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import React from 'react';
import propTypes from 'prop-types';
import Number from '../number';
import { i18n, lan } from '../../unit/const';
const DF = i18n.point[lan];
const ZDF = i18n.highestScore[lan];
const SLDF = i18n.lastRound[lan];
export default class Point extends React.Component {
constructor() {
super();
this.state = {
label: '',
number: 0,
};
}
componentWillMount() {
this.onChange(this.props);
}
componentWillReceiveProps(nextProps) {
this.onChange(nextProps);
}
shouldComponentUpdate({ cur, point, max }) {
const props = this.props;
return cur !== props.cur || point !== props.point || max !== props.max || !props.cur;
}
onChange({ cur, point, max }) {
clearInterval(Point.timeout);
if (cur) { // 在游戏进行中
this.setState({
label: point >= max ? ZDF : DF,
number: point,
});
} else { // 游戏未开始
const toggle = () => { // 最高分与上轮得分交替出现
this.setState({
label: SLDF,
number: point,
});
Point.timeout = setTimeout(() => {
this.setState({
label: ZDF,
number: max,
});
Point.timeout = setTimeout(toggle, 3000);
}, 3000);
};
if (point !== 0) { // 如果为上轮没玩, 也不用提示了
toggle();
} else {
this.setState({
label: ZDF,
number: max,
});
}
}
}
render() {
return (
<div>
<p>{ this.state.label }</p>
<Number number={this.state.number} />
</div>
);
}
}
Point.statics = {
timeout: null,
};
Point.propTypes = {
cur: propTypes.bool,
max: propTypes.number.isRequired,
point: propTypes.number.isRequired,
};
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