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import { Arrify, InterpolatorArgs, InterpolatorFn } from '@react-spring/types'
import {
is,
raf,
each,
isEqual,
toArray,
frameLoop,
FluidValue,
getFluidValue,
createInterpolator,
Globals as G,
callFluidObservers,
addFluidObserver,
removeFluidObserver,
hasFluidValue,
} from '@react-spring/shared'
import { FrameValue, isFrameValue } from './FrameValue'
import {
getAnimated,
setAnimated,
getAnimatedType,
getPayload,
} from '@react-spring/animated'
/**
* An `Interpolation` is a memoized value that's computed whenever one of its
* `FluidValue` dependencies has its value changed.
*
* Other `FrameValue` objects can depend on this. For example, passing an
* `Interpolation` as the `to` prop of a `useSpring` call will trigger an
* animation toward the memoized value.
*/
export class Interpolation<
Input = any,
Output = any,
> extends FrameValue<Output> {
/** Useful for debugging. */
key?: string
/** Equals false when in the frameloop */
idle = true
/** The function that maps inputs values to output */
readonly calc: InterpolatorFn<Input, Output>
/** The inputs which are currently animating */
protected _active = new Set<FluidValue>()
constructor(
/** The source of input values */
readonly source: unknown,
args: InterpolatorArgs<Input, Output>
) {
super()
this.calc = createInterpolator(...args)
const value = this._get()
const nodeType = getAnimatedType(value)
// Assume the computed value never changes type.
setAnimated(this, nodeType.create(value))
}
advance(_dt?: number) {
const value = this._get()
const oldValue = this.get()
if (!isEqual(value, oldValue)) {
getAnimated(this)!.setValue(value)
this._onChange(value, this.idle)
}
// Become idle when all parents are idle or paused.
if (!this.idle && checkIdle(this._active)) {
becomeIdle(this)
}
}
protected _get() {
const inputs: Arrify<Input> = is.arr(this.source)
? this.source.map(getFluidValue)
: (toArray(getFluidValue(this.source)) as any)
return this.calc(...inputs)
}
protected _start() {
if (this.idle && !checkIdle(this._active)) {
this.idle = false
each(getPayload(this)!, node => {
node.done = false
})
if (G.skipAnimation) {
raf.batchedUpdates(() => this.advance())
becomeIdle(this)
} else {
frameLoop.start(this)
}
}
}
// Observe our sources only when we're observed.
protected _attach() {
let priority = 1
each(toArray(this.source), source => {
if (hasFluidValue(source)) {
addFluidObserver(source, this)
}
if (isFrameValue(source)) {
if (!source.idle) {
this._active.add(source)
}
priority = Math.max(priority, source.priority + 1)
}
})
this.priority = priority
this._start()
}
// Stop observing our sources once we have no observers.
protected _detach() {
each(toArray(this.source), source => {
if (hasFluidValue(source)) {
removeFluidObserver(source, this)
}
})
this._active.clear()
becomeIdle(this)
}
/** @internal */
eventObserved(event: FrameValue.Event) {
// Update our value when an idle parent is changed,
// and enter the frameloop when a parent is resumed.
if (event.type == 'change') {
if (event.idle) {
this.advance()
} else {
this._active.add(event.parent)
this._start()
}
}
// Once all parents are idle, the `advance` method runs one more time,
// so we should avoid updating the `idle` status here.
else if (event.type == 'idle') {
this._active.delete(event.parent)
}
// Ensure our priority is greater than all parents, which means
// our value won't be updated until our parents have updated.
else if (event.type == 'priority') {
this.priority = toArray(this.source).reduce(
(highest: number, parent) =>
Math.max(highest, (isFrameValue(parent) ? parent.priority : 0) + 1),
0
)
}
}
}
/** Returns true for an idle source. */
function isIdle(source: any) {
return source.idle !== false
}
/** Return true if all values in the given set are idle or paused. */
function checkIdle(active: Set<FluidValue>) {
// Parents can be active even when paused, so the `.every` check
// removes us from the frameloop if all active parents are paused.
return !active.size || Array.from(active).every(isIdle)
}
/** Become idle if not already idle. */
function becomeIdle(self: Interpolation) {
if (!self.idle) {
self.idle = true
each(getPayload(self)!, node => {
node.done = true
})
callFluidObservers(self, {
type: 'idle',
parent: self,
})
}
}