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import {
is,
raf,
flush,
eachProp,
Timeout,
Globals as G,
} from '@react-spring/shared'
import { Falsy } from '@react-spring/types'
import { getDefaultProps } from './helpers'
import { AnimationTarget, InferState, InferProps } from './types/internal'
import { AnimationResult, AsyncResult, SpringChain, SpringToFn } from './types'
import { getCancelledResult, getFinishedResult } from './AnimationResult'
type AsyncTo<T> = SpringChain<T> | SpringToFn<T>
/** @internal */
export type RunAsyncProps<T extends AnimationTarget = any> = InferProps<T> & {
callId: number
parentId?: number
cancel: boolean
to?: any
}
/** @internal */
export interface RunAsyncState<T extends AnimationTarget = any> {
paused: boolean
pauseQueue: Set<() => void>
resumeQueue: Set<() => void>
timeouts: Set<Timeout>
delayed?: boolean
asyncId?: number
asyncTo?: AsyncTo<InferState<T>>
promise?: AsyncResult<T>
cancelId?: number
}
/**
* Start an async chain or an async script.
*
* Always call `runAsync` in the action callback of a `scheduleProps` call.
*
* The `T` parameter can be a set of animated values (as an object type)
* or a primitive type for a single animated value.
*/
export function runAsync<T extends AnimationTarget>(
to: AsyncTo<InferState<T>>,
props: RunAsyncProps<T>,
state: RunAsyncState<T>,
target: T
): AsyncResult<T> {
const { callId, parentId, onRest } = props
const { asyncTo: prevTo, promise: prevPromise } = state
if (!parentId && to === prevTo && !props.reset) {
return prevPromise!
}
return (state.promise = (async () => {
state.asyncId = callId
state.asyncTo = to
// The default props of any `animate` calls.
const defaultProps = getDefaultProps<InferProps<T>>(props, (value, key) =>
// The `onRest` prop is only called when the `runAsync` promise is resolved.
key === 'onRest' ? undefined : value
)
let preventBail!: () => void
let bail: (error: any) => void
// This promise is rejected when the animation is interrupted.
const bailPromise = new Promise<void>(
(resolve, reject) => ((preventBail = resolve), (bail = reject))
)
const bailIfEnded = (bailSignal: BailSignal) => {
const bailResult =
// The `cancel` prop or `stop` method was used.
(callId <= (state.cancelId || 0) && getCancelledResult(target)) ||
// The async `to` prop was replaced.
(callId !== state.asyncId && getFinishedResult(target, false))
if (bailResult) {
bailSignal.result = bailResult
// Reject the `bailPromise` to ensure the `runAsync` promise
// is not relying on the caller to rethrow the error for us.
bail(bailSignal)
throw bailSignal
}
}
const animate: any = (arg1: any, arg2?: any) => {
// Create the bail signal outside the returned promise,
// so the generated stack trace is relevant.
const bailSignal = new BailSignal()
const skipAnimationSignal = new SkipAnimationSignal()
return (async () => {
if (G.skipAnimation) {
/**
* We need to stop animations if `skipAnimation`
* is set in the Globals
*
*/
stopAsync(state)
// create the rejection error that's handled gracefully
skipAnimationSignal.result = getFinishedResult(target, false)
bail(skipAnimationSignal)
throw skipAnimationSignal
}
bailIfEnded(bailSignal)
const props: any = is.obj(arg1) ? { ...arg1 } : { ...arg2, to: arg1 }
props.parentId = callId
eachProp(defaultProps, (value, key) => {
if (is.und(props[key])) {
props[key] = value
}
})
const result = await target.start(props)
bailIfEnded(bailSignal)
if (state.paused) {
await new Promise<void>(resume => {
state.resumeQueue.add(resume)
})
}
return result
})()
}
let result!: AnimationResult<T>
if (G.skipAnimation) {
/**
* We need to stop animations if `skipAnimation`
* is set in the Globals
*/
stopAsync(state)
return getFinishedResult(target, false)
}
try {
let animating!: Promise<void>
// Async sequence
if (is.arr(to)) {
animating = (async (queue: any[]) => {
for (const props of queue) {
await animate(props)
}
})(to)
}
// Async script
else {
animating = Promise.resolve(to(animate, target.stop.bind(target)))
}
await Promise.all([animating.then(preventBail), bailPromise])
result = getFinishedResult(target.get(), true, false)
// Bail handling
} catch (err) {
if (err instanceof BailSignal) {
result = err.result
} else if (err instanceof SkipAnimationSignal) {
result = err.result
} else {
throw err
}
// Reset the async state.
} finally {
if (callId == state.asyncId) {
state.asyncId = parentId
state.asyncTo = parentId ? prevTo : undefined
state.promise = parentId ? prevPromise : undefined
}
}
if (is.fun(onRest)) {
raf.batchedUpdates(() => {
onRest(result, target, target.item)
})
}
return result
})())
}
/** Stop the current `runAsync` call with `finished: false` (or with `cancelled: true` when `cancelId` is defined) */
export function stopAsync(state: RunAsyncState, cancelId?: number | Falsy) {
flush(state.timeouts, t => t.cancel())
state.pauseQueue.clear()
state.resumeQueue.clear()
state.asyncId = state.asyncTo = state.promise = undefined
if (cancelId) state.cancelId = cancelId
}
/** This error is thrown to signal an interrupted async animation. */
export class BailSignal extends Error {
result!: AnimationResult
constructor() {
super(
'An async animation has been interrupted. You see this error because you ' +
'forgot to use `await` or `.catch(...)` on its returned promise.'
)
}
}
export class SkipAnimationSignal extends Error {
result!: AnimationResult
constructor() {
super('SkipAnimationSignal')
}
}
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