import { want } from '../../unit/'; import event from '../../unit/event'; import actions from '../../actions'; import states from '../states'; import { music } from '../../unit/music'; const down = (store) => { store.dispatch(actions.keyboard.drop(true)); event.down({ key: 'space', once: true, callback: () => { const state = store.getState(); if (state.get('lock')) { return; } const cur = state.get('cur'); if (cur !== null) { // 置底 if (state.get('pause')) { states.pause(false); return; } if (music.fall) { music.fall(); } let index = 0; let bottom = cur.fall(index); while (want(bottom, state.get('matrix'))) { bottom = cur.fall(index); index++; } let matrix = state.get('matrix'); bottom = cur.fall(index - 2); store.dispatch(actions.moveBlock(bottom)); const shape = bottom.shape; const xy = bottom.xy; shape.forEach((m, k1) => ( m.forEach((n, k2) => { if (n && xy[0] + k1 >= 0) { // 竖坐标可以为负 let line = matrix.get(xy[0] + k1); line = line.set(xy[1] + k2, 1); matrix = matrix.set(xy[0] + k1, line); } }) )); store.dispatch(actions.drop(true)); setTimeout(() => { store.dispatch(actions.drop(false)); }, 100); states.nextAround(matrix); } else { states.start(); } }, }); }; const up = (store) => { store.dispatch(actions.keyboard.drop(false)); event.up({ key: 'space', }); }; export default { down, up, };