--- meta: title: Controller | React Spring 'og:title': Controller | React Spring 'twitter:title': Controller | React Spring description: An advanced API guide to the Controller class in React Spring. 'og:description': An advanced API guide to the Controller class in React Spring. 'twitter:description': An advanced API guide to the Controller class in React Spring. 'og:url': https://www.react-spring.dev/docs/advanced/controller 'twitter:url': https://www.react-spring.dev/docs/advanced/controller sidebar_position: 3 --- import { formatFrontmatterToRemixMeta } from '../helpers/meta' export const meta = formatFrontmatterToRemixMeta(frontmatter) # Controller Manages [`SpringValue`s](/docs/advanced/spring-value) for our spring hooks. ## Usage Basic usage, the Controller class you initialise can be used as an [`imperative api`](/docs/concepts/imperative-api) to control your `SpringValues`. Meanwhile you pass `Controller.springs` to your `animated` component. ```tsx import { Component, createRef } from 'react' import { Controller, animated } from '@react-spring/web' class AnimatedComponent extends Component { isShowing = createRef(false) animations = new Controller({ opacity: 0 }) toggle = () => { this.animations.start({ opacity: this.isShowing ? 1 : 0 }) this.isShowing = !this.isShowing } render() { return ( <> I will fade ) } } ``` ### Constructor Arguments Below is the arguments that can passed to the constructor of the `Controller` class. ```ts const ControllerProps = { ref, from, loop, onStart, onRest, onChange, onPause, onResume, onProps, onResolve, } ``` ## Properties import { TablesConfiguration } from '../components/Tables/TablesConfig' import { CONTROLLER_PROPERTIES_DATA } from '../data/fixtures' ## Methods ### Get Gets the current values of our springs. ```ts get(): State & UnknownProps; ``` ### Set Set the current values without animating. ```ts set(values: Partial): void; ``` ### Update Push an update onto the queue of each value. ```ts update(props: ControllerUpdate | Falsy): this; ``` ### Start Start the queued animations for every spring, and resolve the returned promise once all queued animations have finished or been cancelled. When you pass a queue (instead of nothing), that queue is used instead of the queued animations added with the `update` method, which are left alone. ```ts start(props?: OneOrMore> | null): AsyncResult; ``` ### Stop Stop all queued animations for every spring at the same time, or alternatively provide a selection of keys that should be stopped. ```ts stop(): this; stop(keys: OneOrMore): this; stop(cancel: boolean): this; stop(cancel: boolean, keys: OneOrMore): this; stop(keys?: OneOrMore): this; stop(cancel: boolean, keys?: OneOrMore): this; ``` ### Pause Freeze the active animation in time. ```ts pause(keys?: OneOrMore): this; ``` ### Resume Resume the animation if paused. ```ts resume(keys?: OneOrMore): this; ``` ### Each Call a function once per spring value. ```ts each(iterator: (spring: SpringValue, key: string) => void): void ```