import { want } from '../../unit/'; import event from '../../unit/event'; import actions from '../../actions'; import states from '../states'; import { music } from '../../unit/music'; const down = (store) => { store.dispatch(actions.keyboard.rotate(true)); if (store.getState().get('cur') !== null) { event.down({ key: 'rotate', once: true, callback: () => { const state = store.getState(); if (state.get('lock')) { return; } if (state.get('pause')) { states.pause(false); } const cur = state.get('cur'); if (cur === null) { return; } if (music.rotate) { music.rotate(); } const next = cur.rotate(); if (want(next, state.get('matrix'))) { store.dispatch(actions.moveBlock(next)); } }, }); } else { event.down({ key: 'rotate', begin: 200, interval: 100, callback: () => { if (store.getState().get('lock')) { return; } if (music.move) { music.move(); } const state = store.getState(); const cur = state.get('cur'); if (cur) { return; } let startLines = state.get('startLines'); startLines = startLines + 1 > 10 ? 0 : startLines + 1; store.dispatch(actions.startLines(startLines)); }, }); } }; const up = (store) => { store.dispatch(actions.keyboard.rotate(false)); event.up({ key: 'rotate', }); }; export default { down, up, };