use std::path::PathBuf; use rand::{SeedableRng, rngs::StdRng, seq::IndexedRandom}; use rustc_hash::FxHashMap; /// Picks modules at random, but with a fixed seed so runs are somewhat /// reproducible. /// /// This must be initialized outside of `bench_with_input` so we don't repeat /// the same sequence in different samples. pub struct ModulePicker { depths: Vec, modules_by_depth: FxHashMap>, rng: parking_lot::Mutex, } impl ModulePicker { /// Creates a new module picker. pub fn new(mut modules: Vec<(PathBuf, usize)>) -> Self { let rng = StdRng::seed_from_u64(42); // Ensure the module order is deterministic. modules.sort(); let mut modules_by_depth: FxHashMap<_, Vec<_>> = FxHashMap::default(); for (module, depth) in modules { modules_by_depth.entry(depth).or_default().push(module); } let mut depths: Vec<_> = modules_by_depth.keys().copied().collect(); // Ensure the depth order is deterministic. depths.sort(); Self { depths, modules_by_depth, rng: parking_lot::Mutex::new(rng), } } /// Picks a random module with a uniform distribution over all depths. pub fn pick(&self) -> &PathBuf { let mut rng = self.rng.lock(); // Sample from all depths uniformly. let depth = self.depths.choose(&mut *rng).unwrap(); self.modules_by_depth[depth].choose(&mut *rng).unwrap() } }