/** The property symbol of the current animation phase. */ const $P = Symbol.for('SpringPhase') const HAS_ANIMATED = 1 const IS_ANIMATING = 2 const IS_PAUSED = 4 /** Returns true if the `target` has ever animated. */ export const hasAnimated = (target: any) => (target[$P] & HAS_ANIMATED) > 0 /** Returns true if the `target` is animating (even if paused). */ export const isAnimating = (target: any) => (target[$P] & IS_ANIMATING) > 0 /** Returns true if the `target` is paused (even if idle). */ export const isPaused = (target: any) => (target[$P] & IS_PAUSED) > 0 /** Set the active bit of the `target` phase. */ export const setActiveBit = (target: any, active: boolean) => active ? (target[$P] |= IS_ANIMATING | HAS_ANIMATED) : (target[$P] &= ~IS_ANIMATING) export const setPausedBit = (target: any, paused: boolean) => paused ? (target[$P] |= IS_PAUSED) : (target[$P] &= ~IS_PAUSED)