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import { want } from '../../unit/';
import event from '../../unit/event';
import actions from '../../actions';
import states from '../states';
import { music } from '../../unit/music';
const down = (store) => {
store.dispatch(actions.keyboard.drop(true));
event.down({
key: 'space',
once: true,
callback: () => {
const state = store.getState();
if (state.get('lock')) {
return;
}
const cur = state.get('cur');
if (cur !== null) { // 置底
if (state.get('pause')) {
states.pause(false);
return;
}
if (music.fall) {
music.fall();
}
let index = 0;
let bottom = cur.fall(index);
while (want(bottom, state.get('matrix'))) {
bottom = cur.fall(index);
index++;
}
let matrix = state.get('matrix');
bottom = cur.fall(index - 2);
store.dispatch(actions.moveBlock(bottom));
const shape = bottom.shape;
const xy = bottom.xy;
shape.forEach((m, k1) => (
m.forEach((n, k2) => {
if (n && xy[0] + k1 >= 0) { // 竖坐标可以为负
let line = matrix.get(xy[0] + k1);
line = line.set(xy[1] + k2, 1);
matrix = matrix.set(xy[0] + k1, line);
}
})
));
store.dispatch(actions.drop(true));
setTimeout(() => {
store.dispatch(actions.drop(false));
}, 100);
states.nextAround(matrix);
} else {
states.start();
}
},
});
};
const up = (store) => {
store.dispatch(actions.keyboard.drop(false));
event.up({
key: 'space',
});
};
export default {
down,
up,
};