{"context": "Scene: Obj Mainmenu", "speaker": "Narrator", "text": "Chapter 3 was completed."}
{"context": "Scene: Obj Mainmenu", "speaker": "Narrator", "text": "♥ Continue to Chapter 4"}
{"context": "Scene: Obj Mainmenu", "speaker": "Narrator", "text": "Keep Playing Chapter 3"}
{"context": "Scene: Obj Titlescreen", "speaker": "Narrator", "text": "deltarune"}
{"context": "Scene: Obj Titlescreen", "speaker": "Narrator", "text": "CHAPTER 4"}
{"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "CHAPTER 4"}
{"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "Start Chapter 4 from Chapter 3's FILE."}
{"context": "Scene: Obj Fileselect", "speaker": "♥ XSL 10", "text": "03:35 Outside Shelter [Chapter 3 END]"}
{"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "Completion FILE not found."}
{"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "[Made on seeing credits.]"}
{"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "Completion FILE not found."}
{"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "[Made on seeing credits.]"}
{"context": "Scene: Obj Fileselect", "speaker": "Narrator", "text": "Don't Use Chapter 3 FILE"}
{"context": "Scene: Obj Fileselect", "speaker": "--- ARC", "text": "Chapter 4 Morning (Light World) ---"}
{"context": "Scene: Obj Roaring Intro", "speaker": "Narrator", "text": "The screen shows a swirling vortex of fountain's darkness changing colors from green to purple to red."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "The Knight..."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "The Roaring Knight..."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "..."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "The one who's making the dark."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "The one who's trying to destroy the world..."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "... so that's our enemy."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "Up until today..."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "It felt kind of like no matter how serious our adventures got..."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "They were just part of another world."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "..."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "But now... someone's taken Undyne... into the shelter."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "The real shelter."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "Kris... we have to do something, before she's..."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "... there's no point talking about it."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "Kris! Hurry up and seal the fountain!"}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "It's time to wake up..."}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "Kris, are you listening?"}
{"context": "Scene: Obj Roaring Intro", "speaker": "...", "text": "It's time to..."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Toriel", "text": "Wake up!"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Toriel", "text": "Good morning, sleepyhead! Breakfast is waiting!"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Narrator", "text": "Toriel walks into the kitchen with a plate of pancakes."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "Kris!"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "Kris! Hurry up or someone else'll eat it!"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Narrator", "text": "Kris gets up from the sofa. Susie is sitting in the armchair."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Narrator", "text": "It's a TV. Its antenna was broken, but it's been taped up."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Narrator", "text": "It's Chairiel, the beloved living room chair. Toriel is currently using it."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Toriel", "text": "Oh, Kris. You were sleeping like a puppy."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Toriel", "text": "Did you rest well?"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Toriel", "text": "Come to think of it, I had some very strange dreams."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Toriel", "text": "Oh well! No more TV just before bed!"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "Kris, how the hell'd you sleep through breakfast like THIS?"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "Butterscotch pancakes? INFINITE omelettes?"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "Living like this's gotta be a sin."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Toriel", "text": "Oh, sinning! That reminds me!"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Toriel", "text": "Susie, how would you like to go to service with us today?"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "Sure."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Toriel", "text": "Oh, wonderful! Just let me find some clothes for you..."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "Peachy."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Narrator", "text": "Toriel leaves the room."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "THE HELL!? WE HAVE TO GO TO CHURCH!?"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "Damn it. I KNEW these pancakes were a trap."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "Well, time for me to get the hell out..."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Narrator", "text": "Susie tries to run to the door, but stops."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "Kris. Wait a sec."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "You... Remember last night, right?"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "Undyne... that place she was taken to."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "The shelter."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "... it it's like... close to the church, right?"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "It's probably a long shot, but..."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "Maybe someone around there knows how to get in?"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "I mean... if we don't hurry and save her, then..."}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Toriel", "text": "Susie, Kris, come and try on your clothes!"}
{"context": "Scene: Obj Livingroom Morning", "speaker": "Susie", "text": "J... Just a sec!!"}
{"context": "Scene: Obj Livingroom Dressing", "speaker": "Toriel", "text": "Here, try these on..."}
{"context": "Scene: Obj Livingroom Dressing", "speaker": "Narrator", "text": "Susie goes behind a curtain and changes into a formal beige suit/tuxedo."}
{"context": "Scene: Obj Livingroom Dressing", "speaker": "Toriel", "text": "Sorry, Susie, all that fits you are Asriel's old clothes..."}
{"context": "Scene: Obj Livingroom Dressing", "speaker": "Toriel", "text": "Oh, Kris, does she not look perfect?"}
{"context": "Scene: Obj Livingroom Dressing", "speaker": "Player", "text": "She Look Very Nice"}
{"context": "Scene: Obj Livingroom Dressing", "speaker": "Player", "text": "♥ Sorry this is happening"}
{"context": "Scene: Obj Livingroom Dressing", "speaker": "Susie", "text": "(Shut up!!! Don't say that!!)"}
{"context": "Scene: Obj Livingroom Dressing", "speaker": "Toriel", "text": "Well, shall we all..."}
{"context": "Scene: Obj Livingroom Dressing", "speaker": "Toriel", "text": "Er, walk over together?"}
{"context": "Scene: Obj Livingroom Dressing", "speaker": "Narrator", "text": "Toriel carries a large stack of books and leaves the house."}
{"context": "Scene: Obj Livingroom Dressing", "speaker": "Susie", "text": "... well, let's just get this over with."}
{"context": "Scene: Obj Kitchen Explore", "speaker": "Susie", "text": "Hell no. Wash your hands at church, Kris."}
{"context": "Scene: Obj Hallway Explore", "speaker": "Narrator", "text": "The door is locked."}
{"context": "Scene: Obj Hallway Explore", "speaker": "Narrator", "text": "It's hard to put into words, but for some reason, seeing Susie next to you..."}
{"context": "Scene: Obj Hallway Explore", "speaker": "Narrator", "text": "... You felt like, whatever you were, for just right now, it might be okay."}
{"context": "Scene: Obj Hallway Explore", "speaker": "Narrator", "text": "You open the drawer that contains How To Draw Dragons."}
{"context": "Scene: Obj Hallway Explore", "speaker": "Susie", "text": "Woah, what the heck is -"}
{"context": "Scene: Obj Hallway Explore", "speaker": "Narrator", "text": "You shut the drawer as fast as humanly possible."}
{"context": "Scene: Obj Hallway Explore", "speaker": "Susie", "text": "Kris? Hey? Kris, hey, can we see that again? Kris?"}
{"context": "Scene: Obj Hallway Explore", "speaker": "Narrator", "text": "It's a cactus. It loves you, but mainly shows a sharp side."}
{"context": "Scene: Obj Hallway Explore", "speaker": "Narrator", "text": "If only there was a word for that kind of personality."}
{"context": "Scene: Obj Hallway Explore", "speaker": "Narrator", "text": "A word you liked."}
{"context": "Scene: Obj Hallway Explore", "speaker": "Narrator", "text": "There's no time to read random, unimportant text."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Narrator", "text": "You could barely see it. A patch of sunlight that shouldn't be there."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Narrator", "text": "It felt different in your hand. And you knew what it was."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Narrator", "text": "Kris's Room"}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "There's 5 dollars in your brother's drawer. Take it?"}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Player", "text": "♥ Take it"}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Narrator", "text": "You reluctantly \"borrowed\" 5 dollars."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "Look, if he didn't take it he didn't need it, right?"}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Narrator", "text": "You have already taken enough."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "Can we like... toss? Some of your brother's CDs?"}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "No, I mean like a frisbee. For fun. C'mon."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "HAHAHA!!! WHAT IS THIS COMPUTER WALLPAPER???"}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "What AGE did you and your brother draw this?"}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "Glad we didn't go to THIS Cyber World! Haha, what the hell."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "Hey, and in the corner, that's that cat thing from Castle Town!"}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "You know, the shop thing! The... cat... the stitch thing! Whatever."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "Hey, the hell does your brother have all the trophies?"}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "Wait a sec..."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Narrator", "text": "Susie places a trophy on Kris's side of the room."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "There you go. The Susie prize. For having me over your house."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Narrator", "text": "Your bed."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "... what the hell is this giant bloodstain?"}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "Just use VINEGAR, dumbass. Vinegar and hot water. Cleans it up."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "... look, we don't have time to..."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Narrator", "text": "Somehow, you and Susie made time to clean up the stain."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "Damnit. We're gonna be late. Damnit."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "Hey, didn't know you owned a bird. Or, uh..."}
{"context": "Scene: Obj Krisroom Morning", "speaker": "Susie", "text": "... don't really like how you nodded at \"or something.\""}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Narrator", "text": "There are many photos on the refrigerator."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Player", "text": "♥ Old family photo"}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Player", "text": "Asriel photo"}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Susie", "text": "Heh, what are those little horns you're wearing?"}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Susie", "text": "It's almost like you were trying to..."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Susie", "text": "... heh."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Narrator", "text": "There are many photos on the refrigerator."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Player", "text": "♥ Asriel photo"}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Susie", "text": "HAHAHA! Why did you photoshop Ralsei to be..."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Susie", "text": "... What? That's your brother?"}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Susie", "text": "Yeah, now that I look at it, he looks, uh, different."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Susie", "text": "I SAID I get it! You can stop pointing out the differences!"}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Susie", "text": "Stop hugging the fridge, freezer freak."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Narrator", "text": "Somehow there's already white fur stuck in the drain."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Narrator", "text": "Gross, is anyone going to clean that up?"}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Narrator", "text": "There's some cinnamony batter caked on the stove."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Narrator", "text": "Cookie cutters for gingerbread monsters and gingerbread humans."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Narrator", "text": "The trashcan. Well-watered flowers are blooming inside."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Susie", "text": "No amount of church'll save you from wasting pancakes."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Susie", "text": "I got you though. Just bring me your leftovers."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Susie", "text": "(Wait for me, pancakes. I'll be back for you...)"}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Narrator", "text": "It's a landline phone. But you already have a cell phone."}
{"context": "Scene: Obj Kitchen Photos", "speaker": "Susie", "text": "No, come on, say that again! Hahahaha!"}
{"context": "Scene: Obj Livingroom Tv", "speaker": "Narrator", "text": "It's a TV. Its antenna was broken, but it's been taped up."}
{"context": "Scene: Obj Livingroom Tv", "speaker": "Susie", "text": "(Right... before you sealed the Fountain...)"}
{"context": "Scene: Obj Livingroom Tv", "speaker": "Susie", "text": "(We managed to find Tenna in the Dark World.)"}
{"context": "Scene: Obj Livingroom Tv", "speaker": "Susie", "text": "(He was barely alive, but...)"}
{"context": "Scene: Obj Livingroom Tv", "speaker": "Susie", "text": "(The Pippins and Shadowguys told me how to fix him.)"}
{"context": "Scene: Obj Livingroom Tv", "speaker": "Susie", "text": "(So I tried patching him up... hope it worked out.)"}
{"context": "Scene: Obj Livingroom Tv", "speaker": "Susie", "text": "(... Your mom kinda wants to throw him out, though.)"}
{"context": "Scene: Obj Livingroom Tv", "speaker": "Susie", "text": "(Let's find a new home for him fast, OK, Kris?)"}
{"context": "Scene: Obj Livingroom Tv", "speaker": "--- ARC", "text": "Church Service & Investigation ---"}
{"context": "Scene: Obj Church Exterior", "speaker": "Toriel", "text": "Alright, we're here!"}
{"context": "Scene: Obj Church Lobby", "speaker": "Toriel", "text": "Now, Kris, Susie. I have to prepare for choir now."}
{"context": "Scene: Obj Church Lobby", "speaker": "Toriel", "text": "You two behave yourselves, all right?"}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "Yeah, of course. Don't have to tell me twice!"}
{"context": "Scene: Obj Church Lobby", "speaker": "Toriel", "text": "(Kris, show Susie where to sit down, alright?)"}
{"context": "Scene: Obj Church Lobby", "speaker": "Narrator", "text": "Toriel walks into the sanctuary."}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "... Guess we gotta go through that big door."}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "'less you wanna look around first."}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "Kris, go get jugs. We're keeping this."}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "... actually, stop. There's a motion sensor to stop free drinks."}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "Damn. Well, at least we got the FREE milk."}
{"context": "Scene: Obj Church Lobby", "speaker": "Narrator", "text": "It's a bookshelf full of hymnals and scripture."}
{"context": "Scene: Obj Church Lobby", "speaker": "Narrator", "text": "... and some copies of Lord of the Hammer."}
{"context": "Scene: Obj Church Lobby", "speaker": "Narrator", "text": "It's an altar full of hope candles. Each one has a person's name on it."}
{"context": "Scene: Obj Church Lobby", "speaker": "Narrator", "text": "\"Asriel\"... \"Asgore\"... \"Kris\"... your mother must have lit those ones."}
{"context": "Scene: Obj Church Lobby", "speaker": "Narrator", "text": "... Susie pretended to blow out your candle."}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "Happy birthday, loser."}
{"context": "Scene: Obj Church Lobby", "speaker": "Narrator", "text": "It's a fire extinguisher."}
{"context": "Scene: Obj Church Lobby", "speaker": "Narrator", "text": "For some reason you have the feeling..."}
{"context": "Scene: Obj Church Lobby", "speaker": "Narrator", "text": "... Susie will say something stupid about it."}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "They should make one of these that shoots whip cream."}
{"context": "Scene: Obj Church Lobby", "speaker": "Narrator", "text": "It's the door to some sort of office."}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "... hmm... seems like a decent place for clues."}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "Let's not break in when your mom is around though."}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "She's probably got a sixth sense for you doing something wrong."}
{"context": "Scene: Obj Church Lobby", "speaker": "Narrator", "text": "You hear various people rehearsing inside."}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "Damn, we don't have to sing too, do we?"}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "When I was little, I remember being somewhere like this."}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "Got in trouble for \"yelling the wrong song.\""}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "Like, how am I supposed to know the melody the first time?"}
{"context": "Scene: Obj Church Lobby", "speaker": "Susie", "text": "Or where the song starts. Or ends. Or whatever."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Narrator", "text": "Kris and Susie enter the sanctuary and sit in the back pew."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "Hell yeah, back of the bus."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "Your mom can barely see us back here."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "... You aren't gonna sleep, are you?"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Player", "text": "♥ Sleep through service"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Player", "text": "Watch service"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "Yeah, she'd probably notice if you started snoring."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Narrator", "text": "The congregation stands. Toriel is at the front with the choir."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "Welcome, everyone. Thank you for coming again today, on this glorious day of days..."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "Please stand for the opening song."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Narrator", "text": "The choir and congregation sing: \"Heaven knows the story that we've born from our hearts...\""}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "You may now close your hymnals."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "(Hey, I didn't know Noelle was so good at singing...)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "(Damn. Let's wave lighters next time.)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "Now, for the reading of the holy words."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "Everyone please welcome Catty Cattenheimer to the stand."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "Like, hey everybody! What's up! Is this thing on?? LOL!!!"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "Catty, do you... er... have the reading papers?"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "No, I'm like good! I like, memorized it."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "You, er... memorized it."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "Yeah!!! Like, so is everyone, like, ready to rock!"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "Three, two, one, GO-sies!!!"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "(Kris, uh, you didn't bring anything to do, did you?)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Player", "text": "Let's pay attention"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Player", "text": "♥ Look in pocket for fun"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "(Jeez, look at you acting so holy.)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "(C'mon, don't think I haven't heard the rumors.)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "(There's, like, these heroes, and they're, like, SO cool.)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "(Y' know... when you and Catti were kids.)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "(Didn't you try to summon a demon?)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "(I'm surprised they even let you in here... heheheh.)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "Oh my god, so like, the Angel, that's watching over all of us?"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "It has, like, this COOL prophecy, like, foretold by time and space."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "And, like, um... like, like, like..."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "IDK why, I just imagine him, as, like, cute."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "He's honestly SO cute."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "(... then again, this place does seem pretty...)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "I mean, there, like, aren't any pictures, but like,"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "(... Uh, tolerant.)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "Like, OMG, pinch his cheeks and give him a pumpkin pie!"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "(Huh? Fruit juice?)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "(If I can last until the end, we'll get fruit juice?)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "Give him a, fat-free cat food coupon clipping!"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "(... is that the reason you're trying to pay attention?)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "We, have like, such a HUGE pile of those to get rid of OMG."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "(Well, OK.)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "But, like, what's amazing, is how, like, these heroes,"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "(... okay...)"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Catty", "text": "Huh? The reading's over? Aww, okay..."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "Thus concludes the first reading."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "Now, for today's sermon, we once again share a passage by my late father, Gerson Boom."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "He always managed to put into words what we could never quite say ourselves."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "Now, let us begin..."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "We shall never know the pieces of the prophecy lost to time."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "But, was everything important truly written down in those words?"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "Myself, I see a blank page as an invitation to write..."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Father Alvin", "text": "To take the future and..."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Narrator", "text": "Listening to this, your eyes became heavy..."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "Kris! Hey, Kris! Get up!"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "We don't have any time to waste!"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "We have to get to the bottom of this!"}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "The bottom of these two sweet, sweet, cups of juice."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Narrator", "text": "Susie grabs a cup of juice and drinks it noisily."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "Ahh. Church flavor."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "Anyway, you go ask around about the Shelter codes."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "Me? I'll make sure there's nothing hidden..."}
{"context": "Scene: Obj Church Sanctuary", "speaker": "Susie", "text": "... in here."}
{"context": "Scene: Obj Church Juice Station", "speaker": "Narrator", "text": "Kris approaches the juice table."}
{"context": "Scene: Obj Church Juice Station", "speaker": "Narrator", "text": "Glass is 0% red, 0% yellow."}
{"context": "Scene: Obj Church Juice Station", "speaker": "Player", "text": "♥ Add 25% red juice"}
{"context": "Scene: Obj Church Juice Station", "speaker": "Narrator", "text": "You carefully titrated the juice into your glass."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Toriel", "text": "Sorry honey, I'm still catching up with Rudy."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Toriel", "text": "You and Susie can go home earlier if you want to."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Rudy", "text": "Hey, Krismas! Look who decided to crawl out of their lil' igloo."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Asgore"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Toriel", "text": "I am grateful for your wife's..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Rudy", "text": "Carol's."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Toriel", "text": "Your wife's... financial support to him."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Toriel", "text": "I just wish she did not support his, er..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Rudy", "text": "His \"you know what?\""}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Toriel", "text": "One more word and you're soaked, Mr. Holiday."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Rudy", "text": "\"One more word!\""}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Rudy", "text": "Fahaha, what was I supposed to say, sweetheart?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Rudy", "text": "Hey, Krismas! Look who decided to crawl out of their lil' igloo."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Noelle"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Toriel", "text": "Noelle, your singing has gotten so lovely..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Toriel", "text": "You, Kris, and Asriel should perform something together!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "Huh? Umm, it would be nice to go caroling together."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "(Kris will sing swears.)"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Rudy", "text": "Hey, Krismas! Look who decided to crawl out of their lil' igloo."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Key"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Rudy", "text": "Key-lime-pie? Boy, do I have some memories of that."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Toriel", "text": "Not here, Rudy. This is a holy place."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "Hi, Kris! Kinda funny seeing you here without Asriel, faha."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Nice singing"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "H... huh? Thanks! Where'd that come from?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "I don't think you've ever... complimented me before. Fahaha."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "You know, if you wanted to join the choir, you could..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "I always missed, um... liked hearing you play the piano."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "Hi, Kris! Kinda funny seeing you here without Asriel, faha."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Locked door"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "Huh...? You mean, how I... got locked out of my house?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "That's why I... well, I used to end up at your place sometimes."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "Y' know, you'd help me... faha, break into my own room."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "Even then, my mom... never gave your family a spare key."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "She never even kept anything at City Hall, either."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "No keys, no documents, no... handmade gifts, no anything."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "Everything important... she always... keeps locked down at home."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Narrator", "text": "Felt like useful information."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "Hi, Kris! Kinda funny seeing you here without Asriel, faha."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Nice singing"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "I mean, sometimes I miss..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "I mean, I always liked hearing you play the piano."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "Hi, Kris! Kinda funny seeing you here without Asriel, faha."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Key"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "Huh? K... Key? You don't mean..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "You don't mean I was singing off-key?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Toriel", "text": "Kris, don't tease Noelle."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Rudy", "text": "Yeah, or I'll kick your ass!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Noelle", "text": "D-dad!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Toriel", "text": "Rudy!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Toriel", "text": "... but he's right, Kris."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Susie", "text": "Hey, you got something..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Susie", "text": "... What, you wanna figure more out before you spill it?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Susie", "text": "Damn, if only Ralsei was there to solve it for you."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Susie", "text": "Too bad there's a shortage of glasses nerds in here."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Alphys", "text": "Kris! A nice surprise seeing you here! I..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Alphys", "text": "(Darn, I need a drink, but... Susie's over there, and...)"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Alphys", "text": "(If I go make my 25% red and 75% yellow juice combo...)"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Alphys", "text": "(I know she'll... make fun of me for it somehow.)"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Alphys", "text": "(I really want a 25% red and 75% yellow drink but...)"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Jockington", "text": "I'm not too religious, man, but I just, like, love coming here."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Jockington", "text": "The atmosphere, the structure, the community... it's just so groovular."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Jockington", "text": "And yeah, the juice. My boyfriend loves the juice."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Snowy", "text": "Kris! Put anything in your hair before you come here today? No?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Snowy", "text": "... you mean you \"ain't gel\" it?? HAHA! Get it?? Angel?? Ain't gel??"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Shelter"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Snowy", "text": "Shelter? I hardly know 'er! HAHAHAHA!!! ..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Snowy", "text": "Kris! Put anything in your hair before you come here today? No?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Snowy", "text": "... you mean you \"ain't gel\" it?? HAHA! Get it?? Angel?? Ain't gel??"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Don't laugh"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Snowy", "text": "Haha! Pretty good, right, Kris? Why don't we hang out more, anyway?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Snowy", "text": "Kris! Put anything in your hair before you come here today? No?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Snowy", "text": "... you mean you \"ain't gel\" it?? HAHA! Get it?? Angel?? Ain't gel??"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Snowy", "text": "What?? It's not funny!? Do humans not have any sense of humor or what?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Monster Kid", "text": "Yo, Snowy, u-um..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Snowy's Father", "text": "Hey, be nice to ya muddah. You're all she talks about at qwhyah."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Snowy's Father", "text": "You're her little snowball... Her little slushy. Make ya muddah proud, Kris."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Snowy's Father", "text": "Kris, be nice to ya muddah, ya faddah, ya bruddah, and all uddahs."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Monster Kid", "text": "Yo, Kris! Didn't expect to see you here... And with S-Susie."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Monster Kid", "text": "You know, last time... At the shelter... Yo, that wasn't cool, homie."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Susie will not be tamed"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Monster Kid", "text": "S-sure, Kris. Just as long as you have her spare us, okay? Haha..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Monster Kid", "text": "... Kris?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Shelter"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Monster Kid", "text": "Um... Kris, if you wanna know something..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Monster Kid", "text": "Our teacher is right over there, y'know!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Bratty", "text": "Code? No clue, I don't go here. I just randomly decided to today."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Bratty", "text": "By the way that girl's reading was, like, SO bad."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Bratty", "text": "It was so awful you can't help but smile, you know? ..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Bratty", "text": "Like, what does that girl think she knows?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Bratty", "text": "... think she'll go to the diner after this? I mean, I am."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Bratty", "text": "Ugh, guess I have to watch her to make sure she doesn't go."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Narrator", "text": "She's shyly running a cup of juice through her gills."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Gerson's Relative (Wife?)", "text": "Shelter? No, no, now you know that's not a wholesome place!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Gerson's Relative (Wife?)", "text": "You could stand to learn a thing or two from that polite young man... But please!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Gerson's Relative (Wife?)", "text": "Just the other day, that young man told me you wavedash."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Gerson's Relative (Wife?)", "text": "Now I haven't told your mother, but please, for dear shame!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Narrator", "text": "She's shyly running a cup of juice through her gills."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Jockington", "text": "Kris. Folled you! Ha Ha, bet you thought I was Catti."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Jockington", "text": "Today's Game was wild! I think we Won... What? \"Code?\""}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Jockington", "text": "Sorry. don't know That. Never will. Been real."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Jockington", "text": "For her, I go the big Church Match, as her Substitute Player."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Jockington", "text": "For me, she covered in Hair Always. We Do What, the other can't!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty's Mother", "text": "Code? If you mean the code to success, look at MY man and MY girl!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty's Mother", "text": "They knocked out the whole damn congregation!! Way to go, family!!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty's Mother", "text": "The congregation was MASSACRED! They got SHUT down!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty's Mother", "text": "No one will ever come here again!!! Cattenheimers stay WINNING!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty's Father", "text": "My little girl kicked butt today. My big girl, too."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty's Father", "text": "Huh? Code? Locked door? I'm a simple man, Kris, but my genius daughter will know!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty's Father", "text": "Today is a cartoon fish bone grill for all the girls of the house!!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty's Father", "text": "We are crunching bones!! We are feminests!!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty", "text": "KRISSY!!! OMG you came to see me!? SO CUTEEE!!!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty", "text": "Huh? Code? Locked...? Huh? Sorry, don't get it!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty", "text": "But, Noelley knows a lot about being looked out!!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty", "text": "And, like, um, codes...? Are for NERDS!!! LOL!!!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty", "text": "Noelley knows a lot about being looked out!!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Catty", "text": "And, like, um, codes...? Are for NERDS!!! LOL!!!"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Father Alvin", "text": "Ah, Kris. It is most wonderful to see you worshipping here today..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Father Alvin", "text": "And with a friend, too. Did you seek something from me?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Enter the shelter"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Father Alvin", "text": "...? Kris? I do not know what you are experiencing recently, but..."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Father Alvin", "text": "... Kris, please, look to the Angel for guidance. I will pray for you as well."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Father Alvin", "text": "Kris, did you seek something from me?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Asgore"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Father Alvin", "text": "Ah, your father? He typically comes here at night."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Father Alvin", "text": "He prays much for you, Kris... for Asriel, Toriel, Rudy... and his flowers, too."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Father Alvin", "text": "You should join your mother in praying for him, as well."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Father Alvin", "text": "Kris, did you seek something from me?"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Player", "text": "♥ Bangin' sermon my man"}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Father Alvin", "text": "Thank you, Kris. Ha ha. Although I did see that it put you to sleep."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Father Alvin", "text": "I know. I do not exactly have a \"flair\" for entertainment."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Father Alvin", "text": "That's why I don't write my own sermons. Or... anything, anymore."}
{"context": "Scene: Obj Church Sanctuary Exploration", "speaker": "Father Alvin", "text": "I don't think my father could rest well knowing I was... tarnishing his legacy."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "(I really want a 25% red 75% yellow drink but...)"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Kris returns to the juice station."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Kris, if I can't drink the whole bowl, neither can you."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Glass is 0% red, 75% yellow."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Player", "text": "♥ Add 25% red juice"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Juice added."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Glass is 25% red, 75% yellow."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Drink Name: Orange Despair."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Kris gives the drink to Alphys."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Kris!"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "(Darn, I need a drink, but... Susie's over there, and...)"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Kris offers the juice."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "(I really want a 25% red 75% yellow drink but...)"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Kris goes back to the juice table. Glass is 25% red, 0% yellow."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Player", "text": "♥ Add 25% red juice"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Juice added."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Glass is 50% red, 0% yellow."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Juice added."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Glass is 75% red, 0% yellow."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Player", "text": "♥ Add 25% yellow juice"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Glass is 75% red, 25% yellow."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Drink Name: Sunset Requiem."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Woah, nice juice combo. Looks cool."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Juice added."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "There's no reason to get more."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Kris gives the drink to Alphys."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "(My throat is parched..)"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "K... Kris? Is that my... special combo drink recipe?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Player", "text": "♥ Offer juice"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Ah, Kris! Phew! What a relief!"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Alphys drinks the juice."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Did... you want to talk about something?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Player", "text": "♥ Shelter"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Huh? Shelter? Why would you want to go there?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Player", "text": "♥ Architectural history research"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "H... huh? Like she's some kind of... horse?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "... would she... just eat the hay?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "(... w-wait. Let's not seriously go into this topic...)"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "That being said Kris, I don't think you should..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Try to go in there by yourself."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "The shelter... it's a place for people to survive an emergency, right?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "But, ever since I've moved here, it's been... closed for some reason."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "It makes me wonder if... even if there was some disaster..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Whatever's inside there might be worse...?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Eheheheh. Of course, maybe that's just my paranoia speaking."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "But, I will say, I've only ever seen a couple people head over there."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "... Undyne... and the mayor."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "So if you asked the mayor or Undyne to chaperone you, um..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "I'm sure that, might be able to help you with your project?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "B... by the way, in the process of asking..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "If you could t-tell her to call me, or t-text me back..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "0-or, I guess just otherwise f-find out, if she hates me..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "That would really help me out! Eheh... she's sort of..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "... not... answering my calls."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "... Felt like you gathered enough clues to tell Susie."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Did... you want to talk about something?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Player", "text": "♥ Undyne"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Yesterday evening, Officer Undyne actually invited me here!"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "She said you know, I've been in town a while..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "I should... m-make some more friends, you know?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Which is, why it's kind of awkward, s-she's not even here."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "I... I actually can't even... reach her at all, s..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Eheh, m-maybe I'm the stupid one, thinking she actually..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Did... you want to talk about something?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Player", "text": "♥ She gave you chocolates though"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Y... you know, you're right, Kris!"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Then again, the chocolates were so stale..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Th... they kind of put me into a coma all last night, so..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "She... also could have been trying to poison me? But."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "Did... you want to talk about something?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Player", "text": "♥ Shelter"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Alphys", "text": "... Thanks for the enthusiasm!"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Kris returns to Susie."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "Tell Susie the info?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Player", "text": "♥ Explain the clues"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Narrator", "text": "You explained the situation to Susie."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Cool, let's hear what you got."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "So the only two leads we got are..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Undyne... and the mayor, huh."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "I guess if we think about the 3 symbols on the shelter..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "That pretty much tracks."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "One looked like the church symbol."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Don't got that code yet, but it could be here."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "One looked like the badge the cops wear."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "So Undyne probably knew something, too."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "One looked like a pine tree, and the mayor..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Likes trees, right? I mean, there's one in City Hall."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Maybe... Maybe that's why the Knight captured Undyne?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "They wanted to take their code so they could get in..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "... But in that case..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "They'd have to know the other two codes, too."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Someone who goes to church... who knows the mayor..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Who also has something to do with the cops?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Who the hell could that be?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Guess... City Hall's our best bet for now."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "... what? Noelle said... her mom keeps everything important at home?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Yeah... wait, now that I think about it..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Her mom's the mayor, right?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "And the front of their house... it's got pine trees all over."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Kinda like the holidays just got frozen in place."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Maybe if we can sneak in there ourselves.."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "We might be able to find a clue in there?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "... I got an idea."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Hey, nice singing, Noelle."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "Susie?? How d-did you... wh-why are you..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "Umm, what brings you to, um, church, Susie?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Uhh, y'know. Juice."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "Oh, r-right! Sure, that's why I come, too???????"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "Right?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Y-yeah!"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "It looks like blood."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "Definitely! Haha! That's why I'm! Always drinking it??????????"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Yeah. Too bad they just ran out."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Of blood."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "Where, um, are you going with this?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Lemme get straight to the point."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "YES?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Look, Noelle..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "You wanna... work on our... uh, projects together?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Y' know. At your place."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "Uh..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "Umm, I... I mean, I'd have to... ask, my mom, I'm not sure if she..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "Yes! I mean, yes. Yes, we can do it! Yes!"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Really? Damn, that was easy."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Boom!"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Cool, we'll see you later?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "Oh. Kris is... coming too?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "I mean, of course! Right, it's for the school project..."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "... so, um, should I invite Berdly then?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Oh hell no."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "Umm, okay! Hahaha!"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "W-well, feel free to, um... come over after school!"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Sure, we gotta go to school first anyway."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Noelle", "text": "On... on a weekend?"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "I-I-I mean, cool, sounds normal! S... See ya!"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Yeah, see ya."}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Hell yeah. That went perfectly!"}
{"context": "Scene: Obj Juice Minigame", "speaker": "Susie", "text": "Let's ball..."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Toriel", "text": "Oh, Kris, Susie. How about going to the diner?"}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Toriel", "text": "I have to come back to church in a few hours for choir practice..."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Toriel", "text": "It would be nice to have a little treat before then."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Asgore", "text": "Oh, Tori! What a coincidence seeing you here!"}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Asgore", "text": "Just after church ended too."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Toriel", "text": "Oh, err... hello, Asgore. We -"}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Asgore", "text": "Oh, Tori. Would you look at that?"}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Asgore", "text": "Seems I had some extra flowers lying around and..."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Narrator", "text": "Asgore gives a bouquet to Toriel."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Toriel", "text": "Asgore, I..."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Toriel", "text": "I think I have to go. I'm sorry. Can we talk later?"}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Asgore", "text": "Of course!"}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Narrator", "text": "Toriel walks away with the flowers, but then drops them in a trash can near the church gate."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Asgore", "text": "... ah."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Asgore", "text": "Well, little blossoms, we tried our best."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Asgore", "text": "Just hope Asriel will be able to see us all... back to normal."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Asgore", "text": "...!"}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Asgore", "text": "Oh, Kris! How are you doing!"}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Asgore", "text": "Would you like some flowers?"}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Asgore", "text": "Here. Share with your friend."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Asgore", "text": "See you later, alligator."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Narrator", "text": "Asgore leaves. Susie kicks Kris."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Susie", "text": "Hey, let's change the hell out of these clothes."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Narrator", "text": "Kris and Susie change back into their normal school clothes."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Susie", "text": "Now what? Wanna check up on Ralsei at school?"}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Susie", "text": "We should probably catch him up on the project..."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Susie", "text": "... or I guess we could go to Noelle's first."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Susie", "text": "Whatever you wanna do, do it. It's the weekend."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Narrator", "text": "These clothes hold no power over you any more."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Narrator", "text": "You trying to return in the church."}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Susie", "text": "(Dude, that's the last place we should go right now.)"}
{"context": "Scene: Obj Church Exterior Postservice", "speaker": "Narrator", "text": "Your church clothes have returned to the earth."}
{"context": "Scene: Obj Graveyard", "speaker": "Narrator", "text": "Kris and Susie enter the graveyard. The air is still."}
{"context": "Scene: Obj Graveyard", "speaker": "Snowy", "text": "Kris? ... not right now, pal."}
{"context": "Scene: Obj Graveyard", "speaker": "Snowy", "text": "Leave me alone!"}
{"context": "Scene: Obj Graveyard", "speaker": "Snowy", "text": "... Not right now, Kris."}
{"context": "Scene: Obj Graveyard", "speaker": "Narrator", "text": "It's the Gerson Boom Memorial Bench."}
{"context": "Scene: Obj Graveyard", "speaker": "Narrator", "text": "\"The hammer falls, but the story remains.\""}
{"context": "Scene: Obj Graveyard", "speaker": "Narrator", "text": "Susie is staring at the flowers near the bench."}
{"context": "Scene: Obj Graveyard", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Graveyard", "speaker": "--- ARC", "text": "Hometown Saturday (Light World) ---"}
{"context": "Scene: Obj Shelter Exterior", "speaker": "Narrator", "text": "Kris and Susie stand before the massive red doors of the bunker."}
{"context": "Scene: Obj Shelter Exterior", "speaker": "Narrator", "text": "Kris approaches the panel."}
{"context": "Scene: Obj Shelter Exterior", "speaker": "Player", "text": "♥ Check the panel"}
{"context": "Scene: Obj Shelter Exterior", "speaker": "Narrator", "text": "On the shelter was a strange panel."}
{"context": "Scene: Obj Shelter Exterior", "speaker": "Narrator", "text": "It looked like a digital security lock..."}
{"context": "Scene: Obj Shelter Exterior", "speaker": "Narrator", "text": "There were three entry fields, and three symbols besides them."}
{"context": "Scene: Obj Shelter Exterior", "speaker": "Narrator", "text": "One had a pine tree beside it."}
{"context": "Scene: Obj Shelter Exterior", "speaker": "Narrator", "text": "One had an officer's badge beside it."}
{"context": "Scene: Obj Shelter Exterior", "speaker": "Narrator", "text": "And one had the DELTA RUNE."}
{"context": "Scene: Obj Town Street", "speaker": "Narrator", "text": "Ice Wolf decorating townhall pillars"}
{"context": "Scene: Obj Town Street", "speaker": "Ice Wolf", "text": "Ice Wolf prepares for the Festival. Call me Faw Faw"}
{"context": "Scene: Obj Town Street", "speaker": "Ice Wolf", "text": "Mayor ordered Ice Wolf to biy flowers... Nice buisness for Flower Man."}
{"context": "Scene: Obj Town Street", "speaker": "Narrator", "text": "Flowers in a trashcan. Nothing unusual."}
{"context": "Scene: Obj Townhall", "speaker": "Narrator", "text": "Kris and Susie enter Town Hall."}
{"context": "Scene: Obj Townhall", "speaker": "Receptionist", "text": "So far, politically, all I've really done is stand here and look important."}
{"context": "Scene: Obj Townhall", "speaker": "Receptionist", "text": "I'm starting to get disillusioned with the political system."}
{"context": "Scene: Obj Townhall", "speaker": "Bear NPC", "text": "What? Are you looking here for something important?"}
{"context": "Scene: Obj Townhall", "speaker": "Bear NPC", "text": "The mayor keeps everything important at her own house for extra security."}
{"context": "Scene: Obj Townhall", "speaker": "Business Baby", "text": "The mayor killed my briefcase with a giant katana."}
{"context": "Scene: Obj Townhall", "speaker": "Business Baby", "text": "I can't complain. I voted for this."}
{"context": "Scene: Obj Townhall", "speaker": "Business Baby", "text": "I don't need opinions from a little pigsqueak like you."}
{"context": "Scene: Obj Townhall", "speaker": "Business Baby", "text": "Go look at some milk and grow your eye bones!"}
{"context": "Scene: Obj Townhall", "speaker": "Business Baby", "text": "... Sorry, I wasn't supposed to say that."}
{"context": "Scene: Obj Police Station", "speaker": "Narrator", "text": "You check the police tape."}
{"context": "Scene: Obj Police Station", "speaker": "Narrator", "text": "Yesterday's police tape."}
{"context": "Scene: Obj Police Station", "speaker": "Narrator", "text": "You check the police station door."}
{"context": "Scene: Obj Police Station", "speaker": "Narrator", "text": "the police station is closed... please don't do any big crimes right now."}
{"context": "Scene: Obj Police Station", "speaker": "Napstablook", "text": "I'm trying to direct traffic without Undyne, but..."}
{"context": "Scene: Obj Police Station", "speaker": "Napstablook", "text": "..."}
{"context": "Scene: Obj Police Station", "speaker": "Napstablook", "text": "Officer Undyne? Sorry, no one has seen her since last night."}
{"context": "Scene: Obj Police Station", "speaker": "Napstablook", "text": "... she wasn't... at any of her usual places either."}
{"context": "Scene: Obj Police Station", "speaker": "Napstablook", "text": "..."}
{"context": "Scene: Obj Police Station", "speaker": "Napstablook", "text": "It seems strange to worry, given that she's usually invincible..."}
{"context": "Scene: Obj Police Station", "speaker": "Napstablook", "text": "But this job just isn't the same without her."}
{"context": "Scene: Obj Police Station", "speaker": "Napstablook", "text": "The shelter... right... Undyne had been in charge of something about it."}
{"context": "Scene: Obj Police Station", "speaker": "Napstablook", "text": "... i never saw it though. i don't think it's even in the station."}
{"context": "Scene: Obj Police Station", "speaker": "Napstablook", "text": "An important code or something... it was the only thing that ever made her nervous."}
{"context": "Scene: Obj Police Station", "speaker": "Napstablook", "text": "... I never saw it though. I don't think it's even in the station."}
{"context": "Scene: Obj Police Station", "speaker": "Monster in the car", "text": "No cops, no speed limit! I can go as slow as I want!"}
{"context": "Scene: Obj Police Station", "speaker": "Narrator", "text": "Basically, monster constantly mowing backward-forward, unable to drive through lying Napstablook on the road."}
{"context": "Scene: Obj Hospital Lobby", "speaker": "Narrator", "text": "Kris and Susie enter the hospital."}
{"context": "Scene: Obj Hospital Lobby", "speaker": "Receptionist", "text": "Hum, back again? You come here a lot for someone who isn't sick."}
{"context": "Scene: Obj Hospital Lobby", "speaker": "Receptionist", "text": "That being said, your mother was concerned for your health..."}
{"context": "Scene: Obj Hospital Lobby", "speaker": "Receptionist", "text": "Kris, your mom was bragging about your piano playing..."}
{"context": "Scene: Obj Hospital Lobby", "speaker": "Player", "text": "♥ Play"}
{"context": "Scene: Obj Hospital Lobby", "speaker": "Narrator", "text": "Plink..."}
{"context": "Scene: Obj Hospital Lobby", "speaker": "Susie", "text": "Hahaha! Almost thought you were serious for a sec!"}
{"context": "Scene: Obj Hospital Lobby", "speaker": "Susie", "text": "(... what's with that pissed off look?)"}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Narrator", "text": "Rudy is in bed. A bouquet of flowers is on the table."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "Kris... heh... heh... That service was... pretty... long."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "... you wanna... talk about something?"}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Player", "text": "♥ Tomorrow"}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "That's right... Festival tomorrow. Told Noelle I'd... go support her."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "Just gotta... save up my strength. Then I'll..."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "I'll be... bustin' outta here, baby!"}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Player", "text": "♥ Susie"}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "Suzmeister... nice... seeing you at church today."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Susie", "text": "... uh, thanks. You, uh, feeling any better?"}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "I'll... I'll get there, just... church was a lot."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "... Susie?"}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Susie", "text": "Uhh, what?"}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "You going... to the festival tomorrow?"}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Susie", "text": "Uhh, me? Yeah, uh... I guess. If I have to."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "Noelle... she's not going with anyone."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Susie", "text": "HER?? Wow, what the heck? No way."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Susie", "text": "Never expect that from HER! Woah. Total left field."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "..."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Susie", "text": "Mean, she's like, top shelf. People might get psyched out."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "Top shelf."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Susie", "text": "Yeah. Uh, yeah. Anyway, man. Sucks to be her."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "Hah... HAHAHA! It'll be... fine, sweetheart."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Narrator", "text": "Rudy looks at the flowers."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "Your dad brought another bouquet. Again."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Rudy", "text": "Come on man... you know you can't afford that... heh..."}
{"context": "Scene: Obj Hospital Room Rudy", "speaker": "Narrator", "text": "It's the angel doll Noelle and Dess made at church."}
{"context": "Scene: Obj Library Lobby", "speaker": "Narrator", "text": "Kris and Susie enter the library."}
{"context": "Scene: Obj Library Lobby", "speaker": "Berdly", "text": "Kris and Susie!? At the library!? On a WEEKEND!? Is everything OK?"}
{"context": "Scene: Obj Library Lobby", "speaker": "Player", "text": "♥ Discuss plans"}
{"context": "Scene: Obj Library Lobby", "speaker": "Berdly", "text": "Oh no, exclamation point semicolon!; Noelle is busy!"}
{"context": "Scene: Obj Library Lobby", "speaker": "Berdly", "text": "That means... oh, spare me, sweet Goddess of Education..."}
{"context": "Scene: Obj Library Lobby", "speaker": "Berdly", "text": "The three of US will have to have a study group!? No!!"}
{"context": "Scene: Obj Library Lobby", "speaker": "Susie", "text": "Look, we GET IT. You still hate us in real life. We'll leave."}
{"context": "Scene: Obj Library Lobby", "speaker": "Berdly", "text": "Hahah! Yes! Exactly! Alone. That's how I study best!"}
{"context": "Scene: Obj Library Lobby", "speaker": "Berdly", "text": "A genius, alone with his thoughts."}
{"context": "Scene: Obj Library Lobby", "speaker": "Berdly", "text": "Mm. Being alone. So good."}
{"context": "Scene: Obj Library Lobby", "speaker": "Berdly", "text": "Ahh, Kris and Susie. My two least, not hated... most, people."}
{"context": "Scene: Obj Library Lobby", "speaker": "Player", "text": "♥ Leave very fast"}
{"context": "Scene: Obj Library Lobby", "speaker": "Berdly", "text": "Run as you may, Kris... you'll never best MY speedrun!"}
{"context": "Scene: Obj Library Lobby", "speaker": "Crime dogs", "text": "Heheheh... let's take these books without paying!"}
{"context": "Scene: Obj Library Lobby", "speaker": "Crime dogs", "text": "(We'll just read them, then secretly return them.)"}
{"context": "Scene: Obj Library Lobby", "speaker": "Crime dogs", "text": "It's the perfect crime."}
{"context": "Scene: Obj Library Lobby", "speaker": "Narrator", "text": "Its mind has been expanded. ... by reading."}
{"context": "Scene: Obj Library Lobby", "speaker": "Susie", "text": "(Hey, we go back in there, they'll figure out we stole stuff!)"}
{"context": "Scene: Obj Library Lobby", "speaker": "Narrator", "text": "Kris and Susie go to the second floor."}
{"context": "Scene: Obj Library Upstairs", "speaker": "Narrator", "text": "It's a book about Monster Funerals. Read it?"}
{"context": "Scene: Obj Library Upstairs", "speaker": "Player", "text": "♥ Yes"}
{"context": "Scene: Obj Library Upstairs", "speaker": "Narrator", "text": "... When monsters die, their dust will be spread over what they loved."}
{"context": "Scene: Obj Library Upstairs", "speaker": "Narrator", "text": "An object that symbolizes their existence. That object will contain their soul."}
{"context": "Scene: Obj Library Upstairs", "speaker": "Narrator", "text": "And in such a way, their soul will be able to rest, within that object, and the earth."}
{"context": "Scene: Obj Library Upstairs", "speaker": "Narrator", "text": "Of course, everyone knows that. That's why this is a children's book."}
{"context": "Scene: Obj Library Upstairs", "speaker": "???-Monster", "text": "I love reading. Especially."}
{"context": "Scene: Obj Library Upstairs", "speaker": "???-Monster", "text": "Wait. The books upstairs. The books upstairs. Wait. The books..."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Narrator", "text": "The sign says \"T\"E\"MPORARY P\"E\"ZZA STAND!\"."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Narrator", "text": "Sign is closed for repairs! ... Store!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "Little buddy! My DATE's about to start! And is it in the BAG."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Player", "text": "♥ Hear more"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "TEN DOLLAR flowers. HEART-shaped pizza. And my secret weapon.."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "The ol' duct tape suit I made for prom."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "Little Buddy. It's a first date, you say. I'm overdoing it, you say."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "But Pizzarina... I want to show her I'm serious! That I... I love her!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "And, she may be a LITTLE late to our date, but... I mean..."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "LOOK at these MEMES! A FROG?? Riding a BICYCLE!?"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "If she's breaking out the vintage like this..."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "She's gotta be making out with me in her mind, little buddy..."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "... Whoops! Another new text! Sorry, little buddy, talk later."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Narrator", "text": "ICE-E's P\"E\"ZZA is CLOS\"E\"D for NEW SIGNAG\"E\"!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Narrator", "text": "Sign Is closed for repairs! ... Store!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Narrator", "text": "... Is Going to Love it!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Narrator", "text": "Here at ICE-E'S PEZZA, You're Family."}
{"context": "Scene: Obj Diner Interior", "speaker": "Narrator", "text": "Kris and Susie enter the diner."}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "Aww, Krissy, are you here to buy me a free lunch?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Player", "text": "♥ Eavesdrop on blue bunny"}
{"context": "Scene: Obj Diner Interior", "speaker": "Blue Bunny", "text": "Um... how long... should I, um... do this for? And, is it really..."}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "I mean, think of, like, the good of society, right?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "Like, he was always ogling girls like me and stuff..."}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "Now he can be a good little boy and ogle a jpeg."}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "See? Everyone wins. Especially US, because it's real."}
{"context": "Scene: Obj Diner Interior", "speaker": "Blue Bunny", "text": "W-well, I guess it won't hurt to, um... if it makes him happy, too..."}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "Aww,"}
{"context": "Scene: Obj Diner Interior", "speaker": "Player", "text": "♥ Talk about Catty"}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "Like, that cat girl? Good gators, she is OBSESSED with me."}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "This morning? We accidentally ordered THE SAME SPECIAL."}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "We had to... like, ugh! SHARE. And like, TALK. And... LAUGH?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "And then she had the nerve to, like, UGH!, PAY FOR IT?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "No way. Like I WANT your hairy charity. So I'm just, waiting?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "Y' know, in... in case she comes by? So I can pay her?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "By the way, is my makeup okay?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "I mean, I need to look better than her. Obviously."}
{"context": "Scene: Obj Diner Interior", "speaker": "Bratty", "text": "God. SO obsessed with me."}
{"context": "Scene: Obj Diner Interior", "speaker": "Narrator", "text": "Hot chocolate... it's too hot to drink."}
{"context": "Scene: Obj Diner Interior", "speaker": "QC", "text": "Here after church, hon? That's nice."}
{"context": "Scene: Obj Diner Interior", "speaker": "QC", "text": "Let me guess, the usual special? It'll be five dollars."}
{"context": "Scene: Obj Diner Interior", "speaker": "Player", "text": "♥ Yes"}
{"context": "Scene: Obj Diner Interior", "speaker": "QC", "text": "All right then, hon. You two sit where you like."}
{"context": "Scene: Obj Diner Interior", "speaker": "Narrator", "text": "Kris and Susie sit at a table. The screen fades."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "The diner, huh..."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Haven't eaten here since... Your mom took me."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "I remember plowing into my food with a runny nose."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "I probably became every janitor's enemy after that."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "But... it's funny."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Even though I was only making a mess..."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Her face looked so... Happy."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Just sitting there... smiling, watching me."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Kind of like you're doing now."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Jeez."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Kris, anyone tell you your family is goddamn weird?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Narrator", "text": "The waitress brings the food."}
{"context": "Scene: Obj Diner Interior", "speaker": "Waitress", "text": "Here you go."}
{"context": "Scene: Obj Diner Interior", "speaker": "Waitress", "text": "And here's a little something extra for your friend."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Huh!?"}
{"context": "Scene: Obj Diner Interior", "speaker": "QC", "text": "If you need anything else, just holler."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Alright, Kris."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Don't hold anything back."}
{"context": "Scene: Obj Diner Interior", "speaker": "Narrator", "text": "Susie eats. A loud crunching sound is heard."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "... phew."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Want the last bite of my sundae?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Player", "text": "♥ Yes please"}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Too slow! Hahaha!"}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "So, guess we should get going, huh...?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "...?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "What are you doing? Breathing on the window...?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Player", "text": "♥ Draw something"}
{"context": "Scene: Obj Diner Interior", "speaker": "Narrator", "text": "Kris draws a heart on the fogged window."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "... Is that me?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Heh. Not bad, y'know."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Here, lemme draw something."}
{"context": "Scene: Obj Diner Interior", "speaker": "Narrator", "text": "Susie draws a crude face."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "It's you."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Whaddya think?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Player", "text": "♥ Accurate"}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Heh, what can I say. I'm an artist."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Even got your ear in there."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "One of them. Whatever."}
{"context": "Scene: Obj Diner Interior", "speaker": "Narrator", "text": "Kris writes \"Susie rulez\"."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Look, I made you talk."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "\"Susie rulez\"?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Player", "text": "♥ Make Susie drawing talk"}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "What are you--"}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "I WOULDN'T SAY THAT!!!"}
{"context": "Scene: Obj Diner Interior", "speaker": "Narrator", "text": "The drawing of Susie \"talks\"."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie (Drawing)", "text": "And then the rain fell down and.."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie (Drawing)", "text": "Washed everything away."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Heh."}
{"context": "Scene: Obj Diner Interior", "speaker": "Player", "text": "♥ Write something in the corner"}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "... huh?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "... are you writing something?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Heh, Kris..."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "I can never tell when you're messing around."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Well, let's get out of here."}
{"context": "Scene: Obj Diner Interior", "speaker": "QC", "text": "You mind cleaning your place up a bit first, hon?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Huh? Oh, uhhh, yeah, sure..."}
{"context": "Scene: Obj Diner Interior", "speaker": "Narrator", "text": "Kris and Susie clean the table."}
{"context": "Scene: Obj Diner Interior", "speaker": "Susie", "text": "Alright, let's go."}
{"context": "Scene: Obj Diner Interior", "speaker": "Narrator", "text": "Rave music starts playing faintly."}
{"context": "Scene: Obj Diner Interior", "speaker": "Narrator", "text": "Hot chocolate... it's too hot to drink."}
{"context": "Scene: Obj Diner Interior", "speaker": "QC", "text": "How was that? You want seconds? Well, the customer is always right..."}
{"context": "Scene: Obj Diner Interior", "speaker": "QC", "text": "But I'm sure your mother'd be mad if you ate so much without her."}
{"context": "Scene: Obj Diner Interior", "speaker": "Froggit", "text": "Ribbit. (There's a fly in my soup.)"}
{"context": "Scene: Obj Diner Interior", "speaker": "Froggit", "text": "(That guy took a fistful of butterflies from his... pouch?)"}
{"context": "Scene: Obj Diner Interior", "speaker": "Froggit", "text": "(And put them in my bowl. It was nice of him, but I didn't ask...)"}
{"context": "Scene: Obj Diner Interior", "speaker": "Mole with big hat", "text": "Notice anything different about me?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Mole with big hat", "text": "Now that I think about it, I never noticed anything about you, either."}
{"context": "Scene: Obj Diner Interior", "speaker": "Lion old lady", "text": "Working here all day just makes me hungry for diner food..."}
{"context": "Scene: Obj Diner Interior", "speaker": "Lion old lady", "text": "Good thing the new guy's letting me take a break!"}
{"context": "Scene: Obj Diner Interior", "speaker": "Lion old lady", "text": "... Come to think of it, did we... hire? A new guy?"}
{"context": "Scene: Obj Diner Interior", "speaker": "Some monster with Ice-E mask", "text": "GREASE ME UP, CHIEF!"}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Narrator", "text": "The sign on the store says \"OPEN\"."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "So, uh, can we go into the store?"}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "sorry kid. check the sign."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Narrator", "text": "The sign says \"OPEN\"."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "Yeah, we checked the sign. It says \"open.\""}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "oh man, thanks for checking that. that's wrong."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "... then change your stupid sign!"}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "alright, i'm on it. one changed sign, comin' up."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "I don't see you changing your sign."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "got it. come back in a bit."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Narrator", "text": "Kris and Susie walk away and return. The sign now says \"CLOPEN\"."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "So can we go in yet?"}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "hmm. what does the sign say?"}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "It says... \"clopen.\""}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "... the hell's that mean?"}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "beats me. i just work here."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "Well change it again!"}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "alright. you're the boss."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "I don't see you changing your sign."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "got it. come back in a bit."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Narrator", "text": "They walk away and return. The sign is now a picture of Sans's face."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "What the heck does THAT sign mean?"}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "hmm. seems to indicate some kind of sans."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "So does it say the door's open or closed?"}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "guess it just means there's a skeleton in front of the door."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "But the door's locked, right? It's closed!"}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "locked? nah, it's been unlocked this whole time."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "So it is open."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "nah. no one's in there, but it's not closed."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "it's an inbetween state... like... hm."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "like, \"clopen.\""}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Sans", "text": "hm. kinda makes you wish we had a sign for that."}
{"context": "Scene: Obj Sans Store Exterior", "speaker": "Susie", "text": "(Kris, we're done with this guy...)"}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Narrator", "text": "Kris and Susie approach the gates of the Holiday residence. Noelle is waiting there."}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Noelle", "text": "Susie, Kris! Hi!!"}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Noelle", "text": "Sorry I'm late...! I just had to —"}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Narrator", "text": "Noelle opens the large iron gates."}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Noelle", "text": "..."}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Noelle", "text": "Um, is that a... a rose?"}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Narrator", "text": "Noelle looks at the flower Kris is holding, blushing slightly."}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Susie", "text": "This? Oh, yeah, sorry."}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Narrator", "text": "Susie takes the flower from Kris and promptly eats the entire thing in one bite."}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Noelle", "text": "..."}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Susie", "text": "Oh shoot, did you want it?"}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Susie", "text": "I can pick up the stem if you —"}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Noelle", "text": "No, it's fine! This way!"}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Noelle", "text": "(What? What? What? What?)"}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Narrator", "text": "Noelle stands by the open door, looking completely bewildered."}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Susie", "text": "(...Okay, whatever.)"}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Narrator", "text": "It seems Kris and Susie decided to avoid the sheer awkwardness of this situation and look at the town longer."}
{"context": "Scene: Obj Noelle House Arrival", "speaker": "Narrator", "text": "Kris and Susie walk away from the house, leaving Noelle to wait."}
{"context": "Scene: Obj Apartments Exterior", "speaker": "Narrator", "text": "Kris and Susie walk through the residential area."}
{"context": "Scene: Obj Apartments Exterior", "speaker": "Narrator", "text": "Kris knocks on a door."}
{"context": "Scene: Obj Apartments Exterior", "speaker": "Monster child", "text": "Hey! Human! Doesn't monsters scare you?"}
{"context": "Scene: Obj Apartments Exterior", "speaker": "Monster child", "text": "Like if that girl bit your head off?"}
{"context": "Scene: Obj Apartments Exterior", "speaker": "Susie", "text": "Nah, Kris's got nothing to worry about."}
{"context": "Scene: Obj Apartments Exterior", "speaker": "Susie", "text": "I only like to eat little..."}
{"context": "Scene: Obj Apartments Exterior", "speaker": "Monster child", "text": "MOOOOOOOOOOOOOOOOOM!!!!!!!!"}
{"context": "Scene: Obj Apartments Exterior", "speaker": "Narrator", "text": "Kris knocks on another door."}
{"context": "Scene: Obj Apartments Exterior", "speaker": "Voice", "text": "The door knocking guy? No, this is his wife."}
{"context": "Scene: Obj Apartments Exterior", "speaker": "Voice", "text": "Please take a break from knocking today."}
{"context": "Scene: Obj Apartments Exterior", "speaker": "Voice", "text": "Taking breaks is vital to getting better, too."}
{"context": "Scene: Obj Alphys House Exterior", "speaker": "Narrator", "text": "Alphys is standing outside her house, looking distressed. Susie meanwhile trying to hide herself from Alphys, not following Kris and looking at the sides."}
{"context": "Scene: Obj Alphys House Exterior", "speaker": "Alphys", "text": "Kris, I, um... you know that daily saucer of milk I put out?"}
{"context": "Scene: Obj Alphys House Exterior", "speaker": "Alphys", "text": "I... I have regrets."}
{"context": "Scene: Obj Alphys House Exterior", "speaker": "Alphys", "text": "What do I do with my leftover milk? Just look at it."}
{"context": "Scene: Obj Alleyway", "speaker": "Narrator", "text": "Kris and Susie enter the alleyway. Catti and Jockington are there."}
{"context": "Scene: Obj Alleyway", "speaker": "Catti", "text": "OMG! Krissy!!! Do you, like, want some of my free milk!?"}
{"context": "Scene: Obj Alleyway", "speaker": "Susie", "text": "(That's MY free milk, you furry degenerate...)"}
{"context": "Scene: Obj Alleyway", "speaker": "Catti", "text": "Like, don't be shy! It's my milk and I love sharing!!"}
{"context": "Scene: Obj Alleyway", "speaker": "Susie", "text": "(I'll bury you you goddamn milk pirate)"}
{"context": "Scene: Obj Alleyway", "speaker": "Milk-fan", "text": "Don't drag me into this I'm just looking (at milk)."}
{"context": "Scene: Obj Alleyway", "speaker": "Milk-fan", "text": "You're dragging me into it stop"}
{"context": "Scene: Obj Sans Grill Exterior", "speaker": "Narrator", "text": "Sans is standing by a grill outside. At the lawn of some stranger's home."}
{"context": "Scene: Obj Sans Grill Exterior", "speaker": "Sans", "text": "heya. don't mind me. just fixing up this grill."}
{"context": "Scene: Obj Sans Grill Exterior", "speaker": "Sans", "text": "want a hotdog?"}
{"context": "Scene: Obj Sans Grill Exterior", "speaker": "Susie", "text": "Heck yeah! (... wait, isn't that a cattail?)"}
{"context": "Scene: Obj Sans Grill Exterior", "speaker": "Narrator", "text": "It's an upgraded grill. Now, in addition to catfood, it can also smell like dogfood."}
{"context": "Scene: Obj Sans Grill Exterior", "speaker": "Sans", "text": "it's low calorie stuff. so you won't feel \"grillty.\""}
{"context": "Scene: Obj Sans Grill Exterior", "speaker": "Susie", "text": "It's inedible."}
{"context": "Scene: Obj Sans Grill Exterior", "speaker": "Sans", "text": "we call that zero calories, miss."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Narrator", "text": "A cat NPC is standing near Asgore's shop."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Cat NPC", "text": "That Asgore guy... It's a shame he lost everything after he..."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Cat NPC", "text": "You know."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Cat NPC", "text": "Now he has to sell flowers to make ends meet, but..."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Cat NPC", "text": "What? He's your father? Sorry."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Cat NPC", "text": "Well, I hope for your sake he quits being so... obsessed with that stuff."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Narrator", "text": "The shop is closed."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Narrator", "text": "Kris checks Asgore's blue car."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Susie", "text": "Alright, Kris. You handle the driving, I'll be the turret."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Susie", "text": "Y' know, I'll be standing in back, throwing... dirt and stuff."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Narrator", "text": "Kris checks the back door of the Flower Shop."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Narrator", "text": "The back door is blocked... You can only see through the basement window."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Narrator", "text": "A corkboard is covered with tons of papers, and documents..."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Susie", "text": "French fry, (oo), on the freaking ground."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Susie", "text": "Am I gonna eat it? (No!) It's old and brown."}
{"context": "Scene: Obj Flower King Exterior", "speaker": "Susie", "text": "Don't MAKE me repeat myself."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Narrator", "text": "Kris knocks on the door of the house next to Napstablook's."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Mettaton", "text": "Ahh, whatever am I to do... this boredom, this ennui..."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Mettaton", "text": "Ohh my... Is that you again, darling? My only \"fan\"..."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Player", "text": "♥ Offer to give your TV"}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Mettaton", "text": "... what? You want to give me your TV?"}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Mettaton", "text": "I... don't understand. Is there some kind of catch?"}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Susie", "text": "Uhh, it's scuffed, old, and the colors are kind of..."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Susie", "text": "But, it's, uh... really good. It's a really..."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Mettaton", "text": "I see. Could you bring it on by?"}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Susie", "text": "Uhh, yeah! Of course! Wait a sec!"}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Narrator", "text": "Kris and Susie return to the house with the TV from the living room."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Mettaton", "text": "Oh my, it's a handsome little thing, isn't it."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Mettaton", "text": "What's the brand?"}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Susie", "text": "Uh, I dunno, but his name's Tenna."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Mettaton", "text": "... your TV has a name? Like \"antenna?\""}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Mettaton", "text": "How cute.. I'll take it."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Susie", "text": "Really?! Hell yeah, Kris! We found him a home!"}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Mettaton", "text": "Hahaha! Oh my, you two really love this TV, don't you."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Mettaton", "text": "Well, don't worry... I have the strange feeling \"Mr. Tenna\" and I are going to get along... famously."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Susie", "text": "Cool, well, I'm putting it in your house now."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Narrator", "text": "Susie places the TV inside. Kris knocks again."}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Mettaton", "text": "Tenna, you cad. What is this... salacious music video?"}
{"context": "Scene: Obj Mettaton House Exterior", "speaker": "Mettaton", "text": "Oh my, I think something just awakened within me..."}
{"context": "Scene: Obj School Lobby", "speaker": "Narrator", "text": "Kris and Susie enter the school."}
{"context": "Scene: Obj School Classroom", "speaker": "Narrator", "text": "Kris and Susie enter the classroom. Temmie is sitting at a desk."}
{"context": "Scene: Obj School Classroom", "speaker": "Susie", "text": "Hey, what's with the egg at Berdly's desk...?"}
{"context": "Scene: Obj School Classroom", "speaker": "Susie", "text": "... nevermind. I don't wanna think about it."}
{"context": "Scene: Obj School Classroom", "speaker": "Temmie", "text": "Tem study harb... Tem learn..."}
{"context": "Scene: Obj School Classroom", "speaker": "Temmie", "text": "Tem learn how to SING!!!"}
{"context": "Scene: Obj School Classroom", "speaker": "Narrator", "text": "Temmie begins to sing the melody of \"Don't Forget\"."}
{"context": "Scene: Obj School Classroom", "speaker": "Temmie", "text": "\"When the light is running low...\""}
{"context": "Scene: Obj School Classroom", "speaker": "Temmie", "text": "\"And the shadows start to grow...\""}
{"context": "Scene: Obj School Classroom", "speaker": "Temmie", "text": "\"And the places that you know...\""}
{"context": "Scene: Obj School Classroom", "speaker": "Temmie", "text": "\"Seem like fantasy...\""}
{"context": "Scene: Obj School Classroom", "speaker": "Narrator", "text": "Kris checks the time."}
{"context": "Scene: Obj School Classroom", "speaker": "Narrator", "text": "... It seems to not be time for class."}
{"context": "Scene: Obj School Hallway", "speaker": "Narrator", "text": "The locker is covered in Jockington memorabilia."}
{"context": "Scene: Obj School Hallway", "speaker": "Narrator", "text": "At this dance, all the chaperones wear giant hawk heads..."}
{"context": "Scene: Obj School Hallway", "speaker": "Narrator", "text": "... and screech at any students that make contact while dancing."}
{"context": "Scene: Obj School Hallway", "speaker": "Narrator", "text": "Do you like, breathing? Moving fast, with or without, legs?"}
{"context": "Scene: Obj School Hallway", "speaker": "Narrator", "text": "But usually, with legs?"}
{"context": "Scene: Obj School Hallway", "speaker": "Narrator", "text": "Join the Cross Country Team with Jockington, and Noelle!"}
{"context": "Scene: Obj School Closet Entry", "speaker": "Narrator", "text": "Kris and Susie enter the supply closet."}
{"context": "Scene: Obj School Closet Entry", "speaker": "Susie", "text": "Alright, let's check in on everyone."}
{"context": "Scene: Obj School Closet Entry", "speaker": "--- ARC", "text": "Castle Town Intermission ---"}
{"context": "Scene: Obj Castletown Intro", "speaker": "Narrator", "text": "The party enters Castle Town. Shuttah is there."}
{"context": "Scene: Obj Castletown Intro", "speaker": "Shuttah", "text": "Ooo la la. We are doing the wildlife fashion shoot!"}
{"context": "Scene: Obj Castletown Intro", "speaker": "Shuttah", "text": "So adirable, so admorable!"}
{"context": "Scene: Obj Castletown Intro", "speaker": "Player", "text": "♥ Photo pose!"}
{"context": "Scene: Obj Castletown Intro", "speaker": "Narrator", "text": "Flash!"}
{"context": "Scene: Obj Castletown Intro", "speaker": "Shuttah", "text": "So plorable, so admorable!"}
{"context": "Scene: Obj Castletown Intro", "speaker": "Susie", "text": "Can you make a cheesecake?"}
{"context": "Scene: Obj Castletown Intro", "speaker": "Ralsei", "text": "Umm, let's head upstairs."}
{"context": "Scene: Obj Castle Prison", "speaker": "Narrator", "text": "Kris visits the prison cells."}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "(It's doing an absolutely reprehensible job of protecting...)"}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "Hark! The other kings realized you can just... go out the back of this thing!"}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "Pish and posh! Was I really the only one serious about being imprisoned!?"}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "That's fine! Goulden Sam (the cage whose head you can talk to) and I are FINE!"}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "I was the only one serious about dressing up as an animal, too!"}
{"context": "Scene: Obj Castle Prison", "speaker": "Narrator", "text": "Only a single crown remains in the other cell."}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "... what?"}
{"context": "Scene: Obj Castle Prison", "speaker": "Player", "text": "♥ Talk about the knight"}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "It was he, the clown, that told me the Knight's brilliance!"}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "About the fountains' glory, and how I would rise to power."}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "Funny little man. How his jokes and dances made us chuckle."}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "A shame he had to be tricked away, by his closest..."}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "The magician, Seam, whose smile has gone empty since that day."}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "... Soon you will meet your demise, by the Knight's hand..."}
{"context": "Scene: Obj Castle Prison", "speaker": "Susie", "text": "We lived, idiot."}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "WHAT!? You met THE KNIGHT!?"}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "... Aheh. A rare show of mercy, I suppose."}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "With their full strength, you'd be SPLATTERED!! Hahaha!!"}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "... What... were they like?"}
{"context": "Scene: Obj Castle Prison", "speaker": "Ralsei", "text": "Um, they seemed a little..."}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "A little? A little what?"}
{"context": "Scene: Obj Castle Prison", "speaker": "Susie", "text": "You know. A little... y'know?"}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "A little WHAT!? DRAW A PICTURE, WENCH!!!"}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "... what?"}
{"context": "Scene: Obj Castle Prison", "speaker": "King", "text": "Begone..."}
{"context": "Scene: Obj Castletown Fountain", "speaker": "Narrator", "text": "The party stands before the Grand Fountain."}
{"context": "Scene: Obj Castletown Fountain", "speaker": "Ralsei", "text": "Umm, let's head upstairs."}
{"context": "Scene: Obj Castletown Tv Building", "speaker": "Narrator", "text": "The party enters the TV Building, a new structure in Castle Town."}
{"context": "Scene: Obj Castletown Tv Building", "speaker": "Zapper", "text": "Hello, boss. Welcome to TV STUDIO."}
{"context": "Scene: Obj Castletown Tv Building", "speaker": "Zapper", "text": "Here you can play various MiniGames."}
{"context": "Scene: Obj Castletown Tv Building", "speaker": "Zapper", "text": "They have no effect on anything, so just enjoy yourself and relax!"}
{"context": "Scene: Obj Castletown Tv Building", "speaker": "Narrator", "text": "Kris approaches the doors."}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Kris", "text": "\"MIKE'S ROOM\""}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "It seems to be locked with a code."}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "Kris enters code: 0 0 0 0"}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "... wrong combination!"}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "Kris enters code: 1 9 8 7"}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "... wrong combination!"}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "Kris enters code: 1 9 9 7"}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "... wrong combination!"}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "Kris saves the game."}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "Castle Town - TV Building"}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "[Recruits Menu]"}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "Shadowguy** (LV 18) - Passionate about music, but often taken advantage of by sinister types."}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "Shuttah** (LV 20) - Don't scream... It's not the real monster, just the Darkner. Ooo la la."}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "Zapper** (LV 19) - A bouncer that favors brute force over beauty. Gets lost easily."}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "Ribbick** (LV 16) - A real dust... frog. Known to play dirty, but loves to play... dirty."}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "Watercooler** (LV 24) - The chatty office star. Obviously quite a looker despite her prudish wear."}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "Pippins** (LV 17) - A sly customer that takes risks until luck strikes... cheating also works."}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "Elnina** (LV 21) - The weather girl who really \"makes it rain.\" Like... with water, though."}
{"context": "Scene: Obj Castletown Tv Building Mike Room", "speaker": "Narrator", "text": "Lanino** (LV 22) - A charming weatherman who can control the weather. Which, seems like cheating."}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Narrator", "text": "Kris enters Seam's shop. The music is quiet, only the ticking of clocks is heard."}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Seam", "text": "Hee hee... Welcome, travellers."}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Seam", "text": "I've got a funny story for you. You see, the Addisons wanted to buy out my store."}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Seam", "text": "So I bet them for it on a game of cards."}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Seam", "text": "Hand after hand, they lost and lost, stubbornly doubling their bet each time."}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Seam", "text": "After a while, they'd lost their store, their money, and even some of their clothes..."}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Seam", "text": "Hahaha! Of course, in the end, I laughed and gave it all back."}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Seam", "text": "But it was fun to give them a little scare."}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Seam", "text": "... Although, not as fun as if they could actually win."}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Player", "text": "♥ Ask about Crystals"}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Seam", "text": "Oh, you've gathered another one? The shadow grows longer, does it not?"}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Seam", "text": "Kris... have you ever wondered why these crystals exist?"}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Seam", "text": "They are shards of what was before the Light. Or what will remain after it."}
{"context": "Scene: Obj Seam Shop Ch4", "speaker": "Seam", "text": "Keep them safe. One day, they may be the only thing that allows you to see the truth in the coming Roaring."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Narrator", "text": "Kris and Susie enter the castle rooms. The wall between their rooms has been removed."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Umm... I have a surprise for you two!"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "If we could go in your rooms..."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "H-huh? Our rooms... they're... combined?"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Umm, just for today! I thought we could use the space."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "... For a tea party!"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Heh, a tea party?"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Hit me."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Hit me, I guess."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Narrator", "text": "Ralsei pours tea for everyone."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Hey, this is pretty good!"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Thanks! I got help from Swatch..."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Kris, would you like any?"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Player", "text": "♥ Two lumps please"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "There."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Umm, and here's the tea."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Narrator", "text": "The party drinks tea together."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "It's kinda funny... I always thought tea parties were for wimps."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "I mean, don't get me wrong. They still are. But..."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Just feels like when I'm with you guys..."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "I don't even... need to think about that."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Aww, Susie!"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Guess your stupid attitude's been rubbing off."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Like... I don't want to say I've been getting soft. But..."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "I just always... HAD to be tough, you know?"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Now it just... feels like I... have options."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Aww, Susie!"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "You've changed so tremendously since I met you."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "No, rather, you've finally just been able to..."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Be... yourself."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "I feel... haha, I just feel so proud of you,"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Hey, you've changed too, dude."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "I... I have?"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Before... you were all stuck up about being good, right?"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Now... you're actually kinda normal sometime."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "I suppose I just... started appreciating you more,"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "For example, I thought your Rude Buster was scary before..."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "But now, I think it's really b--"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Just say \"bad ass\", idiot!"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Narrator", "text": "Susie laughs."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "You gonna eat a piece or what?"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Huh? No, that's for you two,"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Dude, you made it. You should have some."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Umm... okay!"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Narrator", "text": "Ralsei takes a bite of the cake."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Oh! Th... this is really yummy!"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Why the heck are you so surprised?"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "I... I've actually never eaten cake before..."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Since, I was making it for you two, after all..."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "... I can't believe it tastes this good."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Haha, dude, you're such a weirdo sometimes."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Just have the rest."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "N-no, I couldn't..."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Player", "text": "♥ Ralsei eat the cake"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Haha, Kris, chill. He'll make you more."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Umm, I'd be happy to!"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Anyways, that was kinda fun. Thanks Ralsei."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "(Kris, we should do something for Ralsei sometime...)"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Narrator", "text": "Kris explores the room."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Heh, you got tons of awards here."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Not the BEST one though, right, Kris?"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Huh? What's... the best one?"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Just a super cool one Kris got today."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Really? Um, congratulations, Kris!"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Yeah, congrats."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Narrator", "text": "It's a drawer. ... It's full of green crayons."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Kris, if you want any kind of award..."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "I can add it for you...!"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "(He can't, though.)"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Narrator", "text": "A chair. It has not yet been given a name."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Narrator", "text": "Susie's bed, perfectly made by someone else."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Dude, you gonna leave your slice half-eaten?"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Um, I... I'll deal with it when we leave."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Nice, still got my rock 'n' roll outfit!"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Susie", "text": "Hey, what happened to our stuff?"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Um! I placed it all in storage..."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Ralsei", "text": "Don't worry, I'll bring it back next time!"}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Narrator", "text": "By process of elimination this is the best thing in Ralsei's room."}
{"context": "Scene: Obj Castle Rooms Combined", "speaker": "Narrator", "text": "The curtains are fluttering."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Narrator", "text": "Susie and Kris walk toward the back of the hallway."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Susie", "text": "Hey, Ralsei, where's YOUR room? You showed us ours, but not yours."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "Oh... um... You see..."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Narrator", "text": "They enter Ralsei's room. It is completely empty. There is only one empty bookshelf in the center. The walls are bare."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Susie", "text": "It's... empty...?"}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "My own room? ... I... I don't need a room!"}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "... at least... that's what I thought."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "So I never..."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Susie", "text": "You... you LIVE here. Why do WE have rooms and not you?"}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "Making you two happy... is... my purpose."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "If I think about it... there's no reason... for me... to have... anything."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Susie", "text": "That's the stupidest goddamn thing I ever heard!"}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Susie", "text": "You see this stupid excuse for a room?"}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Susie", "text": "I don't care what the reason is."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Susie", "text": "Me and Kris are gonna fill it up. Wall to wall."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Susie", "text": "Until you have the most badass room in the castle."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "Susie..."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Susie", "text": "Look. You can't be the only one with an empty room."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Susie", "text": "It's too sad, y'know?"}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Susie", "text": "Wherever we go, we'll keep an eye out for furniture. Right, Kris?"}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Narrator", "text": "Ralsei looks down, his sprite trembling slightly."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "..."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "Kris, Susie is so nice... it... makes my heart hurt."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "I don't really have any hobbies, or interests..."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "Baking, sewing, singing... those are all just... things I thought to do... for you two."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "But recently... I'm starting to feel like..."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "Like I'm developing my own opinions. My own likes. My own dislikes."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "My own desires. My own... fears."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "... please... tell me..."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "Should a... Darkner... be feeling like this?"}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Player", "text": "♥ Please be yourself"}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Player", "text": "Of course not"}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "... I..."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "K... Kris, hearing that from you, I might just..."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Narrator", "text": "Susie interrupts, dragging in the statue from Chapter 3."}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Susie", "text": "Alright, furniture piece number one!"}
{"context": "Scene: Obj Ralsei Room Tragedy", "speaker": "Ralsei", "text": "Th... thanks, Susie!"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "The party returns to the TV building lobby."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Rouxls Kaard", "text": "(I'm sure-eth the TV Guy will return any day Nowe...)"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Rouxls Kaard", "text": "(And notice-eth, my Brilliant-thee.)"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Lanino", "text": "My hot burning meteoric hunk, I feel so on fire with you."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Lanino", "text": "Almost as hot as the lampshade, when it caressed my hair."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Elnina", "text": "I don't know how I felt about that. I want to forget it. I think."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Elnina", "text": "Lampshade or not, something about that lamp is really shady."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Elnina", "text": "I think I saw it walking between rooms... repeatedly."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Lanino", "text": "My sweet frozen sundae, our relationship has never been more..."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Lanino", "text": "Except, I think the lamp put its hand on mine."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Lanino", "text": "And it made me feel funny. But we will ignore that. For love."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Shuttah", "text": "Oh, Prince Ralsei! Look how many hats I've racked up!"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Ralsei", "text": "Ah? Your original hat? Oops... I seem to have lost it forever."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Shuttah", "text": "My dear Prince! You need not your hat to hide your face anymore"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Shuttah", "text": "I'm sure your friends will accept if you just get plastic surgery."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "Kris tries the code on Mike's door again."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "Kris enters code: 1 2 2 0"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "... wrong combination!"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "Kris enters code: 1 2 2 5"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "... wrong combination!"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "Kris enters code: 1 2 3 4"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "... wrong combination!"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "Kris enters code: 1 9 8 9"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "... wrong combination!"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "Kris enters code: 1 9 9 1"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "... wrong combination!"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "Kris saves the game."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "Castle Town - TV Building"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "Kris tries more codes: 4 1 4 9, 9 4 1 4 - all fail."}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "Kris enters code: 6 4 5 3"}
{"context": "Scene: Obj Castletown Tv Building Lobby", "speaker": "Narrator", "text": "You entered the combination knowingly."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris, Susie, and Ralsei walk through a hallway decorated with stars and garlands. Statues of hands making a \"shushing\" gesture line the walls."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris interacts with a statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "It's a statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris interacts with another statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "It's a statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Ralsei", "text": "Umm... a-are we supposed to be in here...?"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Susie", "text": "The door was locked..."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Susie", "text": "What, aren't you curious who the hell Mike is?"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Susie", "text": "He sure got mentioned a hell of a lot..."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Ralsei", "text": "M... maybe just a peek...?"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "They continue past more statues."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris interacts with a statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "It's a statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris interacts with a statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "It's a statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris interacts with a statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "It's a statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "They find a statue that looks like a cat."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris interacts with the cat statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "It's a statue... It has cat ears."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Player", "text": "♥ Pet it"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris pets the statue. A high-pitched meow sounds."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "The party enters a room with shelves holding various hats: a top hat, a fedora, a beanie. A large white refrigerator stands against the back wall."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris interacts with a very tall cat statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "It's a very tall statue... It has cat ears."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris interacts with the refrigerator."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "The door is locked."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris interacts with the cat statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "It's a statue... It has cat ears."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Player", "text": "♥ Pet it"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris pets the statue. The statue disappears."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "They find a small purple mouse (Maus) shivering on the floor near another cat statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "It seems the Maus is terrified of the statue."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris pets the statue again."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "It also disappeared."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "You saved the Maus from the cat statue... It considers you its hero."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "The Maus transforms from admiration...!!!"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "The Maus turns into a giant, translucent purple hand cursor that floats above Kris's head."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Ralsei", "text": "(Kris, it looks like you can use the MAUS with the MOUSE...!)"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "A minigame begins. The player uses the mouse cursor to interact with the world. Kris uses the cursor to pet Ralsei and Susie. Ralsei reacts with sparkles, but Susie looks annoyed. The cursor can also be used to \"click\" on the hats on the shelves."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris \"clicks\" on a brown fedora. Susie puts it on."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris \"clicks\" on a blue beanie. Ralsei puts it on."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris \"clicks\" on a top hat. Kris puts it on."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "The party, now wearing hats, moves to the next room. They find a large door with a \"MIKE\" sign and a microphone-shaped crystal on a pedestal."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris interacts with the crystal."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "It's a mysterious microphone-shaped crystal."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Peering into the crystal ball, the thoughts of microphones cross your mind..."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "[Microphone Settings Menu]"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Player", "text": "Select Microphone"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Player", "text": "Adjust Sensitivity"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Player", "text": "Done"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "The player selects \"Select Microphone\" and chooses \"[X] (Also Not Recommended)\". Then selects \"Done\"."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Kris approaches the save point."}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "XSL LV 4 16", "text": "23:47"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "MIKE ZONE"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "♥ Save"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Return"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Storage"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "Recruits"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj Mike Zone Exploration", "speaker": "Narrator", "text": "The party enters the door."}
{"context": "Scene: Obj Mike Encounter", "speaker": "Narrator", "text": "The room is pitch black. Kris, Susie, and Ralsei stand in a small pool of light."}
{"context": "Scene: Obj Mike Encounter", "speaker": "Mike (Tuxedo)", "text": "Hey, the heck are you doing in here?!"}
{"context": "Scene: Obj Mike Encounter", "speaker": "Mike (Tuxedo)", "text": "Didn't you read that DOOR??"}
{"context": "Scene: Obj Mike Encounter", "speaker": "Player", "text": "Yeah, it said \"Mike\""}
{"context": "Scene: Obj Mike Encounter", "speaker": "Mike (Tuxedo)", "text": "AND YOU STILL went inside!?"}
{"context": "Scene: Obj Mike Encounter", "speaker": "Mike (Tuxedo)", "text": "What!? What!? You think you're Mike or somethin'!?"}
{"context": "Scene: Obj Mike Encounter", "speaker": "Player", "text": "We're Mike"}
{"context": "Scene: Obj Mike Encounter", "speaker": "Mike (Tuxedo)", "text": "Wrong! WRONG!!! Are you GETTING this!?"}
{"context": "Scene: Obj Mike Encounter", "speaker": "Mike (Tuxedo)", "text": "Ya hearing yourself YAPPING, ya room noise!? AIR CHECK!!"}
{"context": "Scene: Obj Mike Encounter", "speaker": "Mike (Tuxedo)", "text": "... no, MIKE CHECK!"}
{"context": "Scene: Obj Mike Encounter", "speaker": "Mike (Tuxedo)", "text": "There's only ONE real MIKE..."}
{"context": "Scene: Obj Mike Encounter", "speaker": "Narrator", "text": "A spotlight snaps on, revealing a figure standing before them. He has a grey, mesh-textured microphone for a head, a wide, red-lipped grin, and wears a black tuxedo with a red bowtie. He holds a vintage microphone."}
{"context": "Scene: Obj Mike Encounter", "speaker": "Mike (Tuxedo)", "text": "And that's ME!!!"}
{"context": "Scene: Obj Mike Encounter", "speaker": "Narrator", "text": "The battle begins."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The battle arena is a dark grid. A \"VOL\" (Volume) meter appears on the left. An \"APPLAUSE\" box floats in the center."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "It's Mike!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The player pets Mike using the Maus cursor."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike got pet!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "Hey, nice to meetcha!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "It's me, Motormouth Mike! The Micro Phone who croons and groans!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "Nice of you to drop by... NOT! NOT AT ALL. No no no!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "Look with your private eyes! This is a private room, a private room, see!?"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "We are live, we are on air, we are recording, YOU are background noise! Get out!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "... Or these 48 volts ain't gonna be just for show!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike attacks by firing golden rings. The SOUL is trapped inside the APPLAUSE box. The box falls by default; the player must press [X] repeatedly to make it \"flap\" upward and stay level with Mike's mouth to increase the Volume. If the \"SHUT UP!!\" box appears, you must fall, or take damage."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike combs his head back."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The Maus offered you a Fruit Bonus!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "An apple appears. Kris catches the fruit, healing themself."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "It was effective!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "That's right! That's right! It's me, Mike!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "Always has been, Always will be!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "They call me motormouth because I NEVER stop talking! EVER! Hahaha!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "I'm sure you heard me. You did, didn'tcha!?"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "You can't tune me out, nosiree, yessiree!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "I'm always on the air, in the air, all around you, even within you!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "NOW GET OUT!!!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike keeps talking loudly, as he always does."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The Maus offered you a Fruit Bonus!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "A banana appears. Kris catches the fruit, healing themself."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "It was sort of effective!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "Mike all day, Mike all night!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "I'm the best and most beloved, Tenna's favorite! Hahaha!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "Always there for him! Never not there! I'm always there! Never not!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "I do his therapy, his psychology, his analogies, his first aid, his last aid."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "His lemonade, his grenades, his eyedrops, his nose drops, His cough drops!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "I tuck him in at night, I play his bedtime programs, I sing his theme song."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "And most of all, I record everything he ever says."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "And even some things he never says!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "NOW GET OUT!!!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "Huff... puff..."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "I think Mike... Needs a little break..."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "I'll be back... In a sec..."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike steps off-stage. A black and white cat wearing a tuxedo and bowtie with yellow-pink eyes (Cat-Mike) pounces onto the stage. The original Mike is still heard speaking from the sidelines."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike is definitely a cat!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike got pet!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "Hey, don't look shocked!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "It's me, Mike!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "Mike, who famously loves to talk!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "I'm going to talk right now! Listen!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cat)", "text": "..."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "Did you hear? That was great, right!? Real verbose!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Cats come from all sides of the screen, waiting to be petted."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike is definitely a cat!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Cat-Mike attacks. Four large cats appear on the left and right sides of the arena. The player must move the Maus cursor to pet all cats simultaneously until they relax and stop being red."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike seems to be a little too into the jazz music."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The player tries to pet Susie with the cursor."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The Maus was bitten!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Susie", "text": "Touch me and you'll lose a finger, dumb ass!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cat)", "text": "..."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Cats come from all sides of the screen, waiting to be petted."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike seems to be a little too into the jazz music."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "Hey, don't look shocked! It's me, Mike!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "Mike, who famously loves to talk!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "I'm going to talk right now! Listen!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cat)", "text": "..."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The Maus offered you a Fruit Bonus!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Kris catches the fruit."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "It was crunchy, and not very fruit-like!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Then, small cats rain from the top; the player must click to pet them once. Cyan cats appear; the player must drag them into a cat bed at the bottom of the screen."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike is definitely a cat!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The player tries to pet Ralsei with the cursor."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Ralsei got pet!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Ralsei", "text": "Ahahah! That tickles!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "So I look a little different. Well what's the big deal!?"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "I just changed my outfit! That little costume was so cramped!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "That's what was tiring me out! I still feel miserable."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cat)", "text": "..."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "Miserable, I said. MISERABLE."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cat)", "text": ":-("}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "A mix of Flappy Bird mechanics and a barricade of cats. Un-petted cats fire missiles at the SOUL."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "All right, that's enough already."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "I'm not feeling quite myself!!! I think I really need to take a break."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cat)", "text": "..."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "I said, I think MIKE really needs to TAKE A BREAK!!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The cat leaves. A very tall, thin figure with a microphone head, wearing a tuxedo, red boxing gloves, and a cowboy hat (Cowboy-Mike) slides in."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike seems slightly uncomfortable in their jacket."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike got pet!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Uhh..."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Nice to meet ya. It's me. Big Mouth Mike."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Dey calls me dat, 'cause I don'ts shaddup, see?"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Dis is a private room. We got private uh, eyes. We been... investigatin' you."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "We, uh... We like what we see. Keep it up."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The SOUL is able to move left and right through a corridor. Suddenly, out of the floor, huge cat paws appear, blocking parts of the field."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike is definitely a cowboy!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The Maus offered you a Fruit Bonus!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Kris catches the fruit."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "It was crunchy, and not very fruit-like!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Uhh..."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Nice to meet ya. Some more. I'm still Mike."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Modern Mike. And I, my mouth is big. Because I talk a lot."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "Big Mouth Mike."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "Sorry, I mean motormouth Mike!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "My name's motormouth Mike!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Yea. Modern mouth Mike. You know."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Cowboy-Mike attacks. Two long, vertical paws slam toward the center from the left and right. The player must keep the SOUL in the safe gap in the middle."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Mike seems slightly uncomfortable in their jacket."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The player pets Ralsei with the Maus cursor."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Ralsei got pet!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Ralsei", "text": "Haha, i-is it okay to receive this much attention!?"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Nice to meet you. Some more again. It's Mike."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Modern Mike. And I, my mouth is big."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Because I talk a lot."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "Motormouth!!! Motormouth Mike!!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "My name is motormouth!! Mike!!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Yeah. What he said."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "I'm motor Mike."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (off-screen Tuxedo)", "text": "MOTORMOUTH!!!!!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "What does Mike say next."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "Don't ask that, idiot!! YOU'RE Mike!!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Oh yeahs. So whys can't I say whatever's I want?"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "All right, that's IT!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The three Mikes separate and stand in a row."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "Look, I admit it!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "There's more than one Mike!!! More than one!!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "And now that you know, there's no way we can let you out of here alive!!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "Which one's the real Mike?"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The party attacks. The Mikes dodge."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The player tries to pet Susie again."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The Maus was bitten!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Susie", "text": "Lay off, idiot!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "Usually, we split this all up!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "One Mike does all the talking..."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "One Mike is the muscles..."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "And one Mike, uh, listens!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "You gotta have a Mike that listens."}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The Mikes prepare a final attack. A giant white circle of energy forms."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Boys... it's time for our ultimate attack!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The energy ball explodes into a harmless cloud of smoke."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "That ain't worked so good."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Boss, can we just use our normal attacks?"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "What? No, no way!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Tuxedo)", "text": "I mean, wait. These ARE our normal attacks!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "All right, take out your gun, buddy!!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The Cat-Mike pulls out a gun and fires, but it just shoots out more smoke."}
{"context": "Scene: Obj Mike Battle", "speaker": "Mike (Cowboy)", "text": "Wait, timeout, timeout!!!"}
{"context": "Scene: Obj Mike Battle", "speaker": "Narrator", "text": "The battle stops."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Narrator", "text": "The smoke clears. The three Mikes look exhausted."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Mike (Tuxedo)", "text": "Sorry, sorry. I admit it. I admit it."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Mike (Tuxedo)", "text": "It was so hard doing what Tenna wanted, I couldn't do it alone."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Mike (Tuxedo)", "text": "I needed more."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Mike (Tuxedo)", "text": "More Mikes!!!"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Mike (Tuxedo)", "text": "And along the way, I forgot who I really was."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Mike (Tuxedo)", "text": "But you guys... Helped me remember."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Mike (Tuxedo)", "text": "I'm the only Mike... The real one."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Mike (Tuxedo)", "text": "These two guys..."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Narrator", "text": "The cat and the cowboy Mikes turn into simple, shadowy silhouettes."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Mike (Cowboy)", "text": "Are fakes!!! Beat them up!!!"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Mike (Cowboy)", "text": "Make them pay for being so stupid!!!"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Narrator", "text": "The tuxedo Mike kicks the other two off the stage. Then he himself turns into a small, green-skinned Darkner with a single eye and a pointy head (a green Pippin)."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "..."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "All right. I admit it. None of us are actually Mike."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "We're just kind of... in charge of Mike's room. Unofficially."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Tenna's always talking to Mike, right...?"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Well, ya see, sometimes he wants to come to this room and... \"visit\" him."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "It's been that way since TV world!"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "But he gets really moody if Mike isn't there... And takes it out on us."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Now, here's the thing about that."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Mike has NEVER been here!!! Not once!!!"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "And in order to stop Tenna from getting his nose twisted up..."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "We just started taking turns pretending to be him!"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "And you know what the weird thing is!? It actually worked!!!"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "As long as there's a Mike, Tenna actually believes it!!"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Obviously, we couldn't let you in here, or you'd snitch."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "... But it's too late now. Our conspiracy is busted."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "... Just, before you tell Tenna, lemme ask you one last thing."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Narrator", "text": "The Pippin gestures to a board behind him covered in red strings and photos."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Who's Mike?! Who is he??"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "'cause none of us have ever seen him! None of us! Ever!"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Every time Tenna asks Mike to do something, it's either like..."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "He just does it himself, we do it secretly, or..."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "It just sorta happens!"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "So who is Mike?? Who is he?? Is he just Tenna's imaginary friend!?"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Is he Tenna's alter-ego!? Like some alternate personality or something??"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "And why the hell does he get so much love and attention!?"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "If the weather guys are second-in-command, what does that make him?!"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Zapper", "text": "Uh, what if it's us?"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Us?"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Zapper", "text": "Yeah, we been pretending to be Mike doin' stuff..."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Zapper", "text": "What if when we pretend to be Mike, we's actually Mike?"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "What?"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "It's ALWAYS been us!?"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Then where'd the idea of Mike come from in the first place?"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Beats me..."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "This doesn't make any sense!!"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "What about you guys!! You came to this room..."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Are YOU guys Mike?? Are you!?"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Huh!? Are ya!? Are ya!?"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Green Pippin", "text": "Ahhhh, I give up! As long as someone's Mike, it'll work out!"}
{"context": "Scene: Obj Mike Revelation", "speaker": "Narrator", "text": "The Pippin and the silhouettes run away."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Ralsei", "text": "I suppose... we also. Don't need to be here."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Susie", "text": "... yeah..."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Narrator", "text": "Susie and Ralsei walk toward the exit. Kris remains. Kris walks far to the right, deep into the pitch-black void beyond the stage."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Narrator", "text": "In the center of the darkness, a massive, hyper-realistic vintage microphone stands on a tall silver stand. It is silent."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Narrator", "text": "Kris interacts with the microphone."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Narrator", "text": "It's a microphone."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Narrator", "text": "It's not plugged into anything."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Narrator", "text": "Kris looks back at the board of red strings."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Narrator", "text": "You don't really like looking at this sort of thing."}
{"context": "Scene: Obj Mike Revelation", "speaker": "Narrator", "text": "They walk back through the hallway of shushing statues and exit the MIKE ZONE."}
{"context": "Scene: Obj Castletown Exit", "speaker": "Narrator", "text": "The party leaves Castle Town and returns to the Light World."}
{"context": "Scene: Obj Castletown Exit", "speaker": "--- ARC", "text": "Holiday Mansion (Light World) ---"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Narrator", "text": "Kris and Susie arrive at Noelle's house."}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Susie", "text": "Alright, ready to explore your house now!"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Noelle", "text": "Umm... so, um, where did you two... go?"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Susie", "text": "Oh. Uh..."}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Susie", "text": "Yeah, we were having, like, a tea party, and..."}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Noelle", "text": "A TEA PARTY?"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Susie", "text": "Oops. I mean, uh..."}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Noelle", "text": "Did you... dress up???"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Susie", "text": "Uh, no! We were just, uh, reviewing the project."}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Noelle", "text": "Oh. Right! So, this is my house!"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Narrator", "text": "The camera pans up to show the massive Holiday Mansion, heavily decorated with Christmas lights and candy canes."}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Susie", "text": "The hell!? It's huge!"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Susie", "text": "I'm already getting lost just standing here!"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Noelle", "text": "O-oh, really!? Then, um, here! I'll show you around!"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Narrator", "text": "Noelle joined your study group."}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Narrator", "text": "Kris checks the menu."}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Narrator", "text": "[Stats Screen]"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Narrator", "text": "KRIS** LV 1"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Narrator", "text": "HP** 20/20"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "WEAPON", "text": "CactusNeedle"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "ARMOR", "text": "Bandage"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "MONEY", "text": "2"}
{"context": "Scene: Obj Noelle House Entry", "speaker": "Phone", "text": "Ring... *(Kris's phone makes a noise.)* No one picked up."}
{"context": "Scene: Obj Holiday Mansion 1F", "speaker": "Narrator", "text": "Kris, Susie, and Noelle enter through the front door into the entrance foyer. A fully functional Santa animatronic on a side table waves and plays a repetative \"Hohoho\" When Kris turns it on."}
{"context": "Scene: Obj Holiday Mansion 1F", "speaker": "Noelle", "text": "Welcome to my ho-ho-home..."}
{"context": "Scene: Obj Holiday Mansion 1F", "speaker": "Susie", "text": "Kris. Let's start searching."}
{"context": "Scene: Obj Holiday Mansion 1F", "speaker": "Noelle", "text": "Um, OK! Let's meet at the couch when you're done searching?"}
{"context": "Scene: Obj Holiday Mansion 1F", "speaker": "Narrator", "text": "Kris and Susie approach a Santa statue by the back door. Its movements are slow, shuddering, and deeply unsettling. The arm rises in an arthritic wave before freezing mid-gesture. Its eyes flicker. The sound it produces is a slowed, warbling rendition of \"Hohoho\" at half-speed when Kris turns it on."}
{"context": "Scene: Obj Holiday Mansion 1F", "speaker": "Susie", "text": "Hahaha!!! What the heck is this!?"}
{"context": "Scene: Obj Holiday Mansion 1F", "speaker": "Noelle", "text": "My mom collects them..."}
{"context": "Scene: Obj Holiday Mansion 1F", "speaker": "Susie", "text": "Okay. How the hell do you turn it off?"}
{"context": "Scene: Obj Holiday Mansion 1F", "speaker": "Noelle", "text": "Umm, just hold down the button!"}
{"context": "Scene: Obj Holiday Mansion 1F", "speaker": "Noelle", "text": "Though, for some weird reason, turning it off takes power?"}
{"context": "Scene: Obj Holiday Mansion 1F", "speaker": "Noelle", "text": "So it takes forever on the low battery ones, faha."}
{"context": "Scene: Obj Holiday Mansion 1F", "speaker": "Noelle", "text": "(There wouldn't be so many Santas with dead batteries...)"}
{"context": "Scene: Obj Holiday Mansion 1F", "speaker": "Noelle", "text": "(If Kris hadn't glued the cases shut trying to 'starve them'...)"}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Narrator", "text": "The group enters the kitchen through a door under the staircase. It is large, clinical, and spotless. The counter curves in a semicircle from refrigerator to sink to stove. Against the far right wall stands an upright piano, well-maintained and regularly tuned, beside a permanent Christmas tree decorated year-round with the family's best ornaments. A grand dining table that seats six dominates the center, always set for six despite only one person regularly eating here."}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Narrator", "text": "The fridge is packed with festive foods."}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Narrator", "text": "... and a jar of pickles."}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Narrator", "text": "The sink is sparkling clean."}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Narrator", "text": "Above the stove, mounted on the wall with professional-grade brackets, hangs a single katana."}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Susie", "text": "... Anyone gonna say anything about the giant sword?"}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Noelle", "text": "Oh, it's just my mom's katana."}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Noelle", "text": "Normal knives aren't enough for dad's fruitcake! Faha!"}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Narrator", "text": "In the cupboard are... cutters for gingerbread monsters."}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Narrator", "text": "Kris checks the Christmas tree in the kitchen."}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Narrator", "text": "It's a highly climbable looking tree."}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Narrator", "text": "A large white piano sits in the corner."}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Susie", "text": "Woah, you play piano?"}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Noelle", "text": "Umm, no. We... just kind of, um, have one. Faha."}
{"context": "Scene: Obj Holiday Kitchen", "speaker": "Noelle", "text": "No one really... plays it anymore."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Narrator", "text": "They move into the living room, the largest open space on the ground floor. A large, plush sofa faces a coffee table in the center. Two armchairs flank the table."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Narrator", "text": "Kris the living room fridge."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Susie", "text": "Why is there so much... bottled water in here?"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "Umm, it's just... convenient, you know?"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Susie", "text": "(Wait until she learns about the free water from the sink.)"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "I usually bring an icy bottle with me to school,"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Susie", "text": "Huh... coulda swore I saw you using the bubbler after me before."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "FAHA, yeah, must've been extra thirsty, that day! Phew!"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Narrator", "text": "Kris checks the back door."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Narrator", "text": "The house's back door. No need to leave."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Narrator", "text": "There's a standing water fridge unit by the back door, stocked with bottled water."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Narrator", "text": "Kris notices a small, unassuming door off the living room."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Narrator", "text": "Inside is a closet-sized room. Several boxes that resemble wrapped Christmas gifts sit inside. They are uniformly sized, sealed, and have been here for years."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Narrator", "text": "A ventilation grate is visible on the wall. It is large enough for a person to fit through."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Susie", "text": "(Kris is staring super intense... this room has gotta be it.)"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Susie", "text": "Sorry Noelle, but we gotta go in here..."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "To... to the bathroom?"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Susie", "text": "(Dammit, Kris!)"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Narrator", "text": "Kris heads upstairs. On the second floor landing, between two bedroom doors, a set of bronzed paper snowflakes hangs on the wall. One is large, about 30cm in diameter, surrounded by a dozen smaller ones. A fine layer of dust covers them. They have not been moved or cleaned in years."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Susie", "text": "What's with the ninja shurakins?"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "FAHAHA! Those are snowflakes, Susie!"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "We made them from paper in Toriel’s class a long time ago..."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Susie", "text": "then why are they metal?"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "Oh."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "My mom had then... bronzed."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Susie", "text": "Kris, where the hell are YOUR shurakins?"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "Unm, Kris overcut their snowflake and it fell apart."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "(I did make a new one for then, but...)"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Narrator", "text": "Kris is standing by the staircase leading up to the third floor. The landing above has a single door, flanked by red heart-shaped decorative pillows."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "My mom just... collects heart pillows for some reason."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "(When Kris was little, they'd take one of these...)"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "(Then pretend to \"rip out their heart\" and chase me.)"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "My mom just loves red heart-shaped objects?"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Susie", "text": "(click...) Yep... It's locked, all right."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Susie", "text": "Noelle, you give it a shot."}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Noelle", "text": "Um, o-okay? (... why are we trying to open my parents' room?)"}
{"context": "Scene: Obj Holiday Livingroom", "speaker": "Narrator", "text": "You and Susie continue to try to open the locked door in front of Noelle."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "The group enters Noelle's bedroom. The walls are a gentle sky-blue with pink accent trim. The carpet is a plush, pale rose. The room was decorated for a younger girl and never updated, though Noelle has layered her own personality onto it through personal items. Trophies line a shelf above the bed. A window sofa covered in throw pillows looks out onto the street."}
{"context": "Scene: Obj Noelle Room", "speaker": "Susie", "text": "(She's not looking, Kris. Let's hack her computer for clues.)"}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "Kris checks the computer."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "[Computer Menu]"}
{"context": "Scene: Obj Noelle Room", "speaker": "Player", "text": "Do Not Click"}
{"context": "Scene: Obj Noelle Room", "speaker": "Player", "text": "Favorites"}
{"context": "Scene: Obj Noelle Room", "speaker": "Player", "text": "History"}
{"context": "Scene: Obj Noelle Room", "speaker": "Player", "text": "♥ Cat Petterz 4"}
{"context": "Scene: Obj Noelle Room", "speaker": "Susie", "text": "Haha, Cat Petterz? The hell do you have this?"}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "Um, excheese me? It's great! It's like a pet raising game but..."}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "There's this, um, awesome bug that lets you get... glitchy pets."}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "I have a save file with like, seven headless cats. Faha."}
{"context": "Scene: Obj Noelle Room", "speaker": "Susie", "text": "Woah, wait, can we see?"}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "Umm, after our project?"}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "Kris checks the computer again."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "[Computer Menu]"}
{"context": "Scene: Obj Noelle Room", "speaker": "Player", "text": "♥ Favorites"}
{"context": "Scene: Obj Noelle Room", "speaker": "Susie", "text": "(Arright, Kris. Click quietly. We are NINJAs right now.)"}
{"context": "Scene: Obj Noelle Room", "speaker": "Susie", "text": "(OK, Favorites... paranormal, crime, paranatural...)"}
{"context": "Scene: Obj Noelle Room", "speaker": "Susie", "text": "Oh HELL! The freaking SKATEBOARD game! HELL yeah! Woo!"}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "Wh... WHAT are you two doing?"}
{"context": "Scene: Obj Noelle Room", "speaker": "Susie", "text": "Uhh, $?!$. Nothing. Upgrading your computer."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "You set her browser homepage to the skateboard game."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "Kris checks the computer again."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "[Computer Menu]"}
{"context": "Scene: Obj Noelle Room", "speaker": "Player", "text": "♥ Do Not Click"}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "(Phew, barely dodged a hollow-point bullet there...)"}
{"context": "Scene: Obj Noelle Room", "speaker": "Susie", "text": "Hey, what's that green dog puppet wallpaper?"}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "Umm..."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "Kris checks the bed."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "It's Noelle's bed. Under it is a metal CD with a photo of Noelle in dark makeup."}
{"context": "Scene: Obj Noelle Room", "speaker": "Susie", "text": "Woah, what the hell is this?"}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "UMM... Catti, wanted a custom cover for her mix CD, so..."}
{"context": "Scene: Obj Noelle Room", "speaker": "Susie", "text": "... it's cool. You should, uh... do this look... more."}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "Faha, if you can get my mom to let me go grimdark?"}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "Kris checks the wardrobe. It is modest, a single-door wardrobe. Small relative to the walk-in closet across the hall."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "A clothes wardrobe. A pair of small angel wings are inside, worn out and tattered."}
{"context": "Scene: Obj Noelle Room", "speaker": "Susie", "text": "... what are these little, uh, wings in here?"}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "Um, oh, haha, those? I've had those since I was a little kid..."}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "They're from when I was the angel in the Holiday Pageant."}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "... But I liked them so much, I just... kept wearing them."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "Kris checks the desk."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "It's Noelle's homework desk. You took a pencil out of habit."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "Kris checks the TV table."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "It's a state of the art high-definition TV with old game consoles under it."}
{"context": "Scene: Obj Noelle Room", "speaker": "Susie", "text": "Why do you... have a flatscreen in here?"}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "Oh! Umm, yeah, Berdly keeps saying I should get a CRT. Faha!"}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "It's a Christmas cactus in a red pot, sitting on a small elevated platform beside the TV."}
{"context": "Scene: Obj Noelle Room", "speaker": "Narrator", "text": "You remember it's named 'Krismas.'"}
{"context": "Scene: Obj Noelle Room", "speaker": "Noelle", "text": "Umm, this cactus? Berdly calls it 'Tsuntsun...'"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Narrator", "text": "The group gathers at the sofa in the living room."}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Narrator", "text": "Start the study session?"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Player", "text": "♥ Yes"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "OK, should we, umm... get started?"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Susie", "text": "Oh... uh, yeah. Sure."}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Narrator", "text": "They sit on the couch."}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "Umm, so... what are your projects about?"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Susie", "text": "Oh, well, uh --"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Narrator", "text": "The phone rings. Noelle answers."}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "Sorry, um, phone call! I'll be just a sec!"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "Hi, Berdly! What's up? Umm... huh? Sure, of... of course I'm alone!"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "Um, sure, I bet I do look \"quite cervine this fine evening\"...?"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "If it's about the notes, I already highlighted them for you, so..."}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "Wh... what? You want me to... go on a date to the festival... with you?"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "Umm... I mean... sure, I... I... I'd be glad to..."}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "... be your, Player 2...\""}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Narrator", "text": "Susie stands up, looking furious."}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Susie", "text": "SHE'S NOT GOING TO THE FESTIVAL WITH YOU, DUMBASS!!"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Narrator", "text": "Susie grabs the phone and hangs up."}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "S... Susie!?"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Susie", "text": "Look, you don't really wanna go with him, right?"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Susie", "text": "Some people aren't gonna get it 'til you scream \"NO\"."}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "... did you forget that or something?"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "... yeah. Yeah... you're right!"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "I shouldn't be afraid to... tell Berdly how I really feel."}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "Next time I... I should be honest! Next time, I should..."}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "I... I should shake his neck and scream at him!"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Susie", "text": "So, uhh..."}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Noelle", "text": "HAHA, where did you throw my phone, anyway?"}
{"context": "Scene: Obj Holiday Livingroom Sofa", "speaker": "Susie", "text": "(Kris, I'll keep her busy! You go look for clues!)"}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "Kris crosses the second-floor hallway, passing the bronzed snowflakes between the two bedroom doors. The door to the right room has no nameplate. Kris opens it."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "The room has no windows. The only light source is a desk lamp. The carpet is acid-teal. The walls are painted with a low-detail aurora borealis pattern, sweeping bands of teal, deep blue, and faint green. Teal paper stars are affixed to the walls in scattered constellations. Everything is covered in a fine layer of dust. The air smells of old paper, dried guitar strings."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "It's a shelf. In the front are all the holiday-themed games and movies..."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "... and at the back are all the scary games you never got to play."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "It's Dess's bed, sheets rumpled and unmade as they were left. Underneath are army rations, guitar picks, paintball gear, ice skates..."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "... and a badly traced drawing of a dragon."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "A calendar hangs above the bed, frozen on the month she disappeared."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "It's a CD player next to a towering pile of CDs. Underneath are tons of punk rock CDs... and one still-sealed ska CD."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "There's a door to a walk-in closet. You don't open it."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "Kris checks a box of odds-and-ends."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "Dig through?"}
{"context": "Scene: Obj Dess Room", "speaker": "Player", "text": "♥ Dig through"}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "You dug through the box and found..."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "A couple of burnt lighters, rusted multitool knives, expired rations, walkie talkies, loose binoculars, a pair of shoes fit for hooves, violent comic books, paintballs, a cracked hockey mask, frayed yarn and buttons, your brother's retainer, and old mint cans with unique leaves inside of them."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "Kris approaches the red guitar on the wall."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "It's a red guitar."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "... ?"}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "There's a code taped to the inside."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "It says \"SHELTER\"."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "Take it?"}
{"context": "Scene: Obj Dess Room", "speaker": "Player", "text": "♥ Take it"}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "Kris leans down to look inside the guitar. They begin to read the numbers in the pass code... 1 2 2..."}
{"context": "Scene: Obj Dess Room", "speaker": "Narrator", "text": "Suddenly, Kris's body jerks. They reach into their chest and rip out the SOUL/Player. They shove the SOUL into a wrapped gift box sitting in the corner of the room. SOUL/Player escapes through the ventilation grate in the wall."}
{"context": "Scene: Obj Vent Gameplay", "speaker": "Narrator", "text": "The Player controls the SOUL through the mansion's ventilation system. Top-down perspective. Visibility limited to a small circle of light around the SOUL."}
{"context": "Scene: Obj Vent Gameplay", "speaker": "Narrator", "text": "Eventually SOUL reaches the single opened vent. Disabling breaker panel in the basement."}
{"context": "Scene: Obj Vent Gameplay", "speaker": "Narrator", "text": "Power cut. The lights go out throughout the mansion."}
{"context": "Scene: Obj Holiday Livingroom Dark", "speaker": "Susie", "text": "Dude, the lights..."}
{"context": "Scene: Obj Holiday Livingroom Dark", "speaker": "Noelle", "text": "Did, like, the power go out..?"}
{"context": "Scene: Obj Holiday Livingroom Dark", "speaker": "Susie", "text": "Auugh, Kris! We know it's you doing one of your stupid pranks!"}
{"context": "Scene: Obj Holiday Livingroom Dark", "speaker": "Susie", "text": "... Let's go fix the breaker."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Narrator", "text": "Susie and Noelle descend the staircase into the basement. Susie is using a flashlight. The air is cold and smells of cardboard, dust, and pine needles. Boxes of Christmas storage line the walls, labeled in Carol's precise handwriting. A deflated Ice-E inflatable slumps in one corner. A small Christmas tree stands nearby with a hollow angel doll figure on top. A non-functional toy train set circles its base."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Noelle", "text": "Umm, sorry, Dad didn't clean the basement this year..."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Noelle", "text": "Anyways, the breaker's down here somewhere."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Noelle", "text": "You know what REALLY made me afraid of basements?"}
{"context": "Scene: Obj Holiday Basement", "speaker": "Noelle", "text": "Like... the underground levels from Dragon Blazers."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Noelle", "text": "The music just repeats over and over again."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Susie", "text": "Hell yeah. That was weird."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Noelle", "text": "You played it?"}
{"context": "Scene: Obj Holiday Basement", "speaker": "Susie", "text": "Yeah, uhh, only 2. As a kid. Got it from the lost and found."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Susie", "text": "Even though it wasn't mine. Hahaha."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Noelle", "text": "Susie! Haha."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Susie", "text": "I played it secret-style so I wouldn't get in trouble."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Noelle", "text": "Oh my gosh, same. I played 2 with my Dad, but like..."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Noelle", "text": "There was like... this Evil Route my parents didn't know about?"}
{"context": "Scene: Obj Holiday Basement", "speaker": "Noelle", "text": "I always played it in secret so they wouldn't take it away."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Susie", "text": "Dude, I think I did that by accident."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Noelle", "text": "Fahaha! You did the Evil Route by ACCIDENT?"}
{"context": "Scene: Obj Holiday Basement", "speaker": "Susie", "text": "Yeah, I like... I didn't know you could be... nice?"}
{"context": "Scene: Obj Holiday Basement", "speaker": "Susie", "text": "So I was just killing everything and getting like, pissed."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Susie", "text": "Why the hell is everyone mad?"}
{"context": "Scene: Obj Holiday Basement", "speaker": "Susie", "text": "Pretty sure I'd... do it the good way, now, though."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Susie", "text": "Maybe."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Noelle", "text": "Gosh, I'd love to see you play it for real."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Susie", "text": "Well, uh, if you got another copy. Just leave it in the lost in found I guess."}
{"context": "Scene: Obj Holiday Basement", "speaker": "Noelle", "text": "Faha, maybe I will!"}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Narrator", "text": "Susie and Noelle are in the dark basement. Susie's flashlight beam cuts through the gloom."}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Noelle", "text": "Oh my gosh, this just brushed against my leg..."}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Susie", "text": "What the hell is that?"}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Noelle", "text": "It's... it's an... angel doll..."}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Susie", "text": "It... it was goddamn moving!"}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Narrator", "text": "The red SOUL darts across the floor. Susie lunges for it."}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Susie", "text": "Okay, ready to kill. I got a cane... You..."}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Susie", "text": "You're gonna beat it to death with a cookie pan?"}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Noelle", "text": "N-no! No, I'm just going to..."}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Narrator", "text": "Noelle throws a heavy sack over the SOUL, trapping it."}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Susie", "text": "Huh? Dude, you got guts!"}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Noelle", "text": "There's probably just like... a mouse underneath it, right?"}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Noelle", "text": "It's... nothing to be afraid of."}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Susie", "text": "Damn..."}
{"context": "Scene: Obj Holiday Basement Catch", "speaker": "Narrator", "text": "The lights flicker and suddenly surge back on. The mansion is illuminated again."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Narrator", "text": "Susie and Noelle return to the living room and sit back on the couch. The trapped \"mouse\" bag is on the coffee table, vibrating."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "Dude, wait. Wait a sec."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "H... huh?"}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "Something ELSE followed us from the basement..."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "H-huh...? What?"}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "THE SEVERED HAND!!!"}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "(Screams)"}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "... Susie! Fahaha! You meanie!"}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "Heheh, got ya."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "Okay, what do we do? Throw it out?"}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "Umm... let's think about it, first."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "If it's a mouse, it could be cute as a pet..."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "Heheh, alright. And if it's a severed hand..."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "I'll keep it as MY pet."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "Fahaha! Wait, let me raise it, too!"}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "Heh, sure. We'll raise it together."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Narrator", "text": "The bag on the table bursts open. The SOUL flies out and zips back toward Dess’s room. Susie and Noelle don't notice."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "It's.. funny. I was... so nervous earlier."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "I've... never actually hung out with you, y'know?"}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "But so far, it just kind of feels like..."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "I don't even know why I was... nervous?"}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "It just feels like... I already know you."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "Yeah, I... I, uh, feel the same. It's... pretty cool."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "I guess."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "It's just strange. It feels like..."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "It feels like you're the same as in my dream."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "Uhh, what was, your dream about me, like?"}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "H-huh? Oh, I, u... um..."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "I mean, uh, I think I have to..."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Noelle", "text": "I have to go find, um, my old hamster cage..."}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "Hey, WAIT, I wanna hear about your dream!"}
{"context": "Scene: Obj Holiday Livingroom Sofa Later", "speaker": "Susie", "text": "Don't move a goddamn INCH."}
{"context": "Scene: Obj Dess Room Battle", "speaker": "Narrator", "text": "The SOUL/Player returns to Dess's room through the opened door. Kris is hiding under the bed. Suddenly, they hurl a puck at the SOUL, knocking onto the guitar, making a noise in the process. Kris stands up in the center of the room without their SOUL. They look hollow and aggressive."}
{"context": "Scene: Obj Dess Room Battle", "speaker": "Narrator", "text": "The SOUL touches the guitar."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "Susie and Noelle run into the room, attracted by the noise."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "D... did you just hear that? It sounded like a guitar..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "Huh? It's probably just Kris, like the other stuff..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "Oh hell. Dude, it's GONE! The angel fell over!"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "That thing could be anywhere!"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "It had to have been coming from..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "... um, in here, but..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "Susie spots the red guitar. Kris has quickly moved to the corner, standing still and hiding the hockey stick behind their back."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "Hey, let's go!"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "Susie grabs the red guitar from the wall."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "Hmm... it's quiet."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "Yeah, well, it's probably scared of us."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "Susie... t-touching that... isn't..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "Let's just chill out. If it's gonna come out, we'll hear it."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "Yeah... you're right. We'll know it's there if it makes noise."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Neutral] * So, what happened next? In your dream."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Nervous] * Umm, so we were all riding on rollercoasters..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Nervous] * And you, Kris, and this boy was there..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Blushing/Flustered] * Kris's costume was kind of... I mean..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Smirking] * Was my coaster cool?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Smiling/Relieved] * Umm, yeah? It had like, flames on it."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Grinning] * Heheh, yeah."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking down/Thoughtful] * Honestly, the boy was... strange, though."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Confused] * Huh? ... why?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Uncertain] * He looked... He looked a little like Asriel?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Uncertain] * You know, Kris's brother... but not."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Neutral] * Yeah, I mean he does kinda look like Kris's mom."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Surprised] * Huh?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Awkward] * From, uh, what you just said. He would."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking down/Sad] * Right. It just makes me wonder... why."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Eyes closed/Sighing] * In the end I got so overwhelmed I... stopped questioning it."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Nostalgic] * I ended up... I ended up being in a large city, with Kris."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking down/Thoughtful] * What was interesting is that... Kris just..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Confused] * Kris, just acted, not like their normal self?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking down/Sad] * They acted... Just like they do recently, I guess."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Neutral] * Huh. Kris seems normal recently to me."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Thoughtful] * And everything was... I guess it was..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Thoughtful] * Almost like a game or something."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Smiling slightly] * Encountering enemies, finding treasures, stuff like that."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Surprised] * Huh. Never thought of it like that."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking down/Sad] * And Kris, even though they kept looking at me..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking down/Sad] * Like they wanted to say something..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Confused] * Everything that came out of their mouth, sounded... odd."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Confused] * Like it was like on speaker or something."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Grinning/Dismissive] * Sounds like normal Kris to me."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking down/Serious] * Well... It wasn't. Something was weird."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Annoyed] * I think Kris's just weird, period."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Thinking] * Yeah, sometimes they mumble, sometimes they yell..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Confused] * But sometimes, it's like... dude, I don't know why, but like..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Confused] * For some reason they're really really..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Wide eyes] * Good at flirting?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Shocked/Blushing heavily] * ... h-huh? W... what makes you say that, Susie?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Awkward] * Uhh... nevermind."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Awkward] * Haven't you like, seen them flirt with people?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Shocked/Panicking] * With... WHO???"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Sweating] * Like... uhh... enemies?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Shocked/Panicking] * WHAT ENEMIES???"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Annoyed/Defensive] * Dude, I don't know! I'm just thinking like... damn."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Muttering] * I should get flirting lessons from them."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Forced smile/Sweating] * Oh, flirting lessons. From Kris. Haha. Sounds, fun."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Awkward] * Uhhh, I mean, you're also invited?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Shocked/Internal panic] * (AM I THAT BAD???)"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking down/Sad] * Umm, Susie? I don't think Kris. Would teach me. That."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Disappointed] * Damn. Guess it'll just be the three of us then."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Shocked] * WHO'S, THREE???"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Awkward] * Oh. You know, uhhh..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Annoyed/Embarrassed] * Damnit. Y'know."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Confused] * Umm?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Lying] * So there's this boy, that goes to, uh, another school..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Lying] * And I wanted him to come to the festival, but..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Surprised/Slightly disappointed] * You were, thinking of going together?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Sad] * Yeah, but y'know, he can't go."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Lying] * Cause of like, other school. Stuff."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking down/Thinking] * Huh."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Defensive/Looking away] * I mean, don't get any weird ideas or anything.."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Soft] * He just, doesn't really get included much. So..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Smiling warmly] * What the heck? That's really sweet of you, Susie."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Changing subject] * So I noticed like, there's like..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Surprised] * This photo of you and Kris? On the wall?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Forced laugh/Nervous] * Oh my Gosh, that's so old I forgot about it!"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Curious] * I didn't know you were like... umm... close, I guess."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Nervous] * We... I mean, we..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Dismissive] * We're just neighbors so, I mean..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking down/Sad] * We just... ended up seeing each other a lot. That's all."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Neutral] * Okay, but like in the photo, you're like..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Neutral] * Kinda like... riding a Ferris wheel together."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Forced laugh/Hidding flush] * Fahaha, yeah, it was kind of just... You know. Forced."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Curious/Testing] * So, riding a Ferris wheel together, doesn't mean anything?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Nervous] * Ummm, maybe not if it's like... Just like a forced thing?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Surprised/Realizing] * Oh."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Defensive] * I mean yeah, obviously. I mean, it's just a stupid ride."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking down/Sad] * ..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Nervous] * So if, theoretically, it was somebody else? It wouldn't..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Panicking/Interrupting] * I MEAN,"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Blushing] * Maybe it's more about, how the two people in the wheel, feel?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Blushing] * So, maybe even if it is forced, then..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Grinning/Relieved] * Okay, cool. Haha."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Curious] * So how did you feel, back then?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Nostalgic] * Well, Kris was quiet, and staring out the window..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Surprised expression] * And suddenly out of nowhere, they shook the whole thing..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Smiling softly] * And I screamed, and then they turned to me and smiled..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Neutral] * ..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Confused] * So is that, good or bad?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking down/Sad] * ..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Lying] * Umm, I don't remember. I was a kid."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Nervous] * So, uh, anyway. Lemme ask one more thing."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Nervous] * Uhhh... about your dream."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Nervous] * Umm... sure.."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Blushing] * Was there any part with, uh..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Blushing] * I mean, just the two of us... and..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Surprised] * ..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Looking away/Smiling] * Well, in my dream..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Smiling warmly] * You did have this cute tail."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Shocked] * Huh?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Panicking] * Uhh, okay, well, uhh"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Defensive] * Sorry your dream was, stupid and fake."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Looking away/Defensive] * With that part."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "[Confused/Amused] * (Then what's wagging behind her...?)"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "[Embarrassed/Looking away] * (Let's shut up for a while...)"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "[INTERCUT", "text": "Dess's Room, simultaneous with current conversation]"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "A battle between Kris and the SOUL begins."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "This is not a normal battle. The SOUL is the one being attacked."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "[Battle Text]"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "Kris swings the hockey stick with mechanical precision."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "The SOUL dodges in the closet"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "Kris pauses to catch breath. The SOUL edges toward the red guitar."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "Kris slams the stick down, narrowly missing."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "Kris swings the hockey stick with mechanical precision."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "The SOUL dodges, hiding outside Kris's reach."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "Kris pauses to catch breath. The SOUL edges toward the red guitar, pushing aside the gift box."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "Kris slams the stick down, narrowly missing."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "[INTERCUT", "text": "Dess's Room, the noise alerts Susie and Noelle downstairs]"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "The SOUL touches the guitar again, producing a loud riff. Kris slams the hockey stick down repeatedly, the noise echoing through the mansion."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "... wait a sec."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "(Dude, stop making so much goddamn noise!)"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "(You're supposed to be searching for clues, dumbass!)"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "Susie opened the closet door"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "Susie is talking to Kris, who is staring intensely at the guitar."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Narrator", "text": "Kris is frantically trying to signal Susie to put the guitar back, but she ignores them."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "Hey, uh... sorry about that."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "S-Susie...? That guitar, you... you're..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "Huh...? Uhh, should I, uh, put it back...?"}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "Umm... well..."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "No... No, it's... I think you should play it."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "Me...? Uhh, sure. Sure, I can give it a shot."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Susie", "text": "Let's uh, just go somewhere else though."}
{"context": "Scene: Obj Dess Room Discovery", "speaker": "Noelle", "text": "Umm, okay!"}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Narrator", "text": "The group returns to the living room. Asgore is sitting on the couch, eating from a large snack tray."}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Asgore", "text": "Oh, yes, someone had turned them off!"}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Noelle", "text": "Umm... hello, Mr. Dreemurr!"}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Asgore", "text": "I don't mean to interrupt your schoolwork, but..."}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Asgore", "text": "Is that... a snack tray...?"}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Noelle", "text": "Um... yes. Feel free to... have some."}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Asgore", "text": "Don't mind if I do!"}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Narrator", "text": "Asgore continues to eat. Susie holds the guitar awkwardly."}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Asgore", "text": "Phew, cleaning sure does work up an appetite!"}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Asgore", "text": "Figured I'd get in a bite before your mother's home."}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Noelle", "text": "Oh, well... umm, there's no rush, you know."}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Noelle", "text": "She has work. She's not going to be home for hours."}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Asgore", "text": "What do you mean?"}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Asgore", "text": "I just saw her outside the window."}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Noelle", "text": "Mom. Mom is...?"}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Noelle", "text": "Susie, I..."}
{"context": "Scene: Obj Holiday Livingroom Asgore", "speaker": "Noelle", "text": "Susie, I'm sorry, I think you should--"}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Narrator", "text": "The front door opens. Carol Holiday enters the foyer. Her heels click on the floor as she stops, her eyes locking onto the guitar in Susie's hands."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Asgore", "text": "Hello, Carol!"}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Carol", "text": "You."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Carol", "text": "Get. Your. Hands. Off. That."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Narrator", "text": "Carol walks over and rips the guitar out of Susie's hands."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Susie", "text": "H-hey, what's your..."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Noelle", "text": "She, she didn't know,"}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Noelle", "text": "I... I was the one who gave her the guitar,"}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Noelle", "text": "I... I told her to play it,"}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Noelle", "text": "I just wanted to hear it again, and.."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Noelle", "text": "She's not a bad person mom, I..."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Carol", "text": "Noelle."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Carol", "text": "Kitchen. Now."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Narrator", "text": "Noelle walks toward the kitchen, looking down."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Carol", "text": "Leave."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Susie", "text": "Hey, listen... Noelle didn't do anything wrong."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Susie", "text": "It's my fault. I took the guitar, and..."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Carol", "text": "Leave."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Susie", "text": "What?"}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Carol", "text": "You. Are. Not. Welcome. Leave."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Carol", "text": "And. Don't. Talk. To. my daughter. Again."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Susie", "text": "Hey, I can..."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Noelle", "text": "(From the kitchen) Susie, just... just go."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Narrator", "text": "Susie looks at Kris, then glares at Carol."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Susie", "text": "Well... guess who's taking your daughter..."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Susie", "text": "To the FESTIVAL tomorrow, jerk!?"}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Narrator", "text": "Susie storms out. Carol turns to Asgore."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Carol", "text": "Asgore."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Carol", "text": "If you're going to eat the snack tray, do it outside."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Asgore", "text": "Yes, Carol!"}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Narrator", "text": "Asgore takes the tray and leaves. Carol looks at Kris."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Narrator", "text": "You felt something like ice on your shoulder..."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Carol", "text": "My apologies about just now, Kris."}
{"context": "Scene: Obj Holiday Livingroom Carol", "speaker": "Carol", "text": "As you know,
YOU are welcome here any time."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Narrator", "text": "Kris and Susie are outside the gates."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "Well, that was... awkward."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "The hell was up with her mom?"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "Everything was going great until she stepped in."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "Then the room dropped like 5 degrees..."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "The code! Kris, we forgot about the code!"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "Damn it, it's all her fault."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Narrator", "text": "Asgore walks past them with the tray."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "There there."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "Don't worry too hard about things."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "Carol is lovely once you get to know her."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "Uh... yeah. I bet."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "So what are you two up to?"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "Umm, we were probably..."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "Gonna go back to Kris's house."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "Ahh, I see! Home is where the heart is!"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "May I offer either of you two a cheesed cracker?"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "... y' know what, sure."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Narrator", "text": "Kris and Susie eat the crackers."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "Delicious, aren't they, Kris?"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "Yeah, actually! Thanks!"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "Tata for now! Have a great day, Kris!"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Narrator", "text": "Trying to check the door."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "(Dude... we can't go back in there now.)"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "(... Her mom is totally watching us through the window.)"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Narrator", "text": "Checking Asgore."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "Did you need something, Kris?"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "Ah... yes. Carol and I have been... working together."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "She's been funding my flower store, and in exchange..."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "You know, it's funny. Gardening was always my hobby."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "Never my job. So, selling what I grow has been tough."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "Flowers... are for people you love."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "Giving them away... just seems natural, does it not?"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Player", "text": "Outfit"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Player", "text": "Nothing"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Player", "text": "♥ Are you okay"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "Oh, better than ever! With the Festival tomorrow..."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "... I'm expecting record sales for my flowers!"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "With a bit of extra cash, I'll be back on my feet!"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "And ready to serve my own snack platter for you and Azzy!"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Asgore", "text": "... there might even be some leftovers for you."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Narrator", "text": "Kris and Susie walk away from the Holiday Mansion."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "Hey... Hey Kris."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "I didn't want to say it near your dad, but..."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "I saw it."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "I saw it, in the guitar."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "There was... a code, for the Shelter."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "... Didn't get to write it down, but..."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "Damn it! We were so close to something."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "... Guess we just gotta... try again tomorrow."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Narrator", "text": "The screen fades to black as they walk."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "... well, what the hell do we do now?"}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Narrator", "text": "Rain begins to fall."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "... great. Now it's raining."}
{"context": "Scene: Obj Noelle House Exterior End", "speaker": "Susie", "text": "Least your house is close. Let's go."}
{"context": "Scene: Obj Hometown Exterior", "speaker": "Narrator", "text": "It's an ornate gate."}
{"context": "Scene: Obj Hometown Exterior", "speaker": "Narrator", "text": "It appears to be locked."}
{"context": "Scene: Obj Hometown Exterior", "speaker": "Narrator", "text": "It's a locked cat flap... upon further inspection, it seems it requires 3 codes."}
{"context": "Scene: Obj Hometown Exterior", "speaker": "Monster", "text": "Don't wait, don't wait!"}
{"context": "Scene: Obj Hometown Exterior", "speaker": "Monster", "text": "Especially, the don't."}
{"context": "Scene: Obj Hometown Exterior", "speaker": "Monster", "text": "Wait, don't. Wait... don't!!!"}
{"context": "Scene: Obj Mettaton House", "speaker": "Mettaton", "text": "Tenna, you cad. What is this... salacious music video?"}
{"context": "Scene: Obj Mettaton House", "speaker": "Mettaton", "text": "Oh my, I think something just awakened within me..."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "Ahh, Little Buddy! Bet you're wondering about that date!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "She never showed up."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "How could I be so naive, little buddy?"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "A hot pizza babe like her, falling for me? What a joke."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "It's just that... her texts seemed so... real!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "And the way she talked? It... was honestly really cute!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "And today? It suddenly got even cuter somehow!!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "... haha. I'll always just be a joke, won't I, Little Buddy?"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "People even call me \"Pizzapants,\" instead of my real name..."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Narrator", "text": "A text message notification sounds."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "A text!?"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "\"Sorry I couldn't find you! I left a bag of...\""}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "\"... homemade cookies near the pizza place!\""}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "HERE I COME, PIZZARINA!!!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Narrator", "text": "Pizzapants finds the cookies."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "IT'S REAL!!! COOKIES! AND THEY LOOK LIKE ME!!!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "Little Buddy!!! You know what this means!? She's REAL!!!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "Wait a second! There's a message in the cookie bag!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "It says..."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "SHE WANTS TO MEET ME AT THE FESTIVAL TOMORROW??"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "Hot damn!!! Little Buddy!!! I DID IT!!!!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Pizzapants", "text": "WAIT FOR ME, PIZZARINA!!!!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Narrator", "text": "It's a cardboard stand to replace the pizza place while it's closed."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Narrator", "text": "Somehow, it's more sanitary."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Niceguy", "text": "... As long as... he's happy..."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Niceguy", "text": "Oh, a customer! Sorry, would love to make you some ice cream, but we're closed!"}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Niceguy", "text": "..."}
{"context": "Scene: Obj Icee Pizza Exterior", "speaker": "Narrator", "text": "ICE-E"}
{"context": "Scene: Obj Diner Exterior", "speaker": "Narrator", "text": "Looks like the diner is full."}
{"context": "Scene: Obj Diner Exterior", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Diner Exterior", "speaker": "Narrator", "text": "Kris's Room"}
{"context": "Scene: Obj Diner Exterior", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj Diner Exterior", "speaker": "Narrator", "text": "It says it's closed, but the lights are on inside..."}
{"context": "Scene: Obj Diner Exterior", "speaker": "Narrator", "text": "Sans and Papyrus home."}
{"context": "Scene: Obj Diner Exterior", "speaker": "Narrator", "text": "... it's quiet inside. Peek in?"}
{"context": "Scene: Obj Diner Exterior", "speaker": "Player", "text": "Yes"}
{"context": "Scene: Obj Diner Exterior", "speaker": "Narrator", "text": "Zig zag rug... flatscreen TV... regular-looking kitchen..."}
{"context": "Scene: Obj Diner Exterior", "speaker": "Narrator", "text": "... it's a bit messy, but nothing special."}
{"context": "Scene: Obj Diner Exterior", "speaker": "Narrator", "text": "Knock knock knock..."}
{"context": "Scene: Obj Diner Exterior", "speaker": "Voice", "text": "Please take a break from knocking today. Thanks."}
{"context": "Scene: Obj Diner Exterior", "speaker": "Voice", "text": "Taking breaks is vital to getting better, too."}
{"context": "Scene: Obj Alleyway", "speaker": "Milk-fan", "text": "The milk is getting diluted."}
{"context": "Scene: Obj Alleyway", "speaker": "Narrator", "text": "Milk."}
{"context": "Scene: Obj Alleyway", "speaker": "Narrator", "text": "You can see it going from 2% to 1%."}
{"context": "Scene: Obj Alleyway", "speaker": "Narrator", "text": "You jostled the door handle."}
{"context": "Scene: Obj Alleyway", "speaker": "Susie", "text": "... hey"}
{"context": "Scene: Obj Alleyway", "speaker": "Susie", "text": "hey, let's go back to your house and chill."}
{"context": "Scene: Obj Alleyway", "speaker": "Susie", "text": "This place is boring... y'know?"}
{"context": "Scene: Obj Alleyway", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Hospital Exterior", "speaker": "Narrator", "text": "\"Temporary hold on new patients due to rain-induced colds.\""}
{"context": "Scene: Obj Townhall Exterior", "speaker": "Narrator", "text": "The door is locked... no one is inside."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "Guess if it's raining, we could wait out in here..."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "... until your mom finishes choir practice?"}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "Y'know. Long as us being there doesn't ruin anything."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "You'll, uh, get her, right...?"}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Narrator", "text": "Kris and Susie try to open the church door. The interior is dark and distorted."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "Kris... hey, Kris."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "I don't think they're having choir practice."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "That goddamn Knight..."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "Making one right where everyone can see..."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "Kris. Let's think logically, right..."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "There's no way... they can get out of there..."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "... without us seeing them."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "If we just wait here..."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "... we'd be able to catch them leaving, right?"}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Player", "text": "♥ But we aren't logical"}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Player", "text": "But Mom could be in there"}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "... damn it, you're right."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "If we spend all day waiting around..."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "We have no idea what they might do to her..."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "Alright! Kris, let's go!"}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Susie", "text": "The details... we'll figure 'em out later!"}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "Narrator", "text": "Kris and Susie plunge into the darkness within the church."}
{"context": "Scene: Obj Church Exterior Evening", "speaker": "--- ARC", "text": "1st Dark Sanctuary (Knight's Fountain) ---"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "... What's with this place?"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "... kinda gives me the creeps."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "... Let's go."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "The scent of glass and incense."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "A certain power steels within you."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "Dark Sanctuary - Atrium"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "You tried to call on the Cell Phone."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "It's nothing but garbage noise."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "Kris plays a melody on a glass piano."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "It looks like you'd be able to climb this if you had the right tools."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "Kris... Kris, hey, wait!! Look!"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "The fountain's just up there!!"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "Well, that was easy."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "Heh, too bad, was looking forward to another adventure.."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "But, guess we gotta do what we g--"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "Suddenly, a massive black blade crashes down between them."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "What the..."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "Y... You!"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "The Roaring Knight appears in a blur of static. Susie is struck and knocked back."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "D... dammit..."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "Kris! Don't waste any time on me! I'll heal myself!"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "This is... our chance!"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "Kris chases the Knight through a corridor of shifting glass."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "KRIS!!! N... NOW'S YOUR CHANCE!!!"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "... KRIS...!!!"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "The Knight unleashes a flurry of tracking swords. Kris is struck multiple times."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "Damnit... what is it doing here...?"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "I guess it made the fountain, and now..."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "... it's looking for someone else to..."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "... let's go."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "K... Kris!?"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "Kris, you... the glass, I didn't notice... it..."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "You're bleeding..."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "Umm, I'll... Here, let me heal it!"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "Susie uses UltimateHeal. A small green spark appears."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "Th... that wasn't enough, huh..."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "... where... is it."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "Hey, Ralsei! Ra--"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Ralsei", "text": "... S-Susie!?"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "Hey, Ralsei, Kris is..."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Ralsei", "text": "Kris...!?"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "Could you tell me how to..."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Ralsei", "text": "Susie, could you move out of the way?"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "Ralsei casts Heal Prayer. Kris is fully restored."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Ralsei", "text": "Kris... Kris, are you okay?"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "Umm, I tried to uh, heal, but..."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Ralsei", "text": "Susie, I know you were just trying to help, but..."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Ralsei", "text": "If someone's really hurt, don't... try to fix it alone, okay?"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "... uh, yeah. Okay. Got it."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "So, hey, uh, Gang's back together, huh?"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "We gonna, uh, pose now?"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Ralsei", "text": "Right! Um, sorry!"}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "The party strikes their signature poses."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Ralsei", "text": "Anyway, let's go..."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Dark Sanctuary Atrium", "speaker": "Narrator", "text": "The glass is broken."}
{"context": "Scene: Obj Dark Sanctuary Mural", "speaker": "Narrator", "text": "THE PROPHECY, WHICH WHISPERS AMONG THE SHADOWS."}
{"context": "Scene: Obj Dark Sanctuary Mural", "speaker": "Narrator", "text": "THE LEGEND OF THIS WORLD. "}
{"context": "Scene: Obj Dark Sanctuary Mural", "speaker": "Narrator", "text": "A glass tapestry rings above you. Strangely, no matter how you turn to look..."}
{"context": "Scene: Obj Dark Sanctuary Mural", "speaker": "Narrator", "text": "... its perspective never changes."}
{"context": "Scene: Obj Dark Sanctuary Mural", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Dark Sanctuary Mural", "speaker": "Narrator", "text": "Dark Sanctuary - Lower Left"}
{"context": "Scene: Obj Dark Sanctuary Mural", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj Dark Sanctuary Mural", "speaker": "Narrator", "text": "A WORLD BASKED IN PUREST LIGHT. BENEATH IT, GREW ETERNAL NIGHT."}
{"context": "Scene: Obj Dark Sanctuary Mural", "speaker": "Susie", "text": "Hey, what're these... word things we keep seeing?"}
{"context": "Scene: Obj Dark Sanctuary Mural", "speaker": "Ralsei", "text": "That's..."}
{"context": "Scene: Obj Dark Sanctuary Mural", "speaker": "Ralsei", "text": "... the prophecy, Susie."}
{"context": "Scene: Obj Dark Sanctuary Battle", "speaker": "Narrator", "text": "Guei wisps in your way!"}
{"context": "Scene: Obj Dark Sanctuary Battle", "speaker": "Guei", "text": "..."}
{"context": "Scene: Obj Dark Sanctuary Battle", "speaker": "Guei", "text": "GUEI - A strange spirit said to appear when the moon waxes."}
{"context": "Scene: Obj Dark Sanctuary Battle", "speaker": "Susie", "text": "Everyone encouraged Guei to exercise!"}
{"context": "Scene: Obj Dark Sanctuary Battle", "speaker": "Ralsei", "text": "Guei looks TIRED. Perhaps Ralsei's MAGIC, PACIFY would be effective..."}
{"context": "Scene: Obj Dark Sanctuary Battle", "speaker": "Narrator", "text": "Recruit 2/3"}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Narrator", "text": "IF FOUNTAINS FREED, THE ROARING CRIES. AND TITANS SHAPE FROM DARKENED EYES."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Susie", "text": "Isn't this... kinda different from the prophecy you told us?"}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Ralsei", "text": "... Yes, I..."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Ralsei", "text": "My version was... more of... a summary."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "NPC", "text": "The others here believe you will bring trouble to this place."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "NPC", "text": "They say, \"the knight with the blade casts a great shadow on the land...\""}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "NPC", "text": "I have no proof that's you. But don't be harsh to those that fight you."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Narrator", "text": "JOCKINGTON GROWS THE BEARD."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Narrator", "text": "Come five o'clock, the shadow will grow."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Narrator", "text": "... So sayeth our ancestors."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Narrator", "text": "The truth is written in glass."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Narrator", "text": "You opened the treasure chest."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Narrator", "text": "Inside was Rhapsotea."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Narrator", "text": "THE LIGHT AND DARK, BOTH BURNING DIRE. A COUNTDOWN TO THE EARTH'S EXPIRE."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Narrator", "text": "THE POINTY-HEADED WILL SAY \"TOOTHPASTE,\" AND THEN \"BOY.\""}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Susie", "text": "Hahaha! Dude, that totally happened!"}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Susie", "text": "Didn't know the prophecy was supposed to be this accurate."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Ralsei", "text": "It... it is, Susie."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Ralsei", "text": "Everything it says... will come to pass."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Susie", "text": "Damn... So it like, actually predicts the future?"}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Susie", "text": "Dude, that's actually like a big deal."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Ralsei", "text": "Yes... it is, a big deal, Susie."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Susie", "text": "... there, uh, aren't any where I do anything cool, right?"}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Ralsei", "text": "Umm..."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Narrator", "text": "Dark Silhouette following you."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Susie", "text": "H-hey!"}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Susie", "text": "Dude, did you see that? Someone's sneaking around..."}
{"context": "Scene: Obj Dark Sanctuary Mural 2", "speaker": "Susie", "text": "Kris, keep your guard up."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Susie", "text": "Look! Light!"}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Susie", "text": "Alright you losers..."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Susie", "text": "BRING IT ON"}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Old Man", "text": "Whatcha doin'?"}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Susie", "text": "Wh... who... huh... what the HELL are YOU doing here!?"}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Old Man", "text": "Lookin' for the light switch."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Old Man", "text": "But, hrm. Seems I got a little lost."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Old Man", "text": "You wouldn't mind walking me back to my study, wouldja?"}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Old Man", "text": "Got something I gotta finish writing, y'see..."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Susie", "text": "Yeah, uh, no. We're kinda in a hurry here."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Susie", "text": "We can't just babysit every random Darkner we meet."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Old Man", "text": "Ah, I see, I see. Good enough reason, that."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Susie", "text": "So anyway, we'll be..."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Old Man", "text": "What's a Darkner, anyhoo?"}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Susie", "text": "You mean you don't..."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Susie", "text": "(Kris, if this guy's not a Darkner, then...)"}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Susie", "text": "(Ugh, things'll get messy if he gets hurt!)"}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Susie", "text": "Fine! You can go with us. Just don't slow us down."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Old Man", "text": "Hmm, alright, alright. You got it, little missy."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Old Man", "text": "Don't let me slow ya down!"}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Narrator", "text": "The old man's existence made you imagine Ralsei with a beard."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Narrator", "text": "You are filled with the power of conceptual bearded Ralsei."}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Narrator", "text": "Dark Sanctuary - Lower Right"}
{"context": "Scene: Obj Dark Sanctuary Light", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Narrator", "text": "Balthizard swings in!"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Balthizard", "text": "..."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Balthizard", "text": "BALTHIZARD - An ancient aromancer. Punishes intruders with beautiful scent."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Susie", "text": "Susie used Old Man!"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Old Man", "text": "How's it going? Ya winning, kids?"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Susie", "text": "Not now, old man! We're in the middle of this!"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Susie", "text": "I was about to... dang it, you made me forget!"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Narrator", "text": "Susie forgot what she was about to do! Her move got cancelled!"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Old Man", "text": "Now you go easy on them, you hear? They're still learnin'."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Narrator", "text": "The enemies' attack power went down!"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Ralsei", "text": "Ralsei shakes Balthizard!"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Narrator", "text": "Recruit 4/5"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Old Man", "text": "You kids must be getting hungry battling. Some candy?"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Susie", "text": "No! No way, we don't need that now!"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Old Man", "text": "Suit yourself."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Narrator", "text": "Everyone except Susie got candy!"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Narrator", "text": "Recruit 5/5"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Old Man", "text": "Hmm... I've a mighty hankerin' to read a book. But I just can't reach..."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Susie", "text": "Can it, old man. What's this look like, a library?"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Susie", "text": "Now, the hell do we get this open?"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Narrator", "text": "Kris investigates the climbable wall."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Old Man", "text": "'Scuse me, miss, wouldja mind helpin' me reach this book?"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Susie", "text": "Not now, dude. I'm solving the door."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Susie", "text": "Ralsei, help him reach the thing."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Ralsei", "text": "Of course!"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Ralsei", "text": "There's something you can stand on right here!"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Narrator", "text": "Ralsei acts as a stool."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Ralsei", "text": "Um, anyone, u... feel free to..."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Old Man", "text": "Miss, I think I still need your help."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Susie", "text": "Alright, FINE."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Narrator", "text": "Susie lifts the Old Man up."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Susie", "text": "Here, will you take this and --"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Susie", "text": "Hey, the door opened! Let's go!"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Old Man", "text": "Much obliged."}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Narrator", "text": "Show him compassion?"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Player", "text": "♥ Show"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Player", "text": "Don't show"}
{"context": "Scene: Obj Dark Sanctuary Battle 2", "speaker": "Narrator", "text": "Kris falls to the floor."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "Kris gets up from the floor. The room is filled with bookshelves and a warm hearth."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Oh, so you decided to come by? Thanks!"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "(Dammit.)"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "The hearth glows brightly, pressing the night's chill away."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "You are filled with a certain power."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "Dark Sanctuary - Study"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Oh-ho, interested in my wares? Don't be shy, take a gander..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Player", "text": "♥ Why do you need money?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Player", "text": "Do not"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Oh, it ain't for me! It's for these fellas!"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "I gotta feed my sweet lil' recruits, don't I? Geh heh!"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Need anything else?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "[Shop Menu]"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "Rhapsotea** ($250) - Tea made of chants, heals 115HP."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "Scarlixir** ($450) - Sick juice that heals 160HP."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "Waferguard** ($900) - ARMOR. Although it looks brittle, it contains a magical energy that blunts damage on impact. +4DF."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "ScarfMark** ($900) - WEAPON. A thin scarf with a deep sheen. Holy writing has been pressed into it, imbuing it with magic. [Ralsei +8 ATK, +2 Magic]."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "Exit"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "Player buys Waferguard and ScarfMark."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Thanks! Wa ha ha."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "Kris equips various items."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "[Equipment Descriptions]"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Saber10", "text": "A saber made of 10 cactus needles. Fortunately, can deal more than 10 damage."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "JingleBlade", "text": "A lance-like sword with red-and-white stripes. Perfect for jousting."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "GingerGuard", "text": "A steel bangle tempered by extreme flame. Its shape is humanoid in nature."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "LodeStone", "text": "A lodestone token shaped like a snail's shell. Enemy bullets give a bit more TP."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Welcome, welcome!"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "A pleasure seeing you young' uns here! Whatcha need?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Player", "text": "♥ Knight"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Player", "text": "Store"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Player", "text": "Nothing"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Ralsei", "text": "You, um... haven't seen a shadowy figure, have you?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Hm... now that you mention it... Just before you came in..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "A figure with a sword flew in that door up there."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "But, it's locked with some contraption."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "I reckon if you could get to the East Belltower, you might be able to open it..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "But, scalin' the Belltower doesn't seem easy without tools."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Meanwhile, the Northwest Library's got lots o' nice books."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Might help ya take your mind off it! It's that upper left door."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "(Yeah, like we're gonna waste time wandering around there...)"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Ya want somethin'?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Player", "text": "♥ Knight"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Player", "text": "Store"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Player", "text": "Nothing"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Oh, jes' workin' on a little personal letter!"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "... Miss, ya mind proofreadin' what I got so far?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "Ugh... fine."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "... Hey, all you've written is \"The\"!!"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "So I have, so I have! Ha ha! I'll keep goin' then!"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "If you're looking for wares, I've got a fair share."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Take a gander at that table down there!"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Everything in this study's mine, so lots for sale, lots for sale!"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "The hearth glows brightly, lighting up the mural above it..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "You are filled with a certain power."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "Dark Sanctuary - Study"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "Kris checks the bookshelves."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "Looks like it's studying."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "\"Legend of the Magic Axe\""}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "Read it?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Player", "text": "♥ Yes"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "\"The Axe which nests beyond the pyre\""}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "\"Awakes from rest by golden choir\""}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "\"3 tunes bekiss'd in dulcet wire\""}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "\"Which whispers in the darkest mire.\""}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "... huh."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "... uh..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "It sounds like there's some sort of cool axe."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "... Ralsei?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Ralsei", "text": "Um-- huh? Sorry, maybe the old man knows something."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "Nah, screw it. We'll find it ourselves."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Ya want somethin'?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Player", "text": "♥ Magic Axe"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Player", "text": "Store"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Player", "text": "Knight"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Ralsei", "text": "Um, that plaque up there about the Magic Axe..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Oh, the young miss wanted to chat about it, did she?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "The hell did I say that?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "I see, I see. Then, I'll just talk to myself about it a bit, then!"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Legend has it... there's an axe hidden in these walls."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "And whoever wields it... will have great magic power!"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "But, it ain't just hidden. It's locked away by some doohickey, yessir."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Maybe if ya search around, ya might figure somethin' out..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "That magic power thing... think it'd work on everyone?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Well... it's worth a shot, ain't it?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "(Kris, let's try and find that Axe if we can...)"}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "The party enters a massive library with floating books."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "It's a pool of water. ... huh?"}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "A feather drifted into it... and turned into coins!"}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "Throw something inside?"}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Player", "text": "♥ Toss"}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "Select an object: LancerCookie, TensionBit, ReviveMint, DogDollar, DeluxeDinner, TVSlop, Rhapsotea, Darker Candy, Scarlixir."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "Kris tosses 220 Dark Dollars into the fountain. The Fountain now holds $240."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "...? The money you threw split the stream of the waterfall!"}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "Kris navigates a maze of floating books and platforms."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Susie", "text": "Damn, another stupid maze."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Susie", "text": "Hey old man, which way to your study?"}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Old Man", "text": "Hmm-a-rmm..."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Old Man", "text": "Left! Left, it was."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "Kris goes left."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Old Man", "text": "Hmm... could've sworn it was here. Let's try... up."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Susie", "text": "(I'm gonna be sworing if he can't figure this out...)"}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "Kris finds a treasure chest."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "You opened the treasure chest."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "Inside was nothing."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Old Man", "text": "Well now... suppose there ain't much after all."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Old Man", "text": "But even if your path don't lead nowhere..."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Old Man", "text": "Least you got some exercise goin' down it. Geh heh heh."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "For some reason you felt healthier to a minuscule degree."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "Your Max HP increased by 1."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "Kris finds another chest."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "You opened the treasure chest."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "Inside was AbsorbAx."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "AbsorbAx was added to your WEAPONS."}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "Narrator", "text": "[Item Description]"}
{"context": "Scene: Obj Dark Sanctuary Library", "speaker": "AbsorbAx", "text": "A long, curved axe with an indent. Scoop up HP when you attack. [Susie +3 ATK, Vampire ability]."}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Narrator", "text": "Bibliox opens up!"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Bibliox", "text": "..."}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Bibliox", "text": "BIBLIOX - A worldly wizard that cast spells by spelling. Unfortunately prone to typos."}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Susie", "text": "Susie attempted to read!"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Ralsei", "text": "Ralsei wore reading glasses!"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Bibliox", "text": "... whose do we? Whose do we decimal."}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Bibliox", "text": "It was the best of times, it was the blurst of times."}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Narrator", "text": "Bibliox attacks with letters and torn pages."}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Susie", "text": "Damn, that stupid cane made us get hit!"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "(Select the right spelling!", "text": "GAURDIAN / GUARDIAN / GAURDAIN)"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Player", "text": "♥ GUARDIAN"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Narrator", "text": "Success!"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Bibliox", "text": "Mumble, mumble..."}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "(Select the right spelling!", "text": "ATRIUM / ARTIUM / ATRUIM)"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Player", "text": "♥ ATRIUM"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Narrator", "text": "... but, it was misspelled!"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Susie", "text": "Susie spared Bibliox!"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Narrator", "text": "Recruit 1/3"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "(Select the right spelling!", "text": "FESTIVAL / FESTIAVL / FESTAVIL)"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Player", "text": "♥ FESTIVAL"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Narrator", "text": "Success!"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Bibliox", "text": "Lauren Ipsome, Laur..."}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Narrator", "text": "Kris spared Bibliox!"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Narrator", "text": "Recruit 2/3"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Narrator", "text": "You won!"}
{"context": "Scene: Obj Dark Sanctuary Battle Bibliox", "speaker": "Narrator", "text": "Got 0 EXP and 408 D$."}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Narrator", "text": "The party reaches a small room with a piano and a mural."}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Ralsei", "text": "I wonder... if it's in here, too...?"}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Ralsei", "text": "Huh? Sorry, Kris. Just, um..."}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Ralsei", "text": "Looking for something we could use as a scrapbook!"}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Susie", "text": "Dude, this ladder could be cool for Ralsei's room."}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Susie", "text": "Then we can put furniture on his ceiling. Climb to it."}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Susie", "text": "More room for partying on the floor."}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Player", "text": "♥ Yes"}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Susie", "text": "Sweet, marked. I'll swipe it when he isn't lookin'."}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Narrator", "text": "Kris approaches the piano."}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Ralsei", "text": "Oh, Kris! This seems like a complicated puzzle..."}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Ralsei", "text": "Would you like any advice to, um, speed up solving it?"}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Player", "text": "♥ Park your butt, mister"}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Player", "text": "No Please"}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Ralsei", "text": "Umm... okay!"}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Narrator", "text": "Kris plays the piano. The notes are: [Right], [Down], [Left], [Up]."}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Narrator", "text": "A secret door opens."}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Susie", "text": "Damn, took long enough."}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Susie", "text": "The hell didn't we go this way in the first place?"}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Old Man", "text": "Ah, what a relief you found the right way!"}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Old Man", "text": "... this nice young fellow behind us was just raring to go through!"}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Susie", "text": "Nice young... huh?"}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Susie", "text": "H-hey, wait a sec!"}
{"context": "Scene: Obj Dark Sanctuary Small Piano", "speaker": "Narrator", "text": "A dark silhouette darts past."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "The screen is almost entirely black, save for small circles of light around the characters."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Voice", "text": "... LAIGHT..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Voice", "text": "... WHO DAIRE BRING LAIGH HEAR..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Voice", "text": "... GO... BACK..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Voice", "text": "... YOU SUDN'T COME HERE..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "... boy, that was annoying."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "Kris navigates the darkness, following the sound of bells."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Voice", "text": "... THIS ZOAN... IS FORBIDDEN..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Voice", "text": "... CONTINUE AND YOU MAY FIND YOURSELF SPOOCKED IN THE DARK..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "Kris finds a wall made of bells."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "It's a wall made of bells. Climb it?"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Player", "text": "♥ Yes"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "It's too slippery to climb... If only you had something to help you climb."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "Kris finds a container of candy."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "A container of candy. It says \"Please take one.\""}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Player", "text": "♥ Take One"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "You took a candy. You got Darker Candy."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "... huh!? The center of gravity has shifted..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "The candy bowl tips over, spilling candy everywhere."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "Kris, you greedy dumbass."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "Now we have to eat them off the ground."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "Ralsei stop being such a wimp and help!"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "Like, at least pretend to eat the candy!"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Ralsei", "text": "Umm, got it...!"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Ralsei", "text": "I'm... just concentrating on unwrapping them..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "This is all because we didn't eat it faster."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "Kris finds a mural."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "A CONUNDRUM'S FIRST FOUR TONES."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "The mural shows four arrows: [Right], [Down], [Left], [Up]."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "Looks kinda like... notes?"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "Kris, maybe you can play 'em on a piano."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Ralsei", "text": "Good idea, Susie! But, doesn't the song look, um... a little unfinished?"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "... huh? Yeah, guess we gotta find the other half?"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "It's probably close. Let's go."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "Kris finds another mural."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "A CONUNDRUM'S LAST FOUR TONES."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "The mural shows four arrows: [Down], [Down], [Right], [Right]."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Ralsei", "text": "Oh, Kris! It's the second half of the melody!"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Ralsei", "text": "Now, you just need to play it."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "Yeah, unless there's, like, a third half."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Ralsei", "text": "(Um... there isn't.)"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "Kris returns to the small piano and plays the full melody: [Right], [Down], [Left], [Up], [Down], [Down], [Right], [Right]."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "Nice, Kris!"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "All we had to do was follow the prophecy thing."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "If it's that easy, maybe we should just do whatever it says?"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "How about it, Ralsei. Wanna memorize it for us?"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Ralsei", "text": "... umm, that's okay, Susie. I already know it."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "Oh, okay, sweet."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "The party moves deeper into the corridor."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "Down the corridor, darkness lies in wait..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "Shining only in your own eyes, the light defies it."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "Dark Sanctuary - Small Piano"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "... hey, Ralsei. If you know the whole prophecy already..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "Why didn't you just say how to do the piano?"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Ralsei", "text": "H-huh...? Well, I just thought..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Ralsei", "text": "I just thought, isn't it better if I don't... say anything?"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Susie", "text": "... Why?"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Ralsei", "text": "Um..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Ralsei", "text": "H-Hey, I think I found a light!"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Ralsei", "text": "Wh-whoops!!"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "A massive blue eye opens in the darkness."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Voice", "text": "... VERY WELL... IF YOU COME CLOASER TO THIS PLACE..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Voice", "text": "... THEN YOU MAY FIND..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Voice", "text": "THE DARK..."}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Voice", "text": "HAS COME TO YOU!!!"}
{"context": "Scene: Obj Dark Sanctuary Forbidden", "speaker": "Narrator", "text": "The screen is consumed by a flash of blue light."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "The massive blue eye in the darkness focuses on the party."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Voice", "text": "... THE DARK... HAS COME TO YOU!!!"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "Battle with Jackenstein begins."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "[Battle Text]"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "Darkness constricts you."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "TP Gain reduced outside of TREASURE!"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "Jackenstein - An unsightly beast that lives in total darkness."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "Gather TREASURE to gain TP, and use \"UNLEASH\" to light him up!"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "GHO HO HO... THERE'S NO ESCAPE FROM THE [DARK ZONE]"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "UNLESS... YOU LEAVE!"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "Minigame: The SOUL moves through a house-shaped arena, collecting keys and avoiding white pellets."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Ralsei", "text": "K... Kris?"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Ralsei", "text": "Too dark to see near the walls."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Ralsei", "text": "There's something fluffy in here!"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Susie", "text": "Susie sniffs out treasure! It's easier to pick stuff up!"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Ralsei", "text": "Ralsei lit up! The light grew larger and stronger!"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "... GO BACK... YOUR TAKING... TOO LONG...!!!"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "The party collects more treasure. Jackenstein's face appears as a pumpkin-like silhouette."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "YOUR TAKING TOO LONG"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Susie", "text": "WHAT THE HEACK WAS THAT PUMKIN THAT WAS SCAIRY!!"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "JUST KIDDING THAT WAS ME."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "YOU DAIRE BRING LAIGHTS TO MY LAIRE!? HA HA.."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "IN THIS PLAICE OF TRUE DARK..."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "LAIGHT HAS NO AFFECT ON ME!!!"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "YOUR TOO BRIGHT"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "The party uses UNLEASH. A brilliant light fills the screen."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "NO!!! THE LAIGHT!!! IT HAS EFFECTS ON ME!!!"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "STOP USING THAT!!! TEARRIBLE!!! GO TO [DARK]!!!"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "YOUR TAKING IS TAKING TOO LONG"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "The party uses UNLEASH again."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "NO!!! THE LAIGHT!!! TO THINK MY OWN PELLETS WOULD BE USED AGAINST ME"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Susie", "text": "That's ME, dumbass!"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "... FOOL THAT YOU ARE... YOU REALIZE NOT WHAT FRAIGHTFUL FOARCES AWAIT YOU..."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "TONIGHT, ON THE MOST HAUNTED OF NAIGHTS..."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "I SHALL INFLICT YOU WITH MY GRAITEST CURSE..."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "THE SAME THING I WAS USING THE WHOLE TIME"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "Jackenstein attacks with a massive swarm of red projectiles."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "YOUR TAKING TOO LONG"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "The party uses UNLEASH a final time."}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Jackenstein", "text": "NO!!! THE LAIGHT!! DON'T BROING IT CLOASE"}
{"context": "Scene: Obj Dark Sanctuary Boss", "speaker": "Narrator", "text": "Jackenstein is defeated. The screen flashes white."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Narrator", "text": "The party stands on a bridge. Jackenstein, now a giant, pale, humanoid creature with a pumpkin mask, covers his eyes."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Jackenstein", "text": "N... NO... DOAN'T LOOK... I'M... I'M.."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Jackenstein", "text": "I'M TOO SCAIREY!!!"}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Narrator", "text": "Jackenstein falls over."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Ralsei", "text": "Are you all right? The chandelier... It..."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Jackenstein", "text": "OUCHI... OHHH, IT HOARTS... IT HOARTS..."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Jackenstein", "text": "EVERYTHING... SO BRAIGHT... CULDN'T SEE..."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Jackenstein", "text": "HEAD HIT SHANDALIERE..."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Ralsei", "text": "We're sorry, we were just looking for a way..."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Jackenstein", "text": "OH... MY HEAD... IT HOARTS... IT HOARTS INSIDE"}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Ralsei", "text": "Um, don't worry! We know how to use healing, so..."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Narrator", "text": "Ralsei casts Heal Prayer."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Jackenstein", "text": "HMM..."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Jackenstein", "text": "OAAAHHHH IT STILL HOARTS!!!!!!!!!!!"}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Ralsei", "text": "H-huh? Sorry, I guess I'll, um, try it again...!"}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Susie", "text": "Umm, maybe I could."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Ralsei", "text": "Susie...?"}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Susie", "text": "Umm, nothin'. Nevermind."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Narrator", "text": "Susie uses UltimateHeal. A large green explosion of magic hits Jackenstein."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Jackenstein", "text": "OH!!!! THE OUCHI... THE HOART... IT'S GONE!!!"}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Ralsei", "text": "Susie, that was a great idea!"}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Susie", "text": "H-huh?"}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Ralsei", "text": "I was wondering why my healing wasn't working..."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Ralsei", "text": "I suppose... I was only healing the outside."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Ralsei", "text": "But Susie, your healing blast seemed to hit the spot!"}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Susie", "text": "Well, heh, I was uh, actually just trying to heal that old man..."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Ralsei", "text": "... Old... man?"}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Susie", "text": "Yeah, he's..."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Narrator", "text": "Susie looks around. The Old Man is gone."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Susie", "text": "Huh. Guess he left. Heh."}
{"context": "Scene: Obj Dark Sanctuary Boss Aftermath", "speaker": "Ralsei", "text": "Well, Mr. Jack is better, so let's be on our way!"}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Narrator", "text": "The party explores the upper levels of the library."}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Narrator", "text": "Kris equips the Winglade."}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Narrator", "text": "[Equipment Description]"}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Winglade", "text": "A majestic sword with a white feathered hilt. Slightly increases money won. [Kris +8 ATK, +5% $]."}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Narrator", "text": "Kris approaches a group of Cup NPCs."}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Cup NPC", "text": "Ah! Soldiers, brimming with youth. Seek you to join the ranks of the Cuptains?"}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Cup NPC", "text": "Heave ho! Together we shall stack in crimson tower, to the Savior of our Princesses."}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Cup NPC", "text": "Now then, get climbing! To the eaves, to the eaves!"}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Cup NPC", "text": "They say a pianolike organ rests above, opening the way for those who play it."}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Cup NPC", "text": "Unfortunately, I lack the grip strength to reach such a place... But do you?"}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Narrator", "text": "Kris climbs a long ladder made of bookshelves."}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Narrator", "text": "Dark Sanctuary - Library"}
{"context": "Scene: Obj Dark Sanctuary Library Top", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "The party reaches a balcony with a massive pipe organ."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Susie", "text": "... hm, we don't know the notes you've gotta play, right?"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Susie", "text": "Maybe the answer's somewhere around here...?"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Kris finds a ghost-like NPC near a water cooler."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Mizzle", "text": "Water you guys doing? You woke me up!"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Mizzle", "text": "I told you not to wake me up! What is this, the fifth time?"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Mizzle", "text": "... Ahh, I can't stand this place..."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Battle with Mizzle begins."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "[Battle Text]"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Mizzle is sleeping peacefully!"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Mizzle - A sleepy water spirit. When TIRED, use Ralsei's PACIFY!"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Susie gargles loudly!"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Ralsei NUZZLED MIZZLE!"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Mizzle became TIRED!"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Ralsei cast PACIFY!"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Recruit 2/2"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Kris finds a treasure chest."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "You opened the treasure chest."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Inside was PowerBand."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Kris returns to the organ. But there are no notes to play."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Ralsei", "text": "Umm, Kris, maybe I could give it a try? I think I..."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Susie", "text": "Ralsei, wait a sec."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Susie", "text": "Kris... today in church, when you were asleep..."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Susie", "text": "Your mom... said you used to play good."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Susie", "text": "I dunno why you're pretending you can't now."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Susie", "text": "Maybe you're like... embarrassed or something?"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Susie", "text": "But like... y'know..."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Susie", "text": "Kris, you should play."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Kris approaches the organ."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "You thought about Susie's words and took a deep breath."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Your hands began to move on their own..."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Kris plays a long, complex melody on the organ. The music is somber and melodic."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Susie", "text": "Hey, why'd you stop? That was cool."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Susie", "text": "... You should, uh, play more."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Susie", "text": "Seriously, you're an idiot if you quit playing."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Ralsei", "text": "(... Susie... is nice, isn't she, Kris.)"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Kris checks the SheetMusic in the inventory."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "[Item Description]"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "SheetMusic", "text": "Music that Susie attempted to transcribe. USE it to read it."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "It's a bit hard to read the characters, but it looks like this..."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "A long string of arrow symbols appears on screen."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "Kris checks the ClaimbClaws."}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "Narrator", "text": "[Item Description]"}
{"context": "Scene: Obj Dark Sanctuary Organ Room", "speaker": "ClaimbClaws", "text": "Claws so small they conveniently can't be seen. Use them to climb up obvious walls."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Narrator", "text": "The party enters a room where a large group of Darkners are gathered around a statue."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Ralsei", "text": "Shh!"}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Ralsei", "text": "This is a statue of our holy ancestor."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Ralsei", "text": "A shame we could not meet..."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Ralsei", "text": "What brilliant sermon of peace might we have heard?"}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Susie", "text": "Our holy ancestor...!"}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Susie", "text": "Our holy ancestor."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Narrator", "text": "It's some kind of statue."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Narrator", "text": "Kris finds a treasure chest behind the statue."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Narrator", "text": "You opened the treasure chest."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Narrator", "text": "Inside was MysticBand."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Narrator", "text": "Kris equips MysticBand on Ralsei."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Narrator", "text": "[Equipment Description]"}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "MysticBand", "text": "A silver armlet stained with amber. Increases magic only. [Ralsei +4 Magic]."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Narrator", "text": "The party moves to the next area."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "This is a Kingdom without King or Prince."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "Flaky disciples, lost in meaningless worship."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "Old scholars, greyed by research forgotten."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "Fairies, princesses, soldiers..."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "On the outskirts, ghasts, wild beasts of horror and sloth..."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "... And, of course, a Dark Knight!"}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "Our Princesses, the water fairies, wait for us in the high above."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "Climb, climb we must!"}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "..."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "Yes, there's one down here, too..."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "But any good Cup knows a Princess's value is equal to the height of her tower."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "A ground-bound Princess is not worth washing your hands with."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "I shan't seek my fortune here. 'tis a doomed place."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Cup NPC", "text": "Should you fancy me to join your court, I would be but brimming with pleasure."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Narrator", "text": "The party approaches a large pool of water."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Narrator", "text": "It's a regular container of water."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Narrator", "text": "... There's no reason to expect interacting with it to do anything."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Narrator", "text": "The party continues down the hallway."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Ralsei", "text": "Kris, rather than following her..."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Ralsei", "text": "Why don't we just close our eyes..."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Ralsei", "text": "And think about what she might be doing in there?"}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Player", "text": "Sure"}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Player", "text": "♥ Seems unnecessary"}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Ralsei", "text": "H-huh? But, you know, Susie might want to be..."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Ralsei", "text": "It, it might be nice if she had this chance to..."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Ralsei", "text": "..."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Ralsei", "text": "Perhaps if you just closed them for a moment?"}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Player", "text": "♥ Close eyes for just a moment"}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Player", "text": "Don't"}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Ralsei", "text": "Then, let's close our eyes..."}
{"context": "Scene: Obj Dark Sanctuary Ancestor Statue", "speaker": "Narrator", "text": "The screen fades to black."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "Hey, old man! What are you doing here?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Just came here for some peace 'n quiet to write my letter."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "Your letter... Y' know this is a dream, right? Soon, it's gonna end..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "Then everything here... this place... that letter..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "... you don't say."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Yeah. But... I'll still be here when you wake up."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "You were... trying to teach me something earlier, weren't you?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "That? Naw, you did all that yourself."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "C' mon man, you... you're the only person I've met..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "Who teaching me actually feel LESS stupid."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Geheheh, well, it helps that I'm losing my mind, don't it?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Heh. Heheheh..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "So, uh, seen anything with music notes on it?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Oh, you mean this thing?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "The Old Man gestures to a massive glass mural behind his desk: \"A CONUNDRUM'S MULTITUDE TONES\"."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "Yeah, that thing! Cool, I bet Kris can memorize it, and..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "Here. Pen 'n paper."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "Wait, you want ME to copy ALL that...?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "... plus, if I got your pen, how'll you do your letter?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "The important part's already done."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Old Man", "text": "'sides, what good's a teacher that doesn't give homework?"}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Susie", "text": "Heh, screw you."}
{"context": "Scene: Obj Dark Sanctuary Study", "speaker": "Narrator", "text": "The screen fades to black as Susie's sprite is seen scribbling furiously on the paper."}
{"context": "Scene: Obj Dark Sanctuary Library Return", "speaker": "Susie", "text": "Hey, I, uh, got the music copied down, kinda."}
{"context": "Scene: Obj Dark Sanctuary Library Return", "speaker": "Susie", "text": "Might not be perfect, but..."}
{"context": "Scene: Obj Dark Sanctuary Library Return", "speaker": "Ralsei", "text": "(Approaching from the shadows)* * ..."}
{"context": "Scene: Obj Dark Sanctuary Library Return", "speaker": "Susie", "text": "Ralsei, where the heck were you!?"}
{"context": "Scene: Obj Dark Sanctuary Library Return", "speaker": "Ralsei", "text": "H-huh? I was... um... I..."}
{"context": "Scene: Obj Dark Sanctuary Library Return", "speaker": "Susie", "text": "I got the puzzle solution, let's just go!"}
{"context": "Scene: Obj Dark Sanctuary Library Return", "speaker": "Narrator", "text": "The party approaches the large door in the library. A massive, ornate watercooler blocks the path."}
{"context": "Scene: Obj Dark Sanctuary Library Return", "speaker": "Susie", "text": "... It's a door."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Narrator", "text": "The party encounters Miss Mizzle, the \"Holywater Cooler\" spirit. She has a regal, translucent appearance."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "What? A battle?"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "I merely wanted to investigate the water container..."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "And suddenly, you have drawn me into a battle?"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "You are brash, young soldier! If you seek my love..."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "You must prove yourself worthy of a princess."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Narrator", "text": "[Battle Text]"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Narrator", "text": "This is not your typical watercooler!"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Narrator", "text": "Miss Mizzle - A spirit of pure hydration."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Narrator", "text": "Everyone chat around the Watercooler!"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "All around me did you chatter, but your talk..."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "Have not once been decantered in my direction. Your ignorance bescorns me..."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "Speak well of my nature, and you shall be spared."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Narrator", "text": "Attack: Miss Mizzle fires spinning glass decanters that leak blue water droplets. The SOUL must weave between the streams."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Susie", "text": "Susie gargles loudly!"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Ralsei", "text": "Ralsei NUZZLED MIZZLE!"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Narrator", "text": "Mizzle became TIRED!"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "Am I still dreaming?"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Kris", "text": "(ACT -> Flirt)"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "Young soldier, your words are sweet like honeydew."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "Is it the first time you have spoken to a lady such as I?"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Player", "text": "♥ First time"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Player", "text": "I flirt with everyone"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "A young knight's first love..."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "No wellspring may be..."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "I shall accept your affection..."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "And store it humbly in a masonry jar."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "On lonely eves, when I hear naught but the bubbling of my heart,"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "I should open it and listen once more,"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "To the tender whispers of your kindness."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Susie", "text": "Susie puts cups on Kris's eyes!"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Ralsei", "text": "Ralsei labels everyone's cups!!"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "Well said."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Narrator", "text": "Miss Mizzle is TIRED. Ralsei cast PACIFY!"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Narrator", "text": "Recruit 1/1"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "It seems your affection has caused some change in my form..."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Miss Mizzle", "text": "Ah, it's breaking!"}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Narrator", "text": "Miss Mizzle's sprite shatters like glass, reforming into a smaller, more graceful spirit that bows and vanishes."}
{"context": "Scene: Obj Mizzle Battle", "speaker": "Narrator", "text": "You won! Got 0 EXP and 416 D$."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Narrator", "text": "The party reaches the central altar. A massive, glowing axe-hammer hybrid sits on a pedestal."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "Damn... so this is the Magic Axe, huh."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Narrator", "text": "Susie reaches out and grabs the weapon. It pulses with a blinding golden light."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Narrator", "text": "You got the JusticeAxe."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "(Appearing behind them)* * Wait a tick! You gotta pay for that!"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "... Pay!? The heck are you talking about?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "This is still the inside of my study, ain't it?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "Nothin' else was free, so why'd ya think we'd start here?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "Haha, good one. I'm taking the axe now."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "... don't think I'm serious? Check the price tag."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "Huh...? Price... wh..."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "it says it costs... uh..."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "$999, 999, 999!?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "Geh heh heh, didn't realize it was still on discount!"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "But I know. You worked real hard to get here."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "So how 'bout a trade?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "If you, and you alone, can best my challenge..."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "I give it to ya. For free."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "Heh, knew you'd say that. What do you want?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "Hmm... how about... a haircut?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "... a HAIRCUT?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "Alright, sure. Which hair you want me to cut?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "Oh, any of 'em!"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "They're all too long, see! Just get one, and I'll give it to ya."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "Alright, I'll start with your beard..."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Narrator", "text": "Susie swings her axe. The Old Man's sprite blurs, moving with impossible speed to the left."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "H... huh?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "STAY STILL!!!"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Narrator", "text": "Susie swings three more times. Each time, the Old Man teleports behind her, then to the side, then back to his original spot, leaning on his cane."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "... Heheheh... I get it."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "You think I'm gonna go easy on you, huh?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Narrator", "text": "Susie's sprite begins to glow purple. She charges a massive overhead swing."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Susie", "text": "What the..."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "Ah, so you wanna get serious, do ya...?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "Then tell me first, can you hear it?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "Can you hear its song, singing from the deep...?"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "That... is the ringing..."}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Old Man", "text": "of the Hammer of Justice!"}
{"context": "Scene: Obj Hammer Of Justice Altar", "speaker": "Narrator", "text": "The Old Man slams his cane into the floor. A shockwave of light erupts. He grows in size, his tattered coat becoming heavy plate armor. His cane transforms into a colossal, glowing warhammer."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "[Battle Start", "text": "The Hammer of Justice]"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Narrator", "text": "[Battle Text]"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Narrator", "text": "The bell of justice rings..."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Narrator", "text": "ATTACK to show what you've got!"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "So you got moves, so what?"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "You're facing a hero. There isn't anything that's gonna stand in our way!"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "So the story goes, so the story goes..."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "But ain't every story better with a little twist?"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Narrator", "text": "Attack: The Hammer of Justice slams the ground. Shadows of King and Chaos King appear, charging across the box. The SOUL must jump over them."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "Chapter 1. The March of the Dark King."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "The heroes defeat the king and stop the dragon."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "H... huh? Something feels... off..."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "You won't learn anything runnin' away!"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "If you've got guts, let's see how you deal facing everything head-on!!"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "(Kris, help me out!)"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Narrator", "text": "Attack: A shadow of Queen's Giga-form appears. It fires a laser that sweeps the box. Kris's sprite appears briefly to shield the SOUL."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "Chapter 2. The City of the Shallows."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "The heroes do battle in chariots to save the Queen."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "The bells ring in justice..."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "Chapter 3. The Isles of Northernlight."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "The heroes travel among the islands and catch a glimpse of a lost land."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "Things are finally starting to get serious!"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "Chapter 4. The Trials of the Holy Hammer."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "A great smith gives the heroes a terrible weapon."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Narrator", "text": "Attack: The Hammer of Justice throws his hammer. It bounces off the walls of the box, creating shockwaves on every impact. Susie's HP drops to 12."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "... damn... I... couldn't keep up..."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Old Man", "text": "(Reverting to his normal form)* * Geheheh... well, you gave it your best shot!"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Old Man", "text": "Here."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "... huh?"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Old Man", "text": "I saw the fire in your eyes..."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Old Man", "text": "that's proof enough for me."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Old Man", "text": "Take it. And this crystal, too."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "Nah. Keep it."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Old Man", "text": "... y-you don't want it?"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "Of course I do."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "You're gonna need something to give me..."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "... after our rematch!"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Old Man", "text": "... Wahahahahaha!!!"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Old Man", "text": "You've got guts, kid! I like that!"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Narrator", "text": "The battle restarts. The music becomes more intense."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "Chapter 5. The Field of Pink and Gold."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "The vast garden is charred in an inferno of jealousy."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "An ending, huh..."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "... if I could choose..."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "I wouldn't have an ending!"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "It's just better if stuff just... goes on forever, right?"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "That next book, it never did get written."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "The story, it became so grand, so overwhelming."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "Some say it swallowed up the author himself."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "But... there is one thing that can overwrite the dark..."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "A white pen."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "Miss! I believe... this is what you hold."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "Me? Nah. Kris has the pen."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "My weapon's like a hairbrush or something."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "Geh-hahahahaha! Is that so?"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "Is that SO???"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "Yep. Now shut up and give me that axe!"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "The ones who could write the next, the youth,"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "the pen was lying there for them to pick up."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "To make the next page."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "... Alright. I figured it out."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "You wanna see what I got, then..."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Susie", "text": "Take THIS!!!"}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Narrator", "text": "Susie's sprite performs a cast of the healing projectile."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Hammer of Justice", "text": "Ha. ya missed."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Narrator", "text": "Susie's sprite appears behind him instantly, delivering a second strike."}
{"context": "Scene: Obj Battle Hammer Of Justice", "speaker": "Narrator", "text": "The Hammer of Justice shatters into golden particles."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Narrator", "text": "The party is back at the altar. The Old Man is sitting on the floor, panting but smiling."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Narrator", "text": "Susie takes the weapon."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Narrator", "text": "JusticeAxe was added to your WEAPONS."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "And... take this, too."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "For some reason, I found this weird piece-a glass in my desk."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "Felt like someone really wanted me to use this thing."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "But it didn't interest me, so you can take it."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Narrator", "text": "ShadowCrystal was added to your KEY ITEMS."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Susie", "text": "Knew it was worth having a rematch!"}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "Perseverance. Each time, you get a little better."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "... that's all I wanted to see."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "Can't think I'm gonna be the toughest thing you'll face."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "But next time, you'll be ready."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "Don't give up, and give 'em hell!"}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Susie", "text": "Don't have to tell me that, old man."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "Well, I'll be seeing you around now."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Susie", "text": "... yeah. I guess we will."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Susie", "text": "Whyd'you... help me so much?"}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Susie", "text": "You didn't have to."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "You remind me a bit of someone I used to know."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "Just a character from that old book..."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Susie", "text": "... Lord of the Hammer, huh. Hell if I'm reading that."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Susie", "text": "... though, wait a sec."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Susie", "text": "Isn't that... what Dragon Blazers was based on?"}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "Yep, yep. And so they changed parts of the story."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "Of course, the biggest fans got mad... but, isn't it interesting?"}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "The book was already just an interpretation of something else."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "Stories can be retold. They can be changed..."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "That's what I believe."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Susie", "text": "... huh."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "The words on a wall called you a hero."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "... Whatever you end up being, I'm sure it'll be tremendous."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Susie", "text": "... anyway, which Dragon Blazers character am I?"}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "Gahahaha, right!"}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Old Man", "text": "You are... the Dragon!"}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Susie", "text": "Heheh. That's what I was hoping."}
{"context": "Scene: Obj Hammer Aftermath", "speaker": "Narrator", "text": "The party stands alone in the library."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Old Man", "text": "Good timing! I just about finished my letter."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Old Man", "text": "Ya mind deliverin' it for me?"}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Susie", "text": "... deliver it?"}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Susie", "text": "Like I said, when we wake up, it'll be gone, so..."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Old Man", "text": "Yep, that's what I mean."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Old Man", "text": "This letter... just have a read of it for me."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Old Man", "text": "Then, when you wake up..."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Old Man", "text": "... write it all back down, okay?"}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Susie", "text": "Me? Rewrite ALL of it? Why don't you just..."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Old Man", "text": "This old mind's gotta get some help remembering it."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Susie", "text": "... Alright. Fine. I'll take it."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Susie", "text": "... Okay."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Susie", "text": "I, uh, might... miss a few things."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Susie", "text": "You sure you want ME to do it?"}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Old Man", "text": "Long as you got the point, the words don't matter."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Susie", "text": "... okay, sure."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Susie", "text": "... see you later, old man!"}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Narrator", "text": "Ralsei is also waving."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Susie", "text": "Alright, let's go get that fountain."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Narrator", "text": "Dark Sanctuary - Study"}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Narrator", "text": "THE KNIGHT WHICH MAKES WITH BLACKENED KNIFE."}
{"context": "Scene: Obj Dark Sanctuary Study 2", "speaker": "Narrator", "text": "SHALL DUEL WITH HEROES STRIFE BY STRIFE."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "We should be able to get to the Fountain from here."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "[Serious]* All we have to do is climb up this..."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "[Suprised]* ... huh?"}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "[Suprised]* The... the Knight...!"}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Susie", "text": "Damn it! You aren't stopping us this time!"}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "S-Susie! Wait!!"}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "S-Susie! D-Don't..."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Susie", "text": "What, and just let this loser get away!?"}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Narrator", "text": "The Roaring Knight appears on the upper walkway. Susie and Ralsei give chase. Kris follows, dodging tracking swords that rain from above while clumbing."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Susie", "text": "Hey! The hell are you doing, you goddamn coward...!?"}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Narrator", "text": "The Knight, while mocked Susie, reaches a massive golden door and vanishes through it."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Susie", "text": "Damnit."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Susie", "text": "Damnit... I let them... get away."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "... it's alright, Susie. We did our best."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Susie", "text": "Yeah, but it... it's not good enough!"}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Susie", "text": "Every time, they're just one step ahead of us."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Susie", "text": "If we keep letting them get away, then..."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Susie", "text": "How are we gonna protect Toriel? Undyne...? ..."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "... Susie..."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "I understand how you're feeling, but..."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "We... have our own advantages, too!"}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "The Knight only seems to show its face in the Dark World."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "If we can just seal the Fountain over to the right..."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "Then... it'll at least... buy us a little more time."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Ralsei", "text": "... until we... have to face our difficult reality."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Susie", "text": "... yeah. You're right."}
{"context": "Scene: Obj Dark Sanctuary Chase", "speaker": "Susie", "text": "Kris. Let's go..."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Ralsei", "text": "Looks like... this is the Fountain."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "... Yeah, guess this is it."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Ralsei", "text": "... phew."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Ralsei", "text": "Kris, Susie, I suppose I'll see you in the Castle Town."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "Yeah..."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "Let's have another tea party or something!"}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Ralsei", "text": "Haha, sure, Susie!"}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Narrator", "text": "Ralsei vanishes into the light."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "--- ARC", "text": "Evening (Light World) ---"}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "The DARK FOUNTAIN"}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "Why... Aren't they stopping us from sealing it...?"}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "... Well, guess I'm not complaining."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "Kris... do your thing."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Narrator", "text": "Animation of mini-Fountain sealing"}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "Guess the sun went down, huh..."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "Damn, Kris! Look under the door!"}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "That weird smoke... no way..."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "You don't think... there's another Dark World!?"}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "Damnit, that means the Knight is still..."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Narrator", "text": "Susie tries the door."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "It's locked..."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "Ugh, it's a stupid numbers lock again!"}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "... too hard to break, either."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "Guess we..."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "Guess we can try looking for the combination..."}
{"context": "Scene: Obj Dark Sanctuary Fountain", "speaker": "Susie", "text": "C'mon."}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Narrator", "text": "Kris explores the church lobby. Susie follows in her Light World outfit."}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Narrator", "text": "It's a bookshelf full of hymnals and scripture."}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Narrator", "text": "... Huh? Inside one of the books is a letter...!"}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Narrator", "text": "..."}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Narrator", "text": "..."}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Narrator", "text": "It was the letter \"a\"!"}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Narrator", "text": "Reading in the dark is bad for your eyes."}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Narrator", "text": "It's a bowl of blessed water with a motion sensor to stop cats from drinking it."}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Narrator", "text": "It's not clear what happened to the water."}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Narrator", "text": "... what are these candles with peoples' names for, anyway?"}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Susie", "text": "... it IS birthdays, right...?"}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Player", "text": "That's right."}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Player", "text": "♥ Prayer"}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Susie", "text": "Obviously. Heh heh..."}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Susie", "text": "... Okay, quit smiling, dumbass. What's the real answer?"}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Player", "text": "Pray for Asriel"}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Player", "text": "♥ Pray for Susie"}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Player", "text": "Pray for Noelle"}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Player", "text": "Do nothing"}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Narrator", "text": "You clasped your hands tightly, took a deep breath, and said her name."}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Susie", "text": "... Hey, don't pray for me, dumbass! I don't need it!"}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Narrator", "text": "It's a fire extinguisher."}
{"context": "Scene: Obj Night Sanctuary Exploration", "speaker": "Narrator", "text": "Guess they use that to put out the candles?"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Hey old man, you sleeping in here?"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... guess not..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Hey, this is that priest guy's desk."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "The code to the door could be in here..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Huh...?"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Dude, the... there's a glass case in here."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "But... it's weird. The outside is clean, but..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "The inside is... covered in dust?"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... huh? Dude, it's just a dusty..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "H... hell no, you don't mean..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "When monsters die, their dust is... is buried..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Hey, Kris!?"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Why the hell does the pastor have that in his...!?"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Huh? There's a hammer inside... and a..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "A photo of..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "The old man!?"}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "The screen flashes white. Susie looks down at the letter she wrote."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... The old man..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "I don't really get it, but..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "So somehow, the Dark World, it..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "For a moment, it must've like... revived him."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "But, I think he knew."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "I think he knew he was..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Kris, he wanted me to write a letter."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "A letter to \"Alvin\"... I think that's... this pastor guy."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Gimme a sec."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "Susie scribbles on the paper."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Alright. Got it."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Let's go, Kris."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "Books. Many copies of Lord of the Hammer... and some unlabeled notebooks."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "It'd... take a while to search through all this."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "Documents..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... guess the lock number could be in here."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "But, it'd take forever to search through."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... let's look somewhere else."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "It's a large pitcher of water. Cups are stored below it."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "Juice, and wafer-like crackers."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "Seems to be some sort of incense container."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "It's a plaque bearing the words of a famous writer."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "\"Hope comes to those who believe. And for those that cannot...\""}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "\"... May our hope shine so brightly...\""}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "\"... That they, too, may keep shelter from the dark.\""}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "Kris checks the keyboard."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "It's a keyboard. It has settings to sound like either a piano or an organ."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... Y'know, when you played piano earlier... it was..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Okay, it was actually kinda cool. I mean that."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "I'm not saying you should join the choir or whatever."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "If you were playing every week."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "I might actually wanna go to church."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "That... Kinda reminds me of something."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Listen (it might be long)."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "So... In one of the places I used to live, there was like..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "There was this plaza... and they put this public piano in it."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "So I started playing it. Thinking, y'know, it might be fun."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "But... I guess..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Maybe because I was... so bad..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Or because I just looked like I shouldn't be playing..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "They told me I wasn't... allowed to play it."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "So I backed off."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "And then... They let somebody else play."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... someone better."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "I don't know... I don't know why I expected I'd be able to play it."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... Is what I thought... then."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "That night, when no one else was around..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... I..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "And you know what I did?"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... I smashed it."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Yeah... I smashed the piano."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "I... don't even really know if I broke it, but..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "I hit it as hard as I could. Hard enough to do some damage."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... and I ran."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... A week ago, if I knew you did piano..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "I probably would've just hated that about you."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "But now..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "I kinda... just wanna hear you play."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... Damn... I got weird there for a second."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Probably made you want to stop playing even more, huh."}
{"context": "Scene: Obj Priest Office", "speaker": "Player", "text": "I'll never play again"}
{"context": "Scene: Obj Priest Office", "speaker": "Player", "text": "♥ I'll play again someday"}
{"context": "Scene: Obj Priest Office", "speaker": "Player", "text": "If you play too"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... heh, yeah... yeah, sure."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... If you teach me or something..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Let's do it. Someday."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... yeah. I liked playing the drums."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Can't really screw it up, y'know? It's just hitting stuff."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "It's a set of bells of different sizes."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Look. I know you want to mess with these... But..."}
{"context": "Scene: Obj Priest Office", "speaker": "Player", "text": "♥ Mess with them"}
{"context": "Scene: Obj Priest Office", "speaker": "Player", "text": "Don't"}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "Ding!"}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "The wardrobe is full of choir robes... There's even one in your size."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Damn, why don't we get to wear these?"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... What, I would have to sing or something?"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... Hey, why don't they just let me play the drums? Heheh."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "It seems to lead to a small closet..."}
{"context": "Scene: Obj Priest Office", "speaker": "Player", "text": "♥ Open"}
{"context": "Scene: Obj Priest Office", "speaker": "Player", "text": "Don't"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "What the hell?"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Oh, I bet that's just Jack... whoops."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Maybe he's a Halloween decoration? There's other creepy stuff too."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "He's big. Guess we might not be able to take him back tonight."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Jack is in there... Guess we can get him tomorrow or something."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "Kris returns to the Grand Door."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "Susie looks like she has an idea..."}
{"context": "Scene: Obj Priest Office", "speaker": "Player", "text": "♥ Listen to it"}
{"context": "Scene: Obj Priest Office", "speaker": "Player", "text": "Keep walking around"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... Kris..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "We... haven't gotten any closer to opening this door."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "But... I have an idea."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "I think he might know. The old man."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "He could know... how to open it."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Kris, you're thinking what I'm thinking, right?"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... Let's make a Dark World."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "So, uh, how the hell do you do that again?"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Queen said... concentrate and stab into the earth."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Got anything sharp?"}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "Kris hands Susie a knife, extending it toward her, blushing."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Heh..."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "... hey, Kris, you NORMALLY carry this around?"}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Alright... well, let's give it a try."}
{"context": "Scene: Obj Priest Office", "speaker": "Susie", "text": "Concentrate on what I want, and..."}
{"context": "Scene: Obj Priest Office", "speaker": "Narrator", "text": "Susie raises The Knife, and plunges it into the floor. A geyser of darkness erupts, consuming the room."}
{"context": "Scene: Obj Priest Office", "speaker": "--- ARC", "text": "2nd Dark Sanctuary (Susie's Fountain) ---"}
{"context": "Scene: Obj Dark Fountain Creation", "speaker": "Susie", "text": "I... I actually did it."}
{"context": "Scene: Obj Dark Fountain Creation", "speaker": "Susie", "text": "Hey, Kris, I made a Dark Fountain!"}
{"context": "Scene: Obj Dark Fountain Creation", "speaker": "Susie", "text": "Pretty cool, right.."}
{"context": "Scene: Obj Dark Fountain Creation", "speaker": "Susie", "text": "Maybe I'll let you do it next time."}
{"context": "Scene: Obj Dark Fountain Creation", "speaker": "Susie", "text": "Let's go."}
{"context": "Scene: Obj Dark Fountain Creation", "speaker": "Susie", "text": "Pretty sick, right?"}
{"context": "Scene: Obj Dark Fountain Creation", "speaker": "Susie", "text": "You should try making one sometime, it's cool."}
{"context": "Scene: Obj Dark Fountain Creation", "speaker": "Narrator", "text": "Kris and Susie step into the geyser of darkness."}
{"context": "Scene: Obj Dark Fountain Creation", "speaker": "Narrator", "text": "It glows with a backwards light."}
{"context": "Scene: Obj 2Nd Sanctuary Atrium", "speaker": "Susie", "text": "Hey, is it me, or does something seem... off?"}
{"context": "Scene: Obj 2Nd Sanctuary Atrium", "speaker": "Susie", "text": "I guess it's like Ralsei said..."}
{"context": "Scene: Obj 2Nd Sanctuary Atrium", "speaker": "Susie", "text": "Every Dark World is different."}
{"context": "Scene: Obj 2Nd Sanctuary Atrium", "speaker": "Susie", "text": "Let's go."}
{"context": "Scene: Obj 2Nd Sanctuary Atrium", "speaker": "Narrator", "text": "The lighting has changed."}
{"context": "Scene: Obj 2Nd Sanctuary Atrium", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj 2Nd Sanctuary Atrium", "speaker": "Narrator", "text": "2nd Sanctuary - Atrium"}
{"context": "Scene: Obj 2Nd Sanctuary Atrium", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj 2Nd Sanctuary Prophecy Prince", "speaker": "Narrator", "text": "THE THIRD HERO. THE PRINCE, ALONE IN DEEPEST DARK."}
{"context": "Scene: Obj 2Nd Sanctuary Prophecy Prince", "speaker": "Susie", "text": "Hey, Kris! Look, it's Ralsei, when we first met him!"}
{"context": "Scene: Obj 2Nd Sanctuary Prophecy Prince", "speaker": "Susie", "text": "... Guess... all three of us have our own prophecies, too."}
{"context": "Scene: Obj 2Nd Sanctuary Prophecy Prince", "speaker": "Susie", "text": "If Ralsei's the lonely prince..."}
{"context": "Scene: Obj 2Nd Sanctuary Prophecy Prince", "speaker": "Susie", "text": "Wonder what we are...?"}
{"context": "Scene: Obj 2Nd Sanctuary Prophecy Prince", "speaker": "Susie", "text": "C'mon, there's gotta be another one ahead!"}
{"context": "Scene: Obj 2Nd Sanctuary Murals", "speaker": "Narrator", "text": "BUT LO, ON HOPES AND DREAMS THEY SEND. THREE HEROES AT THE WORLD'S END."}
{"context": "Scene: Obj 2Nd Sanctuary Murals", "speaker": "Susie", "text": "... There's that prophecy again. The one with... us."}
{"context": "Scene: Obj 2Nd Sanctuary Murals", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj 2Nd Sanctuary Murals", "speaker": "Susie", "text": "It's... pretty hard to believe."}
{"context": "Scene: Obj 2Nd Sanctuary Murals", "speaker": "Susie", "text": "No not just... that things have been predicted, sure."}
{"context": "Scene: Obj 2Nd Sanctuary Murals", "speaker": "Susie", "text": "But that... I'm... part of it too, I guess."}
{"context": "Scene: Obj 2Nd Sanctuary Philosopher", "speaker": "Philosopher", "text": "I am the philosopher."}
{"context": "Scene: Obj 2Nd Sanctuary Philosopher", "speaker": "Philosopher", "text": "You sought to return the dream."}
{"context": "Scene: Obj 2Nd Sanctuary Philosopher", "speaker": "Philosopher", "text": "But the lighting of the mind has changed. At best you can only see another side."}
{"context": "Scene: Obj 2Nd Sanctuary Philosopher", "speaker": "Narrator", "text": "THE LORD OF SCREENS CLEAVED RED BY BLADE."}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Narrator", "text": "THE FIRST HERO. THE CAGE, WITH HUMAN SOUL AND PARTS!"}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "Hey, this has gotta be you...!"}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "... weird illustration, though."}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "Plus, why's it calling you a \"cage\"...?"}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "Shouldn't you be something more like..."}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "\"The cool\"? Then for the picture, they can like..."}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "Use my drawing where you're saying \"Susie rulez\". Heh."}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Narrator", "text": "AND LAST, WAS THE GIRL. AT LAST, WAS THE GIRL."}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "... The girl..."}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "You think that... means me?"}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "Like, my prophecy's next..."}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "heh, I... I wonder what it says."}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "C'mon."}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Narrator", "text": "THE SECOND HERO. THE GIRL, WITH HOPE CROSSED ON HER HEART."}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "Kris! Kris...!"}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "Hey, look! It's me!!"}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "\"The girl with hope crossed on her heart.\""}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "Man, that's... That's bad ass, isn't it!?"}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "You think there's anything else about us?"}
{"context": "Scene: Obj 2Nd Sanctuary Hero Murals", "speaker": "Susie", "text": "Don't just stand there, let's keep looking!"}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Narrator", "text": "Kris and Susie begin to scale the massive central pillar. The background is a void of shifting purple clouds."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "Gotta be honest, Kris. I've never..."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "I've never really gotten picked..."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "... for anything before."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "No one ever wanted to be my partner in class."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "... Even got chosen last in gym."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "But this...?"}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "This is like... Something else, y'know?"}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "Something... important."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Narrator", "text": "Kris and Susie pass several low-contrast stone tablets embedded in the pillar."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "(Tablet 1", "text": ")* *What do you call a man with one eye?"}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "(Tablet 2", "text": ")* *Why does the angel make its cry?"}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "(Tablet 3", "text": ")* *Who will call the girl who snows?"}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "(Tablet 4", "text": ")* *I don't know... ha ha ha... I don't know."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "Kris... before, I didn't think I could be a hero."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "I wasn't good enough. I mean, I was... bad."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "I still kinda am bad. In some ways, I guess."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "But now, I... I got hope crossed on my heart."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "Hope, written in truth. Written somewhere..."}
{"context": "Scene: Obj 2Nd Sanctuary Climb", "speaker": "Susie", "text": "Written somewhere no one can erase!"}
{"context": "Scene: Obj 2Nd Sanctuary Floor", "speaker": "Susie", "text": "... It's a long way back up..."}
{"context": "Scene: Obj 2Nd Sanctuary Floor", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj 2Nd Sanctuary Floor", "speaker": "Narrator", "text": "2nd Sanctuary - Floor"}
{"context": "Scene: Obj 2Nd Sanctuary Floor", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj 2Nd Sanctuary Floor", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj 2Nd Sanctuary Floor", "speaker": "Susie", "text": "The floor..."}
{"context": "Scene: Obj 2Nd Sanctuary Floor", "speaker": "Susie", "text": "... is.."}
{"context": "Scene: Obj 2Nd Sanctuary Floor", "speaker": "Susie", "text": "... is something down there."}
{"context": "Scene: Obj 2Nd Sanctuary Floor", "speaker": "Susie", "text": "... is... is something down there...?"}
{"context": "Scene: Obj 2Nd Sanctuary Floor", "speaker": "Susie", "text": "Guess that answers that."}
{"context": "Scene: Obj Battle Organikk", "speaker": "Narrator", "text": "Organikk accosts you!"}
{"context": "Scene: Obj Battle Organikk", "speaker": "Kris", "text": "(ACT -> Harmonize)"}
{"context": "Scene: Obj Battle Organikk", "speaker": "Susie", "text": "(Perform -> Harmonize)"}
{"context": "Scene: Obj Battle Organikk", "speaker": "Organikk", "text": "A philosopher. Why he's fighting you is one of life's questions."}
{"context": "Scene: Obj Battle Organikk", "speaker": "Organikk", "text": "The tale which must be followed."}
{"context": "Scene: Obj Battle Organikk", "speaker": "Organikk", "text": "Listen! The song of legend plays. Amen."}
{"context": "Scene: Obj Battle Organikk", "speaker": "Organikk", "text": "What is DELTARUNE?"}
{"context": "Scene: Obj Battle Organikk", "speaker": "Narrator", "text": "Kris and Susie perform a tune. It was super effective!"}
{"context": "Scene: Obj Battle Organikk", "speaker": "Narrator", "text": "Kris spared Organikk!"}
{"context": "Scene: Obj Battle Organikk", "speaker": "Narrator", "text": "Recruit 1/3"}
{"context": "Scene: Obj 2Nd Sanctuary Moss", "speaker": "Narrator", "text": "It's sacred moss."}
{"context": "Scene: Obj 2Nd Sanctuary Moss", "speaker": "Narrator", "text": "Eat it?"}
{"context": "Scene: Obj 2Nd Sanctuary Moss", "speaker": "Player", "text": "♥ Eat"}
{"context": "Scene: Obj 2Nd Sanctuary Moss", "speaker": "Player", "text": "Do Not"}
{"context": "Scene: Obj 2Nd Sanctuary Moss", "speaker": "Narrator", "text": "The moss was consumed with gusto!"}
{"context": "Scene: Obj Battle Wicabel", "speaker": "Narrator", "text": "Wicabel clangs in your way!"}
{"context": "Scene: Obj Battle Wicabel", "speaker": "Kris", "text": "(ACT -> Tuning)"}
{"context": "Scene: Obj Battle Wicabel", "speaker": "Narrator", "text": "Press button with the right timing!"}
{"context": "Scene: Obj Battle Wicabel", "speaker": "Narrator", "text": "HIT IT!"}
{"context": "Scene: Obj Battle Wicabel", "speaker": "Narrator", "text": "Perfectly in tune! All musical ACTs became stronger!"}
{"context": "Scene: Obj Battle Wicabel", "speaker": "Wicabel", "text": "Trembell with trebell."}
{"context": "Scene: Obj Battle Wicabel", "speaker": "Wicabel", "text": "Bubell, bubell, toil and trubell."}
{"context": "Scene: Obj Battle Wicabel", "speaker": "Wicabel", "text": "I am humbelled."}
{"context": "Scene: Obj Battle Wicabel", "speaker": "Wicabel", "text": "What am I? Am I a butterfly?"}
{"context": "Scene: Obj Battle Wicabel", "speaker": "Wicabel", "text": "Am I a man?"}
{"context": "Scene: Obj Battle Wicabel", "speaker": "Wicabel", "text": "How could we ever make peace?"}
{"context": "Scene: Obj Battle Wicabel", "speaker": "Narrator", "text": "Kris spared Wicabel!"}
{"context": "Scene: Obj Battle Wicabel", "speaker": "Narrator", "text": "Recruit 2/2"}
{"context": "Scene: Obj 2Nd Sanctuary Love Mural", "speaker": "Narrator", "text": "LOVE FINDS ITS WAY TO THE GIRL."}
{"context": "Scene: Obj 2Nd Sanctuary Love Mural", "speaker": "Susie", "text": "H... hey..."}
{"context": "Scene: Obj 2Nd Sanctuary Love Mural", "speaker": "Susie", "text": "Wh-what does that mean...? That I..."}
{"context": "Scene: Obj 2Nd Sanctuary Love Mural", "speaker": "Susie", "text": "I..."}
{"context": "Scene: Obj 2Nd Sanctuary Love Mural", "speaker": "Susie", "text": "Kris, I... I've gotta find the next one!"}
{"context": "Scene: Obj 2Nd Sanctuary Love Mural", "speaker": "Susie", "text": "You, uh... you can stay here!"}
{"context": "Scene: Obj 2Nd Sanctuary Love Mural", "speaker": "Narrator", "text": "Susie runs off ahead, leaving Kris alone."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "Kris follows the path Susie ran down, arriving at an archaeological gallery."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "The Gallery of Ancient Faces."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "Welcome to Club Apatheia."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "This is an archaeological exhibit."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "Today's history, tomorrow's archaeology."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "A familiar looking statue."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "A beautiful specimen, although only the hard carapace remains."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "If only we could see its delicate pieces..."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "It may have had beautiful feathers, or even a fleshy posterior."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "A beautiful specimen!"}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "How rustic our ancestors were. No headdress in sight."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "They must've concerned themselves only with their work."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "We should be like them! We should eat only nuts and seeds."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "An original looking statue."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "He looks so... original."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "It's a stone cooler. Not particularly useful."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "Look how realistic the rendering of the water is by the stone."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "To our progenitors, this must've been the peak of beauty!"}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "These ancient once-celled organisms, seem to have lived a simple life."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "Look how they band together. Lessons could be learned, could be learned."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "It's a statue stand... it has your name on it."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Philosopher", "text": "Yes, you will be a fossil too, won't you?"}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Philosopher", "text": "A huge fossil, falling down, breaking, smashing EVERYTHING!"}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Philosopher", "text": "HAHAHA! I myself, will be crushed as well!"}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Philosopher", "text": "Ahhh... overachiever."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "Kris approaches the exit."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Susie", "text": "Kris!? Hey, didn't I tell you to wait for a sec!?"}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Susie", "text": "If... there's something about me here, then... I..."}
{"context": "Scene: Obj 2Nd Sanctuary Gallery", "speaker": "Narrator", "text": "The mural behind them changes to a silhouette of the Delta Rune Symbol."}
{"context": "Scene: Obj 2Nd Sanctuary Last Prophecy", "speaker": "Narrator", "text": "THE LAST PROPHECY. THE STORY'S END."}
{"context": "Scene: Obj 2Nd Sanctuary Last Prophecy", "speaker": "Susie", "text": "The last... prophecy...?"}
{"context": "Scene: Obj 2Nd Sanctuary Last Prophecy", "speaker": "Susie", "text": "Is this... What happens... at the end...?"}
{"context": "Scene: Obj 2Nd Sanctuary Last Prophecy", "speaker": "Narrator", "text": "TO SAVE THE WORLDS, THERE IS ONLY ONE WAY."}
{"context": "Scene: Obj 2Nd Sanctuary Last Prophecy", "speaker": "Susie", "text": "... huh? It's..."}
{"context": "Scene: Obj 2Nd Sanctuary Last Prophecy", "speaker": "Susie", "text": "It's telling us how to save the world...?"}
{"context": "Scene: Obj 2Nd Sanctuary Last Prophecy", "speaker": "Susie", "text": "Hey, Kris, this'll make everything easy!"}
{"context": "Scene: Obj 2Nd Sanctuary Last Prophecy", "speaker": "Narrator", "text": "The mural suddenly glitches and shatters into static."}
{"context": "Scene: Obj 2Nd Sanctuary Last Prophecy", "speaker": "Susie", "text": "Hey, I... I was reading that!"}
{"context": "Scene: Obj 2Nd Sanctuary Last Prophecy", "speaker": "Susie", "text": "... Old man?"}
{"context": "Scene: Obj 2Nd Sanctuary Last Prophecy", "speaker": "Susie", "text": "W-wait!!!"}
{"context": "Scene: Obj 2Nd Sanctuary Last Prophecy", "speaker": "Narrator", "text": "A dark silhouette of the Old Man/Gerson vanishes into the floor."}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Narrator", "text": "The ground begins to tremble. Cracks spread across the floor from where the Old Man's shadow disappeared. Shadow orbs, pulsating with the combined energy of the two nearby fountains, surge upward to fill the void below."}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Susie", "text": "Kris! Over there!"}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Narrator", "text": "Susie braces herself, allowing Kris to use her hand as a platform to leap to a higher ledge."}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Susie", "text": "Gah! Get off of me! Why aren't my attacks working?"}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Narrator", "text": "Susie is suddenly swarmed and pinned by shadow orbs. Kris strikes them down, shattering the spheres that trapped her."}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Susie", "text": "Thanks! I owe you one."}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Narrator", "text": "Susie boosts Kris upward once more. Kris nearly reaches the top, but the climbing supports suddenly give way and plummet into the darkness."}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Susie", "text": "Got you!"}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Narrator", "text": "Susie catches Kris by the arm just before they fall into the abyss."}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Susie", "text": "Be more careful, dumbass."}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Susie", "text": "C'mon, I see the top!"}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Narrator", "text": "An intense scramble follows as the shadow orbs begin to close in from below and the sides, disintegrating the floor behind the party. They barely leap onto solid ground as the path vanishes."}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Susie", "text": "Damn, that was close."}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Susie", "text": "Hey..."}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Susie", "text": "Hey, Kris, I think I see it...!"}
{"context": "Scene: Obj 2Nd Sanctuary Collapse", "speaker": "Susie", "text": "C'mon!"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Narrator", "text": "A statue of the Old Man stands at the end of the hall. It begins to move, attacking Susie with mindless, mechanical aggression."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Narrator", "text": "The statue of the Old Man blocks the way!"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Narrator", "text": "It's attacking mindlessly..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "Hey! Old man! Stop it!"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "It's us! Don't you recognize me!?"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Narrator", "text": "Susie attempts to SPARE the statue, but the command fails. The statue continues its assault."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "Kris, don't hit him! He's just... confused!"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Narrator", "text": "Ralsei steps forward, his expression grim. He raises his scarf and delivers a powerful blow, shattering the statue into pieces."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "H..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "Susie..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "That wasn't the old man."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "One of the statues in his shape from his study..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "It must have begun moving when you made this Dark World."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "A... a statue...? Then... the old man...?"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "He's... not in this world, sadly."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "Darkners patterned after the memory of a loved one..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "Tend to only appear in very specific darknesses."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "... even if we tried to bring him to Castle Town, he..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "THEN WHY DIDN'T YOU SAY SOMETHING EARLIER??"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "H... huh?"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "First the roaring thing, then you not being real..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "And now THIS!? What's wrong with you!?"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "If you KNOW something, why don't you just--"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "TELL us!"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "I'm sorry,"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "I'm sorry, I..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "I know so many things I, don't know. When to say them."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "I don't want... to say them. To... worry... you two."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "So I end up... I end up not saying... anything."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "What do you mean... You know so many things?"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "About the \"rules\" of this world. About the prophecy."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "About... what the prophecy... says will happen."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "I didn't ask to know, but I do."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "I... I'm sorry if it creeps you out!"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "I'm sorry if I... don't tell you everything."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "It's just... sometimes, knowing things..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "It hurts."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "And if anyone's going to hurt..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "Let it... just be me, okay?"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "Oops, I... I'm sorry, haha, I... I..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "Ralsei..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "Is that... why you've been acting... so weird today?"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "Why you keep..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "I... I've just been trying to stay ahead of you two."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "So you don't have to see it. So you won't.."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "Because it would..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "See... see what?"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "The ending... of the prophecy."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "What, that... Last Prophecy thing...?"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "Susie, you... y-you didn't see it, did you?"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "No, I mean, we saw the wall, but..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "Please. Please let me go ahead from now on. Please."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "I'll do every area. I'll do all the puzzles, I could..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "Hey... look. It's okay, man."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "That Last Prophecy thing... I don't need to see it."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "So... if it helps, whenever you gotta..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "You can go ahead alone."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "But everything else?"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "We're doing it together."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "And NOTHING's gonna change that."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "NOTHING!"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "Whether you like it or not, toothpaste boy!"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "Susie...!"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "Uhh, first noogie to make someone cry?"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "H-hahaha! Sorry!"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "I'm just... glad you're friends with me."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "..."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "I'll be more honest, Susie. I promise."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "Even if it means... sounding.."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "... Ralsei?"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "You couldn't get any weirder if you tried."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Ralsei", "text": "You too, Susie!"}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "... uh, thanks."}
{"context": "Scene: Obj Gerson Statue Battle", "speaker": "Susie", "text": "... well, let's get out of here, Kris."}
{"context": "Scene: Obj 2Nd Sanctuary Stairs", "speaker": "Narrator", "text": "The party ascends a long, purple-lit staircase."}
{"context": "Scene: Obj 2Nd Sanctuary Stairs", "speaker": "Ralsei", "text": "Susie... I..."}
{"context": "Scene: Obj 2Nd Sanctuary Stairs", "speaker": "Ralsei", "text": "There's a few things I still can't say, but..."}
{"context": "Scene: Obj 2Nd Sanctuary Stairs", "speaker": "Ralsei", "text": "From now on, I want to..."}
{"context": "Scene: Obj 2Nd Sanctuary Stairs", "speaker": "Ralsei", "text": "I want to... tell you everything I can."}
{"context": "Scene: Obj 2Nd Sanctuary Stairs", "speaker": "Susie", "text": "So, uh, know any codes to any doors?"}
{"context": "Scene: Obj 2Nd Sanctuary Stairs", "speaker": "Ralsei", "text": "Umm... No, haha. I do not."}
{"context": "Scene: Obj 2Nd Sanctuary Top", "speaker": "Narrator", "text": "They reach a landing where a green-cloaked NPC stands."}
{"context": "Scene: Obj 2Nd Sanctuary Top", "speaker": "Philosopher", "text": "I'm the most important, ka-ka!"}
{"context": "Scene: Obj 2Nd Sanctuary Top", "speaker": "Philosopher", "text": "No matter what, I'm still here!"}
{"context": "Scene: Obj 2Nd Sanctuary Top", "speaker": "Philosopher", "text": "Do you want to know what I know!? Ka-ka!"}
{"context": "Scene: Obj 2Nd Sanctuary Top", "speaker": "Susie", "text": "... not now, dude."}
{"context": "Scene: Obj 2Nd Sanctuary Top", "speaker": "Susie", "text": "... then, uh, anything about Noelle...?"}
{"context": "Scene: Obj 2Nd Sanctuary Top", "speaker": "Ralsei", "text": "Umm..."}
{"context": "Scene: Obj 2Nd Sanctuary Top", "speaker": "Ralsei", "text": "I know which items of ours she can equip?"}
{"context": "Scene: Obj 2Nd Sanctuary Top", "speaker": "Ralsei", "text": "Then again, YOU'RE supposed to equip Ribbons..."}
{"context": "Scene: Obj 2Nd Sanctuary Top", "speaker": "Susie", "text": "'kay, you actually know jack. Great."}
{"context": "Scene: Obj 2Nd Sanctuary Gate", "speaker": "Narrator", "text": "They approach a large, locked gate."}
{"context": "Scene: Obj 2Nd Sanctuary Gate", "speaker": "Ralsei", "text": "I suppose this leads back to the start..."}
{"context": "Scene: Obj 2Nd Sanctuary Gate", "speaker": "Philosopher", "text": "... Do you three want to know the code to the door?"}
{"context": "Scene: Obj 2Nd Sanctuary Gate", "speaker": "Susie", "text": "... uhh, yeah."}
{"context": "Scene: Obj 2Nd Sanctuary Gate", "speaker": "Philosopher", "text": "It's 2202!"}
{"context": "Scene: Obj 2Nd Sanctuary Gate", "speaker": "Philosopher", "text": "Haha, it's written on me! Since I'm the most important!"}
{"context": "Scene: Obj 2Nd Sanctuary Gate", "speaker": "Ralsei", "text": "Umm, thanks!"}
{"context": "Scene: Obj 2Nd Sanctuary Gate", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj 2Nd Sanctuary Gate", "speaker": "Ralsei", "text": "..."}
{"context": "Scene: Obj 2Nd Sanctuary Gate", "speaker": "Susie", "text": "We'll... go seal the fountain."}
{"context": "Scene: Obj 2Nd Sanctuary Gate", "speaker": "Ralsei", "text": "... okay!"}
{"context": "Scene: Obj 2Nd Sanctuary Gate", "speaker": "Philosopher", "text": "The Lightners' service has never gone on without me, ka-ka!"}
{"context": "Scene: Obj 2Nd Sanctuary Gate", "speaker": "Philosopher", "text": "I must be the most important of all, ka-ka!"}
{"context": "Scene: Obj 2Nd Sanctuary Fountain", "speaker": "Narrator", "text": "The party stands before the geyser of darkness."}
{"context": "Scene: Obj 2Nd Sanctuary Fountain", "speaker": "Ralsei", "text": "Well, this is it..."}
{"context": "Scene: Obj 2Nd Sanctuary Fountain", "speaker": "Susie", "text": "See ya in a sec."}
{"context": "Scene: Obj 2Nd Sanctuary Fountain", "speaker": "Narrator", "text": "Kris approaches the fountain. The screen flashes white."}
{"context": "Scene: Obj Church Night", "speaker": "Narrator", "text": "Kris and Susie are back in the Light World church. It is dark."}
{"context": "Scene: Obj Church Night", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Church Night", "speaker": "Susie", "text": "... Back again."}
{"context": "Scene: Obj Church Night", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Church Night", "speaker": "Susie", "text": "... huh... it really worked."}
{"context": "Scene: Obj Church Night", "speaker": "Susie", "text": "Now..."}
{"context": "Scene: Obj Church Night", "speaker": "Narrator", "text": "A geyser of darkness erupts from the floor, pulling them back in."}
{"context": "Scene: Obj Church Night", "speaker": "--- ARC", "text": "3rd Dark Sanctuary (Knight's Second Fountain + Titan) ---"}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Narrator", "text": "The party is in a new, more ornate Dark World area."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Susie", "text": "... It's... the same as before."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Susie", "text": "The first time."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Ralsei", "text": "... I suppose the original Dark World..."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Ralsei", "text": "Was formed partially of the fountain inside there, too."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Ralsei", "text": "The Knight's two fountains..."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Ralsei", "text": "So, it makes sense... it would be a similar world as..."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Susie", "text": "... just similar, huh."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Susie", "text": "Kris, the Knight is waiting in there..."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Susie", "text": "... there's... no time to think about anything else."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Susie", "text": "Let's go."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Ralsei", "text": "W... wait."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Susie", "text": "What?"}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Ralsei", "text": "... Can we... pose?"}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Susie", "text": "Fine, dumbass."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Narrator", "text": "The party strikes a pose. A green flame flickers nearby."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Narrator", "text": "A green flame... It glows with anticipation."}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Player", "text": "♥ Go to Old Man's Study"}
{"context": "Scene: Obj 3Rd Sanctuary Entrance", "speaker": "Player", "text": "Do Not"}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Narrator", "text": "The party enters the study. It is now in the Dark World."}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Ralsei", "text": "Hmm... the old man isn't here anymore..."}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Susie", "text": "... so what?"}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Susie", "text": "It's... still his stuff."}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Susie", "text": "We wanna take anything, we're leaving."}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Ralsei", "text": "Susie..."}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Susie", "text": "Then I'll make the change!"}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Susie", "text": "Let's go, Pennyboy!"}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Narrator", "text": "Kris checks the inventory."}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Narrator", "text": "Items: TensionBit, ReviveMint, Rhapsotea x2, Scarlixir x2, DogDollar, DeluxeDinner."}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Narrator", "text": "Key Items: Cell Phone, ShadowCrystal, ClaimbClaws, SheetMusic."}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Narrator", "text": "Kris checks the green flame."}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Narrator", "text": "A green flame... It glows with anticipation."}
{"context": "Scene: Obj Old Man Study Dark", "speaker": "Player", "text": "♥ Go to Grand Door"}
{"context": "Scene: Obj 3Rd Sanctuary Glass Path", "speaker": "Narrator", "text": "The party walks along a path of blue glass."}
{"context": "Scene: Obj 3Rd Sanctuary Glass Path", "speaker": "Narrator", "text": "All around you, blue glass glitters like crystals."}
{"context": "Scene: Obj 3Rd Sanctuary Glass Path", "speaker": "Narrator", "text": "As you approach it, the glowing light shines through them..."}
{"context": "Scene: Obj 3Rd Sanctuary Glass Path", "speaker": "Narrator", "text": "... creating a prism only you can see."}
{"context": "Scene: Obj 3Rd Sanctuary Glass Path", "speaker": "Susie", "text": "Do you hear that?"}
{"context": "Scene: Obj 3Rd Sanctuary Glass Path", "speaker": "Ralsei", "text": "The second Fountain..."}
{"context": "Scene: Obj 3Rd Sanctuary Glass Path", "speaker": "Ralsei", "text": "It's calling us."}
{"context": "Scene: Obj 3Rd Sanctuary Glass Path", "speaker": "Susie", "text": "The Knight must already be over there."}
{"context": "Scene: Obj 3Rd Sanctuary Glass Path", "speaker": "Ralsei", "text": "Kris... let's go."}
{"context": "Scene: Obj 3Rd Sanctuary Glass Path", "speaker": "Narrator", "text": "Kris navigates a platforming section, jumping between floating glass tiles while dodging shadow orbs."}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "The party encounters Balthizard, Mizzle, and Guei."}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "[Battle Text]"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "Water, fire, air."}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "Susie used ShakeX! (Mercy +64%)"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "Ralsei puts a wet finger in his ear!"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "Guei turns its head like a bird."}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "Susie used BetterHeal on Ralsei."}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "Everyone encouraged Guei to exercise! (Mercy +60%)"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "Susie told a story about the living dead!"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "Guei looks TIRED. Ralsei cast PACIFY! (Recruit 1/1)"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "Ralsei NUZZLED MIZZLE! (Mizzle became TIRED)"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "Susie spared Mizzle! (Recruit 1/1)"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "Balthizard laughs plumes of heart-shaped gas."}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "Susie EMBEZZLED an item!"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 1", "speaker": "Narrator", "text": "Ralsei spared Balthizard! (Recruit 1/1)"}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Narrator", "text": "A mural on the wall reads: THE FLOWER MAN, TRAPPED IN ASYLUM. A figure with a flower-like head stands before it."}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Organikk", "text": "Treasure? There is no treasure... only experience."}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Organikk", "text": "The other side of your mind... did you miss something there?"}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Player", "text": "♥ Yes"}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Organikk", "text": "You speak the truth."}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Organikk", "text": "You are safe now, but you have the makings of a liar."}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Narrator", "text": "The party moves to another mural."}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Organikk", "text": "Treasure? There is no treasure... only experience."}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Organikk", "text": "The other side of your mind... did you miss something there?"}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Player", "text": "♥ No"}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Organikk", "text": "Of course you didn't. There's nothing to miss."}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Organikk", "text": "Those who can't speak the truth are liars."}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Organikk", "text": "And none of us can know the truth now, so we're all liars!"}
{"context": "Scene: Obj 3Rd Sanctuary Flower Man", "speaker": "Organikk", "text": "Look for yourself! There's nothing back there, is there?"}
{"context": "Scene: Obj 3Rd Sanctuary Angel Mural", "speaker": "Narrator", "text": "A mural shows a large, winged figure."}
{"context": "Scene: Obj 3Rd Sanctuary Angel Mural", "speaker": "Susie", "text": "Hey, below the words, that picture..."}
{"context": "Scene: Obj 3Rd Sanctuary Angel Mural", "speaker": "Susie", "text": "What the hell... is that supposed to be?"}
{"context": "Scene: Obj 3Rd Sanctuary Angel Mural", "speaker": "Ralsei", "text": "That... that's the Angel, Susie."}
{"context": "Scene: Obj 3Rd Sanctuary Angel Mural", "speaker": "Ralsei", "text": "What... to my understanding, it actually looks like."}
{"context": "Scene: Obj 3Rd Sanctuary Angel Mural", "speaker": "Susie", "text": "I... I dunno about that, man."}
{"context": "Scene: Obj 3Rd Sanctuary Angel Mural", "speaker": "Narrator", "text": "It's a prophecy..."}
{"context": "Scene: Obj 3Rd Sanctuary Angel Mural", "speaker": "Narrator", "text": "... Looking at it made you feel strange. You did not investigate further."}
{"context": "Scene: Obj 3Rd Sanctuary Battle 2", "speaker": "Narrator", "text": "The party encounters Organikk and Wicabel."}
{"context": "Scene: Obj 3Rd Sanctuary Battle 2", "speaker": "Narrator", "text": "[Battle Text]"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 2", "speaker": "Narrator", "text": "It's a cacophony!"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 2", "speaker": "Narrator", "text": "Susie played random notes!"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 2", "speaker": "Narrator", "text": "Ralsei sang sweetly!"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 2", "speaker": "Narrator", "text": "Kris used ACT -> Harmonize."}
{"context": "Scene: Obj 3Rd Sanctuary Battle 2", "speaker": "Narrator", "text": "Susie used ACT -> Harmonize."}
{"context": "Scene: Obj 3Rd Sanctuary Battle 2", "speaker": "Narrator", "text": "Ralsei spared Organikk! (Recruit 1/1)"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 2", "speaker": "Narrator", "text": "Wicabel creates a cursing clamor."}
{"context": "Scene: Obj 3Rd Sanctuary Battle 2", "speaker": "Narrator", "text": "Kris used ACT -> Tuning. (Perfectly in tune!)"}
{"context": "Scene: Obj 3Rd Sanctuary Battle 2", "speaker": "Narrator", "text": "Susie spared Wicabel! (Recruit 1/1)"}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Narrator", "text": "Kris finds a chest."}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Narrator", "text": "You opened the treasure chest. Inside was Waferguard."}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Narrator", "text": "Kris checks the equipment."}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Susie", "text": "JusticeAxe, PowerBand, Waferguard."}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Ralsei", "text": "ScarfMark, MysticBand, Jevilstail."}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Kris", "text": "Winglade, BlueRibbon, Dealmaker."}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Narrator", "text": "Kris reaches a save point."}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Narrator", "text": "[Save Menu]"}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Narrator", "text": "3rd Sanctuary - Stairs"}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Narrator", "text": "File Saved"}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Narrator", "text": "Kris approaches a spring."}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Narrator", "text": "It's a strange spring, with many chalices."}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Narrator", "text": "When coins are added, the liquid transforms..."}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Player", "text": "♥ Make Scarlixir ($500)"}
{"context": "Scene: Obj 3Rd Sanctuary Stairs Save", "speaker": "Narrator", "text": "Scarlixir was added to your STORAGE."}
{"context": "Scene: Obj 3Rd Sanctuary Judgment", "speaker": "Narrator", "text": "Kris approaches a bell."}
{"context": "Scene: Obj 3Rd Sanctuary Judgment", "speaker": "Narrator", "text": "It's a bell. Ring out judgment?"}
{"context": "Scene: Obj 3Rd Sanctuary Judgment", "speaker": "Narrator", "text": "Judgment was decreed. You have been kind."}
{"context": "Scene: Obj 3Rd Sanctuary Judgment", "speaker": "Narrator", "text": "... It seems you have spared everyone you could."}
{"context": "Scene: Obj 3Rd Sanctuary Judgment", "speaker": "Narrator", "text": "A pink flame flickers nearby."}
{"context": "Scene: Obj 3Rd Sanctuary Judgment", "speaker": "Narrator", "text": "A pink flame... it glows hesitatingly."}
{"context": "Scene: Obj 3Rd Sanctuary Judgment", "speaker": "Player", "text": "♥ Return to beginning"}
{"context": "Scene: Obj 3Rd Sanctuary Judgment", "speaker": "Player", "text": "Do Not"}
{"context": "Scene: Obj 3Rd Sanctuary Judgment", "speaker": "Narrator", "text": "The chamber is a total vacuum of light. Every footfall sends a translucent ripple of blue light that momentarily reveals the jagged geometry of floating glass platforms. One misstep into the unmapped void results in a plummet into nothingness."}
{"context": "Scene: Obj 3Rd Sanctuary Judgment", "speaker": "Narrator", "text": "At the furthest reach of this maze sits a solitary chest. Inside lies the Waferguard."}
{"context": "Scene: Obj 3Rd Sanctuary Judgment", "speaker": "Narrator", "text": "The final stretch is a frantic gauntlet atop a massive pipe organ hurtling through the collapsing sanctuary. Shadow orbs chase from behind. Kris steers the organ through widening chasms as the floor disintegrates into static. The thunderous, distorted chords provide a manic soundtrack to the escape."}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Narrator", "text": "Kris, Susie, and Ralsei walk up a massive, seemingly endless flight of stairs. The architecture of the church is visible in the background, distorted by the Dark World's influence."}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Ralsei", "text": "The fountain..."}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Ralsei", "text": "I can feel its presence just past this wall..."}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Narrator", "text": "Suddenly, several black tracking swords fly in from the left, smashing the ornate wall at the top of the stairs into rubble."}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Susie", "text": "H... hey! W-wait"}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Susie", "text": "The hell are we going to climb up there now...?"}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "...", "text": "FRAINDS NEED HELP...?"}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Narrator", "text": "Jackenstein appears at the bottom of the screen, looking up at the party."}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Ralsei", "text": "Mr. Jack, what are you doing here? It's dangerous!"}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Susie", "text": "Yeah, get back to the study!"}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Jackenstein", "text": "JACK FEAR NO DANGER!!"}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Jackenstein", "text": "FRAINDS HELP JACK CLAIMB OUT OF PIT OF BAD FEELINGS AND LONELY NESTS"}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Jackenstein", "text": "JACK WILL HELP FRAINDS CLAIMB ANYTHING NOW!!"}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Susie", "text": "... Not like we have another choice anyway."}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Jackenstein", "text": "OKI TOKI ON MY SHOULDERS PLEASE :-)"}
{"context": "Scene: Obj 3Rd Sanctuary Climb Start", "speaker": "Narrator", "text": "Jackenstein leaps up to the ledge. Kris, Susie, and Ralsei hop onto his massive shoulders."}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Narrator", "text": "Jackenstein begins scaling the vertical iron supports behind the broken wall. He moves with surprising agility for his size."}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Jackenstein", "text": "WALL BECOMES THIN HERE... LET'S BE CAREFUL."}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Narrator", "text": "As they climb, more tracking swords fly toward them. Jackenstein tilts his body to dodge, keeping the party balanced."}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Jackenstein", "text": "NO WORRY... JACK JUST HANG ON AND..."}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Narrator", "text": "A massive barrage of swords strikes the wall directly around Jackenstein, causing the structure to buckle. He loses his grip but uses his remaining momentum to hurl the party upward toward a distant ledge."}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Susie", "text": "You guys... The hell are you doing here!?"}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Narrator", "text": "A group of Recruits, Guei, Mizzle, Balthizard, and Bibliox, appear on the ledge above. They link arms and tails, forming a living chain to catch the party."}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Recruits", "text": "We apologize for our belated realization..."}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Recruits", "text": "But you three are the heroes, are you not!?"}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Recruits", "text": "The story of your kindness..."}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Recruits", "text": "Has become legendary!!"}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Narrator", "text": "The Recruits swing the party upward with a coordinated effort, launching them onto the final platform."}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Recruits", "text": "And so, posthaste, we come to aid you in your battle..."}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Recruits", "text": "Go forth... and defeat the Knight!"}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Ralsei", "text": "Everyone... thank you so much!"}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Susie", "text": "Heh, guess being nice kinda pays off...!"}
{"context": "Scene: Obj Jackenstein Climb Sequence", "speaker": "Susie", "text": "Now let's go kick that Knight's ass!"}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Narrator", "text": "The party enters a long, dark hallway lined with bookshelves. The light is dim, and the atmosphere is heavy."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Ralsei", "text": "It's getting dark..."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Ralsei", "text": "Let's stick together."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Narrator", "text": "Susie and Ralsei huddle close to Kris, their sprites walking in a tight formation. Suddenly, a massive black blade strikes the ground in front of them, followed by a barrage of tracking swords."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Susie", "text": "...!?"}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Susie", "text": "D... Damn it!"}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Susie", "text": "It's so dark... we can't see anything..."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Susie", "text": "If this keeps up, we'll be..."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Narrator", "text": "Kris's SOUL suddenly bursts with an intense, pure white light, creating a protective aura around the trio."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Ralsei", "text": "K... Kris?"}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Susie", "text": "Kris...? What is that... light?"}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Narrator", "text": "The Knight's swords continue to rain down. Kris stands firm, the light from the SOUL parrying the projectiles. Susie steps in front of Kris, using her body to shield them from a stray sword."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Ralsei", "text": "S... Susie...! What are you doing?"}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Susie", "text": "... Like I'm going to let Kris hog all the bullets."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Narrator", "text": "Ralsei swapping position with Susie, taking damage at himself."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Ralsei", "text": "Susie... Kris... as long as there's any pain I can take in your place..."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Ralsei", "text": "I'll be there, okay?"}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Narrator", "text": "The barrage finally ceases. The party reaches the end of the corridor, standing before the entrance to the Fountain's chamber."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Ralsei", "text": "..."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Ralsei", "text": "Looks like that's the end of it."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Susie", "text": "Yeah."}
{"context": "Scene: Obj 3Rd Sanctuary Final Corridor", "speaker": "Susie", "text": "Let's finish this."}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Narrator", "text": "The party reaches a circular platform surrounded by bookshelves. A massive dark void is in the center."}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Narrator", "text": "Suddenly, a figure descends from above. It is the Roaring Knight. It lands silently, wielding a massive blade."}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Susie", "text": "Nowhere to run this time, dumbass!"}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Susie", "text": "I dunno where you've put Toriel, but... it's over!!"}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Susie", "text": "The Fountain's just past you, isn't it?"}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Susie", "text": "That means... we don't even have to fight you."}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Susie", "text": "All we have to do is get PAST you... and it's over."}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Susie", "text": "... You..."}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Susie", "text": "You can't beat us in the Light World, can you??"}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Susie", "text": "That's... why you keep running, isn't it?"}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Narrator", "text": "The Knight's shoulders shake, as if laughing."}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Susie", "text": "Hey... hey, what's so funny?"}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Susie", "text": "Kris, why... are they laughing...?"}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Susie", "text": "You're laughing 'cause you know I'm right, don't you!?"}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Susie", "text": "You lose that Fountain, it's over!!"}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Ralsei", "text": "Don't..."}
{"context": "Scene: Obj 3Rd Sanctuary Knight Confrontation", "speaker": "Ralsei", "text": "DON'T MAKE ANOTHER FOUNTAIN!!!"}
{"context": "Scene: Obj Knight Fountain Creation", "speaker": "Narrator", "text": "The Knight raises their blade high into the air."}
{"context": "Scene: Obj Knight Fountain Creation", "speaker": "Narrator", "text": "With a deafening crash, they plunge five blades into the ground."}
{"context": "Scene: Obj Knight Fountain Creation", "speaker": "Narrator", "text": "The ground cracks. Dark energy begins to swirl around the Knight."}
{"context": "Scene: Obj Knight Fountain Creation", "speaker": "Narrator", "text": "A massive geyser of cyan flame and darkness erupts from the floor, engulfing the Knight and shooting towards the ceiling."}
{"context": "Scene: Obj Knight Fountain Creation", "speaker": "Narrator", "text": "The sheer force of the energy pushes the party back."}
{"context": "Scene: Obj Knight Fountain Creation", "speaker": "Narrator", "text": "The screen shakes violently as the new Fountain forms, tearing through the fabric of the current Dark World. Abstract patterns of smoke and darkness fill the screen. A giant hand appears in the static, clenching into a fist, summoning an energy beam from the Eye within the palm."}
{"context": "Scene: Obj Fountain Climb Intro", "speaker": "Narrator", "text": "The visual chaos subsides. A massive, solid pillar of darkness now stands in the center of the room, reaching infinitely upwards."}
{"context": "Scene: Obj Fountain Climb Intro", "speaker": "Susie", "text": "Wh... what is that thing!?"}
{"context": "Scene: Obj Fountain Climb Intro", "speaker": "Ralsei", "text": "It's... It's..."}
{"context": "Scene: Obj Fountain Climb Intro", "speaker": "Narrator", "text": "A beam of light shines down the side of the pillar."}
{"context": "Scene: Obj Fountain Climb Intro", "speaker": "Ralsei", "text": "There's... there's no time to explain!"}
{"context": "Scene: Obj Fountain Climb Intro", "speaker": "Ralsei", "text": "Everyone, climb on! It won't attack itself!!"}
{"context": "Scene: Obj Fountain Climb Intro", "speaker": "Narrator", "text": "The party jumps onto the side of the massive pillar."}
{"context": "Scene: Obj Fountain Climb Gameplay", "speaker": "Narrator", "text": "A vertical platforming sequence begins. Kris must climb the side of the solidified Fountain."}
{"context": "Scene: Obj Fountain Climb Gameplay", "speaker": "Narrator", "text": "The surface is treacherous, covered in cracks and shifting shadows. Giant eyes open on the surface of the pillar, firing projectiles that Kris must dodge."}
{"context": "Scene: Obj Fountain Climb Gameplay", "speaker": "Narrator", "text": "Kris climbs higher, jumping between safe patches of rock. The background is a dizzying swirl of stained glass and darkness."}
{"context": "Scene: Obj Fountain Climb Gameplay", "speaker": "Narrator", "text": "Shadowy tendrils lash out from the cracks. Kris maneuvers around them, stamina draining."}
{"context": "Scene: Obj Fountain Climb Gameplay", "speaker": "Narrator", "text": "Higher up, the pillar becomes smoother. Kris has to use the ClaimbClaws to grip the surface."}
{"context": "Scene: Obj Fountain Climb Gameplay", "speaker": "Narrator", "text": "A massive eye opens at the top of the screen, firing a beam of energy down the center. Kris dodges to the side just in time and attacks The Eye."}
{"context": "Scene: Obj Fountain Climb Gameplay", "speaker": "Narrator", "text": "Finally, Kris reaches a ledge at the top."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Susie", "text": "... huff... puff..."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Susie", "text": "Looks like we're safe..."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "..."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "... for the time being."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "If we stay here..."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "... it's only a matter of time until it finds us."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Susie", "text": "Ralsei, what... the hell is that thing?"}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "When the Fountain's power becomes too strong..."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "When the flow of darkness roars wild..."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "It makes... that."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "A Titan."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "It's the fear-of-dark."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "It's the bump-in-the-night."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "It's the shadow of the backside of your mind."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "It has no consciousness."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "It only exists to destroy."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Susie", "text": "Well... uh..."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Susie", "text": "How the hell are we supposed to... beat it?"}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "I..."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "... I don't think we can. It's hatching so fast."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "..."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "Unless..."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "Kris, you can seal Fountains, can't you?"}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "Maybe... if the Titan... is anything like a Fountain..."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "You could..."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Narrator", "text": "The screen shakes violently. A massive shadow looms over them."}
{"context": "Scene: Obj Fountain Top Ledge", "speaker": "Ralsei", "text": "It... it's found us!"}
{"context": "Scene: Obj Titan Chase Sequence", "speaker": "Narrator", "text": "A colossal, shadowy hand erupts from the darkness on the left. The party runs to the right."}
{"context": "Scene: Obj Titan Chase Sequence", "speaker": "Narrator", "text": "They sprint across a library-like walkway, dodging falling debris. The giant hand smashes the path behind them."}
{"context": "Scene: Obj Titan Chase Sequence", "speaker": "Narrator", "text": "They run up a long staircase. The hand follows, destroying the stairs."}
{"context": "Scene: Obj Titan Chase Sequence", "speaker": "Ralsei", "text": "Let's find a place to climb back on, fast..."}
{"context": "Scene: Obj Titan Chase Sequence", "speaker": "Narrator", "text": "They reach a dead end with a drop."}
{"context": "Scene: Obj Titan Chase Sequence", "speaker": "Player", "text": "♥ Jump down"}
{"context": "Scene: Obj Titan Chase Sequence", "speaker": "Player", "text": "Wait a sec"}
{"context": "Scene: Obj Titan Chase Sequence", "speaker": "Narrator", "text": "The party jumps down into the abyss."}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "They land on a dark platform. Several small, fetal shadow creatures surround them."}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Ralsei", "text": "Wh-what?! It's... it's already spawning!?"}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "Battle begins."}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "[Battle Text]"}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "Darkness constricts you..."}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "TP Gain reduced outside of ???"}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "Titan Spawn** - A fragment of the roaring. Banish it with light!"}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "The party fights two Titan Spawns."}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "Kris attacks. 116 damage."}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "Titan Spawn attacks. A green box appears. A shockwave emanates from the center, followed by projectiles."}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "You hear your heart beating in your ears."}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "Ralsei mutters to himself to stay calm."}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "Kris's SOUL shone brighter!"}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "The atmosphere feels tense..."}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "You can use BANISH!"}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "Kris uses the new ACT: BANISH."}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "Kris's SOUL emitted a brilliant light!"}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "The screen flashes white. The Titan Spawns disintegrate."}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "You won!"}
{"context": "Scene: Obj Titan Spawn Battle", "speaker": "Narrator", "text": "Got 0 EXP and 37 D$."}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Narrator", "text": "The party stands on the platform. The massive pillar of the Fountain is visible in the background."}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Ralsei", "text": "Is... everyone all right...?"}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Susie", "text": "Yeah... let's get back on."}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Narrator", "text": "They approach the edge."}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Ralsei", "text": "If... if we jump here, we can make it back on..."}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Player", "text": "♥ Jump down"}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Player", "text": "Wait a sec"}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Narrator", "text": "They jump back onto the side of the pillar."}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Narrator", "text": "The climbing gameplay resumes. The music is frantic."}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Narrator", "text": "Hurry! Something is coming after us!"}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Narrator", "text": "Kris climbs upward, dodging black sludge and eyes opening on the pillar's surface. The giant hand is visible below, rising steadily."}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Narrator", "text": "Kris navigates through a section with crumbling rocks and narrow handholds."}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Narrator", "text": "Further up, white orbs appear, acting as grapple points. Kris swings from orb to orb."}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Narrator", "text": "Susie is waiting on a ledge above."}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Susie", "text": "Kris! Get over here!"}
{"context": "Scene: Obj Titan Climb Resume", "speaker": "Narrator", "text": "Susie grabs Kris's hand and pulls them up to the final platform."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Narrator", "text": "The party collapses onto a stone walkway. They are high up, surrounded by the ruins of the church roof floating in a dark void. Papers and debris float in the wind."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Susie", "text": "Hahh... hahh..."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Susie", "text": "Doesn't... look like we can go much higher..."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Susie", "text": "... Ralsei, are you okay...?"}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Ralsei", "text": "I... I'm fine. Just... a little rattled."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Narrator", "text": "Susie casts UltimateHeal on the party. Green sparkles surround them, fully restoring their HP."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Ralsei", "text": "Susie..."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Susie", "text": "Don't mention it."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Susie", "text": "Let's... go."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Narrator", "text": "The party walks to the right. The background shows massive stained-glass windows floating in the void, depicting the Prophecy."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Narrator", "text": "They pass the first window."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Narrator", "text": "A WORLD BASKED IN PUREST LIGHT."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Narrator", "text": "BENEATH IT, GREW ETERNAL NIGHT."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Narrator", "text": "They pass the second window."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Narrator", "text": "THE LIGHT AND DARK, BOTH BURNING DIRE."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Narrator", "text": "A COUNTDOWN TO THE EARTH'S EXPIRE."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Narrator", "text": "They pass the third window."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Narrator", "text": "IF FOUNTAINS FREED, THE ROARING CRIES."}
{"context": "Scene: Obj Church Roof Ruins", "speaker": "Narrator", "text": "AND TITANS SHAPE FROM DARKENED EYES."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Narrator", "text": "The party walks past the floating stained-glass windows depicting the prophecy."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Narrator", "text": "IF FOUNTAINS FREED, THE ROARING CRIES."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Narrator", "text": "AND TITANS SHAPE FROM DARKENED EYES."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Narrator", "text": "They reach the edge of the walkway. The path ends in a sheer drop into the swirling darkness below."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Susie", "text": "End... of the line, huh."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Ralsei", "text": "It... seems so."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Susie", "text": "Guess we just... wait for the Titan to show up, huh."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Ralsei", "text": "... no."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Ralsei", "text": "It's already... been here the whole time."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Narrator", "text": "A colossal, shadowy hand rises from the abyss, gripping the edge of the platform. The party backs away."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Susie", "text": "H... Hey dumbass!"}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Susie", "text": "Don't know if you got the memo... but..."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Susie", "text": "We're heroes."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Susie", "text": "And there's a whole lot of stuff written in our lives..."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Susie", "text": "... we haven't gotten to see yet."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Susie", "text": "So get out of our way."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Susie", "text": "Or... as soon as my hands stop shaking..."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Susie", "text": "My axe is gonna chop you in half, got it??"}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Narrator", "text": "The Titan pulls itself up. It is a gargantuan entity of pure darkness, with six wings and a single, shining star in its chest where a face should be. It towers over the heroes, filling the screen."}
{"context": "Scene: Obj Church Roof Prophecy", "speaker": "Susie", "text": "Kris! Ralsei! Let's go!!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The final battle begins."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "[Battle Text]"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Darkness constricts you..."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "TP Gain reduced outside of ???"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Titan** - The fear of dark, which appears in many forms."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 1"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Kris uses Check."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "TITAN** - AT 40 DF 800"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Strategy", "text": "Use ACTs to survive... Expose darkness to LIGHT... and gather COURAGE to gain TP."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Strategy", "text": "Then, use \"UNLEASH\" to reveal the WEAK POINT!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan attacks. Its single eye flashes. \"The darkness gives a long gaze, which slithered like a snake.\" A green box appears. A snake-like beam tracks the SOUL."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 2"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Kris uses ACT -> Brighten. \"Your SOUL shone brighter!\" TP increases."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Susie and Ralsei defend."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan attacks. \"For a moment, you felt your heart being gripped.\" Giant shadowy hands crush the bullet board from both sides."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 3"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Kris uses ACT -> Brighten. TP increases."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Susie uses Rude Buster. 0 Damage. The Titan's shell is impervious."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan attacks. \"The ground shudders. A swarm is coming.\" Small Titan Spawns flood the board."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 4"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The atmosphere feels tense... You can use UNLEASH!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Kris uses ACT -> UNLEASH."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Your SOUL emitted a brilliant light!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The screen inverts colors. A piercing sound rings out. The darkness covering the Titan's chest burns away, revealing a vulnerable red core."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Titan's DEFENSE dropped massively! ATTACKS are super effective!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 5"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Kris attacks. 144 damage."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Susie uses Rude Buster. 355 damage."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Ralsei attacks. 130 damage."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan roars. It unleashes a chaotic barrage of projectiles."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 6"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Damn! Its shield is back... Kris, take it down again!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The darkness reforms around the Titan's core."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan's hands began to move once more."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 7"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Kris uses ACT -> Brighten."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Susie uses Rude Buster. 0 Damage."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan attacks. \"The darkness slithers.\" The snake-eye beam returns, faster this time."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 8"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Kris uses ACT -> Brighten."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan attacks. \"A swarm is coming.\" The board is filled with spiraling projectiles."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 9"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The atmosphere feels tense... You can use UNLEASH!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Kris uses ACT -> UNLEASH."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Your SOUL emitted a brilliant light!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The shield breaks again. The Titan shrieks."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Titan's DEFENSES are dropped! ATTACKS will be super effective!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 10"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Kris attacks. 169 damage."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Susie uses Rude Buster. 368 damage."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Ralsei attacks. 180 damage."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan attacks. \"The darkness gives a long gaze...\" The attack pattern becomes more complex, mixing hands and lasers."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 11"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "We almost got it! Keep taking down its shield!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The shield regenerates."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan's hands began to move once more."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 12"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Kris uses ACT -> Brighten."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Susie uses Red Buster. 0 Damage."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan attacks. \"The ground shudders.\" Debris falls from the top of the screen."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 13"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Kris uses ACT -> Brighten."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan attacks. \"The darkness slithers.\" The snake beam splits into two."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 14"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The atmosphere feels tense... You can use UNLEASH!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Kris uses ACT -> UNLEASH."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Your SOUL emitted a brilliant light!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The shield breaks for the third time. The Titan seems to be faltering."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Titan's DEFENSES are dropped!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Turn 15"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Kris attacks. 163 damage."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Susie uses Rude Buster. 1425 damage! Critical hit!"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "Ralsei attacks. 180 damage."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan's HP bar drops to zero. The music stops."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "[Battle Text]"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "It seems... it seems we were only..."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "damaging its outer shell."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan shudders. Green light begins to emanate from its core. The damage numbers reverse, turning into green healing numbers: +3150, +3150..."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "As long as the inside is intact..."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "It's... regenerating."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "The Titan's HP bar refills completely. It lets out a deafening roar that shakes the screen."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Narrator", "text": "This battle... will just keep..."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Susie", "text": "... going?"}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Ralsei", "text": "I suppose..."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Ralsei", "text": "We just have to..."}
{"context": "Scene: Obj Titan Battle Final", "speaker": "Ralsei", "text": "... keep on fighting."}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Narrator", "text": "The battle with the Titan continues. Its HP is full again."}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Ralsei", "text": "We just have to... keep on fighting."}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Narrator", "text": "Suddenly, a massive hammer flies in from off-screen and smashes into the Titan's white-star-visor, shattering its dark shell badly."}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Susie", "text": "Wh..."}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Susie", "text": "What're y'all givin' up for?"}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Narrator", "text": "The Hammer of Justice (Gerson) appears on the platform, hammer in hand."}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Hammer of Justice", "text": "You're not out of ideas yet, are ya?"}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Susie", "text": "Old... old man! I thought you were..."}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Hammer of Justice", "text": "I was lookin' for a change a' scenery."}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Hammer of Justice", "text": "But this is a bit ridiculous."}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Hammer of Justice", "text": "C'mon, let's get this fellow!"}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Ralsei", "text": "... yeah!"}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Narrator", "text": "The Hammer of Justice joins the party."}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Narrator", "text": "Your SOUL is shining... a new ACT appeared!"}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Narrator", "text": "Your SOUL shone on the Old Man and Susie!"}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Narrator", "text": "The Old Man's and Susie's combined attack destroyed the Titan's visor completely, exposing the void inside for good."}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Narrator", "text": "Kris uses the new ACT: Susie's Idea."}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Narrator", "text": "Press [Z] to throw!"}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Narrator", "text": "A minigame begins. Susie picks up Kris. But instead of throwing, she jumps with Kris into the Titan's exposed core."}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Susie", "text": "... Nah, screw it!"}
{"context": "Scene: Obj Titan Battle Final Phase2", "speaker": "Susie", "text": "Get dunked on!!"}
{"context": "Scene: Obj Fountain Sealing", "speaker": "Narrator", "text": "The scene shifts. Kris and Susie are falling through a swirling, multi-colored vortex of darkness, the inside of the Titan/Fountain."}
{"context": "Scene: Obj Fountain Sealing", "speaker": "Narrator", "text": "Silhouettes of Kris and Susie are visible against the chaotic energy."}
{"context": "Scene: Obj Fountain Sealing", "speaker": "Narrator", "text": "The red SOUL emerges from Kris's chest. It glows brightly."}
{"context": "Scene: Obj Fountain Sealing", "speaker": "Narrator", "text": "Kris reaches out and seals the Fountain from within. The vortex collapses into a single point of light, and the screen goes white, then black."}
{"context": "Scene: Obj Church Aftermath", "speaker": "Narrator", "text": "The scene fades in. Kris and Susie are lying on the floor of the church sanctuary, which is now back to normal, though dark and filled with debris."}
{"context": "Scene: Obj Church Aftermath", "speaker": "Susie", "text": "W... We did it..."}
{"context": "Scene: Obj Church Aftermath", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Church Aftermath", "speaker": "Susie", "text": "... hey Kris, what's the deal with that red heart thing...?"}
{"context": "Scene: Obj Church Aftermath", "speaker": "Susie", "text": "Is that... your..."}
{"context": "Scene: Obj Church Aftermath", "speaker": "Narrator", "text": "Susie notices something and stops talking. She gets up."}
{"context": "Scene: Obj Church Aftermath", "speaker": "Susie", "text": "W-wait a sec! The old man!"}
{"context": "Scene: Obj Church Aftermath", "speaker": "Susie", "text": "C'mon!! We... we still gotta talk to him!"}
{"context": "Scene: Obj Church Aftermath", "speaker": "Narrator", "text": "Susie runs out of the sanctuary. Kris gets up and follows."}
{"context": "Scene: Obj Church Aftermath", "speaker": "Ralsei", "text": "(Voice)* * Kris!"}
{"context": "Scene: Obj Church Aftermath", "speaker": "Narrator", "text": "Ralsei appears from the shadows."}
{"context": "Scene: Obj Church Aftermath", "speaker": "Ralsei", "text": "Kris... Kris, you're alright!"}
{"context": "Scene: Obj Church Aftermath", "speaker": "Ralsei", "text": "I can't believe... it actually worked..."}
{"context": "Scene: Obj Church Aftermath", "speaker": "Ralsei", "text": "We..."}
{"context": "Scene: Obj Church Aftermath", "speaker": "Ralsei", "text": "We... actually defeated a Titan...!"}
{"context": "Scene: Obj Church Aftermath", "speaker": "Ralsei", "text": "If we can do that, then..."}
{"context": "Scene: Obj Church Aftermath", "speaker": "Narrator", "text": "Ralsei looks around."}
{"context": "Scene: Obj Church Aftermath", "speaker": "Ralsei", "text": "Kris, w... where's Susie?"}
{"context": "Scene: Obj Church Aftermath", "speaker": "Narrator", "text": "Susie runs back in."}
{"context": "Scene: Obj Church Aftermath", "speaker": "Ralsei", "text": "SUSIE"}
{"context": "Scene: Obj Church Aftermath", "speaker": "Ralsei", "text": "[Horrified face]* SUSIE, WAIT!!"}
{"context": "Scene: Obj Church Aftermath", "speaker": "Narrator", "text": "Kris and Ralsei follow her."}
{"context": "Scene: Obj Church Aftermath", "speaker": "SYSTEM", "text": "[NOTE: SUSIE BROKE THE LAST PROPHECY. PLAYERS WILL NEVER SEE THE SPECIFIC ENDING OF THE PROPHECY. ONLY SUSIE, RALSEI AND THE KNIGHT KNOW THE FINAL TRAGEDY (also Kris potentially knowing the ending). IT IS HEAVILY IMPLIED THAT SOMETHING TERRIBLE HAPPENS, GIVEN THAT THE DELTA RUNE TRIANGLE IS SHATTERED IN HALF EXACTLY ON SUSIE'S SIDE.]"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "THE LAST PROPHECY. THE STORY'S END."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "AND THEN. WHEN ALL HOPE IS LOST FOR THE TALE"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "THE FINAL TRAGEDY UNVEILS."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "The final stained-glass window floats in the void. It depicts the end of the prophecy, featuring the DELTA RUNE symbol."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "Susie stands in front of it, her eyes wide with horror."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "[Horrified face]* SUSIE, DON'T LOOK--"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "Susie clenches her fist. She punches the stained-glass window with all her might."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "CRASH!"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "Ralsei runs up to her. He looks at the shattered glass, his eyes widening in absolute horror as he realizes what she just saw."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "S-Susie, I'm sorry, I-"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "I'm sorry, I--"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "I'm sorry, I--"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "Shut up."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "Susie turns to Ralsei. She grabs him by the collar of his robes. Her hand is bleeding heavily from the shattered glass."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "The hell are you apologizing for?"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "You're worried about THAT!? Seriously!?"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "... this stupid prophecy?"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "Like something like that would happen."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "I wouldn't... Kris wouldn't let that happen..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "And obviously YOU wouldn't let it happen."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "So..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "Why wouldn't you laugh?"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "It's just stupid."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "So stop crying, 'k?"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "Susie is trying to convince herself. Forcing the biggest smile she can."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "Everything's gonna be all right."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "Susie lets go of him. As she pulls her hand away, her bloody knuckles brush against his cheek, leaving a bright red smear across his white fur."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "Heh."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Susie", "text": "Hey, Kris. Let's go seal the fountain, OK?"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "Susie walks away into the darkness, not looking back."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "Ralsei stands there, trembling, the blood stark against his face."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "Susie..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "... she's..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "She's a really really nice person, Kris."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "How can she be so kind...?"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "... how?"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "Ralsei looks down, his voice trembling."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "I'm sorry, Kris."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "I'm sorry I didn't say the whole prophecy at first."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "I just..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "I thought if I said something different"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "If we did something different"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "If we were just kind enough"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "Perhaps by the time we got here... it would change."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "But... but no matter what we do..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "Our fate..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "... is already decided."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "Ralsei looks around, concerned."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "S-sorry... don't look at me... I..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "I don't mean to always..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "Make everything about me..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "I'm sorry. I..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "Everything's OK, Kris. Look, I..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "[Eyes wet, smile visibly forced, sprite trembling]* I'm smiling!"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Player", "text": "♥ It's okay not to smile"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Player", "text": "Good. Keep smiling"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "Kris gently places a hand on Ralsei's shoulder."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "K... Kris? Kris, you..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "Haha..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "I... I'm scared..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "It's getting harder and harder"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "To just stand there smiling all the time."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "To be the one..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "Pretending I'm not afraid, to..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "But..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "Being with you two..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "I..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "The more I'm with you two, I realize..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "Friendship... isn't just..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "About being happy all the time."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "It's something far, far greater than I could've imagined..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "I... I want to. I want to believe again."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "I want to believe... it can change!"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "That there isn't just one ending!"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "Susie's hope... Her naive hope..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "It's... infectious, isn't it, Kris?"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "... So, until we see fate with our own eyes..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "Let's believe, too."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "... Kris, you can go to the fountain now."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "Susie's waiting."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "Umm... Kris?"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Ralsei", "text": "You were cool when you played the piano earlier!"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "You tried to return to the previous room."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "It seems the way is blocked."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "You put out your hand..."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "And, just out of view, just perfectly out of view,"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "Another hand pressed against yours"}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "And pushed you back."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "Kris walks towards the fountain."}
{"context": "Scene: Obj Prophecy Break", "speaker": "Narrator", "text": "ONLY THEN, WILL THE WORLDS BE SAVED"}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Narrator", "text": "Kris and Susie stand before the final fountain. Silhouettes of them and Ralsei are reflected in the swirling darkness."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "Hey, Kris..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "Can I tell you something?"}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "... a stupid dream I have?"}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "No matter what happens..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "I... want to keep being friends with you and Ralsei."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "When the sun comes up again..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "I want tomorrow to be the same as yesterday."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "And the next day..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "To be just the same as that."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "That in the end..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "We can always go back to the way things were before."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "You don't have to say anything back, Kris."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "I..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "I know..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "You're thinking the same thing..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Susie", "text": "... aren't you, dumbass?"}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Narrator", "text": "Susie's smile, which seemed to defeat everything..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Narrator", "text": "Shined on in front of you, and for a moment..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Narrator", "text": "It was as if all the darkness had been blown away."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Narrator", "text": "As if in imitation, your SOUL began to glow..."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "Narrator", "text": "Kris steps into the fountain. The screen is consumed by white light."}
{"context": "Scene: Obj Final Fountain Seal", "speaker": "--- ARC", "text": "Church After (Same Night) ---"}
{"context": "Scene: Obj Church After", "speaker": "Narrator", "text": "Light streams through the stained-glass windows. For a moment it looks like morning, but the sky outside is still dark."}
{"context": "Scene: Obj Church After", "speaker": "Narrator", "text": "Your eyes are adjusting after the Fountain's blinding collapse."}
{"context": "Scene: Obj Church After", "speaker": "Susie", "text": "... Toriel?"}
{"context": "Scene: Obj Church After", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Church After", "speaker": "Susie", "text": "... Hey..."}
{"context": "Scene: Obj Church After", "speaker": "Susie", "text": "... Hey, uh... Knight?"}
{"context": "Scene: Obj Church After", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Church After", "speaker": "Susie", "text": "Kris..."}
{"context": "Scene: Obj Church After", "speaker": "Narrator", "text": "Susie gets up."}
{"context": "Scene: Obj Church After", "speaker": "Susie", "text": "Was Toriel..."}
{"context": "Scene: Obj Church After", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Church After", "speaker": "Susie", "text": "... let's just go."}
{"context": "Scene: Obj Church After", "speaker": "Narrator", "text": "Kris and Susie leave the sanctuary."}
{"context": "Scene: Obj Church Exterior After", "speaker": "Narrator", "text": "Kris and Susie exit the church. The rain has stopped. The air smells clean."}
{"context": "Scene: Obj Church Exterior After", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Church Exterior After", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Church Exterior After", "speaker": "Susie", "text": "It smells..."}
{"context": "Scene: Obj Church Exterior After", "speaker": "Susie", "text": "... after the rain."}
{"context": "Scene: Obj Church Exterior After", "speaker": "Narrator", "text": "They walk towards the graveyard."}
{"context": "Scene: Obj Graveyard After", "speaker": "Narrator", "text": "Kris and Susie stand before Gerson's grave."}
{"context": "Scene: Obj Graveyard After", "speaker": "Narrator", "text": "GERSON"}
{"context": "Scene: Obj Graveyard After", "speaker": "Narrator", "text": "RENOWNED HISTORIAN, AUTHOR, AND TEACHER"}
{"context": "Scene: Obj Graveyard After", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Graveyard After", "speaker": "Narrator", "text": "Susie places the letter she wrote on the grave."}
{"context": "Scene: Obj Graveyard After", "speaker": "Narrator", "text": "The bench is wet."}
{"context": "Scene: Obj Graveyard After", "speaker": "Narrator", "text": "Kris and Susie leave the graveyard."}
{"context": "Scene: Obj Shelter Exterior Night", "speaker": "Narrator", "text": "Kris and Susie stand before the shelter doors."}
{"context": "Scene: Obj Shelter Exterior Night", "speaker": "Susie", "text": "No closer to opening this thing, huh..."}
{"context": "Scene: Obj Shelter Exterior Night", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Shelter Exterior Night", "speaker": "Susie", "text": "Tomorrow..."}
{"context": "Scene: Obj Shelter Exterior Night", "speaker": "Susie", "text": "Tomorrow, we have to do something."}
{"context": "Scene: Obj Shelter Exterior Night", "speaker": "Susie", "text": "... we have to."}
{"context": "Scene: Obj Shelter Exterior Night", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Shelter Exterior Night", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Shelter Exterior Night", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Shelter Exterior Night", "speaker": "Narrator", "text": "Susie walks away. Kris stays behind, looking at the door."}
{"context": "Scene: Obj Shelter Exterior Night", "speaker": "--- ARC", "text": "Night - Home ---"}
{"context": "Scene: Obj Home Return Night", "speaker": "Narrator", "text": "Kris and Susie walk home in the evening."}
{"context": "Scene: Obj Home Return Night", "speaker": "Susie", "text": "... it's late."}
{"context": "Scene: Obj Home Return Night", "speaker": "Susie", "text": "Why don't we just... go home?"}
{"context": "Scene: Obj Home Return Night", "speaker": "Narrator", "text": "Susie walks Kris to their door."}
{"context": "Scene: Obj Home Return Night", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Home Return Night", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Home Return Night", "speaker": "Narrator", "text": "Kris enters the house. Susie walks away."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Narrator", "text": "Kris enters the living room. Toriel and Sans are dancing the \"jitterbug\" to fast-paced music from the record player."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Haha, I have not danced the \"jitter bug\" like this in ages!"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Sans", "text": "well, you aren't bugging me, so jitter away."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Ahahaha!! Why... why didn't the skeleton..."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Have anybody to dance with?"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Because... he... had no \"body\" to dance with! Hahahah!!"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Sans", "text": "hahahahah. good one."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Sans", "text": "not only did you totally botch that joke, but,"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Sans", "text": "i'm dancin' with ya, so it doesn't make any sense."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Ahhhahaha!!"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Susie", "text": "(Entering)* * Are... we, uh... interrupting? Something?"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Oh! Kris! Snoozy!"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "No, no, you are not interrupting anything!"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Susie", "text": "We were looking for you at church, and..."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Sorry, sorry, I cancelled choir practice today due to the rain."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "The weather was so bad, and..."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Err, Kris, Susie, have you met Mr. Sans?"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Sans", "text": "heya."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Susie", "text": "Umm..."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Oh! Susie, did you... want to stay over again...?"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "You could just sleep in, uhh, Asriel's bed! Haha!"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Susie", "text": "I think I..."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Susie", "text": "Gotta be going, actually..."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Oh... alright."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "See you later, honey!!"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Err, I mean Susie!! Haha!!"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Susie", "text": "... later."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Narrator", "text": "Susie leaves."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Kris, is... Susie OK?"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Sans", "text": "hey, she'll be fine."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Sans", "text": "i'm sure she'll figure it all out."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Sans", "text": "meanwhile, let's get back to business."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Narrator", "text": "Sans sits in the armchair."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Sans", "text": "kris, what about you? you wanna party?"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Kris!! Party!! Party!! Board games!!"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Sans", "text": "and hey, we don't gotta just do disco dancin', kid."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Sans", "text": "we can play some brand-new music too."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Sans", "text": "how 'bout we pump up the tunes?"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Pump the tunes! Pump the tunes!! Pump the tunes!!"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Hahaha!!"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Narrator", "text": "Toriel falls over laughing."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Kris? Where are you going? You're going to bed already?"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "There are pancakes in the fridge if you want them, dear..."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Toriel", "text": "Goodnight, honey!"}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Narrator", "text": "Kris walks through the house."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Narrator", "text": "The fridge. A bottle of ketchup stands defiant."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Narrator", "text": "The sink. Someone has cleared the white fur out of the drain."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Narrator", "text": "There's some cinnamony batter caked on the stovetop."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Narrator", "text": "The cupboard. It seems to be missing... things."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Narrator", "text": "The trashcan. Well-watered flowers are blooming inside."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Narrator", "text": "It's a landline phone. But you already have a cell phone."}
{"context": "Scene: Obj Livingroom Sans Party", "speaker": "Narrator", "text": "Kris goes upstairs to their room."}
{"context": "Scene: Obj Krisroom Night Final", "speaker": "Narrator", "text": "Kris gets into their own bed. The screen fades to black."}
{"context": "Scene: Obj Krisroom Night Final", "speaker": "Narrator", "text": "Time passes. The house is silent except for the rain."}
{"context": "Scene: Obj Krisroom Night Final", "speaker": "Narrator", "text": "Asriel's bed is empty. The front door is ajar."}
{"context": "Scene: Obj Krisroom Night Final", "speaker": "Narrator", "text": "A split screen shows Kris's room on the left and the front of their house on the right. It is raining heavily outside."}
{"context": "Scene: Obj Krisroom Night Final", "speaker": "Narrator", "text": "Kris gets out of bed, walks to the window, and climbs out, hesitating to jump."}
{"context": "Scene: Obj Krisroom Night Final", "speaker": "Narrator", "text": "Outside, Susie looks up at the window."}
{"context": "Scene: Obj Krisroom Night Final", "speaker": "Susie", "text": "..."}
{"context": "Scene: Obj Krisroom Night Final", "speaker": "Susie", "text": "... We... aren't gonna let that happen..."}
{"context": "Scene: Obj Krisroom Night Final", "speaker": "Susie", "text": "... right?"}
{"context": "Scene: Obj Krisroom Night Final", "speaker": "Narrator", "text": "Ring Ring Ring."}
{"context": "Scene: Obj Krisroom Night Final", "speaker": "...", "text": "Kris..."}
{"context": "Scene: Obj Krisroom Night Final", "speaker": "...", "text": "... don't forget, Kris..."}
{"context": "Scene: Obj Krisroom Night Final", "speaker": "SYSTEM", "text": "[NOTE: Speaker deliberately ambiguous. Candidates: Dess, Carol, Rudy. Voice matches opening monologue speaker tag but identity is unconfirmed by game. Do NOT attribute to Susie or any specific character in JSONL metadata.]"}