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--- |
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meta: |
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title: React Three Fiber | React Spring |
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'og:title': React Three Fiber | React Spring |
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'twitter:title': React Three Fiber | React Spring |
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description: A detailed guide to using React Spring with React Three Fiber. |
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'og:description': A detailed guide to using React Spring with React Three Fiber. |
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'twitter:description': A detailed guide to using React Spring with React Three Fiber. |
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'og:url': https://www.react-spring.dev/docs/guides/react-three-fiber |
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'twitter:url': https://www.react-spring.dev/docs/guides/react-three-fiber |
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sidebar_position: 1 |
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--- |
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import { formatFrontmatterToRemixMeta } from '../helpers/meta' |
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export const meta = formatFrontmatterToRemixMeta(frontmatter) |
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:::note |
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It's assumed you have a base understanding of `react-spring` and `react-three-fiber`. If you're new to |
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either, check out our [getting started](/docs/getting-started) or alternatively, the [react-three-fiber](https://docs.pmnd.rs/react-three-fiber) docs. |
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::: |
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In this guide we'll explore why `react-spring` is a valuable addition to your `react-three-fiber` project, working with the `imperative API` |
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to create performant animation updates on objects in the scene graph and with the [event system](/docs/advanced/events) of the library |
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to update parts of your scene that are not wrapped in our [`animated` HOC](/docs/concepts/animated-elements). To work with `react-spring` |
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and `react-three-fiber` you'll need to install the `@react-spring/three` package. |
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```bash |
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yarn add @react-spring/three @react-three/fiber three |
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``` |
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A common question asked is why use `react-spring` with `react-three-fiber` when you can use the `useFrame` hook to update your meshes & objects |
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instead without knowing another API. Well this is a great question – its critical of motion design for animations to look realistic, and the beauty |
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of `react-spring` is the animations are physically correct. |
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When we consider that the animations you create with `react-spring` can not be interrupted per se, that is when you edit the value you don't have |
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the animation halt and start again, it responds to it's new goal value creating a seamless experience incredibly valuable to a 3D scene, you don't |
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see items in real life free fall and when an external force is applied they stall, they react accordingly. The dampening of a spring gives you the |
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additional feeling of real life physics whilst in combination of even the three most basic config parameter `mass`, `tension` and `friction` you can |
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create a wide range of animations that belong to different objects in your scenes, you might have a metal-like sphere that needs to move slowly compared |
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to your light translucent sphere that should be falling and bouncing around the scene. |
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Furthermore, the flexibility to start/stop and replay animations, particularly with state and device motion preferences, makes this a uniquely |
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accessible library from both a DX and UX perspective. Lets take a look at a simple use-case. |
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I have a distortion blob and I want to it to change color on click. You could do this with `useFrame` to perform frame by frame updates, `useRef` |
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to access the material object and use the `THREE.Color.lerp` function, slowly incrementing by the lerp value until the color is reached. But this then |
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requires that I keep track of a `THREE` instance of `Color` which _can_ lead to memory leaks if not handled correctly and not only that, but it would |
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be a lot of code. Then you'd need to think about writing your own easing functions. With `react-spring` you can do this in a few lines of code. |
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```tsx live=true template=r3f showLineNumbers lines=9,12,20 defaultOpen=true |
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import { useState } from 'react' |
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import { useSpring, animated } from '@react-spring/three' |
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import { MeshDistortMaterial } from '@react-three/drei' |
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import { Canvas } from '@react-three/fiber' |
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const AnimatedMeshDistortMaterial = animated(MeshDistortMaterial) |
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const MyScene = () => { |
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const [clicked, setClicked] = useState(false) |
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const springs = useSpring({ |
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color: clicked ? '#569AFF' : '#ff6d6d', |
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}) |
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const handleClick = () => setClicked(s => !s) |
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return ( |
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<mesh onClick={handleClick}> |
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<sphereGeometry args={[1.5, 64, 32]} /> |
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<AnimatedMeshDistortMaterial |
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speed={5} |
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distort={0.5} |
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color={springs.color} |
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/> |
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</mesh> |
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) |
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} |
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export default function MyComponent() { |
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return ( |
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<Canvas> |
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<ambientLight intensity={0.8} /> |
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<pointLight intensity={1} position={[0, 6, 0]} /> |
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<MyScene /> |
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</Canvas> |
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) |
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} |
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``` |
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The example above demonstrates the declarative approach to using `react-spring` hooks by passing a `config` object to the hook. |
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However, it can also receive a function argument instead, similar to react's `useEffect` hook. |
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In the example below, we use the power of the `react-spring`'s api to lean into the imperative requirements |
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of working with performant webGL scenes. The blob follows you round the canvas (lines 70-82) & scales on |
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interaction (lines 46-56) without a single react render to cause these updates. |
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In addition we use the provide a function to the `config` prop instead of an object to deliver a more sticky |
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config for the spring in general, but to give the blob a bouncy feel when the `scale` key is changed – lines 18-30. |
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Finally, because we're using the position of the mouse which can be considered a `Vector2` and the `position` |
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of a `mesh` is a `Vector3` we use a custom interpolation via the `to` method of a `SpringValue` to interpolate |
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the array, this can be seen on line 97 (also see [imperative API](/docs/concepts/imperative-api) and |
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[interpolation](/docs/advanced/interpolation)). |
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```tsx live=true template=r3f lines=18-30,46-56,70-82,97 showLineNumbers defaultOpen=true |
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import { useRef, useEffect, useCallback } from 'react' |
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import { useSpring, animated } from '@react-spring/three' |
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import { Canvas, useThree } from '@react-three/fiber' |
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import { MeshDistortMaterial } from '@react-three/drei' |
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const AnimatedMeshDistortMaterial = animated(MeshDistortMaterial) |
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const MyScene = () => { |
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const isOver = useRef(false) |
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const { width, height } = useThree(state => state.size) |
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const [springs, api] = useSpring( |
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() => ({ |
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scale: 1, |
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position: [0, 0], |
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color: ' |
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config: key => { |
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switch (key) { |
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case 'scale': |
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return { |
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mass: 4, |
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friction: 10, |
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} |
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case 'position': |
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return { mass: 4, friction: 220 } |
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default: |
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return {} |
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} |
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}, |
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}), |
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[] |
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) |
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const handleClick = useCallback(() => { |
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let clicked = false |
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return () => { |
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clicked = !clicked |
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api.start({ |
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color: clicked ? '#569AFF' : '#ff6d6d', |
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}) |
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} |
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}, []) |
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const handlePointerEnter = () => { |
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api.start({ |
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scale: 1.5, |
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}) |
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} |
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const handlePointerLeave = () => { |
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api.start({ |
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scale: 1, |
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}) |
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} |
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const handleWindowPointerOver = useCallback(() => { |
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isOver.current = true |
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}, []) |
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const handleWindowPointerOut = useCallback(() => { |
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isOver.current = false |
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api.start({ |
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position: [0, 0], |
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}) |
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}, []) |
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const handlePointerMove = useCallback( |
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e => { |
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if (isOver.current) { |
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const x = (e.offsetX / width) * 2 - 1 |
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const y = (e.offsetY / height) * -2 + 1 |
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api.start({ |
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position: [x * 5, y * 2], |
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}) |
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} |
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}, |
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[api, width, height] |
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) |
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useEffect(() => { |
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window.addEventListener('pointerover', handleWindowPointerOver) |
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window.addEventListener('pointerout', handleWindowPointerOut) |
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window.addEventListener('pointermove', handlePointerMove) |
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return () => { |
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window.removeEventListener('pointerover', handleWindowPointerOver) |
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window.removeEventListener('pointerout', handleWindowPointerOut) |
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window.removeEventListener('pointermove', handlePointerMove) |
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} |
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}, [handleWindowPointerOver, handleWindowPointerOut, handlePointerMove]) |
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return ( |
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<animated.mesh |
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onPointerEnter={handlePointerEnter} |
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onPointerLeave={handlePointerLeave} |
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onClick={handleClick()} |
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scale={springs.scale} |
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position={springs.position.to((x, y) => [x, y, 0])} |
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> |
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<sphereGeometry args={[1.5, 64, 32]} /> |
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<AnimatedMeshDistortMaterial |
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speed={5} |
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distort={0.5} |
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color={springs.color} |
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/> |
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</animated.mesh> |
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) |
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} |
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export default function MyComponent() { |
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return ( |
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<Canvas> |
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<ambientLight intensity={0.8} /> |
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<pointLight intensity={1} position={[0, 6, 0]} /> |
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<MyScene /> |
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</Canvas> |
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) |
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} |
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``` |
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## Syncing spring values |
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Sometimes, it's necessary to sync the state of a spring with an external source. This can be done with the [event system](/docs/advanced/events) |
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built into react-spring. |
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Take the following example, we have multiple blobs on our screen that start in different places and a component higher in our scene graph needs to to know |
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the position of each blob. Because the `position` is controlled by `useSpring` you can't simple submit `springs.position` to the store because you'll |
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be dispatching the whole `SpringValue` object, which is unnecessary and can weigh down your external store. |
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Instead, you can use the `onChange` event handler to `get` the value of your springs and react to them accordingly. The code below is a convoluted example |
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but demonstrates how you _could_ use the `onChange` event handler to sync a `THREE.Vector2` that is then returned when the parent component requires it via |
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`useImperativeHandle`. |
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```tsx live=true template=r3f defaultOpen=true showLineNumbers lines=11,20-22,40-42,114-125 |
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import { |
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useRef, |
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useEffect, |
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useCallback, |
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forwardRef, |
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useState, |
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useImperativeHandle, |
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} from 'react' |
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import { useSpring, animated } from '@react-spring/three' |
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import { Canvas, useThree } from '@react-three/fiber' |
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import { MeshDistortMaterial } from '@react-three/drei' |
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import { Vector2 } from 'three' |
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const AnimatedMeshDistortMaterial = animated(MeshDistortMaterial) |
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const MyScene = forwardRef(({}, ref) => { |
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const isOver = useRef(false) |
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const [vector2] = useState(() => new Vector2()) |
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const { width, height } = useThree(state => state.size) |
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const [springs, api] = useSpring( |
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() => ({ |
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scale: 1, |
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position: [0, 0], |
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color: '#ff6d6d', |
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onChange: ({ value }) => { |
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vector2.set(value.position[0], value.position[1]) |
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}, |
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config: key => { |
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switch (key) { |
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case 'scale': |
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return { |
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mass: 4, |
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friction: 10, |
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} |
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case 'position': |
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return { mass: 4, friction: 220 } |
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default: |
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return {} |
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} |
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}, |
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}), |
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[] |
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) |
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useImperativeHandle(ref, () => ({ |
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getCurrentPosition: () => vector2, |
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})) |
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const handleClick = useCallback(() => { |
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let clicked = false |
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return () => { |
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clicked = !clicked |
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api.start({ |
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color: clicked ? '#569AFF' : '#ff6d6d', |
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}) |
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} |
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}, []) |
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const handlePointerEnter = () => { |
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api.start({ |
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scale: 1.5, |
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}) |
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} |
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const handlePointerLeave = () => { |
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api.start({ |
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scale: 1, |
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}) |
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} |
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const handleWindowPointerOver = useCallback(() => { |
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isOver.current = true |
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}, []) |
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const handleWindowPointerOut = useCallback(() => { |
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isOver.current = false |
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api.start({ |
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position: [0, 0], |
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}) |
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}, []) |
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const handlePointerMove = useCallback( |
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e => { |
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if (isOver.current) { |
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const x = (e.offsetX / width) * 2 - 1 |
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const y = (e.offsetY / height) * -2 + 1 |
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api.start({ |
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position: [x * 5, y * 2], |
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}) |
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} |
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}, |
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[api, width, height] |
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) |
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useEffect(() => { |
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window.addEventListener('pointerover', handleWindowPointerOver) |
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window.addEventListener('pointerout', handleWindowPointerOut) |
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window.addEventListener('pointermove', handlePointerMove) |
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return () => { |
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window.removeEventListener('pointerover', handleWindowPointerOver) |
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window.removeEventListener('pointerout', handleWindowPointerOut) |
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window.removeEventListener('pointermove', handlePointerMove) |
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} |
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}, [handleWindowPointerOver, handleWindowPointerOut, handlePointerMove]) |
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return ( |
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<animated.mesh |
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onPointerEnter={handlePointerEnter} |
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onPointerLeave={handlePointerLeave} |
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onClick={handleClick()} |
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scale={springs.scale} |
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position={springs.position.to((x, y) => [x, y, 0])} |
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> |
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<sphereGeometry args={[1.5, 64, 32]} /> |
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<AnimatedMeshDistortMaterial |
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speed={5} |
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distort={0.5} |
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color={springs.color} |
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/> |
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</animated.mesh> |
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) |
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}) |
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export default function MyComponent() { |
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const blobApi = useRef(null) |
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useEffect(() => { |
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const interval = setInterval(() => { |
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if (blobApi.current) { |
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const { x, y } = blobApi.current.getCurrentPosition() |
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console.log('the blob is at position', { x, y }) |
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} |
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}, 2000) |
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return () => clearInterval(interval) |
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}, []) |
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return ( |
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<Canvas> |
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<ambientLight intensity={0.8} /> |
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<pointLight intensity={1} position={[0, 6, 0]} /> |
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<MyScene ref={blobApi} /> |
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</Canvas> |
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) |
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} |
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``` |
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## Troubleshooting |
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### Experiencing Jank? |
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Whilst jank in `react-three-fiber` cannot be purely blamed on `react-spring` you |
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might find toward the end of an animation that there's a subtle jump, |
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which is visible in [this demo](https://y18m1.csb.app/). It's not pretty, is it? |
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Whilst by default it would be nice to have this issue resolved without you having |
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to interact and this is something we'll consider for the next `breaking change` |
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in the meantime what you can use is the [`precision` config prop](/common/configs#configs) to avoid this. |
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```tsx |
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import { useSpring } from '@react-spring/three' |
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export default function MyComponent() { |
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const [springs, api] = useSpring(() => ({ |
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position: [0, 0, 0], |
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config: { |
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precision: 0.0001, |
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}, |
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})) |
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// ... |
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} |
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``` |
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By setting the prop to a value like `0.0001` you can notice there is no jump towards 0. |
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This is because the precision prop is used to figure out how close the animated value |
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can get to the end goal before we consider the animated value to be equal to the end goal. |
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