Devendra174's picture
Upload folder using huggingface_hub
1e92f2d verified
raw
history blame
5.55 kB
import { is, easings } from '@react-spring/shared'
import { EasingFunction } from '@react-spring/types'
import { config as configs } from './constants'
const defaults: any = {
...configs.default,
mass: 1,
damping: 1,
easing: easings.linear,
clamp: false,
}
export class AnimationConfig {
/**
* With higher tension, the spring will resist bouncing and try harder to stop at its end value.
*
* When tension is zero, no animation occurs.
*
* @default 170
*/
tension!: number
/**
* The damping ratio coefficient, or just the damping ratio when `speed` is defined.
*
* When `speed` is defined, this value should be between 0 and 1.
*
* Higher friction means the spring will slow down faster.
*
* @default 26
*/
friction!: number
/**
* The natural frequency (in seconds), which dictates the number of bounces
* per second when no damping exists.
*
* When defined, `tension` is derived from this, and `friction` is derived
* from `tension` and `damping`.
*/
frequency?: number
/**
* The damping ratio, which dictates how the spring slows down.
*
* Set to `0` to never slow down. Set to `1` to slow down without bouncing.
* Between `0` and `1` is for you to explore.
*
* Only works when `frequency` is defined.
*
* @default 1
*/
damping!: number
/**
* Higher mass means more friction is required to slow down.
*
* Defaults to 1, which works fine most of the time.
*
* @default 1
*/
mass!: number
/**
* The initial velocity of one or more values.
*
* @default 0
*/
velocity: number | number[] = 0
/**
* The smallest velocity before the animation is considered "not moving".
*
* When undefined, `precision` is used instead.
*/
restVelocity?: number
/**
* The smallest distance from a value before that distance is essentially zero.
*
* This helps in deciding when a spring is "at rest". The spring must be within
* this distance from its final value, and its velocity must be lower than this
* value too (unless `restVelocity` is defined).
*
* @default 0.01
*/
precision?: number
/**
* For `duration` animations only. Note: The `duration` is not affected
* by this property.
*
* Defaults to `0`, which means "start from the beginning".
*
* Setting to `1+` makes an immediate animation.
*
* Setting to `0.5` means "start from the middle of the easing function".
*
* Any number `>= 0` and `<= 1` makes sense here.
*/
progress?: number
/**
* Animation length in number of milliseconds.
*/
duration?: number
/**
* The animation curve. Only used when `duration` is defined.
*
* Defaults to quadratic ease-in-out.
*/
easing!: EasingFunction
/**
* Avoid overshooting by ending abruptly at the goal value.
*
* @default false
*/
clamp!: boolean
/**
* When above zero, the spring will bounce instead of overshooting when
* exceeding its goal value. Its velocity is multiplied by `-1 + bounce`
* whenever its current value equals or exceeds its goal. For example,
* setting `bounce` to `0.5` chops the velocity in half on each bounce,
* in addition to any friction.
*/
bounce?: number
/**
* "Decay animations" decelerate without an explicit goal value.
* Useful for scrolling animations.
*
* Use `true` for the default exponential decay factor (`0.998`).
*
* When a `number` between `0` and `1` is given, a lower number makes the
* animation slow down faster. And setting to `1` would make an unending
* animation.
*
* @default false
*/
decay?: boolean | number
/**
* While animating, round to the nearest multiple of this number.
* The `from` and `to` values are never rounded, as well as any value
* passed to the `set` method of an animated value.
*/
round?: number
constructor() {
Object.assign(this, defaults)
}
}
export function mergeConfig(
config: AnimationConfig,
newConfig: Partial<AnimationConfig>,
defaultConfig?: Partial<AnimationConfig>
): typeof config
export function mergeConfig(
config: any,
newConfig: object,
defaultConfig?: object
) {
if (defaultConfig) {
defaultConfig = { ...defaultConfig }
sanitizeConfig(defaultConfig, newConfig)
newConfig = { ...defaultConfig, ...newConfig }
}
sanitizeConfig(config, newConfig)
Object.assign(config, newConfig)
for (const key in defaults) {
if (config[key] == null) {
config[key] = defaults[key]
}
}
let { frequency, damping } = config
const { mass } = config
if (!is.und(frequency)) {
if (frequency < 0.01) frequency = 0.01
if (damping < 0) damping = 0
config.tension = Math.pow((2 * Math.PI) / frequency, 2) * mass
config.friction = (4 * Math.PI * damping * mass) / frequency
}
return config
}
// Prevent a config from accidentally overriding new props.
// This depends on which "config" props take precedence when defined.
function sanitizeConfig(
config: Partial<AnimationConfig>,
props: Partial<AnimationConfig>
) {
if (!is.und(props.decay)) {
config.duration = undefined
} else {
const isTensionConfig = !is.und(props.tension) || !is.und(props.friction)
if (
isTensionConfig ||
!is.und(props.frequency) ||
!is.und(props.damping) ||
!is.und(props.mass)
) {
config.duration = undefined
config.decay = undefined
}
if (isTensionConfig) {
config.frequency = undefined
}
}
}