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import { want } from '../../unit/'; |
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import event from '../../unit/event'; |
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import actions from '../../actions'; |
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import states from '../states'; |
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import { music } from '../../unit/music'; |
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const down = (store) => { |
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store.dispatch(actions.keyboard.drop(true)); |
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event.down({ |
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key: 'space', |
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once: true, |
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callback: () => { |
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const state = store.getState(); |
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if (state.get('lock')) { |
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return; |
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} |
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const cur = state.get('cur'); |
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if (cur !== null) { |
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if (state.get('pause')) { |
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states.pause(false); |
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return; |
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} |
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if (music.fall) { |
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music.fall(); |
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} |
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let index = 0; |
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let bottom = cur.fall(index); |
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while (want(bottom, state.get('matrix'))) { |
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bottom = cur.fall(index); |
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index++; |
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} |
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let matrix = state.get('matrix'); |
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bottom = cur.fall(index - 2); |
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store.dispatch(actions.moveBlock(bottom)); |
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const shape = bottom.shape; |
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const xy = bottom.xy; |
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shape.forEach((m, k1) => ( |
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m.forEach((n, k2) => { |
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if (n && xy[0] + k1 >= 0) { |
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let line = matrix.get(xy[0] + k1); |
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line = line.set(xy[1] + k2, 1); |
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matrix = matrix.set(xy[0] + k1, line); |
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} |
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}) |
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)); |
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store.dispatch(actions.drop(true)); |
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setTimeout(() => { |
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store.dispatch(actions.drop(false)); |
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}, 100); |
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states.nextAround(matrix); |
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} else { |
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states.start(); |
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} |
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}, |
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}); |
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}; |
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const up = (store) => { |
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store.dispatch(actions.keyboard.drop(false)); |
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event.up({ |
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key: 'space', |
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}); |
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}; |
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export default { |
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down, |
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up, |
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}; |
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