import store from '../store'; // 使用 Web Audio API const AudioContext = ( window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.oAudioContext || window.msAudioContext ); const hasWebAudioAPI = { data: !!AudioContext && location.protocol.indexOf('http') !== -1, }; const music = {}; (() => { if (!hasWebAudioAPI.data) { return; } const url = './music.mp3'; const context = new AudioContext(); const req = new XMLHttpRequest(); req.open('GET', url, true); req.responseType = 'arraybuffer'; req.onload = () => { context.decodeAudioData(req.response, (buf) => { // 将拿到的audio解码转为buffer const getSource = () => { // 创建source源。 const source = context.createBufferSource(); source.buffer = buf; source.connect(context.destination); return source; }; music.killStart = () => { // 游戏开始的音乐只播放一次 music.start = () => {}; }; music.start = () => { // 游戏开始 music.killStart(); if (!store.getState().get('music')) { return; } getSource().start(0, 3.7202, 3.6224); }; music.clear = () => { // 消除方块 if (!store.getState().get('music')) { return; } getSource().start(0, 0, 0.7675); }; music.fall = () => { // 立即下落 if (!store.getState().get('music')) { return; } getSource().start(0, 1.2558, 0.3546); }; music.gameover = () => { // 游戏结束 if (!store.getState().get('music')) { return; } getSource().start(0, 8.1276, 1.1437); }; music.rotate = () => { // 旋转 if (!store.getState().get('music')) { return; } getSource().start(0, 2.2471, 0.0807); }; music.move = () => { // 移动 if (!store.getState().get('music')) { return; } getSource().start(0, 2.9088, 0.1437); }; }, (error) => { if (window.console && window.console.error) { window.console.error(`音频: ${url} 读取错误`, error); hasWebAudioAPI.data = false; } }); }; req.send(); })(); module.exports = { hasWebAudioAPI, music, };