Devendra174's picture
Upload folder using huggingface_hub
1e92f2d verified
raw
history blame
14.6 kB
import { OneOrMore, UnknownProps, Lookup, Falsy } from '@react-spring/types'
import {
is,
raf,
each,
noop,
flush,
toArray,
eachProp,
flushCalls,
addFluidObserver,
FluidObserver,
} from '@react-spring/shared'
import { getDefaultProp } from './helpers'
import { FrameValue } from './FrameValue'
import type { SpringRef } from './SpringRef'
import { SpringValue, createLoopUpdate, createUpdate } from './SpringValue'
import { getCancelledResult, getCombinedResult } from './AnimationResult'
import { runAsync, RunAsyncState, stopAsync } from './runAsync'
import { scheduleProps } from './scheduleProps'
import {
AnimationResult,
AsyncResult,
ControllerFlushFn,
ControllerUpdate,
OnChange,
OnRest,
OnStart,
SpringChain,
SpringToFn,
SpringValues,
} from './types'
/** Events batched by the `Controller` class */
const BATCHED_EVENTS = ['onStart', 'onChange', 'onRest'] as const
let nextId = 1
/** Queue of pending updates for a `Controller` instance. */
export interface ControllerQueue<State extends Lookup = Lookup>
extends Array<
ControllerUpdate<State, any> & {
/** The keys affected by this update. When null, all keys are affected. */
keys: string[] | null
}
> {}
export class Controller<State extends Lookup = Lookup> {
readonly id = nextId++
/** The animated values */
springs: SpringValues<State> = {} as any
/** The queue of props passed to the `update` method. */
queue: ControllerQueue<State> = []
/**
* The injected ref. When defined, render-based updates are pushed
* onto the `queue` instead of being auto-started.
*/
ref?: SpringRef<State>
/** Custom handler for flushing update queues */
protected _flush?: ControllerFlushFn<this>
/** These props are used by all future spring values */
protected _initialProps?: Lookup
/** The counter for tracking `scheduleProps` calls */
protected _lastAsyncId = 0
/** The values currently being animated */
protected _active = new Set<FrameValue>()
/** The values that changed recently */
protected _changed = new Set<FrameValue>()
/** Equals false when `onStart` listeners can be called */
protected _started = false
private _item?: any
/** State used by the `runAsync` function */
protected _state: RunAsyncState<this> = {
paused: false,
pauseQueue: new Set(),
resumeQueue: new Set(),
timeouts: new Set(),
}
/** The event queues that are flushed once per frame maximum */
protected _events = {
onStart: new Map<
OnStart<SpringValue<State>, Controller<State>, any>,
AnimationResult
>(),
onChange: new Map<
OnChange<SpringValue<State>, Controller<State>, any>,
AnimationResult
>(),
onRest: new Map<
OnRest<SpringValue<State>, Controller<State>, any>,
AnimationResult
>(),
}
constructor(
props?: ControllerUpdate<State> | null,
flush?: ControllerFlushFn<any>
) {
this._onFrame = this._onFrame.bind(this)
if (flush) {
this._flush = flush
}
if (props) {
this.start({ default: true, ...props })
}
}
/**
* Equals `true` when no spring values are in the frameloop, and
* no async animation is currently active.
*/
get idle() {
return (
!this._state.asyncTo &&
Object.values(this.springs as Lookup<SpringValue>).every(spring => {
return spring.idle && !spring.isDelayed && !spring.isPaused
})
)
}
get item() {
return this._item
}
set item(item) {
this._item = item
}
/** Get the current values of our springs */
get(): State & UnknownProps {
const values: any = {}
this.each((spring, key) => (values[key] = spring.get()))
return values
}
/** Set the current values without animating. */
set(values: Partial<State>) {
for (const key in values) {
const value = values[key]
if (!is.und(value)) {
this.springs[key].set(value)
}
}
}
/** Push an update onto the queue of each value. */
update(props: ControllerUpdate<State> | Falsy) {
if (props) {
this.queue.push(createUpdate(props))
}
return this
}
/**
* Start the queued animations for every spring, and resolve the returned
* promise once all queued animations have finished or been cancelled.
*
* When you pass a queue (instead of nothing), that queue is used instead of
* the queued animations added with the `update` method, which are left alone.
*/
start(props?: OneOrMore<ControllerUpdate<State>> | null): AsyncResult<this> {
let { queue } = this as any
if (props) {
queue = toArray<any>(props).map(createUpdate)
} else {
this.queue = []
}
if (this._flush) {
return this._flush(this, queue)
}
prepareKeys(this, queue)
return flushUpdateQueue(this, queue)
}
/** Stop all animations. */
stop(): this
/** Stop animations for the given keys. */
stop(keys: OneOrMore<string>): this
/** Cancel all animations. */
stop(cancel: boolean): this
/** Cancel animations for the given keys. */
stop(cancel: boolean, keys: OneOrMore<string>): this
/** Stop some or all animations. */
stop(keys?: OneOrMore<string>): this
/** Cancel some or all animations. */
stop(cancel: boolean, keys?: OneOrMore<string>): this
/** @internal */
stop(arg?: boolean | OneOrMore<string>, keys?: OneOrMore<string>) {
if (arg !== !!arg) {
keys = arg as OneOrMore<string>
}
if (keys) {
const springs = this.springs as Lookup<SpringValue>
each(toArray(keys) as string[], key => springs[key].stop(!!arg))
} else {
stopAsync(this._state, this._lastAsyncId)
this.each(spring => spring.stop(!!arg))
}
return this
}
/** Freeze the active animation in time */
pause(keys?: OneOrMore<string>) {
if (is.und(keys)) {
this.start({ pause: true })
} else {
const springs = this.springs as Lookup<SpringValue>
each(toArray(keys) as string[], key => springs[key].pause())
}
return this
}
/** Resume the animation if paused. */
resume(keys?: OneOrMore<string>) {
if (is.und(keys)) {
this.start({ pause: false })
} else {
const springs = this.springs as Lookup<SpringValue>
each(toArray(keys) as string[], key => springs[key].resume())
}
return this
}
/** Call a function once per spring value */
each(iterator: (spring: SpringValue, key: string) => void) {
eachProp(this.springs, iterator as any)
}
/** @internal Called at the end of every animation frame */
protected _onFrame() {
const { onStart, onChange, onRest } = this._events
const active = this._active.size > 0
const changed = this._changed.size > 0
if ((active && !this._started) || (changed && !this._started)) {
this._started = true
flush(onStart, ([onStart, result]) => {
result.value = this.get()
onStart(result, this, this._item)
})
}
const idle = !active && this._started
const values = changed || (idle && onRest.size) ? this.get() : null
if (changed && onChange.size) {
flush(onChange, ([onChange, result]) => {
result.value = values
onChange(result, this, this._item)
})
}
// The "onRest" queue is only flushed when all springs are idle.
if (idle) {
this._started = false
flush(onRest, ([onRest, result]) => {
result.value = values
onRest(result, this, this._item)
})
}
}
/** @internal */
eventObserved(event: FrameValue.Event) {
if (event.type == 'change') {
this._changed.add(event.parent)
if (!event.idle) {
this._active.add(event.parent)
}
} else if (event.type == 'idle') {
this._active.delete(event.parent)
}
// The `onFrame` handler runs when a parent is changed or idle.
else return
raf.onFrame(this._onFrame)
}
}
/**
* Warning: Props might be mutated.
*/
export function flushUpdateQueue(
ctrl: Controller<any>,
queue: ControllerQueue
) {
return Promise.all(queue.map(props => flushUpdate(ctrl, props))).then(
results => getCombinedResult(ctrl, results)
)
}
/**
* Warning: Props might be mutated.
*
* Process a single set of props using the given controller.
*
* The returned promise resolves to `true` once the update is
* applied and any animations it starts are finished without being
* stopped or cancelled.
*/
export async function flushUpdate(
ctrl: Controller<any>,
props: ControllerQueue[number],
isLoop?: boolean
): AsyncResult {
const { keys, to, from, loop, onRest, onResolve } = props
const defaults = is.obj(props.default) && props.default
// Looping must be handled in this function, or else the values
// would end up looping out-of-sync in many common cases.
if (loop) {
props.loop = false
}
// Treat false like null, which gets ignored.
if (to === false) props.to = null
if (from === false) props.from = null
const asyncTo = is.arr(to) || is.fun(to) ? to : undefined
if (asyncTo) {
props.to = undefined
props.onRest = undefined
if (defaults) {
defaults.onRest = undefined
}
}
// For certain events, use batching to prevent multiple calls per frame.
// However, batching is avoided when the `to` prop is async, because any
// event props are used as default props instead.
else {
each(BATCHED_EVENTS, key => {
const handler: any = props[key]
if (is.fun(handler)) {
const queue = ctrl['_events'][key]
props[key] = (({ finished, cancelled }: AnimationResult) => {
const result = queue.get(handler)
if (result) {
if (!finished) result.finished = false
if (cancelled) result.cancelled = true
} else {
// The "value" is set before the "handler" is called.
queue.set(handler, {
value: null,
finished: finished || false,
cancelled: cancelled || false,
})
}
}) as any
// Avoid using a batched `handler` as a default prop.
if (defaults) {
defaults[key] = props[key] as any
}
}
})
}
const state = ctrl['_state']
// Pause/resume the `asyncTo` when `props.pause` is true/false.
if (props.pause === !state.paused) {
state.paused = props.pause
flushCalls(props.pause ? state.pauseQueue : state.resumeQueue)
}
// When a controller is paused, its values are also paused.
else if (state.paused) {
props.pause = true
}
const promises: AsyncResult[] = (keys || Object.keys(ctrl.springs)).map(key =>
ctrl.springs[key]!.start(props as any)
)
const cancel =
props.cancel === true || getDefaultProp(props, 'cancel') === true
if (asyncTo || (cancel && state.asyncId)) {
promises.push(
scheduleProps(++ctrl['_lastAsyncId'], {
props,
state,
actions: {
pause: noop,
resume: noop,
start(props, resolve) {
if (cancel) {
stopAsync(state, ctrl['_lastAsyncId'])
resolve(getCancelledResult(ctrl))
} else {
props.onRest = onRest
resolve(
runAsync(
asyncTo as SpringChain | SpringToFn,
props,
state,
ctrl
)
)
}
},
},
})
)
}
// Pause after updating each spring, so they can be resumed separately
// and so their default `pause` and `cancel` props are updated.
if (state.paused) {
// Ensure `this` must be resumed before the returned promise
// is resolved and before starting the next `loop` repetition.
await new Promise<void>(resume => {
state.resumeQueue.add(resume)
})
}
const result = getCombinedResult<any>(ctrl, await Promise.all(promises))
if (loop && result.finished && !(isLoop && result.noop)) {
const nextProps = createLoopUpdate(props, loop, to)
if (nextProps) {
prepareKeys(ctrl, [nextProps])
return flushUpdate(ctrl, nextProps, true)
}
}
if (onResolve) {
raf.batchedUpdates(() => onResolve(result, ctrl, ctrl.item))
}
return result
}
/**
* From an array of updates, get the map of `SpringValue` objects
* by their keys. Springs are created when any update wants to
* animate a new key.
*
* Springs created by `getSprings` are neither cached nor observed
* until they're given to `setSprings`.
*/
export function getSprings<State extends Lookup>(
ctrl: Controller<Lookup<any>>,
props?: OneOrMore<ControllerUpdate<State>>
) {
const springs = { ...ctrl.springs }
if (props) {
each(toArray(props), (props: any) => {
if (is.und(props.keys)) {
props = createUpdate(props)
}
if (!is.obj(props.to)) {
// Avoid passing array/function to each spring.
props = { ...props, to: undefined }
}
prepareSprings(springs as any, props, key => {
return createSpring(key)
})
})
}
setSprings(ctrl, springs)
return springs
}
/**
* Tell a controller to manage the given `SpringValue` objects
* whose key is not already in use.
*/
export function setSprings(
ctrl: Controller<Lookup<any>>,
springs: SpringValues<UnknownProps>
) {
eachProp(springs, (spring, key) => {
if (!ctrl.springs[key]) {
ctrl.springs[key] = spring
addFluidObserver(spring, ctrl)
}
})
}
function createSpring(key: string, observer?: FluidObserver<FrameValue.Event>) {
const spring = new SpringValue()
spring.key = key
if (observer) {
addFluidObserver(spring, observer)
}
return spring
}
/**
* Ensure spring objects exist for each defined key.
*
* Using the `props`, the `Animated` node of each `SpringValue` may
* be created or updated.
*/
function prepareSprings(
springs: SpringValues,
props: ControllerQueue[number],
create: (key: string) => SpringValue
) {
if (props.keys) {
each(props.keys, key => {
const spring = springs[key] || (springs[key] = create(key))
spring['_prepareNode'](props)
})
}
}
/**
* Ensure spring objects exist for each defined key, and attach the
* `ctrl` to them for observation.
*
* The queue is expected to contain `createUpdate` results.
*/
function prepareKeys(ctrl: Controller<any>, queue: ControllerQueue[number][]) {
each(queue, props => {
prepareSprings(ctrl.springs, props, key => {
return createSpring(key, ctrl)
})
})
}