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// inspired by https://github.com/jkroso/viewport
function updateViewport() {
const viewport = {};
viewport.top = window.scrollY;
viewport.left = window.scrollX;
viewport.width = window.innerWidth;
viewport.height = window.innerHeight;
viewport.right = viewport.left + viewport.width;
viewport.bottom = viewport.top + viewport.height;
return viewport;
}
const opposite = {
top: 'bottom',
bottom: 'top',
left: 'right',
right: 'left',
};
const adjacent = {
top: 'right',
left: 'top',
bottom: 'left',
right: 'bottom',
};
let _viewport = null;
let _windowEventsRefCount = 0;
function getViewport() {
if ( ! _viewport ) {
// initialize on first use
_viewport = updateViewport();
}
return _viewport;
}
export function onViewportChange() {
_viewport = updateViewport();
}
export function bindWindowListeners() {
if ( _windowEventsRefCount++ > 0 ) {
return;
}
// don't debounce these because they don't so any work that requires layout
window.addEventListener( 'resize', onViewportChange, true );
window.addEventListener( 'scroll', onViewportChange, true );
}
export function unbindWindowListeners() {
if ( --_windowEventsRefCount > 0 ) {
return;
}
window.removeEventListener( 'resize', onViewportChange, true );
window.removeEventListener( 'scroll', onViewportChange, true );
}
export function suggested( pos, el, target ) {
const viewport = getViewport();
const targetPosition = target.getBoundingClientRect();
const h = el.clientHeight;
const w = el.clientWidth;
// see where we have spare room
const room = {
top: targetPosition.top - h,
bottom: viewport.height - targetPosition.bottom - h,
left: targetPosition.left - w,
right: viewport.width - targetPosition.right - w,
};
const arrayPositions = pos.split( /\s+/ );
const [ pos0 ] = arrayPositions;
let [ , pos1 ] = arrayPositions;
const primary = choosePrimary( pos0, room );
if ( pos1 === primary || pos1 === opposite[ primary ] ) {
pos1 = null;
}
return chooseSecondary( primary, pos1, el, target, w, h ) || pos;
}
function choosePrimary( prefered, room ) {
// top, bottom, left, right in order of preference
const order = [
prefered,
opposite[ prefered ],
adjacent[ prefered ],
opposite[ adjacent[ prefered ] ],
];
let best = -Infinity;
let bestPos;
for ( let i = 0, len = order.length; i < len; i++ ) {
const _prefered = order[ i ];
const space = room[ _prefered ];
// the first side it fits completely
if ( space > 0 ) {
return _prefered;
}
// less chopped of than other sides
if ( space > best ) {
( best = space ), ( bestPos = prefered );
}
}
return bestPos;
}
function chooseSecondary( primary, prefered, el, target, w, h ) {
const viewport = getViewport();
// top, top left, top right in order of preference
const isVertical = primary === 'top' || primary === 'bottom';
const order = prefered
? [
isVertical ? `${ primary } ${ prefered }` : `${ prefered } ${ primary }`,
primary,
isVertical
? `${ primary } ${ opposite[ prefered ] }`
: `${ opposite[ prefered ] } ${ primary }`,
]
: [
primary,
isVertical
? `${ primary } ${ adjacent[ primary ] }`
: `${ adjacent[ primary ] } ${ primary }`,
isVertical
? `${ primary } ${ opposite[ adjacent[ primary ] ] }`
: `${ opposite[ adjacent[ primary ] ] } ${ primary }`,
];
let bestPos;
let best = 0;
const max = w * h;
for ( let i = 0, len = order.length; i < len; i++ ) {
const pos = order[ i ];
const off = offset( pos, el, target );
const offRight = off.left + w;
const offBottom = off.top + h;
const yVisible = Math.min(
off.top < viewport.top ? offBottom - viewport.top : viewport.bottom - off.top,
h
);
const xVisible = Math.min(
off.left < viewport.left ? offRight - viewport.left : viewport.right - off.left,
w
);
const area = xVisible * yVisible;
// the first position that shows all the tip
if ( area === max ) {
return pos;
}
// shows more of the tip than the other positions
if ( area > best ) {
( best = area ), ( bestPos = pos );
}
}
return bestPos;
}
export function offset( pos, el, target, relativePosition ) {
const pad = 15;
const tipRect = el.getBoundingClientRect();
if ( ! tipRect ) {
throw new Error( 'could not get bounding client rect of Tip element' );
}
const ew = tipRect.width;
const eh = tipRect.height;
const targetRect = target.getBoundingClientRect();
if ( ! targetRect ) {
throw new Error( 'could not get bounding client rect of `target`' );
}
const tw = targetRect.width;
const th = targetRect.height;
const to = _offset( targetRect, document );
if ( ! to ) {
throw new Error( 'could not determine page offset of `target`' );
}
let _pos = {};
switch ( pos ) {
case 'top':
_pos = {
top: to.top - eh,
left:
relativePosition && relativePosition.left
? to.left + relativePosition.left
: to.left + tw / 2 - ew / 2,
};
break;
case 'bottom':
_pos = {
top: to.top + th,
left:
relativePosition && relativePosition.left
? to.left + relativePosition.left
: to.left + tw / 2 - ew / 2,
};
break;
case 'right':
_pos = {
top: to.top + th / 2 - eh / 2,
left: to.left + tw,
};
break;
case 'left':
_pos = {
top: to.top + th / 2 - eh / 2,
left: to.left - ew,
};
break;
case 'top left':
_pos = {
top: to.top - eh,
left: to.left + tw / 2 - ew + pad,
};
break;
case 'top right':
_pos = {
top: to.top - eh,
left: to.left + tw / 2 - pad,
};
break;
case 'bottom left':
_pos = {
top: to.top + th,
left: to.left + tw / 2 - ew + pad,
};
break;
case 'bottom right':
_pos = {
top: to.top + th,
left: to.left + tw / 2 - pad,
};
break;
case 'left top':
_pos = {
top: to.top + th / 2 - eh,
left: to.left - ew,
};
break;
case 'left bottom':
_pos = {
top: to.top + th / 2,
left: to.left - ew,
};
break;
case 'right top':
_pos = {
top: to.top + th / 2 - eh,
left: to.left + tw,
};
break;
case 'right bottom':
_pos = {
top: to.top + th / 2,
left: to.left + tw,
};
break;
default:
throw new Error( `invalid position "${ pos }"` );
}
return _pos;
}
/**
* Extracted from `timoxley/offset`, but directly using a
* TextRectangle instead of getting another version.
* @param {window.TextRectangle} box - result from a `getBoundingClientRect()` call
* @param {window.Document} doc - Document instance to use
* @returns {Object} an object with `top` and `left` Number properties
* @private
*/
function _offset( box, doc ) {
const body = doc.body || doc.getElementsByTagName( 'body' )[ 0 ];
const docEl = doc.documentElement || body.parentNode;
const clientTop = docEl.clientTop || body.clientTop || 0;
const clientLeft = docEl.clientLeft || body.clientLeft || 0;
const scrollTop = window.pageYOffset || docEl.scrollTop;
const scrollLeft = window.pageXOffset || docEl.scrollLeft;
return {
top: box.top + scrollTop - clientTop,
left: box.left + scrollLeft - clientLeft,
};
}
/**
* Constrain a left to keep the element in the window
* @param {Object} off Proposed offset before constraining
* @param {window.Element} el Element to be constained to viewport
* @returns {number} the best width
*/
export function constrainLeft( off, el, ignoreViewport = false ) {
const viewport = getViewport();
const ew = el.getBoundingClientRect().width;
const offsetLeft = ignoreViewport ? off.left : Math.min( off.left, viewport.width - ew );
off.left = Math.max( 0, offsetLeft );
return off;
}
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