| import { want } from '../../unit/'; | |
| import event from '../../unit/event'; | |
| import actions from '../../actions'; | |
| import states from '../states'; | |
| import { music } from '../../unit/music'; | |
| const down = (store) => { | |
| store.dispatch(actions.keyboard.rotate(true)); | |
| if (store.getState().get('cur') !== null) { | |
| event.down({ | |
| key: 'rotate', | |
| once: true, | |
| callback: () => { | |
| const state = store.getState(); | |
| if (state.get('lock')) { | |
| return; | |
| } | |
| if (state.get('pause')) { | |
| states.pause(false); | |
| } | |
| const cur = state.get('cur'); | |
| if (cur === null) { | |
| return; | |
| } | |
| if (music.rotate) { | |
| music.rotate(); | |
| } | |
| const next = cur.rotate(); | |
| if (want(next, state.get('matrix'))) { | |
| store.dispatch(actions.moveBlock(next)); | |
| } | |
| }, | |
| }); | |
| } else { | |
| event.down({ | |
| key: 'rotate', | |
| begin: 200, | |
| interval: 100, | |
| callback: () => { | |
| if (store.getState().get('lock')) { | |
| return; | |
| } | |
| if (music.move) { | |
| music.move(); | |
| } | |
| const state = store.getState(); | |
| const cur = state.get('cur'); | |
| if (cur) { | |
| return; | |
| } | |
| let startLines = state.get('startLines'); | |
| startLines = startLines + 1 > 10 ? 0 : startLines + 1; | |
| store.dispatch(actions.startLines(startLines)); | |
| }, | |
| }); | |
| } | |
| }; | |
| const up = (store) => { | |
| store.dispatch(actions.keyboard.rotate(false)); | |
| event.up({ | |
| key: 'rotate', | |
| }); | |
| }; | |
| export default { | |
| down, | |
| up, | |
| }; | |