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---
meta:
title: SpringRef | React Spring
'og:title': SpringRef | React Spring
'twitter:title': SpringRef | React Spring
description: An advanced API guide to the SpringRef function in React Spring.
'og:description': An advanced API guide to the SpringRef function in React Spring.
'twitter:description': An advanced API guide to the SpringRef function in React Spring.
'og:url': https://www.react-spring.dev/docs/advanced/spring-ref
'twitter:url': https://www.react-spring.dev/docs/advanced/spring-ref
sidebar_position: 5
---
import { formatFrontmatterToRemixMeta } from '../helpers/meta'
export const meta = formatFrontmatterToRemixMeta(frontmatter)
# SpringRef
Our imperative API. You can initialise it via function call, or for better practice use the hook `useSpringRef`.
For more contextual information for this function and why it's so important, see [here](/docs/concepts/imperative-api).
## Usage
### Hook
```ts
import { animated, useSpring, useSpringRef } from '@react-spring/web'
function MyComponent() {
const api = useSpringRef()
const props = useSpring({
ref: api,
from: { opacity: 0 },
to: { opacity: 1 },
})
return <animated.div style={props}>Hello World</animated.div>
}
```
### Function call
```ts
import { Component, createRef } from 'react'
import { Controller, animated, SpringRef } from '@react-spring/web'
class AnimatedComponent extends Component {
isShowing = createRef(false)
api = SpringRef()
animations = new Controller({ opacity: 0, ref: this.api })
toggle = () => {
this.animations.start({ opacity: this.isShowing ? 1 : 0 })
this.isShowing = !this.isShowing
}
render() {
return (
<>
<button onClick={this.toggle}>click</button>
<animated.div style={this.animations.springs}>I will fade</animated.div>
</>
)
}
}
```
## Properties
import { TablesConfiguration } from '../components/Tables/TablesConfig'
<TablesConfiguration data={[['current', 'Controller[]', '[]']]} />
## Methods
### Add
Add a controller to this ref.
```ts
add(ctrl: Controller<State>): void
```
### Delete
Remove a controller from this ref.
```ts
delete(ctrl: Controller<State>): void
```
### Pause
Pause some or all animations by passing `SpringValue` keys.
```ts
pause(): this
pause(keys: OneOrMore<string>): this
pause(keys?: OneOrMore<string>): this
```
### Resume
Resume some or all animations by passing `SpringValue` keys.
```ts
resume(): this
resume(keys: OneOrMore<string>): this
resume(keys?: OneOrMore<string>): this
```
### Set
Update the state of each controller without animating. Accepts either a partial state object or a
function that returns a partial state object.
```ts
set(values: Partial<State>): void
set(values: (index: number, ctrl: Controller<State>) => Partial<State>): void
```
### Start
Start the queued animations of each controller. Alternatively pass a `ControllerUpdate` object to
update the state of each controller before starting the animations. Or pass a function to edit the
`ControllerUpdate` depending on the specific `Controller`.
```ts
start(): AsyncResult<Controller<State>>[]
start(props: ControllerUpdate<State>): AsyncResult<Controller<State>>[]
start(props: ControllerUpdateFn<State>): AsyncResult<Controller<State>>[]
start(
props?: ControllerUpdate<State> | ControllerUpdateFn<State>
): AsyncResult<Controller<State>>[]
```
### Stop
Stop some or all of the animations by passing `SpringValue` keys. Additionall, cancel those animations
by passing a `boolean` as the first argument and the `keys` as the second.
```ts
stop(): this
stop(keys: OneOrMore<string>): this
stop(cancel: boolean): this
stop(cancel: boolean, keys: OneOrMore<string>): this
stop(keys?: OneOrMore<string>): this
stop(cancel: boolean, keys?: OneOrMore<string>): this
```
### Update
Add the same props to each controller's update queue. Or alternatively generate separate props for each
controller's update queue with a function.
```ts
update(props: ControllerUpdate<State>): this
update(props: ControllerUpdateFn<State>): this
update(props: ControllerUpdate<State> | ControllerUpdateFn<State>): this
```