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import { raf } from '@react-spring/rafz'
import * as G from './globals'
export interface OpaqueAnimation {
idle: boolean
priority: number
advance(dt: number): void
}
// Animations starting on the next frame
const startQueue = new Set<OpaqueAnimation>()
// The animations being updated in the current frame, sorted by lowest
// priority first. These two arrays are swapped at the end of each frame.
let currentFrame: OpaqueAnimation[] = []
let prevFrame: OpaqueAnimation[] = []
// The priority of the currently advancing animation.
// To protect against a race condition whenever a frame is being processed,
// where the filtering of `animations` is corrupted with a shifting index,
// causing animations to potentially advance 2x faster than intended.
let priority = 0
/**
* The frameloop executes its animations in order of lowest priority first.
* Animations are retained until idle.
*/
export const frameLoop = {
get idle() {
return !startQueue.size && !currentFrame.length
},
/** Advance the given animation on every frame until idle. */
start(animation: OpaqueAnimation) {
// An animation can be added while a frame is being processed,
// unless its priority is lower than the animation last updated.
if (priority > animation.priority) {
startQueue.add(animation)
raf.onStart(flushStartQueue)
} else {
startSafely(animation)
raf(advance)
}
},
/** Advance all animations by the given time. */
advance,
/** Call this when an animation's priority changes. */
sort(animation: OpaqueAnimation) {
if (priority) {
raf.onFrame(() => frameLoop.sort(animation))
} else {
const prevIndex = currentFrame.indexOf(animation)
if (~prevIndex) {
currentFrame.splice(prevIndex, 1)
startUnsafely(animation)
}
}
},
/**
* Clear all animations. For testing purposes.
*
* ☠️ Never call this from within the frameloop.
*/
clear() {
currentFrame = []
startQueue.clear()
},
}
function flushStartQueue() {
startQueue.forEach(startSafely)
startQueue.clear()
raf(advance)
}
function startSafely(animation: OpaqueAnimation) {
if (!currentFrame.includes(animation)) startUnsafely(animation)
}
function startUnsafely(animation: OpaqueAnimation) {
currentFrame.splice(
findIndex(currentFrame, other => other.priority > animation.priority),
0,
animation
)
}
function advance(dt: number) {
const nextFrame = prevFrame
for (let i = 0; i < currentFrame.length; i++) {
const animation = currentFrame[i]
priority = animation.priority
// Animations may go idle before advancing.
if (!animation.idle) {
G.willAdvance(animation)
animation.advance(dt)
if (!animation.idle) {
nextFrame.push(animation)
}
}
}
priority = 0
// Reuse the `currentFrame` array to avoid garbage collection.
prevFrame = currentFrame
prevFrame.length = 0
// Set `currentFrame` for next frame, so the `start` function
// adds new animations to the proper array.
currentFrame = nextFrame
return currentFrame.length > 0
}
/** Like `Array.prototype.findIndex` but returns `arr.length` instead of `-1` */
function findIndex<T>(arr: T[], test: (value: T) => boolean) {
const index = arr.findIndex(test)
return index < 0 ? arr.length : index
}