react-code-dataset / recharts /test /animation /MockProgressAnimationManager.ts
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import { MockAbstractAnimationManager } from './MockAbstractAnimationManager';
import { AnimationManager, ReactSmoothQueue } from '../../src/animation/AnimationManager';
/**
* A higher level mock animation manager that allows for less granular control
* but also requires less setup to get to a certain point in the animation.
*/
export class MockProgressAnimationManager extends MockAbstractAnimationManager implements AnimationManager {
/**
* Sets the eased animation progress to a specific percentage.
* It will step through all previous timeouts, objects, and functions in the queue and execute them as normal,
* and then it will get <percent> of the way through the easing function.
* The percentage is absolute, meaning that if you call this function multiple times,
* it will use the last percentage only and ignore the previous ones.
* So if you call it with 0.5 twice, you will advance the animation by 50%.
*
* There is no way to rewind the animation, so if you want to go back,
* you will need to stop the animation and start it again from the beginning.
*
* Also, there is no checking for the end state of the animation,
* so if you call this function with number larger than 1, you may find yourself beyond 100% progress.
*
* This will not progress beyond the end of the animation, meaning that even if you call this with a percentage larger than 1,
* it still won't call onAnimationEnd or anything after the easing function has finished.
* To do that, call `completeAnimation` instead, which will finish everything in the queue immediately.
*
* @param percent The percentage to advance the animation by, between 0 and 1.
* @throws Error Will throw an error if the queue is empty or if the percentage is not between 0 and 1.
* @returns Promise<void>
*/
async setAnimationProgress(percent: number): Promise<void> {
if (this.queue === null || this.queue.length === 0) {
throw new Error('Queue is empty');
}
if (percent < 0) {
throw new Error('Percent must be greater than or equal to 0');
}
if (this.animationProgress >= 1) {
throw new Error(
'Animation is already complete. Call completeAnimation to finish the queue. MockProgressAnimationManager does not support rewinding.',
);
}
this.animationProgress = percent;
const animationDuration = await this.peekAnimationDuration();
/*
* The time is absolute, and the configUpdate is internally tracking the time when it started,
* so here we can just multiply by percent and add the first tick to get the time to advance.
*/
const timeToAdvance = animationDuration * percent + this.firstTick;
await this.timeoutController.triggerNextTimeout(timeToAdvance);
}
/**
* Completes the animation immediately, finishing all items in the queue.
* This will not call onAnimationEnd or anything like that,
* it will just finish everything in the queue immediately.
* If you want to call onAnimationEnd, you need to do that manually.
*
* @throws Error Will throw an error if the queue is empty.
* @returns Promise<void>
*/
async completeAnimation(): Promise<void> {
if (this.queue === null || this.queue.length === 0) {
throw new Error('Queue is empty');
}
if (this.animationProgress < 1) {
// Finish the animation by setting the progress to 100%. This will also prime the animation manager if it hasn't been primed yet.
await this.setAnimationProgress(1);
}
return this.poll(this.queue.length);
}
start(queue: ReactSmoothQueue) {
super.start(queue);
this.isPrimed = false; // Reset the primed state when starting a new queue
this.animationProgress = 0; // Reset the animation progress when starting a new queue
}
stop() {
super.stop();
this.isPrimed = false; // Reset the primed state when stopping the queue
this.animationProgress = 0; // Reset the animation progress when stopping a queue
}
private isPrimed: boolean = false;
/**
* The easing animation function has a special requirement to be primed before it can be used.
* It has to receive at least one non-zero tick to set up its internal state.
* This is the length of that tick in milliseconds.
* @private
*/
private firstTick: number = 16;
private animationProgress: number = 0;
/**
* Priming the animation manager is a necessary step before starting the animation.
* This method will step through the queue until it reaches the easing function,
* then executes it and waits for the first tick of the easing function.
* It's idempotent, meaning that if you call it multiple times,
* it will only execute the necessary steps once.
* @private
* @returns Promise<void>
*/
private async prime(): Promise<void> {
if (this.isPrimed) {
return;
}
/*
* We don't really have a good way to check which function is the easing function.
* We should have it return a Promise or something like that,
* but until that happens we're just going to make an educated guess and say that
* the Animate component by default puts the easing function as the third item in the queue.
* If that changes, bunch of tests will break, so no harm.
*/
await this.poll(2); // Poll the first two items in the queue, which we expect to be 1. onStart and 2. starting delay
await this.poll(1); // Poll the next item, which we expect to be the easing function
/*
* Now, a specialty of the configUpdate easing function is that it needs one tick
* to kickstart and set up its internal state.
*/
await this.triggerNextTimeout(this.firstTick);
this.isPrimed = true;
}
/**
* Conventionally the first item in the queue after the animation function is the animation duration.
* This too will break if the Animate component changes its implementation. Unfortunate isn't it.
* This method will prime the animation manager if it hasn't been primed yet,
* and then it will return the first item in the queue, which is expected to be the animation duration.
* @private
* @throws Error Will throw an error if the queue is empty or if the first item is not a number.
* @return Promise<number> The animation duration in milliseconds.
*/
private async peekAnimationDuration(): Promise<number> {
if (this.queue === null || this.queue.length === 0) {
throw new Error('Queue is empty');
}
await this.prime();
const animationDuration = this.queue[0];
if (typeof animationDuration !== 'number') {
throw new Error(
`We assume the first item in the queue is the animation duration.
Found: [${typeof animationDuration}] instead.
This probably means you are calling this method at a wrong time.`,
);
}
return animationDuration;
}
}