text": "... I could even teach you, if you're interested."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "Heh, ask me again when it's, like, blood explosions."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "But, um, if you WANTED, I guess I could learn it."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "Then you wouldn't, y'know, have to annoy me with it anymore."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Ralsei", "text": "Sure, Susie. Next time we have a break!"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "(Let's just go already, Kris...)"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Narrator", "text": "You dug through the trash..."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Narrator", "text": "And found a Dark Candy!"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Narrator", "text": "Dark Candy was added to your STORAGE."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Trashy", "text": "Oh boy, oh boy! I'm Trashy!"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Trashy", "text": "Did you know about adjusting your INVENTORY?"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Trashy", "text": "Trashcans like me can HOLD all sorts of things."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Trashy", "text": "Just like your STORAGE, if you get more than 12 ITEMS!"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "Uh... yeah, not now."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Ralsei", "text": "It was sort of an emotional moment."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Trashy", "text": "Oh... Oh, that's okay..."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "Oh hell, is that Nubert over there!? Really, where!?"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Nubert", "text": "I'm Nubert. Everybody loves me."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Nubert", "text": "That's why I live in the trash."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Narrator", "text": "It's a lone doorframe."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Narrator", "text": "But for some reason, you can't see through it..."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Ralsei", "text": "By the way Kris, I just remembered!"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Ralsei", "text": "Although you can only carry 12 ITEMS around..."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Ralsei", "text": "Your STORAGE will hold any extra items you pick up."} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Ralsei", "text": "You can access it where you check Recruits!"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Ralsei", "text": "(Enemies you SPARE get RECRUITED to our town, remember?)"} {"context": "Scene: Obj Trash Pile Aftermath", "speaker": "Susie", "text": "Woah, that seems like pretty useful information."} {"context": "Scene: Obj City Split Up", "speaker": "Ralsei", "text": "There's a fork in the path... Kris, it seems like..."} {"context": "Scene: Obj City Split Up", "speaker": "Ralsei", "text": "It might be advantageous if we split up."} {"context": "Scene: Obj City Split Up", "speaker": "Ralsei", "text": "Who do you want to go with?"} {"context": "Scene: Obj City Split Up", "speaker": "Player", "text": "Go with Ralsei / ♥ Go with Susie"} {"context": "Scene: Obj City Split Up", "speaker": "Susie", "text": "Hey, why does Kris get to choose all the time!?"} {"context": "Scene: Obj City Split Up", "speaker": "Susie", "text": "Ralsei, you're going with me!"} {"context": "Scene: Obj City Split Up", "speaker": "Ralsei", "text": "H-huh!? K-Kris, I...!!"} {"context": "Scene: Obj City Split Up", "speaker": "Narrator", "text": "Susie drags Ralsei away, leaving Kris alone."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Narrator", "text": "The party reaches a new puzzle area. Noelle steps onto a platform."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Noelle", "text": "It's a dead end...?"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Narrator", "text": "The platform starts to fall."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Noelle", "text": "Kris!! The platform's falling!! H-help me!!"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Narrator", "text": "Kris solves the puzzle, saving Noelle."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Noelle", "text": "S-sorry, Kris, you just saved me, didn't you...?"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Noelle", "text": "Th... this one's falling, too!"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Noelle", "text": "Kris, whatever you just did, keep doing it!!"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Narrator", "text": "Berdly appears on the upper walkway."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "Ahh, Kris. Stuck on this puzzle, I see?"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "I thought I heard Noelle calling for help, but..."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "I get what that sound was now. Kris."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "Your brain must be crying."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "Poor, sweet, Noelle. Where could she be now."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "Stuck on a puzzle just like this one, no doubt."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "If only I was there to do it for her."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "She's but a powerless doe without my help..."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Noelle", "text": "(Powerless!!?)"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "Though being alone might be better than being with you!"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "Kris, you would only get in the way!"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "After all, you can't understand Noelle like I can."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "Yes, you may have been her lifelong neighbor. But."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "I am a maestro of emotional intelligence."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "I can read her feelings like a strategy guide."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "Which, I have NEVER needed by the way!"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "You may see her as the simpleton girl next door."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "But the reality. Is that she is."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "A lovestruck girl with her heart on her sleeve."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Noelle", "text": "(H-huh!? Berdly!?)"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "And... Kris... The target of her affection..."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Noelle", "text": "(BERDLY??? DEADLY KNOWS???)"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "May be surprising to you."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "It's... Truly sad. Such love... May never fruit."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Narrator", "text": "Berdly solves the puzzle, creating a path that spells \"ILOVEMOUSE\"."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "What."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "How did you..."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "HOW DID YOU SOLVE THAT??"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "Even a broken clock is right once a day."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "And Kris, if anyone asks..."} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "I solved the puzzle!!"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "It's not fair for YOU to get extra credit for a fluke!"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "Get it!? Let NO ONE think otherwise! ESPECIALLY Susie!"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Berdly", "text": "You KNOW she'd just... lord it over me!"} {"context": "Scene: Obj Berdly Puzzle Encounter", "speaker": "Narrator", "text": "Berdly leaves."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "The party reaches the end of the alleyway, where Berdly is waiting."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "Noelle!? What are you doing with Kris!?"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Noelle", "text": "Um, I... um.. I.."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Noelle", "text": "We... have a truce...?"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "A... truce!? With... Kris?"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "Hahaha!! That's impossible!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "That would be double truces."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Noelle", "text": "Huh?"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "Worry not, my dearest Noelle."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "I know what you really want to say."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Noelle", "text": "You... you do?"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "Going along with all this..."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "You feel... forced, don't you?"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "It's why you're not with Queen right now."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Noelle", "text": "Berdly... you..."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "Yes! I do!!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "Kris is FORCING you to be on THEIR side!!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "Kidnapper!! Kris, our truce... is OVER!!!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "Noelle!! This may hurt, but it's to help you!!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Noelle", "text": "W-wait, just listen to me---!!!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Battle with Berdly begins."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "[Battle Text]"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Berdly blocks the way!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "You encouraged Noelle to use her mind!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Her MAGIC increased! Berdly found her smarts appealing!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "Kris! I get it! Your head's gotten big from solving that puzzle by DUMB LUCK!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Berdly laughs and goes to his mind palace."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Kris used the REVIVEMINT!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "So now you're trying to win Noelle over... By taking advantage of her kindness!?"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Berdly preens condescendingly."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "You encouraged Noelle to use her mind!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Noelle acted smart!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "Partake, Kris! The Zephyr of Punishment!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Berdly tries to entice Noelle to his side by gyrating his hips!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Kris used the HEARTSDONUT!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "Behold!!! Comrades!!!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Berdly summons two Werewires."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "You jiggled your body! Noelle pulled on the plug!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Noelle cast HEAL PRAYER!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Berdly", "text": "That's right, Kris! Unlike you, I am a GENIUS! And you'll never beat US fighting alone!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Berdly thanks Noelle profusely."} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "You pretended to knit a home-made dunce cap!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Berdly liked that!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "You won!"} {"context": "Scene: Obj Berdly Final Battle", "speaker": "Narrator", "text": "Got 0 EXP and 0 D$."} {"context": "Scene: Obj After Berdly Battle", "speaker": "Berdly", "text": "D-damn it!"} {"context": "Scene: Obj After Berdly Battle", "speaker": "Noelle", "text": "Berdly, are you okay...?"} {"context": "Scene: Obj After Berdly Battle", "speaker": "Noelle", "text": "Kris, maybe we should have gone easier on him.."} {"context": "Scene: Obj After Berdly Battle", "speaker": "Berdly", "text": "Go easier!? Ha! Haha! Hahaha!"} {"context": "Scene: Obj After Berdly Battle", "speaker": "Berdly", "text": "The only one going easy mode, was me!"} {"context": "Scene: Obj After Berdly Battle", "speaker": "Noelle", "text": "You look... Exhausted."} {"context": "Scene: Obj After Berdly Battle", "speaker": "Berdly", "text": "I'm only tired of HOLDING BACK MY TRUE POWER!"} {"context": "Scene: Obj After Berdly Battle", "speaker": "Berdly", "text": "Ah, Noelle. It'd be too simple to save you now."} {"context": "Scene: Obj After Berdly Battle", "speaker": "Berdly", "text": "Kris! Go ahead and train your strength values."} {"context": "Scene: Obj After Berdly Battle", "speaker": "Berdly", "text": "Try hard, and maybe someday you'll be a worthy rival."} {"context": "Scene: Obj After Berdly Battle", "speaker": "Berdly", "text": "Heh! Sometimes I can't believe how cool I am..."} {"context": "Scene: Obj After Berdly Battle", "speaker": "Narrator", "text": "Berdly ran away."} {"context": "Scene: Obj After Berdly Battle", "speaker": "Noelle", "text": "(He hit me in the face with a tornado...)"} {"context": "Scene: Obj After Berdly Battle", "speaker": "Narrator", "text": "After the battle, you are filled with the power of chicken nuggets."} {"context": "Scene: Obj After Berdly Battle", "speaker": "Narrator", "text": "File Saved"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Queen", "text": "Oh, Kris Perfect Timing"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Queen", "text": "Have You Seen --"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Narrator", "text": "Berdly falls from the sky."} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Berdly", "text": "Oh my Luxurious Quuuueeeeennn!!"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Queen", "text": "Oh My Circuits Kris Get In The Car"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Narrator", "text": "Queen and Kris get in the car and drive away."} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Berdly", "text": "My Queen!! Where are you!!"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Berdly", "text": "I've baked you a Gamer's Delight!!"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Berdly", "text": "Hmm.. she's not here..."} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Narrator", "text": "Berdly leaves."} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Narrator", "text": "Queen and Kris return."} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Queen", "text": "That Was Close"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Queen", "text": "Kris"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Queen", "text": "Who Is Your Friend"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Queen", "text": "My Face Recognition Software Does Not Compute"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Queen", "text": "... And"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Queen", "text": "Something About Them Seems"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Queen", "text": "Cool"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Queen", "text": "Robotic Even"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Noelle", "text": "(...)"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Queen", "text": "Kris We Must Drive To Find Noelle"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Queen", "text": "Everyone Get In The Car"} {"context": "Scene: Obj City Reunite After Berdly", "speaker": "Narrator", "text": "Noelle with a box on her head and Kris get in the car."} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "Kris Press Directions To Steer"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "Kris Don't Hit The Cars"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "Haha Okay Actually Hit All The Cars"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "Lightners Love Traffic They Look It Up All The Time"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "Poor Noelle She Would Love Hitting All These Cars"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Noelle", "text": "Umm, actually, I.. she, um, might not, um..."} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "Stop Everything"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "Kris Get The Banana"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "Potassium"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "Here Comes A Crossing Get Ready To Stop"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Narrator", "text": "The car stops in front of a huge traffic jam."} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "Oh My Circuits It's A Traffic Jam"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "A Dog Must Have Wandered In The Road Again"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "Kris Be A Dear And Go Press The Walk Button"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "It's Just Over On The Other Side Of The Road"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Narrator", "text": "Kris gets out of the car. A minigame of crossing the road begins."} {"context": "Scene: Obj Highway Chase 2", "speaker": "Noelle", "text": "Umm.. I'll go, too..."} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "No"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "You Must Stay"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Noelle", "text": "!?"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "Until You Hear All Of My Mixtape"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Noelle", "text": "O-okay..."} {"context": "Scene: Obj Highway Chase 2", "speaker": "Noelle", "text": "(Kris... hurry up, please...)"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Narrator", "text": "Kris crosses the road."} {"context": "Scene: Obj Highway Chase 2", "speaker": "Queen", "text": "Next Up Is My CD Of Various Car Horns"} {"context": "Scene: Obj Highway Chase 2", "speaker": "Noelle", "text": "(Kris, please hurry...)"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "Kris walks down an alley towards the traffic light switch."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "Buy Queen Clean! The most popular cleaning flavors!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "Queen Clean! Made of 100% acid!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "A container opens with a crash, and Spamton appears from it."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "HEY EVERY !! IT'S ME!!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "EV3RY BUDDY 'S FAVORITE [[Number 1 Rated Salesman1997]]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "SPAMTON G. SPAMTON!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "WOAH!! IF IT ISN'T A..."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "LIGHT nER! HEY-HE HEY!!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "LOOKS LIKE YOU'RE [[All Alone On A Late Night?]]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "ALL YOUR FRIENDS, [[Abandoned you for the slime]] YOU ARE?"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "SALES, GONE DOWN THE [[Drain]] [[Drain]]??"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "LIVING IN A GODDAMN GARBAGE CAN???"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "WELL HAVE I GOT A [[Specil Deal]] FOR LONELY [[Hearts]] LIKE YOU!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "IF YOU'VE [[Lost Control Of Your Life]]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "THEN YOU JUST GOTTA GRAB IT BY THE [[Silly Strings]]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "WHY BE THE [[Little Sponge]] WHO HATES ITS [[$4.99]] LIFE"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "WHEN YOU CAN BE A"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "[[BIG SHOT!!!]]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "[[BIG SHOT!!!!]]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "THAT'S RIGHT!! NOW'S YOUR CHANCE TO BE A [[BIG SHOT]]!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "AND I HAVE JUST."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "THE THING."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "YOU NEED."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "THAT'S"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "[[Hyperlink Blocked]]."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "YOU WANT IT."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "YOU WANT [[Hyperlink Blocked]], DON'T YOU."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "WELL HAVE I GOT A DEAL FOR YOU!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "ALL YOU HAVE TO DO IS SHOW ME."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "YOUR [[HeartShapedObject]]."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "YOU'RE LIGHT nER AREN'T YOU?"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "YOU'VE GOT THE [[LIGHT.]]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "WHY DON'T YOU"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "[[Show it off?]]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "HAEAHAEAHAEAH!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "A battle with Spamton begins."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "[Battle Text]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "DON'T YOU WANNA BE A [[BIG SHOT]]?"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "HEY HEY HEY! I'VE NEVER SEEN A [[HeartShapedObject]] LIKE THAT BEFORE!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "MY EYES ARE [[Burning]] LIKE [[DVDs of ANY movie at Half-price!]]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "I HAVE A VERY SPECIL [Deal] FOR YOU KID!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Player", "text": "TELL ME MORE"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "THAT'S THE ATTITUDE YOU LITTLE [[Slime]]!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "DEALS LIKE THIS ONLY COME ONCE IN YOUR [[Ant-sized]] [[Rapidly-shrinking]] LIFE!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "MEET LOCAL SINGLES STRAIGHT FROM [My] [[Hyperlink Blocked]]."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "THERE'S NOTHING WRONG WITH HAVING A NICE [Splurge] EVERY ONCE IN A WHILE."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "BELIEVE IT OR [[Not]]!! I USED TO BE A BIG SHOT. THE BIGGEST!!! BUT NOW..."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "I NEED A LITTLE [[Genorisity]]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Player", "text": "GIVE MONEY"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "YUM YUM. DELICIOUS KROMER."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "DID YOU HAVE ANYMORE?"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "You felt your KROMER being absorbed..."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "Wrong choice...?"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "THERE'S NOTHING WRONG WITH HAVING A NICE [Splurge] EVERY ONCE IN A WHILE."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "DON'T WORRY KID I WILL GIVE YOU [Deal Insurance]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "ONLY FOR THE LOW, LOW PRICE OF 1000 KROMER."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "AN AWESOME PRICE. AN ABSOLUTELY [[Terrifying]] PRICE"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "PRICES SO LOW. EVERYONE I KNOW IS [[Dead]]!!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Player", "text": "DON'T BUY"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "WHAT!? YOU DON'T HAVE ENOUGH [Wacky Stacks]!?"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "Kid. you're [Killing] me! HAHAHA!!! HAHAHA!!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "PLEASE STOP [Killing] ME I WILL GIVE Y OU ANOTHER DEAL."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "I WAS ONLY EVER IN IT FOR THE [Freedom]."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "TO MAKE YOUR OWN [Deals]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "TO CALL YOUR OWN [Shots]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "AND SOMETIMES IN THE MORNING, A LITTLE [Hyperlink Blocked]."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "SO... SOUNDS GOOD. DOESN'T IT? KID!?"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "DON'T YOU WANT TO BE JUST LIKE YOUR OLD PAL SPAMTON?????"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "TAKE THE DEAL"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Player", "text": "TAKE DEAL"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "DEAL OR NO DEAL. THAT'S THE TV SHOW."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "WHERE THE PEOPLE WHO DON'T TAKE THE DEAL"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "GET FILLED WITH BULLETS FIRED FROM THE HOST'S MOUTH!!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "DON'T WORRY KIDS I'M AN [HonestMan]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "I JUST NEED YOUR [Account Details] AND THE [Number on theB4ck]!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "THEN YOU CAN ENJOY 1000 Fr3e KROmer"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Player", "text": "REFUSE"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "WHAT!? YOU DON'T NEED IT!?!?"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "THAT'S A REAL BIGSHOT MOVE KID!!! YOU'RE LIKE ME..."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "[Desperate]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "BUT WE KNOW WHAT WE WANT, DON'T WE!?"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "W1LD PRIZES, HOTSINGLE, 100 CUSTOMER, AND MOST OF ALL..."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "[Hyperlink Blocked]."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "WILL Y OU TAKE THE FINAL DEAL!?"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "REMEMBER... THIS IS UP TO YOU! I WON'T FORCE YOU."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Player", "text": "YES DEAL"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "THEN A DEAL 'S A DEAL!!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "PLEASURE DOING BUSINESS WITH YOU KID!!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "You Won!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "Got 0 EXP and -36 D$."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "The battle ends."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "NOW ON TO THE NEXT STEP..."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "I'LL BE WAITING AT MY [[Home-made Storefront Site]]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "IN THE [[Trash Area Closed For Repairs.]]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "COME... ALONE."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "AND DON'T... FORGET!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "TO [[Like and Subscribe]] FOR MORE [[Hyperlink Blocked.]]"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Spamton", "text": "HAEAHAEAHAEAH!!"} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "Spamton disappears into a dumpster."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "It's a dumpster. Looks like there's a pillow inside."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "The poster is torn, revealing a faded one underneath."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "BIG SHOT AUTOS! TAKE A RIDE AROUND TOWN IN OUR SPECIAL..."} {"context": "Scene: Obj City Spamton Alley", "speaker": "Narrator", "text": "The rest is cut off."} {"context": "Scene: Obj Highway End", "speaker": "Narrator", "text": "Kris reaches the button and presses it. The traffic jam disappears."} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Get In"} {"context": "Scene: Obj Highway End", "speaker": "Narrator", "text": "Kris gets in the car, and they continue on their way."} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Kris We Have To Drive To Find Noelle"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Turn On The High Beams"} {"context": "Scene: Obj Highway End", "speaker": "Narrator", "text": "The car projects a \"Queen signal\" into the sky."} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "When She Sees The Queen Signal She Will Come Runnin"} {"context": "Scene: Obj Highway End", "speaker": "Noelle", "text": "W... Why do you.. need to find Noelle so badly?"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "What Are You Saying This City Is Dangerous"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Imagine Poor Noelle Clipping Into A Wall Somewhere"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Wasting Away From Potassium Deficiency"} {"context": "Scene: Obj Highway End", "speaker": "Noelle", "text": "Y... you're actually worried about her?"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "I Would Be If I Wasn't Going To Find Her"} {"context": "Scene: Obj Highway End", "speaker": "Noelle", "text": "..."} {"context": "Scene: Obj Highway End", "speaker": "Noelle", "text": "B... but why her?"} {"context": "Scene: Obj Highway End", "speaker": "Noelle", "text": "Wait, let me guess... is it because..."} {"context": "Scene: Obj Highway End", "speaker": "Noelle", "text": "She's weak enough to make into your peon?"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Haha No"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Just The Opposite"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "It's Because She's Strong"} {"context": "Scene: Obj Highway End", "speaker": "Noelle", "text": "H.. huh? What do you--"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Kris Stop The Car"} {"context": "Scene: Obj Highway End", "speaker": "Narrator", "text": "The car stops. Everyone gets out."} {"context": "Scene: Obj Highway End", "speaker": "Noelle", "text": "Wha..."} {"context": "Scene: Obj Highway End", "speaker": "Noelle", "text": "What's... wrong with it?"} {"context": "Scene: Obj Highway End", "speaker": "Narrator", "text": "The car explodes."} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Phew"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "I Was Just Concerned Because It Hadn't Exploded Yet"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Looks Like We'll Have To Split Up On Foot"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "..."} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Kris If You See Noelle"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Tell Her My Knowledge Of Her Preferences Is Absolute"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "And If She Needs Proof"} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Use This"} {"context": "Scene: Obj Highway End", "speaker": "Narrator", "text": "Queen's Mixtape was thrown into your KEY ITEMS."} {"context": "Scene: Obj Highway End", "speaker": "Queen", "text": "Toodles"} {"context": "Scene: Obj Highway End", "speaker": "Narrator", "text": "Queen flies away. Noelle takes the box off her head."} {"context": "Scene: Obj Highway End", "speaker": "Noelle", "text": "Ph... phew..."} {"context": "Scene: Obj Highway End", "speaker": "Noelle", "text": "..."} {"context": "Scene: Obj Highway End", "speaker": "Noelle", "text": "Somehow, I feel like... we're almost out of here."} {"context": "Scene: Obj Highway End", "speaker": "Noelle", "text": "Let's go, Kris!"} {"context": "Scene: Obj Highway End", "speaker": "Narrator", "text": "Kris and Noelle walk on."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "Gosh, that was close, wasn't it, Kris...?"} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "This... Strange world... this big city..."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "It's so wild... It kind of makes my head spin."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "...?"} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "Looks like another puzzle..."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "Maybe if I go... down... here?"} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Narrator", "text": "Noelle goes down to the lower level to solve the letter puzzle."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "...when I said this city makes my head spin..."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "I didn't mean in a bad way... you know?"} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "I always wanted to go someplace new, you know?"} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "... And Dess... always told me she'd take me."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "Somewhere like this."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "Somewhere with shining lights."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "... don't you miss exploring, Kris?"} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "Back when the four of us were kids?"} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "Gosh, remember that night we explored the forest behind the graveyard?"} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "Ha, I know we never found anything interesting back there..."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "I mostly remember... Crying because I was scared."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "But for some reason I feel... nostalgic thinking about it."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "Dess wiping away my tears with Azzy's jacket..."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "With warm sleeves that smelled like cinnamon."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "I guess I didn't mind being scared if it meant..."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "Someone would comfort me."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Narrator", "text": "Noelle solves the puzzle, spelling the word \"DECEMBER\"."} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "(Sigh...)"} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "(Kris is the only one who knows how weird I am.)"} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "(It's not fair, y'know?)"} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Noelle", "text": "(Everyone knows how weird YOU are. Fahahaha.)"} {"context": "Scene: Obj City Puzzle Noelle Dess", "speaker": "Narrator", "text": "Kris and Noelle reunite and walk on."} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "Kris and Noelle approach the carnival games."} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "It's a ball throwing game. Prizes are seated under the counter."} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "O-oh no, she's coming back this way!!"} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "I'll hide in that stall!"} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "Noelle hides. Queen appears."} {"context": "Scene: Obj City Carnival", "speaker": "Queen", "text": "Hey Check This Out"} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "Queen throws a ball, knocks down all the bottles, and wins a prize—a plush toy of Noelle in a box."} {"context": "Scene: Obj City Carnival", "speaker": "Queen", "text": "Sweet"} {"context": "Scene: Obj City Carnival", "speaker": "Queen", "text": "Where's My Peon"} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "Oh! Um..."} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "H-here!"} {"context": "Scene: Obj City Carnival", "speaker": "Queen", "text": "Ha Ha"} {"context": "Scene: Obj City Carnival", "speaker": "Queen", "text": "Nice"} {"context": "Scene: Obj City Carnival", "speaker": "Queen", "text": "Wait I Actually Don't Want This"} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "Queen throws the prize. Susie and Ralsei appear."} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Hahaha, how was THAT!?"} {"context": "Scene: Obj City Carnival", "speaker": "Ralsei", "text": "Haha, Susie! You're not supposed to ATTACK people with it!"} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Oh yeah!? Watch me!!!"} {"context": "Scene: Obj City Carnival", "speaker": "Ralsei", "text": "Kris!!! There you are!!!"} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Kris!! Check out my new attack!!"} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "Susie uses \"UltimateHeal\" on Kris."} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "You felt slightly healed."} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Heh, how's that!? Meet the new healing master, Kris!"} {"context": "Scene: Obj City Carnival", "speaker": "Ralsei", "text": "Oh. Yes. She is a real... \"master\" at it, Kris."} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "God, teaching you sarcasm was a mistake."} {"context": "Scene: Obj City Carnival", "speaker": "Ralsei", "text": "Hahahaha!"} {"context": "Scene: Obj City Carnival", "speaker": "Ralsei", "text": "... Oh, Kris...? What's that you have there?"} {"context": "Scene: Obj City Carnival", "speaker": "Ralsei", "text": "Is that a... gift for someone?"} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "[Gift Choice]"} {"context": "Scene: Obj City Carnival", "speaker": "Player", "text": "Give to Noelle"} {"context": "Scene: Obj City Carnival", "speaker": "Player", "text": "Give to Ralsei"} {"context": "Scene: Obj City Carnival", "speaker": "Player", "text": "Give to Susie"} {"context": "Scene: Obj City Carnival", "speaker": "Player", "text": "♥ Give to Berdly"} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "Berdly appears."} {"context": "Scene: Obj City Carnival", "speaker": "Berdly", "text": "Kris, have you seen..."} {"context": "Scene: Obj City Carnival", "speaker": "Berdly", "text": "Kris!? We took a break from trucing for ONE second..."} {"context": "Scene: Obj City Carnival", "speaker": "Berdly", "text": "And you're ALREADY back with Susie!?"} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "???????"} {"context": "Scene: Obj City Carnival", "speaker": "Berdly", "text": "Should have expected this... hmph..."} {"context": "Scene: Obj City Carnival", "speaker": "Berdly", "text": "You couldn't keep up with my puzzle-solving skills!"} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "Kris gives the plush toy to Berdly."} {"context": "Scene: Obj City Carnival", "speaker": "Berdly", "text": "H... huh...?"} {"context": "Scene: Obj City Carnival", "speaker": "Berdly", "text": "A plush...? Of... me?"} {"context": "Scene: Obj City Carnival", "speaker": "Berdly", "text": "With... nipples?"} {"context": "Scene: Obj City Carnival", "speaker": "Berdly", "text": "... Hmph. Guess I'll forgive you for now."} {"context": "Scene: Obj City Carnival", "speaker": "Berdly", "text": "See you, Kris."} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "Berdly leaves."} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "[Reaction to Gift]"} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Why the hell'd you give it to Berdly!?"} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "Why did you give it to Berdly!?"} {"context": "Scene: Obj City Carnival", "speaker": "Ralsei", "text": "Um, what.. unexpected kindness, Kris!"} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "... Let's just get the hell out of here."} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "Noelle runs out from her hiding spot."} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "W... wait!"} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "N... Noel..."} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "Everyone reunites."} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "... the hell were you doing in there? That's cheating."} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "I... I... um..."} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "... hm. Glad you're okay though."} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Since that stupid Queen took you, I was kinda worried."} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "(Thump, thump...)"} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Wait."} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Aren't you on their side!?"} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "H-huh!?"} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "W-wait, wait, wait, wait, wait!!"} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "Umm, I... I..."} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "Kris, help me..."} {"context": "Scene: Obj City Carnival", "speaker": "Player", "text": "♥ We have a truce"} {"context": "Scene: Obj City Carnival", "speaker": "Player", "text": "She is our enemy"} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "Th... that's right! We have a truce!!"} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "Kris said I could... I could be on your team!"} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Oh, really?"} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "... well, if Kris said so, I guess."} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Didn't really wanna kill you anyway."} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "(Thump, thump...)"} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "So? Get in line already."} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "O... okay!!"} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "Kris... also s-said I should be... behind... Susie."} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Uhh... well, if Kris said so?"} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Let's go already."} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "Berdly returns."} {"context": "Scene: Obj City Carnival", "speaker": "Berdly", "text": "Hmph. Guess I'll join too. ... but only for this room!"} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "(NO ONE WAS ASKING YOU)"} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "The whole team is together."} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "... Hey, Noelle. One thing we gotta get straight."} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "Y-y-y-yes?"} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Where the hell'd you put that cool box?"} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "Umm, I... I just sort of... I..."} {"context": "Scene: Obj City Carnival", "speaker": "Susie", "text": "Whatever. Just make us another one."} {"context": "Scene: Obj City Carnival", "speaker": "Noelle", "text": "... um... o-okay, sure!"} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "Kris approaches the last game."} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "It's a ball throwing game. Prizes are seated under the counter."} {"context": "Scene: Obj City Carnival", "speaker": "Narrator", "text": "The team leaves the carnival area."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Narrator", "text": "The team approaches the teacup ride."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Ralsei", "text": "Look Kris! Another teacup ride!"} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Ralsei", "text": "But there's only 3 seats..."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Noelle", "text": "(M-maybe two of us could... sh-share one?)"} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Susie", "text": "Damn, guess we gotta take the stairs."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Narrator", "text": "The team goes up the stairs."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Narrator", "text": "At the top, they find another teacup ride."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Noelle", "text": "Wait, I know! Umm, to turn off that force field..."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Noelle", "text": "You just stay standing on this switch!"} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Susie", "text": "Huh."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Susie", "text": "Well, see ya!"} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Narrator", "text": "Susie and Ralsei leave, leaving Kris and Noelle."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Narrator", "text": "Kris and Noelle solve the mouse and cheese puzzle."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Narrator", "text": "After solving the puzzle."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Susie", "text": "Hell yea! Take that, you stupid mice!"} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Ralsei", "text": "It's nice seeing you enjoy a puzzle, Susie."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Susie", "text": "Well. Maybe they aren't awful if you do 'em like that."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Susie", "text": "... not bad, Noelle. That was kinda smart."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Noelle", "text": "H-Huh? Th... thanks..."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Susie", "text": "Heh, maybe next time I'll let you do my homework."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Noelle", "text": "(Can I?)"} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Narrator", "text": "The team collects all the mice."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Narrator", "text": "You put the mice in the hole."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Narrator", "text": "The mouse counter fills up to 20."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Susie", "text": "20 more!? Damn, we're gonna be here forever!"} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Noelle", "text": "M... maybe if we.. um, split up the work?"} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Susie", "text": "Huh?"} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Narrator", "text": "A mouse-catching minigame begins."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Noelle", "text": "I'll release the mice..."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Noelle", "text": "Susie will break the balloons when they reach the top..."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Noelle", "text": "And Kris, you catch them! Umm, if that's ok."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Noelle", "text": "Ready...?"} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Noelle", "text": "Go!"} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Narrator", "text": "After successfully completing the minigame."} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Noelle", "text": "I think we're done with this puzzle, Kris!"} {"context": "Scene: Obj Teacup Ride 2", "speaker": "Narrator", "text": "The team moves on."} {"context": "Scene: Obj Mansion Approach", "speaker": "Narrator", "text": "The team approaches Queen's mansion."} {"context": "Scene: Obj Mansion Approach", "speaker": "Ralsei", "text": "Look!! We're finally close to the Fountain!"} {"context": "Scene: Obj Mansion Approach", "speaker": "Ralsei", "text": "It's Queen's mansion!!"} {"context": "Scene: Obj Mansion Approach", "speaker": "Noelle", "text": "H-huh!? W-wait, why did we come here!?"} {"context": "Scene: Obj Mansion Approach", "speaker": "Narrator", "text": "Queen appears."} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Kris You Brought Noelle Right To Me"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "(I Knew Our Truce Was The Best)"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "But Unfortunately"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "That Means Trucies Are Over"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Noelle Get Over Here"} {"context": "Scene: Obj Mansion Approach", "speaker": "Noelle", "text": "But I... I..."} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Noelle"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "I Will Only Say It One Time"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Infinitely"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Get Over Here Get Over Here Get Over Here Get Ove"} {"context": "Scene: Obj Mansion Approach", "speaker": "Noelle", "text": "I... I..."} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Noelle Are You Listening"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Let Me If-Then This For You"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "How About: IF You Don't Listen THEN"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "A Certain Bird Might Take A Ride In The Acid River"} {"context": "Scene: Obj Mansion Approach", "speaker": "Noelle", "text": "B... Berdly!?"} {"context": "Scene: Obj Mansion Approach", "speaker": "Noelle", "text": "(That's right, he was just with us...)"} {"context": "Scene: Obj Mansion Approach", "speaker": "Noelle", "text": "(Queen must have captured him when we weren't looking...!?)"} {"context": "Scene: Obj Mansion Approach", "speaker": "Noelle", "text": "(...)"} {"context": "Scene: Obj Mansion Approach", "speaker": "Noelle", "text": "(I... I'm sorry... Kris, Susie... I...)"} {"context": "Scene: Obj Mansion Approach", "speaker": "Noelle", "text": "(I wish I could have stayed with you longer, but...)"} {"context": "Scene: Obj Mansion Approach", "speaker": "Noelle", "text": "(I... I can't let Berdly get hurt, y'know?)"} {"context": "Scene: Obj Mansion Approach", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Mansion Approach", "speaker": "Narrator", "text": "Noelle goes over to Queen's side."} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Don't Be Sad Noelle Honey"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "All That Remains Is The Final Step"} {"context": "Scene: Obj Mansion Approach", "speaker": "Narrator", "text": "Berdly appears."} {"context": "Scene: Obj Mansion Approach", "speaker": "Berdly", "text": "My splendorious Queen! There you are!"} {"context": "Scene: Obj Mansion Approach", "speaker": "Berdly", "text": "Sorry, I thought I saw you in a used game store,"} {"context": "Scene: Obj Mansion Approach", "speaker": "Berdly", "text": "Oh, Noelle. Are you okay? You look a little funny."} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Okay Plan B"} {"context": "Scene: Obj Mansion Approach", "speaker": "Narrator", "text": "Queen captures Noelle in a cage."} {"context": "Scene: Obj Mansion Approach", "speaker": "Berdly", "text": "H-huh!? What are you doing!?"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "I See Now Her Will Must Be Unleashed By Force"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Perhaps If I Make Her Face Into A Robot One...?"} {"context": "Scene: Obj Mansion Approach", "speaker": "Berdly", "text": "B-but.. you said you wouldn't do that if I..."} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Variable Lying Set To True"} {"context": "Scene: Obj Mansion Approach", "speaker": "Berdly", "text": "We were going to be smart together!!! That's not fair!!!"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Understood"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Fairness Activated"} {"context": "Scene: Obj Mansion Approach", "speaker": "Narrator", "text": "Queen captures everyone except Kris in cages."} {"context": "Scene: Obj Mansion Approach", "speaker": "Susie", "text": "H-HEY!!!!"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Good Thing I Calibrated Those Cages"} {"context": "Scene: Obj Mansion Approach", "speaker": "Berdly", "text": "You... you said I could trust you!!"} {"context": "Scene: Obj Mansion Approach", "speaker": "Berdly", "text": "You said you were a GAMER!!!"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Berdly"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "I Only Play Mobile Games"} {"context": "Scene: Obj Mansion Approach", "speaker": "Berdly", "text": "NOOOOOOOO!!!!!!"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "One Of You Is Going To Help Me With My Plan"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "And It's Going To Be Noelle"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "The Rest Of You"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Go To Your Rooms"} {"context": "Scene: Obj Mansion Approach", "speaker": "Narrator", "text": "Queen flies away with the cages."} {"context": "Scene: Obj Mansion Approach", "speaker": "Ralsei", "text": "Wh... What are you going to do with me?"} {"context": "Scene: Obj Mansion Approach", "speaker": "Narrator", "text": "Queen drops a glass."} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "Oh Damn"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "You're Still Here"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "I Only Made Four Cages Ha Ha Ha"} {"context": "Scene: Obj Mansion Approach", "speaker": "Queen", "text": "I Literally Don't Know Ha Ha Ha"} {"context": "Scene: Obj Mansion Approach", "speaker": "Narrator", "text": "Queen flies away with Ralsei."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "The scene begins in Kris's room in Queen's Mansion. It's not a normal room, but a stylized prison cell in the shape of a giant computer desk. Kris is floating in the center, trapped in a green force beam. Items reflecting his interests are scattered around: a piano, a book, a calendar. Queen appears on a huge monitor."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Queen", "text": "How Do You Like Your New Accommodations"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Queen", "text": "As You Can See They Are Perfectly Suited To Your Interests"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Queen", "text": "(Which I Gleaned From Your Internet Search History LMAO)"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Queen", "text": "I Estimate You Will Have No Desire To Leave"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Queen", "text": "Please Tantilize Yourself With Your Surroundings"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Queen", "text": "And Wait Patiently While I Dominate The World"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Queen", "text": "Toodles"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "Queen's image disappears from the screen. A dialogue box from Susie appears, who is obviously in another room."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "K... Kris? Hey!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Looks like there's some way to communicate between rooms."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "Queen reappears on the screen, interrupting Susie."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Queen", "text": "Convenient Isn't It I Really Thought Of Everything"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Anyway, let's think of some way to get out of here!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Ralsei, you got any ideas...?"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Hey... where the hell's Ralsei?"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "A high, squeaky scream is heard from somewhere far away."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Damn, that soft-yet-tender screaming -"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Kris, that's gotta be him!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Quick, we gotta think of some way to get out!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Anything you smuggled in that might help us!?"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "The player opens Kris's inventory. It contains a Glowshard, a ChocDiamond, a Clubswich, and a ReviveMint. The player reads the descriptions."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "[Item Descriptions]"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Glowshard", "text": "A shimmering shard. Its value increases each Chapter."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "ChocDiamond", "text": "It's quite small, but some people REALLY like it. +??HP"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Clubswich", "text": "A sandwich that can be split into 3. Heals 70 HP to the team."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "ReviveMint", "text": "Heals a fallen ally to MAX HP. A minty green crystal."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "The player uses the Clubswich. Kris's health is restored to 120/120. Then the player checks stats and equipment."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "[Stats Screen]"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "KRIS** LV2 Tactician - Commands the party by ACTs. Sometimes."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "STATS", "text": "ATK 12, Defense 6, Magic 0, Guts 0."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "SPELLS", "text": "ACT - Do all sorts of things. It isn't magic."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "The player changes Kris's equipment. The Wood Blade is replaced with the BounceBlade, the White Ribbon with the Pink Ribbon."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "[Equipment Descriptions]"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Wood Blade", "text": "A wooden practice blade with a carbon-reinforced core."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "BounceBlade", "text": "A pink saber with a rubber blade. Weak, but increases defense."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "White Ribbon", "text": "A crinkly hair ribbon that slightly increases your defense."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Pink Ribbon", "text": "A cute hair ribbon that increases the range of the GrazeArea."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "The player returns to the game."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Hey, Kris... do you hear something...?"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Sounds like it's coming from your... pocket?"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Your phone going off or something?"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "The player opens the inventory, goes to the Key Items section. There are a Cell Phone and Lancer."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "You tried to call on the Cell Phone."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "Distorted, chaotic music plays."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "It's nothing but garbage noise."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "The player uses the \"Lancer\" item."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "[Item Description]"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "Hoho! It's me, Lancer! Release me and I will release you!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "Lancer jumps out of Kris's pocket."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "Because I missed you!! Ha ha ha!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Lancer!? That you!? I thought you ditched us!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "No!! I love ditches but I would never ditch you!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "I was simply relaxing in Kris's spacious Pants Hole."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Uhh, \"pocket.\""} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "Yes!! And I saw it all!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "Pants. Lint. Various Items."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "A wild Mom put you in some Shock Cages."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Hahah, yeah. We're trapped, so, uh..."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Hey, wait didja see us on the roller coaster!?"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "Yes!!! It was amazing!! My first coaster ride!!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "Ha ha!! I love getting nauseous with friends!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "Lancer starts to vibrate and glow."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Hey you should probably, uh, free us."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "Oh right!! Yes!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "You can always rely on a friendly Me..."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "To make you free!!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "Lancer runs to the computer and starts randomly mashing the keyboard."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "Haha!! I have no idea how to use this!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "Request... new item for room?? That sounds good."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "Item request: Shovel."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "Quantity: Let's say... 999."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "The red text \"QUANTITY OVERLOAD\" appears on the monitor. The force beam holding Kris deactivates. Kris lands on a green hoverboard."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "Hoho!! It worked!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Lancer", "text": "Let's go, blue person!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "Lancer jumps onto Kris's shoulders. The player can now move freely around the room."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "Kris examines the items in the room, which turn out to be the results of his internet searches."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "It's a VHS explaining how to install video game piano."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "(From search query", "text": "video game piano tutorial)"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "(Use the communicator?)* > Yes"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "You tried to use the communicator."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Kris!? The hell are you doing!?"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "Huh? Trying to fit your head inside? Yeah, me too."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Susie", "text": "HEY!! WE DON'T HAVE TIME FOR THIS!!"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "It's dozens of gumballs."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "(From search query", "text": "how many gumballs in gumball machine)"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "It's a jelly in the shape of various knives."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "(From search query", "text": "sharpest kitchen knife jello)"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "It's Jongler's Book on Jongleing And Other Tricks"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "(From search query", "text": "how to use magic)"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "It's a calendar with college vacation circled."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "(From search query", "text": "summer vacation college when.)"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "It's two pixellized Toriels playing the piano."} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "(From search query", "text": "video game piano tutoriel)"} {"context": "Scene: Obj Mansion Prison Escape", "speaker": "Narrator", "text": "Kris leaves the room."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "Kris, Susie, and Lancer reunite in the guest hall, filled with purple doors with a bat symbol."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Susie", "text": "Kris, hey!!!"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Susie", "text": "Man... Lancer...! You're the best, dude!"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "Susie gives Lancer a big hug."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Susie", "text": "C'mon, Noelle and Ralsei are waiting!!"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Lancer", "text": "Yes...! Let's put the pedal on the medal!!"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Lancer", "text": "Cough... cough"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Susie", "text": "...?"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Susie", "text": "Hey, Lancer, you OK?"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Lancer", "text": "I... I'm fine! Just..."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Lancer", "text": "Cold..."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "Lancer falls to the floor and turns to stone."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Susie", "text": "H... hey, what the hell!?"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Susie", "text": "Hey, are you OK, dude...? Here, lemme help..."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "Susie tries to use \"UltimateHeal\", but nothing happens."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Lancer", "text": "... th-thanks, Susie... but..."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Susie", "text": "D... darn, it's not strong enough, huh..."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Susie", "text": "Quick, Kris, let's find Ralsei! Maybe he can heal him!"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "Berdly appears."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Berdly", "text": "Y-you two aren't going to leave without ME, are you!?"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Susie", "text": "Uhhh... yeah we are."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Berdly", "text": "But Noelle -- my damsel in distress -- she must be..."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Berdly", "text": "... in distress! And if I cannot help her, then...!"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Susie", "text": "Okay FINE you can come if you shut up."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "Berdly joins the party. Kris examines the doors."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "(The nameplate reads BURGHLEY I MEAN BERDLY. Peek inside?)* > No"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "You respected the Gamer's Code. No screen peeking."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "(The nameplate reads CATTY'S ROOM. Peek inside?)* > Yes"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "It's wallpapered with the pink cat ad from the city. It's animated, too."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "(The nameplate reads JOCKINGTON'S ROOM. Peek inside?)* > Yes"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "... it's just a basketball court."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "(The nameplate reads ASRIEL'S ROOM. Peek inside?)* > Yes"} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "You opened the door with your eyes closed. You saw nothing."} {"context": "Scene: Obj Mansion Guesthall", "speaker": "Narrator", "text": "The team enters the next room."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Narrator", "text": "The room is a stage with a shadow puzzle. Susie and Berdly take positions on the sides."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Looks like a puzzle."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "... think, uh, YOU can do it, Kris?"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Calm your skinless, boneless, thighs everyone."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "I'LL think of a solution!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Kris, just ignore him."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "I'll just be over here where I can't hear you."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "And I'll be here, away from your IQ-debuffing aura!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Lancer", "text": "If only Lesser Dad was here to help!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Uh, you mean like, a genius?"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Lancer", "text": "No, he's more like a sad clown."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Narrator", "text": "Kris successfully solves the puzzle, forming a face from the shadows."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Yeah!! We got it!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Wh... What!? Hey, wait a second --"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "How'd you... How'd you solve it without me!?"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Hahaha!! Kris figured it out before you!! Jealous?"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Well I..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "I knew the answer, I just wanted to see Kris try, first!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "It's called SUSPENSE, Susan!! DRAMATIC, suspense!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Then YOU do the next one."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Fine! I will!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "(Also my name's not Susan?)"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Narrator", "text": "The team moves to the next room with a more complex puzzle."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Ha. Child's play. Couldn't you give me a harder one?"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "For example, if anyone had a 4x4 Puzzle Cube..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Just tell us the solution."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Well..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "First, you..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "You align the shadows... with the lines on the floor."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Alright. What do we move first."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Um..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Kris?"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "J... Just give me a moment!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "It's not like Kris could even solve it anyway!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Narrator", "text": "Berdly tries to solve the puzzle but fails. Susie mocks him, which triggers a flashback for Berdly."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "I..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "In..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "There..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "I... I... I just..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Narrator", "text": "The screen goes dark. Berdly's story about his past begins."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "I used to be a forgettable little bluebird."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "No one even remembered my name."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Then... one day, came the spelling bee Noelle and I studied for."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "When it came down to the two of us..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "She got nervous and couldn't speak."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "She lost."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "And I won."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "That was when I tasted it."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "The praise. The glory! The... SUPERIORITY!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "The addictive POWER of being... SMART!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Since then, year after year, I've been number 1 in the class."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "... but it's only because Noelle helps me study."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "She's... smart."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "But everyone's expectations for ME are so high now."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "What am I going to do once I go somewhere without her...?"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "That's... why I wanted to make a new world."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "A world where we'll ALWAYS be number 1 and number 2!!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "But... I was so wrapped up in that, I got tricked by Queen."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "And now... Noelle is going to suffer because of it."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Maybe I did just like being superior."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Maybe I am... just... an idiot."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Narrator", "text": "The flashback ends. Berdly stands with his head bowed."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Lancer", "text": "Don't cry, chicken-nugget-man."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Lancer", "text": "All of us are idiots, too."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Huh...?"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "... I mean, like, I dunno about everyone else, but..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Whether you're the smart kid or not."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "We couldn't care less."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Screw up as much as you want, honestly."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "It's not like our opinion of you could get any worse."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Susie... you... you'd... accept me...? Even if I'm... dumb?"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Uh... y... yeah?"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "It's like when your sister gets cursed in Dragon Blazers 2."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Even if her stats suck, she's still your party member."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "S... Susie!? A REAL Dragon Blazers 2 reference...?"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "... Susie..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "You're not only kind, but a true gamer as well."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Perhaps I... underestimated you."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "But worry not!! I have decided!!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "I will turn over a new leaf from now on..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "And FIGHT! For the side..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "OF IGNORANCE!!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "WE'RE NOT TELLING YOU TO BE AN IDIOT!!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Lancer", "text": "Just, sometimes it's OK to make mistakes!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Hahaha -- and make mistakes, I will!!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Onward!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Ugh, why couldn't Ralsei be here to teach the moral lesson!?"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Narrator", "text": "Kris solves the second puzzle."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Whoops, looks like Kris did it again."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "H-huh!? W... wait!! Wait just a second!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "You can't have --"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "You just got lucky! It's just trial and error!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "The brute force method! Ha! A caveman could do it!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Except cavemen died OUT, because they're STUPID!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "I'M solving the next one, so --"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Berdly", "text": "Just STAY HERE until I'm done!!"} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Susie", "text": "Yeah, like we're gonna wait that long."} {"context": "Scene: Obj Mansion Puzzle Berdly", "speaker": "Narrator", "text": "The team moves to the next room."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Narrator", "text": "The team enters the dining hall. Swatchlings are sitting at long tables."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Swatchling (Red)", "text": "This downstairs table will be for our special guests."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Swatchling (Red)", "text": "There's a dinner party on the 2nd floor for everyone else."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Swatchling (Yellow)", "text": "Everything is proceeding as planned."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Narrator", "text": "The team moves on, into the kitchen."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "Th... that screaming... Ralsei...!?"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Narrator", "text": "In the kitchen, Ralsei in a butler outfit is fending off a crowd of Swatchlings."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "U-umm, you don't have to do this...!"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "... Just because you like my outfit!"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Narrator", "text": "The Swatchlings carry Ralsei away."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "O-oh!! Kris, Susie!! Umm, how may I serve you...?"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "The hell are you wearing!?"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "Umm, Queen didn't have a room for me, so... err..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "She made me into one of her butlers, instead..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "Whatever!! Ralsei! Can you heal Lancer!?"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "O-oh! Of course!"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Narrator", "text": "Ralsei tries to heal Lancer, but his magic doesn't work."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Lancer", "text": "Haha... it's... cold..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "I'm afraid... This is something I can't heal."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "Wh-what!?"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "Lancer... doesn't belong in this world..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Narrator", "text": "Lancer turns to stone."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "Lancer!? Lancer, hey...!!"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "You see, each Dark Fountain creates a different \"world.\""} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "A \"world\" whose Darkners reflect the will of its fountain."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "But, though those Darkners can exist in their own worlds..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "They might not \"belong\" if they go to another one."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "... so can we help him!?"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "Yes."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "Castle Town's Grand Fountain is made of pure darkness."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "As long as it stays flowing, any Darkner can live there."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "So... if we bring Lancer back to school, he'll be OK again."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "... So we just need to get out of here, huh?"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "Right."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "... alright."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "Lancer, we'll be back for you, buddy..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Narrator", "text": "Berdly appears."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "Your friend... If we defeat Queen, we can save him?"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "Uh, yeah?"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "With me out of the way, Queen..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "... is going to force Noelle to do her bidding."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "And if Noelle..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "... She might make her face into a robot one."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "Susie..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "Could you... assist me in saving Noelle?"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "... huh...? M-me?"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "I... I... just can't do it by myself."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "But if you can help me... I have a plan."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "I remember from Queen's tour of this place..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "There's a secret shortcut on the third floor."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "While Kris is distracting Queen,"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "Susie will take the shortcut to reach Noelle,"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "And transfer her to me on the roof."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "From there, I'll bring her to a safe hiding spot..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "And together, we can all defeat Queen!"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "Alright, sure. We'll give it a shot."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "Haha! Most excellent!! Then..."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Berdly", "text": "See you on the roof, fools!!"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Narrator", "text": "Berdly leaves."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "Alright."} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "Alright, let's go!"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Susie", "text": "... would you like to come with us?"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Ralsei", "text": "Of course!"} {"context": "Scene: Obj Mansion Dining Hall", "speaker": "Narrator", "text": "Ralsei joins the party."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "The team goes up to the second floor and approaches the main entrance of the mansion."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "Looking at these giant legs..."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "You are filled with the power of legs."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "File Saved"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "The team enters the next room."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Queen", "text": "I See You Have Escaped From Your Room Units"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Queen", "text": "Who Can Blame You For Wanting To See My Glorious Mansion"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Queen", "text": "You Won't Want To Take Your Eyes Off This Beautiful Art"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Susie", "text": "We're not here to look at your stupid pictures!"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Queen", "text": "Oh It Was Not A Recommendation"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Queen", "text": "I Was Just Warning You LMAO"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "The screen with Queen disappears, and a row of paintings appears in its place. The floor starts shooting laser balls."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "The team dodges the attacks and moves down the hallway, examining the items."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "Royal Flush"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "The painting is labelled \"Timberly\"."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "The painting is labelled \"Tasq\"."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "Tasque Manager appears."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Tasque Manager", "text": "Just what do you think you're doing?"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Tasque Manager", "text": "Would you assist in organizing these paintings?"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Player", "text": "Yes"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Tasque Manager", "text": "How refined."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Tasque Manager", "text": "Then, the first question."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Tasque Manager", "text": "Which painting's name is first alphabetically?"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Player", "text": "♥ Left"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Tasque Manager", "text": "How refined."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Tasque Manager", "text": "Then, the next question."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Tasque Manager", "text": "Which painting's name is third alphabetically?"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Player", "text": "Bottom"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Tasque Manager", "text": "Incorrect. It seems your organization is lacking."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Tasque Manager", "text": "Someone ought to whip you into shape!"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "A battle with Tasque Manager begins."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "[Battle Text]"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "Tasque Manager blocks the way!"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "Everyone asked Tasque Manager to show you order. She obliges!"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "Everyone asked Tasque Manager to show you order. She obliges!"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "Tasque Manager has found things to be sufficiently organized."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "You won!"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "Got 0 EXP and 368 D$."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "After the battle, the team continues down the hallways, dodging attacks and breaking vases."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "The team takes a teacup elevator to the next floor."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "The team enters a dining room where they are met by Swatchlings and other guests."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Swatchling", "text": "Welcome to the 2F Dinner Party Section A."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Swatchling", "text": "Please enjoy the provided acid."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Hacker", "text": "Psst... I'm the Hacker. Nobody figured it out yet but it's me."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Hacker", "text": "There's an east treasure's hallway leading to BASEMENT on 1F..."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Hacker", "text": "Come down there and I'll help you crack the code."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Maus", "text": "Yes! Yes! Queen is right! Send error report! Send error report!"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Maus", "text": "Couldn't agree more! Send error report! Send error report!"} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Mausmillian", "text": "I am Mausmillian. I stand leagues and inches above all the other mice."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Mausmillian", "text": "Only Nubert is on my level."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Nubert", "text": "Nubert's movin' up in the world."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "The team finds a key in one of the food rooms and opens the door leading further."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "The team goes through another maze with paintings and lasers."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "The team takes a teacup elevator to the third floor."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "On the third floor, they find another dining room and solve a puzzle with flying dishes to get a key."} {"context": "Scene: Obj Mansion Entrance 2F", "speaker": "Narrator", "text": "The team opens the door and goes up."} {"context": "Scene: Obj Rouxls Teacup Battle", "speaker": "Narrator", "text": "The scene begins with Kris, Susie, and Ralsei jumping into three separate teacups on a rotating platform. In the background, on a balcony, stands Rouxls Kaard. The platform rises, and a ride-battle begins."} {"context": "Scene: Obj Rouxls Teacup Battle", "speaker": "Narrator", "text": "The attacks begin. Pendulums swing from above, which must be avoided. Then blue balls fall, which the heroes dodge by spinning in their cups. After that, three streams of brown liquid (probably tea or coffee) pour from above, forcing the team to move around the platform to avoid them. The battle ends when the platform reaches the top floor."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Narrator", "text": "The team exits the ride onto the third floor of the mansion. The floor is covered with a red carpet, and bookshelves line the sides."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Narrator", "text": "Kris approaches a bookshelf."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Narrator", "text": "There's a book here about preventing backtracking."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Narrator", "text": "The team moves on and sees three Swatchlings looking at a projection on the wall. The projection is an animated black-and-white column of smoke or energy, resembling a fountain."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Swatchling (Yellow)", "text": "The KNIGHT created the FOUNTAIN, and this WORLD."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Swatchling (Yellow)", "text": "It might be even more powerful than Queen."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Swatchling (Yellow)", "text": "... for now."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Swatchling (Red)", "text": "The QUEEN has been very interested in this video recently."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Swatchling (Red)", "text": "Where the KNIGHT creates the Fountain by its own hand..."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Swatchling (Red)", "text": "Well, it's that and Cyber City's Funniest Home Videos."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Swatchling (Orange)", "text": "We are oft..."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Swatchling (Orange)", "text": "We are often forced to star in those videos."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Swatchling (Red)", "text": "This is today's dinner entertainment."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Swatchling (Red)", "text": "I've heard it's called \"The Birth of a Fountain.\""} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Swatchling (Red)", "text": "What an elegant name."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Swatchling (Red)", "text": "How elegant!"} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Narrator", "text": "Kris interacts with the projection."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Narrator", "text": "It's a video of someone creating a strange pillar of smoke."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Narrator", "text": "There's so much..."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Narrator", "text": "The team moves on. Berdly appears."} {"context": "Scene: Obj Mansion 3F Hallway", "speaker": "Narrator", "text": "You have an extremely irrational idea to go back and listen to what kind of deal a buggy spam seller is offering you anyway."} {"context": "Scene: Obj City Trash Zone Return", "speaker": "Narrator", "text": "The party travels back through the Cyber Field to the Trash Zone where they first met Spamton."} {"context": "Scene: Obj City Trash Zone Return", "speaker": "Narrator", "text": "The party approaches the dumpster where Spamton's shop is located."} {"context": "Scene: Obj City Trash Zone Return", "speaker": "Narrator", "text": "The door is unlocked."} {"context": "Scene: Obj City Trash Zone Return", "speaker": "Player", "text": "♥ Go Inside / Don't go in"} {"context": "Scene: Obj City Trash Zone Return", "speaker": "Susie", "text": "What? You wanna go in by yourself...?"} {"context": "Scene: Obj City Trash Zone Return", "speaker": "Susie", "text": "... whatever. Do what you want."} {"context": "Scene: Obj City Trash Zone Return", "speaker": "Narrator", "text": "Kris enters alone."} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Narrator", "text": "Kris enters Spamton's shop. Spamton is behind the counter."} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "HEY EVERY !"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "IT'S ME, SPAMTON G. SPAMTON!"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Player", "text": "LET'S MAKE A DEAL."} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "KRIS!!! YOU [Little Sponge]! I KNEW YOU'D COME HERE [[On a Saturday Night]]!"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "AFTER ALL, YOU WANNA BE A [Big Shot]! EAHAEAHAEAH!!"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "BUT HOW? HOW CAN YOU BE?"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "LISTEN. IN THE [Deep Abyss] OF QUEEN'S [Mansion]..."} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "[A Great Deal] IS WAITING For [A Limited Time Only!]"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "A HEAVEN-PIERCING [Workout-Ready Body]"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "[Designed BY The Classics You've Come To Expect!] (C)"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "KRIS THAT [Little Nipper] IS OUR [One-way Ticket] TO MAKE YOU [Big]. MAKE ME [Big]."} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "BEFORE YOU KNOW IT WE WILL BE TAKING [A Ride around Town on Our Specil Cungadero]"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "VACATIONING IN [Burning acid] WHILE YOU SOAK IN THE [Hyperlink Blocked]."} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "BUT KRIS DON'T [Breathe] YET!! THE WAY IS LOCKED BY [High Quality Encryption]!"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "YOU WILL NEVER GET INSIDE."} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "WAIT KRIS LOOK!! HEAR THOSE [Balloons]??? YOU ARE [1000th Customer]!!"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "AS A [Commemorative Ring] I WILL LET YOU BUY [KeyGen] FROM ME AT [The Low Low Price Of]"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "WHAT DO YOU THINK!?!? IT'S SUCH A STEAL, I'M [$!X$]ING MYSELF!!!"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "TAKE THIS DEAL AND YOU WILL [[Die]]!! IT'S THAT GOOD!!"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "[BUY] THE KEYGEN FROM ME, UNLOCK THE BASEMENT, AND GET THAT EmptyDisk!!"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Player", "text": "BUY"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "HURRY UP AND BUY!"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Narrator", "text": "Kris buys the KeyGen from Spamton for 58 Kromer."} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "MANSION... BASEMENT!"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Spamton", "text": "FIND IT!!"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Narrator", "text": "Kris leaves the shop."} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Susie", "text": "... what kinda creepy stuff were you buying anyway?"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Susie", "text": "Nah... like I even wanna know. Yikes."} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Ralsei", "text": "She said she hoped if it was candy, you'd share with her..."} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Susie", "text": "SHUT UP!!!"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Susie", "text": "Kris!"} {"context": "Scene: Obj Spamton Shop Disk", "speaker": "Narrator", "text": "The party travels back to Queen's Mansion."} {"context": "Scene: Obj Mansion Basement Access", "speaker": "Narrator", "text": "The party returns to the main hall of Queen's Mansion. They go through the previously opened secret passage in the art gallery."} {"context": "Scene: Obj Mansion Basement Access", "speaker": "Narrator", "text": "Kris uses the KeyGen on the locked door."} {"context": "Scene: Obj Mansion Basement Access", "speaker": "Narrator", "text": "Kris used the KEYGEN."} {"context": "Scene: Obj Mansion Basement Access", "speaker": "Narrator", "text": "A sound of a lock opening is heard, followed by a triumphant jingle."} {"context": "Scene: Obj Mansion Basement Access", "speaker": "Narrator", "text": "The door to the basement opens."} {"context": "Scene: Obj Mansion Basement Access", "speaker": "Ralsei", "text": "Kris...? You want us to stay here?"} {"context": "Scene: Obj Mansion Basement Access", "speaker": "Susie", "text": "Sure, whatever."} {"context": "Scene: Obj Mansion Basement Access", "speaker": "Susie", "text": "Me n' Ralsei'll have fun without you."} {"context": "Scene: Obj Mansion Basement Access", "speaker": "Narrator", "text": "Kris enters the basement alone."} {"context": "Scene: Obj Mansion Basement Neo", "speaker": "Narrator", "text": "Kris descends a long, dark path. He navigates a series of dark corridors and rides a teacup down a long shaft."} {"context": "Scene: Obj Mansion Basement Neo", "speaker": "Narrator", "text": "He/they reaches a large, dark chamber. In the center, suspended by wires, is a large, unfinished robotic body. This is the body for Spamton NEO."} {"context": "Scene: Obj Mansion Basement Neo", "speaker": "Narrator", "text": "Kris interacts with a machine next to the body."} {"context": "Scene: Obj Mansion Basement Neo", "speaker": "Narrator", "text": "There's something shining inside the old machine... take it?"} {"context": "Scene: Obj Mansion Basement Neo", "speaker": "Player", "text": "♥ Yes / No"} {"context": "Scene: Obj Mansion Basement Neo", "speaker": "Narrator", "text": "The EmptyDisk was added to your KEY ITEMS."} {"context": "Scene: Obj Mansion Basement Neo", "speaker": "Narrator", "text": "Kris tries to call on his Cell Phone."} {"context": "Scene: Obj Mansion Basement Neo", "speaker": "Narrator", "text": "You tried to call on the Cell Phone."} {"context": "Scene: Obj Mansion Basement Neo", "speaker": "Narrator", "text": "It's nothing but garbage noise."} {"context": "Scene: Obj Mansion Basement Neo", "speaker": "Narrator", "text": "Kris returns to Spamton's shop in the Trash Zone."} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Narrator", "text": "Kris enters the shop and gives the EmptyDisk to Spamton."} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "KRIS!!! YOU DID IT!! YOU [Funky] LITTLE [Worm]! YOU BROUGHT ME THE DISK!"} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "HOCHI MAMA!!!! I CAN FEEL THAT [Smooth Taste] ALREADY!!"} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "... NOW KRIS. DON'T BE GREEDY. HAND OVER. THE DISK."} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "THEN WE WILL TRANSFER."} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "MY [Hyperlink Blocked]."} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "THEN. KRIS. AFTER. THIS IS VERY, VERY IMPORTANT."} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "GO BACK. AND PUT. THE DISK."} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "BACK. WHERE YOU GOT IT."} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "DO THAT..."} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "AND YOU HAVE MY [Specil Guarantee] I WILL [Pass My Savings Onto You!]!"} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "EVERY [Big], EVERY [Shot], EVERY [Hyperlink Blocked], ALL YOURS, KRIS."} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "SO WHAT DO YOU SAY? BIG SHOT..."} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "[[Warning! If you consent to the terms and agreements,]]"} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "[[OUR STORE IS PERMANENTLY Closing Down!!!]]"} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Player", "text": "♥ TRANSFER"} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "FINALLY!!! I KNEW YOU WOULD [Request Accepted]"} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Spamton", "text": "KRIS!!! HERE I GO!!! BEGIN THE [[ trasferimento di dati ]]!!!"} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Narrator", "text": "Spamton disappears into the disk. The EmptyDisk is now the LoadedDisk."} {"context": "Scene: Obj Spamton Shop Transfer", "speaker": "Narrator", "text": "Kris returns to the basement of Queen's Mansion and inserts the LoadedDisk into the machine."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "The robotic body begins to shake violently. Green energy courses through the wires connecting it to the ceiling."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "HOLY [[Cungadero]] DO I FEEL GOOD ..."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "HERE I AM!! KRIS!!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "BIG,"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "BIG,"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "[[BIGGER AND BETTER THAN EVER]]"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "HA HA HA ... THIS POWER IS"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "FREEDOM."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "I WON'T HAVE TO BE"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "JUST A PUPPET"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "ANY MORE!!!!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "..."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "OR... SO... I... THOUGHT."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Spamton NEO became irritated"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "WHAT ARE THESE STRINGS!?"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "WHY AM I NOT [BIG] ENOUGH!?"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "It's still DARK... SO DARK!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "KRIS."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "KRIS."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "KRIS."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "THAT'S RIGHT."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Spamton NEO instantly turned at Kris. Kris also instantly back-warded before Spamton NEO bullheaded Him/them."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "YOU."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "I NEED YOU."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "TO BE BIG."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "WITH ME."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "VERY VERY BIG"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "SO BIG WE'LL STAND UP TALL AND"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "SEE PAST THE DARK"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "STAND UP WITH OUR HEADS IN THE CLOUDS AND LOOK INTO"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "There nowhere to retreat"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "HEAVEN"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Spamton NEO pointing a Hand-Blaster at Kris"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "I"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "JUST NEED"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "THAT LITTLE,"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "[[SOUL]]"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "Y O U HAVE"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "The party is pulled into the battle by Susie and Ralsei, who arrive just in time."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Susie", "text": "The hell was that!?"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Ralsei", "text": "Kris, we were worried about you, so..."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "The battle with Spamton NEO begins. The party is riding in teacups on roller coaster tracks."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "KRIS!!! YOU THINK YOU CAN BEAT ME WITH YOUR [Side Chick]S!?"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "WHY DON'T YOU TELL THEM ABOUT MY [3 for One Specil]!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "TODAY, THE WHOLE FAMILY CAN TAKE A LITTLE [Ride Around Town]..."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "The tracks break, and the party is thrown into a chaotic battle arena."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "[Attention Customers! Clean up on Aisle 3!]"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "SOMEONE LEFT [There] SOULS, [Lyeing Ar]"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "The battle proceeds. The party must use \"Snap\" ACTs to cut Spamton's wires, or charge TP to fire a \"Big Shot\"."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "[Battle Text]"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Everyone snapped wires!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "KRIS! ISN'T THIS [Body] JUST [Heaven]LY!?"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "3X THE [Fire]Power. 2X THE [Water]Power. AND BEST OF ALL, FLYING IN [Style]"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Hold and release [Z] to fire a BIG SHOT!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Everyone snapped wires!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "WE'LL TURN THOSE [Schmoes] AND [Daves] INTO [Rosen Graves]"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "THOSE [Cathode Screens] INTO [Cathode Screams]"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Spamton appeals to the audience with a festive jig!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Everyone snapped wires!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "KRIS, DON'T YOU WANNA BE [Part] OF MY BEAUTIFUL [Heart]!?"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "OR... DID YOU NEED A LITTLE [Specil Tour]?"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Spamton begs to the audience, Spamton prays to the audience."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Everyone snapped wires!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "ALL YOU GOTTA DO IS [Big]."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "THEN WE'LL BE THE ONES MAKING THE [Calls], KRIS!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Spamton begs to the audience, Spamton prays to the audience."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Everyone snapped wires!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "KRIS! CAN YOU REALLY LOOK IN MY [Eyes] AND SAY NO!?"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "LOOK IN MY [Eyes]"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "LOOK IN MY [Mouth]"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "The air crackles with freedom."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Everyone snapped wires!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "I CAN'T STAND IT!!!! I THINK I'M GONNA HAVE A [HeartAttack]"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "The air crackles with freedom."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Everyone snapped wires!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "KRIS... TAKE THE DEAL!!! TAKE IT!!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "DO YOU WANNA BE A [Heart] ON A [Chain] YOUR WHOLE LIFE!?"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "The party continues to snap wires until Spamton's defense drops to 0%."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "WAIT!! [$!?!] THE PRESSES!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "MY... MY [Wires]..."} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "THEY'RE ALMOST [Gone]!?"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "KRIS... YOU... YOU'RE [Gifting] ME MY [Freedom]?!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "KRIS... AFTER EVERYTHING I DID TO YOU...!?"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "AFTER ALL THE [Unforgettable D3als] [Free KROMER] I GAVE YOU"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "YOU'RE FINALLY REPAYING MY [Genorisity]!?"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "KRIS!!! I UNDERSTAND NOW!! THE GREATEST DEAL OF ALL!!!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "[Friendship]!!!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "KRIS!!! MY DAYS AS A [Long-Nosed Doll] ARE OVER!!!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "CUT THAT [Wire] AND MAKE ME A [Real Boy]!!!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "ARE YOU WATCHING, [Heaven]!!? IT'S TIME FOR SPAMTON'S [Comeback Special]!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "AND THIS TIME... I LIVE FOR MYSELF!!!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "NO... MYSELF AND MY [Friend(s)]!!!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Spamton NEO", "text": "HERE I GO!!!! WATCH ME FLY, [MAMA]!!!!"} {"context": "Scene: Obj Spamton Neo Battle", "speaker": "Narrator", "text": "Spamton NEO is pulled upwards by his remaining strings and explodes."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Narrator", "text": "The party is back in the dark basement. Spamton, now just a small puppet again, falls from the ceiling."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Spamton", "text": "It seems after all I couldn't be anything more than a simple puppet."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Spamton", "text": "But you three... You're strong."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Spamton", "text": "With a power like that..."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Spamton", "text": "Maybe you three can break your own strings."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Spamton", "text": "Let me become your strength."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Narrator", "text": "Spamton transforms into the Dealmaker scarf and the ShadowCrystal."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Narrator", "text": "You got Dealmaker."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Narrator", "text": "//+5DF, +5 Magic, $ +30%, reduces damage received from Puppet/Cat attacks by 40%"} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Narrator", "text": "You got ShadowCrystal."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Narrator", "text": "Kris holds the ShadowCrystal up to his eye."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Narrator", "text": "You held the crystal up to your eye."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Narrator", "text": "For some strange reason, for just a brief moment..."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Narrator", "text": "You thought you saw the computer lab."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Narrator", "text": "...but, it must've been your imagination."} {"context": "Scene: Obj Spamton Aftermath", "speaker": "Narrator", "text": "The party equips the new items and leaves the basement."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Berdly", "text": "K..."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Berdly", "text": "Kris, Susan... Glad to see you arrive unwounded."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Berdly", "text": "Now, let us haste!"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "Berdly approaches a bookshelf and opens a secret passage."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Berdly", "text": "Through here is a secret passageway to the roof!"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Berdly", "text": "There, we can enrescue-fy Lady Noelle."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Susie", "text": "Uhh, okay."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Susie", "text": "(Wait, what's \"enrescue-fy\" mean?)"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Berdly", "text": "Oh, Kris."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Berdly", "text": "Kris! You and your lackey distract Queen!"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Berdly", "text": "Let's go, Susie! Just the two of us! Haha!"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Susie", "text": "Fine, whatever!"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "Susie and Berdly go into the secret passage."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Ralsei", "text": "Kris, do you think of me as your lackey...?"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Player", "text": "Of course / ♥ Of course not"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Ralsei", "text": "H-huh...? Y-you mean..."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Ralsei", "text": "(Y-you think of me as more than a lackey...?)"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "A sparkle appears above Ralsei, he is happy."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "Susie has gone into a book hole with Berdly."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "Kris and Ralsei are left alone. They approach a save point."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "[Save Menu]"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "File Saved"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "They move on and see a golden statue of Berdly stuck in a toilet in a bathroom."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "The statue of Berdly is wedged in the toilet."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "You glanced back at the bathroom door sign."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "The sign has a silhouette of a Berdly statue."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "Everything makes sense now."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Ralsei", "text": "When are they gonna be done in there?"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "Kris and Ralsei approach a large green river of acid. A monitor hangs on the wall."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Ralsei", "text": "A... acid?"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Queen", "text": "Oh You Mean The Free Juice"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Queen", "text": "You Will Learn To Love It Like Family"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Ralsei", "text": "Why do you have this!?"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Queen", "text": "It Is My Mansion's Energy Source And Fun To Drink"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Queen", "text": "Bye Ha Ha Ha"} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Narrator", "text": "Queen disappears from the screen. Kris presses a switch, and a large white swan boat appears from the acid."} {"context": "Scene: Obj Mansion Berdly Shortcut", "speaker": "Ralsei", "text": "I suppose... this... works. Haha."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "Kris and Ralsei get into the swan boat and sail down the acid river. Small houses on islands are visible around."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "Now, we have to think of some way to distract Queen..."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Queen", "text": "Ohhh Wow I'm So Distracted Right Now"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "What are these... Little houses?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Queen", "text": "Just Tropical Villas For My Guests Isn't That Thoughtful"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "... How would anybody fit inside?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Queen", "text": "Shrink From The Acid"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Queen", "text": "Kris Get The Banana"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "Kris takes a banana floating down the river."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "Potassium"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "Kr... Kris isn't going to do what you say!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "Th-that's okay, Kris. It's good for you."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "They approach a tunnel blocked by a giant blue hand."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "... looks like we're coming up on a tunnel!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "H-huh? There's a hand in the way..."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "Maybe we can find some way to get rid of this...?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "Kris and Ralsei go ashore and solve a series of switch puzzles to remove the hands. They meet a Swatchling who helps them after receiving a bottle of drink."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Swatchling", "text": "Thank you for your help."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Swatchling", "text": "I had gone up there to do a little house cleaning and got stuck."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Swatchling", "text": "..."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Swatchling", "text": "I suppose we'll just have to let it go this once."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "After solving the puzzles, the hands disappear, and the path down the river is clear. Kris and Ralsei continue to sail."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "M... wow, Kris! Look at all those houses!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "I wonder what'll happen if we change their color!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "All the houses turn black. Rouxls Kaard appears on a pirate ship."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Ge hahaha... Thoust WORMS reallyst thought"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Thoust had seeneth the Lastest of Me?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "A battle with Rouxls Kaard begins."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Chips Ahoyeth, Land-Worms!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Arrrrrrr..."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Arrrrrrr-t thou ready-eth to visiteth Davith Jones' Lockre???"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "Could... Could you NOT speak with more than one accent!?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Yeahth, alright."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "Oh, Mr. Rouxls! I just remembered! Lancer! He's not well!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "O dear. Didst thou, erm, tryeth Burpinge him???"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Perhapsth give him a sip of Medieval Ginger Ale??"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "... Waite! I hath NOT time to spare on such Frivolitese!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "I must Conquere this Islande and defeast Thou!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Then, giftingeth her a succulent Island Presente,"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "The Beautious Queene shall reward ME -"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "By Makingeth Me Her Left-Hand-Man!!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Hahaha!! Me!! The ULTIMATE Minion!!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Now, beholdeth! The forme of thoun Destroyere!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "Rouxls's ship transforms into a battle machine."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "... whatevereth this Thing is."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "Th... This again!?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Haha, squirming with Jealousy at my Battle Caravane!?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "'Tis an Effigie of an Ancient God of Combate,"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "I rescuedeth it from The King's Trash Heape,"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "And fixedeth it up in t..."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "It's, um... It's actually a rejected, uh, design we made..."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Ha ha, and Soone, THOU shalt tasteth Rejection"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Firsthandeth, in the form of varieth Bulletst!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "A \"Capture the Houses\" minigame-battle begins."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "[Battle Text]"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "Thrash Machine reluctantly fights you!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "[ACT Menu]** Check / Take House / Take House 2 / Take House 3 / Take House 4"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "[ACT -> Take House]** Claim with [Z]! You can take this tile!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "[Rules]** The Rouxls (pronounced Rules) art Simple! Conquer Houses! Whoeverst has the most, Winst!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "The player captures houses, coloring them in their color."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "Umm, Mr. Kaard? What happens if WE win?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "STOP!!! STOP BUILDINGETH HOUSES!! I HAVE TO WIN!!!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "The player continues to capture houses."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "It seemseth the Game hath been Overed!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "What!? Howst doth you have more Houstes!?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "You won!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "Got 0 EXP and 202 D$."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "The battle ends."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Ah..."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "So thou hast triumphed..."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "NOT!! You have only seen but One-Percentile of my Weapon's Abilities!!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Geh ha ha ha ha ha!!!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Behold, Worms...!!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "The REALE Power of Rouxls Kaard...!!!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "Rouxls Kaard starts to glow and turns to stone, and his ship falls apart."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "GO..."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard", "text": "Damnit."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "Ah."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "That's right, Rouxls isn't compatible with this world, either."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "Well, let's go, Kris."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "Kris and Ralsei continue to sail on the swan."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "Looks like the ride's almost over."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "O-oh, there's a camera! Should we, um... pose?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Player", "text": "Do not pose / Peace sign / ♥ Hug Ralsei / Rude gesture"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "Kris hugs Ralsei. The camera takes a picture with a flash."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "K... Kris!?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "D... did it r-really take a picture of that!?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "Umm, l... let's keep going!"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard (petrified)", "text": "Art thou JUST GOING TO LEAVETH ME HERE!?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Rouxls Kaard (petrified)", "text": "THOU AREN'T EVEN GOING TO SHOWETH ME THE PICTURE!?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "The boat docks."} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Ralsei", "text": "... that was a nice boatride, wasn't it, Kris?"} {"context": "Scene: Obj Acid Tunnel Swan Ride", "speaker": "Narrator", "text": "They exit into a large hall with columns."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Ralsei", "text": "Kris..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Ralsei", "text": "Are you wondering how Susie is doing right now?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Player", "text": "♥ Wondering / Don't care"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Ralsei", "text": "Well then... why don't we close our eyes..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Ralsei", "text": "... and think about what she's doing?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "The screen darkens and transitions to a dream scene. Noelle is lying in bed in her room in the Mansion. Snow is falling outside the window."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(What...)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(It's like nothing I've ever seen before...)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(This world...)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(... I wish Dess could see this.)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Two Werewires appear and grab Noelle."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(... Is somebody there?)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(W-wait, what are you...)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(H-Hey, you can't capture someone who's already captured!)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Susie appears and defeats the Werewires."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(S... Susie!?)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(You... you saved me...?)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Don't get used to it."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(Umm, OK, I... I won't... !)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Susie approaches the bed."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Cool moon."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(Y... yeah.)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(... b-but it's weird, isn't it?)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(How did we get here...?)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(No, what even IS this place?)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Uhh, it's uhhh..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Player", "text": "♥ Dark World / Evil Queen's Castle"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Uhh... you're, uh... just having a dream!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(H... huh...?)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(Oh... Oh, that's right.)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(Right... if YOU'RE here, it must be a dream...)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "???????"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(I MEAN, the real Susie probably wouldn't save me...)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(She... probably doesn't care about me at all.)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Huh?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Why would you, uh... think that?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(Umm, sh, she doesn't care about anybody.)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Well, FAIR, but..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Didja ever wonder why Susie never... eats lunch?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "((sigh)... All the time...)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "MAYBE it's 'cause, when she first came to class."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "You lent her one of your pencils."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Like, a dumb, uh, candycane-looking one or something."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "And, even though it DIDN'T actually taste like candy,"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "She, uh, remembered your smile, and,"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Decided to spare you. Y'know."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(That's...)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(Really sweet...)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Yeah, well, uh,"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(... wait, did you say you ATE it?)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "I MEAN, LOOK!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Uh, hey, so, do you... dream about this often?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(WELL, time for me to get back to my project,)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(Okay, Susie, hit me with your ax and wake me up!)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "W-wait, no, I can't do that!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(Huh? Why not? It's just a dream, so...)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Umm, I..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Didn't you wanna... uh... hang out some more?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(... I GUESS Berdly can wait a little longer.)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Alright! Let's get out of here then."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Susie and Noelle walk towards the exit of the room."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "All we gotta do is head to the right over to this..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Uh... over here, on this, uh..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Heart... thing?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "What's the goddamn holdup!? Get ON already!!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "S-Sorry!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "They get into a heart-shaped ride, which turns out to be a Ferris wheel. The scene shifts to a view of the night city with the Ferris wheel in the foreground."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "(What... the hell am I supposed to do, uh, here.)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "(Damn, Kris would know what to do!)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Player", "text": "♥ Point and hearts come out / Eat Moss"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "(...Actually, uh, maybe Kris would eat moss.)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "So, uh... Ferris wheels, huh."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Kinda makes you wonder what car they were built for."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(It's... it's different than riding with Kris...)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "... the hell's wrong, you scared of heights or something?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "No! No, I... I love heights! Haha!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "You're, uh, shaking."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Well, um, maybe, I'm a little scared, but... I..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "To be honest, I... I actually like... scary things."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "... what do you mean?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "When we were little, me and my sister would stay up..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "And go past our bedtime watching horror movies."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "At first I cried, but now... it's like... watching them..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Makes me feel... comforted...?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Comforted? I guess I do like slime and blood..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "It's scary, but I can just turn it off, right?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Now it's mostly... people, that are scary. Haha."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "You can just say you mean me."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Haha... umm... well... I guess y-you too, but..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "But that's... what's... NICE about you, y'know?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Nice!? The hell does that mean???"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "You're the... good kind of scary."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "You aren't afraid to... break the rules, y'know?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "... I wish I could do crazy stuff like you."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Player", "text": "♥ Do something nuts / Do something crazy"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "So, um..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "If YOU could do something crazy right now..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "What would you do?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "U-u-umm... Well, I, I..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "I'd... I'd jump out the window."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Huh?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "It's a dream, right?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "I'd grow wings..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "And fly as far as I can, gazing back at it all..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "The skyline shining like Holiday lights."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "... that's kinda... beautiful?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Wait, you wouldn't seriously jump out, would you!?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Hahaha!! No promises!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "... Susie...?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "What do YOU think looking out there?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "M... me? Umm..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Player", "text": "Say something romantic / ♥ Say something cool"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Uh... seeing everything small, makes me feel like, um..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "If I was Susiezilla or something, I could wreck the whole city."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Hah..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Hahahaha!!! Susie!!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Heh, what!?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "... is being Susiezilla something you think about a lot?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Uhh, like,"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Player", "text": "♥ Lie / Lie"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "No I just made it up."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "... does your tail always do that when you lie?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "H.. hey!! Don't look at that!!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "I don't have a tail! It's part of your dream!!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Oh, right. S... sorry."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Guess I'll just have to check in real life, too."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "H-Hey!! D-"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Hahaha!! Susie? Everything OK?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "LOOK, I just, uhhh -"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "I just don't like people knowing about, it."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Umm, well..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "I think it's... a nice tail."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "... whatever."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(It's wagging...)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "The scene slowly fades to black."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "... you stopped shaking."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Guess I got comfortable."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Well, that wasn't too bad."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Y... yeah."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "... sigh."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "...?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "If only I could dream like this every day.."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "It... it doesn't have to be a dream. Y'know."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Susie...?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Maybe... maybe someday we could..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Berdly appears, interrupting the moment."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "Noelle!! My lady!! The Cavalry has arrived to rescue you!!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "(Oh, the good part of the dream is over.)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "It's fine!!! Berdly's gonna help!! We're allies!!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "Yes!! Don't worry, Noelle!! I'm stupid now!!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "(He's good!!!)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Look, I gotta go."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "H... huh!? Umm... good luck, Susie!!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Alright,"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "Leave it to me, my dear Susan."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Yeah, whatever. May the smarts be with you."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Susie leaves."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "Ah... she left."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "Noelle. It's hard to say this."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "You've done so much for me, and I..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "Noelle... I'm sorry."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Berdly...? You're... actually apologizing?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "... Thank you. I... I understand, you know?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "You've always... been nice to me when it's just the two of us."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "You just wanted to make a happy world for me."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "Oh."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "I'm... glad you realized, um.. it sucked."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "I mean, YES, I WAS, in fact..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "Apologizing."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "I also wanted to apologize."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "For leading you on."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "...?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "I know you only always helped me out because, well..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "You had a crush on me, so..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "What?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "O-oh, sorry! Please, don't be embarrassed!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "It's understandable. But, I... I have to tell you I..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "I really value your friendship, OK? So I..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "I... felt I had to pretend to reciprocate those feelings..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "WHAT? But I... I don't -- I never --"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "Furthermore, I think I may have..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "Discovered someone else for me."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "Huh?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "Please don't be jealous."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "OF?????????????? ??????????????"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Berdly", "text": "Susie."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "WHAT?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Noelle", "text": "WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT? WHAT?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "The scene returns to Kris and Ralsei."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Ralsei", "text": "So that's why..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Geronimo!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Susie falls from above and lands on Ralsei."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Heh."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Ralsei", "text": "Of course not!!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Ralsei", "text": "Just kidding! That was sarcasm! I missed you!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Man, we gotta work on your delivery."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Susie helps Ralsei up."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Anyway, let's go."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "The team reunites. They approach a save point."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "[Save Menu]"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Everyone is together, but the wind blows coldly..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "You are filled with a certain power."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "File Saved"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "The team goes up the stairs."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "They enter a room where a Werewire is waiting."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "A battle with the Werewire begins."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "[Battle Text]"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Werewire strongly blocks the way!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "You and Ralsei whispered sweetly to Werewire!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "It pretended not to care, but ACTs became more effective."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "You and Susie told Werewire you'd beat them up!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "The air crackles with fighting spirit!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "You jiggled your body. The wire loosened in turn!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "You won!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Got 0 EXP and 350 D$."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "After the victory, the team moves on. Susie gets in an elevator."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Kris and Ralsei go to another room where they find a statue of Susie."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "(... huh, never seen Noelle wear anything like this...?)"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Woah, this statue rocks."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Hey, Ralsei, can we take this for my room?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Ralsei", "text": "Huh?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "You stole the Susie-like Statue..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "They examine Noelle's room."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "There are catalogues of search results."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Seems like most things couldn't be made into objects..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "From the search 'is ice e real cryptid'"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "It's a cross between ICE-E and something else..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Hey Kris, take this for your room."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Ralsei", "text": "Umm, that would be stealing..."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "You stole the ICE-E statue for some reason."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "It's a calendar."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Every page is the last month, every day is the twenty-fifth."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "Kris tries to lie down on Noelle's bed."} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "(Lie down in the bed?)* > Yes"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Ralsei", "text": "K-Kris, what if Noelle came in here...?"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Susie", "text": "Yeah, what if she has ticks? Get out of there!"} {"context": "Scene: Obj Ferris Wheel Dream", "speaker": "Narrator", "text": "The team leaves Noelle's room and returns to the main hall."} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Narrator", "text": "On the roof, against the backdrop of the night city, stands Queen. Noelle and Berdly are trapped in cages. Berdly is connected to a wire hanging from above."} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "Ah My Sweet Idiot Children"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "You Are Just In Time To Witness My World Domination"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "With Noelle In My Possession"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "It Is Only A Matter of Time Before Her Will Turns"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "And She Unleashes Her Power"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "Blanketing The Land In Eternal Darkness"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Susie", "text": "Too late, dumbass!"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Susie", "text": "Noelle's with Berdly!"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "Oh"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "Then Who This"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Narrator", "text": "Queen points to Berdly in the cage. He is hanging upside down, connected to the wire."} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Ralsei", "text": "B... Berdly!? But he's been..."} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "Intercepted"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "My Control Plugs Are Now Suitable For Teenagers"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "Now The Whole Family Can Enjoy Eternal Servitude"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "(Sort Of Regal Mostly Cruel Laughter)"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Susie", "text": "Wait, then... where's Noelle!??"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "(Laughter Becomes More Cruel)"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "Oh I Wonder (I Actually Know The Answer)"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Susie", "text": "Enough already!!"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Narrator", "text": "Susie rushes at Queen, but she easily throws her back."} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "I Do Sincerely Quite Like You Two"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "It Will Be A Shame To Force You To Serve Me"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Queen", "text": "An Enjoy"} {"context": "Scene: Obj Mansion Rooftop Confrontation", "speaker": "Narrator", "text": "A battle with Queen on her flying throne begins."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "The battle begins. Queen is sitting on her throne, and Berdly is hanging from a wire, connected to her throne."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "[Battle Text]"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Queen blocks the way!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "[ACT Menu]** Loosen / Throw / GroupLoosen / DualHeal / RedBuster"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Everyone loosens Berdly!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Ralsei", "text": "Queen, think of the Lightners! Aren't we supposed to make them happy?"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Queen", "text": "Is That Not What I Am Doing?"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Queen attacks by shooting wings and creating obstacles. The team dodges."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Everyone loosens Berdly!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Queen", "text": "Think Lightners Have Already Been Enslaved By Me And My Kin"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Queen attacks by filling a glass with acid. An acid shield appears."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Queen's acid shield is formed!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Ralsei", "text": "That glass of acid is generating her shield!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Susie", "text": "So, uh... you gonna drink all that?"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Queen", "text": "No This Is All Mine You Can't Have It"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Queen sips from her acid!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Queen attacks with her legs."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "The fountain flows ominously."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Everyone toasted to Queen!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Susie", "text": "Wow Spoken Like A Real Trucie"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Ralsei", "text": "A toast to you, er, making me wear a butler outfit!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Queen", "text": "Bro That's Weird But OK"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Queen sips from her acid!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Queen attacks with pop-up windows."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "The battlefield feels electric."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Queen's acid shield is down!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Susie loosens one of Berdly's wires!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Ralsei cast DUAL HEAL!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Queen attacks again."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "The fountain flows ominously."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Press [C] to throw, aim for the weakpoint!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "The wire was cut!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Susie", "text": "Uhh, you're literally just a birdbrain."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Berdly falls to the ground, freed from the wire."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Queen is furious."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Queen", "text": "What Are You Doing"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Queen", "text": "Why Isn't My Control Plug Working"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "Thanks to... my comrades' kindness... their mercy!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "It's time."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "To unplug... your life support!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Berdly flies up and transforms into a giant robot."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "Queen...! You may have mastered the number three... But can you stand up against FOUR of us!?"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Queen", "text": "Running Simulation For: The Number Four"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Queen", "text": "..."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Queen", "text": "You Are Definitely Going To Kick My Ass"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Queen", "text": "Unless"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Queen", "text": "Oh No What That"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Queen points to something behind Berdly. He turns around, and she knocks him down."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "W-wait! Wait one nanosecond! You... you cowardette!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "You... you..."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Ralsei and Susie run to Berdly."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "Alas..."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Susie", "text": "B-Berdly!?"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "Haha, just now, was nothing more than simple bravado..."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "The truth is, that wire..."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "Already absorbed all of my succulent energy juices."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Berdly falls unconscious."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Susie", "text": "Berdly! Hey! Hey, Berdly!! Are you OK!?"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "Everything... getting dark..."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "Only..."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "Only a kiss from a beautiful gamer girl can save me now..."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Susie", "text": "B..."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Susie", "text": "Like, get you're, like, losing consciousness and stuff, but,"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Susie", "text": "Could you speak up?"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "Umm, aha, s-sorry, suddenly I... I... I'm feeling a bit better!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Susie", "text": "Hey, that's a relief!"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Susie", "text": "Well, uh, gotta hurry and save Noelle, so... later."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "Ahh, dear Susan. So enigmatic in her ways."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "But I can read her heart, Kris. Like a health meter."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "And it's beeping... for love."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "Haha! Well enough tales, Kris. Good luck."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Berdly", "text": "May the smarts... NOT be with you."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Ralsei", "text": "Okay."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "Kris and Ralsei are left alone. They approach a save point."} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "[Save Menu]"} {"context": "Scene: Obj Queen Battle 1", "speaker": "Narrator", "text": "File Saved"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "On the roof, against the backdrop of the night city, stands Queen. Noelle and Berdly are trapped in cages. Berdly is connected to a wire hanging from above."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "The Knight"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Today, It Deigned To Create This World"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Reaching Its Long Hand Into The Sky"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "It Coursed Its Will Into Its Blade"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "And Made"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Thrusting The Fountain From The Earth"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Unfortunately The World They Created"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Is Trapped Within The Confines Of The Library"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "If Only We Had A Way To Make More Darkness"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "We Might Be Able To Cover The Whole World"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "This Power... This Power Of The Will..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "This Power Of Determination..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Is This Not Something That All Lightners Possess...?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "If One Was Simply"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Determined Enough"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Could Not Anyone Make A Dark Fountain?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "So Then"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "If The Knight Has Taken Its Leave"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Th"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Noelle Honey"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "How Do You Find The Giant Hand?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Great And How Do You Feel About Worlddomination?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Queen tries to grab Noelle, but she dodges. Queen falls."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Oooooo Ouchie Mama"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Noelle lands next to the team."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "S-Susie...! You.. you came to save me!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Somehow, I knew you would!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "... heh."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Umm, I mean... I... umm.. well..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "W... Wait! Wait wait wait wait!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "You need to get out of here!! Hurry!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "H-huh!?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "The giant head of Giga Queen appears."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "Q... Queen!?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Seems That You Failed To Notice"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "The Giant Freaking Robot In The Middle Of My Palace"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Th... this isn't good... she's... she's invincible like this!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Huh?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "She... she's been bragging about her final form all day!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "You think growing a few inches is gonna help!?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Yes"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "The robot's giant hand pours acid from a glass onto the heroes, but Susie protects everyone with her axe. Everyone falls except Susie."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Are We Cool To Proceed"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "S... Susie... let's just give up and..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Hell if we're giving up now!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "S... Susie...?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "So what if you got another form!?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "We've got one too!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Kris, Ralsei, c'mon!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Kris and Ralsei get up. They combine into the \"Ultimate... thing\"—a pyramid of characters."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Wh..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "This is our ultimate..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Uh... w-wait a sec, now that you mention it..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Oh No It Appears I Am Evenly Matched"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "I Hope You Won't Mind If I Don't Hold Back"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Queen is about to attack but is interrupted by Berdly, who flies in on duck boats with all the previously recruited enemies."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "Fear not!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "Your knight in glow in the dark armor is here!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Berdly!?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "Kris, Susie... My energy is still too low to help you fight..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "So I found help for you! Behold!! Comrades!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "On your quest against Queen,"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "You've made all sorts of buddies, right?!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Sweet, Cap'n, K_K", "text": "Using our junk-making skills..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Sweet Cap'n Cakes", "text": "We modified everyone..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Sweet, Cap'n, K_K", "text": "To work together!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Rouxls Kaard", "text": "I shalt also take Credite for This."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "Kris!! Susie!! Behold!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "The ULTIMATE weapon!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "All the recruited enemies combine into a giant robot."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "With a special something from all your friends..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Darkners", "text": "My strongest JPEGs!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Darkners", "text": "Flash! Flashing lights!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Darkners", "text": "HAPPI... BRAVARY..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Darkners", "text": "(meow noise)"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Darkners", "text": "My energy!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Darkners", "text": "(squeak)"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Darkners", "text": "Tender loving care!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Darkners", "text": "Fres"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Darkners", "text": "Organization!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Rouxls Kaard", "text": "A..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Rouxls Kaard", "text": "Whatevereth this thingeth is!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "The robot completes its transformation."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "The final battle between the two robots begins."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Finally... a worthy opponent."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "The battle takes place in a fighting game style."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "The Giga Queen robot starts to smoke and overheat."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "[Battle Power... Dropping...]"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "[Overheat... Activated]"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Listen Well"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "You May Have Defeated Me"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "But I Still Possess One Thing"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "You Three Will Never Have"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Detachable Hands"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Queen fires her right hand, which flies into the heroes' robot and explodes, destroying it. Although Giga Queen herself is also heavily damaged."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "After the battle, everyone is back on the roof. Queen's giant robot is defeated."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Noelle..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Dark..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Gravy..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Sweetie..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Take... The... Pin... I Gave You"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "And... Stab The Earth"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Creating... Our New... Supreme Empire"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "I..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "W..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "What's... Wrong... Noelle?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "I Know It Would... Make You... Happy"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Or... Should I, With The Last 1% Of My Battery..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Queen theatrically crushes Kris and Susie"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Crush Susie Into 8... Bits?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Leave..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Leave her alone!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "You think listening to YOU makes me happy!?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "No!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "I'll never be happy! Not if I'm controlled by you!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Why can't you understand that!?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "... Noelle..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Perhaps My Computations Were"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Miscalibrated"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "...?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Noel"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Disregar"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Choose The World... That Makes You Happy."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Queen's face is covered in static, and she shuts down."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "... Queen?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Q-Queen!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Queen, are you ok"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "Seems she ran out of battery power."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "Guess we can seal the fountain now, right everybody?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "Ev..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Queen... she said..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "\"Choose the world that makes you happy...\""} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "I... don't want to live in a world ruled by her."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "... but, if that wasn't the case..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "I wonder if this world... wouldn't be so bad?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "Huh?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "... Susie, don't you think so too...?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Now that you mention it..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Kris, isn't this world just... BETTER?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "We make so many... friends here. Y'know?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "I've never... had an adventure like this before."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "With axes... and battles... and magic."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Where everything can be healed with a little spell."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "And no matter what happens..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "No one tell"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Gosh, yeah!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "S-so, even if things were really scary just now..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "I..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "So is there any reason not to...?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Not that I can think of!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Me neither."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "Then, Noelle... LET THIS be my real apology!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Berdly prepares to create a new fountain."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "Concentrating my will into my Halberd..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "I will make a new Fountain..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "And unleash a bright future!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "A future that shines for us!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "A future whose brightness... is born from DARKNESS!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "Stop!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "What"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "In the world are you all doing?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "I... w-"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "Stop!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "I..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "Stop!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "Do you realize what will happen if you do that?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "I... we'll... just..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "You'll bring the Roaring."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "A cutscene begins where Ralsei explains what \"The Roaring\" is. Apocalyptic landscapes are shown, where the earth cracks and giant Titans emerge from the fountains."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "[Text during Roaring cutscene]"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "When the LIGHT is subsumed by SHADOW"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "When the FOUNTAINS fill the sky"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "All will fall into CHAOS."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "The TITANS will take form from the FOUNTAINS"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "And envelop the land in devastation."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "The surviving Darkners, crushed by the darkness"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Will slowly, one by one, turn into statues..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Leaving the Lightners to fend for themselves"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Lost eternally in an endless night..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Is that your idea of paradise?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "The cutscene ends. Everyone on the roof is in shock."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Oh Damn I Did Not Know That"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "You... didn't?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "But... your whole plan was to --"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "I'm Just A Computer LMAO I Don't Know Everything"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "I Was Just Guessing Based Off The Knight's Actions"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Why The Heck (Hell) Would I Want To End The World"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "W... well, that's a relief!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "Uhh... umm... I'm sorry. I... I..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "After everything, I just caused trouble for you again, Noelle."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "That's Okay Berdly I Understand"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "I Thought About It While Charging My Battery"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "You Cannot Calculate Other People's Feelings"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "You... you understand how I feel?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Not Really LMAO I Just Don't Want Noelle To Be Sad"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Haha, well... I'm glad... you two kind of get it now."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Berdly", "text": "Guess we all... made a pretty sweet team in the end."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "No We Freaking Didn't?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Can you let go of us now!?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Oh Yeah"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Queen releases the heroes. Everyone is standing on the roof."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "S... Susie!!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Hey, you stood up to Queen. Not half bad."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "R... really?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Uh, yeah."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "... just, guess I was wrong about you."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "(Thump, thump...)"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "(Everything got so intense, I forgot it was a dream...)"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Then... I just hope..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "I get to have more dreams like this."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Hey, Noelle, when you wake up... um..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Well, I just wanted to say... uhh..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Look, she doesn't have a tail, OK!?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Hahaha, okay! I get it! (It's not a secret!!)"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "(Let's just go, Kris!!)"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Everyone prepares to leave."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Well Then I Suppose It Is Time For You All To Exit"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Running Program... Tender Goodbye. EXE"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "I Will Miss Each Of You"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Noelle, Your Un-needed Honesty"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Susie, Your Foolish Bravery"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Kris, Your Chill Vibes"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "B... Burghley?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "It doesn't have to be goodbye, Queen!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "Kris can take you back to our Castle Town!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Ralsei", "text": "You and all our recruits can live there!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Oh"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Queen", "text": "Deleting Tender Goodbye. EXE"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Alright! Time to seal this stupid fountain!"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "... If you see the real Susie, just..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Just know that maybe, she's..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Look, she doesn't have a tail, OK!?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Noelle", "text": "Hahaha, okay! I get it! (It's not a secret!!)"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "(Let's just go, Kris!!)"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "The team approaches the fountain."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "The scene shifts to Kris and Susie standing in front of the fountain. In the background are the silhouettes of Ralsei, Noelle, and Berdly."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Kris..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "It looks like we're here again, huh.."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "The Roaring Knight..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Whatever they are, they're making these fountains..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "But... is that really a bad thing...?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Since they started showing up,"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Everything's gotten a lot more interesting, hasn't it...?"} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Well, we don't have to think about that now..."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Susie", "text": "Kris, it's your turn."} {"context": "Scene: Obj Mansion Rooftop Giga Queen", "speaker": "Narrator", "text": "Kris approaches the fountain. His SOUL begins to glow. He enters the fountain, and the screen is flooded with white light."} {"context": "Scene: Obj Library Wakeup", "speaker": "Narrator", "text": "The scene returns to the library's computer lab. All the characters are lying on the floor unconscious. Berdly is the first to wake up."} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "H... huh...?"} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "What... what happened?"} {"context": "Scene: Obj Library Wakeup", "speaker": "Noelle", "text": "Oh... it WAS a dream, wasn't it..."} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "Huh... A dream? That was all... a DREAM?"} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "..."} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "... Of... of course!! That MUST have been a dream!!"} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "Such feelings... such thoughts... Oh, sweet lady of justice!!"} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "To think, I would ever think Susie would be..."} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "Susie"} {"context": "Scene: Obj Library Wakeup", "speaker": "Noelle", "text": "S... Susie!? Wh.. What are you doing here!?"} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "Uhhh,"} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "... you invited us to study. Remember?"} {"context": "Scene: Obj Library Wakeup", "speaker": "Noelle", "text": "O-oh, right..."} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "What!? Studying with THEM??"} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "Noelle!! Heavens to yikes!! They're... they're..."} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "..."} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "H... Huh? My... my alarm??"} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "Ahh, I'm going to be late for my shift with Ms. Boom!!"} {"context": "Scene: Obj Library Wakeup", "speaker": "Noelle", "text": "Oh no, how is it that late already!?"} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "Well, adieu, everyone. I must gather my books."} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "Ahh, how I love the texture of freshly-picked-up books!"} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "Noelle!"} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "Now, let us hasten, my dear Noelle!"} {"context": "Scene: Obj Library Wakeup", "speaker": "Narrator", "text": "Berdly and Noelle leave."} {"context": "Scene: Obj Library Wakeup", "speaker": "Berdly", "text": "... Good day, Kris."} {"context": "Scene: Obj Library Wakeup", "speaker": "Noelle", "text": "Bye Kris!"} {"context": "Scene: Obj Library Wakeup", "speaker": "Noelle", "text": "And... umm... bye, Susie!"} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "Umm... see ya."} {"context": "Scene: Obj Library Wakeup", "speaker": "Narrator", "text": "Kris and Susie are left alone in the computer lab."} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "WHAT!? WHAT!? Are you looking for something!?"} {"context": "Scene: Obj Library Wakeup", "speaker": "Noelle (from behind the door)", "text": "N-nothing!!"} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "The heck is her problem, anyway?"} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "Way to treat someone who just saved the world."} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "KRIS!! Hey, wait a sec, Kris!!"} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "We... we just actually saved the world, didn't we!?"} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "Damn, we really are heroes!"} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "And no one even knows it."} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "... guess it's better that way though, right?"} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "People'd freak out if they knew the world's in danger."} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "... though, kinda sucks Noelle has to forget, too..."} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Library Wakeup", "speaker": "Susie", "text": "Whatever. Let's get out of here."} {"context": "Scene: Obj Library Wakeup", "speaker": "Narrator", "text": "Susie leaves. Kris is left alone. He looks around the room."} {"context": "Scene: Obj Library Wakeup", "speaker": "Narrator", "text": "It's a recycling bin."} {"context": "Scene: Obj Library Wakeup", "speaker": "Narrator", "text": "Looks like someone threw away a perfectly good laptop."} {"context": "Scene: Obj Library Wakeup", "speaker": "Narrator", "text": "Looks like the library's state-of-the-art public laptop."} {"context": "Scene: Obj Library Wakeup", "speaker": "Narrator", "text": "It's been thrown away."} {"context": "Scene: Obj Library Wakeup", "speaker": "Narrator", "text": "The closet is spacious and full of old electronics."} {"context": "Scene: Obj Library Wakeup", "speaker": "Narrator", "text": "A large personal computer is inside."} {"context": "Scene: Obj Library Wakeup", "speaker": "Narrator", "text": "Kris leaves the computer lab."} {"context": "Scene: Obj Library Wakeup", "speaker": "Narrator", "text": "Before you left, you gathered up everything in the room..."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris leaves the library. Susie is waiting for him outside."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "... Man, it got late, didn't it...?"} {"context": "Scene: Hometown", "speaker": "Susie", "text": "... guess you should go home, huh?"} {"context": "Scene: Hometown", "speaker": "Susie", "text": "..."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Alright, you don't have to say it."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "..."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Don't wanna walk home by yourself, huh?"} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Well, if you're gonna MAKE me, I guess..."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Let's go."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "..."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "(Hey Kris, shouldn't we go check on Lancer?)"} {"context": "Scene: Hometown", "speaker": "Susie", "text": "(He should be back in the school closet, right...?)"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris and Susie go into the closet."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris and Susie return to Castle Town and place Lancer on the ground. He comes back to life."} {"context": "Scene: Hometown", "speaker": "Lancer", "text": "Hoho! I'm back, baby!"} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Lancer! You're okay!"} {"context": "Scene: Hometown", "speaker": "Lancer", "text": "Of course I am! I'm a bouncy little pumpkin!"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Queen is standing nearby, the King is still in his cell."} {"context": "Scene: Hometown", "speaker": "Queen", "text": "So This Is Your \"Castle Town\". It's Not Bad. Kris, Susie... On Behalf of Everyone I Oppressed, Thank You."} {"context": "Scene: Hometown", "speaker": "King", "text": "Hmph. Do what you please with the boy. But if he cries... Bounce him on the ground like a ball."} {"context": "Scene: Hometown", "speaker": "Queen", "text": "I Think It Is Time To A"} {"context": "Scene: Hometown", "speaker": "King", "text": "... As you wish."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris and Susie leave the school. It is now evening."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Alright, let's go."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris and Susie walk through the town. They approach the Town Hall."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "[Town Hall]"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Inside the Town Hall are several characters."} {"context": "Scene: Hometown", "speaker": "Receptionist", "text": "Oh, I'm sorry. You're looking for the mayor. She's very busy."} {"context": "Scene: Hometown", "speaker": "Bear", "text": "That bald guy keeps trying to show me something from his briefcase. Is it a bribe?"} {"context": "Scene: Hometown", "speaker": "Athlete", "text": "PUT ME IN, COACH!!!"} {"context": "Scene: Hometown", "speaker": "Business Baby", "text": "Well well. If it isn't the teens. Our beloved \"rats of the city.\" You wanna get a job? You better graduate from Diaper School first. That's what I did. And look at me now. I don't have a job."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris and Susie approach the bunker in the south of the town. Monster Kid and Snowy are standing there."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "[Bunker]"} {"context": "Scene: Hometown", "speaker": "Snowy", "text": "You think it's true? You really think there's..."} {"context": "Scene: Hometown", "speaker": "Monster Kid", "text": "What, you chicken? Haha, you gotta beak and wings? Like a chicken?"} {"context": "Scene: Hometown", "speaker": "Snowy", "text": "I ain't afraid! Only kids believe that stuff!"} {"context": "Scene: Hometown", "speaker": "Monster Kid", "text": "... b-but Kris..."} {"context": "Scene: Hometown", "speaker": "Snowy", "text": "You gonna be a weenie like Kris!?"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Susie approaches them."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "You wanna see something SCARY?"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Susie shows her face. Monster Kid and Snowy are terrified."} {"context": "Scene: Hometown", "speaker": "Monster Kid", "text": "AHHHHHHHHHHH!!"} {"context": "Scene: Hometown", "speaker": "Susie", "text": "..."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "You OK, Kris?"} {"context": "Scene: Hometown", "speaker": "Susie", "text": "... What's... the deal with this place?"} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Well, you don't gotta talk about it."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris approaches the bunker door."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "It's locked."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris and Susie go to the hospital."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "[Hospital]"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "In Rudy's room."} {"context": "Scene: Hometown", "speaker": "Noelle", "text": "SUSIE!? WHY ARE YOU HERE!?"} {"context": "Scene: Hometown", "speaker": "Rudy", "text": "Susie! Nice! Heard a lot about you!"} {"context": "Scene: Hometown", "speaker": "Noelle", "text": "Umm... dad... this is... umm, Susie!"} {"context": "Scene: Hometown", "speaker": "Rudy", "text": "Ohhhhhh! THIS is Susie! Susie! Nice!"} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Yo."} {"context": "Scene: Hometown", "speaker": "Noelle", "text": "COOL, THINK I HAVE TO GO NOW!!!"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Noelle leaves."} {"context": "Scene: Hometown", "speaker": "Rudy", "text": "Susie, lay a finger on her and I'll kick your ass."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Huh?"} {"context": "Scene: Hometown", "speaker": "Rudy", "text": "Hahaha! Hahahaha!! Just kidding!! Well, kinda kidding."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Rudy starts coughing."} {"context": "Scene: Hometown", "speaker": "Rudy", "text": "What is it, Krismas?"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Choose an option"} {"context": "Scene: Hometown", "speaker": "Player", "text": "Current situation"} {"context": "Scene: Hometown", "speaker": "Rudy", "text": "Heheh... seems like, I need some more tests. So just... gotta wait it out. They can't keep me down for too long, baby! Sooner or later, I'll be back on my feet! 'Sides, your dad ain't much without his main man!"} {"context": "Scene: Hometown", "speaker": "Player", "text": "Noelle"} {"context": "Scene: Hometown", "speaker": "Rudy", "text": "(Look, Kris. Can't say much, but...) (Noelle... might look like she has it all.) (But her mother. Her mother, you know?) (Love her, but... she's... tough on her.) (Normally, I balance it all out.) (But...) (I can't... do much. When I'm not there.) (But I'm gonna get better.) (I have to.)"} {"context": "Scene: Hometown", "speaker": "Player", "text": "Susie"} {"context": "Scene: Hometown", "speaker": "Rudy", "text": "Hey, Kris, she's a nice girl, huh? The hell you taking her HERE for? Why don't you take her to the movies?"} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Hey, yeah, the hell didn't we go to the movies, Kris?"} {"context": "Scene: Hometown", "speaker": "Rudy", "text": "Yeah! And take me too while you're at it! Kettle corn, Kris! Big! Don't skimp out!"} {"context": "Scene: Hometown", "speaker": "Player", "text": "Nothing"} {"context": "Scene: Hometown", "speaker": "Rudy", "text": "Heh, not much of a talker, huh? That's fine."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris and Susie go to Sans's store."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "[Sans's Store]"} {"context": "Scene: Hometown", "speaker": "Sans", "text": "hey. hey. welcome to the convenience store. you wanna buy something, put it in a basket and bring it here. in case you didn't know what a store was."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Choose an option"} {"context": "Scene: Hometown", "speaker": "Player", "text": "Buy things"} {"context": "Scene: Hometown", "speaker": "Sans", "text": "hey, what's up"} {"context": "Scene: Hometown", "speaker": "Player", "text": "Occupation"} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Hey, you the boss around here?"} {"context": "Scene: Hometown", "speaker": "Sans", "text": "me? i'm just the janitor."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Then who's the cashier?"} {"context": "Scene: Hometown", "speaker": "Sans", "text": "cashier? we don't have one."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Then that makes you the cashier."} {"context": "Scene: Hometown", "speaker": "Sans", "text": "nope. i'm the janitor."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Are there any other employees?"} {"context": "Scene: Hometown", "speaker": "Sans", "text": "nope."} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Then why don't you hire someone else!?"} {"context": "Scene: Hometown", "speaker": "Sans", "text": "woah, you think i can afford that on a janitor's salary?"} {"context": "Scene: Hometown", "speaker": "Player", "text": "See brother"} {"context": "Scene: Hometown", "speaker": "Sans", "text": "sorry, kid. the brother thing's gonna have to wait. how long? maybe a day... maybe another 2 years."} {"context": "Scene: Hometown", "speaker": "Player", "text": "Nothing"} {"context": "Scene: Hometown", "speaker": "Sans", "text": "alright."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris and Susie approach an alley where Bratty is sitting."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "[Bratty's Alley]"} {"context": "Scene: Hometown", "speaker": "Bratty", "text": "(snicker, snicker) Like, Lil Krissy, you hear? That, uh, guy at the pizza place? God, what was his name? Pizzapants? Heard he got, like, a SUPER hot girlfriend. What was her name? Like, uh... Hahahah... haha... Pizza... rina? Hahahah. Anyway, what, did you like, wanna talk?"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Choose an option"} {"context": "Scene: Hometown", "speaker": "Player", "text": "Talk"} {"context": "Scene: Hometown", "speaker": "Bratty", "text": "Krissy, like, GUESS what? Today I like, went to the beach to play my uke, and... Like, guess who's ALREADY there? That COPYCAT, playing the same song I wanted to play. Oh my god. Cat on the beach. Grody. Did she, like, get lost looking for the litter box? So like, I try to like, play the same song, too... To, you know, assert my ukelele dominance. And we end up, ugh - get this - Playing the whole song. TOGETHER. Like, oh my god, who does this girl think she IS? She thinks she can just, like, HARMONIZE with me!? Ugh."} {"context": "Scene: Hometown", "speaker": "Player", "text": "Don't"} {"context": "Scene: Hometown", "speaker": "Bratty", "text": "(snicker, snicker)"} {"context": "Scene: Hometown", "speaker": "Player", "text": "Susie"} {"context": "Scene: Hometown", "speaker": "Bratty", "text": "OMG, it's, like, SO sweet you have a nasty dirty little friend. But like... this is MY polluted alleyway? So like... I think I might have to go to the mayor and get a traffic sign? That says like, no plus-ones. Because, like... okay?"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris and Susie approach the pizzeria."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "[ICE-E'S P'ZZA]"} {"context": "Scene: Hometown", "speaker": "Pizzapants", "text": "Little buddy! You aren't gonna BELIEVE this!! I'VE!!! Got a GIRLFRIEND!!! Asriel!! You've GOT to tell Asriel RIGHT NOW!! He's gonna be so proud of me!!! ... Huh? What's she look like? Ah, Little BUDDY. How do I put it... I... I... don't actually know!! I haven't met her in real life!! But from her online profile... God, Little Buddy. She must be STACKED."} {"context": "Scene: Hometown", "speaker": "Player", "text": "Lie and say you want to hear more"} {"context": "Scene: Hometown", "speaker": "Pizzapants", "text": "So far, she's the perfect girl, little buddy. She loves pizza, AND bikes. And to top it off... she sent me a picture. Of herself. Wearing a pizza bikini. Look!!! LOOK AT THIS!!! GOD DAMN!!!!"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "It's several pixels that vaguely resemble a zoomed-in JPEG of a pepperoni pizza."} {"context": "Scene: Hometown", "speaker": "Pizzapants", "text": "Yes, I know what you're thinking, Little Buddy. Her camera. Is not. Of the highest caliber. But to a scholarly man of the world like myself, This is what love looks like, Little Buddy."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris and Susie approach the police station, where Alphys is talking to Undyne."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "[Police Station]"} {"context": "Scene: Hometown", "speaker": "Susie", "text": "Uh oh. Alphys. Hell if I'm going any further. Already close enough to getting banned from school. Don't wanna be banned from outside of school too. (... that's a thing, right?)"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris goes inside."} {"context": "Scene: Hometown", "speaker": "Undyne", "text": "HEY!!! Uhh, punk! Anything to report!?"} {"context": "Scene: Hometown", "speaker": "Player", "text": "Dark World"} {"context": "Scene: Hometown", "speaker": "Undyne", "text": "Huh? A super-dangerous alternate world in the Library? More are appearing? People might fall inside...? Hahahaha... listen, punk! You seriously think I'm gonna believe that? Haha... DARK WORLD?? Hahahaha... seriously!? Hahahaha!! NGAAAHhahahahahahah!!!"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Undyne laughs so hard she accidentally presses a button, opening the prison cells. The criminals run out."} {"context": "Scene: Hometown", "speaker": "Undyne", "text": "NGAAAHHH!!! NOT AGAIN!!! Looks like I gotta go recapture those criminals... Hey, by the way, I was just about to go see Alphys. She kinda had an accident earlier with her, uh, bike. Just wanted to make sure she was feeling better. So, uh, could you give this to her for me?"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "You got a heart-shaped box of candies that says \"Get Well Soon.\""} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "It has \"to your bike\" hastily scrawled underneath the Get Well Soon."} {"context": "Scene: Hometown", "speaker": "Undyne", "text": "Look, \"GET WELL SOON\"'S ALL THE STORE HAD!! OPEN IT AND I'LL ARREST YOU!! LOOK!! I'LL EVEN PUT A NOTE ON IT!!! NOW STOP INTERRUPTING ME!! I GOTTA GO!!"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "You got the previously described box of candy with a note on it."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris goes out and gives the candy to Alphys."} {"context": "Scene: Hometown", "speaker": "Alphys", "text": "H... huh? Kris? Do you have something for me?"} {"context": "Scene: Hometown", "speaker": "Player", "text": "Give chocolate"} {"context": "Scene: Hometown", "speaker": "Alphys", "text": "H.. huh...? Kris...? What is that you're giving me...? A... a box of... heart shaped ch... chocolates? W-woah, Kris... I... ... What? It's from the... police? You mean sh.. SHE's giving me this... um... Un... Um... Get well soon? Gift? To my bike? A-and um, there's a note on this that says, \"Open this and I'll arrest you, you little punk.\" Kris, I... I... Tell her I... uh, appreciate it?"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Choose an option"} {"context": "Scene: Hometown", "speaker": "Player", "text": "Complain"} {"context": "Scene: Hometown", "speaker": "Alphys", "text": "C... complain? About what?"} {"context": "Scene: Hometown", "speaker": "Player", "text": "Talk"} {"context": "Scene: Hometown", "speaker": "Alphys", "text": "K... Kris? D-did you need something...?"} {"context": "Scene: Hometown", "speaker": "Player", "text": "About Police"} {"context": "Scene: Hometown", "speaker": "Alphys", "text": "Oh, U... Undyne? She's... she's great, isn't she? S-so strong, and... passionate... and... I... I'm glad she's looking out for me."} {"context": "Scene: Hometown", "speaker": "Player", "text": "About School"} {"context": "Scene: Hometown", "speaker": "Alphys", "text": "Oh, school... Yeah, it's... it's tough. But I'm trying my best. For all of you."} {"context": "Scene: Hometown", "speaker": "Player", "text": "See ya"} {"context": "Scene: Hometown", "speaker": "Alphys", "text": "Oh, how's your project going with, err... Susie? What? Y-you went to the LIBRARY!? Together!? With Noelle and Berdly!? Th-that's amazing, Kris!! And, you're not hurt or anything...? This has nothing to do with me, but the Teen Zone... Seems to have some... g-good anime reviews, you know? Not sure if you and the gang, were, Ch-checking that out as you studied? Next time you go you might want to... Casually bring that up, among your fellow teens. I... I know your dad liked Mew Mew 2 at least!! A-again, nothing to do with me!! Eheheh!!"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Kris and Susie approach the graveyard."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "[Graveyard]"} {"context": "Scene: Hometown", "speaker": "Susie", "text": "... So, uh, this is your idea of hanging out, Kris? Going to the graveyard? ... works for me I guess."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "They approach Gerson's grave. His son, Alvin, is standing there."} {"context": "Scene: Hometown", "speaker": "Alvin", "text": "Kris. Welcome. Did you seek something from me?"} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "Choose an option"} {"context": "Scene: Hometown", "speaker": "Player", "text": "Gerson"} {"context": "Scene: Hometown", "speaker": "Alvin", "text": "It's been a few years since my father passed on... Fans of his famous book series, Lord of the Hammer... We still received condolences from them until just recently. A brave warrior... Kris, it is a shame you were not able to have him as a teacher. And, difficult for Ms. Alphys, as his replacement. Let us pray that the Angel will smile upon her."} {"context": "Scene: Hometown", "speaker": "Player", "text": "Hammer"} {"context": "Scene: Hometown", "speaker": "Alvin", "text": "As per the ritual, a hammer is buried in the earth here. To symbolize his existence. To connect his spirit to the divine. Originally a smith by trade, he began writing history... And making his own. As a means to entertain his children. That such a story, created for such a simple purpose, Could blossom into such a large, wonderful, world-changing thing... That is the true miracle of creation, is it not? ... My father was blessed to have such a talent for writing."} {"context": "Scene: Hometown", "speaker": "Player", "text": "Nothing"} {"context": "Scene: Hometown", "speaker": "Alvin", "text": "..."} {"context": "Scene: Hometown", "speaker": "Narrator", "text": "You heard Alvin mumbling to himself as you walked away."} {"context": "Scene: Hometown", "speaker": "Alvin", "text": "... were you proud of me, father...? And... is it right for this hammer to..."} {"context": "Scene: Obj Home Final", "speaker": "Narrator", "text": "Kris and Susie approach Kris's house."} {"context": "Scene: Obj Home Final", "speaker": "Susie", "text": "... Kris, you going home?"} {"context": "Scene: Obj Home Final", "speaker": "Player", "text": "♥ Not yet"} {"context": "Scene: Obj Home Final", "speaker": "Susie", "text": "Umm, sure, alright, yeah!"} {"context": "Scene: Obj Home Final", "speaker": "Narrator", "text": "Susie follows Kris. They walk past Susie's house, Napstablook's house, Bratty's house, and return to Kris's house."} {"context": "Scene: Obj Home Final", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Home Final", "speaker": "Susie", "text": "Alright, you don't have to say it."} {"context": "Scene: Obj Home Final", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Home Final", "speaker": "Susie", "text": "Don't wanna walk home by yourself, huh?"} {"context": "Scene: Obj Home Final", "speaker": "Susie", "text": "Well, if you're gonna MAKE me, I guess..."} {"context": "Scene: Obj Home Final", "speaker": "Susie", "text": "Let's go."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Narrator", "text": "Susie walks Kris home."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "Feel free to come in."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "Oh, excuse me. I am Kris's mother, Toriel..."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "Y.. yes, Ma'am. I... remember."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "Oh, you do? And you are... Susie, are you not?"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "H... huh? You, um... remember my name, too...?"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "Of course. Ms. Alphys is a good friend of mine."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "She often talks about you!"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "... umm, glad to hear it."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "(Kris, the hell is Alphys saying about me!?)"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "Susie, why don't you wash your hands over there... Then we can make the pie together?"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "Make it... together?"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "Uhh... but I don't know how to..."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "Do not worry, I can teach you!"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "... OK."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "Kris, Susie seems like a nice girl."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "I am very happy you are friends with her, but..."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "Kris, I... heard from Alphys, about her... behavior."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "If by any chance, she, er, influences you, er... Leave the chalk alone, alright???"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "Hands, uh... washed."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "Wonderful! Now we can..."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "Oh, Kris! How about YOU show Susie how to bake it?"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "Kris!? You know how to make pie!?"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "The hell haven't you made ME any then, dumbass!!"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "You pie-hoarding piece of -"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "I mean, uhh... 'scuse me, Ma'am."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "Susie, you can just call me Toriel outside of school."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "Oh okay sweet."} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "... huh? Kris? Oh, YOU need to wash your hands too?"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Toriel", "text": "Then, I suppose I shall teach Susie for now. Susie and I will start getting ready to make the pie!"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "Uhhh, we will? Wait--!"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "(Kris! This is not the time to sneak some chocolates!)"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "(Kris, get me some at least.)"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "(The hell are you leaving me here with your mom!?)"} {"context": "Scene: Obj Ch2 Scene30B", "speaker": "Susie", "text": "(Is this like a... what's it called? An introvert thing?)"} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Susie", "text": "It started to run."} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Susie", "text": "It's making a lot of noise."} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Toriel", "text": "Well, let us get the flour."} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Susie", "text": "So, that's... this bag? And you just..."} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Susie", "text": "... oops."} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Toriel", "text": "Hee hee hee! Susie, you have flour on your nose! Uh, I meant to do that. Thought you would stop to \"smell the flour,\" eh?"} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Susie", "text": "Hahaha, ughhh - ACHOO! C'mon!!!"} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Toriel", "text": "Now, onto the next part..."} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Susie", "text": "... so, where the he-- uh, HECK, is Kris?"} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Toriel", "text": "Oh, Kris, er... does this sometimes."} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Susie", "text": "Well they should hurry. I'm getting sleepy."} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Toriel", "text": "Do you know what they call a sleeping Susie?"} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Susie", "text": "Huh...? What?"} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Toriel", "text": "They would call her... A \"Snoozie!\""} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Susie", "text": "Uhh... haha. Then..."} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Susie", "text": "Then I guess you'd be, uh... \"Snoriel?\""} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Toriel", "text": "HAHAHA!! Hahaha!! Snoriel!!! Snoozy and Snoriel!!!"} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Susie", "text": "Uhh, heheh, you... really liked that one, huh?"} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Toriel", "text": "Wasn't it funny?"} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Susie", "text": "Toriel???"} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Toriel", "text": "... Alright, where the HELL is Kris? The pie is nearly done..."} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Toriel", "text": "Oh, the sugar! Wait here a moment, I left it in the car!"} {"context": "Scene: Obj Ch2 Scene31", "speaker": "Susie", "text": "OK!"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "Hey Kris, hurry up next time. We're already almost done..."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "..."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "So what's next?"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "Oh, err, the pie..."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "We already worked quite hard, have we not? How about we finish it later?"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "... Umm, OK!"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "Then... uh... guess I'll walk home...?"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "Oh, no, no, there's no need to do that!"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "Oh, actually! Susie, would you like to stay over?"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "Huh?! I mean, umm... if it's OK, then..."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "Here, look at this!"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "Our couch is used to being used as a bed!"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "It's not perfect, but we could all sleep out here!"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "That... sounds good to me! Yeah!"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "Splendid! I will make sure everything is in order."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "Just... call your parents, will you not?"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "Yeah, of course!"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Narrator", "text": "Susie pretended the call"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "So what the hell, a sleepover? Damn, I haven't had one of those in forever, heh..."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "(Hey, Kris, it's not like someone has to tell you to sit, right!?)"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "There, chill out for a sec! So now what?"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "I got it! Maybe... between... the pillows... here? There! Knew I'd find the remote in there! You can always find good stuff wedged in the couch. Jeez, it's dusty. When'd you last use this thing?"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "Heheheh! *Now lemme just... get comfortable, here, and... There!... Well, who cares! Let's just watch TV! So what are we gonna marathon tonight? Blood Crushers 3? Hell Busters? Invasion of the Cat Petters? Heh, maybe ICE-E The Movie's more your speed, huh, Kris? HAHAHAHA!!! HAHAHAHA!!! Hahahaha... haha... ha..."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Narrator", "text": "Kris and Susie watch TV."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "It's been a good day, huh, Kris? You, Ralsei, Lancer, everyone... It's... just cool hanging out together, right? ... that's why, y'know... Don't you think we should... Try to have them come to OUR world?"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "Now THIS is something we can MARATHON! Are you READY Kris? For 12 hours of building-bashing, car-crunching action!? 'cause we are LOCKED IN. Got it? I better not see you move until your eyes are bloodshot!"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Susie", "text": "Heheheh! *Now lemme just... get comfortable, here, and... There!"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Narrator", "text": "... Susie fell asleep."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Narrator", "text": "Toriel calling a police mid-night."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "Officer...? Officer...?"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "Thank goodness, I finally got through..."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "I thought I saw someone prowling around outside..."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "And when I checked our car--"} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "The tires... looked like they'd been slashed."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "Officer, if you could please come over..."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "You will? Soon? Thank you..."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Toriel", "text": "... they're already asleep..."} {"context": "Scene: Obj Ch2 Scene32", "speaker": "Narrator", "text": "In the middle of the night, Kris gets up. Their body moves on its own. They walk to the center of the living room. With a single, decisive motion, they plunge their knife into the floor. A geyser of darkness erupts, consuming the room. The TV's screen flickers to life, displaying a wide, manic smile."}