import { createConnection } from 'node:net' import { Writable } from 'node:stream' import type { StackFrame } from '../compiled/stacktrace-parser' import { parse as parseStackTrace } from '../compiled/stacktrace-parser' import { getProperError } from './error' export type StructuredError = { name: string message: string stack: StackFrame[] cause: StructuredError | undefined } export function structuredError(e: unknown): StructuredError { e = getProperError(e) return { name: e.name, message: e.message, stack: typeof e.stack === 'string' ? parseStackTrace(e.stack) : [], cause: e.cause ? structuredError(getProperError(e.cause)) : undefined, } } type State = | { type: 'waiting' } | { type: 'packet' length: number } export type Ipc = { recv(): Promise send(message: TOutgoing): Promise sendError(error: Error | string): Promise sendReady(): Promise } function createIpc( port: number ): Ipc { const socket = createConnection({ port, host: '127.0.0.1', }) /** * A writable stream that writes to the socket. * We don't write directly to the socket because we need to * handle backpressure and wait for the socket to be drained * before writing more data. */ const socketWritable = new Writable({ write(chunk, _enc, cb) { if (socket.write(chunk)) { cb() } else { socket.once('drain', cb) } }, final(cb) { socket.end(cb) }, }) const packetQueue: Buffer[] = [] const recvPromiseResolveQueue: Array<(message: TIncoming) => void> = [] function pushPacket(packet: Buffer) { const recvPromiseResolve = recvPromiseResolveQueue.shift() if (recvPromiseResolve != null) { recvPromiseResolve(JSON.parse(packet.toString('utf8')) as TIncoming) } else { packetQueue.push(packet) } } let state: State = { type: 'waiting' } let buffer: Buffer = Buffer.alloc(0) socket.once('connect', () => { socket.on('data', (chunk) => { buffer = Buffer.concat([buffer, chunk]) loop: while (true) { switch (state.type) { case 'waiting': { if (buffer.length >= 4) { const length = buffer.readUInt32BE(0) buffer = buffer.subarray(4) state = { type: 'packet', length } } else { break loop } break } case 'packet': { if (buffer.length >= state.length) { const packet = buffer.subarray(0, state.length) buffer = buffer.subarray(state.length) state = { type: 'waiting' } pushPacket(packet) } else { break loop } break } default: invariant(state, (state) => `Unknown state type: ${state?.type}`) } } }) }) // When the socket is closed, this process is no longer needed. // This might happen e. g. when parent process is killed or // node.js pool is garbage collected. socket.once('close', () => { process.exit(0) }) // TODO(lukesandberg): some of the messages being sent are very large and contain lots // of redundant information. Consider adding gzip compression to our stream. function doSend(message: string): Promise { return new Promise((resolve, reject) => { // Reserve 4 bytes for our length prefix, we will over-write after encoding. const packet = Buffer.from('0000' + message, 'utf8') packet.writeUInt32BE(packet.length - 4, 0) socketWritable.write(packet, (err) => { process.stderr.write(`TURBOPACK_OUTPUT_D\n`) process.stdout.write(`TURBOPACK_OUTPUT_D\n`) if (err != null) { reject(err) } else { resolve() } }) }) } function send(message: any): Promise { return doSend(JSON.stringify(message)) } function sendReady(): Promise { return doSend('') } return { async recv() { const packet = packetQueue.shift() if (packet != null) { return JSON.parse(packet.toString('utf8')) as TIncoming } const result = await new Promise((resolve) => { recvPromiseResolveQueue.push((result) => { resolve(result) }) }) return result }, send(message: TOutgoing) { return send(message) }, sendReady, async sendError(error: Error): Promise { try { await send({ type: 'error', ...structuredError(error), }) } catch (err) { console.error('failed to send error back to rust:', err) // ignore and exit anyway process.exit(1) } process.exit(0) }, } } const PORT = process.argv[2] export const IPC = createIpc(parseInt(PORT, 10)) process.on('uncaughtException', (err) => { IPC.sendError(err) }) const improveConsole = (name: string, stream: string, addStack: boolean) => { // @ts-ignore const original = console[name] // @ts-ignore const stdio = process[stream] // @ts-ignore console[name] = (...args: any[]) => { stdio.write(`TURBOPACK_OUTPUT_B\n`) original(...args) if (addStack) { const stack = new Error().stack?.replace(/^.+\n.+\n/, '') + '\n' stdio.write('TURBOPACK_OUTPUT_S\n') stdio.write(stack) } stdio.write('TURBOPACK_OUTPUT_E\n') } } improveConsole('error', 'stderr', true) improveConsole('warn', 'stderr', true) improveConsole('count', 'stdout', true) improveConsole('trace', 'stderr', false) improveConsole('log', 'stdout', true) improveConsole('group', 'stdout', true) improveConsole('groupCollapsed', 'stdout', true) improveConsole('table', 'stdout', true) improveConsole('debug', 'stdout', true) improveConsole('info', 'stdout', true) improveConsole('dir', 'stdout', true) improveConsole('dirxml', 'stdout', true) improveConsole('timeEnd', 'stdout', true) improveConsole('timeLog', 'stdout', true) improveConsole('timeStamp', 'stdout', true) improveConsole('assert', 'stderr', true) /** * Utility function to ensure all variants of an enum are handled. */ function invariant(never: never, computeMessage: (arg: any) => string): never { throw new Error(`Invariant: ${computeMessage(never)}`) }