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import * as React from 'react'
import { useContext, useRef, useMemo } from 'react'
import { Lookup, OneOrMore, UnknownProps } from '@react-spring/types'
import {
is,
toArray,
useForceUpdate,
useOnce,
usePrev,
each,
useIsomorphicLayoutEffect,
} from '@react-spring/shared'
import {
Change,
ControllerUpdate,
ItemKeys,
PickAnimated,
TransitionFn,
TransitionState,
TransitionTo,
UseTransitionProps,
} from '../types'
import { Valid } from '../types/common'
import {
callProp,
detachRefs,
getDefaultProps,
hasProps,
inferTo,
replaceRef,
} from '../helpers'
import { Controller, getSprings } from '../Controller'
import { SpringContext } from '../SpringContext'
import { SpringRef } from '../SpringRef'
import type { SpringRef as SpringRefType } from '../SpringRef'
import { TransitionPhase } from '../TransitionPhase'
declare function setTimeout(handler: Function, timeout?: number): number
declare function clearTimeout(timeoutId: number): void
export function useTransition<Item, Props extends object>(
data: OneOrMore<Item>,
props: () =>
| UseTransitionProps<Item>
| (Props & Valid<Props, UseTransitionProps<Item>>),
deps?: any[]
): PickAnimated<Props> extends infer State
? State extends Lookup
? [TransitionFn<Item, PickAnimated<Props>>, SpringRefType<State>]
: never
: never
export function useTransition<Item, Props extends object>(
data: OneOrMore<Item>,
props:
| UseTransitionProps<Item>
| (Props & Valid<Props, UseTransitionProps<Item>>)
): TransitionFn<Item, PickAnimated<Props>>
export function useTransition<Item, Props extends object>(
data: OneOrMore<Item>,
props:
| UseTransitionProps<Item>
| (Props & Valid<Props, UseTransitionProps<Item>>),
deps: any[] | undefined
): PickAnimated<Props> extends infer State
? State extends Lookup
? [TransitionFn<Item, State>, SpringRefType<State>]
: never
: never
export function useTransition(
data: unknown,
props: UseTransitionProps | (() => any),
deps?: any[]
): any {
const propsFn = is.fun(props) && props
const {
reset,
sort,
trail = 0,
expires = true,
exitBeforeEnter = false,
onDestroyed,
ref: propsRef,
config: propsConfig,
}: UseTransitionProps<any> = propsFn ? propsFn() : props
// Return a `SpringRef` if a deps array was passed.
const ref = useMemo(
() => (propsFn || arguments.length == 3 ? SpringRef() : void 0),
[]
)
// Every item has its own transition.
const items = toArray(data)
const transitions: TransitionState[] = []
// The "onRest" callbacks need a ref to the latest transitions.
const usedTransitions = useRef<TransitionState[] | null>(null)
const prevTransitions = reset ? null : usedTransitions.current
useIsomorphicLayoutEffect(() => {
usedTransitions.current = transitions
})
useOnce(() => {
/**
* If transitions exist on mount of the component
* then reattach their refs on-mount, this was required
* for react18 strict mode to work properly.
*
* See https://github.com/pmndrs/react-spring/issues/1890
*/
each(transitions, t => {
ref?.add(t.ctrl)
t.ctrl.ref = ref
})
// Destroy all transitions on dismount.
return () => {
each(usedTransitions.current!, t => {
if (t.expired) {
clearTimeout(t.expirationId!)
}
detachRefs(t.ctrl, ref)
t.ctrl.stop(true)
})
}
})
// Keys help with reusing transitions between renders.
// The `key` prop can be undefined (which means the items themselves are used
// as keys), or a function (which maps each item to its key), or an array of
// keys (which are assigned to each item by index).
const keys = getKeys(items, propsFn ? propsFn() : props, prevTransitions)
// Expired transitions that need clean up.
const expired = (reset && usedTransitions.current) || []
useIsomorphicLayoutEffect(() =>
each(expired, ({ ctrl, item, key }) => {
detachRefs(ctrl, ref)
callProp(onDestroyed, item, key)
})
)
// Map old indices to new indices.
const reused: number[] = []
if (prevTransitions)
each(prevTransitions, (t, i) => {
// Expired transitions are not rendered.
if (t.expired) {
clearTimeout(t.expirationId!)
expired.push(t)
} else {
i = reused[i] = keys.indexOf(t.key)
if (~i) transitions[i] = t
}
})
// Mount new items with fresh transitions.
each(items, (item, i) => {
if (!transitions[i]) {
transitions[i] = {
key: keys[i],
item,
phase: TransitionPhase.MOUNT,
ctrl: new Controller(),
}
transitions[i].ctrl.item = item
}
})
// Update the item of any transition whose key still exists,
// and ensure leaving transitions are rendered until they finish.
if (reused.length) {
let i = -1
const { leave }: UseTransitionProps<any> = propsFn ? propsFn() : props
each(reused, (keyIndex, prevIndex) => {
const t = prevTransitions![prevIndex]
if (~keyIndex) {
i = transitions.indexOf(t)
transitions[i] = { ...t, item: items[keyIndex] }
} else if (leave) {
transitions.splice(++i, 0, t)
}
})
}
if (is.fun(sort)) {
transitions.sort((a, b) => sort(a.item, b.item))
}
// Track cumulative delay for the "trail" prop.
let delay = -trail
// Expired transitions use this to dismount.
const forceUpdate = useForceUpdate()
// These props are inherited by every phase change.
const defaultProps = getDefaultProps<UseTransitionProps>(props)
// Generate changes to apply in useEffect.
const changes = new Map<TransitionState, Change>()
const exitingTransitions = useRef(new Map<TransitionState, Change>())
const forceChange = useRef(false)
each(transitions, (t, i) => {
const key = t.key
const prevPhase = t.phase
const p: UseTransitionProps<any> = propsFn ? propsFn() : props
let to: TransitionTo<any>
let phase: TransitionPhase
const propsDelay = callProp(p.delay || 0, key)
if (prevPhase == TransitionPhase.MOUNT) {
to = p.enter
phase = TransitionPhase.ENTER
} else {
const isLeave = keys.indexOf(key) < 0
if (prevPhase != TransitionPhase.LEAVE) {
if (isLeave) {
to = p.leave
phase = TransitionPhase.LEAVE
} else if ((to = p.update)) {
phase = TransitionPhase.UPDATE
} else return
} else if (!isLeave) {
to = p.enter
phase = TransitionPhase.ENTER
} else return
}
// When "to" is a function, it can return (1) an array of "useSpring" props,
// (2) an async function, or (3) an object with any "useSpring" props.
to = callProp(to, t.item, i)
to = is.obj(to) ? inferTo(to) : { to }
/**
* This would allow us to give different delays for phases.
* If we were to do this, we'd have to suffle the prop
* spreading below to set delay last.
* But if we were going to do that, we should consider letting
* the prop trail also be part of a phase.
*/
// if (to.delay) {
// phaseDelay = callProp(to.delay, key)
// }
if (!to.config) {
const config = propsConfig || defaultProps.config
to.config = callProp(config, t.item, i, phase)
}
delay += trail
// The payload is used to update the spring props once the current render is committed.
const payload: ControllerUpdate<UnknownProps> = {
...defaultProps,
// we need to add our props.delay value you here.
delay: propsDelay + delay,
ref: propsRef,
immediate: p.immediate,
// This prevents implied resets.
reset: false,
// Merge any phase-specific props.
...(to as any),
}
if (phase == TransitionPhase.ENTER && is.und(payload.from)) {
const p = propsFn ? propsFn() : props
// The `initial` prop is used on the first render of our parent component,
// as well as when `reset: true` is passed. It overrides the `from` prop
// when defined, and it makes `enter` instant when null.
const from = is.und(p.initial) || prevTransitions ? p.from : p.initial
payload.from = callProp(from, t.item, i)
}
const { onResolve } = payload
payload.onResolve = result => {
callProp(onResolve, result)
const transitions = usedTransitions.current!
const t = transitions.find(t => t.key === key)
if (!t) return
// Reset the phase of a cancelled enter/leave transition, so it can
// retry the animation on the next render.
if (result.cancelled && t.phase != TransitionPhase.UPDATE) {
/**
* @legacy Reset the phase of a cancelled enter/leave transition, so it can
* retry the animation on the next render.
*
* Note: leaving this here made the transitioned item respawn.
*/
// t.phase = prevPhase
return
}
if (t.ctrl.idle) {
const idle = transitions.every(t => t.ctrl.idle)
if (t.phase == TransitionPhase.LEAVE) {
const expiry = callProp(expires, t.item)
if (expiry !== false) {
const expiryMs = expiry === true ? 0 : expiry
t.expired = true
// Force update once the expiration delay ends.
if (!idle && expiryMs > 0) {
// The maximum timeout is 2^31-1
if (expiryMs <= 0x7fffffff)
t.expirationId = setTimeout(forceUpdate, expiryMs)
return
}
}
}
// Force update once idle and expired items exist.
if (idle && transitions.some(t => t.expired)) {
/**
* Remove the exited transition from the list
* this may not exist but we'll try anyway.
*/
exitingTransitions.current.delete(t)
if (exitBeforeEnter) {
/**
* If we have exitBeforeEnter == true
* we need to force the animation to start
*/
forceChange.current = true
}
forceUpdate()
}
}
}
const springs = getSprings(t.ctrl, payload)
/**
* Make a separate map for the exiting changes and "regular" changes
*/
if (phase === TransitionPhase.LEAVE && exitBeforeEnter) {
exitingTransitions.current.set(t, { phase, springs, payload })
} else {
changes.set(t, { phase, springs, payload })
}
})
// The prop overrides from an ancestor.
const context = useContext(SpringContext)
const prevContext = usePrev(context)
const hasContext = context !== prevContext && hasProps(context)
// Merge the context into each transition.
useIsomorphicLayoutEffect(() => {
if (hasContext) {
each(transitions, t => {
t.ctrl.start({ default: context })
})
}
}, [context])
each(changes, (_, t) => {
/**
* If we have children to exit because exitBeforeEnter is
* set to true, we remove the transitions so they go to back
* to their initial state.
*/
if (exitingTransitions.current.size) {
const ind = transitions.findIndex(state => state.key === t.key)
transitions.splice(ind, 1)
}
})
useIsomorphicLayoutEffect(
() => {
/*
* if exitingTransitions.current has a size it means we're exiting before enter
* so we want to map through those and fire those first.
*/
each(
exitingTransitions.current.size ? exitingTransitions.current : changes,
({ phase, payload }, t) => {
const { ctrl } = t
t.phase = phase
// Attach the controller to our local ref.
ref?.add(ctrl)
// Merge the context into new items.
if (hasContext && phase == TransitionPhase.ENTER) {
ctrl.start({ default: context })
}
if (payload) {
// Update the injected ref if needed.
replaceRef(ctrl, payload.ref)
/**
* When an injected ref exists, the update is postponed
* until the ref has its `start` method called.
* Unless we have exitBeforeEnter in which case will skip
* to enter the new animation straight away as if they "overlapped"
*/
if ((ctrl.ref || ref) && !forceChange.current) {
ctrl.update(payload)
} else {
ctrl.start(payload)
if (forceChange.current) {
forceChange.current = false
}
}
}
}
)
},
reset ? void 0 : deps
)
const renderTransitions: TransitionFn = render => (
<>
{transitions.map((t, i) => {
const { springs } = changes.get(t) || t.ctrl
const elem: any = render({ ...springs }, t.item, t, i)
const key = is.str(t.key) || is.num(t.key) ? t.key : t.ctrl.id
const isLegacyReact = React.version < '19.0.0'
const props = elem?.props ?? {}
if (isLegacyReact) {
props.ref = elem.ref
}
return elem && elem.type ? <elem.type key={key} {...props} /> : elem
})}
</>
)
return ref ? [renderTransitions, ref] : renderTransitions
}
/** Local state for auto-generated item keys */
let nextKey = 1
function getKeys(
items: readonly any[],
{ key, keys = key }: { key?: ItemKeys; keys?: ItemKeys },
prevTransitions: TransitionState[] | null
): readonly any[] {
if (keys === null) {
const reused = new Set()
return items.map(item => {
const t =
prevTransitions &&
prevTransitions.find(
t =>
t.item === item &&
t.phase !== TransitionPhase.LEAVE &&
!reused.has(t)
)
if (t) {
reused.add(t)
return t.key
}
return nextKey++
})
}
return is.und(keys) ? items : is.fun(keys) ? items.map(keys) : toArray(keys)
}