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'use client'
import React, { type JSX } from 'react'
import { useUntrackedPathname } from './navigation-untracked'
import { isNextRouterError } from './is-next-router-error'
import { handleHardNavError } from './nav-failure-handler'
import { HandleISRError } from './handle-isr-error'
export type ErrorComponent = React.ComponentType<{
error: Error
// global-error, there's no `reset` function;
// regular error boundary, there's a `reset` function.
reset?: () => void
}>
export interface ErrorBoundaryProps {
children?: React.ReactNode
errorComponent: ErrorComponent | undefined
errorStyles?: React.ReactNode | undefined
errorScripts?: React.ReactNode | undefined
}
interface ErrorBoundaryHandlerProps extends ErrorBoundaryProps {
pathname: string | null
errorComponent: ErrorComponent
}
interface ErrorBoundaryHandlerState {
error: Error | null
previousPathname: string | null
}
export class ErrorBoundaryHandler extends React.Component<
ErrorBoundaryHandlerProps,
ErrorBoundaryHandlerState
> {
constructor(props: ErrorBoundaryHandlerProps) {
super(props)
this.state = { error: null, previousPathname: this.props.pathname }
}
static getDerivedStateFromError(error: Error) {
if (isNextRouterError(error)) {
// Re-throw if an expected internal Next.js router error occurs
// this means it should be handled by a different boundary (such as a NotFound boundary in a parent segment)
throw error
}
return { error }
}
static getDerivedStateFromProps(
props: ErrorBoundaryHandlerProps,
state: ErrorBoundaryHandlerState
): ErrorBoundaryHandlerState | null {
const { error } = state
// if we encounter an error while
// a navigation is pending we shouldn't render
// the error boundary and instead should fallback
// to a hard navigation to attempt recovering
if (process.env.__NEXT_APP_NAV_FAIL_HANDLING) {
if (error && handleHardNavError(error)) {
// clear error so we don't render anything
return {
error: null,
previousPathname: props.pathname,
}
}
}
/**
* Handles reset of the error boundary when a navigation happens.
* Ensures the error boundary does not stay enabled when navigating to a new page.
* Approach of setState in render is safe as it checks the previous pathname and then overrides
* it as outlined in https://react.dev/reference/react/useState#storing-information-from-previous-renders
*/
if (props.pathname !== state.previousPathname && state.error) {
return {
error: null,
previousPathname: props.pathname,
}
}
return {
error: state.error,
previousPathname: props.pathname,
}
}
reset = () => {
this.setState({ error: null })
}
// Explicit type is needed to avoid the generated `.d.ts` having a wide return type that could be specific to the `@types/react` version.
render(): React.ReactNode {
if (this.state.error) {
return (
<>
<HandleISRError error={this.state.error} />
{this.props.errorStyles}
{this.props.errorScripts}
<this.props.errorComponent
error={this.state.error}
reset={this.reset}
/>
</>
)
}
return this.props.children
}
}
/**
* Handles errors through `getDerivedStateFromError`.
* Renders the provided error component and provides a way to `reset` the error boundary state.
*/
/**
* Renders error boundary with the provided "errorComponent" property as the fallback.
* If no "errorComponent" property is provided it renders the children without an error boundary.
*/
export function ErrorBoundary({
errorComponent,
errorStyles,
errorScripts,
children,
}: ErrorBoundaryProps & {
children: React.ReactNode
}): JSX.Element {
// When we're rendering the missing params shell, this will return null. This
// is because we won't be rendering any not found boundaries or error
// boundaries for the missing params shell. When this runs on the client
// (where these errors can occur), we will get the correct pathname.
const pathname = useUntrackedPathname()
if (errorComponent) {
return (
<ErrorBoundaryHandler
pathname={pathname}
errorComponent={errorComponent}
errorStyles={errorStyles}
errorScripts={errorScripts}
>
{children}
</ErrorBoundaryHandler>
)
}
return <>{children}</>
}