use std::io::Write; use anyhow::Result; use turbo_tasks::{ResolvedVc, Vc}; use turbo_tasks_env::ProcessEnv; use turbo_tasks_fs::{File, FileSystemPath, rope::RopeBuilder}; use turbopack_core::{ asset::{Asset, AssetContent}, ident::AssetIdent, source::Source, }; use turbopack_ecmascript::utils::StringifyJs; /// The `process.env` asset, responsible for initializing the env (shared by all /// chunks) during app startup. #[turbo_tasks::value] pub struct ProcessEnvAsset { /// The root path which we can construct our env asset path. root: FileSystemPath, /// A HashMap filled with the env key/values. env: ResolvedVc>, } #[turbo_tasks::value_impl] impl ProcessEnvAsset { #[turbo_tasks::function] pub fn new(root: FileSystemPath, env: ResolvedVc>) -> Result> { Ok(ProcessEnvAsset { root, env }.cell()) } } #[turbo_tasks::value_impl] impl Source for ProcessEnvAsset { #[turbo_tasks::function] fn ident(&self) -> Result> { Ok(AssetIdent::from_path(self.root.join(".env.js")?)) } } #[turbo_tasks::value_impl] impl Asset for ProcessEnvAsset { #[turbo_tasks::function] async fn content(&self) -> Result> { let env = self.env.read_all().await?; // TODO: In SSR, we use the native process.env, which can only contain string // values. We need to inject literal values (to emulate webpack's // DefinePlugin), so create a new regular object out of the old env. let mut code = RopeBuilder::default(); code += "const env = process.env = {...process.env};\n\n"; for (name, val) in &*env { // It's assumed the env has passed through an EmbeddableProcessEnv, so the value // is ready to be directly embedded. Values _after_ an embeddable // env can be used to inject live code into the output. // TODO this is not completely correct as env vars need to ignore casing // So `process.env.path === process.env.PATH === process.env.PaTh` writeln!(code, "env[{}] = {};", StringifyJs(name), val)?; } Ok(AssetContent::file(File::from(code.build()).into())) } }