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import { EasingFunction } from '@react-spring/types' |
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import { clamp } from './clamp' |
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export type Direction = 'start' | 'end' |
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type StepsEasing = (steps: number, direction?: Direction) => EasingFunction |
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const steps: StepsEasing = |
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(steps: number, direction: Direction = 'end') => |
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(progress: number) => { |
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progress = |
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direction === 'end' |
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? Math.min(progress, 0.999) |
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: Math.max(progress, 0.001) |
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const expanded = progress * steps |
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const rounded = |
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direction === 'end' ? Math.floor(expanded) : Math.ceil(expanded) |
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return clamp(0, 1, rounded / steps) |
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} |
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interface EasingDictionary { |
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linear: (t: number) => number |
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easeInQuad: (t: number) => number |
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easeOutQuad: (t: number) => number |
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easeInOutQuad: (t: number) => number |
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easeInCubic: (t: number) => number |
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easeOutCubic: (t: number) => number |
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easeInOutCubic: (t: number) => number |
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easeInQuart: (t: number) => number |
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easeOutQuart: (t: number) => number |
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easeInOutQuart: (t: number) => number |
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easeInQuint: (t: number) => number |
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easeOutQuint: (t: number) => number |
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easeInOutQuint: (t: number) => number |
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easeInSine: (t: number) => number |
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easeOutSine: (t: number) => number |
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easeInOutSine: (t: number) => number |
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easeInExpo: (t: number) => number |
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easeOutExpo: (t: number) => number |
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easeInOutExpo: (t: number) => number |
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easeInCirc: (t: number) => number |
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easeOutCirc: (t: number) => number |
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easeInOutCirc: (t: number) => number |
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easeInBack: (t: number) => number |
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easeOutBack: (t: number) => number |
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easeInOutBack: (t: number) => number |
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easeInElastic: (t: number) => number |
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easeOutElastic: (t: number) => number |
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easeInOutElastic: (t: number) => number |
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easeInBounce: (t: number) => number |
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easeOutBounce: (t: number) => number |
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easeInOutBounce: (t: number) => number |
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steps: StepsEasing |
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} |
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const c1 = 1.70158 |
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const c2 = c1 * 1.525 |
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const c3 = c1 + 1 |
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const c4 = (2 * Math.PI) / 3 |
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const c5 = (2 * Math.PI) / 4.5 |
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const bounceOut: EasingFunction = x => { |
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const n1 = 7.5625 |
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const d1 = 2.75 |
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if (x < 1 / d1) { |
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return n1 * x * x |
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} else if (x < 2 / d1) { |
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return n1 * (x -= 1.5 / d1) * x + 0.75 |
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} else if (x < 2.5 / d1) { |
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return n1 * (x -= 2.25 / d1) * x + 0.9375 |
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} else { |
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return n1 * (x -= 2.625 / d1) * x + 0.984375 |
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} |
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} |
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export const easings: EasingDictionary = { |
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linear: x => x, |
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easeInQuad: x => x * x, |
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easeOutQuad: x => 1 - (1 - x) * (1 - x), |
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easeInOutQuad: x => (x < 0.5 ? 2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2), |
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easeInCubic: x => x * x * x, |
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easeOutCubic: x => 1 - Math.pow(1 - x, 3), |
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easeInOutCubic: x => |
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x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2, |
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easeInQuart: x => x * x * x * x, |
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easeOutQuart: x => 1 - Math.pow(1 - x, 4), |
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easeInOutQuart: x => |
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x < 0.5 ? 8 * x * x * x * x : 1 - Math.pow(-2 * x + 2, 4) / 2, |
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easeInQuint: x => x * x * x * x * x, |
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easeOutQuint: x => 1 - Math.pow(1 - x, 5), |
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easeInOutQuint: x => |
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x < 0.5 ? 16 * x * x * x * x * x : 1 - Math.pow(-2 * x + 2, 5) / 2, |
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easeInSine: x => 1 - Math.cos((x * Math.PI) / 2), |
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easeOutSine: x => Math.sin((x * Math.PI) / 2), |
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easeInOutSine: x => -(Math.cos(Math.PI * x) - 1) / 2, |
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easeInExpo: x => (x === 0 ? 0 : Math.pow(2, 10 * x - 10)), |
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easeOutExpo: x => (x === 1 ? 1 : 1 - Math.pow(2, -10 * x)), |
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easeInOutExpo: x => |
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x === 0 |
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? 0 |
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: x === 1 |
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? 1 |
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: x < 0.5 |
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? Math.pow(2, 20 * x - 10) / 2 |
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: (2 - Math.pow(2, -20 * x + 10)) / 2, |
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easeInCirc: x => 1 - Math.sqrt(1 - Math.pow(x, 2)), |
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easeOutCirc: x => Math.sqrt(1 - Math.pow(x - 1, 2)), |
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easeInOutCirc: x => |
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x < 0.5 |
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? (1 - Math.sqrt(1 - Math.pow(2 * x, 2))) / 2 |
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: (Math.sqrt(1 - Math.pow(-2 * x + 2, 2)) + 1) / 2, |
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easeInBack: x => c3 * x * x * x - c1 * x * x, |
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easeOutBack: x => 1 + c3 * Math.pow(x - 1, 3) + c1 * Math.pow(x - 1, 2), |
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easeInOutBack: x => |
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x < 0.5 |
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? (Math.pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2 |
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: (Math.pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2, |
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easeInElastic: x => |
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x === 0 |
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? 0 |
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: x === 1 |
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? 1 |
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: -Math.pow(2, 10 * x - 10) * Math.sin((x * 10 - 10.75) * c4), |
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easeOutElastic: x => |
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x === 0 |
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? 0 |
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: x === 1 |
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? 1 |
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: Math.pow(2, -10 * x) * Math.sin((x * 10 - 0.75) * c4) + 1, |
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easeInOutElastic: x => |
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x === 0 |
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? 0 |
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: x === 1 |
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? 1 |
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: x < 0.5 |
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? -(Math.pow(2, 20 * x - 10) * Math.sin((20 * x - 11.125) * c5)) / 2 |
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: (Math.pow(2, -20 * x + 10) * Math.sin((20 * x - 11.125) * c5)) / 2 + |
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1, |
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easeInBounce: x => 1 - bounceOut(1 - x), |
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easeOutBounce: bounceOut, |
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easeInOutBounce: x => |
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x < 0.5 ? (1 - bounceOut(1 - 2 * x)) / 2 : (1 + bounceOut(2 * x - 1)) / 2, |
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steps, |
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} as const |
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