const eventName = {}; const down = (o) => { // 键盘、手指按下 const keys = Object.keys(eventName); keys.forEach(i => { clearTimeout(eventName[i]); eventName[i] = null; }); if (!o.callback) { return; } const clear = () => { clearTimeout(eventName[o.key]); }; o.callback(clear); if (o.once === true) { return; } let begin = o.begin || 100; const interval = o.interval || 50; const loop = () => { eventName[o.key] = setTimeout(() => { begin = null; loop(); o.callback(clear); }, begin || interval); }; loop(); }; const up = (o) => { // 键盘、手指松开 clearTimeout(eventName[o.key]); eventName[o.key] = null; if (!o.callback) { return; } o.callback(); }; const clearAll = () => { const keys = Object.keys(eventName); keys.forEach(i => { clearTimeout(eventName[i]); eventName[i] = null; }); }; export default { down, up, clearAll, };