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import React from 'react'; |
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import { connect } from 'react-redux'; |
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import classnames from 'classnames'; |
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import propTypes from 'prop-types'; |
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import style from './index.less'; |
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import Matrix from '../components/matrix'; |
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import Decorate from '../components/decorate'; |
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import Number from '../components/number'; |
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import Next from '../components/next'; |
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import Music from '../components/music'; |
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import Pause from '../components/pause'; |
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import Point from '../components/point'; |
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import Logo from '../components/logo'; |
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import Keyboard from '../components/keyboard'; |
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import Guide from '../components/guide'; |
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import { transform, lastRecord, speeds, i18n, lan } from '../unit/const'; |
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import { visibilityChangeEvent, isFocus } from '../unit/'; |
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import states from '../control/states'; |
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class App extends React.Component { |
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constructor() { |
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super(); |
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this.state = { |
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w: document.documentElement.clientWidth, |
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h: document.documentElement.clientHeight, |
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}; |
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} |
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componentWillMount() { |
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window.addEventListener('resize', this.resize.bind(this), true); |
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} |
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componentDidMount() { |
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if (visibilityChangeEvent) { |
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document.addEventListener(visibilityChangeEvent, () => { |
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states.focus(isFocus()); |
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}, false); |
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} |
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if (lastRecord) { |
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if (lastRecord.cur && !lastRecord.pause) { |
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const speedRun = this.props.speedRun; |
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let timeout = speeds[speedRun - 1] / 2; |
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timeout = speedRun < speeds[speeds.length - 1] ? speeds[speeds.length - 1] : speedRun; |
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states.auto(timeout); |
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} |
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if (!lastRecord.cur) { |
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states.overStart(); |
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} |
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} else { |
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states.overStart(); |
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} |
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} |
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resize() { |
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this.setState({ |
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w: document.documentElement.clientWidth, |
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h: document.documentElement.clientHeight, |
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}); |
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} |
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render() { |
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let filling = 0; |
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const size = (() => { |
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const w = this.state.w; |
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const h = this.state.h; |
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const ratio = h / w; |
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let scale; |
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let css = {}; |
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if (ratio < 1.5) { |
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scale = h / 960; |
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} else { |
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scale = w / 640; |
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filling = (h - (960 * scale)) / scale / 3; |
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css = { |
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paddingTop: Math.floor(filling) + 42, |
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paddingBottom: Math.floor(filling), |
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marginTop: Math.floor(-480 - (filling * 1.5)), |
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}; |
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} |
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css[transform] = `scale(${scale})`; |
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return css; |
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})(); |
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return ( |
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<div |
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className={style.app} |
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style={size} |
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> |
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<div className={classnames({ [style.rect]: true, [style.drop]: this.props.drop })}> |
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<Decorate /> |
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<div className={style.screen}> |
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<div className={style.panel}> |
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<Matrix |
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matrix={this.props.matrix} |
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cur={this.props.cur} |
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reset={this.props.reset} |
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/> |
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<Logo cur={!!this.props.cur} reset={this.props.reset} /> |
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<div className={style.state}> |
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<Point cur={!!this.props.cur} point={this.props.points} max={this.props.max} /> |
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<p>{ this.props.cur ? i18n.cleans[lan] : i18n.startLine[lan] }</p> |
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<Number number={this.props.cur ? this.props.clearLines : this.props.startLines} /> |
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<p>{i18n.level[lan]}</p> |
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<Number |
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number={this.props.cur ? this.props.speedRun : this.props.speedStart} |
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length={1} |
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/> |
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<p>{i18n.next[lan]}</p> |
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<Next data={this.props.next} /> |
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<div className={style.bottom}> |
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<Music data={this.props.music} /> |
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<Pause data={this.props.pause} /> |
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<Number time /> |
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</div> |
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</div> |
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</div> |
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</div> |
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</div> |
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<Keyboard filling={filling} keyboard={this.props.keyboard} /> |
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<Guide /> |
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</div> |
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); |
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} |
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} |
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App.propTypes = { |
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music: propTypes.bool.isRequired, |
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pause: propTypes.bool.isRequired, |
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matrix: propTypes.object.isRequired, |
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next: propTypes.string.isRequired, |
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cur: propTypes.object, |
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dispatch: propTypes.func.isRequired, |
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speedStart: propTypes.number.isRequired, |
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speedRun: propTypes.number.isRequired, |
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startLines: propTypes.number.isRequired, |
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clearLines: propTypes.number.isRequired, |
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points: propTypes.number.isRequired, |
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max: propTypes.number.isRequired, |
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reset: propTypes.bool.isRequired, |
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drop: propTypes.bool.isRequired, |
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keyboard: propTypes.object.isRequired, |
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}; |
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const mapStateToProps = (state) => ({ |
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pause: state.get('pause'), |
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music: state.get('music'), |
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matrix: state.get('matrix'), |
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next: state.get('next'), |
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cur: state.get('cur'), |
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speedStart: state.get('speedStart'), |
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speedRun: state.get('speedRun'), |
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startLines: state.get('startLines'), |
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clearLines: state.get('clearLines'), |
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points: state.get('points'), |
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max: state.get('max'), |
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reset: state.get('reset'), |
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drop: state.get('drop'), |
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keyboard: state.get('keyboard'), |
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}); |
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export default connect(mapStateToProps)(App); |
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