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// @flow
import { deepEqual } from "fast-equals";
import React from "react";
import type {
ChildrenArray as ReactChildrenArray,
Element as ReactElement
} from "react";
export type ResizeHandleAxis =
| "s"
| "w"
| "e"
| "n"
| "sw"
| "nw"
| "se"
| "ne";
export type LayoutItem = {
w: number,
h: number,
x: number,
y: number,
i: string,
minW?: number,
minH?: number,
maxW?: number,
maxH?: number,
moved?: boolean,
static?: boolean,
isDraggable?: ?boolean,
isResizable?: ?boolean,
resizeHandles?: Array<ResizeHandleAxis>,
isBounded?: ?boolean
};
export type Layout = $ReadOnlyArray<LayoutItem>;
export type Position = {
left: number,
top: number,
width: number,
height: number
};
export type ReactDraggableCallbackData = {
node: HTMLElement,
x?: number,
y?: number,
deltaX: number,
deltaY: number,
lastX?: number,
lastY?: number
};
export type PartialPosition = { left: number, top: number };
export type DroppingPosition = { left: number, top: number, e: Event };
export type Size = { width: number, height: number };
export type GridDragEvent = {
e: Event,
node: HTMLElement,
newPosition: PartialPosition
};
export type GridResizeEvent = {
e: Event,
node: HTMLElement,
size: Size,
handle: string
};
export type DragOverEvent = MouseEvent & {
nativeEvent: {
layerX: number,
layerY: number,
...Event
}
};
// Helpful port from TS
export type Pick<FromType, Properties: { [string]: 0 }> = $Exact<
$ObjMapi<Properties, <K, V>(k: K, v: V) => $ElementType<FromType, K>>
>;
type REl = ReactElement<any>;
export type ReactChildren = ReactChildrenArray<REl>;
// All callbacks are of the signature (layout, oldItem, newItem, placeholder, e).
export type EventCallback = (
Layout,
oldItem: ?LayoutItem,
newItem: ?LayoutItem,
placeholder: ?LayoutItem,
Event,
?HTMLElement
) => void;
export type CompactType = ?("horizontal" | "vertical");
const isProduction = process.env.NODE_ENV === "production";
const DEBUG = false;
/**
* Return the bottom coordinate of the layout.
*
* @param {Array} layout Layout array.
* @return {Number} Bottom coordinate.
*/
export function bottom(layout: Layout): number {
let max = 0,
bottomY;
for (let i = 0, len = layout.length; i < len; i++) {
bottomY = layout[i].y + layout[i].h;
if (bottomY > max) max = bottomY;
}
return max;
}
export function cloneLayout(layout: Layout): Layout {
const newLayout = Array(layout.length);
for (let i = 0, len = layout.length; i < len; i++) {
newLayout[i] = cloneLayoutItem(layout[i]);
}
return newLayout;
}
// Modify a layoutItem inside a layout. Returns a new Layout,
// does not mutate. Carries over all other LayoutItems unmodified.
export function modifyLayout(layout: Layout, layoutItem: LayoutItem): Layout {
const newLayout = Array(layout.length);
for (let i = 0, len = layout.length; i < len; i++) {
if (layoutItem.i === layout[i].i) {
newLayout[i] = layoutItem;
} else {
newLayout[i] = layout[i];
}
}
return newLayout;
}
// Function to be called to modify a layout item.
// Does defensive clones to ensure the layout is not modified.
export function withLayoutItem(
layout: Layout,
itemKey: string,
cb: LayoutItem => LayoutItem
): [Layout, ?LayoutItem] {
let item = getLayoutItem(layout, itemKey);
if (!item) return [layout, null];
item = cb(cloneLayoutItem(item)); // defensive clone then modify
// FIXME could do this faster if we already knew the index
layout = modifyLayout(layout, item);
return [layout, item];
}
// Fast path to cloning, since this is monomorphic
export function cloneLayoutItem(layoutItem: LayoutItem): LayoutItem {
return {
w: layoutItem.w,
h: layoutItem.h,
x: layoutItem.x,
y: layoutItem.y,
i: layoutItem.i,
minW: layoutItem.minW,
maxW: layoutItem.maxW,
minH: layoutItem.minH,
maxH: layoutItem.maxH,
moved: Boolean(layoutItem.moved),
static: Boolean(layoutItem.static),
// These can be null/undefined
isDraggable: layoutItem.isDraggable,
isResizable: layoutItem.isResizable,
resizeHandles: layoutItem.resizeHandles,
isBounded: layoutItem.isBounded
};
}
/**
* Comparing React `children` is a bit difficult. This is a good way to compare them.
* This will catch differences in keys, order, and length.
*/
export function childrenEqual(a: ReactChildren, b: ReactChildren): boolean {
return (
deepEqual(
React.Children.map(a, c => c?.key),
React.Children.map(b, c => c?.key)
) &&
deepEqual(
React.Children.map(a, c => c?.props["data-grid"]),
React.Children.map(b, c => c?.props["data-grid"])
)
);
}
/**
* See `fastRGLPropsEqual.js`.
* We want this to run as fast as possible - it is called often - and to be
* resilient to new props that we add. So rather than call lodash.isEqual,
* which isn't suited to comparing props very well, we use this specialized
* function in conjunction with preval to generate the fastest possible comparison
* function, tuned for exactly our props.
*/
type FastRGLPropsEqual = (Object, Object, Function) => boolean;
export const fastRGLPropsEqual: FastRGLPropsEqual = require("./fastRGLPropsEqual");
// Like the above, but a lot simpler.
export function fastPositionEqual(a: Position, b: Position): boolean {
return (
a.left === b.left &&
a.top === b.top &&
a.width === b.width &&
a.height === b.height
);
}
/**
* Given two layoutitems, check if they collide.
*/
export function collides(l1: LayoutItem, l2: LayoutItem): boolean {
if (l1.i === l2.i) return false; // same element
if (l1.x + l1.w <= l2.x) return false; // l1 is left of l2
if (l1.x >= l2.x + l2.w) return false; // l1 is right of l2
if (l1.y + l1.h <= l2.y) return false; // l1 is above l2
if (l1.y >= l2.y + l2.h) return false; // l1 is below l2
return true; // boxes overlap
}
/**
* Given a layout, compact it. This involves going down each y coordinate and removing gaps
* between items.
*
* Does not modify layout items (clones). Creates a new layout array.
*
* @param {Array} layout Layout.
* @param {Boolean} verticalCompact Whether or not to compact the layout
* vertically.
* @param {Boolean} allowOverlap When `true`, allows overlapping grid items.
* @return {Array} Compacted Layout.
*/
export function compact(
layout: Layout,
compactType: CompactType,
cols: number,
allowOverlap: ?boolean
): Layout {
// Statics go in the compareWith array right away so items flow around them.
const compareWith = getStatics(layout);
// We keep track of the bottom position.
let b = bottom(compareWith);
// We go through the items by row and column.
const sorted = sortLayoutItems(layout, compactType);
// Holding for new items.
const out = Array(layout.length);
for (let i = 0, len = sorted.length; i < len; i++) {
let l = cloneLayoutItem(sorted[i]);
// Don't move static elements
if (!l.static) {
l = compactItem(compareWith, l, compactType, cols, sorted, allowOverlap, b);
b = Math.max(b, l.y + l.h);
// Add to comparison array. We only collide with items before this one.
// Statics are already in this array.
compareWith.push(l);
}
// Add to output array to make sure they still come out in the right order.
out[layout.indexOf(sorted[i])] = l;
// Clear moved flag, if it exists.
l.moved = false;
}
return out;
}
const heightWidth = { x: "w", y: "h" };
/**
* Before moving item down, it will check if the movement will cause collisions and move those items down before.
*/
function resolveCompactionCollision(
layout: Layout,
item: LayoutItem,
moveToCoord: number,
axis: "x" | "y"
) {
const sizeProp = heightWidth[axis];
item[axis] += 1;
const itemIndex = layout
.map(layoutItem => {
return layoutItem.i;
})
.indexOf(item.i);
// Go through each item we collide with.
for (let i = itemIndex + 1; i < layout.length; i++) {
const otherItem = layout[i];
// Ignore static items
if (otherItem.static) continue;
// Optimization: we can break early if we know we're past this el
// We can do this b/c it's a sorted layout
if (otherItem.y > item.y + item.h) break;
if (collides(item, otherItem)) {
resolveCompactionCollision(
layout,
otherItem,
moveToCoord + item[sizeProp],
axis
);
}
}
item[axis] = moveToCoord;
}
/**
* Compact an item in the layout.
*
* Modifies item.
*
*/
export function compactItem(
compareWith: Layout,
l: LayoutItem,
compactType: CompactType,
cols: number,
fullLayout: Layout,
allowOverlap: ?boolean,
b: number
): LayoutItem {
const compactV = compactType === "vertical";
const compactH = compactType === "horizontal";
if (compactV) {
// Bottom 'y' possible is the bottom of the layout.
// This allows you to do nice stuff like specify {y: Infinity}
// This is here because the layout must be sorted in order to get the correct bottom `y`.
l.y = Math.min(b, l.y);
// Move the element up as far as it can go without colliding.
while (l.y > 0 && !getFirstCollision(compareWith, l)) {
l.y--;
}
} else if (compactH) {
// Move the element left as far as it can go without colliding.
while (l.x > 0 && !getFirstCollision(compareWith, l)) {
l.x--;
}
}
// Move it down, and keep moving it down if it's colliding.
let collides;
// Checking the compactType null value to avoid breaking the layout when overlapping is allowed.
while (
(collides = getFirstCollision(compareWith, l)) &&
!(compactType === null && allowOverlap)
) {
if (compactH) {
resolveCompactionCollision(fullLayout, l, collides.x + collides.w, "x");
} else {
resolveCompactionCollision(fullLayout, l, collides.y + collides.h, "y");
}
// Since we can't grow without bounds horizontally, if we've overflown, let's move it down and try again.
if (compactH && l.x + l.w > cols) {
l.x = cols - l.w;
l.y++;
// ALso move element as left as we can
while (l.x > 0 && !getFirstCollision(compareWith, l)) {
l.x--;
}
}
}
// Ensure that there are no negative positions
l.y = Math.max(l.y, 0);
l.x = Math.max(l.x, 0);
return l;
}
/**
* Given a layout, make sure all elements fit within its bounds.
*
* Modifies layout items.
*
* @param {Array} layout Layout array.
* @param {Number} bounds Number of columns.
*/
export function correctBounds(
layout: Layout,
bounds: { cols: number }
): Layout {
const collidesWith = getStatics(layout);
for (let i = 0, len = layout.length; i < len; i++) {
const l = layout[i];
// Overflows right
if (l.x + l.w > bounds.cols) l.x = bounds.cols - l.w;
// Overflows left
if (l.x < 0) {
l.x = 0;
l.w = bounds.cols;
}
if (!l.static) collidesWith.push(l);
else {
// If this is static and collides with other statics, we must move it down.
// We have to do something nicer than just letting them overlap.
while (getFirstCollision(collidesWith, l)) {
l.y++;
}
}
}
return layout;
}
/**
* Get a layout item by ID. Used so we can override later on if necessary.
*
* @param {Array} layout Layout array.
* @param {String} id ID
* @return {LayoutItem} Item at ID.
*/
export function getLayoutItem(layout: Layout, id: string): ?LayoutItem {
for (let i = 0, len = layout.length; i < len; i++) {
if (layout[i].i === id) return layout[i];
}
}
/**
* Returns the first item this layout collides with.
* It doesn't appear to matter which order we approach this from, although
* perhaps that is the wrong thing to do.
*
* @param {Object} layoutItem Layout item.
* @return {Object|undefined} A colliding layout item, or undefined.
*/
export function getFirstCollision(
layout: Layout,
layoutItem: LayoutItem
): ?LayoutItem {
for (let i = 0, len = layout.length; i < len; i++) {
if (collides(layout[i], layoutItem)) return layout[i];
}
}
export function getAllCollisions(
layout: Layout,
layoutItem: LayoutItem
): Array<LayoutItem> {
return layout.filter(l => collides(l, layoutItem));
}
/**
* Get all static elements.
* @param {Array} layout Array of layout objects.
* @return {Array} Array of static layout items..
*/
export function getStatics(layout: Layout): Array<LayoutItem> {
return layout.filter(l => l.static);
}
/**
* Move an element. Responsible for doing cascading movements of other elements.
*
* Modifies layout items.
*
* @param {Array} layout Full layout to modify.
* @param {LayoutItem} l element to move.
* @param {Number} [x] X position in grid units.
* @param {Number} [y] Y position in grid units.
*/
export function moveElement(
layout: Layout,
l: LayoutItem,
x: ?number,
y: ?number,
isUserAction: ?boolean,
preventCollision: ?boolean,
compactType: CompactType,
cols: number,
allowOverlap: ?boolean
): Layout {
// If this is static and not explicitly enabled as draggable,
// no move is possible, so we can short-circuit this immediately.
if (l.static && l.isDraggable !== true) return layout;
// Short-circuit if nothing to do.
if (l.y === y && l.x === x) return layout;
log(
`Moving element ${l.i} to [${String(x)},${String(y)}] from [${l.x},${l.y}]`
);
const oldX = l.x;
const oldY = l.y;
// This is quite a bit faster than extending the object
if (typeof x === "number") l.x = x;
if (typeof y === "number") l.y = y;
l.moved = true;
// If this collides with anything, move it.
// When doing this comparison, we have to sort the items we compare with
// to ensure, in the case of multiple collisions, that we're getting the
// nearest collision.
let sorted = sortLayoutItems(layout, compactType);
const movingUp =
compactType === "vertical" && typeof y === "number"
? oldY >= y
: compactType === "horizontal" && typeof x === "number"
? oldX >= x
: false;
// $FlowIgnore acceptable modification of read-only array as it was recently cloned
if (movingUp) sorted = sorted.reverse();
const collisions = getAllCollisions(sorted, l);
const hasCollisions = collisions.length > 0;
// We may have collisions. We can short-circuit if we've turned off collisions or
// allowed overlap.
if (hasCollisions && allowOverlap) {
// Easy, we don't need to resolve collisions. But we *did* change the layout,
// so clone it on the way out.
return cloneLayout(layout);
} else if (hasCollisions && preventCollision) {
// If we are preventing collision but not allowing overlap, we need to
// revert the position of this element so it goes to where it came from, rather
// than the user's desired location.
log(`Collision prevented on ${l.i}, reverting.`);
l.x = oldX;
l.y = oldY;
l.moved = false;
return layout; // did not change so don't clone
}
// Move each item that collides away from this element.
for (let i = 0, len = collisions.length; i < len; i++) {
const collision = collisions[i];
log(
`Resolving collision between ${l.i} at [${l.x},${l.y}] and ${collision.i} at [${collision.x},${collision.y}]`
);
// Short circuit so we can't infinite loop
if (collision.moved) continue;
// Don't move static items - we have to move *this* element away
if (collision.static) {
layout = moveElementAwayFromCollision(
layout,
collision,
l,
isUserAction,
compactType,
cols
);
} else {
layout = moveElementAwayFromCollision(
layout,
l,
collision,
isUserAction,
compactType,
cols
);
}
}
return layout;
}
/**
* This is where the magic needs to happen - given a collision, move an element away from the collision.
* We attempt to move it up if there's room, otherwise it goes below.
*
* @param {Array} layout Full layout to modify.
* @param {LayoutItem} collidesWith Layout item we're colliding with.
* @param {LayoutItem} itemToMove Layout item we're moving.
*/
export function moveElementAwayFromCollision(
layout: Layout,
collidesWith: LayoutItem,
itemToMove: LayoutItem,
isUserAction: ?boolean,
compactType: CompactType,
cols: number
): Layout {
const compactH = compactType === "horizontal";
// Compact vertically if not set to horizontal
const compactV = compactType === "vertical";
const preventCollision = collidesWith.static; // we're already colliding (not for static items)
// If there is enough space above the collision to put this element, move it there.
// We only do this on the main collision as this can get funky in cascades and cause
// unwanted swapping behavior.
if (isUserAction) {
// Reset isUserAction flag because we're not in the main collision anymore.
isUserAction = false;
// Make a mock item so we don't modify the item here, only modify in moveElement.
const fakeItem: LayoutItem = {
x: compactH ? Math.max(collidesWith.x - itemToMove.w, 0) : itemToMove.x,
y: compactV ? Math.max(collidesWith.y - itemToMove.h, 0) : itemToMove.y,
w: itemToMove.w,
h: itemToMove.h,
i: "-1"
};
const firstCollision = getFirstCollision(layout, fakeItem);
const collisionNorth =
firstCollision && firstCollision.y + firstCollision.h > collidesWith.y;
const collisionWest =
firstCollision && collidesWith.x + collidesWith.w > firstCollision.x;
// No collision? If so, we can go up there; otherwise, we'll end up moving down as normal
if (!firstCollision) {
log(
`Doing reverse collision on ${itemToMove.i} up to [${fakeItem.x},${fakeItem.y}].`
);
return moveElement(
layout,
itemToMove,
compactH ? fakeItem.x : undefined,
compactV ? fakeItem.y : undefined,
isUserAction,
preventCollision,
compactType,
cols
);
} else if (collisionNorth && compactV) {
return moveElement(
layout,
itemToMove,
undefined,
collidesWith.y + 1,
isUserAction,
preventCollision,
compactType,
cols
);
} else if (collisionNorth && compactType == null) {
collidesWith.y = itemToMove.y;
itemToMove.y = itemToMove.y + itemToMove.h;
return layout;
} else if (collisionWest && compactH) {
return moveElement(
layout,
collidesWith,
itemToMove.x,
undefined,
isUserAction,
preventCollision,
compactType,
cols
);
}
}
const newX = compactH ? itemToMove.x + 1 : undefined;
const newY = compactV ? itemToMove.y + 1 : undefined;
if (newX == null && newY == null) {
return layout;
}
return moveElement(
layout,
itemToMove,
compactH ? itemToMove.x + 1 : undefined,
compactV ? itemToMove.y + 1 : undefined,
isUserAction,
preventCollision,
compactType,
cols
);
}
/**
* Helper to convert a number to a percentage string.
*
* @param {Number} num Any number
* @return {String} That number as a percentage.
*/
export function perc(num: number): string {
return num * 100 + "%";
}
/**
* Helper functions to constrain dimensions of a GridItem
*/
const constrainWidth = (
left: number,
currentWidth: number,
newWidth: number,
containerWidth: number
) => {
return left + newWidth > containerWidth ? currentWidth : newWidth;
};
const constrainHeight = (
top: number,
currentHeight: number,
newHeight: number
) => {
return top < 0 ? currentHeight : newHeight;
};
const constrainLeft = (left: number) => Math.max(0, left);
const constrainTop = (top: number) => Math.max(0, top);
const resizeNorth = (currentSize, { left, height, width }, _containerWidth) => {
const top = currentSize.top - (height - currentSize.height);
return {
left,
width,
height: constrainHeight(top, currentSize.height, height),
top: constrainTop(top)
};
};
const resizeEast = (
currentSize,
{ top, left, height, width },
containerWidth
) => ({
top,
height,
width: constrainWidth(
currentSize.left,
currentSize.width,
width,
containerWidth
),
left: constrainLeft(left)
});
const resizeWest = (currentSize, { top, height, width }, containerWidth) => {
const left = currentSize.left - (width - currentSize.width);
return {
height,
width:
left < 0
? currentSize.width
: constrainWidth(
currentSize.left,
currentSize.width,
width,
containerWidth
),
top: constrainTop(top),
left: constrainLeft(left)
};
};
const resizeSouth = (
currentSize,
{ top, left, height, width },
containerWidth
) => ({
width,
left,
height: constrainHeight(top, currentSize.height, height),
top: constrainTop(top)
});
const resizeNorthEast = (...args) =>
resizeNorth(args[0], resizeEast(...args), args[2]);
const resizeNorthWest = (...args) =>
resizeNorth(args[0], resizeWest(...args), args[2]);
const resizeSouthEast = (...args) =>
resizeSouth(args[0], resizeEast(...args), args[2]);
const resizeSouthWest = (...args) =>
resizeSouth(args[0], resizeWest(...args), args[2]);
const ordinalResizeHandlerMap = {
n: resizeNorth,
ne: resizeNorthEast,
e: resizeEast,
se: resizeSouthEast,
s: resizeSouth,
sw: resizeSouthWest,
w: resizeWest,
nw: resizeNorthWest
};
/**
* Helper for clamping width and position when resizing an item.
*/
export function resizeItemInDirection(
direction: ResizeHandleAxis,
currentSize: Position,
newSize: Position,
containerWidth: number
): Position {
const ordinalHandler = ordinalResizeHandlerMap[direction];
// Shouldn't be possible given types; that said, don't fail hard
if (!ordinalHandler) return newSize;
return ordinalHandler(
currentSize,
{ ...currentSize, ...newSize },
containerWidth
);
}
export function setTransform({ top, left, width, height }: Position): Object {
// Replace unitless items with px
const translate = `translate(${left}px,${top}px)`;
return {
transform: translate,
WebkitTransform: translate,
MozTransform: translate,
msTransform: translate,
OTransform: translate,
width: `${width}px`,
height: `${height}px`,
position: "absolute"
};
}
export function setTopLeft({ top, left, width, height }: Position): Object {
return {
top: `${top}px`,
left: `${left}px`,
width: `${width}px`,
height: `${height}px`,
position: "absolute"
};
}
/**
* Get layout items sorted from top left to right and down.
*
* @return {Array} Array of layout objects.
* @return {Array} Layout, sorted static items first.
*/
export function sortLayoutItems(
layout: Layout,
compactType: CompactType
): Layout {
if (compactType === "horizontal") return sortLayoutItemsByColRow(layout);
if (compactType === "vertical") return sortLayoutItemsByRowCol(layout);
else return layout;
}
/**
* Sort layout items by row ascending and column ascending.
*
* Does not modify Layout.
*/
export function sortLayoutItemsByRowCol(layout: Layout): Layout {
// Slice to clone array as sort modifies
return layout.slice(0).sort(function (a, b) {
if (a.y > b.y || (a.y === b.y && a.x > b.x)) {
return 1;
} else if (a.y === b.y && a.x === b.x) {
// Without this, we can get different sort results in IE vs. Chrome/FF
return 0;
}
return -1;
});
}
/**
* Sort layout items by column ascending then row ascending.
*
* Does not modify Layout.
*/
export function sortLayoutItemsByColRow(layout: Layout): Layout {
return layout.slice(0).sort(function (a, b) {
if (a.x > b.x || (a.x === b.x && a.y > b.y)) {
return 1;
}
return -1;
});
}
/**
* Generate a layout using the initialLayout and children as a template.
* Missing entries will be added, extraneous ones will be truncated.
*
* Does not modify initialLayout.
*
* @param {Array} initialLayout Layout passed in through props.
* @param {String} breakpoint Current responsive breakpoint.
* @param {?String} compact Compaction option.
* @return {Array} Working layout.
*/
export function synchronizeLayoutWithChildren(
initialLayout: Layout,
children: ReactChildren,
cols: number,
compactType: CompactType,
allowOverlap: ?boolean
): Layout {
initialLayout = initialLayout || [];
// Generate one layout item per child.
const layout: LayoutItem[] = [];
React.Children.forEach(children, (child: ReactElement<any>) => {
// Child may not exist
if (child?.key == null) return;
const exists = getLayoutItem(initialLayout, String(child.key));
const g = child.props["data-grid"];
// Don't overwrite the layout item if it's already in the initial layout.
// If it has a `data-grid` property, prefer that over what's in the layout.
if (exists && g == null) {
layout.push(cloneLayoutItem(exists));
} else {
// Hey, this item has a data-grid property, use it.
if (g) {
if (!isProduction) {
validateLayout([g], "ReactGridLayout.children");
}
// FIXME clone not really necessary here
layout.push(cloneLayoutItem({ ...g, i: child.key }));
} else {
// Nothing provided: ensure this is added to the bottom
// FIXME clone not really necessary here
layout.push(
cloneLayoutItem({
w: 1,
h: 1,
x: 0,
y: bottom(layout),
i: String(child.key)
})
);
}
}
});
// Correct the layout.
const correctedLayout = correctBounds(layout, { cols: cols });
return allowOverlap
? correctedLayout
: compact(correctedLayout, compactType, cols);
}
/**
* Validate a layout. Throws errors.
*
* @param {Array} layout Array of layout items.
* @param {String} [contextName] Context name for errors.
* @throw {Error} Validation error.
*/
export function validateLayout(
layout: Layout,
contextName: string = "Layout"
): void {
const subProps = ["x", "y", "w", "h"];
if (!Array.isArray(layout))
throw new Error(contextName + " must be an array!");
for (let i = 0, len = layout.length; i < len; i++) {
const item = layout[i];
for (let j = 0; j < subProps.length; j++) {
const key = subProps[j];
const value = item[key];
if (typeof value !== "number" || Number.isNaN(value)) {
throw new Error(
`ReactGridLayout: ${contextName}[${i}].${key} must be a number! Received: ${value} (${typeof value})`
);
}
}
if (typeof item.i !== "undefined" && typeof item.i !== "string") {
throw new Error(
`ReactGridLayout: ${contextName}[${i}].i must be a string! Received: ${
item.i
} (${typeof item.i})`
);
}
}
}
// Legacy support for verticalCompact: false
export function compactType(
props: ?{ verticalCompact: boolean, compactType: CompactType }
): CompactType {
const { verticalCompact, compactType } = props || {};
return verticalCompact === false ? null : compactType;
}
function log(...args) {
if (!DEBUG) return;
// eslint-disable-next-line no-console
console.log(...args);
}
export const noop = () => {};