import React from 'react'; import { connect } from 'react-redux'; import classnames from 'classnames'; import propTypes from 'prop-types'; import style from './index.less'; import Matrix from '../components/matrix'; import Decorate from '../components/decorate'; import Number from '../components/number'; import Next from '../components/next'; import Music from '../components/music'; import Pause from '../components/pause'; import Point from '../components/point'; import Logo from '../components/logo'; import Keyboard from '../components/keyboard'; import Guide from '../components/guide'; import { transform, lastRecord, speeds, i18n, lan } from '../unit/const'; import { visibilityChangeEvent, isFocus } from '../unit/'; import states from '../control/states'; class App extends React.Component { constructor() { super(); this.state = { w: document.documentElement.clientWidth, h: document.documentElement.clientHeight, }; } componentWillMount() { window.addEventListener('resize', this.resize.bind(this), true); } componentDidMount() { if (visibilityChangeEvent) { // 将页面的焦点变换写入store document.addEventListener(visibilityChangeEvent, () => { states.focus(isFocus()); }, false); } if (lastRecord) { // 读取记录 if (lastRecord.cur && !lastRecord.pause) { // 拿到上一次游戏的状态, 如果在游戏中且没有暂停, 游戏继续 const speedRun = this.props.speedRun; let timeout = speeds[speedRun - 1] / 2; // 继续时, 给予当前下落速度一半的停留时间 // 停留时间不小于最快速的速度 timeout = speedRun < speeds[speeds.length - 1] ? speeds[speeds.length - 1] : speedRun; states.auto(timeout); } if (!lastRecord.cur) { states.overStart(); } } else { states.overStart(); } } resize() { this.setState({ w: document.documentElement.clientWidth, h: document.documentElement.clientHeight, }); } render() { let filling = 0; const size = (() => { const w = this.state.w; const h = this.state.h; const ratio = h / w; let scale; let css = {}; if (ratio < 1.5) { scale = h / 960; } else { scale = w / 640; filling = (h - (960 * scale)) / scale / 3; css = { paddingTop: Math.floor(filling) + 42, paddingBottom: Math.floor(filling), marginTop: Math.floor(-480 - (filling * 1.5)), }; } css[transform] = `scale(${scale})`; return css; })(); return (

{ this.props.cur ? i18n.cleans[lan] : i18n.startLine[lan] }

{i18n.level[lan]}

{i18n.next[lan]}

); } } App.propTypes = { music: propTypes.bool.isRequired, pause: propTypes.bool.isRequired, matrix: propTypes.object.isRequired, next: propTypes.string.isRequired, cur: propTypes.object, dispatch: propTypes.func.isRequired, speedStart: propTypes.number.isRequired, speedRun: propTypes.number.isRequired, startLines: propTypes.number.isRequired, clearLines: propTypes.number.isRequired, points: propTypes.number.isRequired, max: propTypes.number.isRequired, reset: propTypes.bool.isRequired, drop: propTypes.bool.isRequired, keyboard: propTypes.object.isRequired, }; const mapStateToProps = (state) => ({ pause: state.get('pause'), music: state.get('music'), matrix: state.get('matrix'), next: state.get('next'), cur: state.get('cur'), speedStart: state.get('speedStart'), speedRun: state.get('speedRun'), startLines: state.get('startLines'), clearLines: state.get('clearLines'), points: state.get('points'), max: state.get('max'), reset: state.get('reset'), drop: state.get('drop'), keyboard: state.get('keyboard'), }); export default connect(mapStateToProps)(App);