File size: 5,738 Bytes
1e92f2d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 | /**
* @fileOverview Rectangle
*/
import * as React from 'react';
import { SVGProps, useEffect, useRef, useState } from 'react';
import { clsx } from 'clsx';
import { AnimationDuration, AnimationTiming } from '../util/types';
import { filterProps } from '../util/ReactUtils';
import { resolveDefaultProps } from '../util/resolveDefaultProps';
import { Animate } from '../animation/Animate';
export type RectRadius = [number, number, number, number];
const getRectanglePath = (x: number, y: number, width: number, height: number, radius: number | RectRadius): string => {
const maxRadius = Math.min(Math.abs(width) / 2, Math.abs(height) / 2);
const ySign = height >= 0 ? 1 : -1;
const xSign = width >= 0 ? 1 : -1;
const clockWise = (height >= 0 && width >= 0) || (height < 0 && width < 0) ? 1 : 0;
let path;
if (maxRadius > 0 && radius instanceof Array) {
const newRadius: RectRadius = [0, 0, 0, 0];
for (let i = 0, len = 4; i < len; i++) {
newRadius[i] = radius[i] > maxRadius ? maxRadius : radius[i];
}
path = `M${x},${y + ySign * newRadius[0]}`;
if (newRadius[0] > 0) {
path += `A ${newRadius[0]},${newRadius[0]},0,0,${clockWise},${x + xSign * newRadius[0]},${y}`;
}
path += `L ${x + width - xSign * newRadius[1]},${y}`;
if (newRadius[1] > 0) {
path += `A ${newRadius[1]},${newRadius[1]},0,0,${clockWise},
${x + width},${y + ySign * newRadius[1]}`;
}
path += `L ${x + width},${y + height - ySign * newRadius[2]}`;
if (newRadius[2] > 0) {
path += `A ${newRadius[2]},${newRadius[2]},0,0,${clockWise},
${x + width - xSign * newRadius[2]},${y + height}`;
}
path += `L ${x + xSign * newRadius[3]},${y + height}`;
if (newRadius[3] > 0) {
path += `A ${newRadius[3]},${newRadius[3]},0,0,${clockWise},
${x},${y + height - ySign * newRadius[3]}`;
}
path += 'Z';
} else if (maxRadius > 0 && radius === +radius && radius > 0) {
const newRadius = Math.min(maxRadius, radius);
path = `M ${x},${y + ySign * newRadius}
A ${newRadius},${newRadius},0,0,${clockWise},${x + xSign * newRadius},${y}
L ${x + width - xSign * newRadius},${y}
A ${newRadius},${newRadius},0,0,${clockWise},${x + width},${y + ySign * newRadius}
L ${x + width},${y + height - ySign * newRadius}
A ${newRadius},${newRadius},0,0,${clockWise},${x + width - xSign * newRadius},${y + height}
L ${x + xSign * newRadius},${y + height}
A ${newRadius},${newRadius},0,0,${clockWise},${x},${y + height - ySign * newRadius} Z`;
} else {
path = `M ${x},${y} h ${width} v ${height} h ${-width} Z`;
}
return path;
};
interface RectangleProps {
className?: string;
x?: number;
y?: number;
width?: number;
height?: number;
radius?: number | RectRadius;
isAnimationActive?: boolean;
isUpdateAnimationActive?: boolean;
animationBegin?: number;
animationDuration?: AnimationDuration;
animationEasing?: AnimationTiming;
}
export type Props = Omit<SVGProps<SVGPathElement>, 'radius'> & RectangleProps;
const defaultProps = {
x: 0,
y: 0,
width: 0,
height: 0,
// The radius of border
// The radius of four corners when radius is a number
// The radius of left-top, right-top, right-bottom, left-bottom when radius is an array
radius: 0,
isAnimationActive: false,
isUpdateAnimationActive: false,
animationBegin: 0,
animationDuration: 1500,
animationEasing: 'ease',
} as const satisfies Partial<Props>;
export const Rectangle: React.FC<Props> = rectangleProps => {
const props = resolveDefaultProps(rectangleProps, defaultProps);
const pathRef = useRef<SVGPathElement>(null);
const [totalLength, setTotalLength] = useState(-1);
useEffect(() => {
if (pathRef.current && pathRef.current.getTotalLength) {
try {
const pathTotalLength = pathRef.current.getTotalLength();
if (pathTotalLength) {
setTotalLength(pathTotalLength);
}
} catch {
// calculate total length error
}
}
}, []);
const { x, y, width, height, radius, className } = props;
const { animationEasing, animationDuration, animationBegin, isAnimationActive, isUpdateAnimationActive } = props;
if (x !== +x || y !== +y || width !== +width || height !== +height || width === 0 || height === 0) {
return null;
}
const layerClass = clsx('recharts-rectangle', className);
if (!isUpdateAnimationActive) {
return (
<path {...filterProps(props, true)} className={layerClass} d={getRectanglePath(x, y, width, height, radius)} />
);
}
return (
<Animate
canBegin={totalLength > 0}
from={{ width, height, x, y }}
to={{ width, height, x, y }}
duration={animationDuration}
// @ts-expect-error TODO - fix the type error
animationEasing={animationEasing}
isActive={isUpdateAnimationActive}
>
{({ width: currWidth, height: currHeight, x: currX, y: currY }: any) => (
<Animate
canBegin={totalLength > 0}
// @ts-expect-error TODO - fix the type error
from={`0px ${totalLength === -1 ? 1 : totalLength}px`}
// @ts-expect-error TODO - fix the type error
to={`${totalLength}px 0px`}
attributeName="strokeDasharray"
begin={animationBegin}
duration={animationDuration}
isActive={isAnimationActive}
easing={animationEasing}
>
<path
{...filterProps(props, true)}
className={layerClass}
d={getRectanglePath(currX, currY, currWidth, currHeight, radius)}
ref={pathRef}
/>
</Animate>
)}
</Animate>
);
};
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