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import { Card } from '@automattic/components';
import clsx from 'clsx';
import debugFactory from 'debug';
import { translate } from 'i18n-calypso';
import { defer } from 'lodash';
import { Component, CSSProperties, FunctionComponent } from 'react';
import pathToSection from 'calypso/lib/path-to-section';
import { ROUTE_SET } from 'calypso/state/action-types';
import { contextTypes } from '../context-types';
import {
posToCss,
getStepPosition,
getValidatedArrowPosition,
query,
targetForSlug,
} from '../positioning';
import { ArrowPosition, DialogPosition, Coordinate } from '../types';
import type { CalypsoDispatch } from 'calypso/state/types';
import type { TimestampMS } from 'calypso/types';
import type { AnyAction } from 'redux';
import type { ThunkAction } from 'redux-thunk';
const debug = debugFactory( 'calypso:guided-tours' );
const anyFrom = ( obj: Record< string, string > ): string => {
const key = Object.keys( obj )[ 0 ];
return key && obj[ key ];
};
interface SectionContext {
sectionName?: string;
dispatch: CalypsoDispatch;
step: string;
shouldPause?: boolean;
branching: Record< string, { continue: string } >;
lastAction: { type: string; path: string };
next: ( newCtx: Partial< SectionContext > ) => void;
nextStepName?: string;
skipping?: boolean;
tour: string;
tourVersion: string;
isValid: ( when: ContextWhen ) => boolean;
isLastStep: boolean;
quit: ( context: Partial< SectionContext > ) => void;
start: ( context: Partial< SectionContext > ) => void;
}
interface RequiredProps {
name: string;
children: FunctionComponent< { translate: typeof translate } >;
}
type ContextWhen = ( ...args: unknown[] ) => boolean;
interface AcceptedProps {
arrow?: ArrowPosition;
canSkip?: boolean;
className?: string;
dark?: boolean;
keepRepositioning?: boolean;
next?: string;
onTargetDisappear?: ( callbacks: { quit?: () => void; next?: () => void } ) => void;
placement?: DialogPosition;
scrollContainer?: string;
shouldScrollTo?: boolean;
style?: CSSProperties;
target?: string;
wait?: () => ThunkAction< Promise< void >, unknown, void, AnyAction >;
waitForTarget?: boolean;
when?: ContextWhen;
}
interface DefaultProps {
canSkip: true;
}
interface State {
initialized?: boolean;
hasScrolled?: boolean;
seenTarget?: boolean;
stepPos?: Coordinate;
}
type Props = RequiredProps & AcceptedProps & DefaultProps;
export default class Step extends Component< Props, State > {
static displayName = 'Step';
static defaultProps = {
canSkip: true,
};
static contextTypes = contextTypes;
lastTransitionTimestamp: TimestampMS | null = null;
stepSection: string | null | undefined = null;
mounted = false;
repositionInterval: ReturnType< typeof setInterval > | null = null;
scrollContainer: Element | null = null;
state: State = {
initialized: false,
hasScrolled: false,
seenTarget: false,
};
/**
* A mutation observer to watch whether the target exists
*/
observer: MutationObserver | null = null;
/**
* Flag to determine if we're repositioning the Step dialog
* True if the Step dialog is being repositioned.
*/
isUpdatingPosition = false;
// @TODO: Please update https://github.com/Automattic/wp-calypso/issues/58453 if you are refactoring away from UNSAFE_* lifecycle methods!
UNSAFE_componentWillMount() {
this.wait( this.props, this.context as SectionContext ).then( () => {
this.start();
this.setStepSection( this.context as SectionContext, { init: true } );
debug( 'Step#componentWillMount: stepSection:', this.stepSection );
this.skipIfInvalidContext( this.props, this.context as SectionContext );
this.scrollContainer = query( this.props.scrollContainer ?? 'body' )[ 0 ];
// Don't pass `shouldScrollTo` as argument since mounting hasn't occured at this point yet.
this.setStepPosition( this.props );
this.safeSetState( { initialized: true } );
} );
}
componentDidMount() {
this.mounted = true;
this.wait( this.props, this.context as SectionContext ).then( () => {
window.addEventListener( 'resize', this.onScrollOrResize );
this.watchTarget();
} );
}
// @TODO: Please update https://github.com/Automattic/wp-calypso/issues/58453 if you are refactoring away from UNSAFE_* lifecycle methods!
UNSAFE_componentWillReceiveProps( nextProps: Props, nextContext: SectionContext ) {
// Scrolling must happen only once
const shouldScrollTo = nextProps.shouldScrollTo && ! this.state.hasScrolled;
this.wait( nextProps, nextContext ).then( () => {
this.resetScrolledState( nextProps );
this.setStepSection( nextContext );
this.quitIfInvalidRoute( nextProps, nextContext );
this.skipIfInvalidContext( nextProps, nextContext );
if ( this.scrollContainer ) {
this.scrollContainer.removeEventListener( 'scroll', this.onScrollOrResize );
}
this.scrollContainer = query( nextProps.scrollContainer ?? 'body' )[ 0 ];
this.scrollContainer.addEventListener( 'scroll', this.onScrollOrResize );
this.setStepPosition( nextProps, shouldScrollTo );
this.watchTarget();
} );
}
componentWillUnmount() {
this.mounted = false;
this.safeSetState( { initialized: false } );
window.removeEventListener( 'resize', this.onScrollOrResize );
if ( this.scrollContainer ) {
this.scrollContainer.removeEventListener( 'scroll', this.onScrollOrResize );
}
this.unwatchTarget();
}
/*
* Needed for analytics, since GT is selector-driven
*/
start() {
const { start, step, tour, tourVersion } = this.context as SectionContext;
start( { step, tour, tourVersion } );
}
async wait( props: Props, context: SectionContext ) {
if ( typeof props.wait === 'function' ) {
await context.dispatch( props.wait() );
}
}
safeSetState( state: State | ( ( state: State ) => State ) ) {
if ( this.mounted ) {
this.setState( state );
} else {
this.state = { ...this.state, ...state };
}
}
watchTarget() {
const { target, onTargetDisappear, waitForTarget, keepRepositioning } = this.props;
if (
( ! keepRepositioning && ( ! target || ( ! onTargetDisappear && ! waitForTarget ) ) ) ||
typeof window === 'undefined' ||
typeof window.MutationObserver === 'undefined'
) {
return;
}
this.safeSetState( { seenTarget: Boolean( ! target || targetForSlug( target ) ) } );
if ( ! this.observer ) {
this.observer = new window.MutationObserver( () => {
if ( keepRepositioning ) {
this.onScrollOrResize();
}
// This is checking that we have a target and that we
// either want to wait for it to appear, or invoke a callback
// when it disappears. If not, then there's nothing for us to do!
if ( ! target || ( ! waitForTarget && ! onTargetDisappear ) ) {
return;
}
const targetEl = targetForSlug( target );
// If the target isn't found and we want to invoke a callback when
// it disappears, then check that we've either previously seen the target
// or that we've not been waiting to see it. If so, invoke the callback.
// Otherwise, if the target is in the DOM update our state to show that
// it's been seen.
if ( ! targetEl && onTargetDisappear && ( ! waitForTarget || this.state.seenTarget ) ) {
debug( 'Step#watchTarget: Target has disappeared' );
onTargetDisappear( {
quit: () => ( this.context as SectionContext ).quit( this.context as SectionContext ),
next: () => this.skipToNext( this.props, this.context as SectionContext ),
} );
} else if ( targetEl ) {
this.safeSetState( { seenTarget: true } );
}
} );
this.observer.observe( document.body, { childList: true, subtree: true } );
}
}
unwatchTarget() {
if ( this.observer ) {
this.observer.disconnect();
}
}
/*
* A step belongs to a specific section. This datum is used by the "blank
* exit" feature (cf. Step.quitIfInvalidRoute).
*
* `setStepSection` has specific logic to deal with the fact that `step` and
* `section` transitions are not synchronized. Notably, navigating to a
* different section may trigger a route change (ROUTE_SET) before a step
* change (GUIDED_TOUR_UPDATE). This is further obfuscated by code
* splitting, because `section` doesn't transition immediately.
*
* Below, `shouldPause` tells us that we're waiting for the section to
* change.
*/
setStepSection( nextContext: SectionContext, { init = false } = {} ) {
if ( init ) {
// hard reset on Step instantiation
this.stepSection = nextContext.sectionName;
return;
}
debug(
'Step#componentWillReceiveProps: stepSection:',
this.stepSection,
nextContext.sectionName
);
if ( ( this.context as SectionContext ).step !== nextContext.step ) {
// invalidate if waiting for section
this.stepSection = nextContext.shouldPause ? null : nextContext.sectionName;
} else if (
( this.context as SectionContext ).shouldPause &&
! nextContext.shouldPause &&
! this.stepSection
) {
// only write if previously invalidated
this.stepSection = nextContext.sectionName;
}
}
quitIfInvalidRoute( nextProps: Props, nextContext: SectionContext ) {
if (
nextContext.step !== ( this.context as SectionContext ).step ||
nextContext.sectionName === ( this.context as SectionContext ).sectionName ||
! nextContext.sectionName
) {
return;
}
const { step, branching, lastAction } = nextContext;
const hasContinue = !! branching[ step ].continue;
const hasJustNavigated = lastAction.type === ROUTE_SET;
debug(
'Step.quitIfInvalidRoute',
'step',
step,
'previousStep',
( this.context as SectionContext ).step,
'hasContinue',
hasContinue,
'hasJustNavigated',
hasJustNavigated,
'lastAction',
lastAction,
'path',
lastAction.path,
'isDifferentSection',
this.isDifferentSection( lastAction.path )
);
if ( ! hasContinue && hasJustNavigated && this.isDifferentSection( lastAction.path ) ) {
defer( () => {
debug( 'Step.quitIfInvalidRoute: quitting (different section)' );
( this.context as SectionContext ).quit( this.context as SectionContext );
} );
}
// quit if we have a target but cant find it
defer( () => {
const { quit } = this.context as SectionContext;
const target = targetForSlug( this.props.target );
if ( this.props.target && ! target ) {
debug( 'Step.quitIfInvalidRoute: quitting (cannot find target)' );
quit( this.context as SectionContext );
} else {
debug( 'Step.quitIfInvalidRoute: not quitting' );
}
} );
}
isDifferentSection( path: string ) {
return this.stepSection && path && this.stepSection !== pathToSection( path );
}
skipToNext( props: Props, context: SectionContext ) {
const { branching, next, step, tour, tourVersion } = context;
this.setAnalyticsTimestamp( context );
const nextStepName = props.next || anyFrom( branching[ step ] );
const skipping = this.shouldSkipAnalytics();
next( { tour, tourVersion, step, nextStepName, skipping } );
}
skipIfInvalidContext( props: Props, context: SectionContext ) {
const { canSkip, when } = props;
if ( when && ! context.isValid( when ) && canSkip ) {
this.skipToNext( props, context );
}
}
setAnalyticsTimestamp( { step, shouldPause }: { step: string; shouldPause?: boolean } ) {
if (
( this.context as SectionContext ).step !== step ||
( ( this.context as SectionContext ).shouldPause && ! shouldPause )
) {
this.lastTransitionTimestamp = Date.now();
}
}
shouldSkipAnalytics() {
return Boolean(
this.lastTransitionTimestamp && Date.now() - this.lastTransitionTimestamp < 500
);
}
onScrollOrResize = () => {
if ( this.mounted && ! this.isUpdatingPosition ) {
window.requestAnimationFrame( () => {
this.setStepPosition( this.props );
this.isUpdatingPosition = false;
} );
this.isUpdatingPosition = true;
}
};
resetScrolledState( nextProps: Props ) {
const { name } = this.props;
const { name: nextName } = nextProps;
// Reinitialize scrolling behaviour when step changes
if ( nextName !== name ) {
this.safeSetState( { hasScrolled: false } );
}
}
setStepPosition( props: Props, shouldScrollTo = false ) {
const { placement, target } = props;
const { stepPos, scrollDiff } = getStepPosition( {
placement,
targetSlug: target,
shouldScrollTo,
scrollContainer: this.scrollContainer,
} );
this.safeSetState( ( state: State ) => ( {
stepPos,
hasScrolled: ! state.hasScrolled && scrollDiff > 0,
} ) );
}
render() {
// `children` is a render prop where the value is not the usual JSX markup,
// but a React component to render, i.e., function or a class.
const { when, children: ContentComponent, target, waitForTarget } = this.props;
const { isLastStep } = this.context as SectionContext;
if ( ! this.state.initialized ) {
return null;
}
debug( 'Step#render' );
if ( ( this.context as SectionContext ).shouldPause ) {
debug( 'Step: shouldPause' );
return null;
}
if ( when && ! ( this.context as SectionContext ).isValid( when ) ) {
return null;
}
if ( target && waitForTarget && ! this.state.seenTarget ) {
return null;
}
const { arrow, target: targetSlug } = this.props;
const { stepPos = { x: 0, y: 0 } } = this.state;
const classes = [
this.props.className,
'guided-tours__step',
'guided-tours__step-glow',
this.props.dark && 'guided-tours__step-dark',
( this.context as SectionContext ).step === 'init' && 'guided-tours__step-first',
isLastStep && 'guided-tours__step-finish',
targetSlug && 'guided-tours__step-pointing',
targetSlug &&
'guided-tours__step-pointing-' +
getValidatedArrowPosition( {
targetSlug,
arrow,
stepPos,
} ),
].filter( Boolean );
const style = { ...this.props.style, ...posToCss( stepPos ) };
return (
<Card className={ clsx( ...classes ) } style={ style }>
<ContentComponent translate={ translate } />
</Card>
);
}
}